@onerjs/core 8.56.4 → 9.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.core.js +36 -0
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animationGroup.pure.d.ts +61 -1
- package/Animations/animationGroup.pure.js +191 -2
- package/Animations/animationGroup.pure.js.map +1 -1
- package/Animations/index.d.ts +1 -0
- package/Animations/index.js +1 -0
- package/Animations/index.js.map +1 -1
- package/Animations/pure.d.ts +1 -0
- package/Animations/pure.js +1 -0
- package/Animations/pure.js.map +1 -1
- package/Animations/rootMotion.d.ts +560 -0
- package/Animations/rootMotion.js +1709 -0
- package/Animations/rootMotion.js.map +1 -0
- package/Animations/runtimeAnimation.d.ts +57 -0
- package/Animations/runtimeAnimation.js +127 -3
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Cameras/arcRotateCamera.pure.d.ts +2 -0
- package/Cameras/arcRotateCamera.pure.js +2 -0
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/Cameras/targetCamera.pure.d.ts +2 -0
- package/Cameras/targetCamera.pure.js +7 -1
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Collisions/gpuPicker.js +5 -5
- package/Collisions/gpuPicker.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.query.pure.js +4 -2
- package/Engines/AbstractEngine/abstractEngine.query.pure.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.query.types.d.ts +11 -2
- package/Engines/AbstractEngine/abstractEngine.query.types.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js +1 -0
- package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.pure.js +63 -0
- package/Engines/Extensions/engine.multiRender.pure.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.types.d.ts +13 -0
- package/Engines/Extensions/engine.multiRender.types.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js +2 -2
- package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.types.d.ts +2 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.types.js.map +1 -1
- package/Engines/Extensions/index.d.ts +1 -0
- package/Engines/Extensions/index.js +1 -0
- package/Engines/Extensions/index.js.map +1 -1
- package/Engines/Extensions/pure.d.ts +1 -1
- package/Engines/Extensions/pure.js +1 -1
- package/Engines/Extensions/pure.js.map +1 -1
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js +88 -39
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js.map +1 -1
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.d.ts +20 -2
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.pure.js +4 -0
- package/Engines/WebGPU/Extensions/engine.multiRender.pure.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.types.d.ts +13 -0
- package/Engines/WebGPU/Extensions/engine.multiRender.types.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.pure.js +11 -3
- package/Engines/WebGPU/Extensions/engine.query.pure.js.map +1 -1
- package/Engines/WebGPU/Extensions/index.d.ts +1 -0
- package/Engines/WebGPU/Extensions/index.js +1 -0
- package/Engines/WebGPU/Extensions/index.js.map +1 -1
- package/Engines/WebGPU/Extensions/pure.d.ts +1 -1
- package/Engines/WebGPU/Extensions/pure.js +1 -1
- package/Engines/WebGPU/Extensions/pure.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +2 -0
- package/Engines/WebGPU/webgpuBundleList.js +4 -0
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +5 -2
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +3 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +4 -0
- package/Engines/WebGPU/webgpuSnapshotRendering.js +40 -7
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +2 -2
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.d.ts +2 -0
- package/Engines/WebGPU/webgpuTextureManager.js +286 -13
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +2 -0
- package/Engines/abstractEngine.pure.js +7 -3
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/thinEngine.pure.d.ts +14 -0
- package/Engines/thinEngine.pure.js +48 -12
- package/Engines/thinEngine.pure.js.map +1 -1
- package/Engines/thinNativeEngine.pure.d.ts +1 -0
- package/Engines/thinNativeEngine.pure.js +7 -1
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/thinWebGPUEngine.d.ts +4 -0
- package/Engines/thinWebGPUEngine.js +10 -1
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +5 -2
- package/Engines/webgpuEngine.pure.js +48 -13
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js +2 -2
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.d.ts +11 -2
- package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.d.ts +9 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js +6 -8
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js +5 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js +5 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.d.ts +9 -0
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js +34 -9
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js +4 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +4 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js +19 -7
- package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +20 -2
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +53 -10
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.d.ts +16 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js +64 -14
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js +64 -16
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +4 -0
- package/FlowGraph/flowGraph.js +38 -7
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphBlock.js +3 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphConnection.d.ts +7 -0
- package/FlowGraph/flowGraphConnection.js +7 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -1
- package/FlowGraph/flowGraphContext.d.ts +2 -1
- package/FlowGraph/flowGraphContext.js +4 -3
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphCoordinator.d.ts +15 -1
- package/FlowGraph/flowGraphCoordinator.js +47 -16
- package/FlowGraph/flowGraphCoordinator.js.map +1 -1
- package/FlowGraph/flowGraphEventBlock.d.ts +5 -0
- package/FlowGraph/flowGraphEventBlock.js +7 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -1
- package/FlowGraph/flowGraphHostResolver.d.ts +2 -1
- package/FlowGraph/flowGraphHostResolver.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +60 -2
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FlowGraph/serialization.d.ts +2 -0
- package/FlowGraph/serialization.js +10 -22
- package/FlowGraph/serialization.js.map +1 -1
- package/FlowGraph/typeDefinitions.d.ts +8 -0
- package/FlowGraph/typeDefinitions.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.d.ts +5 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js +8 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.d.ts +87 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js +295 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/pure.d.ts +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/pure.js +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +4 -4
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.d.ts +5 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +13 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/allBlocks.pure.js +2 -0
- package/FrameGraph/Node/Blocks/allBlocks.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js +20 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/pure.d.ts +1 -0
- package/FrameGraph/Node/Blocks/pure.js +1 -0
- package/FrameGraph/Node/Blocks/pure.js.map +1 -1
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +4 -2
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +4 -2
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +1 -0
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js +5 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +1 -0
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.d.ts +69 -0
- package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js +223 -0
- package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +25 -3
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +69 -33
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +3 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/frameGraphObjectList.d.ts +6 -1
- package/FrameGraph/frameGraphObjectList.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +3 -1
- package/FrameGraph/frameGraphRenderContext.js +5 -5
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/FrameGraph/pure.d.ts +1 -0
- package/FrameGraph/pure.js +1 -0
- package/FrameGraph/pure.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +4 -0
- package/Inputs/scene.inputManager.js +50 -8
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +5 -5
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +5 -5
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +26 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +151 -47
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +5 -5
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +11 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +17 -2
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +2 -2
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
- package/Materials/Node/nodeMaterial.pure.d.ts +4 -0
- package/Materials/Node/nodeMaterial.pure.js +4 -0
- package/Materials/Node/nodeMaterial.pure.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +25 -3
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.pure.d.ts +2 -0
- package/Materials/PBR/pbrBaseMaterial.pure.d.ts +2 -0
- package/Materials/Textures/Procedurals/proceduralTexture.pure.d.ts +13 -14
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js +6 -6
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
- package/Materials/Textures/baseTexture.pure.js +3 -0
- package/Materials/Textures/baseTexture.pure.js.map +1 -1
- package/Materials/Textures/cubeTexture.pure.js +1 -1
- package/Materials/Textures/cubeTexture.pure.js.map +1 -1
- package/Materials/Textures/internalTexture.d.ts +8 -1
- package/Materials/Textures/internalTexture.js +9 -2
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/rawTexture2DArray.functions.d.ts +3 -3
- package/Materials/Textures/rawTexture2DArray.functions.js.map +1 -1
- package/Materials/Textures/rawTexture3D.d.ts +1 -1
- package/Materials/Textures/rawTexture3D.js +1 -1
- package/Materials/Textures/rawTexture3D.js.map +1 -1
- package/Materials/Textures/textureHelper.functions.d.ts +14 -0
- package/Materials/Textures/textureHelper.functions.js +24 -0
- package/Materials/Textures/textureHelper.functions.js.map +1 -1
- package/Materials/ditheredTileFadeMaterialPlugin.d.ts +210 -0
- package/Materials/ditheredTileFadeMaterialPlugin.js +509 -0
- package/Materials/ditheredTileFadeMaterialPlugin.js.map +1 -0
- package/Materials/index.d.ts +1 -0
- package/Materials/index.js +1 -0
- package/Materials/index.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.d.ts +46 -1
- package/Materials/materialHelper.geometryrendering.js +105 -8
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/prepass.defines.d.ts +2 -0
- package/Materials/prepass.defines.js +2 -0
- package/Materials/prepass.defines.js.map +1 -1
- package/Materials/pure.d.ts +1 -0
- package/Materials/pure.js +1 -0
- package/Materials/pure.js.map +1 -1
- package/Materials/standardMaterial.pure.d.ts +2 -0
- package/Materials/standardMaterial.pure.js +6 -3
- package/Materials/standardMaterial.pure.js.map +1 -1
- package/Meshes/Builders/polygonBuilder.pure.d.ts +4 -0
- package/Meshes/Builders/polygonBuilder.pure.js +4 -1
- package/Meshes/Builders/polygonBuilder.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplatting.functions.d.ts +19 -0
- package/Meshes/GaussianSplatting/gaussianSplatting.functions.js +23 -0
- package/Meshes/GaussianSplatting/gaussianSplatting.functions.js.map +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +3 -14
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +20 -24
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +2 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +11 -4
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Meshes/abstractMesh.pure.d.ts +18 -0
- package/Meshes/abstractMesh.pure.js +22 -0
- package/Meshes/abstractMesh.pure.js.map +1 -1
- package/Meshes/index.d.ts +1 -0
- package/Meshes/index.js +1 -0
- package/Meshes/index.js.map +1 -1
- package/Meshes/instancedMesh.pure.d.ts +5 -0
- package/Meshes/instancedMesh.pure.js +12 -0
- package/Meshes/instancedMesh.pure.js.map +1 -1
- package/Meshes/mesh.pure.js +23 -8
- package/Meshes/mesh.pure.js.map +1 -1
- package/Meshes/meshBlendingTag.d.ts +47 -0
- package/Meshes/meshBlendingTag.js +64 -0
- package/Meshes/meshBlendingTag.js.map +1 -0
- package/Meshes/polygonMesh.js +2 -2
- package/Meshes/polygonMesh.js.map +1 -1
- package/Meshes/pure.d.ts +1 -0
- package/Meshes/pure.js +1 -0
- package/Meshes/pure.js.map +1 -1
- package/Misc/fileTools.pure.js +21 -0
- package/Misc/fileTools.pure.js.map +1 -1
- package/Misc/snapshotRenderingHelper.js +2 -2
- package/Misc/snapshotRenderingHelper.js.map +1 -1
- package/Misc/tools.pure.js +1 -1
- package/Misc/tools.pure.js.map +1 -1
- package/Particles/gpuParticleSystem.pure.d.ts +2 -0
- package/Particles/gpuParticleSystem.pure.js +89 -28
- package/Particles/gpuParticleSystem.pure.js.map +1 -1
- package/Particles/thinParticleSystem.pure.d.ts +2 -0
- package/Particles/thinParticleSystem.pure.js +84 -19
- package/Particles/thinParticleSystem.pure.js.map +1 -1
- package/Particles/webgl2ParticleSystem.pure.d.ts +1 -0
- package/Particles/webgl2ParticleSystem.pure.js +12 -4
- package/Particles/webgl2ParticleSystem.pure.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.pure.js +7 -0
- package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.pure.js.map +1 -1
- package/PostProcesses/index.d.ts +2 -0
- package/PostProcesses/index.js +2 -0
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/meshBlendingBlueNoise.d.ts +15 -0
- package/PostProcesses/meshBlendingBlueNoise.js +77 -0
- package/PostProcesses/meshBlendingBlueNoise.js.map +1 -0
- package/PostProcesses/meshBlendingPostProcess.d.ts +131 -0
- package/PostProcesses/meshBlendingPostProcess.js +315 -0
- package/PostProcesses/meshBlendingPostProcess.js.map +1 -0
- package/PostProcesses/pure.d.ts +2 -0
- package/PostProcesses/pure.js +2 -0
- package/PostProcesses/pure.js.map +1 -1
- package/PostProcesses/thinMeshBlendingPostProcess.d.ts +339 -0
- package/PostProcesses/thinMeshBlendingPostProcess.js +771 -0
- package/PostProcesses/thinMeshBlendingPostProcess.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +6 -6
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +8 -8
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
- package/Rendering/boundingBoxRenderer.pure.js +2 -1
- package/Rendering/boundingBoxRenderer.pure.js.map +1 -1
- package/Rendering/depthRenderer.pure.js +3 -4
- package/Rendering/depthRenderer.pure.js.map +1 -1
- package/Rendering/edgesRenderer.pure.d.ts +4 -2
- package/Rendering/edgesRenderer.pure.js +11 -2
- package/Rendering/edgesRenderer.pure.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +10 -0
- package/Rendering/fluidRenderer/fluidRenderingObject.js +20 -0
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +9 -3
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +14 -9
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
- package/Rendering/geometryBufferRenderer.pure.d.ts +38 -4
- package/Rendering/geometryBufferRenderer.pure.js +126 -17
- package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
- package/Rendering/objectRenderer.d.ts +7 -1
- package/Rendering/objectRenderer.js +45 -7
- package/Rendering/objectRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.pure.js +6 -2
- package/Rendering/outlineRenderer.pure.js.map +1 -1
- package/Rendering/renderingManager.d.ts +1 -1
- package/Rendering/renderingManager.js +5 -4
- package/Rendering/renderingManager.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentAlpha.d.ts +5 -0
- package/Shaders/ShadersInclude/defaultFragmentAlpha.js +34 -0
- package/Shaders/ShadersInclude/defaultFragmentAlpha.js.map +1 -0
- package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +5 -1
- package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/geometryRenderingFragment.d.ts +5 -0
- package/Shaders/ShadersInclude/geometryRenderingFragment.js +74 -0
- package/Shaders/ShadersInclude/geometryRenderingFragment.js.map +1 -0
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +89 -0
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrBlockPrePass.js +24 -17
- package/Shaders/ShadersInclude/openpbrBlockPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockPrePass.js +27 -20
- package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +6 -2
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.js +95 -2
- package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/Shaders/default.fragment.js +31 -40
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/depthOfField.fragment.js +13 -9
- package/Shaders/depthOfField.fragment.js.map +1 -1
- package/Shaders/fluidRenderingParticleDepth.vertex.js +16 -1
- package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js +16 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
- package/Shaders/gaussianSplatting.fragment.js +63 -3
- package/Shaders/gaussianSplatting.fragment.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +80 -0
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/geometry.fragment.js +17 -11
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/gpuRenderParticles.fragment.js +43 -1
- package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
- package/Shaders/gpuRenderParticles.vertex.js +96 -16
- package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
- package/Shaders/meshBlending.fragment.d.ts +5 -0
- package/Shaders/meshBlending.fragment.js +519 -0
- package/Shaders/meshBlending.fragment.js.map +1 -0
- package/Shaders/particles.fragment.js +43 -1
- package/Shaders/particles.fragment.js.map +1 -1
- package/Shaders/particles.vertex.js +84 -3
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/sprites.fragment.js +52 -2
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.js +62 -1
- package/Shaders/sprites.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/defaultFragmentAlpha.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/defaultFragmentAlpha.js +33 -0
- package/ShadersWGSL/ShadersInclude/defaultFragmentAlpha.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/geometryRenderingFragment.d.ts +6 -0
- package/ShadersWGSL/ShadersInclude/geometryRenderingFragment.js +76 -0
- package/ShadersWGSL/ShadersInclude/geometryRenderingFragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/lightFragment.js +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshBlendTagFragmentOutput.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/meshBlendTagFragmentOutput.js +18 -0
- package/ShadersWGSL/ShadersInclude/meshBlendTagFragmentOutput.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js +11 -25
- package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +11 -25
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDebug.js +5 -1
- package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +6 -1
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +17 -48
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +15 -2
- package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +15 -2
- package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js +63 -2
- package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +80 -0
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/geometry.fragment.js +37 -2
- package/ShadersWGSL/geometry.fragment.js.map +1 -1
- package/ShadersWGSL/gpuRenderParticles.fragment.js +47 -2
- package/ShadersWGSL/gpuRenderParticles.fragment.js.map +1 -1
- package/ShadersWGSL/gpuRenderParticles.vertex.js +110 -7
- package/ShadersWGSL/gpuRenderParticles.vertex.js.map +1 -1
- package/ShadersWGSL/meshBlending.fragment.d.ts +5 -0
- package/ShadersWGSL/meshBlending.fragment.js +576 -0
- package/ShadersWGSL/meshBlending.fragment.js.map +1 -0
- package/ShadersWGSL/openpbr.fragment.js +2 -1
- package/ShadersWGSL/openpbr.fragment.js.map +1 -1
- package/ShadersWGSL/particles.fragment.js +45 -1
- package/ShadersWGSL/particles.fragment.js.map +1 -1
- package/ShadersWGSL/particles.vertex.js +86 -4
- package/ShadersWGSL/particles.vertex.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +2 -1
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/sprites.fragment.js +56 -2
- package/ShadersWGSL/sprites.fragment.js.map +1 -1
- package/ShadersWGSL/sprites.vertex.js +62 -1
- package/ShadersWGSL/sprites.vertex.js.map +1 -1
- package/Sprites/spriteManager.d.ts +13 -0
- package/Sprites/spriteManager.js +15 -0
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteRenderer.d.ts +24 -1
- package/Sprites/spriteRenderer.js +368 -50
- package/Sprites/spriteRenderer.js.map +1 -1
- package/Sprites/thinSprite.d.ts +4 -0
- package/Sprites/thinSprite.js +4 -0
- package/Sprites/thinSprite.js.map +1 -1
- package/States/alphaCullingState.d.ts +3 -1
- package/States/alphaCullingState.js +18 -3
- package/States/alphaCullingState.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +5 -1
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXREnterExitUI.d.ts +2 -1
- package/XR/webXREnterExitUI.js.map +1 -1
- package/package.json +1 -1
- package/scene.pure.d.ts +23 -0
- package/scene.pure.js +35 -0
- package/scene.pure.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpuCacheRenderPipeline.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuCacheRenderPipeline.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,wCAAwC;AACxC,wCAAwC;AACxC,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAIzC,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAKzD,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,8BAA8B,EAAE,MAAM,wBAAwB,CAAC;AACxE,OAAO,EAAE,0BAA0B,EAAE,MAAM,2CAA2C,CAAC;AACvF,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAE1C,IAAK,aAkBJ;AAlBD,WAAK,aAAa;IACd,uEAAmB,CAAA;IACnB,yEAAoB,CAAA;IACpB,+DAA+D;IAC/D,2DAAa,CAAA;IACb,+EAAuB,CAAA;IACvB,2EAAqB,CAAA;IACrB,qEAAkB,CAAA;IAClB,6EAAsB,CAAA;IACtB,iEAAgB,CAAA;IAChB,iEAAgB,CAAA;IAChB,iEAAgB,CAAA;IAChB,kEAAiB,CAAA;IACjB,gEAAgB,CAAA;IAChB,kEAAiB,CAAA;IACjB,gEAAgB,CAAA;IAEhB,4DAAc,CAAA;AAClB,CAAC,EAlBI,aAAa,KAAb,aAAa,QAkBjB;AAED,MAAM,uBAAuB,GAA+B;IACxD,CAAC,EAAE,CAAC,EAAE,OAAO;IACb,CAAC,EAAE,CAAC,EAAE,MAAM;IACZ,MAAM,EAAE,CAAC,EAAE,WAAW;IACtB,MAAM,EAAE,CAAC,EAAE,mBAAmB;IAC9B,MAAM,EAAE,CAAC,EAAE,WAAW;IACtB,MAAM,EAAE,CAAC,EAAE,mBAAmB;IAC9B,MAAM,EAAE,CAAC,EAAE,WAAW;IACtB,MAAM,EAAE,CAAC,EAAE,mBAAmB;IAC9B,MAAM,EAAE,CAAC,EAAE,WAAW;IACtB,MAAM,EAAE,EAAE,EAAE,mBAAmB;IAC/B,MAAM,EAAE,EAAE,EAAE,oBAAoB;IAChC,MAAM,EAAE,EAAE,EAAE,aAAa;IACzB,MAAM,EAAE,EAAE,EAAE,qBAAqB;IACjC,MAAM,EAAE,EAAE,EAAE,qBAAqB;IACjC,MAAM,EAAE,EAAE,EAAE,6BAA6B;IACzC,MAAM,EAAE,EAAE,EAAE,YAAY;IACxB,MAAM,EAAE,EAAE,EAAE,oBAAoB;IAChC,MAAM,EAAE,EAAE,EAAE,YAAY;IACxB,MAAM,EAAE,EAAE,EAAE,oBAAoB;CACnC,CAAC;AAEF,MAAM,yBAAyB,GAA+B;IAC1D,MAAM,EAAE,CAAC,EAAE,MAAM;IACjB,MAAM,EAAE,CAAC,EAAE,MAAM;IACjB,MAAM,EAAE,CAAC,EAAE,MAAM;IACjB,MAAM,EAAE,CAAC,EAAE,WAAW;IACtB,MAAM,EAAE,CAAC,EAAE,kBAAkB;CAChC,CAAC;AAEF,MAAM,gBAAgB,GAA+B;IACjD,MAAM,EAAE,CAAC,EAAE,OAAO;IAClB,MAAM,EAAE,CAAC,EAAE,OAAO;IAClB,MAAM,EAAE,CAAC,EAAE,UAAU;IACrB,MAAM,EAAE,CAAC,EAAE,OAAO;IAClB,MAAM,EAAE,CAAC,EAAE,OAAO;IAClB,MAAM,EAAE,CAAC,EAAE,SAAS;IACpB,MAAM,EAAE,CAAC,EAAE,YAAY;IACvB,MAAM,EAAE,CAAC,EAAE,YAAY;CAC1B,CAAC;AAEF,MAAM,WAAW,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACjC,mFAAmF;AACnF,MAAM,8BAA8B,GAAG,CAAC,IAAI,EAAE,CAAC;AAE/C,gBAAgB;AAChB,MAAM,OAAgB,yBAAyB;IAiE3C,YAAY,MAAiB,EAAE,iBAA+B;QAlCtD,oBAAe,GAAW,CAAC,CAAC;QAmFpB,oBAAe,GAAW,CAAC,CAAC;QAhDxC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,CAAC,0KAA0K;QACxM,gFAAgF;QAChF,IAAI,CAAC,OAAO,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,mBAAmB,IAAI,EAAE,CAAC,CAAC,CAAC;QACpG,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,sBAAsB,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,WAAW,GAAG,EAAE,CAAC;QACtB,IAAI,CAAC,UAAU,GAAG,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,uBAAuB,GAAG,MAAM,CAAC,MAAM,CAAC,0BAA0B,IAAI,IAAI,CAAC;QAChF,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAEM,KAAK;QACR,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;QAC/B,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACrB,4BAA4B;QAC5B,IAAI,CAAC,kBAAkB,GAAG,6DAA0C,CAAC;QACrE,IAAI,CAAC,cAAc,6DAA0C,CAAC;QAC9D,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QAChB,IAAI,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,oBAAoB,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QAClE,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,qBAAqB,gFAAmD,CAAC;QAC9E,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAC9B,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACzB,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAClC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;IAC7B,CAAC;IAQD,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC;IACjF,CAAC;IAMD;;;;;;;OAOG;IACK,qBAAqB,CAAC,QAAgB,EAAE,MAAc,EAAE,WAAmB,EAAE,YAAoB;QACrG,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACtC,IAAI,CAAC,sBAAsB,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;QACnD,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;QAC7B,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC;QAEpC,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAE7D,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC;YAC7C,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC;YACjD,yBAAyB,CAAC,sBAAsB,EAAE,CAAC;YACnD,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;QACpC,CAAC;QAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEzC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC;QAEjD,IAAI,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC;YAC3B,yBAAyB,CAAC,mBAAmB,EAAE,CAAC;YAChD,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;QACpC,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,iBAAiB,CAAC,QAAgB,EAAE,MAAc,EAAE,WAAmB,EAAE,YAAY,GAAG,CAAC;QAC5F,WAAW,GAAG,mBAAmB,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;QAEzD,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,MAAM,QAAQ,GAAG,yBAAyB,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;YAElE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,+CAA+C;YAC7E,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC;YAEpC,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;YAErF,yBAAyB,CAAC,YAAY,EAAE,CAAC;YACzC,yBAAyB,CAAC,gCAAgC,EAAE,CAAC;YAE7D,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;QACpC,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QACvF,IAAI,MAAM,EAAE,CAAC;YACT,OAAO,MAAM,CAAC;QAClB,CAAC;QAED,MAAM,QAAQ,GAAG,yBAAyB,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;QACrF,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEzC,yBAAyB,CAAC,YAAY,EAAE,CAAC;QACzC,yBAAyB,CAAC,gCAAgC,EAAE,CAAC;QAE7D,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;IACpC,CAAC;IAEM,QAAQ;QACX,yBAAyB,CAAC,4BAA4B,GAAG,yBAAyB,CAAC,gCAAgC,CAAC;QACpH,yBAAyB,CAAC,gCAAgC,GAAG,CAAC,CAAC;IACnE,CAAC;IAEM,kBAAkB,CAAC,OAAgB;QACtC,IAAI,CAAC,uBAAuB,GAAG,OAAO,CAAC;IAC3C,CAAC;IAEM,YAAY,CAAC,SAAiB;QACjC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAChC,CAAC;IAEM,cAAc,CAAC,OAAgB;QAClC,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC;IAChC,CAAC;IAEM,WAAW,CAAC,QAAgB;QAC/B,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;IAC9B,CAAC;IAEM,aAAa,CAAC,UAAmB;QACpC,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;IAClC,CAAC;IAEM,sBAAsB;QACzB,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAC/E,CAAC;IAEM,oBAAoB,CACvB,WAAoB,EACpB,SAAiB,EACjB,QAAgB,EAChB,OAAe,EACf,YAAoB,EACpB,gBAAyB,EACzB,iBAA0B,EAC1B,YAA8B;QAE9B,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,iBAAiB,GAAG,gBAAgB,CAAC;QAC1C,IAAI,CAAC,aAAa,GAAG,CAAC,YAAY,IAAI,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;QACjE,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IACpC,CAAC;IAEM,YAAY,CAAC,SAAiB;QACjC,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS,EAAE,CAAC;YAChC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;YAC5B,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,SAAS,CAAC;YAClD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;QACjG,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IAEI,sBAAsB,CAAC,mBAA2B;QACrD,IAAI,IAAI,CAAC,oBAAoB,KAAK,mBAAmB,EAAE,CAAC;YACpD,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;YAChD,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,mBAAmB,CAAC,GAAG,mBAAmB,CAAC;YACtE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,mBAAmB,CAAC,CAAC;QAC3G,CAAC;IACL,CAAC;IAEM,cAAc,CAAC,MAA+B;QACjD,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;QACpC,IAAI,CAAC,YAAY,GAAG,8BAA8B,CAAC,MAAM,IAAI,EAAE,CAAC,CAAC;IACrE,CAAC;IAED,+BAA+B;IACxB,iBAAiB,CAAC,WAAqB;QACzC,IAAI,CAAC,cAAsB,GAAG,WAAW,CAAC;QAC3C,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAC1C,IAAI,WAAW,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;gBACvB,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC;YACnB,CAAC;QACL,CAAC;QACD,IAAI,IAAI,CAAC,eAAe,KAAK,IAAI,EAAE,CAAC;YAChC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,cAAc,CAAC,CAAC;QACtG,CAAC;IACL,CAAC;IAEM,MAAM,CAAC,YAA+B,EAAE,YAAqB;QAChE,YAAY,GAAG,YAAY,IAAI,YAAY,CAAC,MAAM,CAAC;QACnD,IAAI,YAAY,GAAG,CAAC,EAAE,CAAC;YACnB,0FAA0F;YAC1F,MAAM,IAAI,KAAK,CAAC,0EAA0E,CAAC,CAAC;QAChG,CAAC;QACA,IAAI,CAAC,eAAuB,GAAG,YAAY,CAAC;QAC5C,IAAI,CAAC,eAAuB,GAAG,YAAY,CAAC;QAE7C,0KAA0K;QAC1K,oIAAoI;QAEpI,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,CAAC,gHAAgH;QAE/I,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,IAAI,GAAG,CAAC,CAAC;QAEb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,EAAE,CAAC,EAAE,CAAC;YACpC,MAAM,OAAO,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YAChC,MAAM,UAAU,GAAG,OAAO,EAAE,gBAAmD,CAAC;YAEhF,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,EAAE,MAAM,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;YAEvE,cAAc,IAAI,8BAA8B,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC;YACxF,IAAI,IAAI,CAAC,CAAC;QACd,CAAC;QACD,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,YAAY,CAAC;QACvC,IAAI,IAAI,CAAC,eAAe,KAAK,cAAc,EAAE,CAAC;YAC1C,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;YACtC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,cAAc,CAAC,GAAG,cAAc,CAAC;YAC5D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,cAAc,CAAC,CAAC;QACtG,CAAC;IACL,CAAC;IAEM,oBAAoB,CAAC,OAAkB,EAAE,2BAAmC;QAC/E,IAAI,CAAC,kBAAkB,GAAG,OAAO,CAAC;QAClC,IAAI,CAAC,4BAA4B,GAAG,2BAA2B,CAAC;IACpE,CAAC;IAEM,oBAAoB,CAAC,OAAgC,EAAE,UAAmC;QAC7F,IAAI,CAAC,qBAAqB,GAAG,OAAO,CAAC;QACrC,IAAI,CAAC,mBAAmB,GAAG,UAAU,CAAC;IAC1C,CAAC;IAEM,YAAY,CAAC,IAAY;QAC5B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IAC3B,CAAC;IAEM,qBAAqB,CAAC,MAAoC;QAC7D,IAAI,CAAC,yBAAyB,GAAG,MAAM,CAAC;QACxC,IAAI,CAAC,mBAAmB,GAAG,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,8BAA8B,CAAC,MAAM,CAAC,CAAC;IACjG,CAAC;IAEM,mBAAmB,CAAC,OAAgB;QACvC,IAAI,CAAC,iBAAiB,GAAG,OAAO,CAAC;IACrC,CAAC;IAEM,oBAAoB,CAAC,OAAgB;QACxC,IAAI,CAAC,kBAAkB,GAAG,OAAO,CAAC;IACtC,CAAC;IAEM,eAAe,CAAC,IAAsB;QACzC,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,IAAI,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;IAC7D,CAAC;IAEM,iBAAiB,CAAC,OAAgB;QACrC,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC;IACnC,CAAC;IAEM,iBAAiB,CAAC,IAAsB;QAC3C,IAAI,CAAC,oBAAoB,GAAG,CAAC,IAAI,IAAI,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;IACpE,CAAC;IAEM,qBAAqB,CAAC,EAAoB;QAC7C,IAAI,CAAC,wBAAwB,GAAG,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;IACtF,CAAC;IAEM,gBAAgB,CAAC,EAAoB;QACxC,IAAI,CAAC,mBAAmB,GAAG,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;IACpF,CAAC;IAEM,gBAAgB,CAAC,EAAoB;QACxC,IAAI,CAAC,mBAAmB,GAAG,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;IACjF,CAAC;IAEM,qBAAqB,CAAC,IAAsB;QAC/C,IAAI,CAAC,mBAAmB,GAAG,CAAC,IAAI,IAAI,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;IACnE,CAAC;IAEM,yBAAyB,CAAC,EAAoB;QACjD,IAAI,CAAC,uBAAuB,GAAG,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;IACrF,CAAC;IAEM,oBAAoB,CAAC,EAAoB;QAC5C,IAAI,CAAC,kBAAkB,GAAG,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;IACnF,CAAC;IAEM,oBAAoB,CAAC,EAAoB;QAC5C,IAAI,CAAC,kBAAkB,GAAG,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;IAChF,CAAC;IAEM,kBAAkB,CAAC,IAAY;QAClC,IAAI,IAAI,CAAC,gBAAgB,KAAK,IAAI,EAAE,CAAC;YACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,eAAe,CAAC,GAAG,IAAI,CAAC;YACnD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,eAAe,CAAC,CAAC;QACvG,CAAC;IACL,CAAC;IAEM,mBAAmB,CAAC,IAAY;QACnC,IAAI,IAAI,CAAC,iBAAiB,KAAK,IAAI,EAAE,CAAC;YAClC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;YAC9B,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,gBAAgB,CAAC,GAAG,IAAI,CAAC;YACpD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,gBAAgB,CAAC,CAAC;QACxG,CAAC;IACL,CAAC;IAEM,iBAAiB;QACpB,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACjH,CAAC;IAEM,eAAe,CAClB,cAAuB,EACvB,OAAyB,EACzB,WAA6B,EAC7B,MAAwB,EACxB,MAAwB,EACxB,QAAgB,EAChB,SAAiB,EACjB,cAAgC,IAAI,EACpC,kBAAoC,IAAI,EACxC,aAA+B,IAAI,EACnC,aAA+B,IAAI;QAEnC,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QACtC,IAAI,CAAC,oBAAoB,GAAG,CAAC,OAAO,IAAI,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;QACnE,IAAI,CAAC,wBAAwB,GAAG,WAAW,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;QACpG,IAAI,CAAC,mBAAmB,GAAG,MAAM,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;QACxF,IAAI,CAAC,mBAAmB,GAAG,MAAM,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;QACrF,IAAI,CAAC,mBAAmB,GAAG,CAAC,WAAW,IAAI,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;QACtE,IAAI,CAAC,uBAAuB,GAAG,eAAe,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC;QAC3G,IAAI,CAAC,kBAAkB,GAAG,UAAU,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC;QAC/F,IAAI,CAAC,kBAAkB,GAAG,UAAU,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC;QAC5F,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC;QAClC,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;IACxC,CAAC;IAEM,UAAU,CACb,aAAkE,EAClE,WAAiC,EACjC,qBAA0E;QAE1E,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;QACnD,IAAI,CAAC,WAAoC,GAAG,WAAW,CAAC;IAC7D,CAAC;IAEO,MAAM,CAAC,YAAY,CAAC,QAAgB;QACxC,QAAQ,QAAQ,EAAE,CAAC;YACf,iBAAiB;YACjB,KAAK,SAAS,CAAC,yBAAyB;gBACpC,4EAAsD;YAC1D,KAAK,SAAS,CAAC,sBAAsB;gBACjC,sEAAmD;YACvD,KAAK,SAAS,CAAC,0BAA0B;gBACrC,oEAAkD;YACtD,aAAa;YACb,KAAK,SAAS,CAAC,0BAA0B;gBACrC,sEAAmD;YACvD,KAAK,SAAS,CAAC,yBAAyB;gBACpC,oEAAkD;YACtD,KAAK,SAAS,CAAC,yBAAyB;gBACpC,6BAA6B;gBAC7B,4DAA4D;gBAC5D,4CAA4C;gBAC5C,MAAM,+CAA+C,CAAC;YAC1D,KAAK,SAAS,CAAC,0BAA0B;gBACrC,sEAAmD;YACvD,KAAK,SAAS,CAAC,8BAA8B;gBACzC,8EAAuD;YAC3D,KAAK,SAAS,CAAC,4BAA4B;gBACvC,gCAAgC;gBAChC,+DAA+D;gBAC/D,4CAA4C;gBAC5C,MAAM,kDAAkD,CAAC;YAC7D;gBACI,4EAAsD;QAC9D,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,sBAAsB,CAAC,SAA2B;QAC7D,QAAQ,SAAS,EAAE,CAAC;YAChB,KAAK,SAAS,CAAC,qBAAqB;gBAChC,sDAA0C;YAC9C,KAAK,SAAS,CAAC,0BAA0B;gBACrC,gEAA+C;YACnD,KAAK,SAAS,CAAC,kCAAkC;gBAC7C,+EAAsD;YAC1D,KAAK,SAAS,CAAC,qBAAqB;gBAChC,sDAA0C;YAC9C,KAAK,SAAS,CAAC,qBAAqB;gBAChC,sDAA0C;YAC9C;gBACI,sDAA0C;QAClD,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,mBAAmB,CAAC,MAAwB;QACvD,QAAQ,MAAM,EAAE,CAAC;YACb,KAAK,CAAC;gBACF,qDAAwC;YAC5C,KAAK,CAAC;gBACF,mDAAuC;YAC3C,KAAK,SAAS,CAAC,qBAAqB;gBAChC,mDAAuC;YAC3C,KAAK,SAAS,CAAC,qCAAqC;gBAChD,qEAA+C;YACnD,KAAK,SAAS,CAAC,2BAA2B;gBACtC,8DAA4C;YAChD,KAAK,SAAS,CAAC,qCAAqC;gBAChD,gFAAoD;YACxD,KAAK,SAAS,CAAC,2BAA2B;gBACtC,8DAA4C;YAChD,KAAK,SAAS,CAAC,qCAAqC;gBAChD,gFAAoD;YACxD,KAAK,SAAS,CAAC,2BAA2B;gBACtC,mDAAuC;YAC3C,KAAK,SAAS,CAAC,qCAAqC;gBAChD,qEAA+C;YACnD,KAAK,SAAS,CAAC,qCAAqC;gBAChD,iFAAqD;YACzD,KAAK,SAAS,CAAC,gCAAgC,CAAC;YAChD,KAAK,SAAS,CAAC,gCAAgC;gBAC3C,6DAA4C;YAChD,KAAK,SAAS,CAAC,0CAA0C,CAAC;YAC1D,KAAK,SAAS,CAAC,0CAA0C;gBACrD,+EAAoD;YACxD,KAAK,SAAS,CAAC,4BAA4B;gBACvC,OAAO,6CAAkD,CAAC;YAC9D,KAAK,SAAS,CAAC,sCAAsC;gBACjD,OAAO,+DAA0D,CAAC;YACtE,KAAK,SAAS,CAAC,4BAA4B;gBACvC,OAAO,wDAAuD,CAAC;YACnE,KAAK,SAAS,CAAC,sCAAsC;gBACjD,OAAO,0EAA+D,CAAC;YAC3E;gBACI,mDAAuC;QAC/C,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,mBAAmB,CAAC,eAAuB;QACtD,QAAQ,eAAe,EAAE,CAAC;YACtB,KAAK,CAAC,EAAE,QAAQ;gBACZ,2DAA6C;YACjD,KAAK,CAAC,EAAE,OAAO;gBACX,yDAA4C;YAChD,KAAK,CAAC,EAAE,QAAQ;gBACZ,2DAA6C;YACjD,KAAK,CAAC,EAAE,SAAS;gBACb,oEAAiD;YACrD,KAAK,CAAC,EAAE,UAAU;gBACd,+DAA+C;YACnD,KAAK,CAAC,EAAE,WAAW;gBACf,kEAAgD;YACpD,KAAK,CAAC,EAAE,SAAS;gBACb,0EAAoD;YACxD,KAAK,CAAC,EAAE,SAAS;gBACb,6DAA8C;QACtD,CAAC;QACD,2DAA6C;IACjD,CAAC;IAEO,MAAM,CAAC,qBAAqB,CAAC,SAAiB;QAClD,QAAQ,SAAS,EAAE,CAAC;YAChB,KAAK,CAAC;gBACF,0DAA6C;YACjD,KAAK,CAAC;gBACF,0DAA6C;YACjD,KAAK,CAAC;gBACF,gEAAgD;YACpD,KAAK,CAAC;gBACF,+EAAuD;YAC3D,KAAK,CAAC;gBACF,+EAAuD;YAC3D,KAAK,CAAC;gBACF,8DAA+C;YACnD,KAAK,CAAC;gBACF,6EAAsD;YAC1D,KAAK,CAAC;gBACF,6EAAsD;QAC9D,CAAC;QACD,0DAA6C;IACjD,CAAC;IAEO,MAAM,CAAC,+BAA+B,CAAC,YAA0B;QACrE,MAAM,IAAI,GAAG,YAAY,CAAC,IAAI,CAAC;QAC/B,MAAM,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC;QAC3C,MAAM,IAAI,GAAG,YAAY,CAAC,OAAO,EAAE,CAAC;QAEpC,QAAQ,IAAI,EAAE,CAAC;YACX,KAAK,YAAY,CAAC,IAAI;gBAClB,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,wDAAuC,CAAC,qDAAqC,CAAC;oBACrG,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,wDAAuC,CAAC,qDAAqC,CAAC;gBACzG,CAAC;gBACD,MAAM;YACV,KAAK,YAAY,CAAC,aAAa;gBAC3B,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,wDAAuC,CAAC,qDAAqC,CAAC;oBACrG,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,wDAAuC,CAAC,qDAAqC,CAAC;gBACzG,CAAC;gBACD,MAAM;YACV,KAAK,YAAY,CAAC,KAAK;gBACnB,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,0DAAwC,CAAC,uDAAsC,CAAC;oBACvG,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,0DAAwC,CAAC,uDAAsC,CAAC;gBAC3G,CAAC;gBACD,MAAM;YACV,KAAK,YAAY,CAAC,cAAc;gBAC5B,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,0DAAwC,CAAC,uDAAsC,CAAC;oBACvG,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,0DAAwC,CAAC,uDAAsC,CAAC;gBAC3G,CAAC;gBACD,MAAM;YACV,KAAK,YAAY,CAAC,UAAU;gBACxB,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,gEAA8C;oBAClD,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,gEAA8C;gBACtD,CAAC;gBACD,MAAM;YACV,KAAK,YAAY,CAAC,GAAG;gBACjB,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC;wBACF,0DAA2C;oBAC/C,KAAK,CAAC;wBACF,8DAA6C;oBACjD,KAAK,CAAC;wBACF,8DAA6C;oBACjD,KAAK,CAAC;wBACF,8DAA6C;gBACrD,CAAC;gBACD,MAAM;YACV,KAAK,YAAY,CAAC,YAAY;gBAC1B,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC;wBACF,0DAA2C;oBAC/C,KAAK,CAAC;wBACF,8DAA6C;oBACjD,KAAK,CAAC;wBACF,8DAA6C;oBACjD,KAAK,CAAC;wBACF,8DAA6C;gBACrD,CAAC;gBACD,MAAM;YACV,KAAK,YAAY,CAAC,KAAK;gBACnB,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC;wBACF,4DAA4C;oBAChD,KAAK,CAAC;wBACF,gEAA8C;oBAClD,KAAK,CAAC;wBACF,gEAA8C;oBAClD,KAAK,CAAC;wBACF,gEAA8C;gBACtD,CAAC;gBACD,MAAM;QACd,CAAC;QAED,MAAM,IAAI,KAAK,CAAC,mBAAmB,YAAY,CAAC,OAAO,EAAE,YAAY,IAAI,gBAAgB,UAAU,UAAU,IAAI,EAAE,CAAC,CAAC;IACzH,CAAC;IAEO,kBAAkB,CAAC,WAAmB;QAC1C,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,WAAW,CAAC,EAAE,CAAC;YACxC,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO;YACH,SAAS,EAAE,yBAAyB,CAAC,mBAAmB,CAAC,IAAI,CAAC,qBAAqB,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzG,SAAS,EAAE,yBAAyB,CAAC,mBAAmB,CAAC,IAAI,CAAC,qBAAqB,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzG,SAAS,EAAE,yBAAyB,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;SAC7G,CAAC;IACN,CAAC;IAEO,mBAAmB,CAAC,WAAmB;QAC3C,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC3B,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO;YACH,SAAS,EAAE,yBAAyB,CAAC,mBAAmB,CAAC,IAAI,CAAC,qBAAqB,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzG,SAAS,EAAE,yBAAyB,CAAC,mBAAmB,CAAC,IAAI,CAAC,qBAAqB,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzG,SAAS,EAAE,yBAAyB,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;SAC7G,CAAC;IACN,CAAC;IAEO,eAAe,CAAC,EAAU;QAC9B,IAAI,IAAI,CAAC,SAAS,KAAK,EAAE,EAAE,CAAC;YACxB,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;YACpB,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC;YAC7C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,WAAW,CAAC,CAAC;QACnG,CAAC;IACL,CAAC;IAEO,sBAAsB,CAAC,QAAgB,EAAE,WAAmB;QAChE,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QACxD,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5C,MAAM,eAAe,GAAG,IAAI,CAAC,uBAAuB,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChF,MAAM,kBAAkB,GAAG,SAAS,GAAG,CAAC,GAAG,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,eAAe,IAAI,CAAC,CAAC,GAAG,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC;QAE/I,IAAI,IAAI,CAAC,mBAAmB,KAAK,kBAAkB,EAAE,CAAC;YAClD,IAAI,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;YAC9C,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC;YAC1E,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,kBAAkB,CAAC,CAAC;QAC1G,CAAC;IACL,CAAC;IAEO,eAAe;QACnB,8LAA8L;QAE9L,0HAA0H;QAC1H,gHAAgH;QAChH,oJAAoJ;QACpJ,8JAA8J;QAC9J,qGAAqG;QAErG,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;QACrD,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;QAC7D,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;QACtD,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;QAEtD,IAAI,eAAe,GAAG,CAAC,CAAC;QACxB,IAAI,OAAO,GAAG,KAAK,CAAC;QAEpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YACzB,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC7B,MAAM,MAAM,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBACzB,MAAM,MAAM,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBACzB,MAAM,MAAM,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBACzB,MAAM,MAAM,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBACzB,MAAM,QAAQ,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBAC3B,MAAM,QAAQ,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBAC3B,MAAM,GAAG,GAAG,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,yBAAyB,CAAC,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAC5H,MAAM,GAAG,GAAG,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,yBAAyB,CAAC,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAE5H,WAAW,CAAC,eAAe,CAAC;oBACxB,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;wBACtH,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;wBACtH,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;wBACvH,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;wBACvH,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC;YACpC,CAAC;YAED,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;gBACR,OAAO,GAAG,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,YAAY,GAAG,eAAe,CAAC,KAAK,WAAW,CAAC,eAAe,CAAC,CAAC;gBACjH,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,YAAY,GAAG,eAAe,CAAC,GAAG,WAAW,CAAC,eAAe,CAAC,CAAC;gBAC1F,eAAe,EAAE,CAAC;YACtB,CAAC;QACL,CAAC;QAED,IAAI,OAAO,EAAE,CAAC;YACV,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,YAAY,CAAC,CAAC;QACpG,CAAC;IACL,CAAC;IAEO,qBAAqB;QACzB,MAAM,YAAY,GAAG,CAAC,IAAI,CAAC,eAAe;YACtC,CAAC,CAAC,CAAC,CAAC,YAAY;gBACd,CAAC,CAAC,CAAC,UAAU,IAAI,CAAC,CAAC;gBACnB,CAAC,CAAC,CAAC,UAAU,IAAI,CAAC,CAAC;gBACnB,CAAC,CAAC,CAAC,UAAU,IAAI,CAAC,CAAC,GAAG,QAAQ;gBAC9B,CAAC,CAAC,CAAC,YAAY,IAAI,EAAE,CAAC;gBACtB,CAAC,CAAC,CAAC,UAAU,IAAI,EAAE,CAAC;gBACpB,CAAC,CAAC,CAAC,UAAU,IAAI,EAAE,CAAC;gBACpB,CAAC,CAAC,CAAC,UAAU,IAAI,EAAE,CAAC,CAAC,OAAO;YAC9B,CAAC,CAAC,IAAI,CAAC,oBAAoB;gBACzB,CAAC,IAAI,CAAC,wBAAwB,IAAI,CAAC,CAAC;gBACpC,CAAC,IAAI,CAAC,mBAAmB,IAAI,CAAC,CAAC;gBAC/B,CAAC,IAAI,CAAC,mBAAmB,IAAI,CAAC,CAAC,GAAG,QAAQ;gBAC1C,CAAC,IAAI,CAAC,mBAAmB,IAAI,EAAE,CAAC;gBAChC,CAAC,IAAI,CAAC,uBAAuB,IAAI,EAAE,CAAC;gBACpC,CAAC,IAAI,CAAC,kBAAkB,IAAI,EAAE,CAAC;gBAC/B,CAAC,IAAI,CAAC,kBAAkB,IAAI,EAAE,CAAC,CAAC,CAAC,OAAO;QAE9C,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,IAAI,CAAC,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,uBAAuB;QAE9K,IAAI,IAAI,CAAC,kBAAkB,KAAK,iBAAiB,EAAE,CAAC;YAChD,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;YAC5C,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,iBAAiB,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACxE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,iBAAiB,CAAC,CAAC;QACzG,CAAC;IACL,CAAC;IAEO,eAAe,CAAC,MAAc;QAClC,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,IAAI,YAAY,GAAG,aAAa,CAAC,WAAW,CAAC;QAE7C,MAAM,qBAAqB,GAAG,MAAM,CAAC,gBAAyC,CAAC;QAC/E,MAAM,UAAU,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,wBAAwB,CAAC;QAC1F,MAAM,SAAS,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,4BAA4B,CAAC;QAE7F,IAAI,gBAAgB,CAAC;QACrB,IAAI,gBAAgB,GAAG,CAAC,CAAC;QACzB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACrD,MAAM,QAAQ,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,YAAY,GAAG,CAAC,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,sBAAsB,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,cAAe,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;YAC9I,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,gGAAgG;gBAChG,oFAAoF;gBACpF,YAAY,GAAG,IAAI,CAAC,kBAAkB,CAAC;gBACvC,IAAI,yBAAyB,CAAC,wBAAwB,EAAE,CAAC;oBACrD,MAAM,CAAC,KAAK,CACR,yCAAyC,UAAU,CAAC,KAAK,CAAC,yGAAyG,CACtK,CAAC;gBACN,CAAC;YACL,CAAC;YAED,MAAM,MAAM,GAAG,YAAY,CAAC,eAAe,EAAE,kBAAkB,CAAC;YAEhE,6KAA6K;YAC7K,+JAA+J;YAC/J,wCAAwC;YACxC,IAAI,YAAY,CAAC,iBAAiB,KAAK,SAAS,EAAE,CAAC;gBAC/C,MAAM,MAAM,GAAG,YAAY,CAAC,mBAAmB,CAAC;gBAChD,MAAM,UAAU,GAAG,YAAY,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBAC9C,MAAM,UAAU,GAAG,YAAY,CAAC,mBAAmB,CAAC;gBAEpD,YAAY,CAAC,iBAAiB;oBAC1B,CAAC,MAAM,GAAG,UAAU,IAAI,IAAI,CAAC,uBAAuB,IAAI,UAAU,KAAK,CAAC,CAAC,IAAI,CAAC,UAAU,KAAK,CAAC,IAAI,MAAM,GAAG,UAAU,IAAI,UAAU,CAAC,CAAC;YAC7I,CAAC;YAED,MAAM,yBAAyB,GAAG,yBAAyB,CAAC,qBAAqB,CAAC,gBAAgB,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;YAC1H,IAAI,CAAC,yBAAyB,EAAE,CAAC;gBAC7B,kEAAkE;gBAClE,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,CAAC,GAAG,YAAY,CAAC;gBACtD,gBAAgB,GAAG,YAAY,CAAC,iBAAiB,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;YACtE,CAAC;YAED,MAAM,GAAG,GAAG,YAAY,CAAC,QAAQ,GAAG,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,yBAAyB,CAAC,CAAC,CAAC,8BAA8B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvH,MAAM,gBAAgB,GAAG,YAAY,CAAC,iBAAiB,CAAC,CAAC,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/F,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,GAAG,CAAC;YACpE,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC,GAAG,GAAG,CAAC;YACnC,IAAI,gBAAgB,KAAK,CAAC,EAAE,CAAC;gBACzB,+EAA+E;gBAC/E,MAAM,WAAW,GAAG,CAAC,gBAAgB,CAAC;gBACtC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,WAAW,CAAC;gBAC5E,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC,GAAG,WAAW,CAAC;YAC/C,CAAC;QACL,CAAC;QAED,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,gBAAgB,CAAC;QAE7C,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,YAAY,KAAK,YAAY,CAAC;QAC/D,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,WAAW,CAAC,CAAC;QACnG,CAAC;IACL,CAAC;IAEO,gBAAgB,CAAC,YAAoB;QACzC,IAAI,IAAI,CAAC,aAAa,KAAK,YAAY,EAAE,CAAC;YACtC,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;YAClC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;YAC9D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,YAAY,CAAC,CAAC;QACpG,CAAC;IACL,CAAC;IAEO,qBAAqB,CAAC,qBAA4C;QACtE,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,OAAO,IAAI,CAAC,qCAAqC,CAAC,qBAAqB,CAAC,CAAC;QAC7E,CAAC;QAED,MAAM,gBAAgB,GAAyB,EAAE,CAAC;QAClD,MAAM,sBAAsB,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,sBAAsB,CAAC;QAEpG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACrD,MAAM,aAAa,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAEhD,gBAAgB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC;gBACrD,OAAO,EAAE,aAAa;aACzB,CAAC,CAAC;QACP,CAAC;QAED,qBAAqB,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC;QAE7D,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC,CAAC;IACnE,CAAC;IAEO,qCAAqC,CAAC,qBAA4C;QACtF,MAAM,uBAAuB,GAAG,qBAAqB,CAAC,uBAAuB,CAAC;QAC9E,MAAM,sBAAsB,GAAG,uBAAuB,CAAC,sBAAsB,CAAC;QAE9E,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACrD,MAAM,aAAa,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAEhD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC5C,MAAM,KAAK,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE3C,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;oBAChB,MAAM,IAAI,GAAG,uBAAuB,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC;oBACrF,MAAM,WAAW,GAAG,uBAAuB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;oBACpE,MAAM,WAAW,GAAG,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,uBAAuB,CAAC,iBAAiB,CAAC,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;oBAEvI,IAAI,UAAU,GAAG,WAAW,CAAC,UAAU,CAAC;oBACxC,IAAI,WAAW,GAAG,WAAW,EAAE,IAAI,kEAAgD,CAAC;oBAEpF,IAAI,IAAI,CAAC,aAAa,GAAG,MAAM,IAAI,UAAU,0DAA4C,EAAE,CAAC;wBACxF,6JAA6J;wBAC7J,4FAA4F;wBAC5F,IAAI,WAAW,CAAC,eAAe,EAAE,CAAC;4BAC9B,WAAW,wEAAkD,CAAC;wBAClE,CAAC;wBACD,UAAU,iFAAsD,CAAC;oBACrE,CAAC;oBAED,KAAK,CAAC,OAAO,CAAC,UAAU,GAAG,UAAU,CAAC;oBAEtC,IAAI,WAAW,EAAE,CAAC;wBACd,MAAM,OAAO,GAAG,uBAAuB,CAAC,wBAAwB,CAAC,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC;wBACzI,sBAAsB,CAAC,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,OAAO,CAAC,CAAC,OAAQ,CAAC,IAAI,GAAG,WAAW,CAAC;oBAChG,CAAC;oBAED,MAAM,GAAG,MAAM,IAAI,CAAC,CAAC;gBACzB,CAAC;YACL,CAAC;QACL,CAAC;QAED,MAAM,gBAAgB,GAAyB,EAAE,CAAC;QAElD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,sBAAsB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YACrD,gBAAgB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC;gBACrD,OAAO,EAAE,sBAAsB,CAAC,CAAC,CAAC;aACrC,CAAC,CAAC;QACP,CAAC;QAED,qBAAqB,CAAC,gBAAgB,CAAC,IAAI,CAAC,aAAa,CAAC,GAAG,gBAAgB,CAAC;QAE9E,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC,CAAC;IACnE,CAAC;IAEO,yBAAyB,CAAC,MAAc;QAC5C,MAAM,WAAW,GAA4B,EAAE,CAAC;QAChD,MAAM,qBAAqB,GAAG,MAAM,CAAC,gBAAyC,CAAC;QAC/E,MAAM,UAAU,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,wBAAwB,CAAC;QAC1F,MAAM,SAAS,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,4BAA4B,CAAC;QAE7F,IAAI,gBAAgB,CAAC;QACrB,IAAI,oBAAsD,CAAC;QAC3D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACrD,MAAM,QAAQ,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,YAAY,GAAG,CAAC,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,sBAAsB,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,cAAe,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;YAC9I,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,gGAAgG;gBAChG,oFAAoF;gBACpF,YAAY,GAAG,IAAI,CAAC,kBAAkB,CAAC;YAC3C,CAAC;YAED,IAAI,MAAM,GAAG,YAAY,CAAC,eAAe,EAAE,kBAAkB,CAAC;YAE9D,yKAAyK;YACzK,IAAI,MAAM,GAAG,YAAY,CAAC,mBAAmB,CAAC;YAC9C,MAAM,kBAAkB,GAAG,CAAC,YAAY,CAAC,iBAAiB,CAAC;YAC3D,IAAI,CAAC,yBAAyB,CAAC,qBAAqB,CAAC,gBAAgB,EAAE,MAAM,EAAE,YAAY,CAAC,EAAE,CAAC;gBAC3F,MAAM,sBAAsB,GAA0B;oBAClD,WAAW,EAAE,YAAY,CAAC,mBAAmB;oBAC7C,QAAQ,EAAE,YAAY,CAAC,cAAc,EAAE,CAAC,CAAC,0DAAyC,CAAC,qDAAsC;oBACzH,UAAU,EAAE,EAAE;iBACjB,CAAC;gBAEF,WAAW,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBACzC,oBAAoB,GAAG,sBAAsB,CAAC,UAAU,CAAC;gBACzD,IAAI,kBAAkB,EAAE,CAAC;oBACrB,MAAM,GAAG,CAAC,CAAC,CAAC,8DAA8D;oBAC1E,MAAM,GAAG,IAAI,CAAC,CAAC,yBAAyB;gBAC5C,CAAC;YACL,CAAC;YAED,oBAAqB,CAAC,IAAI,CAAC;gBACvB,cAAc,EAAE,QAAQ;gBACxB,MAAM;gBACN,MAAM,EAAE,yBAAyB,CAAC,+BAA+B,CAAC,YAAY,CAAC;aAClF,CAAC,CAAC;YAEH,gBAAgB,GAAG,MAAM,CAAC;QAC9B,CAAC;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAEO,MAAM,CAAC,qBAAqB,CAAC,gBAAyB,EAAE,MAAe,EAAE,YAA0B;QACvG,OAAO,CAAC,CAAC,gBAAgB,IAAI,gBAAgB,KAAK,MAAM,IAAI,YAAY,CAAC,iBAAiB,CAAC;IAC/F,CAAC;IAEO,8BAA8B,CAAC,MAAc,EAAE,QAA8B,EAAE,WAAmB;QACtG,MAAM,qBAAqB,GAAG,MAAM,CAAC,gBAAyC,CAAC;QAC/E,MAAM,oBAAoB,GAAG,IAAI,CAAC,yBAAyB,CAAC,MAAM,CAAC,CAAC;QACpE,MAAM,cAAc,GAAG,IAAI,CAAC,qBAAqB,CAAC,qBAAqB,CAAC,CAAC;QAEzE,MAAM,WAAW,GAAsC,EAAE,CAAC;QAE1D,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,0BAA0B,CAAC,IAAI,CAAC,cAAc,EAAE,MAAM,CAAC,CAAC;QAC5D,CAAC;QAED,IAAI,IAAI,CAAC,eAAe,GAAG,CAAC,EAAE,CAAC;YAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC/C,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAI,MAAM,EAAE,CAAC;oBACT,MAAM,KAAK,GAAwB;wBAC/B,MAAM;wBACN,SAAS,EAAE,CAAC,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;qBAC3E,CAAC;oBACF,MAAM,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,4BAA4B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC1F,MAAM,UAAU,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,GAAG,IAAI,CAAC,4BAA4B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAE3F,IAAI,UAAU,IAAI,UAAU,EAAE,CAAC;wBAC3B,KAAK,CAAC,KAAK,GAAG;4BACV,KAAK,EAAE,UAAU;4BACjB,KAAK,EAAE,UAAU;yBACpB,CAAC;oBACN,CAAC;oBACD,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBAC5B,CAAC;qBAAM,CAAC;oBACJ,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC3B,CAAC;YACL,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC7B,MAAM,KAAK,GAAwB;oBAC/B,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC;oBAClC,SAAS,EAAE,IAAI,CAAC,UAAU;iBAC7B,CAAC;gBACF,MAAM,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;gBAC9C,MAAM,UAAU,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;gBAE/C,IAAI,UAAU,IAAI,UAAU,EAAE,CAAC;oBAC3B,KAAK,CAAC,KAAK,GAAG;wBACV,KAAK,EAAE,UAAU;wBACjB,KAAK,EAAE,UAAU;qBACpB,CAAC;gBACN,CAAC;gBACD,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAC5B,CAAC;iBAAM,CAAC;gBACJ,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3B,CAAC;QACL,CAAC;QAED,MAAM,YAAY,GAAwB;YACtC,OAAO,EAAE,yBAAyB,CAAC,mBAAmB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC;YACzH,WAAW,EAAE,yBAAyB,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;YACjI,MAAM,EAAE,yBAAyB,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;YACvH,MAAM,EAAE,yBAAyB,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;SAC1H,CAAC;QAEF,MAAM,WAAW,GAAwB;YACrC,OAAO,EAAE,yBAAyB,CAAC,mBAAmB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC;YACxH,WAAW,EAAE,yBAAyB,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;YAChI,MAAM,EAAE,yBAAyB,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;YACtH,MAAM,EAAE,yBAAyB,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;SACzH,CAAC;QAEF,MAAM,kBAAkB,GAAG,QAAQ,yEAAmD,IAAI,QAAQ,2EAAoD,CAAC;QAEvJ,IAAI,gBAAgB,GAA+B,SAAS,CAAC;QAC7D,IAAI,QAAQ,mEAAgD,IAAI,QAAQ,2EAAoD,EAAE,CAAC;YAC3H,gBAAgB,GAAG,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,mDAAoC,CAAC,kDAAmC,CAAC;QAChJ,CAAC;QAED,MAAM,4BAA4B,GAAG,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QAEnJ,MAAM,cAAc,GAAsB;YACtC,QAAQ;YACR,SAAS,EAAE,IAAI,CAAC,UAAU,KAAK,CAAC,CAAC,CAAC,2CAA+B,CAAC,wCAA6B;YAC/F,QAAQ,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,4CAA+B,CAAC,CAAC,IAAI,CAAC,SAAS,KAAK,CAAC,CAAC,CAAC,8CAAgC,CAAC,2CAA8B;SACvJ,CAAC;QAEF,IAAI,gBAAgB,EAAE,CAAC;YACnB,cAAc,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QACvD,CAAC;QAED,OAAO;YACH,KAAK,EAAE,kBAAkB,WAAW,CAAC,CAAC,CAAC,EAAE,MAAM,IAAI,UAAU,IAAI,IAAI,CAAC,yBAAyB,IAAI,SAAS,WAAW,WAAW,gBAAgB,IAAI,CAAC,aAAa,EAAE;YACtK,MAAM,EAAE,cAAc;YACtB,MAAM,EAAE;gBACJ,MAAM,EAAE,qBAAqB,CAAC,MAAO,CAAC,WAAW,CAAC,MAAM;gBACxD,UAAU,EAAE,qBAAqB,CAAC,MAAO,CAAC,WAAW,CAAC,UAAU;gBAChE,OAAO,EAAE,oBAAoB;aAChC;YACD,SAAS,EAAE,cAAc;YACzB,QAAQ,EAAE,CAAC,qBAAqB,CAAC,MAAO,CAAC,aAAa;gBAClD,CAAC,CAAC,SAAS;gBACX,CAAC,CAAC;oBACI,MAAM,EAAE,qBAAqB,CAAC,MAAO,CAAC,aAAa,CAAC,MAAM;oBAC1D,UAAU,EAAE,qBAAqB,CAAC,MAAO,CAAC,aAAa,CAAC,UAAU;oBAClE,OAAO,EAAE,WAAW;iBACvB;YAEP,WAAW,EAAE;gBACT,KAAK,EAAE,WAAW;aACrB;YACD,YAAY,EACR,IAAI,CAAC,yBAAyB,KAAK,SAAS;gBACxC,CAAC,CAAC,SAAS;gBACX,CAAC,CAAC;oBACI,iBAAiB,EAAE,IAAI,CAAC,kBAAkB;oBAC1C,YAAY,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,yBAAyB,CAAC,mBAAmB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,sDAAuC;oBACjJ,MAAM,EAAE,IAAI,CAAC,yBAAyB;oBACtC,YAAY,EAAE,IAAI,CAAC,eAAe,IAAI,4BAA4B,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS;oBAC7F,WAAW,EAAE,IAAI,CAAC,eAAe,IAAI,4BAA4B,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS;oBAC3F,eAAe,EAAE,IAAI,CAAC,eAAe,IAAI,4BAA4B,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU;oBAC1G,gBAAgB,EAAE,IAAI,CAAC,eAAe,IAAI,4BAA4B,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,UAAU;oBAC5G,SAAS,EAAE,IAAI,CAAC,UAAU;oBAC1B,cAAc,EAAE,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC7D,mBAAmB,EAAE,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC;iBAC1E;SACd,CAAC;IACN,CAAC;IAEO,qBAAqB,CAAC,MAAc,EAAE,QAA8B,EAAE,WAAmB;QAC7F,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,8BAA8B,CAAC,MAAM,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC,CAAC;IACjH,CAAC;IAED;;;;;;;;OAQG;IACI,eAAe,CAAC,QAAgB,EAAE,MAAc,EAAE,WAAmB,EAAE,eAAuB,CAAC;QAClG,WAAW,GAAG,mBAAmB,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;QAEzD,MAAM,MAAM,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QACvF,IAAI,MAAM,EAAE,CAAC;YACT,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,QAAQ,GAAG,yBAAyB,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;QAElE,8EAA8E;QAC9E,MAAM,aAAa,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,QAAQ,EAAE,IAAmC,EAAE,CAAC;QAEtG,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,8BAA8B,CAAC,MAAM,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC,CAAC;QAE3H,0CAA0C;QAC1C,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC7B,aAAa,CAAC,QAAQ,GAAG,QAAQ,CAAC;YAClC,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC;YAEvC,yBAAyB,CAAC,YAAY,EAAE,CAAC;YAEzC,OAAO,QAAQ,CAAC;QACpB,CAAC,CAAC,CAAC;IACP,CAAC;;AA9oCa,kDAAwB,GAAG,KAAK,AAAR,CAAS;AAEjC,gDAAsB,GAAG,CAAC,AAAJ,CAAK;AAC3B,6CAAmB,GAAG,CAAC,AAAJ,CAAK;AACxB,sCAAY,GAAG,CAAC,AAAJ,CAAK;AACjB,sDAA4B,GAAG,CAAC,AAAJ,CAAK;AAIhC,0DAAgC,GAAG,CAAC,AAAJ,CAAK","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/* eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\nimport { Constants } from \"../constants\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { type Effect } from \"../../Materials/effect\";\r\nimport { type InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer.pure\";\r\nimport { type DataBuffer } from \"../../Buffers/dataBuffer\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type WebGPUHardwareTexture } from \"./webgpuHardwareTexture\";\r\nimport { type WebGPUPipelineContext } from \"./webgpuPipelineContext\";\r\nimport { WebGPUTextureHelper } from \"./webgpuTextureHelper\";\r\nimport { renderableTextureFormatToIndex } from \"./webgpuTextureManager\";\r\nimport { checkNonFloatVertexBuffers } from \"core/Buffers/buffer.nonFloatVertexBuffers\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nenum StatePosition {\r\n StencilReadMask = 0,\r\n StencilWriteMask = 1,\r\n //DepthBiasClamp = 1, // not used, so remove it to improve perf\r\n DepthBias = 2,\r\n DepthBiasSlopeScale = 3,\r\n DepthStencilState = 4,\r\n MRTAttachments = 5,\r\n RasterizationState = 6,\r\n ColorStates1 = 7,\r\n ColorStates2 = 8,\r\n ColorStates3 = 9,\r\n ColorStates4 = 10,\r\n ShaderStage = 11,\r\n TextureStage = 12,\r\n VertexState = 13, // vertex state will consume positions 13, 14, ... depending on the number of vertex inputs\r\n\r\n NumStates = 14,\r\n}\r\n\r\nconst alphaBlendFactorToIndex: { [name: number]: number } = {\r\n 0: 1, // Zero\r\n 1: 2, // One\r\n 0x0300: 3, // SrcColor\r\n 0x0301: 4, // OneMinusSrcColor\r\n 0x0302: 5, // SrcAlpha\r\n 0x0303: 6, // OneMinusSrcAlpha\r\n 0x0304: 7, // DstAlpha\r\n 0x0305: 8, // OneMinusDstAlpha\r\n 0x0306: 9, // DstColor\r\n 0x0307: 10, // OneMinusDstColor\r\n 0x0308: 11, // SrcAlphaSaturated\r\n 0x8001: 12, // BlendColor\r\n 0x8002: 13, // OneMinusBlendColor\r\n 0x8003: 14, // BlendColor (alpha)\r\n 0x8004: 15, // OneMinusBlendColor (alpha)\r\n 0x88f9: 16, // Src1Color\r\n 0x88fa: 17, // OneMinusSrc1Color\r\n 0x8589: 18, // Src1Alpha\r\n 0x88fb: 19, // OneMinusSrc1Alpha\r\n};\r\n\r\nconst alphaBlendEquationToIndex: { [name: number]: number } = {\r\n 0x8006: 0, // Add\r\n 0x8007: 1, // Min\r\n 0x8008: 2, // Max\r\n 0x800a: 3, // Subtract\r\n 0x800b: 4, // ReverseSubtract\r\n};\r\n\r\nconst stencilOpToIndex: { [name: number]: number } = {\r\n 0x0000: 0, // ZERO\r\n 0x1e00: 1, // KEEP\r\n 0x1e01: 2, // REPLACE\r\n 0x1e02: 3, // INCR\r\n 0x1e03: 4, // DECR\r\n 0x150a: 5, // INVERT\r\n 0x8507: 6, // INCR_WRAP\r\n 0x8508: 7, // DECR_WRAP\r\n};\r\n\r\nconst colorStates = [0, 0, 0, 0];\r\n// VertexBuffer.hashCode uses at most bit 23 for WebGPU's maximum 2048-byte stride.\r\nconst vertexBufferLayoutContinuation = 1 << 26;\r\n\r\n/** @internal */\r\nexport abstract class WebGPUCacheRenderPipeline {\r\n public static LogErrorIfNoVertexBuffer = false;\r\n\r\n public static NumCacheHitWithoutHash = 0;\r\n public static NumCacheHitWithHash = 0;\r\n public static NumCacheMiss = 0;\r\n public static NumPipelineCreationLastFrame = 0;\r\n\r\n public disabled: boolean;\r\n\r\n private static _NumPipelineCreationCurrentFrame = 0;\r\n\r\n protected _states: number[];\r\n protected _statesLength: number;\r\n protected _stateDirtyLowestIndex: number;\r\n public lastStateDirtyLowestIndex: number; // for stats only\r\n\r\n private _device: GPUDevice;\r\n private _isDirty: boolean;\r\n private _emptyVertexBuffer: VertexBuffer;\r\n private _parameter: { token: any; pipeline: Nullable<GPURenderPipeline> };\r\n private _kMaxVertexBufferStride;\r\n\r\n private _shaderId: number;\r\n private _alphaToCoverageEnabled: boolean;\r\n private _frontFace: number;\r\n private _cullEnabled: boolean;\r\n private _cullFace: number;\r\n private _clampDepth: boolean;\r\n private _rasterizationState: number;\r\n private _depthBias: number;\r\n private _depthBiasClamp: number = 0;\r\n private _depthBiasSlopeScale: number;\r\n private _colorFormat: number;\r\n private _webgpuColorFormat: (GPUTextureFormat | null)[];\r\n private _mrtAttachments: number;\r\n private _mrtFormats: (GPUTextureFormat | null)[];\r\n private _mrtEnabledMask: number;\r\n private _alphaBlendEnabled: boolean[];\r\n private _numAlphaBlendTargetsEnabled: number;\r\n private _alphaBlendFuncParams: Array<Nullable<number>>;\r\n private _alphaBlendEqParams: Array<Nullable<number>>;\r\n private _writeMask: number;\r\n private _depthStencilFormat: number;\r\n private _webgpuDepthStencilFormat: GPUTextureFormat | undefined;\r\n private _depthTestEnabled: boolean;\r\n private _depthWriteEnabled: boolean;\r\n private _depthCompare: number;\r\n private _stencilEnabled: boolean;\r\n private _stencilFrontCompare: number;\r\n private _stencilFrontDepthFailOp: number;\r\n private _stencilFrontPassOp: number;\r\n private _stencilFrontFailOp: number;\r\n private _stencilBackCompare: number;\r\n private _stencilBackDepthFailOp: number;\r\n private _stencilBackPassOp: number;\r\n private _stencilBackFailOp: number;\r\n private _stencilReadMask: number;\r\n private _stencilWriteMask: number;\r\n private _depthStencilState: number;\r\n private _vertexBuffers: Nullable<{ [key: string]: Nullable<VertexBuffer> }>;\r\n private _overrideVertexBuffers: Nullable<{ [key: string]: Nullable<VertexBuffer> }>;\r\n private _textureState: number;\r\n private _useTextureStage: boolean;\r\n\r\n constructor(device: GPUDevice, emptyVertexBuffer: VertexBuffer) {\r\n this._device = device;\r\n this._useTextureStage = true; // we force usage because we must handle depth textures with \"float\" filtering, which can't be fixed by a caps (like \"textureFloatLinearFiltering\" can for float textures)\r\n // Each attribute can add a format state and a non-zero descriptor offset state.\r\n this._states = new Array(StatePosition.VertexState + 2 * (device.limits.maxVertexAttributes || 16));\r\n this._statesLength = 0;\r\n this._stateDirtyLowestIndex = 0;\r\n this._emptyVertexBuffer = emptyVertexBuffer;\r\n this._mrtFormats = [];\r\n this._parameter = { token: undefined, pipeline: null };\r\n this.disabled = false;\r\n this.vertexBuffers = [];\r\n this._kMaxVertexBufferStride = device.limits.maxVertexBufferArrayStride || 2048;\r\n this.reset();\r\n }\r\n\r\n public reset(): void {\r\n this._isDirty = true;\r\n this.vertexBuffers.length = 0;\r\n this.setAlphaToCoverage(false);\r\n this.resetDepthCullingState();\r\n this.setClampDepth(false);\r\n this.setDepthBias(0);\r\n //this.setDepthBiasClamp(0);\r\n this._webgpuColorFormat = [WebGPUConstants.TextureFormat.BGRA8Unorm];\r\n this.setColorFormat(WebGPUConstants.TextureFormat.BGRA8Unorm);\r\n this.setMRT([]);\r\n this.setAlphaBlendEnabled([false], 1);\r\n this.setAlphaBlendFactors([null, null, null, null], [null, null]);\r\n this.setWriteMask(0xf);\r\n this.setDepthStencilFormat(WebGPUConstants.TextureFormat.Depth24PlusStencil8);\r\n this.setStencilEnabled(false);\r\n this.resetStencilState();\r\n this.setBuffers(null, null, null);\r\n this._setTextureState(0);\r\n }\r\n\r\n protected abstract _getRenderPipeline(param: { token: any; pipeline: Nullable<GPURenderPipeline> }): void;\r\n protected abstract _setRenderPipeline(param: { token: any; pipeline: Nullable<GPURenderPipeline> }): void;\r\n\r\n public readonly vertexBuffers: VertexBuffer[];\r\n public readonly indexBuffer: Nullable<DataBuffer>;\r\n\r\n public get colorFormats(): (GPUTextureFormat | null)[] {\r\n return this._mrtAttachments > 0 ? this._mrtFormats : this._webgpuColorFormat;\r\n }\r\n\r\n public readonly mrtAttachments: number[];\r\n public readonly mrtTextureArray: InternalTexture[];\r\n public readonly mrtTextureCount: number = 0;\r\n\r\n /**\r\n * Performs the cache state setup and lookup for a render pipeline.\r\n * @param fillMode defines the fill mode used to configure the rasterization state\r\n * @param effect defines the effect containing the shader and vertex input layout\r\n * @param sampleCount defines the number of samples to use for MSAA\r\n * @param textureState defines the encoded texture state used for the pipeline cache key\r\n * @returns the cached pipeline on hit, or null on miss (with cache state ready for creation)\r\n */\r\n private _lookupRenderPipeline(fillMode: number, effect: Effect, sampleCount: number, textureState: number): Nullable<GPURenderPipeline> {\r\n this._setShaderStage(effect.uniqueId);\r\n this._setRasterizationState(fillMode, sampleCount);\r\n this._setColorStates();\r\n this._setDepthStencilState();\r\n this._setVertexState(effect);\r\n this._setTextureState(textureState);\r\n\r\n this.lastStateDirtyLowestIndex = this._stateDirtyLowestIndex;\r\n\r\n if (!this._isDirty && this._parameter.pipeline) {\r\n this._stateDirtyLowestIndex = this._statesLength;\r\n WebGPUCacheRenderPipeline.NumCacheHitWithoutHash++;\r\n return this._parameter.pipeline;\r\n }\r\n\r\n this._getRenderPipeline(this._parameter);\r\n\r\n this._isDirty = false;\r\n this._stateDirtyLowestIndex = this._statesLength;\r\n\r\n if (this._parameter.pipeline) {\r\n WebGPUCacheRenderPipeline.NumCacheHitWithHash++;\r\n return this._parameter.pipeline;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n public getRenderPipeline(fillMode: number, effect: Effect, sampleCount: number, textureState = 0): GPURenderPipeline {\r\n sampleCount = WebGPUTextureHelper.GetSample(sampleCount);\r\n\r\n if (this.disabled) {\r\n const topology = WebGPUCacheRenderPipeline._GetTopology(fillMode);\r\n\r\n this._setVertexState(effect); // to fill this.vertexBuffers with correct data\r\n this._setTextureState(textureState);\r\n\r\n this._parameter.pipeline = this._createRenderPipeline(effect, topology, sampleCount);\r\n\r\n WebGPUCacheRenderPipeline.NumCacheMiss++;\r\n WebGPUCacheRenderPipeline._NumPipelineCreationCurrentFrame++;\r\n\r\n return this._parameter.pipeline;\r\n }\r\n\r\n const cached = this._lookupRenderPipeline(fillMode, effect, sampleCount, textureState);\r\n if (cached) {\r\n return cached;\r\n }\r\n\r\n const topology = WebGPUCacheRenderPipeline._GetTopology(fillMode);\r\n\r\n this._parameter.pipeline = this._createRenderPipeline(effect, topology, sampleCount);\r\n this._setRenderPipeline(this._parameter);\r\n\r\n WebGPUCacheRenderPipeline.NumCacheMiss++;\r\n WebGPUCacheRenderPipeline._NumPipelineCreationCurrentFrame++;\r\n\r\n return this._parameter.pipeline;\r\n }\r\n\r\n public endFrame(): void {\r\n WebGPUCacheRenderPipeline.NumPipelineCreationLastFrame = WebGPUCacheRenderPipeline._NumPipelineCreationCurrentFrame;\r\n WebGPUCacheRenderPipeline._NumPipelineCreationCurrentFrame = 0;\r\n }\r\n\r\n public setAlphaToCoverage(enabled: boolean): void {\r\n this._alphaToCoverageEnabled = enabled;\r\n }\r\n\r\n public setFrontFace(frontFace: number): void {\r\n this._frontFace = frontFace;\r\n }\r\n\r\n public setCullEnabled(enabled: boolean): void {\r\n this._cullEnabled = enabled;\r\n }\r\n\r\n public setCullFace(cullFace: number): void {\r\n this._cullFace = cullFace;\r\n }\r\n\r\n public setClampDepth(clampDepth: boolean): void {\r\n this._clampDepth = clampDepth;\r\n }\r\n\r\n public resetDepthCullingState(): void {\r\n this.setDepthCullingState(false, 2, 1, 0, 0, true, true, Constants.ALWAYS);\r\n }\r\n\r\n public setDepthCullingState(\r\n cullEnabled: boolean,\r\n frontFace: number,\r\n cullFace: number,\r\n zOffset: number,\r\n zOffsetUnits: number,\r\n depthTestEnabled: boolean,\r\n depthWriteEnabled: boolean,\r\n depthCompare: Nullable<number>\r\n ): void {\r\n this._depthWriteEnabled = depthWriteEnabled;\r\n this._depthTestEnabled = depthTestEnabled;\r\n this._depthCompare = (depthCompare ?? Constants.ALWAYS) - 0x0200;\r\n this._cullFace = cullFace;\r\n this._cullEnabled = cullEnabled;\r\n this._frontFace = frontFace;\r\n this.setDepthBiasSlopeScale(zOffset);\r\n this.setDepthBias(zOffsetUnits);\r\n }\r\n\r\n public setDepthBias(depthBias: number): void {\r\n if (this._depthBias !== depthBias) {\r\n this._depthBias = depthBias;\r\n this._states[StatePosition.DepthBias] = depthBias;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.DepthBias);\r\n }\r\n }\r\n\r\n /*public setDepthBiasClamp(depthBiasClamp: number): void {\r\n if (this._depthBiasClamp !== depthBiasClamp) {\r\n this._depthBiasClamp = depthBiasClamp;\r\n this._states[StatePosition.DepthBiasClamp] = depthBiasClamp.toString();\r\n this._isDirty = true;\r\n }\r\n }*/\r\n\r\n public setDepthBiasSlopeScale(depthBiasSlopeScale: number): void {\r\n if (this._depthBiasSlopeScale !== depthBiasSlopeScale) {\r\n this._depthBiasSlopeScale = depthBiasSlopeScale;\r\n this._states[StatePosition.DepthBiasSlopeScale] = depthBiasSlopeScale;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.DepthBiasSlopeScale);\r\n }\r\n }\r\n\r\n public setColorFormat(format: GPUTextureFormat | null): void {\r\n this._webgpuColorFormat[0] = format;\r\n this._colorFormat = renderableTextureFormatToIndex[format ?? \"\"];\r\n }\r\n\r\n // Must be called after setMRT!\r\n public setMRTAttachments(attachments: number[]): void {\r\n (this.mrtAttachments as any) = attachments;\r\n let mask = 0;\r\n for (let i = 0; i < attachments.length; ++i) {\r\n if (attachments[i] !== 0) {\r\n mask += 1 << i;\r\n }\r\n }\r\n if (this._mrtEnabledMask !== mask) {\r\n this._mrtEnabledMask = mask;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.MRTAttachments);\r\n }\r\n }\r\n\r\n public setMRT(textureArray: InternalTexture[], textureCount?: number): void {\r\n textureCount = textureCount ?? textureArray.length;\r\n if (textureCount > 8) {\r\n // We only support 8 MRTs in WebGPU, so we throw an error if we try to set more than that.\r\n throw new Error(\"Can't handle more than 8 attachments for a MRT in cache render pipeline!\");\r\n }\r\n (this.mrtTextureArray as any) = textureArray;\r\n (this.mrtTextureCount as any) = textureCount;\r\n\r\n // Since we need approximately 45 different values per texture format (see WebGPUTextureManager.renderableTextureFormatToIndex), we use 6 bits to encode a texture format,\r\n // which means we can encode 8 texture formats in 48 bits (a double can represent integers exactly up until 2^53, so 48 bits is ok).\r\n\r\n this._mrtEnabledMask = 0xffff; // all textures are enabled at start (meaning we can write to them). Calls to setMRTAttachments may disable some\r\n\r\n let mrtAttachments = 0;\r\n let mask = 0;\r\n\r\n for (let i = 0; i < textureCount; ++i) {\r\n const texture = textureArray[i];\r\n const gpuWrapper = texture?._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n this._mrtFormats[i] = gpuWrapper?.format ?? this._webgpuColorFormat[0];\r\n\r\n mrtAttachments += renderableTextureFormatToIndex[this._mrtFormats[i] ?? \"\"] * 2 ** mask;\r\n mask += 6;\r\n }\r\n this._mrtFormats.length = textureCount;\r\n if (this._mrtAttachments !== mrtAttachments) {\r\n this._mrtAttachments = mrtAttachments;\r\n this._states[StatePosition.MRTAttachments] = mrtAttachments;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.MRTAttachments);\r\n }\r\n }\r\n\r\n public setAlphaBlendEnabled(enabled: boolean[], numAlphaBlendTargetsEnabled: number): void {\r\n this._alphaBlendEnabled = enabled;\r\n this._numAlphaBlendTargetsEnabled = numAlphaBlendTargetsEnabled;\r\n }\r\n\r\n public setAlphaBlendFactors(factors: Array<Nullable<number>>, operations: Array<Nullable<number>>): void {\r\n this._alphaBlendFuncParams = factors;\r\n this._alphaBlendEqParams = operations;\r\n }\r\n\r\n public setWriteMask(mask: number): void {\r\n this._writeMask = mask;\r\n }\r\n\r\n public setDepthStencilFormat(format: GPUTextureFormat | undefined): void {\r\n this._webgpuDepthStencilFormat = format;\r\n this._depthStencilFormat = format === undefined ? 0 : renderableTextureFormatToIndex[format];\r\n }\r\n\r\n public setDepthTestEnabled(enabled: boolean): void {\r\n this._depthTestEnabled = enabled;\r\n }\r\n\r\n public setDepthWriteEnabled(enabled: boolean): void {\r\n this._depthWriteEnabled = enabled;\r\n }\r\n\r\n public setDepthCompare(func: Nullable<number>): void {\r\n this._depthCompare = (func ?? Constants.ALWAYS) - 0x0200;\r\n }\r\n\r\n public setStencilEnabled(enabled: boolean): void {\r\n this._stencilEnabled = enabled;\r\n }\r\n\r\n public setStencilCompare(func: Nullable<number>): void {\r\n this._stencilFrontCompare = (func ?? Constants.ALWAYS) - 0x0200;\r\n }\r\n\r\n public setStencilDepthFailOp(op: Nullable<number>): void {\r\n this._stencilFrontDepthFailOp = op === null ? 1 /* KEEP */ : stencilOpToIndex[op];\r\n }\r\n\r\n public setStencilPassOp(op: Nullable<number>): void {\r\n this._stencilFrontPassOp = op === null ? 2 /* REPLACE */ : stencilOpToIndex[op];\r\n }\r\n\r\n public setStencilFailOp(op: Nullable<number>): void {\r\n this._stencilFrontFailOp = op === null ? 1 /* KEEP */ : stencilOpToIndex[op];\r\n }\r\n\r\n public setStencilBackCompare(func: Nullable<number>): void {\r\n this._stencilBackCompare = (func ?? Constants.ALWAYS) - 0x0200;\r\n }\r\n\r\n public setStencilBackDepthFailOp(op: Nullable<number>): void {\r\n this._stencilBackDepthFailOp = op === null ? 1 /* KEEP */ : stencilOpToIndex[op];\r\n }\r\n\r\n public setStencilBackPassOp(op: Nullable<number>): void {\r\n this._stencilBackPassOp = op === null ? 2 /* REPLACE */ : stencilOpToIndex[op];\r\n }\r\n\r\n public setStencilBackFailOp(op: Nullable<number>): void {\r\n this._stencilBackFailOp = op === null ? 1 /* KEEP */ : stencilOpToIndex[op];\r\n }\r\n\r\n public setStencilReadMask(mask: number): void {\r\n if (this._stencilReadMask !== mask) {\r\n this._stencilReadMask = mask;\r\n this._states[StatePosition.StencilReadMask] = mask;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.StencilReadMask);\r\n }\r\n }\r\n\r\n public setStencilWriteMask(mask: number): void {\r\n if (this._stencilWriteMask !== mask) {\r\n this._stencilWriteMask = mask;\r\n this._states[StatePosition.StencilWriteMask] = mask;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.StencilWriteMask);\r\n }\r\n }\r\n\r\n public resetStencilState(): void {\r\n this.setStencilState(false, Constants.ALWAYS, Constants.KEEP, Constants.REPLACE, Constants.KEEP, 0xff, 0xff);\r\n }\r\n\r\n public setStencilState(\r\n stencilEnabled: boolean,\r\n compare: Nullable<number>,\r\n depthFailOp: Nullable<number>,\r\n passOp: Nullable<number>,\r\n failOp: Nullable<number>,\r\n readMask: number,\r\n writeMask: number,\r\n backCompare: Nullable<number> = null,\r\n backDepthFailOp: Nullable<number> = null,\r\n backPassOp: Nullable<number> = null,\r\n backFailOp: Nullable<number> = null\r\n ): void {\r\n this._stencilEnabled = stencilEnabled;\r\n this._stencilFrontCompare = (compare ?? Constants.ALWAYS) - 0x0200;\r\n this._stencilFrontDepthFailOp = depthFailOp === null ? 1 /* KEEP */ : stencilOpToIndex[depthFailOp];\r\n this._stencilFrontPassOp = passOp === null ? 2 /* REPLACE */ : stencilOpToIndex[passOp];\r\n this._stencilFrontFailOp = failOp === null ? 1 /* KEEP */ : stencilOpToIndex[failOp];\r\n this._stencilBackCompare = (backCompare ?? Constants.ALWAYS) - 0x0200;\r\n this._stencilBackDepthFailOp = backDepthFailOp === null ? 1 /* KEEP */ : stencilOpToIndex[backDepthFailOp];\r\n this._stencilBackPassOp = backPassOp === null ? 2 /* REPLACE */ : stencilOpToIndex[backPassOp];\r\n this._stencilBackFailOp = backFailOp === null ? 1 /* KEEP */ : stencilOpToIndex[backFailOp];\r\n this.setStencilReadMask(readMask);\r\n this.setStencilWriteMask(writeMask);\r\n }\r\n\r\n public setBuffers(\r\n vertexBuffers: Nullable<{ [key: string]: Nullable<VertexBuffer> }>,\r\n indexBuffer: Nullable<DataBuffer>,\r\n overrideVertexBuffers: Nullable<{ [key: string]: Nullable<VertexBuffer> }>\r\n ): void {\r\n this._vertexBuffers = vertexBuffers;\r\n this._overrideVertexBuffers = overrideVertexBuffers;\r\n (this.indexBuffer as Nullable<DataBuffer>) = indexBuffer;\r\n }\r\n\r\n private static _GetTopology(fillMode: number): GPUPrimitiveTopology {\r\n switch (fillMode) {\r\n // Triangle views\r\n case Constants.MATERIAL_TriangleFillMode:\r\n return WebGPUConstants.PrimitiveTopology.TriangleList;\r\n case Constants.MATERIAL_PointFillMode:\r\n return WebGPUConstants.PrimitiveTopology.PointList;\r\n case Constants.MATERIAL_WireFrameFillMode:\r\n return WebGPUConstants.PrimitiveTopology.LineList;\r\n // Draw modes\r\n case Constants.MATERIAL_PointListDrawMode:\r\n return WebGPUConstants.PrimitiveTopology.PointList;\r\n case Constants.MATERIAL_LineListDrawMode:\r\n return WebGPUConstants.PrimitiveTopology.LineList;\r\n case Constants.MATERIAL_LineLoopDrawMode:\r\n // return this._gl.LINE_LOOP;\r\n // TODO WEBGPU. Line Loop Mode Fallback at buffer load time.\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"LineLoop is an unsupported fillmode in WebGPU\";\r\n case Constants.MATERIAL_LineStripDrawMode:\r\n return WebGPUConstants.PrimitiveTopology.LineStrip;\r\n case Constants.MATERIAL_TriangleStripDrawMode:\r\n return WebGPUConstants.PrimitiveTopology.TriangleStrip;\r\n case Constants.MATERIAL_TriangleFanDrawMode:\r\n // return this._gl.TRIANGLE_FAN;\r\n // TODO WEBGPU. Triangle Fan Mode Fallback at buffer load time.\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TriangleFan is an unsupported fillmode in WebGPU\";\r\n default:\r\n return WebGPUConstants.PrimitiveTopology.TriangleList;\r\n }\r\n }\r\n\r\n private static _GetAphaBlendOperation(operation: Nullable<number>): GPUBlendOperation {\r\n switch (operation) {\r\n case Constants.GL_ALPHA_EQUATION_ADD:\r\n return WebGPUConstants.BlendOperation.Add;\r\n case Constants.GL_ALPHA_EQUATION_SUBTRACT:\r\n return WebGPUConstants.BlendOperation.Subtract;\r\n case Constants.GL_ALPHA_EQUATION_REVERSE_SUBTRACT:\r\n return WebGPUConstants.BlendOperation.ReverseSubtract;\r\n case Constants.GL_ALPHA_EQUATION_MIN:\r\n return WebGPUConstants.BlendOperation.Min;\r\n case Constants.GL_ALPHA_EQUATION_MAX:\r\n return WebGPUConstants.BlendOperation.Max;\r\n default:\r\n return WebGPUConstants.BlendOperation.Add;\r\n }\r\n }\r\n\r\n private static _GetAphaBlendFactor(factor: Nullable<number>): GPUBlendFactor {\r\n switch (factor) {\r\n case 0:\r\n return WebGPUConstants.BlendFactor.Zero;\r\n case 1:\r\n return WebGPUConstants.BlendFactor.One;\r\n case Constants.GL_ALPHA_FUNCTION_SRC:\r\n return WebGPUConstants.BlendFactor.Src;\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR:\r\n return WebGPUConstants.BlendFactor.OneMinusSrc;\r\n case Constants.GL_ALPHA_FUNCTION_SRC_ALPHA:\r\n return WebGPUConstants.BlendFactor.SrcAlpha;\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA:\r\n return WebGPUConstants.BlendFactor.OneMinusSrcAlpha;\r\n case Constants.GL_ALPHA_FUNCTION_DST_ALPHA:\r\n return WebGPUConstants.BlendFactor.DstAlpha;\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_ALPHA:\r\n return WebGPUConstants.BlendFactor.OneMinusDstAlpha;\r\n case Constants.GL_ALPHA_FUNCTION_DST_COLOR:\r\n return WebGPUConstants.BlendFactor.Dst;\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR:\r\n return WebGPUConstants.BlendFactor.OneMinusDst;\r\n case Constants.GL_ALPHA_FUNCTION_SRC_ALPHA_SATURATED:\r\n return WebGPUConstants.BlendFactor.SrcAlphaSaturated;\r\n case Constants.GL_ALPHA_FUNCTION_CONSTANT_COLOR:\r\n case Constants.GL_ALPHA_FUNCTION_CONSTANT_ALPHA:\r\n return WebGPUConstants.BlendFactor.Constant;\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_COLOR:\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA:\r\n return WebGPUConstants.BlendFactor.OneMinusConstant;\r\n case Constants.GL_ALPHA_FUNCTION_SRC1_COLOR:\r\n return WebGPUConstants.BlendFactor.Src1 as GPUBlendFactor;\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC1_COLOR:\r\n return WebGPUConstants.BlendFactor.OneMinusSrc1 as GPUBlendFactor;\r\n case Constants.GL_ALPHA_FUNCTION_SRC1_ALPHA:\r\n return WebGPUConstants.BlendFactor.Src1Alpha as GPUBlendFactor;\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC1_ALPHA:\r\n return WebGPUConstants.BlendFactor.OneMinusSrc1Alpha as GPUBlendFactor;\r\n default:\r\n return WebGPUConstants.BlendFactor.One;\r\n }\r\n }\r\n\r\n private static _GetCompareFunction(compareFunction: number): GPUCompareFunction {\r\n switch (compareFunction) {\r\n case 0: // NEVER\r\n return WebGPUConstants.CompareFunction.Never;\r\n case 1: // LESS\r\n return WebGPUConstants.CompareFunction.Less;\r\n case 2: // EQUAL\r\n return WebGPUConstants.CompareFunction.Equal;\r\n case 3: // LEQUAL\r\n return WebGPUConstants.CompareFunction.LessEqual;\r\n case 4: // GREATER\r\n return WebGPUConstants.CompareFunction.Greater;\r\n case 5: // NOTEQUAL\r\n return WebGPUConstants.CompareFunction.NotEqual;\r\n case 6: // GEQUAL\r\n return WebGPUConstants.CompareFunction.GreaterEqual;\r\n case 7: // ALWAYS\r\n return WebGPUConstants.CompareFunction.Always;\r\n }\r\n return WebGPUConstants.CompareFunction.Never;\r\n }\r\n\r\n private static _GetStencilOpFunction(operation: number): GPUStencilOperation {\r\n switch (operation) {\r\n case 0:\r\n return WebGPUConstants.StencilOperation.Zero;\r\n case 1:\r\n return WebGPUConstants.StencilOperation.Keep;\r\n case 2:\r\n return WebGPUConstants.StencilOperation.Replace;\r\n case 3:\r\n return WebGPUConstants.StencilOperation.IncrementClamp;\r\n case 4:\r\n return WebGPUConstants.StencilOperation.DecrementClamp;\r\n case 5:\r\n return WebGPUConstants.StencilOperation.Invert;\r\n case 6:\r\n return WebGPUConstants.StencilOperation.IncrementWrap;\r\n case 7:\r\n return WebGPUConstants.StencilOperation.DecrementWrap;\r\n }\r\n return WebGPUConstants.StencilOperation.Keep;\r\n }\r\n\r\n private static _GetVertexInputDescriptorFormat(vertexBuffer: VertexBuffer): GPUVertexFormat {\r\n const type = vertexBuffer.type;\r\n const normalized = vertexBuffer.normalized;\r\n const size = vertexBuffer.getSize();\r\n\r\n switch (type) {\r\n case VertexBuffer.BYTE:\r\n switch (size) {\r\n case 1:\r\n case 2:\r\n return normalized ? WebGPUConstants.VertexFormat.Snorm8x2 : WebGPUConstants.VertexFormat.Sint8x2;\r\n case 3:\r\n case 4:\r\n return normalized ? WebGPUConstants.VertexFormat.Snorm8x4 : WebGPUConstants.VertexFormat.Sint8x4;\r\n }\r\n break;\r\n case VertexBuffer.UNSIGNED_BYTE:\r\n switch (size) {\r\n case 1:\r\n case 2:\r\n return normalized ? WebGPUConstants.VertexFormat.Unorm8x2 : WebGPUConstants.VertexFormat.Uint8x2;\r\n case 3:\r\n case 4:\r\n return normalized ? WebGPUConstants.VertexFormat.Unorm8x4 : WebGPUConstants.VertexFormat.Uint8x4;\r\n }\r\n break;\r\n case VertexBuffer.SHORT:\r\n switch (size) {\r\n case 1:\r\n case 2:\r\n return normalized ? WebGPUConstants.VertexFormat.Snorm16x2 : WebGPUConstants.VertexFormat.Sint16x2;\r\n case 3:\r\n case 4:\r\n return normalized ? WebGPUConstants.VertexFormat.Snorm16x4 : WebGPUConstants.VertexFormat.Sint16x4;\r\n }\r\n break;\r\n case VertexBuffer.UNSIGNED_SHORT:\r\n switch (size) {\r\n case 1:\r\n case 2:\r\n return normalized ? WebGPUConstants.VertexFormat.Unorm16x2 : WebGPUConstants.VertexFormat.Uint16x2;\r\n case 3:\r\n case 4:\r\n return normalized ? WebGPUConstants.VertexFormat.Unorm16x4 : WebGPUConstants.VertexFormat.Uint16x4;\r\n }\r\n break;\r\n case VertexBuffer.HALF_FLOAT:\r\n switch (size) {\r\n case 1:\r\n case 2:\r\n return WebGPUConstants.VertexFormat.Float16x2;\r\n case 3:\r\n case 4:\r\n return WebGPUConstants.VertexFormat.Float16x4;\r\n }\r\n break;\r\n case VertexBuffer.INT:\r\n switch (size) {\r\n case 1:\r\n return WebGPUConstants.VertexFormat.Sint32;\r\n case 2:\r\n return WebGPUConstants.VertexFormat.Sint32x2;\r\n case 3:\r\n return WebGPUConstants.VertexFormat.Sint32x3;\r\n case 4:\r\n return WebGPUConstants.VertexFormat.Sint32x4;\r\n }\r\n break;\r\n case VertexBuffer.UNSIGNED_INT:\r\n switch (size) {\r\n case 1:\r\n return WebGPUConstants.VertexFormat.Uint32;\r\n case 2:\r\n return WebGPUConstants.VertexFormat.Uint32x2;\r\n case 3:\r\n return WebGPUConstants.VertexFormat.Uint32x3;\r\n case 4:\r\n return WebGPUConstants.VertexFormat.Uint32x4;\r\n }\r\n break;\r\n case VertexBuffer.FLOAT:\r\n switch (size) {\r\n case 1:\r\n return WebGPUConstants.VertexFormat.Float32;\r\n case 2:\r\n return WebGPUConstants.VertexFormat.Float32x2;\r\n case 3:\r\n return WebGPUConstants.VertexFormat.Float32x3;\r\n case 4:\r\n return WebGPUConstants.VertexFormat.Float32x4;\r\n }\r\n break;\r\n }\r\n\r\n throw new Error(`Invalid Format '${vertexBuffer.getKind()}' - type=${type}, normalized=${normalized}, size=${size}`);\r\n }\r\n\r\n private _getAphaBlendState(targetIndex: number): Nullable<GPUBlendComponent> {\r\n if (!this._alphaBlendEnabled[targetIndex]) {\r\n return null;\r\n }\r\n\r\n return {\r\n srcFactor: WebGPUCacheRenderPipeline._GetAphaBlendFactor(this._alphaBlendFuncParams[targetIndex * 4 + 2]),\r\n dstFactor: WebGPUCacheRenderPipeline._GetAphaBlendFactor(this._alphaBlendFuncParams[targetIndex * 4 + 3]),\r\n operation: WebGPUCacheRenderPipeline._GetAphaBlendOperation(this._alphaBlendEqParams[targetIndex * 2 + 1]),\r\n };\r\n }\r\n\r\n private _getColorBlendState(targetIndex: number): Nullable<GPUBlendComponent> {\r\n if (!this._alphaBlendEnabled) {\r\n return null;\r\n }\r\n\r\n return {\r\n srcFactor: WebGPUCacheRenderPipeline._GetAphaBlendFactor(this._alphaBlendFuncParams[targetIndex * 4 + 0]),\r\n dstFactor: WebGPUCacheRenderPipeline._GetAphaBlendFactor(this._alphaBlendFuncParams[targetIndex * 4 + 1]),\r\n operation: WebGPUCacheRenderPipeline._GetAphaBlendOperation(this._alphaBlendEqParams[targetIndex * 2 + 0]),\r\n };\r\n }\r\n\r\n private _setShaderStage(id: number): void {\r\n if (this._shaderId !== id) {\r\n this._shaderId = id;\r\n this._states[StatePosition.ShaderStage] = id;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.ShaderStage);\r\n }\r\n }\r\n\r\n private _setRasterizationState(topology: number, sampleCount: number): void {\r\n const frontFace = this._frontFace;\r\n const cullMode = this._cullEnabled ? this._cullFace : 0;\r\n const clampDepth = this._clampDepth ? 1 : 0;\r\n const alphaToCoverage = this._alphaToCoverageEnabled && sampleCount > 1 ? 1 : 0;\r\n const rasterizationState = frontFace - 1 + (cullMode << 1) + (clampDepth << 3) + (alphaToCoverage << 4) + (topology << 5) + (sampleCount << 8);\r\n\r\n if (this._rasterizationState !== rasterizationState) {\r\n this._rasterizationState = rasterizationState;\r\n this._states[StatePosition.RasterizationState] = this._rasterizationState;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.RasterizationState);\r\n }\r\n }\r\n\r\n private _setColorStates(): void {\r\n // Note that _depthWriteEnabled state has been moved from depthStencilState here because alpha and depth are related (generally when alpha is on, depth write is off and the other way around)\r\n\r\n // We need 4 color states because we will be grouping 2 blend targets in each state (and WebGPU supports up to 8 targets).\r\n // Integers can only be represented exactly in 53 bits with a double, so we can only use 53 bits for each state.\r\n // We use 25 bits for each blend target (5 bits for the 2 (color/alpha) equations and 4*5 bits for the 4 factors (src/dst color and src/dst alpha)).\r\n // This means that we need 25*2=50 bits to pack 2 blend targets, and we can use the remaining 3 bits for other states (write mask, depth write, color format).\r\n // The color format is encoded on 6 bits, so we dispatch it over 3 bits to the last two color states.\r\n\r\n colorStates[0] = (this._writeMask ? 1 : 0) * 2 ** 53;\r\n colorStates[1] = (this._depthWriteEnabled ? 1 : 0) * 2 ** 53;\r\n colorStates[2] = (this._colorFormat & 0x07) * 2 ** 50;\r\n colorStates[3] = (this._colorFormat & 0x38) * 2 ** 47;\r\n\r\n let colorStateIndex = 0;\r\n let isDirty = false;\r\n\r\n for (let i = 0; i < 8; i++) {\r\n if (this._alphaBlendEnabled[i]) {\r\n const index0 = i * 4 + 0;\r\n const index1 = i * 4 + 1;\r\n const index2 = i * 4 + 2;\r\n const index3 = i * 4 + 3;\r\n const indexEq0 = i * 2 + 0;\r\n const indexEq1 = i * 2 + 1;\r\n const eq0 = this._alphaBlendEqParams[indexEq0] === null ? 0 : alphaBlendEquationToIndex[this._alphaBlendEqParams[indexEq0]];\r\n const eq1 = this._alphaBlendEqParams[indexEq1] === null ? 0 : alphaBlendEquationToIndex[this._alphaBlendEqParams[indexEq1]];\r\n\r\n colorStates[colorStateIndex] +=\r\n ((this._alphaBlendFuncParams[index0] === null ? 1 : alphaBlendFactorToIndex[this._alphaBlendFuncParams[index0]]) << 0) +\r\n ((this._alphaBlendFuncParams[index1] === null ? 1 : alphaBlendFactorToIndex[this._alphaBlendFuncParams[index1]]) << 5) +\r\n ((this._alphaBlendFuncParams[index2] === null ? 1 : alphaBlendFactorToIndex[this._alphaBlendFuncParams[index2]]) << 10) +\r\n ((this._alphaBlendFuncParams[index3] === null ? 1 : alphaBlendFactorToIndex[this._alphaBlendFuncParams[index3]]) << 15) +\r\n (eq0 + eq1 * 5) * (1 << 20);\r\n }\r\n\r\n if (i & 1) {\r\n isDirty = isDirty || this._states[StatePosition.ColorStates1 + colorStateIndex] !== colorStates[colorStateIndex];\r\n this._states[StatePosition.ColorStates1 + colorStateIndex] = colorStates[colorStateIndex];\r\n colorStateIndex++;\r\n }\r\n }\r\n\r\n if (isDirty) {\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.ColorStates1);\r\n }\r\n }\r\n\r\n private _setDepthStencilState(): void {\r\n const stencilState = !this._stencilEnabled\r\n ? 7 /* ALWAYS */ +\r\n (1 /* KEEP */ << 3) +\r\n (1 /* KEEP */ << 6) +\r\n (1 /* KEEP */ << 9) + // front\r\n (7 /* ALWAYS */ << 12) +\r\n (1 /* KEEP */ << 15) +\r\n (1 /* KEEP */ << 18) +\r\n (1 /* KEEP */ << 21) // back\r\n : this._stencilFrontCompare +\r\n (this._stencilFrontDepthFailOp << 3) +\r\n (this._stencilFrontPassOp << 6) +\r\n (this._stencilFrontFailOp << 9) + // front\r\n (this._stencilBackCompare << 12) +\r\n (this._stencilBackDepthFailOp << 15) +\r\n (this._stencilBackPassOp << 18) +\r\n (this._stencilBackFailOp << 21); // back\r\n\r\n const depthStencilState = this._depthStencilFormat + ((this._depthTestEnabled ? this._depthCompare : 7) /* ALWAYS */ << 6) + stencilState * (1 << 10); // stencil front + back\r\n\r\n if (this._depthStencilState !== depthStencilState) {\r\n this._depthStencilState = depthStencilState;\r\n this._states[StatePosition.DepthStencilState] = this._depthStencilState;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.DepthStencilState);\r\n }\r\n }\r\n\r\n private _setVertexState(effect: Effect): void {\r\n const currStateLen = this._statesLength;\r\n let newNumStates = StatePosition.VertexState;\r\n\r\n const webgpuPipelineContext = effect._pipelineContext as WebGPUPipelineContext;\r\n const attributes = webgpuPipelineContext.shaderProcessingContext.attributeNamesFromEffect;\r\n const locations = webgpuPipelineContext.shaderProcessingContext.attributeLocationsFromEffect;\r\n\r\n let currentGPUBuffer;\r\n let numVertexBuffers = 0;\r\n for (let index = 0; index < attributes.length; index++) {\r\n const location = locations[index];\r\n let vertexBuffer = (this._overrideVertexBuffers && this._overrideVertexBuffers[attributes[index]]) ?? this._vertexBuffers![attributes[index]];\r\n if (!vertexBuffer) {\r\n // In WebGL it's valid to not bind a vertex buffer to an attribute, but it's not valid in WebGPU\r\n // So we must bind a dummy buffer when we are not given one for a specific attribute\r\n vertexBuffer = this._emptyVertexBuffer;\r\n if (WebGPUCacheRenderPipeline.LogErrorIfNoVertexBuffer) {\r\n Logger.Error(\r\n `No vertex buffer is provided for the \"${attributes[index]}\" attribute. A default empty vertex buffer will be used, but this may generate errors in some browsers.`\r\n );\r\n }\r\n }\r\n\r\n const buffer = vertexBuffer.effectiveBuffer?.underlyingResource;\r\n\r\n // We optimize usage of GPUVertexBufferLayout: we will create a single GPUVertexBufferLayout for all the attributes which follow each other and which use the same GPU buffer\r\n // However, there are some constraints in the attribute.offset value range, so we must check for them before being able to reuse the same GPUVertexBufferLayout\r\n // See _getVertexInputDescriptor() below\r\n if (vertexBuffer._validOffsetRange === undefined) {\r\n const offset = vertexBuffer.effectiveByteOffset;\r\n const formatSize = vertexBuffer.getSize(true);\r\n const byteStride = vertexBuffer.effectiveByteStride;\r\n\r\n vertexBuffer._validOffsetRange =\r\n (offset + formatSize <= this._kMaxVertexBufferStride && byteStride === 0) || (byteStride !== 0 && offset + formatSize <= byteStride);\r\n }\r\n\r\n const canMergeWithCurrentBuffer = WebGPUCacheRenderPipeline._CanMergeVertexBuffer(currentGPUBuffer, buffer, vertexBuffer);\r\n if (!canMergeWithCurrentBuffer) {\r\n // we can't combine the previous vertexBuffer with the current one\r\n this.vertexBuffers[numVertexBuffers++] = vertexBuffer;\r\n currentGPUBuffer = vertexBuffer._validOffsetRange ? buffer : null;\r\n }\r\n\r\n const vid = vertexBuffer.hashCode + (location << 7) + (canMergeWithCurrentBuffer ? vertexBufferLayoutContinuation : 0);\r\n const descriptorOffset = vertexBuffer._validOffsetRange ? vertexBuffer.effectiveByteOffset : 0;\r\n\r\n this._isDirty = this._isDirty || this._states[newNumStates] !== vid;\r\n this._states[newNumStates++] = vid;\r\n if (descriptorOffset !== 0) {\r\n // Offset states are negative so they cannot collide with vertex format states.\r\n const offsetState = -descriptorOffset;\r\n this._isDirty = this._isDirty || this._states[newNumStates] !== offsetState;\r\n this._states[newNumStates++] = offsetState;\r\n }\r\n }\r\n\r\n this.vertexBuffers.length = numVertexBuffers;\r\n\r\n this._statesLength = newNumStates;\r\n this._isDirty = this._isDirty || newNumStates !== currStateLen;\r\n if (this._isDirty) {\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.VertexState);\r\n }\r\n }\r\n\r\n private _setTextureState(textureState: number): void {\r\n if (this._textureState !== textureState) {\r\n this._textureState = textureState;\r\n this._states[StatePosition.TextureStage] = this._textureState;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.TextureStage);\r\n }\r\n }\r\n\r\n private _createPipelineLayout(webgpuPipelineContext: WebGPUPipelineContext): GPUPipelineLayout {\r\n if (this._useTextureStage) {\r\n return this._createPipelineLayoutWithTextureStage(webgpuPipelineContext);\r\n }\r\n\r\n const bindGroupLayouts: GPUBindGroupLayout[] = [];\r\n const bindGroupLayoutEntries = webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntries;\r\n\r\n for (let i = 0; i < bindGroupLayoutEntries.length; i++) {\r\n const setDefinition = bindGroupLayoutEntries[i];\r\n\r\n bindGroupLayouts[i] = this._device.createBindGroupLayout({\r\n entries: setDefinition,\r\n });\r\n }\r\n\r\n webgpuPipelineContext.bindGroupLayouts[0] = bindGroupLayouts;\r\n\r\n return this._device.createPipelineLayout({ bindGroupLayouts });\r\n }\r\n\r\n private _createPipelineLayoutWithTextureStage(webgpuPipelineContext: WebGPUPipelineContext): GPUPipelineLayout {\r\n const shaderProcessingContext = webgpuPipelineContext.shaderProcessingContext;\r\n const bindGroupLayoutEntries = shaderProcessingContext.bindGroupLayoutEntries;\r\n\r\n let bitVal = 1;\r\n for (let i = 0; i < bindGroupLayoutEntries.length; i++) {\r\n const setDefinition = bindGroupLayoutEntries[i];\r\n\r\n for (let j = 0; j < setDefinition.length; j++) {\r\n const entry = bindGroupLayoutEntries[i][j];\r\n\r\n if (entry.texture) {\r\n const name = shaderProcessingContext.bindGroupLayoutEntryInfo[i][entry.binding].name;\r\n const textureInfo = shaderProcessingContext.availableTextures[name];\r\n const samplerInfo = textureInfo.autoBindSampler ? shaderProcessingContext.availableSamplers[name + Constants.AUTOSAMPLERSUFFIX] : null;\r\n\r\n let sampleType = textureInfo.sampleType;\r\n let samplerType = samplerInfo?.type ?? WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (this._textureState & bitVal && sampleType !== WebGPUConstants.TextureSampleType.Depth) {\r\n // The texture is a 32 bits float texture but the system does not support linear filtering for them OR the texture is a depth texture with \"float\" filtering:\r\n // we set the sampler to \"non-filtering\" and the texture sample type to \"unfilterable-float\"\r\n if (textureInfo.autoBindSampler) {\r\n samplerType = WebGPUConstants.SamplerBindingType.NonFiltering;\r\n }\r\n sampleType = WebGPUConstants.TextureSampleType.UnfilterableFloat;\r\n }\r\n\r\n entry.texture.sampleType = sampleType;\r\n\r\n if (samplerInfo) {\r\n const binding = shaderProcessingContext.bindGroupLayoutEntryInfo[samplerInfo.binding.groupIndex][samplerInfo.binding.bindingIndex].index;\r\n bindGroupLayoutEntries[samplerInfo.binding.groupIndex][binding].sampler!.type = samplerType;\r\n }\r\n\r\n bitVal = bitVal << 1;\r\n }\r\n }\r\n }\r\n\r\n const bindGroupLayouts: GPUBindGroupLayout[] = [];\r\n\r\n for (let i = 0; i < bindGroupLayoutEntries.length; ++i) {\r\n bindGroupLayouts[i] = this._device.createBindGroupLayout({\r\n entries: bindGroupLayoutEntries[i],\r\n });\r\n }\r\n\r\n webgpuPipelineContext.bindGroupLayouts[this._textureState] = bindGroupLayouts;\r\n\r\n return this._device.createPipelineLayout({ bindGroupLayouts });\r\n }\r\n\r\n private _getVertexInputDescriptor(effect: Effect): GPUVertexBufferLayout[] {\r\n const descriptors: GPUVertexBufferLayout[] = [];\r\n const webgpuPipelineContext = effect._pipelineContext as WebGPUPipelineContext;\r\n const attributes = webgpuPipelineContext.shaderProcessingContext.attributeNamesFromEffect;\r\n const locations = webgpuPipelineContext.shaderProcessingContext.attributeLocationsFromEffect;\r\n\r\n let currentGPUBuffer;\r\n let currentGPUAttributes: GPUVertexAttribute[] | undefined;\r\n for (let index = 0; index < attributes.length; index++) {\r\n const location = locations[index];\r\n let vertexBuffer = (this._overrideVertexBuffers && this._overrideVertexBuffers[attributes[index]]) ?? this._vertexBuffers![attributes[index]];\r\n if (!vertexBuffer) {\r\n // In WebGL it's valid to not bind a vertex buffer to an attribute, but it's not valid in WebGPU\r\n // So we must bind a dummy buffer when we are not given one for a specific attribute\r\n vertexBuffer = this._emptyVertexBuffer;\r\n }\r\n\r\n let buffer = vertexBuffer.effectiveBuffer?.underlyingResource;\r\n\r\n // We reuse the same GPUVertexBufferLayout for all attributes that use the same underlying GPU buffer (and for attributes that follow each other in the attributes array)\r\n let offset = vertexBuffer.effectiveByteOffset;\r\n const invalidOffsetRange = !vertexBuffer._validOffsetRange;\r\n if (!WebGPUCacheRenderPipeline._CanMergeVertexBuffer(currentGPUBuffer, buffer, vertexBuffer)) {\r\n const vertexBufferDescriptor: GPUVertexBufferLayout = {\r\n arrayStride: vertexBuffer.effectiveByteStride,\r\n stepMode: vertexBuffer.getIsInstanced() ? WebGPUConstants.VertexStepMode.Instance : WebGPUConstants.VertexStepMode.Vertex,\r\n attributes: [],\r\n };\r\n\r\n descriptors.push(vertexBufferDescriptor);\r\n currentGPUAttributes = vertexBufferDescriptor.attributes;\r\n if (invalidOffsetRange) {\r\n offset = 0; // the offset will be set directly in the setVertexBuffer call\r\n buffer = null; // buffer can't be reused\r\n }\r\n }\r\n\r\n currentGPUAttributes!.push({\r\n shaderLocation: location,\r\n offset,\r\n format: WebGPUCacheRenderPipeline._GetVertexInputDescriptorFormat(vertexBuffer),\r\n });\r\n\r\n currentGPUBuffer = buffer;\r\n }\r\n\r\n return descriptors;\r\n }\r\n\r\n private static _CanMergeVertexBuffer(currentGPUBuffer: unknown, buffer: unknown, vertexBuffer: VertexBuffer): boolean {\r\n return !!currentGPUBuffer && currentGPUBuffer === buffer && vertexBuffer._validOffsetRange;\r\n }\r\n\r\n private _buildRenderPipelineDescriptor(effect: Effect, topology: GPUPrimitiveTopology, sampleCount: number): GPURenderPipelineDescriptor {\r\n const webgpuPipelineContext = effect._pipelineContext as WebGPUPipelineContext;\r\n const inputStateDescriptor = this._getVertexInputDescriptor(effect);\r\n const pipelineLayout = this._createPipelineLayout(webgpuPipelineContext);\r\n\r\n const colorStates: Array<GPUColorTargetState | null> = [];\r\n\r\n if (this._vertexBuffers) {\r\n checkNonFloatVertexBuffers(this._vertexBuffers, effect);\r\n }\r\n\r\n if (this._mrtAttachments > 0) {\r\n for (let i = 0; i < this._mrtFormats.length; ++i) {\r\n const format = this._mrtFormats[i];\r\n if (format) {\r\n const descr: GPUColorTargetState = {\r\n format,\r\n writeMask: (this._mrtEnabledMask & (1 << i)) !== 0 ? this._writeMask : 0,\r\n };\r\n const alphaBlend = this._getAphaBlendState(i < this._numAlphaBlendTargetsEnabled ? i : 0);\r\n const colorBlend = this._getColorBlendState(i < this._numAlphaBlendTargetsEnabled ? i : 0);\r\n\r\n if (alphaBlend && colorBlend) {\r\n descr.blend = {\r\n alpha: alphaBlend,\r\n color: colorBlend,\r\n };\r\n }\r\n colorStates.push(descr);\r\n } else {\r\n colorStates.push(null);\r\n }\r\n }\r\n } else {\r\n if (this._webgpuColorFormat[0]) {\r\n const descr: GPUColorTargetState = {\r\n format: this._webgpuColorFormat[0],\r\n writeMask: this._writeMask,\r\n };\r\n const alphaBlend = this._getAphaBlendState(0);\r\n const colorBlend = this._getColorBlendState(0);\r\n\r\n if (alphaBlend && colorBlend) {\r\n descr.blend = {\r\n alpha: alphaBlend,\r\n color: colorBlend,\r\n };\r\n }\r\n colorStates.push(descr);\r\n } else {\r\n colorStates.push(null);\r\n }\r\n }\r\n\r\n const stencilFront: GPUStencilFaceState = {\r\n compare: WebGPUCacheRenderPipeline._GetCompareFunction(this._stencilEnabled ? this._stencilFrontCompare : 7 /* ALWAYS */),\r\n depthFailOp: WebGPUCacheRenderPipeline._GetStencilOpFunction(this._stencilEnabled ? this._stencilFrontDepthFailOp : 1 /* KEEP */),\r\n failOp: WebGPUCacheRenderPipeline._GetStencilOpFunction(this._stencilEnabled ? this._stencilFrontFailOp : 1 /* KEEP */),\r\n passOp: WebGPUCacheRenderPipeline._GetStencilOpFunction(this._stencilEnabled ? this._stencilFrontPassOp : 1 /* KEEP */),\r\n };\r\n\r\n const stencilBack: GPUStencilFaceState = {\r\n compare: WebGPUCacheRenderPipeline._GetCompareFunction(this._stencilEnabled ? this._stencilBackCompare : 7 /* ALWAYS */),\r\n depthFailOp: WebGPUCacheRenderPipeline._GetStencilOpFunction(this._stencilEnabled ? this._stencilBackDepthFailOp : 1 /* KEEP */),\r\n failOp: WebGPUCacheRenderPipeline._GetStencilOpFunction(this._stencilEnabled ? this._stencilBackFailOp : 1 /* KEEP */),\r\n passOp: WebGPUCacheRenderPipeline._GetStencilOpFunction(this._stencilEnabled ? this._stencilBackPassOp : 1 /* KEEP */),\r\n };\r\n\r\n const topologyIsTriangle = topology === WebGPUConstants.PrimitiveTopology.TriangleList || topology === WebGPUConstants.PrimitiveTopology.TriangleStrip;\r\n\r\n let stripIndexFormat: GPUIndexFormat | undefined = undefined;\r\n if (topology === WebGPUConstants.PrimitiveTopology.LineStrip || topology === WebGPUConstants.PrimitiveTopology.TriangleStrip) {\r\n stripIndexFormat = !this.indexBuffer || this.indexBuffer.is32Bits ? WebGPUConstants.IndexFormat.Uint32 : WebGPUConstants.IndexFormat.Uint16;\r\n }\r\n\r\n const depthStencilFormatHasStencil = this._webgpuDepthStencilFormat ? WebGPUTextureHelper.HasStencilAspect(this._webgpuDepthStencilFormat) : false;\r\n\r\n const primitiveState: GPUPrimitiveState = {\r\n topology,\r\n frontFace: this._frontFace === 1 ? WebGPUConstants.FrontFace.CCW : WebGPUConstants.FrontFace.CW,\r\n cullMode: !this._cullEnabled ? WebGPUConstants.CullMode.None : this._cullFace === 2 ? WebGPUConstants.CullMode.Front : WebGPUConstants.CullMode.Back,\r\n };\r\n\r\n if (stripIndexFormat) {\r\n primitiveState.stripIndexFormat = stripIndexFormat;\r\n }\r\n\r\n return {\r\n label: `RenderPipeline_${colorStates[0]?.format ?? \"nooutput\"}_${this._webgpuDepthStencilFormat ?? \"nodepth\"}_samples${sampleCount}_textureState${this._textureState}`,\r\n layout: pipelineLayout,\r\n vertex: {\r\n module: webgpuPipelineContext.stages!.vertexStage.module,\r\n entryPoint: webgpuPipelineContext.stages!.vertexStage.entryPoint,\r\n buffers: inputStateDescriptor,\r\n },\r\n primitive: primitiveState,\r\n fragment: !webgpuPipelineContext.stages!.fragmentStage\r\n ? undefined\r\n : {\r\n module: webgpuPipelineContext.stages!.fragmentStage.module,\r\n entryPoint: webgpuPipelineContext.stages!.fragmentStage.entryPoint,\r\n targets: colorStates,\r\n },\r\n\r\n multisample: {\r\n count: sampleCount,\r\n },\r\n depthStencil:\r\n this._webgpuDepthStencilFormat === undefined\r\n ? undefined\r\n : {\r\n depthWriteEnabled: this._depthWriteEnabled,\r\n depthCompare: this._depthTestEnabled ? WebGPUCacheRenderPipeline._GetCompareFunction(this._depthCompare) : WebGPUConstants.CompareFunction.Always,\r\n format: this._webgpuDepthStencilFormat,\r\n stencilFront: this._stencilEnabled && depthStencilFormatHasStencil ? stencilFront : undefined,\r\n stencilBack: this._stencilEnabled && depthStencilFormatHasStencil ? stencilBack : undefined,\r\n stencilReadMask: this._stencilEnabled && depthStencilFormatHasStencil ? this._stencilReadMask : 0xffffffff,\r\n stencilWriteMask: this._stencilEnabled && depthStencilFormatHasStencil ? this._stencilWriteMask : 0xffffffff,\r\n depthBias: this._depthBias,\r\n depthBiasClamp: topologyIsTriangle ? this._depthBiasClamp : 0,\r\n depthBiasSlopeScale: topologyIsTriangle ? this._depthBiasSlopeScale : 0,\r\n },\r\n };\r\n }\r\n\r\n private _createRenderPipeline(effect: Effect, topology: GPUPrimitiveTopology, sampleCount: number): GPURenderPipeline {\r\n return this._device.createRenderPipeline(this._buildRenderPipelineDescriptor(effect, topology, sampleCount));\r\n }\r\n\r\n /**\r\n * Pre-warms a render pipeline asynchronously. Sets up the cache state,\r\n * checks for a cache hit, and on miss starts an async pipeline compilation.\r\n * @param fillMode - the fill mode (triangle list, wireframe, etc.)\r\n * @param effect - the effect to create the pipeline for\r\n * @param sampleCount - the MSAA sample count\r\n * @param textureState - the texture state bitmask\r\n * @returns a Promise that resolves when the pipeline is compiled and cached, or null if already cached\r\n */\r\n public preWarmPipeline(fillMode: number, effect: Effect, sampleCount: number, textureState: number = 0): Nullable<Promise<GPURenderPipeline>> {\r\n sampleCount = WebGPUTextureHelper.GetSample(sampleCount);\r\n\r\n const cached = this._lookupRenderPipeline(fillMode, effect, sampleCount, textureState);\r\n if (cached) {\r\n return null;\r\n }\r\n\r\n const topology = WebGPUCacheRenderPipeline._GetTopology(fillMode);\r\n\r\n // Capture the cache token before any subsequent cache operations overwrite it\r\n const capturedParam = { token: this._parameter.token, pipeline: null as Nullable<GPURenderPipeline> };\r\n\r\n const promise = this._device.createRenderPipelineAsync(this._buildRenderPipelineDescriptor(effect, topology, sampleCount));\r\n\r\n // eslint-disable-next-line github/no-then\r\n return promise.then((pipeline) => {\r\n capturedParam.pipeline = pipeline;\r\n this._setRenderPipeline(capturedParam);\r\n\r\n WebGPUCacheRenderPipeline.NumCacheMiss++;\r\n\r\n return pipeline;\r\n });\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"webgpuCacheRenderPipeline.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuCacheRenderPipeline.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,wCAAwC;AACxC,wCAAwC;AACxC,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAIzC,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAKzD,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,8BAA8B,EAAE,MAAM,wBAAwB,CAAC;AACxE,OAAO,EAAE,0BAA0B,EAAE,MAAM,2CAA2C,CAAC;AACvF,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAE1C,IAAK,aAkBJ;AAlBD,WAAK,aAAa;IACd,uEAAmB,CAAA;IACnB,yEAAoB,CAAA;IACpB,+DAA+D;IAC/D,2DAAa,CAAA;IACb,+EAAuB,CAAA;IACvB,2EAAqB,CAAA;IACrB,qEAAkB,CAAA;IAClB,6EAAsB,CAAA;IACtB,iEAAgB,CAAA;IAChB,iEAAgB,CAAA;IAChB,iEAAgB,CAAA;IAChB,kEAAiB,CAAA;IACjB,gEAAgB,CAAA;IAChB,kEAAiB,CAAA;IACjB,gEAAgB,CAAA;IAEhB,4DAAc,CAAA;AAClB,CAAC,EAlBI,aAAa,KAAb,aAAa,QAkBjB;AAED,MAAM,uBAAuB,GAA+B;IACxD,CAAC,EAAE,CAAC,EAAE,OAAO;IACb,CAAC,EAAE,CAAC,EAAE,MAAM;IACZ,MAAM,EAAE,CAAC,EAAE,WAAW;IACtB,MAAM,EAAE,CAAC,EAAE,mBAAmB;IAC9B,MAAM,EAAE,CAAC,EAAE,WAAW;IACtB,MAAM,EAAE,CAAC,EAAE,mBAAmB;IAC9B,MAAM,EAAE,CAAC,EAAE,WAAW;IACtB,MAAM,EAAE,CAAC,EAAE,mBAAmB;IAC9B,MAAM,EAAE,CAAC,EAAE,WAAW;IACtB,MAAM,EAAE,EAAE,EAAE,mBAAmB;IAC/B,MAAM,EAAE,EAAE,EAAE,oBAAoB;IAChC,MAAM,EAAE,EAAE,EAAE,aAAa;IACzB,MAAM,EAAE,EAAE,EAAE,qBAAqB;IACjC,MAAM,EAAE,EAAE,EAAE,qBAAqB;IACjC,MAAM,EAAE,EAAE,EAAE,6BAA6B;IACzC,MAAM,EAAE,EAAE,EAAE,YAAY;IACxB,MAAM,EAAE,EAAE,EAAE,oBAAoB;IAChC,MAAM,EAAE,EAAE,EAAE,YAAY;IACxB,MAAM,EAAE,EAAE,EAAE,oBAAoB;CACnC,CAAC;AAEF,MAAM,yBAAyB,GAA+B;IAC1D,MAAM,EAAE,CAAC,EAAE,MAAM;IACjB,MAAM,EAAE,CAAC,EAAE,MAAM;IACjB,MAAM,EAAE,CAAC,EAAE,MAAM;IACjB,MAAM,EAAE,CAAC,EAAE,WAAW;IACtB,MAAM,EAAE,CAAC,EAAE,kBAAkB;CAChC,CAAC;AAEF,MAAM,gBAAgB,GAA+B;IACjD,MAAM,EAAE,CAAC,EAAE,OAAO;IAClB,MAAM,EAAE,CAAC,EAAE,OAAO;IAClB,MAAM,EAAE,CAAC,EAAE,UAAU;IACrB,MAAM,EAAE,CAAC,EAAE,OAAO;IAClB,MAAM,EAAE,CAAC,EAAE,OAAO;IAClB,MAAM,EAAE,CAAC,EAAE,SAAS;IACpB,MAAM,EAAE,CAAC,EAAE,YAAY;IACvB,MAAM,EAAE,CAAC,EAAE,YAAY;CAC1B,CAAC;AAEF,MAAM,WAAW,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACjC,mFAAmF;AACnF,MAAM,8BAA8B,GAAG,CAAC,IAAI,EAAE,CAAC;AAE/C,gBAAgB;AAChB,MAAM,OAAgB,yBAAyB;IAiE3C,YAAY,MAAiB,EAAE,iBAA+B;QAlCtD,oBAAe,GAAW,CAAC,CAAC;QAmFpB,oBAAe,GAAW,CAAC,CAAC;QAhDxC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,CAAC,0KAA0K;QACxM,gFAAgF;QAChF,IAAI,CAAC,OAAO,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,mBAAmB,IAAI,EAAE,CAAC,CAAC,CAAC;QACpG,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,sBAAsB,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,WAAW,GAAG,EAAE,CAAC;QACtB,IAAI,CAAC,UAAU,GAAG,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC;QACvD,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,uBAAuB,GAAG,MAAM,CAAC,MAAM,CAAC,0BAA0B,IAAI,IAAI,CAAC;QAChF,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAEM,KAAK;QACR,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;QAC/B,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACrB,4BAA4B;QAC5B,IAAI,CAAC,kBAAkB,GAAG,6DAA0C,CAAC;QACrE,IAAI,CAAC,cAAc,6DAA0C,CAAC;QAC9D,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QAChB,IAAI,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,oBAAoB,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QAClE,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,qBAAqB,gFAAmD,CAAC;QAC9E,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAC9B,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACzB,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAClC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;IAC7B,CAAC;IAQD,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC;IACjF,CAAC;IAMD;;;;;;;OAOG;IACK,qBAAqB,CAAC,QAAgB,EAAE,MAAc,EAAE,WAAmB,EAAE,YAAoB;QACrG,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACtC,IAAI,CAAC,sBAAsB,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;QACnD,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;QAC7B,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC;QAEpC,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAE7D,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC;YAC7C,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC;YACjD,yBAAyB,CAAC,sBAAsB,EAAE,CAAC;YACnD,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;QACpC,CAAC;QAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEzC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC;QAEjD,IAAI,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC;YAC3B,yBAAyB,CAAC,mBAAmB,EAAE,CAAC;YAChD,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;QACpC,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,iBAAiB,CAAC,QAAgB,EAAE,MAAc,EAAE,WAAmB,EAAE,YAAY,GAAG,CAAC;QAC5F,WAAW,GAAG,mBAAmB,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;QAEzD,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,MAAM,QAAQ,GAAG,yBAAyB,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;YAElE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,+CAA+C;YAC7E,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC;YAEpC,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;YAErF,yBAAyB,CAAC,YAAY,EAAE,CAAC;YACzC,yBAAyB,CAAC,gCAAgC,EAAE,CAAC;YAE7D,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;QACpC,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QACvF,IAAI,MAAM,EAAE,CAAC;YACT,OAAO,MAAM,CAAC;QAClB,CAAC;QAED,MAAM,QAAQ,GAAG,yBAAyB,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;QACrF,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEzC,yBAAyB,CAAC,YAAY,EAAE,CAAC;QACzC,yBAAyB,CAAC,gCAAgC,EAAE,CAAC;QAE7D,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;IACpC,CAAC;IAEM,QAAQ;QACX,yBAAyB,CAAC,4BAA4B,GAAG,yBAAyB,CAAC,gCAAgC,CAAC;QACpH,yBAAyB,CAAC,gCAAgC,GAAG,CAAC,CAAC;IACnE,CAAC;IAEM,kBAAkB,CAAC,OAAgB;QACtC,IAAI,CAAC,uBAAuB,GAAG,OAAO,CAAC;IAC3C,CAAC;IAEM,YAAY,CAAC,SAAiB;QACjC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAChC,CAAC;IAEM,cAAc,CAAC,OAAgB;QAClC,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC;IAChC,CAAC;IAEM,WAAW,CAAC,QAAgB;QAC/B,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;IAC9B,CAAC;IAEM,aAAa,CAAC,UAAmB;QACpC,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;IAClC,CAAC;IAEM,sBAAsB;QACzB,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAC/E,CAAC;IAEM,oBAAoB,CACvB,WAAoB,EACpB,SAAiB,EACjB,QAAgB,EAChB,OAAe,EACf,YAAoB,EACpB,gBAAyB,EACzB,iBAA0B,EAC1B,YAA8B;QAE9B,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,iBAAiB,GAAG,gBAAgB,CAAC;QAC1C,IAAI,CAAC,aAAa,GAAG,CAAC,YAAY,IAAI,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;QACjE,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IACpC,CAAC;IAEM,YAAY,CAAC,SAAiB;QACjC,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS,EAAE,CAAC;YAChC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;YAC5B,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,SAAS,CAAC;YAClD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;QACjG,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IAEI,sBAAsB,CAAC,mBAA2B;QACrD,IAAI,IAAI,CAAC,oBAAoB,KAAK,mBAAmB,EAAE,CAAC;YACpD,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;YAChD,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,mBAAmB,CAAC,GAAG,mBAAmB,CAAC;YACtE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,mBAAmB,CAAC,CAAC;QAC3G,CAAC;IACL,CAAC;IAEM,cAAc,CAAC,MAA+B;QACjD,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;QACpC,IAAI,CAAC,YAAY,GAAG,8BAA8B,CAAC,MAAM,IAAI,EAAE,CAAC,CAAC;IACrE,CAAC;IAED,+BAA+B;IACxB,iBAAiB,CAAC,WAAqB;QACzC,IAAI,CAAC,cAAsB,GAAG,WAAW,CAAC;QAC3C,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAC1C,IAAI,WAAW,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;gBACvB,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC;YACnB,CAAC;QACL,CAAC;QACD,IAAI,IAAI,CAAC,eAAe,KAAK,IAAI,EAAE,CAAC;YAChC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,cAAc,CAAC,CAAC;QACtG,CAAC;IACL,CAAC;IAEM,MAAM,CAAC,YAA+B,EAAE,YAAqB;QAChE,YAAY,GAAG,YAAY,IAAI,YAAY,CAAC,MAAM,CAAC;QACnD,IAAI,YAAY,GAAG,CAAC,EAAE,CAAC;YACnB,0FAA0F;YAC1F,MAAM,IAAI,KAAK,CAAC,0EAA0E,CAAC,CAAC;QAChG,CAAC;QACA,IAAI,CAAC,eAAuB,GAAG,YAAY,CAAC;QAC5C,IAAI,CAAC,eAAuB,GAAG,YAAY,CAAC;QAE7C,0KAA0K;QAC1K,oIAAoI;QAEpI,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,CAAC,gHAAgH;QAE/I,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,IAAI,GAAG,CAAC,CAAC;QAEb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,EAAE,CAAC,EAAE,CAAC;YACpC,MAAM,OAAO,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YAChC,MAAM,UAAU,GAAG,OAAO,EAAE,gBAAmD,CAAC;YAEhF,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,EAAE,MAAM,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;YAEvE,cAAc,IAAI,8BAA8B,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC;YACxF,IAAI,IAAI,CAAC,CAAC;QACd,CAAC;QACD,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,YAAY,CAAC;QACvC,IAAI,IAAI,CAAC,eAAe,KAAK,cAAc,EAAE,CAAC;YAC1C,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;YACtC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,cAAc,CAAC,GAAG,cAAc,CAAC;YAC5D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,cAAc,CAAC,CAAC;QACtG,CAAC;IACL,CAAC;IAEM,oBAAoB,CAAC,OAAkB,EAAE,2BAAmC;QAC/E,IAAI,CAAC,kBAAkB,GAAG,OAAO,CAAC;QAClC,IAAI,CAAC,4BAA4B,GAAG,2BAA2B,CAAC;IACpE,CAAC;IAEM,oBAAoB,CAAC,OAAgC,EAAE,UAAmC;QAC7F,IAAI,CAAC,qBAAqB,GAAG,OAAO,CAAC;QACrC,IAAI,CAAC,mBAAmB,GAAG,UAAU,CAAC;IAC1C,CAAC;IAEM,YAAY,CAAC,IAAY;QAC5B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IAC3B,CAAC;IAEM,qBAAqB,CAAC,MAAoC;QAC7D,IAAI,CAAC,yBAAyB,GAAG,MAAM,CAAC;QACxC,IAAI,CAAC,mBAAmB,GAAG,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,8BAA8B,CAAC,MAAM,CAAC,CAAC;IACjG,CAAC;IAEM,mBAAmB,CAAC,OAAgB;QACvC,IAAI,CAAC,iBAAiB,GAAG,OAAO,CAAC;IACrC,CAAC;IAEM,oBAAoB,CAAC,OAAgB;QACxC,IAAI,CAAC,kBAAkB,GAAG,OAAO,CAAC;IACtC,CAAC;IAEM,eAAe,CAAC,IAAsB;QACzC,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,IAAI,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;IAC7D,CAAC;IAEM,iBAAiB,CAAC,OAAgB;QACrC,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC;IACnC,CAAC;IAEM,iBAAiB,CAAC,IAAsB;QAC3C,IAAI,CAAC,oBAAoB,GAAG,CAAC,IAAI,IAAI,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;IACpE,CAAC;IAEM,qBAAqB,CAAC,EAAoB;QAC7C,IAAI,CAAC,wBAAwB,GAAG,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;IACtF,CAAC;IAEM,gBAAgB,CAAC,EAAoB;QACxC,IAAI,CAAC,mBAAmB,GAAG,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;IACpF,CAAC;IAEM,gBAAgB,CAAC,EAAoB;QACxC,IAAI,CAAC,mBAAmB,GAAG,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;IACjF,CAAC;IAEM,qBAAqB,CAAC,IAAsB;QAC/C,IAAI,CAAC,mBAAmB,GAAG,CAAC,IAAI,IAAI,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;IACnE,CAAC;IAEM,yBAAyB,CAAC,EAAoB;QACjD,IAAI,CAAC,uBAAuB,GAAG,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;IACrF,CAAC;IAEM,oBAAoB,CAAC,EAAoB;QAC5C,IAAI,CAAC,kBAAkB,GAAG,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;IACnF,CAAC;IAEM,oBAAoB,CAAC,EAAoB;QAC5C,IAAI,CAAC,kBAAkB,GAAG,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;IAChF,CAAC;IAEM,kBAAkB,CAAC,IAAY;QAClC,IAAI,IAAI,CAAC,gBAAgB,KAAK,IAAI,EAAE,CAAC;YACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,eAAe,CAAC,GAAG,IAAI,CAAC;YACnD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,eAAe,CAAC,CAAC;QACvG,CAAC;IACL,CAAC;IAEM,mBAAmB,CAAC,IAAY;QACnC,IAAI,IAAI,CAAC,iBAAiB,KAAK,IAAI,EAAE,CAAC;YAClC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;YAC9B,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,gBAAgB,CAAC,GAAG,IAAI,CAAC;YACpD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,gBAAgB,CAAC,CAAC;QACxG,CAAC;IACL,CAAC;IAEM,iBAAiB;QACpB,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACjH,CAAC;IAEM,eAAe,CAClB,cAAuB,EACvB,OAAyB,EACzB,WAA6B,EAC7B,MAAwB,EACxB,MAAwB,EACxB,QAAgB,EAChB,SAAiB,EACjB,cAAgC,IAAI,EACpC,kBAAoC,IAAI,EACxC,aAA+B,IAAI,EACnC,aAA+B,IAAI;QAEnC,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QACtC,IAAI,CAAC,oBAAoB,GAAG,CAAC,OAAO,IAAI,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;QACnE,IAAI,CAAC,wBAAwB,GAAG,WAAW,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;QACpG,IAAI,CAAC,mBAAmB,GAAG,MAAM,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;QACxF,IAAI,CAAC,mBAAmB,GAAG,MAAM,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;QACrF,IAAI,CAAC,mBAAmB,GAAG,CAAC,WAAW,IAAI,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;QACtE,IAAI,CAAC,uBAAuB,GAAG,eAAe,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC;QAC3G,IAAI,CAAC,kBAAkB,GAAG,UAAU,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC;QAC/F,IAAI,CAAC,kBAAkB,GAAG,UAAU,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC;QAC5F,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC;QAClC,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;IACxC,CAAC;IAEM,UAAU,CACb,aAAkE,EAClE,WAAiC,EACjC,qBAA0E;QAE1E,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;QACnD,IAAI,CAAC,WAAoC,GAAG,WAAW,CAAC;IAC7D,CAAC;IAEO,MAAM,CAAC,YAAY,CAAC,QAAgB;QACxC,QAAQ,QAAQ,EAAE,CAAC;YACf,iBAAiB;YACjB,KAAK,SAAS,CAAC,yBAAyB;gBACpC,4EAAsD;YAC1D,KAAK,SAAS,CAAC,sBAAsB;gBACjC,sEAAmD;YACvD,KAAK,SAAS,CAAC,0BAA0B;gBACrC,oEAAkD;YACtD,aAAa;YACb,KAAK,SAAS,CAAC,0BAA0B;gBACrC,sEAAmD;YACvD,KAAK,SAAS,CAAC,yBAAyB;gBACpC,oEAAkD;YACtD,KAAK,SAAS,CAAC,yBAAyB;gBACpC,6BAA6B;gBAC7B,4DAA4D;gBAC5D,4CAA4C;gBAC5C,MAAM,+CAA+C,CAAC;YAC1D,KAAK,SAAS,CAAC,0BAA0B;gBACrC,sEAAmD;YACvD,KAAK,SAAS,CAAC,8BAA8B;gBACzC,8EAAuD;YAC3D,KAAK,SAAS,CAAC,4BAA4B;gBACvC,gCAAgC;gBAChC,+DAA+D;gBAC/D,4CAA4C;gBAC5C,MAAM,kDAAkD,CAAC;YAC7D;gBACI,4EAAsD;QAC9D,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,sBAAsB,CAAC,SAA2B;QAC7D,QAAQ,SAAS,EAAE,CAAC;YAChB,KAAK,SAAS,CAAC,qBAAqB;gBAChC,sDAA0C;YAC9C,KAAK,SAAS,CAAC,0BAA0B;gBACrC,gEAA+C;YACnD,KAAK,SAAS,CAAC,kCAAkC;gBAC7C,+EAAsD;YAC1D,KAAK,SAAS,CAAC,qBAAqB;gBAChC,sDAA0C;YAC9C,KAAK,SAAS,CAAC,qBAAqB;gBAChC,sDAA0C;YAC9C;gBACI,sDAA0C;QAClD,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,mBAAmB,CAAC,MAAwB;QACvD,QAAQ,MAAM,EAAE,CAAC;YACb,KAAK,CAAC;gBACF,qDAAwC;YAC5C,KAAK,CAAC;gBACF,mDAAuC;YAC3C,KAAK,SAAS,CAAC,qBAAqB;gBAChC,mDAAuC;YAC3C,KAAK,SAAS,CAAC,qCAAqC;gBAChD,qEAA+C;YACnD,KAAK,SAAS,CAAC,2BAA2B;gBACtC,8DAA4C;YAChD,KAAK,SAAS,CAAC,qCAAqC;gBAChD,gFAAoD;YACxD,KAAK,SAAS,CAAC,2BAA2B;gBACtC,8DAA4C;YAChD,KAAK,SAAS,CAAC,qCAAqC;gBAChD,gFAAoD;YACxD,KAAK,SAAS,CAAC,2BAA2B;gBACtC,mDAAuC;YAC3C,KAAK,SAAS,CAAC,qCAAqC;gBAChD,qEAA+C;YACnD,KAAK,SAAS,CAAC,qCAAqC;gBAChD,iFAAqD;YACzD,KAAK,SAAS,CAAC,gCAAgC,CAAC;YAChD,KAAK,SAAS,CAAC,gCAAgC;gBAC3C,6DAA4C;YAChD,KAAK,SAAS,CAAC,0CAA0C,CAAC;YAC1D,KAAK,SAAS,CAAC,0CAA0C;gBACrD,+EAAoD;YACxD,KAAK,SAAS,CAAC,4BAA4B;gBACvC,OAAO,6CAAkD,CAAC;YAC9D,KAAK,SAAS,CAAC,sCAAsC;gBACjD,OAAO,+DAA0D,CAAC;YACtE,KAAK,SAAS,CAAC,4BAA4B;gBACvC,OAAO,wDAAuD,CAAC;YACnE,KAAK,SAAS,CAAC,sCAAsC;gBACjD,OAAO,0EAA+D,CAAC;YAC3E;gBACI,mDAAuC;QAC/C,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,mBAAmB,CAAC,eAAuB;QACtD,QAAQ,eAAe,EAAE,CAAC;YACtB,KAAK,CAAC,EAAE,QAAQ;gBACZ,2DAA6C;YACjD,KAAK,CAAC,EAAE,OAAO;gBACX,yDAA4C;YAChD,KAAK,CAAC,EAAE,QAAQ;gBACZ,2DAA6C;YACjD,KAAK,CAAC,EAAE,SAAS;gBACb,oEAAiD;YACrD,KAAK,CAAC,EAAE,UAAU;gBACd,+DAA+C;YACnD,KAAK,CAAC,EAAE,WAAW;gBACf,kEAAgD;YACpD,KAAK,CAAC,EAAE,SAAS;gBACb,0EAAoD;YACxD,KAAK,CAAC,EAAE,SAAS;gBACb,6DAA8C;QACtD,CAAC;QACD,2DAA6C;IACjD,CAAC;IAEO,MAAM,CAAC,qBAAqB,CAAC,SAAiB;QAClD,QAAQ,SAAS,EAAE,CAAC;YAChB,KAAK,CAAC;gBACF,0DAA6C;YACjD,KAAK,CAAC;gBACF,0DAA6C;YACjD,KAAK,CAAC;gBACF,gEAAgD;YACpD,KAAK,CAAC;gBACF,+EAAuD;YAC3D,KAAK,CAAC;gBACF,+EAAuD;YAC3D,KAAK,CAAC;gBACF,8DAA+C;YACnD,KAAK,CAAC;gBACF,6EAAsD;YAC1D,KAAK,CAAC;gBACF,6EAAsD;QAC9D,CAAC;QACD,0DAA6C;IACjD,CAAC;IAEO,MAAM,CAAC,+BAA+B,CAAC,YAA0B;QACrE,MAAM,IAAI,GAAG,YAAY,CAAC,IAAI,CAAC;QAC/B,MAAM,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC;QAC3C,MAAM,IAAI,GAAG,YAAY,CAAC,OAAO,EAAE,CAAC;QAEpC,QAAQ,IAAI,EAAE,CAAC;YACX,KAAK,YAAY,CAAC,IAAI;gBAClB,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,wDAAuC,CAAC,qDAAqC,CAAC;oBACrG,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,wDAAuC,CAAC,qDAAqC,CAAC;gBACzG,CAAC;gBACD,MAAM;YACV,KAAK,YAAY,CAAC,aAAa;gBAC3B,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,wDAAuC,CAAC,qDAAqC,CAAC;oBACrG,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,wDAAuC,CAAC,qDAAqC,CAAC;gBACzG,CAAC;gBACD,MAAM;YACV,KAAK,YAAY,CAAC,KAAK;gBACnB,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,0DAAwC,CAAC,uDAAsC,CAAC;oBACvG,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,0DAAwC,CAAC,uDAAsC,CAAC;gBAC3G,CAAC;gBACD,MAAM;YACV,KAAK,YAAY,CAAC,cAAc;gBAC5B,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,0DAAwC,CAAC,uDAAsC,CAAC;oBACvG,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,OAAO,UAAU,CAAC,CAAC,0DAAwC,CAAC,uDAAsC,CAAC;gBAC3G,CAAC;gBACD,MAAM;YACV,KAAK,YAAY,CAAC,UAAU;gBACxB,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,gEAA8C;oBAClD,KAAK,CAAC,CAAC;oBACP,KAAK,CAAC;wBACF,gEAA8C;gBACtD,CAAC;gBACD,MAAM;YACV,KAAK,YAAY,CAAC,GAAG;gBACjB,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC;wBACF,0DAA2C;oBAC/C,KAAK,CAAC;wBACF,8DAA6C;oBACjD,KAAK,CAAC;wBACF,8DAA6C;oBACjD,KAAK,CAAC;wBACF,8DAA6C;gBACrD,CAAC;gBACD,MAAM;YACV,KAAK,YAAY,CAAC,YAAY;gBAC1B,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC;wBACF,0DAA2C;oBAC/C,KAAK,CAAC;wBACF,8DAA6C;oBACjD,KAAK,CAAC;wBACF,8DAA6C;oBACjD,KAAK,CAAC;wBACF,8DAA6C;gBACrD,CAAC;gBACD,MAAM;YACV,KAAK,YAAY,CAAC,KAAK;gBACnB,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,CAAC;wBACF,4DAA4C;oBAChD,KAAK,CAAC;wBACF,gEAA8C;oBAClD,KAAK,CAAC;wBACF,gEAA8C;oBAClD,KAAK,CAAC;wBACF,gEAA8C;gBACtD,CAAC;gBACD,MAAM;QACd,CAAC;QAED,MAAM,IAAI,KAAK,CAAC,mBAAmB,YAAY,CAAC,OAAO,EAAE,YAAY,IAAI,gBAAgB,UAAU,UAAU,IAAI,EAAE,CAAC,CAAC;IACzH,CAAC;IAEO,kBAAkB,CAAC,WAAmB;QAC1C,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,WAAW,CAAC,EAAE,CAAC;YACxC,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO;YACH,SAAS,EAAE,yBAAyB,CAAC,mBAAmB,CAAC,IAAI,CAAC,qBAAqB,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzG,SAAS,EAAE,yBAAyB,CAAC,mBAAmB,CAAC,IAAI,CAAC,qBAAqB,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzG,SAAS,EAAE,yBAAyB,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;SAC7G,CAAC;IACN,CAAC;IAEO,mBAAmB,CAAC,WAAmB;QAC3C,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC3B,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO;YACH,SAAS,EAAE,yBAAyB,CAAC,mBAAmB,CAAC,IAAI,CAAC,qBAAqB,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzG,SAAS,EAAE,yBAAyB,CAAC,mBAAmB,CAAC,IAAI,CAAC,qBAAqB,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzG,SAAS,EAAE,yBAAyB,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;SAC7G,CAAC;IACN,CAAC;IAEO,eAAe,CAAC,EAAU;QAC9B,IAAI,IAAI,CAAC,SAAS,KAAK,EAAE,EAAE,CAAC;YACxB,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;YACpB,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC;YAC7C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,WAAW,CAAC,CAAC;QACnG,CAAC;IACL,CAAC;IAEO,sBAAsB,CAAC,QAAgB,EAAE,WAAmB;QAChE,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QACxD,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5C,MAAM,eAAe,GAAG,IAAI,CAAC,uBAAuB,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChF,MAAM,kBAAkB,GAAG,SAAS,GAAG,CAAC,GAAG,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,eAAe,IAAI,CAAC,CAAC,GAAG,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC;QAE/I,IAAI,IAAI,CAAC,mBAAmB,KAAK,kBAAkB,EAAE,CAAC;YAClD,IAAI,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;YAC9C,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC;YAC1E,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,kBAAkB,CAAC,CAAC;QAC1G,CAAC;IACL,CAAC;IAEO,eAAe;QACnB,8LAA8L;QAE9L,0HAA0H;QAC1H,gHAAgH;QAChH,oJAAoJ;QACpJ,8JAA8J;QAC9J,qGAAqG;QAErG,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;QACrD,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;QAC7D,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;QACtD,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;QAEtD,IAAI,eAAe,GAAG,CAAC,CAAC;QACxB,IAAI,OAAO,GAAG,KAAK,CAAC;QAEpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YACzB,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC7B,MAAM,MAAM,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBACzB,MAAM,MAAM,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBACzB,MAAM,MAAM,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBACzB,MAAM,MAAM,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBACzB,MAAM,QAAQ,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBAC3B,MAAM,QAAQ,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBAC3B,MAAM,GAAG,GAAG,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,yBAAyB,CAAC,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAC5H,MAAM,GAAG,GAAG,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,yBAAyB,CAAC,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAE5H,WAAW,CAAC,eAAe,CAAC;oBACxB,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;wBACtH,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;wBACtH,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;wBACvH,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;wBACvH,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC;YACpC,CAAC;YAED,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;gBACR,OAAO,GAAG,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,YAAY,GAAG,eAAe,CAAC,KAAK,WAAW,CAAC,eAAe,CAAC,CAAC;gBACjH,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,YAAY,GAAG,eAAe,CAAC,GAAG,WAAW,CAAC,eAAe,CAAC,CAAC;gBAC1F,eAAe,EAAE,CAAC;YACtB,CAAC;QACL,CAAC;QAED,IAAI,OAAO,EAAE,CAAC;YACV,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,YAAY,CAAC,CAAC;QACpG,CAAC;IACL,CAAC;IAEO,qBAAqB;QACzB,MAAM,YAAY,GAAG,CAAC,IAAI,CAAC,eAAe;YACtC,CAAC,CAAC,CAAC,CAAC,YAAY;gBACd,CAAC,CAAC,CAAC,UAAU,IAAI,CAAC,CAAC;gBACnB,CAAC,CAAC,CAAC,UAAU,IAAI,CAAC,CAAC;gBACnB,CAAC,CAAC,CAAC,UAAU,IAAI,CAAC,CAAC,GAAG,QAAQ;gBAC9B,CAAC,CAAC,CAAC,YAAY,IAAI,EAAE,CAAC;gBACtB,CAAC,CAAC,CAAC,UAAU,IAAI,EAAE,CAAC;gBACpB,CAAC,CAAC,CAAC,UAAU,IAAI,EAAE,CAAC;gBACpB,CAAC,CAAC,CAAC,UAAU,IAAI,EAAE,CAAC,CAAC,OAAO;YAC9B,CAAC,CAAC,IAAI,CAAC,oBAAoB;gBACzB,CAAC,IAAI,CAAC,wBAAwB,IAAI,CAAC,CAAC;gBACpC,CAAC,IAAI,CAAC,mBAAmB,IAAI,CAAC,CAAC;gBAC/B,CAAC,IAAI,CAAC,mBAAmB,IAAI,CAAC,CAAC,GAAG,QAAQ;gBAC1C,CAAC,IAAI,CAAC,mBAAmB,IAAI,EAAE,CAAC;gBAChC,CAAC,IAAI,CAAC,uBAAuB,IAAI,EAAE,CAAC;gBACpC,CAAC,IAAI,CAAC,kBAAkB,IAAI,EAAE,CAAC;gBAC/B,CAAC,IAAI,CAAC,kBAAkB,IAAI,EAAE,CAAC,CAAC,CAAC,OAAO;QAE9C,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,IAAI,CAAC,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,uBAAuB;QAE9K,IAAI,IAAI,CAAC,kBAAkB,KAAK,iBAAiB,EAAE,CAAC;YAChD,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;YAC5C,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,iBAAiB,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACxE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,iBAAiB,CAAC,CAAC;QACzG,CAAC;IACL,CAAC;IAEO,eAAe,CAAC,MAAc;QAClC,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,IAAI,YAAY,GAAG,aAAa,CAAC,WAAW,CAAC;QAE7C,MAAM,qBAAqB,GAAG,MAAM,CAAC,gBAAyC,CAAC;QAC/E,MAAM,UAAU,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,wBAAwB,CAAC;QAC1F,MAAM,SAAS,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,4BAA4B,CAAC;QAE7F,IAAI,gBAAgB,CAAC;QACrB,IAAI,gBAAgB,GAAG,CAAC,CAAC;QACzB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACrD,MAAM,QAAQ,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,YAAY,GAAG,CAAC,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,sBAAsB,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,cAAe,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;YAC9I,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,gGAAgG;gBAChG,oFAAoF;gBACpF,YAAY,GAAG,IAAI,CAAC,kBAAkB,CAAC;gBACvC,IAAI,yBAAyB,CAAC,wBAAwB,EAAE,CAAC;oBACrD,MAAM,CAAC,KAAK,CACR,yCAAyC,UAAU,CAAC,KAAK,CAAC,yGAAyG,CACtK,CAAC;gBACN,CAAC;YACL,CAAC;YAED,MAAM,MAAM,GAAG,YAAY,CAAC,eAAe,EAAE,kBAAkB,CAAC;YAEhE,6KAA6K;YAC7K,+JAA+J;YAC/J,wCAAwC;YACxC,IAAI,YAAY,CAAC,iBAAiB,KAAK,SAAS,EAAE,CAAC;gBAC/C,MAAM,MAAM,GAAG,YAAY,CAAC,mBAAmB,CAAC;gBAChD,MAAM,UAAU,GAAG,YAAY,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBAC9C,MAAM,UAAU,GAAG,YAAY,CAAC,mBAAmB,CAAC;gBAEpD,YAAY,CAAC,iBAAiB;oBAC1B,CAAC,MAAM,GAAG,UAAU,IAAI,IAAI,CAAC,uBAAuB,IAAI,UAAU,KAAK,CAAC,CAAC,IAAI,CAAC,UAAU,KAAK,CAAC,IAAI,MAAM,GAAG,UAAU,IAAI,UAAU,CAAC,CAAC;YAC7I,CAAC;YAED,MAAM,yBAAyB,GAAG,yBAAyB,CAAC,qBAAqB,CAAC,gBAAgB,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;YAC1H,IAAI,CAAC,yBAAyB,EAAE,CAAC;gBAC7B,kEAAkE;gBAClE,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,CAAC,GAAG,YAAY,CAAC;gBACtD,gBAAgB,GAAG,YAAY,CAAC,iBAAiB,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;YACtE,CAAC;YAED,MAAM,GAAG,GAAG,YAAY,CAAC,QAAQ,GAAG,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,yBAAyB,CAAC,CAAC,CAAC,8BAA8B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvH,MAAM,gBAAgB,GAAG,YAAY,CAAC,iBAAiB,CAAC,CAAC,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/F,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,GAAG,CAAC;YACpE,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC,GAAG,GAAG,CAAC;YACnC,IAAI,gBAAgB,KAAK,CAAC,EAAE,CAAC;gBACzB,+EAA+E;gBAC/E,MAAM,WAAW,GAAG,CAAC,gBAAgB,CAAC;gBACtC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,WAAW,CAAC;gBAC5E,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC,GAAG,WAAW,CAAC;YAC/C,CAAC;QACL,CAAC;QAED,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,gBAAgB,CAAC;QAE7C,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,YAAY,KAAK,YAAY,CAAC;QAC/D,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,WAAW,CAAC,CAAC;QACnG,CAAC;IACL,CAAC;IAEO,gBAAgB,CAAC,YAAoB;QACzC,IAAI,IAAI,CAAC,aAAa,KAAK,YAAY,EAAE,CAAC;YACtC,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;YAClC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;YAC9D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,EAAE,aAAa,CAAC,YAAY,CAAC,CAAC;QACpG,CAAC;IACL,CAAC;IAEO,qBAAqB,CAAC,qBAA4C;QACtE,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,OAAO,IAAI,CAAC,qCAAqC,CAAC,qBAAqB,CAAC,CAAC;QAC7E,CAAC;QAED,MAAM,gBAAgB,GAAyB,EAAE,CAAC;QAClD,MAAM,sBAAsB,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,sBAAsB,CAAC;QAEpG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACrD,MAAM,aAAa,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAEhD,gBAAgB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC;gBACrD,OAAO,EAAE,aAAa;aACzB,CAAC,CAAC;QACP,CAAC;QAED,qBAAqB,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC;QAE7D,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC,CAAC;IACnE,CAAC;IAEO,qCAAqC,CAAC,qBAA4C;QACtF,MAAM,uBAAuB,GAAG,qBAAqB,CAAC,uBAAuB,CAAC;QAC9E,MAAM,sBAAsB,GAAG,uBAAuB,CAAC,sBAAsB,CAAC;QAE9E,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,sBAAsB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACrD,MAAM,aAAa,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAEhD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC5C,MAAM,KAAK,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE3C,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;oBAChB,MAAM,IAAI,GAAG,uBAAuB,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC;oBACrF,MAAM,WAAW,GAAG,uBAAuB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;oBACpE,MAAM,WAAW,GAAG,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,uBAAuB,CAAC,iBAAiB,CAAC,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;oBAEvI,IAAI,UAAU,GAAG,WAAW,CAAC,UAAU,CAAC;oBACxC,IAAI,WAAW,GAAG,WAAW,EAAE,IAAI,kEAAgD,CAAC;oBAEpF,IAAI,IAAI,CAAC,aAAa,GAAG,MAAM,IAAI,UAAU,0DAA4C,EAAE,CAAC;wBACxF,6JAA6J;wBAC7J,4FAA4F;wBAC5F,IAAI,WAAW,CAAC,eAAe,EAAE,CAAC;4BAC9B,WAAW,wEAAkD,CAAC;wBAClE,CAAC;wBACD,UAAU,iFAAsD,CAAC;oBACrE,CAAC;oBAED,KAAK,CAAC,OAAO,CAAC,UAAU,GAAG,UAAU,CAAC;oBAEtC,IAAI,WAAW,EAAE,CAAC;wBACd,MAAM,OAAO,GAAG,uBAAuB,CAAC,wBAAwB,CAAC,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC;wBACzI,sBAAsB,CAAC,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,OAAO,CAAC,CAAC,OAAQ,CAAC,IAAI,GAAG,WAAW,CAAC;oBAChG,CAAC;oBAED,MAAM,GAAG,MAAM,IAAI,CAAC,CAAC;gBACzB,CAAC;YACL,CAAC;QACL,CAAC;QAED,MAAM,gBAAgB,GAAyB,EAAE,CAAC;QAElD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,sBAAsB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YACrD,gBAAgB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC;gBACrD,OAAO,EAAE,sBAAsB,CAAC,CAAC,CAAC;aACrC,CAAC,CAAC;QACP,CAAC;QAED,qBAAqB,CAAC,gBAAgB,CAAC,IAAI,CAAC,aAAa,CAAC,GAAG,gBAAgB,CAAC;QAE9E,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC,CAAC;IACnE,CAAC;IAEO,yBAAyB,CAAC,MAAc;QAC5C,MAAM,WAAW,GAA4B,EAAE,CAAC;QAChD,MAAM,qBAAqB,GAAG,MAAM,CAAC,gBAAyC,CAAC;QAC/E,MAAM,UAAU,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,wBAAwB,CAAC;QAC1F,MAAM,SAAS,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,4BAA4B,CAAC;QAE7F,IAAI,gBAAgB,CAAC;QACrB,IAAI,oBAAsD,CAAC;QAC3D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACrD,MAAM,QAAQ,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,YAAY,GAAG,CAAC,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,sBAAsB,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,cAAe,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;YAC9I,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,gGAAgG;gBAChG,oFAAoF;gBACpF,YAAY,GAAG,IAAI,CAAC,kBAAkB,CAAC;YAC3C,CAAC;YAED,IAAI,MAAM,GAAG,YAAY,CAAC,eAAe,EAAE,kBAAkB,CAAC;YAE9D,yKAAyK;YACzK,IAAI,MAAM,GAAG,YAAY,CAAC,mBAAmB,CAAC;YAC9C,MAAM,kBAAkB,GAAG,CAAC,YAAY,CAAC,iBAAiB,CAAC;YAC3D,IAAI,CAAC,yBAAyB,CAAC,qBAAqB,CAAC,gBAAgB,EAAE,MAAM,EAAE,YAAY,CAAC,EAAE,CAAC;gBAC3F,MAAM,sBAAsB,GAA0B;oBAClD,WAAW,EAAE,YAAY,CAAC,mBAAmB;oBAC7C,QAAQ,EAAE,YAAY,CAAC,cAAc,EAAE,CAAC,CAAC,0DAAyC,CAAC,qDAAsC;oBACzH,UAAU,EAAE,EAAE;iBACjB,CAAC;gBAEF,WAAW,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBACzC,oBAAoB,GAAG,sBAAsB,CAAC,UAAU,CAAC;gBACzD,IAAI,kBAAkB,EAAE,CAAC;oBACrB,MAAM,GAAG,CAAC,CAAC,CAAC,8DAA8D;oBAC1E,MAAM,GAAG,IAAI,CAAC,CAAC,yBAAyB;gBAC5C,CAAC;YACL,CAAC;YAED,oBAAqB,CAAC,IAAI,CAAC;gBACvB,cAAc,EAAE,QAAQ;gBACxB,MAAM;gBACN,MAAM,EAAE,yBAAyB,CAAC,+BAA+B,CAAC,YAAY,CAAC;aAClF,CAAC,CAAC;YAEH,gBAAgB,GAAG,MAAM,CAAC;QAC9B,CAAC;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAEO,MAAM,CAAC,qBAAqB,CAAC,gBAAyB,EAAE,MAAe,EAAE,YAA0B;QACvG,OAAO,CAAC,CAAC,gBAAgB,IAAI,gBAAgB,KAAK,MAAM,IAAI,YAAY,CAAC,iBAAiB,CAAC;IAC/F,CAAC;IAEO,8BAA8B,CAAC,MAAc,EAAE,QAA8B,EAAE,WAAmB;QACtG,MAAM,qBAAqB,GAAG,MAAM,CAAC,gBAAyC,CAAC;QAC/E,MAAM,oBAAoB,GAAG,IAAI,CAAC,yBAAyB,CAAC,MAAM,CAAC,CAAC;QACpE,MAAM,cAAc,GAAG,IAAI,CAAC,qBAAqB,CAAC,qBAAqB,CAAC,CAAC;QAEzE,MAAM,WAAW,GAAsC,EAAE,CAAC;QAE1D,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,0BAA0B,CAAC,IAAI,CAAC,cAAc,EAAE,MAAM,CAAC,CAAC;QAC5D,CAAC;QAED,IAAI,IAAI,CAAC,eAAe,GAAG,CAAC,EAAE,CAAC;YAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC/C,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAI,MAAM,EAAE,CAAC;oBACT,MAAM,KAAK,GAAwB;wBAC/B,MAAM;wBACN,SAAS,EAAE,CAAC,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;qBAC3E,CAAC;oBACF,MAAM,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,4BAA4B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC1F,MAAM,UAAU,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,GAAG,IAAI,CAAC,4BAA4B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAE3F,MAAM,eAAe,GAAG,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;oBAC3E,IAAI,KAAK,CAAC,SAAS,KAAK,CAAC,IAAI,CAAC,eAAe,IAAI,UAAU,IAAI,UAAU,EAAE,CAAC;wBACxE,KAAK,CAAC,KAAK,GAAG;4BACV,KAAK,EAAE,UAAU;4BACjB,KAAK,EAAE,UAAU;yBACpB,CAAC;oBACN,CAAC;oBACD,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBAC5B,CAAC;qBAAM,CAAC;oBACJ,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC3B,CAAC;YACL,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC7B,MAAM,KAAK,GAAwB;oBAC/B,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC;oBAClC,SAAS,EAAE,IAAI,CAAC,UAAU;iBAC7B,CAAC;gBACF,MAAM,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;gBAC9C,MAAM,UAAU,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;gBAE/C,MAAM,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;gBAC1C,MAAM,eAAe,GAAG,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;gBAC3E,IAAI,CAAC,eAAe,IAAI,UAAU,IAAI,UAAU,EAAE,CAAC;oBAC/C,KAAK,CAAC,KAAK,GAAG;wBACV,KAAK,EAAE,UAAU;wBACjB,KAAK,EAAE,UAAU;qBACpB,CAAC;gBACN,CAAC;gBACD,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAC5B,CAAC;iBAAM,CAAC;gBACJ,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3B,CAAC;QACL,CAAC;QAED,MAAM,YAAY,GAAwB;YACtC,OAAO,EAAE,yBAAyB,CAAC,mBAAmB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC;YACzH,WAAW,EAAE,yBAAyB,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;YACjI,MAAM,EAAE,yBAAyB,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;YACvH,MAAM,EAAE,yBAAyB,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;SAC1H,CAAC;QAEF,MAAM,WAAW,GAAwB;YACrC,OAAO,EAAE,yBAAyB,CAAC,mBAAmB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC;YACxH,WAAW,EAAE,yBAAyB,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;YAChI,MAAM,EAAE,yBAAyB,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;YACtH,MAAM,EAAE,yBAAyB,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;SACzH,CAAC;QAEF,MAAM,kBAAkB,GAAG,QAAQ,yEAAmD,IAAI,QAAQ,2EAAoD,CAAC;QAEvJ,IAAI,gBAAgB,GAA+B,SAAS,CAAC;QAC7D,IAAI,QAAQ,mEAAgD,IAAI,QAAQ,2EAAoD,EAAE,CAAC;YAC3H,gBAAgB,GAAG,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,mDAAoC,CAAC,kDAAmC,CAAC;QAChJ,CAAC;QAED,MAAM,4BAA4B,GAAG,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QAEnJ,MAAM,cAAc,GAAsB;YACtC,QAAQ;YACR,SAAS,EAAE,IAAI,CAAC,UAAU,KAAK,CAAC,CAAC,CAAC,2CAA+B,CAAC,wCAA6B;YAC/F,QAAQ,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,4CAA+B,CAAC,CAAC,IAAI,CAAC,SAAS,KAAK,CAAC,CAAC,CAAC,8CAAgC,CAAC,2CAA8B;SACvJ,CAAC;QAEF,IAAI,gBAAgB,EAAE,CAAC;YACnB,cAAc,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QACvD,CAAC;QAED,OAAO;YACH,KAAK,EAAE,kBAAkB,WAAW,CAAC,CAAC,CAAC,EAAE,MAAM,IAAI,UAAU,IAAI,IAAI,CAAC,yBAAyB,IAAI,SAAS,WAAW,WAAW,gBAAgB,IAAI,CAAC,aAAa,EAAE;YACtK,MAAM,EAAE,cAAc;YACtB,MAAM,EAAE;gBACJ,MAAM,EAAE,qBAAqB,CAAC,MAAO,CAAC,WAAW,CAAC,MAAM;gBACxD,UAAU,EAAE,qBAAqB,CAAC,MAAO,CAAC,WAAW,CAAC,UAAU;gBAChE,OAAO,EAAE,oBAAoB;aAChC;YACD,SAAS,EAAE,cAAc;YACzB,QAAQ,EAAE,CAAC,qBAAqB,CAAC,MAAO,CAAC,aAAa;gBAClD,CAAC,CAAC,SAAS;gBACX,CAAC,CAAC;oBACI,MAAM,EAAE,qBAAqB,CAAC,MAAO,CAAC,aAAa,CAAC,MAAM;oBAC1D,UAAU,EAAE,qBAAqB,CAAC,MAAO,CAAC,aAAa,CAAC,UAAU;oBAClE,OAAO,EAAE,WAAW;iBACvB;YAEP,WAAW,EAAE;gBACT,KAAK,EAAE,WAAW;aACrB;YACD,YAAY,EACR,IAAI,CAAC,yBAAyB,KAAK,SAAS;gBACxC,CAAC,CAAC,SAAS;gBACX,CAAC,CAAC;oBACI,iBAAiB,EAAE,IAAI,CAAC,kBAAkB;oBAC1C,YAAY,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,yBAAyB,CAAC,mBAAmB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,sDAAuC;oBACjJ,MAAM,EAAE,IAAI,CAAC,yBAAyB;oBACtC,YAAY,EAAE,IAAI,CAAC,eAAe,IAAI,4BAA4B,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS;oBAC7F,WAAW,EAAE,IAAI,CAAC,eAAe,IAAI,4BAA4B,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS;oBAC3F,eAAe,EAAE,IAAI,CAAC,eAAe,IAAI,4BAA4B,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,UAAU;oBAC1G,gBAAgB,EAAE,IAAI,CAAC,eAAe,IAAI,4BAA4B,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,UAAU;oBAC5G,SAAS,EAAE,IAAI,CAAC,UAAU;oBAC1B,cAAc,EAAE,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC7D,mBAAmB,EAAE,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC;iBAC1E;SACd,CAAC;IACN,CAAC;IAEO,qBAAqB,CAAC,MAAc,EAAE,QAA8B,EAAE,WAAmB;QAC7F,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,8BAA8B,CAAC,MAAM,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC,CAAC;IACjH,CAAC;IAED;;;;;;;;OAQG;IACI,eAAe,CAAC,QAAgB,EAAE,MAAc,EAAE,WAAmB,EAAE,eAAuB,CAAC;QAClG,WAAW,GAAG,mBAAmB,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;QAEzD,MAAM,MAAM,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QACvF,IAAI,MAAM,EAAE,CAAC;YACT,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,QAAQ,GAAG,yBAAyB,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;QAElE,8EAA8E;QAC9E,MAAM,aAAa,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,QAAQ,EAAE,IAAmC,EAAE,CAAC;QAEtG,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,8BAA8B,CAAC,MAAM,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC,CAAC;QAE3H,0CAA0C;QAC1C,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC7B,aAAa,CAAC,QAAQ,GAAG,QAAQ,CAAC;YAClC,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC;YAEvC,yBAAyB,CAAC,YAAY,EAAE,CAAC;YAEzC,OAAO,QAAQ,CAAC;QACpB,CAAC,CAAC,CAAC;IACP,CAAC;;AAjpCa,kDAAwB,GAAG,KAAK,AAAR,CAAS;AAEjC,gDAAsB,GAAG,CAAC,AAAJ,CAAK;AAC3B,6CAAmB,GAAG,CAAC,AAAJ,CAAK;AACxB,sCAAY,GAAG,CAAC,AAAJ,CAAK;AACjB,sDAA4B,GAAG,CAAC,AAAJ,CAAK;AAIhC,0DAAgC,GAAG,CAAC,AAAJ,CAAK","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/* eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\nimport { Constants } from \"../constants\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { type Effect } from \"../../Materials/effect\";\r\nimport { type InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer.pure\";\r\nimport { type DataBuffer } from \"../../Buffers/dataBuffer\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type WebGPUHardwareTexture } from \"./webgpuHardwareTexture\";\r\nimport { type WebGPUPipelineContext } from \"./webgpuPipelineContext\";\r\nimport { WebGPUTextureHelper } from \"./webgpuTextureHelper\";\r\nimport { renderableTextureFormatToIndex } from \"./webgpuTextureManager\";\r\nimport { checkNonFloatVertexBuffers } from \"core/Buffers/buffer.nonFloatVertexBuffers\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nenum StatePosition {\r\n StencilReadMask = 0,\r\n StencilWriteMask = 1,\r\n //DepthBiasClamp = 1, // not used, so remove it to improve perf\r\n DepthBias = 2,\r\n DepthBiasSlopeScale = 3,\r\n DepthStencilState = 4,\r\n MRTAttachments = 5,\r\n RasterizationState = 6,\r\n ColorStates1 = 7,\r\n ColorStates2 = 8,\r\n ColorStates3 = 9,\r\n ColorStates4 = 10,\r\n ShaderStage = 11,\r\n TextureStage = 12,\r\n VertexState = 13, // vertex state will consume positions 13, 14, ... depending on the number of vertex inputs\r\n\r\n NumStates = 14,\r\n}\r\n\r\nconst alphaBlendFactorToIndex: { [name: number]: number } = {\r\n 0: 1, // Zero\r\n 1: 2, // One\r\n 0x0300: 3, // SrcColor\r\n 0x0301: 4, // OneMinusSrcColor\r\n 0x0302: 5, // SrcAlpha\r\n 0x0303: 6, // OneMinusSrcAlpha\r\n 0x0304: 7, // DstAlpha\r\n 0x0305: 8, // OneMinusDstAlpha\r\n 0x0306: 9, // DstColor\r\n 0x0307: 10, // OneMinusDstColor\r\n 0x0308: 11, // SrcAlphaSaturated\r\n 0x8001: 12, // BlendColor\r\n 0x8002: 13, // OneMinusBlendColor\r\n 0x8003: 14, // BlendColor (alpha)\r\n 0x8004: 15, // OneMinusBlendColor (alpha)\r\n 0x88f9: 16, // Src1Color\r\n 0x88fa: 17, // OneMinusSrc1Color\r\n 0x8589: 18, // Src1Alpha\r\n 0x88fb: 19, // OneMinusSrc1Alpha\r\n};\r\n\r\nconst alphaBlendEquationToIndex: { [name: number]: number } = {\r\n 0x8006: 0, // Add\r\n 0x8007: 1, // Min\r\n 0x8008: 2, // Max\r\n 0x800a: 3, // Subtract\r\n 0x800b: 4, // ReverseSubtract\r\n};\r\n\r\nconst stencilOpToIndex: { [name: number]: number } = {\r\n 0x0000: 0, // ZERO\r\n 0x1e00: 1, // KEEP\r\n 0x1e01: 2, // REPLACE\r\n 0x1e02: 3, // INCR\r\n 0x1e03: 4, // DECR\r\n 0x150a: 5, // INVERT\r\n 0x8507: 6, // INCR_WRAP\r\n 0x8508: 7, // DECR_WRAP\r\n};\r\n\r\nconst colorStates = [0, 0, 0, 0];\r\n// VertexBuffer.hashCode uses at most bit 23 for WebGPU's maximum 2048-byte stride.\r\nconst vertexBufferLayoutContinuation = 1 << 26;\r\n\r\n/** @internal */\r\nexport abstract class WebGPUCacheRenderPipeline {\r\n public static LogErrorIfNoVertexBuffer = false;\r\n\r\n public static NumCacheHitWithoutHash = 0;\r\n public static NumCacheHitWithHash = 0;\r\n public static NumCacheMiss = 0;\r\n public static NumPipelineCreationLastFrame = 0;\r\n\r\n public disabled: boolean;\r\n\r\n private static _NumPipelineCreationCurrentFrame = 0;\r\n\r\n protected _states: number[];\r\n protected _statesLength: number;\r\n protected _stateDirtyLowestIndex: number;\r\n public lastStateDirtyLowestIndex: number; // for stats only\r\n\r\n private _device: GPUDevice;\r\n private _isDirty: boolean;\r\n private _emptyVertexBuffer: VertexBuffer;\r\n private _parameter: { token: any; pipeline: Nullable<GPURenderPipeline> };\r\n private _kMaxVertexBufferStride;\r\n\r\n private _shaderId: number;\r\n private _alphaToCoverageEnabled: boolean;\r\n private _frontFace: number;\r\n private _cullEnabled: boolean;\r\n private _cullFace: number;\r\n private _clampDepth: boolean;\r\n private _rasterizationState: number;\r\n private _depthBias: number;\r\n private _depthBiasClamp: number = 0;\r\n private _depthBiasSlopeScale: number;\r\n private _colorFormat: number;\r\n private _webgpuColorFormat: (GPUTextureFormat | null)[];\r\n private _mrtAttachments: number;\r\n private _mrtFormats: (GPUTextureFormat | null)[];\r\n private _mrtEnabledMask: number;\r\n private _alphaBlendEnabled: boolean[];\r\n private _numAlphaBlendTargetsEnabled: number;\r\n private _alphaBlendFuncParams: Array<Nullable<number>>;\r\n private _alphaBlendEqParams: Array<Nullable<number>>;\r\n private _writeMask: number;\r\n private _depthStencilFormat: number;\r\n private _webgpuDepthStencilFormat: GPUTextureFormat | undefined;\r\n private _depthTestEnabled: boolean;\r\n private _depthWriteEnabled: boolean;\r\n private _depthCompare: number;\r\n private _stencilEnabled: boolean;\r\n private _stencilFrontCompare: number;\r\n private _stencilFrontDepthFailOp: number;\r\n private _stencilFrontPassOp: number;\r\n private _stencilFrontFailOp: number;\r\n private _stencilBackCompare: number;\r\n private _stencilBackDepthFailOp: number;\r\n private _stencilBackPassOp: number;\r\n private _stencilBackFailOp: number;\r\n private _stencilReadMask: number;\r\n private _stencilWriteMask: number;\r\n private _depthStencilState: number;\r\n private _vertexBuffers: Nullable<{ [key: string]: Nullable<VertexBuffer> }>;\r\n private _overrideVertexBuffers: Nullable<{ [key: string]: Nullable<VertexBuffer> }>;\r\n private _textureState: number;\r\n private _useTextureStage: boolean;\r\n\r\n constructor(device: GPUDevice, emptyVertexBuffer: VertexBuffer) {\r\n this._device = device;\r\n this._useTextureStage = true; // we force usage because we must handle depth textures with \"float\" filtering, which can't be fixed by a caps (like \"textureFloatLinearFiltering\" can for float textures)\r\n // Each attribute can add a format state and a non-zero descriptor offset state.\r\n this._states = new Array(StatePosition.VertexState + 2 * (device.limits.maxVertexAttributes || 16));\r\n this._statesLength = 0;\r\n this._stateDirtyLowestIndex = 0;\r\n this._emptyVertexBuffer = emptyVertexBuffer;\r\n this._mrtFormats = [];\r\n this._parameter = { token: undefined, pipeline: null };\r\n this.disabled = false;\r\n this.vertexBuffers = [];\r\n this._kMaxVertexBufferStride = device.limits.maxVertexBufferArrayStride || 2048;\r\n this.reset();\r\n }\r\n\r\n public reset(): void {\r\n this._isDirty = true;\r\n this.vertexBuffers.length = 0;\r\n this.setAlphaToCoverage(false);\r\n this.resetDepthCullingState();\r\n this.setClampDepth(false);\r\n this.setDepthBias(0);\r\n //this.setDepthBiasClamp(0);\r\n this._webgpuColorFormat = [WebGPUConstants.TextureFormat.BGRA8Unorm];\r\n this.setColorFormat(WebGPUConstants.TextureFormat.BGRA8Unorm);\r\n this.setMRT([]);\r\n this.setAlphaBlendEnabled([false], 1);\r\n this.setAlphaBlendFactors([null, null, null, null], [null, null]);\r\n this.setWriteMask(0xf);\r\n this.setDepthStencilFormat(WebGPUConstants.TextureFormat.Depth24PlusStencil8);\r\n this.setStencilEnabled(false);\r\n this.resetStencilState();\r\n this.setBuffers(null, null, null);\r\n this._setTextureState(0);\r\n }\r\n\r\n protected abstract _getRenderPipeline(param: { token: any; pipeline: Nullable<GPURenderPipeline> }): void;\r\n protected abstract _setRenderPipeline(param: { token: any; pipeline: Nullable<GPURenderPipeline> }): void;\r\n\r\n public readonly vertexBuffers: VertexBuffer[];\r\n public readonly indexBuffer: Nullable<DataBuffer>;\r\n\r\n public get colorFormats(): (GPUTextureFormat | null)[] {\r\n return this._mrtAttachments > 0 ? this._mrtFormats : this._webgpuColorFormat;\r\n }\r\n\r\n public readonly mrtAttachments: number[];\r\n public readonly mrtTextureArray: InternalTexture[];\r\n public readonly mrtTextureCount: number = 0;\r\n\r\n /**\r\n * Performs the cache state setup and lookup for a render pipeline.\r\n * @param fillMode defines the fill mode used to configure the rasterization state\r\n * @param effect defines the effect containing the shader and vertex input layout\r\n * @param sampleCount defines the number of samples to use for MSAA\r\n * @param textureState defines the encoded texture state used for the pipeline cache key\r\n * @returns the cached pipeline on hit, or null on miss (with cache state ready for creation)\r\n */\r\n private _lookupRenderPipeline(fillMode: number, effect: Effect, sampleCount: number, textureState: number): Nullable<GPURenderPipeline> {\r\n this._setShaderStage(effect.uniqueId);\r\n this._setRasterizationState(fillMode, sampleCount);\r\n this._setColorStates();\r\n this._setDepthStencilState();\r\n this._setVertexState(effect);\r\n this._setTextureState(textureState);\r\n\r\n this.lastStateDirtyLowestIndex = this._stateDirtyLowestIndex;\r\n\r\n if (!this._isDirty && this._parameter.pipeline) {\r\n this._stateDirtyLowestIndex = this._statesLength;\r\n WebGPUCacheRenderPipeline.NumCacheHitWithoutHash++;\r\n return this._parameter.pipeline;\r\n }\r\n\r\n this._getRenderPipeline(this._parameter);\r\n\r\n this._isDirty = false;\r\n this._stateDirtyLowestIndex = this._statesLength;\r\n\r\n if (this._parameter.pipeline) {\r\n WebGPUCacheRenderPipeline.NumCacheHitWithHash++;\r\n return this._parameter.pipeline;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n public getRenderPipeline(fillMode: number, effect: Effect, sampleCount: number, textureState = 0): GPURenderPipeline {\r\n sampleCount = WebGPUTextureHelper.GetSample(sampleCount);\r\n\r\n if (this.disabled) {\r\n const topology = WebGPUCacheRenderPipeline._GetTopology(fillMode);\r\n\r\n this._setVertexState(effect); // to fill this.vertexBuffers with correct data\r\n this._setTextureState(textureState);\r\n\r\n this._parameter.pipeline = this._createRenderPipeline(effect, topology, sampleCount);\r\n\r\n WebGPUCacheRenderPipeline.NumCacheMiss++;\r\n WebGPUCacheRenderPipeline._NumPipelineCreationCurrentFrame++;\r\n\r\n return this._parameter.pipeline;\r\n }\r\n\r\n const cached = this._lookupRenderPipeline(fillMode, effect, sampleCount, textureState);\r\n if (cached) {\r\n return cached;\r\n }\r\n\r\n const topology = WebGPUCacheRenderPipeline._GetTopology(fillMode);\r\n\r\n this._parameter.pipeline = this._createRenderPipeline(effect, topology, sampleCount);\r\n this._setRenderPipeline(this._parameter);\r\n\r\n WebGPUCacheRenderPipeline.NumCacheMiss++;\r\n WebGPUCacheRenderPipeline._NumPipelineCreationCurrentFrame++;\r\n\r\n return this._parameter.pipeline;\r\n }\r\n\r\n public endFrame(): void {\r\n WebGPUCacheRenderPipeline.NumPipelineCreationLastFrame = WebGPUCacheRenderPipeline._NumPipelineCreationCurrentFrame;\r\n WebGPUCacheRenderPipeline._NumPipelineCreationCurrentFrame = 0;\r\n }\r\n\r\n public setAlphaToCoverage(enabled: boolean): void {\r\n this._alphaToCoverageEnabled = enabled;\r\n }\r\n\r\n public setFrontFace(frontFace: number): void {\r\n this._frontFace = frontFace;\r\n }\r\n\r\n public setCullEnabled(enabled: boolean): void {\r\n this._cullEnabled = enabled;\r\n }\r\n\r\n public setCullFace(cullFace: number): void {\r\n this._cullFace = cullFace;\r\n }\r\n\r\n public setClampDepth(clampDepth: boolean): void {\r\n this._clampDepth = clampDepth;\r\n }\r\n\r\n public resetDepthCullingState(): void {\r\n this.setDepthCullingState(false, 2, 1, 0, 0, true, true, Constants.ALWAYS);\r\n }\r\n\r\n public setDepthCullingState(\r\n cullEnabled: boolean,\r\n frontFace: number,\r\n cullFace: number,\r\n zOffset: number,\r\n zOffsetUnits: number,\r\n depthTestEnabled: boolean,\r\n depthWriteEnabled: boolean,\r\n depthCompare: Nullable<number>\r\n ): void {\r\n this._depthWriteEnabled = depthWriteEnabled;\r\n this._depthTestEnabled = depthTestEnabled;\r\n this._depthCompare = (depthCompare ?? Constants.ALWAYS) - 0x0200;\r\n this._cullFace = cullFace;\r\n this._cullEnabled = cullEnabled;\r\n this._frontFace = frontFace;\r\n this.setDepthBiasSlopeScale(zOffset);\r\n this.setDepthBias(zOffsetUnits);\r\n }\r\n\r\n public setDepthBias(depthBias: number): void {\r\n if (this._depthBias !== depthBias) {\r\n this._depthBias = depthBias;\r\n this._states[StatePosition.DepthBias] = depthBias;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.DepthBias);\r\n }\r\n }\r\n\r\n /*public setDepthBiasClamp(depthBiasClamp: number): void {\r\n if (this._depthBiasClamp !== depthBiasClamp) {\r\n this._depthBiasClamp = depthBiasClamp;\r\n this._states[StatePosition.DepthBiasClamp] = depthBiasClamp.toString();\r\n this._isDirty = true;\r\n }\r\n }*/\r\n\r\n public setDepthBiasSlopeScale(depthBiasSlopeScale: number): void {\r\n if (this._depthBiasSlopeScale !== depthBiasSlopeScale) {\r\n this._depthBiasSlopeScale = depthBiasSlopeScale;\r\n this._states[StatePosition.DepthBiasSlopeScale] = depthBiasSlopeScale;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.DepthBiasSlopeScale);\r\n }\r\n }\r\n\r\n public setColorFormat(format: GPUTextureFormat | null): void {\r\n this._webgpuColorFormat[0] = format;\r\n this._colorFormat = renderableTextureFormatToIndex[format ?? \"\"];\r\n }\r\n\r\n // Must be called after setMRT!\r\n public setMRTAttachments(attachments: number[]): void {\r\n (this.mrtAttachments as any) = attachments;\r\n let mask = 0;\r\n for (let i = 0; i < attachments.length; ++i) {\r\n if (attachments[i] !== 0) {\r\n mask += 1 << i;\r\n }\r\n }\r\n if (this._mrtEnabledMask !== mask) {\r\n this._mrtEnabledMask = mask;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.MRTAttachments);\r\n }\r\n }\r\n\r\n public setMRT(textureArray: InternalTexture[], textureCount?: number): void {\r\n textureCount = textureCount ?? textureArray.length;\r\n if (textureCount > 8) {\r\n // We only support 8 MRTs in WebGPU, so we throw an error if we try to set more than that.\r\n throw new Error(\"Can't handle more than 8 attachments for a MRT in cache render pipeline!\");\r\n }\r\n (this.mrtTextureArray as any) = textureArray;\r\n (this.mrtTextureCount as any) = textureCount;\r\n\r\n // Since we need approximately 45 different values per texture format (see WebGPUTextureManager.renderableTextureFormatToIndex), we use 6 bits to encode a texture format,\r\n // which means we can encode 8 texture formats in 48 bits (a double can represent integers exactly up until 2^53, so 48 bits is ok).\r\n\r\n this._mrtEnabledMask = 0xffff; // all textures are enabled at start (meaning we can write to them). Calls to setMRTAttachments may disable some\r\n\r\n let mrtAttachments = 0;\r\n let mask = 0;\r\n\r\n for (let i = 0; i < textureCount; ++i) {\r\n const texture = textureArray[i];\r\n const gpuWrapper = texture?._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n this._mrtFormats[i] = gpuWrapper?.format ?? this._webgpuColorFormat[0];\r\n\r\n mrtAttachments += renderableTextureFormatToIndex[this._mrtFormats[i] ?? \"\"] * 2 ** mask;\r\n mask += 6;\r\n }\r\n this._mrtFormats.length = textureCount;\r\n if (this._mrtAttachments !== mrtAttachments) {\r\n this._mrtAttachments = mrtAttachments;\r\n this._states[StatePosition.MRTAttachments] = mrtAttachments;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.MRTAttachments);\r\n }\r\n }\r\n\r\n public setAlphaBlendEnabled(enabled: boolean[], numAlphaBlendTargetsEnabled: number): void {\r\n this._alphaBlendEnabled = enabled;\r\n this._numAlphaBlendTargetsEnabled = numAlphaBlendTargetsEnabled;\r\n }\r\n\r\n public setAlphaBlendFactors(factors: Array<Nullable<number>>, operations: Array<Nullable<number>>): void {\r\n this._alphaBlendFuncParams = factors;\r\n this._alphaBlendEqParams = operations;\r\n }\r\n\r\n public setWriteMask(mask: number): void {\r\n this._writeMask = mask;\r\n }\r\n\r\n public setDepthStencilFormat(format: GPUTextureFormat | undefined): void {\r\n this._webgpuDepthStencilFormat = format;\r\n this._depthStencilFormat = format === undefined ? 0 : renderableTextureFormatToIndex[format];\r\n }\r\n\r\n public setDepthTestEnabled(enabled: boolean): void {\r\n this._depthTestEnabled = enabled;\r\n }\r\n\r\n public setDepthWriteEnabled(enabled: boolean): void {\r\n this._depthWriteEnabled = enabled;\r\n }\r\n\r\n public setDepthCompare(func: Nullable<number>): void {\r\n this._depthCompare = (func ?? Constants.ALWAYS) - 0x0200;\r\n }\r\n\r\n public setStencilEnabled(enabled: boolean): void {\r\n this._stencilEnabled = enabled;\r\n }\r\n\r\n public setStencilCompare(func: Nullable<number>): void {\r\n this._stencilFrontCompare = (func ?? Constants.ALWAYS) - 0x0200;\r\n }\r\n\r\n public setStencilDepthFailOp(op: Nullable<number>): void {\r\n this._stencilFrontDepthFailOp = op === null ? 1 /* KEEP */ : stencilOpToIndex[op];\r\n }\r\n\r\n public setStencilPassOp(op: Nullable<number>): void {\r\n this._stencilFrontPassOp = op === null ? 2 /* REPLACE */ : stencilOpToIndex[op];\r\n }\r\n\r\n public setStencilFailOp(op: Nullable<number>): void {\r\n this._stencilFrontFailOp = op === null ? 1 /* KEEP */ : stencilOpToIndex[op];\r\n }\r\n\r\n public setStencilBackCompare(func: Nullable<number>): void {\r\n this._stencilBackCompare = (func ?? Constants.ALWAYS) - 0x0200;\r\n }\r\n\r\n public setStencilBackDepthFailOp(op: Nullable<number>): void {\r\n this._stencilBackDepthFailOp = op === null ? 1 /* KEEP */ : stencilOpToIndex[op];\r\n }\r\n\r\n public setStencilBackPassOp(op: Nullable<number>): void {\r\n this._stencilBackPassOp = op === null ? 2 /* REPLACE */ : stencilOpToIndex[op];\r\n }\r\n\r\n public setStencilBackFailOp(op: Nullable<number>): void {\r\n this._stencilBackFailOp = op === null ? 1 /* KEEP */ : stencilOpToIndex[op];\r\n }\r\n\r\n public setStencilReadMask(mask: number): void {\r\n if (this._stencilReadMask !== mask) {\r\n this._stencilReadMask = mask;\r\n this._states[StatePosition.StencilReadMask] = mask;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.StencilReadMask);\r\n }\r\n }\r\n\r\n public setStencilWriteMask(mask: number): void {\r\n if (this._stencilWriteMask !== mask) {\r\n this._stencilWriteMask = mask;\r\n this._states[StatePosition.StencilWriteMask] = mask;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.StencilWriteMask);\r\n }\r\n }\r\n\r\n public resetStencilState(): void {\r\n this.setStencilState(false, Constants.ALWAYS, Constants.KEEP, Constants.REPLACE, Constants.KEEP, 0xff, 0xff);\r\n }\r\n\r\n public setStencilState(\r\n stencilEnabled: boolean,\r\n compare: Nullable<number>,\r\n depthFailOp: Nullable<number>,\r\n passOp: Nullable<number>,\r\n failOp: Nullable<number>,\r\n readMask: number,\r\n writeMask: number,\r\n backCompare: Nullable<number> = null,\r\n backDepthFailOp: Nullable<number> = null,\r\n backPassOp: Nullable<number> = null,\r\n backFailOp: Nullable<number> = null\r\n ): void {\r\n this._stencilEnabled = stencilEnabled;\r\n this._stencilFrontCompare = (compare ?? Constants.ALWAYS) - 0x0200;\r\n this._stencilFrontDepthFailOp = depthFailOp === null ? 1 /* KEEP */ : stencilOpToIndex[depthFailOp];\r\n this._stencilFrontPassOp = passOp === null ? 2 /* REPLACE */ : stencilOpToIndex[passOp];\r\n this._stencilFrontFailOp = failOp === null ? 1 /* KEEP */ : stencilOpToIndex[failOp];\r\n this._stencilBackCompare = (backCompare ?? Constants.ALWAYS) - 0x0200;\r\n this._stencilBackDepthFailOp = backDepthFailOp === null ? 1 /* KEEP */ : stencilOpToIndex[backDepthFailOp];\r\n this._stencilBackPassOp = backPassOp === null ? 2 /* REPLACE */ : stencilOpToIndex[backPassOp];\r\n this._stencilBackFailOp = backFailOp === null ? 1 /* KEEP */ : stencilOpToIndex[backFailOp];\r\n this.setStencilReadMask(readMask);\r\n this.setStencilWriteMask(writeMask);\r\n }\r\n\r\n public setBuffers(\r\n vertexBuffers: Nullable<{ [key: string]: Nullable<VertexBuffer> }>,\r\n indexBuffer: Nullable<DataBuffer>,\r\n overrideVertexBuffers: Nullable<{ [key: string]: Nullable<VertexBuffer> }>\r\n ): void {\r\n this._vertexBuffers = vertexBuffers;\r\n this._overrideVertexBuffers = overrideVertexBuffers;\r\n (this.indexBuffer as Nullable<DataBuffer>) = indexBuffer;\r\n }\r\n\r\n private static _GetTopology(fillMode: number): GPUPrimitiveTopology {\r\n switch (fillMode) {\r\n // Triangle views\r\n case Constants.MATERIAL_TriangleFillMode:\r\n return WebGPUConstants.PrimitiveTopology.TriangleList;\r\n case Constants.MATERIAL_PointFillMode:\r\n return WebGPUConstants.PrimitiveTopology.PointList;\r\n case Constants.MATERIAL_WireFrameFillMode:\r\n return WebGPUConstants.PrimitiveTopology.LineList;\r\n // Draw modes\r\n case Constants.MATERIAL_PointListDrawMode:\r\n return WebGPUConstants.PrimitiveTopology.PointList;\r\n case Constants.MATERIAL_LineListDrawMode:\r\n return WebGPUConstants.PrimitiveTopology.LineList;\r\n case Constants.MATERIAL_LineLoopDrawMode:\r\n // return this._gl.LINE_LOOP;\r\n // TODO WEBGPU. Line Loop Mode Fallback at buffer load time.\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"LineLoop is an unsupported fillmode in WebGPU\";\r\n case Constants.MATERIAL_LineStripDrawMode:\r\n return WebGPUConstants.PrimitiveTopology.LineStrip;\r\n case Constants.MATERIAL_TriangleStripDrawMode:\r\n return WebGPUConstants.PrimitiveTopology.TriangleStrip;\r\n case Constants.MATERIAL_TriangleFanDrawMode:\r\n // return this._gl.TRIANGLE_FAN;\r\n // TODO WEBGPU. Triangle Fan Mode Fallback at buffer load time.\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TriangleFan is an unsupported fillmode in WebGPU\";\r\n default:\r\n return WebGPUConstants.PrimitiveTopology.TriangleList;\r\n }\r\n }\r\n\r\n private static _GetAphaBlendOperation(operation: Nullable<number>): GPUBlendOperation {\r\n switch (operation) {\r\n case Constants.GL_ALPHA_EQUATION_ADD:\r\n return WebGPUConstants.BlendOperation.Add;\r\n case Constants.GL_ALPHA_EQUATION_SUBTRACT:\r\n return WebGPUConstants.BlendOperation.Subtract;\r\n case Constants.GL_ALPHA_EQUATION_REVERSE_SUBTRACT:\r\n return WebGPUConstants.BlendOperation.ReverseSubtract;\r\n case Constants.GL_ALPHA_EQUATION_MIN:\r\n return WebGPUConstants.BlendOperation.Min;\r\n case Constants.GL_ALPHA_EQUATION_MAX:\r\n return WebGPUConstants.BlendOperation.Max;\r\n default:\r\n return WebGPUConstants.BlendOperation.Add;\r\n }\r\n }\r\n\r\n private static _GetAphaBlendFactor(factor: Nullable<number>): GPUBlendFactor {\r\n switch (factor) {\r\n case 0:\r\n return WebGPUConstants.BlendFactor.Zero;\r\n case 1:\r\n return WebGPUConstants.BlendFactor.One;\r\n case Constants.GL_ALPHA_FUNCTION_SRC:\r\n return WebGPUConstants.BlendFactor.Src;\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR:\r\n return WebGPUConstants.BlendFactor.OneMinusSrc;\r\n case Constants.GL_ALPHA_FUNCTION_SRC_ALPHA:\r\n return WebGPUConstants.BlendFactor.SrcAlpha;\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA:\r\n return WebGPUConstants.BlendFactor.OneMinusSrcAlpha;\r\n case Constants.GL_ALPHA_FUNCTION_DST_ALPHA:\r\n return WebGPUConstants.BlendFactor.DstAlpha;\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_ALPHA:\r\n return WebGPUConstants.BlendFactor.OneMinusDstAlpha;\r\n case Constants.GL_ALPHA_FUNCTION_DST_COLOR:\r\n return WebGPUConstants.BlendFactor.Dst;\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR:\r\n return WebGPUConstants.BlendFactor.OneMinusDst;\r\n case Constants.GL_ALPHA_FUNCTION_SRC_ALPHA_SATURATED:\r\n return WebGPUConstants.BlendFactor.SrcAlphaSaturated;\r\n case Constants.GL_ALPHA_FUNCTION_CONSTANT_COLOR:\r\n case Constants.GL_ALPHA_FUNCTION_CONSTANT_ALPHA:\r\n return WebGPUConstants.BlendFactor.Constant;\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_COLOR:\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA:\r\n return WebGPUConstants.BlendFactor.OneMinusConstant;\r\n case Constants.GL_ALPHA_FUNCTION_SRC1_COLOR:\r\n return WebGPUConstants.BlendFactor.Src1 as GPUBlendFactor;\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC1_COLOR:\r\n return WebGPUConstants.BlendFactor.OneMinusSrc1 as GPUBlendFactor;\r\n case Constants.GL_ALPHA_FUNCTION_SRC1_ALPHA:\r\n return WebGPUConstants.BlendFactor.Src1Alpha as GPUBlendFactor;\r\n case Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC1_ALPHA:\r\n return WebGPUConstants.BlendFactor.OneMinusSrc1Alpha as GPUBlendFactor;\r\n default:\r\n return WebGPUConstants.BlendFactor.One;\r\n }\r\n }\r\n\r\n private static _GetCompareFunction(compareFunction: number): GPUCompareFunction {\r\n switch (compareFunction) {\r\n case 0: // NEVER\r\n return WebGPUConstants.CompareFunction.Never;\r\n case 1: // LESS\r\n return WebGPUConstants.CompareFunction.Less;\r\n case 2: // EQUAL\r\n return WebGPUConstants.CompareFunction.Equal;\r\n case 3: // LEQUAL\r\n return WebGPUConstants.CompareFunction.LessEqual;\r\n case 4: // GREATER\r\n return WebGPUConstants.CompareFunction.Greater;\r\n case 5: // NOTEQUAL\r\n return WebGPUConstants.CompareFunction.NotEqual;\r\n case 6: // GEQUAL\r\n return WebGPUConstants.CompareFunction.GreaterEqual;\r\n case 7: // ALWAYS\r\n return WebGPUConstants.CompareFunction.Always;\r\n }\r\n return WebGPUConstants.CompareFunction.Never;\r\n }\r\n\r\n private static _GetStencilOpFunction(operation: number): GPUStencilOperation {\r\n switch (operation) {\r\n case 0:\r\n return WebGPUConstants.StencilOperation.Zero;\r\n case 1:\r\n return WebGPUConstants.StencilOperation.Keep;\r\n case 2:\r\n return WebGPUConstants.StencilOperation.Replace;\r\n case 3:\r\n return WebGPUConstants.StencilOperation.IncrementClamp;\r\n case 4:\r\n return WebGPUConstants.StencilOperation.DecrementClamp;\r\n case 5:\r\n return WebGPUConstants.StencilOperation.Invert;\r\n case 6:\r\n return WebGPUConstants.StencilOperation.IncrementWrap;\r\n case 7:\r\n return WebGPUConstants.StencilOperation.DecrementWrap;\r\n }\r\n return WebGPUConstants.StencilOperation.Keep;\r\n }\r\n\r\n private static _GetVertexInputDescriptorFormat(vertexBuffer: VertexBuffer): GPUVertexFormat {\r\n const type = vertexBuffer.type;\r\n const normalized = vertexBuffer.normalized;\r\n const size = vertexBuffer.getSize();\r\n\r\n switch (type) {\r\n case VertexBuffer.BYTE:\r\n switch (size) {\r\n case 1:\r\n case 2:\r\n return normalized ? WebGPUConstants.VertexFormat.Snorm8x2 : WebGPUConstants.VertexFormat.Sint8x2;\r\n case 3:\r\n case 4:\r\n return normalized ? WebGPUConstants.VertexFormat.Snorm8x4 : WebGPUConstants.VertexFormat.Sint8x4;\r\n }\r\n break;\r\n case VertexBuffer.UNSIGNED_BYTE:\r\n switch (size) {\r\n case 1:\r\n case 2:\r\n return normalized ? WebGPUConstants.VertexFormat.Unorm8x2 : WebGPUConstants.VertexFormat.Uint8x2;\r\n case 3:\r\n case 4:\r\n return normalized ? WebGPUConstants.VertexFormat.Unorm8x4 : WebGPUConstants.VertexFormat.Uint8x4;\r\n }\r\n break;\r\n case VertexBuffer.SHORT:\r\n switch (size) {\r\n case 1:\r\n case 2:\r\n return normalized ? WebGPUConstants.VertexFormat.Snorm16x2 : WebGPUConstants.VertexFormat.Sint16x2;\r\n case 3:\r\n case 4:\r\n return normalized ? WebGPUConstants.VertexFormat.Snorm16x4 : WebGPUConstants.VertexFormat.Sint16x4;\r\n }\r\n break;\r\n case VertexBuffer.UNSIGNED_SHORT:\r\n switch (size) {\r\n case 1:\r\n case 2:\r\n return normalized ? WebGPUConstants.VertexFormat.Unorm16x2 : WebGPUConstants.VertexFormat.Uint16x2;\r\n case 3:\r\n case 4:\r\n return normalized ? WebGPUConstants.VertexFormat.Unorm16x4 : WebGPUConstants.VertexFormat.Uint16x4;\r\n }\r\n break;\r\n case VertexBuffer.HALF_FLOAT:\r\n switch (size) {\r\n case 1:\r\n case 2:\r\n return WebGPUConstants.VertexFormat.Float16x2;\r\n case 3:\r\n case 4:\r\n return WebGPUConstants.VertexFormat.Float16x4;\r\n }\r\n break;\r\n case VertexBuffer.INT:\r\n switch (size) {\r\n case 1:\r\n return WebGPUConstants.VertexFormat.Sint32;\r\n case 2:\r\n return WebGPUConstants.VertexFormat.Sint32x2;\r\n case 3:\r\n return WebGPUConstants.VertexFormat.Sint32x3;\r\n case 4:\r\n return WebGPUConstants.VertexFormat.Sint32x4;\r\n }\r\n break;\r\n case VertexBuffer.UNSIGNED_INT:\r\n switch (size) {\r\n case 1:\r\n return WebGPUConstants.VertexFormat.Uint32;\r\n case 2:\r\n return WebGPUConstants.VertexFormat.Uint32x2;\r\n case 3:\r\n return WebGPUConstants.VertexFormat.Uint32x3;\r\n case 4:\r\n return WebGPUConstants.VertexFormat.Uint32x4;\r\n }\r\n break;\r\n case VertexBuffer.FLOAT:\r\n switch (size) {\r\n case 1:\r\n return WebGPUConstants.VertexFormat.Float32;\r\n case 2:\r\n return WebGPUConstants.VertexFormat.Float32x2;\r\n case 3:\r\n return WebGPUConstants.VertexFormat.Float32x3;\r\n case 4:\r\n return WebGPUConstants.VertexFormat.Float32x4;\r\n }\r\n break;\r\n }\r\n\r\n throw new Error(`Invalid Format '${vertexBuffer.getKind()}' - type=${type}, normalized=${normalized}, size=${size}`);\r\n }\r\n\r\n private _getAphaBlendState(targetIndex: number): Nullable<GPUBlendComponent> {\r\n if (!this._alphaBlendEnabled[targetIndex]) {\r\n return null;\r\n }\r\n\r\n return {\r\n srcFactor: WebGPUCacheRenderPipeline._GetAphaBlendFactor(this._alphaBlendFuncParams[targetIndex * 4 + 2]),\r\n dstFactor: WebGPUCacheRenderPipeline._GetAphaBlendFactor(this._alphaBlendFuncParams[targetIndex * 4 + 3]),\r\n operation: WebGPUCacheRenderPipeline._GetAphaBlendOperation(this._alphaBlendEqParams[targetIndex * 2 + 1]),\r\n };\r\n }\r\n\r\n private _getColorBlendState(targetIndex: number): Nullable<GPUBlendComponent> {\r\n if (!this._alphaBlendEnabled) {\r\n return null;\r\n }\r\n\r\n return {\r\n srcFactor: WebGPUCacheRenderPipeline._GetAphaBlendFactor(this._alphaBlendFuncParams[targetIndex * 4 + 0]),\r\n dstFactor: WebGPUCacheRenderPipeline._GetAphaBlendFactor(this._alphaBlendFuncParams[targetIndex * 4 + 1]),\r\n operation: WebGPUCacheRenderPipeline._GetAphaBlendOperation(this._alphaBlendEqParams[targetIndex * 2 + 0]),\r\n };\r\n }\r\n\r\n private _setShaderStage(id: number): void {\r\n if (this._shaderId !== id) {\r\n this._shaderId = id;\r\n this._states[StatePosition.ShaderStage] = id;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.ShaderStage);\r\n }\r\n }\r\n\r\n private _setRasterizationState(topology: number, sampleCount: number): void {\r\n const frontFace = this._frontFace;\r\n const cullMode = this._cullEnabled ? this._cullFace : 0;\r\n const clampDepth = this._clampDepth ? 1 : 0;\r\n const alphaToCoverage = this._alphaToCoverageEnabled && sampleCount > 1 ? 1 : 0;\r\n const rasterizationState = frontFace - 1 + (cullMode << 1) + (clampDepth << 3) + (alphaToCoverage << 4) + (topology << 5) + (sampleCount << 8);\r\n\r\n if (this._rasterizationState !== rasterizationState) {\r\n this._rasterizationState = rasterizationState;\r\n this._states[StatePosition.RasterizationState] = this._rasterizationState;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.RasterizationState);\r\n }\r\n }\r\n\r\n private _setColorStates(): void {\r\n // Note that _depthWriteEnabled state has been moved from depthStencilState here because alpha and depth are related (generally when alpha is on, depth write is off and the other way around)\r\n\r\n // We need 4 color states because we will be grouping 2 blend targets in each state (and WebGPU supports up to 8 targets).\r\n // Integers can only be represented exactly in 53 bits with a double, so we can only use 53 bits for each state.\r\n // We use 25 bits for each blend target (5 bits for the 2 (color/alpha) equations and 4*5 bits for the 4 factors (src/dst color and src/dst alpha)).\r\n // This means that we need 25*2=50 bits to pack 2 blend targets, and we can use the remaining 3 bits for other states (write mask, depth write, color format).\r\n // The color format is encoded on 6 bits, so we dispatch it over 3 bits to the last two color states.\r\n\r\n colorStates[0] = (this._writeMask ? 1 : 0) * 2 ** 53;\r\n colorStates[1] = (this._depthWriteEnabled ? 1 : 0) * 2 ** 53;\r\n colorStates[2] = (this._colorFormat & 0x07) * 2 ** 50;\r\n colorStates[3] = (this._colorFormat & 0x38) * 2 ** 47;\r\n\r\n let colorStateIndex = 0;\r\n let isDirty = false;\r\n\r\n for (let i = 0; i < 8; i++) {\r\n if (this._alphaBlendEnabled[i]) {\r\n const index0 = i * 4 + 0;\r\n const index1 = i * 4 + 1;\r\n const index2 = i * 4 + 2;\r\n const index3 = i * 4 + 3;\r\n const indexEq0 = i * 2 + 0;\r\n const indexEq1 = i * 2 + 1;\r\n const eq0 = this._alphaBlendEqParams[indexEq0] === null ? 0 : alphaBlendEquationToIndex[this._alphaBlendEqParams[indexEq0]];\r\n const eq1 = this._alphaBlendEqParams[indexEq1] === null ? 0 : alphaBlendEquationToIndex[this._alphaBlendEqParams[indexEq1]];\r\n\r\n colorStates[colorStateIndex] +=\r\n ((this._alphaBlendFuncParams[index0] === null ? 1 : alphaBlendFactorToIndex[this._alphaBlendFuncParams[index0]]) << 0) +\r\n ((this._alphaBlendFuncParams[index1] === null ? 1 : alphaBlendFactorToIndex[this._alphaBlendFuncParams[index1]]) << 5) +\r\n ((this._alphaBlendFuncParams[index2] === null ? 1 : alphaBlendFactorToIndex[this._alphaBlendFuncParams[index2]]) << 10) +\r\n ((this._alphaBlendFuncParams[index3] === null ? 1 : alphaBlendFactorToIndex[this._alphaBlendFuncParams[index3]]) << 15) +\r\n (eq0 + eq1 * 5) * (1 << 20);\r\n }\r\n\r\n if (i & 1) {\r\n isDirty = isDirty || this._states[StatePosition.ColorStates1 + colorStateIndex] !== colorStates[colorStateIndex];\r\n this._states[StatePosition.ColorStates1 + colorStateIndex] = colorStates[colorStateIndex];\r\n colorStateIndex++;\r\n }\r\n }\r\n\r\n if (isDirty) {\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.ColorStates1);\r\n }\r\n }\r\n\r\n private _setDepthStencilState(): void {\r\n const stencilState = !this._stencilEnabled\r\n ? 7 /* ALWAYS */ +\r\n (1 /* KEEP */ << 3) +\r\n (1 /* KEEP */ << 6) +\r\n (1 /* KEEP */ << 9) + // front\r\n (7 /* ALWAYS */ << 12) +\r\n (1 /* KEEP */ << 15) +\r\n (1 /* KEEP */ << 18) +\r\n (1 /* KEEP */ << 21) // back\r\n : this._stencilFrontCompare +\r\n (this._stencilFrontDepthFailOp << 3) +\r\n (this._stencilFrontPassOp << 6) +\r\n (this._stencilFrontFailOp << 9) + // front\r\n (this._stencilBackCompare << 12) +\r\n (this._stencilBackDepthFailOp << 15) +\r\n (this._stencilBackPassOp << 18) +\r\n (this._stencilBackFailOp << 21); // back\r\n\r\n const depthStencilState = this._depthStencilFormat + ((this._depthTestEnabled ? this._depthCompare : 7) /* ALWAYS */ << 6) + stencilState * (1 << 10); // stencil front + back\r\n\r\n if (this._depthStencilState !== depthStencilState) {\r\n this._depthStencilState = depthStencilState;\r\n this._states[StatePosition.DepthStencilState] = this._depthStencilState;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.DepthStencilState);\r\n }\r\n }\r\n\r\n private _setVertexState(effect: Effect): void {\r\n const currStateLen = this._statesLength;\r\n let newNumStates = StatePosition.VertexState;\r\n\r\n const webgpuPipelineContext = effect._pipelineContext as WebGPUPipelineContext;\r\n const attributes = webgpuPipelineContext.shaderProcessingContext.attributeNamesFromEffect;\r\n const locations = webgpuPipelineContext.shaderProcessingContext.attributeLocationsFromEffect;\r\n\r\n let currentGPUBuffer;\r\n let numVertexBuffers = 0;\r\n for (let index = 0; index < attributes.length; index++) {\r\n const location = locations[index];\r\n let vertexBuffer = (this._overrideVertexBuffers && this._overrideVertexBuffers[attributes[index]]) ?? this._vertexBuffers![attributes[index]];\r\n if (!vertexBuffer) {\r\n // In WebGL it's valid to not bind a vertex buffer to an attribute, but it's not valid in WebGPU\r\n // So we must bind a dummy buffer when we are not given one for a specific attribute\r\n vertexBuffer = this._emptyVertexBuffer;\r\n if (WebGPUCacheRenderPipeline.LogErrorIfNoVertexBuffer) {\r\n Logger.Error(\r\n `No vertex buffer is provided for the \"${attributes[index]}\" attribute. A default empty vertex buffer will be used, but this may generate errors in some browsers.`\r\n );\r\n }\r\n }\r\n\r\n const buffer = vertexBuffer.effectiveBuffer?.underlyingResource;\r\n\r\n // We optimize usage of GPUVertexBufferLayout: we will create a single GPUVertexBufferLayout for all the attributes which follow each other and which use the same GPU buffer\r\n // However, there are some constraints in the attribute.offset value range, so we must check for them before being able to reuse the same GPUVertexBufferLayout\r\n // See _getVertexInputDescriptor() below\r\n if (vertexBuffer._validOffsetRange === undefined) {\r\n const offset = vertexBuffer.effectiveByteOffset;\r\n const formatSize = vertexBuffer.getSize(true);\r\n const byteStride = vertexBuffer.effectiveByteStride;\r\n\r\n vertexBuffer._validOffsetRange =\r\n (offset + formatSize <= this._kMaxVertexBufferStride && byteStride === 0) || (byteStride !== 0 && offset + formatSize <= byteStride);\r\n }\r\n\r\n const canMergeWithCurrentBuffer = WebGPUCacheRenderPipeline._CanMergeVertexBuffer(currentGPUBuffer, buffer, vertexBuffer);\r\n if (!canMergeWithCurrentBuffer) {\r\n // we can't combine the previous vertexBuffer with the current one\r\n this.vertexBuffers[numVertexBuffers++] = vertexBuffer;\r\n currentGPUBuffer = vertexBuffer._validOffsetRange ? buffer : null;\r\n }\r\n\r\n const vid = vertexBuffer.hashCode + (location << 7) + (canMergeWithCurrentBuffer ? vertexBufferLayoutContinuation : 0);\r\n const descriptorOffset = vertexBuffer._validOffsetRange ? vertexBuffer.effectiveByteOffset : 0;\r\n\r\n this._isDirty = this._isDirty || this._states[newNumStates] !== vid;\r\n this._states[newNumStates++] = vid;\r\n if (descriptorOffset !== 0) {\r\n // Offset states are negative so they cannot collide with vertex format states.\r\n const offsetState = -descriptorOffset;\r\n this._isDirty = this._isDirty || this._states[newNumStates] !== offsetState;\r\n this._states[newNumStates++] = offsetState;\r\n }\r\n }\r\n\r\n this.vertexBuffers.length = numVertexBuffers;\r\n\r\n this._statesLength = newNumStates;\r\n this._isDirty = this._isDirty || newNumStates !== currStateLen;\r\n if (this._isDirty) {\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.VertexState);\r\n }\r\n }\r\n\r\n private _setTextureState(textureState: number): void {\r\n if (this._textureState !== textureState) {\r\n this._textureState = textureState;\r\n this._states[StatePosition.TextureStage] = this._textureState;\r\n this._isDirty = true;\r\n this._stateDirtyLowestIndex = Math.min(this._stateDirtyLowestIndex, StatePosition.TextureStage);\r\n }\r\n }\r\n\r\n private _createPipelineLayout(webgpuPipelineContext: WebGPUPipelineContext): GPUPipelineLayout {\r\n if (this._useTextureStage) {\r\n return this._createPipelineLayoutWithTextureStage(webgpuPipelineContext);\r\n }\r\n\r\n const bindGroupLayouts: GPUBindGroupLayout[] = [];\r\n const bindGroupLayoutEntries = webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntries;\r\n\r\n for (let i = 0; i < bindGroupLayoutEntries.length; i++) {\r\n const setDefinition = bindGroupLayoutEntries[i];\r\n\r\n bindGroupLayouts[i] = this._device.createBindGroupLayout({\r\n entries: setDefinition,\r\n });\r\n }\r\n\r\n webgpuPipelineContext.bindGroupLayouts[0] = bindGroupLayouts;\r\n\r\n return this._device.createPipelineLayout({ bindGroupLayouts });\r\n }\r\n\r\n private _createPipelineLayoutWithTextureStage(webgpuPipelineContext: WebGPUPipelineContext): GPUPipelineLayout {\r\n const shaderProcessingContext = webgpuPipelineContext.shaderProcessingContext;\r\n const bindGroupLayoutEntries = shaderProcessingContext.bindGroupLayoutEntries;\r\n\r\n let bitVal = 1;\r\n for (let i = 0; i < bindGroupLayoutEntries.length; i++) {\r\n const setDefinition = bindGroupLayoutEntries[i];\r\n\r\n for (let j = 0; j < setDefinition.length; j++) {\r\n const entry = bindGroupLayoutEntries[i][j];\r\n\r\n if (entry.texture) {\r\n const name = shaderProcessingContext.bindGroupLayoutEntryInfo[i][entry.binding].name;\r\n const textureInfo = shaderProcessingContext.availableTextures[name];\r\n const samplerInfo = textureInfo.autoBindSampler ? shaderProcessingContext.availableSamplers[name + Constants.AUTOSAMPLERSUFFIX] : null;\r\n\r\n let sampleType = textureInfo.sampleType;\r\n let samplerType = samplerInfo?.type ?? WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (this._textureState & bitVal && sampleType !== WebGPUConstants.TextureSampleType.Depth) {\r\n // The texture is a 32 bits float texture but the system does not support linear filtering for them OR the texture is a depth texture with \"float\" filtering:\r\n // we set the sampler to \"non-filtering\" and the texture sample type to \"unfilterable-float\"\r\n if (textureInfo.autoBindSampler) {\r\n samplerType = WebGPUConstants.SamplerBindingType.NonFiltering;\r\n }\r\n sampleType = WebGPUConstants.TextureSampleType.UnfilterableFloat;\r\n }\r\n\r\n entry.texture.sampleType = sampleType;\r\n\r\n if (samplerInfo) {\r\n const binding = shaderProcessingContext.bindGroupLayoutEntryInfo[samplerInfo.binding.groupIndex][samplerInfo.binding.bindingIndex].index;\r\n bindGroupLayoutEntries[samplerInfo.binding.groupIndex][binding].sampler!.type = samplerType;\r\n }\r\n\r\n bitVal = bitVal << 1;\r\n }\r\n }\r\n }\r\n\r\n const bindGroupLayouts: GPUBindGroupLayout[] = [];\r\n\r\n for (let i = 0; i < bindGroupLayoutEntries.length; ++i) {\r\n bindGroupLayouts[i] = this._device.createBindGroupLayout({\r\n entries: bindGroupLayoutEntries[i],\r\n });\r\n }\r\n\r\n webgpuPipelineContext.bindGroupLayouts[this._textureState] = bindGroupLayouts;\r\n\r\n return this._device.createPipelineLayout({ bindGroupLayouts });\r\n }\r\n\r\n private _getVertexInputDescriptor(effect: Effect): GPUVertexBufferLayout[] {\r\n const descriptors: GPUVertexBufferLayout[] = [];\r\n const webgpuPipelineContext = effect._pipelineContext as WebGPUPipelineContext;\r\n const attributes = webgpuPipelineContext.shaderProcessingContext.attributeNamesFromEffect;\r\n const locations = webgpuPipelineContext.shaderProcessingContext.attributeLocationsFromEffect;\r\n\r\n let currentGPUBuffer;\r\n let currentGPUAttributes: GPUVertexAttribute[] | undefined;\r\n for (let index = 0; index < attributes.length; index++) {\r\n const location = locations[index];\r\n let vertexBuffer = (this._overrideVertexBuffers && this._overrideVertexBuffers[attributes[index]]) ?? this._vertexBuffers![attributes[index]];\r\n if (!vertexBuffer) {\r\n // In WebGL it's valid to not bind a vertex buffer to an attribute, but it's not valid in WebGPU\r\n // So we must bind a dummy buffer when we are not given one for a specific attribute\r\n vertexBuffer = this._emptyVertexBuffer;\r\n }\r\n\r\n let buffer = vertexBuffer.effectiveBuffer?.underlyingResource;\r\n\r\n // We reuse the same GPUVertexBufferLayout for all attributes that use the same underlying GPU buffer (and for attributes that follow each other in the attributes array)\r\n let offset = vertexBuffer.effectiveByteOffset;\r\n const invalidOffsetRange = !vertexBuffer._validOffsetRange;\r\n if (!WebGPUCacheRenderPipeline._CanMergeVertexBuffer(currentGPUBuffer, buffer, vertexBuffer)) {\r\n const vertexBufferDescriptor: GPUVertexBufferLayout = {\r\n arrayStride: vertexBuffer.effectiveByteStride,\r\n stepMode: vertexBuffer.getIsInstanced() ? WebGPUConstants.VertexStepMode.Instance : WebGPUConstants.VertexStepMode.Vertex,\r\n attributes: [],\r\n };\r\n\r\n descriptors.push(vertexBufferDescriptor);\r\n currentGPUAttributes = vertexBufferDescriptor.attributes;\r\n if (invalidOffsetRange) {\r\n offset = 0; // the offset will be set directly in the setVertexBuffer call\r\n buffer = null; // buffer can't be reused\r\n }\r\n }\r\n\r\n currentGPUAttributes!.push({\r\n shaderLocation: location,\r\n offset,\r\n format: WebGPUCacheRenderPipeline._GetVertexInputDescriptorFormat(vertexBuffer),\r\n });\r\n\r\n currentGPUBuffer = buffer;\r\n }\r\n\r\n return descriptors;\r\n }\r\n\r\n private static _CanMergeVertexBuffer(currentGPUBuffer: unknown, buffer: unknown, vertexBuffer: VertexBuffer): boolean {\r\n return !!currentGPUBuffer && currentGPUBuffer === buffer && vertexBuffer._validOffsetRange;\r\n }\r\n\r\n private _buildRenderPipelineDescriptor(effect: Effect, topology: GPUPrimitiveTopology, sampleCount: number): GPURenderPipelineDescriptor {\r\n const webgpuPipelineContext = effect._pipelineContext as WebGPUPipelineContext;\r\n const inputStateDescriptor = this._getVertexInputDescriptor(effect);\r\n const pipelineLayout = this._createPipelineLayout(webgpuPipelineContext);\r\n\r\n const colorStates: Array<GPUColorTargetState | null> = [];\r\n\r\n if (this._vertexBuffers) {\r\n checkNonFloatVertexBuffers(this._vertexBuffers, effect);\r\n }\r\n\r\n if (this._mrtAttachments > 0) {\r\n for (let i = 0; i < this._mrtFormats.length; ++i) {\r\n const format = this._mrtFormats[i];\r\n if (format) {\r\n const descr: GPUColorTargetState = {\r\n format,\r\n writeMask: (this._mrtEnabledMask & (1 << i)) !== 0 ? this._writeMask : 0,\r\n };\r\n const alphaBlend = this._getAphaBlendState(i < this._numAlphaBlendTargetsEnabled ? i : 0);\r\n const colorBlend = this._getColorBlendState(i < this._numAlphaBlendTargetsEnabled ? i : 0);\r\n\r\n const isIntegerFormat = format.endsWith(\"uint\") || format.endsWith(\"sint\");\r\n if (descr.writeMask !== 0 && !isIntegerFormat && alphaBlend && colorBlend) {\r\n descr.blend = {\r\n alpha: alphaBlend,\r\n color: colorBlend,\r\n };\r\n }\r\n colorStates.push(descr);\r\n } else {\r\n colorStates.push(null);\r\n }\r\n }\r\n } else {\r\n if (this._webgpuColorFormat[0]) {\r\n const descr: GPUColorTargetState = {\r\n format: this._webgpuColorFormat[0],\r\n writeMask: this._writeMask,\r\n };\r\n const alphaBlend = this._getAphaBlendState(0);\r\n const colorBlend = this._getColorBlendState(0);\r\n\r\n const format = this._webgpuColorFormat[0];\r\n const isIntegerFormat = format.endsWith(\"uint\") || format.endsWith(\"sint\");\r\n if (!isIntegerFormat && alphaBlend && colorBlend) {\r\n descr.blend = {\r\n alpha: alphaBlend,\r\n color: colorBlend,\r\n };\r\n }\r\n colorStates.push(descr);\r\n } else {\r\n colorStates.push(null);\r\n }\r\n }\r\n\r\n const stencilFront: GPUStencilFaceState = {\r\n compare: WebGPUCacheRenderPipeline._GetCompareFunction(this._stencilEnabled ? this._stencilFrontCompare : 7 /* ALWAYS */),\r\n depthFailOp: WebGPUCacheRenderPipeline._GetStencilOpFunction(this._stencilEnabled ? this._stencilFrontDepthFailOp : 1 /* KEEP */),\r\n failOp: WebGPUCacheRenderPipeline._GetStencilOpFunction(this._stencilEnabled ? this._stencilFrontFailOp : 1 /* KEEP */),\r\n passOp: WebGPUCacheRenderPipeline._GetStencilOpFunction(this._stencilEnabled ? this._stencilFrontPassOp : 1 /* KEEP */),\r\n };\r\n\r\n const stencilBack: GPUStencilFaceState = {\r\n compare: WebGPUCacheRenderPipeline._GetCompareFunction(this._stencilEnabled ? this._stencilBackCompare : 7 /* ALWAYS */),\r\n depthFailOp: WebGPUCacheRenderPipeline._GetStencilOpFunction(this._stencilEnabled ? this._stencilBackDepthFailOp : 1 /* KEEP */),\r\n failOp: WebGPUCacheRenderPipeline._GetStencilOpFunction(this._stencilEnabled ? this._stencilBackFailOp : 1 /* KEEP */),\r\n passOp: WebGPUCacheRenderPipeline._GetStencilOpFunction(this._stencilEnabled ? this._stencilBackPassOp : 1 /* KEEP */),\r\n };\r\n\r\n const topologyIsTriangle = topology === WebGPUConstants.PrimitiveTopology.TriangleList || topology === WebGPUConstants.PrimitiveTopology.TriangleStrip;\r\n\r\n let stripIndexFormat: GPUIndexFormat | undefined = undefined;\r\n if (topology === WebGPUConstants.PrimitiveTopology.LineStrip || topology === WebGPUConstants.PrimitiveTopology.TriangleStrip) {\r\n stripIndexFormat = !this.indexBuffer || this.indexBuffer.is32Bits ? WebGPUConstants.IndexFormat.Uint32 : WebGPUConstants.IndexFormat.Uint16;\r\n }\r\n\r\n const depthStencilFormatHasStencil = this._webgpuDepthStencilFormat ? WebGPUTextureHelper.HasStencilAspect(this._webgpuDepthStencilFormat) : false;\r\n\r\n const primitiveState: GPUPrimitiveState = {\r\n topology,\r\n frontFace: this._frontFace === 1 ? WebGPUConstants.FrontFace.CCW : WebGPUConstants.FrontFace.CW,\r\n cullMode: !this._cullEnabled ? WebGPUConstants.CullMode.None : this._cullFace === 2 ? WebGPUConstants.CullMode.Front : WebGPUConstants.CullMode.Back,\r\n };\r\n\r\n if (stripIndexFormat) {\r\n primitiveState.stripIndexFormat = stripIndexFormat;\r\n }\r\n\r\n return {\r\n label: `RenderPipeline_${colorStates[0]?.format ?? \"nooutput\"}_${this._webgpuDepthStencilFormat ?? \"nodepth\"}_samples${sampleCount}_textureState${this._textureState}`,\r\n layout: pipelineLayout,\r\n vertex: {\r\n module: webgpuPipelineContext.stages!.vertexStage.module,\r\n entryPoint: webgpuPipelineContext.stages!.vertexStage.entryPoint,\r\n buffers: inputStateDescriptor,\r\n },\r\n primitive: primitiveState,\r\n fragment: !webgpuPipelineContext.stages!.fragmentStage\r\n ? undefined\r\n : {\r\n module: webgpuPipelineContext.stages!.fragmentStage.module,\r\n entryPoint: webgpuPipelineContext.stages!.fragmentStage.entryPoint,\r\n targets: colorStates,\r\n },\r\n\r\n multisample: {\r\n count: sampleCount,\r\n },\r\n depthStencil:\r\n this._webgpuDepthStencilFormat === undefined\r\n ? undefined\r\n : {\r\n depthWriteEnabled: this._depthWriteEnabled,\r\n depthCompare: this._depthTestEnabled ? WebGPUCacheRenderPipeline._GetCompareFunction(this._depthCompare) : WebGPUConstants.CompareFunction.Always,\r\n format: this._webgpuDepthStencilFormat,\r\n stencilFront: this._stencilEnabled && depthStencilFormatHasStencil ? stencilFront : undefined,\r\n stencilBack: this._stencilEnabled && depthStencilFormatHasStencil ? stencilBack : undefined,\r\n stencilReadMask: this._stencilEnabled && depthStencilFormatHasStencil ? this._stencilReadMask : 0xffffffff,\r\n stencilWriteMask: this._stencilEnabled && depthStencilFormatHasStencil ? this._stencilWriteMask : 0xffffffff,\r\n depthBias: this._depthBias,\r\n depthBiasClamp: topologyIsTriangle ? this._depthBiasClamp : 0,\r\n depthBiasSlopeScale: topologyIsTriangle ? this._depthBiasSlopeScale : 0,\r\n },\r\n };\r\n }\r\n\r\n private _createRenderPipeline(effect: Effect, topology: GPUPrimitiveTopology, sampleCount: number): GPURenderPipeline {\r\n return this._device.createRenderPipeline(this._buildRenderPipelineDescriptor(effect, topology, sampleCount));\r\n }\r\n\r\n /**\r\n * Pre-warms a render pipeline asynchronously. Sets up the cache state,\r\n * checks for a cache hit, and on miss starts an async pipeline compilation.\r\n * @param fillMode - the fill mode (triangle list, wireframe, etc.)\r\n * @param effect - the effect to create the pipeline for\r\n * @param sampleCount - the MSAA sample count\r\n * @param textureState - the texture state bitmask\r\n * @returns a Promise that resolves when the pipeline is compiled and cached, or null if already cached\r\n */\r\n public preWarmPipeline(fillMode: number, effect: Effect, sampleCount: number, textureState: number = 0): Nullable<Promise<GPURenderPipeline>> {\r\n sampleCount = WebGPUTextureHelper.GetSample(sampleCount);\r\n\r\n const cached = this._lookupRenderPipeline(fillMode, effect, sampleCount, textureState);\r\n if (cached) {\r\n return null;\r\n }\r\n\r\n const topology = WebGPUCacheRenderPipeline._GetTopology(fillMode);\r\n\r\n // Capture the cache token before any subsequent cache operations overwrite it\r\n const capturedParam = { token: this._parameter.token, pipeline: null as Nullable<GPURenderPipeline> };\r\n\r\n const promise = this._device.createRenderPipelineAsync(this._buildRenderPipelineDescriptor(effect, topology, sampleCount));\r\n\r\n // eslint-disable-next-line github/no-then\r\n return promise.then((pipeline) => {\r\n capturedParam.pipeline = pipeline;\r\n this._setRenderPipeline(capturedParam);\r\n\r\n WebGPUCacheRenderPipeline.NumCacheMiss++;\r\n\r\n return pipeline;\r\n });\r\n }\r\n}\r\n"]}
|
|
@@ -39,6 +39,8 @@ export class WebGPUHardwareTexture {
|
|
|
39
39
|
}
|
|
40
40
|
set(hardwareTexture) {
|
|
41
41
|
this._webgpuTexture = hardwareTexture;
|
|
42
|
+
this._mipmapGenRenderPassDescr = [];
|
|
43
|
+
this._mipmapGenBindGroup = [];
|
|
42
44
|
}
|
|
43
45
|
setUsage(_textureSource, generateMipMaps, is2DArray, isCube, is3D, width, height, depth) {
|
|
44
46
|
let viewDimension = "2d" /* WebGPUConstants.TextureViewDimension.E2d */;
|
|
@@ -61,7 +63,7 @@ export class WebGPUHardwareTexture {
|
|
|
61
63
|
label: `TextureView${is3D ? "3D" : isCube ? "Cube" : "2D"}${is2DArray ? "_Array" + arrayLayerCount : ""}_${width}x${height}_${generateMipMaps ? "wmips" : "womips"}_${this.format}_${viewDimension}`,
|
|
62
64
|
format,
|
|
63
65
|
dimension: viewDimension,
|
|
64
|
-
mipLevelCount: generateMipMaps ? ILog2(Math.max(width, height)) + 1 : 1,
|
|
66
|
+
mipLevelCount: generateMipMaps ? ILog2(Math.max(width, height, is3D ? depth : 1)) + 1 : 1,
|
|
65
67
|
baseArrayLayer: 0,
|
|
66
68
|
baseMipLevel: 0,
|
|
67
69
|
arrayLayerCount,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpuHardwareTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuHardwareTexture.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,KAAK,EAAE,MAAM,mCAAmC,CAAC;AAG1D,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAG5D,gBAAgB;AAChB,MAAM,OAAO,qBAAqB;IA6B9B,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,8JAA8J;IAC9J,4CAA4C;IACrC,cAAc,CAAC,WAAmB,EAAE,KAAK,GAAG,CAAC;QAChD,MAAM,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,OAAO,EAAE,CAAC;YACX,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;QAChD,CAAC;QACD,OAAO,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC;IAEM,mBAAmB;QACtB,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC5C,IAAI,OAAO,EAAE,CAAC;gBACV,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;YACxD,CAAC;QACL,CAAC;QACD,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;IACvC,CAAC;IAWD,YACY,OAAqB,EAC7B,kBAAwC,IAAI;QADpC,YAAO,GAAP,OAAO,CAAc;QAzCjC,gBAAgB;QACT,yBAAoB,GAAG,KAAK,CAAC;QAgC7B,WAAM,+DAA8D;QAC3E,oJAAoJ;QACpJ,6GAA6G;QACtG,mBAAc,+DAA8D;QAC5E,kBAAa,GAAG,CAAC,CAAC;QAClB,4BAAuB,GAAG,CAAC,CAAC;QAM/B,IAAI,CAAC,cAAc,GAAG,eAAe,CAAC;QACtC,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;QAC7B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAEM,GAAG,CAAC,eAA2B;QAClC,IAAI,CAAC,cAAc,GAAG,eAAe,CAAC;IAC1C,CAAC;IAEM,QAAQ,CAAC,cAAsB,EAAE,eAAwB,EAAE,SAAkB,EAAE,MAAe,EAAE,IAAa,EAAE,KAAa,EAAE,MAAc,EAAE,KAAa;QAC9J,IAAI,aAAa,sDAAoE,CAAC;QACtF,IAAI,eAAe,GAAG,CAAC,CAAC;QACxB,IAAI,MAAM,EAAE,CAAC;YACT,aAAa,GAAG,SAAS,CAAC,CAAC,mEAAgD,CAAC,uDAA0C,CAAC;YACvH,eAAe,GAAG,CAAC,GAAG,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;QACvC,CAAC;aAAM,IAAI,IAAI,EAAE,CAAC;YACd,aAAa,sDAA2C,CAAC;YACzD,eAAe,GAAG,CAAC,CAAC;QACxB,CAAC;aAAM,IAAI,SAAS,EAAE,CAAC;YACnB,aAAa,iEAAgD,CAAC;YAC9D,eAAe,GAAG,KAAK,CAAC;QAC5B,CAAC;QAED,MAAM,MAAM,GAAG,mBAAmB,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnE,MAAM,MAAM,GAAG,mBAAmB,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,4DAAyC,CAAC,8CAAkC,CAAC;QAExJ,IAAI,CAAC,UAAU,CAAC;YACZ,KAAK,EAAE,cAAc,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,QAAQ,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,IAAI,KAAK,IAAI,MAAM,IAAI,eAAe,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,QAAQ,IAC9J,IAAI,CAAC,MACT,IAAI,aAAa,EAAE;YACnB,MAAM;YACN,SAAS,EAAE,aAAa;YACxB,aAAa,EAAE,eAAe,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;YACvE,cAAc,EAAE,CAAC;YACjB,YAAY,EAAE,CAAC;YACf,eAAe;YACf,MAAM;SACT,CAAC,CAAC;IACP,CAAC;IAEM,UAAU,CAAC,UAAqC,EAAE,oBAAoB,GAAG,KAAK;QACjF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,cAAe,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;QACxD,IAAI,oBAAoB,IAAI,UAAU,EAAE,CAAC;YACrC,MAAM,cAAc,GAAG,UAAU,CAAC,aAAa,CAAC;YAChD,UAAU,CAAC,aAAa,GAAG,CAAC,CAAC;YAC7B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAe,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;YAClE,UAAU,CAAC,aAAa,GAAG,cAAc,CAAC;QAC9C,CAAC;IACL,CAAC;IAEM,KAAK;QACR,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;QACnC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAEM,OAAO;QACV,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,IAAI,CAAC,uBAAuB,EAAE,OAAO,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAEO,kBAAkB,CAAC,OAAe,EAAE,KAAa;QACrD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACvB,MAAM,IAAI,KAAK,CAAC,mFAAmF,CAAC,CAAC;QACzG,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC3B,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;QACjC,CAAC;QAED,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,iBAAiB,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;IACtI,CAAC;CACJ","sourcesContent":["/* eslint-disable jsdoc/require-jsdoc */\r\n/* eslint-disable babylonjs/available */\r\nimport { type IHardwareTextureWrapper } from \"../../Materials/Textures/hardwareTextureWrapper\";\r\nimport { ILog2 } from \"../../Maths/math.scalar.functions\";\r\nimport { type Nullable } from \"../../types\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { WebGPUTextureHelper } from \"./webgpuTextureHelper\";\r\nimport { type WebGPUEngine } from \"../webgpuEngine\";\r\n\r\n/** @internal */\r\nexport class WebGPUHardwareTexture implements IHardwareTextureWrapper {\r\n /**\r\n * Cache of RenderPassDescriptor and BindGroup used when generating mipmaps (see WebGPUTextureHelper.generateMipmaps)\r\n * @internal\r\n */\r\n public _mipmapGenRenderPassDescr: GPURenderPassDescriptor[][];\r\n /** @internal */\r\n public _mipmapGenBindGroup: GPUBindGroup[][];\r\n\r\n /**\r\n * Cache for the invertYPreMultiplyAlpha function (see WebGPUTextureHelper)\r\n * @internal\r\n */\r\n public _copyInvertYTempTexture?: GPUTexture;\r\n /** @internal */\r\n public _copyInvertYRenderPassDescr: GPURenderPassDescriptor;\r\n /** @internal */\r\n public _copyInvertYBindGroup: GPUBindGroup;\r\n /** @internal */\r\n public _copyInvertYBindGroupWithOfst: GPUBindGroup;\r\n\r\n /** @internal */\r\n public _originalFormatIsRGB = false;\r\n\r\n private _webgpuTexture: Nullable<GPUTexture>;\r\n // There can be multiple MSAA textures for a single WebGPU texture because different layers of a 2DArrayTexture / 3DTexture\r\n // or different faces of a cube texture can be bound to different render targets at the same time (in a multi RenderTargetWrapper)\r\n private _webgpuMSAATexture: GPUTexture[];\r\n\r\n public get underlyingResource(): Nullable<GPUTexture> {\r\n return this._webgpuTexture;\r\n }\r\n\r\n // index is the index of the layer for a 2DArrayTexture / 3DTexture, the face index for a cube texture or the layer * 6 + face index for a cube array texture.\r\n // In single render target case, index is 0.\r\n public getMSAATexture(sampleCount: number, index = 0): GPUTexture {\r\n const texture = this._webgpuMSAATexture[index];\r\n if (!texture) {\r\n this._createMSAATexture(sampleCount, index);\r\n }\r\n return this._webgpuMSAATexture[index];\r\n }\r\n\r\n public releaseMSAATextures(): void {\r\n for (const texture of this._webgpuMSAATexture) {\r\n if (texture) {\r\n this._engine._textureHelper.releaseTexture(texture);\r\n }\r\n }\r\n this._webgpuMSAATexture.length = 0;\r\n }\r\n\r\n public view: Nullable<GPUTextureView>;\r\n public viewForWriting: Nullable<GPUTextureView>;\r\n public format: GPUTextureFormat = WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n // This is the original format requested. It can be different from \"format\" in case original format is a depth/stencil format and MSAA is requested.\r\n // In that case, format will be a R16 or R32 format, because the texture will be used as the resolve texture.\r\n public originalFormat: GPUTextureFormat = WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n public textureUsages = 0;\r\n public textureAdditionalUsages = 0;\r\n\r\n constructor(\r\n private _engine: WebGPUEngine,\r\n existingTexture: Nullable<GPUTexture> = null\r\n ) {\r\n this._webgpuTexture = existingTexture;\r\n this._webgpuMSAATexture = [];\r\n this.view = null;\r\n this.viewForWriting = null;\r\n }\r\n\r\n public set(hardwareTexture: GPUTexture): void {\r\n this._webgpuTexture = hardwareTexture;\r\n }\r\n\r\n public setUsage(_textureSource: number, generateMipMaps: boolean, is2DArray: boolean, isCube: boolean, is3D: boolean, width: number, height: number, depth: number): void {\r\n let viewDimension: GPUTextureViewDimension = WebGPUConstants.TextureViewDimension.E2d;\r\n let arrayLayerCount = 1;\r\n if (isCube) {\r\n viewDimension = is2DArray ? WebGPUConstants.TextureViewDimension.CubeArray : WebGPUConstants.TextureViewDimension.Cube;\r\n arrayLayerCount = 6 * (depth || 1);\r\n } else if (is3D) {\r\n viewDimension = WebGPUConstants.TextureViewDimension.E3d;\r\n arrayLayerCount = 1;\r\n } else if (is2DArray) {\r\n viewDimension = WebGPUConstants.TextureViewDimension.E2dArray;\r\n arrayLayerCount = depth;\r\n }\r\n\r\n const format = WebGPUTextureHelper.GetDepthFormatOnly(this.format);\r\n const aspect = WebGPUTextureHelper.HasDepthAndStencilAspects(this.format) ? WebGPUConstants.TextureAspect.DepthOnly : WebGPUConstants.TextureAspect.All;\r\n\r\n this.createView({\r\n label: `TextureView${is3D ? \"3D\" : isCube ? \"Cube\" : \"2D\"}${is2DArray ? \"_Array\" + arrayLayerCount : \"\"}_${width}x${height}_${generateMipMaps ? \"wmips\" : \"womips\"}_${\r\n this.format\r\n }_${viewDimension}`,\r\n format,\r\n dimension: viewDimension,\r\n mipLevelCount: generateMipMaps ? ILog2(Math.max(width, height)) + 1 : 1,\r\n baseArrayLayer: 0,\r\n baseMipLevel: 0,\r\n arrayLayerCount,\r\n aspect,\r\n });\r\n }\r\n\r\n public createView(descriptor?: GPUTextureViewDescriptor, createViewForWriting = false): void {\r\n this.view = this._webgpuTexture!.createView(descriptor);\r\n if (createViewForWriting && descriptor) {\r\n const saveNumMipMaps = descriptor.mipLevelCount;\r\n descriptor.mipLevelCount = 1;\r\n this.viewForWriting = this._webgpuTexture!.createView(descriptor);\r\n descriptor.mipLevelCount = saveNumMipMaps;\r\n }\r\n }\r\n\r\n public reset(): void {\r\n this._webgpuTexture = null;\r\n this._webgpuMSAATexture.length = 0;\r\n this.view = null;\r\n this.viewForWriting = null;\r\n }\r\n\r\n public release(): void {\r\n this._webgpuTexture?.destroy();\r\n this.releaseMSAATextures();\r\n this._copyInvertYTempTexture?.destroy();\r\n this.reset();\r\n }\r\n\r\n private _createMSAATexture(samples: number, index: number): void {\r\n if (!this._webgpuTexture) {\r\n throw new Error(\"Cannot create GPU MSAA texture because underlying GPU texture is not created yet.\");\r\n }\r\n\r\n if (!this._webgpuMSAATexture) {\r\n this._webgpuMSAATexture = [];\r\n }\r\n\r\n this._webgpuMSAATexture[index] = this._engine._textureHelper.createMSAATexture(this._webgpuTexture, this.originalFormat, samples);\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"webgpuHardwareTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuHardwareTexture.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,KAAK,EAAE,MAAM,mCAAmC,CAAC;AAG1D,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAG5D,gBAAgB;AAChB,MAAM,OAAO,qBAAqB;IA6B9B,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,8JAA8J;IAC9J,4CAA4C;IACrC,cAAc,CAAC,WAAmB,EAAE,KAAK,GAAG,CAAC;QAChD,MAAM,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,OAAO,EAAE,CAAC;YACX,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;QAChD,CAAC;QACD,OAAO,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC;IAEM,mBAAmB;QACtB,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC5C,IAAI,OAAO,EAAE,CAAC;gBACV,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;YACxD,CAAC;QACL,CAAC;QACD,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;IACvC,CAAC;IAWD,YACY,OAAqB,EAC7B,kBAAwC,IAAI;QADpC,YAAO,GAAP,OAAO,CAAc;QAzCjC,gBAAgB;QACT,yBAAoB,GAAG,KAAK,CAAC;QAgC7B,WAAM,+DAA8D;QAC3E,oJAAoJ;QACpJ,6GAA6G;QACtG,mBAAc,+DAA8D;QAC5E,kBAAa,GAAG,CAAC,CAAC;QAClB,4BAAuB,GAAG,CAAC,CAAC;QAM/B,IAAI,CAAC,cAAc,GAAG,eAAe,CAAC;QACtC,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;QAC7B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAEM,GAAG,CAAC,eAA2B;QAClC,IAAI,CAAC,cAAc,GAAG,eAAe,CAAC;QACtC,IAAI,CAAC,yBAAyB,GAAG,EAAE,CAAC;QACpC,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;IAClC,CAAC;IAEM,QAAQ,CAAC,cAAsB,EAAE,eAAwB,EAAE,SAAkB,EAAE,MAAe,EAAE,IAAa,EAAE,KAAa,EAAE,MAAc,EAAE,KAAa;QAC9J,IAAI,aAAa,sDAAoE,CAAC;QACtF,IAAI,eAAe,GAAG,CAAC,CAAC;QACxB,IAAI,MAAM,EAAE,CAAC;YACT,aAAa,GAAG,SAAS,CAAC,CAAC,mEAAgD,CAAC,uDAA0C,CAAC;YACvH,eAAe,GAAG,CAAC,GAAG,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;QACvC,CAAC;aAAM,IAAI,IAAI,EAAE,CAAC;YACd,aAAa,sDAA2C,CAAC;YACzD,eAAe,GAAG,CAAC,CAAC;QACxB,CAAC;aAAM,IAAI,SAAS,EAAE,CAAC;YACnB,aAAa,iEAAgD,CAAC;YAC9D,eAAe,GAAG,KAAK,CAAC;QAC5B,CAAC;QAED,MAAM,MAAM,GAAG,mBAAmB,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnE,MAAM,MAAM,GAAG,mBAAmB,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,4DAAyC,CAAC,8CAAkC,CAAC;QAExJ,IAAI,CAAC,UAAU,CAAC;YACZ,KAAK,EAAE,cAAc,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,QAAQ,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,IAAI,KAAK,IAAI,MAAM,IAAI,eAAe,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,QAAQ,IAC9J,IAAI,CAAC,MACT,IAAI,aAAa,EAAE;YACnB,MAAM;YACN,SAAS,EAAE,aAAa;YACxB,aAAa,EAAE,eAAe,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;YACzF,cAAc,EAAE,CAAC;YACjB,YAAY,EAAE,CAAC;YACf,eAAe;YACf,MAAM;SACT,CAAC,CAAC;IACP,CAAC;IAEM,UAAU,CAAC,UAAqC,EAAE,oBAAoB,GAAG,KAAK;QACjF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,cAAe,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;QACxD,IAAI,oBAAoB,IAAI,UAAU,EAAE,CAAC;YACrC,MAAM,cAAc,GAAG,UAAU,CAAC,aAAa,CAAC;YAChD,UAAU,CAAC,aAAa,GAAG,CAAC,CAAC;YAC7B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAe,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;YAClE,UAAU,CAAC,aAAa,GAAG,cAAc,CAAC;QAC9C,CAAC;IACL,CAAC;IAEM,KAAK;QACR,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;QACnC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAEM,OAAO;QACV,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,IAAI,CAAC,uBAAuB,EAAE,OAAO,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAEO,kBAAkB,CAAC,OAAe,EAAE,KAAa;QACrD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACvB,MAAM,IAAI,KAAK,CAAC,mFAAmF,CAAC,CAAC;QACzG,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC3B,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;QACjC,CAAC;QAED,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,iBAAiB,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;IACtI,CAAC;CACJ","sourcesContent":["/* eslint-disable jsdoc/require-jsdoc */\r\n/* eslint-disable babylonjs/available */\r\nimport { type IHardwareTextureWrapper } from \"../../Materials/Textures/hardwareTextureWrapper\";\r\nimport { ILog2 } from \"../../Maths/math.scalar.functions\";\r\nimport { type Nullable } from \"../../types\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { WebGPUTextureHelper } from \"./webgpuTextureHelper\";\r\nimport { type WebGPUEngine } from \"../webgpuEngine\";\r\n\r\n/** @internal */\r\nexport class WebGPUHardwareTexture implements IHardwareTextureWrapper {\r\n /**\r\n * Cache of RenderPassDescriptor and BindGroup used when generating mipmaps (see WebGPUTextureHelper.generateMipmaps)\r\n * @internal\r\n */\r\n public _mipmapGenRenderPassDescr: GPURenderPassDescriptor[][];\r\n /** @internal */\r\n public _mipmapGenBindGroup: GPUBindGroup[][];\r\n\r\n /**\r\n * Cache for the invertYPreMultiplyAlpha function (see WebGPUTextureHelper)\r\n * @internal\r\n */\r\n public _copyInvertYTempTexture?: GPUTexture;\r\n /** @internal */\r\n public _copyInvertYRenderPassDescr: GPURenderPassDescriptor;\r\n /** @internal */\r\n public _copyInvertYBindGroup: GPUBindGroup;\r\n /** @internal */\r\n public _copyInvertYBindGroupWithOfst: GPUBindGroup;\r\n\r\n /** @internal */\r\n public _originalFormatIsRGB = false;\r\n\r\n private _webgpuTexture: Nullable<GPUTexture>;\r\n // There can be multiple MSAA textures for a single WebGPU texture because different layers of a 2DArrayTexture / 3DTexture\r\n // or different faces of a cube texture can be bound to different render targets at the same time (in a multi RenderTargetWrapper)\r\n private _webgpuMSAATexture: GPUTexture[];\r\n\r\n public get underlyingResource(): Nullable<GPUTexture> {\r\n return this._webgpuTexture;\r\n }\r\n\r\n // index is the index of the layer for a 2DArrayTexture / 3DTexture, the face index for a cube texture or the layer * 6 + face index for a cube array texture.\r\n // In single render target case, index is 0.\r\n public getMSAATexture(sampleCount: number, index = 0): GPUTexture {\r\n const texture = this._webgpuMSAATexture[index];\r\n if (!texture) {\r\n this._createMSAATexture(sampleCount, index);\r\n }\r\n return this._webgpuMSAATexture[index];\r\n }\r\n\r\n public releaseMSAATextures(): void {\r\n for (const texture of this._webgpuMSAATexture) {\r\n if (texture) {\r\n this._engine._textureHelper.releaseTexture(texture);\r\n }\r\n }\r\n this._webgpuMSAATexture.length = 0;\r\n }\r\n\r\n public view: Nullable<GPUTextureView>;\r\n public viewForWriting: Nullable<GPUTextureView>;\r\n public format: GPUTextureFormat = WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n // This is the original format requested. It can be different from \"format\" in case original format is a depth/stencil format and MSAA is requested.\r\n // In that case, format will be a R16 or R32 format, because the texture will be used as the resolve texture.\r\n public originalFormat: GPUTextureFormat = WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n public textureUsages = 0;\r\n public textureAdditionalUsages = 0;\r\n\r\n constructor(\r\n private _engine: WebGPUEngine,\r\n existingTexture: Nullable<GPUTexture> = null\r\n ) {\r\n this._webgpuTexture = existingTexture;\r\n this._webgpuMSAATexture = [];\r\n this.view = null;\r\n this.viewForWriting = null;\r\n }\r\n\r\n public set(hardwareTexture: GPUTexture): void {\r\n this._webgpuTexture = hardwareTexture;\r\n this._mipmapGenRenderPassDescr = [];\r\n this._mipmapGenBindGroup = [];\r\n }\r\n\r\n public setUsage(_textureSource: number, generateMipMaps: boolean, is2DArray: boolean, isCube: boolean, is3D: boolean, width: number, height: number, depth: number): void {\r\n let viewDimension: GPUTextureViewDimension = WebGPUConstants.TextureViewDimension.E2d;\r\n let arrayLayerCount = 1;\r\n if (isCube) {\r\n viewDimension = is2DArray ? WebGPUConstants.TextureViewDimension.CubeArray : WebGPUConstants.TextureViewDimension.Cube;\r\n arrayLayerCount = 6 * (depth || 1);\r\n } else if (is3D) {\r\n viewDimension = WebGPUConstants.TextureViewDimension.E3d;\r\n arrayLayerCount = 1;\r\n } else if (is2DArray) {\r\n viewDimension = WebGPUConstants.TextureViewDimension.E2dArray;\r\n arrayLayerCount = depth;\r\n }\r\n\r\n const format = WebGPUTextureHelper.GetDepthFormatOnly(this.format);\r\n const aspect = WebGPUTextureHelper.HasDepthAndStencilAspects(this.format) ? WebGPUConstants.TextureAspect.DepthOnly : WebGPUConstants.TextureAspect.All;\r\n\r\n this.createView({\r\n label: `TextureView${is3D ? \"3D\" : isCube ? \"Cube\" : \"2D\"}${is2DArray ? \"_Array\" + arrayLayerCount : \"\"}_${width}x${height}_${generateMipMaps ? \"wmips\" : \"womips\"}_${\r\n this.format\r\n }_${viewDimension}`,\r\n format,\r\n dimension: viewDimension,\r\n mipLevelCount: generateMipMaps ? ILog2(Math.max(width, height, is3D ? depth : 1)) + 1 : 1,\r\n baseArrayLayer: 0,\r\n baseMipLevel: 0,\r\n arrayLayerCount,\r\n aspect,\r\n });\r\n }\r\n\r\n public createView(descriptor?: GPUTextureViewDescriptor, createViewForWriting = false): void {\r\n this.view = this._webgpuTexture!.createView(descriptor);\r\n if (createViewForWriting && descriptor) {\r\n const saveNumMipMaps = descriptor.mipLevelCount;\r\n descriptor.mipLevelCount = 1;\r\n this.viewForWriting = this._webgpuTexture!.createView(descriptor);\r\n descriptor.mipLevelCount = saveNumMipMaps;\r\n }\r\n }\r\n\r\n public reset(): void {\r\n this._webgpuTexture = null;\r\n this._webgpuMSAATexture.length = 0;\r\n this.view = null;\r\n this.viewForWriting = null;\r\n }\r\n\r\n public release(): void {\r\n this._webgpuTexture?.destroy();\r\n this.releaseMSAATextures();\r\n this._copyInvertYTempTexture?.destroy();\r\n this.reset();\r\n }\r\n\r\n private _createMSAATexture(samples: number, index: number): void {\r\n if (!this._webgpuTexture) {\r\n throw new Error(\"Cannot create GPU MSAA texture because underlying GPU texture is not created yet.\");\r\n }\r\n\r\n if (!this._webgpuMSAATexture) {\r\n this._webgpuMSAATexture = [];\r\n }\r\n\r\n this._webgpuMSAATexture[index] = this._engine._textureHelper.createMSAATexture(this._webgpuTexture, this.originalFormat, samples);\r\n }\r\n}\r\n"]}
|
|
@@ -73,7 +73,7 @@ export class WebGPUOcclusionQuery {
|
|
|
73
73
|
const querySet = this._querySet;
|
|
74
74
|
if (querySet) {
|
|
75
75
|
// Wait a bit before disposing of the queryset, in case some queries are still running for it
|
|
76
|
-
setTimeout(() => querySet.dispose, 1000);
|
|
76
|
+
setTimeout(() => querySet.dispose(), 1000);
|
|
77
77
|
}
|
|
78
78
|
}
|
|
79
79
|
dispose() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpuOcclusionQuery.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuOcclusionQuery.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,gBAAgB;AAChB,MAAM,OAAO,oBAAoB;IAc7B,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;IACnC,CAAC;IAED,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,oBAAoB,KAAK,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC;IACvE,CAAC;IAEM,aAAa,CAAC,KAAa;QAC9B,IAAI,IAAI,CAAC,qBAAqB,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,IAAI,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YAC5G,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,4BAA4B,EAAE,CAAC,oBAAqB,CAAC,iBAAiB,KAAK,SAAS,CAAC;QAEnH,IAAI,QAAQ,EAAE,CAAC;YACX,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC;QACrD,CAAC;QAED,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED,YAAY,MAAoB,EAAE,MAAiB,EAAE,aAAkC,EAAE,UAAU,GAAG,EAAE,EAAE,cAAc,GAAG,GAAG;QA5BtH,sBAAiB,GAAa,EAAE,CAAC;QAGjC,0BAAqB,GAAG,CAAC,CAAC,CAAC;QAC3B,kBAAa,GAAa,EAAE,CAAC;QAyBjC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QAEpC,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;QAC3B,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,IAAI,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;IACzC,CAAC;IAEM,WAAW;QACd,IAAI,IAAI,CAAC,iBAAiB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC/B,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACxE,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,CAAC;QAEhC,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,WAAW,CAAC,KAAa;QAC5B,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;IAClE,CAAC;IAEM,sBAAsB,CAAC,KAAa;QACvC,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAE5B,OAAO,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;IACjE,CAAC;IAEM,cAAc,CAAC,KAAa;QAC/B,OAAO,MAAM,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACnD,CAAC;IAEO,oBAAoB;QACxB,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACrE,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACjD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC;YAC7C,mFAAmF;YACnF,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;gBACzE,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;YACnC,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAEO,mBAAmB,CAAC,UAAmB;QAC3C,UAAU,GAAG,UAAU,IAAI,IAAI,CAAC,eAAe,CAAC;QAEhD,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,EAAE,CAAC,EAAE,CAAC;YAClC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;QAC/D,CAAC;QAED,IAAI,CAAC,oBAAoB,IAAI,UAAU,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,IAAI,cAAc,CAC/B,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,oBAAoB,yDAEzB,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,cAAc,EACnB,KAAK,EACL,gCAAgC,GAAG,IAAI,CAAC,oBAAoB,CAC/D,CAAC;QAEF,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC;IACtD,CAAC;IAEO,qBAAqB;QACzB,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,IAAI,QAAQ,EAAE,CAAC;YACX,6FAA6F;YAC7F,UAAU,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;
|
|
1
|
+
{"version":3,"file":"webgpuOcclusionQuery.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuOcclusionQuery.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,gBAAgB;AAChB,MAAM,OAAO,oBAAoB;IAc7B,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;IACnC,CAAC;IAED,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,oBAAoB,KAAK,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC;IACvE,CAAC;IAEM,aAAa,CAAC,KAAa;QAC9B,IAAI,IAAI,CAAC,qBAAqB,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,IAAI,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YAC5G,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,4BAA4B,EAAE,CAAC,oBAAqB,CAAC,iBAAiB,KAAK,SAAS,CAAC;QAEnH,IAAI,QAAQ,EAAE,CAAC;YACX,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC;QACrD,CAAC;QAED,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED,YAAY,MAAoB,EAAE,MAAiB,EAAE,aAAkC,EAAE,UAAU,GAAG,EAAE,EAAE,cAAc,GAAG,GAAG;QA5BtH,sBAAiB,GAAa,EAAE,CAAC;QAGjC,0BAAqB,GAAG,CAAC,CAAC,CAAC;QAC3B,kBAAa,GAAa,EAAE,CAAC;QAyBjC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QAEpC,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;QAC3B,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,IAAI,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;IACzC,CAAC;IAEM,WAAW;QACd,IAAI,IAAI,CAAC,iBAAiB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC/B,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACxE,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,CAAC;QAEhC,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,WAAW,CAAC,KAAa;QAC5B,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;IAClE,CAAC;IAEM,sBAAsB,CAAC,KAAa;QACvC,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAE5B,OAAO,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;IACjE,CAAC;IAEM,cAAc,CAAC,KAAa;QAC/B,OAAO,MAAM,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACnD,CAAC;IAEO,oBAAoB;QACxB,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACrE,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACjD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC;YAC7C,mFAAmF;YACnF,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;gBACzE,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;YACnC,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAEO,mBAAmB,CAAC,UAAmB;QAC3C,UAAU,GAAG,UAAU,IAAI,IAAI,CAAC,eAAe,CAAC;QAEhD,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,EAAE,CAAC,EAAE,CAAC;YAClC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;QAC/D,CAAC;QAED,IAAI,CAAC,oBAAoB,IAAI,UAAU,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,IAAI,cAAc,CAC/B,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,oBAAoB,yDAEzB,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,cAAc,EACnB,KAAK,EACL,gCAAgC,GAAG,IAAI,CAAC,oBAAoB,CAC/D,CAAC;QAEF,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC;IACtD,CAAC;IAEO,qBAAqB;QACzB,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,IAAI,QAAQ,EAAE,CAAC;YACX,6FAA6F;YAC7F,UAAU,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,OAAO,EAAE,EAAE,IAAI,CAAC,CAAC;QAC/C,CAAC;IACL,CAAC;IAEM,OAAO;QACV,IAAI,CAAC,SAAS,EAAE,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,CAAC;IACtC,CAAC;CACJ","sourcesContent":["import { type Nullable } from \"../../types\";\r\nimport { type WebGPUEngine } from \"../webgpuEngine\";\r\nimport { type WebGPUBufferManager } from \"./webgpuBufferManager\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { WebGPUQuerySet } from \"./webgpuQuerySet\";\r\n\r\n/** @internal */\r\nexport class WebGPUOcclusionQuery {\r\n private _engine: WebGPUEngine;\r\n private _device: GPUDevice;\r\n private _bufferManager: WebGPUBufferManager;\r\n\r\n private _currentTotalIndices: number;\r\n private _countIncrement: number;\r\n private _querySet: WebGPUQuerySet;\r\n private _availableIndices: number[] = [];\r\n private _lastBuffer: Nullable<BigUint64Array>;\r\n private _frameLastBuffer: number;\r\n private _frameQuerySetIsDirty = -1;\r\n private _queryFrameId: number[] = [];\r\n\r\n public get querySet(): GPUQuerySet {\r\n return this._querySet.querySet;\r\n }\r\n\r\n public get hasQueries(): boolean {\r\n return this._currentTotalIndices !== this._availableIndices.length;\r\n }\r\n\r\n public canBeginQuery(index: number): boolean {\r\n if (this._frameQuerySetIsDirty === this._engine.frameId || this._queryFrameId[index] === this._engine.frameId) {\r\n return false;\r\n }\r\n\r\n const canBegin = this._engine._getCurrentRenderPassWrapper().renderPassDescriptor!.occlusionQuerySet !== undefined;\r\n\r\n if (canBegin) {\r\n this._queryFrameId[index] = this._engine.frameId;\r\n }\r\n\r\n return canBegin;\r\n }\r\n\r\n constructor(engine: WebGPUEngine, device: GPUDevice, bufferManager: WebGPUBufferManager, startCount = 50, incrementCount = 100) {\r\n this._engine = engine;\r\n this._device = device;\r\n this._bufferManager = bufferManager;\r\n\r\n this._frameLastBuffer = -1;\r\n this._currentTotalIndices = 0;\r\n this._countIncrement = incrementCount;\r\n\r\n this._allocateNewIndices(startCount);\r\n }\r\n\r\n public createQuery(): number {\r\n if (this._availableIndices.length === 0) {\r\n this._allocateNewIndices();\r\n }\r\n\r\n const index = this._availableIndices[this._availableIndices.length - 1];\r\n this._availableIndices.length--;\r\n\r\n return index;\r\n }\r\n\r\n public deleteQuery(index: number): void {\r\n this._availableIndices[this._availableIndices.length] = index;\r\n }\r\n\r\n public isQueryResultAvailable(index: number): boolean {\r\n this._retrieveQueryBuffer();\r\n\r\n return !!this._lastBuffer && index < this._lastBuffer.length;\r\n }\r\n\r\n public getQueryResult(index: number): number {\r\n return Number(this._lastBuffer?.[index] ?? -1);\r\n }\r\n\r\n private _retrieveQueryBuffer(): void {\r\n if (this._lastBuffer && this._frameLastBuffer === this._engine.frameId) {\r\n return;\r\n }\r\n\r\n if (this._frameLastBuffer !== this._engine.frameId) {\r\n this._frameLastBuffer = this._engine.frameId;\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises, github/no-then\r\n this._querySet.readValues(0, this._currentTotalIndices).then((arrayBuffer) => {\r\n this._lastBuffer = arrayBuffer;\r\n });\r\n }\r\n }\r\n\r\n private _allocateNewIndices(numIndices?: number): void {\r\n numIndices = numIndices ?? this._countIncrement;\r\n\r\n this._delayQuerySetDispose();\r\n\r\n for (let i = 0; i < numIndices; ++i) {\r\n this._availableIndices.push(this._currentTotalIndices + i);\r\n }\r\n\r\n this._currentTotalIndices += numIndices;\r\n this._querySet = new WebGPUQuerySet(\r\n this._engine,\r\n this._currentTotalIndices,\r\n WebGPUConstants.QueryType.Occlusion,\r\n this._device,\r\n this._bufferManager,\r\n false,\r\n \"QuerySet_OcclusionQuery_count_\" + this._currentTotalIndices\r\n );\r\n\r\n this._frameQuerySetIsDirty = this._engine.frameId;\r\n }\r\n\r\n private _delayQuerySetDispose(): void {\r\n const querySet = this._querySet;\r\n if (querySet) {\r\n // Wait a bit before disposing of the queryset, in case some queries are still running for it\r\n setTimeout(() => querySet.dispose(), 1000);\r\n }\r\n }\r\n\r\n public dispose(): void {\r\n this._querySet?.dispose();\r\n this._availableIndices.length = 0;\r\n }\r\n}\r\n"]}
|