@onerjs/core 9.0.0 → 9.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.pure.js.map +1 -1
- package/Cameras/targetCamera.pure.js +6 -1
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Engines/Native/nativeHardwareTexture.d.ts +8 -1
- package/Engines/Native/nativeHardwareTexture.js +7 -0
- package/Engines/Native/nativeHardwareTexture.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +56 -1
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +37 -8
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +40 -0
- package/Engines/Native/nativeRenderTargetWrapper.js +265 -5
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.d.ts +1 -0
- package/Engines/Processors/shaderCodeCursor.js +40 -3
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js +1 -0
- package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +15 -1
- package/Engines/abstractEngine.pure.js +12 -4
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/engine.pure.d.ts +0 -1
- package/Engines/engine.pure.js +0 -7
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/nativeEngine.pure.js +1 -1
- package/Engines/nativeEngine.pure.js.map +1 -1
- package/Engines/thinEngine.pure.d.ts +1 -0
- package/Engines/thinEngine.pure.js +13 -2
- package/Engines/thinEngine.pure.js.map +1 -1
- package/Engines/thinNativeEngine.pure.d.ts +217 -17
- package/Engines/thinNativeEngine.pure.js +1431 -164
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/thinWebGPUEngine.js +6 -1
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +12 -1
- package/Engines/webgpuEngine.pure.js +8 -0
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.d.ts +10 -0
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js +24 -12
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.d.ts +7 -0
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js +43 -0
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +16 -4
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +20 -6
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +7 -7
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +52 -35
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.d.ts +12 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js +8 -0
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js +4 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.d.ts +12 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js +5 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js +14 -2
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.d.ts +5 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js +23 -8
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js.map +1 -1
- package/FlowGraph/CustomTypes/flowGraphInteger.pure.d.ts +5 -0
- package/FlowGraph/CustomTypes/flowGraphInteger.pure.js +7 -0
- package/FlowGraph/CustomTypes/flowGraphInteger.pure.js.map +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +10 -0
- package/FlowGraph/CustomTypes/flowGraphMatrix.js +14 -0
- package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +2 -1
- package/FlowGraph/flowGraph.js +3 -2
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphAnimationHelpers.d.ts +24 -0
- package/FlowGraph/flowGraphAnimationHelpers.js +21 -0
- package/FlowGraph/flowGraphAnimationHelpers.js.map +1 -0
- package/FlowGraph/flowGraphContext.js +1 -0
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphValidator.js +0 -4
- package/FlowGraph/flowGraphValidator.js.map +1 -1
- package/FlowGraph/index.d.ts +2 -0
- package/FlowGraph/index.js +2 -0
- package/FlowGraph/index.js.map +1 -1
- package/FlowGraph/pure.d.ts +2 -0
- package/FlowGraph/pure.js +2 -0
- package/FlowGraph/pure.js.map +1 -1
- package/FlowGraph/serialization.d.ts +2 -2
- package/FlowGraph/serialization.js +2 -2
- package/FlowGraph/serialization.js.map +1 -1
- package/FlowGraph/typeDefinitions.d.ts +1 -1
- package/FlowGraph/typeDefinitions.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js +4 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.d.ts +54 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js +155 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js.map +1 -0
- package/FrameGraph/Node/Blocks/Textures/pure.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Textures/pure.js +1 -0
- package/FrameGraph/Node/Blocks/Textures/pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/allBlocks.pure.js +2 -0
- package/FrameGraph/Node/Blocks/allBlocks.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/pure.d.ts +1 -0
- package/FrameGraph/Node/Blocks/pure.js +1 -0
- package/FrameGraph/Node/Blocks/pure.js.map +1 -1
- package/FrameGraph/Tasks/Misc/minMaxReducerTask.d.ts +62 -0
- package/FrameGraph/Tasks/Misc/minMaxReducerTask.js +159 -0
- package/FrameGraph/Tasks/Misc/minMaxReducerTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +3 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +4 -0
- package/FrameGraph/frameGraph.js +14 -0
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/FrameGraph/pure.d.ts +1 -0
- package/FrameGraph/pure.js +1 -0
- package/FrameGraph/pure.js.map +1 -1
- package/Inputs/scene.inputManager.js +1 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Lights/Clustered/clusteredLightingSceneComponent.pure.d.ts +5 -0
- package/Lights/Clustered/clusteredLightingSceneComponent.pure.js +22 -1
- package/Lights/Clustered/clusteredLightingSceneComponent.pure.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.pure.js +7 -3
- package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.d.ts +7 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js +8 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.d.ts +54 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js +81 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.d.ts +7 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js +8 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.d.ts +60 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js +90 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.d.ts +31 -0
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +98 -0
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +2 -2
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.d.ts +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js +4 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.d.ts +83 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js +191 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.d.ts +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.js +4 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.pure.d.ts +62 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.pure.js +125 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.pure.js.map +1 -0
- package/Materials/GaussianSplatting/pure.d.ts +4 -0
- package/Materials/GaussianSplatting/pure.js +4 -0
- package/Materials/GaussianSplatting/pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +12 -0
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.pure.d.ts +1 -0
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js +31 -7
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
- package/Materials/Textures/mirrorTexture.pure.js +3 -1
- package/Materials/Textures/mirrorTexture.pure.js.map +1 -1
- package/Materials/Textures/texture.pure.js +1 -1
- package/Materials/Textures/texture.pure.js.map +1 -1
- package/Materials/effectRenderer.pure.d.ts +4 -0
- package/Materials/effectRenderer.pure.js +3 -2
- package/Materials/effectRenderer.pure.js.map +1 -1
- package/Materials/index.d.ts +4 -0
- package/Materials/index.js +4 -0
- package/Materials/index.js.map +1 -1
- package/Materials/material.pure.js +25 -12
- package/Materials/material.pure.js.map +1 -1
- package/Materials/pure.d.ts +4 -0
- package/Materials/pure.js +4 -0
- package/Materials/pure.js.map +1 -1
- package/Materials/standardMaterial.pure.d.ts +8 -0
- package/Materials/standardMaterial.pure.js +24 -2
- package/Materials/standardMaterial.pure.js.map +1 -1
- package/Meshes/Builders/polygonBuilder.pure.js +1 -1
- package/Meshes/Builders/polygonBuilder.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianPointSplattingController.d.ts +8 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingController.js +11 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingController.js.map +1 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingController.pure.d.ts +231 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingController.pure.js +1212 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingController.pure.js.map +1 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.d.ts +14 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.js +15 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.js.map +1 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.pure.d.ts +285 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.pure.js +812 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.pure.js.map +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +2 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +160 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +219 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +32 -4
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +114 -21
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/pure.d.ts +2 -0
- package/Meshes/GaussianSplatting/pure.js +2 -0
- package/Meshes/GaussianSplatting/pure.js.map +1 -1
- package/Meshes/Node/Blocks/booleanGeometryBlock.pure.js +25 -11
- package/Meshes/Node/Blocks/booleanGeometryBlock.pure.js.map +1 -1
- package/Meshes/abstractMesh.pure.d.ts +12 -0
- package/Meshes/abstractMesh.pure.js +32 -0
- package/Meshes/abstractMesh.pure.js.map +1 -1
- package/Meshes/index.d.ts +1 -0
- package/Meshes/index.js +1 -0
- package/Meshes/index.js.map +1 -1
- package/Meshes/pure.d.ts +1 -0
- package/Meshes/pure.js +1 -0
- package/Meshes/pure.js.map +1 -1
- package/Meshes/subMesh.pure.d.ts +11 -2
- package/Meshes/subMesh.pure.js +20 -5
- package/Meshes/subMesh.pure.js.map +1 -1
- package/Meshes/thinInstanceMesh.pure.js +1 -0
- package/Meshes/thinInstanceMesh.pure.js.map +1 -1
- package/Misc/andOrNotEvaluator.js +4 -0
- package/Misc/andOrNotEvaluator.js.map +1 -1
- package/Misc/minMaxReducer.pure.d.ts +6 -0
- package/Misc/minMaxReducer.pure.js +10 -0
- package/Misc/minMaxReducer.pure.js.map +1 -1
- package/Misc/thinMinMaxReducer.d.ts +19 -2
- package/Misc/thinMinMaxReducer.js +74 -21
- package/Misc/thinMinMaxReducer.js.map +1 -1
- package/Misc/tools.pure.js +1 -1
- package/Misc/tools.pure.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateNoiseBlock.pure.js +19 -7
- package/Particles/Node/Blocks/Update/updateNoiseBlock.pure.js.map +1 -1
- package/Particles/Node/Blocks/particleSourceTextureBlock.pure.js +3 -2
- package/Particles/Node/Blocks/particleSourceTextureBlock.pure.js.map +1 -1
- package/Particles/gpuParticleSystem.pure.d.ts +2 -0
- package/Particles/gpuParticleSystem.pure.js +12 -4
- package/Particles/gpuParticleSystem.pure.js.map +1 -1
- package/Particles/particle.js +3 -2
- package/Particles/particle.js.map +1 -1
- package/Particles/solidParticleSystem.js +7 -1
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.function.d.ts +6 -0
- package/Particles/thinParticleSystem.function.js +144 -88
- package/Particles/thinParticleSystem.function.js.map +1 -1
- package/Particles/thinParticleSystem.pure.d.ts +6 -0
- package/Particles/thinParticleSystem.pure.js +70 -9
- package/Particles/thinParticleSystem.pure.js.map +1 -1
- package/Physics/v2/ragdoll.d.ts +2 -4
- package/Physics/v2/ragdoll.js +11 -4
- package/Physics/v2/ragdoll.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.d.ts +12 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +43 -18
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
- package/Rendering/depthRenderer.pure.d.ts +9 -0
- package/Rendering/depthRenderer.pure.js +12 -0
- package/Rendering/depthRenderer.pure.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +4 -0
- package/Rendering/fluidRenderer/fluidRenderingObject.js +6 -0
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +4 -0
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +8 -0
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +3 -0
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.pure.js +4 -1
- package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
- package/Rendering/prePassRenderer.pure.js +3 -3
- package/Rendering/prePassRenderer.pure.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +3 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +27 -3
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.js +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.js +6 -1
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianPointSplatting.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/gaussianPointSplatting.js +65 -0
- package/ShadersWGSL/ShadersInclude/gaussianPointSplatting.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/gaussianPointSplattingScan.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/gaussianPointSplattingScan.js +17 -0
- package/ShadersWGSL/ShadersInclude/gaussianPointSplattingScan.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +6 -78
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js +2 -2
- package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplattingShared.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplattingShared.js +79 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplattingShared.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +27 -3
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/ShadersWGSL/gaussianPointSplattingBlit.fragment.d.ts +5 -0
- package/ShadersWGSL/gaussianPointSplattingBlit.fragment.js +22 -0
- package/ShadersWGSL/gaussianPointSplattingBlit.fragment.js.map +1 -0
- package/ShadersWGSL/gaussianPointSplattingBlit.vertex.d.ts +5 -0
- package/ShadersWGSL/gaussianPointSplattingBlit.vertex.js +19 -0
- package/ShadersWGSL/gaussianPointSplattingBlit.vertex.js.map +1 -0
- package/ShadersWGSL/gaussianPointSplattingDepthBlit.fragment.d.ts +5 -0
- package/ShadersWGSL/gaussianPointSplattingDepthBlit.fragment.js +21 -0
- package/ShadersWGSL/gaussianPointSplattingDepthBlit.fragment.js.map +1 -0
- package/ShadersWGSL/gaussianSplatting.vertex.js +2 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -1
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingVoxel.vertex.js +2 -1
- package/ShadersWGSL/gaussianSplattingVoxel.vertex.js.map +1 -1
- package/ShadersWGSL/gpsHiZBuild.compute.d.ts +5 -0
- package/ShadersWGSL/gpsHiZBuild.compute.js +16 -0
- package/ShadersWGSL/gpsHiZBuild.compute.js.map +1 -0
- package/ShadersWGSL/gpsPartition.compute.d.ts +5 -0
- package/ShadersWGSL/gpsPartition.compute.js +27 -0
- package/ShadersWGSL/gpsPartition.compute.js.map +1 -0
- package/ShadersWGSL/gpsPreprocess.compute.d.ts +5 -0
- package/ShadersWGSL/gpsPreprocess.compute.js +86 -0
- package/ShadersWGSL/gpsPreprocess.compute.js.map +1 -0
- package/ShadersWGSL/gpsResolve.compute.d.ts +5 -0
- package/ShadersWGSL/gpsResolve.compute.js +41 -0
- package/ShadersWGSL/gpsResolve.compute.js.map +1 -0
- package/ShadersWGSL/gpsScanAdd.compute.d.ts +5 -0
- package/ShadersWGSL/gpsScanAdd.compute.js +22 -0
- package/ShadersWGSL/gpsScanAdd.compute.js.map +1 -0
- package/ShadersWGSL/gpsScanBlocks.compute.d.ts +5 -0
- package/ShadersWGSL/gpsScanBlocks.compute.js +23 -0
- package/ShadersWGSL/gpsScanBlocks.compute.js.map +1 -0
- package/ShadersWGSL/gpsScanSums.compute.d.ts +5 -0
- package/ShadersWGSL/gpsScanSums.compute.js +30 -0
- package/ShadersWGSL/gpsScanSums.compute.js.map +1 -0
- package/ShadersWGSL/gpsSplat.compute.d.ts +5 -0
- package/ShadersWGSL/gpsSplat.compute.js +37 -0
- package/ShadersWGSL/gpsSplat.compute.js.map +1 -0
- package/ShadersWGSL/minmaxRedux.fragment.js +20 -3
- package/ShadersWGSL/minmaxRedux.fragment.js.map +1 -1
- package/XR/features/WebXRSpaceWarp.pure.js +2 -1
- package/XR/features/WebXRSpaceWarp.pure.js.map +1 -1
- package/assetContainer.d.ts +1 -0
- package/assetContainer.js +5 -1
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
- package/scene.pure.d.ts +13 -2
- package/scene.pure.js +28 -4
- package/scene.pure.js.map +1 -1
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@@ -17,6 +17,15 @@ export type NativeFrameStats = {
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/** @internal */
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export interface INativeEngine {
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/**
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* True when the runtime expands line-loop and triangle-fan draws, which modern rendering APIs lack.
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*/
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readonly supportsPrimitiveModeExpansion?: boolean;
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/**
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* True when the runtime can create multisampled render targets that also request a mip chain
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* (BabylonNative#1714).
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*/
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readonly supportsMultisampledMipmaps?: boolean;
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dispose(): void;
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requestAnimationFrame(callback: () => void): void;
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/**
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@@ -36,27 +45,37 @@ export interface INativeEngine {
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createVertexBuffer(dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, dynamic: boolean): NativeData;
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recordVertexBuffer(vertexArray: NativeData, vertexBuffer: NativeData, location: number, byteOffset: number, byteStride: number, numElements: number, type: number, normalized: boolean, instanceDivisor: number): void;
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updateDynamicVertexBuffer(vertexBuffer: NativeData, dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, vertexByteOffset?: number): void;
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readTransformFeedbackBuffer?(vertexBuffer: NativeData, dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number): void;
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createProgram(vertexShader: string, fragmentShader: string, transformFeedbackVaryings?: string[]): NativeProgram;
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createProgramAsync(vertexShader: string, fragmentShader: string, onSuccess: () => void, onError: (error: Error) => void, transformFeedbackVaryings?: string[]): NativeProgram;
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getUniforms(shaderProgram: NativeProgram, uniformsNames: string[]): WebGLUniformLocation[];
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getAttributes(shaderProgram: NativeProgram, attributeNames: string[]): number[];
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createTexture(): NativeTexture;
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initializeTexture(texture: NativeTexture, width: number, height: number, hasMips: boolean, format: number, renderTarget: boolean, srgb: boolean, samples: number, isCube?: boolean): void;
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initializeTexture(texture: NativeTexture, width: number, height: number, hasMips: boolean, format: number, renderTarget: boolean, srgb: boolean, samples: number, isCube?: boolean, numLayers?: number, is3D?: boolean): void;
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loadTexture(texture: NativeTexture, data: ArrayBufferView, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;
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loadRawTexture(texture: NativeTexture, data: ArrayBufferView, width: number, height: number, format: number, generateMips: boolean, invertY: boolean): void;
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updateTextureData?(texture: NativeTexture, data: ArrayBufferView, xOffset: number, yOffset: number, width: number, height: number, faceIndex: number, lod: number, invertY: boolean): void;
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loadRawTexture(texture: NativeTexture, data: ArrayBufferView, width: number, height: number, format: number, generateMips: boolean, invertY: boolean, srgb: boolean): void;
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updateTextureData?(texture: NativeTexture, data: ArrayBufferView, xOffset: number, yOffset: number, width: number, height: number, faceIndex: number, lod: number, invertY: boolean, generateMipMaps?: boolean): void;
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loadRawTexture2DArray(texture: NativeTexture, data: Nullable<ArrayBufferView>, width: number, height: number, depth: number, format: number, generateMipMaps: boolean, invertY: boolean): void;
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loadRawTexture3D(texture: NativeTexture, data: Nullable<ArrayBufferView>, width: number, height: number, depth: number, format: number, generateMipMaps: boolean, invertY: boolean): void;
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loadCubeTexture(texture: NativeTexture, data: Array<ArrayBufferView>, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: (sphericalPolynomial?: ArrayLike<number>) => void, onError: () => void): void;
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loadCubeTextureWithMips(texture: NativeTexture, data: Array<Array<ArrayBufferView>>, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;
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getTextureWidth(texture: NativeTexture): number;
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getTextureHeight(texture: NativeTexture): number;
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getTextureLayerCount?(texture: NativeTexture): number;
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/**
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* Sets hardware depth-compare sampling on a depth texture (PCF/PCSS shadow maps).
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* comparisonFunction is a Babylon/GL compare enum (Constants.LESS etc.); 0 disables compare mode.
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*/
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setTextureComparisonFunction?(texture: NativeTexture, comparisonFunction: number): void;
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deleteTexture(texture: NativeTexture): void;
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readTexture(texture: NativeTexture, mipLevel: number, x: number, y: number, width: number, height: number, buffer: Nullable<ArrayBuffer>, bufferOffset: number, bufferLength: number): Promise<ArrayBuffer>;
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readTexture(texture: NativeTexture, mipLevel: number, x: number, y: number, width: number, height: number, buffer: Nullable<ArrayBuffer>, bufferOffset: number, bufferLength: number, faceIndex: number): Promise<ArrayBuffer>;
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/** Optional float-preserving readback; readTexture retains its RGBA8 contract. */
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readTexture2?: INativeEngine["readTexture"];
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createImageBitmap(data: ArrayBuffer | IImage): ImageBitmap;
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resizeImageBitmap(image: ImageBitmap, bufferWidth: number, bufferHeight: number): Uint8Array;
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createFrameBuffer(texture: Nullable<NativeTexture>, width: number, height: number, generateStencilBuffer: boolean, generateDepthBuffer: boolean, samples: number, layer?: number): NativeFramebuffer;
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createFrameBuffer(texture: Nullable<NativeTexture>, width: number, height: number, generateStencilBuffer: boolean, generateDepthBuffer: boolean, samples: number, layer?: number, mip?: number, autoGenerateMips?: boolean): NativeFramebuffer;
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/** Optional: older runtimes only support single-attachment framebuffers. */
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createMultiFrameBuffer?(colorTextures: NativeTexture[], width: number, height: number, generateStencilBuffer: boolean, generateDepthBuffer: boolean, samples: number, layers?: number[], explicitDepthTexture?: NativeTexture): NativeFramebuffer;
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getRenderWidth(): number;
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getRenderHeight(): number;
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setHardwareScalingLevel(level: number): void;
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readonly ALPHA_INTERPOLATE: number;
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readonly ALPHA_SCREENMODE: number;
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readonly ALPHA_REPLACE_COLOR?: number;
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readonly ALPHA_EQUATION_ADD?: number;
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readonly ALPHA_EQUATION_SUBTRACT?: number;
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readonly ALPHA_EQUATION_REVERSE_SUBTRACT?: number;
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readonly ALPHA_EQUATION_MAX?: number;
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readonly ALPHA_EQUATION_MIN?: number;
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readonly ALPHA_EQUATION_DARKEN?: number;
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readonly STENCIL_TEST_LESS: number;
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readonly STENCIL_TEST_LEQUAL: number;
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readonly STENCIL_TEST_EQUAL: number;
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readonly COMMAND_SETDEPTHWRITE: NativeData;
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readonly COMMAND_SETCOLORWRITE: NativeData;
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readonly COMMAND_SETBLENDMODE: NativeData;
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readonly COMMAND_SETBLENDEQUATION?: NativeData;
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readonly COMMAND_SETFLOAT: NativeData;
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readonly COMMAND_SETFLOAT2: NativeData;
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readonly COMMAND_SETFLOAT3: NativeData;
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readonly COMMAND_DRAW: NativeData;
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readonly COMMAND_DRAWINSTANCED: NativeData;
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readonly COMMAND_CLEAR: NativeData;
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readonly COMMAND_CLEAR2?: NativeData;
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readonly COMMAND_SETSTENCIL: NativeData;
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readonly COMMAND_SETSTENCIL2?: NativeData;
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readonly COMMAND_SETVIEWPORT: NativeData;
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readonly COMMAND_SETSCISSOR: NativeData;
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readonly COMMAND_COPYTEXTURE: NativeData;
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readonly COMMAND_DRAWTRANSFORMFEEDBACK?: NativeData;
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}
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/** @internal */
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export interface INativeCamera {
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@@ -1 +1 @@
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{"version":3,"file":"nativeInterfaces.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Native/nativeInterfaces.ts"],"names":[],"mappings":"AAodA,mFAAmF;AACnF,MAAM,CAAN,IAAkB,gBAGjB;AAHD,WAAkB,gBAAgB;IAC9B,uDAAQ,CAAA;IACR,qDAAO,CAAA;AACX,CAAC,EAHiB,gBAAgB,KAAhB,gBAAgB,QAGjC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { type DeviceType } from \"../../DeviceInput/InputDevices/deviceEnums\";\r\nimport { type IDeviceInputSystem } from \"../../DeviceInput/inputInterfaces\";\r\nimport { type InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type ICanvas, type IImage, type IPath2D } from \"../ICanvas\";\r\nimport { type NativeData, type NativeDataStream } from \"./nativeDataStream\";\r\nimport { type Matrix } from \"../../Maths/math.vector\";\r\n\r\nexport type NativeTexture = NativeData;\r\nexport type NativeFramebuffer = NativeData;\r\nexport type NativeVertexArrayObject = NativeData;\r\nexport type NativeProgram = NativeData;\r\nexport type NativeUniform = NativeData;\r\n\r\n/** @internal */\r\nexport type NativeFrameStats = {\r\n /** @internal */\r\n gpuTimeNs: number;\r\n};\r\n\r\n/** @internal */\r\nexport interface INativeEngine {\r\n dispose(): void;\r\n\r\n requestAnimationFrame(callback: () => void): void;\r\n /**\r\n * Registers a callback fired after bgfx is (re)initialized on the graphics device, i.e. the\r\n * device-restored edge. Preferred name; see BabylonNative #1722.\r\n */\r\n setRenderResetCallback?(callback: () => void): void;\r\n /**\r\n * @deprecated Use {@link setRenderResetCallback}. Kept for compatibility with older\r\n * BabylonNative builds; despite the name, this fires on device restore, not loss.\r\n */\r\n setDeviceLostCallback?(callback: () => void): void;\r\n\r\n createVertexArray(): NativeData;\r\n\r\n createIndexBuffer(dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, is32Bits: boolean, dynamic: boolean): NativeData;\r\n recordIndexBuffer(vertexArray: NativeData, indexBuffer: NativeData): void;\r\n updateDynamicIndexBuffer(indexBuffer: NativeData, data: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, startIndex: number): void;\r\n\r\n createVertexBuffer(dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, dynamic: boolean): NativeData;\r\n recordVertexBuffer(\r\n vertexArray: NativeData,\r\n vertexBuffer: NativeData,\r\n location: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n numElements: number,\r\n type: number,\r\n normalized: boolean,\r\n instanceDivisor: number\r\n ): void;\r\n updateDynamicVertexBuffer(vertexBuffer: NativeData, dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, vertexByteOffset?: number): void;\r\n\r\n createProgram(vertexShader: string, fragmentShader: string): NativeProgram;\r\n createProgramAsync(vertexShader: string, fragmentShader: string, onSuccess: () => void, onError: (error: Error) => void): NativeProgram;\r\n getUniforms(shaderProgram: NativeProgram, uniformsNames: string[]): WebGLUniformLocation[];\r\n getAttributes(shaderProgram: NativeProgram, attributeNames: string[]): number[];\r\n\r\n createTexture(): NativeTexture;\r\n initializeTexture(\r\n texture: NativeTexture,\r\n width: number,\r\n height: number,\r\n hasMips: boolean,\r\n format: number,\r\n renderTarget: boolean,\r\n srgb: boolean,\r\n samples: number,\r\n isCube?: boolean\r\n ): void;\r\n loadTexture(texture: NativeTexture, data: ArrayBufferView, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n loadRawTexture(texture: NativeTexture, data: ArrayBufferView, width: number, height: number, format: number, generateMips: boolean, invertY: boolean): void;\r\n updateTextureData?(\r\n texture: NativeTexture,\r\n data: ArrayBufferView,\r\n xOffset: number,\r\n yOffset: number,\r\n width: number,\r\n height: number,\r\n faceIndex: number,\r\n lod: number,\r\n invertY: boolean\r\n ): void;\r\n loadRawTexture2DArray(\r\n texture: NativeTexture,\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean\r\n ): void;\r\n loadCubeTexture(\r\n texture: NativeTexture,\r\n data: Array<ArrayBufferView>,\r\n generateMips: boolean,\r\n invertY: boolean,\r\n srgb: boolean,\r\n onSuccess: (sphericalPolynomial?: ArrayLike<number>) => void,\r\n onError: () => void\r\n ): void;\r\n loadCubeTextureWithMips(texture: NativeTexture, data: Array<Array<ArrayBufferView>>, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n getTextureWidth(texture: NativeTexture): number;\r\n getTextureHeight(texture: NativeTexture): number;\r\n getTextureLayerCount?(texture: NativeTexture): number;\r\n deleteTexture(texture: NativeTexture): void;\r\n readTexture(\r\n texture: NativeTexture,\r\n mipLevel: number,\r\n x: number,\r\n y: number,\r\n width: number,\r\n height: number,\r\n buffer: Nullable<ArrayBuffer>,\r\n bufferOffset: number,\r\n bufferLength: number\r\n ): Promise<ArrayBuffer>;\r\n\r\n createImageBitmap(data: ArrayBuffer | IImage): ImageBitmap;\r\n resizeImageBitmap(image: ImageBitmap, bufferWidth: number, bufferHeight: number): Uint8Array;\r\n\r\n createFrameBuffer(\r\n texture: Nullable<NativeTexture>,\r\n width: number,\r\n height: number,\r\n generateStencilBuffer: boolean,\r\n generateDepthBuffer: boolean,\r\n samples: number,\r\n layer?: number\r\n ): NativeFramebuffer;\r\n createMultiFrameBuffer?(\r\n textures: NativeTexture[],\r\n width: number,\r\n height: number,\r\n generateStencilBuffer: boolean,\r\n generateDepthBuffer: boolean,\r\n samples: number\r\n ): NativeFramebuffer;\r\n\r\n getRenderWidth(): number;\r\n getRenderHeight(): number;\r\n\r\n setHardwareScalingLevel(level: number): void;\r\n\r\n setViewPort(x: number, y: number, width: number, height: number): void;\r\n\r\n setCommandDataStream(dataStream: NativeDataStream): void;\r\n submitCommands(): void;\r\n\r\n populateFrameStats(stats: NativeFrameStats): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeEngineInfo {\r\n version: string;\r\n nonFloatVertexBuffers: true;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeEngineConstructor {\r\n prototype: INativeEngine;\r\n new (info: INativeEngineInfo): INativeEngine;\r\n\r\n readonly PROTOCOL_VERSION: number;\r\n\r\n readonly CAPS_LIMITS_MAX_TEXTURE_SIZE: number;\r\n readonly CAPS_LIMITS_MAX_TEXTURE_LAYERS: number;\r\n\r\n readonly TEXTURE_NEAREST_NEAREST: number;\r\n readonly TEXTURE_LINEAR_LINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_LINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST: number;\r\n\r\n readonly DEPTH_TEST_LESS: number;\r\n readonly DEPTH_TEST_LEQUAL: number;\r\n readonly DEPTH_TEST_EQUAL: number;\r\n readonly DEPTH_TEST_GEQUAL: number;\r\n readonly DEPTH_TEST_GREATER: number;\r\n readonly DEPTH_TEST_NOTEQUAL: number;\r\n readonly DEPTH_TEST_NEVER: number;\r\n readonly DEPTH_TEST_ALWAYS: number;\r\n\r\n readonly ADDRESS_MODE_WRAP: number;\r\n readonly ADDRESS_MODE_MIRROR: number;\r\n readonly ADDRESS_MODE_CLAMP: number;\r\n readonly ADDRESS_MODE_BORDER: number;\r\n readonly ADDRESS_MODE_MIRROR_ONCE: number;\r\n\r\n readonly TEXTURE_FORMAT_BC1: number;\r\n readonly TEXTURE_FORMAT_BC2: number;\r\n readonly TEXTURE_FORMAT_BC3: number;\r\n readonly TEXTURE_FORMAT_BC4: number;\r\n readonly TEXTURE_FORMAT_BC5: number;\r\n readonly TEXTURE_FORMAT_BC6H: number;\r\n readonly TEXTURE_FORMAT_BC7: number;\r\n readonly TEXTURE_FORMAT_ETC1: number;\r\n readonly TEXTURE_FORMAT_ETC2: number;\r\n readonly TEXTURE_FORMAT_ETC2A: number;\r\n readonly TEXTURE_FORMAT_ETC2A1: number;\r\n readonly TEXTURE_FORMAT_PTC12: number;\r\n readonly TEXTURE_FORMAT_PTC14: number;\r\n readonly TEXTURE_FORMAT_PTC12A: number;\r\n readonly TEXTURE_FORMAT_PTC14A: number;\r\n readonly TEXTURE_FORMAT_PTC22: number;\r\n readonly TEXTURE_FORMAT_PTC24: number;\r\n readonly TEXTURE_FORMAT_ATC: number;\r\n readonly TEXTURE_FORMAT_ATCE: number;\r\n readonly TEXTURE_FORMAT_ATCI: number;\r\n readonly TEXTURE_FORMAT_ASTC4x4: number;\r\n readonly TEXTURE_FORMAT_ASTC5x4: number;\r\n readonly TEXTURE_FORMAT_ASTC5x5: number;\r\n readonly TEXTURE_FORMAT_ASTC6x5: number;\r\n readonly TEXTURE_FORMAT_ASTC6x6: number;\r\n readonly TEXTURE_FORMAT_ASTC8x5: number;\r\n readonly TEXTURE_FORMAT_ASTC8x6: number;\r\n readonly TEXTURE_FORMAT_ASTC8x8: number;\r\n readonly TEXTURE_FORMAT_ASTC10x5: number;\r\n readonly TEXTURE_FORMAT_ASTC10x6: number;\r\n readonly TEXTURE_FORMAT_ASTC10x8: number;\r\n readonly TEXTURE_FORMAT_ASTC10x10: number;\r\n readonly TEXTURE_FORMAT_ASTC12x10: number;\r\n readonly TEXTURE_FORMAT_ASTC12x12: number;\r\n\r\n readonly TEXTURE_FORMAT_R1: number;\r\n readonly TEXTURE_FORMAT_A8: number;\r\n readonly TEXTURE_FORMAT_R8: number;\r\n readonly TEXTURE_FORMAT_R8I: number;\r\n readonly TEXTURE_FORMAT_R8U: number;\r\n readonly TEXTURE_FORMAT_R8S: number;\r\n readonly TEXTURE_FORMAT_R16: number;\r\n readonly TEXTURE_FORMAT_R16I: number;\r\n readonly TEXTURE_FORMAT_R16U: number;\r\n readonly TEXTURE_FORMAT_R16F: number;\r\n readonly TEXTURE_FORMAT_R16S: number;\r\n readonly TEXTURE_FORMAT_R32I: number;\r\n readonly TEXTURE_FORMAT_R32U: number;\r\n readonly TEXTURE_FORMAT_R32F: number;\r\n readonly TEXTURE_FORMAT_RG8: number;\r\n readonly TEXTURE_FORMAT_RG8I: number;\r\n readonly TEXTURE_FORMAT_RG8U: number;\r\n readonly TEXTURE_FORMAT_RG8S: number;\r\n readonly TEXTURE_FORMAT_RG16: number;\r\n readonly TEXTURE_FORMAT_RG16I: number;\r\n readonly TEXTURE_FORMAT_RG16U: number;\r\n readonly TEXTURE_FORMAT_RG16F: number;\r\n readonly TEXTURE_FORMAT_RG16S: number;\r\n readonly TEXTURE_FORMAT_RG32I: number;\r\n readonly TEXTURE_FORMAT_RG32U: number;\r\n readonly TEXTURE_FORMAT_RG32F: number;\r\n readonly TEXTURE_FORMAT_RGB8: number;\r\n readonly TEXTURE_FORMAT_RGB8I: number;\r\n readonly TEXTURE_FORMAT_RGB8U: number;\r\n readonly TEXTURE_FORMAT_RGB8S: number;\r\n readonly TEXTURE_FORMAT_RGB9E5F: number;\r\n readonly TEXTURE_FORMAT_BGRA8: number;\r\n readonly TEXTURE_FORMAT_RGBA8: number;\r\n readonly TEXTURE_FORMAT_RGBA8I: number;\r\n readonly TEXTURE_FORMAT_RGBA8U: number;\r\n readonly TEXTURE_FORMAT_RGBA8S: number;\r\n readonly TEXTURE_FORMAT_RGBA16: number;\r\n readonly TEXTURE_FORMAT_RGBA16I: number;\r\n readonly TEXTURE_FORMAT_RGBA16U: number;\r\n readonly TEXTURE_FORMAT_RGBA16F: number;\r\n readonly TEXTURE_FORMAT_RGBA16S: number;\r\n readonly TEXTURE_FORMAT_RGBA32I: number;\r\n readonly TEXTURE_FORMAT_RGBA32U: number;\r\n readonly TEXTURE_FORMAT_RGBA32F: number;\r\n readonly TEXTURE_FORMAT_B5G6R5: number;\r\n readonly TEXTURE_FORMAT_R5G6B5: number;\r\n readonly TEXTURE_FORMAT_BGRA4: number;\r\n readonly TEXTURE_FORMAT_RGBA4: number;\r\n readonly TEXTURE_FORMAT_BGR5A1: number;\r\n readonly TEXTURE_FORMAT_RGB5A1: number;\r\n readonly TEXTURE_FORMAT_RGB10A2: number;\r\n readonly TEXTURE_FORMAT_RG11B10F: number;\r\n\r\n readonly TEXTURE_FORMAT_D16: number;\r\n readonly TEXTURE_FORMAT_D24: number;\r\n readonly TEXTURE_FORMAT_D24S8: number;\r\n readonly TEXTURE_FORMAT_D32: number;\r\n readonly TEXTURE_FORMAT_D16F: number;\r\n readonly TEXTURE_FORMAT_D24F: number;\r\n readonly TEXTURE_FORMAT_D32F: number;\r\n readonly TEXTURE_FORMAT_D0S8: number;\r\n\r\n readonly ATTRIB_TYPE_INT8: number;\r\n readonly ATTRIB_TYPE_UINT8: number;\r\n readonly ATTRIB_TYPE_INT16: number;\r\n readonly ATTRIB_TYPE_UINT16: number;\r\n readonly ATTRIB_TYPE_FLOAT: number;\r\n\r\n readonly ALPHA_DISABLE: number;\r\n readonly ALPHA_ADD: number;\r\n readonly ALPHA_COMBINE: number;\r\n readonly ALPHA_SUBTRACT: number;\r\n readonly ALPHA_MULTIPLY: number;\r\n readonly ALPHA_MAXIMIZED: number;\r\n readonly ALPHA_ONEONE: number;\r\n readonly ALPHA_ONEONE_ONEONE?: number;\r\n readonly ALPHA_LAYER_ACCUMULATE?: number;\r\n readonly ALPHA_PREMULTIPLIED: number;\r\n readonly ALPHA_PREMULTIPLIED_PORTERDUFF: number;\r\n readonly ALPHA_INTERPOLATE: number;\r\n readonly ALPHA_SCREENMODE: number;\r\n readonly ALPHA_REPLACE_COLOR?: number;\r\n\r\n readonly STENCIL_TEST_LESS: number;\r\n readonly STENCIL_TEST_LEQUAL: number;\r\n readonly STENCIL_TEST_EQUAL: number;\r\n readonly STENCIL_TEST_GEQUAL: number;\r\n readonly STENCIL_TEST_GREATER: number;\r\n readonly STENCIL_TEST_NOTEQUAL: number;\r\n readonly STENCIL_TEST_NEVER: number;\r\n readonly STENCIL_TEST_ALWAYS: number;\r\n\r\n readonly STENCIL_OP_FAIL_S_ZERO: number;\r\n readonly STENCIL_OP_FAIL_S_KEEP: number;\r\n readonly STENCIL_OP_FAIL_S_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_S_INCR: number;\r\n readonly STENCIL_OP_FAIL_S_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_DECR: number;\r\n readonly STENCIL_OP_FAIL_S_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_INVERT: number;\r\n\r\n readonly STENCIL_OP_FAIL_Z_ZERO: number;\r\n readonly STENCIL_OP_FAIL_Z_KEEP: number;\r\n readonly STENCIL_OP_FAIL_Z_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_Z_INCR: number;\r\n readonly STENCIL_OP_FAIL_Z_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_DECR: number;\r\n readonly STENCIL_OP_FAIL_Z_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_INVERT: number;\r\n\r\n readonly STENCIL_OP_PASS_Z_ZERO: number;\r\n readonly STENCIL_OP_PASS_Z_KEEP: number;\r\n readonly STENCIL_OP_PASS_Z_REPLACE: number;\r\n readonly STENCIL_OP_PASS_Z_INCR: number;\r\n readonly STENCIL_OP_PASS_Z_INCRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_DECR: number;\r\n readonly STENCIL_OP_PASS_Z_DECRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_INVERT: number;\r\n\r\n readonly COMMAND_DELETEVERTEXARRAY: NativeData;\r\n readonly COMMAND_DELETEINDEXBUFFER: NativeData;\r\n readonly COMMAND_DELETEVERTEXBUFFER: NativeData;\r\n readonly COMMAND_SETPROGRAM: NativeData;\r\n readonly COMMAND_SETMATRIX: NativeData;\r\n readonly COMMAND_SETMATRIX3X3: NativeData;\r\n readonly COMMAND_SETMATRIX2X2: NativeData;\r\n readonly COMMAND_SETMATRICES: NativeData;\r\n readonly COMMAND_SETINT: NativeData;\r\n readonly COMMAND_SETINTARRAY: NativeData;\r\n readonly COMMAND_SETINTARRAY2: NativeData;\r\n readonly COMMAND_SETINTARRAY3: NativeData;\r\n readonly COMMAND_SETINTARRAY4: NativeData;\r\n readonly COMMAND_SETFLOATARRAY: NativeData;\r\n readonly COMMAND_SETFLOATARRAY2: NativeData;\r\n readonly COMMAND_SETFLOATARRAY3: NativeData;\r\n readonly COMMAND_SETFLOATARRAY4: NativeData;\r\n readonly COMMAND_SETTEXTURESAMPLING: NativeData;\r\n readonly COMMAND_SETTEXTUREWRAPMODE: NativeData;\r\n readonly COMMAND_SETTEXTUREANISOTROPICLEVEL: NativeData;\r\n readonly COMMAND_SETTEXTURE: NativeData;\r\n readonly COMMAND_UNSETTEXTURE: NativeData;\r\n readonly COMMAND_DISCARDALLTEXTURES: NativeData;\r\n readonly COMMAND_BINDVERTEXARRAY: NativeData;\r\n readonly COMMAND_SETSTATE: NativeData;\r\n readonly COMMAND_DELETEPROGRAM: NativeData;\r\n readonly COMMAND_SETZOFFSET: NativeData;\r\n readonly COMMAND_SETZOFFSETUNITS: NativeData;\r\n readonly COMMAND_SETDEPTHTEST: NativeData;\r\n readonly COMMAND_SETDEPTHWRITE: NativeData;\r\n readonly COMMAND_SETCOLORWRITE: NativeData;\r\n readonly COMMAND_SETBLENDMODE: NativeData;\r\n readonly COMMAND_SETFLOAT: NativeData;\r\n readonly COMMAND_SETFLOAT2: NativeData;\r\n readonly COMMAND_SETFLOAT3: NativeData;\r\n readonly COMMAND_SETFLOAT4: NativeData;\r\n readonly COMMAND_BINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_UNBINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DELETEFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DRAWINDEXED: NativeData;\r\n readonly COMMAND_DRAWINDEXEDINSTANCED: NativeData;\r\n readonly COMMAND_DRAW: NativeData;\r\n readonly COMMAND_DRAWINSTANCED: NativeData;\r\n readonly COMMAND_CLEAR: NativeData;\r\n readonly COMMAND_SETSTENCIL: NativeData;\r\n readonly COMMAND_SETVIEWPORT: NativeData;\r\n readonly COMMAND_SETSCISSOR: NativeData;\r\n readonly COMMAND_COPYTEXTURE: NativeData;\r\n}\r\n\r\n/** @internal */\r\nexport interface INativeCamera {\r\n createVideo(constraints: MediaTrackConstraints): any;\r\n updateVideoTexture(texture: Nullable<InternalTexture>, video: HTMLVideoElement, invertY: boolean): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeCameraConstructor {\r\n prototype: INativeCamera;\r\n new (): INativeCamera;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeCanvasConstructor {\r\n prototype: ICanvas;\r\n new (): ICanvas;\r\n\r\n loadTTFAsync(fontName: string, buffer: ArrayBuffer): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeImageConstructor {\r\n prototype: IImage;\r\n new (): IImage;\r\n}\r\n\r\n/** @internal */\r\ninterface INativePath2DConstructor {\r\n prototype: IPath2D;\r\n new (d?: string): IPath2D;\r\n}\r\n\r\n/** @internal */\r\ninterface IDeviceInputSystemConstructor {\r\n prototype: IDeviceInputSystem;\r\n new (\r\n onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onInputChanged: (deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: number) => void\r\n ): IDeviceInputSystem;\r\n}\r\n\r\n/** @internal */\r\nexport interface INativeDataStream {\r\n writeBuffer(buffer: ArrayBuffer, length: number): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeDataStreamConstructor {\r\n prototype: INativeDataStream;\r\n new (requestFlushCallback: () => void): INativeDataStream;\r\n\r\n readonly VALIDATION_ENABLED: boolean;\r\n readonly VALIDATION_UINT_32: number;\r\n readonly VALIDATION_INT_32: number;\r\n readonly VALIDATION_FLOAT_32: number;\r\n readonly VALIDATION_UINT_32_ARRAY: number;\r\n readonly VALIDATION_INT_32_ARRAY: number;\r\n readonly VALIDATION_FLOAT_32_ARRAY: number;\r\n readonly VALIDATION_NATIVE_DATA: number;\r\n readonly VALIDATION_BOOLEAN: number;\r\n}\r\n\r\n// Note: These values need to match those in Babylon Native's NativeTracing plugin.\r\nexport const enum NativeTraceLevel {\r\n Mark = 1,\r\n Log = 2,\r\n}\r\n\r\n/** @internal */\r\nexport interface INative {\r\n // NativeEngine plugin\r\n Engine: INativeEngineConstructor;\r\n NativeDataStream: INativeDataStreamConstructor;\r\n\r\n // NativeCamera plugin\r\n Camera?: INativeCameraConstructor;\r\n\r\n // NativeCanvas plugin\r\n Canvas?: INativeCanvasConstructor;\r\n Image?: INativeImageConstructor;\r\n Path2D?: INativePath2DConstructor;\r\n\r\n // Native XMLHttpRequest polyfill\r\n XMLHttpRequest?: typeof XMLHttpRequest;\r\n\r\n // NativeInput plugin\r\n DeviceInputSystem?: IDeviceInputSystemConstructor;\r\n\r\n // NativeTracing plugin\r\n enablePerformanceLogging?(level?: NativeTraceLevel): void;\r\n disablePerformanceLogging?(): void;\r\n startPerformanceCounter?(counter: string): unknown;\r\n endPerformanceCounter?(counter: unknown): void;\r\n\r\n // GaussianSplatting\r\n sortSplats?(modelViewMatrix: Matrix, splatPositions: Float32Array, splatIndex: Float32Array, useRightHandedSystem: boolean): void;\r\n}\r\n"]}
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{"version":3,"file":"nativeInterfaces.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Native/nativeInterfaces.ts"],"names":[],"mappings":"AAugBA,mFAAmF;AACnF,MAAM,CAAN,IAAkB,gBAGjB;AAHD,WAAkB,gBAAgB;IAC9B,uDAAQ,CAAA;IACR,qDAAO,CAAA;AACX,CAAC,EAHiB,gBAAgB,KAAhB,gBAAgB,QAGjC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { type DeviceType } from \"../../DeviceInput/InputDevices/deviceEnums\";\r\nimport { type IDeviceInputSystem } from \"../../DeviceInput/inputInterfaces\";\r\nimport { type InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type ICanvas, type IImage, type IPath2D } from \"../ICanvas\";\r\nimport { type NativeData, type NativeDataStream } from \"./nativeDataStream\";\r\nimport { type Matrix } from \"../../Maths/math.vector\";\r\n\r\nexport type NativeTexture = NativeData;\r\nexport type NativeFramebuffer = NativeData;\r\nexport type NativeVertexArrayObject = NativeData;\r\nexport type NativeProgram = NativeData;\r\nexport type NativeUniform = NativeData;\r\n\r\n/** @internal */\r\nexport type NativeFrameStats = {\r\n /** @internal */\r\n gpuTimeNs: number;\r\n};\r\n\r\n/** @internal */\r\nexport interface INativeEngine {\r\n /**\r\n * True when the runtime expands line-loop and triangle-fan draws, which modern rendering APIs lack.\r\n */\r\n readonly supportsPrimitiveModeExpansion?: boolean;\r\n\r\n /**\r\n * True when the runtime can create multisampled render targets that also request a mip chain\r\n * (BabylonNative#1714).\r\n */\r\n readonly supportsMultisampledMipmaps?: boolean;\r\n\r\n dispose(): void;\r\n\r\n requestAnimationFrame(callback: () => void): void;\r\n /**\r\n * Registers a callback fired after bgfx is (re)initialized on the graphics device, i.e. the\r\n * device-restored edge. Preferred name; see BabylonNative #1722.\r\n */\r\n setRenderResetCallback?(callback: () => void): void;\r\n /**\r\n * @deprecated Use {@link setRenderResetCallback}. Kept for compatibility with older\r\n * BabylonNative builds; despite the name, this fires on device restore, not loss.\r\n */\r\n setDeviceLostCallback?(callback: () => void): void;\r\n\r\n createVertexArray(): NativeData;\r\n\r\n createIndexBuffer(dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, is32Bits: boolean, dynamic: boolean): NativeData;\r\n recordIndexBuffer(vertexArray: NativeData, indexBuffer: NativeData): void;\r\n updateDynamicIndexBuffer(indexBuffer: NativeData, data: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, startIndex: number): void;\r\n\r\n createVertexBuffer(dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, dynamic: boolean): NativeData;\r\n recordVertexBuffer(\r\n vertexArray: NativeData,\r\n vertexBuffer: NativeData,\r\n location: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n numElements: number,\r\n type: number,\r\n normalized: boolean,\r\n instanceDivisor: number\r\n ): void;\r\n updateDynamicVertexBuffer(vertexBuffer: NativeData, dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, vertexByteOffset?: number): void;\r\n readTransformFeedbackBuffer?(vertexBuffer: NativeData, dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number): void;\r\n\r\n createProgram(vertexShader: string, fragmentShader: string, transformFeedbackVaryings?: string[]): NativeProgram;\r\n createProgramAsync(vertexShader: string, fragmentShader: string, onSuccess: () => void, onError: (error: Error) => void, transformFeedbackVaryings?: string[]): NativeProgram;\r\n getUniforms(shaderProgram: NativeProgram, uniformsNames: string[]): WebGLUniformLocation[];\r\n getAttributes(shaderProgram: NativeProgram, attributeNames: string[]): number[];\r\n\r\n createTexture(): NativeTexture;\r\n initializeTexture(\r\n texture: NativeTexture,\r\n width: number,\r\n height: number,\r\n hasMips: boolean,\r\n format: number,\r\n renderTarget: boolean,\r\n srgb: boolean,\r\n samples: number,\r\n isCube?: boolean,\r\n numLayers?: number,\r\n is3D?: boolean\r\n ): void;\r\n loadTexture(texture: NativeTexture, data: ArrayBufferView, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n loadRawTexture(texture: NativeTexture, data: ArrayBufferView, width: number, height: number, format: number, generateMips: boolean, invertY: boolean, srgb: boolean): void;\r\n updateTextureData?(\r\n texture: NativeTexture,\r\n data: ArrayBufferView,\r\n xOffset: number,\r\n yOffset: number,\r\n width: number,\r\n height: number,\r\n faceIndex: number,\r\n lod: number,\r\n invertY: boolean,\r\n generateMipMaps?: boolean\r\n ): void;\r\n loadRawTexture2DArray(\r\n texture: NativeTexture,\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean\r\n ): void;\r\n loadRawTexture3D(\r\n texture: NativeTexture,\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean\r\n ): void;\r\n loadCubeTexture(\r\n texture: NativeTexture,\r\n data: Array<ArrayBufferView>,\r\n generateMips: boolean,\r\n invertY: boolean,\r\n srgb: boolean,\r\n onSuccess: (sphericalPolynomial?: ArrayLike<number>) => void,\r\n onError: () => void\r\n ): void;\r\n loadCubeTextureWithMips(texture: NativeTexture, data: Array<Array<ArrayBufferView>>, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n getTextureWidth(texture: NativeTexture): number;\r\n getTextureHeight(texture: NativeTexture): number;\r\n getTextureLayerCount?(texture: NativeTexture): number;\r\n /**\r\n * Sets hardware depth-compare sampling on a depth texture (PCF/PCSS shadow maps).\r\n * comparisonFunction is a Babylon/GL compare enum (Constants.LESS etc.); 0 disables compare mode.\r\n */\r\n setTextureComparisonFunction?(texture: NativeTexture, comparisonFunction: number): void;\r\n deleteTexture(texture: NativeTexture): void;\r\n readTexture(\r\n texture: NativeTexture,\r\n mipLevel: number,\r\n x: number,\r\n y: number,\r\n width: number,\r\n height: number,\r\n buffer: Nullable<ArrayBuffer>,\r\n bufferOffset: number,\r\n bufferLength: number,\r\n faceIndex: number\r\n ): Promise<ArrayBuffer>;\r\n\r\n /** Optional float-preserving readback; readTexture retains its RGBA8 contract. */\r\n readTexture2?: INativeEngine[\"readTexture\"];\r\n\r\n createImageBitmap(data: ArrayBuffer | IImage): ImageBitmap;\r\n resizeImageBitmap(image: ImageBitmap, bufferWidth: number, bufferHeight: number): Uint8Array;\r\n\r\n createFrameBuffer(\r\n texture: Nullable<NativeTexture>,\r\n width: number,\r\n height: number,\r\n generateStencilBuffer: boolean,\r\n generateDepthBuffer: boolean,\r\n samples: number,\r\n layer?: number,\r\n mip?: number,\r\n autoGenerateMips?: boolean\r\n ): NativeFramebuffer;\r\n\r\n /** Optional: older runtimes only support single-attachment framebuffers. */\r\n createMultiFrameBuffer?(\r\n colorTextures: NativeTexture[],\r\n width: number,\r\n height: number,\r\n generateStencilBuffer: boolean,\r\n generateDepthBuffer: boolean,\r\n samples: number,\r\n layers?: number[],\r\n explicitDepthTexture?: NativeTexture\r\n ): NativeFramebuffer;\r\n\r\n getRenderWidth(): number;\r\n getRenderHeight(): number;\r\n\r\n setHardwareScalingLevel(level: number): void;\r\n\r\n setViewPort(x: number, y: number, width: number, height: number): void;\r\n\r\n setCommandDataStream(dataStream: NativeDataStream): void;\r\n submitCommands(): void;\r\n\r\n populateFrameStats(stats: NativeFrameStats): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeEngineInfo {\r\n version: string;\r\n nonFloatVertexBuffers: true;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeEngineConstructor {\r\n prototype: INativeEngine;\r\n new (info: INativeEngineInfo): INativeEngine;\r\n\r\n readonly PROTOCOL_VERSION: number;\r\n\r\n readonly CAPS_LIMITS_MAX_TEXTURE_SIZE: number;\r\n readonly CAPS_LIMITS_MAX_TEXTURE_LAYERS: number;\r\n\r\n readonly TEXTURE_NEAREST_NEAREST: number;\r\n readonly TEXTURE_LINEAR_LINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_LINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST: number;\r\n\r\n readonly DEPTH_TEST_LESS: number;\r\n readonly DEPTH_TEST_LEQUAL: number;\r\n readonly DEPTH_TEST_EQUAL: number;\r\n readonly DEPTH_TEST_GEQUAL: number;\r\n readonly DEPTH_TEST_GREATER: number;\r\n readonly DEPTH_TEST_NOTEQUAL: number;\r\n readonly DEPTH_TEST_NEVER: number;\r\n readonly DEPTH_TEST_ALWAYS: number;\r\n\r\n readonly ADDRESS_MODE_WRAP: number;\r\n readonly ADDRESS_MODE_MIRROR: number;\r\n readonly ADDRESS_MODE_CLAMP: number;\r\n readonly ADDRESS_MODE_BORDER: number;\r\n readonly ADDRESS_MODE_MIRROR_ONCE: number;\r\n\r\n readonly TEXTURE_FORMAT_BC1: number;\r\n readonly TEXTURE_FORMAT_BC2: number;\r\n readonly TEXTURE_FORMAT_BC3: number;\r\n readonly TEXTURE_FORMAT_BC4: number;\r\n readonly TEXTURE_FORMAT_BC5: number;\r\n readonly TEXTURE_FORMAT_BC6H: number;\r\n readonly TEXTURE_FORMAT_BC7: number;\r\n readonly TEXTURE_FORMAT_ETC1: number;\r\n readonly TEXTURE_FORMAT_ETC2: number;\r\n readonly TEXTURE_FORMAT_ETC2A: number;\r\n readonly TEXTURE_FORMAT_ETC2A1: number;\r\n readonly TEXTURE_FORMAT_PTC12: number;\r\n readonly TEXTURE_FORMAT_PTC14: number;\r\n readonly TEXTURE_FORMAT_PTC12A: number;\r\n readonly TEXTURE_FORMAT_PTC14A: number;\r\n readonly TEXTURE_FORMAT_PTC22: number;\r\n readonly TEXTURE_FORMAT_PTC24: number;\r\n readonly TEXTURE_FORMAT_ATC: number;\r\n readonly TEXTURE_FORMAT_ATCE: number;\r\n readonly TEXTURE_FORMAT_ATCI: number;\r\n readonly TEXTURE_FORMAT_ASTC4x4: number;\r\n readonly TEXTURE_FORMAT_ASTC5x4: number;\r\n readonly TEXTURE_FORMAT_ASTC5x5: number;\r\n readonly TEXTURE_FORMAT_ASTC6x5: number;\r\n readonly TEXTURE_FORMAT_ASTC6x6: number;\r\n readonly TEXTURE_FORMAT_ASTC8x5: number;\r\n readonly TEXTURE_FORMAT_ASTC8x6: number;\r\n readonly TEXTURE_FORMAT_ASTC8x8: number;\r\n readonly TEXTURE_FORMAT_ASTC10x5: number;\r\n readonly TEXTURE_FORMAT_ASTC10x6: number;\r\n readonly TEXTURE_FORMAT_ASTC10x8: number;\r\n readonly TEXTURE_FORMAT_ASTC10x10: number;\r\n readonly TEXTURE_FORMAT_ASTC12x10: number;\r\n readonly TEXTURE_FORMAT_ASTC12x12: number;\r\n\r\n readonly TEXTURE_FORMAT_R1: number;\r\n readonly TEXTURE_FORMAT_A8: number;\r\n readonly TEXTURE_FORMAT_R8: number;\r\n readonly TEXTURE_FORMAT_R8I: number;\r\n readonly TEXTURE_FORMAT_R8U: number;\r\n readonly TEXTURE_FORMAT_R8S: number;\r\n readonly TEXTURE_FORMAT_R16: number;\r\n readonly TEXTURE_FORMAT_R16I: number;\r\n readonly TEXTURE_FORMAT_R16U: number;\r\n readonly TEXTURE_FORMAT_R16F: number;\r\n readonly TEXTURE_FORMAT_R16S: number;\r\n readonly TEXTURE_FORMAT_R32I: number;\r\n readonly TEXTURE_FORMAT_R32U: number;\r\n readonly TEXTURE_FORMAT_R32F: number;\r\n readonly TEXTURE_FORMAT_RG8: number;\r\n readonly TEXTURE_FORMAT_RG8I: number;\r\n readonly TEXTURE_FORMAT_RG8U: number;\r\n readonly TEXTURE_FORMAT_RG8S: number;\r\n readonly TEXTURE_FORMAT_RG16: number;\r\n readonly TEXTURE_FORMAT_RG16I: number;\r\n readonly TEXTURE_FORMAT_RG16U: number;\r\n readonly TEXTURE_FORMAT_RG16F: number;\r\n readonly TEXTURE_FORMAT_RG16S: number;\r\n readonly TEXTURE_FORMAT_RG32I: number;\r\n readonly TEXTURE_FORMAT_RG32U: number;\r\n readonly TEXTURE_FORMAT_RG32F: number;\r\n readonly TEXTURE_FORMAT_RGB8: number;\r\n readonly TEXTURE_FORMAT_RGB8I: number;\r\n readonly TEXTURE_FORMAT_RGB8U: number;\r\n readonly TEXTURE_FORMAT_RGB8S: number;\r\n readonly TEXTURE_FORMAT_RGB9E5F: number;\r\n readonly TEXTURE_FORMAT_BGRA8: number;\r\n readonly TEXTURE_FORMAT_RGBA8: number;\r\n readonly TEXTURE_FORMAT_RGBA8I: number;\r\n readonly TEXTURE_FORMAT_RGBA8U: number;\r\n readonly TEXTURE_FORMAT_RGBA8S: number;\r\n readonly TEXTURE_FORMAT_RGBA16: number;\r\n readonly TEXTURE_FORMAT_RGBA16I: number;\r\n readonly TEXTURE_FORMAT_RGBA16U: number;\r\n readonly TEXTURE_FORMAT_RGBA16F: number;\r\n readonly TEXTURE_FORMAT_RGBA16S: number;\r\n readonly TEXTURE_FORMAT_RGBA32I: number;\r\n readonly TEXTURE_FORMAT_RGBA32U: number;\r\n readonly TEXTURE_FORMAT_RGBA32F: number;\r\n readonly TEXTURE_FORMAT_B5G6R5: number;\r\n readonly TEXTURE_FORMAT_R5G6B5: number;\r\n readonly TEXTURE_FORMAT_BGRA4: number;\r\n readonly TEXTURE_FORMAT_RGBA4: number;\r\n readonly TEXTURE_FORMAT_BGR5A1: number;\r\n readonly TEXTURE_FORMAT_RGB5A1: number;\r\n readonly TEXTURE_FORMAT_RGB10A2: number;\r\n readonly TEXTURE_FORMAT_RG11B10F: number;\r\n\r\n readonly TEXTURE_FORMAT_D16: number;\r\n readonly TEXTURE_FORMAT_D24: number;\r\n readonly TEXTURE_FORMAT_D24S8: number;\r\n readonly TEXTURE_FORMAT_D32: number;\r\n readonly TEXTURE_FORMAT_D16F: number;\r\n readonly TEXTURE_FORMAT_D24F: number;\r\n readonly TEXTURE_FORMAT_D32F: number;\r\n readonly TEXTURE_FORMAT_D0S8: number;\r\n\r\n readonly ATTRIB_TYPE_INT8: number;\r\n readonly ATTRIB_TYPE_UINT8: number;\r\n readonly ATTRIB_TYPE_INT16: number;\r\n readonly ATTRIB_TYPE_UINT16: number;\r\n readonly ATTRIB_TYPE_FLOAT: number;\r\n\r\n readonly ALPHA_DISABLE: number;\r\n readonly ALPHA_ADD: number;\r\n readonly ALPHA_COMBINE: number;\r\n readonly ALPHA_SUBTRACT: number;\r\n readonly ALPHA_MULTIPLY: number;\r\n readonly ALPHA_MAXIMIZED: number;\r\n readonly ALPHA_ONEONE: number;\r\n readonly ALPHA_ONEONE_ONEONE?: number;\r\n readonly ALPHA_LAYER_ACCUMULATE?: number;\r\n readonly ALPHA_PREMULTIPLIED: number;\r\n readonly ALPHA_PREMULTIPLIED_PORTERDUFF: number;\r\n readonly ALPHA_INTERPOLATE: number;\r\n readonly ALPHA_SCREENMODE: number;\r\n readonly ALPHA_REPLACE_COLOR?: number;\r\n\r\n readonly ALPHA_EQUATION_ADD?: number;\r\n readonly ALPHA_EQUATION_SUBTRACT?: number;\r\n readonly ALPHA_EQUATION_REVERSE_SUBTRACT?: number;\r\n readonly ALPHA_EQUATION_MAX?: number;\r\n readonly ALPHA_EQUATION_MIN?: number;\r\n readonly ALPHA_EQUATION_DARKEN?: number;\r\n\r\n readonly STENCIL_TEST_LESS: number;\r\n readonly STENCIL_TEST_LEQUAL: number;\r\n readonly STENCIL_TEST_EQUAL: number;\r\n readonly STENCIL_TEST_GEQUAL: number;\r\n readonly STENCIL_TEST_GREATER: number;\r\n readonly STENCIL_TEST_NOTEQUAL: number;\r\n readonly STENCIL_TEST_NEVER: number;\r\n readonly STENCIL_TEST_ALWAYS: number;\r\n\r\n readonly STENCIL_OP_FAIL_S_ZERO: number;\r\n readonly STENCIL_OP_FAIL_S_KEEP: number;\r\n readonly STENCIL_OP_FAIL_S_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_S_INCR: number;\r\n readonly STENCIL_OP_FAIL_S_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_DECR: number;\r\n readonly STENCIL_OP_FAIL_S_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_INVERT: number;\r\n\r\n readonly STENCIL_OP_FAIL_Z_ZERO: number;\r\n readonly STENCIL_OP_FAIL_Z_KEEP: number;\r\n readonly STENCIL_OP_FAIL_Z_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_Z_INCR: number;\r\n readonly STENCIL_OP_FAIL_Z_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_DECR: number;\r\n readonly STENCIL_OP_FAIL_Z_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_INVERT: number;\r\n\r\n readonly STENCIL_OP_PASS_Z_ZERO: number;\r\n readonly STENCIL_OP_PASS_Z_KEEP: number;\r\n readonly STENCIL_OP_PASS_Z_REPLACE: number;\r\n readonly STENCIL_OP_PASS_Z_INCR: number;\r\n readonly STENCIL_OP_PASS_Z_INCRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_DECR: number;\r\n readonly STENCIL_OP_PASS_Z_DECRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_INVERT: number;\r\n\r\n readonly COMMAND_DELETEVERTEXARRAY: NativeData;\r\n readonly COMMAND_DELETEINDEXBUFFER: NativeData;\r\n readonly COMMAND_DELETEVERTEXBUFFER: NativeData;\r\n readonly COMMAND_SETPROGRAM: NativeData;\r\n readonly COMMAND_SETMATRIX: NativeData;\r\n readonly COMMAND_SETMATRIX3X3: NativeData;\r\n readonly COMMAND_SETMATRIX2X2: NativeData;\r\n readonly COMMAND_SETMATRICES: NativeData;\r\n readonly COMMAND_SETINT: NativeData;\r\n readonly COMMAND_SETINTARRAY: NativeData;\r\n readonly COMMAND_SETINTARRAY2: NativeData;\r\n readonly COMMAND_SETINTARRAY3: NativeData;\r\n readonly COMMAND_SETINTARRAY4: NativeData;\r\n readonly COMMAND_SETFLOATARRAY: NativeData;\r\n readonly COMMAND_SETFLOATARRAY2: NativeData;\r\n readonly COMMAND_SETFLOATARRAY3: NativeData;\r\n readonly COMMAND_SETFLOATARRAY4: NativeData;\r\n readonly COMMAND_SETTEXTURESAMPLING: NativeData;\r\n readonly COMMAND_SETTEXTUREWRAPMODE: NativeData;\r\n readonly COMMAND_SETTEXTUREANISOTROPICLEVEL: NativeData;\r\n readonly COMMAND_SETTEXTURE: NativeData;\r\n readonly COMMAND_UNSETTEXTURE: NativeData;\r\n readonly COMMAND_DISCARDALLTEXTURES: NativeData;\r\n readonly COMMAND_BINDVERTEXARRAY: NativeData;\r\n readonly COMMAND_SETSTATE: NativeData;\r\n readonly COMMAND_DELETEPROGRAM: NativeData;\r\n readonly COMMAND_SETZOFFSET: NativeData;\r\n readonly COMMAND_SETZOFFSETUNITS: NativeData;\r\n readonly COMMAND_SETDEPTHTEST: NativeData;\r\n readonly COMMAND_SETDEPTHWRITE: NativeData;\r\n readonly COMMAND_SETCOLORWRITE: NativeData;\r\n readonly COMMAND_SETBLENDMODE: NativeData;\r\n readonly COMMAND_SETBLENDEQUATION?: NativeData;\r\n readonly COMMAND_SETFLOAT: NativeData;\r\n readonly COMMAND_SETFLOAT2: NativeData;\r\n readonly COMMAND_SETFLOAT3: NativeData;\r\n readonly COMMAND_SETFLOAT4: NativeData;\r\n readonly COMMAND_BINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_UNBINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DELETEFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DRAWINDEXED: NativeData;\r\n readonly COMMAND_DRAWINDEXEDINSTANCED: NativeData;\r\n readonly COMMAND_DRAW: NativeData;\r\n readonly COMMAND_DRAWINSTANCED: NativeData;\r\n readonly COMMAND_CLEAR: NativeData;\r\n readonly COMMAND_CLEAR2?: NativeData;\r\n readonly COMMAND_SETSTENCIL: NativeData;\r\n readonly COMMAND_SETSTENCIL2?: NativeData;\r\n readonly COMMAND_SETVIEWPORT: NativeData;\r\n readonly COMMAND_SETSCISSOR: NativeData;\r\n readonly COMMAND_COPYTEXTURE: NativeData;\r\n readonly COMMAND_DRAWTRANSFORMFEEDBACK?: NativeData;\r\n}\r\n\r\n/** @internal */\r\nexport interface INativeCamera {\r\n createVideo(constraints: MediaTrackConstraints): any;\r\n updateVideoTexture(texture: Nullable<InternalTexture>, video: HTMLVideoElement, invertY: boolean): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeCameraConstructor {\r\n prototype: INativeCamera;\r\n new (): INativeCamera;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeCanvasConstructor {\r\n prototype: ICanvas;\r\n new (): ICanvas;\r\n\r\n loadTTFAsync(fontName: string, buffer: ArrayBuffer): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeImageConstructor {\r\n prototype: IImage;\r\n new (): IImage;\r\n}\r\n\r\n/** @internal */\r\ninterface INativePath2DConstructor {\r\n prototype: IPath2D;\r\n new (d?: string): IPath2D;\r\n}\r\n\r\n/** @internal */\r\ninterface IDeviceInputSystemConstructor {\r\n prototype: IDeviceInputSystem;\r\n new (\r\n onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onInputChanged: (deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: number) => void\r\n ): IDeviceInputSystem;\r\n}\r\n\r\n/** @internal */\r\nexport interface INativeDataStream {\r\n writeBuffer(buffer: ArrayBuffer, length: number): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeDataStreamConstructor {\r\n prototype: INativeDataStream;\r\n new (requestFlushCallback: () => void): INativeDataStream;\r\n\r\n readonly VALIDATION_ENABLED: boolean;\r\n readonly VALIDATION_UINT_32: number;\r\n readonly VALIDATION_INT_32: number;\r\n readonly VALIDATION_FLOAT_32: number;\r\n readonly VALIDATION_UINT_32_ARRAY: number;\r\n readonly VALIDATION_INT_32_ARRAY: number;\r\n readonly VALIDATION_FLOAT_32_ARRAY: number;\r\n readonly VALIDATION_NATIVE_DATA: number;\r\n readonly VALIDATION_BOOLEAN: number;\r\n}\r\n\r\n// Note: These values need to match those in Babylon Native's NativeTracing plugin.\r\nexport const enum NativeTraceLevel {\r\n Mark = 1,\r\n Log = 2,\r\n}\r\n\r\n/** @internal */\r\nexport interface INative {\r\n // NativeEngine plugin\r\n Engine: INativeEngineConstructor;\r\n NativeDataStream: INativeDataStreamConstructor;\r\n\r\n // NativeCamera plugin\r\n Camera?: INativeCameraConstructor;\r\n\r\n // NativeCanvas plugin\r\n Canvas?: INativeCanvasConstructor;\r\n Image?: INativeImageConstructor;\r\n Path2D?: INativePath2DConstructor;\r\n\r\n // Native XMLHttpRequest polyfill\r\n XMLHttpRequest?: typeof XMLHttpRequest;\r\n\r\n // NativeInput plugin\r\n DeviceInputSystem?: IDeviceInputSystemConstructor;\r\n\r\n // NativeTracing plugin\r\n enablePerformanceLogging?(level?: NativeTraceLevel): void;\r\n disablePerformanceLogging?(): void;\r\n startPerformanceCounter?(counter: string): unknown;\r\n endPerformanceCounter?(counter: unknown): void;\r\n\r\n // GaussianSplatting\r\n sortSplats?(modelViewMatrix: Matrix, splatPositions: Float32Array, splatIndex: Float32Array, useRightHandedSystem: boolean): void;\r\n}\r\n"]}
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@@ -9,6 +9,14 @@ export declare class NativeRenderTargetWrapper extends RenderTargetWrapper {
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private __framebuffer;
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private __framebufferDepthStencil;
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private __framebuffers;
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_layerFramebuffers: Nullable<Map<number, NativeFramebuffer>>;
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_layeredFramebufferKey: Nullable<{
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colors: unknown[];
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layers: number[];
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depth: unknown;
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samples: number;
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}>;
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_isMixedTypeMRT: boolean;
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get _framebuffer(): Nullable<NativeFramebuffer>;
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set _framebuffer(framebuffer: Nullable<NativeFramebuffer>);
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get _framebuffers(): Nullable<NativeFramebuffer[]>;
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@@ -16,6 +24,38 @@ export declare class NativeRenderTargetWrapper extends RenderTargetWrapper {
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get _framebufferDepthStencil(): Nullable<NativeFramebuffer>;
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set _framebufferDepthStencil(framebufferDepthStencil: Nullable<NativeFramebuffer>);
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constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinNativeEngine);
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/**
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* Releases the lazily-built per-(mip, layer/face) framebuffers, e.g. when the underlying texture is recreated.
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* @internal
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*/
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_releaseLayerFramebuffers(): void;
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/**
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* True when the multi-attachment framebuffer is built lazily on bind with per-attachment layers/faces.
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* @internal
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*/
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get _usesLayeredFramebuffer(): boolean;
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/**
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* Drops the layered multi-attachment framebuffer so the next bind rebuilds it with its per-attachment layers.
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* @internal
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*/
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_invalidateLayeredFramebuffer(): void;
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/**
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* Attaches a texture to one of the color attachments of this render target.
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* @param texture The texture to attach
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* @param index The index of the color attachment
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* @param disposePrevious Whether to dispose the texture currently attached at this index
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*/
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setTexture(texture: InternalTexture, index?: number, disposePrevious?: boolean): void;
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setDepthStencilTexture(texture: Nullable<InternalTexture>, disposeExisting?: boolean): void;
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createDepthStencilTexture(comparisonFunction?: number, bilinearFiltering?: boolean, generateStencil?: boolean, samples?: number, format?: number, label?: string): InternalTexture;
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protected _cloneRenderTargetWrapper(): Nullable<RenderTargetWrapper>;
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protected _swapRenderTargetWrapper(target: NativeRenderTargetWrapper): void;
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/**
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* Shares this wrapper's depth texture with another render target and rebuilds the destination
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* framebuffer when needed so Native actually samples the shared depth (bgfx attaches depth at
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* framebuffer creation time; a pointer-only shareDepth would leave the auto-depth from creation).
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* @param renderTarget The render target that receives the shared depth texture
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*/
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shareDepth(renderTarget: RenderTargetWrapper): void;
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dispose(disposeOnlyFramebuffers?: boolean): void;
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}
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import { RenderTargetWrapper } from "../renderTargetWrapper.js";
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export class NativeRenderTargetWrapper extends RenderTargetWrapper {
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get _framebuffer() {
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@@ -40,20 +41,279 @@ export class NativeRenderTargetWrapper extends RenderTargetWrapper {
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// Per-face framebuffers for cube render targets (index = cube face 0..5).
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// eslint-disable-next-line @typescript-eslint/naming-convention
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this.__framebuffers = null;
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// Lazily-built per-(mip, layer) framebuffers for 3D render targets (IBL voxel grid + its
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// procedural mip chain). Keyed by `mip * depth + layer`; each slice/mip is rendered through
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// its own bgfx framebuffer selected by bindFramebuffer(lodLevel, layer).
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// eslint-disable-next-line @typescript-eslint/naming-convention
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this._layerFramebuffers = null;
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// The attachment layout (ordered color handles, per-attachment layers, explicit depth, samples) the layered
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// MRT framebuffer was last built from. It is rebuilt on bind when any of them change, e.g. when
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// setInternalTexture swaps a texture in or setLayerAndFaceIndex retargets an attachment.
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// eslint-disable-next-line @typescript-eslint/naming-convention
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this._layeredFramebufferKey = null;
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// True for a mixed-type MRT whose color attachments target specific layers of 2D-array textures and/or
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// faces of cube textures (plus plain 2D). Its multi-attachment framebuffer is built lazily on first bind
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// (via _bindLayeredMultiFramebuffer) so per-attachment layer/face and post-creation setInternalTexture
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// (a shared texture swapped into an attachment) are honored. The 3D voxelization MRT uses the is3D route.
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// eslint-disable-next-line @typescript-eslint/naming-convention
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this._isMixedTypeMRT = false;
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this._engine = engine;
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}
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/**
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* Releases the lazily-built per-(mip, layer/face) framebuffers, e.g. when the underlying texture is recreated.
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* @internal
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*/
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_releaseLayerFramebuffers() {
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if (this._layerFramebuffers) {
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for (const framebuffer of this._layerFramebuffers.values()) {
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this._engine._releaseFramebufferObjects(framebuffer);
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}
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this._layerFramebuffers = null;
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}
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}
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/**
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* True when the multi-attachment framebuffer is built lazily on bind with per-attachment layers/faces.
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* @internal
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*/
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get _usesLayeredFramebuffer() {
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return this.isMulti && (this.is3D || this._isMixedTypeMRT || this._layeredFramebufferKey !== null);
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}
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/**
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* Drops the layered multi-attachment framebuffer so the next bind rebuilds it with its per-attachment layers.
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* @internal
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*/
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_invalidateLayeredFramebuffer() {
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this._framebuffer = null;
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this._layeredFramebufferKey = null;
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}
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/**
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* Attaches a texture to one of the color attachments of this render target.
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* @param texture The texture to attach
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* @param index The index of the color attachment
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* @param disposePrevious Whether to dispose the texture currently attached at this index
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*/
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setTexture(texture, index = 0, disposePrevious = true) {
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const previous = this.textures?.[index];
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super.setTexture(texture, index, disposePrevious);
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-
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-
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-
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-
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-
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if (previous === texture) {
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return;
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}
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if (!this.isMulti && index === 0) {
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this._releaseLayerFramebuffers();
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+
}
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if (this._framebufferDepthStencil) {
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+
this._engine._rebuildRenderTargetFramebuffersAfterDepthChange(this);
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+
return;
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+
}
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+
// Layered MRTs build their framebuffer on bind from every attachment's layer/face; a flat rebuild here
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+
// would drop those selections, so just invalidate it.
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+
if (this._usesLayeredFramebuffer) {
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+
this._invalidateLayeredFramebuffer();
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+
return;
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+
}
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+
// A frame graph framebuffer is built lazily, once, from the wrapper's attachment list (see
|
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+
// ThinNativeEngine._buildFrameGraphFramebuffer) and does not track later attachment changes. The frame
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+
// graph swaps the ping/pong textures of a history texture (TAA, IBL shadows accumulation, ...) through
|
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+
// setTexture on every frame, so the framebuffer must be dropped here: otherwise the pass keeps rendering
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+
// into the texture the framebuffer was originally built from, the read texture is never written and the
|
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+
// history stays black. Dropping it makes the next bind rebuild it against the texture actually written
|
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+
// this frame.
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+
if (this.__framebuffer && this._engine._isFrameGraphFramebuffer(this.__framebuffer)) {
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+
this._framebuffer = null;
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+
return;
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+
}
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// Multi non-FG wrappers (e.g. OIT depth-peeling) create a framebuffer eagerly, then replace every
|
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+
// color attachment via MultiRenderTarget.setInternalTexture. bgfx cannot re-point attachments, so
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+
// rebuild from the textures actually held by the wrapper.
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+
//
|
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129
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+
// Only rebuild when a non-FG framebuffer already exists. Frame graph wrappers are created with
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+
// dontCreateTextures and attach textures while _framebuffer is still null; building here would
|
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+
// create a non-refcounted multi FB that bypasses _buildFrameGraphFramebuffer (regressed DoF/
|
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+
// shadows/custom rendering when we rebuilt unconditionally on isMulti).
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+
if (this.isMulti && this.__framebuffer) {
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|
this._engine._createMultiRenderTargetFramebuffer(this);
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135
|
}
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136
|
}
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|
+
setDepthStencilTexture(texture, disposeExisting = true) {
|
|
138
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+
if (texture) {
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|
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|
+
this._engine._assertDepthAttachmentCompatible(this, texture.samples);
|
|
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|
+
}
|
|
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|
+
const previous = this._depthStencilTexture;
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|
+
super.setDepthStencilTexture(texture, disposeExisting);
|
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|
+
if (previous !== texture) {
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+
this._engine._rebuildRenderTargetFramebuffersAfterDepthChange(this);
|
|
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|
+
}
|
|
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|
+
}
|
|
147
|
+
createDepthStencilTexture(comparisonFunction = 0, bilinearFiltering = true, generateStencil = false, samples = 1, format = 14, label) {
|
|
148
|
+
// Validate before the base class disposes the current depth texture.
|
|
149
|
+
this._engine._assertDepthAttachmentCompatible(this, samples);
|
|
150
|
+
return super.createDepthStencilTexture(comparisonFunction, bilinearFiltering, generateStencil, samples, format, label);
|
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|
+
}
|
|
152
|
+
_cloneRenderTargetWrapper() {
|
|
153
|
+
if (this.isMulti) {
|
|
154
|
+
const textureArray = this.textures;
|
|
155
|
+
if (!textureArray?.length) {
|
|
156
|
+
return super._cloneRenderTargetWrapper();
|
|
157
|
+
}
|
|
158
|
+
const samplingModes = [];
|
|
159
|
+
const types = [];
|
|
160
|
+
const formats = [];
|
|
161
|
+
const useSRGBBuffers = [];
|
|
162
|
+
const targetTypes = [];
|
|
163
|
+
const faceIndex = [];
|
|
164
|
+
const layerIndex = [];
|
|
165
|
+
const layerCounts = [];
|
|
166
|
+
const internalTexture2Index = {};
|
|
167
|
+
for (let i = 0; i < textureArray.length; i++) {
|
|
168
|
+
const texture = textureArray[i];
|
|
169
|
+
samplingModes.push(texture.samplingMode);
|
|
170
|
+
types.push(texture.type);
|
|
171
|
+
formats.push(texture.format);
|
|
172
|
+
useSRGBBuffers.push(texture._useSRGBBuffer);
|
|
173
|
+
const existingIndex = internalTexture2Index[texture.uniqueId];
|
|
174
|
+
if (existingIndex !== undefined) {
|
|
175
|
+
targetTypes.push(-1);
|
|
176
|
+
layerCounts.push(0);
|
|
177
|
+
}
|
|
178
|
+
else {
|
|
179
|
+
internalTexture2Index[texture.uniqueId] = i;
|
|
180
|
+
if (texture.is2DArray) {
|
|
181
|
+
targetTypes.push(35866);
|
|
182
|
+
layerCounts.push(texture.depth);
|
|
183
|
+
}
|
|
184
|
+
else if (texture.isCube) {
|
|
185
|
+
targetTypes.push(34067);
|
|
186
|
+
layerCounts.push(0);
|
|
187
|
+
}
|
|
188
|
+
else if (texture.is3D) {
|
|
189
|
+
targetTypes.push(32879);
|
|
190
|
+
layerCounts.push(texture.depth);
|
|
191
|
+
}
|
|
192
|
+
else {
|
|
193
|
+
targetTypes.push(3553);
|
|
194
|
+
layerCounts.push(0);
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
if (this.faceIndices) {
|
|
198
|
+
faceIndex.push(this.faceIndices[i] ?? 0);
|
|
199
|
+
}
|
|
200
|
+
if (this.layerIndices) {
|
|
201
|
+
layerIndex.push(this.layerIndices[i] ?? 0);
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
const rtw = this._engine.createMultipleRenderTarget({ width: this.width, height: this.height, depth: this.depth }, {
|
|
205
|
+
samplingModes,
|
|
206
|
+
generateMipMaps: textureArray[0].generateMipMaps,
|
|
207
|
+
generateDepthBuffer: this._generateDepthBuffer,
|
|
208
|
+
generateStencilBuffer: this._generateStencilBuffer,
|
|
209
|
+
types,
|
|
210
|
+
formats,
|
|
211
|
+
useSRGBBuffers,
|
|
212
|
+
textureCount: textureArray.length,
|
|
213
|
+
samples: this.samples,
|
|
214
|
+
targetTypes,
|
|
215
|
+
faceIndex,
|
|
216
|
+
layerIndex,
|
|
217
|
+
layerCounts,
|
|
218
|
+
label: this.label,
|
|
219
|
+
});
|
|
220
|
+
const replacementTextures = rtw.textures;
|
|
221
|
+
if (!replacementTextures) {
|
|
222
|
+
return rtw;
|
|
223
|
+
}
|
|
224
|
+
for (let i = 0; i < textureArray.length; i++) {
|
|
225
|
+
if (targetTypes[i] === -1) {
|
|
226
|
+
rtw.setTexture(replacementTextures[internalTexture2Index[textureArray[i].uniqueId]], i);
|
|
227
|
+
}
|
|
228
|
+
}
|
|
229
|
+
let framebufferNeedsRebuild = false;
|
|
230
|
+
const processed = new Set();
|
|
231
|
+
for (let i = 0; i < textureArray.length; i++) {
|
|
232
|
+
const source = textureArray[i];
|
|
233
|
+
const replacement = replacementTextures[i];
|
|
234
|
+
if (!source || !replacement || processed.has(replacement)) {
|
|
235
|
+
continue;
|
|
236
|
+
}
|
|
237
|
+
processed.add(replacement);
|
|
238
|
+
if (this._engine._hasMipStorage(source)) {
|
|
239
|
+
framebufferNeedsRebuild = this._engine._ensureRenderTargetMipStorage(replacement) || framebufferNeedsRebuild;
|
|
240
|
+
}
|
|
241
|
+
}
|
|
242
|
+
if (framebufferNeedsRebuild) {
|
|
243
|
+
if (rtw._usesLayeredFramebuffer) {
|
|
244
|
+
rtw._invalidateLayeredFramebuffer();
|
|
245
|
+
}
|
|
246
|
+
else {
|
|
247
|
+
this._engine._createMultiRenderTargetFramebuffer(rtw);
|
|
248
|
+
}
|
|
249
|
+
}
|
|
250
|
+
return rtw;
|
|
251
|
+
}
|
|
252
|
+
if (!this.isMulti && this.texture) {
|
|
253
|
+
const texture = this.texture;
|
|
254
|
+
const options = {
|
|
255
|
+
generateDepthBuffer: this._generateDepthBuffer,
|
|
256
|
+
generateMipMaps: texture.generateMipMaps,
|
|
257
|
+
createMipMaps: this._engine._hasMipStorage(texture),
|
|
258
|
+
generateStencilBuffer: this._generateStencilBuffer,
|
|
259
|
+
samplingMode: texture.samplingMode,
|
|
260
|
+
type: texture.type,
|
|
261
|
+
format: texture.format,
|
|
262
|
+
samples: this.samples,
|
|
263
|
+
useSRGBBuffer: texture._useSRGBBuffer,
|
|
264
|
+
label: this.label,
|
|
265
|
+
};
|
|
266
|
+
const rtw = this.isCube
|
|
267
|
+
? this._engine.createRenderTargetCubeTexture(this.width, options)
|
|
268
|
+
: this._engine.createRenderTargetTexture({
|
|
269
|
+
width: this.width,
|
|
270
|
+
height: this.height,
|
|
271
|
+
layers: this.is2DArray ? this.layers : undefined,
|
|
272
|
+
depth: this.is3D ? this.depth : undefined,
|
|
273
|
+
}, options);
|
|
274
|
+
if (rtw.texture) {
|
|
275
|
+
rtw.texture.isReady = true;
|
|
276
|
+
}
|
|
277
|
+
return rtw;
|
|
278
|
+
}
|
|
279
|
+
return super._cloneRenderTargetWrapper();
|
|
280
|
+
}
|
|
281
|
+
_swapRenderTargetWrapper(target) {
|
|
282
|
+
super._swapRenderTargetWrapper(target);
|
|
283
|
+
// Transfer the framebuffers created for the rebuilt textures to the target so that disposing this
|
|
284
|
+
// temporary wrapper doesn't release them. This only runs after a context loss, when the target's
|
|
285
|
+
// previous handles are stale, so they are overwritten rather than released (like the WebGL wrapper).
|
|
286
|
+
target.__framebuffer = this.__framebuffer;
|
|
287
|
+
target.__framebuffers = this.__framebuffers;
|
|
288
|
+
target.__framebufferDepthStencil = this.__framebufferDepthStencil;
|
|
289
|
+
this.__framebuffer = this.__framebuffers = this.__framebufferDepthStencil = null;
|
|
290
|
+
// Lazily-built per-layer/mip framebuffers reference the target's stale textures; drop them so they are
|
|
291
|
+
// rebuilt against the new textures on the next bind.
|
|
292
|
+
target._layerFramebuffers = this._layerFramebuffers;
|
|
293
|
+
target._layeredFramebufferKey = null;
|
|
294
|
+
this._layerFramebuffers = null;
|
|
295
|
+
}
|
|
296
|
+
/**
|
|
297
|
+
* Shares this wrapper's depth texture with another render target and rebuilds the destination
|
|
298
|
+
* framebuffer when needed so Native actually samples the shared depth (bgfx attaches depth at
|
|
299
|
+
* framebuffer creation time; a pointer-only shareDepth would leave the auto-depth from creation).
|
|
300
|
+
* @param renderTarget The render target that receives the shared depth texture
|
|
301
|
+
*/
|
|
302
|
+
shareDepth(renderTarget) {
|
|
303
|
+
const dest = renderTarget;
|
|
304
|
+
if (this._depthStencilTexture && dest?._engine === this._engine) {
|
|
305
|
+
// Validate before the base class releases the destination's current depth texture.
|
|
306
|
+
this._engine._assertDepthAttachmentCompatible(dest, this._depthStencilTexture.samples);
|
|
307
|
+
}
|
|
308
|
+
super.shareDepth(renderTarget);
|
|
309
|
+
if (!dest || dest._engine !== this._engine) {
|
|
310
|
+
return;
|
|
311
|
+
}
|
|
312
|
+
this._engine._rebuildRenderTargetFramebuffersAfterDepthChange(dest);
|
|
313
|
+
}
|
|
56
314
|
dispose(disposeOnlyFramebuffers = false) {
|
|
315
|
+
this._releaseLayerFramebuffers();
|
|
316
|
+
this._layeredFramebufferKey = null;
|
|
57
317
|
if (this.__framebuffers) {
|
|
58
318
|
// Releases all six per-face framebuffers (face 0 is aliased by __framebuffer, so
|
|
59
319
|
// clear that alias here without releasing it again).
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nativeRenderTargetWrapper.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Native/nativeRenderTargetWrapper.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAI7D,MAAM,OAAO,yBAA0B,SAAQ,mBAAmB;IAW9D,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED,IAAW,YAAY,CAAC,WAAwC;QAC5D,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,CAAC,OAAO,CAAC,0BAA0B,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAChE,CAAC;QACD,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC;IACrC,CAAC;IAED,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,YAA2C;QAChE,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,KAAK,MAAM,WAAW,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBAC5C,IAAI,CAAC,OAAO,CAAC,0BAA0B,CAAC,WAAW,CAAC,CAAC;YACzD,CAAC;QACL,CAAC;QACD,IAAI,CAAC,cAAc,GAAG,YAAY,CAAC;QACnC,+EAA+E;QAC/E,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC/D,CAAC;IAED,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAED,IAAW,wBAAwB,CAAC,uBAAoD;QACpF,IAAI,IAAI,CAAC,yBAAyB,EAAE,CAAC;YACjC,IAAI,CAAC,OAAO,CAAC,0BAA0B,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;QAC5E,CAAC;QACD,IAAI,CAAC,yBAAyB,GAAG,uBAAuB,CAAC;IAC7D,CAAC;IAED,YAAY,OAAgB,EAAE,MAAe,EAAE,IAAiB,EAAE,MAAwB;QACtF,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;QA9CzC,gEAAgE;QACxD,kBAAa,GAAgC,IAAI,CAAC;QAC1D,gEAAgE;QACxD,8BAAyB,GAAgC,IAAI,CAAC;QACtE,0EAA0E;QAC1E,gEAAgE;QACxD,mBAAc,GAAkC,IAAI,CAAC;QAyCzD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAEe,UAAU,CAAC,OAAwB,EAAE,QAAgB,CAAC,EAAE,kBAA2B,IAAI;QACnG,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,CAAC;QACxC,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,KAAK,EAAE,eAAe,CAAC,CAAC;QAElD,oGAAoG;QACpG,qGAAqG;QACrG,oFAAoF;QACpF,qGAAqG;QACrG,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,KAAK,QAAQ,EAAE,CAAC;YACtD,IAAI,CAAC,OAAO,CAAC,mCAAmC,CAAC,IAAI,CAAC,CAAC;QAC3D,CAAC;IACL,CAAC;IAEe,OAAO,CAAC,uBAAuB,GAAG,KAAK;QACnD,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,iFAAiF;YACjF,qDAAqD;YACrD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC9B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAC7B,CAAC;QACD,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;QAErC,KAAK,CAAC,OAAO,CAAC,uBAAuB,CAAC,CAAC;IAC3C,CAAC;CACJ","sourcesContent":["import { type Nullable } from \"../../types\";\r\nimport { type InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { type TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport { type NativeFramebuffer } from \"./nativeInterfaces\";\r\nimport { type ThinNativeEngine } from \"../thinNativeEngine\";\r\n\r\nexport class NativeRenderTargetWrapper extends RenderTargetWrapper {\r\n public override readonly _engine: ThinNativeEngine;\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private __framebuffer: Nullable<NativeFramebuffer> = null;\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private __framebufferDepthStencil: Nullable<NativeFramebuffer> = null;\r\n // Per-face framebuffers for cube render targets (index = cube face 0..5).\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private __framebuffers: Nullable<NativeFramebuffer[]> = null;\r\n\r\n public get _framebuffer(): Nullable<NativeFramebuffer> {\r\n return this.__framebuffer;\r\n }\r\n\r\n public set _framebuffer(framebuffer: Nullable<NativeFramebuffer>) {\r\n if (this.__framebuffer) {\r\n this._engine._releaseFramebufferObjects(this.__framebuffer);\r\n }\r\n this.__framebuffer = framebuffer;\r\n }\r\n\r\n public get _framebuffers(): Nullable<NativeFramebuffer[]> {\r\n return this.__framebuffers;\r\n }\r\n\r\n public set _framebuffers(framebuffers: Nullable<NativeFramebuffer[]>) {\r\n if (this.__framebuffers) {\r\n for (const framebuffer of this.__framebuffers) {\r\n this._engine._releaseFramebufferObjects(framebuffer);\r\n }\r\n }\r\n this.__framebuffers = framebuffers;\r\n // Keep _framebuffer pointing at face 0 so single-target code paths still work.\r\n this.__framebuffer = framebuffers ? framebuffers[0] : null;\r\n }\r\n\r\n public get _framebufferDepthStencil(): Nullable<NativeFramebuffer> {\r\n return this.__framebufferDepthStencil;\r\n }\r\n\r\n public set _framebufferDepthStencil(framebufferDepthStencil: Nullable<NativeFramebuffer>) {\r\n if (this.__framebufferDepthStencil) {\r\n this._engine._releaseFramebufferObjects(this.__framebufferDepthStencil);\r\n }\r\n this.__framebufferDepthStencil = framebufferDepthStencil;\r\n }\r\n\r\n constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinNativeEngine) {\r\n super(isMulti, isCube, size, engine);\r\n this._engine = engine;\r\n }\r\n\r\n public override setTexture(texture: InternalTexture, index: number = 0, disposePrevious: boolean = true): void {\r\n const previous = this.textures?.[index];\r\n super.setTexture(texture, index, disposePrevious);\r\n\r\n // bgfx binds a fixed attachment set when a framebuffer is created and cannot re-point an individual\r\n // attachment the way GL's framebufferTexture2D can. When a multi render target attachment is swapped\r\n // after creation (e.g. the OIT depth-peeling renderer replaces every attachment via\r\n // MultiRenderTarget.setInternalTexture), recreate the whole framebuffer from the new attachment set.\r\n if (this.isMulti && this.textures?.[index] !== previous) {\r\n this._engine._createMultiRenderTargetFramebuffer(this);\r\n }\r\n }\r\n\r\n public override dispose(disposeOnlyFramebuffers = false): void {\r\n if (this.__framebuffers) {\r\n // Releases all six per-face framebuffers (face 0 is aliased by __framebuffer, so\r\n // clear that alias here without releasing it again).\r\n this._framebuffers = null;\r\n } else {\r\n this._framebuffer = null;\r\n }\r\n this._framebufferDepthStencil = null;\r\n\r\n super.dispose(disposeOnlyFramebuffers);\r\n }\r\n}\r\n"]}
|
|
1
|
+
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{ type Nullable } from \"../../types\";\r\nimport { type InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { type TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport { Constants } from \"../constants\";\r\nimport { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport { type NativeFramebuffer } from \"./nativeInterfaces\";\r\nimport { type ThinNativeEngine } from \"../thinNativeEngine\";\r\n\r\nexport class NativeRenderTargetWrapper extends RenderTargetWrapper {\r\n public override readonly _engine: ThinNativeEngine;\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private __framebuffer: Nullable<NativeFramebuffer> = null;\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private __framebufferDepthStencil: Nullable<NativeFramebuffer> = null;\r\n // Per-face framebuffers for cube render targets (index = cube face 0..5).\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private __framebuffers: Nullable<NativeFramebuffer[]> = null;\r\n\r\n // Lazily-built per-(mip, layer) framebuffers for 3D render targets (IBL voxel grid + its\r\n // procedural mip chain). Keyed by `mip * depth + layer`; each slice/mip is rendered through\r\n // its own bgfx framebuffer selected by bindFramebuffer(lodLevel, layer).\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public _layerFramebuffers: Nullable<Map<number, NativeFramebuffer>> = null;\r\n // The attachment layout (ordered color handles, per-attachment layers, explicit depth, samples) the layered\r\n // MRT framebuffer was last built from. It is rebuilt on bind when any of them change, e.g. when\r\n // setInternalTexture swaps a texture in or setLayerAndFaceIndex retargets an attachment.\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public _layeredFramebufferKey: Nullable<{ colors: unknown[]; layers: number[]; depth: unknown; samples: number }> = null;\r\n\r\n // True for a mixed-type MRT whose color attachments target specific layers of 2D-array textures and/or\r\n // faces of cube textures (plus plain 2D). Its multi-attachment framebuffer is built lazily on first bind\r\n // (via _bindLayeredMultiFramebuffer) so per-attachment layer/face and post-creation setInternalTexture\r\n // (a shared texture swapped into an attachment) are honored. The 3D voxelization MRT uses the is3D route.\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public _isMixedTypeMRT: boolean = false;\r\n\r\n public get _framebuffer(): Nullable<NativeFramebuffer> {\r\n return this.__framebuffer;\r\n }\r\n\r\n public set _framebuffer(framebuffer: Nullable<NativeFramebuffer>) {\r\n if (this.__framebuffer) {\r\n this._engine._releaseFramebufferObjects(this.__framebuffer);\r\n }\r\n this.__framebuffer = framebuffer;\r\n }\r\n\r\n public get _framebuffers(): Nullable<NativeFramebuffer[]> {\r\n return this.__framebuffers;\r\n }\r\n\r\n public set _framebuffers(framebuffers: Nullable<NativeFramebuffer[]>) {\r\n if (this.__framebuffers) {\r\n for (const framebuffer of this.__framebuffers) {\r\n this._engine._releaseFramebufferObjects(framebuffer);\r\n }\r\n }\r\n this.__framebuffers = framebuffers;\r\n // Keep _framebuffer pointing at face 0 so single-target code paths still work.\r\n this.__framebuffer = framebuffers ? framebuffers[0] : null;\r\n }\r\n\r\n public get _framebufferDepthStencil(): Nullable<NativeFramebuffer> {\r\n return this.__framebufferDepthStencil;\r\n }\r\n\r\n public set _framebufferDepthStencil(framebufferDepthStencil: Nullable<NativeFramebuffer>) {\r\n if (this.__framebufferDepthStencil) {\r\n this._engine._releaseFramebufferObjects(this.__framebufferDepthStencil);\r\n }\r\n this.__framebufferDepthStencil = framebufferDepthStencil;\r\n }\r\n\r\n constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinNativeEngine) {\r\n super(isMulti, isCube, size, engine);\r\n this._engine = engine;\r\n }\r\n\r\n /**\r\n * Releases the lazily-built per-(mip, layer/face) framebuffers, e.g. when the underlying texture is recreated.\r\n * @internal\r\n */\r\n public _releaseLayerFramebuffers(): void {\r\n if (this._layerFramebuffers) {\r\n for (const framebuffer of this._layerFramebuffers.values()) {\r\n this._engine._releaseFramebufferObjects(framebuffer);\r\n }\r\n this._layerFramebuffers = null;\r\n }\r\n }\r\n\r\n /**\r\n * True when the multi-attachment framebuffer is built lazily on bind with per-attachment layers/faces.\r\n * @internal\r\n */\r\n public get _usesLayeredFramebuffer(): boolean {\r\n return this.isMulti && (this.is3D || this._isMixedTypeMRT || this._layeredFramebufferKey !== null);\r\n }\r\n\r\n /**\r\n * Drops the layered multi-attachment framebuffer so the next bind rebuilds it with its per-attachment layers.\r\n * @internal\r\n */\r\n public _invalidateLayeredFramebuffer(): void {\r\n this._framebuffer = null;\r\n this._layeredFramebufferKey = null;\r\n }\r\n\r\n /**\r\n * Attaches a texture to one of the color attachments of this render target.\r\n * @param texture The texture to attach\r\n * @param index The index of the color attachment\r\n * @param disposePrevious Whether to dispose the texture currently attached at this index\r\n */\r\n public override setTexture(texture: InternalTexture, index: number = 0, disposePrevious: boolean = true): void {\r\n const previous = this.textures?.[index];\r\n\r\n super.setTexture(texture, index, disposePrevious);\r\n\r\n if (previous === texture) {\r\n return;\r\n }\r\n\r\n if (!this.isMulti && index === 0) {\r\n this._releaseLayerFramebuffers();\r\n }\r\n\r\n if (this._framebufferDepthStencil) {\r\n this._engine._rebuildRenderTargetFramebuffersAfterDepthChange(this);\r\n return;\r\n }\r\n\r\n // Layered MRTs build their framebuffer on bind from every attachment's layer/face; a flat rebuild here\r\n // would drop those selections, so just invalidate it.\r\n if (this._usesLayeredFramebuffer) {\r\n this._invalidateLayeredFramebuffer();\r\n return;\r\n }\r\n\r\n // A frame graph framebuffer is built lazily, once, from the wrapper's attachment list (see\r\n // ThinNativeEngine._buildFrameGraphFramebuffer) and does not track later attachment changes. The frame\r\n // graph swaps the ping/pong textures of a history texture (TAA, IBL shadows accumulation, ...) through\r\n // setTexture on every frame, so the framebuffer must be dropped here: otherwise the pass keeps rendering\r\n // into the texture the framebuffer was originally built from, the read texture is never written and the\r\n // history stays black. Dropping it makes the next bind rebuild it against the texture actually written\r\n // this frame.\r\n if (this.__framebuffer && this._engine._isFrameGraphFramebuffer(this.__framebuffer)) {\r\n this._framebuffer = null;\r\n return;\r\n }\r\n\r\n // Multi non-FG wrappers (e.g. OIT depth-peeling) create a framebuffer eagerly, then replace every\r\n // color attachment via MultiRenderTarget.setInternalTexture. bgfx cannot re-point attachments, so\r\n // rebuild from the textures actually held by the wrapper.\r\n //\r\n // Only rebuild when a non-FG framebuffer already exists. Frame graph wrappers are created with\r\n // dontCreateTextures and attach textures while _framebuffer is still null; building here would\r\n // create a non-refcounted multi FB that bypasses _buildFrameGraphFramebuffer (regressed DoF/\r\n // shadows/custom rendering when we rebuilt unconditionally on isMulti).\r\n if (this.isMulti && this.__framebuffer) {\r\n this._engine._createMultiRenderTargetFramebuffer(this);\r\n }\r\n }\r\n\r\n public override setDepthStencilTexture(texture: Nullable<InternalTexture>, disposeExisting = true): void {\r\n if (texture) {\r\n this._engine._assertDepthAttachmentCompatible(this, texture.samples);\r\n }\r\n\r\n const previous = this._depthStencilTexture;\r\n super.setDepthStencilTexture(texture, disposeExisting);\r\n\r\n if (previous !== texture) {\r\n this._engine._rebuildRenderTargetFramebuffersAfterDepthChange(this);\r\n }\r\n }\r\n\r\n public override createDepthStencilTexture(\r\n comparisonFunction: number = 0,\r\n bilinearFiltering: boolean = true,\r\n generateStencil: boolean = false,\r\n samples: number = 1,\r\n format: number = Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n label?: string\r\n ): InternalTexture {\r\n // Validate before the base class disposes the current depth texture.\r\n this._engine._assertDepthAttachmentCompatible(this, samples);\r\n return super.createDepthStencilTexture(comparisonFunction, bilinearFiltering, generateStencil, samples, format, label);\r\n }\r\n\r\n protected override _cloneRenderTargetWrapper(): Nullable<RenderTargetWrapper> {\r\n if (this.isMulti) {\r\n const textureArray = this.textures;\r\n if (!textureArray?.length) {\r\n return super._cloneRenderTargetWrapper();\r\n }\r\n\r\n const samplingModes: number[] = [];\r\n const types: number[] = [];\r\n const formats: number[] = [];\r\n const useSRGBBuffers: boolean[] = [];\r\n const targetTypes: number[] = [];\r\n const faceIndex: number[] = [];\r\n const layerIndex: number[] = [];\r\n const layerCounts: number[] = [];\r\n const internalTexture2Index: Record<number, number> = {};\r\n\r\n for (let i = 0; i < textureArray.length; i++) {\r\n const texture = textureArray[i];\r\n samplingModes.push(texture.samplingMode);\r\n types.push(texture.type);\r\n formats.push(texture.format);\r\n useSRGBBuffers.push(texture._useSRGBBuffer);\r\n\r\n const existingIndex = internalTexture2Index[texture.uniqueId];\r\n if (existingIndex !== undefined) {\r\n targetTypes.push(-1);\r\n layerCounts.push(0);\r\n } else {\r\n internalTexture2Index[texture.uniqueId] = i;\r\n if (texture.is2DArray) {\r\n targetTypes.push(Constants.TEXTURE_2D_ARRAY);\r\n layerCounts.push(texture.depth);\r\n } else if (texture.isCube) {\r\n targetTypes.push(Constants.TEXTURE_CUBE_MAP);\r\n layerCounts.push(0);\r\n } else if (texture.is3D) {\r\n targetTypes.push(Constants.TEXTURE_3D);\r\n layerCounts.push(texture.depth);\r\n } else {\r\n targetTypes.push(Constants.TEXTURE_2D);\r\n layerCounts.push(0);\r\n }\r\n }\r\n\r\n if (this.faceIndices) {\r\n faceIndex.push(this.faceIndices[i] ?? 0);\r\n }\r\n if (this.layerIndices) {\r\n layerIndex.push(this.layerIndices[i] ?? 0);\r\n }\r\n }\r\n\r\n const rtw = this._engine.createMultipleRenderTarget(\r\n { width: this.width, height: this.height, depth: this.depth },\r\n {\r\n samplingModes,\r\n generateMipMaps: textureArray[0].generateMipMaps,\r\n generateDepthBuffer: this._generateDepthBuffer,\r\n generateStencilBuffer: this._generateStencilBuffer,\r\n types,\r\n formats,\r\n useSRGBBuffers,\r\n textureCount: textureArray.length,\r\n samples: this.samples,\r\n targetTypes,\r\n faceIndex,\r\n layerIndex,\r\n layerCounts,\r\n label: this.label,\r\n }\r\n ) as NativeRenderTargetWrapper;\r\n const replacementTextures = rtw.textures;\r\n if (!replacementTextures) {\r\n return rtw;\r\n }\r\n\r\n for (let i = 0; i < textureArray.length; i++) {\r\n if (targetTypes[i] === -1) {\r\n rtw.setTexture(replacementTextures[internalTexture2Index[textureArray[i].uniqueId]], i);\r\n }\r\n }\r\n\r\n let framebufferNeedsRebuild = false;\r\n const processed = new Set<InternalTexture>();\r\n for (let i = 0; i < textureArray.length; i++) {\r\n const source = textureArray[i];\r\n const replacement = replacementTextures[i];\r\n if (!source || !replacement || processed.has(replacement)) {\r\n continue;\r\n }\r\n processed.add(replacement);\r\n if (this._engine._hasMipStorage(source)) {\r\n framebufferNeedsRebuild = this._engine._ensureRenderTargetMipStorage(replacement) || framebufferNeedsRebuild;\r\n }\r\n }\r\n\r\n if (framebufferNeedsRebuild) {\r\n if (rtw._usesLayeredFramebuffer) {\r\n rtw._invalidateLayeredFramebuffer();\r\n } else {\r\n this._engine._createMultiRenderTargetFramebuffer(rtw);\r\n }\r\n }\r\n return rtw;\r\n }\r\n\r\n if (!this.isMulti && this.texture) {\r\n const texture = this.texture;\r\n const options = {\r\n generateDepthBuffer: this._generateDepthBuffer,\r\n generateMipMaps: texture.generateMipMaps,\r\n createMipMaps: this._engine._hasMipStorage(texture),\r\n generateStencilBuffer: this._generateStencilBuffer,\r\n samplingMode: texture.samplingMode,\r\n type: texture.type,\r\n format: texture.format,\r\n samples: this.samples,\r\n useSRGBBuffer: texture._useSRGBBuffer,\r\n label: this.label,\r\n };\r\n const rtw = this.isCube\r\n ? this._engine.createRenderTargetCubeTexture(this.width, options)\r\n : this._engine.createRenderTargetTexture(\r\n {\r\n width: this.width,\r\n height: this.height,\r\n layers: this.is2DArray ? this.layers : undefined,\r\n depth: this.is3D ? this.depth : undefined,\r\n },\r\n options\r\n );\r\n if (rtw.texture) {\r\n rtw.texture.isReady = true;\r\n }\r\n return rtw;\r\n }\r\n\r\n return super._cloneRenderTargetWrapper();\r\n }\r\n\r\n protected override _swapRenderTargetWrapper(target: NativeRenderTargetWrapper): void {\r\n super._swapRenderTargetWrapper(target);\r\n\r\n // Transfer the framebuffers created for the rebuilt textures to the target so that disposing this\r\n // temporary wrapper doesn't release them. This only runs after a context loss, when the target's\r\n // previous handles are stale, so they are overwritten rather than released (like the WebGL wrapper).\r\n target.__framebuffer = this.__framebuffer;\r\n target.__framebuffers = this.__framebuffers;\r\n target.__framebufferDepthStencil = this.__framebufferDepthStencil;\r\n\r\n this.__framebuffer = this.__framebuffers = this.__framebufferDepthStencil = null;\r\n\r\n // Lazily-built per-layer/mip framebuffers reference the target's stale textures; drop them so they are\r\n // rebuilt against the new textures on the next bind.\r\n target._layerFramebuffers = this._layerFramebuffers;\r\n target._layeredFramebufferKey = null;\r\n this._layerFramebuffers = null;\r\n }\r\n\r\n /**\r\n * Shares this wrapper's depth texture with another render target and rebuilds the destination\r\n * framebuffer when needed so Native actually samples the shared depth (bgfx attaches depth at\r\n * framebuffer creation time; a pointer-only shareDepth would leave the auto-depth from creation).\r\n * @param renderTarget The render target that receives the shared depth texture\r\n */\r\n public override shareDepth(renderTarget: RenderTargetWrapper): void {\r\n const dest = renderTarget as NativeRenderTargetWrapper;\r\n if (this._depthStencilTexture && dest?._engine === this._engine) {\r\n // Validate before the base class releases the destination's current depth texture.\r\n this._engine._assertDepthAttachmentCompatible(dest, this._depthStencilTexture.samples);\r\n }\r\n\r\n super.shareDepth(renderTarget);\r\n\r\n if (!dest || dest._engine !== this._engine) {\r\n return;\r\n }\r\n\r\n this._engine._rebuildRenderTargetFramebuffersAfterDepthChange(dest);\r\n }\r\n\r\n public override dispose(disposeOnlyFramebuffers = false): void {\r\n this._releaseLayerFramebuffers();\r\n this._layeredFramebufferKey = null;\r\n\r\n if (this.__framebuffers) {\r\n // Releases all six per-face framebuffers (face 0 is aliased by __framebuffer, so\r\n // clear that alias here without releasing it again).\r\n this._framebuffers = null;\r\n } else {\r\n this._framebuffer = null;\r\n }\r\n this._framebufferDepthStencil = null;\r\n\r\n super.dispose(disposeOnlyFramebuffers);\r\n }\r\n}\r\n"]}
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