@onerjs/core 8.56.4 → 9.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (482) hide show
  1. package/Animations/animatable.core.js +36 -0
  2. package/Animations/animatable.core.js.map +1 -1
  3. package/Animations/animationGroup.pure.d.ts +61 -1
  4. package/Animations/animationGroup.pure.js +191 -2
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/index.d.ts +1 -0
  7. package/Animations/index.js +1 -0
  8. package/Animations/index.js.map +1 -1
  9. package/Animations/pure.d.ts +1 -0
  10. package/Animations/pure.js +1 -0
  11. package/Animations/pure.js.map +1 -1
  12. package/Animations/rootMotion.d.ts +560 -0
  13. package/Animations/rootMotion.js +1709 -0
  14. package/Animations/rootMotion.js.map +1 -0
  15. package/Animations/runtimeAnimation.d.ts +57 -0
  16. package/Animations/runtimeAnimation.js +127 -3
  17. package/Animations/runtimeAnimation.js.map +1 -1
  18. package/Cameras/arcRotateCamera.pure.d.ts +2 -0
  19. package/Cameras/arcRotateCamera.pure.js +2 -0
  20. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  21. package/Cameras/targetCamera.pure.d.ts +2 -0
  22. package/Cameras/targetCamera.pure.js +7 -1
  23. package/Cameras/targetCamera.pure.js.map +1 -1
  24. package/Collisions/gpuPicker.js +5 -5
  25. package/Collisions/gpuPicker.js.map +1 -1
  26. package/Engines/AbstractEngine/abstractEngine.query.pure.js +4 -2
  27. package/Engines/AbstractEngine/abstractEngine.query.pure.js.map +1 -1
  28. package/Engines/AbstractEngine/abstractEngine.query.types.d.ts +11 -2
  29. package/Engines/AbstractEngine/abstractEngine.query.types.js.map +1 -1
  30. package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js +1 -0
  31. package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js.map +1 -1
  32. package/Engines/Extensions/engine.multiRender.pure.js +63 -0
  33. package/Engines/Extensions/engine.multiRender.pure.js.map +1 -1
  34. package/Engines/Extensions/engine.multiRender.types.d.ts +13 -0
  35. package/Engines/Extensions/engine.multiRender.types.js.map +1 -1
  36. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js +2 -2
  37. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js.map +1 -1
  38. package/Engines/Extensions/engine.prefilteredCubeTexture.types.d.ts +2 -1
  39. package/Engines/Extensions/engine.prefilteredCubeTexture.types.js.map +1 -1
  40. package/Engines/Extensions/index.d.ts +1 -0
  41. package/Engines/Extensions/index.js +1 -0
  42. package/Engines/Extensions/index.js.map +1 -1
  43. package/Engines/Extensions/pure.d.ts +1 -1
  44. package/Engines/Extensions/pure.js +1 -1
  45. package/Engines/Extensions/pure.js.map +1 -1
  46. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js +88 -39
  47. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js.map +1 -1
  48. package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.d.ts +20 -2
  49. package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.js.map +1 -1
  50. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js +4 -0
  51. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js.map +1 -1
  52. package/Engines/WebGPU/Extensions/engine.multiRender.types.d.ts +13 -0
  53. package/Engines/WebGPU/Extensions/engine.multiRender.types.js.map +1 -1
  54. package/Engines/WebGPU/Extensions/engine.query.pure.js +11 -3
  55. package/Engines/WebGPU/Extensions/engine.query.pure.js.map +1 -1
  56. package/Engines/WebGPU/Extensions/index.d.ts +1 -0
  57. package/Engines/WebGPU/Extensions/index.js +1 -0
  58. package/Engines/WebGPU/Extensions/index.js.map +1 -1
  59. package/Engines/WebGPU/Extensions/pure.d.ts +1 -1
  60. package/Engines/WebGPU/Extensions/pure.js +1 -1
  61. package/Engines/WebGPU/Extensions/pure.js.map +1 -1
  62. package/Engines/WebGPU/webgpuBundleList.d.ts +2 -0
  63. package/Engines/WebGPU/webgpuBundleList.js +4 -0
  64. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  65. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +5 -2
  66. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  67. package/Engines/WebGPU/webgpuHardwareTexture.js +3 -1
  68. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  69. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
  70. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  71. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +4 -0
  72. package/Engines/WebGPU/webgpuSnapshotRendering.js +40 -7
  73. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  74. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
  75. package/Engines/WebGPU/webgpuTextureHelper.js +2 -2
  76. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  77. package/Engines/WebGPU/webgpuTextureManager.d.ts +2 -0
  78. package/Engines/WebGPU/webgpuTextureManager.js +286 -13
  79. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  80. package/Engines/abstractEngine.pure.d.ts +2 -0
  81. package/Engines/abstractEngine.pure.js +7 -3
  82. package/Engines/abstractEngine.pure.js.map +1 -1
  83. package/Engines/constants.d.ts +4 -0
  84. package/Engines/constants.js +4 -0
  85. package/Engines/constants.js.map +1 -1
  86. package/Engines/thinEngine.pure.d.ts +14 -0
  87. package/Engines/thinEngine.pure.js +48 -12
  88. package/Engines/thinEngine.pure.js.map +1 -1
  89. package/Engines/thinNativeEngine.pure.d.ts +1 -0
  90. package/Engines/thinNativeEngine.pure.js +7 -1
  91. package/Engines/thinNativeEngine.pure.js.map +1 -1
  92. package/Engines/thinWebGPUEngine.d.ts +4 -0
  93. package/Engines/thinWebGPUEngine.js +10 -1
  94. package/Engines/thinWebGPUEngine.js.map +1 -1
  95. package/Engines/webgpuEngine.pure.d.ts +5 -2
  96. package/Engines/webgpuEngine.pure.js +48 -13
  97. package/Engines/webgpuEngine.pure.js.map +1 -1
  98. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js +2 -2
  99. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js.map +1 -1
  100. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.d.ts +11 -2
  101. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js +1 -1
  102. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js.map +1 -1
  103. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.d.ts +9 -1
  104. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js +6 -8
  105. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js.map +1 -1
  106. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.d.ts +2 -0
  107. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js +5 -1
  108. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js.map +1 -1
  109. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.d.ts +2 -0
  110. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js +5 -1
  111. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js.map +1 -1
  112. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.d.ts +9 -0
  113. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js +34 -9
  114. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js.map +1 -1
  115. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.d.ts +2 -0
  116. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js +4 -0
  117. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js.map +1 -1
  118. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +2 -0
  119. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +4 -0
  120. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
  121. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js +19 -7
  122. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js.map +1 -1
  123. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +20 -2
  124. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +53 -10
  125. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
  126. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.d.ts +16 -1
  127. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js +64 -14
  128. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js.map +1 -1
  129. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js +64 -16
  130. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js.map +1 -1
  131. package/FlowGraph/flowGraph.d.ts +4 -0
  132. package/FlowGraph/flowGraph.js +38 -7
  133. package/FlowGraph/flowGraph.js.map +1 -1
  134. package/FlowGraph/flowGraphBlock.js +3 -0
  135. package/FlowGraph/flowGraphBlock.js.map +1 -1
  136. package/FlowGraph/flowGraphConnection.d.ts +7 -0
  137. package/FlowGraph/flowGraphConnection.js +7 -0
  138. package/FlowGraph/flowGraphConnection.js.map +1 -1
  139. package/FlowGraph/flowGraphContext.d.ts +2 -1
  140. package/FlowGraph/flowGraphContext.js +4 -3
  141. package/FlowGraph/flowGraphContext.js.map +1 -1
  142. package/FlowGraph/flowGraphCoordinator.d.ts +15 -1
  143. package/FlowGraph/flowGraphCoordinator.js +47 -16
  144. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  145. package/FlowGraph/flowGraphEventBlock.d.ts +5 -0
  146. package/FlowGraph/flowGraphEventBlock.js +7 -0
  147. package/FlowGraph/flowGraphEventBlock.js.map +1 -1
  148. package/FlowGraph/flowGraphHostResolver.d.ts +2 -1
  149. package/FlowGraph/flowGraphHostResolver.js.map +1 -1
  150. package/FlowGraph/flowGraphParser.js +60 -2
  151. package/FlowGraph/flowGraphParser.js.map +1 -1
  152. package/FlowGraph/serialization.d.ts +2 -0
  153. package/FlowGraph/serialization.js +10 -22
  154. package/FlowGraph/serialization.js.map +1 -1
  155. package/FlowGraph/typeDefinitions.d.ts +8 -0
  156. package/FlowGraph/typeDefinitions.js.map +1 -1
  157. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.d.ts +5 -0
  158. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js +8 -0
  159. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js.map +1 -0
  160. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.d.ts +87 -0
  161. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js +295 -0
  162. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js.map +1 -0
  163. package/FrameGraph/Node/Blocks/PostProcesses/pure.d.ts +1 -0
  164. package/FrameGraph/Node/Blocks/PostProcesses/pure.js +1 -0
  165. package/FrameGraph/Node/Blocks/PostProcesses/pure.js.map +1 -1
  166. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +4 -4
  167. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  168. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.d.ts +5 -1
  169. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +13 -1
  170. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/allBlocks.pure.js +2 -0
  172. package/FrameGraph/Node/Blocks/allBlocks.pure.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  174. package/FrameGraph/Node/Blocks/index.js +1 -0
  175. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  176. package/FrameGraph/Node/Blocks/inputBlock.pure.js +20 -1
  177. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  178. package/FrameGraph/Node/Blocks/pure.d.ts +1 -0
  179. package/FrameGraph/Node/Blocks/pure.js +1 -0
  180. package/FrameGraph/Node/Blocks/pure.js.map +1 -1
  181. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +4 -2
  182. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +4 -2
  183. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  184. package/FrameGraph/Node/nodeRenderGraph.js +1 -1
  185. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  186. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +1 -0
  187. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -1
  188. package/FrameGraph/Tasks/Misc/cullObjectsTask.js +5 -1
  189. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
  190. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +1 -0
  191. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
  192. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.d.ts +69 -0
  193. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js +223 -0
  194. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js.map +1 -0
  195. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +25 -3
  196. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +69 -33
  197. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  198. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +3 -1
  199. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  200. package/FrameGraph/frameGraphObjectList.d.ts +6 -1
  201. package/FrameGraph/frameGraphObjectList.js.map +1 -1
  202. package/FrameGraph/frameGraphRenderContext.d.ts +3 -1
  203. package/FrameGraph/frameGraphRenderContext.js +5 -5
  204. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  205. package/FrameGraph/index.d.ts +1 -0
  206. package/FrameGraph/index.js +1 -0
  207. package/FrameGraph/index.js.map +1 -1
  208. package/FrameGraph/pure.d.ts +1 -0
  209. package/FrameGraph/pure.js +1 -0
  210. package/FrameGraph/pure.js.map +1 -1
  211. package/Inputs/scene.inputManager.d.ts +4 -0
  212. package/Inputs/scene.inputManager.js +50 -8
  213. package/Inputs/scene.inputManager.js.map +1 -1
  214. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +5 -5
  215. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
  216. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +5 -5
  217. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  218. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +26 -1
  219. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +151 -47
  220. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  221. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +5 -5
  222. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  223. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +11 -1
  224. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  225. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +17 -2
  226. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
  227. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +2 -2
  228. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
  229. package/Materials/Node/nodeMaterial.pure.d.ts +4 -0
  230. package/Materials/Node/nodeMaterial.pure.js +4 -0
  231. package/Materials/Node/nodeMaterial.pure.js.map +1 -1
  232. package/Materials/Node/nodeMaterialBuildState.d.ts +1 -1
  233. package/Materials/Node/nodeMaterialBuildState.js +25 -3
  234. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  235. package/Materials/PBR/openpbrMaterial.pure.d.ts +2 -0
  236. package/Materials/PBR/pbrBaseMaterial.pure.d.ts +2 -0
  237. package/Materials/Textures/Procedurals/proceduralTexture.pure.d.ts +13 -14
  238. package/Materials/Textures/Procedurals/proceduralTexture.pure.js +6 -6
  239. package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
  240. package/Materials/Textures/baseTexture.pure.js +3 -0
  241. package/Materials/Textures/baseTexture.pure.js.map +1 -1
  242. package/Materials/Textures/cubeTexture.pure.js +1 -1
  243. package/Materials/Textures/cubeTexture.pure.js.map +1 -1
  244. package/Materials/Textures/internalTexture.d.ts +8 -1
  245. package/Materials/Textures/internalTexture.js +9 -2
  246. package/Materials/Textures/internalTexture.js.map +1 -1
  247. package/Materials/Textures/rawTexture2DArray.functions.d.ts +3 -3
  248. package/Materials/Textures/rawTexture2DArray.functions.js.map +1 -1
  249. package/Materials/Textures/rawTexture3D.d.ts +1 -1
  250. package/Materials/Textures/rawTexture3D.js +1 -1
  251. package/Materials/Textures/rawTexture3D.js.map +1 -1
  252. package/Materials/Textures/textureHelper.functions.d.ts +14 -0
  253. package/Materials/Textures/textureHelper.functions.js +24 -0
  254. package/Materials/Textures/textureHelper.functions.js.map +1 -1
  255. package/Materials/ditheredTileFadeMaterialPlugin.d.ts +210 -0
  256. package/Materials/ditheredTileFadeMaterialPlugin.js +509 -0
  257. package/Materials/ditheredTileFadeMaterialPlugin.js.map +1 -0
  258. package/Materials/index.d.ts +1 -0
  259. package/Materials/index.js +1 -0
  260. package/Materials/index.js.map +1 -1
  261. package/Materials/materialHelper.geometryrendering.d.ts +46 -1
  262. package/Materials/materialHelper.geometryrendering.js +105 -8
  263. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  264. package/Materials/prepass.defines.d.ts +2 -0
  265. package/Materials/prepass.defines.js +2 -0
  266. package/Materials/prepass.defines.js.map +1 -1
  267. package/Materials/pure.d.ts +1 -0
  268. package/Materials/pure.js +1 -0
  269. package/Materials/pure.js.map +1 -1
  270. package/Materials/standardMaterial.pure.d.ts +2 -0
  271. package/Materials/standardMaterial.pure.js +6 -3
  272. package/Materials/standardMaterial.pure.js.map +1 -1
  273. package/Meshes/Builders/polygonBuilder.pure.d.ts +4 -0
  274. package/Meshes/Builders/polygonBuilder.pure.js +4 -1
  275. package/Meshes/Builders/polygonBuilder.pure.js.map +1 -1
  276. package/Meshes/GaussianSplatting/gaussianSplatting.functions.d.ts +19 -0
  277. package/Meshes/GaussianSplatting/gaussianSplatting.functions.js +23 -0
  278. package/Meshes/GaussianSplatting/gaussianSplatting.functions.js.map +1 -0
  279. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +3 -14
  280. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +20 -24
  281. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
  282. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +2 -0
  283. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +11 -4
  284. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  285. package/Meshes/abstractMesh.pure.d.ts +18 -0
  286. package/Meshes/abstractMesh.pure.js +22 -0
  287. package/Meshes/abstractMesh.pure.js.map +1 -1
  288. package/Meshes/index.d.ts +1 -0
  289. package/Meshes/index.js +1 -0
  290. package/Meshes/index.js.map +1 -1
  291. package/Meshes/instancedMesh.pure.d.ts +5 -0
  292. package/Meshes/instancedMesh.pure.js +12 -0
  293. package/Meshes/instancedMesh.pure.js.map +1 -1
  294. package/Meshes/mesh.pure.js +23 -8
  295. package/Meshes/mesh.pure.js.map +1 -1
  296. package/Meshes/meshBlendingTag.d.ts +47 -0
  297. package/Meshes/meshBlendingTag.js +64 -0
  298. package/Meshes/meshBlendingTag.js.map +1 -0
  299. package/Meshes/polygonMesh.js +2 -2
  300. package/Meshes/polygonMesh.js.map +1 -1
  301. package/Meshes/pure.d.ts +1 -0
  302. package/Meshes/pure.js +1 -0
  303. package/Meshes/pure.js.map +1 -1
  304. package/Misc/fileTools.pure.js +21 -0
  305. package/Misc/fileTools.pure.js.map +1 -1
  306. package/Misc/snapshotRenderingHelper.js +2 -2
  307. package/Misc/snapshotRenderingHelper.js.map +1 -1
  308. package/Misc/tools.pure.js +1 -1
  309. package/Misc/tools.pure.js.map +1 -1
  310. package/Particles/gpuParticleSystem.pure.d.ts +2 -0
  311. package/Particles/gpuParticleSystem.pure.js +89 -28
  312. package/Particles/gpuParticleSystem.pure.js.map +1 -1
  313. package/Particles/thinParticleSystem.pure.d.ts +2 -0
  314. package/Particles/thinParticleSystem.pure.js +84 -19
  315. package/Particles/thinParticleSystem.pure.js.map +1 -1
  316. package/Particles/webgl2ParticleSystem.pure.d.ts +1 -0
  317. package/Particles/webgl2ParticleSystem.pure.js +12 -4
  318. package/Particles/webgl2ParticleSystem.pure.js.map +1 -1
  319. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.pure.js +7 -0
  320. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.pure.js.map +1 -1
  321. package/PostProcesses/index.d.ts +2 -0
  322. package/PostProcesses/index.js +2 -0
  323. package/PostProcesses/index.js.map +1 -1
  324. package/PostProcesses/meshBlendingBlueNoise.d.ts +15 -0
  325. package/PostProcesses/meshBlendingBlueNoise.js +77 -0
  326. package/PostProcesses/meshBlendingBlueNoise.js.map +1 -0
  327. package/PostProcesses/meshBlendingPostProcess.d.ts +131 -0
  328. package/PostProcesses/meshBlendingPostProcess.js +315 -0
  329. package/PostProcesses/meshBlendingPostProcess.js.map +1 -0
  330. package/PostProcesses/pure.d.ts +2 -0
  331. package/PostProcesses/pure.js +2 -0
  332. package/PostProcesses/pure.js.map +1 -1
  333. package/PostProcesses/thinMeshBlendingPostProcess.d.ts +339 -0
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This file must only contain pure code and pure imports */\r\n\r\nimport { WebRequest } from \"./webRequest\";\r\nimport { IsWindowObjectExist } from \"./domManagement\";\r\nimport { type Nullable } from \"../types\";\r\nimport { type IOfflineProvider } from \"../Offline/IOfflineProvider\";\r\nimport { type IFileRequest } from \"./fileRequest\";\r\nimport { Observable } from \"./observable.pure\";\r\nimport { FilesInputStore } from \"./filesInputStore\";\r\nimport { RetryStrategy } from \"./retryStrategy\";\r\nimport { BaseError, ErrorCodes, RuntimeError } from \"./error\";\r\nimport { DecodeBase64ToBinary, DecodeBase64ToString, EncodeArrayBufferToBase64 } from \"./stringTools\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { EngineFunctionContext } from \"../Engines/abstractEngine.functions\";\r\nimport { _FunctionContainer } from \"../Engines/Processors/shaderProcessor\";\r\nimport { Logger } from \"./logger\";\r\nimport { TimingTools } from \"./timingTools\";\r\nimport { GetBlobBufferSource } from \"../Buffers/bufferUtils\";\r\n\r\n/* eslint-disable @typescript-eslint/no-unsafe-return */\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\nconst Base64DataUrlRegEx = /*#__PURE__*/ new RegExp(/^data:([^,]+\\/[^,]+)?;base64,/i);\r\n\r\n/** @ignore */\r\nexport class LoadFileError extends RuntimeError {\r\n public request?: WebRequest;\r\n public file?: File;\r\n\r\n /**\r\n * Creates a new LoadFileError\r\n * @param message defines the message of the error\r\n * @param object defines the optional web request\r\n */\r\n constructor(message: string, object?: WebRequest | File) {\r\n super(message, ErrorCodes.LoadFileError);\r\n\r\n this.name = \"LoadFileError\";\r\n BaseError._setPrototypeOf(this, LoadFileError.prototype);\r\n\r\n if (object instanceof WebRequest) {\r\n this.request = object;\r\n } else {\r\n this.file = object;\r\n }\r\n }\r\n}\r\n\r\n/** @ignore */\r\nexport class RequestFileError extends RuntimeError {\r\n /**\r\n * Creates a new LoadFileError\r\n * @param message defines the message of the error\r\n * @param request defines the optional web request\r\n */\r\n constructor(\r\n message: string,\r\n public request: WebRequest\r\n ) {\r\n super(message, ErrorCodes.RequestFileError);\r\n this.name = \"RequestFileError\";\r\n BaseError._setPrototypeOf(this, RequestFileError.prototype);\r\n }\r\n}\r\n\r\n/** @ignore */\r\nexport class ReadFileError extends RuntimeError {\r\n /**\r\n * Creates a new ReadFileError\r\n * @param message defines the message of the error\r\n * @param file defines the optional file\r\n */\r\n constructor(\r\n message: string,\r\n public file: File\r\n ) {\r\n super(message, ErrorCodes.ReadFileError);\r\n this.name = \"ReadFileError\";\r\n BaseError._setPrototypeOf(this, ReadFileError.prototype);\r\n }\r\n}\r\n\r\n/**\r\n * Removes unwanted characters from an url\r\n * @param url defines the url to clean\r\n * @returns the cleaned url\r\n */\r\nconst CleanUrl = (url: string): string => {\r\n url = url.replace(/#/gm, \"%23\");\r\n return url;\r\n};\r\n\r\n/**\r\n * @internal\r\n */\r\nexport const FileToolsOptions: {\r\n DefaultRetryStrategy: (url: string, request: WebRequest, retryIndex: number) => number;\r\n BaseUrl: string;\r\n CorsBehavior: string | ((url: string | string[]) => string);\r\n PreprocessUrl: (url: string) => string;\r\n ScriptBaseUrl: string;\r\n ScriptPreprocessUrl: (url: string) => string;\r\n CleanUrl: (url: string) => string;\r\n} = {\r\n /**\r\n * Gets or sets the retry strategy to apply when an error happens while loading an asset.\r\n * When defining this function, return the wait time before trying again or return -1 to\r\n * stop retrying and error out.\r\n */\r\n DefaultRetryStrategy: RetryStrategy.ExponentialBackoff(),\r\n\r\n /**\r\n * Gets or sets the base URL to use to load assets\r\n */\r\n BaseUrl: \"\",\r\n\r\n /**\r\n * Default behaviour for cors in the application.\r\n * It can be a string if the expected behavior is identical in the entire app.\r\n * Or a callback to be able to set it per url or on a group of them (in case of Video source for instance)\r\n */\r\n CorsBehavior: \"anonymous\",\r\n\r\n /**\r\n * Gets or sets a function used to pre-process url before using them to load assets\r\n * @param url\r\n * @returns the processed url\r\n */\r\n PreprocessUrl: (url: string) => url,\r\n\r\n /**\r\n * Gets or sets the base URL to use to load scripts\r\n * Used for both JS and WASM\r\n */\r\n ScriptBaseUrl: \"\",\r\n /**\r\n * Gets or sets a function used to pre-process script url before using them to load.\r\n * Used for both JS and WASM\r\n * @param url defines the url to process\r\n * @returns the processed url\r\n */\r\n ScriptPreprocessUrl: (url: string) => url,\r\n\r\n /**\r\n * Gets or sets a function used to clean the url before using it to load assets\r\n * @param url defines the url to clean\r\n * @returns the cleaned url\r\n */\r\n CleanUrl,\r\n};\r\n\r\n/**\r\n * Sets the cors behavior on a dom element. This will add the required Tools.CorsBehavior to the element.\r\n * @param url define the url we are trying\r\n * @param element define the dom element where to configure the cors policy\r\n * @internal\r\n */\r\nexport const SetCorsBehavior = (url: string | string[], element: { crossOrigin: string | null }): void => {\r\n if (url && url.indexOf(\"data:\") === 0) {\r\n return;\r\n }\r\n\r\n if (FileToolsOptions.CorsBehavior) {\r\n if (typeof FileToolsOptions.CorsBehavior === \"string\" || FileToolsOptions.CorsBehavior instanceof String) {\r\n element.crossOrigin = <string>FileToolsOptions.CorsBehavior;\r\n } else {\r\n const result = FileToolsOptions.CorsBehavior(url);\r\n if (result) {\r\n element.crossOrigin = result;\r\n }\r\n }\r\n }\r\n};\r\n\r\n/**\r\n * Configuration used to load images\r\n * @see https://playground.babylonjs.com/#DKMEZK#2\r\n */\r\nexport const LoadImageConfiguration: {\r\n /**\r\n * Use this callback if you want to provide the required size of an image before loading it.\r\n */\r\n getRequiredSize: Nullable<\r\n (input: string | ArrayBuffer | ArrayBufferView | Blob) => {\r\n width: number;\r\n height: number;\r\n }\r\n >;\r\n} = {\r\n getRequiredSize: null,\r\n};\r\n\r\n/**\r\n * Loads an image as an HTMLImageElement.\r\n * @param input url string, ArrayBuffer, or Blob to load\r\n * @param onLoad callback called when the image successfully loads\r\n * @param onError callback called when the image fails to load\r\n * @param offlineProvider offline provider for caching\r\n * @param mimeType optional mime type\r\n * @param imageBitmapOptions\r\n * @param engine the engine instance to use\r\n * @returns the HTMLImageElement of the loaded image\r\n * @internal\r\n */\r\nexport const LoadImage = (\r\n input: string | ArrayBuffer | ArrayBufferView | Blob,\r\n onLoad: (img: HTMLImageElement | ImageBitmap) => void,\r\n onError: (message?: string, exception?: any) => void,\r\n offlineProvider: Nullable<IOfflineProvider>,\r\n mimeType: string = \"\",\r\n imageBitmapOptions?: ImageBitmapOptions,\r\n engine = EngineStore.LastCreatedEngine\r\n): Nullable<HTMLImageElement> => {\r\n if (typeof HTMLImageElement === \"undefined\" && !engine?._features.forceBitmapOverHTMLImageElement) {\r\n onError(\"LoadImage is only supported in web or BabylonNative environments.\");\r\n return null;\r\n }\r\n\r\n let url: string;\r\n let usingObjectURL = false;\r\n\r\n if (input instanceof ArrayBuffer || ArrayBuffer.isView(input)) {\r\n if (typeof Blob !== \"undefined\" && typeof URL !== \"undefined\") {\r\n let source: BufferSource;\r\n\r\n if (input instanceof ArrayBuffer) {\r\n source = input;\r\n } else {\r\n source = GetBlobBufferSource(input);\r\n }\r\n\r\n url = URL.createObjectURL(new Blob([source], { type: mimeType }));\r\n usingObjectURL = true;\r\n } else {\r\n url = `data:${mimeType};base64,` + EncodeArrayBufferToBase64(input);\r\n }\r\n } else if (input instanceof Blob) {\r\n url = URL.createObjectURL(input);\r\n usingObjectURL = true;\r\n } else {\r\n url = FileToolsOptions.CleanUrl(input);\r\n url = FileToolsOptions.PreprocessUrl(url);\r\n }\r\n\r\n const onErrorHandler = (exception: any) => {\r\n if (onError) {\r\n // eslint-disable-next-line @typescript-eslint/no-base-to-string\r\n const inputText = url || input.toString();\r\n onError(`Error while trying to load image: ${inputText.indexOf(\"http\") === 0 || inputText.length <= 128 ? inputText : inputText.slice(0, 128) + \"...\"}`, exception);\r\n }\r\n };\r\n\r\n if (engine?._features.forceBitmapOverHTMLImageElement) {\r\n LoadFile(\r\n url,\r\n (data) => {\r\n engine\r\n .createImageBitmap(new Blob([data], { type: mimeType }), { premultiplyAlpha: \"none\", colorSpaceConversion: \"none\", ...imageBitmapOptions })\r\n // eslint-disable-next-line github/no-then\r\n .then((imgBmp) => {\r\n onLoad(imgBmp);\r\n if (usingObjectURL) {\r\n URL.revokeObjectURL(url);\r\n }\r\n })\r\n // eslint-disable-next-line github/no-then\r\n .catch((reason) => {\r\n if (onError) {\r\n // eslint-disable-next-line @typescript-eslint/restrict-plus-operands\r\n onError(\"Error while trying to load image: \" + input, reason);\r\n }\r\n });\r\n },\r\n undefined,\r\n offlineProvider || undefined,\r\n true,\r\n (request, exception) => {\r\n onErrorHandler(exception);\r\n }\r\n );\r\n\r\n return null;\r\n }\r\n\r\n const img = new Image();\r\n if (LoadImageConfiguration.getRequiredSize) {\r\n const size = LoadImageConfiguration.getRequiredSize(input);\r\n if (size.width) {\r\n img.width = size.width;\r\n }\r\n if (size.height) {\r\n img.height = size.height;\r\n }\r\n }\r\n SetCorsBehavior(url, img);\r\n\r\n const handlersList: { target: any; name: string; handler: any }[] = [];\r\n\r\n const loadHandlersList = () => {\r\n for (const handler of handlersList) {\r\n handler.target.addEventListener(handler.name, handler.handler);\r\n }\r\n };\r\n\r\n const unloadHandlersList = () => {\r\n for (const handler of handlersList) {\r\n handler.target.removeEventListener(handler.name, handler.handler);\r\n }\r\n handlersList.length = 0;\r\n };\r\n\r\n const loadHandler = () => {\r\n unloadHandlersList();\r\n\r\n onLoad(img);\r\n\r\n // Must revoke the URL after calling onLoad to avoid security exceptions in\r\n // certain scenarios (e.g. when hosted in vscode).\r\n if (usingObjectURL && img.src) {\r\n URL.revokeObjectURL(img.src);\r\n }\r\n };\r\n\r\n const errorHandler = (err: any) => {\r\n unloadHandlersList();\r\n\r\n onErrorHandler(err);\r\n\r\n if (usingObjectURL && img.src) {\r\n URL.revokeObjectURL(img.src);\r\n }\r\n };\r\n\r\n const cspHandler = (err: any) => {\r\n if (err.blockedURI !== img.src || err.disposition === \"report\") {\r\n return;\r\n }\r\n\r\n unloadHandlersList();\r\n const cspException = new Error(`CSP violation of policy ${err.effectiveDirective} ${err.blockedURI}. Current policy is ${err.originalPolicy}`);\r\n\r\n EngineStore.UseFallbackTexture = false;\r\n onErrorHandler(cspException);\r\n if (usingObjectURL && img.src) {\r\n URL.revokeObjectURL(img.src);\r\n }\r\n img.src = \"\";\r\n };\r\n\r\n handlersList.push({ target: img, name: \"load\", handler: loadHandler });\r\n handlersList.push({ target: img, name: \"error\", handler: errorHandler });\r\n handlersList.push({ target: document, name: \"securitypolicyviolation\", handler: cspHandler });\r\n\r\n loadHandlersList();\r\n\r\n const fromBlob = url.substring(0, 5) === \"blob:\";\r\n const fromData = url.substring(0, 5) === \"data:\";\r\n const noOfflineSupport = () => {\r\n if (fromBlob || fromData || !WebRequest.IsCustomRequestAvailable) {\r\n img.src = url;\r\n } else {\r\n LoadFile(\r\n url,\r\n (data, _, contentType) => {\r\n const type = !mimeType && contentType ? contentType : mimeType;\r\n const blob = new Blob([data], { type });\r\n const url = URL.createObjectURL(blob);\r\n usingObjectURL = true;\r\n img.src = url;\r\n },\r\n undefined,\r\n offlineProvider || undefined,\r\n true,\r\n (_request, exception) => {\r\n onErrorHandler(exception);\r\n }\r\n );\r\n }\r\n };\r\n\r\n const loadFromOfflineSupport = () => {\r\n if (offlineProvider) {\r\n offlineProvider.loadImage(url, img);\r\n }\r\n };\r\n\r\n if (!fromBlob && !fromData && offlineProvider && offlineProvider.enableTexturesOffline) {\r\n offlineProvider.open(loadFromOfflineSupport, noOfflineSupport);\r\n } else {\r\n if (url.indexOf(\"file:\") !== -1) {\r\n const textureName = decodeURIComponent(url.substring(5).toLowerCase());\r\n if (FilesInputStore.FilesToLoad[textureName] && typeof URL !== \"undefined\") {\r\n try {\r\n let blobURL;\r\n try {\r\n blobURL = URL.createObjectURL(FilesInputStore.FilesToLoad[textureName]);\r\n } catch (ex) {\r\n // Chrome doesn't support oneTimeOnly parameter\r\n blobURL = URL.createObjectURL(FilesInputStore.FilesToLoad[textureName]);\r\n }\r\n img.src = blobURL;\r\n usingObjectURL = true;\r\n } catch (e) {\r\n img.src = \"\";\r\n }\r\n return img;\r\n }\r\n }\r\n\r\n noOfflineSupport();\r\n }\r\n\r\n return img;\r\n};\r\n\r\n/**\r\n * Reads a file from a File object\r\n * @param file defines the file to load\r\n * @param onSuccess defines the callback to call when data is loaded\r\n * @param onProgress defines the callback to call during loading process\r\n * @param useArrayBuffer defines a boolean indicating that data must be returned as an ArrayBuffer\r\n * @param onError defines the callback to call when an error occurs\r\n * @returns a file request object\r\n * @internal\r\n */\r\nexport const ReadFile = (\r\n file: File,\r\n onSuccess: (data: any) => void,\r\n onProgress?: (ev: ProgressEvent) => any,\r\n useArrayBuffer?: boolean,\r\n onError?: (error: ReadFileError) => void\r\n): IFileRequest => {\r\n if (!(file instanceof File) && typeof file === \"object\") {\r\n const fileRequest: IFileRequest = {\r\n onCompleteObservable: new Observable<IFileRequest>(),\r\n abort: () => {},\r\n };\r\n fileRequest.onCompleteObservable.notifyObservers(fileRequest);\r\n onSuccess(file);\r\n return fileRequest;\r\n } else {\r\n const reader = new FileReader();\r\n const fileRequest: IFileRequest = {\r\n onCompleteObservable: new Observable<IFileRequest>(),\r\n abort: () => reader.abort(),\r\n };\r\n\r\n reader.onloadend = () => fileRequest.onCompleteObservable.notifyObservers(fileRequest);\r\n if (onError) {\r\n reader.onerror = () => {\r\n onError(new ReadFileError(`Unable to read ${file.name}`, file));\r\n };\r\n }\r\n reader.onload = (e) => {\r\n //target doesn't have result from ts 1.3\r\n onSuccess((<any>e.target)[\"result\"]);\r\n };\r\n if (onProgress) {\r\n reader.onprogress = onProgress;\r\n }\r\n if (!useArrayBuffer) {\r\n // Asynchronous read\r\n reader.readAsText(file);\r\n } else {\r\n reader.readAsArrayBuffer(file);\r\n }\r\n return fileRequest;\r\n }\r\n};\r\n\r\n/**\r\n * Loads a file from a url, a data url, or a file url\r\n * @param fileOrUrl file, url, data url, or file url to load\r\n * @param onSuccess callback called when the file successfully loads\r\n * @param onProgress callback called while file is loading (if the server supports this mode)\r\n * @param offlineProvider defines the offline provider for caching\r\n * @param useArrayBuffer defines a boolean indicating that date must be returned as ArrayBuffer\r\n * @param onError callback called when the file fails to load\r\n * @param onOpened\r\n * @returns a file request object\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport const LoadFile = (\r\n fileOrUrl: File | string | object,\r\n onSuccess: (data: string | ArrayBuffer, responseURL?: string, contentType?: Nullable<string>) => void,\r\n onProgress?: (ev: ProgressEvent) => void,\r\n offlineProvider?: Nullable<IOfflineProvider>,\r\n useArrayBuffer?: boolean,\r\n onError?: (request?: WebRequest, exception?: LoadFileError) => void,\r\n onOpened?: (request: WebRequest) => void\r\n): IFileRequest => {\r\n if ((fileOrUrl as File).name || typeof fileOrUrl === \"object\") {\r\n return ReadFile(\r\n fileOrUrl as File,\r\n onSuccess,\r\n onProgress,\r\n useArrayBuffer,\r\n onError\r\n ? (error: ReadFileError) => {\r\n onError(undefined, error);\r\n }\r\n : undefined\r\n );\r\n }\r\n\r\n const url = fileOrUrl as string;\r\n\r\n // If file and file input are set\r\n if (url.indexOf(\"file:\") !== -1) {\r\n let fileName = decodeURIComponent(url.substring(5).toLowerCase());\r\n if (fileName.indexOf(\"./\") === 0) {\r\n fileName = fileName.substring(2);\r\n }\r\n const file = FilesInputStore.FilesToLoad[fileName];\r\n if (file) {\r\n return ReadFile(file, onSuccess, onProgress, useArrayBuffer, onError ? (error) => onError(undefined, new LoadFileError(error.message, error.file)) : undefined);\r\n }\r\n }\r\n\r\n // For a Base64 Data URL\r\n const { match, type } = TestBase64DataUrl(url);\r\n if (match) {\r\n const fileRequest: IFileRequest = {\r\n onCompleteObservable: new Observable<IFileRequest>(),\r\n abort: () => () => {},\r\n };\r\n\r\n try {\r\n const data = useArrayBuffer ? DecodeBase64UrlToBinary(url) : DecodeBase64UrlToString(url);\r\n onSuccess(data, undefined, type);\r\n } catch (error) {\r\n if (onError) {\r\n onError(undefined, error);\r\n } else {\r\n Logger.Error(error.message || \"Failed to parse the Data URL\");\r\n }\r\n }\r\n\r\n TimingTools.SetImmediate(() => {\r\n fileRequest.onCompleteObservable.notifyObservers(fileRequest);\r\n });\r\n\r\n return fileRequest;\r\n }\r\n\r\n return RequestFile(\r\n url,\r\n (data, request) => {\r\n onSuccess(data, request?.responseURL, request?.getResponseHeader(\"content-type\"));\r\n },\r\n onProgress,\r\n offlineProvider,\r\n useArrayBuffer,\r\n onError\r\n ? (error) => {\r\n onError(error.request, new LoadFileError(error.message, error.request));\r\n }\r\n : undefined,\r\n onOpened\r\n );\r\n};\r\n\r\n/**\r\n * Loads a file from a url\r\n * @param url url to load\r\n * @param onSuccess callback called when the file successfully loads\r\n * @param onProgress callback called while file is loading (if the server supports this mode)\r\n * @param offlineProvider defines the offline provider for caching\r\n * @param useArrayBuffer defines a boolean indicating that date must be returned as ArrayBuffer\r\n * @param onError callback called when the file fails to load\r\n * @param onOpened callback called when the web request is opened\r\n * @returns a file request object\r\n * @internal\r\n */\r\nexport const RequestFile = (\r\n url: string,\r\n onSuccess?: (data: string | ArrayBuffer, request?: WebRequest) => void,\r\n onProgress?: (event: ProgressEvent) => void,\r\n offlineProvider?: Nullable<IOfflineProvider>,\r\n useArrayBuffer?: boolean,\r\n onError?: (error: RequestFileError) => void,\r\n onOpened?: (request: WebRequest) => void\r\n): IFileRequest => {\r\n if (offlineProvider !== null) {\r\n offlineProvider ??= EngineStore.LastCreatedScene?.offlineProvider;\r\n }\r\n url = FileToolsOptions.CleanUrl(url);\r\n url = FileToolsOptions.PreprocessUrl(url);\r\n\r\n const loadUrl = FileToolsOptions.BaseUrl + url;\r\n\r\n let aborted = false;\r\n const fileRequest: IFileRequest = {\r\n onCompleteObservable: new Observable<IFileRequest>(),\r\n abort: () => (aborted = true),\r\n };\r\n\r\n const requestFile = () => {\r\n let request: Nullable<WebRequest> = new WebRequest();\r\n let retryHandle: Nullable<ReturnType<typeof setTimeout>> = null;\r\n let onReadyStateChange: Nullable<() => void>;\r\n\r\n const unbindEvents = () => {\r\n if (!request) {\r\n return;\r\n }\r\n\r\n if (onProgress) {\r\n request.removeEventListener(\"progress\", onProgress);\r\n }\r\n if (onReadyStateChange) {\r\n request.removeEventListener(\"readystatechange\", onReadyStateChange);\r\n }\r\n request.removeEventListener(\"loadend\", onLoadEnd!);\r\n };\r\n\r\n let onLoadEnd: Nullable<() => void> = () => {\r\n unbindEvents();\r\n\r\n fileRequest.onCompleteObservable.notifyObservers(fileRequest);\r\n fileRequest.onCompleteObservable.clear();\r\n\r\n onProgress = undefined;\r\n onReadyStateChange = null;\r\n onLoadEnd = null;\r\n onError = undefined;\r\n onOpened = undefined;\r\n onSuccess = undefined;\r\n };\r\n\r\n fileRequest.abort = () => {\r\n aborted = true;\r\n\r\n if (onLoadEnd) {\r\n onLoadEnd();\r\n }\r\n\r\n if (request && request.readyState !== (XMLHttpRequest.DONE || 4)) {\r\n request.abort();\r\n }\r\n\r\n if (retryHandle !== null) {\r\n clearTimeout(retryHandle);\r\n retryHandle = null;\r\n }\r\n\r\n request = null;\r\n };\r\n\r\n const handleError = (error: any) => {\r\n const message = error.message || \"Unknown error\";\r\n if (onError && request) {\r\n onError(new RequestFileError(message, request));\r\n } else {\r\n Logger.Error(message);\r\n }\r\n };\r\n\r\n const retryLoop = (retryIndex: number) => {\r\n if (!request) {\r\n return;\r\n }\r\n request.open(\"GET\", loadUrl);\r\n\r\n if (onOpened) {\r\n try {\r\n onOpened(request);\r\n } catch (e) {\r\n handleError(e);\r\n return;\r\n }\r\n }\r\n\r\n if (useArrayBuffer) {\r\n request.responseType = \"arraybuffer\";\r\n }\r\n\r\n if (onProgress) {\r\n request.addEventListener(\"progress\", onProgress);\r\n }\r\n\r\n if (onLoadEnd) {\r\n request.addEventListener(\"loadend\", onLoadEnd);\r\n }\r\n\r\n onReadyStateChange = () => {\r\n if (aborted || !request) {\r\n return;\r\n }\r\n\r\n // In case of undefined state in some browsers.\r\n if (request.readyState === (XMLHttpRequest.DONE || 4)) {\r\n // Some browsers have issues where onreadystatechange can be called multiple times with the same value.\r\n if (onReadyStateChange) {\r\n request.removeEventListener(\"readystatechange\", onReadyStateChange);\r\n }\r\n\r\n if ((request.status >= 200 && request.status < 300) || (request.status === 0 && (!IsWindowObjectExist() || IsFileURL()))) {\r\n // It's possible for the request to have a success status code but null response if the underlying\r\n // underlying HTTP connection was closed prematurely. See _onHttpResponseClose in xhr2.js. In this\r\n // case we will throw an exception if we call the onSuccess handler because \"data\" will be null\r\n // and that then bypasses the retry strategy.\r\n const data = useArrayBuffer ? request.response : request.responseText;\r\n if (data !== null) {\r\n try {\r\n if (onSuccess) {\r\n onSuccess(data, request);\r\n }\r\n } catch (e) {\r\n handleError(e);\r\n }\r\n return;\r\n }\r\n }\r\n\r\n const retryStrategy = FileToolsOptions.DefaultRetryStrategy;\r\n if (retryStrategy) {\r\n const waitTime = retryStrategy(loadUrl, request, retryIndex);\r\n if (waitTime !== -1) {\r\n // Prevent the request from completing for retry.\r\n unbindEvents();\r\n\r\n request = new WebRequest();\r\n retryHandle = setTimeout(() => retryLoop(retryIndex + 1), waitTime);\r\n return;\r\n }\r\n }\r\n\r\n const error = new RequestFileError(\"Error status: \" + request.status + \" \" + request.statusText + \" - Unable to load \" + loadUrl, request);\r\n if (onError) {\r\n onError(error);\r\n }\r\n }\r\n };\r\n\r\n request.addEventListener(\"readystatechange\", onReadyStateChange);\r\n\r\n request.send();\r\n };\r\n\r\n retryLoop(0);\r\n };\r\n\r\n // Caching all files\r\n if (offlineProvider && offlineProvider.enableSceneOffline && !url.startsWith(\"blob:\")) {\r\n const noOfflineSupport = (request?: any) => {\r\n if (request && request.status > 400) {\r\n if (onError) {\r\n onError(request);\r\n }\r\n } else {\r\n requestFile();\r\n }\r\n };\r\n\r\n const loadFromOfflineSupport = () => {\r\n // TODO: database needs to support aborting and should return a IFileRequest\r\n\r\n if (offlineProvider) {\r\n offlineProvider.loadFile(\r\n FileToolsOptions.BaseUrl + url,\r\n (data) => {\r\n if (!aborted && onSuccess) {\r\n onSuccess(data);\r\n }\r\n\r\n fileRequest.onCompleteObservable.notifyObservers(fileRequest);\r\n },\r\n onProgress\r\n ? (event) => {\r\n if (!aborted && onProgress) {\r\n onProgress(event);\r\n }\r\n }\r\n : undefined,\r\n noOfflineSupport,\r\n useArrayBuffer\r\n );\r\n }\r\n };\r\n\r\n offlineProvider.open(loadFromOfflineSupport, noOfflineSupport);\r\n } else {\r\n requestFile();\r\n }\r\n\r\n return fileRequest;\r\n};\r\n\r\n/**\r\n * Reads the mime type from a URL, if available.\r\n * @param url\r\n * @returns\r\n */\r\nexport const GetMimeType = (url: string): string | undefined => {\r\n const { match, type } = TestBase64DataUrl(url);\r\n if (match) {\r\n return type || undefined;\r\n }\r\n\r\n const lastDot = url.lastIndexOf(\".\");\r\n const extension = url.substring(lastDot + 1).toLowerCase();\r\n\r\n switch (extension) {\r\n case \"glb\":\r\n return \"model/gltf-binary\";\r\n case \"bin\":\r\n return \"application/octet-stream\";\r\n case \"gltf\":\r\n return \"model/gltf+json\";\r\n case \"jpg\":\r\n case \"jpeg\":\r\n return \"image/jpeg\";\r\n case \"png\":\r\n return \"image/png\";\r\n case \"webp\":\r\n return \"image/webp\";\r\n case \"ktx\":\r\n return \"image/ktx\";\r\n case \"ktx2\":\r\n return \"image/ktx2\";\r\n case \"avif\":\r\n return \"image/avif\";\r\n default:\r\n return undefined;\r\n }\r\n};\r\n\r\n/**\r\n * Checks if the loaded document was accessed via `file:`-Protocol.\r\n * @returns boolean\r\n * @internal\r\n */\r\nexport const IsFileURL = (): boolean => {\r\n return typeof location !== \"undefined\" && location.protocol === \"file:\";\r\n};\r\n\r\n/**\r\n * Test if the given uri is a valid base64 data url\r\n * @param uri The uri to test\r\n * @returns True if the uri is a base64 data url or false otherwise\r\n * @internal\r\n */\r\nexport const IsBase64DataUrl = (uri: string): boolean => {\r\n return Base64DataUrlRegEx.test(uri);\r\n};\r\n\r\nexport const TestBase64DataUrl = (uri: string): { match: boolean; type: string } => {\r\n const results = Base64DataUrlRegEx.exec(uri);\r\n if (results === null || results.length === 0) {\r\n return { match: false, type: \"\" };\r\n } else {\r\n const type = results[0].replace(\"data:\", \"\").replace(\";base64,\", \"\");\r\n return { match: true, type };\r\n }\r\n};\r\n\r\n/**\r\n * Decode the given base64 uri.\r\n * @param uri The uri to decode\r\n * @returns The decoded base64 data.\r\n * @internal\r\n */\r\nexport function DecodeBase64UrlToBinary(uri: string): ArrayBuffer {\r\n return DecodeBase64ToBinary(uri.split(\",\")[1]);\r\n}\r\n\r\n/**\r\n * Decode the given base64 uri into a UTF-8 encoded string.\r\n * @param uri The uri to decode\r\n * @returns The decoded base64 data.\r\n * @internal\r\n */\r\nexport const DecodeBase64UrlToString = (uri: string): string => {\r\n return DecodeBase64ToString(uri.split(\",\")[1]);\r\n};\r\n\r\n/**\r\n * This will be executed automatically for UMD and es5.\r\n * If esm dev wants the side effects to execute they will have to run it manually\r\n * Once we build native modules those need to be exported.\r\n * @internal\r\n */\r\n\r\n// deprecated\r\n\r\n/**\r\n * FileTools defined as any.\r\n * This should not be imported or used in future releases or in any module in the framework\r\n * @internal\r\n * @deprecated import the needed function from fileTools.ts\r\n */\r\nexport let FileTools: {\r\n DecodeBase64UrlToBinary: (uri: string) => ArrayBuffer;\r\n DecodeBase64UrlToString: (uri: string) => string;\r\n DefaultRetryStrategy: any;\r\n BaseUrl: any;\r\n CorsBehavior: any;\r\n PreprocessUrl: any;\r\n IsBase64DataUrl: (uri: string) => boolean;\r\n IsFileURL: () => boolean;\r\n LoadFile: (\r\n fileOrUrl: string | File,\r\n onSuccess: (data: string | ArrayBuffer, responseURL?: string) => void,\r\n onProgress?: (ev: ProgressEvent<EventTarget>) => void,\r\n offlineProvider?: IOfflineProvider,\r\n useArrayBuffer?: boolean,\r\n onError?: (request?: WebRequest, exception?: LoadFileError) => void,\r\n onOpened?: (request: WebRequest) => void\r\n ) => IFileRequest;\r\n LoadImage: (\r\n input: string | ArrayBuffer | Blob | ArrayBufferView,\r\n onLoad: (img: HTMLImageElement | ImageBitmap) => void,\r\n onError: (message?: string, exception?: any) => void,\r\n offlineProvider: Nullable<IOfflineProvider>,\r\n mimeType?: string,\r\n imageBitmapOptions?: ImageBitmapOptions\r\n ) => Nullable<HTMLImageElement>;\r\n ReadFile: (\r\n file: File,\r\n onSuccess: (data: any) => void,\r\n onProgress?: (ev: ProgressEvent<EventTarget>) => any,\r\n useArrayBuffer?: boolean,\r\n onError?: (error: ReadFileError) => void\r\n ) => IFileRequest;\r\n RequestFile: (\r\n url: string,\r\n onSuccess: (data: string | ArrayBuffer, request?: WebRequest) => void,\r\n onProgress?: (event: ProgressEvent<EventTarget>) => void,\r\n offlineProvider?: IOfflineProvider,\r\n useArrayBuffer?: boolean,\r\n onError?: (error: RequestFileError) => void,\r\n onOpened?: (request: WebRequest) => void\r\n ) => IFileRequest;\r\n SetCorsBehavior: (url: string | string[], element: { crossOrigin: string | null }) => void;\r\n};\r\n/**\r\n * @internal\r\n */\r\nexport const _injectLTSFileTools = (\r\n DecodeBase64UrlToBinary: (uri: string) => ArrayBuffer,\r\n DecodeBase64UrlToString: (uri: string) => string,\r\n FileToolsOptions: { DefaultRetryStrategy: any; BaseUrl: any; CorsBehavior: any; PreprocessUrl: any; CleanUrl: any },\r\n IsBase64DataUrl: (uri: string) => boolean,\r\n IsFileURL: () => boolean,\r\n LoadFile: (\r\n fileOrUrl: string | File,\r\n onSuccess: (data: string | ArrayBuffer, responseURL?: string) => void,\r\n onProgress?: (ev: ProgressEvent<EventTarget>) => void,\r\n offlineProvider?: IOfflineProvider,\r\n useArrayBuffer?: boolean,\r\n onError?: (request?: WebRequest, exception?: LoadFileError) => void,\r\n onOpened?: (request: WebRequest) => void\r\n ) => IFileRequest,\r\n LoadImage: (\r\n input: string | ArrayBuffer | ArrayBufferView | Blob,\r\n onLoad: (img: HTMLImageElement | ImageBitmap) => void,\r\n onError: (message?: string, exception?: any) => void,\r\n offlineProvider: Nullable<IOfflineProvider>,\r\n mimeType?: string,\r\n imageBitmapOptions?: ImageBitmapOptions\r\n ) => Nullable<HTMLImageElement>,\r\n ReadFile: (\r\n file: File,\r\n onSuccess: (data: any) => void,\r\n onProgress?: (ev: ProgressEvent<EventTarget>) => any,\r\n useArrayBuffer?: boolean,\r\n onError?: (error: ReadFileError) => void\r\n ) => IFileRequest,\r\n RequestFile: (\r\n url: string,\r\n onSuccess: (data: string | ArrayBuffer, request?: WebRequest) => void,\r\n onProgress?: (event: ProgressEvent<EventTarget>) => void,\r\n offlineProvider?: IOfflineProvider,\r\n useArrayBuffer?: boolean,\r\n onError?: (error: RequestFileError) => void,\r\n onOpened?: (request: WebRequest) => void\r\n ) => IFileRequest,\r\n SetCorsBehavior: (url: string | string[], element: { crossOrigin: string | null }) => void\r\n) => {\r\n /**\r\n * Backwards compatibility.\r\n * @internal\r\n * @deprecated\r\n */\r\n FileTools = {\r\n DecodeBase64UrlToBinary,\r\n DecodeBase64UrlToString,\r\n DefaultRetryStrategy: FileToolsOptions.DefaultRetryStrategy,\r\n BaseUrl: FileToolsOptions.BaseUrl,\r\n CorsBehavior: FileToolsOptions.CorsBehavior,\r\n PreprocessUrl: FileToolsOptions.PreprocessUrl,\r\n IsBase64DataUrl,\r\n IsFileURL,\r\n LoadFile,\r\n LoadImage,\r\n ReadFile,\r\n RequestFile,\r\n SetCorsBehavior,\r\n };\r\n\r\n Object.defineProperty(FileTools, \"DefaultRetryStrategy\", {\r\n get: function (this: null) {\r\n return FileToolsOptions.DefaultRetryStrategy;\r\n },\r\n set: function (this: null, value: (url: string, request: WebRequest, retryIndex: number) => number) {\r\n FileToolsOptions.DefaultRetryStrategy = value;\r\n },\r\n });\r\n\r\n Object.defineProperty(FileTools, \"BaseUrl\", {\r\n get: function (this: null) {\r\n return FileToolsOptions.BaseUrl;\r\n },\r\n set: function (this: null, value: string) {\r\n FileToolsOptions.BaseUrl = value;\r\n },\r\n });\r\n\r\n Object.defineProperty(FileTools, \"PreprocessUrl\", {\r\n get: function (this: null) {\r\n return FileToolsOptions.PreprocessUrl;\r\n },\r\n set: function (this: null, value: (url: string) => string) {\r\n FileToolsOptions.PreprocessUrl = value;\r\n },\r\n });\r\n\r\n Object.defineProperty(FileTools, \"CorsBehavior\", {\r\n get: function (this: null) {\r\n return FileToolsOptions.CorsBehavior;\r\n },\r\n set: function (this: null, value: string | ((url: string | string[]) => string)) {\r\n FileToolsOptions.CorsBehavior = value;\r\n },\r\n });\r\n};\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for fileTools.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterFileTools(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n _injectLTSFileTools(\r\n DecodeBase64UrlToBinary,\r\n DecodeBase64UrlToString,\r\n FileToolsOptions,\r\n IsBase64DataUrl,\r\n IsFileURL,\r\n LoadFile,\r\n LoadImage,\r\n ReadFile,\r\n RequestFile,\r\n SetCorsBehavior\r\n );\r\n\r\n // Register the file/image loaders on the engine injection seam so the\r\n // always-loaded engine classes can load files/images without importing\r\n // fileTools directly (which would defeat tree-shaking).\r\n EngineFunctionContext.loadFile = LoadFile;\r\n EngineFunctionContext.loadImage = LoadImage;\r\n _FunctionContainer.loadFile = LoadFile;\r\n}\r\n"]}
1
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This file must only contain pure code and pure imports */\r\n\r\nimport { WebRequest } from \"./webRequest\";\r\nimport { IsWindowObjectExist } from \"./domManagement\";\r\nimport { type Nullable } from \"../types\";\r\nimport { type IOfflineProvider } from \"../Offline/IOfflineProvider\";\r\nimport { type IFileRequest } from \"./fileRequest\";\r\nimport { Observable } from \"./observable.pure\";\r\nimport { FilesInputStore } from \"./filesInputStore\";\r\nimport { RetryStrategy } from \"./retryStrategy\";\r\nimport { BaseError, ErrorCodes, RuntimeError } from \"./error\";\r\nimport { DecodeBase64ToBinary, DecodeBase64ToString, EncodeArrayBufferToBase64 } from \"./stringTools\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { EngineFunctionContext } from \"../Engines/abstractEngine.functions\";\r\nimport { _FunctionContainer } from \"../Engines/Processors/shaderProcessor\";\r\nimport { Logger } from \"./logger\";\r\nimport { TimingTools } from \"./timingTools\";\r\nimport { GetBlobBufferSource } from \"../Buffers/bufferUtils\";\r\n\r\n/* eslint-disable @typescript-eslint/no-unsafe-return */\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\n\r\nconst Base64DataUrlRegEx = /*#__PURE__*/ new RegExp(/^data:([^,]+\\/[^,]+)?;base64,/i);\r\n\r\n/** @ignore */\r\nexport class LoadFileError extends RuntimeError {\r\n public request?: WebRequest;\r\n public file?: File;\r\n\r\n /**\r\n * Creates a new LoadFileError\r\n * @param message defines the message of the error\r\n * @param object defines the optional web request\r\n */\r\n constructor(message: string, object?: WebRequest | File) {\r\n super(message, ErrorCodes.LoadFileError);\r\n\r\n this.name = \"LoadFileError\";\r\n BaseError._setPrototypeOf(this, LoadFileError.prototype);\r\n\r\n if (object instanceof WebRequest) {\r\n this.request = object;\r\n } else {\r\n this.file = object;\r\n }\r\n }\r\n}\r\n\r\n/** @ignore */\r\nexport class RequestFileError extends RuntimeError {\r\n /**\r\n * Creates a new LoadFileError\r\n * @param message defines the message of the error\r\n * @param request defines the optional web request\r\n */\r\n constructor(\r\n message: string,\r\n public request: WebRequest\r\n ) {\r\n super(message, ErrorCodes.RequestFileError);\r\n this.name = \"RequestFileError\";\r\n BaseError._setPrototypeOf(this, RequestFileError.prototype);\r\n }\r\n}\r\n\r\n/** @ignore */\r\nexport class ReadFileError extends RuntimeError {\r\n /**\r\n * Creates a new ReadFileError\r\n * @param message defines the message of the error\r\n * @param file defines the optional file\r\n */\r\n constructor(\r\n message: string,\r\n public file: File\r\n ) {\r\n super(message, ErrorCodes.ReadFileError);\r\n this.name = \"ReadFileError\";\r\n BaseError._setPrototypeOf(this, ReadFileError.prototype);\r\n }\r\n}\r\n\r\n/**\r\n * Removes unwanted characters from an url\r\n * @param url defines the url to clean\r\n * @returns the cleaned url\r\n */\r\nconst CleanUrl = (url: string): string => {\r\n url = url.replace(/#/gm, \"%23\");\r\n return url;\r\n};\r\n\r\n/**\r\n * @internal\r\n */\r\nexport const FileToolsOptions: {\r\n DefaultRetryStrategy: (url: string, request: WebRequest, retryIndex: number) => number;\r\n BaseUrl: string;\r\n CorsBehavior: string | ((url: string | string[]) => string);\r\n PreprocessUrl: (url: string) => string;\r\n ScriptBaseUrl: string;\r\n ScriptPreprocessUrl: (url: string) => string;\r\n CleanUrl: (url: string) => string;\r\n} = {\r\n /**\r\n * Gets or sets the retry strategy to apply when an error happens while loading an asset.\r\n * When defining this function, return the wait time before trying again or return -1 to\r\n * stop retrying and error out.\r\n */\r\n DefaultRetryStrategy: RetryStrategy.ExponentialBackoff(),\r\n\r\n /**\r\n * Gets or sets the base URL to use to load assets\r\n */\r\n BaseUrl: \"\",\r\n\r\n /**\r\n * Default behaviour for cors in the application.\r\n * It can be a string if the expected behavior is identical in the entire app.\r\n * Or a callback to be able to set it per url or on a group of them (in case of Video source for instance)\r\n */\r\n CorsBehavior: \"anonymous\",\r\n\r\n /**\r\n * Gets or sets a function used to pre-process url before using them to load assets\r\n * @param url\r\n * @returns the processed url\r\n */\r\n PreprocessUrl: (url: string) => url,\r\n\r\n /**\r\n * Gets or sets the base URL to use to load scripts\r\n * Used for both JS and WASM\r\n */\r\n ScriptBaseUrl: \"\",\r\n /**\r\n * Gets or sets a function used to pre-process script url before using them to load.\r\n * Used for both JS and WASM\r\n * @param url defines the url to process\r\n * @returns the processed url\r\n */\r\n ScriptPreprocessUrl: (url: string) => url,\r\n\r\n /**\r\n * Gets or sets a function used to clean the url before using it to load assets\r\n * @param url defines the url to clean\r\n * @returns the cleaned url\r\n */\r\n CleanUrl,\r\n};\r\n\r\n/**\r\n * Sets the cors behavior on a dom element. This will add the required Tools.CorsBehavior to the element.\r\n * @param url define the url we are trying\r\n * @param element define the dom element where to configure the cors policy\r\n * @internal\r\n */\r\nexport const SetCorsBehavior = (url: string | string[], element: { crossOrigin: string | null }): void => {\r\n if (url && url.indexOf(\"data:\") === 0) {\r\n return;\r\n }\r\n\r\n if (FileToolsOptions.CorsBehavior) {\r\n if (typeof FileToolsOptions.CorsBehavior === \"string\" || FileToolsOptions.CorsBehavior instanceof String) {\r\n element.crossOrigin = <string>FileToolsOptions.CorsBehavior;\r\n } else {\r\n const result = FileToolsOptions.CorsBehavior(url);\r\n if (result) {\r\n element.crossOrigin = result;\r\n }\r\n }\r\n }\r\n};\r\n\r\n/**\r\n * Configuration used to load images\r\n * @see https://playground.babylonjs.com/#DKMEZK#2\r\n */\r\nexport const LoadImageConfiguration: {\r\n /**\r\n * Use this callback if you want to provide the required size of an image before loading it.\r\n */\r\n getRequiredSize: Nullable<\r\n (input: string | ArrayBuffer | ArrayBufferView | Blob) => {\r\n width: number;\r\n height: number;\r\n }\r\n >;\r\n} = {\r\n getRequiredSize: null,\r\n};\r\n\r\n/**\r\n * Loads an image as an HTMLImageElement.\r\n * @param input url string, ArrayBuffer, or Blob to load\r\n * @param onLoad callback called when the image successfully loads\r\n * @param onError callback called when the image fails to load\r\n * @param offlineProvider offline provider for caching\r\n * @param mimeType optional mime type\r\n * @param imageBitmapOptions\r\n * @param engine the engine instance to use\r\n * @returns the HTMLImageElement of the loaded image\r\n * @internal\r\n */\r\nexport const LoadImage = (\r\n input: string | ArrayBuffer | ArrayBufferView | Blob,\r\n onLoad: (img: HTMLImageElement | ImageBitmap) => void,\r\n onError: (message?: string, exception?: any) => void,\r\n offlineProvider: Nullable<IOfflineProvider>,\r\n mimeType: string = \"\",\r\n imageBitmapOptions?: ImageBitmapOptions,\r\n engine = EngineStore.LastCreatedEngine\r\n): Nullable<HTMLImageElement> => {\r\n if (typeof HTMLImageElement === \"undefined\" && !engine?._features.forceBitmapOverHTMLImageElement) {\r\n onError(\"LoadImage is only supported in web or BabylonNative environments.\");\r\n return null;\r\n }\r\n\r\n if (engine?._features.forceBitmapOverHTMLImageElement && typeof input !== \"string\" && typeof Blob !== \"undefined\") {\r\n let blob: Blob;\r\n\r\n if (input instanceof Blob) {\r\n blob = input;\r\n } else {\r\n const source = input instanceof ArrayBuffer ? input : GetBlobBufferSource(input);\r\n blob = new Blob([source], { type: mimeType });\r\n }\r\n\r\n engine\r\n .createImageBitmap(blob, { premultiplyAlpha: \"none\", colorSpaceConversion: \"none\", ...imageBitmapOptions })\r\n // eslint-disable-next-line github/no-then\r\n .then(onLoad)\r\n // eslint-disable-next-line github/no-then\r\n .catch((reason) => {\r\n if (onError) {\r\n onError(\"Error while trying to load image: \" + input, reason);\r\n }\r\n });\r\n\r\n return null;\r\n }\r\n\r\n let url: string;\r\n let usingObjectURL = false;\r\n\r\n if (input instanceof ArrayBuffer || ArrayBuffer.isView(input)) {\r\n if (typeof Blob !== \"undefined\" && typeof URL !== \"undefined\") {\r\n let source: BufferSource;\r\n\r\n if (input instanceof ArrayBuffer) {\r\n source = input;\r\n } else {\r\n source = GetBlobBufferSource(input);\r\n }\r\n\r\n url = URL.createObjectURL(new Blob([source], { type: mimeType }));\r\n usingObjectURL = true;\r\n } else {\r\n url = `data:${mimeType};base64,` + EncodeArrayBufferToBase64(input);\r\n }\r\n } else if (input instanceof Blob) {\r\n url = URL.createObjectURL(input);\r\n usingObjectURL = true;\r\n } else {\r\n url = FileToolsOptions.CleanUrl(input);\r\n url = FileToolsOptions.PreprocessUrl(url);\r\n }\r\n\r\n const onErrorHandler = (exception: any) => {\r\n if (onError) {\r\n // eslint-disable-next-line @typescript-eslint/no-base-to-string\r\n const inputText = url || input.toString();\r\n onError(`Error while trying to load image: ${inputText.indexOf(\"http\") === 0 || inputText.length <= 128 ? inputText : inputText.slice(0, 128) + \"...\"}`, exception);\r\n }\r\n };\r\n\r\n if (engine?._features.forceBitmapOverHTMLImageElement) {\r\n LoadFile(\r\n url,\r\n (data) => {\r\n engine\r\n .createImageBitmap(new Blob([data], { type: mimeType }), { premultiplyAlpha: \"none\", colorSpaceConversion: \"none\", ...imageBitmapOptions })\r\n // eslint-disable-next-line github/no-then\r\n .then((imgBmp) => {\r\n onLoad(imgBmp);\r\n if (usingObjectURL) {\r\n URL.revokeObjectURL(url);\r\n }\r\n })\r\n // eslint-disable-next-line github/no-then\r\n .catch((reason) => {\r\n if (onError) {\r\n // eslint-disable-next-line @typescript-eslint/restrict-plus-operands\r\n onError(\"Error while trying to load image: \" + input, reason);\r\n }\r\n });\r\n },\r\n undefined,\r\n offlineProvider || undefined,\r\n true,\r\n (request, exception) => {\r\n onErrorHandler(exception);\r\n }\r\n );\r\n\r\n return null;\r\n }\r\n\r\n const img = new Image();\r\n if (LoadImageConfiguration.getRequiredSize) {\r\n const size = LoadImageConfiguration.getRequiredSize(input);\r\n if (size.width) {\r\n img.width = size.width;\r\n }\r\n if (size.height) {\r\n img.height = size.height;\r\n }\r\n }\r\n SetCorsBehavior(url, img);\r\n\r\n const handlersList: { target: any; name: string; handler: any }[] = [];\r\n\r\n const loadHandlersList = () => {\r\n for (const handler of handlersList) {\r\n handler.target.addEventListener(handler.name, handler.handler);\r\n }\r\n };\r\n\r\n const unloadHandlersList = () => {\r\n for (const handler of handlersList) {\r\n handler.target.removeEventListener(handler.name, handler.handler);\r\n }\r\n handlersList.length = 0;\r\n };\r\n\r\n const loadHandler = () => {\r\n unloadHandlersList();\r\n\r\n onLoad(img);\r\n\r\n // Must revoke the URL after calling onLoad to avoid security exceptions in\r\n // certain scenarios (e.g. when hosted in vscode).\r\n if (usingObjectURL && img.src) {\r\n URL.revokeObjectURL(img.src);\r\n }\r\n };\r\n\r\n const errorHandler = (err: any) => {\r\n unloadHandlersList();\r\n\r\n onErrorHandler(err);\r\n\r\n if (usingObjectURL && img.src) {\r\n URL.revokeObjectURL(img.src);\r\n }\r\n };\r\n\r\n const cspHandler = (err: any) => {\r\n if (err.blockedURI !== img.src || err.disposition === \"report\") {\r\n return;\r\n }\r\n\r\n unloadHandlersList();\r\n const cspException = new Error(`CSP violation of policy ${err.effectiveDirective} ${err.blockedURI}. Current policy is ${err.originalPolicy}`);\r\n\r\n EngineStore.UseFallbackTexture = false;\r\n onErrorHandler(cspException);\r\n if (usingObjectURL && img.src) {\r\n URL.revokeObjectURL(img.src);\r\n }\r\n img.src = \"\";\r\n };\r\n\r\n handlersList.push({ target: img, name: \"load\", handler: loadHandler });\r\n handlersList.push({ target: img, name: \"error\", handler: errorHandler });\r\n handlersList.push({ target: document, name: \"securitypolicyviolation\", handler: cspHandler });\r\n\r\n loadHandlersList();\r\n\r\n const fromBlob = url.substring(0, 5) === \"blob:\";\r\n const fromData = url.substring(0, 5) === \"data:\";\r\n const noOfflineSupport = () => {\r\n if (fromBlob || fromData || !WebRequest.IsCustomRequestAvailable) {\r\n img.src = url;\r\n } else {\r\n LoadFile(\r\n url,\r\n (data, _, contentType) => {\r\n const type = !mimeType && contentType ? contentType : mimeType;\r\n const blob = new Blob([data], { type });\r\n const url = URL.createObjectURL(blob);\r\n usingObjectURL = true;\r\n img.src = url;\r\n },\r\n undefined,\r\n offlineProvider || undefined,\r\n true,\r\n (_request, exception) => {\r\n onErrorHandler(exception);\r\n }\r\n );\r\n }\r\n };\r\n\r\n const loadFromOfflineSupport = () => {\r\n if (offlineProvider) {\r\n offlineProvider.loadImage(url, img);\r\n }\r\n };\r\n\r\n if (!fromBlob && !fromData && offlineProvider && offlineProvider.enableTexturesOffline) {\r\n offlineProvider.open(loadFromOfflineSupport, noOfflineSupport);\r\n } else {\r\n if (url.indexOf(\"file:\") !== -1) {\r\n const textureName = decodeURIComponent(url.substring(5).toLowerCase());\r\n if (FilesInputStore.FilesToLoad[textureName] && typeof URL !== \"undefined\") {\r\n try {\r\n let blobURL;\r\n try {\r\n blobURL = URL.createObjectURL(FilesInputStore.FilesToLoad[textureName]);\r\n } catch (ex) {\r\n // Chrome doesn't support oneTimeOnly parameter\r\n blobURL = URL.createObjectURL(FilesInputStore.FilesToLoad[textureName]);\r\n }\r\n img.src = blobURL;\r\n usingObjectURL = true;\r\n } catch (e) {\r\n img.src = \"\";\r\n }\r\n return img;\r\n }\r\n }\r\n\r\n noOfflineSupport();\r\n }\r\n\r\n return img;\r\n};\r\n\r\n/**\r\n * Reads a file from a File object\r\n * @param file defines the file to load\r\n * @param onSuccess defines the callback to call when data is loaded\r\n * @param onProgress defines the callback to call during loading process\r\n * @param useArrayBuffer defines a boolean indicating that data must be returned as an ArrayBuffer\r\n * @param onError defines the callback to call when an error occurs\r\n * @returns a file request object\r\n * @internal\r\n */\r\nexport const ReadFile = (\r\n file: File,\r\n onSuccess: (data: any) => void,\r\n onProgress?: (ev: ProgressEvent) => any,\r\n useArrayBuffer?: boolean,\r\n onError?: (error: ReadFileError) => void\r\n): IFileRequest => {\r\n if (!(file instanceof File) && typeof file === \"object\") {\r\n const fileRequest: IFileRequest = {\r\n onCompleteObservable: new Observable<IFileRequest>(),\r\n abort: () => {},\r\n };\r\n fileRequest.onCompleteObservable.notifyObservers(fileRequest);\r\n onSuccess(file);\r\n return fileRequest;\r\n } else {\r\n const reader = new FileReader();\r\n const fileRequest: IFileRequest = {\r\n onCompleteObservable: new Observable<IFileRequest>(),\r\n abort: () => reader.abort(),\r\n };\r\n\r\n reader.onloadend = () => fileRequest.onCompleteObservable.notifyObservers(fileRequest);\r\n if (onError) {\r\n reader.onerror = () => {\r\n onError(new ReadFileError(`Unable to read ${file.name}`, file));\r\n };\r\n }\r\n reader.onload = (e) => {\r\n //target doesn't have result from ts 1.3\r\n onSuccess((<any>e.target)[\"result\"]);\r\n };\r\n if (onProgress) {\r\n reader.onprogress = onProgress;\r\n }\r\n if (!useArrayBuffer) {\r\n // Asynchronous read\r\n reader.readAsText(file);\r\n } else {\r\n reader.readAsArrayBuffer(file);\r\n }\r\n return fileRequest;\r\n }\r\n};\r\n\r\n/**\r\n * Loads a file from a url, a data url, or a file url\r\n * @param fileOrUrl file, url, data url, or file url to load\r\n * @param onSuccess callback called when the file successfully loads\r\n * @param onProgress callback called while file is loading (if the server supports this mode)\r\n * @param offlineProvider defines the offline provider for caching\r\n * @param useArrayBuffer defines a boolean indicating that date must be returned as ArrayBuffer\r\n * @param onError callback called when the file fails to load\r\n * @param onOpened\r\n * @returns a file request object\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport const LoadFile = (\r\n fileOrUrl: File | string | object,\r\n onSuccess: (data: string | ArrayBuffer, responseURL?: string, contentType?: Nullable<string>) => void,\r\n onProgress?: (ev: ProgressEvent) => void,\r\n offlineProvider?: Nullable<IOfflineProvider>,\r\n useArrayBuffer?: boolean,\r\n onError?: (request?: WebRequest, exception?: LoadFileError) => void,\r\n onOpened?: (request: WebRequest) => void\r\n): IFileRequest => {\r\n if ((fileOrUrl as File).name || typeof fileOrUrl === \"object\") {\r\n return ReadFile(\r\n fileOrUrl as File,\r\n onSuccess,\r\n onProgress,\r\n useArrayBuffer,\r\n onError\r\n ? (error: ReadFileError) => {\r\n onError(undefined, error);\r\n }\r\n : undefined\r\n );\r\n }\r\n\r\n const url = fileOrUrl as string;\r\n\r\n // If file and file input are set\r\n if (url.indexOf(\"file:\") !== -1) {\r\n let fileName = decodeURIComponent(url.substring(5).toLowerCase());\r\n if (fileName.indexOf(\"./\") === 0) {\r\n fileName = fileName.substring(2);\r\n }\r\n const file = FilesInputStore.FilesToLoad[fileName];\r\n if (file) {\r\n return ReadFile(file, onSuccess, onProgress, useArrayBuffer, onError ? (error) => onError(undefined, new LoadFileError(error.message, error.file)) : undefined);\r\n }\r\n }\r\n\r\n // For a Base64 Data URL\r\n const { match, type } = TestBase64DataUrl(url);\r\n if (match) {\r\n const fileRequest: IFileRequest = {\r\n onCompleteObservable: new Observable<IFileRequest>(),\r\n abort: () => () => {},\r\n };\r\n\r\n try {\r\n const data = useArrayBuffer ? DecodeBase64UrlToBinary(url) : DecodeBase64UrlToString(url);\r\n onSuccess(data, undefined, type);\r\n } catch (error) {\r\n if (onError) {\r\n onError(undefined, error);\r\n } else {\r\n Logger.Error(error.message || \"Failed to parse the Data URL\");\r\n }\r\n }\r\n\r\n TimingTools.SetImmediate(() => {\r\n fileRequest.onCompleteObservable.notifyObservers(fileRequest);\r\n });\r\n\r\n return fileRequest;\r\n }\r\n\r\n return RequestFile(\r\n url,\r\n (data, request) => {\r\n onSuccess(data, request?.responseURL, request?.getResponseHeader(\"content-type\"));\r\n },\r\n onProgress,\r\n offlineProvider,\r\n useArrayBuffer,\r\n onError\r\n ? (error) => {\r\n onError(error.request, new LoadFileError(error.message, error.request));\r\n }\r\n : undefined,\r\n onOpened\r\n );\r\n};\r\n\r\n/**\r\n * Loads a file from a url\r\n * @param url url to load\r\n * @param onSuccess callback called when the file successfully loads\r\n * @param onProgress callback called while file is loading (if the server supports this mode)\r\n * @param offlineProvider defines the offline provider for caching\r\n * @param useArrayBuffer defines a boolean indicating that date must be returned as ArrayBuffer\r\n * @param onError callback called when the file fails to load\r\n * @param onOpened callback called when the web request is opened\r\n * @returns a file request object\r\n * @internal\r\n */\r\nexport const RequestFile = (\r\n url: string,\r\n onSuccess?: (data: string | ArrayBuffer, request?: WebRequest) => void,\r\n onProgress?: (event: ProgressEvent) => void,\r\n offlineProvider?: Nullable<IOfflineProvider>,\r\n useArrayBuffer?: boolean,\r\n onError?: (error: RequestFileError) => void,\r\n onOpened?: (request: WebRequest) => void\r\n): IFileRequest => {\r\n if (offlineProvider !== null) {\r\n offlineProvider ??= EngineStore.LastCreatedScene?.offlineProvider;\r\n }\r\n url = FileToolsOptions.CleanUrl(url);\r\n url = FileToolsOptions.PreprocessUrl(url);\r\n\r\n const loadUrl = FileToolsOptions.BaseUrl + url;\r\n\r\n let aborted = false;\r\n const fileRequest: IFileRequest = {\r\n onCompleteObservable: new Observable<IFileRequest>(),\r\n abort: () => (aborted = true),\r\n };\r\n\r\n const requestFile = () => {\r\n let request: Nullable<WebRequest> = new WebRequest();\r\n let retryHandle: Nullable<ReturnType<typeof setTimeout>> = null;\r\n let onReadyStateChange: Nullable<() => void>;\r\n\r\n const unbindEvents = () => {\r\n if (!request) {\r\n return;\r\n }\r\n\r\n if (onProgress) {\r\n request.removeEventListener(\"progress\", onProgress);\r\n }\r\n if (onReadyStateChange) {\r\n request.removeEventListener(\"readystatechange\", onReadyStateChange);\r\n }\r\n request.removeEventListener(\"loadend\", onLoadEnd!);\r\n };\r\n\r\n let onLoadEnd: Nullable<() => void> = () => {\r\n unbindEvents();\r\n\r\n fileRequest.onCompleteObservable.notifyObservers(fileRequest);\r\n fileRequest.onCompleteObservable.clear();\r\n\r\n onProgress = undefined;\r\n onReadyStateChange = null;\r\n onLoadEnd = null;\r\n onError = undefined;\r\n onOpened = undefined;\r\n onSuccess = undefined;\r\n };\r\n\r\n fileRequest.abort = () => {\r\n aborted = true;\r\n\r\n if (onLoadEnd) {\r\n onLoadEnd();\r\n }\r\n\r\n if (request && request.readyState !== (XMLHttpRequest.DONE || 4)) {\r\n request.abort();\r\n }\r\n\r\n if (retryHandle !== null) {\r\n clearTimeout(retryHandle);\r\n retryHandle = null;\r\n }\r\n\r\n request = null;\r\n };\r\n\r\n const handleError = (error: any) => {\r\n const message = error.message || \"Unknown error\";\r\n if (onError && request) {\r\n onError(new RequestFileError(message, request));\r\n } else {\r\n Logger.Error(message);\r\n }\r\n };\r\n\r\n const retryLoop = (retryIndex: number) => {\r\n if (!request) {\r\n return;\r\n }\r\n request.open(\"GET\", loadUrl);\r\n\r\n if (onOpened) {\r\n try {\r\n onOpened(request);\r\n } catch (e) {\r\n handleError(e);\r\n return;\r\n }\r\n }\r\n\r\n if (useArrayBuffer) {\r\n request.responseType = \"arraybuffer\";\r\n }\r\n\r\n if (onProgress) {\r\n request.addEventListener(\"progress\", onProgress);\r\n }\r\n\r\n if (onLoadEnd) {\r\n request.addEventListener(\"loadend\", onLoadEnd);\r\n }\r\n\r\n onReadyStateChange = () => {\r\n if (aborted || !request) {\r\n return;\r\n }\r\n\r\n // In case of undefined state in some browsers.\r\n if (request.readyState === (XMLHttpRequest.DONE || 4)) {\r\n // Some browsers have issues where onreadystatechange can be called multiple times with the same value.\r\n if (onReadyStateChange) {\r\n request.removeEventListener(\"readystatechange\", onReadyStateChange);\r\n }\r\n\r\n if ((request.status >= 200 && request.status < 300) || (request.status === 0 && (!IsWindowObjectExist() || IsFileURL()))) {\r\n // It's possible for the request to have a success status code but null response if the underlying\r\n // underlying HTTP connection was closed prematurely. See _onHttpResponseClose in xhr2.js. In this\r\n // case we will throw an exception if we call the onSuccess handler because \"data\" will be null\r\n // and that then bypasses the retry strategy.\r\n const data = useArrayBuffer ? request.response : request.responseText;\r\n if (data !== null) {\r\n try {\r\n if (onSuccess) {\r\n onSuccess(data, request);\r\n }\r\n } catch (e) {\r\n handleError(e);\r\n }\r\n return;\r\n }\r\n }\r\n\r\n const retryStrategy = FileToolsOptions.DefaultRetryStrategy;\r\n if (retryStrategy) {\r\n const waitTime = retryStrategy(loadUrl, request, retryIndex);\r\n if (waitTime !== -1) {\r\n // Prevent the request from completing for retry.\r\n unbindEvents();\r\n\r\n request = new WebRequest();\r\n retryHandle = setTimeout(() => retryLoop(retryIndex + 1), waitTime);\r\n return;\r\n }\r\n }\r\n\r\n const error = new RequestFileError(\"Error status: \" + request.status + \" \" + request.statusText + \" - Unable to load \" + loadUrl, request);\r\n if (onError) {\r\n onError(error);\r\n }\r\n }\r\n };\r\n\r\n request.addEventListener(\"readystatechange\", onReadyStateChange);\r\n\r\n request.send();\r\n };\r\n\r\n retryLoop(0);\r\n };\r\n\r\n // Caching all files\r\n if (offlineProvider && offlineProvider.enableSceneOffline && !url.startsWith(\"blob:\")) {\r\n const noOfflineSupport = (request?: any) => {\r\n if (request && request.status > 400) {\r\n if (onError) {\r\n onError(request);\r\n }\r\n } else {\r\n requestFile();\r\n }\r\n };\r\n\r\n const loadFromOfflineSupport = () => {\r\n // TODO: database needs to support aborting and should return a IFileRequest\r\n\r\n if (offlineProvider) {\r\n offlineProvider.loadFile(\r\n FileToolsOptions.BaseUrl + url,\r\n (data) => {\r\n if (!aborted && onSuccess) {\r\n onSuccess(data);\r\n }\r\n\r\n fileRequest.onCompleteObservable.notifyObservers(fileRequest);\r\n },\r\n onProgress\r\n ? (event) => {\r\n if (!aborted && onProgress) {\r\n onProgress(event);\r\n }\r\n }\r\n : undefined,\r\n noOfflineSupport,\r\n useArrayBuffer\r\n );\r\n }\r\n };\r\n\r\n offlineProvider.open(loadFromOfflineSupport, noOfflineSupport);\r\n } else {\r\n requestFile();\r\n }\r\n\r\n return fileRequest;\r\n};\r\n\r\n/**\r\n * Reads the mime type from a URL, if available.\r\n * @param url\r\n * @returns\r\n */\r\nexport const GetMimeType = (url: string): string | undefined => {\r\n const { match, type } = TestBase64DataUrl(url);\r\n if (match) {\r\n return type || undefined;\r\n }\r\n\r\n const lastDot = url.lastIndexOf(\".\");\r\n const extension = url.substring(lastDot + 1).toLowerCase();\r\n\r\n switch (extension) {\r\n case \"glb\":\r\n return \"model/gltf-binary\";\r\n case \"bin\":\r\n return \"application/octet-stream\";\r\n case \"gltf\":\r\n return \"model/gltf+json\";\r\n case \"jpg\":\r\n case \"jpeg\":\r\n return \"image/jpeg\";\r\n case \"png\":\r\n return \"image/png\";\r\n case \"webp\":\r\n return \"image/webp\";\r\n case \"ktx\":\r\n return \"image/ktx\";\r\n case \"ktx2\":\r\n return \"image/ktx2\";\r\n case \"avif\":\r\n return \"image/avif\";\r\n default:\r\n return undefined;\r\n }\r\n};\r\n\r\n/**\r\n * Checks if the loaded document was accessed via `file:`-Protocol.\r\n * @returns boolean\r\n * @internal\r\n */\r\nexport const IsFileURL = (): boolean => {\r\n return typeof location !== \"undefined\" && location.protocol === \"file:\";\r\n};\r\n\r\n/**\r\n * Test if the given uri is a valid base64 data url\r\n * @param uri The uri to test\r\n * @returns True if the uri is a base64 data url or false otherwise\r\n * @internal\r\n */\r\nexport const IsBase64DataUrl = (uri: string): boolean => {\r\n return Base64DataUrlRegEx.test(uri);\r\n};\r\n\r\nexport const TestBase64DataUrl = (uri: string): { match: boolean; type: string } => {\r\n const results = Base64DataUrlRegEx.exec(uri);\r\n if (results === null || results.length === 0) {\r\n return { match: false, type: \"\" };\r\n } else {\r\n const type = results[0].replace(\"data:\", \"\").replace(\";base64,\", \"\");\r\n return { match: true, type };\r\n }\r\n};\r\n\r\n/**\r\n * Decode the given base64 uri.\r\n * @param uri The uri to decode\r\n * @returns The decoded base64 data.\r\n * @internal\r\n */\r\nexport function DecodeBase64UrlToBinary(uri: string): ArrayBuffer {\r\n return DecodeBase64ToBinary(uri.split(\",\")[1]);\r\n}\r\n\r\n/**\r\n * Decode the given base64 uri into a UTF-8 encoded string.\r\n * @param uri The uri to decode\r\n * @returns The decoded base64 data.\r\n * @internal\r\n */\r\nexport const DecodeBase64UrlToString = (uri: string): string => {\r\n return DecodeBase64ToString(uri.split(\",\")[1]);\r\n};\r\n\r\n/**\r\n * This will be executed automatically for UMD and es5.\r\n * If esm dev wants the side effects to execute they will have to run it manually\r\n * Once we build native modules those need to be exported.\r\n * @internal\r\n */\r\n\r\n// deprecated\r\n\r\n/**\r\n * FileTools defined as any.\r\n * This should not be imported or used in future releases or in any module in the framework\r\n * @internal\r\n * @deprecated import the needed function from fileTools.ts\r\n */\r\nexport let FileTools: {\r\n DecodeBase64UrlToBinary: (uri: string) => ArrayBuffer;\r\n DecodeBase64UrlToString: (uri: string) => string;\r\n DefaultRetryStrategy: any;\r\n BaseUrl: any;\r\n CorsBehavior: any;\r\n PreprocessUrl: any;\r\n IsBase64DataUrl: (uri: string) => boolean;\r\n IsFileURL: () => boolean;\r\n LoadFile: (\r\n fileOrUrl: string | File,\r\n onSuccess: (data: string | ArrayBuffer, responseURL?: string) => void,\r\n onProgress?: (ev: ProgressEvent<EventTarget>) => void,\r\n offlineProvider?: IOfflineProvider,\r\n useArrayBuffer?: boolean,\r\n onError?: (request?: WebRequest, exception?: LoadFileError) => void,\r\n onOpened?: (request: WebRequest) => void\r\n ) => IFileRequest;\r\n LoadImage: (\r\n input: string | ArrayBuffer | Blob | ArrayBufferView,\r\n onLoad: (img: HTMLImageElement | ImageBitmap) => void,\r\n onError: (message?: string, exception?: any) => void,\r\n offlineProvider: Nullable<IOfflineProvider>,\r\n mimeType?: string,\r\n imageBitmapOptions?: ImageBitmapOptions\r\n ) => Nullable<HTMLImageElement>;\r\n ReadFile: (\r\n file: File,\r\n onSuccess: (data: any) => void,\r\n onProgress?: (ev: ProgressEvent<EventTarget>) => any,\r\n useArrayBuffer?: boolean,\r\n onError?: (error: ReadFileError) => void\r\n ) => IFileRequest;\r\n RequestFile: (\r\n url: string,\r\n onSuccess: (data: string | ArrayBuffer, request?: WebRequest) => void,\r\n onProgress?: (event: ProgressEvent<EventTarget>) => void,\r\n offlineProvider?: IOfflineProvider,\r\n useArrayBuffer?: boolean,\r\n onError?: (error: RequestFileError) => void,\r\n onOpened?: (request: WebRequest) => void\r\n ) => IFileRequest;\r\n SetCorsBehavior: (url: string | string[], element: { crossOrigin: string | null }) => void;\r\n};\r\n/**\r\n * @internal\r\n */\r\nexport const _injectLTSFileTools = (\r\n DecodeBase64UrlToBinary: (uri: string) => ArrayBuffer,\r\n DecodeBase64UrlToString: (uri: string) => string,\r\n FileToolsOptions: { DefaultRetryStrategy: any; BaseUrl: any; CorsBehavior: any; PreprocessUrl: any; CleanUrl: any },\r\n IsBase64DataUrl: (uri: string) => boolean,\r\n IsFileURL: () => boolean,\r\n LoadFile: (\r\n fileOrUrl: string | File,\r\n onSuccess: (data: string | ArrayBuffer, responseURL?: string) => void,\r\n onProgress?: (ev: ProgressEvent<EventTarget>) => void,\r\n offlineProvider?: IOfflineProvider,\r\n useArrayBuffer?: boolean,\r\n onError?: (request?: WebRequest, exception?: LoadFileError) => void,\r\n onOpened?: (request: WebRequest) => void\r\n ) => IFileRequest,\r\n LoadImage: (\r\n input: string | ArrayBuffer | ArrayBufferView | Blob,\r\n onLoad: (img: HTMLImageElement | ImageBitmap) => void,\r\n onError: (message?: string, exception?: any) => void,\r\n offlineProvider: Nullable<IOfflineProvider>,\r\n mimeType?: string,\r\n imageBitmapOptions?: ImageBitmapOptions\r\n ) => Nullable<HTMLImageElement>,\r\n ReadFile: (\r\n file: File,\r\n onSuccess: (data: any) => void,\r\n onProgress?: (ev: ProgressEvent<EventTarget>) => any,\r\n useArrayBuffer?: boolean,\r\n onError?: (error: ReadFileError) => void\r\n ) => IFileRequest,\r\n RequestFile: (\r\n url: string,\r\n onSuccess: (data: string | ArrayBuffer, request?: WebRequest) => void,\r\n onProgress?: (event: ProgressEvent<EventTarget>) => void,\r\n offlineProvider?: IOfflineProvider,\r\n useArrayBuffer?: boolean,\r\n onError?: (error: RequestFileError) => void,\r\n onOpened?: (request: WebRequest) => void\r\n ) => IFileRequest,\r\n SetCorsBehavior: (url: string | string[], element: { crossOrigin: string | null }) => void\r\n) => {\r\n /**\r\n * Backwards compatibility.\r\n * @internal\r\n * @deprecated\r\n */\r\n FileTools = {\r\n DecodeBase64UrlToBinary,\r\n DecodeBase64UrlToString,\r\n DefaultRetryStrategy: FileToolsOptions.DefaultRetryStrategy,\r\n BaseUrl: FileToolsOptions.BaseUrl,\r\n CorsBehavior: FileToolsOptions.CorsBehavior,\r\n PreprocessUrl: FileToolsOptions.PreprocessUrl,\r\n IsBase64DataUrl,\r\n IsFileURL,\r\n LoadFile,\r\n LoadImage,\r\n ReadFile,\r\n RequestFile,\r\n SetCorsBehavior,\r\n };\r\n\r\n Object.defineProperty(FileTools, \"DefaultRetryStrategy\", {\r\n get: function (this: null) {\r\n return FileToolsOptions.DefaultRetryStrategy;\r\n },\r\n set: function (this: null, value: (url: string, request: WebRequest, retryIndex: number) => number) {\r\n FileToolsOptions.DefaultRetryStrategy = value;\r\n },\r\n });\r\n\r\n Object.defineProperty(FileTools, \"BaseUrl\", {\r\n get: function (this: null) {\r\n return FileToolsOptions.BaseUrl;\r\n },\r\n set: function (this: null, value: string) {\r\n FileToolsOptions.BaseUrl = value;\r\n },\r\n });\r\n\r\n Object.defineProperty(FileTools, \"PreprocessUrl\", {\r\n get: function (this: null) {\r\n return FileToolsOptions.PreprocessUrl;\r\n },\r\n set: function (this: null, value: (url: string) => string) {\r\n FileToolsOptions.PreprocessUrl = value;\r\n },\r\n });\r\n\r\n Object.defineProperty(FileTools, \"CorsBehavior\", {\r\n get: function (this: null) {\r\n return FileToolsOptions.CorsBehavior;\r\n },\r\n set: function (this: null, value: string | ((url: string | string[]) => string)) {\r\n FileToolsOptions.CorsBehavior = value;\r\n },\r\n });\r\n};\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for fileTools.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterFileTools(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n _injectLTSFileTools(\r\n DecodeBase64UrlToBinary,\r\n DecodeBase64UrlToString,\r\n FileToolsOptions,\r\n IsBase64DataUrl,\r\n IsFileURL,\r\n LoadFile,\r\n LoadImage,\r\n ReadFile,\r\n RequestFile,\r\n SetCorsBehavior\r\n );\r\n\r\n // Register the file/image loaders on the engine injection seam so the\r\n // always-loaded engine classes can load files/images without importing\r\n // fileTools directly (which would defeat tree-shaking).\r\n EngineFunctionContext.loadFile = LoadFile;\r\n EngineFunctionContext.loadImage = LoadImage;\r\n _FunctionContainer.loadFile = LoadFile;\r\n}\r\n"]}
@@ -1,4 +1,4 @@
1
- import { IsGaussianSplattingClassName } from "../Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js";
1
+ import { _IsGaussianSplattingMesh } from "../Meshes/GaussianSplatting/gaussianSplatting.functions.js";
2
2
 
3
3
  import { BindMorphTargetParameters } from "../Materials/materialHelper.functions.js";
4
4
  import { TmpVectors } from "../Maths/math.vector.pure.js";
@@ -73,7 +73,7 @@ export class SnapshotRenderingHelper {
73
73
  if (mesh.skeleton) {
74
74
  mesh.transferToEffect(mesh.computeWorldMatrix(true));
75
75
  }
76
- if (IsGaussianSplattingClassName(mesh.getClassName())) {
76
+ if (_IsGaussianSplattingMesh(mesh)) {
77
77
  mesh._postToWorker();
78
78
  }
79
79
  if (mesh.morphTargetManager && mesh.subMeshes) {
@@ -1 +1 @@
1
- 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{ type AbstractEngine } from \"core/Engines/abstractEngine.pure\";\r\nimport { type AbstractMesh } from \"core/Meshes/abstractMesh.pure\";\r\nimport { type EffectLayer } from \"core/Layers/effectLayer\";\r\nimport { type Mesh } from \"core/Meshes/mesh.pure\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { type Observer } from \"core/Misc/observable.pure\";\r\nimport { type Scene, ScenePerformancePriority } from \"core/scene.pure\";\r\nimport { type WebGPUDrawContext } from \"core/Engines/WebGPU/webgpuDrawContext\";\r\nimport { type WebGPUShaderProcessor } from \"core/Engines/WebGPU/webgpuShaderProcessor\";\r\nimport { type WebGPUPipelineContext } from \"core/Engines/WebGPU/webgpuPipelineContext\";\r\nimport { type GaussianSplattingMesh, IsGaussianSplattingClassName } from \"core/Meshes/GaussianSplatting/gaussianSplattingMesh.pure\";\r\nimport { type DrawWrapper } from \"core/Materials/drawWrapper\";\r\nimport { type Camera } from \"core/Cameras/camera.pure\";\r\nimport { type SpriteManager } from \"core/Sprites/spriteManager\";\r\nimport { type IParticleSystem } from \"core/Particles/IParticleSystem\";\r\nimport { type ParticleSystem } from \"core/Particles/particleSystem.pure\";\r\n\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { BindMorphTargetParameters } from \"core/Materials/materialHelper.functions\";\r\nimport { TmpVectors, type Matrix } from \"core/Maths/math.vector.pure\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { FrameGraphBaseLayerTask } from \"../FrameGraph/Tasks/Layers/baseLayerTask\";\r\nimport { FrameGraphUtils } from \"../FrameGraph/frameGraphUtils\";\r\n\r\n/**\r\n * Options for the snapshot rendering helper\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface SnapshotRenderingHelpersOptions {\r\n /**\r\n * Maximum number of influences for morph target managers\r\n * In FAST snapshot mode, the number of influences must be fixed and cannot change from one frame to the next.\r\n * morphTargetsNumMaxInfluences is the maximum number of non-zero influences allowed in a morph target manager.\r\n * The final value defined for a morph target manager is: Math.min(morphTargetManager.numTargets, morphTargetsNumMaxInfluences)\r\n * Default: 20\r\n */\r\n morphTargetsNumMaxInfluences?: number;\r\n}\r\n\r\n/**\r\n * A helper class to simplify work with FAST snapshot mode (WebGPU only - can be used in WebGL too, but won't do anything).\r\n */\r\nexport class SnapshotRenderingHelper {\r\n private readonly _engine: AbstractEngine;\r\n private readonly _scene: Scene;\r\n private readonly _options: SnapshotRenderingHelpersOptions;\r\n private readonly _onBeforeRenderObserver: Nullable<Observer<Scene>>;\r\n private _onBeforeRenderObserverUpdateLayer: Nullable<Observer<Scene>>;\r\n private readonly _onResizeObserver: Nullable<Observer<AbstractEngine>>;\r\n private _disableRenderingRefCount = 0;\r\n private _currentPerformancePriorityMode = ScenePerformancePriority.BackwardCompatible;\r\n private _pendingCurrentPerformancePriorityMode?: ScenePerformancePriority;\r\n private _isEnabling = false;\r\n private _enableCancelFunctions: Map<() => void, () => void> = new Map(); // first function is the callback, second function is the cancel function\r\n private _disableCancelFunctions: Map<() => void, () => void> = new Map(); // same as above\r\n\r\n /**\r\n * Indicates if debug logs should be displayed\r\n */\r\n public showDebugLogs = false;\r\n\r\n /**\r\n * Creates a new snapshot rendering helper\r\n * Note that creating an instance of the helper will set the snapshot rendering mode to SNAPSHOTRENDERING_FAST but will not enable snapshot rendering (engine.snapshotRendering is not updated).\r\n * Note also that fixMeshes() is called as part of the construction\r\n * @param scene The scene to use the helper in\r\n * @param options The options for the helper\r\n */\r\n constructor(scene: Scene, options?: SnapshotRenderingHelpersOptions) {\r\n this._scene = scene;\r\n this._engine = scene.getEngine();\r\n\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n this._options = {\r\n morphTargetsNumMaxInfluences: 20,\r\n ...options,\r\n };\r\n\r\n this._engine.snapshotRenderingMode = Constants.SNAPSHOTRENDERING_FAST;\r\n\r\n this.fixMeshes();\r\n\r\n this._onResizeObserver = this._engine.onResizeObservable.add(() => {\r\n this._log(\"onResize\", \"start\");\r\n\r\n // enableSnapshotRendering() will delay the actual enabling of snapshot rendering by at least a frame, so these two lines are not redundant!\r\n if (this._fastSnapshotRenderingEnabled) {\r\n this.disableSnapshotRendering();\r\n this.enableSnapshotRendering();\r\n } else if (this._isEnabling) {\r\n // We are in the process of enabling snapshot rendering, but the engine got resized before we could actually enable it:\r\n // * cancel all \"enable\" pending callbacks\r\n // * increase the ref count to balance the decrease that enableSnapshotRendering() will do\r\n // * call enableSnapshotRendering() again to restart the enabling process\r\n this._enableCancelFunctions.forEach((cancel) => cancel());\r\n this._enableCancelFunctions.clear();\r\n this._disableRenderingRefCount++;\r\n this.enableSnapshotRendering();\r\n }\r\n\r\n this._log(\"onResize\", \"end\");\r\n });\r\n\r\n this._onBeforeRenderObserver = this._scene.onBeforeRenderObservable.add(() => {\r\n if (!this._fastSnapshotRenderingEnabled) {\r\n return;\r\n }\r\n\r\n // Animates skeletons\r\n for (const skeleton of scene.skeletons) {\r\n skeleton.prepare(true);\r\n }\r\n\r\n // Handles meshes\r\n for (const mesh of scene.meshes) {\r\n if (mesh.infiniteDistance) {\r\n mesh.transferToEffect(mesh.computeWorldMatrix(true));\r\n }\r\n\r\n if (mesh.skeleton) {\r\n mesh.transferToEffect(mesh.computeWorldMatrix(true));\r\n }\r\n\r\n if (IsGaussianSplattingClassName(mesh.getClassName())) {\r\n (mesh as GaussianSplattingMesh)._postToWorker();\r\n }\r\n\r\n if (mesh.morphTargetManager && mesh.subMeshes) {\r\n // Make sure morph target animations work\r\n for (const subMesh of mesh.subMeshes) {\r\n const dw = subMesh._drawWrapper;\r\n const effect = dw.effect;\r\n if (effect) {\r\n const dataBuffer = (dw.drawContext as WebGPUDrawContext).buffers[\"LeftOver\" satisfies (typeof WebGPUShaderProcessor)[\"LeftOvertUBOName\"]];\r\n const ubLeftOver = (effect._pipelineContext as WebGPUPipelineContext)?.uniformBuffer;\r\n if (dataBuffer && ubLeftOver && ubLeftOver.setDataBuffer(dataBuffer)) {\r\n mesh.morphTargetManager._bind(effect);\r\n BindMorphTargetParameters(mesh, effect);\r\n ubLeftOver.update();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Handles sprite renderers\r\n let camera = scene.activeCamera;\r\n if (scene.frameGraph) {\r\n camera = FrameGraphUtils.FindMainCamera(scene.frameGraph) || camera;\r\n }\r\n if (scene.spriteManagers && camera) {\r\n for (const imanager of scene.spriteManagers) {\r\n const manager = imanager as SpriteManager;\r\n const renderer = manager.spriteRenderer;\r\n\r\n this._spriteRendererUpdateEffects(renderer._drawWrapperBase, renderer._drawWrapperDepth, camera);\r\n }\r\n }\r\n\r\n // Handles fixed-capacity particle systems\r\n if (scene.particleSystems && camera) {\r\n for (const ps of scene.particleSystems) {\r\n const particleSystem = ps as ParticleSystem;\r\n if (particleSystem._useFixedCapacityForSnapshot) {\r\n this._updateFixedCapacityParticleSystem(particleSystem, camera);\r\n }\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Gets a value indicating if the helper is in a steady state (not in the process of enabling snapshot rendering).\r\n */\r\n public get isReady() {\r\n return !this._isEnabling;\r\n }\r\n\r\n /**\r\n * Enable snapshot rendering\r\n * Use this method instead of engine.snapshotRendering=true, to make sure everything is ready before enabling snapshot rendering.\r\n * Note that this method is ref-counted and works in pair with disableSnapshotRendering(): you should call enableSnapshotRendering() as many times as you call disableSnapshotRendering().\r\n * @param debugMessage An optional message to display in debug logs to help identify the context of the call to enableSnapshotRendering\r\n */\r\n public enableSnapshotRendering(debugMessage?: string) {\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n this._log(\"enableSnapshotRendering\", `called (refCount: ${this._disableRenderingRefCount - 1})${debugMessage ? ` - ${debugMessage}` : \"\"}`);\r\n\r\n if (--this._disableRenderingRefCount > 0) {\r\n return;\r\n }\r\n\r\n this._log(\"enableSnapshotRendering\", `execute`);\r\n\r\n if (this._disableCancelFunctions.size > 0) {\r\n this._log(\"enableSnapshotRendering\", `cancelling ${this._disableCancelFunctions.size} \"disable\" callbacks`);\r\n }\r\n\r\n this._disableCancelFunctions.forEach((cancel) => cancel());\r\n this._disableCancelFunctions.clear();\r\n\r\n this._isEnabling = true;\r\n this._disableRenderingRefCount = 0;\r\n\r\n this._currentPerformancePriorityMode = this._pendingCurrentPerformancePriorityMode ?? this._scene.performancePriority;\r\n this._pendingCurrentPerformancePriorityMode = undefined;\r\n this._scene.performancePriority = ScenePerformancePriority.BackwardCompatible;\r\n\r\n const callbackWhenSceneReady = () => {\r\n this._enableCancelFunctions.delete(callbackWhenSceneReady);\r\n\r\n // Make sure a full frame is rendered before enabling snapshot rendering, so use \"+2\" instead of \"+1\"\r\n const targetFrameId = this._engine.frameId + 2;\r\n\r\n this._log(\"enableSnapshotRendering\", `scene ready, add callbacks for frames ${targetFrameId} and ${targetFrameId + 1}`);\r\n\r\n this._executeAtFrame(targetFrameId, () => {\r\n this._log(\"enableSnapshotRendering\", `callback #1, enable snapshot rendering at the engine level`);\r\n this._engine.snapshotRendering = true;\r\n });\r\n\r\n // Render one frame with snapshot rendering enabled to make sure everything is ready\r\n this._executeAtFrame(targetFrameId + 1, () => {\r\n this._log(\"enableSnapshotRendering\", `callback #2, signals that snapshot rendering helper is ready`);\r\n this._isEnabling = false;\r\n });\r\n };\r\n\r\n this._enableCancelFunctions.set(callbackWhenSceneReady, () => this._scene.onReadyObservable.removeCallback(callbackWhenSceneReady));\r\n\r\n this._scene.executeWhenReady(callbackWhenSceneReady);\r\n }\r\n\r\n /**\r\n * Disable snapshot rendering\r\n * Note that this method is ref-counted and works in pair with enableSnapshotRendering(): you should call enableSnapshotRendering() as many times as you call disableSnapshotRendering().\r\n * @param debugMessage An optional message to display in debug logs to help identify the context of the call to disableSnapshotRendering\r\n */\r\n public disableSnapshotRendering(debugMessage?: string) {\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n this._log(\r\n \"disableSnapshotRendering\",\r\n `called (refCount: ${this._disableRenderingRefCount === 0 ? 0 : this._disableRenderingRefCount + 1})${debugMessage ? ` - ${debugMessage}` : \"\"}`\r\n );\r\n\r\n if (this._disableRenderingRefCount === 0) {\r\n this._log(\"disableSnapshotRendering\", `execute (refCount set to 1 after execution)`);\r\n\r\n if (this._enableCancelFunctions.size > 0) {\r\n this._log(\"disableSnapshotRendering\", `cancelling ${this._enableCancelFunctions.size} \"enable\" callbacks`);\r\n }\r\n\r\n this._enableCancelFunctions.forEach((cancel) => cancel());\r\n this._enableCancelFunctions.clear();\r\n\r\n this._isEnabling = false;\r\n\r\n // Snapshot rendering switches from enabled to disabled\r\n // We reset the performance priority mode to that which it was before enabling snapshot rendering, but first set it to “BackwardCompatible” to allow the system to regenerate resources that may have been optimized for snapshot rendering.\r\n // We'll then restore the original mode at the next frame.\r\n this._scene.performancePriority = ScenePerformancePriority.BackwardCompatible;\r\n if (this._currentPerformancePriorityMode !== ScenePerformancePriority.BackwardCompatible) {\r\n this._log(\r\n \"disableSnapshotRendering\",\r\n `makes sure that the scene is rendered once in BackwardCompatible mode (code: ${ScenePerformancePriority.BackwardCompatible}) before switching to mode ${this._currentPerformancePriorityMode}`\r\n );\r\n\r\n this._pendingCurrentPerformancePriorityMode = this._currentPerformancePriorityMode;\r\n\r\n const callbackWhenSceneReady = () => {\r\n this._log(\"disableSnapshotRendering\", `scene ready, add callback for frame ${this._engine.frameId + 2}`);\r\n\r\n this._executeAtFrame(\r\n this._engine.frameId + 2,\r\n () => {\r\n this._log(\"disableSnapshotRendering\", `switching to performance priority mode ${this._pendingCurrentPerformancePriorityMode}`);\r\n this._scene.performancePriority = this._pendingCurrentPerformancePriorityMode!;\r\n this._pendingCurrentPerformancePriorityMode = undefined;\r\n },\r\n \"whenDisabled\"\r\n );\r\n };\r\n\r\n this._disableCancelFunctions.set(callbackWhenSceneReady, () => this._scene.onReadyObservable.removeCallback(callbackWhenSceneReady));\r\n\r\n this._scene.executeWhenReady(callbackWhenSceneReady);\r\n }\r\n }\r\n\r\n this._engine.snapshotRendering = false;\r\n this._disableRenderingRefCount++;\r\n }\r\n\r\n /**\r\n * Fix meshes for snapshot rendering.\r\n * This method will make sure that some features are disabled or fixed to make sure snapshot rendering works correctly.\r\n * @param meshes List of meshes to fix. If not provided, all meshes in the scene will be fixed.\r\n */\r\n public fixMeshes(meshes?: AbstractMesh[]) {\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n meshes = meshes || this._scene.meshes;\r\n\r\n for (const mesh of meshes) {\r\n (mesh as Mesh).ignoreCameraMaxZ = false;\r\n if (mesh.morphTargetManager) {\r\n mesh.morphTargetManager.numMaxInfluencers = Math.min(mesh.morphTargetManager.numTargets, this._options.morphTargetsNumMaxInfluences!);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Call this method to update a mesh on the GPU after some properties have changed (position, rotation, scaling).\r\n * Note: in FAST snapshot mode the GPU bundle is recorded once and replayed every frame, so draw calls\r\n * (including instance counts) are baked in. This method updates per-mesh GPU data such as transforms and\r\n * `mesh.visibility`, but it cannot change whether a recorded draw call is emitted. To apply changes such as\r\n * `mesh.isVisible`, `setEnabled(false)`, or per-instance visibility/state changes that affect instance counts,\r\n * wrap the change in a disableSnapshotRendering() / enableSnapshotRendering() pair so the snapshot is\r\n * re-recorded.\r\n * @param mesh The mesh to update. Can be a single mesh or an array of meshes to update.\r\n * @param updateInstancedMeshes If true, the method will also update instanced meshes. Default is true. If you know instanced meshes won't move (or you don't have instanced meshes), you can set this to false to save some CPU time.\r\n */\r\n public updateMesh(mesh: AbstractMesh | AbstractMesh[], updateInstancedMeshes = true) {\r\n if (!this._fastSnapshotRenderingEnabled) {\r\n return;\r\n }\r\n\r\n if (Array.isArray(mesh)) {\r\n for (const m of mesh) {\r\n if (!updateInstancedMeshes || !this._updateInstancedMesh(m)) {\r\n m.transferToEffect(m.computeWorldMatrix());\r\n }\r\n }\r\n return;\r\n }\r\n\r\n if (!updateInstancedMeshes || !this._updateInstancedMesh(mesh)) {\r\n mesh.transferToEffect(mesh.computeWorldMatrix());\r\n }\r\n }\r\n\r\n private _updateInstancedMesh(mesh: AbstractMesh) {\r\n if (mesh.hasInstances) {\r\n if (mesh.subMeshes) {\r\n const sourceMesh = mesh as Mesh;\r\n for (const subMesh of sourceMesh.subMeshes) {\r\n const batch = sourceMesh._getInstancesRenderList(subMesh._id);\r\n sourceMesh._updateInstancedBuffers(subMesh, batch, batch.parent.instancesBufferSize, this._engine);\r\n }\r\n }\r\n return true;\r\n } else if (mesh.isAnInstance) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Update the meshes used in an effect layer to ensure that snapshot rendering works correctly for these meshes in this layer.\r\n * @param layer The effect layer or frame graph layer\r\n * @param autoUpdate If true, the helper will automatically update the meshes of the layer with each frame. If false, you'll need to call this method manually when the camera or layer meshes move or rotate.\r\n */\r\n public updateMeshesForEffectLayer(layer: EffectLayer | FrameGraphBaseLayerTask, autoUpdate = true) {\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n const renderPassId = layer instanceof FrameGraphBaseLayerTask ? layer.objectRendererForLayer.objectRenderer.renderPassId : layer.mainTexture.renderPassId;\r\n\r\n if (autoUpdate) {\r\n this._onBeforeRenderObserverUpdateLayer = this._scene.onBeforeRenderObservable.add(() => {\r\n this._updateMeshMatricesForRenderPassId(renderPassId);\r\n });\r\n } else {\r\n this._updateMeshMatricesForRenderPassId(renderPassId);\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the helper\r\n */\r\n public dispose() {\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n this._scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);\r\n this._scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserverUpdateLayer);\r\n this._engine.onResizeObservable.remove(this._onResizeObserver);\r\n }\r\n\r\n private get _fastSnapshotRenderingEnabled() {\r\n return this._engine.snapshotRendering && this._engine.snapshotRenderingMode === Constants.SNAPSHOTRENDERING_FAST;\r\n }\r\n\r\n private _updateMeshMatricesForRenderPassId(renderPassId: number) {\r\n if (!this._fastSnapshotRenderingEnabled) {\r\n return;\r\n }\r\n\r\n const sceneTransformationMatrix =\r\n this._scene.objectRenderers.find((renderer) => renderer.renderPassId === renderPassId)?.activeCamera?.getTransformationMatrix() ?? this._scene.getTransformMatrix();\r\n\r\n for (let i = 0; i < this._scene.meshes.length; ++i) {\r\n const mesh = this._scene.meshes[i];\r\n if (!mesh.subMeshes) {\r\n continue;\r\n }\r\n\r\n for (let j = 0; j < mesh.subMeshes.length; ++j) {\r\n const dw = mesh.subMeshes[j]._getDrawWrapper(renderPassId);\r\n const effect = dw?.effect;\r\n if (effect) {\r\n const dataBuffer = (dw.drawContext as WebGPUDrawContext).buffers[\"LeftOver\" satisfies (typeof WebGPUShaderProcessor)[\"LeftOvertUBOName\"]];\r\n const ubLeftOver = (effect._pipelineContext as WebGPUPipelineContext)?.uniformBuffer;\r\n if (dataBuffer && ubLeftOver && ubLeftOver.setDataBuffer(dataBuffer)) {\r\n effect.setMatrix(\"viewProjection\", sceneTransformationMatrix);\r\n effect.setMatrix(\"world\", mesh.computeWorldMatrix());\r\n ubLeftOver.update();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _spriteRendererDirectMatrixUpdate(dw: DrawWrapper, camera: Camera) {\r\n const effect = dw?.effect;\r\n if (effect) {\r\n const dataBuffer = (dw.drawContext as WebGPUDrawContext).buffers[\"LeftOver\" satisfies (typeof WebGPUShaderProcessor)[\"LeftOvertUBOName\"]];\r\n const ubLeftOver = (effect._pipelineContext as WebGPUPipelineContext)?.uniformBuffer;\r\n if (dataBuffer && ubLeftOver && ubLeftOver.setDataBuffer(dataBuffer)) {\r\n effect.setMatrix(\"view\", camera.getViewMatrix());\r\n effect.setMatrix(\"projection\", camera.getProjectionMatrix());\r\n ubLeftOver.update();\r\n }\r\n }\r\n }\r\n\r\n private _spriteRendererUpdateEffects(drawWrapperBase: DrawWrapper, drawWrapperDepth: DrawWrapper, camera: Camera) {\r\n this._spriteRendererDirectMatrixUpdate(drawWrapperBase, camera);\r\n this._spriteRendererDirectMatrixUpdate(drawWrapperDepth, camera);\r\n }\r\n\r\n /**\r\n * Make a CPU particle system compatible with FAST snapshot rendering.\r\n * The particle system will always render at full capacity (`getCapacity()` quads), with inactive slots collapsed\r\n * to degenerate triangles via zero-fill. This keeps the recorded GPU bundle's draw call valid every frame, while\r\n * the live particle data is uploaded to the bundle-referenced vertex buffer through the normal `animate()` path.\r\n *\r\n * The helper additionally advances the particle simulation and updates view/projection (and `eyePosition`/`invView`\r\n * for billboard modes) into the particle system's draw wrappers each frame, because FAST snapshot replay skips the\r\n * normal scene particle evaluation path after the bundle is recorded.\r\n *\r\n * Notes:\r\n * - Call this BEFORE `enableSnapshotRendering()` so the recording sees the correct draw count.\r\n * - GPU particle systems (`GPUParticleSystem`) are not supported by this method.\r\n * - Vertex shader cost scales with `getCapacity()` rather than the live particle count, so size capacity realistically.\r\n * - Per-frame uniforms other than camera matrices (e.g. `textureMask`, `translationPivot`, clip planes, fog) are\r\n * baked at recording time and will not update during snapshot replay.\r\n * @param particleSystem The particle system to fix\r\n */\r\n public fixParticleSystem(particleSystem: IParticleSystem): void {\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n if (particleSystem.getClassName() !== \"ParticleSystem\") {\r\n this._log(\"fixParticleSystem\", `skipping ${particleSystem.name}: only CPU ParticleSystem is supported (got ${particleSystem.getClassName()})`);\r\n return;\r\n }\r\n\r\n const ps = particleSystem as ParticleSystem;\r\n const fixedCapacityInitialized = ps._initFixedCapacitySnapshotData();\r\n\r\n // The recorded bundle bakes in the draw-call vertex/instance count. If snapshot rendering is already active\r\n // (or in the process of being enabled) when we flip the flag, the bundle was recorded with the live particle\r\n // count and is now stale. Cycle disable/enable so the next recording picks up the fixed-capacity draw count.\r\n if (fixedCapacityInitialized && (this._fastSnapshotRenderingEnabled || this._isEnabling)) {\r\n Logger.Warn(\r\n `SnapshotRenderingHelper.fixParticleSystem(\"${particleSystem.name}\") was called after snapshot rendering was enabled. ` +\r\n `Forcing a re-record so the bundle uses the fixed-capacity draw count. Call fixParticleSystem before enableSnapshotRendering to avoid this.`\r\n );\r\n this.disableSnapshotRendering(\"fixParticleSystem auto-recover\");\r\n this.enableSnapshotRendering(\"fixParticleSystem auto-recover\");\r\n }\r\n }\r\n\r\n private _updateFixedCapacityParticleSystem(ps: ParticleSystem, camera: Camera): void {\r\n if (!this._scene.particlesEnabled || !ps.isStarted() || !ps.emitter) {\r\n ps._clearFixedCapacitySnapshotData();\r\n return;\r\n }\r\n\r\n const emitter = ps.emitter as { position?: unknown; isEnabled?: () => boolean };\r\n if (!emitter.position || emitter.isEnabled?.()) {\r\n ps.animate();\r\n this._particleSystemUpdateEffects(ps, camera);\r\n } else {\r\n ps._clearFixedCapacitySnapshotData();\r\n }\r\n }\r\n\r\n private _particleSystemUpdateEffects(ps: ParticleSystem, camera: Camera) {\r\n const drawWrappers = (ps as unknown as { _drawWrappers: DrawWrapper[][] })._drawWrappers;\r\n if (!drawWrappers) {\r\n return;\r\n }\r\n\r\n const viewMatrix = ps.defaultViewMatrix ?? camera.getViewMatrix();\r\n const projectionMatrix = ps.defaultProjectionMatrix ?? camera.getProjectionMatrix();\r\n // Compute invView lazily once per system per frame, only if any draw wrapper actually needs it.\r\n let invViewMatrix: Nullable<Matrix> = null;\r\n\r\n for (const perPass of drawWrappers) {\r\n if (!perPass) {\r\n continue;\r\n }\r\n for (const dw of perPass) {\r\n invViewMatrix = this._particleSystemDirectMatrixUpdate(dw, viewMatrix, projectionMatrix, camera, invViewMatrix);\r\n }\r\n }\r\n }\r\n\r\n private _particleSystemBillboardFlags = new WeakMap<object, { billboard: boolean; billboardAll: boolean }>();\r\n\r\n private _particleSystemDirectMatrixUpdate(\r\n dw: Nullable<DrawWrapper>,\r\n viewMatrix: Matrix,\r\n projectionMatrix: Matrix,\r\n camera: Camera,\r\n invViewMatrix: Nullable<Matrix>\r\n ): Nullable<Matrix> {\r\n const effect = dw?.effect;\r\n if (!effect) {\r\n return invViewMatrix;\r\n }\r\n const dataBuffer = (dw!.drawContext as WebGPUDrawContext).buffers[\"LeftOver\" satisfies (typeof WebGPUShaderProcessor)[\"LeftOvertUBOName\"]];\r\n const ubLeftOver = (effect._pipelineContext as WebGPUPipelineContext)?.uniformBuffer;\r\n if (!dataBuffer || !ubLeftOver || !ubLeftOver.setDataBuffer(dataBuffer)) {\r\n return invViewMatrix;\r\n }\r\n effect.setMatrix(\"view\", viewMatrix);\r\n effect.setMatrix(\"projection\", projectionMatrix);\r\n let flags = this._particleSystemBillboardFlags.get(effect);\r\n if (!flags) {\r\n const defines = effect.defines ?? \"\";\r\n flags = { billboard: defines.indexOf(\"#define BILLBOARD\") >= 0, billboardAll: defines.indexOf(\"#define BILLBOARDMODE_ALL\") >= 0 };\r\n this._particleSystemBillboardFlags.set(effect, flags);\r\n }\r\n if (flags.billboard) {\r\n effect.setVector3(\"eyePosition\", camera.globalPosition);\r\n }\r\n if (flags.billboardAll) {\r\n if (!invViewMatrix) {\r\n invViewMatrix = TmpVectors.Matrix[0];\r\n viewMatrix.invertToRef(invViewMatrix);\r\n }\r\n effect.setMatrix(\"invView\", invViewMatrix);\r\n }\r\n ubLeftOver.update();\r\n\r\n return invViewMatrix;\r\n }\r\n\r\n private _executeAtFrame(frameId: number, func: () => void, mode: \"whenEnabled\" | \"whenDisabled\" = \"whenEnabled\") {\r\n const callback = () => {\r\n if (this._engine.frameId >= frameId) {\r\n this._engine.onEndFrameObservable.remove(obs);\r\n if (mode === \"whenEnabled\") {\r\n this._enableCancelFunctions.delete(callback);\r\n } else {\r\n this._disableCancelFunctions.delete(callback);\r\n }\r\n func();\r\n }\r\n };\r\n\r\n const obs = this._engine.onEndFrameObservable.add(callback);\r\n if (mode === \"whenEnabled\") {\r\n this._enableCancelFunctions.set(callback, () => this._engine.onEndFrameObservable.remove(obs));\r\n } else {\r\n this._disableCancelFunctions.set(callback, () => this._engine.onEndFrameObservable.remove(obs));\r\n }\r\n }\r\n\r\n private _log(funcName: string, message: string) {\r\n if (this.showDebugLogs) {\r\n Logger.Log(`[Frame: ${this._engine.frameId}] SnapshotRenderingHelper:${funcName} - ${message}`);\r\n }\r\n }\r\n}\r\n"]}
1
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{ type AbstractEngine } from \"core/Engines/abstractEngine.pure\";\r\nimport { type AbstractMesh } from \"core/Meshes/abstractMesh.pure\";\r\nimport { type EffectLayer } from \"core/Layers/effectLayer\";\r\nimport { type Mesh } from \"core/Meshes/mesh.pure\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { type Observer } from \"core/Misc/observable.pure\";\r\nimport { type Scene, ScenePerformancePriority } from \"core/scene.pure\";\r\nimport { type WebGPUDrawContext } from \"core/Engines/WebGPU/webgpuDrawContext\";\r\nimport { type WebGPUShaderProcessor } from \"core/Engines/WebGPU/webgpuShaderProcessor\";\r\nimport { type WebGPUPipelineContext } from \"core/Engines/WebGPU/webgpuPipelineContext\";\r\nimport { type GaussianSplattingMesh } from \"core/Meshes/GaussianSplatting/gaussianSplattingMesh.pure\";\r\nimport { _IsGaussianSplattingMesh } from \"core/Meshes/GaussianSplatting/gaussianSplatting.functions\";\r\nimport { type DrawWrapper } from \"core/Materials/drawWrapper\";\r\nimport { type Camera } from \"core/Cameras/camera.pure\";\r\nimport { type SpriteManager } from \"core/Sprites/spriteManager\";\r\nimport { type IParticleSystem } from \"core/Particles/IParticleSystem\";\r\nimport { type ParticleSystem } from \"core/Particles/particleSystem.pure\";\r\n\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { BindMorphTargetParameters } from \"core/Materials/materialHelper.functions\";\r\nimport { TmpVectors, type Matrix } from \"core/Maths/math.vector.pure\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { FrameGraphBaseLayerTask } from \"../FrameGraph/Tasks/Layers/baseLayerTask\";\r\nimport { FrameGraphUtils } from \"../FrameGraph/frameGraphUtils\";\r\n\r\n/**\r\n * Options for the snapshot rendering helper\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface SnapshotRenderingHelpersOptions {\r\n /**\r\n * Maximum number of influences for morph target managers\r\n * In FAST snapshot mode, the number of influences must be fixed and cannot change from one frame to the next.\r\n * morphTargetsNumMaxInfluences is the maximum number of non-zero influences allowed in a morph target manager.\r\n * The final value defined for a morph target manager is: Math.min(morphTargetManager.numTargets, morphTargetsNumMaxInfluences)\r\n * Default: 20\r\n */\r\n morphTargetsNumMaxInfluences?: number;\r\n}\r\n\r\n/**\r\n * A helper class to simplify work with FAST snapshot mode (WebGPU only - can be used in WebGL too, but won't do anything).\r\n */\r\nexport class SnapshotRenderingHelper {\r\n private readonly _engine: AbstractEngine;\r\n private readonly _scene: Scene;\r\n private readonly _options: SnapshotRenderingHelpersOptions;\r\n private readonly _onBeforeRenderObserver: Nullable<Observer<Scene>>;\r\n private _onBeforeRenderObserverUpdateLayer: Nullable<Observer<Scene>>;\r\n private readonly _onResizeObserver: Nullable<Observer<AbstractEngine>>;\r\n private _disableRenderingRefCount = 0;\r\n private _currentPerformancePriorityMode = ScenePerformancePriority.BackwardCompatible;\r\n private _pendingCurrentPerformancePriorityMode?: ScenePerformancePriority;\r\n private _isEnabling = false;\r\n private _enableCancelFunctions: Map<() => void, () => void> = new Map(); // first function is the callback, second function is the cancel function\r\n private _disableCancelFunctions: Map<() => void, () => void> = new Map(); // same as above\r\n\r\n /**\r\n * Indicates if debug logs should be displayed\r\n */\r\n public showDebugLogs = false;\r\n\r\n /**\r\n * Creates a new snapshot rendering helper\r\n * Note that creating an instance of the helper will set the snapshot rendering mode to SNAPSHOTRENDERING_FAST but will not enable snapshot rendering (engine.snapshotRendering is not updated).\r\n * Note also that fixMeshes() is called as part of the construction\r\n * @param scene The scene to use the helper in\r\n * @param options The options for the helper\r\n */\r\n constructor(scene: Scene, options?: SnapshotRenderingHelpersOptions) {\r\n this._scene = scene;\r\n this._engine = scene.getEngine();\r\n\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n this._options = {\r\n morphTargetsNumMaxInfluences: 20,\r\n ...options,\r\n };\r\n\r\n this._engine.snapshotRenderingMode = Constants.SNAPSHOTRENDERING_FAST;\r\n\r\n this.fixMeshes();\r\n\r\n this._onResizeObserver = this._engine.onResizeObservable.add(() => {\r\n this._log(\"onResize\", \"start\");\r\n\r\n // enableSnapshotRendering() will delay the actual enabling of snapshot rendering by at least a frame, so these two lines are not redundant!\r\n if (this._fastSnapshotRenderingEnabled) {\r\n this.disableSnapshotRendering();\r\n this.enableSnapshotRendering();\r\n } else if (this._isEnabling) {\r\n // We are in the process of enabling snapshot rendering, but the engine got resized before we could actually enable it:\r\n // * cancel all \"enable\" pending callbacks\r\n // * increase the ref count to balance the decrease that enableSnapshotRendering() will do\r\n // * call enableSnapshotRendering() again to restart the enabling process\r\n this._enableCancelFunctions.forEach((cancel) => cancel());\r\n this._enableCancelFunctions.clear();\r\n this._disableRenderingRefCount++;\r\n this.enableSnapshotRendering();\r\n }\r\n\r\n this._log(\"onResize\", \"end\");\r\n });\r\n\r\n this._onBeforeRenderObserver = this._scene.onBeforeRenderObservable.add(() => {\r\n if (!this._fastSnapshotRenderingEnabled) {\r\n return;\r\n }\r\n\r\n // Animates skeletons\r\n for (const skeleton of scene.skeletons) {\r\n skeleton.prepare(true);\r\n }\r\n\r\n // Handles meshes\r\n for (const mesh of scene.meshes) {\r\n if (mesh.infiniteDistance) {\r\n mesh.transferToEffect(mesh.computeWorldMatrix(true));\r\n }\r\n\r\n if (mesh.skeleton) {\r\n mesh.transferToEffect(mesh.computeWorldMatrix(true));\r\n }\r\n\r\n if (_IsGaussianSplattingMesh(mesh)) {\r\n (mesh as GaussianSplattingMesh)._postToWorker();\r\n }\r\n\r\n if (mesh.morphTargetManager && mesh.subMeshes) {\r\n // Make sure morph target animations work\r\n for (const subMesh of mesh.subMeshes) {\r\n const dw = subMesh._drawWrapper;\r\n const effect = dw.effect;\r\n if (effect) {\r\n const dataBuffer = (dw.drawContext as WebGPUDrawContext).buffers[\"LeftOver\" satisfies (typeof WebGPUShaderProcessor)[\"LeftOvertUBOName\"]];\r\n const ubLeftOver = (effect._pipelineContext as WebGPUPipelineContext)?.uniformBuffer;\r\n if (dataBuffer && ubLeftOver && ubLeftOver.setDataBuffer(dataBuffer)) {\r\n mesh.morphTargetManager._bind(effect);\r\n BindMorphTargetParameters(mesh, effect);\r\n ubLeftOver.update();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Handles sprite renderers\r\n let camera = scene.activeCamera;\r\n if (scene.frameGraph) {\r\n camera = FrameGraphUtils.FindMainCamera(scene.frameGraph) || camera;\r\n }\r\n if (scene.spriteManagers && camera) {\r\n for (const imanager of scene.spriteManagers) {\r\n const manager = imanager as SpriteManager;\r\n const renderer = manager.spriteRenderer;\r\n\r\n this._spriteRendererUpdateEffects(renderer._drawWrapperBase, renderer._drawWrapperDepth, camera);\r\n }\r\n }\r\n\r\n // Handles fixed-capacity particle systems\r\n if (scene.particleSystems && camera) {\r\n for (const ps of scene.particleSystems) {\r\n const particleSystem = ps as ParticleSystem;\r\n if (particleSystem._useFixedCapacityForSnapshot) {\r\n this._updateFixedCapacityParticleSystem(particleSystem, camera);\r\n }\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Gets a value indicating if the helper is in a steady state (not in the process of enabling snapshot rendering).\r\n */\r\n public get isReady() {\r\n return !this._isEnabling;\r\n }\r\n\r\n /**\r\n * Enable snapshot rendering\r\n * Use this method instead of engine.snapshotRendering=true, to make sure everything is ready before enabling snapshot rendering.\r\n * Note that this method is ref-counted and works in pair with disableSnapshotRendering(): you should call enableSnapshotRendering() as many times as you call disableSnapshotRendering().\r\n * @param debugMessage An optional message to display in debug logs to help identify the context of the call to enableSnapshotRendering\r\n */\r\n public enableSnapshotRendering(debugMessage?: string) {\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n this._log(\"enableSnapshotRendering\", `called (refCount: ${this._disableRenderingRefCount - 1})${debugMessage ? ` - ${debugMessage}` : \"\"}`);\r\n\r\n if (--this._disableRenderingRefCount > 0) {\r\n return;\r\n }\r\n\r\n this._log(\"enableSnapshotRendering\", `execute`);\r\n\r\n if (this._disableCancelFunctions.size > 0) {\r\n this._log(\"enableSnapshotRendering\", `cancelling ${this._disableCancelFunctions.size} \"disable\" callbacks`);\r\n }\r\n\r\n this._disableCancelFunctions.forEach((cancel) => cancel());\r\n this._disableCancelFunctions.clear();\r\n\r\n this._isEnabling = true;\r\n this._disableRenderingRefCount = 0;\r\n\r\n this._currentPerformancePriorityMode = this._pendingCurrentPerformancePriorityMode ?? this._scene.performancePriority;\r\n this._pendingCurrentPerformancePriorityMode = undefined;\r\n this._scene.performancePriority = ScenePerformancePriority.BackwardCompatible;\r\n\r\n const callbackWhenSceneReady = () => {\r\n this._enableCancelFunctions.delete(callbackWhenSceneReady);\r\n\r\n // Make sure a full frame is rendered before enabling snapshot rendering, so use \"+2\" instead of \"+1\"\r\n const targetFrameId = this._engine.frameId + 2;\r\n\r\n this._log(\"enableSnapshotRendering\", `scene ready, add callbacks for frames ${targetFrameId} and ${targetFrameId + 1}`);\r\n\r\n this._executeAtFrame(targetFrameId, () => {\r\n this._log(\"enableSnapshotRendering\", `callback #1, enable snapshot rendering at the engine level`);\r\n this._engine.snapshotRendering = true;\r\n });\r\n\r\n // Render one frame with snapshot rendering enabled to make sure everything is ready\r\n this._executeAtFrame(targetFrameId + 1, () => {\r\n this._log(\"enableSnapshotRendering\", `callback #2, signals that snapshot rendering helper is ready`);\r\n this._isEnabling = false;\r\n });\r\n };\r\n\r\n this._enableCancelFunctions.set(callbackWhenSceneReady, () => this._scene.onReadyObservable.removeCallback(callbackWhenSceneReady));\r\n\r\n this._scene.executeWhenReady(callbackWhenSceneReady);\r\n }\r\n\r\n /**\r\n * Disable snapshot rendering\r\n * Note that this method is ref-counted and works in pair with enableSnapshotRendering(): you should call enableSnapshotRendering() as many times as you call disableSnapshotRendering().\r\n * @param debugMessage An optional message to display in debug logs to help identify the context of the call to disableSnapshotRendering\r\n */\r\n public disableSnapshotRendering(debugMessage?: string) {\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n this._log(\r\n \"disableSnapshotRendering\",\r\n `called (refCount: ${this._disableRenderingRefCount === 0 ? 0 : this._disableRenderingRefCount + 1})${debugMessage ? ` - ${debugMessage}` : \"\"}`\r\n );\r\n\r\n if (this._disableRenderingRefCount === 0) {\r\n this._log(\"disableSnapshotRendering\", `execute (refCount set to 1 after execution)`);\r\n\r\n if (this._enableCancelFunctions.size > 0) {\r\n this._log(\"disableSnapshotRendering\", `cancelling ${this._enableCancelFunctions.size} \"enable\" callbacks`);\r\n }\r\n\r\n this._enableCancelFunctions.forEach((cancel) => cancel());\r\n this._enableCancelFunctions.clear();\r\n\r\n this._isEnabling = false;\r\n\r\n // Snapshot rendering switches from enabled to disabled\r\n // We reset the performance priority mode to that which it was before enabling snapshot rendering, but first set it to “BackwardCompatible” to allow the system to regenerate resources that may have been optimized for snapshot rendering.\r\n // We'll then restore the original mode at the next frame.\r\n this._scene.performancePriority = ScenePerformancePriority.BackwardCompatible;\r\n if (this._currentPerformancePriorityMode !== ScenePerformancePriority.BackwardCompatible) {\r\n this._log(\r\n \"disableSnapshotRendering\",\r\n `makes sure that the scene is rendered once in BackwardCompatible mode (code: ${ScenePerformancePriority.BackwardCompatible}) before switching to mode ${this._currentPerformancePriorityMode}`\r\n );\r\n\r\n this._pendingCurrentPerformancePriorityMode = this._currentPerformancePriorityMode;\r\n\r\n const callbackWhenSceneReady = () => {\r\n this._log(\"disableSnapshotRendering\", `scene ready, add callback for frame ${this._engine.frameId + 2}`);\r\n\r\n this._executeAtFrame(\r\n this._engine.frameId + 2,\r\n () => {\r\n this._log(\"disableSnapshotRendering\", `switching to performance priority mode ${this._pendingCurrentPerformancePriorityMode}`);\r\n this._scene.performancePriority = this._pendingCurrentPerformancePriorityMode!;\r\n this._pendingCurrentPerformancePriorityMode = undefined;\r\n },\r\n \"whenDisabled\"\r\n );\r\n };\r\n\r\n this._disableCancelFunctions.set(callbackWhenSceneReady, () => this._scene.onReadyObservable.removeCallback(callbackWhenSceneReady));\r\n\r\n this._scene.executeWhenReady(callbackWhenSceneReady);\r\n }\r\n }\r\n\r\n this._engine.snapshotRendering = false;\r\n this._disableRenderingRefCount++;\r\n }\r\n\r\n /**\r\n * Fix meshes for snapshot rendering.\r\n * This method will make sure that some features are disabled or fixed to make sure snapshot rendering works correctly.\r\n * @param meshes List of meshes to fix. If not provided, all meshes in the scene will be fixed.\r\n */\r\n public fixMeshes(meshes?: AbstractMesh[]) {\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n meshes = meshes || this._scene.meshes;\r\n\r\n for (const mesh of meshes) {\r\n (mesh as Mesh).ignoreCameraMaxZ = false;\r\n if (mesh.morphTargetManager) {\r\n mesh.morphTargetManager.numMaxInfluencers = Math.min(mesh.morphTargetManager.numTargets, this._options.morphTargetsNumMaxInfluences!);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Call this method to update a mesh on the GPU after some properties have changed (position, rotation, scaling).\r\n * Note: in FAST snapshot mode the GPU bundle is recorded once and replayed every frame, so draw calls\r\n * (including instance counts) are baked in. This method updates per-mesh GPU data such as transforms and\r\n * `mesh.visibility`, but it cannot change whether a recorded draw call is emitted. To apply changes such as\r\n * `mesh.isVisible`, `setEnabled(false)`, or per-instance visibility/state changes that affect instance counts,\r\n * wrap the change in a disableSnapshotRendering() / enableSnapshotRendering() pair so the snapshot is\r\n * re-recorded.\r\n * @param mesh The mesh to update. Can be a single mesh or an array of meshes to update.\r\n * @param updateInstancedMeshes If true, the method will also update instanced meshes. Default is true. If you know instanced meshes won't move (or you don't have instanced meshes), you can set this to false to save some CPU time.\r\n */\r\n public updateMesh(mesh: AbstractMesh | AbstractMesh[], updateInstancedMeshes = true) {\r\n if (!this._fastSnapshotRenderingEnabled) {\r\n return;\r\n }\r\n\r\n if (Array.isArray(mesh)) {\r\n for (const m of mesh) {\r\n if (!updateInstancedMeshes || !this._updateInstancedMesh(m)) {\r\n m.transferToEffect(m.computeWorldMatrix());\r\n }\r\n }\r\n return;\r\n }\r\n\r\n if (!updateInstancedMeshes || !this._updateInstancedMesh(mesh)) {\r\n mesh.transferToEffect(mesh.computeWorldMatrix());\r\n }\r\n }\r\n\r\n private _updateInstancedMesh(mesh: AbstractMesh) {\r\n if (mesh.hasInstances) {\r\n if (mesh.subMeshes) {\r\n const sourceMesh = mesh as Mesh;\r\n for (const subMesh of sourceMesh.subMeshes) {\r\n const batch = sourceMesh._getInstancesRenderList(subMesh._id);\r\n sourceMesh._updateInstancedBuffers(subMesh, batch, batch.parent.instancesBufferSize, this._engine);\r\n }\r\n }\r\n return true;\r\n } else if (mesh.isAnInstance) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Update the meshes used in an effect layer to ensure that snapshot rendering works correctly for these meshes in this layer.\r\n * @param layer The effect layer or frame graph layer\r\n * @param autoUpdate If true, the helper will automatically update the meshes of the layer with each frame. If false, you'll need to call this method manually when the camera or layer meshes move or rotate.\r\n */\r\n public updateMeshesForEffectLayer(layer: EffectLayer | FrameGraphBaseLayerTask, autoUpdate = true) {\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n const renderPassId = layer instanceof FrameGraphBaseLayerTask ? layer.objectRendererForLayer.objectRenderer.renderPassId : layer.mainTexture.renderPassId;\r\n\r\n if (autoUpdate) {\r\n this._onBeforeRenderObserverUpdateLayer = this._scene.onBeforeRenderObservable.add(() => {\r\n this._updateMeshMatricesForRenderPassId(renderPassId);\r\n });\r\n } else {\r\n this._updateMeshMatricesForRenderPassId(renderPassId);\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the helper\r\n */\r\n public dispose() {\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n this._scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);\r\n this._scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserverUpdateLayer);\r\n this._engine.onResizeObservable.remove(this._onResizeObserver);\r\n }\r\n\r\n private get _fastSnapshotRenderingEnabled() {\r\n return this._engine.snapshotRendering && this._engine.snapshotRenderingMode === Constants.SNAPSHOTRENDERING_FAST;\r\n }\r\n\r\n private _updateMeshMatricesForRenderPassId(renderPassId: number) {\r\n if (!this._fastSnapshotRenderingEnabled) {\r\n return;\r\n }\r\n\r\n const sceneTransformationMatrix =\r\n this._scene.objectRenderers.find((renderer) => renderer.renderPassId === renderPassId)?.activeCamera?.getTransformationMatrix() ?? this._scene.getTransformMatrix();\r\n\r\n for (let i = 0; i < this._scene.meshes.length; ++i) {\r\n const mesh = this._scene.meshes[i];\r\n if (!mesh.subMeshes) {\r\n continue;\r\n }\r\n\r\n for (let j = 0; j < mesh.subMeshes.length; ++j) {\r\n const dw = mesh.subMeshes[j]._getDrawWrapper(renderPassId);\r\n const effect = dw?.effect;\r\n if (effect) {\r\n const dataBuffer = (dw.drawContext as WebGPUDrawContext).buffers[\"LeftOver\" satisfies (typeof WebGPUShaderProcessor)[\"LeftOvertUBOName\"]];\r\n const ubLeftOver = (effect._pipelineContext as WebGPUPipelineContext)?.uniformBuffer;\r\n if (dataBuffer && ubLeftOver && ubLeftOver.setDataBuffer(dataBuffer)) {\r\n effect.setMatrix(\"viewProjection\", sceneTransformationMatrix);\r\n effect.setMatrix(\"world\", mesh.computeWorldMatrix());\r\n ubLeftOver.update();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _spriteRendererDirectMatrixUpdate(dw: DrawWrapper, camera: Camera) {\r\n const effect = dw?.effect;\r\n if (effect) {\r\n const dataBuffer = (dw.drawContext as WebGPUDrawContext).buffers[\"LeftOver\" satisfies (typeof WebGPUShaderProcessor)[\"LeftOvertUBOName\"]];\r\n const ubLeftOver = (effect._pipelineContext as WebGPUPipelineContext)?.uniformBuffer;\r\n if (dataBuffer && ubLeftOver && ubLeftOver.setDataBuffer(dataBuffer)) {\r\n effect.setMatrix(\"view\", camera.getViewMatrix());\r\n effect.setMatrix(\"projection\", camera.getProjectionMatrix());\r\n ubLeftOver.update();\r\n }\r\n }\r\n }\r\n\r\n private _spriteRendererUpdateEffects(drawWrapperBase: DrawWrapper, drawWrapperDepth: DrawWrapper, camera: Camera) {\r\n this._spriteRendererDirectMatrixUpdate(drawWrapperBase, camera);\r\n this._spriteRendererDirectMatrixUpdate(drawWrapperDepth, camera);\r\n }\r\n\r\n /**\r\n * Make a CPU particle system compatible with FAST snapshot rendering.\r\n * The particle system will always render at full capacity (`getCapacity()` quads), with inactive slots collapsed\r\n * to degenerate triangles via zero-fill. This keeps the recorded GPU bundle's draw call valid every frame, while\r\n * the live particle data is uploaded to the bundle-referenced vertex buffer through the normal `animate()` path.\r\n *\r\n * The helper additionally advances the particle simulation and updates view/projection (and `eyePosition`/`invView`\r\n * for billboard modes) into the particle system's draw wrappers each frame, because FAST snapshot replay skips the\r\n * normal scene particle evaluation path after the bundle is recorded.\r\n *\r\n * Notes:\r\n * - Call this BEFORE `enableSnapshotRendering()` so the recording sees the correct draw count.\r\n * - GPU particle systems (`GPUParticleSystem`) are not supported by this method.\r\n * - Vertex shader cost scales with `getCapacity()` rather than the live particle count, so size capacity realistically.\r\n * - Per-frame uniforms other than camera matrices (e.g. `textureMask`, `translationPivot`, clip planes, fog) are\r\n * baked at recording time and will not update during snapshot replay.\r\n * @param particleSystem The particle system to fix\r\n */\r\n public fixParticleSystem(particleSystem: IParticleSystem): void {\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n if (particleSystem.getClassName() !== \"ParticleSystem\") {\r\n this._log(\"fixParticleSystem\", `skipping ${particleSystem.name}: only CPU ParticleSystem is supported (got ${particleSystem.getClassName()})`);\r\n return;\r\n }\r\n\r\n const ps = particleSystem as ParticleSystem;\r\n const fixedCapacityInitialized = ps._initFixedCapacitySnapshotData();\r\n\r\n // The recorded bundle bakes in the draw-call vertex/instance count. If snapshot rendering is already active\r\n // (or in the process of being enabled) when we flip the flag, the bundle was recorded with the live particle\r\n // count and is now stale. Cycle disable/enable so the next recording picks up the fixed-capacity draw count.\r\n if (fixedCapacityInitialized && (this._fastSnapshotRenderingEnabled || this._isEnabling)) {\r\n Logger.Warn(\r\n `SnapshotRenderingHelper.fixParticleSystem(\"${particleSystem.name}\") was called after snapshot rendering was enabled. ` +\r\n `Forcing a re-record so the bundle uses the fixed-capacity draw count. Call fixParticleSystem before enableSnapshotRendering to avoid this.`\r\n );\r\n this.disableSnapshotRendering(\"fixParticleSystem auto-recover\");\r\n this.enableSnapshotRendering(\"fixParticleSystem auto-recover\");\r\n }\r\n }\r\n\r\n private _updateFixedCapacityParticleSystem(ps: ParticleSystem, camera: Camera): void {\r\n if (!this._scene.particlesEnabled || !ps.isStarted() || !ps.emitter) {\r\n ps._clearFixedCapacitySnapshotData();\r\n return;\r\n }\r\n\r\n const emitter = ps.emitter as { position?: unknown; isEnabled?: () => boolean };\r\n if (!emitter.position || emitter.isEnabled?.()) {\r\n ps.animate();\r\n this._particleSystemUpdateEffects(ps, camera);\r\n } else {\r\n ps._clearFixedCapacitySnapshotData();\r\n }\r\n }\r\n\r\n private _particleSystemUpdateEffects(ps: ParticleSystem, camera: Camera) {\r\n const drawWrappers = (ps as unknown as { _drawWrappers: DrawWrapper[][] })._drawWrappers;\r\n if (!drawWrappers) {\r\n return;\r\n }\r\n\r\n const viewMatrix = ps.defaultViewMatrix ?? camera.getViewMatrix();\r\n const projectionMatrix = ps.defaultProjectionMatrix ?? camera.getProjectionMatrix();\r\n // Compute invView lazily once per system per frame, only if any draw wrapper actually needs it.\r\n let invViewMatrix: Nullable<Matrix> = null;\r\n\r\n for (const perPass of drawWrappers) {\r\n if (!perPass) {\r\n continue;\r\n }\r\n for (const dw of perPass) {\r\n invViewMatrix = this._particleSystemDirectMatrixUpdate(dw, viewMatrix, projectionMatrix, camera, invViewMatrix);\r\n }\r\n }\r\n }\r\n\r\n private _particleSystemBillboardFlags = new WeakMap<object, { billboard: boolean; billboardAll: boolean }>();\r\n\r\n private _particleSystemDirectMatrixUpdate(\r\n dw: Nullable<DrawWrapper>,\r\n viewMatrix: Matrix,\r\n projectionMatrix: Matrix,\r\n camera: Camera,\r\n invViewMatrix: Nullable<Matrix>\r\n ): Nullable<Matrix> {\r\n const effect = dw?.effect;\r\n if (!effect) {\r\n return invViewMatrix;\r\n }\r\n const dataBuffer = (dw!.drawContext as WebGPUDrawContext).buffers[\"LeftOver\" satisfies (typeof WebGPUShaderProcessor)[\"LeftOvertUBOName\"]];\r\n const ubLeftOver = (effect._pipelineContext as WebGPUPipelineContext)?.uniformBuffer;\r\n if (!dataBuffer || !ubLeftOver || !ubLeftOver.setDataBuffer(dataBuffer)) {\r\n return invViewMatrix;\r\n }\r\n effect.setMatrix(\"view\", viewMatrix);\r\n effect.setMatrix(\"projection\", projectionMatrix);\r\n let flags = this._particleSystemBillboardFlags.get(effect);\r\n if (!flags) {\r\n const defines = effect.defines ?? \"\";\r\n flags = { billboard: defines.indexOf(\"#define BILLBOARD\") >= 0, billboardAll: defines.indexOf(\"#define BILLBOARDMODE_ALL\") >= 0 };\r\n this._particleSystemBillboardFlags.set(effect, flags);\r\n }\r\n if (flags.billboard) {\r\n effect.setVector3(\"eyePosition\", camera.globalPosition);\r\n }\r\n if (flags.billboardAll) {\r\n if (!invViewMatrix) {\r\n invViewMatrix = TmpVectors.Matrix[0];\r\n viewMatrix.invertToRef(invViewMatrix);\r\n }\r\n effect.setMatrix(\"invView\", invViewMatrix);\r\n }\r\n ubLeftOver.update();\r\n\r\n return invViewMatrix;\r\n }\r\n\r\n private _executeAtFrame(frameId: number, func: () => void, mode: \"whenEnabled\" | \"whenDisabled\" = \"whenEnabled\") {\r\n const callback = () => {\r\n if (this._engine.frameId >= frameId) {\r\n this._engine.onEndFrameObservable.remove(obs);\r\n if (mode === \"whenEnabled\") {\r\n this._enableCancelFunctions.delete(callback);\r\n } else {\r\n this._disableCancelFunctions.delete(callback);\r\n }\r\n func();\r\n }\r\n };\r\n\r\n const obs = this._engine.onEndFrameObservable.add(callback);\r\n if (mode === \"whenEnabled\") {\r\n this._enableCancelFunctions.set(callback, () => this._engine.onEndFrameObservable.remove(obs));\r\n } else {\r\n this._disableCancelFunctions.set(callback, () => this._engine.onEndFrameObservable.remove(obs));\r\n }\r\n }\r\n\r\n private _log(funcName: string, message: string) {\r\n if (this.showDebugLogs) {\r\n Logger.Log(`[Frame: ${this._engine.frameId}] SnapshotRenderingHelper:${funcName} - ${message}`);\r\n }\r\n }\r\n}\r\n"]}
@@ -1241,7 +1241,7 @@ Tools._DefaultCdnUrl = "https://cdn.babylonjs.com";
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  * When set, unversioned CDN URLs will be rewritten to include this version prefix.
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  * @internal
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  */
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- Tools._CdnVersion = "9.26.0";
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+ Tools._CdnVersion = "9.28.0";
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  /**
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  * @internal
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  */