@nodetool-ai/game-renderer 0.8.1 → 0.8.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +46 -0
- package/dist/.nodetool-build-stamp +1 -1
- package/dist/audio/mixer.d.ts +75 -0
- package/dist/audio/mixer.d.ts.map +1 -0
- package/dist/audio/mixer.js +345 -0
- package/dist/audio/mixer.js.map +1 -0
- package/dist/audio/player.d.ts +67 -0
- package/dist/audio/player.d.ts.map +1 -0
- package/dist/audio/player.js +337 -0
- package/dist/audio/player.js.map +1 -0
- package/dist/audio/spatial.d.ts +50 -0
- package/dist/audio/spatial.d.ts.map +1 -0
- package/dist/audio/spatial.js +166 -0
- package/dist/audio/spatial.js.map +1 -0
- package/dist/audio/voices.d.ts +11 -0
- package/dist/audio/voices.d.ts.map +1 -0
- package/dist/audio/voices.js +22 -0
- package/dist/audio/voices.js.map +1 -0
- package/dist/audio.d.ts +6 -38
- package/dist/audio.d.ts.map +1 -1
- package/dist/audio.js +3 -226
- package/dist/audio.js.map +1 -1
- package/dist/browser.d.ts +2 -1
- package/dist/browser.d.ts.map +1 -1
- package/dist/browser.js +5 -5
- package/dist/browser.js.map +1 -1
- package/dist/browser3d.d.ts +2 -0
- package/dist/browser3d.d.ts.map +1 -0
- package/dist/browser3d.js +2 -0
- package/dist/browser3d.js.map +1 -0
- package/dist/build-tauri.d.ts +69 -0
- package/dist/build-tauri.d.ts.map +1 -0
- package/dist/build-tauri.js +406 -0
- package/dist/build-tauri.js.map +1 -0
- package/dist/build.d.ts.map +1 -1
- package/dist/build.js +29 -19
- package/dist/build.js.map +1 -1
- package/dist/build3d.d.ts +11 -0
- package/dist/build3d.d.ts.map +1 -0
- package/dist/build3d.js +126 -0
- package/dist/build3d.js.map +1 -0
- package/dist/canvas2d.d.ts +12 -3
- package/dist/canvas2d.d.ts.map +1 -1
- package/dist/canvas2d.js +59 -12
- package/dist/canvas2d.js.map +1 -1
- package/dist/fixed-tick-host.d.ts +10 -0
- package/dist/fixed-tick-host.d.ts.map +1 -0
- package/dist/fixed-tick-host.js +29 -0
- package/dist/fixed-tick-host.js.map +1 -0
- package/dist/frame-budget.d.ts +34 -0
- package/dist/frame-budget.d.ts.map +1 -0
- package/dist/frame-budget.js +52 -0
- package/dist/frame-budget.js.map +1 -0
- package/dist/frame.d.ts +20 -1
- package/dist/frame.d.ts.map +1 -1
- package/dist/frame.js +69 -1
- package/dist/frame.js.map +1 -1
- package/dist/game3d-capture-page.js +5834 -0
- package/dist/game3d-player.js +6001 -0
- package/dist/imageDiff.d.ts +9 -0
- package/dist/imageDiff.d.ts.map +1 -0
- package/dist/imageDiff.js +30 -0
- package/dist/imageDiff.js.map +1 -0
- package/dist/index.d.ts +12 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +9 -0
- package/dist/index.js.map +1 -1
- package/dist/input-bindings.d.ts +76 -0
- package/dist/input-bindings.d.ts.map +1 -0
- package/dist/input-bindings.js +377 -0
- package/dist/input-bindings.js.map +1 -0
- package/dist/input.d.ts +1 -1
- package/dist/input.d.ts.map +1 -1
- package/dist/input.js +1 -14
- package/dist/input.js.map +1 -1
- package/dist/input3d.d.ts +3 -0
- package/dist/input3d.d.ts.map +1 -0
- package/dist/input3d.js +3 -0
- package/dist/input3d.js.map +1 -0
- package/dist/node.d.ts +5 -0
- package/dist/node.d.ts.map +1 -1
- package/dist/node.js +28 -11
- package/dist/node.js.map +1 -1
- package/dist/node3d.d.ts +29 -0
- package/dist/node3d.d.ts.map +1 -0
- package/dist/node3d.js +160 -0
- package/dist/node3d.js.map +1 -0
- package/dist/particles/curves.d.ts +16 -0
- package/dist/particles/curves.d.ts.map +1 -0
- package/dist/particles/curves.js +49 -0
- package/dist/particles/curves.js.map +1 -0
- package/dist/particles/index.d.ts +6 -0
- package/dist/particles/index.d.ts.map +1 -0
- package/dist/particles/index.js +6 -0
- package/dist/particles/index.js.map +1 -0
- package/dist/particles/random.d.ts +10 -0
- package/dist/particles/random.d.ts.map +1 -0
- package/dist/particles/random.js +26 -0
- package/dist/particles/random.js.map +1 -0
- package/dist/particles/render2d.d.ts +40 -0
- package/dist/particles/render2d.d.ts.map +1 -0
- package/dist/particles/render2d.js +70 -0
- package/dist/particles/render2d.js.map +1 -0
- package/dist/particles/shapes.d.ts +18 -0
- package/dist/particles/shapes.d.ts.map +1 -0
- package/dist/particles/shapes.js +92 -0
- package/dist/particles/shapes.js.map +1 -0
- package/dist/particles/simulator.d.ts +88 -0
- package/dist/particles/simulator.d.ts.map +1 -0
- package/dist/particles/simulator.js +371 -0
- package/dist/particles/simulator.js.map +1 -0
- package/dist/player-v1.js +2502 -0
- package/dist/preparation3d.d.ts +3 -0
- package/dist/preparation3d.d.ts.map +1 -0
- package/dist/preparation3d.js +3 -0
- package/dist/preparation3d.js.map +1 -0
- package/dist/renderPipeline.d.ts +12 -0
- package/dist/renderPipeline.d.ts.map +1 -0
- package/dist/renderPipeline.js +17 -0
- package/dist/renderPipeline.js.map +1 -0
- package/dist/renderer3d/animation/index.d.ts +11 -0
- package/dist/renderer3d/animation/index.d.ts.map +1 -0
- package/dist/renderer3d/animation/index.js +212 -0
- package/dist/renderer3d/animation/index.js.map +1 -0
- package/dist/renderer3d/assets/cache.d.ts +14 -0
- package/dist/renderer3d/assets/cache.d.ts.map +1 -0
- package/dist/renderer3d/assets/cache.js +74 -0
- package/dist/renderer3d/assets/cache.js.map +1 -0
- package/dist/renderer3d/assets/dispose.d.ts +4 -0
- package/dist/renderer3d/assets/dispose.d.ts.map +1 -0
- package/dist/renderer3d/assets/dispose.js +41 -0
- package/dist/renderer3d/assets/dispose.js.map +1 -0
- package/dist/renderer3d/assets/hdri-contract.d.ts +23 -0
- package/dist/renderer3d/assets/hdri-contract.d.ts.map +1 -0
- package/dist/renderer3d/assets/hdri-contract.js +2 -0
- package/dist/renderer3d/assets/hdri-contract.js.map +1 -0
- package/dist/renderer3d/assets/instances.d.ts +5 -0
- package/dist/renderer3d/assets/instances.d.ts.map +1 -0
- package/dist/renderer3d/assets/instances.js +86 -0
- package/dist/renderer3d/assets/instances.js.map +1 -0
- package/dist/renderer3d/capture-driver-types.d.ts +42 -0
- package/dist/renderer3d/capture-driver-types.d.ts.map +1 -0
- package/dist/renderer3d/capture-driver-types.js +2 -0
- package/dist/renderer3d/capture-driver-types.js.map +1 -0
- package/dist/renderer3d/capture-page.d.ts +36 -0
- package/dist/renderer3d/capture-page.d.ts.map +1 -0
- package/dist/renderer3d/capture-page.js +68 -0
- package/dist/renderer3d/capture-page.js.map +1 -0
- package/dist/renderer3d/culling.d.ts +10 -0
- package/dist/renderer3d/culling.d.ts.map +1 -0
- package/dist/renderer3d/culling.js +27 -0
- package/dist/renderer3d/culling.js.map +1 -0
- package/dist/renderer3d/environment/index.d.ts +4 -0
- package/dist/renderer3d/environment/index.d.ts.map +1 -0
- package/dist/renderer3d/environment/index.js +9 -0
- package/dist/renderer3d/environment/index.js.map +1 -0
- package/dist/renderer3d/environment/sky.d.ts +45 -0
- package/dist/renderer3d/environment/sky.d.ts.map +1 -0
- package/dist/renderer3d/environment/sky.js +221 -0
- package/dist/renderer3d/environment/sky.js.map +1 -0
- package/dist/renderer3d/hud/fonts.d.ts +13 -0
- package/dist/renderer3d/hud/fonts.d.ts.map +1 -0
- package/dist/renderer3d/hud/fonts.js +69 -0
- package/dist/renderer3d/hud/fonts.js.map +1 -0
- package/dist/renderer3d/hud/paint.d.ts +4 -0
- package/dist/renderer3d/hud/paint.d.ts.map +1 -0
- package/dist/renderer3d/hud/paint.js +22 -0
- package/dist/renderer3d/hud/paint.js.map +1 -0
- package/dist/renderer3d/import.d.ts +34 -0
- package/dist/renderer3d/import.d.ts.map +1 -0
- package/dist/renderer3d/import.js +408 -0
- package/dist/renderer3d/import.js.map +1 -0
- package/dist/renderer3d/index.d.ts +74 -0
- package/dist/renderer3d/index.d.ts.map +1 -0
- package/dist/renderer3d/index.js +338 -0
- package/dist/renderer3d/index.js.map +1 -0
- package/dist/renderer3d/lights/index.d.ts +7 -0
- package/dist/renderer3d/lights/index.d.ts.map +1 -0
- package/dist/renderer3d/lights/index.js +67 -0
- package/dist/renderer3d/lights/index.js.map +1 -0
- package/dist/renderer3d/materials/index.d.ts +4 -0
- package/dist/renderer3d/materials/index.d.ts.map +1 -0
- package/dist/renderer3d/materials/index.js +8 -0
- package/dist/renderer3d/materials/index.js.map +1 -0
- package/dist/renderer3d/passes/post-processing.d.ts +44 -0
- package/dist/renderer3d/passes/post-processing.d.ts.map +1 -0
- package/dist/renderer3d/passes/post-processing.js +213 -0
- package/dist/renderer3d/passes/post-processing.js.map +1 -0
- package/dist/renderer3d/pipeline.d.ts +15 -0
- package/dist/renderer3d/pipeline.d.ts.map +1 -0
- package/dist/renderer3d/pipeline.js +10 -0
- package/dist/renderer3d/pipeline.js.map +1 -0
- package/dist/renderer3d/playwright-contract.d.ts +3 -0
- package/dist/renderer3d/playwright-contract.d.ts.map +1 -0
- package/dist/renderer3d/playwright-contract.js +4 -0
- package/dist/renderer3d/playwright-contract.js.map +1 -0
- package/dist/renderer3d/preparation.d.ts +79 -0
- package/dist/renderer3d/preparation.d.ts.map +1 -0
- package/dist/renderer3d/preparation.js +458 -0
- package/dist/renderer3d/preparation.js.map +1 -0
- package/dist/renderer3d/scene-sync.d.ts +8 -0
- package/dist/renderer3d/scene-sync.d.ts.map +1 -0
- package/dist/renderer3d/scene-sync.js +96 -0
- package/dist/renderer3d/scene-sync.js.map +1 -0
- package/dist/renderer3d/shadows/cascades.d.ts +40 -0
- package/dist/renderer3d/shadows/cascades.d.ts.map +1 -0
- package/dist/renderer3d/shadows/cascades.js +244 -0
- package/dist/renderer3d/shadows/cascades.js.map +1 -0
- package/dist/renderer3d/shadows/index.d.ts +44 -0
- package/dist/renderer3d/shadows/index.d.ts.map +1 -0
- package/dist/renderer3d/shadows/index.js +129 -0
- package/dist/renderer3d/shadows/index.js.map +1 -0
- package/dist/renderer3d/types.d.ts +18 -0
- package/dist/renderer3d/types.d.ts.map +1 -0
- package/dist/renderer3d/types.js +2 -0
- package/dist/renderer3d/types.js.map +1 -0
- package/dist/smoke.d.ts +15 -0
- package/dist/smoke.d.ts.map +1 -0
- package/dist/smoke.js +138 -0
- package/dist/smoke.js.map +1 -0
- package/dist/standalone-player.d.ts +11 -1
- package/dist/standalone-player.d.ts.map +1 -1
- package/dist/standalone-player.js +67 -41
- package/dist/standalone-player.js.map +1 -1
- package/dist/standalone-player3d.d.ts +14 -0
- package/dist/standalone-player3d.d.ts.map +1 -0
- package/dist/standalone-player3d.js +255 -0
- package/dist/standalone-player3d.js.map +1 -0
- package/dist/touch-controls.d.ts +22 -8
- package/dist/touch-controls.d.ts.map +1 -1
- package/dist/touch-controls.js +88 -21
- package/dist/touch-controls.js.map +1 -1
- package/dist/ui/controller.d.ts +59 -0
- package/dist/ui/controller.d.ts.map +1 -0
- package/dist/ui/controller.js +201 -0
- package/dist/ui/controller.js.map +1 -0
- package/dist/ui/hud2d.d.ts +11 -0
- package/dist/ui/hud2d.d.ts.map +1 -0
- package/dist/ui/hud2d.js +25 -0
- package/dist/ui/hud2d.js.map +1 -0
- package/dist/ui/layout.d.ts +42 -0
- package/dist/ui/layout.d.ts.map +1 -0
- package/dist/ui/layout.js +182 -0
- package/dist/ui/layout.js.map +1 -0
- package/dist/ui/paint.d.ts +45 -0
- package/dist/ui/paint.d.ts.map +1 -0
- package/dist/ui/paint.js +121 -0
- package/dist/ui/paint.js.map +1 -0
- package/dist/webgpu/effects.d.ts +22 -0
- package/dist/webgpu/effects.d.ts.map +1 -0
- package/dist/webgpu/effects.js +69 -0
- package/dist/webgpu/effects.js.map +1 -0
- package/dist/webgpu/hud.d.ts +4 -0
- package/dist/webgpu/hud.d.ts.map +1 -0
- package/dist/webgpu/hud.js +27 -0
- package/dist/webgpu/hud.js.map +1 -0
- package/dist/webgpu/lighting.d.ts +4 -0
- package/dist/webgpu/lighting.d.ts.map +1 -0
- package/dist/webgpu/lighting.js +47 -0
- package/dist/webgpu/lighting.js.map +1 -0
- package/dist/webgpu/pipeline.d.ts +11 -0
- package/dist/webgpu/pipeline.d.ts.map +1 -0
- package/dist/webgpu/pipeline.js +11 -0
- package/dist/webgpu/pipeline.js.map +1 -0
- package/dist/webgpu/sprites.d.ts +6 -0
- package/dist/webgpu/sprites.d.ts.map +1 -0
- package/dist/webgpu/sprites.js +74 -0
- package/dist/webgpu/sprites.js.map +1 -0
- package/dist/webgpu/types.d.ts +14 -0
- package/dist/webgpu/types.d.ts.map +1 -0
- package/dist/webgpu/types.js +2 -0
- package/dist/webgpu/types.js.map +1 -0
- package/dist/webgpu.d.ts +4 -3
- package/dist/webgpu.d.ts.map +1 -1
- package/dist/webgpu.js +119 -279
- package/dist/webgpu.js.map +1 -1
- package/package.json +52 -10
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import { GameFonts3D } from "./hud/fonts.js";
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import { RenderPipeline3D } from "./pipeline.js";
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import { GameModelCache3D } from "./assets/cache.js";
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import { applyTransform, interpolateGameTransform3D, syncGameScene } from "./scene-sync.js";
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import { releaseInstance } from "./assets/dispose.js";
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import { syncGameLights, removeGameLight } from "./lights/index.js";
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import { configureGameEnvironment } from "./environment/index.js";
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import { GameSkyRenderer3D } from "./environment/sky.js";
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import { paintGameHud } from "./hud/paint.js";
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import { applyDistanceCulling3D } from "./culling.js";
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import { GamePostProcessor3D } from "./passes/post-processing.js";
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import { GameShadows3D } from "./shadows/index.js";
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export { interpolateGameTransform3D } from "./scene-sync.js";
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export { sampleGameAnimation3D, sampleGameAnimationPose3D } from "./animation/index.js";
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import * as THREE from "three";
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export { prepareGameModel, GAME_MODEL_BUDGETS } from "./preparation.js";
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class ThreeGameRenderer {
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renderer;
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options;
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backend = "webgl2";
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pipeline = new RenderPipeline3D();
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scene = new THREE.Scene();
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ambient = new THREE.AmbientLight();
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instances = new Map();
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invalidatedAssets = new Set();
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modelCache;
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fonts;
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diagnostics = [];
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lights = new Map();
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shadows = new GameShadows3D(this.diagnostics, (message) => this.options.onDiagnostic?.(message));
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controller = new AbortController();
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sky;
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postProcessor;
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hudCanvas = document.createElement("canvas");
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hudScene = new THREE.Scene();
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hudCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 2);
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hudTexture = new THREE.CanvasTexture(this.hudCanvas);
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hudGeometry = new THREE.PlaneGeometry(2, 2);
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hudMaterial = new THREE.MeshBasicMaterial({ map: this.hudTexture, transparent: true, depthTest: false, depthWrite: false, toneMapped: false });
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camera = new THREE.PerspectiveCamera();
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editorCamera = null;
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cameraOverride = null;
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status = "ready";
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lossCount = 0;
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successful = false;
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restoring = false;
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initializationStarted = performance.now();
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initializationMs = 0;
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renderTail = Promise.resolve();
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presentation;
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onLost = (event) => {
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event.preventDefault();
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return;
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}
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this.status = "lost";
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this.successful = false;
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this.lossCount++;
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this.options.onContextState?.("lost");
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};
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onRestored = () => {
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this.status = "ready";
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this.restoring = true;
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this.sky.reset();
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this.postProcessor.release();
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}
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};
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onAbort = () => this.dispose();
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constructor(renderer, options) {
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this.renderer = renderer;
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this.options = options;
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this.modelCache = new GameModelCache3D(options, this.controller);
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this.fonts = new GameFonts3D(options, this.controller, this.diagnostics);
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this.sky = new GameSkyRenderer3D(renderer, options, this.controller.signal, this.diagnostics);
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this.postProcessor = new GamePostProcessor3D(renderer);
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this.scene.add(this.ambient);
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this.hudCamera.position.z = 1;
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this.hudTexture.colorSpace = THREE.SRGBColorSpace;
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this.hudScene.add(new THREE.Mesh(this.hudGeometry, this.hudMaterial));
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options.canvas.addEventListener("webglcontextlost", this.onLost);
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options.canvas.addEventListener("webglcontextrestored", this.onRestored);
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options.signal?.addEventListener("abort", this.onAbort, { once: true });
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renderer.outputColorSpace = THREE.SRGBColorSpace;
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.autoClear = false;
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}
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get canvas() { return this.options.canvas; }
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get capabilities() {
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|
91
|
+
const context = this.renderer.getContext();
|
|
92
|
+
const debug = context.getExtension("WEBGL_debug_renderer_info");
|
|
93
|
+
const renderer = context.getParameter(debug ? debug.UNMASKED_RENDERER_WEBGL : context.RENDERER);
|
|
94
|
+
return { backend: this.backend, core3D: true, minimalRenderSucceeded: this.successful, deviceStatus: this.status,
|
|
95
|
+
deviceLossCount: this.lossCount, maxTextureSize: this.renderer.capabilities.maxTextureSize,
|
|
96
|
+
maxSamples: this.renderer.capabilities.maxSamples, renderer: typeof renderer === "string" ? renderer : "unknown",
|
|
97
|
+
adapterType: typeof renderer === "string" && /swiftshader|llvmpipe|lavapipe|software/i.test(renderer) ? "software" : debug ? "hardware" : "unknown",
|
|
98
|
+
initializationMs: this.initializationMs, missingFeatures: this.status === "lost" ? ["context_lost"] : [] };
|
|
99
|
+
}
|
|
100
|
+
probe() {
|
|
101
|
+
const context = this.renderer.getContext();
|
|
102
|
+
// A reused canvas can retain the context-loss notification in its error queue.
|
|
103
|
+
for (let index = 0; index < 16 && context.getError() !== context.NO_ERROR; index++) { /* Drain errors preceding this probe. */ }
|
|
104
|
+
this.renderer.resetState();
|
|
105
|
+
const geometry = new THREE.BoxGeometry(1, 1, 1);
|
|
106
|
+
const material = new THREE.MeshBasicMaterial({ color: "#ffffff" });
|
|
107
|
+
const mesh = new THREE.Mesh(geometry, material);
|
|
108
|
+
const scene = new THREE.Scene();
|
|
109
|
+
scene.add(mesh);
|
|
110
|
+
const camera = new THREE.PerspectiveCamera(60, 1, 0.1, 10);
|
|
111
|
+
camera.position.z = 3;
|
|
112
|
+
try {
|
|
113
|
+
this.renderer.clear();
|
|
114
|
+
this.renderer.render(scene, camera);
|
|
115
|
+
const error = context.getError();
|
|
116
|
+
if (error !== context.NO_ERROR || context.isContextLost()) {
|
|
117
|
+
throw new Error(`WebGL2 render probe failed (error ${error})`);
|
|
118
|
+
}
|
|
119
|
+
this.successful = true;
|
|
120
|
+
this.initializationMs = performance.now() - this.initializationStarted;
|
|
121
|
+
}
|
|
122
|
+
finally {
|
|
123
|
+
geometry.dispose();
|
|
124
|
+
material.dispose();
|
|
125
|
+
}
|
|
126
|
+
}
|
|
127
|
+
resize(width, height) {
|
|
128
|
+
if (!Number.isFinite(width) || !Number.isFinite(height) || width < 1 || height < 1 || width > 8192 || height > 8192) {
|
|
129
|
+
throw new Error("3D viewport dimensions must be between 1 and 8192");
|
|
130
|
+
}
|
|
131
|
+
this.renderer.setSize(Math.round(width), Math.round(height), false);
|
|
132
|
+
}
|
|
133
|
+
setCameraOverride(camera) { this.cameraOverride = camera; }
|
|
134
|
+
getScene() { return this.scene; }
|
|
135
|
+
getCamera() { return this.editorCamera ?? this.camera; }
|
|
136
|
+
getEntityObject(entityId) { return this.instances.get(entityId)?.object ?? null; }
|
|
137
|
+
setEditorCamera(camera) { this.editorCamera = camera; }
|
|
138
|
+
projectedBounds() {
|
|
139
|
+
const camera = this.getCamera();
|
|
140
|
+
const result = [];
|
|
141
|
+
for (const [entityId, instance] of this.instances) {
|
|
142
|
+
const box = new THREE.Box3().setFromObject(instance.object);
|
|
143
|
+
if (box.isEmpty()) {
|
|
144
|
+
continue;
|
|
145
|
+
}
|
|
146
|
+
let minX = Infinity;
|
|
147
|
+
let minY = Infinity;
|
|
148
|
+
let maxX = -Infinity;
|
|
149
|
+
let maxY = -Infinity;
|
|
150
|
+
for (const x of [box.min.x, box.max.x]) {
|
|
151
|
+
for (const y of [box.min.y, box.max.y]) {
|
|
152
|
+
for (const z of [box.min.z, box.max.z]) {
|
|
153
|
+
const point = new THREE.Vector3(x, y, z).project(camera);
|
|
154
|
+
if (point.z < -1 || point.z > 1) {
|
|
155
|
+
continue;
|
|
156
|
+
}
|
|
157
|
+
const px = (point.x + 1) * this.canvas.width / 2;
|
|
158
|
+
const py = (1 - point.y) * this.canvas.height / 2;
|
|
159
|
+
minX = Math.min(minX, px);
|
|
160
|
+
minY = Math.min(minY, py);
|
|
161
|
+
maxX = Math.max(maxX, px);
|
|
162
|
+
maxY = Math.max(maxY, py);
|
|
163
|
+
}
|
|
164
|
+
}
|
|
165
|
+
}
|
|
166
|
+
if (Number.isFinite(minX)) {
|
|
167
|
+
result.push({ entityId, minX, minY, maxX, maxY });
|
|
168
|
+
}
|
|
169
|
+
}
|
|
170
|
+
return result;
|
|
171
|
+
}
|
|
172
|
+
pick(x, y) {
|
|
173
|
+
if (this.status !== "ready") {
|
|
174
|
+
return null;
|
|
175
|
+
}
|
|
176
|
+
const ray = new THREE.Raycaster();
|
|
177
|
+
ray.setFromCamera(new THREE.Vector2(x, y), this.getCamera());
|
|
178
|
+
for (const hit of ray.intersectObjects([...this.instances.values()].map((instance) => instance.object), true)) {
|
|
179
|
+
let current = hit.object;
|
|
180
|
+
while (current) {
|
|
181
|
+
const id = current.userData.gameEntityId;
|
|
182
|
+
if (typeof id === "string" && this.instances.get(id)?.object === current) {
|
|
183
|
+
return id;
|
|
184
|
+
}
|
|
185
|
+
current = current.parent;
|
|
186
|
+
}
|
|
187
|
+
}
|
|
188
|
+
return null;
|
|
189
|
+
}
|
|
190
|
+
render(frame, interpolation = 1) {
|
|
191
|
+
const promise = this.renderTail.then(() => this.renderFrame(frame, interpolation));
|
|
192
|
+
this.renderTail = promise.then(() => undefined, () => undefined);
|
|
193
|
+
return promise;
|
|
194
|
+
}
|
|
195
|
+
invalidateAsset(slot) {
|
|
196
|
+
this.invalidatedAssets.add(slot);
|
|
197
|
+
}
|
|
198
|
+
configureCamera(frame, interpolation) {
|
|
199
|
+
const state = this.cameraOverride ?? frame.camera;
|
|
200
|
+
const projection = state.projection;
|
|
201
|
+
const aspect = this.canvas.width / this.canvas.height;
|
|
202
|
+
if (projection.kind === "perspective") {
|
|
203
|
+
if (!(this.camera instanceof THREE.PerspectiveCamera)) {
|
|
204
|
+
this.camera = new THREE.PerspectiveCamera();
|
|
205
|
+
}
|
|
206
|
+
this.camera.fov = projection.fov;
|
|
207
|
+
this.camera.aspect = aspect;
|
|
208
|
+
}
|
|
209
|
+
else {
|
|
210
|
+
if (!(this.camera instanceof THREE.OrthographicCamera)) {
|
|
211
|
+
this.camera = new THREE.OrthographicCamera();
|
|
212
|
+
}
|
|
213
|
+
this.camera.top = projection.size / 2;
|
|
214
|
+
this.camera.bottom = -projection.size / 2;
|
|
215
|
+
this.camera.left = -projection.size * aspect / 2;
|
|
216
|
+
this.camera.right = projection.size * aspect / 2;
|
|
217
|
+
}
|
|
218
|
+
this.camera.near = projection.near;
|
|
219
|
+
this.camera.far = projection.far;
|
|
220
|
+
applyTransform(this.camera, "previousTransform" in state && state.previousTransform
|
|
221
|
+
? interpolateGameTransform3D(state.previousTransform, state.transform, interpolation) : state.transform);
|
|
222
|
+
this.camera.updateProjectionMatrix();
|
|
223
|
+
this.camera.updateMatrixWorld(true);
|
|
224
|
+
}
|
|
225
|
+
async renderFrame(frame, interpolation) {
|
|
226
|
+
const started = performance.now();
|
|
227
|
+
for (const slot of this.invalidatedAssets) {
|
|
228
|
+
for (const [id, instance] of this.instances) {
|
|
229
|
+
if (instance.modelAssetId === slot) {
|
|
230
|
+
releaseInstance(instance);
|
|
231
|
+
this.instances.delete(id);
|
|
232
|
+
}
|
|
233
|
+
}
|
|
234
|
+
await this.modelCache.invalidate(slot);
|
|
235
|
+
await this.sky.invalidate(slot);
|
|
236
|
+
}
|
|
237
|
+
this.invalidatedAssets.clear();
|
|
238
|
+
this.controller.signal.throwIfAborted();
|
|
239
|
+
if (this.status === "lost") {
|
|
240
|
+
throw new Error("WebGL2 context is lost; simulation must remain paused until recovery");
|
|
241
|
+
}
|
|
242
|
+
if (this.presentation && (this.presentation.gameId !== frame.gameId || this.presentation.sceneId !== frame.sceneId || frame.tick < this.presentation.tick)) {
|
|
243
|
+
this.instances.forEach(releaseInstance);
|
|
244
|
+
this.instances.clear();
|
|
245
|
+
}
|
|
246
|
+
this.presentation = { gameId: frame.gameId, sceneId: frame.sceneId, tick: frame.tick };
|
|
247
|
+
await syncGameScene(this.scene, this.instances, this.modelCache, this.controller.signal, frame, interpolation);
|
|
248
|
+
this.controller.signal.throwIfAborted();
|
|
249
|
+
this.configureCamera(frame, interpolation);
|
|
250
|
+
const activeCamera = this.editorCamera ?? this.camera;
|
|
251
|
+
activeCamera.updateMatrixWorld(true);
|
|
252
|
+
const culledEntities = applyDistanceCulling3D(this.instances, frame, this.editorCamera ? null : this.camera);
|
|
253
|
+
syncGameLights(this.scene, this.lights, frame, this.shadows, activeCamera);
|
|
254
|
+
configureGameEnvironment(this.scene, this.ambient, this.renderer, frame.environment);
|
|
255
|
+
await this.sky.apply(this.scene, frame);
|
|
256
|
+
await this.postProcessor.configure(frame.environment.postProcessing);
|
|
257
|
+
this.controller.signal.throwIfAborted();
|
|
258
|
+
await this.fonts.load(frame);
|
|
259
|
+
this.controller.signal.throwIfAborted();
|
|
260
|
+
paintGameHud(this.hudCanvas, this.hudTexture, frame);
|
|
261
|
+
this.renderer.info.autoReset = false;
|
|
262
|
+
this.renderer.info.reset();
|
|
263
|
+
this.renderer.compile(this.scene, activeCamera);
|
|
264
|
+
this.controller.signal.throwIfAborted();
|
|
265
|
+
await this.pipeline.render({ renderer: this.renderer, scene: this.scene, camera: activeCamera,
|
|
266
|
+
hudScene: this.hudScene, hudCamera: this.hudCamera, postProcessor: this.postProcessor });
|
|
267
|
+
if (this.renderer.getContext().isContextLost()) {
|
|
268
|
+
throw new Error("WebGL2 context was lost during render");
|
|
269
|
+
}
|
|
270
|
+
this.successful = true;
|
|
271
|
+
if (this.restoring) {
|
|
272
|
+
this.restoring = false;
|
|
273
|
+
this.options.onContextState?.("ready");
|
|
274
|
+
}
|
|
275
|
+
let geometryBytes = 0;
|
|
276
|
+
let textureBytes = this.hudCanvas.width * this.hudCanvas.height * 4;
|
|
277
|
+
for (const instance of this.instances.values()) {
|
|
278
|
+
const geometry = instance.primitiveGeometry;
|
|
279
|
+
if (geometry) {
|
|
280
|
+
for (const attribute of Object.values(geometry.attributes)) {
|
|
281
|
+
geometryBytes += attribute instanceof THREE.InterleavedBufferAttribute ? attribute.data.array.byteLength : attribute.array.byteLength;
|
|
282
|
+
}
|
|
283
|
+
geometryBytes += geometry.index?.array.byteLength ?? 0;
|
|
284
|
+
}
|
|
285
|
+
}
|
|
286
|
+
for (const model of this.modelCache.loadedModels) {
|
|
287
|
+
geometryBytes += model.prepared.geometryBytes;
|
|
288
|
+
textureBytes += model.prepared.textureBytes;
|
|
289
|
+
}
|
|
290
|
+
return { backend: this.backend, drawCalls: this.renderer.info.render.calls, triangles: this.renderer.info.render.triangles,
|
|
291
|
+
geometries: this.renderer.info.memory.geometries, textures: this.renderer.info.memory.textures, geometryBytes, textureBytes,
|
|
292
|
+
modelLoadMs: this.modelCache.modelLoadMs, targetBytes: this.canvas.width * this.canvas.height * 8 + this.postProcessor.targetBytes, diagnostics: [...this.diagnostics], renderMs: performance.now() - started, culledEntities };
|
|
293
|
+
}
|
|
294
|
+
dispose() {
|
|
295
|
+
if (this.status === "disposed") {
|
|
296
|
+
return;
|
|
297
|
+
}
|
|
298
|
+
this.status = "disposed";
|
|
299
|
+
this.controller.abort();
|
|
300
|
+
this.options.signal?.removeEventListener("abort", this.onAbort);
|
|
301
|
+
this.canvas.removeEventListener("webglcontextlost", this.onLost);
|
|
302
|
+
this.canvas.removeEventListener("webglcontextrestored", this.onRestored);
|
|
303
|
+
this.instances.forEach(releaseInstance);
|
|
304
|
+
this.instances.clear();
|
|
305
|
+
this.modelCache.dispose();
|
|
306
|
+
this.fonts.dispose();
|
|
307
|
+
this.sky.dispose();
|
|
308
|
+
this.postProcessor.dispose();
|
|
309
|
+
this.lights.forEach((light) => removeGameLight(light));
|
|
310
|
+
this.lights.clear();
|
|
311
|
+
this.shadows.dispose();
|
|
312
|
+
this.hudTexture.dispose();
|
|
313
|
+
this.hudGeometry.dispose();
|
|
314
|
+
this.hudMaterial.dispose();
|
|
315
|
+
if (!this.renderer.getContext().isContextLost()) {
|
|
316
|
+
this.renderer.resetState();
|
|
317
|
+
}
|
|
318
|
+
this.renderer.dispose();
|
|
319
|
+
}
|
|
320
|
+
}
|
|
321
|
+
export async function createGameRenderer3D(options) {
|
|
322
|
+
options.signal?.throwIfAborted();
|
|
323
|
+
const context = options.canvas.getContext("webgl2", { antialias: true, alpha: false, preserveDrawingBuffer: options.preserveDrawingBuffer ?? false });
|
|
324
|
+
if (!context) {
|
|
325
|
+
throw new Error("3D play requires WebGL2; simulation and document editing remain available");
|
|
326
|
+
}
|
|
327
|
+
const renderer = new ThreeGameRenderer(new THREE.WebGLRenderer({ canvas: options.canvas, context,
|
|
328
|
+
antialias: true, preserveDrawingBuffer: options.preserveDrawingBuffer ?? false }), options);
|
|
329
|
+
try {
|
|
330
|
+
renderer.probe();
|
|
331
|
+
return renderer;
|
|
332
|
+
}
|
|
333
|
+
catch (error) {
|
|
334
|
+
renderer.dispose();
|
|
335
|
+
throw error;
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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AAC,UAAU,EAAE,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,YAAY;YAC3H,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,WAAW,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,QAAQ,EAAE,WAAW,CAAC,GAAG,EAAE,GAAG,OAAO,EAAE,cAAc,EAAE,CAAC;IACpO,CAAC;IACD,OAAO;QACL,IAAI,IAAI,CAAC,MAAM,KAAK,UAAU,EAAE,CAAC;YAAC,OAAO;QAAC,CAAC;QAC3C,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC;QACzB,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;QACxB,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,mBAAmB,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,kBAAkB,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACjE,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,sBAAsB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACzE,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;QACxC,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACvB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACrB,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;QACnB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC;QACvD,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACvB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC3B,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC3B,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC,aAAa,EAAE,EAAE,CAAC;YAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;QAAC,CAAC;QAChF,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;IAC1B,CAAC;CACF;AAED,MAAM,CAAC,KAAK,UAAU,oBAAoB,CAAC,OAAoC;IAC7E,OAAO,CAAC,MAAM,EAAE,cAAc,EAAE,CAAC;IACjC,MAAM,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,qBAAqB,EAAE,OAAO,CAAC,qBAAqB,IAAI,KAAK,EAAE,CAAC,CAAC;IACtJ,IAAI,CAAC,OAAO,EAAE,CAAC;QAAC,MAAM,IAAI,KAAK,CAAC,2EAA2E,CAAC,CAAC;IAAC,CAAC;IAC/G,MAAM,QAAQ,GAAG,IAAI,iBAAiB,CAAC,IAAI,KAAK,CAAC,aAAa,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO;QAC9F,SAAS,EAAE,IAAI,EAAE,qBAAqB,EAAE,OAAO,CAAC,qBAAqB,IAAI,KAAK,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC;IAC9F,IAAI,CAAC;QAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QAAC,OAAO,QAAQ,CAAC;IAAC,CAAC;IAC1C,OAAO,KAAK,EAAE,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QAAC,MAAM,KAAK,CAAC;IAAC,CAAC;AACpD,CAAC"}
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@@ -0,0 +1,7 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
import type { GameLight3D, GameRenderFrame3D } from "@nodetool-ai/protocol";
|
|
3
|
+
import { type GameShadows3D } from "../shadows/index.js";
|
|
4
|
+
export declare function syncGameLights(scene: THREE.Scene, lights: Map<string, THREE.Light>, frame: GameRenderFrame3D, shadows: GameShadows3D, camera: THREE.Camera): void;
|
|
5
|
+
export declare function makeGameLight(scene: THREE.Scene, definition: GameLight3D): THREE.Light;
|
|
6
|
+
export declare function removeGameLight(light: THREE.Light): void;
|
|
7
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/renderer3d/lights/index.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAE5E,OAAO,EAAoD,KAAK,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAC3G,wBAAgB,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,EAAE,KAAK,EAAE,iBAAiB,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,GAAG,IAAI,CAgCjK;AACD,wBAAgB,aAAa,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,WAAW,GAAG,KAAK,CAAC,KAAK,CAMtF;AACD,wBAAgB,eAAe,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,GAAG,IAAI,CAIxD"}
|
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@@ -0,0 +1,67 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
import { applyTransform } from "../scene-sync.js";
|
|
3
|
+
import { configureDirectionalShadow, configureLocalShadow } from "../shadows/index.js";
|
|
4
|
+
export function syncGameLights(scene, lights, frame, shadows, camera) {
|
|
5
|
+
const plan = shadows.prepare(frame);
|
|
6
|
+
const present = new Set(frame.lights.map((entry) => entry.entityId));
|
|
7
|
+
for (const [id, light] of lights) {
|
|
8
|
+
if (!present.has(id)) {
|
|
9
|
+
removeGameLight(light);
|
|
10
|
+
lights.delete(id);
|
|
11
|
+
}
|
|
12
|
+
}
|
|
13
|
+
for (const entry of frame.lights) {
|
|
14
|
+
let light = lights.get(entry.entityId);
|
|
15
|
+
if (!light || light.userData.gameLightKind !== entry.light.kind) {
|
|
16
|
+
if (light) {
|
|
17
|
+
removeGameLight(light);
|
|
18
|
+
}
|
|
19
|
+
light = makeGameLight(scene, entry.light);
|
|
20
|
+
light.userData.gameLightKind = entry.light.kind;
|
|
21
|
+
lights.set(entry.entityId, light);
|
|
22
|
+
scene.add(light);
|
|
23
|
+
}
|
|
24
|
+
applyTransform(light, entry.transform);
|
|
25
|
+
light.color.set(entry.light.color);
|
|
26
|
+
light.intensity = entry.light.intensity;
|
|
27
|
+
if (light instanceof THREE.DirectionalLight && entry.light.kind === "directional") {
|
|
28
|
+
configureDirectionalShadow(light, entry.light, frame.environment, plan.casting.has(entry.entityId) && plan.cascadedLightId !== entry.entityId);
|
|
29
|
+
}
|
|
30
|
+
if ((light instanceof THREE.PointLight || light instanceof THREE.SpotLight) && entry.light.kind !== "directional") {
|
|
31
|
+
light.distance = entry.light.range;
|
|
32
|
+
light.decay = entry.light.decay;
|
|
33
|
+
configureLocalShadow(light, entry.light, frame.environment, plan.casting.has(entry.entityId));
|
|
34
|
+
}
|
|
35
|
+
if (light instanceof THREE.SpotLight && entry.light.kind === "spot") {
|
|
36
|
+
light.angle = entry.light.angle;
|
|
37
|
+
light.penumbra = entry.light.penumbra;
|
|
38
|
+
}
|
|
39
|
+
if (light instanceof THREE.DirectionalLight || light instanceof THREE.SpotLight) {
|
|
40
|
+
light.target.position.set(0, 0, -1).applyQuaternion(light.quaternion).add(light.position);
|
|
41
|
+
light.target.updateMatrixWorld(true);
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
shadows.update(scene, lights, frame, camera);
|
|
45
|
+
}
|
|
46
|
+
export function makeGameLight(scene, definition) {
|
|
47
|
+
if (definition.kind === "directional") {
|
|
48
|
+
const light = new THREE.DirectionalLight();
|
|
49
|
+
scene.add(light.target);
|
|
50
|
+
return light;
|
|
51
|
+
}
|
|
52
|
+
if (definition.kind === "point") {
|
|
53
|
+
return new THREE.PointLight();
|
|
54
|
+
}
|
|
55
|
+
const light = new THREE.SpotLight();
|
|
56
|
+
scene.add(light.target);
|
|
57
|
+
return light;
|
|
58
|
+
}
|
|
59
|
+
export function removeGameLight(light) {
|
|
60
|
+
if (light instanceof THREE.DirectionalLight || light instanceof THREE.SpotLight) {
|
|
61
|
+
light.target.removeFromParent();
|
|
62
|
+
light.shadow.dispose();
|
|
63
|
+
}
|
|
64
|
+
light.removeFromParent();
|
|
65
|
+
light.dispose();
|
|
66
|
+
}
|
|
67
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/renderer3d/lights/index.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,0BAA0B,EAAE,oBAAoB,EAAsB,MAAM,qBAAqB,CAAC;AAC3G,MAAM,UAAU,cAAc,CAAC,KAAkB,EAAE,MAAgC,EAAE,KAAwB,EAAE,OAAsB,EAAE,MAAoB;IACzJ,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;IACpC,MAAM,OAAO,GAAG,IAAI,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC;IACrE,KAAK,MAAM,CAAC,EAAE,EAAE,KAAK,CAAC,IAAI,MAAM,EAAE,CAAC;QACjC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;YAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QAAC,CAAC;IACtE,CAAC;IACD,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC;QACjC,IAAI,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QACvC,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,QAAQ,CAAC,aAAa,KAAK,KAAK,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;YAChE,IAAI,KAAK,EAAE,CAAC;gBAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YAAC,CAAC;YACtC,KAAK,GAAG,aAAa,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC1C,KAAK,CAAC,QAAQ,CAAC,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC;YAChD,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YAClC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACnB,CAAC;QACD,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACvC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QACnC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC;QACxC,IAAI,KAAK,YAAY,KAAK,CAAC,gBAAgB,IAAI,KAAK,CAAC,KAAK,CAAC,IAAI,KAAK,aAAa,EAAE,CAAC;YAClF,0BAA0B,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,IAAI,CAAC,eAAe,KAAK,KAAK,CAAC,QAAQ,CAAC,CAAC;QACjJ,CAAC;QACD,IAAI,CAAC,KAAK,YAAY,KAAK,CAAC,UAAU,IAAI,KAAK,YAAY,KAAK,CAAC,SAAS,CAAC,IAAI,KAAK,CAAC,KAAK,CAAC,IAAI,KAAK,aAAa,EAAE,CAAC;YAClH,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC;YAAC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC;YACpE,oBAAoB,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC;QAChG,CAAC;QACD,IAAI,KAAK,YAAY,KAAK,CAAC,SAAS,IAAI,KAAK,CAAC,KAAK,CAAC,IAAI,KAAK,MAAM,EAAE,CAAC;YAAC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC;YAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC;QAAC,CAAC;QAChJ,IAAI,KAAK,YAAY,KAAK,CAAC,gBAAgB,IAAI,KAAK,YAAY,KAAK,CAAC,SAAS,EAAE,CAAC;YAChF,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YAC1F,KAAK,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QACvC,CAAC;IACH,CAAC;IACD,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;AAC/C,CAAC;AACD,MAAM,UAAU,aAAa,CAAC,KAAkB,EAAE,UAAuB;IACvE,IAAI,UAAU,CAAC,IAAI,KAAK,aAAa,EAAE,CAAC;QAAC,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,gBAAgB,EAAE,CAAC;QAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAAC,OAAO,KAAK,CAAC;IAAC,CAAC;IAC7H,IAAI,UAAU,CAAC,IAAI,KAAK,OAAO,EAAE,CAAC;QAAC,OAAO,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;IAAC,CAAC;IACnE,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;IACpC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACxB,OAAO,KAAK,CAAC;AACf,CAAC;AACD,MAAM,UAAU,eAAe,CAAC,KAAkB;IAChD,IAAI,KAAK,YAAY,KAAK,CAAC,gBAAgB,IAAI,KAAK,YAAY,KAAK,CAAC,SAAS,EAAE,CAAC;QAAC,KAAK,CAAC,MAAM,CAAC,gBAAgB,EAAE,CAAC;QAAC,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IAAC,CAAC;IAC7I,KAAK,CAAC,gBAAgB,EAAE,CAAC;IACzB,KAAK,CAAC,OAAO,EAAE,CAAC;AAClB,CAAC"}
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/renderer3d/materials/index.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAC7D,wBAAgB,uBAAuB,CAAC,QAAQ,EAAE,eAAe,CAAC,UAAU,CAAC,EAAE,KAAK,EAAE,OAAO,GAAG,KAAK,CAAC,oBAAoB,CAKzH"}
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@@ -0,0 +1,8 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
export function createPrimitiveMaterial(settings, plane) {
|
|
3
|
+
return new THREE.MeshStandardMaterial({ color: settings.color, roughness: settings.roughness,
|
|
4
|
+
metalness: settings.metalness, opacity: settings.opacity, transparent: settings.alphaMode === "blend",
|
|
5
|
+
alphaTest: settings.alphaMode === "mask" ? settings.alphaCutoff : 0,
|
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6
|
+
emissive: settings.emissive ?? "#000000", side: plane ? THREE.DoubleSide : THREE.FrontSide });
|
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7
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+
}
|
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8
|
+
//# sourceMappingURL=index.js.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/renderer3d/materials/index.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,MAAM,UAAU,uBAAuB,CAAC,QAAqC,EAAE,KAAc;IAC3F,OAAO,IAAI,KAAK,CAAC,oBAAoB,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,CAAC,SAAS;QAC1F,SAAS,EAAE,QAAQ,CAAC,SAAS,EAAE,OAAO,EAAE,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,QAAQ,CAAC,SAAS,KAAK,OAAO;QACrG,SAAS,EAAE,QAAQ,CAAC,SAAS,KAAK,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACnE,QAAQ,EAAE,QAAQ,CAAC,QAAQ,IAAI,SAAS,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;AAClG,CAAC"}
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@@ -0,0 +1,44 @@
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|
1
|
+
import * as THREE from "three";
|
|
2
|
+
import type { GamePostProcessing3D } from "@nodetool-ai/protocol";
|
|
3
|
+
/** Multisample count of the composer's scene target when `antialias` is msaa. */
|
|
4
|
+
export declare const GAME_POST_MSAA_SAMPLES_3D = 4;
|
|
5
|
+
export interface GamePostProcessingPlan3D {
|
|
6
|
+
readonly toneMapping: THREE.ToneMapping;
|
|
7
|
+
readonly exposure: number;
|
|
8
|
+
/** Null when the scene renders straight to the canvas, as it does without post-processing. */
|
|
9
|
+
readonly composer: {
|
|
10
|
+
readonly samples: number;
|
|
11
|
+
readonly bloom: NonNullable<GamePostProcessing3D["bloom"]> | null;
|
|
12
|
+
readonly vignette: NonNullable<GamePostProcessing3D["vignette"]> | null;
|
|
13
|
+
readonly antialias: "fxaa" | "smaa" | null;
|
|
14
|
+
} | null;
|
|
15
|
+
}
|
|
16
|
+
/**
|
|
17
|
+
* Resolves scene post-processing into renderer settings and composer passes. Absent or disabled
|
|
18
|
+
* settings give the renderer's defaults and no composer, so the output matches rendering without
|
|
19
|
+
* post-processing. Exposure and tone mapping alone also render directly, because the renderer applies
|
|
20
|
+
* them when it draws to the canvas.
|
|
21
|
+
*/
|
|
22
|
+
export declare function resolveGamePostProcessing3D(settings: GamePostProcessing3D | undefined, maxSamples: number): GamePostProcessingPlan3D;
|
|
23
|
+
/** Pass names in the order the composer runs them. */
|
|
24
|
+
export declare function gamePostProcessingPassNames3D(plan: GamePostProcessingPlan3D): readonly string[];
|
|
25
|
+
/** Owns the composer for one renderer. The scene pass of `RenderPipeline3D` draws through it. */
|
|
26
|
+
export declare class GamePostProcessor3D {
|
|
27
|
+
private readonly renderer;
|
|
28
|
+
private plan;
|
|
29
|
+
private state;
|
|
30
|
+
private readonly size;
|
|
31
|
+
private disposed;
|
|
32
|
+
constructor(renderer: THREE.WebGLRenderer);
|
|
33
|
+
/** Names of the composer passes the next render runs, or an empty list for a direct render. */
|
|
34
|
+
get passNames(): readonly string[];
|
|
35
|
+
/** Bytes of the composer's two full-resolution half-float colour targets, or 0 on the direct path. */
|
|
36
|
+
get targetBytes(): number;
|
|
37
|
+
configure(settings: GamePostProcessing3D | undefined): Promise<void>;
|
|
38
|
+
render(scene: THREE.Scene, camera: THREE.Camera): void;
|
|
39
|
+
dispose(): void;
|
|
40
|
+
/** Drops GPU targets, for example after a context loss. The next configure rebuilds them. */
|
|
41
|
+
release(): void;
|
|
42
|
+
private build;
|
|
43
|
+
}
|
|
44
|
+
//# sourceMappingURL=post-processing.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|