@onerjs/core 8.56.4 → 9.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.core.js +36 -0
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animationGroup.pure.d.ts +61 -1
- package/Animations/animationGroup.pure.js +191 -2
- package/Animations/animationGroup.pure.js.map +1 -1
- package/Animations/index.d.ts +1 -0
- package/Animations/index.js +1 -0
- package/Animations/index.js.map +1 -1
- package/Animations/pure.d.ts +1 -0
- package/Animations/pure.js +1 -0
- package/Animations/pure.js.map +1 -1
- package/Animations/rootMotion.d.ts +560 -0
- package/Animations/rootMotion.js +1709 -0
- package/Animations/rootMotion.js.map +1 -0
- package/Animations/runtimeAnimation.d.ts +57 -0
- package/Animations/runtimeAnimation.js +127 -3
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Cameras/arcRotateCamera.pure.d.ts +2 -0
- package/Cameras/arcRotateCamera.pure.js +2 -0
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/Cameras/targetCamera.pure.d.ts +2 -0
- package/Cameras/targetCamera.pure.js +7 -1
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Collisions/gpuPicker.js +5 -5
- package/Collisions/gpuPicker.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.query.pure.js +4 -2
- package/Engines/AbstractEngine/abstractEngine.query.pure.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.query.types.d.ts +11 -2
- package/Engines/AbstractEngine/abstractEngine.query.types.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js +1 -0
- package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.pure.js +63 -0
- package/Engines/Extensions/engine.multiRender.pure.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.types.d.ts +13 -0
- package/Engines/Extensions/engine.multiRender.types.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js +2 -2
- package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.types.d.ts +2 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.types.js.map +1 -1
- package/Engines/Extensions/index.d.ts +1 -0
- package/Engines/Extensions/index.js +1 -0
- package/Engines/Extensions/index.js.map +1 -1
- package/Engines/Extensions/pure.d.ts +1 -1
- package/Engines/Extensions/pure.js +1 -1
- package/Engines/Extensions/pure.js.map +1 -1
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js +88 -39
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js.map +1 -1
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.d.ts +20 -2
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.pure.js +4 -0
- package/Engines/WebGPU/Extensions/engine.multiRender.pure.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.types.d.ts +13 -0
- package/Engines/WebGPU/Extensions/engine.multiRender.types.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.pure.js +11 -3
- package/Engines/WebGPU/Extensions/engine.query.pure.js.map +1 -1
- package/Engines/WebGPU/Extensions/index.d.ts +1 -0
- package/Engines/WebGPU/Extensions/index.js +1 -0
- package/Engines/WebGPU/Extensions/index.js.map +1 -1
- package/Engines/WebGPU/Extensions/pure.d.ts +1 -1
- package/Engines/WebGPU/Extensions/pure.js +1 -1
- package/Engines/WebGPU/Extensions/pure.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +2 -0
- package/Engines/WebGPU/webgpuBundleList.js +4 -0
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +5 -2
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +3 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +4 -0
- package/Engines/WebGPU/webgpuSnapshotRendering.js +40 -7
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +2 -2
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.d.ts +2 -0
- package/Engines/WebGPU/webgpuTextureManager.js +286 -13
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +2 -0
- package/Engines/abstractEngine.pure.js +7 -3
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/thinEngine.pure.d.ts +14 -0
- package/Engines/thinEngine.pure.js +48 -12
- package/Engines/thinEngine.pure.js.map +1 -1
- package/Engines/thinNativeEngine.pure.d.ts +1 -0
- package/Engines/thinNativeEngine.pure.js +7 -1
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/thinWebGPUEngine.d.ts +4 -0
- package/Engines/thinWebGPUEngine.js +10 -1
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +5 -2
- package/Engines/webgpuEngine.pure.js +48 -13
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js +2 -2
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.d.ts +11 -2
- package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.d.ts +9 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js +6 -8
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js +5 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js +5 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.d.ts +9 -0
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js +34 -9
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js +4 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +4 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js +19 -7
- package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +20 -2
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +53 -10
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.d.ts +16 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js +64 -14
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js +64 -16
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +4 -0
- package/FlowGraph/flowGraph.js +38 -7
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphBlock.js +3 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphConnection.d.ts +7 -0
- package/FlowGraph/flowGraphConnection.js +7 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -1
- package/FlowGraph/flowGraphContext.d.ts +2 -1
- package/FlowGraph/flowGraphContext.js +4 -3
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphCoordinator.d.ts +15 -1
- package/FlowGraph/flowGraphCoordinator.js +47 -16
- package/FlowGraph/flowGraphCoordinator.js.map +1 -1
- package/FlowGraph/flowGraphEventBlock.d.ts +5 -0
- package/FlowGraph/flowGraphEventBlock.js +7 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -1
- package/FlowGraph/flowGraphHostResolver.d.ts +2 -1
- package/FlowGraph/flowGraphHostResolver.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +60 -2
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FlowGraph/serialization.d.ts +2 -0
- package/FlowGraph/serialization.js +10 -22
- package/FlowGraph/serialization.js.map +1 -1
- package/FlowGraph/typeDefinitions.d.ts +8 -0
- package/FlowGraph/typeDefinitions.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.d.ts +5 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js +8 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.d.ts +87 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js +295 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/pure.d.ts +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/pure.js +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +4 -4
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.d.ts +5 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +13 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/allBlocks.pure.js +2 -0
- package/FrameGraph/Node/Blocks/allBlocks.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js +20 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/pure.d.ts +1 -0
- package/FrameGraph/Node/Blocks/pure.js +1 -0
- package/FrameGraph/Node/Blocks/pure.js.map +1 -1
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +4 -2
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +4 -2
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +1 -0
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js +5 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +1 -0
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.d.ts +69 -0
- package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js +223 -0
- package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +25 -3
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +69 -33
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +3 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/frameGraphObjectList.d.ts +6 -1
- package/FrameGraph/frameGraphObjectList.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +3 -1
- package/FrameGraph/frameGraphRenderContext.js +5 -5
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/FrameGraph/pure.d.ts +1 -0
- package/FrameGraph/pure.js +1 -0
- package/FrameGraph/pure.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +4 -0
- package/Inputs/scene.inputManager.js +50 -8
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +5 -5
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +5 -5
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +26 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +151 -47
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +5 -5
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +11 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +17 -2
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +2 -2
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
- package/Materials/Node/nodeMaterial.pure.d.ts +4 -0
- package/Materials/Node/nodeMaterial.pure.js +4 -0
- package/Materials/Node/nodeMaterial.pure.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +25 -3
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.pure.d.ts +2 -0
- package/Materials/PBR/pbrBaseMaterial.pure.d.ts +2 -0
- package/Materials/Textures/Procedurals/proceduralTexture.pure.d.ts +13 -14
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js +6 -6
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
- package/Materials/Textures/baseTexture.pure.js +3 -0
- package/Materials/Textures/baseTexture.pure.js.map +1 -1
- package/Materials/Textures/cubeTexture.pure.js +1 -1
- package/Materials/Textures/cubeTexture.pure.js.map +1 -1
- package/Materials/Textures/internalTexture.d.ts +8 -1
- package/Materials/Textures/internalTexture.js +9 -2
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/rawTexture2DArray.functions.d.ts +3 -3
- package/Materials/Textures/rawTexture2DArray.functions.js.map +1 -1
- package/Materials/Textures/rawTexture3D.d.ts +1 -1
- package/Materials/Textures/rawTexture3D.js +1 -1
- package/Materials/Textures/rawTexture3D.js.map +1 -1
- package/Materials/Textures/textureHelper.functions.d.ts +14 -0
- package/Materials/Textures/textureHelper.functions.js +24 -0
- package/Materials/Textures/textureHelper.functions.js.map +1 -1
- package/Materials/ditheredTileFadeMaterialPlugin.d.ts +210 -0
- package/Materials/ditheredTileFadeMaterialPlugin.js +509 -0
- package/Materials/ditheredTileFadeMaterialPlugin.js.map +1 -0
- package/Materials/index.d.ts +1 -0
- package/Materials/index.js +1 -0
- package/Materials/index.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.d.ts +46 -1
- package/Materials/materialHelper.geometryrendering.js +105 -8
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/prepass.defines.d.ts +2 -0
- package/Materials/prepass.defines.js +2 -0
- package/Materials/prepass.defines.js.map +1 -1
- package/Materials/pure.d.ts +1 -0
- package/Materials/pure.js +1 -0
- package/Materials/pure.js.map +1 -1
- package/Materials/standardMaterial.pure.d.ts +2 -0
- package/Materials/standardMaterial.pure.js +6 -3
- package/Materials/standardMaterial.pure.js.map +1 -1
- package/Meshes/Builders/polygonBuilder.pure.d.ts +4 -0
- package/Meshes/Builders/polygonBuilder.pure.js +4 -1
- package/Meshes/Builders/polygonBuilder.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplatting.functions.d.ts +19 -0
- package/Meshes/GaussianSplatting/gaussianSplatting.functions.js +23 -0
- package/Meshes/GaussianSplatting/gaussianSplatting.functions.js.map +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +3 -14
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +20 -24
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +2 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +11 -4
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Meshes/abstractMesh.pure.d.ts +18 -0
- package/Meshes/abstractMesh.pure.js +22 -0
- package/Meshes/abstractMesh.pure.js.map +1 -1
- package/Meshes/index.d.ts +1 -0
- package/Meshes/index.js +1 -0
- package/Meshes/index.js.map +1 -1
- package/Meshes/instancedMesh.pure.d.ts +5 -0
- package/Meshes/instancedMesh.pure.js +12 -0
- package/Meshes/instancedMesh.pure.js.map +1 -1
- package/Meshes/mesh.pure.js +23 -8
- package/Meshes/mesh.pure.js.map +1 -1
- package/Meshes/meshBlendingTag.d.ts +47 -0
- package/Meshes/meshBlendingTag.js +64 -0
- package/Meshes/meshBlendingTag.js.map +1 -0
- package/Meshes/polygonMesh.js +2 -2
- package/Meshes/polygonMesh.js.map +1 -1
- package/Meshes/pure.d.ts +1 -0
- package/Meshes/pure.js +1 -0
- package/Meshes/pure.js.map +1 -1
- package/Misc/fileTools.pure.js +21 -0
- package/Misc/fileTools.pure.js.map +1 -1
- package/Misc/snapshotRenderingHelper.js +2 -2
- package/Misc/snapshotRenderingHelper.js.map +1 -1
- package/Misc/tools.pure.js +1 -1
- package/Misc/tools.pure.js.map +1 -1
- package/Particles/gpuParticleSystem.pure.d.ts +2 -0
- package/Particles/gpuParticleSystem.pure.js +89 -28
- package/Particles/gpuParticleSystem.pure.js.map +1 -1
- package/Particles/thinParticleSystem.pure.d.ts +2 -0
- package/Particles/thinParticleSystem.pure.js +84 -19
- package/Particles/thinParticleSystem.pure.js.map +1 -1
- package/Particles/webgl2ParticleSystem.pure.d.ts +1 -0
- package/Particles/webgl2ParticleSystem.pure.js +12 -4
- package/Particles/webgl2ParticleSystem.pure.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.pure.js +7 -0
- package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.pure.js.map +1 -1
- package/PostProcesses/index.d.ts +2 -0
- package/PostProcesses/index.js +2 -0
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/meshBlendingBlueNoise.d.ts +15 -0
- package/PostProcesses/meshBlendingBlueNoise.js +77 -0
- package/PostProcesses/meshBlendingBlueNoise.js.map +1 -0
- package/PostProcesses/meshBlendingPostProcess.d.ts +131 -0
- package/PostProcesses/meshBlendingPostProcess.js +315 -0
- package/PostProcesses/meshBlendingPostProcess.js.map +1 -0
- package/PostProcesses/pure.d.ts +2 -0
- package/PostProcesses/pure.js +2 -0
- package/PostProcesses/pure.js.map +1 -1
- package/PostProcesses/thinMeshBlendingPostProcess.d.ts +339 -0
- package/PostProcesses/thinMeshBlendingPostProcess.js +771 -0
- package/PostProcesses/thinMeshBlendingPostProcess.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +6 -6
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +8 -8
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
- package/Rendering/boundingBoxRenderer.pure.js +2 -1
- package/Rendering/boundingBoxRenderer.pure.js.map +1 -1
- package/Rendering/depthRenderer.pure.js +3 -4
- package/Rendering/depthRenderer.pure.js.map +1 -1
- package/Rendering/edgesRenderer.pure.d.ts +4 -2
- package/Rendering/edgesRenderer.pure.js +11 -2
- package/Rendering/edgesRenderer.pure.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +10 -0
- package/Rendering/fluidRenderer/fluidRenderingObject.js +20 -0
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +9 -3
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +14 -9
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
- package/Rendering/geometryBufferRenderer.pure.d.ts +38 -4
- package/Rendering/geometryBufferRenderer.pure.js +126 -17
- package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
- package/Rendering/objectRenderer.d.ts +7 -1
- package/Rendering/objectRenderer.js +45 -7
- package/Rendering/objectRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.pure.js +6 -2
- package/Rendering/outlineRenderer.pure.js.map +1 -1
- package/Rendering/renderingManager.d.ts +1 -1
- package/Rendering/renderingManager.js +5 -4
- package/Rendering/renderingManager.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentAlpha.d.ts +5 -0
- package/Shaders/ShadersInclude/defaultFragmentAlpha.js +34 -0
- package/Shaders/ShadersInclude/defaultFragmentAlpha.js.map +1 -0
- package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +5 -1
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- package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +89 -0
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- package/Shaders/fluidRenderingParticleDepth.vertex.js +16 -1
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- package/Shaders/fluidRenderingParticleThickness.vertex.js +16 -1
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- package/Shaders/meshBlending.fragment.d.ts +5 -0
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- package/Shaders/meshBlending.fragment.js.map +1 -0
- package/Shaders/particles.fragment.js +43 -1
- package/Shaders/particles.fragment.js.map +1 -1
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- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/sprites.fragment.js +52 -2
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.js +62 -1
- package/Shaders/sprites.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/defaultFragmentAlpha.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/defaultFragmentAlpha.js +33 -0
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- package/ShadersWGSL/ShadersInclude/geometryRenderingFragment.d.ts +6 -0
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- package/ShadersWGSL/ShadersInclude/lightFragment.js +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshBlendTagFragmentOutput.d.ts +5 -0
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- package/ShadersWGSL/ShadersInclude/meshBlendTagFragmentOutput.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.d.ts +1 -0
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- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.d.ts +1 -0
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- package/ShadersWGSL/ShadersInclude/pbrDebug.js +5 -1
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- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +6 -1
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- package/ShadersWGSL/default.fragment.js +17 -48
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- package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
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- package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
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- package/ShadersWGSL/geometry.fragment.js +37 -2
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- package/ShadersWGSL/meshBlending.fragment.js.map +1 -0
- package/ShadersWGSL/openpbr.fragment.js +2 -1
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- package/ShadersWGSL/particles.fragment.js +45 -1
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- package/ShadersWGSL/particles.vertex.js +86 -4
- package/ShadersWGSL/particles.vertex.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +2 -1
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/sprites.fragment.js +56 -2
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- package/Sprites/spriteManager.d.ts +13 -0
- package/Sprites/spriteManager.js +15 -0
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- package/Sprites/spriteRenderer.d.ts +24 -1
- package/Sprites/spriteRenderer.js +368 -50
- package/Sprites/spriteRenderer.js.map +1 -1
- package/Sprites/thinSprite.d.ts +4 -0
- package/Sprites/thinSprite.js +4 -0
- package/Sprites/thinSprite.js.map +1 -1
- package/States/alphaCullingState.d.ts +3 -1
- package/States/alphaCullingState.js +18 -3
- package/States/alphaCullingState.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +5 -1
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXREnterExitUI.d.ts +2 -1
- package/XR/webXREnterExitUI.js.map +1 -1
- package/package.json +1 -1
- package/scene.pure.d.ts +23 -0
- package/scene.pure.js +35 -0
- package/scene.pure.js.map +1 -1
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Layers blocks\nimport { RegisterGlowLayerBlock } from \"./Layers/glowLayerBlock.pure\";\nimport { RegisterHighlightLayerBlock } from \"./Layers/highlightLayerBlock.pure\";\nimport { RegisterSelectionOutlineLayerBlock } from \"./Layers/selectionOutlineLayerBlock.pure\";\n\n// PostProcesses blocks\nimport { RegisterAnaglyphPostProcessBlock } from \"./PostProcesses/anaglyphPostProcessBlock.pure\";\nimport { RegisterBlackAndWhitePostProcessBlock } from \"./PostProcesses/blackAndWhitePostProcessBlock.pure\";\nimport { RegisterBloomPostProcessBlock } from \"./PostProcesses/bloomPostProcessBlock.pure\";\nimport { RegisterBlurPostProcessBlock } from \"./PostProcesses/blurPostProcessBlock.pure\";\nimport { RegisterChromaticAberrationPostProcessBlock } from \"./PostProcesses/chromaticAberrationPostProcessBlock.pure\";\nimport { RegisterCircleOfConfusionPostProcessBlock } from \"./PostProcesses/circleOfConfusionPostProcessBlock.pure\";\nimport { RegisterColorCorrectionPostProcessBlock } from \"./PostProcesses/colorCorrectionPostProcessBlock.pure\";\nimport { RegisterConvolutionPostProcessBlock } from \"./PostProcesses/convolutionPostProcessBlock.pure\";\nimport { RegisterDepthOfFieldPostProcessBlock } from \"./PostProcesses/depthOfFieldPostProcessBlock.pure\";\nimport { RegisterExtractHighlightsPostProcessBlock } from \"./PostProcesses/extractHighlightsPostProcessBlock.pure\";\nimport { RegisterFilterPostProcessBlock } from \"./PostProcesses/filterPostProcessBlock.pure\";\nimport { RegisterFxaaPostProcessBlock } from \"./PostProcesses/fxaaPostProcessBlock.pure\";\nimport { RegisterGrainPostProcessBlock } from \"./PostProcesses/grainPostProcessBlock.pure\";\nimport { RegisterImageProcessingPostProcessBlock } from \"./PostProcesses/imageProcessingPostProcessBlock.pure\";\nimport { RegisterMotionBlurPostProcessBlock } from \"./PostProcesses/motionBlurPostProcessBlock.pure\";\nimport { RegisterPassPostProcessBlock } from \"./PostProcesses/passPostProcessBlock.pure\";\nimport { RegisterScreenSpaceCurvaturePostProcessBlock } from \"./PostProcesses/screenSpaceCurvaturePostProcessBlock.pure\";\nimport { RegisterSharpenPostProcessBlock } from \"./PostProcesses/sharpenPostProcessBlock.pure\";\nimport { RegisterSsao2PostProcessBlock } from \"./PostProcesses/ssao2PostProcessBlock.pure\";\nimport { RegisterSsrPostProcessBlock } from \"./PostProcesses/ssrPostProcessBlock.pure\";\nimport { RegisterTaaPostProcessBlock } from \"./PostProcesses/taaPostProcessBlock.pure\";\nimport { RegisterTonemapPostProcessBlock } from \"./PostProcesses/tonemapPostProcessBlock.pure\";\nimport { RegisterVolumetricLightingBlock } from \"./PostProcesses/volumetricLightingBlock.pure\";\n\n// Rendering blocks\nimport { RegisterCsmShadowGeneratorBlock } from \"./Rendering/csmShadowGeneratorBlock.pure\";\nimport { RegisterGeometryRendererBlock } from \"./Rendering/geometryRendererBlock.pure\";\nimport { RegisterObjectRendererBlock } from \"./Rendering/objectRendererBlock.pure\";\nimport { RegisterShadowGeneratorBlock } from \"./Rendering/shadowGeneratorBlock.pure\";\nimport { RegisterUtilityLayerRendererBlock } from \"./Rendering/utilityLayerRendererBlock.pure\";\n\n// Teleport blocks\nimport { RegisterFrameGraphNodeBlocksTeleportTeleportInBlock } from \"./Teleport/teleportInBlock.pure\";\nimport { RegisterFrameGraphNodeBlocksTeleportTeleportOutBlock } from \"./Teleport/teleportOutBlock.pure\";\n\n// Textures blocks\nimport { RegisterClearBlock } from \"./Textures/clearBlock.pure\";\nimport { RegisterCopyTextureBlock } from \"./Textures/copyTextureBlock.pure\";\nimport { RegisterGenerateMipmapsBlock } from \"./Textures/generateMipmapsBlock.pure\";\n\n// Root-level blocks\nimport { RegisterComputeShaderBlock } from \"./computeShaderBlock.pure\";\nimport { RegisterCullObjectsBlock } from \"./cullObjectsBlock.pure\";\nimport { RegisterFrameGraphNodeBlocksElbowBlock } from \"./elbowBlock.pure\";\nimport { RegisterExecuteBlock } from \"./executeBlock.pure\";\nimport { RegisterFrameGraphNodeBlocksInputBlock } from \"./inputBlock.pure\";\nimport { RegisterLightingVolumeBlock } from \"./lightingVolumeBlock.pure\";\nimport { RegisterOutputBlock } from \"./outputBlock.pure\";\nimport { RegisterResourceContainerBlock } from \"./resourceContainerBlock.pure\";\n\n/**\n * Registers all layer node render graph blocks for deserialization.\n */\nexport function RegisterNodeRenderGraphLayersBlocks(): void {\n RegisterGlowLayerBlock();\n RegisterHighlightLayerBlock();\n RegisterSelectionOutlineLayerBlock();\n}\n\n/**\n * Registers all post-process node render graph blocks for deserialization.\n */\nexport function RegisterNodeRenderGraphPostProcessesBlocks(): void {\n RegisterAnaglyphPostProcessBlock();\n RegisterBlackAndWhitePostProcessBlock();\n RegisterBloomPostProcessBlock();\n RegisterBlurPostProcessBlock();\n RegisterChromaticAberrationPostProcessBlock();\n RegisterCircleOfConfusionPostProcessBlock();\n RegisterColorCorrectionPostProcessBlock();\n RegisterConvolutionPostProcessBlock();\n RegisterDepthOfFieldPostProcessBlock();\n RegisterExtractHighlightsPostProcessBlock();\n RegisterFilterPostProcessBlock();\n RegisterFxaaPostProcessBlock();\n RegisterGrainPostProcessBlock();\n RegisterImageProcessingPostProcessBlock();\n RegisterMotionBlurPostProcessBlock();\n RegisterPassPostProcessBlock();\n RegisterScreenSpaceCurvaturePostProcessBlock();\n RegisterSharpenPostProcessBlock();\n RegisterSsao2PostProcessBlock();\n RegisterSsrPostProcessBlock();\n RegisterTaaPostProcessBlock();\n RegisterTonemapPostProcessBlock();\n RegisterVolumetricLightingBlock();\n}\n\n/**\n * Registers all rendering node render graph blocks for deserialization.\n */\nexport function RegisterNodeRenderGraphRenderingBlocks(): void {\n RegisterCsmShadowGeneratorBlock();\n RegisterGeometryRendererBlock();\n RegisterObjectRendererBlock();\n RegisterShadowGeneratorBlock();\n RegisterUtilityLayerRendererBlock();\n}\n\n/**\n * Registers all teleport node render graph blocks for deserialization.\n */\nexport function RegisterNodeRenderGraphTeleportBlocks(): void {\n RegisterFrameGraphNodeBlocksTeleportTeleportInBlock();\n RegisterFrameGraphNodeBlocksTeleportTeleportOutBlock();\n}\n\n/**\n * Registers all texture node render graph blocks for deserialization.\n */\nexport function RegisterNodeRenderGraphTexturesBlocks(): void {\n RegisterClearBlock();\n RegisterCopyTextureBlock();\n RegisterGenerateMipmapsBlock();\n}\n\n/**\n * Registers all core (root-level) node render graph blocks for deserialization.\n */\nexport function RegisterNodeRenderGraphCoreBlocks(): void {\n RegisterComputeShaderBlock();\n RegisterCullObjectsBlock();\n RegisterFrameGraphNodeBlocksElbowBlock();\n RegisterExecuteBlock();\n RegisterFrameGraphNodeBlocksInputBlock();\n RegisterLightingVolumeBlock();\n RegisterOutputBlock();\n RegisterResourceContainerBlock();\n}\n\nlet _Registered = false;\n/**\n * Registers all node render graph blocks for deserialization.\n * Call this function when you need to deserialize node render graphs from JSON/snippets.\n *\n * This is the tree-shakeable replacement for:\n * ```ts\n * import \"@babylonjs/core/FrameGraph/Node/Blocks/index\";\n * ```\n */\nexport function RegisterAllNodeRenderGraphBlocks(): void {\n if (_Registered) {\n return;\n }\n _Registered = true;\n\n RegisterNodeRenderGraphLayersBlocks();\n RegisterNodeRenderGraphPostProcessesBlocks();\n RegisterNodeRenderGraphRenderingBlocks();\n RegisterNodeRenderGraphTeleportBlocks();\n RegisterNodeRenderGraphTexturesBlocks();\n RegisterNodeRenderGraphCoreBlocks();\n}\n"]}
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+
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Layers blocks\nimport { RegisterGlowLayerBlock } from \"./Layers/glowLayerBlock.pure\";\nimport { RegisterHighlightLayerBlock } from \"./Layers/highlightLayerBlock.pure\";\nimport { RegisterSelectionOutlineLayerBlock } from \"./Layers/selectionOutlineLayerBlock.pure\";\n\n// PostProcesses blocks\nimport { RegisterAnaglyphPostProcessBlock } from \"./PostProcesses/anaglyphPostProcessBlock.pure\";\nimport { RegisterBlackAndWhitePostProcessBlock } from \"./PostProcesses/blackAndWhitePostProcessBlock.pure\";\nimport { RegisterBloomPostProcessBlock } from \"./PostProcesses/bloomPostProcessBlock.pure\";\nimport { RegisterBlurPostProcessBlock } from \"./PostProcesses/blurPostProcessBlock.pure\";\nimport { RegisterChromaticAberrationPostProcessBlock } from \"./PostProcesses/chromaticAberrationPostProcessBlock.pure\";\nimport { RegisterCircleOfConfusionPostProcessBlock } from \"./PostProcesses/circleOfConfusionPostProcessBlock.pure\";\nimport { RegisterColorCorrectionPostProcessBlock } from \"./PostProcesses/colorCorrectionPostProcessBlock.pure\";\nimport { RegisterConvolutionPostProcessBlock } from \"./PostProcesses/convolutionPostProcessBlock.pure\";\nimport { RegisterDepthOfFieldPostProcessBlock } from \"./PostProcesses/depthOfFieldPostProcessBlock.pure\";\nimport { RegisterExtractHighlightsPostProcessBlock } from \"./PostProcesses/extractHighlightsPostProcessBlock.pure\";\nimport { RegisterFilterPostProcessBlock } from \"./PostProcesses/filterPostProcessBlock.pure\";\nimport { RegisterFxaaPostProcessBlock } from \"./PostProcesses/fxaaPostProcessBlock.pure\";\nimport { RegisterGrainPostProcessBlock } from \"./PostProcesses/grainPostProcessBlock.pure\";\nimport { RegisterImageProcessingPostProcessBlock } from \"./PostProcesses/imageProcessingPostProcessBlock.pure\";\nimport { RegisterMeshBlendingPostProcessBlock } from \"./PostProcesses/meshBlendingPostProcessBlock.pure\";\nimport { RegisterMotionBlurPostProcessBlock } from \"./PostProcesses/motionBlurPostProcessBlock.pure\";\nimport { RegisterPassPostProcessBlock } from \"./PostProcesses/passPostProcessBlock.pure\";\nimport { RegisterScreenSpaceCurvaturePostProcessBlock } from \"./PostProcesses/screenSpaceCurvaturePostProcessBlock.pure\";\nimport { RegisterSharpenPostProcessBlock } from \"./PostProcesses/sharpenPostProcessBlock.pure\";\nimport { RegisterSsao2PostProcessBlock } from \"./PostProcesses/ssao2PostProcessBlock.pure\";\nimport { RegisterSsrPostProcessBlock } from \"./PostProcesses/ssrPostProcessBlock.pure\";\nimport { RegisterTaaPostProcessBlock } from \"./PostProcesses/taaPostProcessBlock.pure\";\nimport { RegisterTonemapPostProcessBlock } from \"./PostProcesses/tonemapPostProcessBlock.pure\";\nimport { RegisterVolumetricLightingBlock } from \"./PostProcesses/volumetricLightingBlock.pure\";\n\n// Rendering blocks\nimport { RegisterCsmShadowGeneratorBlock } from \"./Rendering/csmShadowGeneratorBlock.pure\";\nimport { RegisterGeometryRendererBlock } from \"./Rendering/geometryRendererBlock.pure\";\nimport { RegisterObjectRendererBlock } from \"./Rendering/objectRendererBlock.pure\";\nimport { RegisterShadowGeneratorBlock } from \"./Rendering/shadowGeneratorBlock.pure\";\nimport { RegisterUtilityLayerRendererBlock } from \"./Rendering/utilityLayerRendererBlock.pure\";\n\n// Teleport blocks\nimport { RegisterFrameGraphNodeBlocksTeleportTeleportInBlock } from \"./Teleport/teleportInBlock.pure\";\nimport { RegisterFrameGraphNodeBlocksTeleportTeleportOutBlock } from \"./Teleport/teleportOutBlock.pure\";\n\n// Textures blocks\nimport { RegisterClearBlock } from \"./Textures/clearBlock.pure\";\nimport { RegisterCopyTextureBlock } from \"./Textures/copyTextureBlock.pure\";\nimport { RegisterGenerateMipmapsBlock } from \"./Textures/generateMipmapsBlock.pure\";\n\n// Root-level blocks\nimport { RegisterComputeShaderBlock } from \"./computeShaderBlock.pure\";\nimport { RegisterCullObjectsBlock } from \"./cullObjectsBlock.pure\";\nimport { RegisterFrameGraphNodeBlocksElbowBlock } from \"./elbowBlock.pure\";\nimport { RegisterExecuteBlock } from \"./executeBlock.pure\";\nimport { RegisterFrameGraphNodeBlocksInputBlock } from \"./inputBlock.pure\";\nimport { RegisterLightingVolumeBlock } from \"./lightingVolumeBlock.pure\";\nimport { RegisterOutputBlock } from \"./outputBlock.pure\";\nimport { RegisterResourceContainerBlock } from \"./resourceContainerBlock.pure\";\n\n/**\n * Registers all layer node render graph blocks for deserialization.\n */\nexport function RegisterNodeRenderGraphLayersBlocks(): void {\n RegisterGlowLayerBlock();\n RegisterHighlightLayerBlock();\n RegisterSelectionOutlineLayerBlock();\n}\n\n/**\n * Registers all post-process node render graph blocks for deserialization.\n */\nexport function RegisterNodeRenderGraphPostProcessesBlocks(): void {\n RegisterAnaglyphPostProcessBlock();\n RegisterBlackAndWhitePostProcessBlock();\n RegisterBloomPostProcessBlock();\n RegisterBlurPostProcessBlock();\n RegisterChromaticAberrationPostProcessBlock();\n RegisterCircleOfConfusionPostProcessBlock();\n RegisterColorCorrectionPostProcessBlock();\n RegisterConvolutionPostProcessBlock();\n RegisterDepthOfFieldPostProcessBlock();\n RegisterExtractHighlightsPostProcessBlock();\n RegisterFilterPostProcessBlock();\n RegisterFxaaPostProcessBlock();\n RegisterGrainPostProcessBlock();\n RegisterImageProcessingPostProcessBlock();\n RegisterMeshBlendingPostProcessBlock();\n RegisterMotionBlurPostProcessBlock();\n RegisterPassPostProcessBlock();\n RegisterScreenSpaceCurvaturePostProcessBlock();\n RegisterSharpenPostProcessBlock();\n RegisterSsao2PostProcessBlock();\n RegisterSsrPostProcessBlock();\n RegisterTaaPostProcessBlock();\n RegisterTonemapPostProcessBlock();\n RegisterVolumetricLightingBlock();\n}\n\n/**\n * Registers all rendering node render graph blocks for deserialization.\n */\nexport function RegisterNodeRenderGraphRenderingBlocks(): void {\n RegisterCsmShadowGeneratorBlock();\n RegisterGeometryRendererBlock();\n RegisterObjectRendererBlock();\n RegisterShadowGeneratorBlock();\n RegisterUtilityLayerRendererBlock();\n}\n\n/**\n * Registers all teleport node render graph blocks for deserialization.\n */\nexport function RegisterNodeRenderGraphTeleportBlocks(): void {\n RegisterFrameGraphNodeBlocksTeleportTeleportInBlock();\n RegisterFrameGraphNodeBlocksTeleportTeleportOutBlock();\n}\n\n/**\n * Registers all texture node render graph blocks for deserialization.\n */\nexport function RegisterNodeRenderGraphTexturesBlocks(): void {\n RegisterClearBlock();\n RegisterCopyTextureBlock();\n RegisterGenerateMipmapsBlock();\n}\n\n/**\n * Registers all core (root-level) node render graph blocks for deserialization.\n */\nexport function RegisterNodeRenderGraphCoreBlocks(): void {\n RegisterComputeShaderBlock();\n RegisterCullObjectsBlock();\n RegisterFrameGraphNodeBlocksElbowBlock();\n RegisterExecuteBlock();\n RegisterFrameGraphNodeBlocksInputBlock();\n RegisterLightingVolumeBlock();\n RegisterOutputBlock();\n RegisterResourceContainerBlock();\n}\n\nlet _Registered = false;\n/**\n * Registers all node render graph blocks for deserialization.\n * Call this function when you need to deserialize node render graphs from JSON/snippets.\n *\n * This is the tree-shakeable replacement for:\n * ```ts\n * import \"@babylonjs/core/FrameGraph/Node/Blocks/index\";\n * ```\n */\nexport function RegisterAllNodeRenderGraphBlocks(): void {\n if (_Registered) {\n return;\n }\n _Registered = true;\n\n RegisterNodeRenderGraphLayersBlocks();\n RegisterNodeRenderGraphPostProcessesBlocks();\n RegisterNodeRenderGraphRenderingBlocks();\n RegisterNodeRenderGraphTeleportBlocks();\n RegisterNodeRenderGraphTexturesBlocks();\n RegisterNodeRenderGraphCoreBlocks();\n}\n"]}
|
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@@ -26,6 +26,7 @@ export * from "./PostProcesses/fxaaPostProcessBlock.js";
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export * from "./PostProcesses/grainPostProcessBlock.js";
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export * from "./PostProcesses/imageProcessingPostProcessBlock.js";
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export * from "./PostProcesses/motionBlurPostProcessBlock.js";
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export * from "./PostProcesses/meshBlendingPostProcessBlock.js";
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export * from "./PostProcesses/passPostProcessBlock.js";
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export * from "./PostProcesses/sharpenPostProcessBlock.js";
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export * from "./PostProcesses/screenSpaceCurvaturePostProcessBlock.js";
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@@ -26,6 +26,7 @@ export * from "./PostProcesses/fxaaPostProcessBlock.js";
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export * from "./PostProcesses/grainPostProcessBlock.js";
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export * from "./PostProcesses/imageProcessingPostProcessBlock.js";
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export * from "./PostProcesses/motionBlurPostProcessBlock.js";
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export * from "./PostProcesses/meshBlendingPostProcessBlock.js";
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export * from "./PostProcesses/passPostProcessBlock.js";
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export * from "./PostProcesses/sharpenPostProcessBlock.js";
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export * from "./PostProcesses/screenSpaceCurvaturePostProcessBlock.js";
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,eAAe,CAAC;AAC9B,cAAc,0BAA0B,CAAC;AAEzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qCAAqC,CAAC;AAEpD,cAAc,0CAA0C,CAAC;AACzD,cAAc,sCAAsC,CAAC;AACrD,cAAc,oDAAoD,CAAC;AACnE,cAAc,+CAA+C,CAAC;AAC9D,cAAc,uCAAuC,CAAC;AACtD,cAAc,sCAAsC,CAAC;AACrD,cAAc,qDAAqD,CAAC;AACpE,cAAc,mDAAmD,CAAC;AAClE,cAAc,iDAAiD,CAAC;AAChE,cAAc,6CAA6C,CAAC;AAC5D,cAAc,8CAA8C,CAAC;AAC7D,cAAc,mDAAmD,CAAC;AAClE,cAAc,wCAAwC,CAAC;AACvD,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,iDAAiD,CAAC;AAChE,cAAc,4CAA4C,CAAC;AAC3D,cAAc,sCAAsC,CAAC;AACrD,cAAc,yCAAyC,CAAC;AACxD,cAAc,sDAAsD,CAAC;AACrE,cAAc,uCAAuC,CAAC;AACtD,cAAc,qCAAqC,CAAC;AACpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,yCAAyC,CAAC;AACxD,cAAc,yCAAyC,CAAC;AAExD,cAAc,qCAAqC,CAAC;AACpD,cAAc,mCAAmC,CAAC;AAClD,cAAc,qCAAqC,CAAC;AACpD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,uCAAuC,CAAC;AAEtD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAE5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC","sourcesContent":["export * from \"./computeShaderBlock\";\r\nexport * from \"./cullObjectsBlock\";\r\nexport * from \"./elbowBlock\";\r\nexport * from \"./executeBlock\";\r\nexport * from \"./inputBlock\";\r\nexport * from \"./lightingVolumeBlock\";\r\nexport * from \"./outputBlock\";\r\nexport * from \"./resourceContainerBlock\";\r\n\r\nexport * from \"./Layers/glowLayerBlock\";\r\nexport * from \"./Layers/highlightLayerBlock\";\r\nexport * from \"./Layers/selectionOutlineLayerBlock\";\r\n\r\nexport * from \"./PostProcesses/anaglyphPostProcessBlock\";\r\nexport * from \"./PostProcesses/basePostProcessBlock\";\r\nexport * from \"./PostProcesses/baseWithPropertiesPostProcessBlock\";\r\nexport * from \"./PostProcesses/blackAndWhitePostProcessBlock\";\r\nexport * from \"./PostProcesses/bloomPostProcessBlock\";\r\nexport * from \"./PostProcesses/blurPostProcessBlock\";\r\nexport * from \"./PostProcesses/chromaticAberrationPostProcessBlock\";\r\nexport * from \"./PostProcesses/circleOfConfusionPostProcessBlock\";\r\nexport * from \"./PostProcesses/colorCorrectionPostProcessBlock\";\r\nexport * from \"./PostProcesses/convolutionPostProcessBlock\";\r\nexport * from \"./PostProcesses/depthOfFieldPostProcessBlock\";\r\nexport * from \"./PostProcesses/extractHighlightsPostProcessBlock\";\r\nexport * from \"./PostProcesses/filterPostProcessBlock\";\r\nexport * from \"./PostProcesses/fxaaPostProcessBlock\";\r\nexport * from \"./PostProcesses/grainPostProcessBlock\";\r\nexport * from \"./PostProcesses/imageProcessingPostProcessBlock\";\r\nexport * from \"./PostProcesses/motionBlurPostProcessBlock\";\r\nexport * from \"./PostProcesses/passPostProcessBlock\";\r\nexport * from \"./PostProcesses/sharpenPostProcessBlock\";\r\nexport * from \"./PostProcesses/screenSpaceCurvaturePostProcessBlock\";\r\nexport * from \"./PostProcesses/ssao2PostProcessBlock\";\r\nexport * from \"./PostProcesses/ssrPostProcessBlock\";\r\nexport * from \"./PostProcesses/taaPostProcessBlock\";\r\nexport * from \"./PostProcesses/tonemapPostProcessBlock\";\r\nexport * from \"./PostProcesses/volumetricLightingBlock\";\r\n\r\nexport * from \"./Rendering/csmShadowGeneratorBlock\";\r\nexport * from \"./Rendering/geometryRendererBlock\";\r\nexport * from \"./Rendering/iblShadowsRendererBlock\";\r\nexport * from \"./Rendering/objectRendererBlock\";\r\nexport * from \"./Rendering/shadowGeneratorBlock\";\r\nexport * from \"./Rendering/utilityLayerRendererBlock\";\r\n\r\nexport * from \"./Teleport/teleportInBlock\";\r\nexport * from \"./Teleport/teleportOutBlock\";\r\n\r\nexport * from \"./Textures/clearBlock\";\r\nexport * from \"./Textures/copyTextureBlock\";\r\nexport * from \"./Textures/generateMipmapsBlock\";\r\n"]}
|
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1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,eAAe,CAAC;AAC9B,cAAc,0BAA0B,CAAC;AAEzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qCAAqC,CAAC;AAEpD,cAAc,0CAA0C,CAAC;AACzD,cAAc,sCAAsC,CAAC;AACrD,cAAc,oDAAoD,CAAC;AACnE,cAAc,+CAA+C,CAAC;AAC9D,cAAc,uCAAuC,CAAC;AACtD,cAAc,sCAAsC,CAAC;AACrD,cAAc,qDAAqD,CAAC;AACpE,cAAc,mDAAmD,CAAC;AAClE,cAAc,iDAAiD,CAAC;AAChE,cAAc,6CAA6C,CAAC;AAC5D,cAAc,8CAA8C,CAAC;AAC7D,cAAc,mDAAmD,CAAC;AAClE,cAAc,wCAAwC,CAAC;AACvD,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,iDAAiD,CAAC;AAChE,cAAc,4CAA4C,CAAC;AAC3D,cAAc,8CAA8C,CAAC;AAC7D,cAAc,sCAAsC,CAAC;AACrD,cAAc,yCAAyC,CAAC;AACxD,cAAc,sDAAsD,CAAC;AACrE,cAAc,uCAAuC,CAAC;AACtD,cAAc,qCAAqC,CAAC;AACpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,yCAAyC,CAAC;AACxD,cAAc,yCAAyC,CAAC;AAExD,cAAc,qCAAqC,CAAC;AACpD,cAAc,mCAAmC,CAAC;AAClD,cAAc,qCAAqC,CAAC;AACpD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,uCAAuC,CAAC;AAEtD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAE5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC","sourcesContent":["export * from \"./computeShaderBlock\";\r\nexport * from \"./cullObjectsBlock\";\r\nexport * from \"./elbowBlock\";\r\nexport * from \"./executeBlock\";\r\nexport * from \"./inputBlock\";\r\nexport * from \"./lightingVolumeBlock\";\r\nexport * from \"./outputBlock\";\r\nexport * from \"./resourceContainerBlock\";\r\n\r\nexport * from \"./Layers/glowLayerBlock\";\r\nexport * from \"./Layers/highlightLayerBlock\";\r\nexport * from \"./Layers/selectionOutlineLayerBlock\";\r\n\r\nexport * from \"./PostProcesses/anaglyphPostProcessBlock\";\r\nexport * from \"./PostProcesses/basePostProcessBlock\";\r\nexport * from \"./PostProcesses/baseWithPropertiesPostProcessBlock\";\r\nexport * from \"./PostProcesses/blackAndWhitePostProcessBlock\";\r\nexport * from \"./PostProcesses/bloomPostProcessBlock\";\r\nexport * from \"./PostProcesses/blurPostProcessBlock\";\r\nexport * from \"./PostProcesses/chromaticAberrationPostProcessBlock\";\r\nexport * from \"./PostProcesses/circleOfConfusionPostProcessBlock\";\r\nexport * from \"./PostProcesses/colorCorrectionPostProcessBlock\";\r\nexport * from \"./PostProcesses/convolutionPostProcessBlock\";\r\nexport * from \"./PostProcesses/depthOfFieldPostProcessBlock\";\r\nexport * from \"./PostProcesses/extractHighlightsPostProcessBlock\";\r\nexport * from \"./PostProcesses/filterPostProcessBlock\";\r\nexport * from \"./PostProcesses/fxaaPostProcessBlock\";\r\nexport * from \"./PostProcesses/grainPostProcessBlock\";\r\nexport * from \"./PostProcesses/imageProcessingPostProcessBlock\";\r\nexport * from \"./PostProcesses/motionBlurPostProcessBlock\";\r\nexport * from \"./PostProcesses/meshBlendingPostProcessBlock\";\r\nexport * from \"./PostProcesses/passPostProcessBlock\";\r\nexport * from \"./PostProcesses/sharpenPostProcessBlock\";\r\nexport * from \"./PostProcesses/screenSpaceCurvaturePostProcessBlock\";\r\nexport * from \"./PostProcesses/ssao2PostProcessBlock\";\r\nexport * from \"./PostProcesses/ssrPostProcessBlock\";\r\nexport * from \"./PostProcesses/taaPostProcessBlock\";\r\nexport * from \"./PostProcesses/tonemapPostProcessBlock\";\r\nexport * from \"./PostProcesses/volumetricLightingBlock\";\r\n\r\nexport * from \"./Rendering/csmShadowGeneratorBlock\";\r\nexport * from \"./Rendering/geometryRendererBlock\";\r\nexport * from \"./Rendering/iblShadowsRendererBlock\";\r\nexport * from \"./Rendering/objectRendererBlock\";\r\nexport * from \"./Rendering/shadowGeneratorBlock\";\r\nexport * from \"./Rendering/utilityLayerRendererBlock\";\r\n\r\nexport * from \"./Teleport/teleportInBlock\";\r\nexport * from \"./Teleport/teleportOutBlock\";\r\n\r\nexport * from \"./Textures/clearBlock\";\r\nexport * from \"./Textures/copyTextureBlock\";\r\nexport * from \"./Textures/generateMipmapsBlock\";\r\n"]}
|
|
@@ -50,6 +50,25 @@ let NodeRenderGraphInputBlock = (() => {
|
|
|
50
50
|
*/
|
|
51
51
|
setDefaultValue() {
|
|
52
52
|
switch (this.type) {
|
|
53
|
+
case NodeRenderGraphBlockConnectionPointTypes.TextureMeshBlendTag: {
|
|
54
|
+
const options = {
|
|
55
|
+
size: { width: 100, height: 100 },
|
|
56
|
+
options: {
|
|
57
|
+
createMipMaps: false,
|
|
58
|
+
targetTypes: [3553],
|
|
59
|
+
types: [0],
|
|
60
|
+
formats: [8],
|
|
61
|
+
layerCounts: [0],
|
|
62
|
+
samples: 1,
|
|
63
|
+
useSRGBBuffers: [false],
|
|
64
|
+
creationFlags: [0],
|
|
65
|
+
},
|
|
66
|
+
sizeIsPercentage: true,
|
|
67
|
+
isHistoryTexture: false,
|
|
68
|
+
};
|
|
69
|
+
this.creationOptions = options;
|
|
70
|
+
break;
|
|
71
|
+
}
|
|
53
72
|
case NodeRenderGraphBlockConnectionPointTypes.Texture:
|
|
54
73
|
case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:
|
|
55
74
|
case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:
|
|
@@ -104,7 +123,7 @@ let NodeRenderGraphInputBlock = (() => {
|
|
|
104
123
|
break;
|
|
105
124
|
}
|
|
106
125
|
case NodeRenderGraphBlockConnectionPointTypes.ObjectList:
|
|
107
|
-
this.value = { meshes: null, particleSystems: null };
|
|
126
|
+
this.value = { meshes: null, particleSystems: null, spriteManagers: null };
|
|
108
127
|
this.isExternal = true;
|
|
109
128
|
break;
|
|
110
129
|
case NodeRenderGraphBlockConnectionPointTypes.Camera:
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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This file must only contain pure code and pure imports */\r\n\r\nimport {\r\n type NodeRenderGraphConnectionPoint,\r\n type Scene,\r\n type FrameGraph,\r\n type NodeRenderGraphBuildState,\r\n type Camera,\r\n type InternalTexture,\r\n type Nullable,\r\n type FrameGraphTextureCreationOptions,\r\n type FrameGraphTextureHandle,\r\n type FrameGraphObjectList,\r\n type IShadowLight,\r\n} from \"core/index\";\r\nimport { Observable } from \"../../../Misc/observable.pure\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphBlock } from \"../nodeRenderGraphBlock\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"../../../FrameGraph/frameGraphTypes\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\nexport type NodeRenderGraphValueType = InternalTexture | Camera | FrameGraphObjectList | IShadowLight;\r\n\r\nexport type NodeRenderGraphInputCreationOptions = FrameGraphTextureCreationOptions;\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class NodeRenderGraphInputBlock extends NodeRenderGraphBlock {\r\n private _storedValue: Nullable<NodeRenderGraphValueType> = null;\r\n private _type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined;\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<NodeRenderGraphInputBlock>();\r\n\r\n /** Indicates that the input is externally managed */\r\n @editableInPropertyPage(\"Is external\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public isExternal = false;\r\n\r\n /** Gets or sets the options to create the input value */\r\n public creationOptions: NodeRenderGraphInputCreationOptions;\r\n\r\n /**\r\n * Gets or sets the connection point type (default is Undefined)\r\n */\r\n public get type(): NodeRenderGraphBlockConnectionPointTypes {\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Creates a new NodeRenderGraphInputBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param type defines the type of the input (can be set to NodeRenderGraphBlockConnectionPointTypes.Undefined)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined) {\r\n super(name, frameGraph, scene);\r\n\r\n this._type = type;\r\n this._isInput = true;\r\n this.registerOutput(\"output\", type);\r\n this.setDefaultValue();\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n switch (this.type) {\r\n case NodeRenderGraphBlockConnectionPointTypes.Texture:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureIrradiance:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedoSqrt:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureObjectId: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n targetTypes: [Constants.TEXTURE_2D],\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n layerCounts: [0],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n },\r\n sizeIsPercentage: true,\r\n isHistoryTexture: false,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n targetTypes: [Constants.TEXTURE_2D],\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_DEPTH24_STENCIL8],\r\n layerCounts: [0],\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n labels: [this.name],\r\n samples: 1,\r\n },\r\n sizeIsPercentage: true,\r\n isHistoryTexture: false,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.ObjectList:\r\n this.value = { meshes: null, particleSystems: null };\r\n this.isExternal = true;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.Camera:\r\n this.value = this._scene.cameras[0];\r\n this.isExternal = true;\r\n break;\r\n default:\r\n this.isExternal = true;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n */\r\n public get value(): Nullable<NodeRenderGraphValueType> {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: Nullable<NodeRenderGraphValueType>) {\r\n this._storedValue = value;\r\n this.output.value = undefined;\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the value as a specific type\r\n * @returns the value as a specific type\r\n */\r\n public getTypedValue<T extends NodeRenderGraphValueType>(): T {\r\n return this._storedValue as T;\r\n }\r\n\r\n /**\r\n * Gets the value as an internal texture\r\n * @returns The internal texture stored in value if value is an internal texture, otherwise null\r\n */\r\n public getInternalTextureFromValue(): Nullable<InternalTexture> {\r\n if ((this._storedValue as InternalTexture)._swapAndDie) {\r\n return this._storedValue as InternalTexture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Check if the block is a texture of any type\r\n * @returns true if the block is a texture\r\n */\r\n public isAnyTexture(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAll) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is the back buffer texture\r\n * @returns true if the connection point is the back buffer texture\r\n */\r\n public isBackBuffer() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is a depth/stencil attachment texture\r\n * @returns true if the connection point is a depth/stencil attachment texture\r\n */\r\n public isBackBufferDepthStencilAttachment() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is a camera\r\n * @returns true if the block is a camera\r\n */\r\n public isCamera(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.Camera) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is an object list\r\n * @returns true if the block is an object list\r\n */\r\n public isObjectList(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.ObjectList) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is a shadow light\r\n * @returns true if the block is a shadow light\r\n */\r\n public isShadowLight(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.ShadowLight) !== 0;\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isExternal) {\r\n if (this.isBackBuffer()) {\r\n this.output.value = backbufferColorTextureHandle;\r\n } else if (this.isBackBufferDepthStencilAttachment()) {\r\n this.output.value = backbufferDepthStencilTextureHandle;\r\n } else if (this.isCamera()) {\r\n this.output.value = this.getTypedValue<Camera>();\r\n } else if (this.isObjectList()) {\r\n this.output.value = this.getTypedValue<FrameGraphObjectList>();\r\n } else if (this.isShadowLight()) {\r\n this.output.value = this.getTypedValue<IShadowLight>();\r\n } else {\r\n if (this._storedValue === undefined || this._storedValue === null) {\r\n throw new Error(`NodeRenderGraphInputBlock: External input \"${this.name}\" is not set`);\r\n }\r\n const texture = this.getInternalTextureFromValue();\r\n if (texture) {\r\n this.output.value = this._frameGraph.textureManager.importTexture(this.name, texture, this.output.value as FrameGraphTextureHandle);\r\n }\r\n }\r\n return;\r\n }\r\n\r\n if ((this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer) !== 0) {\r\n const textureCreateOptions = this.creationOptions;\r\n\r\n if (!textureCreateOptions) {\r\n throw new Error(`NodeRenderGraphInputBlock: Creation options are missing for texture \"${this.name}\"`);\r\n }\r\n\r\n this.output.value = this._frameGraph.textureManager.createRenderTargetTexture(this.name, textureCreateOptions);\r\n }\r\n }\r\n\r\n public override dispose() {\r\n this._storedValue = null;\r\n this.onValueChangedObservable.clear();\r\n super.dispose();\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.isExternal = ${this.isExternal};`);\r\n if (this.isAnyTexture()) {\r\n if (!this.isExternal) {\r\n codes.push(`${this._codeVariableName}.creationOptions = ${JSON.stringify(this.creationOptions)};`);\r\n } else {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_TEXTURE; // TODO: set the external texture`);\r\n }\r\n } else if (this.isCamera()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_CAMERA; // TODO: set the external camera`);\r\n } else if (this.isObjectList()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_OBJECT_LIST; // TODO: set the external object list`);\r\n } else if (this.isShadowLight()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_SHADOW_LIGHT; // TODO: set the external shadow light`);\r\n }\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.type = this.type;\r\n serializationObject.isExternal = this.isExternal;\r\n if (this.creationOptions) {\r\n serializationObject.creationOptions = this.creationOptions;\r\n }\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this._type = serializationObject.type;\r\n this.output.type = this._type;\r\n this.isExternal = serializationObject.isExternal;\r\n if (serializationObject.creationOptions) {\r\n if (serializationObject.creationOptions.options.depthTextureFormat !== undefined) {\r\n // Backward compatibility - remove this code in the future\r\n serializationObject.creationOptions.options.formats = [serializationObject.creationOptions.options.depthTextureFormat];\r\n }\r\n this.creationOptions = serializationObject.creationOptions;\r\n }\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for frameGraphNodeBlocksInputBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterFrameGraphNodeBlocksInputBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.NodeRenderGraphInputBlock\", NodeRenderGraphInputBlock);\r\n}\r\n"]}
|
|
1
|
+
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This file must only contain pure code and pure imports */\r\n\r\nimport {\r\n type NodeRenderGraphConnectionPoint,\r\n type Scene,\r\n type FrameGraph,\r\n type NodeRenderGraphBuildState,\r\n type Camera,\r\n type InternalTexture,\r\n type Nullable,\r\n type FrameGraphTextureCreationOptions,\r\n type FrameGraphTextureHandle,\r\n type FrameGraphObjectList,\r\n type IShadowLight,\r\n} from \"core/index\";\r\nimport { Observable } from \"../../../Misc/observable.pure\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphBlock } from \"../nodeRenderGraphBlock\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"../../../FrameGraph/frameGraphTypes\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\nexport type NodeRenderGraphValueType = InternalTexture | Camera | FrameGraphObjectList | IShadowLight;\r\n\r\nexport type NodeRenderGraphInputCreationOptions = FrameGraphTextureCreationOptions;\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class NodeRenderGraphInputBlock extends NodeRenderGraphBlock {\r\n private _storedValue: Nullable<NodeRenderGraphValueType> = null;\r\n private _type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined;\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<NodeRenderGraphInputBlock>();\r\n\r\n /** Indicates that the input is externally managed */\r\n @editableInPropertyPage(\"Is external\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public isExternal = false;\r\n\r\n /** Gets or sets the options to create the input value */\r\n public creationOptions: NodeRenderGraphInputCreationOptions;\r\n\r\n /**\r\n * Gets or sets the connection point type (default is Undefined)\r\n */\r\n public get type(): NodeRenderGraphBlockConnectionPointTypes {\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Creates a new NodeRenderGraphInputBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param type defines the type of the input (can be set to NodeRenderGraphBlockConnectionPointTypes.Undefined)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined) {\r\n super(name, frameGraph, scene);\r\n\r\n this._type = type;\r\n this._isInput = true;\r\n this.registerOutput(\"output\", type);\r\n this.setDefaultValue();\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n switch (this.type) {\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureMeshBlendTag: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n targetTypes: [Constants.TEXTURE_2D],\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_RED_INTEGER],\r\n layerCounts: [0],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n },\r\n sizeIsPercentage: true,\r\n isHistoryTexture: false,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.Texture:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureIrradiance:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedoSqrt:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureObjectId: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n targetTypes: [Constants.TEXTURE_2D],\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n layerCounts: [0],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n },\r\n sizeIsPercentage: true,\r\n isHistoryTexture: false,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n targetTypes: [Constants.TEXTURE_2D],\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_DEPTH24_STENCIL8],\r\n layerCounts: [0],\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n labels: [this.name],\r\n samples: 1,\r\n },\r\n sizeIsPercentage: true,\r\n isHistoryTexture: false,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.ObjectList:\r\n this.value = { meshes: null, particleSystems: null, spriteManagers: null };\r\n this.isExternal = true;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.Camera:\r\n this.value = this._scene.cameras[0];\r\n this.isExternal = true;\r\n break;\r\n default:\r\n this.isExternal = true;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n */\r\n public get value(): Nullable<NodeRenderGraphValueType> {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: Nullable<NodeRenderGraphValueType>) {\r\n this._storedValue = value;\r\n this.output.value = undefined;\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the value as a specific type\r\n * @returns the value as a specific type\r\n */\r\n public getTypedValue<T extends NodeRenderGraphValueType>(): T {\r\n return this._storedValue as T;\r\n }\r\n\r\n /**\r\n * Gets the value as an internal texture\r\n * @returns The internal texture stored in value if value is an internal texture, otherwise null\r\n */\r\n public getInternalTextureFromValue(): Nullable<InternalTexture> {\r\n if ((this._storedValue as InternalTexture)._swapAndDie) {\r\n return this._storedValue as InternalTexture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Check if the block is a texture of any type\r\n * @returns true if the block is a texture\r\n */\r\n public isAnyTexture(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAll) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is the back buffer texture\r\n * @returns true if the connection point is the back buffer texture\r\n */\r\n public isBackBuffer() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is a depth/stencil attachment texture\r\n * @returns true if the connection point is a depth/stencil attachment texture\r\n */\r\n public isBackBufferDepthStencilAttachment() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is a camera\r\n * @returns true if the block is a camera\r\n */\r\n public isCamera(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.Camera) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is an object list\r\n * @returns true if the block is an object list\r\n */\r\n public isObjectList(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.ObjectList) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is a shadow light\r\n * @returns true if the block is a shadow light\r\n */\r\n public isShadowLight(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.ShadowLight) !== 0;\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isExternal) {\r\n if (this.isBackBuffer()) {\r\n this.output.value = backbufferColorTextureHandle;\r\n } else if (this.isBackBufferDepthStencilAttachment()) {\r\n this.output.value = backbufferDepthStencilTextureHandle;\r\n } else if (this.isCamera()) {\r\n this.output.value = this.getTypedValue<Camera>();\r\n } else if (this.isObjectList()) {\r\n this.output.value = this.getTypedValue<FrameGraphObjectList>();\r\n } else if (this.isShadowLight()) {\r\n this.output.value = this.getTypedValue<IShadowLight>();\r\n } else {\r\n if (this._storedValue === undefined || this._storedValue === null) {\r\n throw new Error(`NodeRenderGraphInputBlock: External input \"${this.name}\" is not set`);\r\n }\r\n const texture = this.getInternalTextureFromValue();\r\n if (texture) {\r\n this.output.value = this._frameGraph.textureManager.importTexture(this.name, texture, this.output.value as FrameGraphTextureHandle);\r\n }\r\n }\r\n return;\r\n }\r\n\r\n if ((this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer) !== 0) {\r\n const textureCreateOptions = this.creationOptions;\r\n\r\n if (!textureCreateOptions) {\r\n throw new Error(`NodeRenderGraphInputBlock: Creation options are missing for texture \"${this.name}\"`);\r\n }\r\n\r\n this.output.value = this._frameGraph.textureManager.createRenderTargetTexture(this.name, textureCreateOptions);\r\n }\r\n }\r\n\r\n public override dispose() {\r\n this._storedValue = null;\r\n this.onValueChangedObservable.clear();\r\n super.dispose();\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.isExternal = ${this.isExternal};`);\r\n if (this.isAnyTexture()) {\r\n if (!this.isExternal) {\r\n codes.push(`${this._codeVariableName}.creationOptions = ${JSON.stringify(this.creationOptions)};`);\r\n } else {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_TEXTURE; // TODO: set the external texture`);\r\n }\r\n } else if (this.isCamera()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_CAMERA; // TODO: set the external camera`);\r\n } else if (this.isObjectList()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_OBJECT_LIST; // TODO: set the external object list`);\r\n } else if (this.isShadowLight()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_SHADOW_LIGHT; // TODO: set the external shadow light`);\r\n }\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.type = this.type;\r\n serializationObject.isExternal = this.isExternal;\r\n if (this.creationOptions) {\r\n serializationObject.creationOptions = this.creationOptions;\r\n }\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this._type = serializationObject.type;\r\n this.output.type = this._type;\r\n this.isExternal = serializationObject.isExternal;\r\n if (serializationObject.creationOptions) {\r\n if (serializationObject.creationOptions.options.depthTextureFormat !== undefined) {\r\n // Backward compatibility - remove this code in the future\r\n serializationObject.creationOptions.options.formats = [serializationObject.creationOptions.options.depthTextureFormat];\r\n }\r\n this.creationOptions = serializationObject.creationOptions;\r\n }\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for frameGraphNodeBlocksInputBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterFrameGraphNodeBlocksInputBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.NodeRenderGraphInputBlock\", NodeRenderGraphInputBlock);\r\n}\r\n"]}
|
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@@ -27,6 +27,7 @@ export * from "./PostProcesses/fxaaPostProcessBlock.pure.js";
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export * from "./PostProcesses/grainPostProcessBlock.pure.js";
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export * from "./PostProcesses/imageProcessingPostProcessBlock.pure.js";
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export * from "./PostProcesses/motionBlurPostProcessBlock.pure.js";
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export * from "./PostProcesses/meshBlendingPostProcessBlock.pure.js";
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export * from "./PostProcesses/passPostProcessBlock.pure.js";
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export * from "./PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js";
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@@ -27,6 +27,7 @@ export * from "./PostProcesses/fxaaPostProcessBlock.pure.js";
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export * from "./PostProcesses/grainPostProcessBlock.pure.js";
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export * from "./PostProcesses/imageProcessingPostProcessBlock.pure.js";
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export * from "./PostProcesses/motionBlurPostProcessBlock.pure.js";
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export * from "./PostProcesses/meshBlendingPostProcessBlock.pure.js";
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export * from "./PostProcesses/passPostProcessBlock.pure.js";
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export * from "./PostProcesses/sharpenPostProcessBlock.pure.js";
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export * from "./PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js";
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@@ -1 +1 @@
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-
{"version":3,"file":"pure.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,oBAAoB,CAAC;AACnC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mCAAmC,CAAC;AAClD,cAAc,0CAA0C,CAAC;AACzD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,sCAAsC,CAAC;AACrD,cAAc,oDAAoD,CAAC;AACnE,cAAc,oDAAoD,CAAC;AACnE,cAAc,4CAA4C,CAAC;AAC3D,cAAc,2CAA2C,CAAC;AAC1D,cAAc,0DAA0D,CAAC;AACzE,cAAc,wDAAwD,CAAC;AACvE,cAAc,sDAAsD,CAAC;AACrE,cAAc,kDAAkD,CAAC;AACjE,cAAc,mDAAmD,CAAC;AAClE,cAAc,wDAAwD,CAAC;AACvE,cAAc,6CAA6C,CAAC;AAC5D,cAAc,2CAA2C,CAAC;AAC1D,cAAc,4CAA4C,CAAC;AAC3D,cAAc,sDAAsD,CAAC;AACrE,cAAc,iDAAiD,CAAC;AAChE,cAAc,2CAA2C,CAAC;AAC1D,cAAc,8CAA8C,CAAC;AAC7D,cAAc,2DAA2D,CAAC;AAC1E,cAAc,4CAA4C,CAAC;AAC3D,cAAc,0CAA0C,CAAC;AACzD,cAAc,0CAA0C,CAAC;AACzD,cAAc,8CAA8C,CAAC;AAC7D,cAAc,8CAA8C,CAAC;AAC7D,cAAc,0CAA0C,CAAC;AACzD,cAAc,wCAAwC,CAAC;AACvD,cAAc,0CAA0C,CAAC;AACzD,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,4CAA4C,CAAC;AAC3D,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,kCAAkC,CAAC;AACjD,cAAc,sCAAsC,CAAC;AACrD,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC","sourcesContent":["/** Pure barrel — re-exports only side-effect-free modules */\nexport * from \"./computeShaderBlock.pure\";\nexport * from \"./cullObjectsBlock.pure\";\nexport * from \"./elbowBlock.pure\";\nexport * from \"./executeBlock.pure\";\nexport * from \"./inputBlock.pure\";\nexport * from \"./lightingVolumeBlock.pure\";\nexport * from \"./outputBlock.pure\";\nexport * from \"./resourceContainerBlock.pure\";\nexport * from \"./Layers/glowLayerBlock.pure\";\nexport * from \"./Layers/highlightLayerBlock.pure\";\nexport * from \"./Layers/selectionOutlineLayerBlock.pure\";\nexport * from \"./PostProcesses/anaglyphPostProcessBlock.pure\";\nexport * from \"./PostProcesses/basePostProcessBlock\";\nexport * from \"./PostProcesses/baseWithPropertiesPostProcessBlock\";\nexport * from \"./PostProcesses/blackAndWhitePostProcessBlock.pure\";\nexport * from \"./PostProcesses/bloomPostProcessBlock.pure\";\nexport * from \"./PostProcesses/blurPostProcessBlock.pure\";\nexport * from \"./PostProcesses/chromaticAberrationPostProcessBlock.pure\";\nexport * from \"./PostProcesses/circleOfConfusionPostProcessBlock.pure\";\nexport * from \"./PostProcesses/colorCorrectionPostProcessBlock.pure\";\nexport * from \"./PostProcesses/convolutionPostProcessBlock.pure\";\nexport * from \"./PostProcesses/depthOfFieldPostProcessBlock.pure\";\nexport * from \"./PostProcesses/extractHighlightsPostProcessBlock.pure\";\nexport * from \"./PostProcesses/filterPostProcessBlock.pure\";\nexport * from \"./PostProcesses/fxaaPostProcessBlock.pure\";\nexport * from \"./PostProcesses/grainPostProcessBlock.pure\";\nexport * from \"./PostProcesses/imageProcessingPostProcessBlock.pure\";\nexport * from \"./PostProcesses/motionBlurPostProcessBlock.pure\";\nexport * from \"./PostProcesses/passPostProcessBlock.pure\";\nexport * from \"./PostProcesses/sharpenPostProcessBlock.pure\";\nexport * from \"./PostProcesses/screenSpaceCurvaturePostProcessBlock.pure\";\nexport * from \"./PostProcesses/ssao2PostProcessBlock.pure\";\nexport * from \"./PostProcesses/ssrPostProcessBlock.pure\";\nexport * from \"./PostProcesses/taaPostProcessBlock.pure\";\nexport * from \"./PostProcesses/tonemapPostProcessBlock.pure\";\nexport * from \"./PostProcesses/volumetricLightingBlock.pure\";\nexport * from \"./Rendering/csmShadowGeneratorBlock.pure\";\nexport * from \"./Rendering/geometryRendererBlock.pure\";\nexport * from \"./Rendering/iblShadowsRendererBlock.pure\";\nexport * from \"./Rendering/objectRendererBlock.pure\";\nexport * from \"./Rendering/shadowGeneratorBlock.pure\";\nexport * from \"./Rendering/utilityLayerRendererBlock.pure\";\nexport * from \"./Teleport/teleportInBlock.pure\";\nexport * from \"./Teleport/teleportOutBlock.pure\";\nexport * from \"./Textures/clearBlock.pure\";\nexport * from \"./Textures/copyTextureBlock.pure\";\nexport * from \"./Textures/generateMipmapsBlock.pure\";\nexport * from \"./allBlocks.pure\";\nexport * from \"./Layers/pure\";\nexport * from \"./PostProcesses/pure\";\nexport * from \"./Rendering/pure\";\nexport * from \"./Teleport/pure\";\nexport * from \"./Textures/pure\";\n"]}
|
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1
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+
{"version":3,"file":"pure.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,oBAAoB,CAAC;AACnC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mCAAmC,CAAC;AAClD,cAAc,0CAA0C,CAAC;AACzD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,sCAAsC,CAAC;AACrD,cAAc,oDAAoD,CAAC;AACnE,cAAc,oDAAoD,CAAC;AACnE,cAAc,4CAA4C,CAAC;AAC3D,cAAc,2CAA2C,CAAC;AAC1D,cAAc,0DAA0D,CAAC;AACzE,cAAc,wDAAwD,CAAC;AACvE,cAAc,sDAAsD,CAAC;AACrE,cAAc,kDAAkD,CAAC;AACjE,cAAc,mDAAmD,CAAC;AAClE,cAAc,wDAAwD,CAAC;AACvE,cAAc,6CAA6C,CAAC;AAC5D,cAAc,2CAA2C,CAAC;AAC1D,cAAc,4CAA4C,CAAC;AAC3D,cAAc,sDAAsD,CAAC;AACrE,cAAc,iDAAiD,CAAC;AAChE,cAAc,mDAAmD,CAAC;AAClE,cAAc,2CAA2C,CAAC;AAC1D,cAAc,8CAA8C,CAAC;AAC7D,cAAc,2DAA2D,CAAC;AAC1E,cAAc,4CAA4C,CAAC;AAC3D,cAAc,0CAA0C,CAAC;AACzD,cAAc,0CAA0C,CAAC;AACzD,cAAc,8CAA8C,CAAC;AAC7D,cAAc,8CAA8C,CAAC;AAC7D,cAAc,0CAA0C,CAAC;AACzD,cAAc,wCAAwC,CAAC;AACvD,cAAc,0CAA0C,CAAC;AACzD,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,4CAA4C,CAAC;AAC3D,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,kCAAkC,CAAC;AACjD,cAAc,sCAAsC,CAAC;AACrD,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC","sourcesContent":["/** Pure barrel — re-exports only side-effect-free modules */\nexport * from \"./computeShaderBlock.pure\";\nexport * from \"./cullObjectsBlock.pure\";\nexport * from \"./elbowBlock.pure\";\nexport * from \"./executeBlock.pure\";\nexport * from \"./inputBlock.pure\";\nexport * from \"./lightingVolumeBlock.pure\";\nexport * from \"./outputBlock.pure\";\nexport * from \"./resourceContainerBlock.pure\";\nexport * from \"./Layers/glowLayerBlock.pure\";\nexport * from \"./Layers/highlightLayerBlock.pure\";\nexport * from \"./Layers/selectionOutlineLayerBlock.pure\";\nexport * from \"./PostProcesses/anaglyphPostProcessBlock.pure\";\nexport * from \"./PostProcesses/basePostProcessBlock\";\nexport * from \"./PostProcesses/baseWithPropertiesPostProcessBlock\";\nexport * from \"./PostProcesses/blackAndWhitePostProcessBlock.pure\";\nexport * from \"./PostProcesses/bloomPostProcessBlock.pure\";\nexport * from \"./PostProcesses/blurPostProcessBlock.pure\";\nexport * from \"./PostProcesses/chromaticAberrationPostProcessBlock.pure\";\nexport * from \"./PostProcesses/circleOfConfusionPostProcessBlock.pure\";\nexport * from \"./PostProcesses/colorCorrectionPostProcessBlock.pure\";\nexport * from \"./PostProcesses/convolutionPostProcessBlock.pure\";\nexport * from \"./PostProcesses/depthOfFieldPostProcessBlock.pure\";\nexport * from \"./PostProcesses/extractHighlightsPostProcessBlock.pure\";\nexport * from \"./PostProcesses/filterPostProcessBlock.pure\";\nexport * from \"./PostProcesses/fxaaPostProcessBlock.pure\";\nexport * from \"./PostProcesses/grainPostProcessBlock.pure\";\nexport * from \"./PostProcesses/imageProcessingPostProcessBlock.pure\";\nexport * from \"./PostProcesses/motionBlurPostProcessBlock.pure\";\nexport * from \"./PostProcesses/meshBlendingPostProcessBlock.pure\";\nexport * from \"./PostProcesses/passPostProcessBlock.pure\";\nexport * from \"./PostProcesses/sharpenPostProcessBlock.pure\";\nexport * from \"./PostProcesses/screenSpaceCurvaturePostProcessBlock.pure\";\nexport * from \"./PostProcesses/ssao2PostProcessBlock.pure\";\nexport * from \"./PostProcesses/ssrPostProcessBlock.pure\";\nexport * from \"./PostProcesses/taaPostProcessBlock.pure\";\nexport * from \"./PostProcesses/tonemapPostProcessBlock.pure\";\nexport * from \"./PostProcesses/volumetricLightingBlock.pure\";\nexport * from \"./Rendering/csmShadowGeneratorBlock.pure\";\nexport * from \"./Rendering/geometryRendererBlock.pure\";\nexport * from \"./Rendering/iblShadowsRendererBlock.pure\";\nexport * from \"./Rendering/objectRendererBlock.pure\";\nexport * from \"./Rendering/shadowGeneratorBlock.pure\";\nexport * from \"./Rendering/utilityLayerRendererBlock.pure\";\nexport * from \"./Teleport/teleportInBlock.pure\";\nexport * from \"./Teleport/teleportOutBlock.pure\";\nexport * from \"./Textures/clearBlock.pure\";\nexport * from \"./Textures/copyTextureBlock.pure\";\nexport * from \"./Textures/generateMipmapsBlock.pure\";\nexport * from \"./allBlocks.pure\";\nexport * from \"./Layers/pure\";\nexport * from \"./PostProcesses/pure\";\nexport * from \"./Rendering/pure\";\nexport * from \"./Teleport/pure\";\nexport * from \"./Textures/pure\";\n"]}
|
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@@ -70,7 +70,7 @@ export declare enum NodeRenderGraphBlockConnectionPointTypes {
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TextureAlbedoSqrt = 2048,
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/** Depth (in screen space) geometry texture */
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TextureScreenDepth = 4096,
|
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-
/** Normal (in world space) geometry texture */
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+
/** Normal (in world space) geometry texture, encoded from [-1, 1] to [0, 1] */
|
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TextureWorldNormal = 8192,
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/** Position (in local space) geometry texture */
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TextureLocalPosition = 16384,
|
|
@@ -80,6 +80,8 @@ export declare enum NodeRenderGraphBlockConnectionPointTypes {
|
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TextureNormalizedViewDepth = 65536,
|
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/** Object ID geometry texture */
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TextureObjectId = 131072,
|
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+
/** Packed mesh-blending tag geometry texture */
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+
TextureMeshBlendTag = 262144,
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85
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/** Bit field for all textures but back buffer depth/stencil */
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TextureAllButBackBufferDepthStencil = 1048571,
|
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85
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/** Bit field for all textures but back buffer color and depth/stencil */
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@@ -94,7 +96,7 @@ export declare enum NodeRenderGraphBlockConnectionPointTypes {
|
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ShadowLight = 4194304,
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/** Camera */
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Camera = 16777216,
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/** List of objects (meshes, particle systems,
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/** List of objects (meshes, particle systems, sprite managers) */
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ObjectList = 33554432,
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/** Detect type based on connection */
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AutoDetect = 268435456,
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@@ -29,7 +29,7 @@ export var NodeRenderGraphBlockConnectionPointTypes;
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NodeRenderGraphBlockConnectionPointTypes[NodeRenderGraphBlockConnectionPointTypes["TextureAlbedoSqrt"] = 2048] = "TextureAlbedoSqrt";
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/** Depth (in screen space) geometry texture */
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NodeRenderGraphBlockConnectionPointTypes[NodeRenderGraphBlockConnectionPointTypes["TextureScreenDepth"] = 4096] = "TextureScreenDepth";
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/** Normal (in world space) geometry texture */
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/** Normal (in world space) geometry texture, encoded from [-1, 1] to [0, 1] */
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NodeRenderGraphBlockConnectionPointTypes[NodeRenderGraphBlockConnectionPointTypes["TextureWorldNormal"] = 8192] = "TextureWorldNormal";
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/** Position (in local space) geometry texture */
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NodeRenderGraphBlockConnectionPointTypes[NodeRenderGraphBlockConnectionPointTypes["TextureLocalPosition"] = 16384] = "TextureLocalPosition";
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@@ -39,6 +39,8 @@ export var NodeRenderGraphBlockConnectionPointTypes;
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NodeRenderGraphBlockConnectionPointTypes[NodeRenderGraphBlockConnectionPointTypes["TextureNormalizedViewDepth"] = 65536] = "TextureNormalizedViewDepth";
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/** Object ID geometry texture */
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NodeRenderGraphBlockConnectionPointTypes[NodeRenderGraphBlockConnectionPointTypes["TextureObjectId"] = 131072] = "TextureObjectId";
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/** Packed mesh-blending tag geometry texture */
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NodeRenderGraphBlockConnectionPointTypes[NodeRenderGraphBlockConnectionPointTypes["TextureMeshBlendTag"] = 262144] = "TextureMeshBlendTag";
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/** Bit field for all textures but back buffer depth/stencil */
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NodeRenderGraphBlockConnectionPointTypes[NodeRenderGraphBlockConnectionPointTypes["TextureAllButBackBufferDepthStencil"] = 1048571] = "TextureAllButBackBufferDepthStencil";
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/** Bit field for all textures but back buffer color and depth/stencil */
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@@ -53,7 +55,7 @@ export var NodeRenderGraphBlockConnectionPointTypes;
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NodeRenderGraphBlockConnectionPointTypes[NodeRenderGraphBlockConnectionPointTypes["ShadowLight"] = 4194304] = "ShadowLight";
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/** Camera */
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NodeRenderGraphBlockConnectionPointTypes[NodeRenderGraphBlockConnectionPointTypes["Camera"] = 16777216] = "Camera";
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/** List of objects (meshes, particle systems,
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/** List of objects (meshes, particle systems, sprite managers) */
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NodeRenderGraphBlockConnectionPointTypes[NodeRenderGraphBlockConnectionPointTypes["ObjectList"] = 33554432] = "ObjectList";
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/** Detect type based on connection */
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NodeRenderGraphBlockConnectionPointTypes[NodeRenderGraphBlockConnectionPointTypes["AutoDetect"] = 268435456] = "AutoDetect";
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"nodeRenderGraphTypes.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Types/nodeRenderGraphTypes.ts"],"names":[],"mappings":"AAyDA;;GAEG;AACH,MAAM,CAAN,IAAY,
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1
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+
{"version":3,"file":"nodeRenderGraphTypes.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Types/nodeRenderGraphTypes.ts"],"names":[],"mappings":"AAyDA;;GAEG;AACH,MAAM,CAAN,IAAY,wCAoEX;AApED,WAAY,wCAAwC;IAChD,8BAA8B;IAC9B,6GAAoB,CAAA;IACpB,gCAAgC;IAChC,iIAA8B,CAAA;IAC9B,2CAA2C;IAC3C,6KAAoD,CAAA;IACpD,+BAA+B;IAC/B,yJAA0C,CAAA;IAC1C,6CAA6C;IAC7C,gIAA6B,CAAA;IAC7B,8CAA8C;IAC9C,kIAA8B,CAAA;IAC9B,8BAA8B;IAC9B,0HAA0B,CAAA;IAC1B,oCAAoC;IACpC,uIAAgC,CAAA;IAChC,iDAAiD;IACjD,yIAAiC,CAAA;IACjC,gCAAgC;IAChC,+HAA4B,CAAA;IAC5B,kCAAkC;IAClC,oIAA8B,CAAA;IAC9B,qCAAqC;IACrC,oIAA8B,CAAA;IAC9B,+CAA+C;IAC/C,sIAA+B,CAAA;IAC/B,+EAA+E;IAC/E,sIAA+B,CAAA;IAC/B,iDAAiD;IACjD,2IAAiC,CAAA;IACjC,uCAAuC;IACvC,6IAAkC,CAAA;IAClC,uDAAuD;IACvD,uJAAuC,CAAA;IACvC,iCAAiC;IACjC,kIAA4B,CAAA;IAC5B,gDAAgD;IAChD,0IAAgC,CAAA;IAEhC,+DAA+D;IAC/D,2KAAgD,CAAA;IAChD,yEAAyE;IACzE,mJAAoC,CAAA;IACpC,iCAAiC;IACjC,yHAAuB,CAAA;IAEvB,yBAAyB;IACzB,uIAA8B,CAAA;IAC9B,uBAAuB;IACvB,mIAA4B,CAAA;IAC5B,YAAY;IACZ,2HAAwB,CAAA;IACxB,aAAa;IACb,kHAAmB,CAAA;IACnB,kEAAkE;IAClE,0HAAuB,CAAA;IAEvB,sCAAsC;IACtC,2HAAuB,CAAA;IACvB,qDAAqD;IACrD,+HAAyB,CAAA;IACzB,gBAAgB;IAChB,0HAAsB,CAAA;IACtB,oBAAoB;IACpB,oHAAmB,CAAA;IACnB,2BAA2B;IAC3B,8GAAgB,CAAA;AACpB,CAAC,EApEW,wCAAwC,KAAxC,wCAAwC,QAoEnD;AAED;;GAEG;AACH,MAAM,CAAN,IAAkB,iDAOjB;AAPD,WAAkB,iDAAiD;IAC/D,6BAA6B;IAC7B,qIAAU,CAAA;IACV,qDAAqD;IACrD,iJAAgB,CAAA;IAChB,sEAAsE;IACtE,6IAAc,CAAA;AAClB,CAAC,EAPiB,iDAAiD,KAAjD,iDAAiD,QAOlE;AAED;;GAEG;AACH,MAAM,CAAN,IAAkB,uCAKjB;AALD,WAAkB,uCAAuC;IACrD,YAAY;IACZ,uGAAK,CAAA;IACL,aAAa;IACb,yGAAM,CAAA;AACV,CAAC,EALiB,uCAAuC,KAAvC,uCAAuC,QAKxD","sourcesContent":["import {\r\n type Color4,\r\n type Scene,\r\n type FrameGraphTextureHandle,\r\n type Camera,\r\n type FrameGraphObjectList,\r\n type IShadowLight,\r\n type FrameGraphShadowGeneratorTask,\r\n type FrameGraphObjectRendererTask,\r\n type FrameGraph,\r\n type NodeRenderGraphBlock,\r\n} from \"core/index\";\r\n\r\n/**\r\n * Description of a custom block to be used in the node render graph editor\r\n */\r\nexport interface INodeRenderGraphCustomBlockDescription {\r\n /** Block name. It will be used as the block name in the left menu of the editor. Spaces must be replaced by underscores in the name. */\r\n name: string;\r\n /** Description (tooltip) of the block. */\r\n description: string;\r\n /** Category of the block. Spaces must be replaced by underscores in the category name. */\r\n menu: string;\r\n /** Factory function to create the block. */\r\n factory: (frameGraph: FrameGraph, scene: Scene) => NodeRenderGraphBlock;\r\n}\r\n\r\n/**\r\n * Interface used to configure the node render graph editor\r\n */\r\nexport interface INodeRenderGraphEditorOptions {\r\n /** Define the URL to load node editor script from */\r\n editorURL?: string;\r\n /** Additional configuration for the FGE */\r\n nodeRenderGraphEditorConfig?: {\r\n backgroundColor?: Color4;\r\n hostScene?: Scene;\r\n customBlockDescriptions?: INodeRenderGraphCustomBlockDescription[];\r\n };\r\n}\r\n\r\n/**\r\n * Options that can be passed to the node render graph build method\r\n */\r\nexport interface INodeRenderGraphCreateOptions {\r\n /** If true, textures created by the node render graph will be visible in the inspector, for easier debugging (default: false) */\r\n debugTextures?: boolean;\r\n /** Rebuild the node render graph when the screen is resized (default: true) */\r\n rebuildGraphOnEngineResize?: boolean;\r\n /** Defines if the build should log activity (default: false) */\r\n verbose?: boolean;\r\n /** Defines if the autoConfigure method should be called when initializing blocks (default: false) */\r\n autoConfigure?: boolean;\r\n /** If true, external inputs like object lists and cameras will be filled with default values, taken from the scene. Note that external textures are not concerned (default: true). */\r\n autoFillExternalInputs?: boolean;\r\n}\r\n\r\n/**\r\n * Defines the kind of connection point for node render graph nodes\r\n */\r\nexport enum NodeRenderGraphBlockConnectionPointTypes {\r\n /** General purpose texture */\r\n Texture = 0x00000001,\r\n /** Back buffer color texture */\r\n TextureBackBuffer = 0x00000002,\r\n /** Back buffer depth/stencil attachment */\r\n TextureBackBufferDepthStencilAttachment = 0x00000004,\r\n /** Depth/stencil attachment */\r\n TextureDepthStencilAttachment = 0x00000008,\r\n /** Depth (in view space) geometry texture */\r\n TextureViewDepth = 0x00000010,\r\n /** Normal (in view space) geometry texture */\r\n TextureViewNormal = 0x00000020,\r\n /** Albedo geometry texture */\r\n TextureAlbedo = 0x00000040,\r\n /** Reflectivity geometry texture */\r\n TextureReflectivity = 0x00000080,\r\n /** Position (in world space) geometry texture */\r\n TextureWorldPosition = 0x00000100,\r\n /** Velocity geometry texture */\r\n TextureVelocity = 0x00000200,\r\n /** Irradiance geometry texture */\r\n TextureIrradiance = 0x00000400,\r\n /** Albedo (sqrt) geometry texture */\r\n TextureAlbedoSqrt = 0x00000800,\r\n /** Depth (in screen space) geometry texture */\r\n TextureScreenDepth = 0x00001000,\r\n /** Normal (in world space) geometry texture, encoded from [-1, 1] to [0, 1] */\r\n TextureWorldNormal = 0x00002000,\r\n /** Position (in local space) geometry texture */\r\n TextureLocalPosition = 0x00004000,\r\n /** Linear velocity geometry texture */\r\n TextureLinearVelocity = 0x00008000,\r\n /** Normalied depth (in view space) geometry texture */\r\n TextureNormalizedViewDepth = 0x00010000,\r\n /** Object ID geometry texture */\r\n TextureObjectId = 0x00020000,\r\n /** Packed mesh-blending tag geometry texture */\r\n TextureMeshBlendTag = 0x00040000,\r\n\r\n /** Bit field for all textures but back buffer depth/stencil */\r\n TextureAllButBackBufferDepthStencil = 0x000ffffb,\r\n /** Bit field for all textures but back buffer color and depth/stencil */\r\n TextureAllButBackBuffer = 0x000ffff9,\r\n /** Bit field for all textures */\r\n TextureAll = 0x000fffff,\r\n\r\n /** Resource container */\r\n ResourceContainer = 0x00100000,\r\n /** Shadow generator */\r\n ShadowGenerator = 0x00200000,\r\n /** Light */\r\n ShadowLight = 0x00400000,\r\n /** Camera */\r\n Camera = 0x01000000,\r\n /** List of objects (meshes, particle systems, sprite managers) */\r\n ObjectList = 0x02000000,\r\n\r\n /** Detect type based on connection */\r\n AutoDetect = 0x10000000,\r\n /** Output type that will be defined by input type */\r\n BasedOnInput = 0x20000000,\r\n /** Undefined */\r\n Undefined = 0x40000000,\r\n /** Custom object */\r\n Object = 0x80000000,\r\n /** Bitmask of all types */\r\n All = 0xffffffff,\r\n}\r\n\r\n/**\r\n * Enum used to define the compatibility state between two connection points\r\n */\r\nexport const enum NodeRenderGraphConnectionPointCompatibilityStates {\r\n /** Points are compatibles */\r\n Compatible,\r\n /** Points are incompatible because of their types */\r\n TypeIncompatible,\r\n /** Points are incompatible because they are in the same hierarchy **/\r\n HierarchyIssue,\r\n}\r\n\r\n/**\r\n * Defines the direction of a connection point\r\n */\r\nexport const enum NodeRenderGraphConnectionPointDirection {\r\n /** Input */\r\n Input,\r\n /** Output */\r\n Output,\r\n}\r\n\r\n/**\r\n * Defines the type of a connection point value\r\n */\r\nexport type NodeRenderGraphBlockConnectionPointValueType =\r\n FrameGraphTextureHandle | Camera | FrameGraphObjectList | IShadowLight | FrameGraphShadowGeneratorTask | FrameGraphObjectRendererTask;\r\n"]}
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@@ -339,7 +339,7 @@ let NodeRenderGraph = (() => {
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input.value = camera;
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}
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else if (input.isObjectList()) {
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input.value = { meshes: this._scene.meshes, particleSystems: this._scene.particleSystems };
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input.value = { meshes: this._scene.meshes, particleSystems: this._scene.particleSystems, spriteManagers: this._scene.spriteManagers };
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}
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else if (input.isShadowLight()) {
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if (lightIndex < shadowLights.length) {
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