@ntalmagor/3drize-viewer 0.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (337) hide show
  1. package/dist/components/AnimatedObject.d.ts +22 -0
  2. package/dist/components/AnimatedObject.d.ts.map +1 -0
  3. package/dist/components/AnimatedObject.js +121 -0
  4. package/dist/components/CameraController.d.ts +16 -0
  5. package/dist/components/CameraController.d.ts.map +1 -0
  6. package/dist/components/CameraController.js +132 -0
  7. package/dist/components/Clouds.d.ts +14 -0
  8. package/dist/components/Clouds.d.ts.map +1 -0
  9. package/dist/components/Clouds.js +97 -0
  10. package/dist/components/CreatedObject.d.ts +12 -0
  11. package/dist/components/CreatedObject.d.ts.map +1 -0
  12. package/dist/components/CreatedObject.js +139 -0
  13. package/dist/components/CustomPrimitive.d.ts +12 -0
  14. package/dist/components/CustomPrimitive.d.ts.map +1 -0
  15. package/dist/components/CustomPrimitive.js +80 -0
  16. package/dist/components/EffectsGenerator.d.ts +10 -0
  17. package/dist/components/EffectsGenerator.d.ts.map +1 -0
  18. package/dist/components/EffectsGenerator.js +59 -0
  19. package/dist/components/EffectsGroup.d.ts +8 -0
  20. package/dist/components/EffectsGroup.d.ts.map +1 -0
  21. package/dist/components/EffectsGroup.js +8 -0
  22. package/dist/components/EnvironmentManager.d.ts +9 -0
  23. package/dist/components/EnvironmentManager.d.ts.map +1 -0
  24. package/dist/components/EnvironmentManager.js +47 -0
  25. package/dist/components/Frame.d.ts +26 -0
  26. package/dist/components/Frame.d.ts.map +1 -0
  27. package/dist/components/Frame.js +50 -0
  28. package/dist/components/FrameGeometry.d.ts +10 -0
  29. package/dist/components/FrameGeometry.d.ts.map +1 -0
  30. package/dist/components/FrameGeometry.js +17 -0
  31. package/dist/components/FrameImage.d.ts +14 -0
  32. package/dist/components/FrameImage.d.ts.map +1 -0
  33. package/dist/components/FrameImage.js +15 -0
  34. package/dist/components/Galaxy.d.ts +8 -0
  35. package/dist/components/Galaxy.d.ts.map +1 -0
  36. package/dist/components/Galaxy.js +9 -0
  37. package/dist/components/GalleryLayout.d.ts +10 -0
  38. package/dist/components/GalleryLayout.d.ts.map +1 -0
  39. package/dist/components/GalleryLayout.js +18 -0
  40. package/dist/components/GridHelper.d.ts +23 -0
  41. package/dist/components/GridHelper.d.ts.map +1 -0
  42. package/dist/components/GridHelper.js +38 -0
  43. package/dist/components/ImageGeometry.d.ts +14 -0
  44. package/dist/components/ImageGeometry.d.ts.map +1 -0
  45. package/dist/components/ImageGeometry.js +62 -0
  46. package/dist/components/Lensflare.d.ts +12 -0
  47. package/dist/components/Lensflare.d.ts.map +1 -0
  48. package/dist/components/Lensflare.js +66 -0
  49. package/dist/components/Letter.d.ts +20 -0
  50. package/dist/components/Letter.d.ts.map +1 -0
  51. package/dist/components/Letter.js +83 -0
  52. package/dist/components/Letters.d.ts +16 -0
  53. package/dist/components/Letters.d.ts.map +1 -0
  54. package/dist/components/Letters.js +18 -0
  55. package/dist/components/LightsManager.d.ts +9 -0
  56. package/dist/components/LightsManager.d.ts.map +1 -0
  57. package/dist/components/LightsManager.js +121 -0
  58. package/dist/components/Lines.d.ts +9 -0
  59. package/dist/components/Lines.d.ts.map +1 -0
  60. package/dist/components/Lines.js +19 -0
  61. package/dist/components/LoadingIndicator.d.ts +10 -0
  62. package/dist/components/LoadingIndicator.d.ts.map +1 -0
  63. package/dist/components/LoadingIndicator.js +143 -0
  64. package/dist/components/MaterialLibrary.d.ts +9 -0
  65. package/dist/components/MaterialLibrary.d.ts.map +1 -0
  66. package/dist/components/MaterialLibrary.js +57 -0
  67. package/dist/components/Moon.d.ts +13 -0
  68. package/dist/components/Moon.d.ts.map +1 -0
  69. package/dist/components/Moon.js +52 -0
  70. package/dist/components/ObjectNode.d.ts +11 -0
  71. package/dist/components/ObjectNode.d.ts.map +1 -0
  72. package/dist/components/ObjectNode.js +61 -0
  73. package/dist/components/ObjectsRenderer.d.ts +11 -0
  74. package/dist/components/ObjectsRenderer.d.ts.map +1 -0
  75. package/dist/components/ObjectsRenderer.js +19 -0
  76. package/dist/components/Ocean.d.ts +8 -0
  77. package/dist/components/Ocean.d.ts.map +1 -0
  78. package/dist/components/Ocean.js +111 -0
  79. package/dist/components/ParticlesR3f.d.ts +16 -0
  80. package/dist/components/ParticlesR3f.d.ts.map +1 -0
  81. package/dist/components/ParticlesR3f.js +66 -0
  82. package/dist/components/Path.d.ts +13 -0
  83. package/dist/components/Path.d.ts.map +1 -0
  84. package/dist/components/Path.js +41 -0
  85. package/dist/components/PathGeometry.d.ts +11 -0
  86. package/dist/components/PathGeometry.d.ts.map +1 -0
  87. package/dist/components/PathGeometry.js +109 -0
  88. package/dist/components/PathRenderer.d.ts +14 -0
  89. package/dist/components/PathRenderer.d.ts.map +1 -0
  90. package/dist/components/PathRenderer.js +33 -0
  91. package/dist/components/ProductionScene.d.ts +29 -0
  92. package/dist/components/ProductionScene.d.ts.map +1 -0
  93. package/dist/components/ProductionScene.js +18 -0
  94. package/dist/components/ProjectLoader.d.ts +14 -0
  95. package/dist/components/ProjectLoader.d.ts.map +1 -0
  96. package/dist/components/ProjectLoader.js +76 -0
  97. package/dist/components/Rain.d.ts +8 -0
  98. package/dist/components/Rain.d.ts.map +1 -0
  99. package/dist/components/Rain.js +133 -0
  100. package/dist/components/SceneBuilder.d.ts +5 -0
  101. package/dist/components/SceneBuilder.d.ts.map +1 -0
  102. package/dist/components/SceneBuilder.js +104 -0
  103. package/dist/components/SceneFog.d.ts +8 -0
  104. package/dist/components/SceneFog.d.ts.map +1 -0
  105. package/dist/components/SceneFog.js +19 -0
  106. package/dist/components/ShootingStar.d.ts +16 -0
  107. package/dist/components/ShootingStar.d.ts.map +1 -0
  108. package/dist/components/ShootingStar.js +92 -0
  109. package/dist/components/ShootingStars.d.ts +8 -0
  110. package/dist/components/ShootingStars.d.ts.map +1 -0
  111. package/dist/components/ShootingStars.js +40 -0
  112. package/dist/components/SkyController.d.ts +10 -0
  113. package/dist/components/SkyController.d.ts.map +1 -0
  114. package/dist/components/SkyController.js +159 -0
  115. package/dist/components/SkyMesh.d.ts +11 -0
  116. package/dist/components/SkyMesh.d.ts.map +1 -0
  117. package/dist/components/SkyMesh.js +36 -0
  118. package/dist/components/SkySystem.d.ts +34 -0
  119. package/dist/components/SkySystem.d.ts.map +1 -0
  120. package/dist/components/SkySystem.js +47 -0
  121. package/dist/components/Skybox.d.ts +12 -0
  122. package/dist/components/Skybox.d.ts.map +1 -0
  123. package/dist/components/Skybox.js +79 -0
  124. package/dist/components/Stars.d.ts +14 -0
  125. package/dist/components/Stars.d.ts.map +1 -0
  126. package/dist/components/Stars.js +165 -0
  127. package/dist/components/SunLight.d.ts +15 -0
  128. package/dist/components/SunLight.d.ts.map +1 -0
  129. package/dist/components/SunLight.js +57 -0
  130. package/dist/components/Text2D.d.ts +9 -0
  131. package/dist/components/Text2D.d.ts.map +1 -0
  132. package/dist/components/Text2D.js +56 -0
  133. package/dist/components/Text3D.d.ts +10 -0
  134. package/dist/components/Text3D.d.ts.map +1 -0
  135. package/dist/components/Text3D.js +8 -0
  136. package/dist/components/effects/AuraEffect.d.ts +10 -0
  137. package/dist/components/effects/AuraEffect.d.ts.map +1 -0
  138. package/dist/components/effects/AuraEffect.js +127 -0
  139. package/dist/components/effects/AuroraEffect.d.ts +10 -0
  140. package/dist/components/effects/AuroraEffect.d.ts.map +1 -0
  141. package/dist/components/effects/AuroraEffect.js +112 -0
  142. package/dist/components/effects/BlackHoleEffect.d.ts +10 -0
  143. package/dist/components/effects/BlackHoleEffect.d.ts.map +1 -0
  144. package/dist/components/effects/BlackHoleEffect.js +193 -0
  145. package/dist/components/effects/ConstellationEffect.d.ts +10 -0
  146. package/dist/components/effects/ConstellationEffect.d.ts.map +1 -0
  147. package/dist/components/effects/ConstellationEffect.js +189 -0
  148. package/dist/components/effects/DataStreamEffect.d.ts +10 -0
  149. package/dist/components/effects/DataStreamEffect.d.ts.map +1 -0
  150. package/dist/components/effects/DataStreamEffect.js +138 -0
  151. package/dist/components/effects/DnaHelixEffect.d.ts +10 -0
  152. package/dist/components/effects/DnaHelixEffect.d.ts.map +1 -0
  153. package/dist/components/effects/DnaHelixEffect.js +311 -0
  154. package/dist/components/effects/FireEffect.d.ts +10 -0
  155. package/dist/components/effects/FireEffect.d.ts.map +1 -0
  156. package/dist/components/effects/FireEffect.js +194 -0
  157. package/dist/components/effects/ForcefieldEffect.d.ts +10 -0
  158. package/dist/components/effects/ForcefieldEffect.d.ts.map +1 -0
  159. package/dist/components/effects/ForcefieldEffect.js +132 -0
  160. package/dist/components/effects/HologramEffect.d.ts +10 -0
  161. package/dist/components/effects/HologramEffect.d.ts.map +1 -0
  162. package/dist/components/effects/HologramEffect.js +143 -0
  163. package/dist/components/effects/IceCrystalsEffect.d.ts +10 -0
  164. package/dist/components/effects/IceCrystalsEffect.d.ts.map +1 -0
  165. package/dist/components/effects/IceCrystalsEffect.js +190 -0
  166. package/dist/components/effects/LightningEffect.d.ts +10 -0
  167. package/dist/components/effects/LightningEffect.d.ts.map +1 -0
  168. package/dist/components/effects/LightningEffect.js +240 -0
  169. package/dist/components/effects/MoleculesEffect.d.ts +10 -0
  170. package/dist/components/effects/MoleculesEffect.d.ts.map +1 -0
  171. package/dist/components/effects/MoleculesEffect.js +179 -0
  172. package/dist/components/effects/NeuralNetworkEffect.d.ts +10 -0
  173. package/dist/components/effects/NeuralNetworkEffect.d.ts.map +1 -0
  174. package/dist/components/effects/NeuralNetworkEffect.js +188 -0
  175. package/dist/components/effects/OrbEffect.d.ts +10 -0
  176. package/dist/components/effects/OrbEffect.d.ts.map +1 -0
  177. package/dist/components/effects/OrbEffect.js +291 -0
  178. package/dist/components/effects/PortalEffect.d.ts +10 -0
  179. package/dist/components/effects/PortalEffect.d.ts.map +1 -0
  180. package/dist/components/effects/PortalEffect.js +191 -0
  181. package/dist/components/effects/ShockwaveEffect.d.ts +10 -0
  182. package/dist/components/effects/ShockwaveEffect.d.ts.map +1 -0
  183. package/dist/components/effects/ShockwaveEffect.js +159 -0
  184. package/dist/components/effects/SmokePlumeEffect.d.ts +10 -0
  185. package/dist/components/effects/SmokePlumeEffect.d.ts.map +1 -0
  186. package/dist/components/effects/SmokePlumeEffect.js +141 -0
  187. package/dist/components/effects/SmokeRingEffect.d.ts +10 -0
  188. package/dist/components/effects/SmokeRingEffect.d.ts.map +1 -0
  189. package/dist/components/effects/SmokeRingEffect.js +158 -0
  190. package/dist/components/effects/VolumetricFogEffect.d.ts +10 -0
  191. package/dist/components/effects/VolumetricFogEffect.d.ts.map +1 -0
  192. package/dist/components/effects/VolumetricFogEffect.js +111 -0
  193. package/dist/constants.d.ts +2 -0
  194. package/dist/constants.d.ts.map +1 -0
  195. package/dist/constants.js +1 -0
  196. package/dist/hooks/index.d.ts +1 -0
  197. package/dist/hooks/index.d.ts.map +1 -0
  198. package/dist/hooks/index.js +1 -0
  199. package/dist/hooks/useAnimationEvents.d.ts +10 -0
  200. package/dist/hooks/useAnimationEvents.d.ts.map +1 -0
  201. package/dist/hooks/useAnimationEvents.js +28 -0
  202. package/dist/hooks/useCameraAnimation.d.ts +35 -0
  203. package/dist/hooks/useCameraAnimation.d.ts.map +1 -0
  204. package/dist/hooks/useCameraAnimation.js +268 -0
  205. package/dist/hooks/useContinuousEffects.d.ts +15 -0
  206. package/dist/hooks/useContinuousEffects.d.ts.map +1 -0
  207. package/dist/hooks/useContinuousEffects.js +173 -0
  208. package/dist/hooks/useCubeCamera.d.ts +19 -0
  209. package/dist/hooks/useCubeCamera.d.ts.map +1 -0
  210. package/dist/hooks/useCubeCamera.js +73 -0
  211. package/dist/hooks/useEnvironmentEffects.d.ts +12 -0
  212. package/dist/hooks/useEnvironmentEffects.d.ts.map +1 -0
  213. package/dist/hooks/useEnvironmentEffects.js +22 -0
  214. package/dist/hooks/useFrameEffects.d.ts +6 -0
  215. package/dist/hooks/useFrameEffects.d.ts.map +1 -0
  216. package/dist/hooks/useFrameEffects.js +19 -0
  217. package/dist/hooks/useInteractionEffects.d.ts +11 -0
  218. package/dist/hooks/useInteractionEffects.d.ts.map +1 -0
  219. package/dist/hooks/useInteractionEffects.js +35 -0
  220. package/dist/hooks/useKey.d.ts +26 -0
  221. package/dist/hooks/useKey.d.ts.map +1 -0
  222. package/dist/hooks/useKey.js +73 -0
  223. package/dist/hooks/useLightHandlers.d.ts +14 -0
  224. package/dist/hooks/useLightHandlers.d.ts.map +1 -0
  225. package/dist/hooks/useLightHandlers.js +116 -0
  226. package/dist/hooks/useMaterialApplication.d.ts +9 -0
  227. package/dist/hooks/useMaterialApplication.d.ts.map +1 -0
  228. package/dist/hooks/useMaterialApplication.js +113 -0
  229. package/dist/hooks/useMaterialOptions.d.ts +13 -0
  230. package/dist/hooks/useMaterialOptions.d.ts.map +1 -0
  231. package/dist/hooks/useMaterialOptions.js +110 -0
  232. package/dist/hooks/useMaterialUniforms.d.ts +18 -0
  233. package/dist/hooks/useMaterialUniforms.d.ts.map +1 -0
  234. package/dist/hooks/useMaterialUniforms.js +96 -0
  235. package/dist/hooks/useMeshController.d.ts +3 -0
  236. package/dist/hooks/useMeshController.d.ts.map +1 -0
  237. package/dist/hooks/useMeshController.js +152 -0
  238. package/dist/hooks/useMouseHandlers.d.ts +8 -0
  239. package/dist/hooks/useMouseHandlers.d.ts.map +1 -0
  240. package/dist/hooks/useMouseHandlers.js +47 -0
  241. package/dist/hooks/useObjectAnimation.d.ts +13 -0
  242. package/dist/hooks/useObjectAnimation.d.ts.map +1 -0
  243. package/dist/hooks/useObjectAnimation.js +11 -0
  244. package/dist/hooks/useObjectEdges.d.ts +4 -0
  245. package/dist/hooks/useObjectEdges.d.ts.map +1 -0
  246. package/dist/hooks/useObjectEdges.js +199 -0
  247. package/dist/hooks/useOrbitControls.d.ts +7 -0
  248. package/dist/hooks/useOrbitControls.d.ts.map +1 -0
  249. package/dist/hooks/useOrbitControls.js +9 -0
  250. package/dist/hooks/useParticlePositions.d.ts +19 -0
  251. package/dist/hooks/useParticlePositions.d.ts.map +1 -0
  252. package/dist/hooks/useParticlePositions.js +56 -0
  253. package/dist/hooks/useParticlesColors.d.ts +14 -0
  254. package/dist/hooks/useParticlesColors.d.ts.map +1 -0
  255. package/dist/hooks/useParticlesColors.js +27 -0
  256. package/dist/hooks/useParticlesTextures.d.ts +10 -0
  257. package/dist/hooks/useParticlesTextures.d.ts.map +1 -0
  258. package/dist/hooks/useParticlesTextures.js +23 -0
  259. package/dist/hooks/usePathAnimation.d.ts +26 -0
  260. package/dist/hooks/usePathAnimation.d.ts.map +1 -0
  261. package/dist/hooks/usePathAnimation.js +120 -0
  262. package/dist/hooks/useSkyAnimation.d.ts +14 -0
  263. package/dist/hooks/useSkyAnimation.d.ts.map +1 -0
  264. package/dist/hooks/useSkyAnimation.js +46 -0
  265. package/dist/hooks/useSkySystem.d.ts +26 -0
  266. package/dist/hooks/useSkySystem.d.ts.map +1 -0
  267. package/dist/hooks/useSkySystem.js +57 -0
  268. package/dist/hooks/useSkyUniforms.d.ts +18 -0
  269. package/dist/hooks/useSkyUniforms.d.ts.map +1 -0
  270. package/dist/hooks/useSkyUniforms.js +59 -0
  271. package/dist/hooks/useTransformControls.d.ts +6 -0
  272. package/dist/hooks/useTransformControls.d.ts.map +1 -0
  273. package/dist/hooks/useTransformControls.js +111 -0
  274. package/dist/hooks/useWaterEnvironment.d.ts +5 -0
  275. package/dist/hooks/useWaterEnvironment.d.ts.map +1 -0
  276. package/dist/hooks/useWaterEnvironment.js +27 -0
  277. package/dist/hooks/useWaterReflections.d.ts +17 -0
  278. package/dist/hooks/useWaterReflections.d.ts.map +1 -0
  279. package/dist/hooks/useWaterReflections.js +77 -0
  280. package/dist/index.d.ts +140 -0
  281. package/dist/index.d.ts.map +1 -0
  282. package/dist/index.js +109 -0
  283. package/dist/services/AnimationsManager.d.ts +33 -0
  284. package/dist/services/AnimationsManager.d.ts.map +1 -0
  285. package/dist/services/AnimationsManager.js +58 -0
  286. package/dist/services/FontManager.d.ts +32 -0
  287. package/dist/services/FontManager.d.ts.map +1 -0
  288. package/dist/services/FontManager.js +76 -0
  289. package/dist/services/TexturesManager.d.ts +17 -0
  290. package/dist/services/TexturesManager.d.ts.map +1 -0
  291. package/dist/services/TexturesManager.js +48 -0
  292. package/dist/shaders/RainMaterial.d.ts +34 -0
  293. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  294. package/dist/shaders/RainMaterial.js +56 -0
  295. package/dist/shaders/ShaderEffectsMaterial.d.ts +279 -0
  296. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  297. package/dist/shaders/ShaderEffectsMaterial.js +257 -0
  298. package/dist/shaders/ShootingStarMaterial.d.ts +14 -0
  299. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  300. package/dist/shaders/ShootingStarMaterial.js +33 -0
  301. package/dist/shaders/SkyboxMaterial.d.ts +38 -0
  302. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  303. package/dist/shaders/SkyboxMaterial.js +57 -0
  304. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  305. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  306. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  307. package/dist/utils/CameraSingleton.d.ts +35 -0
  308. package/dist/utils/CameraSingleton.d.ts.map +1 -0
  309. package/dist/utils/CameraSingleton.js +178 -0
  310. package/dist/utils/anchorUtils.d.ts +10 -0
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  312. package/dist/utils/anchorUtils.js +13 -0
  313. package/dist/utils/frameAnimations.d.ts +49 -0
  314. package/dist/utils/frameAnimations.d.ts.map +1 -0
  315. package/dist/utils/frameAnimations.js +213 -0
  316. package/dist/utils/handleGenerativeEffectsAnimations.d.ts +5 -0
  317. package/dist/utils/handleGenerativeEffectsAnimations.d.ts.map +1 -0
  318. package/dist/utils/handleGenerativeEffectsAnimations.js +268 -0
  319. package/dist/utils/hasHoverAnimation.d.ts +3 -0
  320. package/dist/utils/hasHoverAnimation.d.ts.map +1 -0
  321. package/dist/utils/hasHoverAnimation.js +15 -0
  322. package/dist/utils/particleAnimations.d.ts +3 -0
  323. package/dist/utils/particleAnimations.d.ts.map +1 -0
  324. package/dist/utils/particleAnimations.js +17 -0
  325. package/dist/utils/sceneQuery.d.ts +9 -0
  326. package/dist/utils/sceneQuery.d.ts.map +1 -0
  327. package/dist/utils/sceneQuery.js +22 -0
  328. package/dist/utils/shaderUtils.d.ts +6 -0
  329. package/dist/utils/shaderUtils.d.ts.map +1 -0
  330. package/dist/utils/shaderUtils.js +145 -0
  331. package/dist/utils/textEffects.d.ts +31 -0
  332. package/dist/utils/textEffects.d.ts.map +1 -0
  333. package/dist/utils/textEffects.js +61 -0
  334. package/dist/utils/utils3d.d.ts +7 -0
  335. package/dist/utils/utils3d.d.ts.map +1 -0
  336. package/dist/utils/utils3d.js +34 -0
  337. package/package.json +43 -0
@@ -0,0 +1,29 @@
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+ import React from "react";
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+ import type { DeviceType } from "@ntalmagor/3drize-core";
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+ type ProductionSceneProps = {
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+ device: DeviceType;
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+ onObjectsReady?: () => void;
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+ gridSettings: any;
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+ hdr: any;
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+ physicsSettings: any;
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+ generalObjectSettings: any;
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+ ocean: any;
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+ cameraSettings: any;
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+ selectedLight: any;
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+ objects: any;
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+ lighting: any;
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+ controls: any;
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+ geometry: any;
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+ structure: any;
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+ isPathMode: boolean;
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+ editingPath: any;
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+ sky: any;
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+ timeSettings: any;
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+ starsSettings: any;
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+ clouds: any;
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+ rainSettings: any;
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+ fogSettings: any;
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+ };
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+ declare const ProductionScene: React.FC<ProductionSceneProps>;
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+ export default ProductionScene;
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+ //# sourceMappingURL=ProductionScene.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ProductionScene.d.ts","sourceRoot":"","sources":["../../src/components/ProductionScene.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,OAAO,CAAC;AAK1B,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAWzD,KAAK,oBAAoB,GAAG;IAC1B,MAAM,EAAE,UAAU,CAAC;IACnB,cAAc,CAAC,EAAE,MAAM,IAAI,CAAC;IAC5B,YAAY,EAAE,GAAG,CAAC;IAClB,GAAG,EAAE,GAAG,CAAC;IACT,eAAe,EAAE,GAAG,CAAC;IACrB,qBAAqB,EAAE,GAAG,CAAC;IAC3B,KAAK,EAAE,GAAG,CAAC;IACX,cAAc,EAAE,GAAG,CAAC;IACpB,aAAa,EAAE,GAAG,CAAC;IACnB,OAAO,EAAE,GAAG,CAAC;IACb,QAAQ,EAAE,GAAG,CAAC;IACd,QAAQ,EAAE,GAAG,CAAC;IACd,QAAQ,EAAE,GAAG,CAAC;IACd,SAAS,EAAE,GAAG,CAAC;IACf,UAAU,EAAE,OAAO,CAAC;IACpB,WAAW,EAAE,GAAG,CAAC;IACjB,GAAG,EAAE,GAAG,CAAC;IACT,YAAY,EAAE,GAAG,CAAC;IAClB,aAAa,EAAE,GAAG,CAAC;IACnB,MAAM,EAAE,GAAG,CAAC;IACZ,YAAY,EAAE,GAAG,CAAC;IAClB,WAAW,EAAE,GAAG,CAAC;CAClB,CAAC;AAEF,QAAA,MAAM,eAAe,EAAE,KAAK,CAAC,EAAE,CAAC,oBAAoB,CAwFnD,CAAC;AAEF,eAAe,eAAe,CAAC"}
@@ -0,0 +1,18 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
2
+ import { OrbitControls } from "@react-three/drei";
3
+ import { Physics } from "@react-three/rapier";
4
+ import { Vector3 } from "three";
5
+ // import GridHelper from "/GridHelper";
6
+ // import { ShaderMesh } from "~/components/MaterialCreator/components";
7
+ // import StructureRenderer from "~/components/StructureRenderer/StructureRenderer";
8
+ import PathRenderer from "./PathRenderer";
9
+ import LightsManager from "./LightsManager";
10
+ import EnvironmentManager from "./EnvironmentManager";
11
+ import CameraController from "./CameraController";
12
+ import Ocean from "./Ocean";
13
+ import ObjectsRenderer from "./ObjectsRenderer";
14
+ const ProductionScene = ({ onObjectsReady, gridSettings, hdr, physicsSettings, generalObjectSettings, ocean, cameraSettings, selectedLight, objects, lighting, controls, geometry, structure, isPathMode, editingPath, sky, timeSettings, starsSettings, clouds, rainSettings, fogSettings, }) => {
15
+ const sunSystem = sky.sunSystem;
16
+ return (_jsxs(Physics, { gravity: physicsSettings.gravity, paused: !physicsSettings.enabled, debug: physicsSettings.debug, children: [_jsx(LightsManager, { lights: lighting, selectedLight: selectedLight }), _jsx(EnvironmentManager, { hdrSettings: hdr, timeSettings: timeSettings, visible: true, sunSystemVisible: sunSystem.visible, sunSize: sunSystem.sunSize, moonSize: sunSystem.moonSize, sunIntensity: sunSystem.intensity, castShadow: sunSystem.castShadow, shadowMapSize: sunSystem.shadowMapSize, starsSettings: starsSettings, skyControllerSettings: sky.visible && !sunSystem.visible ? sky : undefined, cloudsSettings: clouds, cloudsMaterialSettings: clouds.materialSettings, rainSettings: rainSettings, fogSettings: fogSettings }), _jsx(CameraController, { settings: cameraSettings }), _jsx(Ocean, { settings: ocean }), _jsx(ObjectsRenderer, { cameraSettings: cameraSettings, generalObjectSettings: generalObjectSettings, createdObjects: objects, onObjectsReady: onObjectsReady }), isPathMode && editingPath && _jsx(PathRenderer, { pathSettings: editingPath }), _jsx(OrbitControls, { makeDefault: true, enabled: controls.enabled, target: new Vector3(...controls.target), enablePan: controls.enablePan, enableRotate: controls.enableRotate, autoRotate: controls.autoRotate, autoRotateSpeed: controls.autoRotateSpeed, zoomSpeed: controls.zoomSpeed, panSpeed: controls.panSpeed, rotateSpeed: controls.rotateSpeed, minDistance: controls.minDistance, maxDistance: controls.maxDistance, minPolarAngle: controls.minPolarAngle ? controls.minPolarAngle : -Infinity, maxPolarAngle: controls.maxPolarAngle ? controls.maxPolarAngle : Infinity, minAzimuthAngle: controls.minAzimuthAngle ? controls.minAzimuthAngle : -Infinity, maxAzimuthAngle: controls.maxAzimuthAngle ? controls.maxAzimuthAngle : Infinity })] }));
17
+ };
18
+ export default ProductionScene;
@@ -0,0 +1,14 @@
1
+ import React from "react";
2
+ import { type CreatedObjectSettings, type HtmlElement } from "@ntalmagor/3drize-core";
3
+ import { Object3D } from "three";
4
+ type ProjectProps = {
5
+ projectId: string;
6
+ onObjectClick?: (object: CreatedObjectSettings, ref: Object3D) => void;
7
+ onObjectHover?: (object: CreatedObjectSettings, ref: Object3D) => void;
8
+ onElementClick?: (element: HtmlElement) => void;
9
+ onElementHover?: (element: HtmlElement | null) => void;
10
+ onSceneInitialized?: () => void;
11
+ };
12
+ declare const ProjectLoader: React.FC<ProjectProps>;
13
+ export default ProjectLoader;
14
+ //# sourceMappingURL=ProjectLoader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ProjectLoader.d.ts","sourceRoot":"","sources":["../../src/components/ProjectLoader.tsx"],"names":[],"mappings":"AAAA,OAAO,KAA8B,MAAM,OAAO,CAAC;AAKnD,OAAQ,EAAE,KAAK,qBAAqB,EAAkB,KAAK,WAAW,EAA2C,MAAM,wBAAwB,CAAC;AAIhJ,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAGjC,KAAK,YAAY,GAAG;IAChB,SAAS,EAAE,MAAM,CAAC;IAClB,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,qBAAqB,EAAE,GAAG,EAAE,QAAQ,KAAK,IAAI,CAAC;IACvE,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,qBAAqB,EAAE,GAAG,EAAE,QAAQ,KAAK,IAAI,CAAC;IACvE,cAAc,CAAC,EAAE,CAAC,OAAO,EAAE,WAAW,KAAK,IAAI,CAAC;IAChD,cAAc,CAAC,EAAE,CAAC,OAAO,EAAE,WAAW,GAAG,IAAI,KAAK,IAAI,CAAC;IACvD,kBAAkB,CAAC,EAAE,MAAM,IAAI,CAAC;CACnC,CAAC;AAEF,QAAA,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,YAAY,CAwFzC,CAAC;AAEF,eAAe,aAAa,CAAC"}
@@ -0,0 +1,76 @@
1
+ import { jsx as _jsx, Fragment as _Fragment } from "react/jsx-runtime";
2
+ import { useEffect, useState } from "react";
3
+ // import type { GetProjectPayload, Project } from '~/types/users';
4
+ import { dataCenterServer } from '../constants';
5
+ // import { buildQueryString } from "~/utils/utils";
6
+ import SceneBuilder from "./SceneBuilder";
7
+ import { loadAssets } from "@ntalmagor/3drize-core";
8
+ import { buildQueryString } from "@ntalmagor/3drize-core";
9
+ import useMeshController from '../hooks/useMeshController';
10
+ import LoadingIndicator from "./LoadingIndicator";
11
+ const ProjectLoader = ({ projectId, onObjectClick, onObjectHover, onElementClick, onElementHover, onSceneInitialized }) => {
12
+ const [project, setProject] = useState(null);
13
+ const meshController = useMeshController();
14
+ useEffect(() => {
15
+ if (projectId) {
16
+ const queryParams = {
17
+ id: projectId,
18
+ includeOwner: false,
19
+ includeDependencies: false,
20
+ includeTransactions: false,
21
+ };
22
+ loadProject(projectId, queryParams);
23
+ }
24
+ }, [projectId]);
25
+ const loadProject = async (projectId, queryParams) => {
26
+ try {
27
+ const queryString = buildQueryString(queryParams);
28
+ const url = `${dataCenterServer}projects/${projectId}${queryString ? `?${queryString}` : ''}`;
29
+ const response = await fetch(url, {
30
+ method: "GET",
31
+ headers: {
32
+ "Content-Type": "application/json",
33
+ },
34
+ });
35
+ if (!response.ok) {
36
+ if (response.status === 404) {
37
+ throw new Error("Project not found");
38
+ }
39
+ throw new Error(`HTTP error! status: ${response.status}`);
40
+ }
41
+ const responseData = await response.json();
42
+ console.log("Loaded project:", responseData);
43
+ const sceneObjects = responseData.sceneObjects || [];
44
+ const modelObjects = sceneObjects.filter(obj => obj.type === 'model');
45
+ const meshObjects = sceneObjects.filter(obj => obj.type === 'mesh');
46
+ console.log('Model objects in loaded project:', modelObjects);
47
+ try {
48
+ const models = modelObjects.map(obj => ({
49
+ ...obj.userData,
50
+ id: obj.id,
51
+ }));
52
+ await loadAssets(models);
53
+ console.log('[useLoadProject] Assets loaded for model objects');
54
+ }
55
+ catch (assetError) {
56
+ console.error('[useLoadProject] Failed to load model assets, continuing with project load:', assetError);
57
+ }
58
+ const meshes = meshObjects.map(obj => {
59
+ return {
60
+ ...obj.userData,
61
+ id: obj.id,
62
+ };
63
+ });
64
+ meshController.createMeshes(meshes);
65
+ setProject(responseData);
66
+ }
67
+ catch (error) {
68
+ console.error("Error fetching project:", error);
69
+ }
70
+ };
71
+ if (!project) {
72
+ return _jsx(LoadingIndicator, { text: "Loading project...", fullScreen: true });
73
+ }
74
+ return _jsx(_Fragment, { children: _jsx(SceneBuilder, { project: project, onSceneInitialized: onSceneInitialized, onUiElementClick: onElementClick, onUiElementHover: onElementHover }) });
75
+ };
76
+ export default ProjectLoader;
@@ -0,0 +1,8 @@
1
+ import React from 'react';
2
+ import type { RainSettings } from '../../../core/src/types/environment';
3
+ export interface RainProps {
4
+ settings: RainSettings;
5
+ }
6
+ declare const Rain: React.FC<RainProps>;
7
+ export default Rain;
8
+ //# sourceMappingURL=Rain.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Rain.d.ts","sourceRoot":"","sources":["../../src/components/Rain.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAqC,MAAM,OAAO,CAAC;AAI1D,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,qCAAqC,CAAC;AAKxE,MAAM,WAAW,SAAS;IACxB,QAAQ,EAAE,YAAY,CAAC;CACxB;AAED,QAAA,MAAM,IAAI,EAAE,KAAK,CAAC,EAAE,CAAC,SAAS,CA2I7B,CAAC;AAEF,eAAe,IAAI,CAAC"}
@@ -0,0 +1,133 @@
1
+ import { useEffect, useRef, useMemo } from 'react';
2
+ import * as THREE from 'three';
3
+ import { useThree, useFrame } from '@react-three/fiber';
4
+ import { RainMaterial } from '../shaders/RainMaterial';
5
+ const MAX_PARTICLES = 20000;
6
+ const DEG_TO_RAD = Math.PI / 180;
7
+ const Rain = ({ settings }) => {
8
+ const { scene } = useThree();
9
+ const materialRef = useRef(null);
10
+ const geometryRef = useRef(null);
11
+ const pointsRef = useRef(null);
12
+ const velocitiesRef = useRef(null);
13
+ const particleCount = useMemo(() => {
14
+ const density = settings.density ?? 100;
15
+ return Math.min(Math.max(Math.round(density * 100), 100), MAX_PARTICLES);
16
+ }, [settings.density]);
17
+ useEffect(() => {
18
+ const areaSize = settings.areaSize ?? 200;
19
+ const halfArea = areaSize / 2;
20
+ const height = areaSize * 1.25;
21
+ const positions = new Float32Array(particleCount * 3);
22
+ const speeds = new Float32Array(particleCount);
23
+ const velocities = new Float32Array(particleCount);
24
+ for (let i = 0; i < particleCount; i++) {
25
+ const i3 = i * 3;
26
+ positions[i3] = Math.random() * areaSize - halfArea;
27
+ positions[i3 + 1] = Math.random() * height - height / 4;
28
+ positions[i3 + 2] = Math.random() * areaSize - halfArea;
29
+ const v = 0.8 + Math.random() * 0.4;
30
+ speeds[i] = v;
31
+ velocities[i] = v;
32
+ }
33
+ const geometry = new THREE.BufferGeometry();
34
+ geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
35
+ geometry.setAttribute('speed', new THREE.BufferAttribute(speeds, 1));
36
+ const material = new RainMaterial();
37
+ material.transparent = true;
38
+ material.depthWrite = false;
39
+ material.blending = THREE.NormalBlending;
40
+ material.uniforms.uColor.value.set(settings.color || '#ffffff');
41
+ material.uniforms.opacity.value = settings.opacity ?? 0.5;
42
+ material.uniforms.streakLength.value = Math.max((settings.size ?? 0.1) * 30, 1.0);
43
+ const points = new THREE.Points(geometry, material);
44
+ points.frustumCulled = false;
45
+ if (pointsRef.current) {
46
+ scene.remove(pointsRef.current);
47
+ geometryRef.current?.dispose();
48
+ materialRef.current?.dispose();
49
+ }
50
+ geometryRef.current = geometry;
51
+ materialRef.current = material;
52
+ pointsRef.current = points;
53
+ velocitiesRef.current = velocities;
54
+ if (settings.visible)
55
+ scene.add(points);
56
+ return () => {
57
+ if (pointsRef.current)
58
+ scene.remove(pointsRef.current);
59
+ geometry.dispose();
60
+ material.dispose();
61
+ };
62
+ }, [particleCount, settings.areaSize]); // eslint-disable-line react-hooks/exhaustive-deps
63
+ useEffect(() => {
64
+ if (!pointsRef.current)
65
+ return;
66
+ if (settings.visible) {
67
+ if (!pointsRef.current.parent)
68
+ scene.add(pointsRef.current);
69
+ }
70
+ else {
71
+ scene.remove(pointsRef.current);
72
+ }
73
+ }, [settings.visible, scene]);
74
+ useEffect(() => {
75
+ if (!materialRef.current)
76
+ return;
77
+ const u = materialRef.current.uniforms;
78
+ u.uColor.value.set(settings.color || '#ffffff');
79
+ u.opacity.value = settings.opacity ?? 0.5;
80
+ u.streakLength.value = Math.max((settings.size ?? 0.1) * 30, 1.0);
81
+ }, [settings.color, settings.size, settings.opacity]);
82
+ useEffect(() => {
83
+ if (!materialRef.current)
84
+ return;
85
+ const u = materialRef.current.uniforms;
86
+ u.windAngle.value = (settings.windDirection ?? 0) * DEG_TO_RAD;
87
+ u.windTilt.value = settings.windStrength ?? 0;
88
+ }, [settings.windDirection, settings.windStrength]);
89
+ useFrame((_, delta) => {
90
+ if (!geometryRef.current || !settings.visible || !velocitiesRef.current)
91
+ return;
92
+ const posAttr = geometryRef.current.attributes.position;
93
+ const positions = posAttr.array;
94
+ const velocities = velocitiesRef.current;
95
+ const speed = (settings.speed ?? 1) * 60;
96
+ const windStrength = (settings.windStrength ?? 0) * 30;
97
+ const windAngle = (settings.windDirection ?? 0) * DEG_TO_RAD;
98
+ const windX = Math.sin(windAngle) * windStrength;
99
+ const windZ = Math.cos(windAngle) * windStrength;
100
+ const turbulence = settings.turbulence ?? 0;
101
+ const areaSize = settings.areaSize ?? 200;
102
+ const halfArea = areaSize / 2;
103
+ const height = areaSize * 1.25;
104
+ const groundY = -height / 4;
105
+ const dt = Math.min(delta, 0.05);
106
+ for (let i = 0; i < particleCount; i++) {
107
+ const i3 = i * 3;
108
+ const v = velocities[i];
109
+ const turbX = turbulence > 0 ? (Math.random() - 0.5) * turbulence * 10 * dt : 0;
110
+ const turbZ = turbulence > 0 ? (Math.random() - 0.5) * turbulence * 10 * dt : 0;
111
+ positions[i3] += (windX * v + turbX) * dt;
112
+ positions[i3 + 1] -= speed * v * dt;
113
+ positions[i3 + 2] += (windZ * v + turbZ) * dt;
114
+ if (positions[i3 + 1] < groundY) {
115
+ positions[i3] = Math.random() * areaSize - halfArea;
116
+ positions[i3 + 1] = height * 0.75;
117
+ positions[i3 + 2] = Math.random() * areaSize - halfArea;
118
+ velocities[i] = 0.8 + Math.random() * 0.4;
119
+ }
120
+ if (positions[i3] > halfArea)
121
+ positions[i3] -= areaSize;
122
+ if (positions[i3] < -halfArea)
123
+ positions[i3] += areaSize;
124
+ if (positions[i3 + 2] > halfArea)
125
+ positions[i3 + 2] -= areaSize;
126
+ if (positions[i3 + 2] < -halfArea)
127
+ positions[i3 + 2] += areaSize;
128
+ }
129
+ posAttr.needsUpdate = true;
130
+ });
131
+ return null;
132
+ };
133
+ export default Rain;
@@ -0,0 +1,5 @@
1
+ import React from "react";
2
+ import type { SceneBuilderProps } from "@ntalmagor/3drize-core";
3
+ declare const SceneBuilder: React.FC<SceneBuilderProps>;
4
+ export default SceneBuilder;
5
+ //# sourceMappingURL=SceneBuilder.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SceneBuilder.d.ts","sourceRoot":"","sources":["../../src/components/SceneBuilder.tsx"],"names":[],"mappings":"AAAA,OAAO,KAA8B,MAAM,OAAO,CAAC;AAKnD,OAAO,KAAK,EAAa,iBAAiB,EAAe,MAAM,wBAAwB,CAAC;AAQxF,QAAA,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CAuK7C,CAAC;AAEF,eAAe,YAAY,CAAC"}
@@ -0,0 +1,104 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useEffect, useState } from "react";
3
+ import { Canvas } from "@react-three/fiber";
4
+ // import type { SceneBuilderProps } from "~/types/types";
5
+ import useMeshController from "../hooks/useMeshController";
6
+ import { loadAssets } from "@ntalmagor/3drize-core";
7
+ import { NoToneMapping } from "three";
8
+ import ProductionScene from "./ProductionScene";
9
+ // import UiController from "./UiController";
10
+ // import type { HtmlElement } from "~/types/uiController";
11
+ const SceneBuilder = ({ project, width = "100%", height = "100vh", style = {}, className = '', onSceneInitialized, onUiElementClick, }) => {
12
+ const sceneSettings = (project.sceneSettingsData || {});
13
+ const meshController = useMeshController();
14
+ const [isThreeJsMounted, setIsThreeJsMounted] = useState(false);
15
+ const environment = (project.environments && project.environments.length > 0
16
+ ? project.environments[0]
17
+ : (sceneSettings.environment || {}));
18
+ const camera = (project.camera || sceneSettings.camera || {});
19
+ const sceneObjects = project.sceneObjects || sceneSettings.scene?.objectSettings || [];
20
+ const modelObjects = sceneObjects.filter((obj) => obj.type === "model");
21
+ const meshObjects = sceneObjects.filter((obj) => obj.type === "mesh");
22
+ const sceneCanvas = sceneSettings.canvas || sceneSettings.scene?.canvas || {};
23
+ const physicsSettings = sceneSettings.physicsSettings || sceneSettings.scene?.physicsSettings || {
24
+ enabled: true,
25
+ debug: false,
26
+ gravity: [0, -3, 0],
27
+ };
28
+ const generalObjectSettings = sceneSettings.generalObjectSettings || sceneSettings.scene?.generalObjectSettings || {};
29
+ const timeSettings = sceneSettings.timeSettings || sceneSettings.scene?.timeSettings || {};
30
+ const controls = camera.controls || {
31
+ enabled: true,
32
+ enablePan: true,
33
+ enableRotate: true,
34
+ autoRotate: false,
35
+ autoRotateSpeed: 2,
36
+ target: [0, 0, 0],
37
+ zoomSpeed: 1,
38
+ panSpeed: 1,
39
+ rotateSpeed: 1,
40
+ minDistance: 1,
41
+ maxDistance: 1000,
42
+ minPolarAngle: -Infinity,
43
+ maxPolarAngle: Infinity,
44
+ minAzimuthAngle: -Infinity,
45
+ maxAzimuthAngle: Infinity,
46
+ };
47
+ const { shadows, antialias, dpr, gl, backgroundColor, } = sceneCanvas;
48
+ const { position, orientation, fov, near, far, } = camera;
49
+ const containerStyle = {
50
+ width,
51
+ height,
52
+ position: 'relative',
53
+ overflow: 'hidden',
54
+ ...style,
55
+ };
56
+ useEffect(() => {
57
+ const initializeSceneAssets = async () => {
58
+ if (modelObjects.length > 0) {
59
+ const modelData = modelObjects.map((obj) => {
60
+ return {
61
+ id: obj.id,
62
+ ...obj.userData,
63
+ };
64
+ });
65
+ await loadAssets(modelData);
66
+ }
67
+ const meshes = meshObjects.map((obj) => {
68
+ return {
69
+ id: obj.id,
70
+ ...obj.userData,
71
+ };
72
+ });
73
+ meshController.createMeshes(meshes);
74
+ };
75
+ initializeSceneAssets();
76
+ }, [meshController, modelObjects, meshObjects]);
77
+ const handleElementClick = (element) => {
78
+ console.log("Element clicked in scene:", element);
79
+ if (element && onUiElementClick) {
80
+ onUiElementClick(element);
81
+ }
82
+ };
83
+ return (_jsx("div", { className: className, style: containerStyle, children: _jsx(Canvas, { style: {
84
+ backgroundColor: backgroundColor,
85
+ }, shadows: shadows, dpr: dpr, gl: {
86
+ antialias,
87
+ alpha: true,
88
+ powerPreference: 'high-performance',
89
+ ...gl,
90
+ }, camera: {
91
+ fov,
92
+ near,
93
+ far,
94
+ position: [position[0], position[1], position[2]],
95
+ rotation: [orientation[0], orientation[1], orientation[2]],
96
+ }, onCreated: (state) => {
97
+ state.gl.toneMapping = NoToneMapping;
98
+ setIsThreeJsMounted(true);
99
+ if (onSceneInitialized) {
100
+ onSceneInitialized();
101
+ }
102
+ }, children: _jsx(ProductionScene, { device: "desktop", onObjectsReady: undefined, gridSettings: environment.grid, hdr: environment.hdr, physicsSettings: physicsSettings, generalObjectSettings: generalObjectSettings, ocean: environment.ocean, cameraSettings: camera, selectedLight: null, objects: sceneObjects, lighting: project.lights || [], controls: controls, geometry: project.settings?.materialCreator?.geometry || null, structure: project.settings?.structure || null, isPathMode: false, editingPath: null, sky: environment.sky, timeSettings: timeSettings, starsSettings: environment.stars, clouds: environment.clouds, rainSettings: environment.rain, fogSettings: environment.fog }) }) }));
103
+ };
104
+ export default SceneBuilder;
@@ -0,0 +1,8 @@
1
+ import React from 'react';
2
+ import type { FogSettings } from '../../../core/src/types/environment';
3
+ export interface SceneFogProps {
4
+ fog: FogSettings;
5
+ }
6
+ declare const SceneFog: React.FC<SceneFogProps>;
7
+ export default SceneFog;
8
+ //# sourceMappingURL=SceneFog.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SceneFog.d.ts","sourceRoot":"","sources":["../../src/components/SceneFog.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAoB,MAAM,OAAO,CAAC;AAGzC,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAEvE,MAAM,WAAW,aAAa;IAC5B,GAAG,EAAE,WAAW,CAAC;CAClB;AAED,QAAA,MAAM,QAAQ,EAAE,KAAK,CAAC,EAAE,CAAC,aAAa,CAerC,CAAC;AAEF,eAAe,QAAQ,CAAC"}
@@ -0,0 +1,19 @@
1
+ import { useEffect } from 'react';
2
+ import * as THREE from 'three';
3
+ import { useThree } from '@react-three/fiber';
4
+ const SceneFog = ({ fog }) => {
5
+ const { scene } = useThree();
6
+ useEffect(() => {
7
+ if (fog.visible) {
8
+ scene.fog = new THREE.Fog(fog.color, fog.near, fog.far);
9
+ }
10
+ else {
11
+ scene.fog = null;
12
+ }
13
+ return () => {
14
+ scene.fog = null;
15
+ };
16
+ }, [scene, fog.visible, fog.color, fog.near, fog.far]);
17
+ return null;
18
+ };
19
+ export default SceneFog;
@@ -0,0 +1,16 @@
1
+ import React from 'react';
2
+ export interface ShootingStarProps {
3
+ position?: [number, number, number];
4
+ direction?: [number, number, number];
5
+ speed?: number;
6
+ color?: string;
7
+ trailLength?: number;
8
+ size?: number;
9
+ opacity?: number;
10
+ onComplete?: () => void;
11
+ maxDistance?: number;
12
+ followMouse?: boolean;
13
+ }
14
+ declare const ShootingStar: React.FC<ShootingStarProps>;
15
+ export default ShootingStar;
16
+ //# sourceMappingURL=ShootingStar.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShootingStar.d.ts","sourceRoot":"","sources":["../../src/components/ShootingStar.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAqC,MAAM,OAAO,CAAC;AAK1D,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,SAAS,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACrC,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;IACxB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,WAAW,CAAC,EAAE,OAAO,CAAC;CACvB;AAED,QAAA,MAAM,YAAY,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CA2I7C,CAAC;AAEF,eAAe,YAAY,CAAC"}
@@ -0,0 +1,92 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
2
+ import { useRef, useMemo, useEffect } from 'react';
3
+ import { useFrame } from '@react-three/fiber';
4
+ import { Vector3, BufferGeometry, BufferAttribute, AdditiveBlending, Color } from 'three';
5
+ import { ShootingStarMaterial } from '../shaders/ShootingStarMaterial';
6
+ const ShootingStar = ({ position = [0, 0, 0], direction = [1, -1, 0], speed = 0.05, color = '#ffffff', trailLength = 30, size = 0.1, opacity = 1.0, onComplete, maxDistance = 50, followMouse = true, }) => {
7
+ const starRef = useRef(null);
8
+ const glowRef = useRef(null);
9
+ const trailRef = useRef(null);
10
+ const materialRef = useRef(null);
11
+ const starMaterialRef = useRef(null);
12
+ const glowMaterialRef = useRef(null);
13
+ const trailPositions = useRef([]);
14
+ const currentPosition = useRef(new Vector3(...position));
15
+ const directionVector = useRef(new Vector3(...direction).normalize());
16
+ const distanceTraveled = useRef(0);
17
+ const fadeInDistance = maxDistance * 0.15;
18
+ const fadeOutDistance = maxDistance * 0.15;
19
+ useEffect(() => {
20
+ const validTrailLength = Math.max(2, trailLength);
21
+ trailPositions.current = Array(validTrailLength).fill(null).map(() => currentPosition.current.clone());
22
+ currentPosition.current.set(...position);
23
+ directionVector.current.set(...direction).normalize();
24
+ distanceTraveled.current = 0;
25
+ if (starRef.current)
26
+ starRef.current.position.set(...position);
27
+ }, [trailLength, position, direction]);
28
+ const trailGeometry = useMemo(() => {
29
+ const validTrailLength = Math.max(2, trailLength);
30
+ const geometry = new BufferGeometry();
31
+ const positions = new Float32Array(validTrailLength * 3);
32
+ const progress = new Float32Array(validTrailLength);
33
+ const indices = [];
34
+ for (let i = 0; i < validTrailLength - 1; i++)
35
+ indices.push(i, i + 1);
36
+ for (let i = 0; i < validTrailLength; i++) {
37
+ positions[i * 3] = position[0];
38
+ positions[i * 3 + 1] = position[1];
39
+ positions[i * 3 + 2] = position[2];
40
+ progress[i] = i / (validTrailLength - 1);
41
+ }
42
+ geometry.setAttribute('position', new BufferAttribute(positions, 3));
43
+ geometry.setAttribute('progress', new BufferAttribute(progress, 1));
44
+ geometry.setIndex(indices);
45
+ return geometry;
46
+ }, [trailLength, position]);
47
+ useEffect(() => {
48
+ return () => {
49
+ trailGeometry.dispose();
50
+ materialRef.current?.dispose();
51
+ starMaterialRef.current?.dispose();
52
+ glowMaterialRef.current?.dispose();
53
+ };
54
+ }, [trailGeometry]);
55
+ useFrame((state, delta) => {
56
+ if (!trailRef.current || !starRef.current)
57
+ return;
58
+ if (followMouse) {
59
+ directionVector.current.set(-state.pointer.x, state.pointer.y, direction[2]).normalize();
60
+ }
61
+ const movement = directionVector.current.clone().multiplyScalar(speed);
62
+ currentPosition.current.add(movement);
63
+ distanceTraveled.current += speed;
64
+ let starOpacity = opacity;
65
+ if (distanceTraveled.current < fadeInDistance) {
66
+ starOpacity = opacity * (distanceTraveled.current / fadeInDistance);
67
+ }
68
+ else if (distanceTraveled.current > maxDistance - fadeOutDistance) {
69
+ starOpacity = opacity * ((maxDistance - distanceTraveled.current) / fadeOutDistance);
70
+ }
71
+ starRef.current.position.copy(currentPosition.current);
72
+ if (starMaterialRef.current)
73
+ starMaterialRef.current.opacity = starOpacity;
74
+ if (glowMaterialRef.current)
75
+ glowMaterialRef.current.opacity = starOpacity * 0.3;
76
+ if (materialRef.current)
77
+ materialRef.current.opacity = starOpacity;
78
+ trailPositions.current.unshift(currentPosition.current.clone());
79
+ if (trailPositions.current.length > trailLength)
80
+ trailPositions.current.pop();
81
+ const posAttr = trailGeometry.getAttribute('position');
82
+ for (let i = 0; i < trailPositions.current.length; i++) {
83
+ const pos = trailPositions.current[i];
84
+ posAttr.setXYZ(i, pos.x, pos.y, pos.z);
85
+ }
86
+ posAttr.needsUpdate = true;
87
+ if (distanceTraveled.current > maxDistance)
88
+ onComplete?.();
89
+ });
90
+ return (_jsxs("group", { children: [_jsx("lineSegments", { ref: trailRef, geometry: trailGeometry, children: _jsx("shootingStarMaterial", { ref: materialRef, attach: "material", transparent: true, blending: AdditiveBlending, depthWrite: false, color: new Color(color), opacity: opacity }, ShootingStarMaterial.key) }), _jsxs("mesh", { ref: starRef, children: [_jsx("sphereGeometry", { args: [size, 8, 8] }), _jsx("meshBasicMaterial", { ref: starMaterialRef, color: color, transparent: true, opacity: opacity, blending: AdditiveBlending, depthWrite: false }), _jsxs("mesh", { ref: glowRef, children: [_jsx("sphereGeometry", { args: [size * 2, 8, 8] }), _jsx("meshBasicMaterial", { ref: glowMaterialRef, color: color, transparent: true, opacity: opacity * 0.3, blending: AdditiveBlending, depthWrite: false })] })] })] }));
91
+ };
92
+ export default ShootingStar;
@@ -0,0 +1,8 @@
1
+ import React from 'react';
2
+ import type { StarsSettings } from '@ntalmagor/3drize-core';
3
+ export interface ShootingStarsProps {
4
+ settings: StarsSettings['shootingStars'];
5
+ }
6
+ declare const ShootingStars: React.FC<ShootingStarsProps>;
7
+ export default ShootingStars;
8
+ //# sourceMappingURL=ShootingStars.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShootingStars.d.ts","sourceRoot":"","sources":["../../src/components/ShootingStars.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAmD,MAAM,OAAO,CAAC;AACxE,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAI5D,MAAM,WAAW,kBAAkB;IACjC,QAAQ,EAAE,aAAa,CAAC,eAAe,CAAC,CAAC;CAC1C;AAED,QAAA,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CAsD/C,CAAC;AAEF,eAAe,aAAa,CAAC"}
@@ -0,0 +1,40 @@
1
+ import { jsx as _jsx, Fragment as _Fragment } from "react/jsx-runtime";
2
+ import { useRef, useState, useEffect, useCallback } from 'react';
3
+ import { generateShootingStar, generateShootingStars } from '@ntalmagor/3drize-core';
4
+ import ShootingStar from './ShootingStar';
5
+ const ShootingStars = ({ settings }) => {
6
+ const [shootingStars, setShootingStars] = useState(() => {
7
+ if (settings?.enabled)
8
+ return generateShootingStars(settings.count, settings);
9
+ return [];
10
+ });
11
+ const nextIdRef = useRef(settings?.count || 0);
12
+ const settingsRef = useRef(settings);
13
+ useEffect(() => {
14
+ settingsRef.current = settings;
15
+ }, [settings]);
16
+ useEffect(() => {
17
+ const currentCount = shootingStars.length;
18
+ const targetCount = settings?.count || 0;
19
+ if (settings?.enabled && currentCount !== targetCount) {
20
+ setShootingStars(generateShootingStars(targetCount, settings));
21
+ nextIdRef.current = targetCount;
22
+ }
23
+ else if (!settings?.enabled && currentCount > 0) {
24
+ setShootingStars([]);
25
+ }
26
+ }, [settings?.enabled, settings?.count]);
27
+ const handleComplete = useCallback((starId) => {
28
+ const s = settingsRef.current;
29
+ if (!s)
30
+ return;
31
+ setShootingStars(prev => {
32
+ const newStar = generateShootingStar(nextIdRef.current++, s);
33
+ return prev.map(star => star.id === starId ? newStar : star);
34
+ });
35
+ }, []);
36
+ if (!settings?.enabled)
37
+ return null;
38
+ return (_jsx(_Fragment, { children: shootingStars.map(star => (_jsx(ShootingStar, { position: star.position, direction: star.direction, speed: star.speed, color: star.color, trailLength: star.trailLength, size: 0.08, opacity: 0.9, maxDistance: star.length, onComplete: () => handleComplete(star.id), followMouse: settings.followMouse }, star.id))) }));
39
+ };
40
+ export default ShootingStars;
@@ -0,0 +1,10 @@
1
+ import type { SkySettings, TimeSettings } from '@ntalmagor/3drize-core';
2
+ export interface SkyControllerProps {
3
+ settings: SkySettings;
4
+ timeSettings: TimeSettings;
5
+ scale?: number;
6
+ onSettingsChange?: (settings: SkySettings) => void;
7
+ }
8
+ declare function SkyController({ settings, timeSettings, scale, onSettingsChange, }: SkyControllerProps): import("react/jsx-runtime").JSX.Element;
9
+ export default SkyController;
10
+ //# sourceMappingURL=SkyController.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SkyController.d.ts","sourceRoot":"","sources":["../../src/components/SkyController.tsx"],"names":[],"mappings":"AAQA,OAAO,KAAK,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AAGxE,MAAM,WAAW,kBAAkB;IACjC,QAAQ,EAAE,WAAW,CAAC;IACtB,YAAY,EAAE,YAAY,CAAC;IAC3B,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,WAAW,KAAK,IAAI,CAAC;CACpD;AAED,iBAAS,aAAa,CAAC,EACrB,QAAQ,EACR,YAAY,EACZ,KAAY,EACZ,gBAAgB,GACjB,EAAE,kBAAkB,2CAiJpB;AA4BD,eAAe,aAAa,CAAC"}