@onerjs/core 8.42.7 → 8.42.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.core.js +1 -1
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animatorAvatar.js +2 -2
- package/Animations/animatorAvatar.js.map +1 -1
- package/Animations/runtimeAnimation.js +1 -1
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.js +1 -2
- package/Audio/audioSceneComponent.js.map +1 -1
- package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js +3 -3
- package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.js +1 -1
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/boneLookController.js +1 -1
- package/Bones/boneLookController.js.map +1 -1
- package/Buffers/buffer.js +1 -1
- package/Buffers/buffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +2 -2
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/camera.js +2 -2
- package/Cameras/camera.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.renderPass.js +1 -0
- package/Engines/AbstractEngine/abstractEngine.renderPass.js.map +1 -1
- package/Engines/Extensions/engine.query.js +1 -1
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +2 -3
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.debugging.d.ts +87 -0
- package/Engines/WebGPU/Extensions/engine.debugging.js +123 -31
- package/Engines/WebGPU/Extensions/engine.debugging.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +10 -5
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.common.js +2 -2
- package/Engines/engine.common.js.map +1 -1
- package/Engines/engine.js +0 -1
- package/Engines/engine.js.map +1 -1
- package/Engines/thinEngine.functions.js +1 -1
- package/Engines/thinEngine.functions.js.map +1 -1
- package/Engines/thinEngine.js +4 -5
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/thinNativeEngine.js +2 -5
- package/Engines/thinNativeEngine.js.map +1 -1
- package/Engines/thinWebGPUEngine.d.ts +6 -4
- package/Engines/thinWebGPUEngine.js +49 -25
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +2 -1
- package/Engines/webgpuEngine.js +18 -16
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +1 -0
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphBlock.d.ts +1 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphContext.d.ts +1 -0
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphCoordinator.d.ts +1 -0
- package/FlowGraph/flowGraphCoordinator.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.d.ts +12 -1
- package/FrameGraph/Node/nodeRenderGraph.js +36 -2
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +3 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js +14 -0
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +2 -2
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +20 -14
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +3 -2
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +38 -14
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
- package/Layers/glowLayer.js +1 -1
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +1 -1
- package/Layers/highlightLayer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +0 -1
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +28 -1
- package/Lights/Shadows/shadowGenerator.js +77 -11
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/lightingVolume.d.ts +1 -0
- package/Lights/lightingVolume.js +10 -2
- package/Lights/lightingVolume.js.map +1 -1
- package/Loading/sceneLoader.js +1 -1
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +1 -1
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +2 -3
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +1 -2
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.js +3 -5
- package/Materials/PBR/openpbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +2 -3
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +0 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.js +1 -1
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/htmlElementTexture.js +2 -2
- package/Materials/Textures/htmlElementTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js +1 -1
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +13 -2
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/effect.js +2 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/materialHelper.functions.js +1 -1
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/multiMaterial.js +1 -1
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/standardMaterial.js +1 -2
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.geospatial.d.ts +17 -2
- package/Maths/math.geospatial.functions.d.ts +16 -2
- package/Maths/math.geospatial.functions.js +37 -4
- package/Maths/math.geospatial.functions.js.map +1 -1
- package/Maths/math.geospatial.js.map +1 -1
- package/Maths/math.path.js +1 -1
- package/Maths/math.path.js.map +1 -1
- package/Maths/math.scalar.functions.js +3 -3
- package/Maths/math.scalar.functions.js.map +1 -1
- package/Maths/math.vector.js +1 -1
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/boxBuilder.js +1 -2
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.js +2 -2
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/decalBuilder.js +1 -2
- package/Meshes/Builders/decalBuilder.js.map +1 -1
- package/Meshes/Builders/latheBuilder.js +2 -2
- package/Meshes/Builders/latheBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.js +11 -15
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/Meshes/Builders/polygonBuilder.js +6 -6
- package/Meshes/Builders/polygonBuilder.js.map +1 -1
- package/Meshes/Builders/polyhedronBuilder.js +2 -2
- package/Meshes/Builders/polyhedronBuilder.js.map +1 -1
- package/Meshes/Builders/ribbonBuilder.js +6 -6
- package/Meshes/Builders/ribbonBuilder.js.map +1 -1
- package/Meshes/Builders/shapeBuilder.js +2 -3
- package/Meshes/Builders/shapeBuilder.js.map +1 -1
- package/Meshes/Builders/tiledBoxBuilder.js +1 -1
- package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.js +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineMesh.js +1 -2
- package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mappingBlock.js +1 -1
- package/Meshes/Node/Blocks/mappingBlock.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +4 -0
- package/Meshes/abstractMesh.js +14 -10
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/csg.js +1 -1
- package/Meshes/csg.js.map +1 -1
- package/Meshes/csg2.js +1 -1
- package/Meshes/csg2.js.map +1 -1
- package/Meshes/geodesicMesh.js +11 -13
- package/Meshes/geodesicMesh.js.map +1 -1
- package/Meshes/geometry.js +2 -2
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/groundMesh.js +7 -7
- package/Meshes/groundMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +2 -0
- package/Meshes/mesh.js +21 -7
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.js +22 -22
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/meshSimplification.js +1 -1
- package/Meshes/meshSimplification.js.map +1 -1
- package/Meshes/polygonMesh.js +1 -1
- package/Meshes/polygonMesh.js.map +1 -1
- package/Meshes/trailMesh.js +1 -1
- package/Meshes/trailMesh.js.map +1 -1
- package/Misc/HighDynamicRange/hdr.js +4 -6
- package/Misc/HighDynamicRange/hdr.js.map +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
- package/Misc/basisWorker.js +1 -1
- package/Misc/basisWorker.js.map +1 -1
- package/Misc/environmentTextureTools.js +1 -1
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/meshExploder.js +1 -2
- package/Misc/meshExploder.js.map +1 -1
- package/Misc/tga.js +2 -2
- package/Misc/tga.js.map +1 -1
- package/Misc/timer.js +4 -2
- package/Misc/timer.js.map +1 -1
- package/Misc/tools.d.ts +7 -0
- package/Misc/tools.js +20 -6
- package/Misc/tools.js.map +1 -1
- package/Morph/morphTargetManager.js +1 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateNoiseBlock.js +1 -1
- package/Particles/Node/Blocks/Update/updateNoiseBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleSourceTextureBlock.d.ts +11 -1
- package/Particles/Node/Blocks/particleSourceTextureBlock.js +25 -11
- package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.js +3 -3
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.js +1 -1
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
- package/Particles/computeShaderParticleSystem.js +2 -0
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +14 -0
- package/Particles/gpuParticleSystem.js +94 -12
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.js +4 -1
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/pointsCloudSystem.js +46 -47
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticleSystem.js +5 -6
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.js +3 -4
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.js +2 -1
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Physics/v1/Plugins/ammoJSPlugin.js +0 -8
- package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/v2/characterController.js +4 -8
- package/Physics/v2/characterController.js.map +1 -1
- package/Physics/v2/ragdoll.js +1 -2
- package/Physics/v2/ragdoll.js.map +1 -1
- package/PostProcesses/postProcess.js +3 -3
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/thinDepthOfFieldEffect.js +2 -2
- package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -1
- package/Probes/reflectionProbe.js +0 -1
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +0 -5
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/depthRenderer.js +0 -11
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/depthRendererSceneComponent.js +1 -1
- package/Rendering/depthRendererSceneComponent.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +0 -1
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/objectRenderer.js +7 -5
- package/Rendering/objectRenderer.js.map +1 -1
- package/Rendering/thinDepthPeelingRenderer.js +1 -1
- package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
- package/Rendering/utilityLayerRenderer.js +1 -1
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js +18 -8
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
- package/Shaders/gpuRenderParticles.vertex.js +4 -0
- package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js +15 -3
- package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js +18 -7
- package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +16 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/Sprites/spriteManager.js +4 -4
- package/Sprites/spriteManager.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.js +2 -2
- package/XR/features/WebXRAnchorSystem.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +1 -1
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +1 -1
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/motionController/webXRMicrosoftMixedRealityController.js +1 -1
- package/XR/motionController/webXRMicrosoftMixedRealityController.js.map +1 -1
- package/XR/motionController/webXROculusTouchMotionController.js +1 -1
- package/XR/motionController/webXROculusTouchMotionController.js.map +1 -1
- package/XR/webXRFeaturesManager.js +1 -1
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/assetContainer.js +1 -1
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +16 -0
- package/scene.js +28 -0
- package/scene.js.map +1 -1
- package/sceneComponent.js +1 -1
- package/sceneComponent.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"morphTargetManager.js","sourceRoot":"","sources":["../../../../dev/core/src/Morph/morphTargetManager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAGxC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yCAAyC,CAAC;AAE5E;;;GAGG;AACH,MAAM,OAAO,kBAAkB;IAqF3B;;OAEG;IACH,IAAW,gBAAgB,CAAC,KAAc;QACtC,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,IAAI,CAAC,aAAa,IAAI,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;gBAEvB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;gBACvD,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;YAC1C,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;IAClC,CAAC;IAED;;;;OAIG;IACH,YACI,QAAyB,IAAI,EACtB,QAAiB;QAAjB,aAAQ,GAAR,QAAQ,CAAS;QArGpB,aAAQ,GAAG,IAAI,KAAK,EAAe,CAAC;QACpC,qCAAgC,GAAG,IAAI,KAAK,EAA+B,CAAC;QAC5E,sCAAiC,GAAG,IAAI,KAAK,EAA4B,CAAC;QAC1E,mBAAc,GAAG,IAAI,UAAU,CAAc,EAAE,CAAC,CAAC;QAGjD,uBAAkB,GAAG,KAAK,CAAC;QAC3B,qBAAgB,GAAG,KAAK,CAAC;QACzB,sBAAiB,GAAG,KAAK,CAAC;QAC1B,iBAAY,GAAG,KAAK,CAAC;QACrB,kBAAa,GAAG,KAAK,CAAC;QACtB,oBAAe,GAAG,KAAK,CAAC;QACxB,iBAAY,GAAG,CAAC,CAAC;QACjB,cAAS,GAAG,CAAC,CAAC;QACd,oBAAe,GAAG,IAAI,KAAK,EAAU,CAAC;QACtC,6BAAwB,GAAG,KAAK,CAAC;QACjC,kBAAa,GAAG,CAAC,CAAC;QAClB,qBAAgB,GAAG,IAAI,CAAC;QACxB,6BAAwB,GAAG,KAAK,CAAC;QAEzC,gBAAgB;QACT,yBAAoB,GAAG,CAAC,CAAC;QAEhC,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QAEzB,gBAAgB;QACT,mBAAc,GAAG,CAAC,CAAC;QAK1B,gBAAgB;QACT,qBAAgB,GAA8B,IAAI,CAAC;QAK1D;;WAEG;QACI,wBAAmB,GAAG,IAAI,CAAC;QAElC;;WAEG;QACI,2BAAsB,GAAG,IAAI,CAAC;QAErC;;WAEG;QACI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QACI,0BAAqB,GAAG,IAAI,CAAC;QAEpC;;WAEG;QACI,qBAAgB,GAAG,IAAI,CAAC;QAE/B;;WAEG;QACI,sBAAiB,GAAG,IAAI,CAAC;QAEhC;;WAEG;QACI,wBAAmB,GAAG,IAAI,CAAC;QAiD1B,uBAAkB,GAAG,CAAC,CAAC;QAyJvB,8BAAyB,GAAG,IAAI,CAAC;QA8BzC;;WAEG;QACI,aAAQ,GAAQ,IAAI,CAAC;QAsCpB,wBAAmB,GAAG,KAAK,CAAC;QAC5B,0BAAqB,GAAG,KAAK,CAAC;QAlPlC,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,KAAK,GAAG,WAAW,CAAC,gBAAgB,CAAC;QACzC,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YAExC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAE3C,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;YACrD,IAAI,CAAC,wBAAwB;gBACzB,UAAU,CAAC,gBAAgB,IAAI,UAAU,CAAC,YAAY,IAAI,UAAU,CAAC,0BAA0B,GAAG,CAAC,IAAI,UAAU,CAAC,2BAA2B,GAAG,CAAC,CAAC;QAC1J,CAAC;IACL,CAAC;IAID;;;;;;;;OAQG;IACH,IAAW,iBAAiB;QACxB,IAAI,kBAAkB,CAAC,iCAAiC,GAAG,CAAC,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAC5F,OAAO,kBAAkB,CAAC,iCAAiC,CAAC;QAChE,CAAC;QACD,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,IAAI,CAAC,kBAAkB,KAAK,KAAK,EAAE,CAAC;YACpC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,sBAAsB,CAAC;IAClE,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,oBAAoB,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,qBAAqB,CAAC;IAChE,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,gBAAgB,CAAC;IACtD,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,iBAAiB,CAAC;IACxD,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,mBAAmB,CAAC;IAC5D,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;QACD,OAAO,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;QACD,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAGD;;;OAGG;IACH,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAED,IAAW,wBAAwB,CAAC,KAAc;QAC9C,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,EAAE,CAAC;YAC3C,OAAO;QACX,CAAC;QACD,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;QACvC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,wBAAwB;QAC/B,OAAO,CACH,kBAAkB,CAAC,oBAAoB;YACvC,IAAI,CAAC,wBAAwB;YAC7B,IAAI,CAAC,wBAAwB;YAC7B,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,yBAAyB,CAChE,CAAC;IACN,CAAC;IAOD;;;;OAIG;IACI,eAAe,CAAC,KAAa;QAChC,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;QACD,OAAO,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,KAAa;QAC1B,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,IAAY;QAC/B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,MAAM,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;gBACvB,OAAO,MAAM,CAAC;YAClB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAKD;;;OAGG;IACI,SAAS,CAAC,MAAmB;QAChC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,gCAAgC,CAAC,IAAI,CACtC,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE;YACzC,IAAI,IAAI,CAAC,gBAAgB,IAAI,UAAU,EAAE,CAAC;gBACtC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;YACzC,CAAC;YACD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,IAAI,UAAU,CAAC;QAC1E,CAAC,CAAC,CACL,CAAC;QACF,IAAI,CAAC,iCAAiC,CAAC,IAAI,CACvC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,GAAG,EAAE;YACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC,CAAC,CACL,CAAC;QACF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,MAAmB;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC5C,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YACb,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAE/B,MAAM,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,gCAAgC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5F,MAAM,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,iCAAiC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/F,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QACtC,CAAC;IACL,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,MAAc;QACvB,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;QACD,MAAM,CAAC,SAAS,CAAC,wBAAwB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC/G,MAAM,CAAC,aAAa,CAAC,2BAA2B,EAAE,IAAI,CAAC,0BAA0B,CAAC,CAAC;QACnF,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAC5D,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,MAAM,IAAI,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;QACnC,CAAC;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAC1D,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACtD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QACxD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC9C,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAChD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACpD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE9B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QACvC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE7C,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QACjC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;QACzD,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QACjD,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEO,kBAAkB,CAAC,UAAU,GAAG,KAAK;QACzC,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,UAAU,GAAG,UAAU,IAAI,IAAI,CAAC,qBAAqB,CAAC;QAEtD,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QAEjC,MAAM,yBAAyB,GAAG,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC;QAC7D,MAAM,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC;QAE/D,IAAI,IAAI,CAAC,gBAAgB,IAAI,yBAAyB,KAAK,wBAAwB,EAAE,CAAC;YAClF,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAC9B,IAAI,CAAC,WAAW,EAAE,CAAC;QACvB,CAAC;QAED,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;QAE5B,IAAI,CAAC,IAAI,CAAC,0BAA0B,IAAI,IAAI,CAAC,0BAA0B,CAAC,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YACtG,IAAI,CAAC,0BAA0B,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAC7E,CAAC;QAED,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC;QACrB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,WAAW,EAAE,CAAC;YACd,IAAI,MAAM,CAAC,SAAS,KAAK,CAAC,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACrD,SAAS;YACb,CAAC;YAED,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,IAAI,kBAAkB,CAAC,0CAA0C,IAAI,CAAC,IAAI,CAAC,wBAAwB,EAAE,CAAC;gBAChI,MAAM;YACV,CAAC;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,CAAC,cAAc,CAAC,GAAG,WAAW,CAAC;YAC9D,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC;QAC9D,CAAC;QAED,IAAI,IAAI,CAAC,0BAA0B,CAAC,MAAM,KAAK,cAAc,EAAE,CAAC;YAC5D,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC;QAC/F,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,KAAK,cAAc,EAAE,CAAC;YAClE,IAAI,CAAC,WAAW,GAAG,IAAI,YAAY,CAAC,cAAc,CAAC,CAAC;QACxD,CAAC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,cAAc,EAAE,KAAK,EAAE,EAAE,CAAC;YAClD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QAC1D,CAAC;QAED,IAAI,UAAU,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC5B,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;gBACpC,IAAU,IAAK,CAAC,kBAAkB,KAAK,IAAI,EAAE,CAAC;oBAC1C,IAAI,wBAAwB,EAAE,CAAC;wBAC3B,IAAI,CAAC,+BAA+B,EAAE,CAAC;oBAC3C,CAAC;yBAAM,CAAC;wBACG,IAAK,CAAC,mCAAmC,EAAE,CAAC;oBACvD,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAEtB,IAAI,CAAC,mBAAmB,EAAE,OAAO,EAAE,CAAC;QACpC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEhC,IAAI,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,2BAA2B,EAAE,CAAC;YACvG,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;QAC1C,CAAC;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,IAAI,MAAM,CAAC,YAAY,CAAC;YACzE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,IAAI,MAAM,CAAC,UAAU,CAAC;YACnE,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,MAAM,CAAC,WAAW,CAAC;YACtE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,MAAM,CAAC,MAAM,CAAC;YACvD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,IAAI,MAAM,CAAC,OAAO,CAAC;YAC1D,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,IAAI,MAAM,CAAC,SAAS,CAAC;YAEhE,MAAM,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;YACvC,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;YACpC,CAAC;iBAAM,IAAI,IAAI,CAAC,YAAY,KAAK,WAAW,EAAE,CAAC;gBAC3C,MAAM,CAAC,KAAK,CACR,6FAA6F,IAAI,CAAC,YAAY,8BAA8B,MAAM,CAAC,IAAI,MAAM,WAAW,EAAE,CAC7K,CAAC;gBACF,OAAO;YACX,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAChC,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;YAE9B,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACvD,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACrD,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACtD,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACjD,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAClD,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAEpD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,oBAAoB,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;YAExB,MAAM,cAAc,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC;YACvD,IAAI,IAAI,CAAC,aAAa,GAAG,cAAc,EAAE,CAAC;gBACtC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC,CAAC;gBACrE,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC;YACxC,CAAC;YAED,MAAM,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;YACzC,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;YAE1F,IAAI,MAAM,GAAG,CAAC,CAAC;YACf,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC/C,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBAEpC,MAAM,SAAS,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;gBACxC,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;gBACpC,MAAM,GAAG,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;gBAC5B,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;gBACtC,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC;gBAC9B,MAAM,MAAM,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC;gBAElC,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;gBAC9D,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,EAAE,EAAE,CAAC;oBACxD,IAAI,IAAI,CAAC,kBAAkB,IAAI,SAAS,EAAE,CAAC;wBACvC,IAAI,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACrC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC7C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC7C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,gBAAgB,IAAI,OAAO,EAAE,CAAC;wBACnC,IAAI,CAAC,MAAM,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACnC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC3C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC3C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,YAAY,IAAI,GAAG,EAAE,CAAC;wBAC3B,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAC/B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBACvC,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,iBAAiB,IAAI,QAAQ,EAAE,CAAC;wBACrC,IAAI,CAAC,MAAM,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACpC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC5C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC5C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,EAAE,CAAC;wBAC7B,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAChC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBACxC,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,eAAe,IAAI,MAAM,EAAE,CAAC;wBACjC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAClC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,CAAC,mBAAmB,GAAG,iBAAiB,CAAC,iBAAiB,CAC1D,IAAI,EACJ,IAAI,CAAC,aAAa,EAClB,IAAI,CAAC,cAAc,EACnB,WAAW,EACX,IAAI,CAAC,MAAM,EACX,KAAK,EACL,KAAK,EACL,SAAS,CAAC,4BAA4B,EACtC,SAAS,CAAC,iBAAiB,CAC9B,CAAC;YACF,IAAI,CAAC,mBAAmB,CAAC,IAAI,GAAG,iBAAiB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACrE,CAAC;QAED,yDAAyD;QACzD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACpC,IAAU,IAAK,CAAC,kBAAkB,KAAK,IAAI,EAAE,CAAC;gBACnC,IAAK,CAAC,mCAAmC,EAAE,CAAC;YACvD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC;QACvC,CAAC;QAED,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAChC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAErB,oBAAoB;QACpB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;YAE3C,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACxB,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBACtE,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;oBACb,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAC/D,CAAC;gBACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YACjC,CAAC;YAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAChC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;IACL,CAAC;IAED,UAAU;IAEV;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,mBAAwB,EAAE,KAAY;QACtD,MAAM,MAAM,GAAG,IAAI,kBAAkB,CAAC,KAAK,CAAC,CAAC;QAE7C,KAAK,MAAM,UAAU,IAAI,mBAAmB,CAAC,OAAO,EAAE,CAAC;YACnD,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC;QACnE,CAAC;QAED,IAAI,mBAAmB,CAAC,QAAQ,EAAE,CAAC;YAC/B,MAAM,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;QACnD,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;;AAjtBD,wFAAwF;AAC1E,uCAAoB,GAAG,IAAI,AAAP,CAAQ;AAE1C,qHAAqH;AACvG,6DAA0C,GAAG,CAAC,AAAJ,CAAK;AAE7D;;GAEG;AACW,oDAAiC,GAAG,CAAC,AAAJ,CAAK","sourcesContent":["import type { Observer } from \"../Misc/observable\";\r\nimport { SmartArray } from \"../Misc/smartArray\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { IDisposable, Scene } from \"../scene\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport { MorphTarget } from \"./morphTarget\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { RawTexture2DArray } from \"../Materials/Textures/rawTexture2DArray\";\r\nimport type { IAssetContainer } from \"core/IAssetContainer\";\r\n/**\r\n * This class is used to deform meshes using morphing between different targets\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets\r\n */\r\nexport class MorphTargetManager implements IDisposable {\r\n /** Enable storing morph target data into textures when set to true (true by default) */\r\n public static EnableTextureStorage = true;\r\n\r\n /** Maximum number of active morph targets supported in the \"vertex attribute\" mode (i.e., not the \"texture\" mode) */\r\n public static MaxActiveMorphTargetsInVertexAttributeMode = 8;\r\n\r\n /**\r\n * When used in texture mode, if greather than 0, this will override the the morph manager numMaxInfluencers value.\r\n */\r\n public static ConstantTargetCountForTextureMode = 0;\r\n\r\n private _targets = new Array<MorphTarget>();\r\n private _targetInfluenceChangedObservers = new Array<Nullable<Observer<boolean>>>();\r\n private _targetDataLayoutChangedObservers = new Array<Nullable<Observer<void>>>();\r\n private _activeTargets = new SmartArray<MorphTarget>(16);\r\n private _scene: Nullable<Scene>;\r\n private _influences: Float32Array;\r\n private _supportsPositions = false;\r\n private _supportsNormals = false;\r\n private _supportsTangents = false;\r\n private _supportsUVs = false;\r\n private _supportsUV2s = false;\r\n private _supportsColors = false;\r\n private _vertexCount = 0;\r\n private _uniqueId = 0;\r\n private _tempInfluences = new Array<number>();\r\n private _canUseTextureForTargets = false;\r\n private _blockCounter = 0;\r\n private _mustSynchronize = true;\r\n private _forceUpdateWhenUnfrozen = false;\r\n\r\n /** @internal */\r\n public _textureVertexStride = 0;\r\n\r\n /** @internal */\r\n public _textureWidth = 0;\r\n\r\n /** @internal */\r\n public _textureHeight = 1;\r\n\r\n /** @internal */\r\n public _morphTargetTextureIndices: Float32Array;\r\n\r\n /** @internal */\r\n public _parentContainer: Nullable<IAssetContainer> = null;\r\n\r\n /** @internal */\r\n public _targetStoreTexture: Nullable<RawTexture2DArray>;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if influencers must be optimized (eg. recompiling the shader if less influencers are used)\r\n */\r\n public optimizeInfluencers = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if positions must be morphed\r\n */\r\n public enablePositionMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if normals must be morphed\r\n */\r\n public enableNormalMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if tangents must be morphed\r\n */\r\n public enableTangentMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if UV must be morphed\r\n */\r\n public enableUVMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if UV2 must be morphed\r\n */\r\n public enableUV2Morphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if colors must be morphed\r\n */\r\n public enableColorMorphing = true;\r\n\r\n /**\r\n * Sets a boolean indicating that adding new target or updating an existing target will not update the underlying data buffers\r\n */\r\n public set areUpdatesFrozen(block: boolean) {\r\n if (block) {\r\n this._blockCounter++;\r\n } else {\r\n this._blockCounter--;\r\n if (this._blockCounter <= 0) {\r\n this._blockCounter = 0;\r\n\r\n this._syncActiveTargets(this._forceUpdateWhenUnfrozen);\r\n this._forceUpdateWhenUnfrozen = false;\r\n }\r\n }\r\n }\r\n\r\n public get areUpdatesFrozen() {\r\n return this._blockCounter > 0;\r\n }\r\n\r\n /**\r\n * Creates a new MorphTargetManager\r\n * @param scene defines the current scene\r\n * @param meshName name of the mesh this morph target manager is associated with\r\n */\r\n public constructor(\r\n scene: Nullable<Scene> = null,\r\n public meshName?: string\r\n ) {\r\n if (!scene) {\r\n scene = EngineStore.LastCreatedScene;\r\n }\r\n\r\n this._scene = scene;\r\n\r\n if (this._scene) {\r\n this._scene.addMorphTargetManager(this);\r\n\r\n this._uniqueId = this._scene.getUniqueId();\r\n\r\n const engineCaps = this._scene.getEngine().getCaps();\r\n this._canUseTextureForTargets =\r\n engineCaps.canUseGLVertexID && engineCaps.textureFloat && engineCaps.maxVertexTextureImageUnits > 0 && engineCaps.texture2DArrayMaxLayerCount > 1;\r\n }\r\n }\r\n\r\n private _numMaxInfluencers = 0;\r\n\r\n /**\r\n * Gets or sets the maximum number of influencers (targets) (default value: 0).\r\n * Setting a value for this property can lead to a smoother experience, as only one shader will be compiled, which will use this value as the maximum number of influencers.\r\n * If you leave the value at 0 (default), a new shader will be compiled every time the number of active influencers changes. This can cause problems, as compiling a shader takes time.\r\n * If you assign a non-zero value to this property, you need to ensure that this value is greater than the maximum number of (active) influencers you'll need for this morph manager.\r\n * Otherwise, the number of active influencers will be truncated at the value you set for this property, which can lead to unexpected results.\r\n * Note that this property has no effect if \"useTextureToStoreTargets\" is false.\r\n * Note as well that if MorphTargetManager.ConstantTargetCountForTextureMode is greater than 0, this property will be ignored and the constant value will be used instead.\r\n */\r\n public get numMaxInfluencers(): number {\r\n if (MorphTargetManager.ConstantTargetCountForTextureMode > 0 && this.isUsingTextureForTargets) {\r\n return MorphTargetManager.ConstantTargetCountForTextureMode;\r\n }\r\n return this._numMaxInfluencers;\r\n }\r\n\r\n public set numMaxInfluencers(value: number) {\r\n if (this._numMaxInfluencers === value) {\r\n return;\r\n }\r\n\r\n this._numMaxInfluencers = value;\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Gets the unique ID of this manager\r\n */\r\n public get uniqueId(): number {\r\n return this._uniqueId;\r\n }\r\n\r\n /**\r\n * Gets the number of vertices handled by this manager\r\n */\r\n public get vertexCount(): number {\r\n return this._vertexCount;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of positions\r\n */\r\n public get supportsPositions(): boolean {\r\n return this._supportsPositions && this.enablePositionMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of normals\r\n */\r\n public get supportsNormals(): boolean {\r\n return this._supportsNormals && this.enableNormalMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of tangents\r\n */\r\n public get supportsTangents(): boolean {\r\n return this._supportsTangents && this.enableTangentMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of texture coordinates\r\n */\r\n public get supportsUVs(): boolean {\r\n return this._supportsUVs && this.enableUVMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of texture coordinates 2\r\n */\r\n public get supportsUV2s(): boolean {\r\n return this._supportsUV2s && this.enableUV2Morphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of colors\r\n */\r\n public get supportsColors(): boolean {\r\n return this._supportsColors && this.enableColorMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing positions\r\n */\r\n public get hasPositions(): boolean {\r\n return this._supportsPositions;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing normals\r\n */\r\n public get hasNormals(): boolean {\r\n return this._supportsNormals;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing tangents\r\n */\r\n public get hasTangents(): boolean {\r\n return this._supportsTangents;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing texture coordinates\r\n */\r\n public get hasUVs(): boolean {\r\n return this._supportsUVs;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing texture coordinates 2\r\n */\r\n public get hasUV2s(): boolean {\r\n return this._supportsUV2s;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing colors\r\n */\r\n public get hasColors(): boolean {\r\n return this._supportsColors;\r\n }\r\n\r\n /**\r\n * Gets the number of targets stored in this manager\r\n */\r\n public get numTargets(): number {\r\n return this._targets.length;\r\n }\r\n\r\n /**\r\n * Gets the number of influencers (ie. the number of targets with influences > 0)\r\n */\r\n public get numInfluencers(): number {\r\n if (this._influencesAreDirty) {\r\n this._syncActiveTargets();\r\n }\r\n return this._activeTargets.length;\r\n }\r\n\r\n /**\r\n * Gets the list of influences (one per target)\r\n */\r\n public get influences(): Float32Array {\r\n if (this._influencesAreDirty) {\r\n this._syncActiveTargets();\r\n }\r\n return this._influences;\r\n }\r\n\r\n private _useTextureToStoreTargets = true;\r\n /**\r\n * Gets or sets a boolean indicating that targets should be stored as a texture instead of using vertex attributes (default is true).\r\n * Please note that this option is not available if the hardware does not support it\r\n */\r\n public get useTextureToStoreTargets(): boolean {\r\n return this._useTextureToStoreTargets;\r\n }\r\n\r\n public set useTextureToStoreTargets(value: boolean) {\r\n if (this._useTextureToStoreTargets === value) {\r\n return;\r\n }\r\n this._useTextureToStoreTargets = value;\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the targets are stored into a texture (instead of as attributes)\r\n */\r\n public get isUsingTextureForTargets() {\r\n return (\r\n MorphTargetManager.EnableTextureStorage &&\r\n this.useTextureToStoreTargets &&\r\n this._canUseTextureForTargets &&\r\n !this._scene?.getEngine().getCaps().disableMorphTargetTexture\r\n );\r\n }\r\n\r\n /**\r\n * Gets or sets an object used to store user defined information for the MorphTargetManager\r\n */\r\n public metadata: any = null;\r\n\r\n /**\r\n * Gets the active target at specified index. An active target is a target with an influence > 0\r\n * @param index defines the index to check\r\n * @returns the requested target\r\n */\r\n public getActiveTarget(index: number): MorphTarget {\r\n if (this._influencesAreDirty) {\r\n this._syncActiveTargets();\r\n }\r\n return this._activeTargets.data[index];\r\n }\r\n\r\n /**\r\n * Gets the target at specified index\r\n * @param index defines the index to check\r\n * @returns the requested target\r\n */\r\n public getTarget(index: number): MorphTarget {\r\n return this._targets[index];\r\n }\r\n\r\n /**\r\n * Gets the first target with the specified name\r\n * @param name defines the name to check\r\n * @returns the requested target\r\n */\r\n public getTargetByName(name: string): Nullable<MorphTarget> {\r\n for (const target of this._targets) {\r\n if (target.name === name) {\r\n return target;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n private _influencesAreDirty = false;\r\n private _needUpdateInfluences = false;\r\n\r\n /**\r\n * Add a new target to this manager\r\n * @param target defines the target to add\r\n */\r\n public addTarget(target: MorphTarget): void {\r\n this._targets.push(target);\r\n this._targetInfluenceChangedObservers.push(\r\n target.onInfluenceChanged.add((needUpdate) => {\r\n if (this.areUpdatesFrozen && needUpdate) {\r\n this._forceUpdateWhenUnfrozen = true;\r\n }\r\n this._influencesAreDirty = true;\r\n this._needUpdateInfluences = this._needUpdateInfluences || needUpdate;\r\n })\r\n );\r\n this._targetDataLayoutChangedObservers.push(\r\n target._onDataLayoutChanged.add(() => {\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n })\r\n );\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Removes a target from the manager\r\n * @param target defines the target to remove\r\n */\r\n public removeTarget(target: MorphTarget): void {\r\n const index = this._targets.indexOf(target);\r\n if (index >= 0) {\r\n this._targets.splice(index, 1);\r\n\r\n target.onInfluenceChanged.remove(this._targetInfluenceChangedObservers.splice(index, 1)[0]);\r\n target._onDataLayoutChanged.remove(this._targetDataLayoutChangedObservers.splice(index, 1)[0]);\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n if (this._scene) {\r\n this._scene.stopAnimation(target);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _bind(effect: Effect) {\r\n if (this._influencesAreDirty) {\r\n this._syncActiveTargets();\r\n }\r\n effect.setFloat3(\"morphTargetTextureInfo\", this._textureVertexStride, this._textureWidth, this._textureHeight);\r\n effect.setFloatArray(\"morphTargetTextureIndices\", this._morphTargetTextureIndices);\r\n effect.setTexture(\"morphTargets\", this._targetStoreTexture);\r\n effect.setFloat(\"morphTargetCount\", this.numInfluencers);\r\n }\r\n\r\n /**\r\n * Clone the current manager\r\n * @returns a new MorphTargetManager\r\n */\r\n public clone(): MorphTargetManager {\r\n const copy = new MorphTargetManager(this._scene);\r\n copy.areUpdatesFrozen = true;\r\n\r\n for (const target of this._targets) {\r\n copy.addTarget(target.clone());\r\n }\r\n copy.areUpdatesFrozen = false;\r\n\r\n copy.enablePositionMorphing = this.enablePositionMorphing;\r\n copy.enableNormalMorphing = this.enableNormalMorphing;\r\n copy.enableTangentMorphing = this.enableTangentMorphing;\r\n copy.enableUVMorphing = this.enableUVMorphing;\r\n copy.enableUV2Morphing = this.enableUV2Morphing;\r\n copy.enableColorMorphing = this.enableColorMorphing;\r\n copy.metadata = this.metadata;\r\n\r\n return copy;\r\n }\r\n\r\n /**\r\n * Serializes the current manager into a Serialization object\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.id = this.uniqueId;\r\n serializationObject.meshName = this.meshName;\r\n\r\n serializationObject.targets = [];\r\n for (const target of this._targets) {\r\n serializationObject.targets.push(target.serialize());\r\n }\r\n\r\n if (this.metadata) {\r\n serializationObject.metadata = this.metadata;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n private _syncActiveTargets(needUpdate = false): void {\r\n if (this.areUpdatesFrozen) {\r\n return;\r\n }\r\n\r\n needUpdate = needUpdate || this._needUpdateInfluences;\r\n\r\n this._needUpdateInfluences = false;\r\n this._influencesAreDirty = false;\r\n\r\n const wasUsingTextureForTargets = !!this._targetStoreTexture;\r\n const isUsingTextureForTargets = this.isUsingTextureForTargets;\r\n\r\n if (this._mustSynchronize || wasUsingTextureForTargets !== isUsingTextureForTargets) {\r\n this._mustSynchronize = false;\r\n this.synchronize();\r\n }\r\n\r\n let influenceCount = 0;\r\n this._activeTargets.reset();\r\n\r\n if (!this._morphTargetTextureIndices || this._morphTargetTextureIndices.length !== this._targets.length) {\r\n this._morphTargetTextureIndices = new Float32Array(this._targets.length);\r\n }\r\n\r\n let targetIndex = -1;\r\n for (const target of this._targets) {\r\n targetIndex++;\r\n if (target.influence === 0 && this.optimizeInfluencers) {\r\n continue;\r\n }\r\n\r\n if (this._activeTargets.length >= MorphTargetManager.MaxActiveMorphTargetsInVertexAttributeMode && !this.isUsingTextureForTargets) {\r\n break;\r\n }\r\n\r\n this._activeTargets.push(target);\r\n this._morphTargetTextureIndices[influenceCount] = targetIndex;\r\n this._tempInfluences[influenceCount++] = target.influence;\r\n }\r\n\r\n if (this._morphTargetTextureIndices.length !== influenceCount) {\r\n this._morphTargetTextureIndices = this._morphTargetTextureIndices.slice(0, influenceCount);\r\n }\r\n\r\n if (!this._influences || this._influences.length !== influenceCount) {\r\n this._influences = new Float32Array(influenceCount);\r\n }\r\n\r\n for (let index = 0; index < influenceCount; index++) {\r\n this._influences[index] = this._tempInfluences[index];\r\n }\r\n\r\n if (needUpdate && this._scene) {\r\n for (const mesh of this._scene.meshes) {\r\n if ((<any>mesh).morphTargetManager === this) {\r\n if (isUsingTextureForTargets) {\r\n mesh._markSubMeshesAsAttributesDirty();\r\n } else {\r\n (<Mesh>mesh)._syncGeometryWithMorphTargetManager();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Synchronize the targets with all the meshes using this morph target manager\r\n */\r\n public synchronize(): void {\r\n if (!this._scene || this.areUpdatesFrozen) {\r\n return;\r\n }\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n this._supportsPositions = true;\r\n this._supportsNormals = true;\r\n this._supportsTangents = true;\r\n this._supportsUVs = true;\r\n this._supportsUV2s = true;\r\n this._supportsColors = true;\r\n this._vertexCount = 0;\r\n\r\n this._targetStoreTexture?.dispose();\r\n this._targetStoreTexture = null;\r\n\r\n if (this.isUsingTextureForTargets && this._targets.length > engine.getCaps().texture2DArrayMaxLayerCount) {\r\n this.useTextureToStoreTargets = false;\r\n }\r\n\r\n for (const target of this._targets) {\r\n this._supportsPositions = this._supportsPositions && target.hasPositions;\r\n this._supportsNormals = this._supportsNormals && target.hasNormals;\r\n this._supportsTangents = this._supportsTangents && target.hasTangents;\r\n this._supportsUVs = this._supportsUVs && target.hasUVs;\r\n this._supportsUV2s = this._supportsUV2s && target.hasUV2s;\r\n this._supportsColors = this._supportsColors && target.hasColors;\r\n\r\n const vertexCount = target.vertexCount;\r\n if (this._vertexCount === 0) {\r\n this._vertexCount = vertexCount;\r\n } else if (this._vertexCount !== vertexCount) {\r\n Logger.Error(\r\n `Incompatible target. Targets must all have the same vertices count. Current vertex count: ${this._vertexCount}, vertex count for target \"${target.name}\": ${vertexCount}`\r\n );\r\n return;\r\n }\r\n }\r\n\r\n if (this.isUsingTextureForTargets) {\r\n this._textureVertexStride = 0;\r\n\r\n this._supportsPositions && this._textureVertexStride++;\r\n this._supportsNormals && this._textureVertexStride++;\r\n this._supportsTangents && this._textureVertexStride++;\r\n this._supportsUVs && this._textureVertexStride++;\r\n this._supportsUV2s && this._textureVertexStride++;\r\n this._supportsColors && this._textureVertexStride++;\r\n\r\n this._textureWidth = this._vertexCount * this._textureVertexStride || 1;\r\n this._textureHeight = 1;\r\n\r\n const maxTextureSize = engine.getCaps().maxTextureSize;\r\n if (this._textureWidth > maxTextureSize) {\r\n this._textureHeight = Math.ceil(this._textureWidth / maxTextureSize);\r\n this._textureWidth = maxTextureSize;\r\n }\r\n\r\n const targetCount = this._targets.length;\r\n const data = new Float32Array(targetCount * this._textureWidth * this._textureHeight * 4);\r\n\r\n let offset = 0;\r\n for (let index = 0; index < targetCount; index++) {\r\n const target = this._targets[index];\r\n\r\n const positions = target.getPositions();\r\n const normals = target.getNormals();\r\n const uvs = target.getUVs();\r\n const tangents = target.getTangents();\r\n const uv2s = target.getUV2s();\r\n const colors = target.getColors();\r\n\r\n offset = index * this._textureWidth * this._textureHeight * 4;\r\n for (let vertex = 0; vertex < this._vertexCount; vertex++) {\r\n if (this._supportsPositions && positions) {\r\n data[offset] = positions[vertex * 3];\r\n data[offset + 1] = positions[vertex * 3 + 1];\r\n data[offset + 2] = positions[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsNormals && normals) {\r\n data[offset] = normals[vertex * 3];\r\n data[offset + 1] = normals[vertex * 3 + 1];\r\n data[offset + 2] = normals[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsUVs && uvs) {\r\n data[offset] = uvs[vertex * 2];\r\n data[offset + 1] = uvs[vertex * 2 + 1];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsTangents && tangents) {\r\n data[offset] = tangents[vertex * 3];\r\n data[offset + 1] = tangents[vertex * 3 + 1];\r\n data[offset + 2] = tangents[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsUV2s && uv2s) {\r\n data[offset] = uv2s[vertex * 2];\r\n data[offset + 1] = uv2s[vertex * 2 + 1];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsColors && colors) {\r\n data[offset] = colors[vertex * 4];\r\n data[offset + 1] = colors[vertex * 4 + 1];\r\n data[offset + 2] = colors[vertex * 4 + 2];\r\n data[offset + 3] = colors[vertex * 4 + 3];\r\n offset += 4;\r\n }\r\n }\r\n }\r\n\r\n this._targetStoreTexture = RawTexture2DArray.CreateRGBATexture(\r\n data,\r\n this._textureWidth,\r\n this._textureHeight,\r\n targetCount,\r\n this._scene,\r\n false,\r\n false,\r\n Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n Constants.TEXTURETYPE_FLOAT\r\n );\r\n this._targetStoreTexture.name = `Morph texture_${this.uniqueId}`;\r\n }\r\n\r\n // Flag meshes as dirty to resync with the active targets\r\n for (const mesh of this._scene.meshes) {\r\n if ((<any>mesh).morphTargetManager === this) {\r\n (<Mesh>mesh)._syncGeometryWithMorphTargetManager();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Release all resources\r\n */\r\n public dispose() {\r\n if (this._targetStoreTexture) {\r\n this._targetStoreTexture.dispose();\r\n }\r\n\r\n this._targetStoreTexture = null;\r\n this.metadata = null;\r\n\r\n // Remove from scene\r\n if (this._scene) {\r\n this._scene.removeMorphTargetManager(this);\r\n\r\n if (this._parentContainer) {\r\n const index = this._parentContainer.morphTargetManagers.indexOf(this);\r\n if (index > -1) {\r\n this._parentContainer.morphTargetManagers.splice(index, 1);\r\n }\r\n this._parentContainer = null;\r\n }\r\n\r\n for (const morph of this._targets) {\r\n this._scene.stopAnimation(morph);\r\n }\r\n }\r\n }\r\n\r\n // Statics\r\n\r\n /**\r\n * Creates a new MorphTargetManager from serialized data\r\n * @param serializationObject defines the serialized data\r\n * @param scene defines the hosting scene\r\n * @returns the new MorphTargetManager\r\n */\r\n public static Parse(serializationObject: any, scene: Scene): MorphTargetManager {\r\n const result = new MorphTargetManager(scene);\r\n\r\n for (const targetData of serializationObject.targets) {\r\n result.addTarget(MorphTarget.Parse(targetData, scene, result));\r\n }\r\n\r\n if (serializationObject.metadata) {\r\n result.metadata = serializationObject.metadata;\r\n }\r\n\r\n return result;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"morphTargetManager.js","sourceRoot":"","sources":["../../../../dev/core/src/Morph/morphTargetManager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAGxC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yCAAyC,CAAC;AAE5E;;;GAGG;AACH,MAAM,OAAO,kBAAkB;IAqF3B;;OAEG;IACH,IAAW,gBAAgB,CAAC,KAAc;QACtC,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,IAAI,CAAC,aAAa,IAAI,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;gBAEvB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;gBACvD,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;YAC1C,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;IAClC,CAAC;IAED;;;;OAIG;IACH,YACI,QAAyB,IAAI,EACtB,QAAiB;QAAjB,aAAQ,GAAR,QAAQ,CAAS;QArGpB,aAAQ,GAAG,IAAI,KAAK,EAAe,CAAC;QACpC,qCAAgC,GAAG,IAAI,KAAK,EAA+B,CAAC;QAC5E,sCAAiC,GAAG,IAAI,KAAK,EAA4B,CAAC;QAC1E,mBAAc,GAAG,IAAI,UAAU,CAAc,EAAE,CAAC,CAAC;QAGjD,uBAAkB,GAAG,KAAK,CAAC;QAC3B,qBAAgB,GAAG,KAAK,CAAC;QACzB,sBAAiB,GAAG,KAAK,CAAC;QAC1B,iBAAY,GAAG,KAAK,CAAC;QACrB,kBAAa,GAAG,KAAK,CAAC;QACtB,oBAAe,GAAG,KAAK,CAAC;QACxB,iBAAY,GAAG,CAAC,CAAC;QACjB,cAAS,GAAG,CAAC,CAAC;QACd,oBAAe,GAAG,IAAI,KAAK,EAAU,CAAC;QACtC,6BAAwB,GAAG,KAAK,CAAC;QACjC,kBAAa,GAAG,CAAC,CAAC;QAClB,qBAAgB,GAAG,IAAI,CAAC;QACxB,6BAAwB,GAAG,KAAK,CAAC;QAEzC,gBAAgB;QACT,yBAAoB,GAAG,CAAC,CAAC;QAEhC,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QAEzB,gBAAgB;QACT,mBAAc,GAAG,CAAC,CAAC;QAK1B,gBAAgB;QACT,qBAAgB,GAA8B,IAAI,CAAC;QAK1D;;WAEG;QACI,wBAAmB,GAAG,IAAI,CAAC;QAElC;;WAEG;QACI,2BAAsB,GAAG,IAAI,CAAC;QAErC;;WAEG;QACI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QACI,0BAAqB,GAAG,IAAI,CAAC;QAEpC;;WAEG;QACI,qBAAgB,GAAG,IAAI,CAAC;QAE/B;;WAEG;QACI,sBAAiB,GAAG,IAAI,CAAC;QAEhC;;WAEG;QACI,wBAAmB,GAAG,IAAI,CAAC;QAiD1B,uBAAkB,GAAG,CAAC,CAAC;QAyJvB,8BAAyB,GAAG,IAAI,CAAC;QA8BzC;;WAEG;QACI,aAAQ,GAAQ,IAAI,CAAC;QAsCpB,wBAAmB,GAAG,KAAK,CAAC;QAC5B,0BAAqB,GAAG,KAAK,CAAC;QAlPlC,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,KAAK,GAAG,WAAW,CAAC,gBAAgB,CAAC;QACzC,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YAExC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAE3C,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;YACrD,IAAI,CAAC,wBAAwB;gBACzB,UAAU,CAAC,gBAAgB,IAAI,UAAU,CAAC,YAAY,IAAI,UAAU,CAAC,0BAA0B,GAAG,CAAC,IAAI,UAAU,CAAC,2BAA2B,GAAG,CAAC,CAAC;QAC1J,CAAC;IACL,CAAC;IAID;;;;;;;;OAQG;IACH,IAAW,iBAAiB;QACxB,IAAI,kBAAkB,CAAC,iCAAiC,GAAG,CAAC,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAC5F,OAAO,kBAAkB,CAAC,iCAAiC,CAAC;QAChE,CAAC;QACD,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,IAAI,CAAC,kBAAkB,KAAK,KAAK,EAAE,CAAC;YACpC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,sBAAsB,CAAC;IAClE,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,oBAAoB,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,qBAAqB,CAAC;IAChE,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,gBAAgB,CAAC;IACtD,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,iBAAiB,CAAC;IACxD,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,mBAAmB,CAAC;IAC5D,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;QACD,OAAO,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;QACD,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAGD;;;OAGG;IACH,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAED,IAAW,wBAAwB,CAAC,KAAc;QAC9C,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,EAAE,CAAC;YAC3C,OAAO;QACX,CAAC;QACD,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;QACvC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,wBAAwB;QAC/B,OAAO,CACH,kBAAkB,CAAC,oBAAoB;YACvC,IAAI,CAAC,wBAAwB;YAC7B,IAAI,CAAC,wBAAwB;YAC7B,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,yBAAyB,CAChE,CAAC;IACN,CAAC;IAOD;;;;OAIG;IACI,eAAe,CAAC,KAAa;QAChC,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;QACD,OAAO,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,KAAa;QAC1B,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,IAAY;QAC/B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,MAAM,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;gBACvB,OAAO,MAAM,CAAC;YAClB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAKD;;;OAGG;IACI,SAAS,CAAC,MAAmB;QAChC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,gCAAgC,CAAC,IAAI,CACtC,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE;YACzC,IAAI,IAAI,CAAC,gBAAgB,IAAI,UAAU,EAAE,CAAC;gBACtC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;YACzC,CAAC;YACD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,IAAI,UAAU,CAAC;QAC1E,CAAC,CAAC,CACL,CAAC;QACF,IAAI,CAAC,iCAAiC,CAAC,IAAI,CACvC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,GAAG,EAAE;YACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC,CAAC,CACL,CAAC;QACF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,MAAmB;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC5C,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YACb,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAE/B,MAAM,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,gCAAgC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5F,MAAM,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,iCAAiC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/F,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QACtC,CAAC;IACL,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,MAAc;QACvB,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;QACD,MAAM,CAAC,SAAS,CAAC,wBAAwB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC/G,MAAM,CAAC,aAAa,CAAC,2BAA2B,EAAE,IAAI,CAAC,0BAA0B,CAAC,CAAC;QACnF,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAC5D,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,MAAM,IAAI,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;QACnC,CAAC;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAC1D,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACtD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QACxD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC9C,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAChD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACpD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE9B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QACvC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE7C,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QACjC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;QACzD,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QACjD,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEO,kBAAkB,CAAC,UAAU,GAAG,KAAK;QACzC,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,UAAU,GAAG,UAAU,IAAI,IAAI,CAAC,qBAAqB,CAAC;QAEtD,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QAEjC,MAAM,yBAAyB,GAAG,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC;QAC7D,MAAM,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC;QAE/D,IAAI,IAAI,CAAC,gBAAgB,IAAI,yBAAyB,KAAK,wBAAwB,EAAE,CAAC;YAClF,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAC9B,IAAI,CAAC,WAAW,EAAE,CAAC;QACvB,CAAC;QAED,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;QAE5B,IAAI,CAAC,IAAI,CAAC,0BAA0B,IAAI,IAAI,CAAC,0BAA0B,CAAC,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YACtG,IAAI,CAAC,0BAA0B,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAC7E,CAAC;QAED,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC;QACrB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,WAAW,EAAE,CAAC;YACd,IAAI,MAAM,CAAC,SAAS,KAAK,CAAC,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACrD,SAAS;YACb,CAAC;YAED,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,IAAI,kBAAkB,CAAC,0CAA0C,IAAI,CAAC,IAAI,CAAC,wBAAwB,EAAE,CAAC;gBAChI,MAAM;YACV,CAAC;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,CAAC,cAAc,CAAC,GAAG,WAAW,CAAC;YAC9D,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC;QAC9D,CAAC;QAED,IAAI,IAAI,CAAC,0BAA0B,CAAC,MAAM,KAAK,cAAc,EAAE,CAAC;YAC5D,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC;QAC/F,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,KAAK,cAAc,EAAE,CAAC;YAClE,IAAI,CAAC,WAAW,GAAG,IAAI,YAAY,CAAC,cAAc,CAAC,CAAC;QACxD,CAAC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,cAAc,EAAE,KAAK,EAAE,EAAE,CAAC;YAClD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QAC1D,CAAC;QAED,IAAI,UAAU,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC5B,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;gBACpC,IAAU,IAAK,CAAC,kBAAkB,KAAK,IAAI,EAAE,CAAC;oBAC1C,IAAI,wBAAwB,EAAE,CAAC;wBAC3B,IAAI,CAAC,+BAA+B,EAAE,CAAC;oBAC3C,CAAC;yBAAM,CAAC;wBACG,IAAK,CAAC,mCAAmC,EAAE,CAAC;oBACvD,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAEtB,IAAI,CAAC,mBAAmB,EAAE,OAAO,EAAE,CAAC;QACpC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEhC,IAAI,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,2BAA2B,EAAE,CAAC;YACvG,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;QAC1C,CAAC;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,IAAI,MAAM,CAAC,YAAY,CAAC;YACzE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,IAAI,MAAM,CAAC,UAAU,CAAC;YACnE,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,MAAM,CAAC,WAAW,CAAC;YACtE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,MAAM,CAAC,MAAM,CAAC;YACvD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,IAAI,MAAM,CAAC,OAAO,CAAC;YAC1D,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,IAAI,MAAM,CAAC,SAAS,CAAC;YAEhE,MAAM,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;YACvC,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;YACpC,CAAC;iBAAM,IAAI,IAAI,CAAC,YAAY,KAAK,WAAW,EAAE,CAAC;gBAC3C,MAAM,CAAC,KAAK,CACR,6FAA6F,IAAI,CAAC,YAAY,8BAA8B,MAAM,CAAC,IAAI,MAAM,WAAW,EAAE,CAC7K,CAAC;gBACF,OAAO;YACX,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAChC,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;YAE9B,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACvD,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACrD,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACtD,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACjD,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAClD,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAEpD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,oBAAoB,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;YAExB,MAAM,cAAc,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC;YACvD,IAAI,IAAI,CAAC,aAAa,GAAG,cAAc,EAAE,CAAC;gBACtC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC,CAAC;gBACrE,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC;YACxC,CAAC;YAED,MAAM,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;YACzC,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;YAE1F,IAAI,MAAc,CAAC;YACnB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC/C,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBAEpC,MAAM,SAAS,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;gBACxC,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;gBACpC,MAAM,GAAG,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;gBAC5B,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;gBACtC,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC;gBAC9B,MAAM,MAAM,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC;gBAElC,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;gBAC9D,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,EAAE,EAAE,CAAC;oBACxD,IAAI,IAAI,CAAC,kBAAkB,IAAI,SAAS,EAAE,CAAC;wBACvC,IAAI,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACrC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC7C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC7C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,gBAAgB,IAAI,OAAO,EAAE,CAAC;wBACnC,IAAI,CAAC,MAAM,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACnC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC3C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC3C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,YAAY,IAAI,GAAG,EAAE,CAAC;wBAC3B,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAC/B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBACvC,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,iBAAiB,IAAI,QAAQ,EAAE,CAAC;wBACrC,IAAI,CAAC,MAAM,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACpC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC5C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC5C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,EAAE,CAAC;wBAC7B,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAChC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBACxC,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,eAAe,IAAI,MAAM,EAAE,CAAC;wBACjC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAClC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,CAAC,mBAAmB,GAAG,iBAAiB,CAAC,iBAAiB,CAC1D,IAAI,EACJ,IAAI,CAAC,aAAa,EAClB,IAAI,CAAC,cAAc,EACnB,WAAW,EACX,IAAI,CAAC,MAAM,EACX,KAAK,EACL,KAAK,EACL,SAAS,CAAC,4BAA4B,EACtC,SAAS,CAAC,iBAAiB,CAC9B,CAAC;YACF,IAAI,CAAC,mBAAmB,CAAC,IAAI,GAAG,iBAAiB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACrE,CAAC;QAED,yDAAyD;QACzD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACpC,IAAU,IAAK,CAAC,kBAAkB,KAAK,IAAI,EAAE,CAAC;gBACnC,IAAK,CAAC,mCAAmC,EAAE,CAAC;YACvD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC;QACvC,CAAC;QAED,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAChC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAErB,oBAAoB;QACpB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;YAE3C,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACxB,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBACtE,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;oBACb,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAC/D,CAAC;gBACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YACjC,CAAC;YAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAChC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;IACL,CAAC;IAED,UAAU;IAEV;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,mBAAwB,EAAE,KAAY;QACtD,MAAM,MAAM,GAAG,IAAI,kBAAkB,CAAC,KAAK,CAAC,CAAC;QAE7C,KAAK,MAAM,UAAU,IAAI,mBAAmB,CAAC,OAAO,EAAE,CAAC;YACnD,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC;QACnE,CAAC;QAED,IAAI,mBAAmB,CAAC,QAAQ,EAAE,CAAC;YAC/B,MAAM,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;QACnD,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;;AAjtBD,wFAAwF;AAC1E,uCAAoB,GAAG,IAAI,AAAP,CAAQ;AAE1C,qHAAqH;AACvG,6DAA0C,GAAG,CAAC,AAAJ,CAAK;AAE7D;;GAEG;AACW,oDAAiC,GAAG,CAAC,AAAJ,CAAK","sourcesContent":["import type { Observer } from \"../Misc/observable\";\r\nimport { SmartArray } from \"../Misc/smartArray\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { IDisposable, Scene } from \"../scene\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport { MorphTarget } from \"./morphTarget\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { RawTexture2DArray } from \"../Materials/Textures/rawTexture2DArray\";\r\nimport type { IAssetContainer } from \"core/IAssetContainer\";\r\n/**\r\n * This class is used to deform meshes using morphing between different targets\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets\r\n */\r\nexport class MorphTargetManager implements IDisposable {\r\n /** Enable storing morph target data into textures when set to true (true by default) */\r\n public static EnableTextureStorage = true;\r\n\r\n /** Maximum number of active morph targets supported in the \"vertex attribute\" mode (i.e., not the \"texture\" mode) */\r\n public static MaxActiveMorphTargetsInVertexAttributeMode = 8;\r\n\r\n /**\r\n * When used in texture mode, if greather than 0, this will override the the morph manager numMaxInfluencers value.\r\n */\r\n public static ConstantTargetCountForTextureMode = 0;\r\n\r\n private _targets = new Array<MorphTarget>();\r\n private _targetInfluenceChangedObservers = new Array<Nullable<Observer<boolean>>>();\r\n private _targetDataLayoutChangedObservers = new Array<Nullable<Observer<void>>>();\r\n private _activeTargets = new SmartArray<MorphTarget>(16);\r\n private _scene: Nullable<Scene>;\r\n private _influences: Float32Array;\r\n private _supportsPositions = false;\r\n private _supportsNormals = false;\r\n private _supportsTangents = false;\r\n private _supportsUVs = false;\r\n private _supportsUV2s = false;\r\n private _supportsColors = false;\r\n private _vertexCount = 0;\r\n private _uniqueId = 0;\r\n private _tempInfluences = new Array<number>();\r\n private _canUseTextureForTargets = false;\r\n private _blockCounter = 0;\r\n private _mustSynchronize = true;\r\n private _forceUpdateWhenUnfrozen = false;\r\n\r\n /** @internal */\r\n public _textureVertexStride = 0;\r\n\r\n /** @internal */\r\n public _textureWidth = 0;\r\n\r\n /** @internal */\r\n public _textureHeight = 1;\r\n\r\n /** @internal */\r\n public _morphTargetTextureIndices: Float32Array;\r\n\r\n /** @internal */\r\n public _parentContainer: Nullable<IAssetContainer> = null;\r\n\r\n /** @internal */\r\n public _targetStoreTexture: Nullable<RawTexture2DArray>;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if influencers must be optimized (eg. recompiling the shader if less influencers are used)\r\n */\r\n public optimizeInfluencers = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if positions must be morphed\r\n */\r\n public enablePositionMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if normals must be morphed\r\n */\r\n public enableNormalMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if tangents must be morphed\r\n */\r\n public enableTangentMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if UV must be morphed\r\n */\r\n public enableUVMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if UV2 must be morphed\r\n */\r\n public enableUV2Morphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if colors must be morphed\r\n */\r\n public enableColorMorphing = true;\r\n\r\n /**\r\n * Sets a boolean indicating that adding new target or updating an existing target will not update the underlying data buffers\r\n */\r\n public set areUpdatesFrozen(block: boolean) {\r\n if (block) {\r\n this._blockCounter++;\r\n } else {\r\n this._blockCounter--;\r\n if (this._blockCounter <= 0) {\r\n this._blockCounter = 0;\r\n\r\n this._syncActiveTargets(this._forceUpdateWhenUnfrozen);\r\n this._forceUpdateWhenUnfrozen = false;\r\n }\r\n }\r\n }\r\n\r\n public get areUpdatesFrozen() {\r\n return this._blockCounter > 0;\r\n }\r\n\r\n /**\r\n * Creates a new MorphTargetManager\r\n * @param scene defines the current scene\r\n * @param meshName name of the mesh this morph target manager is associated with\r\n */\r\n public constructor(\r\n scene: Nullable<Scene> = null,\r\n public meshName?: string\r\n ) {\r\n if (!scene) {\r\n scene = EngineStore.LastCreatedScene;\r\n }\r\n\r\n this._scene = scene;\r\n\r\n if (this._scene) {\r\n this._scene.addMorphTargetManager(this);\r\n\r\n this._uniqueId = this._scene.getUniqueId();\r\n\r\n const engineCaps = this._scene.getEngine().getCaps();\r\n this._canUseTextureForTargets =\r\n engineCaps.canUseGLVertexID && engineCaps.textureFloat && engineCaps.maxVertexTextureImageUnits > 0 && engineCaps.texture2DArrayMaxLayerCount > 1;\r\n }\r\n }\r\n\r\n private _numMaxInfluencers = 0;\r\n\r\n /**\r\n * Gets or sets the maximum number of influencers (targets) (default value: 0).\r\n * Setting a value for this property can lead to a smoother experience, as only one shader will be compiled, which will use this value as the maximum number of influencers.\r\n * If you leave the value at 0 (default), a new shader will be compiled every time the number of active influencers changes. This can cause problems, as compiling a shader takes time.\r\n * If you assign a non-zero value to this property, you need to ensure that this value is greater than the maximum number of (active) influencers you'll need for this morph manager.\r\n * Otherwise, the number of active influencers will be truncated at the value you set for this property, which can lead to unexpected results.\r\n * Note that this property has no effect if \"useTextureToStoreTargets\" is false.\r\n * Note as well that if MorphTargetManager.ConstantTargetCountForTextureMode is greater than 0, this property will be ignored and the constant value will be used instead.\r\n */\r\n public get numMaxInfluencers(): number {\r\n if (MorphTargetManager.ConstantTargetCountForTextureMode > 0 && this.isUsingTextureForTargets) {\r\n return MorphTargetManager.ConstantTargetCountForTextureMode;\r\n }\r\n return this._numMaxInfluencers;\r\n }\r\n\r\n public set numMaxInfluencers(value: number) {\r\n if (this._numMaxInfluencers === value) {\r\n return;\r\n }\r\n\r\n this._numMaxInfluencers = value;\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Gets the unique ID of this manager\r\n */\r\n public get uniqueId(): number {\r\n return this._uniqueId;\r\n }\r\n\r\n /**\r\n * Gets the number of vertices handled by this manager\r\n */\r\n public get vertexCount(): number {\r\n return this._vertexCount;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of positions\r\n */\r\n public get supportsPositions(): boolean {\r\n return this._supportsPositions && this.enablePositionMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of normals\r\n */\r\n public get supportsNormals(): boolean {\r\n return this._supportsNormals && this.enableNormalMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of tangents\r\n */\r\n public get supportsTangents(): boolean {\r\n return this._supportsTangents && this.enableTangentMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of texture coordinates\r\n */\r\n public get supportsUVs(): boolean {\r\n return this._supportsUVs && this.enableUVMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of texture coordinates 2\r\n */\r\n public get supportsUV2s(): boolean {\r\n return this._supportsUV2s && this.enableUV2Morphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of colors\r\n */\r\n public get supportsColors(): boolean {\r\n return this._supportsColors && this.enableColorMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing positions\r\n */\r\n public get hasPositions(): boolean {\r\n return this._supportsPositions;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing normals\r\n */\r\n public get hasNormals(): boolean {\r\n return this._supportsNormals;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing tangents\r\n */\r\n public get hasTangents(): boolean {\r\n return this._supportsTangents;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing texture coordinates\r\n */\r\n public get hasUVs(): boolean {\r\n return this._supportsUVs;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing texture coordinates 2\r\n */\r\n public get hasUV2s(): boolean {\r\n return this._supportsUV2s;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing colors\r\n */\r\n public get hasColors(): boolean {\r\n return this._supportsColors;\r\n }\r\n\r\n /**\r\n * Gets the number of targets stored in this manager\r\n */\r\n public get numTargets(): number {\r\n return this._targets.length;\r\n }\r\n\r\n /**\r\n * Gets the number of influencers (ie. the number of targets with influences > 0)\r\n */\r\n public get numInfluencers(): number {\r\n if (this._influencesAreDirty) {\r\n this._syncActiveTargets();\r\n }\r\n return this._activeTargets.length;\r\n }\r\n\r\n /**\r\n * Gets the list of influences (one per target)\r\n */\r\n public get influences(): Float32Array {\r\n if (this._influencesAreDirty) {\r\n this._syncActiveTargets();\r\n }\r\n return this._influences;\r\n }\r\n\r\n private _useTextureToStoreTargets = true;\r\n /**\r\n * Gets or sets a boolean indicating that targets should be stored as a texture instead of using vertex attributes (default is true).\r\n * Please note that this option is not available if the hardware does not support it\r\n */\r\n public get useTextureToStoreTargets(): boolean {\r\n return this._useTextureToStoreTargets;\r\n }\r\n\r\n public set useTextureToStoreTargets(value: boolean) {\r\n if (this._useTextureToStoreTargets === value) {\r\n return;\r\n }\r\n this._useTextureToStoreTargets = value;\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the targets are stored into a texture (instead of as attributes)\r\n */\r\n public get isUsingTextureForTargets() {\r\n return (\r\n MorphTargetManager.EnableTextureStorage &&\r\n this.useTextureToStoreTargets &&\r\n this._canUseTextureForTargets &&\r\n !this._scene?.getEngine().getCaps().disableMorphTargetTexture\r\n );\r\n }\r\n\r\n /**\r\n * Gets or sets an object used to store user defined information for the MorphTargetManager\r\n */\r\n public metadata: any = null;\r\n\r\n /**\r\n * Gets the active target at specified index. An active target is a target with an influence > 0\r\n * @param index defines the index to check\r\n * @returns the requested target\r\n */\r\n public getActiveTarget(index: number): MorphTarget {\r\n if (this._influencesAreDirty) {\r\n this._syncActiveTargets();\r\n }\r\n return this._activeTargets.data[index];\r\n }\r\n\r\n /**\r\n * Gets the target at specified index\r\n * @param index defines the index to check\r\n * @returns the requested target\r\n */\r\n public getTarget(index: number): MorphTarget {\r\n return this._targets[index];\r\n }\r\n\r\n /**\r\n * Gets the first target with the specified name\r\n * @param name defines the name to check\r\n * @returns the requested target\r\n */\r\n public getTargetByName(name: string): Nullable<MorphTarget> {\r\n for (const target of this._targets) {\r\n if (target.name === name) {\r\n return target;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n private _influencesAreDirty = false;\r\n private _needUpdateInfluences = false;\r\n\r\n /**\r\n * Add a new target to this manager\r\n * @param target defines the target to add\r\n */\r\n public addTarget(target: MorphTarget): void {\r\n this._targets.push(target);\r\n this._targetInfluenceChangedObservers.push(\r\n target.onInfluenceChanged.add((needUpdate) => {\r\n if (this.areUpdatesFrozen && needUpdate) {\r\n this._forceUpdateWhenUnfrozen = true;\r\n }\r\n this._influencesAreDirty = true;\r\n this._needUpdateInfluences = this._needUpdateInfluences || needUpdate;\r\n })\r\n );\r\n this._targetDataLayoutChangedObservers.push(\r\n target._onDataLayoutChanged.add(() => {\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n })\r\n );\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Removes a target from the manager\r\n * @param target defines the target to remove\r\n */\r\n public removeTarget(target: MorphTarget): void {\r\n const index = this._targets.indexOf(target);\r\n if (index >= 0) {\r\n this._targets.splice(index, 1);\r\n\r\n target.onInfluenceChanged.remove(this._targetInfluenceChangedObservers.splice(index, 1)[0]);\r\n target._onDataLayoutChanged.remove(this._targetDataLayoutChangedObservers.splice(index, 1)[0]);\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n if (this._scene) {\r\n this._scene.stopAnimation(target);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _bind(effect: Effect) {\r\n if (this._influencesAreDirty) {\r\n this._syncActiveTargets();\r\n }\r\n effect.setFloat3(\"morphTargetTextureInfo\", this._textureVertexStride, this._textureWidth, this._textureHeight);\r\n effect.setFloatArray(\"morphTargetTextureIndices\", this._morphTargetTextureIndices);\r\n effect.setTexture(\"morphTargets\", this._targetStoreTexture);\r\n effect.setFloat(\"morphTargetCount\", this.numInfluencers);\r\n }\r\n\r\n /**\r\n * Clone the current manager\r\n * @returns a new MorphTargetManager\r\n */\r\n public clone(): MorphTargetManager {\r\n const copy = new MorphTargetManager(this._scene);\r\n copy.areUpdatesFrozen = true;\r\n\r\n for (const target of this._targets) {\r\n copy.addTarget(target.clone());\r\n }\r\n copy.areUpdatesFrozen = false;\r\n\r\n copy.enablePositionMorphing = this.enablePositionMorphing;\r\n copy.enableNormalMorphing = this.enableNormalMorphing;\r\n copy.enableTangentMorphing = this.enableTangentMorphing;\r\n copy.enableUVMorphing = this.enableUVMorphing;\r\n copy.enableUV2Morphing = this.enableUV2Morphing;\r\n copy.enableColorMorphing = this.enableColorMorphing;\r\n copy.metadata = this.metadata;\r\n\r\n return copy;\r\n }\r\n\r\n /**\r\n * Serializes the current manager into a Serialization object\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.id = this.uniqueId;\r\n serializationObject.meshName = this.meshName;\r\n\r\n serializationObject.targets = [];\r\n for (const target of this._targets) {\r\n serializationObject.targets.push(target.serialize());\r\n }\r\n\r\n if (this.metadata) {\r\n serializationObject.metadata = this.metadata;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n private _syncActiveTargets(needUpdate = false): void {\r\n if (this.areUpdatesFrozen) {\r\n return;\r\n }\r\n\r\n needUpdate = needUpdate || this._needUpdateInfluences;\r\n\r\n this._needUpdateInfluences = false;\r\n this._influencesAreDirty = false;\r\n\r\n const wasUsingTextureForTargets = !!this._targetStoreTexture;\r\n const isUsingTextureForTargets = this.isUsingTextureForTargets;\r\n\r\n if (this._mustSynchronize || wasUsingTextureForTargets !== isUsingTextureForTargets) {\r\n this._mustSynchronize = false;\r\n this.synchronize();\r\n }\r\n\r\n let influenceCount = 0;\r\n this._activeTargets.reset();\r\n\r\n if (!this._morphTargetTextureIndices || this._morphTargetTextureIndices.length !== this._targets.length) {\r\n this._morphTargetTextureIndices = new Float32Array(this._targets.length);\r\n }\r\n\r\n let targetIndex = -1;\r\n for (const target of this._targets) {\r\n targetIndex++;\r\n if (target.influence === 0 && this.optimizeInfluencers) {\r\n continue;\r\n }\r\n\r\n if (this._activeTargets.length >= MorphTargetManager.MaxActiveMorphTargetsInVertexAttributeMode && !this.isUsingTextureForTargets) {\r\n break;\r\n }\r\n\r\n this._activeTargets.push(target);\r\n this._morphTargetTextureIndices[influenceCount] = targetIndex;\r\n this._tempInfluences[influenceCount++] = target.influence;\r\n }\r\n\r\n if (this._morphTargetTextureIndices.length !== influenceCount) {\r\n this._morphTargetTextureIndices = this._morphTargetTextureIndices.slice(0, influenceCount);\r\n }\r\n\r\n if (!this._influences || this._influences.length !== influenceCount) {\r\n this._influences = new Float32Array(influenceCount);\r\n }\r\n\r\n for (let index = 0; index < influenceCount; index++) {\r\n this._influences[index] = this._tempInfluences[index];\r\n }\r\n\r\n if (needUpdate && this._scene) {\r\n for (const mesh of this._scene.meshes) {\r\n if ((<any>mesh).morphTargetManager === this) {\r\n if (isUsingTextureForTargets) {\r\n mesh._markSubMeshesAsAttributesDirty();\r\n } else {\r\n (<Mesh>mesh)._syncGeometryWithMorphTargetManager();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Synchronize the targets with all the meshes using this morph target manager\r\n */\r\n public synchronize(): void {\r\n if (!this._scene || this.areUpdatesFrozen) {\r\n return;\r\n }\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n this._supportsPositions = true;\r\n this._supportsNormals = true;\r\n this._supportsTangents = true;\r\n this._supportsUVs = true;\r\n this._supportsUV2s = true;\r\n this._supportsColors = true;\r\n this._vertexCount = 0;\r\n\r\n this._targetStoreTexture?.dispose();\r\n this._targetStoreTexture = null;\r\n\r\n if (this.isUsingTextureForTargets && this._targets.length > engine.getCaps().texture2DArrayMaxLayerCount) {\r\n this.useTextureToStoreTargets = false;\r\n }\r\n\r\n for (const target of this._targets) {\r\n this._supportsPositions = this._supportsPositions && target.hasPositions;\r\n this._supportsNormals = this._supportsNormals && target.hasNormals;\r\n this._supportsTangents = this._supportsTangents && target.hasTangents;\r\n this._supportsUVs = this._supportsUVs && target.hasUVs;\r\n this._supportsUV2s = this._supportsUV2s && target.hasUV2s;\r\n this._supportsColors = this._supportsColors && target.hasColors;\r\n\r\n const vertexCount = target.vertexCount;\r\n if (this._vertexCount === 0) {\r\n this._vertexCount = vertexCount;\r\n } else if (this._vertexCount !== vertexCount) {\r\n Logger.Error(\r\n `Incompatible target. Targets must all have the same vertices count. Current vertex count: ${this._vertexCount}, vertex count for target \"${target.name}\": ${vertexCount}`\r\n );\r\n return;\r\n }\r\n }\r\n\r\n if (this.isUsingTextureForTargets) {\r\n this._textureVertexStride = 0;\r\n\r\n this._supportsPositions && this._textureVertexStride++;\r\n this._supportsNormals && this._textureVertexStride++;\r\n this._supportsTangents && this._textureVertexStride++;\r\n this._supportsUVs && this._textureVertexStride++;\r\n this._supportsUV2s && this._textureVertexStride++;\r\n this._supportsColors && this._textureVertexStride++;\r\n\r\n this._textureWidth = this._vertexCount * this._textureVertexStride || 1;\r\n this._textureHeight = 1;\r\n\r\n const maxTextureSize = engine.getCaps().maxTextureSize;\r\n if (this._textureWidth > maxTextureSize) {\r\n this._textureHeight = Math.ceil(this._textureWidth / maxTextureSize);\r\n this._textureWidth = maxTextureSize;\r\n }\r\n\r\n const targetCount = this._targets.length;\r\n const data = new Float32Array(targetCount * this._textureWidth * this._textureHeight * 4);\r\n\r\n let offset: number;\r\n for (let index = 0; index < targetCount; index++) {\r\n const target = this._targets[index];\r\n\r\n const positions = target.getPositions();\r\n const normals = target.getNormals();\r\n const uvs = target.getUVs();\r\n const tangents = target.getTangents();\r\n const uv2s = target.getUV2s();\r\n const colors = target.getColors();\r\n\r\n offset = index * this._textureWidth * this._textureHeight * 4;\r\n for (let vertex = 0; vertex < this._vertexCount; vertex++) {\r\n if (this._supportsPositions && positions) {\r\n data[offset] = positions[vertex * 3];\r\n data[offset + 1] = positions[vertex * 3 + 1];\r\n data[offset + 2] = positions[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsNormals && normals) {\r\n data[offset] = normals[vertex * 3];\r\n data[offset + 1] = normals[vertex * 3 + 1];\r\n data[offset + 2] = normals[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsUVs && uvs) {\r\n data[offset] = uvs[vertex * 2];\r\n data[offset + 1] = uvs[vertex * 2 + 1];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsTangents && tangents) {\r\n data[offset] = tangents[vertex * 3];\r\n data[offset + 1] = tangents[vertex * 3 + 1];\r\n data[offset + 2] = tangents[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsUV2s && uv2s) {\r\n data[offset] = uv2s[vertex * 2];\r\n data[offset + 1] = uv2s[vertex * 2 + 1];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsColors && colors) {\r\n data[offset] = colors[vertex * 4];\r\n data[offset + 1] = colors[vertex * 4 + 1];\r\n data[offset + 2] = colors[vertex * 4 + 2];\r\n data[offset + 3] = colors[vertex * 4 + 3];\r\n offset += 4;\r\n }\r\n }\r\n }\r\n\r\n this._targetStoreTexture = RawTexture2DArray.CreateRGBATexture(\r\n data,\r\n this._textureWidth,\r\n this._textureHeight,\r\n targetCount,\r\n this._scene,\r\n false,\r\n false,\r\n Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n Constants.TEXTURETYPE_FLOAT\r\n );\r\n this._targetStoreTexture.name = `Morph texture_${this.uniqueId}`;\r\n }\r\n\r\n // Flag meshes as dirty to resync with the active targets\r\n for (const mesh of this._scene.meshes) {\r\n if ((<any>mesh).morphTargetManager === this) {\r\n (<Mesh>mesh)._syncGeometryWithMorphTargetManager();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Release all resources\r\n */\r\n public dispose() {\r\n if (this._targetStoreTexture) {\r\n this._targetStoreTexture.dispose();\r\n }\r\n\r\n this._targetStoreTexture = null;\r\n this.metadata = null;\r\n\r\n // Remove from scene\r\n if (this._scene) {\r\n this._scene.removeMorphTargetManager(this);\r\n\r\n if (this._parentContainer) {\r\n const index = this._parentContainer.morphTargetManagers.indexOf(this);\r\n if (index > -1) {\r\n this._parentContainer.morphTargetManagers.splice(index, 1);\r\n }\r\n this._parentContainer = null;\r\n }\r\n\r\n for (const morph of this._targets) {\r\n this._scene.stopAnimation(morph);\r\n }\r\n }\r\n }\r\n\r\n // Statics\r\n\r\n /**\r\n * Creates a new MorphTargetManager from serialized data\r\n * @param serializationObject defines the serialized data\r\n * @param scene defines the hosting scene\r\n * @returns the new MorphTargetManager\r\n */\r\n public static Parse(serializationObject: any, scene: Scene): MorphTargetManager {\r\n const result = new MorphTargetManager(scene);\r\n\r\n for (const targetData of serializationObject.targets) {\r\n result.addTarget(MorphTarget.Parse(targetData, scene, result));\r\n }\r\n\r\n if (serializationObject.metadata) {\r\n result.metadata = serializationObject.metadata;\r\n }\r\n\r\n return result;\r\n }\r\n}\r\n"]}
|
|
@@ -70,7 +70,7 @@ export class UpdateNoiseBlock extends NodeParticleBlock {
|
|
|
70
70
|
const processNoise = (particle) => {
|
|
71
71
|
// Get the texture directly from the block's stored value to support procedural textures
|
|
72
72
|
// (as the block caches the texture data)
|
|
73
|
-
const texture = noiseTextureBlock.
|
|
73
|
+
const texture = noiseTextureBlock.textureOutput._storedValue;
|
|
74
74
|
if (!texture || !texture.isReady()) {
|
|
75
75
|
return;
|
|
76
76
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"updateNoiseBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Update/updateNoiseBlock.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,yCAA+B;AAC7D,OAAO,EAAE,aAAa,EAAE,sCAA4B;AACpD,OAAO,EAAE,iBAAiB,EAAE,mCAA8C;AAC1E,OAAO,EAAE,qCAAqC,EAAE,6DAAwE;AACxH,OAAO,EAAE,gBAAgB,EAAE,yCAA4C;AAEvE;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IACnD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAChH,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAuB,CAAC;QAE5E,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;QACnE,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO;QACX,CAAC;QAED,MAAM,iBAAiB,GAAG,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,UAAwC,CAAC;QACrG,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,OAAO;QACX,CAAC;QAED,2DAA2D;QAC3D,IAAI,gBAAgB,GAA6C,IAAI,CAAC;QACtE,IAAI,gBAAgB,GAAoB,IAAI,CAAC;QAC7C,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC;QAErB,MAAM,YAAY,GAAG,CAAC,QAAkB,EAAE,EAAE;YACxC,wFAAwF;YACxF,yCAAyC;YACzC,MAAM,OAAO,GAAG,iBAAiB,CAAC,OAAO,CAAC,YAAiC,CAAC;YAC5E,IAAI,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC;gBACjC,OAAO;YACX,CAAC;YAED,uEAAuE;YACvE,MAAM,cAAc,GAAG,OAAO,CAAC,QAAQ,EAAE,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC,CAAC;YAC9D,IAAI,cAAc,KAAK,WAAW,EAAE,CAAC;gBACjC,WAAW,GAAG,cAAc,CAAC;gBAE7B,6CAA6C;gBAC7C,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACpB,gBAAgB,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;gBACzC,CAAC;gBAED,mFAAmF;gBACnF,OAAO,CAAC,UAAU,EAAE,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;oBAChC,gBAAgB,GAAG,IAAkB,CAAC;gBAC1C,CAAC,CAAC,CAAC;YACP,CAAC;YAED,yCAAyC;YACzC,IAAI,CAAC,gBAAgB,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACzC,OAAO;YACX,CAAC;YAED,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,uBAAuB,EAAE,CAAC;gBAChD,QAAQ,CAAC,WAAW,CAAC,uBAAuB,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;YAC5G,CAAC;YAED,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,uBAAuB,EAAE,CAAC;gBAChD,QAAQ,CAAC,WAAW,CAAC,uBAAuB,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;YAC5G,CAAC;YAED,MAAM,aAAa,GAAG,MAAM,CAAC,OAAO,CAChC,QAAQ,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,EAC9C,QAAQ,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,EAC9C,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,gBAAgB,CACnB,CAAC;YACF,MAAM,aAAa,GAAG,MAAM,CAAC,OAAO,CAChC,QAAQ,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,EAC9C,QAAQ,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,EAC9C,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,gBAAgB,CACnB,CAAC;YACF,MAAM,aAAa,GAAG,MAAM,CAAC,OAAO,CAChC,QAAQ,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,EAC9C,QAAQ,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,EAC9C,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,gBAAgB,CACnB,CAAC;YAEF,MAAM,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACpC,MAAM,WAAW,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAE1C,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAEvI,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,sBAAsB,EAAE,WAAW,CAAC,CAAC;YAC7D,QAAQ,CAAC,SAAS,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC;QAC/C,CAAC,CAAC;QAEF,MAAM,eAAe,GAAG;YACpB,OAAO,EAAE,YAAY;YACrB,YAAY,EAAE,IAAI;YAClB,QAAQ,EAAE,IAAI;SACjB,CAAC;QAEF,IAAI,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,gBAAgB,CAAC,eAAe,EAAE,MAAM,CAAC,iBAAiB,CAAC,CAAC;QAChE,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,iBAAiB,GAAG,eAAe,CAAC;QAC/C,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { ISize } from \"core/Maths/math.size\";\r\nimport type { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport type { ThinParticleSystem } from \"core/Particles/thinParticleSystem\";\r\nimport type { NodeParticleConnectionPoint } from \"core/Particles/Node/nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"core/Particles/Node/nodeParticleBuildState\";\r\nimport type { ParticleTextureSourceBlock } from \"core/Particles/Node/Blocks/particleSourceTextureBlock\";\r\n\r\nimport { TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { NodeParticleBlock } from \"core/Particles/Node/nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"core/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { _ConnectAtTheEnd } from \"core/Particles/Queue/executionQueue\";\r\n\r\n/**\r\n * Block used to update particle position based on a noise texture\r\n */\r\nexport class UpdateNoiseBlock extends NodeParticleBlock {\r\n /**\r\n * Create a new UpdateNoiseBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"noiseTexture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"strength\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(100, 100, 100));\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the noiseTexture input component\r\n */\r\n public get noiseTexture(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"UpdateNoiseBlock\";\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the current build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state) as ThinParticleSystem;\r\n\r\n const strength = this.strength.getConnectedValue(state) as Vector3;\r\n if (!strength) {\r\n return;\r\n }\r\n\r\n const noiseTextureBlock = this.noiseTexture.connectedPoint?.ownerBlock as ParticleTextureSourceBlock;\r\n if (!noiseTextureBlock) {\r\n return;\r\n }\r\n\r\n // These will be updated each frame for procedural textures\r\n let noiseTextureData: Nullable<Uint8Array | Uint8ClampedArray> = null;\r\n let noiseTextureSize: Nullable<ISize> = null;\r\n let lastFrameId = -1;\r\n\r\n const processNoise = (particle: Particle) => {\r\n // Get the texture directly from the block's stored value to support procedural textures\r\n // (as the block caches the texture data)\r\n const texture = noiseTextureBlock.texture._storedValue as ProceduralTexture;\r\n if (!texture || !texture.isReady()) {\r\n return;\r\n }\r\n\r\n // Fetch fresh texture data once per frame (like in thinParticleSystem)\r\n const currentFrameId = texture.getScene()?.getFrameId() ?? -1;\r\n if (currentFrameId !== lastFrameId) {\r\n lastFrameId = currentFrameId;\r\n\r\n // Texture size only needs to be fetched once\r\n if (!noiseTextureSize) {\r\n noiseTextureSize = texture.getSize();\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises, github/no-then\r\n texture.getContent()?.then((data) => {\r\n noiseTextureData = data as Uint8Array;\r\n });\r\n }\r\n\r\n // Skip if we don't have texture data yet\r\n if (!noiseTextureData || !noiseTextureSize) {\r\n return;\r\n }\r\n\r\n if (!particle._properties.randomNoiseCoordinates1) {\r\n particle._properties.randomNoiseCoordinates1 = new Vector3(Math.random(), Math.random(), Math.random());\r\n }\r\n\r\n if (!particle._properties.randomNoiseCoordinates2) {\r\n particle._properties.randomNoiseCoordinates2 = new Vector3(Math.random(), Math.random(), Math.random());\r\n }\r\n\r\n const fetchedColorR = system._fetchR(\r\n particle._properties.randomNoiseCoordinates1.x,\r\n particle._properties.randomNoiseCoordinates1.y,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n const fetchedColorG = system._fetchR(\r\n particle._properties.randomNoiseCoordinates1.z,\r\n particle._properties.randomNoiseCoordinates2.x,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n const fetchedColorB = system._fetchR(\r\n particle._properties.randomNoiseCoordinates2.y,\r\n particle._properties.randomNoiseCoordinates2.z,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n\r\n const force = TmpVectors.Vector3[0];\r\n const scaledForce = TmpVectors.Vector3[1];\r\n\r\n force.copyFromFloats((2 * fetchedColorR - 1) * strength.x, (2 * fetchedColorG - 1) * strength.y, (2 * fetchedColorB - 1) * strength.z);\r\n\r\n force.scaleToRef(system._tempScaledUpdateSpeed, scaledForce);\r\n particle.direction.addInPlace(scaledForce);\r\n };\r\n\r\n const noiseProcessing = {\r\n process: processNoise,\r\n previousItem: null,\r\n nextItem: null,\r\n };\r\n\r\n if (system._updateQueueStart) {\r\n _ConnectAtTheEnd(noiseProcessing, system._updateQueueStart);\r\n } else {\r\n system._updateQueueStart = noiseProcessing;\r\n }\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.UpdateNoiseBlock\", UpdateNoiseBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"updateNoiseBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Update/updateNoiseBlock.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,yCAA+B;AAC7D,OAAO,EAAE,aAAa,EAAE,sCAA4B;AACpD,OAAO,EAAE,iBAAiB,EAAE,mCAA8C;AAC1E,OAAO,EAAE,qCAAqC,EAAE,6DAAwE;AACxH,OAAO,EAAE,gBAAgB,EAAE,yCAA4C;AAEvE;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IACnD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAChH,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAuB,CAAC;QAE5E,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;QACnE,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO;QACX,CAAC;QAED,MAAM,iBAAiB,GAAG,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,UAAwC,CAAC;QACrG,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,OAAO;QACX,CAAC;QAED,2DAA2D;QAC3D,IAAI,gBAAgB,GAA6C,IAAI,CAAC;QACtE,IAAI,gBAAgB,GAAoB,IAAI,CAAC;QAC7C,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC;QAErB,MAAM,YAAY,GAAG,CAAC,QAAkB,EAAE,EAAE;YACxC,wFAAwF;YACxF,yCAAyC;YACzC,MAAM,OAAO,GAAG,iBAAiB,CAAC,aAAa,CAAC,YAAiC,CAAC;YAClF,IAAI,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC;gBACjC,OAAO;YACX,CAAC;YAED,uEAAuE;YACvE,MAAM,cAAc,GAAG,OAAO,CAAC,QAAQ,EAAE,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC,CAAC;YAC9D,IAAI,cAAc,KAAK,WAAW,EAAE,CAAC;gBACjC,WAAW,GAAG,cAAc,CAAC;gBAE7B,6CAA6C;gBAC7C,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACpB,gBAAgB,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;gBACzC,CAAC;gBAED,mFAAmF;gBACnF,OAAO,CAAC,UAAU,EAAE,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;oBAChC,gBAAgB,GAAG,IAAkB,CAAC;gBAC1C,CAAC,CAAC,CAAC;YACP,CAAC;YAED,yCAAyC;YACzC,IAAI,CAAC,gBAAgB,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACzC,OAAO;YACX,CAAC;YAED,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,uBAAuB,EAAE,CAAC;gBAChD,QAAQ,CAAC,WAAW,CAAC,uBAAuB,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;YAC5G,CAAC;YAED,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,uBAAuB,EAAE,CAAC;gBAChD,QAAQ,CAAC,WAAW,CAAC,uBAAuB,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;YAC5G,CAAC;YAED,MAAM,aAAa,GAAG,MAAM,CAAC,OAAO,CAChC,QAAQ,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,EAC9C,QAAQ,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,EAC9C,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,gBAAgB,CACnB,CAAC;YACF,MAAM,aAAa,GAAG,MAAM,CAAC,OAAO,CAChC,QAAQ,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,EAC9C,QAAQ,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,EAC9C,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,gBAAgB,CACnB,CAAC;YACF,MAAM,aAAa,GAAG,MAAM,CAAC,OAAO,CAChC,QAAQ,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,EAC9C,QAAQ,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,EAC9C,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,gBAAgB,CACnB,CAAC;YAEF,MAAM,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACpC,MAAM,WAAW,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAE1C,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAEvI,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,sBAAsB,EAAE,WAAW,CAAC,CAAC;YAC7D,QAAQ,CAAC,SAAS,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC;QAC/C,CAAC,CAAC;QAEF,MAAM,eAAe,GAAG;YACpB,OAAO,EAAE,YAAY;YACrB,YAAY,EAAE,IAAI;YAClB,QAAQ,EAAE,IAAI;SACjB,CAAC;QAEF,IAAI,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,gBAAgB,CAAC,eAAe,EAAE,MAAM,CAAC,iBAAiB,CAAC,CAAC;QAChE,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,iBAAiB,GAAG,eAAe,CAAC;QAC/C,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { ISize } from \"core/Maths/math.size\";\r\nimport type { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport type { ThinParticleSystem } from \"core/Particles/thinParticleSystem\";\r\nimport type { NodeParticleConnectionPoint } from \"core/Particles/Node/nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"core/Particles/Node/nodeParticleBuildState\";\r\nimport type { ParticleTextureSourceBlock } from \"core/Particles/Node/Blocks/particleSourceTextureBlock\";\r\n\r\nimport { TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { NodeParticleBlock } from \"core/Particles/Node/nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"core/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { _ConnectAtTheEnd } from \"core/Particles/Queue/executionQueue\";\r\n\r\n/**\r\n * Block used to update particle position based on a noise texture\r\n */\r\nexport class UpdateNoiseBlock extends NodeParticleBlock {\r\n /**\r\n * Create a new UpdateNoiseBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"noiseTexture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"strength\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(100, 100, 100));\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the noiseTexture input component\r\n */\r\n public get noiseTexture(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"UpdateNoiseBlock\";\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the current build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state) as ThinParticleSystem;\r\n\r\n const strength = this.strength.getConnectedValue(state) as Vector3;\r\n if (!strength) {\r\n return;\r\n }\r\n\r\n const noiseTextureBlock = this.noiseTexture.connectedPoint?.ownerBlock as ParticleTextureSourceBlock;\r\n if (!noiseTextureBlock) {\r\n return;\r\n }\r\n\r\n // These will be updated each frame for procedural textures\r\n let noiseTextureData: Nullable<Uint8Array | Uint8ClampedArray> = null;\r\n let noiseTextureSize: Nullable<ISize> = null;\r\n let lastFrameId = -1;\r\n\r\n const processNoise = (particle: Particle) => {\r\n // Get the texture directly from the block's stored value to support procedural textures\r\n // (as the block caches the texture data)\r\n const texture = noiseTextureBlock.textureOutput._storedValue as ProceduralTexture;\r\n if (!texture || !texture.isReady()) {\r\n return;\r\n }\r\n\r\n // Fetch fresh texture data once per frame (like in thinParticleSystem)\r\n const currentFrameId = texture.getScene()?.getFrameId() ?? -1;\r\n if (currentFrameId !== lastFrameId) {\r\n lastFrameId = currentFrameId;\r\n\r\n // Texture size only needs to be fetched once\r\n if (!noiseTextureSize) {\r\n noiseTextureSize = texture.getSize();\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises, github/no-then\r\n texture.getContent()?.then((data) => {\r\n noiseTextureData = data as Uint8Array;\r\n });\r\n }\r\n\r\n // Skip if we don't have texture data yet\r\n if (!noiseTextureData || !noiseTextureSize) {\r\n return;\r\n }\r\n\r\n if (!particle._properties.randomNoiseCoordinates1) {\r\n particle._properties.randomNoiseCoordinates1 = new Vector3(Math.random(), Math.random(), Math.random());\r\n }\r\n\r\n if (!particle._properties.randomNoiseCoordinates2) {\r\n particle._properties.randomNoiseCoordinates2 = new Vector3(Math.random(), Math.random(), Math.random());\r\n }\r\n\r\n const fetchedColorR = system._fetchR(\r\n particle._properties.randomNoiseCoordinates1.x,\r\n particle._properties.randomNoiseCoordinates1.y,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n const fetchedColorG = system._fetchR(\r\n particle._properties.randomNoiseCoordinates1.z,\r\n particle._properties.randomNoiseCoordinates2.x,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n const fetchedColorB = system._fetchR(\r\n particle._properties.randomNoiseCoordinates2.y,\r\n particle._properties.randomNoiseCoordinates2.z,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n\r\n const force = TmpVectors.Vector3[0];\r\n const scaledForce = TmpVectors.Vector3[1];\r\n\r\n force.copyFromFloats((2 * fetchedColorR - 1) * strength.x, (2 * fetchedColorG - 1) * strength.y, (2 * fetchedColorB - 1) * strength.z);\r\n\r\n force.scaleToRef(system._tempScaledUpdateSpeed, scaledForce);\r\n particle.direction.addInPlace(scaledForce);\r\n };\r\n\r\n const noiseProcessing = {\r\n process: processNoise,\r\n previousItem: null,\r\n nextItem: null,\r\n };\r\n\r\n if (system._updateQueueStart) {\r\n _ConnectAtTheEnd(noiseProcessing, system._updateQueueStart);\r\n } else {\r\n system._updateQueueStart = noiseProcessing;\r\n }\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.UpdateNoiseBlock\", UpdateNoiseBlock);\r\n"]}
|
|
@@ -52,6 +52,16 @@ export declare class ParticleTextureSourceBlock extends NodeParticleBlock {
|
|
|
52
52
|
* This value will not be serialized.
|
|
53
53
|
*/
|
|
54
54
|
set sourceTexture(value: Nullable<BaseTexture>);
|
|
55
|
+
/**
|
|
56
|
+
* Gets the texture set on this block.
|
|
57
|
+
* This value will not be serialized.
|
|
58
|
+
*/
|
|
59
|
+
get texture(): Nullable<BaseTexture>;
|
|
60
|
+
/**
|
|
61
|
+
* Sets the texture to be used by this block.
|
|
62
|
+
* This value will not be serialized.
|
|
63
|
+
*/
|
|
64
|
+
set texture(value: Nullable<BaseTexture>);
|
|
55
65
|
/**
|
|
56
66
|
* Create a new ParticleTextureSourceBlock
|
|
57
67
|
* @param name defines the block name
|
|
@@ -65,7 +75,7 @@ export declare class ParticleTextureSourceBlock extends NodeParticleBlock {
|
|
|
65
75
|
/**
|
|
66
76
|
* Gets the texture output component
|
|
67
77
|
*/
|
|
68
|
-
get
|
|
78
|
+
get textureOutput(): NodeParticleConnectionPoint;
|
|
69
79
|
/**
|
|
70
80
|
* Gets the texture content as a promise
|
|
71
81
|
* @returns a promise that resolves to the texture content, including width, height, and pixel data
|
|
@@ -58,6 +58,20 @@ export class ParticleTextureSourceBlock extends NodeParticleBlock {
|
|
|
58
58
|
this._url = value.url || "";
|
|
59
59
|
this._textureDataUrl = "";
|
|
60
60
|
}
|
|
61
|
+
/**
|
|
62
|
+
* Gets the texture set on this block.
|
|
63
|
+
* This value will not be serialized.
|
|
64
|
+
*/
|
|
65
|
+
get texture() {
|
|
66
|
+
return this.sourceTexture;
|
|
67
|
+
}
|
|
68
|
+
/**
|
|
69
|
+
* Sets the texture to be used by this block.
|
|
70
|
+
* This value will not be serialized.
|
|
71
|
+
*/
|
|
72
|
+
set texture(value) {
|
|
73
|
+
this.sourceTexture = value;
|
|
74
|
+
}
|
|
61
75
|
/**
|
|
62
76
|
* Create a new ParticleTextureSourceBlock
|
|
63
77
|
* @param name defines the block name
|
|
@@ -89,7 +103,7 @@ export class ParticleTextureSourceBlock extends NodeParticleBlock {
|
|
|
89
103
|
/**
|
|
90
104
|
* Gets the texture output component
|
|
91
105
|
*/
|
|
92
|
-
get
|
|
106
|
+
get textureOutput() {
|
|
93
107
|
return this._outputs[0];
|
|
94
108
|
}
|
|
95
109
|
/**
|
|
@@ -97,13 +111,13 @@ export class ParticleTextureSourceBlock extends NodeParticleBlock {
|
|
|
97
111
|
* @returns a promise that resolves to the texture content, including width, height, and pixel data
|
|
98
112
|
*/
|
|
99
113
|
async extractTextureContentAsync() {
|
|
100
|
-
if (!this.
|
|
114
|
+
if (!this.textureOutput._storedValue && !this._sourceTexture) {
|
|
101
115
|
return null;
|
|
102
116
|
}
|
|
103
117
|
if (this._cachedData) {
|
|
104
118
|
return this._cachedData;
|
|
105
119
|
}
|
|
106
|
-
const texture = this.
|
|
120
|
+
const texture = this.textureOutput._storedValue || this._sourceTexture;
|
|
107
121
|
return await new Promise((resolve, reject) => {
|
|
108
122
|
if (!texture.isReady()) {
|
|
109
123
|
texture.onLoadObservable.addOnce(async () => {
|
|
@@ -172,38 +186,38 @@ export class ParticleTextureSourceBlock extends NodeParticleBlock {
|
|
|
172
186
|
const tex = new Texture(url, state.scene, undefined, invertY);
|
|
173
187
|
this._copyTextureProperties(this._sourceTexture, tex);
|
|
174
188
|
this._clonedTextures.push(tex);
|
|
175
|
-
this.
|
|
189
|
+
this.textureOutput._storedValue = tex;
|
|
176
190
|
return;
|
|
177
191
|
}
|
|
178
192
|
// No URL available - use the source texture directly as fallback
|
|
179
193
|
// This may not render correctly but avoids breaking completely
|
|
180
|
-
this.
|
|
194
|
+
this.textureOutput._storedValue = this._sourceTexture;
|
|
181
195
|
return;
|
|
182
196
|
}
|
|
183
197
|
// Same engine: clone works correctly and preserves all properties
|
|
184
198
|
const cloned = this._sourceTexture.clone();
|
|
185
199
|
if (cloned) {
|
|
186
200
|
this._clonedTextures.push(cloned);
|
|
187
|
-
this.
|
|
201
|
+
this.textureOutput._storedValue = cloned;
|
|
188
202
|
}
|
|
189
203
|
else {
|
|
190
|
-
this.
|
|
204
|
+
this.textureOutput._storedValue = this._sourceTexture;
|
|
191
205
|
}
|
|
192
206
|
return;
|
|
193
207
|
}
|
|
194
208
|
if (!this._textureDataUrl && !this._url) {
|
|
195
|
-
this.
|
|
209
|
+
this.textureOutput._storedValue = null;
|
|
196
210
|
return;
|
|
197
211
|
}
|
|
198
212
|
if (this._textureDataUrl) {
|
|
199
213
|
const tex = new Texture(this._textureDataUrl, state.scene, undefined, this.invertY);
|
|
200
214
|
this._clonedTextures.push(tex);
|
|
201
|
-
this.
|
|
215
|
+
this.textureOutput._storedValue = tex;
|
|
202
216
|
return;
|
|
203
217
|
}
|
|
204
218
|
const tex = new Texture(this._url, state.scene, undefined, this.invertY);
|
|
205
219
|
this._clonedTextures.push(tex);
|
|
206
|
-
this.
|
|
220
|
+
this.textureOutput._storedValue = tex;
|
|
207
221
|
}
|
|
208
222
|
/**
|
|
209
223
|
* Serializes this block
|
|
@@ -241,7 +255,7 @@ export class ParticleTextureSourceBlock extends NodeParticleBlock {
|
|
|
241
255
|
tex.dispose();
|
|
242
256
|
}
|
|
243
257
|
this._clonedTextures = [];
|
|
244
|
-
this.
|
|
258
|
+
this.textureOutput._storedValue = null;
|
|
245
259
|
// Never dispose _sourceTexture - it's owned by the caller
|
|
246
260
|
super.dispose();
|
|
247
261
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"particleSourceTextureBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/particleSourceTextureBlock.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,OAAO,EAAE,+CAAwC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AACvG,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,sCAA+B;AActD;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,iBAAiB;IAiB7D;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED,IAAW,GAAG,CAAC,KAAa;QACxB,IAAI,IAAI,CAAC,IAAI,KAAK,KAAK,EAAE,CAAC;YACtB,OAAO;QACX,CAAC;QACD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;QAClB,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED,IAAW,cAAc,CAAC,KAAa;QACnC,IAAI,IAAI,CAAC,eAAe,KAAK,KAAK,EAAE,CAAC;YACjC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;QACf,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa,CAAC,KAA4B;QACjD,IAAI,IAAI,CAAC,cAAc,KAAK,KAAK,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,IAAI,GAAI,KAAiB,CAAC,GAAG,IAAI,EAAE,CAAC;QACzC,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QA/ER,SAAI,GAAW,EAAE,CAAC;QAClB,oBAAe,GAAW,EAAE,CAAC;QAC7B,mBAAc,GAA0B,IAAI,CAAC;QAC7C,gBAAW,GAAuC,IAAI,CAAC;QACvD,oBAAe,GAAkB,EAAE,CAAC;QAE5C;;WAEG;QACI,YAAO,GAAG,IAAI,CAAC;QAEtB;;WAEG;QACI,yBAAoB,GAAY,KAAK,CAAC;QAmEzC,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACH,KAAK,CAAC,0BAA0B;QAC5B,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACrD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,IAAI,IAAI,CAAC,cAAc,CAAC;QACjE,OAAO,MAAM,IAAI,OAAO,CAMtB,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAClB,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC;gBACrB,OAAO,CAAC,gBAAgB,CAAC,OAAO,CAAC,KAAK,IAAI,EAAE;oBACxC,IAAI,CAAC;wBACD,IAAI,CAAC,WAAW,GAAG,MAAM,IAAI,CAAC,0BAA0B,EAAE,CAAC;wBAC3D,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBAC9B,CAAC;oBAAC,OAAO,CAAC,EAAE,CAAC;wBACT,2EAA2E;wBAC3E,MAAM,CAAC,CAAC,CAAC,CAAC;oBACd,CAAC;gBACL,CAAC,CAAC,CAAC;gBACH,OAAO;YACX,CAAC;YACD,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,OAAO,CAAC,UAAU,EAAE,CAAC;gBACrB,MAAM,iBAAiB,GAAG,OAA4B,CAAC;gBACvD,iBAAiB;qBACZ,UAAU,EAAE;oBACb,0CAA0C;oBAC1C,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;oBACZ,IAAI,CAAC,WAAW,GAAG;wBACf,KAAK,EAAE,IAAI,CAAC,KAAK;wBACjB,MAAM,EAAE,IAAI,CAAC,MAAM;wBACnB,IAAI,EAAE,IAAI,iBAAiB,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;qBACrG,CAAC;oBACF,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC9B,CAAC,CAAC;oBACF,0CAA0C;qBACzC,KAAK,CAAC,MAAM,CAAC,CAAC;YACvB,CAAC;iBAAM,CAAC;gBACJ,YAAY,CAAC,mBAAmB,CAAC,OAAO,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC;oBAC9D,0CAA0C;qBACzC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;oBACX,IAAI,CAAC,WAAW,GAAG;wBACf,KAAK,EAAE,IAAI,CAAC,KAAK;wBACjB,MAAM,EAAE,IAAI,CAAC,MAAM;wBACnB,IAAI,EAAE,IAAI,iBAAiB,CAAC,IAAI,CAAC;qBACpC,CAAC;oBACF,OAAO,CAAC,OAAO,EAAE,CAAC;oBAClB,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC9B,CAAC,CAAC;oBACF,0CAA0C;qBACzC,KAAK,CAAC,MAAM,CAAC,CAAC;YACvB,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,2EAA2E;YAC3E,iDAAiD;YACjD,yEAAyE;YACzE,MAAM,WAAW,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,EAAE,CAAC;YACrD,MAAM,YAAY,GAAG,WAAW,EAAE,SAAS,EAAE,EAAE,CAAC;YAChD,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YAE7C,IAAI,YAAY,IAAI,YAAY,KAAK,YAAY,EAAE,CAAC;gBAChD,2EAA2E;gBAC3E,MAAM,GAAG,GAAI,IAAI,CAAC,cAA0B,CAAC,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC;gBAC9D,IAAI,GAAG,EAAE,CAAC;oBACN,MAAM,OAAO,GAAI,IAAI,CAAC,cAA0B,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC;oBACzE,MAAM,GAAG,GAAG,IAAI,OAAO,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;oBAC9D,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC;oBACtD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBAC/B,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,GAAG,CAAC;oBAChC,OAAO;gBACX,CAAC;gBACD,iEAAiE;gBACjE,+DAA+D;gBAC/D,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC;gBAChD,OAAO;YACX,CAAC;YAED,kEAAkE;YAClE,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;YAC3C,IAAI,MAAM,EAAE,CAAC;gBACT,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAClC,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,MAAM,CAAC;YACvC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC;YACpD,CAAC;YACD,OAAO;QACX,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;YACtC,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC;YACjC,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,MAAM,GAAG,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,eAAe,EAAE,KAAK,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YACpF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAC/B,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,GAAG,CAAC;YAChC,OAAO;QACX,CAAC;QAED,MAAM,GAAG,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACzE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,GAAG,CAAC;IACpC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACnC,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAE3C,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC7D,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACa,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,GAAG,GAAG,mBAAmB,CAAC,GAAG,CAAC;QACnC,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,mBAAmB,CAAC,OAAO,CAAC;QAE7C,IAAI,mBAAmB,CAAC,cAAc,EAAE,CAAC;YACrC,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,CAAC;QAC7D,CAAC;IACL,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,yCAAyC;QACzC,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACrC,GAAG,CAAC,OAAO,EAAE,CAAC;QAClB,CAAC;QACD,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC;QACjC,0DAA0D;QAC1D,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED;;;;OAIG;IACK,sBAAsB,CAAC,MAAmB,EAAE,MAAmB;QACnE,yBAAyB;QACzB,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;QAClC,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC5B,MAAM,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;QAClD,MAAM,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;QAChD,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC5B,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC5B,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC5B,MAAM,CAAC,yBAAyB,GAAG,MAAM,CAAC,yBAAyB,CAAC;QAEpE,8DAA8D;QAC9D,MAAM,aAAa,GAAG,MAAiB,CAAC;QACxC,MAAM,aAAa,GAAG,MAAiB,CAAC;QACxC,IAAI,aAAa,CAAC,OAAO,KAAK,SAAS,IAAI,aAAa,CAAC,OAAO,KAAK,SAAS,EAAE,CAAC;YAC7E,aAAa,CAAC,OAAO,GAAG,aAAa,CAAC,OAAO,CAAC;YAC9C,aAAa,CAAC,OAAO,GAAG,aAAa,CAAC,OAAO,CAAC;YAC9C,aAAa,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM,CAAC;YAC5C,aAAa,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM,CAAC;YAC5C,aAAa,CAAC,IAAI,GAAG,aAAa,CAAC,IAAI,CAAC;YACxC,aAAa,CAAC,IAAI,GAAG,aAAa,CAAC,IAAI,CAAC;YACxC,aAAa,CAAC,IAAI,GAAG,aAAa,CAAC,IAAI,CAAC;QAC5C,CAAC;IACL,CAAC;CACJ;AAED,aAAa,CAAC,oCAAoC,EAAE,0BAA0B,CAAC,CAAC","sourcesContent":["import type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { BaseTexture } from \"../../../Materials/Textures/baseTexture\";\r\nimport type { ProceduralTexture } from \"../../../Materials/Textures/Procedurals/proceduralTexture\";\r\n\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { TextureTools } from \"core/Misc/textureTools\";\r\n\r\n/**\r\n * Interface used to define texture data\r\n */\r\nexport interface INodeParticleTextureData {\r\n /** Width of the texture in pixels */\r\n width: number;\r\n /** Height of the texture in pixels */\r\n height: number;\r\n /** RGBA pixel data */\r\n data: Uint8ClampedArray;\r\n}\r\n\r\n/**\r\n * Block used to provide a texture for particles in a particle system\r\n */\r\nexport class ParticleTextureSourceBlock extends NodeParticleBlock {\r\n private _url: string = \"\";\r\n private _textureDataUrl: string = \"\";\r\n private _sourceTexture: Nullable<BaseTexture> = null;\r\n private _cachedData: Nullable<INodeParticleTextureData> = null;\r\n private _clonedTextures: BaseTexture[] = [];\r\n\r\n /**\r\n * Gets or sets the strenght of the flow map effect\r\n */\r\n public invertY = true;\r\n\r\n /**\r\n * Indicates if the texture data should be serialized as a base64 string.\r\n */\r\n public serializedCachedData: boolean = false;\r\n\r\n /**\r\n * Gets or sets the URL of the texture to be used by this block.\r\n */\r\n public get url(): string {\r\n return this._url;\r\n }\r\n\r\n public set url(value: string) {\r\n if (this._url === value) {\r\n return;\r\n }\r\n this._cachedData = null;\r\n this._url = value;\r\n this._textureDataUrl = \"\";\r\n this._sourceTexture = null;\r\n }\r\n\r\n /**\r\n * Gets or sets the data URL of the texture to be used by this block.\r\n * This is a base64 encoded string representing the texture data.\r\n */\r\n public get textureDataUrl(): string {\r\n return this._textureDataUrl;\r\n }\r\n\r\n public set textureDataUrl(value: string) {\r\n if (this._textureDataUrl === value) {\r\n return;\r\n }\r\n\r\n this._cachedData = null;\r\n this._textureDataUrl = value;\r\n this._url = \"\";\r\n this._sourceTexture = null;\r\n }\r\n\r\n /**\r\n * Gets the texture directly set on this block.\r\n * This value will not be serialized.\r\n */\r\n public get sourceTexture(): Nullable<BaseTexture> {\r\n return this._sourceTexture;\r\n }\r\n\r\n /**\r\n * Directly sets the texture to be used by this block.\r\n * This value will not be serialized.\r\n */\r\n public set sourceTexture(value: Nullable<BaseTexture>) {\r\n if (this._sourceTexture === value) {\r\n return;\r\n }\r\n this._cachedData = null;\r\n this._sourceTexture = value;\r\n this._url = (value as Texture).url || \"\";\r\n this._textureDataUrl = \"\";\r\n }\r\n\r\n /**\r\n * Create a new ParticleTextureSourceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerOutput(\"texture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleTextureSourceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the texture output component\r\n */\r\n public get texture(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the texture content as a promise\r\n * @returns a promise that resolves to the texture content, including width, height, and pixel data\r\n */\r\n async extractTextureContentAsync() {\r\n if (!this.texture._storedValue && !this._sourceTexture) {\r\n return null;\r\n }\r\n\r\n if (this._cachedData) {\r\n return this._cachedData;\r\n }\r\n\r\n const texture = this.texture._storedValue || this._sourceTexture;\r\n return await new Promise<\r\n Nullable<{\r\n width: number;\r\n height: number;\r\n data: Uint8ClampedArray;\r\n }>\r\n >((resolve, reject) => {\r\n if (!texture.isReady()) {\r\n texture.onLoadObservable.addOnce(async () => {\r\n try {\r\n this._cachedData = await this.extractTextureContentAsync();\r\n resolve(this._cachedData);\r\n } catch (e) {\r\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\r\n reject(e);\r\n }\r\n });\r\n return;\r\n }\r\n const size = texture.getSize();\r\n if (texture.getContent) {\r\n const proceduralTexture = texture as ProceduralTexture;\r\n proceduralTexture\r\n .getContent()\r\n // eslint-disable-next-line github/no-then\r\n ?.then((data) => {\r\n this._cachedData = {\r\n width: size.width,\r\n height: size.height,\r\n data: new Uint8ClampedArray(data.buffer.slice(data.byteOffset, data.byteOffset + data.byteLength)),\r\n };\r\n resolve(this._cachedData);\r\n })\r\n // eslint-disable-next-line github/no-then\r\n .catch(reject);\r\n } else {\r\n TextureTools.GetTextureDataAsync(texture, size.width, size.height)\r\n // eslint-disable-next-line github/no-then\r\n .then((data) => {\r\n this._cachedData = {\r\n width: size.width,\r\n height: size.height,\r\n data: new Uint8ClampedArray(data),\r\n };\r\n texture.dispose();\r\n resolve(this._cachedData);\r\n })\r\n // eslint-disable-next-line github/no-then\r\n .catch(reject);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the current build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n if (this._sourceTexture) {\r\n // The same NodeParticleSystemSet can be built into multiple scenes/engines\r\n // (original system scene, editor preview scene).\r\n // Textures are engine-specific, so we need to handle cross-engine cases.\r\n const sourceScene = this._sourceTexture.getScene?.();\r\n const sourceEngine = sourceScene?.getEngine?.();\r\n const targetEngine = state.scene.getEngine();\r\n\r\n if (sourceEngine && sourceEngine !== targetEngine) {\r\n // Cross-engine: recreate texture from URL if available, preserving invertY\r\n const url = (this._sourceTexture as Texture).url || this._url;\r\n if (url) {\r\n const invertY = (this._sourceTexture as Texture).invertY ?? this.invertY;\r\n const tex = new Texture(url, state.scene, undefined, invertY);\r\n this._copyTextureProperties(this._sourceTexture, tex);\r\n this._clonedTextures.push(tex);\r\n this.texture._storedValue = tex;\r\n return;\r\n }\r\n // No URL available - use the source texture directly as fallback\r\n // This may not render correctly but avoids breaking completely\r\n this.texture._storedValue = this._sourceTexture;\r\n return;\r\n }\r\n\r\n // Same engine: clone works correctly and preserves all properties\r\n const cloned = this._sourceTexture.clone();\r\n if (cloned) {\r\n this._clonedTextures.push(cloned);\r\n this.texture._storedValue = cloned;\r\n } else {\r\n this.texture._storedValue = this._sourceTexture;\r\n }\r\n return;\r\n }\r\n\r\n if (!this._textureDataUrl && !this._url) {\r\n this.texture._storedValue = null;\r\n return;\r\n }\r\n\r\n if (this._textureDataUrl) {\r\n const tex = new Texture(this._textureDataUrl, state.scene, undefined, this.invertY);\r\n this._clonedTextures.push(tex);\r\n this.texture._storedValue = tex;\r\n return;\r\n }\r\n\r\n const tex = new Texture(this._url, state.scene, undefined, this.invertY);\r\n this._clonedTextures.push(tex);\r\n this.texture._storedValue = tex;\r\n }\r\n\r\n /**\r\n * Serializes this block\r\n * @returns the serialization object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.url = this.url;\r\n serializationObject.serializedCachedData = this.serializedCachedData;\r\n serializationObject.invertY = this.invertY;\r\n\r\n if (this.serializedCachedData) {\r\n serializationObject.textureDataUrl = this.textureDataUrl;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes this block from a serialization object\r\n * @param serializationObject the serialization object\r\n */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.url = serializationObject.url;\r\n this.serializedCachedData = !!serializationObject.serializedCachedData;\r\n this.invertY = !!serializationObject.invertY;\r\n\r\n if (serializationObject.textureDataUrl) {\r\n this.textureDataUrl = serializationObject.textureDataUrl;\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the block and its associated resources\r\n */\r\n public override dispose(): void {\r\n // Dispose all cloned textures we created\r\n for (const tex of this._clonedTextures) {\r\n tex.dispose();\r\n }\r\n this._clonedTextures = [];\r\n this.texture._storedValue = null;\r\n // Never dispose _sourceTexture - it's owned by the caller\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Copies texture properties from source to target texture\r\n * @param source - The source texture to copy properties from\r\n * @param target - The target texture to copy properties to\r\n */\r\n private _copyTextureProperties(source: BaseTexture, target: BaseTexture): void {\r\n // BaseTexture properties\r\n target.hasAlpha = source.hasAlpha;\r\n target.level = source.level;\r\n target.coordinatesIndex = source.coordinatesIndex;\r\n target.coordinatesMode = source.coordinatesMode;\r\n target.wrapU = source.wrapU;\r\n target.wrapV = source.wrapV;\r\n target.wrapR = source.wrapR;\r\n target.anisotropicFilteringLevel = source.anisotropicFilteringLevel;\r\n\r\n // Texture-specific properties (if both are Texture instances)\r\n const sourceTexture = source as Texture;\r\n const targetTexture = target as Texture;\r\n if (sourceTexture.uOffset !== undefined && targetTexture.uOffset !== undefined) {\r\n targetTexture.uOffset = sourceTexture.uOffset;\r\n targetTexture.vOffset = sourceTexture.vOffset;\r\n targetTexture.uScale = sourceTexture.uScale;\r\n targetTexture.vScale = sourceTexture.vScale;\r\n targetTexture.uAng = sourceTexture.uAng;\r\n targetTexture.vAng = sourceTexture.vAng;\r\n targetTexture.wAng = sourceTexture.wAng;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleTextureSourceBlock\", ParticleTextureSourceBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"particleSourceTextureBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/particleSourceTextureBlock.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,OAAO,EAAE,+CAAwC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AACvG,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,sCAA+B;AActD;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,iBAAiB;IAiB7D;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED,IAAW,GAAG,CAAC,KAAa;QACxB,IAAI,IAAI,CAAC,IAAI,KAAK,KAAK,EAAE,CAAC;YACtB,OAAO;QACX,CAAC;QACD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;QAClB,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED,IAAW,cAAc,CAAC,KAAa;QACnC,IAAI,IAAI,CAAC,eAAe,KAAK,KAAK,EAAE,CAAC;YACjC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;QACf,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa,CAAC,KAA4B;QACjD,IAAI,IAAI,CAAC,cAAc,KAAK,KAAK,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,IAAI,GAAI,KAAiB,CAAC,GAAG,IAAI,EAAE,CAAC;QACzC,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACH,IAAW,OAAO,CAAC,KAA4B;QAC3C,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QA/FR,SAAI,GAAW,EAAE,CAAC;QAClB,oBAAe,GAAW,EAAE,CAAC;QAC7B,mBAAc,GAA0B,IAAI,CAAC;QAC7C,gBAAW,GAAuC,IAAI,CAAC;QACvD,oBAAe,GAAkB,EAAE,CAAC;QAE5C;;WAEG;QACI,YAAO,GAAG,IAAI,CAAC;QAEtB;;WAEG;QACI,yBAAoB,GAAY,KAAK,CAAC;QAmFzC,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACH,KAAK,CAAC,0BAA0B;QAC5B,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YAC3D,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,IAAI,CAAC,cAAc,CAAC;QACvE,OAAO,MAAM,IAAI,OAAO,CAMtB,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAClB,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC;gBACrB,OAAO,CAAC,gBAAgB,CAAC,OAAO,CAAC,KAAK,IAAI,EAAE;oBACxC,IAAI,CAAC;wBACD,IAAI,CAAC,WAAW,GAAG,MAAM,IAAI,CAAC,0BAA0B,EAAE,CAAC;wBAC3D,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBAC9B,CAAC;oBAAC,OAAO,CAAC,EAAE,CAAC;wBACT,2EAA2E;wBAC3E,MAAM,CAAC,CAAC,CAAC,CAAC;oBACd,CAAC;gBACL,CAAC,CAAC,CAAC;gBACH,OAAO;YACX,CAAC;YACD,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;YAC/B,IAAI,OAAO,CAAC,UAAU,EAAE,CAAC;gBACrB,MAAM,iBAAiB,GAAG,OAA4B,CAAC;gBACvD,iBAAiB;qBACZ,UAAU,EAAE;oBACb,0CAA0C;oBAC1C,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;oBACZ,IAAI,CAAC,WAAW,GAAG;wBACf,KAAK,EAAE,IAAI,CAAC,KAAK;wBACjB,MAAM,EAAE,IAAI,CAAC,MAAM;wBACnB,IAAI,EAAE,IAAI,iBAAiB,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;qBACrG,CAAC;oBACF,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC9B,CAAC,CAAC;oBACF,0CAA0C;qBACzC,KAAK,CAAC,MAAM,CAAC,CAAC;YACvB,CAAC;iBAAM,CAAC;gBACJ,YAAY,CAAC,mBAAmB,CAAC,OAAO,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC;oBAC9D,0CAA0C;qBACzC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;oBACX,IAAI,CAAC,WAAW,GAAG;wBACf,KAAK,EAAE,IAAI,CAAC,KAAK;wBACjB,MAAM,EAAE,IAAI,CAAC,MAAM;wBACnB,IAAI,EAAE,IAAI,iBAAiB,CAAC,IAAI,CAAC;qBACpC,CAAC;oBACF,OAAO,CAAC,OAAO,EAAE,CAAC;oBAClB,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC9B,CAAC,CAAC;oBACF,0CAA0C;qBACzC,KAAK,CAAC,MAAM,CAAC,CAAC;YACvB,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,2EAA2E;YAC3E,iDAAiD;YACjD,yEAAyE;YACzE,MAAM,WAAW,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,EAAE,CAAC;YACrD,MAAM,YAAY,GAAG,WAAW,EAAE,SAAS,EAAE,EAAE,CAAC;YAChD,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YAE7C,IAAI,YAAY,IAAI,YAAY,KAAK,YAAY,EAAE,CAAC;gBAChD,2EAA2E;gBAC3E,MAAM,GAAG,GAAI,IAAI,CAAC,cAA0B,CAAC,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC;gBAC9D,IAAI,GAAG,EAAE,CAAC;oBACN,MAAM,OAAO,GAAI,IAAI,CAAC,cAA0B,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC;oBACzE,MAAM,GAAG,GAAG,IAAI,OAAO,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;oBAC9D,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC;oBACtD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBAC/B,IAAI,CAAC,aAAa,CAAC,YAAY,GAAG,GAAG,CAAC;oBACtC,OAAO;gBACX,CAAC;gBACD,iEAAiE;gBACjE,+DAA+D;gBAC/D,IAAI,CAAC,aAAa,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC;gBACtD,OAAO;YACX,CAAC;YAED,kEAAkE;YAClE,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;YAC3C,IAAI,MAAM,EAAE,CAAC;gBACT,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAClC,IAAI,CAAC,aAAa,CAAC,YAAY,GAAG,MAAM,CAAC;YAC7C,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,aAAa,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC;YAC1D,CAAC;YACD,OAAO;QACX,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;YACtC,IAAI,CAAC,aAAa,CAAC,YAAY,GAAG,IAAI,CAAC;YACvC,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,MAAM,GAAG,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,eAAe,EAAE,KAAK,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YACpF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAC/B,IAAI,CAAC,aAAa,CAAC,YAAY,GAAG,GAAG,CAAC;YACtC,OAAO;QACX,CAAC;QAED,MAAM,GAAG,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACzE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,aAAa,CAAC,YAAY,GAAG,GAAG,CAAC;IAC1C,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACnC,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAE3C,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC7D,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACa,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,GAAG,GAAG,mBAAmB,CAAC,GAAG,CAAC;QACnC,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,mBAAmB,CAAC,OAAO,CAAC;QAE7C,IAAI,mBAAmB,CAAC,cAAc,EAAE,CAAC;YACrC,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,CAAC;QAC7D,CAAC;IACL,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,yCAAyC;QACzC,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACrC,GAAG,CAAC,OAAO,EAAE,CAAC;QAClB,CAAC;QACD,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,aAAa,CAAC,YAAY,GAAG,IAAI,CAAC;QACvC,0DAA0D;QAC1D,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED;;;;OAIG;IACK,sBAAsB,CAAC,MAAmB,EAAE,MAAmB;QACnE,yBAAyB;QACzB,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;QAClC,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC5B,MAAM,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;QAClD,MAAM,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;QAChD,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC5B,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC5B,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC5B,MAAM,CAAC,yBAAyB,GAAG,MAAM,CAAC,yBAAyB,CAAC;QAEpE,8DAA8D;QAC9D,MAAM,aAAa,GAAG,MAAiB,CAAC;QACxC,MAAM,aAAa,GAAG,MAAiB,CAAC;QACxC,IAAI,aAAa,CAAC,OAAO,KAAK,SAAS,IAAI,aAAa,CAAC,OAAO,KAAK,SAAS,EAAE,CAAC;YAC7E,aAAa,CAAC,OAAO,GAAG,aAAa,CAAC,OAAO,CAAC;YAC9C,aAAa,CAAC,OAAO,GAAG,aAAa,CAAC,OAAO,CAAC;YAC9C,aAAa,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM,CAAC;YAC5C,aAAa,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM,CAAC;YAC5C,aAAa,CAAC,IAAI,GAAG,aAAa,CAAC,IAAI,CAAC;YACxC,aAAa,CAAC,IAAI,GAAG,aAAa,CAAC,IAAI,CAAC;YACxC,aAAa,CAAC,IAAI,GAAG,aAAa,CAAC,IAAI,CAAC;QAC5C,CAAC;IACL,CAAC;CACJ;AAED,aAAa,CAAC,oCAAoC,EAAE,0BAA0B,CAAC,CAAC","sourcesContent":["import type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { BaseTexture } from \"../../../Materials/Textures/baseTexture\";\r\nimport type { ProceduralTexture } from \"../../../Materials/Textures/Procedurals/proceduralTexture\";\r\n\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { TextureTools } from \"core/Misc/textureTools\";\r\n\r\n/**\r\n * Interface used to define texture data\r\n */\r\nexport interface INodeParticleTextureData {\r\n /** Width of the texture in pixels */\r\n width: number;\r\n /** Height of the texture in pixels */\r\n height: number;\r\n /** RGBA pixel data */\r\n data: Uint8ClampedArray;\r\n}\r\n\r\n/**\r\n * Block used to provide a texture for particles in a particle system\r\n */\r\nexport class ParticleTextureSourceBlock extends NodeParticleBlock {\r\n private _url: string = \"\";\r\n private _textureDataUrl: string = \"\";\r\n private _sourceTexture: Nullable<BaseTexture> = null;\r\n private _cachedData: Nullable<INodeParticleTextureData> = null;\r\n private _clonedTextures: BaseTexture[] = [];\r\n\r\n /**\r\n * Gets or sets the strenght of the flow map effect\r\n */\r\n public invertY = true;\r\n\r\n /**\r\n * Indicates if the texture data should be serialized as a base64 string.\r\n */\r\n public serializedCachedData: boolean = false;\r\n\r\n /**\r\n * Gets or sets the URL of the texture to be used by this block.\r\n */\r\n public get url(): string {\r\n return this._url;\r\n }\r\n\r\n public set url(value: string) {\r\n if (this._url === value) {\r\n return;\r\n }\r\n this._cachedData = null;\r\n this._url = value;\r\n this._textureDataUrl = \"\";\r\n this._sourceTexture = null;\r\n }\r\n\r\n /**\r\n * Gets or sets the data URL of the texture to be used by this block.\r\n * This is a base64 encoded string representing the texture data.\r\n */\r\n public get textureDataUrl(): string {\r\n return this._textureDataUrl;\r\n }\r\n\r\n public set textureDataUrl(value: string) {\r\n if (this._textureDataUrl === value) {\r\n return;\r\n }\r\n\r\n this._cachedData = null;\r\n this._textureDataUrl = value;\r\n this._url = \"\";\r\n this._sourceTexture = null;\r\n }\r\n\r\n /**\r\n * Gets the texture directly set on this block.\r\n * This value will not be serialized.\r\n */\r\n public get sourceTexture(): Nullable<BaseTexture> {\r\n return this._sourceTexture;\r\n }\r\n\r\n /**\r\n * Directly sets the texture to be used by this block.\r\n * This value will not be serialized.\r\n */\r\n public set sourceTexture(value: Nullable<BaseTexture>) {\r\n if (this._sourceTexture === value) {\r\n return;\r\n }\r\n this._cachedData = null;\r\n this._sourceTexture = value;\r\n this._url = (value as Texture).url || \"\";\r\n this._textureDataUrl = \"\";\r\n }\r\n\r\n /**\r\n * Gets the texture set on this block.\r\n * This value will not be serialized.\r\n */\r\n public get texture(): Nullable<BaseTexture> {\r\n return this.sourceTexture;\r\n }\r\n\r\n /**\r\n * Sets the texture to be used by this block.\r\n * This value will not be serialized.\r\n */\r\n public set texture(value: Nullable<BaseTexture>) {\r\n this.sourceTexture = value;\r\n }\r\n\r\n /**\r\n * Create a new ParticleTextureSourceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerOutput(\"texture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleTextureSourceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the texture output component\r\n */\r\n public get textureOutput(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the texture content as a promise\r\n * @returns a promise that resolves to the texture content, including width, height, and pixel data\r\n */\r\n async extractTextureContentAsync() {\r\n if (!this.textureOutput._storedValue && !this._sourceTexture) {\r\n return null;\r\n }\r\n\r\n if (this._cachedData) {\r\n return this._cachedData;\r\n }\r\n\r\n const texture = this.textureOutput._storedValue || this._sourceTexture;\r\n return await new Promise<\r\n Nullable<{\r\n width: number;\r\n height: number;\r\n data: Uint8ClampedArray;\r\n }>\r\n >((resolve, reject) => {\r\n if (!texture.isReady()) {\r\n texture.onLoadObservable.addOnce(async () => {\r\n try {\r\n this._cachedData = await this.extractTextureContentAsync();\r\n resolve(this._cachedData);\r\n } catch (e) {\r\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\r\n reject(e);\r\n }\r\n });\r\n return;\r\n }\r\n const size = texture.getSize();\r\n if (texture.getContent) {\r\n const proceduralTexture = texture as ProceduralTexture;\r\n proceduralTexture\r\n .getContent()\r\n // eslint-disable-next-line github/no-then\r\n ?.then((data) => {\r\n this._cachedData = {\r\n width: size.width,\r\n height: size.height,\r\n data: new Uint8ClampedArray(data.buffer.slice(data.byteOffset, data.byteOffset + data.byteLength)),\r\n };\r\n resolve(this._cachedData);\r\n })\r\n // eslint-disable-next-line github/no-then\r\n .catch(reject);\r\n } else {\r\n TextureTools.GetTextureDataAsync(texture, size.width, size.height)\r\n // eslint-disable-next-line github/no-then\r\n .then((data) => {\r\n this._cachedData = {\r\n width: size.width,\r\n height: size.height,\r\n data: new Uint8ClampedArray(data),\r\n };\r\n texture.dispose();\r\n resolve(this._cachedData);\r\n })\r\n // eslint-disable-next-line github/no-then\r\n .catch(reject);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the current build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n if (this._sourceTexture) {\r\n // The same NodeParticleSystemSet can be built into multiple scenes/engines\r\n // (original system scene, editor preview scene).\r\n // Textures are engine-specific, so we need to handle cross-engine cases.\r\n const sourceScene = this._sourceTexture.getScene?.();\r\n const sourceEngine = sourceScene?.getEngine?.();\r\n const targetEngine = state.scene.getEngine();\r\n\r\n if (sourceEngine && sourceEngine !== targetEngine) {\r\n // Cross-engine: recreate texture from URL if available, preserving invertY\r\n const url = (this._sourceTexture as Texture).url || this._url;\r\n if (url) {\r\n const invertY = (this._sourceTexture as Texture).invertY ?? this.invertY;\r\n const tex = new Texture(url, state.scene, undefined, invertY);\r\n this._copyTextureProperties(this._sourceTexture, tex);\r\n this._clonedTextures.push(tex);\r\n this.textureOutput._storedValue = tex;\r\n return;\r\n }\r\n // No URL available - use the source texture directly as fallback\r\n // This may not render correctly but avoids breaking completely\r\n this.textureOutput._storedValue = this._sourceTexture;\r\n return;\r\n }\r\n\r\n // Same engine: clone works correctly and preserves all properties\r\n const cloned = this._sourceTexture.clone();\r\n if (cloned) {\r\n this._clonedTextures.push(cloned);\r\n this.textureOutput._storedValue = cloned;\r\n } else {\r\n this.textureOutput._storedValue = this._sourceTexture;\r\n }\r\n return;\r\n }\r\n\r\n if (!this._textureDataUrl && !this._url) {\r\n this.textureOutput._storedValue = null;\r\n return;\r\n }\r\n\r\n if (this._textureDataUrl) {\r\n const tex = new Texture(this._textureDataUrl, state.scene, undefined, this.invertY);\r\n this._clonedTextures.push(tex);\r\n this.textureOutput._storedValue = tex;\r\n return;\r\n }\r\n\r\n const tex = new Texture(this._url, state.scene, undefined, this.invertY);\r\n this._clonedTextures.push(tex);\r\n this.textureOutput._storedValue = tex;\r\n }\r\n\r\n /**\r\n * Serializes this block\r\n * @returns the serialization object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.url = this.url;\r\n serializationObject.serializedCachedData = this.serializedCachedData;\r\n serializationObject.invertY = this.invertY;\r\n\r\n if (this.serializedCachedData) {\r\n serializationObject.textureDataUrl = this.textureDataUrl;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes this block from a serialization object\r\n * @param serializationObject the serialization object\r\n */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.url = serializationObject.url;\r\n this.serializedCachedData = !!serializationObject.serializedCachedData;\r\n this.invertY = !!serializationObject.invertY;\r\n\r\n if (serializationObject.textureDataUrl) {\r\n this.textureDataUrl = serializationObject.textureDataUrl;\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the block and its associated resources\r\n */\r\n public override dispose(): void {\r\n // Dispose all cloned textures we created\r\n for (const tex of this._clonedTextures) {\r\n tex.dispose();\r\n }\r\n this._clonedTextures = [];\r\n this.textureOutput._storedValue = null;\r\n // Never dispose _sourceTexture - it's owned by the caller\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Copies texture properties from source to target texture\r\n * @param source - The source texture to copy properties from\r\n * @param target - The target texture to copy properties to\r\n */\r\n private _copyTextureProperties(source: BaseTexture, target: BaseTexture): void {\r\n // BaseTexture properties\r\n target.hasAlpha = source.hasAlpha;\r\n target.level = source.level;\r\n target.coordinatesIndex = source.coordinatesIndex;\r\n target.coordinatesMode = source.coordinatesMode;\r\n target.wrapU = source.wrapU;\r\n target.wrapV = source.wrapV;\r\n target.wrapR = source.wrapR;\r\n target.anisotropicFilteringLevel = source.anisotropicFilteringLevel;\r\n\r\n // Texture-specific properties (if both are Texture instances)\r\n const sourceTexture = source as Texture;\r\n const targetTexture = target as Texture;\r\n if (sourceTexture.uOffset !== undefined && targetTexture.uOffset !== undefined) {\r\n targetTexture.uOffset = sourceTexture.uOffset;\r\n targetTexture.vOffset = sourceTexture.vOffset;\r\n targetTexture.uScale = sourceTexture.uScale;\r\n targetTexture.vScale = sourceTexture.vScale;\r\n targetTexture.uAng = sourceTexture.uAng;\r\n targetTexture.vAng = sourceTexture.vAng;\r\n targetTexture.wAng = sourceTexture.wAng;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleTextureSourceBlock\", ParticleTextureSourceBlock);\r\n"]}
|
|
@@ -403,7 +403,7 @@ function _UpdateParticleBlockGroup(inputParticle, oldSystem, context) {
|
|
|
403
403
|
* @returns The output of the group of blocks that represent the particle color update
|
|
404
404
|
*/
|
|
405
405
|
function _UpdateParticleColorBlockGroup(inputParticle, colorGradients, context) {
|
|
406
|
-
let colorCalculation
|
|
406
|
+
let colorCalculation;
|
|
407
407
|
if (colorGradients && colorGradients.length > 0) {
|
|
408
408
|
if (context.colorGradientValue0Output === undefined) {
|
|
409
409
|
throw new Error("Initial color gradient values not found in context.");
|
|
@@ -625,7 +625,7 @@ function _UpdateParticleFlowMapBlockGroup(inputParticle, flowMap, flowMapStrengt
|
|
|
625
625
|
const flowMapTextureBlock = new ParticleTextureSourceBlock("Flow Map Texture");
|
|
626
626
|
flowMapTextureBlock.serializedCachedData = true;
|
|
627
627
|
flowMapTextureBlock.textureDataUrl = GenerateBase64StringFromPixelData(flowMap.data, { width: flowMap.width, height: flowMap.height }, true) ?? "";
|
|
628
|
-
flowMapTextureBlock.
|
|
628
|
+
flowMapTextureBlock.textureOutput.connectTo(updateFlowMapBlock.flowMap);
|
|
629
629
|
_CreateAndConnectInput("Flow Map Strength", flowMapStrength, updateFlowMapBlock.strength);
|
|
630
630
|
return updateFlowMapBlock.output;
|
|
631
631
|
}
|
|
@@ -968,6 +968,6 @@ function _CreateTextureBlock(texture) {
|
|
|
968
968
|
// Texture - always use sourceTexture to preserve all texture options
|
|
969
969
|
const textureBlock = new ParticleTextureSourceBlock("Texture");
|
|
970
970
|
textureBlock.sourceTexture = texture;
|
|
971
|
-
return textureBlock.
|
|
971
|
+
return textureBlock.textureOutput;
|
|
972
972
|
}
|
|
973
973
|
//# sourceMappingURL=nodeParticleSystemSet.helper.js.map
|