@ntalmagor/3drize-viewer 0.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (337) hide show
  1. package/dist/components/AnimatedObject.d.ts +22 -0
  2. package/dist/components/AnimatedObject.d.ts.map +1 -0
  3. package/dist/components/AnimatedObject.js +121 -0
  4. package/dist/components/CameraController.d.ts +16 -0
  5. package/dist/components/CameraController.d.ts.map +1 -0
  6. package/dist/components/CameraController.js +132 -0
  7. package/dist/components/Clouds.d.ts +14 -0
  8. package/dist/components/Clouds.d.ts.map +1 -0
  9. package/dist/components/Clouds.js +97 -0
  10. package/dist/components/CreatedObject.d.ts +12 -0
  11. package/dist/components/CreatedObject.d.ts.map +1 -0
  12. package/dist/components/CreatedObject.js +139 -0
  13. package/dist/components/CustomPrimitive.d.ts +12 -0
  14. package/dist/components/CustomPrimitive.d.ts.map +1 -0
  15. package/dist/components/CustomPrimitive.js +80 -0
  16. package/dist/components/EffectsGenerator.d.ts +10 -0
  17. package/dist/components/EffectsGenerator.d.ts.map +1 -0
  18. package/dist/components/EffectsGenerator.js +59 -0
  19. package/dist/components/EffectsGroup.d.ts +8 -0
  20. package/dist/components/EffectsGroup.d.ts.map +1 -0
  21. package/dist/components/EffectsGroup.js +8 -0
  22. package/dist/components/EnvironmentManager.d.ts +9 -0
  23. package/dist/components/EnvironmentManager.d.ts.map +1 -0
  24. package/dist/components/EnvironmentManager.js +47 -0
  25. package/dist/components/Frame.d.ts +26 -0
  26. package/dist/components/Frame.d.ts.map +1 -0
  27. package/dist/components/Frame.js +50 -0
  28. package/dist/components/FrameGeometry.d.ts +10 -0
  29. package/dist/components/FrameGeometry.d.ts.map +1 -0
  30. package/dist/components/FrameGeometry.js +17 -0
  31. package/dist/components/FrameImage.d.ts +14 -0
  32. package/dist/components/FrameImage.d.ts.map +1 -0
  33. package/dist/components/FrameImage.js +15 -0
  34. package/dist/components/Galaxy.d.ts +8 -0
  35. package/dist/components/Galaxy.d.ts.map +1 -0
  36. package/dist/components/Galaxy.js +9 -0
  37. package/dist/components/GalleryLayout.d.ts +10 -0
  38. package/dist/components/GalleryLayout.d.ts.map +1 -0
  39. package/dist/components/GalleryLayout.js +18 -0
  40. package/dist/components/GridHelper.d.ts +23 -0
  41. package/dist/components/GridHelper.d.ts.map +1 -0
  42. package/dist/components/GridHelper.js +38 -0
  43. package/dist/components/ImageGeometry.d.ts +14 -0
  44. package/dist/components/ImageGeometry.d.ts.map +1 -0
  45. package/dist/components/ImageGeometry.js +62 -0
  46. package/dist/components/Lensflare.d.ts +12 -0
  47. package/dist/components/Lensflare.d.ts.map +1 -0
  48. package/dist/components/Lensflare.js +66 -0
  49. package/dist/components/Letter.d.ts +20 -0
  50. package/dist/components/Letter.d.ts.map +1 -0
  51. package/dist/components/Letter.js +83 -0
  52. package/dist/components/Letters.d.ts +16 -0
  53. package/dist/components/Letters.d.ts.map +1 -0
  54. package/dist/components/Letters.js +18 -0
  55. package/dist/components/LightsManager.d.ts +9 -0
  56. package/dist/components/LightsManager.d.ts.map +1 -0
  57. package/dist/components/LightsManager.js +121 -0
  58. package/dist/components/Lines.d.ts +9 -0
  59. package/dist/components/Lines.d.ts.map +1 -0
  60. package/dist/components/Lines.js +19 -0
  61. package/dist/components/LoadingIndicator.d.ts +10 -0
  62. package/dist/components/LoadingIndicator.d.ts.map +1 -0
  63. package/dist/components/LoadingIndicator.js +143 -0
  64. package/dist/components/MaterialLibrary.d.ts +9 -0
  65. package/dist/components/MaterialLibrary.d.ts.map +1 -0
  66. package/dist/components/MaterialLibrary.js +57 -0
  67. package/dist/components/Moon.d.ts +13 -0
  68. package/dist/components/Moon.d.ts.map +1 -0
  69. package/dist/components/Moon.js +52 -0
  70. package/dist/components/ObjectNode.d.ts +11 -0
  71. package/dist/components/ObjectNode.d.ts.map +1 -0
  72. package/dist/components/ObjectNode.js +61 -0
  73. package/dist/components/ObjectsRenderer.d.ts +11 -0
  74. package/dist/components/ObjectsRenderer.d.ts.map +1 -0
  75. package/dist/components/ObjectsRenderer.js +19 -0
  76. package/dist/components/Ocean.d.ts +8 -0
  77. package/dist/components/Ocean.d.ts.map +1 -0
  78. package/dist/components/Ocean.js +111 -0
  79. package/dist/components/ParticlesR3f.d.ts +16 -0
  80. package/dist/components/ParticlesR3f.d.ts.map +1 -0
  81. package/dist/components/ParticlesR3f.js +66 -0
  82. package/dist/components/Path.d.ts +13 -0
  83. package/dist/components/Path.d.ts.map +1 -0
  84. package/dist/components/Path.js +41 -0
  85. package/dist/components/PathGeometry.d.ts +11 -0
  86. package/dist/components/PathGeometry.d.ts.map +1 -0
  87. package/dist/components/PathGeometry.js +109 -0
  88. package/dist/components/PathRenderer.d.ts +14 -0
  89. package/dist/components/PathRenderer.d.ts.map +1 -0
  90. package/dist/components/PathRenderer.js +33 -0
  91. package/dist/components/ProductionScene.d.ts +29 -0
  92. package/dist/components/ProductionScene.d.ts.map +1 -0
  93. package/dist/components/ProductionScene.js +18 -0
  94. package/dist/components/ProjectLoader.d.ts +14 -0
  95. package/dist/components/ProjectLoader.d.ts.map +1 -0
  96. package/dist/components/ProjectLoader.js +76 -0
  97. package/dist/components/Rain.d.ts +8 -0
  98. package/dist/components/Rain.d.ts.map +1 -0
  99. package/dist/components/Rain.js +133 -0
  100. package/dist/components/SceneBuilder.d.ts +5 -0
  101. package/dist/components/SceneBuilder.d.ts.map +1 -0
  102. package/dist/components/SceneBuilder.js +104 -0
  103. package/dist/components/SceneFog.d.ts +8 -0
  104. package/dist/components/SceneFog.d.ts.map +1 -0
  105. package/dist/components/SceneFog.js +19 -0
  106. package/dist/components/ShootingStar.d.ts +16 -0
  107. package/dist/components/ShootingStar.d.ts.map +1 -0
  108. package/dist/components/ShootingStar.js +92 -0
  109. package/dist/components/ShootingStars.d.ts +8 -0
  110. package/dist/components/ShootingStars.d.ts.map +1 -0
  111. package/dist/components/ShootingStars.js +40 -0
  112. package/dist/components/SkyController.d.ts +10 -0
  113. package/dist/components/SkyController.d.ts.map +1 -0
  114. package/dist/components/SkyController.js +159 -0
  115. package/dist/components/SkyMesh.d.ts +11 -0
  116. package/dist/components/SkyMesh.d.ts.map +1 -0
  117. package/dist/components/SkyMesh.js +36 -0
  118. package/dist/components/SkySystem.d.ts +34 -0
  119. package/dist/components/SkySystem.d.ts.map +1 -0
  120. package/dist/components/SkySystem.js +47 -0
  121. package/dist/components/Skybox.d.ts +12 -0
  122. package/dist/components/Skybox.d.ts.map +1 -0
  123. package/dist/components/Skybox.js +79 -0
  124. package/dist/components/Stars.d.ts +14 -0
  125. package/dist/components/Stars.d.ts.map +1 -0
  126. package/dist/components/Stars.js +165 -0
  127. package/dist/components/SunLight.d.ts +15 -0
  128. package/dist/components/SunLight.d.ts.map +1 -0
  129. package/dist/components/SunLight.js +57 -0
  130. package/dist/components/Text2D.d.ts +9 -0
  131. package/dist/components/Text2D.d.ts.map +1 -0
  132. package/dist/components/Text2D.js +56 -0
  133. package/dist/components/Text3D.d.ts +10 -0
  134. package/dist/components/Text3D.d.ts.map +1 -0
  135. package/dist/components/Text3D.js +8 -0
  136. package/dist/components/effects/AuraEffect.d.ts +10 -0
  137. package/dist/components/effects/AuraEffect.d.ts.map +1 -0
  138. package/dist/components/effects/AuraEffect.js +127 -0
  139. package/dist/components/effects/AuroraEffect.d.ts +10 -0
  140. package/dist/components/effects/AuroraEffect.d.ts.map +1 -0
  141. package/dist/components/effects/AuroraEffect.js +112 -0
  142. package/dist/components/effects/BlackHoleEffect.d.ts +10 -0
  143. package/dist/components/effects/BlackHoleEffect.d.ts.map +1 -0
  144. package/dist/components/effects/BlackHoleEffect.js +193 -0
  145. package/dist/components/effects/ConstellationEffect.d.ts +10 -0
  146. package/dist/components/effects/ConstellationEffect.d.ts.map +1 -0
  147. package/dist/components/effects/ConstellationEffect.js +189 -0
  148. package/dist/components/effects/DataStreamEffect.d.ts +10 -0
  149. package/dist/components/effects/DataStreamEffect.d.ts.map +1 -0
  150. package/dist/components/effects/DataStreamEffect.js +138 -0
  151. package/dist/components/effects/DnaHelixEffect.d.ts +10 -0
  152. package/dist/components/effects/DnaHelixEffect.d.ts.map +1 -0
  153. package/dist/components/effects/DnaHelixEffect.js +311 -0
  154. package/dist/components/effects/FireEffect.d.ts +10 -0
  155. package/dist/components/effects/FireEffect.d.ts.map +1 -0
  156. package/dist/components/effects/FireEffect.js +194 -0
  157. package/dist/components/effects/ForcefieldEffect.d.ts +10 -0
  158. package/dist/components/effects/ForcefieldEffect.d.ts.map +1 -0
  159. package/dist/components/effects/ForcefieldEffect.js +132 -0
  160. package/dist/components/effects/HologramEffect.d.ts +10 -0
  161. package/dist/components/effects/HologramEffect.d.ts.map +1 -0
  162. package/dist/components/effects/HologramEffect.js +143 -0
  163. package/dist/components/effects/IceCrystalsEffect.d.ts +10 -0
  164. package/dist/components/effects/IceCrystalsEffect.d.ts.map +1 -0
  165. package/dist/components/effects/IceCrystalsEffect.js +190 -0
  166. package/dist/components/effects/LightningEffect.d.ts +10 -0
  167. package/dist/components/effects/LightningEffect.d.ts.map +1 -0
  168. package/dist/components/effects/LightningEffect.js +240 -0
  169. package/dist/components/effects/MoleculesEffect.d.ts +10 -0
  170. package/dist/components/effects/MoleculesEffect.d.ts.map +1 -0
  171. package/dist/components/effects/MoleculesEffect.js +179 -0
  172. package/dist/components/effects/NeuralNetworkEffect.d.ts +10 -0
  173. package/dist/components/effects/NeuralNetworkEffect.d.ts.map +1 -0
  174. package/dist/components/effects/NeuralNetworkEffect.js +188 -0
  175. package/dist/components/effects/OrbEffect.d.ts +10 -0
  176. package/dist/components/effects/OrbEffect.d.ts.map +1 -0
  177. package/dist/components/effects/OrbEffect.js +291 -0
  178. package/dist/components/effects/PortalEffect.d.ts +10 -0
  179. package/dist/components/effects/PortalEffect.d.ts.map +1 -0
  180. package/dist/components/effects/PortalEffect.js +191 -0
  181. package/dist/components/effects/ShockwaveEffect.d.ts +10 -0
  182. package/dist/components/effects/ShockwaveEffect.d.ts.map +1 -0
  183. package/dist/components/effects/ShockwaveEffect.js +159 -0
  184. package/dist/components/effects/SmokePlumeEffect.d.ts +10 -0
  185. package/dist/components/effects/SmokePlumeEffect.d.ts.map +1 -0
  186. package/dist/components/effects/SmokePlumeEffect.js +141 -0
  187. package/dist/components/effects/SmokeRingEffect.d.ts +10 -0
  188. package/dist/components/effects/SmokeRingEffect.d.ts.map +1 -0
  189. package/dist/components/effects/SmokeRingEffect.js +158 -0
  190. package/dist/components/effects/VolumetricFogEffect.d.ts +10 -0
  191. package/dist/components/effects/VolumetricFogEffect.d.ts.map +1 -0
  192. package/dist/components/effects/VolumetricFogEffect.js +111 -0
  193. package/dist/constants.d.ts +2 -0
  194. package/dist/constants.d.ts.map +1 -0
  195. package/dist/constants.js +1 -0
  196. package/dist/hooks/index.d.ts +1 -0
  197. package/dist/hooks/index.d.ts.map +1 -0
  198. package/dist/hooks/index.js +1 -0
  199. package/dist/hooks/useAnimationEvents.d.ts +10 -0
  200. package/dist/hooks/useAnimationEvents.d.ts.map +1 -0
  201. package/dist/hooks/useAnimationEvents.js +28 -0
  202. package/dist/hooks/useCameraAnimation.d.ts +35 -0
  203. package/dist/hooks/useCameraAnimation.d.ts.map +1 -0
  204. package/dist/hooks/useCameraAnimation.js +268 -0
  205. package/dist/hooks/useContinuousEffects.d.ts +15 -0
  206. package/dist/hooks/useContinuousEffects.d.ts.map +1 -0
  207. package/dist/hooks/useContinuousEffects.js +173 -0
  208. package/dist/hooks/useCubeCamera.d.ts +19 -0
  209. package/dist/hooks/useCubeCamera.d.ts.map +1 -0
  210. package/dist/hooks/useCubeCamera.js +73 -0
  211. package/dist/hooks/useEnvironmentEffects.d.ts +12 -0
  212. package/dist/hooks/useEnvironmentEffects.d.ts.map +1 -0
  213. package/dist/hooks/useEnvironmentEffects.js +22 -0
  214. package/dist/hooks/useFrameEffects.d.ts +6 -0
  215. package/dist/hooks/useFrameEffects.d.ts.map +1 -0
  216. package/dist/hooks/useFrameEffects.js +19 -0
  217. package/dist/hooks/useInteractionEffects.d.ts +11 -0
  218. package/dist/hooks/useInteractionEffects.d.ts.map +1 -0
  219. package/dist/hooks/useInteractionEffects.js +35 -0
  220. package/dist/hooks/useKey.d.ts +26 -0
  221. package/dist/hooks/useKey.d.ts.map +1 -0
  222. package/dist/hooks/useKey.js +73 -0
  223. package/dist/hooks/useLightHandlers.d.ts +14 -0
  224. package/dist/hooks/useLightHandlers.d.ts.map +1 -0
  225. package/dist/hooks/useLightHandlers.js +116 -0
  226. package/dist/hooks/useMaterialApplication.d.ts +9 -0
  227. package/dist/hooks/useMaterialApplication.d.ts.map +1 -0
  228. package/dist/hooks/useMaterialApplication.js +113 -0
  229. package/dist/hooks/useMaterialOptions.d.ts +13 -0
  230. package/dist/hooks/useMaterialOptions.d.ts.map +1 -0
  231. package/dist/hooks/useMaterialOptions.js +110 -0
  232. package/dist/hooks/useMaterialUniforms.d.ts +18 -0
  233. package/dist/hooks/useMaterialUniforms.d.ts.map +1 -0
  234. package/dist/hooks/useMaterialUniforms.js +96 -0
  235. package/dist/hooks/useMeshController.d.ts +3 -0
  236. package/dist/hooks/useMeshController.d.ts.map +1 -0
  237. package/dist/hooks/useMeshController.js +152 -0
  238. package/dist/hooks/useMouseHandlers.d.ts +8 -0
  239. package/dist/hooks/useMouseHandlers.d.ts.map +1 -0
  240. package/dist/hooks/useMouseHandlers.js +47 -0
  241. package/dist/hooks/useObjectAnimation.d.ts +13 -0
  242. package/dist/hooks/useObjectAnimation.d.ts.map +1 -0
  243. package/dist/hooks/useObjectAnimation.js +11 -0
  244. package/dist/hooks/useObjectEdges.d.ts +4 -0
  245. package/dist/hooks/useObjectEdges.d.ts.map +1 -0
  246. package/dist/hooks/useObjectEdges.js +199 -0
  247. package/dist/hooks/useOrbitControls.d.ts +7 -0
  248. package/dist/hooks/useOrbitControls.d.ts.map +1 -0
  249. package/dist/hooks/useOrbitControls.js +9 -0
  250. package/dist/hooks/useParticlePositions.d.ts +19 -0
  251. package/dist/hooks/useParticlePositions.d.ts.map +1 -0
  252. package/dist/hooks/useParticlePositions.js +56 -0
  253. package/dist/hooks/useParticlesColors.d.ts +14 -0
  254. package/dist/hooks/useParticlesColors.d.ts.map +1 -0
  255. package/dist/hooks/useParticlesColors.js +27 -0
  256. package/dist/hooks/useParticlesTextures.d.ts +10 -0
  257. package/dist/hooks/useParticlesTextures.d.ts.map +1 -0
  258. package/dist/hooks/useParticlesTextures.js +23 -0
  259. package/dist/hooks/usePathAnimation.d.ts +26 -0
  260. package/dist/hooks/usePathAnimation.d.ts.map +1 -0
  261. package/dist/hooks/usePathAnimation.js +120 -0
  262. package/dist/hooks/useSkyAnimation.d.ts +14 -0
  263. package/dist/hooks/useSkyAnimation.d.ts.map +1 -0
  264. package/dist/hooks/useSkyAnimation.js +46 -0
  265. package/dist/hooks/useSkySystem.d.ts +26 -0
  266. package/dist/hooks/useSkySystem.d.ts.map +1 -0
  267. package/dist/hooks/useSkySystem.js +57 -0
  268. package/dist/hooks/useSkyUniforms.d.ts +18 -0
  269. package/dist/hooks/useSkyUniforms.d.ts.map +1 -0
  270. package/dist/hooks/useSkyUniforms.js +59 -0
  271. package/dist/hooks/useTransformControls.d.ts +6 -0
  272. package/dist/hooks/useTransformControls.d.ts.map +1 -0
  273. package/dist/hooks/useTransformControls.js +111 -0
  274. package/dist/hooks/useWaterEnvironment.d.ts +5 -0
  275. package/dist/hooks/useWaterEnvironment.d.ts.map +1 -0
  276. package/dist/hooks/useWaterEnvironment.js +27 -0
  277. package/dist/hooks/useWaterReflections.d.ts +17 -0
  278. package/dist/hooks/useWaterReflections.d.ts.map +1 -0
  279. package/dist/hooks/useWaterReflections.js +77 -0
  280. package/dist/index.d.ts +140 -0
  281. package/dist/index.d.ts.map +1 -0
  282. package/dist/index.js +109 -0
  283. package/dist/services/AnimationsManager.d.ts +33 -0
  284. package/dist/services/AnimationsManager.d.ts.map +1 -0
  285. package/dist/services/AnimationsManager.js +58 -0
  286. package/dist/services/FontManager.d.ts +32 -0
  287. package/dist/services/FontManager.d.ts.map +1 -0
  288. package/dist/services/FontManager.js +76 -0
  289. package/dist/services/TexturesManager.d.ts +17 -0
  290. package/dist/services/TexturesManager.d.ts.map +1 -0
  291. package/dist/services/TexturesManager.js +48 -0
  292. package/dist/shaders/RainMaterial.d.ts +34 -0
  293. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  294. package/dist/shaders/RainMaterial.js +56 -0
  295. package/dist/shaders/ShaderEffectsMaterial.d.ts +279 -0
  296. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  297. package/dist/shaders/ShaderEffectsMaterial.js +257 -0
  298. package/dist/shaders/ShootingStarMaterial.d.ts +14 -0
  299. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  300. package/dist/shaders/ShootingStarMaterial.js +33 -0
  301. package/dist/shaders/SkyboxMaterial.d.ts +38 -0
  302. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  303. package/dist/shaders/SkyboxMaterial.js +57 -0
  304. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  305. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  306. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  307. package/dist/utils/CameraSingleton.d.ts +35 -0
  308. package/dist/utils/CameraSingleton.d.ts.map +1 -0
  309. package/dist/utils/CameraSingleton.js +178 -0
  310. package/dist/utils/anchorUtils.d.ts +10 -0
  311. package/dist/utils/anchorUtils.d.ts.map +1 -0
  312. package/dist/utils/anchorUtils.js +13 -0
  313. package/dist/utils/frameAnimations.d.ts +49 -0
  314. package/dist/utils/frameAnimations.d.ts.map +1 -0
  315. package/dist/utils/frameAnimations.js +213 -0
  316. package/dist/utils/handleGenerativeEffectsAnimations.d.ts +5 -0
  317. package/dist/utils/handleGenerativeEffectsAnimations.d.ts.map +1 -0
  318. package/dist/utils/handleGenerativeEffectsAnimations.js +268 -0
  319. package/dist/utils/hasHoverAnimation.d.ts +3 -0
  320. package/dist/utils/hasHoverAnimation.d.ts.map +1 -0
  321. package/dist/utils/hasHoverAnimation.js +15 -0
  322. package/dist/utils/particleAnimations.d.ts +3 -0
  323. package/dist/utils/particleAnimations.d.ts.map +1 -0
  324. package/dist/utils/particleAnimations.js +17 -0
  325. package/dist/utils/sceneQuery.d.ts +9 -0
  326. package/dist/utils/sceneQuery.d.ts.map +1 -0
  327. package/dist/utils/sceneQuery.js +22 -0
  328. package/dist/utils/shaderUtils.d.ts +6 -0
  329. package/dist/utils/shaderUtils.d.ts.map +1 -0
  330. package/dist/utils/shaderUtils.js +145 -0
  331. package/dist/utils/textEffects.d.ts +31 -0
  332. package/dist/utils/textEffects.d.ts.map +1 -0
  333. package/dist/utils/textEffects.js +61 -0
  334. package/dist/utils/utils3d.d.ts +7 -0
  335. package/dist/utils/utils3d.d.ts.map +1 -0
  336. package/dist/utils/utils3d.js +34 -0
  337. package/package.json +43 -0
@@ -0,0 +1,279 @@
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+ import { Vector2, Texture, Color } from 'three';
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+ export interface ShaderEffectsMaterialUniforms {
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+ u_time: {
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+ value: number;
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+ };
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+ u_pointer: {
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+ value: Vector2;
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+ };
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+ uPointSize: {
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+ value: number;
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+ };
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+ uTexture: {
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+ value: Texture | null;
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+ };
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+ uTargetTexture: {
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+ value: Texture | null;
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+ };
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+ uMorphProgress: {
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+ value: number;
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+ };
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+ uColor: {
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+ value: Color;
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+ };
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+ uOpacity: {
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+ value: number;
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+ };
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+ uPointerEffectRadius: {
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+ value: number;
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+ };
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+ uNormalizationScale: {
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+ value: number;
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+ };
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+ uRippleEnabled: {
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+ value: boolean;
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+ };
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+ uRippleIntensity: {
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+ value: number;
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+ };
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+ uRippleSpeed: {
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+ value: number;
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+ };
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+ uDisplacementEnabled: {
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+ value: boolean;
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+ };
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+ uDisplacementIntensity: {
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+ value: number;
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+ };
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+ uScaleEnabled: {
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+ value: boolean;
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+ };
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+ uScaleIntensity: {
52
+ value: number;
53
+ };
54
+ uMinScale: {
55
+ value: number;
56
+ };
57
+ uMaxScale: {
58
+ value: number;
59
+ };
60
+ uVortexEnabled: {
61
+ value: boolean;
62
+ };
63
+ uVortexIntensity: {
64
+ value: number;
65
+ };
66
+ uVortexSpeed: {
67
+ value: number;
68
+ };
69
+ uWaveEnabled: {
70
+ value: boolean;
71
+ };
72
+ uWaveIntensity: {
73
+ value: number;
74
+ };
75
+ uWaveFrequency: {
76
+ value: number;
77
+ };
78
+ uGlowEnabled: {
79
+ value: boolean;
80
+ };
81
+ uGlowIntensity: {
82
+ value: number;
83
+ };
84
+ uGlowColor: {
85
+ value: Color;
86
+ };
87
+ uColorShiftEnabled: {
88
+ value: boolean;
89
+ };
90
+ uColorShiftIntensity: {
91
+ value: number;
92
+ };
93
+ uColorShiftTarget: {
94
+ value: Color;
95
+ };
96
+ uBrightnessEnabled: {
97
+ value: boolean;
98
+ };
99
+ uBrightnessIntensity: {
100
+ value: number;
101
+ };
102
+ uPulseEnabled: {
103
+ value: boolean;
104
+ };
105
+ uPulseIntensity: {
106
+ value: number;
107
+ };
108
+ uPulseSpeed: {
109
+ value: number;
110
+ };
111
+ uGeneralWaveEnabled: {
112
+ value: boolean;
113
+ };
114
+ uGeneralWaveIntensity: {
115
+ value: number;
116
+ };
117
+ uGeneralWaveFrequency: {
118
+ value: number;
119
+ };
120
+ uGeneralWaveSpeed: {
121
+ value: number;
122
+ };
123
+ uGeneralWaveDirection: {
124
+ value: number;
125
+ };
126
+ uGeneralVortexEnabled: {
127
+ value: boolean;
128
+ };
129
+ uGeneralVortexIntensity: {
130
+ value: number;
131
+ };
132
+ uGeneralVortexSpeed: {
133
+ value: number;
134
+ };
135
+ uGeneralVortexCenterX: {
136
+ value: number;
137
+ };
138
+ uGeneralVortexCenterY: {
139
+ value: number;
140
+ };
141
+ uGeneralRippleEnabled: {
142
+ value: boolean;
143
+ };
144
+ uGeneralRippleIntensity: {
145
+ value: number;
146
+ };
147
+ uGeneralRippleSpeed: {
148
+ value: number;
149
+ };
150
+ uGeneralRippleCenterX: {
151
+ value: number;
152
+ };
153
+ uGeneralRippleCenterY: {
154
+ value: number;
155
+ };
156
+ uGeneralGrayscaleEnabled: {
157
+ value: boolean;
158
+ };
159
+ uGeneralGrayscaleMode: {
160
+ value: number;
161
+ };
162
+ uGeneralGrayscaleIntensity: {
163
+ value: number;
164
+ };
165
+ uGeneralGrayscaleContrast: {
166
+ value: number;
167
+ };
168
+ uGeneralGrayscaleBrightness: {
169
+ value: number;
170
+ };
171
+ uGeneralGrayscaleWaveFreq: {
172
+ value: number;
173
+ };
174
+ uGeneralGrayscaleWaveSpeed: {
175
+ value: number;
176
+ };
177
+ uGeneralGrayscaleWaveDir: {
178
+ value: number;
179
+ };
180
+ uGeneralGrayscalePulseSpeed: {
181
+ value: number;
182
+ };
183
+ uGeneralGrayscaleRippleSpeed: {
184
+ value: number;
185
+ };
186
+ uGeneralGrayscaleRippleCenterX: {
187
+ value: number;
188
+ };
189
+ uGeneralGrayscaleRippleCenterY: {
190
+ value: number;
191
+ };
192
+ uPointerGrayscaleEnabled: {
193
+ value: boolean;
194
+ };
195
+ uPointerGrayscaleIntensity: {
196
+ value: number;
197
+ };
198
+ uPointerGrayscaleContrast: {
199
+ value: number;
200
+ };
201
+ uPointerGrayscaleBrightness: {
202
+ value: number;
203
+ };
204
+ }
205
+ declare const ShaderEffectsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
206
+ u_time: number;
207
+ uTexture: Texture | null;
208
+ uTargetTexture: Texture | null;
209
+ uHasTexture: false;
210
+ uPointSize: number;
211
+ u_pointer: Vector2;
212
+ uColor: Color;
213
+ uMorphProgress: number;
214
+ uNormalizationScale: number;
215
+ uOpacity: number;
216
+ uParticleUVScale: number;
217
+ uPointerEffectRadius: number;
218
+ uRippleEnabled: false;
219
+ uRippleIntensity: number;
220
+ uRippleSpeed: number;
221
+ uDisplacementEnabled: false;
222
+ uDisplacementIntensity: number;
223
+ uScaleEnabled: false;
224
+ uScaleIntensity: number;
225
+ uMinScale: number;
226
+ uMaxScale: number;
227
+ uVortexEnabled: false;
228
+ uVortexIntensity: number;
229
+ uVortexSpeed: number;
230
+ uWaveEnabled: false;
231
+ uWaveIntensity: number;
232
+ uWaveFrequency: number;
233
+ uGlowEnabled: false;
234
+ uGlowIntensity: number;
235
+ uGlowColor: Color;
236
+ uColorShiftEnabled: false;
237
+ uColorShiftIntensity: number;
238
+ uColorShiftTarget: Color;
239
+ uBrightnessEnabled: false;
240
+ uBrightnessIntensity: number;
241
+ uPulseEnabled: false;
242
+ uPulseIntensity: number;
243
+ uPulseSpeed: number;
244
+ uGeneralWaveEnabled: false;
245
+ uGeneralWaveIntensity: number;
246
+ uGeneralWaveFrequency: number;
247
+ uGeneralWaveSpeed: number;
248
+ uGeneralWaveDirection: number;
249
+ uGeneralVortexEnabled: false;
250
+ uGeneralVortexIntensity: number;
251
+ uGeneralVortexSpeed: number;
252
+ uGeneralVortexCenterX: number;
253
+ uGeneralVortexCenterY: number;
254
+ uGeneralRippleEnabled: false;
255
+ uGeneralRippleIntensity: number;
256
+ uGeneralRippleSpeed: number;
257
+ uGeneralRippleCenterX: number;
258
+ uGeneralRippleCenterY: number;
259
+ uGeneralGrayscaleEnabled: false;
260
+ uGeneralGrayscaleMode: number;
261
+ uGeneralGrayscaleIntensity: number;
262
+ uGeneralGrayscaleContrast: number;
263
+ uGeneralGrayscaleBrightness: number;
264
+ uGeneralGrayscaleWaveFreq: number;
265
+ uGeneralGrayscaleWaveSpeed: number;
266
+ uGeneralGrayscaleWaveDir: number;
267
+ uGeneralGrayscalePulseSpeed: number;
268
+ uGeneralGrayscaleRippleSpeed: number;
269
+ uGeneralGrayscaleRippleCenterX: number;
270
+ uGeneralGrayscaleRippleCenterY: number;
271
+ uPointerGrayscaleEnabled: false;
272
+ uPointerGrayscaleIntensity: number;
273
+ uPointerGrayscaleContrast: number;
274
+ uPointerGrayscaleBrightness: number;
275
+ }> & {
276
+ key: string;
277
+ };
278
+ export { ShaderEffectsMaterial };
279
+ //# sourceMappingURL=ShaderEffectsMaterial.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,257 @@
1
+ import { Vector2, Color } from 'three';
2
+ import { extend } from '@react-three/fiber';
3
+ import { shaderMaterial } from '@react-three/drei';
4
+ import { effectsVertexGLSL } from './effects/EffectsVertexFunctions.glsl';
5
+ const vertexShader = /*glsl*/ `
6
+ ${effectsVertexGLSL}
7
+
8
+ uniform float uPointSize;
9
+ varying vec2 vTexCoords;
10
+ uniform float uMorphProgress;
11
+ uniform float uNormalizationScale;
12
+ uniform bool uScaleEnabled;
13
+ uniform float uScaleIntensity;
14
+ uniform float uMinScale;
15
+ uniform float uMaxScale;
16
+ attribute vec2 aUV;
17
+ varying vec2 vUV;
18
+ varying vec2 vScreenPosition;
19
+
20
+ void main() {
21
+ vUV = aUV;
22
+ vec3 pos = position;
23
+ #include <begin_vertex>
24
+ vec3 morphedPos = mix(position, position, uMorphProgress);
25
+ vec2 rippleCenter = vec2(uGeneralRippleCenterX, uGeneralRippleCenterY);
26
+
27
+ if (uGeneralWaveEnabled) {
28
+ float waveInput = 0.0;
29
+ if (uGeneralWaveDirection < 0.5) { waveInput = morphedPos.x; }
30
+ else if (uGeneralWaveDirection < 1.5) { waveInput = morphedPos.y; }
31
+ else { waveInput = morphedPos.x + morphedPos.y; }
32
+ morphedPos.z += sin(waveInput * uGeneralWaveFrequency + u_time * uGeneralWaveSpeed) * uGeneralWaveIntensity;
33
+ }
34
+
35
+ if (uGeneralVortexEnabled) {
36
+ vec2 generalCenter = vec2(uGeneralVortexCenterX, uGeneralVortexCenterY);
37
+ vec2 toCenter = morphedPos.xy - generalCenter;
38
+ float angle = uGeneralVortexIntensity * u_time * uGeneralVortexSpeed;
39
+ mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
40
+ morphedPos.xy = generalCenter + rotation * toCenter;
41
+ }
42
+
43
+ if (uGeneralRippleEnabled) { morphedPos = applyGeneralRipple(morphedPos); }
44
+
45
+ vec2 scaledPointer = u_pointer * 5.0;
46
+ float dist = distance(morphedPos.xy, scaledPointer);
47
+ float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
48
+
49
+ if (uRippleEnabled && falloff > 0.0) {
50
+ float wave = sin(dist * 5.0 - u_time * uRippleSpeed) * uRippleIntensity;
51
+ morphedPos.z += wave * falloff * 0.5;
52
+ }
53
+ if (uDisplacementEnabled && falloff > 0.0) {
54
+ vec2 dir = normalize(morphedPos.xy - scaledPointer);
55
+ morphedPos.xy += dir * uDisplacementIntensity * falloff * 2.0;
56
+ }
57
+ if (uVortexEnabled && falloff > 0.0) {
58
+ vec2 toPointer = morphedPos.xy - scaledPointer;
59
+ float angle = uVortexIntensity * falloff * u_time * uVortexSpeed;
60
+ mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
61
+ morphedPos.xy = scaledPointer + rotation * toPointer;
62
+ }
63
+ if (uWaveEnabled && falloff > 0.0) {
64
+ morphedPos.z += sin(morphedPos.x * uWaveFrequency + u_time) * uWaveIntensity * falloff * 0.5;
65
+ }
66
+
67
+ vTexCoords = morphedPos.xy;
68
+ transformed = morphedPos;
69
+ #include <project_vertex>
70
+
71
+ float sizeMultiplier = 1.0;
72
+ if (uScaleEnabled && falloff > 0.0) {
73
+ sizeMultiplier = mix(uMinScale, uMaxScale, falloff * uScaleIntensity);
74
+ }
75
+ gl_PointSize = uPointSize * sizeMultiplier;
76
+ vScreenPosition = gl_Position.xy / gl_Position.w;
77
+ #include <logdepthbuf_vertex>
78
+ #include <clipping_planes_vertex>
79
+ #include <worldpos_vertex>
80
+ #include <fog_vertex>
81
+ }
82
+ `;
83
+ const fragmentShader = /*glsl*/ `
84
+ uniform sampler2D uTexture;
85
+ uniform sampler2D uTargetTexture;
86
+ uniform bool uHasTexture;
87
+ uniform vec3 uColor;
88
+ uniform float uOpacity;
89
+ varying vec2 vTexCoords;
90
+ varying vec2 vUV;
91
+ uniform float uMorphProgress;
92
+ uniform float u_time;
93
+ uniform float uParticleUVScale;
94
+ uniform vec2 u_pointer;
95
+ uniform float uPointerEffectRadius;
96
+ uniform bool uGlowEnabled;
97
+ uniform float uGlowIntensity;
98
+ uniform vec3 uGlowColor;
99
+ uniform bool uColorShiftEnabled;
100
+ uniform float uColorShiftIntensity;
101
+ uniform vec3 uColorShiftTarget;
102
+ uniform bool uBrightnessEnabled;
103
+ uniform float uBrightnessIntensity;
104
+ uniform bool uPulseEnabled;
105
+ uniform float uPulseIntensity;
106
+ uniform float uPulseSpeed;
107
+ uniform bool uGeneralGrayscaleEnabled;
108
+ uniform float uGeneralGrayscaleMode;
109
+ uniform float uGeneralGrayscaleIntensity;
110
+ uniform float uGeneralGrayscaleContrast;
111
+ uniform float uGeneralGrayscaleBrightness;
112
+ uniform float uGeneralGrayscaleWaveFreq;
113
+ uniform float uGeneralGrayscaleWaveSpeed;
114
+ uniform float uGeneralGrayscaleWaveDir;
115
+ uniform float uGeneralGrayscalePulseSpeed;
116
+ uniform float uGeneralGrayscaleRippleSpeed;
117
+ uniform float uGeneralGrayscaleRippleCenterX;
118
+ uniform float uGeneralGrayscaleRippleCenterY;
119
+ uniform bool uPointerGrayscaleEnabled;
120
+ uniform float uPointerGrayscaleIntensity;
121
+ uniform float uPointerGrayscaleContrast;
122
+ uniform float uPointerGrayscaleBrightness;
123
+ varying vec2 vScreenPosition;
124
+
125
+ float circle(vec2 uv, float border) {
126
+ float radius = 0.5;
127
+ float dist = radius - distance(uv, vec2(0.5));
128
+ return smoothstep(0.0, border, dist);
129
+ }
130
+
131
+ void main() {
132
+ vec4 outColor;
133
+ if (uHasTexture) {
134
+ vec2 scaledUV = gl_PointCoord * uParticleUVScale;
135
+ scaledUV.y *= -1.0;
136
+ scaledUV += vUV;
137
+ vec4 colorA = texture2D(uTexture, scaledUV) * vec4(uColor, 1.0);
138
+ vec4 colorB = texture2D(uTargetTexture, scaledUV) * vec4(uColor, 1.0);
139
+ outColor = mix(colorA, colorB, uMorphProgress);
140
+ } else {
141
+ outColor = vec4(uColor, 1.0);
142
+ }
143
+
144
+ outColor.a *= circle(gl_PointCoord, 0.2);
145
+
146
+ vec2 scaledPointer = u_pointer * 5.0;
147
+ float dist = distance(vTexCoords, scaledPointer);
148
+ float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
149
+
150
+ if (uGlowEnabled && falloff > 0.0) outColor.rgb += uGlowColor * uGlowIntensity * falloff;
151
+ if (uBrightnessEnabled && falloff > 0.0) outColor.rgb *= (1.0 + uBrightnessIntensity * falloff);
152
+ if (uPulseEnabled && falloff > 0.0) {
153
+ float pulse = sin(u_time * uPulseSpeed) * 0.5 + 0.5;
154
+ outColor.rgb += vec3(pulse * uPulseIntensity * falloff);
155
+ }
156
+ if (uColorShiftEnabled && falloff > 0.0) outColor.rgb = mix(outColor.rgb, uColorShiftTarget, uColorShiftIntensity * falloff);
157
+ if (uPointerGrayscaleEnabled && falloff > 0.0) {
158
+ float gray = dot(outColor.rgb, vec3(0.299, 0.587, 0.114));
159
+ gray = (gray - 0.5) * uPointerGrayscaleContrast + 0.5 + uPointerGrayscaleBrightness;
160
+ outColor.rgb = mix(outColor.rgb, vec3(gray), uPointerGrayscaleIntensity * falloff);
161
+ }
162
+ if (uGeneralGrayscaleEnabled) {
163
+ float grayscaleFactor = 0.0;
164
+ if (uGeneralGrayscaleMode < 0.5) {
165
+ grayscaleFactor = uGeneralGrayscaleIntensity;
166
+ } else if (uGeneralGrayscaleMode < 1.5) {
167
+ float wavePos = uGeneralGrayscaleWaveDir < 0.5 ? vTexCoords.x : (uGeneralGrayscaleWaveDir < 1.5 ? vTexCoords.y : vTexCoords.x + vTexCoords.y);
168
+ grayscaleFactor = (sin(wavePos * uGeneralGrayscaleWaveFreq + u_time * uGeneralGrayscaleWaveSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
169
+ } else if (uGeneralGrayscaleMode < 2.5) {
170
+ grayscaleFactor = (sin(u_time * uGeneralGrayscalePulseSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
171
+ } else {
172
+ vec2 rippleCenter = vec2(uGeneralGrayscaleRippleCenterX, uGeneralGrayscaleRippleCenterY);
173
+ float rippleDist = distance(vTexCoords, rippleCenter);
174
+ grayscaleFactor = (sin(rippleDist * 5.0 - u_time * uGeneralGrayscaleRippleSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
175
+ }
176
+ float gray = dot(outColor.rgb, vec3(0.299, 0.587, 0.114));
177
+ gray = (gray - 0.5) * uGeneralGrayscaleContrast + 0.5 + uGeneralGrayscaleBrightness;
178
+ outColor.rgb = mix(outColor.rgb, vec3(gray), grayscaleFactor);
179
+ }
180
+
181
+ outColor.a *= uOpacity;
182
+ gl_FragColor = outColor;
183
+ }
184
+ `;
185
+ const ShaderEffectsMaterial = shaderMaterial({
186
+ u_time: 0,
187
+ uTexture: null,
188
+ uTargetTexture: null,
189
+ uHasTexture: false,
190
+ uPointSize: 1.0,
191
+ u_pointer: new Vector2(),
192
+ uColor: new Color(1.0, 1.0, 1.0),
193
+ uMorphProgress: 0.0,
194
+ uNormalizationScale: 1.0,
195
+ uOpacity: 1.0,
196
+ uParticleUVScale: 0.01,
197
+ uPointerEffectRadius: 2.5,
198
+ uRippleEnabled: false,
199
+ uRippleIntensity: 0.5,
200
+ uRippleSpeed: 2.0,
201
+ uDisplacementEnabled: false,
202
+ uDisplacementIntensity: 0.5,
203
+ uScaleEnabled: false,
204
+ uScaleIntensity: 0.5,
205
+ uMinScale: 0.5,
206
+ uMaxScale: 2.0,
207
+ uVortexEnabled: false,
208
+ uVortexIntensity: 0.5,
209
+ uVortexSpeed: 1.0,
210
+ uWaveEnabled: false,
211
+ uWaveIntensity: 0.5,
212
+ uWaveFrequency: 5.0,
213
+ uGlowEnabled: false,
214
+ uGlowIntensity: 0.5,
215
+ uGlowColor: new Color(1.0, 1.0, 1.0),
216
+ uColorShiftEnabled: false,
217
+ uColorShiftIntensity: 0.5,
218
+ uColorShiftTarget: new Color(1.0, 0.4, 0.0),
219
+ uBrightnessEnabled: false,
220
+ uBrightnessIntensity: 0.5,
221
+ uPulseEnabled: false,
222
+ uPulseIntensity: 0.5,
223
+ uPulseSpeed: 2.0,
224
+ uGeneralWaveEnabled: false,
225
+ uGeneralWaveIntensity: 0.3,
226
+ uGeneralWaveFrequency: 3.0,
227
+ uGeneralWaveSpeed: 1.0,
228
+ uGeneralWaveDirection: 0.0,
229
+ uGeneralVortexEnabled: false,
230
+ uGeneralVortexIntensity: 0.5,
231
+ uGeneralVortexSpeed: 0.5,
232
+ uGeneralVortexCenterX: 0.0,
233
+ uGeneralVortexCenterY: 0.0,
234
+ uGeneralRippleEnabled: false,
235
+ uGeneralRippleIntensity: 0.3,
236
+ uGeneralRippleSpeed: 2.0,
237
+ uGeneralRippleCenterX: 0.0,
238
+ uGeneralRippleCenterY: 0.0,
239
+ uGeneralGrayscaleEnabled: false,
240
+ uGeneralGrayscaleMode: 0.0,
241
+ uGeneralGrayscaleIntensity: 1.0,
242
+ uGeneralGrayscaleContrast: 1.0,
243
+ uGeneralGrayscaleBrightness: 0.0,
244
+ uGeneralGrayscaleWaveFreq: 3.0,
245
+ uGeneralGrayscaleWaveSpeed: 1.0,
246
+ uGeneralGrayscaleWaveDir: 0.0,
247
+ uGeneralGrayscalePulseSpeed: 2.0,
248
+ uGeneralGrayscaleRippleSpeed: 2.0,
249
+ uGeneralGrayscaleRippleCenterX: 0.0,
250
+ uGeneralGrayscaleRippleCenterY: 0.0,
251
+ uPointerGrayscaleEnabled: false,
252
+ uPointerGrayscaleIntensity: 1.0,
253
+ uPointerGrayscaleContrast: 1.0,
254
+ uPointerGrayscaleBrightness: 0.0,
255
+ }, vertexShader, fragmentShader);
256
+ extend({ ShaderEffectsMaterial });
257
+ export { ShaderEffectsMaterial };
@@ -0,0 +1,14 @@
1
+ import { Color } from 'three';
2
+ declare const ShootingStarMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
3
+ color: Color;
4
+ opacity: number;
5
+ }> & {
6
+ key: string;
7
+ };
8
+ export { ShootingStarMaterial };
9
+ declare module '@react-three/fiber' {
10
+ interface ThreeElements {
11
+ shootingStarMaterial: any;
12
+ }
13
+ }
14
+ //# sourceMappingURL=ShootingStarMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShootingStarMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/ShootingStarMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AA8B9B,QAAA,MAAM,oBAAoB;;;;;CAOzB,CAAC;AAIF,OAAO,EAAE,oBAAoB,EAAE,CAAC;AAEhC,OAAO,QAAQ,oBAAoB,CAAC;IAClC,UAAU,aAAa;QACrB,oBAAoB,EAAE,GAAG,CAAC;KAC3B;CACF"}
@@ -0,0 +1,33 @@
1
+ import { Color } from 'three';
2
+ import { extend } from '@react-three/fiber';
3
+ import { shaderMaterial } from '@react-three/drei';
4
+ const vertexShader = /*glsl*/ `
5
+ varying vec2 vUv;
6
+ varying float vProgress;
7
+ attribute float progress;
8
+
9
+ void main() {
10
+ vUv = uv;
11
+ vProgress = progress;
12
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
13
+ }
14
+ `;
15
+ const fragmentShader = /*glsl*/ `
16
+ uniform vec3 color;
17
+ uniform float opacity;
18
+ varying vec2 vUv;
19
+ varying float vProgress;
20
+
21
+ void main() {
22
+ float alpha = opacity * (1.0 - vProgress) * (1.0 - vProgress);
23
+ float glow = 1.0 - vProgress;
24
+ vec3 glowColor = color * (1.0 + glow * 0.5);
25
+ gl_FragColor = vec4(glowColor, alpha);
26
+ }
27
+ `;
28
+ const ShootingStarMaterial = shaderMaterial({
29
+ color: new Color(1.0, 1.0, 1.0),
30
+ opacity: 1.0,
31
+ }, vertexShader, fragmentShader);
32
+ extend({ ShootingStarMaterial });
33
+ export { ShootingStarMaterial };
@@ -0,0 +1,38 @@
1
+ import { Color } from 'three';
2
+ export interface SkyboxMaterialUniforms {
3
+ uSunAzimuth: {
4
+ value: number;
5
+ };
6
+ uSunElevation: {
7
+ value: number;
8
+ };
9
+ uSunColor: {
10
+ value: Color;
11
+ };
12
+ uSkyColorLow: {
13
+ value: Color;
14
+ };
15
+ uSkyColorHigh: {
16
+ value: Color;
17
+ };
18
+ uSunSize: {
19
+ value: number;
20
+ };
21
+ }
22
+ declare const SkyboxMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
23
+ uSunAzimuth: number;
24
+ uSunElevation: number;
25
+ uSunColor: Color;
26
+ uSkyColorLow: Color;
27
+ uSkyColorHigh: Color;
28
+ uSunSize: number;
29
+ }> & {
30
+ key: string;
31
+ };
32
+ export { SkyboxMaterial };
33
+ declare module '@react-three/fiber' {
34
+ interface ThreeElements {
35
+ skyboxMaterial: any;
36
+ }
37
+ }
38
+ //# sourceMappingURL=SkyboxMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SkyboxMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/SkyboxMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAI9B,MAAM,WAAW,sBAAsB;IACrC,WAAW,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IAC/B,aAAa,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IACjC,SAAS,EAAE;QAAE,KAAK,EAAE,KAAK,CAAA;KAAE,CAAC;IAC5B,YAAY,EAAE;QAAE,KAAK,EAAE,KAAK,CAAA;KAAE,CAAC;IAC/B,aAAa,EAAE;QAAE,KAAK,EAAE,KAAK,CAAA;KAAE,CAAC;IAChC,QAAQ,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;CAC7B;AAgDD,QAAA,MAAM,cAAc;;;;;;;;;CAWnB,CAAC;AAIF,OAAO,EAAE,cAAc,EAAE,CAAC;AAE1B,OAAO,QAAQ,oBAAoB,CAAC;IAClC,UAAU,aAAa;QACrB,cAAc,EAAE,GAAG,CAAC;KACrB;CACF"}
@@ -0,0 +1,57 @@
1
+ import { Color } from 'three';
2
+ import { extend } from '@react-three/fiber';
3
+ import { shaderMaterial } from '@react-three/drei';
4
+ const vertexShader = /*glsl*/ `
5
+ varying vec3 vWorldPosition;
6
+ varying vec3 vDirection;
7
+
8
+ void main() {
9
+ vec4 worldPosition = modelMatrix * vec4(position, 1.0);
10
+ vWorldPosition = worldPosition.xyz;
11
+ vDirection = normalize(worldPosition.xyz);
12
+
13
+ vec4 pos = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
14
+ gl_Position = pos.xyww;
15
+ }
16
+ `;
17
+ const fragmentShader = /*glsl*/ `
18
+ precision mediump float;
19
+ varying vec3 vWorldPosition;
20
+ varying vec3 vDirection;
21
+
22
+ uniform float uSunAzimuth;
23
+ uniform float uSunElevation;
24
+ uniform vec3 uSunColor;
25
+ uniform vec3 uSkyColorLow;
26
+ uniform vec3 uSkyColorHigh;
27
+ uniform float uSunSize;
28
+
29
+ void main() {
30
+ vec3 direction = normalize(vWorldPosition);
31
+
32
+ vec3 skyColor = mix(uSkyColorLow, uSkyColorHigh, clamp(direction.y * 0.5 + 0.5, 0.0, 1.0));
33
+
34
+ float azimuth = radians(uSunAzimuth);
35
+ float elevation = radians(uSunElevation);
36
+ vec3 sunDirection = normalize(vec3(
37
+ cos(elevation) * sin(azimuth),
38
+ sin(elevation),
39
+ cos(elevation) * cos(azimuth)
40
+ ));
41
+
42
+ float sunIntensity = pow(max(dot(direction, sunDirection), 0.0), 1000.0 / uSunSize);
43
+ vec3 sunColor = uSunColor * sunIntensity;
44
+
45
+ gl_FragColor = vec4(skyColor + sunColor, 1.0);
46
+ }
47
+ `;
48
+ const SkyboxMaterial = shaderMaterial({
49
+ uSunAzimuth: 216,
50
+ uSunElevation: 24.68698059628387,
51
+ uSunColor: new Color(0xffe5b0),
52
+ uSkyColorLow: new Color(0x6fa2ef),
53
+ uSkyColorHigh: new Color(0x2053ff),
54
+ uSunSize: 1,
55
+ }, vertexShader, fragmentShader);
56
+ extend({ SkyboxMaterial });
57
+ export { SkyboxMaterial };