@ntalmagor/3drize-viewer 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/AnimatedObject.d.ts +22 -0
- package/dist/components/AnimatedObject.d.ts.map +1 -0
- package/dist/components/AnimatedObject.js +121 -0
- package/dist/components/CameraController.d.ts +16 -0
- package/dist/components/CameraController.d.ts.map +1 -0
- package/dist/components/CameraController.js +132 -0
- package/dist/components/Clouds.d.ts +14 -0
- package/dist/components/Clouds.d.ts.map +1 -0
- package/dist/components/Clouds.js +97 -0
- package/dist/components/CreatedObject.d.ts +12 -0
- package/dist/components/CreatedObject.d.ts.map +1 -0
- package/dist/components/CreatedObject.js +139 -0
- package/dist/components/CustomPrimitive.d.ts +12 -0
- package/dist/components/CustomPrimitive.d.ts.map +1 -0
- package/dist/components/CustomPrimitive.js +80 -0
- package/dist/components/EffectsGenerator.d.ts +10 -0
- package/dist/components/EffectsGenerator.d.ts.map +1 -0
- package/dist/components/EffectsGenerator.js +59 -0
- package/dist/components/EffectsGroup.d.ts +8 -0
- package/dist/components/EffectsGroup.d.ts.map +1 -0
- package/dist/components/EffectsGroup.js +8 -0
- package/dist/components/EnvironmentManager.d.ts +9 -0
- package/dist/components/EnvironmentManager.d.ts.map +1 -0
- package/dist/components/EnvironmentManager.js +47 -0
- package/dist/components/Frame.d.ts +26 -0
- package/dist/components/Frame.d.ts.map +1 -0
- package/dist/components/Frame.js +50 -0
- package/dist/components/FrameGeometry.d.ts +10 -0
- package/dist/components/FrameGeometry.d.ts.map +1 -0
- package/dist/components/FrameGeometry.js +17 -0
- package/dist/components/FrameImage.d.ts +14 -0
- package/dist/components/FrameImage.d.ts.map +1 -0
- package/dist/components/FrameImage.js +15 -0
- package/dist/components/Galaxy.d.ts +8 -0
- package/dist/components/Galaxy.d.ts.map +1 -0
- package/dist/components/Galaxy.js +9 -0
- package/dist/components/GalleryLayout.d.ts +10 -0
- package/dist/components/GalleryLayout.d.ts.map +1 -0
- package/dist/components/GalleryLayout.js +18 -0
- package/dist/components/GridHelper.d.ts +23 -0
- package/dist/components/GridHelper.d.ts.map +1 -0
- package/dist/components/GridHelper.js +38 -0
- package/dist/components/ImageGeometry.d.ts +14 -0
- package/dist/components/ImageGeometry.d.ts.map +1 -0
- package/dist/components/ImageGeometry.js +62 -0
- package/dist/components/Lensflare.d.ts +12 -0
- package/dist/components/Lensflare.d.ts.map +1 -0
- package/dist/components/Lensflare.js +66 -0
- package/dist/components/Letter.d.ts +20 -0
- package/dist/components/Letter.d.ts.map +1 -0
- package/dist/components/Letter.js +83 -0
- package/dist/components/Letters.d.ts +16 -0
- package/dist/components/Letters.d.ts.map +1 -0
- package/dist/components/Letters.js +18 -0
- package/dist/components/LightsManager.d.ts +9 -0
- package/dist/components/LightsManager.d.ts.map +1 -0
- package/dist/components/LightsManager.js +121 -0
- package/dist/components/Lines.d.ts +9 -0
- package/dist/components/Lines.d.ts.map +1 -0
- package/dist/components/Lines.js +19 -0
- package/dist/components/LoadingIndicator.d.ts +10 -0
- package/dist/components/LoadingIndicator.d.ts.map +1 -0
- package/dist/components/LoadingIndicator.js +143 -0
- package/dist/components/MaterialLibrary.d.ts +9 -0
- package/dist/components/MaterialLibrary.d.ts.map +1 -0
- package/dist/components/MaterialLibrary.js +57 -0
- package/dist/components/Moon.d.ts +13 -0
- package/dist/components/Moon.d.ts.map +1 -0
- package/dist/components/Moon.js +52 -0
- package/dist/components/ObjectNode.d.ts +11 -0
- package/dist/components/ObjectNode.d.ts.map +1 -0
- package/dist/components/ObjectNode.js +61 -0
- package/dist/components/ObjectsRenderer.d.ts +11 -0
- package/dist/components/ObjectsRenderer.d.ts.map +1 -0
- package/dist/components/ObjectsRenderer.js +19 -0
- package/dist/components/Ocean.d.ts +8 -0
- package/dist/components/Ocean.d.ts.map +1 -0
- package/dist/components/Ocean.js +111 -0
- package/dist/components/ParticlesR3f.d.ts +16 -0
- package/dist/components/ParticlesR3f.d.ts.map +1 -0
- package/dist/components/ParticlesR3f.js +66 -0
- package/dist/components/Path.d.ts +13 -0
- package/dist/components/Path.d.ts.map +1 -0
- package/dist/components/Path.js +41 -0
- package/dist/components/PathGeometry.d.ts +11 -0
- package/dist/components/PathGeometry.d.ts.map +1 -0
- package/dist/components/PathGeometry.js +109 -0
- package/dist/components/PathRenderer.d.ts +14 -0
- package/dist/components/PathRenderer.d.ts.map +1 -0
- package/dist/components/PathRenderer.js +33 -0
- package/dist/components/ProductionScene.d.ts +29 -0
- package/dist/components/ProductionScene.d.ts.map +1 -0
- package/dist/components/ProductionScene.js +18 -0
- package/dist/components/ProjectLoader.d.ts +14 -0
- package/dist/components/ProjectLoader.d.ts.map +1 -0
- package/dist/components/ProjectLoader.js +76 -0
- package/dist/components/Rain.d.ts +8 -0
- package/dist/components/Rain.d.ts.map +1 -0
- package/dist/components/Rain.js +133 -0
- package/dist/components/SceneBuilder.d.ts +5 -0
- package/dist/components/SceneBuilder.d.ts.map +1 -0
- package/dist/components/SceneBuilder.js +104 -0
- package/dist/components/SceneFog.d.ts +8 -0
- package/dist/components/SceneFog.d.ts.map +1 -0
- package/dist/components/SceneFog.js +19 -0
- package/dist/components/ShootingStar.d.ts +16 -0
- package/dist/components/ShootingStar.d.ts.map +1 -0
- package/dist/components/ShootingStar.js +92 -0
- package/dist/components/ShootingStars.d.ts +8 -0
- package/dist/components/ShootingStars.d.ts.map +1 -0
- package/dist/components/ShootingStars.js +40 -0
- package/dist/components/SkyController.d.ts +10 -0
- package/dist/components/SkyController.d.ts.map +1 -0
- package/dist/components/SkyController.js +159 -0
- package/dist/components/SkyMesh.d.ts +11 -0
- package/dist/components/SkyMesh.d.ts.map +1 -0
- package/dist/components/SkyMesh.js +36 -0
- package/dist/components/SkySystem.d.ts +34 -0
- package/dist/components/SkySystem.d.ts.map +1 -0
- package/dist/components/SkySystem.js +47 -0
- package/dist/components/Skybox.d.ts +12 -0
- package/dist/components/Skybox.d.ts.map +1 -0
- package/dist/components/Skybox.js +79 -0
- package/dist/components/Stars.d.ts +14 -0
- package/dist/components/Stars.d.ts.map +1 -0
- package/dist/components/Stars.js +165 -0
- package/dist/components/SunLight.d.ts +15 -0
- package/dist/components/SunLight.d.ts.map +1 -0
- package/dist/components/SunLight.js +57 -0
- package/dist/components/Text2D.d.ts +9 -0
- package/dist/components/Text2D.d.ts.map +1 -0
- package/dist/components/Text2D.js +56 -0
- package/dist/components/Text3D.d.ts +10 -0
- package/dist/components/Text3D.d.ts.map +1 -0
- package/dist/components/Text3D.js +8 -0
- package/dist/components/effects/AuraEffect.d.ts +10 -0
- package/dist/components/effects/AuraEffect.d.ts.map +1 -0
- package/dist/components/effects/AuraEffect.js +127 -0
- package/dist/components/effects/AuroraEffect.d.ts +10 -0
- package/dist/components/effects/AuroraEffect.d.ts.map +1 -0
- package/dist/components/effects/AuroraEffect.js +112 -0
- package/dist/components/effects/BlackHoleEffect.d.ts +10 -0
- package/dist/components/effects/BlackHoleEffect.d.ts.map +1 -0
- package/dist/components/effects/BlackHoleEffect.js +193 -0
- package/dist/components/effects/ConstellationEffect.d.ts +10 -0
- package/dist/components/effects/ConstellationEffect.d.ts.map +1 -0
- package/dist/components/effects/ConstellationEffect.js +189 -0
- package/dist/components/effects/DataStreamEffect.d.ts +10 -0
- package/dist/components/effects/DataStreamEffect.d.ts.map +1 -0
- package/dist/components/effects/DataStreamEffect.js +138 -0
- package/dist/components/effects/DnaHelixEffect.d.ts +10 -0
- package/dist/components/effects/DnaHelixEffect.d.ts.map +1 -0
- package/dist/components/effects/DnaHelixEffect.js +311 -0
- package/dist/components/effects/FireEffect.d.ts +10 -0
- package/dist/components/effects/FireEffect.d.ts.map +1 -0
- package/dist/components/effects/FireEffect.js +194 -0
- package/dist/components/effects/ForcefieldEffect.d.ts +10 -0
- package/dist/components/effects/ForcefieldEffect.d.ts.map +1 -0
- package/dist/components/effects/ForcefieldEffect.js +132 -0
- package/dist/components/effects/HologramEffect.d.ts +10 -0
- package/dist/components/effects/HologramEffect.d.ts.map +1 -0
- package/dist/components/effects/HologramEffect.js +143 -0
- package/dist/components/effects/IceCrystalsEffect.d.ts +10 -0
- package/dist/components/effects/IceCrystalsEffect.d.ts.map +1 -0
- package/dist/components/effects/IceCrystalsEffect.js +190 -0
- package/dist/components/effects/LightningEffect.d.ts +10 -0
- package/dist/components/effects/LightningEffect.d.ts.map +1 -0
- package/dist/components/effects/LightningEffect.js +240 -0
- package/dist/components/effects/MoleculesEffect.d.ts +10 -0
- package/dist/components/effects/MoleculesEffect.d.ts.map +1 -0
- package/dist/components/effects/MoleculesEffect.js +179 -0
- package/dist/components/effects/NeuralNetworkEffect.d.ts +10 -0
- package/dist/components/effects/NeuralNetworkEffect.d.ts.map +1 -0
- package/dist/components/effects/NeuralNetworkEffect.js +188 -0
- package/dist/components/effects/OrbEffect.d.ts +10 -0
- package/dist/components/effects/OrbEffect.d.ts.map +1 -0
- package/dist/components/effects/OrbEffect.js +291 -0
- package/dist/components/effects/PortalEffect.d.ts +10 -0
- package/dist/components/effects/PortalEffect.d.ts.map +1 -0
- package/dist/components/effects/PortalEffect.js +191 -0
- package/dist/components/effects/ShockwaveEffect.d.ts +10 -0
- package/dist/components/effects/ShockwaveEffect.d.ts.map +1 -0
- package/dist/components/effects/ShockwaveEffect.js +159 -0
- package/dist/components/effects/SmokePlumeEffect.d.ts +10 -0
- package/dist/components/effects/SmokePlumeEffect.d.ts.map +1 -0
- package/dist/components/effects/SmokePlumeEffect.js +141 -0
- package/dist/components/effects/SmokeRingEffect.d.ts +10 -0
- package/dist/components/effects/SmokeRingEffect.d.ts.map +1 -0
- package/dist/components/effects/SmokeRingEffect.js +158 -0
- package/dist/components/effects/VolumetricFogEffect.d.ts +10 -0
- package/dist/components/effects/VolumetricFogEffect.d.ts.map +1 -0
- package/dist/components/effects/VolumetricFogEffect.js +111 -0
- package/dist/constants.d.ts +2 -0
- package/dist/constants.d.ts.map +1 -0
- package/dist/constants.js +1 -0
- package/dist/hooks/index.d.ts +1 -0
- package/dist/hooks/index.d.ts.map +1 -0
- package/dist/hooks/index.js +1 -0
- package/dist/hooks/useAnimationEvents.d.ts +10 -0
- package/dist/hooks/useAnimationEvents.d.ts.map +1 -0
- package/dist/hooks/useAnimationEvents.js +28 -0
- package/dist/hooks/useCameraAnimation.d.ts +35 -0
- package/dist/hooks/useCameraAnimation.d.ts.map +1 -0
- package/dist/hooks/useCameraAnimation.js +268 -0
- package/dist/hooks/useContinuousEffects.d.ts +15 -0
- package/dist/hooks/useContinuousEffects.d.ts.map +1 -0
- package/dist/hooks/useContinuousEffects.js +173 -0
- package/dist/hooks/useCubeCamera.d.ts +19 -0
- package/dist/hooks/useCubeCamera.d.ts.map +1 -0
- package/dist/hooks/useCubeCamera.js +73 -0
- package/dist/hooks/useEnvironmentEffects.d.ts +12 -0
- package/dist/hooks/useEnvironmentEffects.d.ts.map +1 -0
- package/dist/hooks/useEnvironmentEffects.js +22 -0
- package/dist/hooks/useFrameEffects.d.ts +6 -0
- package/dist/hooks/useFrameEffects.d.ts.map +1 -0
- package/dist/hooks/useFrameEffects.js +19 -0
- package/dist/hooks/useInteractionEffects.d.ts +11 -0
- package/dist/hooks/useInteractionEffects.d.ts.map +1 -0
- package/dist/hooks/useInteractionEffects.js +35 -0
- package/dist/hooks/useKey.d.ts +26 -0
- package/dist/hooks/useKey.d.ts.map +1 -0
- package/dist/hooks/useKey.js +73 -0
- package/dist/hooks/useLightHandlers.d.ts +14 -0
- package/dist/hooks/useLightHandlers.d.ts.map +1 -0
- package/dist/hooks/useLightHandlers.js +116 -0
- package/dist/hooks/useMaterialApplication.d.ts +9 -0
- package/dist/hooks/useMaterialApplication.d.ts.map +1 -0
- package/dist/hooks/useMaterialApplication.js +113 -0
- package/dist/hooks/useMaterialOptions.d.ts +13 -0
- package/dist/hooks/useMaterialOptions.d.ts.map +1 -0
- package/dist/hooks/useMaterialOptions.js +110 -0
- package/dist/hooks/useMaterialUniforms.d.ts +18 -0
- package/dist/hooks/useMaterialUniforms.d.ts.map +1 -0
- package/dist/hooks/useMaterialUniforms.js +96 -0
- package/dist/hooks/useMeshController.d.ts +3 -0
- package/dist/hooks/useMeshController.d.ts.map +1 -0
- package/dist/hooks/useMeshController.js +152 -0
- package/dist/hooks/useMouseHandlers.d.ts +8 -0
- package/dist/hooks/useMouseHandlers.d.ts.map +1 -0
- package/dist/hooks/useMouseHandlers.js +47 -0
- package/dist/hooks/useObjectAnimation.d.ts +13 -0
- package/dist/hooks/useObjectAnimation.d.ts.map +1 -0
- package/dist/hooks/useObjectAnimation.js +11 -0
- package/dist/hooks/useObjectEdges.d.ts +4 -0
- package/dist/hooks/useObjectEdges.d.ts.map +1 -0
- package/dist/hooks/useObjectEdges.js +199 -0
- package/dist/hooks/useOrbitControls.d.ts +7 -0
- package/dist/hooks/useOrbitControls.d.ts.map +1 -0
- package/dist/hooks/useOrbitControls.js +9 -0
- package/dist/hooks/useParticlePositions.d.ts +19 -0
- package/dist/hooks/useParticlePositions.d.ts.map +1 -0
- package/dist/hooks/useParticlePositions.js +56 -0
- package/dist/hooks/useParticlesColors.d.ts +14 -0
- package/dist/hooks/useParticlesColors.d.ts.map +1 -0
- package/dist/hooks/useParticlesColors.js +27 -0
- package/dist/hooks/useParticlesTextures.d.ts +10 -0
- package/dist/hooks/useParticlesTextures.d.ts.map +1 -0
- package/dist/hooks/useParticlesTextures.js +23 -0
- package/dist/hooks/usePathAnimation.d.ts +26 -0
- package/dist/hooks/usePathAnimation.d.ts.map +1 -0
- package/dist/hooks/usePathAnimation.js +120 -0
- package/dist/hooks/useSkyAnimation.d.ts +14 -0
- package/dist/hooks/useSkyAnimation.d.ts.map +1 -0
- package/dist/hooks/useSkyAnimation.js +46 -0
- package/dist/hooks/useSkySystem.d.ts +26 -0
- package/dist/hooks/useSkySystem.d.ts.map +1 -0
- package/dist/hooks/useSkySystem.js +57 -0
- package/dist/hooks/useSkyUniforms.d.ts +18 -0
- package/dist/hooks/useSkyUniforms.d.ts.map +1 -0
- package/dist/hooks/useSkyUniforms.js +59 -0
- package/dist/hooks/useTransformControls.d.ts +6 -0
- package/dist/hooks/useTransformControls.d.ts.map +1 -0
- package/dist/hooks/useTransformControls.js +111 -0
- package/dist/hooks/useWaterEnvironment.d.ts +5 -0
- package/dist/hooks/useWaterEnvironment.d.ts.map +1 -0
- package/dist/hooks/useWaterEnvironment.js +27 -0
- package/dist/hooks/useWaterReflections.d.ts +17 -0
- package/dist/hooks/useWaterReflections.d.ts.map +1 -0
- package/dist/hooks/useWaterReflections.js +77 -0
- package/dist/index.d.ts +140 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +109 -0
- package/dist/services/AnimationsManager.d.ts +33 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +58 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/shaders/RainMaterial.d.ts +34 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +56 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +279 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +257 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +14 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +33 -0
- package/dist/shaders/SkyboxMaterial.d.ts +38 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +57 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/utils/CameraSingleton.d.ts +35 -0
- package/dist/utils/CameraSingleton.d.ts.map +1 -0
- package/dist/utils/CameraSingleton.js +178 -0
- package/dist/utils/anchorUtils.d.ts +10 -0
- package/dist/utils/anchorUtils.d.ts.map +1 -0
- package/dist/utils/anchorUtils.js +13 -0
- package/dist/utils/frameAnimations.d.ts +49 -0
- package/dist/utils/frameAnimations.d.ts.map +1 -0
- package/dist/utils/frameAnimations.js +213 -0
- package/dist/utils/handleGenerativeEffectsAnimations.d.ts +5 -0
- package/dist/utils/handleGenerativeEffectsAnimations.d.ts.map +1 -0
- package/dist/utils/handleGenerativeEffectsAnimations.js +268 -0
- package/dist/utils/hasHoverAnimation.d.ts +3 -0
- package/dist/utils/hasHoverAnimation.d.ts.map +1 -0
- package/dist/utils/hasHoverAnimation.js +15 -0
- package/dist/utils/particleAnimations.d.ts +3 -0
- package/dist/utils/particleAnimations.d.ts.map +1 -0
- package/dist/utils/particleAnimations.js +17 -0
- package/dist/utils/sceneQuery.d.ts +9 -0
- package/dist/utils/sceneQuery.d.ts.map +1 -0
- package/dist/utils/sceneQuery.js +22 -0
- package/dist/utils/shaderUtils.d.ts +6 -0
- package/dist/utils/shaderUtils.d.ts.map +1 -0
- package/dist/utils/shaderUtils.js +145 -0
- package/dist/utils/textEffects.d.ts +31 -0
- package/dist/utils/textEffects.d.ts.map +1 -0
- package/dist/utils/textEffects.js +61 -0
- package/dist/utils/utils3d.d.ts +7 -0
- package/dist/utils/utils3d.d.ts.map +1 -0
- package/dist/utils/utils3d.js +34 -0
- package/package.json +43 -0
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import React from "react";
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import type { DeviceType } from "@ntalmagor/3drize-core";
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type ProductionSceneProps = {
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device: DeviceType;
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onObjectsReady?: () => void;
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gridSettings: any;
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hdr: any;
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physicsSettings: any;
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generalObjectSettings: any;
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ocean: any;
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cameraSettings: any;
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selectedLight: any;
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objects: any;
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lighting: any;
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controls: any;
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geometry: any;
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structure: any;
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isPathMode: boolean;
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editingPath: any;
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sky: any;
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timeSettings: any;
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starsSettings: any;
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clouds: any;
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declare const ProductionScene: React.FC<ProductionSceneProps>;
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{"version":3,"file":"ProductionScene.d.ts","sourceRoot":"","sources":["../../src/components/ProductionScene.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAK1B,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAWzD,KAAK,oBAAoB,GAAG;IAC1B,MAAM,EAAE,UAAU,CAAC;IACnB,cAAc,CAAC,EAAE,MAAM,IAAI,CAAC;IAC5B,YAAY,EAAE,GAAG,CAAC;IAClB,GAAG,EAAE,GAAG,CAAC;IACT,eAAe,EAAE,GAAG,CAAC;IACrB,qBAAqB,EAAE,GAAG,CAAC;IAC3B,KAAK,EAAE,GAAG,CAAC;IACX,cAAc,EAAE,GAAG,CAAC;IACpB,aAAa,EAAE,GAAG,CAAC;IACnB,OAAO,EAAE,GAAG,CAAC;IACb,QAAQ,EAAE,GAAG,CAAC;IACd,QAAQ,EAAE,GAAG,CAAC;IACd,QAAQ,EAAE,GAAG,CAAC;IACd,SAAS,EAAE,GAAG,CAAC;IACf,UAAU,EAAE,OAAO,CAAC;IACpB,WAAW,EAAE,GAAG,CAAC;IACjB,GAAG,EAAE,GAAG,CAAC;IACT,YAAY,EAAE,GAAG,CAAC;IAClB,aAAa,EAAE,GAAG,CAAC;IACnB,MAAM,EAAE,GAAG,CAAC;IACZ,YAAY,EAAE,GAAG,CAAC;IAClB,WAAW,EAAE,GAAG,CAAC;CAClB,CAAC;AAEF,QAAA,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,oBAAoB,CAwFnD,CAAC;AAEF,eAAe,eAAe,CAAC"}
|
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@@ -0,0 +1,18 @@
|
|
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1
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+
import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
|
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2
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+
import { OrbitControls } from "@react-three/drei";
|
|
3
|
+
import { Physics } from "@react-three/rapier";
|
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4
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+
import { Vector3 } from "three";
|
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5
|
+
// import GridHelper from "/GridHelper";
|
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6
|
+
// import { ShaderMesh } from "~/components/MaterialCreator/components";
|
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7
|
+
// import StructureRenderer from "~/components/StructureRenderer/StructureRenderer";
|
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8
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+
import PathRenderer from "./PathRenderer";
|
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9
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+
import LightsManager from "./LightsManager";
|
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10
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+
import EnvironmentManager from "./EnvironmentManager";
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11
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+
import CameraController from "./CameraController";
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12
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+
import Ocean from "./Ocean";
|
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13
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+
import ObjectsRenderer from "./ObjectsRenderer";
|
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14
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+
const ProductionScene = ({ onObjectsReady, gridSettings, hdr, physicsSettings, generalObjectSettings, ocean, cameraSettings, selectedLight, objects, lighting, controls, geometry, structure, isPathMode, editingPath, sky, timeSettings, starsSettings, clouds, rainSettings, fogSettings, }) => {
|
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15
|
+
const sunSystem = sky.sunSystem;
|
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16
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+
return (_jsxs(Physics, { gravity: physicsSettings.gravity, paused: !physicsSettings.enabled, debug: physicsSettings.debug, children: [_jsx(LightsManager, { lights: lighting, selectedLight: selectedLight }), _jsx(EnvironmentManager, { hdrSettings: hdr, timeSettings: timeSettings, visible: true, sunSystemVisible: sunSystem.visible, sunSize: sunSystem.sunSize, moonSize: sunSystem.moonSize, sunIntensity: sunSystem.intensity, castShadow: sunSystem.castShadow, shadowMapSize: sunSystem.shadowMapSize, starsSettings: starsSettings, skyControllerSettings: sky.visible && !sunSystem.visible ? sky : undefined, cloudsSettings: clouds, cloudsMaterialSettings: clouds.materialSettings, rainSettings: rainSettings, fogSettings: fogSettings }), _jsx(CameraController, { settings: cameraSettings }), _jsx(Ocean, { settings: ocean }), _jsx(ObjectsRenderer, { cameraSettings: cameraSettings, generalObjectSettings: generalObjectSettings, createdObjects: objects, onObjectsReady: onObjectsReady }), isPathMode && editingPath && _jsx(PathRenderer, { pathSettings: editingPath }), _jsx(OrbitControls, { makeDefault: true, enabled: controls.enabled, target: new Vector3(...controls.target), enablePan: controls.enablePan, enableRotate: controls.enableRotate, autoRotate: controls.autoRotate, autoRotateSpeed: controls.autoRotateSpeed, zoomSpeed: controls.zoomSpeed, panSpeed: controls.panSpeed, rotateSpeed: controls.rotateSpeed, minDistance: controls.minDistance, maxDistance: controls.maxDistance, minPolarAngle: controls.minPolarAngle ? controls.minPolarAngle : -Infinity, maxPolarAngle: controls.maxPolarAngle ? controls.maxPolarAngle : Infinity, minAzimuthAngle: controls.minAzimuthAngle ? controls.minAzimuthAngle : -Infinity, maxAzimuthAngle: controls.maxAzimuthAngle ? controls.maxAzimuthAngle : Infinity })] }));
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};
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export default ProductionScene;
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@@ -0,0 +1,14 @@
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1
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import React from "react";
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2
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import { type CreatedObjectSettings, type HtmlElement } from "@ntalmagor/3drize-core";
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3
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import { Object3D } from "three";
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4
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type ProjectProps = {
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projectId: string;
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6
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onObjectClick?: (object: CreatedObjectSettings, ref: Object3D) => void;
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7
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onObjectHover?: (object: CreatedObjectSettings, ref: Object3D) => void;
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onElementClick?: (element: HtmlElement) => void;
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onElementHover?: (element: HtmlElement | null) => void;
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onSceneInitialized?: () => void;
|
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};
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+
declare const ProjectLoader: React.FC<ProjectProps>;
|
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export default ProjectLoader;
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//# sourceMappingURL=ProjectLoader.d.ts.map
|
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@@ -0,0 +1 @@
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|
|
1
|
+
{"version":3,"file":"ProjectLoader.d.ts","sourceRoot":"","sources":["../../src/components/ProjectLoader.tsx"],"names":[],"mappings":"AAAA,OAAO,KAA8B,MAAM,OAAO,CAAC;AAKnD,OAAQ,EAAE,KAAK,qBAAqB,EAAkB,KAAK,WAAW,EAA2C,MAAM,wBAAwB,CAAC;AAIhJ,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAGjC,KAAK,YAAY,GAAG;IAChB,SAAS,EAAE,MAAM,CAAC;IAClB,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,qBAAqB,EAAE,GAAG,EAAE,QAAQ,KAAK,IAAI,CAAC;IACvE,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,qBAAqB,EAAE,GAAG,EAAE,QAAQ,KAAK,IAAI,CAAC;IACvE,cAAc,CAAC,EAAE,CAAC,OAAO,EAAE,WAAW,KAAK,IAAI,CAAC;IAChD,cAAc,CAAC,EAAE,CAAC,OAAO,EAAE,WAAW,GAAG,IAAI,KAAK,IAAI,CAAC;IACvD,kBAAkB,CAAC,EAAE,MAAM,IAAI,CAAC;CACnC,CAAC;AAEF,QAAA,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,YAAY,CAwFzC,CAAC;AAEF,eAAe,aAAa,CAAC"}
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
import { jsx as _jsx, Fragment as _Fragment } from "react/jsx-runtime";
|
|
2
|
+
import { useEffect, useState } from "react";
|
|
3
|
+
// import type { GetProjectPayload, Project } from '~/types/users';
|
|
4
|
+
import { dataCenterServer } from '../constants';
|
|
5
|
+
// import { buildQueryString } from "~/utils/utils";
|
|
6
|
+
import SceneBuilder from "./SceneBuilder";
|
|
7
|
+
import { loadAssets } from "@ntalmagor/3drize-core";
|
|
8
|
+
import { buildQueryString } from "@ntalmagor/3drize-core";
|
|
9
|
+
import useMeshController from '../hooks/useMeshController';
|
|
10
|
+
import LoadingIndicator from "./LoadingIndicator";
|
|
11
|
+
const ProjectLoader = ({ projectId, onObjectClick, onObjectHover, onElementClick, onElementHover, onSceneInitialized }) => {
|
|
12
|
+
const [project, setProject] = useState(null);
|
|
13
|
+
const meshController = useMeshController();
|
|
14
|
+
useEffect(() => {
|
|
15
|
+
if (projectId) {
|
|
16
|
+
const queryParams = {
|
|
17
|
+
id: projectId,
|
|
18
|
+
includeOwner: false,
|
|
19
|
+
includeDependencies: false,
|
|
20
|
+
includeTransactions: false,
|
|
21
|
+
};
|
|
22
|
+
loadProject(projectId, queryParams);
|
|
23
|
+
}
|
|
24
|
+
}, [projectId]);
|
|
25
|
+
const loadProject = async (projectId, queryParams) => {
|
|
26
|
+
try {
|
|
27
|
+
const queryString = buildQueryString(queryParams);
|
|
28
|
+
const url = `${dataCenterServer}projects/${projectId}${queryString ? `?${queryString}` : ''}`;
|
|
29
|
+
const response = await fetch(url, {
|
|
30
|
+
method: "GET",
|
|
31
|
+
headers: {
|
|
32
|
+
"Content-Type": "application/json",
|
|
33
|
+
},
|
|
34
|
+
});
|
|
35
|
+
if (!response.ok) {
|
|
36
|
+
if (response.status === 404) {
|
|
37
|
+
throw new Error("Project not found");
|
|
38
|
+
}
|
|
39
|
+
throw new Error(`HTTP error! status: ${response.status}`);
|
|
40
|
+
}
|
|
41
|
+
const responseData = await response.json();
|
|
42
|
+
console.log("Loaded project:", responseData);
|
|
43
|
+
const sceneObjects = responseData.sceneObjects || [];
|
|
44
|
+
const modelObjects = sceneObjects.filter(obj => obj.type === 'model');
|
|
45
|
+
const meshObjects = sceneObjects.filter(obj => obj.type === 'mesh');
|
|
46
|
+
console.log('Model objects in loaded project:', modelObjects);
|
|
47
|
+
try {
|
|
48
|
+
const models = modelObjects.map(obj => ({
|
|
49
|
+
...obj.userData,
|
|
50
|
+
id: obj.id,
|
|
51
|
+
}));
|
|
52
|
+
await loadAssets(models);
|
|
53
|
+
console.log('[useLoadProject] Assets loaded for model objects');
|
|
54
|
+
}
|
|
55
|
+
catch (assetError) {
|
|
56
|
+
console.error('[useLoadProject] Failed to load model assets, continuing with project load:', assetError);
|
|
57
|
+
}
|
|
58
|
+
const meshes = meshObjects.map(obj => {
|
|
59
|
+
return {
|
|
60
|
+
...obj.userData,
|
|
61
|
+
id: obj.id,
|
|
62
|
+
};
|
|
63
|
+
});
|
|
64
|
+
meshController.createMeshes(meshes);
|
|
65
|
+
setProject(responseData);
|
|
66
|
+
}
|
|
67
|
+
catch (error) {
|
|
68
|
+
console.error("Error fetching project:", error);
|
|
69
|
+
}
|
|
70
|
+
};
|
|
71
|
+
if (!project) {
|
|
72
|
+
return _jsx(LoadingIndicator, { text: "Loading project...", fullScreen: true });
|
|
73
|
+
}
|
|
74
|
+
return _jsx(_Fragment, { children: _jsx(SceneBuilder, { project: project, onSceneInitialized: onSceneInitialized, onUiElementClick: onElementClick, onUiElementHover: onElementHover }) });
|
|
75
|
+
};
|
|
76
|
+
export default ProjectLoader;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Rain.d.ts","sourceRoot":"","sources":["../../src/components/Rain.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAqC,MAAM,OAAO,CAAC;AAI1D,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,qCAAqC,CAAC;AAKxE,MAAM,WAAW,SAAS;IACxB,QAAQ,EAAE,YAAY,CAAC;CACxB;AAED,QAAA,MAAM,IAAI,EAAE,KAAK,CAAC,EAAE,CAAC,SAAS,CA2I7B,CAAC;AAEF,eAAe,IAAI,CAAC"}
|
|
@@ -0,0 +1,133 @@
|
|
|
1
|
+
import { useEffect, useRef, useMemo } from 'react';
|
|
2
|
+
import * as THREE from 'three';
|
|
3
|
+
import { useThree, useFrame } from '@react-three/fiber';
|
|
4
|
+
import { RainMaterial } from '../shaders/RainMaterial';
|
|
5
|
+
const MAX_PARTICLES = 20000;
|
|
6
|
+
const DEG_TO_RAD = Math.PI / 180;
|
|
7
|
+
const Rain = ({ settings }) => {
|
|
8
|
+
const { scene } = useThree();
|
|
9
|
+
const materialRef = useRef(null);
|
|
10
|
+
const geometryRef = useRef(null);
|
|
11
|
+
const pointsRef = useRef(null);
|
|
12
|
+
const velocitiesRef = useRef(null);
|
|
13
|
+
const particleCount = useMemo(() => {
|
|
14
|
+
const density = settings.density ?? 100;
|
|
15
|
+
return Math.min(Math.max(Math.round(density * 100), 100), MAX_PARTICLES);
|
|
16
|
+
}, [settings.density]);
|
|
17
|
+
useEffect(() => {
|
|
18
|
+
const areaSize = settings.areaSize ?? 200;
|
|
19
|
+
const halfArea = areaSize / 2;
|
|
20
|
+
const height = areaSize * 1.25;
|
|
21
|
+
const positions = new Float32Array(particleCount * 3);
|
|
22
|
+
const speeds = new Float32Array(particleCount);
|
|
23
|
+
const velocities = new Float32Array(particleCount);
|
|
24
|
+
for (let i = 0; i < particleCount; i++) {
|
|
25
|
+
const i3 = i * 3;
|
|
26
|
+
positions[i3] = Math.random() * areaSize - halfArea;
|
|
27
|
+
positions[i3 + 1] = Math.random() * height - height / 4;
|
|
28
|
+
positions[i3 + 2] = Math.random() * areaSize - halfArea;
|
|
29
|
+
const v = 0.8 + Math.random() * 0.4;
|
|
30
|
+
speeds[i] = v;
|
|
31
|
+
velocities[i] = v;
|
|
32
|
+
}
|
|
33
|
+
const geometry = new THREE.BufferGeometry();
|
|
34
|
+
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
|
35
|
+
geometry.setAttribute('speed', new THREE.BufferAttribute(speeds, 1));
|
|
36
|
+
const material = new RainMaterial();
|
|
37
|
+
material.transparent = true;
|
|
38
|
+
material.depthWrite = false;
|
|
39
|
+
material.blending = THREE.NormalBlending;
|
|
40
|
+
material.uniforms.uColor.value.set(settings.color || '#ffffff');
|
|
41
|
+
material.uniforms.opacity.value = settings.opacity ?? 0.5;
|
|
42
|
+
material.uniforms.streakLength.value = Math.max((settings.size ?? 0.1) * 30, 1.0);
|
|
43
|
+
const points = new THREE.Points(geometry, material);
|
|
44
|
+
points.frustumCulled = false;
|
|
45
|
+
if (pointsRef.current) {
|
|
46
|
+
scene.remove(pointsRef.current);
|
|
47
|
+
geometryRef.current?.dispose();
|
|
48
|
+
materialRef.current?.dispose();
|
|
49
|
+
}
|
|
50
|
+
geometryRef.current = geometry;
|
|
51
|
+
materialRef.current = material;
|
|
52
|
+
pointsRef.current = points;
|
|
53
|
+
velocitiesRef.current = velocities;
|
|
54
|
+
if (settings.visible)
|
|
55
|
+
scene.add(points);
|
|
56
|
+
return () => {
|
|
57
|
+
if (pointsRef.current)
|
|
58
|
+
scene.remove(pointsRef.current);
|
|
59
|
+
geometry.dispose();
|
|
60
|
+
material.dispose();
|
|
61
|
+
};
|
|
62
|
+
}, [particleCount, settings.areaSize]); // eslint-disable-line react-hooks/exhaustive-deps
|
|
63
|
+
useEffect(() => {
|
|
64
|
+
if (!pointsRef.current)
|
|
65
|
+
return;
|
|
66
|
+
if (settings.visible) {
|
|
67
|
+
if (!pointsRef.current.parent)
|
|
68
|
+
scene.add(pointsRef.current);
|
|
69
|
+
}
|
|
70
|
+
else {
|
|
71
|
+
scene.remove(pointsRef.current);
|
|
72
|
+
}
|
|
73
|
+
}, [settings.visible, scene]);
|
|
74
|
+
useEffect(() => {
|
|
75
|
+
if (!materialRef.current)
|
|
76
|
+
return;
|
|
77
|
+
const u = materialRef.current.uniforms;
|
|
78
|
+
u.uColor.value.set(settings.color || '#ffffff');
|
|
79
|
+
u.opacity.value = settings.opacity ?? 0.5;
|
|
80
|
+
u.streakLength.value = Math.max((settings.size ?? 0.1) * 30, 1.0);
|
|
81
|
+
}, [settings.color, settings.size, settings.opacity]);
|
|
82
|
+
useEffect(() => {
|
|
83
|
+
if (!materialRef.current)
|
|
84
|
+
return;
|
|
85
|
+
const u = materialRef.current.uniforms;
|
|
86
|
+
u.windAngle.value = (settings.windDirection ?? 0) * DEG_TO_RAD;
|
|
87
|
+
u.windTilt.value = settings.windStrength ?? 0;
|
|
88
|
+
}, [settings.windDirection, settings.windStrength]);
|
|
89
|
+
useFrame((_, delta) => {
|
|
90
|
+
if (!geometryRef.current || !settings.visible || !velocitiesRef.current)
|
|
91
|
+
return;
|
|
92
|
+
const posAttr = geometryRef.current.attributes.position;
|
|
93
|
+
const positions = posAttr.array;
|
|
94
|
+
const velocities = velocitiesRef.current;
|
|
95
|
+
const speed = (settings.speed ?? 1) * 60;
|
|
96
|
+
const windStrength = (settings.windStrength ?? 0) * 30;
|
|
97
|
+
const windAngle = (settings.windDirection ?? 0) * DEG_TO_RAD;
|
|
98
|
+
const windX = Math.sin(windAngle) * windStrength;
|
|
99
|
+
const windZ = Math.cos(windAngle) * windStrength;
|
|
100
|
+
const turbulence = settings.turbulence ?? 0;
|
|
101
|
+
const areaSize = settings.areaSize ?? 200;
|
|
102
|
+
const halfArea = areaSize / 2;
|
|
103
|
+
const height = areaSize * 1.25;
|
|
104
|
+
const groundY = -height / 4;
|
|
105
|
+
const dt = Math.min(delta, 0.05);
|
|
106
|
+
for (let i = 0; i < particleCount; i++) {
|
|
107
|
+
const i3 = i * 3;
|
|
108
|
+
const v = velocities[i];
|
|
109
|
+
const turbX = turbulence > 0 ? (Math.random() - 0.5) * turbulence * 10 * dt : 0;
|
|
110
|
+
const turbZ = turbulence > 0 ? (Math.random() - 0.5) * turbulence * 10 * dt : 0;
|
|
111
|
+
positions[i3] += (windX * v + turbX) * dt;
|
|
112
|
+
positions[i3 + 1] -= speed * v * dt;
|
|
113
|
+
positions[i3 + 2] += (windZ * v + turbZ) * dt;
|
|
114
|
+
if (positions[i3 + 1] < groundY) {
|
|
115
|
+
positions[i3] = Math.random() * areaSize - halfArea;
|
|
116
|
+
positions[i3 + 1] = height * 0.75;
|
|
117
|
+
positions[i3 + 2] = Math.random() * areaSize - halfArea;
|
|
118
|
+
velocities[i] = 0.8 + Math.random() * 0.4;
|
|
119
|
+
}
|
|
120
|
+
if (positions[i3] > halfArea)
|
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121
|
+
positions[i3] -= areaSize;
|
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122
|
+
if (positions[i3] < -halfArea)
|
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|
+
positions[i3] += areaSize;
|
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|
+
if (positions[i3 + 2] > halfArea)
|
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|
+
positions[i3 + 2] -= areaSize;
|
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|
+
if (positions[i3 + 2] < -halfArea)
|
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|
+
positions[i3 + 2] += areaSize;
|
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|
+
}
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|
+
posAttr.needsUpdate = true;
|
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|
+
});
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|
+
return null;
|
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+
};
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|
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export default Rain;
|
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"SceneBuilder.d.ts","sourceRoot":"","sources":["../../src/components/SceneBuilder.tsx"],"names":[],"mappings":"AAAA,OAAO,KAA8B,MAAM,OAAO,CAAC;AAKnD,OAAO,KAAK,EAAa,iBAAiB,EAAe,MAAM,wBAAwB,CAAC;AAQxF,QAAA,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CAuK7C,CAAC;AAEF,eAAe,YAAY,CAAC"}
|
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
import { jsx as _jsx } from "react/jsx-runtime";
|
|
2
|
+
import { useEffect, useState } from "react";
|
|
3
|
+
import { Canvas } from "@react-three/fiber";
|
|
4
|
+
// import type { SceneBuilderProps } from "~/types/types";
|
|
5
|
+
import useMeshController from "../hooks/useMeshController";
|
|
6
|
+
import { loadAssets } from "@ntalmagor/3drize-core";
|
|
7
|
+
import { NoToneMapping } from "three";
|
|
8
|
+
import ProductionScene from "./ProductionScene";
|
|
9
|
+
// import UiController from "./UiController";
|
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10
|
+
// import type { HtmlElement } from "~/types/uiController";
|
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11
|
+
const SceneBuilder = ({ project, width = "100%", height = "100vh", style = {}, className = '', onSceneInitialized, onUiElementClick, }) => {
|
|
12
|
+
const sceneSettings = (project.sceneSettingsData || {});
|
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|
+
const meshController = useMeshController();
|
|
14
|
+
const [isThreeJsMounted, setIsThreeJsMounted] = useState(false);
|
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15
|
+
const environment = (project.environments && project.environments.length > 0
|
|
16
|
+
? project.environments[0]
|
|
17
|
+
: (sceneSettings.environment || {}));
|
|
18
|
+
const camera = (project.camera || sceneSettings.camera || {});
|
|
19
|
+
const sceneObjects = project.sceneObjects || sceneSettings.scene?.objectSettings || [];
|
|
20
|
+
const modelObjects = sceneObjects.filter((obj) => obj.type === "model");
|
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21
|
+
const meshObjects = sceneObjects.filter((obj) => obj.type === "mesh");
|
|
22
|
+
const sceneCanvas = sceneSettings.canvas || sceneSettings.scene?.canvas || {};
|
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23
|
+
const physicsSettings = sceneSettings.physicsSettings || sceneSettings.scene?.physicsSettings || {
|
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24
|
+
enabled: true,
|
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|
+
debug: false,
|
|
26
|
+
gravity: [0, -3, 0],
|
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27
|
+
};
|
|
28
|
+
const generalObjectSettings = sceneSettings.generalObjectSettings || sceneSettings.scene?.generalObjectSettings || {};
|
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29
|
+
const timeSettings = sceneSettings.timeSettings || sceneSettings.scene?.timeSettings || {};
|
|
30
|
+
const controls = camera.controls || {
|
|
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|
+
enabled: true,
|
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32
|
+
enablePan: true,
|
|
33
|
+
enableRotate: true,
|
|
34
|
+
autoRotate: false,
|
|
35
|
+
autoRotateSpeed: 2,
|
|
36
|
+
target: [0, 0, 0],
|
|
37
|
+
zoomSpeed: 1,
|
|
38
|
+
panSpeed: 1,
|
|
39
|
+
rotateSpeed: 1,
|
|
40
|
+
minDistance: 1,
|
|
41
|
+
maxDistance: 1000,
|
|
42
|
+
minPolarAngle: -Infinity,
|
|
43
|
+
maxPolarAngle: Infinity,
|
|
44
|
+
minAzimuthAngle: -Infinity,
|
|
45
|
+
maxAzimuthAngle: Infinity,
|
|
46
|
+
};
|
|
47
|
+
const { shadows, antialias, dpr, gl, backgroundColor, } = sceneCanvas;
|
|
48
|
+
const { position, orientation, fov, near, far, } = camera;
|
|
49
|
+
const containerStyle = {
|
|
50
|
+
width,
|
|
51
|
+
height,
|
|
52
|
+
position: 'relative',
|
|
53
|
+
overflow: 'hidden',
|
|
54
|
+
...style,
|
|
55
|
+
};
|
|
56
|
+
useEffect(() => {
|
|
57
|
+
const initializeSceneAssets = async () => {
|
|
58
|
+
if (modelObjects.length > 0) {
|
|
59
|
+
const modelData = modelObjects.map((obj) => {
|
|
60
|
+
return {
|
|
61
|
+
id: obj.id,
|
|
62
|
+
...obj.userData,
|
|
63
|
+
};
|
|
64
|
+
});
|
|
65
|
+
await loadAssets(modelData);
|
|
66
|
+
}
|
|
67
|
+
const meshes = meshObjects.map((obj) => {
|
|
68
|
+
return {
|
|
69
|
+
id: obj.id,
|
|
70
|
+
...obj.userData,
|
|
71
|
+
};
|
|
72
|
+
});
|
|
73
|
+
meshController.createMeshes(meshes);
|
|
74
|
+
};
|
|
75
|
+
initializeSceneAssets();
|
|
76
|
+
}, [meshController, modelObjects, meshObjects]);
|
|
77
|
+
const handleElementClick = (element) => {
|
|
78
|
+
console.log("Element clicked in scene:", element);
|
|
79
|
+
if (element && onUiElementClick) {
|
|
80
|
+
onUiElementClick(element);
|
|
81
|
+
}
|
|
82
|
+
};
|
|
83
|
+
return (_jsx("div", { className: className, style: containerStyle, children: _jsx(Canvas, { style: {
|
|
84
|
+
backgroundColor: backgroundColor,
|
|
85
|
+
}, shadows: shadows, dpr: dpr, gl: {
|
|
86
|
+
antialias,
|
|
87
|
+
alpha: true,
|
|
88
|
+
powerPreference: 'high-performance',
|
|
89
|
+
...gl,
|
|
90
|
+
}, camera: {
|
|
91
|
+
fov,
|
|
92
|
+
near,
|
|
93
|
+
far,
|
|
94
|
+
position: [position[0], position[1], position[2]],
|
|
95
|
+
rotation: [orientation[0], orientation[1], orientation[2]],
|
|
96
|
+
}, onCreated: (state) => {
|
|
97
|
+
state.gl.toneMapping = NoToneMapping;
|
|
98
|
+
setIsThreeJsMounted(true);
|
|
99
|
+
if (onSceneInitialized) {
|
|
100
|
+
onSceneInitialized();
|
|
101
|
+
}
|
|
102
|
+
}, children: _jsx(ProductionScene, { device: "desktop", onObjectsReady: undefined, gridSettings: environment.grid, hdr: environment.hdr, physicsSettings: physicsSettings, generalObjectSettings: generalObjectSettings, ocean: environment.ocean, cameraSettings: camera, selectedLight: null, objects: sceneObjects, lighting: project.lights || [], controls: controls, geometry: project.settings?.materialCreator?.geometry || null, structure: project.settings?.structure || null, isPathMode: false, editingPath: null, sky: environment.sky, timeSettings: timeSettings, starsSettings: environment.stars, clouds: environment.clouds, rainSettings: environment.rain, fogSettings: environment.fog }) }) }));
|
|
103
|
+
};
|
|
104
|
+
export default SceneBuilder;
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import React from 'react';
|
|
2
|
+
import type { FogSettings } from '../../../core/src/types/environment';
|
|
3
|
+
export interface SceneFogProps {
|
|
4
|
+
fog: FogSettings;
|
|
5
|
+
}
|
|
6
|
+
declare const SceneFog: React.FC<SceneFogProps>;
|
|
7
|
+
export default SceneFog;
|
|
8
|
+
//# sourceMappingURL=SceneFog.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SceneFog.d.ts","sourceRoot":"","sources":["../../src/components/SceneFog.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAoB,MAAM,OAAO,CAAC;AAGzC,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAEvE,MAAM,WAAW,aAAa;IAC5B,GAAG,EAAE,WAAW,CAAC;CAClB;AAED,QAAA,MAAM,QAAQ,EAAE,KAAK,CAAC,EAAE,CAAC,aAAa,CAerC,CAAC;AAEF,eAAe,QAAQ,CAAC"}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { useEffect } from 'react';
|
|
2
|
+
import * as THREE from 'three';
|
|
3
|
+
import { useThree } from '@react-three/fiber';
|
|
4
|
+
const SceneFog = ({ fog }) => {
|
|
5
|
+
const { scene } = useThree();
|
|
6
|
+
useEffect(() => {
|
|
7
|
+
if (fog.visible) {
|
|
8
|
+
scene.fog = new THREE.Fog(fog.color, fog.near, fog.far);
|
|
9
|
+
}
|
|
10
|
+
else {
|
|
11
|
+
scene.fog = null;
|
|
12
|
+
}
|
|
13
|
+
return () => {
|
|
14
|
+
scene.fog = null;
|
|
15
|
+
};
|
|
16
|
+
}, [scene, fog.visible, fog.color, fog.near, fog.far]);
|
|
17
|
+
return null;
|
|
18
|
+
};
|
|
19
|
+
export default SceneFog;
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import React from 'react';
|
|
2
|
+
export interface ShootingStarProps {
|
|
3
|
+
position?: [number, number, number];
|
|
4
|
+
direction?: [number, number, number];
|
|
5
|
+
speed?: number;
|
|
6
|
+
color?: string;
|
|
7
|
+
trailLength?: number;
|
|
8
|
+
size?: number;
|
|
9
|
+
opacity?: number;
|
|
10
|
+
onComplete?: () => void;
|
|
11
|
+
maxDistance?: number;
|
|
12
|
+
followMouse?: boolean;
|
|
13
|
+
}
|
|
14
|
+
declare const ShootingStar: React.FC<ShootingStarProps>;
|
|
15
|
+
export default ShootingStar;
|
|
16
|
+
//# sourceMappingURL=ShootingStar.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ShootingStar.d.ts","sourceRoot":"","sources":["../../src/components/ShootingStar.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAqC,MAAM,OAAO,CAAC;AAK1D,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,SAAS,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACrC,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;IACxB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,WAAW,CAAC,EAAE,OAAO,CAAC;CACvB;AAED,QAAA,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CA2I7C,CAAC;AAEF,eAAe,YAAY,CAAC"}
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
|
|
2
|
+
import { useRef, useMemo, useEffect } from 'react';
|
|
3
|
+
import { useFrame } from '@react-three/fiber';
|
|
4
|
+
import { Vector3, BufferGeometry, BufferAttribute, AdditiveBlending, Color } from 'three';
|
|
5
|
+
import { ShootingStarMaterial } from '../shaders/ShootingStarMaterial';
|
|
6
|
+
const ShootingStar = ({ position = [0, 0, 0], direction = [1, -1, 0], speed = 0.05, color = '#ffffff', trailLength = 30, size = 0.1, opacity = 1.0, onComplete, maxDistance = 50, followMouse = true, }) => {
|
|
7
|
+
const starRef = useRef(null);
|
|
8
|
+
const glowRef = useRef(null);
|
|
9
|
+
const trailRef = useRef(null);
|
|
10
|
+
const materialRef = useRef(null);
|
|
11
|
+
const starMaterialRef = useRef(null);
|
|
12
|
+
const glowMaterialRef = useRef(null);
|
|
13
|
+
const trailPositions = useRef([]);
|
|
14
|
+
const currentPosition = useRef(new Vector3(...position));
|
|
15
|
+
const directionVector = useRef(new Vector3(...direction).normalize());
|
|
16
|
+
const distanceTraveled = useRef(0);
|
|
17
|
+
const fadeInDistance = maxDistance * 0.15;
|
|
18
|
+
const fadeOutDistance = maxDistance * 0.15;
|
|
19
|
+
useEffect(() => {
|
|
20
|
+
const validTrailLength = Math.max(2, trailLength);
|
|
21
|
+
trailPositions.current = Array(validTrailLength).fill(null).map(() => currentPosition.current.clone());
|
|
22
|
+
currentPosition.current.set(...position);
|
|
23
|
+
directionVector.current.set(...direction).normalize();
|
|
24
|
+
distanceTraveled.current = 0;
|
|
25
|
+
if (starRef.current)
|
|
26
|
+
starRef.current.position.set(...position);
|
|
27
|
+
}, [trailLength, position, direction]);
|
|
28
|
+
const trailGeometry = useMemo(() => {
|
|
29
|
+
const validTrailLength = Math.max(2, trailLength);
|
|
30
|
+
const geometry = new BufferGeometry();
|
|
31
|
+
const positions = new Float32Array(validTrailLength * 3);
|
|
32
|
+
const progress = new Float32Array(validTrailLength);
|
|
33
|
+
const indices = [];
|
|
34
|
+
for (let i = 0; i < validTrailLength - 1; i++)
|
|
35
|
+
indices.push(i, i + 1);
|
|
36
|
+
for (let i = 0; i < validTrailLength; i++) {
|
|
37
|
+
positions[i * 3] = position[0];
|
|
38
|
+
positions[i * 3 + 1] = position[1];
|
|
39
|
+
positions[i * 3 + 2] = position[2];
|
|
40
|
+
progress[i] = i / (validTrailLength - 1);
|
|
41
|
+
}
|
|
42
|
+
geometry.setAttribute('position', new BufferAttribute(positions, 3));
|
|
43
|
+
geometry.setAttribute('progress', new BufferAttribute(progress, 1));
|
|
44
|
+
geometry.setIndex(indices);
|
|
45
|
+
return geometry;
|
|
46
|
+
}, [trailLength, position]);
|
|
47
|
+
useEffect(() => {
|
|
48
|
+
return () => {
|
|
49
|
+
trailGeometry.dispose();
|
|
50
|
+
materialRef.current?.dispose();
|
|
51
|
+
starMaterialRef.current?.dispose();
|
|
52
|
+
glowMaterialRef.current?.dispose();
|
|
53
|
+
};
|
|
54
|
+
}, [trailGeometry]);
|
|
55
|
+
useFrame((state, delta) => {
|
|
56
|
+
if (!trailRef.current || !starRef.current)
|
|
57
|
+
return;
|
|
58
|
+
if (followMouse) {
|
|
59
|
+
directionVector.current.set(-state.pointer.x, state.pointer.y, direction[2]).normalize();
|
|
60
|
+
}
|
|
61
|
+
const movement = directionVector.current.clone().multiplyScalar(speed);
|
|
62
|
+
currentPosition.current.add(movement);
|
|
63
|
+
distanceTraveled.current += speed;
|
|
64
|
+
let starOpacity = opacity;
|
|
65
|
+
if (distanceTraveled.current < fadeInDistance) {
|
|
66
|
+
starOpacity = opacity * (distanceTraveled.current / fadeInDistance);
|
|
67
|
+
}
|
|
68
|
+
else if (distanceTraveled.current > maxDistance - fadeOutDistance) {
|
|
69
|
+
starOpacity = opacity * ((maxDistance - distanceTraveled.current) / fadeOutDistance);
|
|
70
|
+
}
|
|
71
|
+
starRef.current.position.copy(currentPosition.current);
|
|
72
|
+
if (starMaterialRef.current)
|
|
73
|
+
starMaterialRef.current.opacity = starOpacity;
|
|
74
|
+
if (glowMaterialRef.current)
|
|
75
|
+
glowMaterialRef.current.opacity = starOpacity * 0.3;
|
|
76
|
+
if (materialRef.current)
|
|
77
|
+
materialRef.current.opacity = starOpacity;
|
|
78
|
+
trailPositions.current.unshift(currentPosition.current.clone());
|
|
79
|
+
if (trailPositions.current.length > trailLength)
|
|
80
|
+
trailPositions.current.pop();
|
|
81
|
+
const posAttr = trailGeometry.getAttribute('position');
|
|
82
|
+
for (let i = 0; i < trailPositions.current.length; i++) {
|
|
83
|
+
const pos = trailPositions.current[i];
|
|
84
|
+
posAttr.setXYZ(i, pos.x, pos.y, pos.z);
|
|
85
|
+
}
|
|
86
|
+
posAttr.needsUpdate = true;
|
|
87
|
+
if (distanceTraveled.current > maxDistance)
|
|
88
|
+
onComplete?.();
|
|
89
|
+
});
|
|
90
|
+
return (_jsxs("group", { children: [_jsx("lineSegments", { ref: trailRef, geometry: trailGeometry, children: _jsx("shootingStarMaterial", { ref: materialRef, attach: "material", transparent: true, blending: AdditiveBlending, depthWrite: false, color: new Color(color), opacity: opacity }, ShootingStarMaterial.key) }), _jsxs("mesh", { ref: starRef, children: [_jsx("sphereGeometry", { args: [size, 8, 8] }), _jsx("meshBasicMaterial", { ref: starMaterialRef, color: color, transparent: true, opacity: opacity, blending: AdditiveBlending, depthWrite: false }), _jsxs("mesh", { ref: glowRef, children: [_jsx("sphereGeometry", { args: [size * 2, 8, 8] }), _jsx("meshBasicMaterial", { ref: glowMaterialRef, color: color, transparent: true, opacity: opacity * 0.3, blending: AdditiveBlending, depthWrite: false })] })] })] }));
|
|
91
|
+
};
|
|
92
|
+
export default ShootingStar;
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import React from 'react';
|
|
2
|
+
import type { StarsSettings } from '@ntalmagor/3drize-core';
|
|
3
|
+
export interface ShootingStarsProps {
|
|
4
|
+
settings: StarsSettings['shootingStars'];
|
|
5
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+
}
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6
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+
declare const ShootingStars: React.FC<ShootingStarsProps>;
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7
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+
export default ShootingStars;
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8
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+
//# sourceMappingURL=ShootingStars.d.ts.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"ShootingStars.d.ts","sourceRoot":"","sources":["../../src/components/ShootingStars.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAmD,MAAM,OAAO,CAAC;AACxE,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAI5D,MAAM,WAAW,kBAAkB;IACjC,QAAQ,EAAE,aAAa,CAAC,eAAe,CAAC,CAAC;CAC1C;AAED,QAAA,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CAsD/C,CAAC;AAEF,eAAe,aAAa,CAAC"}
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|
@@ -0,0 +1,40 @@
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|
1
|
+
import { jsx as _jsx, Fragment as _Fragment } from "react/jsx-runtime";
|
|
2
|
+
import { useRef, useState, useEffect, useCallback } from 'react';
|
|
3
|
+
import { generateShootingStar, generateShootingStars } from '@ntalmagor/3drize-core';
|
|
4
|
+
import ShootingStar from './ShootingStar';
|
|
5
|
+
const ShootingStars = ({ settings }) => {
|
|
6
|
+
const [shootingStars, setShootingStars] = useState(() => {
|
|
7
|
+
if (settings?.enabled)
|
|
8
|
+
return generateShootingStars(settings.count, settings);
|
|
9
|
+
return [];
|
|
10
|
+
});
|
|
11
|
+
const nextIdRef = useRef(settings?.count || 0);
|
|
12
|
+
const settingsRef = useRef(settings);
|
|
13
|
+
useEffect(() => {
|
|
14
|
+
settingsRef.current = settings;
|
|
15
|
+
}, [settings]);
|
|
16
|
+
useEffect(() => {
|
|
17
|
+
const currentCount = shootingStars.length;
|
|
18
|
+
const targetCount = settings?.count || 0;
|
|
19
|
+
if (settings?.enabled && currentCount !== targetCount) {
|
|
20
|
+
setShootingStars(generateShootingStars(targetCount, settings));
|
|
21
|
+
nextIdRef.current = targetCount;
|
|
22
|
+
}
|
|
23
|
+
else if (!settings?.enabled && currentCount > 0) {
|
|
24
|
+
setShootingStars([]);
|
|
25
|
+
}
|
|
26
|
+
}, [settings?.enabled, settings?.count]);
|
|
27
|
+
const handleComplete = useCallback((starId) => {
|
|
28
|
+
const s = settingsRef.current;
|
|
29
|
+
if (!s)
|
|
30
|
+
return;
|
|
31
|
+
setShootingStars(prev => {
|
|
32
|
+
const newStar = generateShootingStar(nextIdRef.current++, s);
|
|
33
|
+
return prev.map(star => star.id === starId ? newStar : star);
|
|
34
|
+
});
|
|
35
|
+
}, []);
|
|
36
|
+
if (!settings?.enabled)
|
|
37
|
+
return null;
|
|
38
|
+
return (_jsx(_Fragment, { children: shootingStars.map(star => (_jsx(ShootingStar, { position: star.position, direction: star.direction, speed: star.speed, color: star.color, trailLength: star.trailLength, size: 0.08, opacity: 0.9, maxDistance: star.length, onComplete: () => handleComplete(star.id), followMouse: settings.followMouse }, star.id))) }));
|
|
39
|
+
};
|
|
40
|
+
export default ShootingStars;
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import type { SkySettings, TimeSettings } from '@ntalmagor/3drize-core';
|
|
2
|
+
export interface SkyControllerProps {
|
|
3
|
+
settings: SkySettings;
|
|
4
|
+
timeSettings: TimeSettings;
|
|
5
|
+
scale?: number;
|
|
6
|
+
onSettingsChange?: (settings: SkySettings) => void;
|
|
7
|
+
}
|
|
8
|
+
declare function SkyController({ settings, timeSettings, scale, onSettingsChange, }: SkyControllerProps): import("react/jsx-runtime").JSX.Element;
|
|
9
|
+
export default SkyController;
|
|
10
|
+
//# sourceMappingURL=SkyController.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SkyController.d.ts","sourceRoot":"","sources":["../../src/components/SkyController.tsx"],"names":[],"mappings":"AAQA,OAAO,KAAK,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AAGxE,MAAM,WAAW,kBAAkB;IACjC,QAAQ,EAAE,WAAW,CAAC;IACtB,YAAY,EAAE,YAAY,CAAC;IAC3B,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,WAAW,KAAK,IAAI,CAAC;CACpD;AAED,iBAAS,aAAa,CAAC,EACrB,QAAQ,EACR,YAAY,EACZ,KAAY,EACZ,gBAAgB,GACjB,EAAE,kBAAkB,2CAiJpB;AA4BD,eAAe,aAAa,CAAC"}
|