@nodetool-ai/game-renderer 0.8.1 → 0.8.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/README.md +46 -0
  2. package/dist/.nodetool-build-stamp +1 -1
  3. package/dist/audio/mixer.d.ts +75 -0
  4. package/dist/audio/mixer.d.ts.map +1 -0
  5. package/dist/audio/mixer.js +345 -0
  6. package/dist/audio/mixer.js.map +1 -0
  7. package/dist/audio/player.d.ts +67 -0
  8. package/dist/audio/player.d.ts.map +1 -0
  9. package/dist/audio/player.js +337 -0
  10. package/dist/audio/player.js.map +1 -0
  11. package/dist/audio/spatial.d.ts +50 -0
  12. package/dist/audio/spatial.d.ts.map +1 -0
  13. package/dist/audio/spatial.js +166 -0
  14. package/dist/audio/spatial.js.map +1 -0
  15. package/dist/audio/voices.d.ts +11 -0
  16. package/dist/audio/voices.d.ts.map +1 -0
  17. package/dist/audio/voices.js +22 -0
  18. package/dist/audio/voices.js.map +1 -0
  19. package/dist/audio.d.ts +6 -38
  20. package/dist/audio.d.ts.map +1 -1
  21. package/dist/audio.js +3 -226
  22. package/dist/audio.js.map +1 -1
  23. package/dist/browser.d.ts +2 -1
  24. package/dist/browser.d.ts.map +1 -1
  25. package/dist/browser.js +5 -5
  26. package/dist/browser.js.map +1 -1
  27. package/dist/browser3d.d.ts +2 -0
  28. package/dist/browser3d.d.ts.map +1 -0
  29. package/dist/browser3d.js +2 -0
  30. package/dist/browser3d.js.map +1 -0
  31. package/dist/build-tauri.d.ts +69 -0
  32. package/dist/build-tauri.d.ts.map +1 -0
  33. package/dist/build-tauri.js +406 -0
  34. package/dist/build-tauri.js.map +1 -0
  35. package/dist/build.d.ts.map +1 -1
  36. package/dist/build.js +29 -19
  37. package/dist/build.js.map +1 -1
  38. package/dist/build3d.d.ts +11 -0
  39. package/dist/build3d.d.ts.map +1 -0
  40. package/dist/build3d.js +126 -0
  41. package/dist/build3d.js.map +1 -0
  42. package/dist/canvas2d.d.ts +12 -3
  43. package/dist/canvas2d.d.ts.map +1 -1
  44. package/dist/canvas2d.js +59 -12
  45. package/dist/canvas2d.js.map +1 -1
  46. package/dist/fixed-tick-host.d.ts +10 -0
  47. package/dist/fixed-tick-host.d.ts.map +1 -0
  48. package/dist/fixed-tick-host.js +29 -0
  49. package/dist/fixed-tick-host.js.map +1 -0
  50. package/dist/frame-budget.d.ts +34 -0
  51. package/dist/frame-budget.d.ts.map +1 -0
  52. package/dist/frame-budget.js +52 -0
  53. package/dist/frame-budget.js.map +1 -0
  54. package/dist/frame.d.ts +20 -1
  55. package/dist/frame.d.ts.map +1 -1
  56. package/dist/frame.js +69 -1
  57. package/dist/frame.js.map +1 -1
  58. package/dist/game3d-capture-page.js +5834 -0
  59. package/dist/game3d-player.js +6001 -0
  60. package/dist/imageDiff.d.ts +9 -0
  61. package/dist/imageDiff.d.ts.map +1 -0
  62. package/dist/imageDiff.js +30 -0
  63. package/dist/imageDiff.js.map +1 -0
  64. package/dist/index.d.ts +12 -1
  65. package/dist/index.d.ts.map +1 -1
  66. package/dist/index.js +9 -0
  67. package/dist/index.js.map +1 -1
  68. package/dist/input-bindings.d.ts +76 -0
  69. package/dist/input-bindings.d.ts.map +1 -0
  70. package/dist/input-bindings.js +377 -0
  71. package/dist/input-bindings.js.map +1 -0
  72. package/dist/input.d.ts +1 -1
  73. package/dist/input.d.ts.map +1 -1
  74. package/dist/input.js +1 -14
  75. package/dist/input.js.map +1 -1
  76. package/dist/input3d.d.ts +3 -0
  77. package/dist/input3d.d.ts.map +1 -0
  78. package/dist/input3d.js +3 -0
  79. package/dist/input3d.js.map +1 -0
  80. package/dist/node.d.ts +5 -0
  81. package/dist/node.d.ts.map +1 -1
  82. package/dist/node.js +28 -11
  83. package/dist/node.js.map +1 -1
  84. package/dist/node3d.d.ts +29 -0
  85. package/dist/node3d.d.ts.map +1 -0
  86. package/dist/node3d.js +160 -0
  87. package/dist/node3d.js.map +1 -0
  88. package/dist/particles/curves.d.ts +16 -0
  89. package/dist/particles/curves.d.ts.map +1 -0
  90. package/dist/particles/curves.js +49 -0
  91. package/dist/particles/curves.js.map +1 -0
  92. package/dist/particles/index.d.ts +6 -0
  93. package/dist/particles/index.d.ts.map +1 -0
  94. package/dist/particles/index.js +6 -0
  95. package/dist/particles/index.js.map +1 -0
  96. package/dist/particles/random.d.ts +10 -0
  97. package/dist/particles/random.d.ts.map +1 -0
  98. package/dist/particles/random.js +26 -0
  99. package/dist/particles/random.js.map +1 -0
  100. package/dist/particles/render2d.d.ts +40 -0
  101. package/dist/particles/render2d.d.ts.map +1 -0
  102. package/dist/particles/render2d.js +70 -0
  103. package/dist/particles/render2d.js.map +1 -0
  104. package/dist/particles/shapes.d.ts +18 -0
  105. package/dist/particles/shapes.d.ts.map +1 -0
  106. package/dist/particles/shapes.js +92 -0
  107. package/dist/particles/shapes.js.map +1 -0
  108. package/dist/particles/simulator.d.ts +88 -0
  109. package/dist/particles/simulator.d.ts.map +1 -0
  110. package/dist/particles/simulator.js +371 -0
  111. package/dist/particles/simulator.js.map +1 -0
  112. package/dist/player-v1.js +2502 -0
  113. package/dist/preparation3d.d.ts +3 -0
  114. package/dist/preparation3d.d.ts.map +1 -0
  115. package/dist/preparation3d.js +3 -0
  116. package/dist/preparation3d.js.map +1 -0
  117. package/dist/renderPipeline.d.ts +12 -0
  118. package/dist/renderPipeline.d.ts.map +1 -0
  119. package/dist/renderPipeline.js +17 -0
  120. package/dist/renderPipeline.js.map +1 -0
  121. package/dist/renderer3d/animation/index.d.ts +11 -0
  122. package/dist/renderer3d/animation/index.d.ts.map +1 -0
  123. package/dist/renderer3d/animation/index.js +212 -0
  124. package/dist/renderer3d/animation/index.js.map +1 -0
  125. package/dist/renderer3d/assets/cache.d.ts +14 -0
  126. package/dist/renderer3d/assets/cache.d.ts.map +1 -0
  127. package/dist/renderer3d/assets/cache.js +74 -0
  128. package/dist/renderer3d/assets/cache.js.map +1 -0
  129. package/dist/renderer3d/assets/dispose.d.ts +4 -0
  130. package/dist/renderer3d/assets/dispose.d.ts.map +1 -0
  131. package/dist/renderer3d/assets/dispose.js +41 -0
  132. package/dist/renderer3d/assets/dispose.js.map +1 -0
  133. package/dist/renderer3d/assets/hdri-contract.d.ts +23 -0
  134. package/dist/renderer3d/assets/hdri-contract.d.ts.map +1 -0
  135. package/dist/renderer3d/assets/hdri-contract.js +2 -0
  136. package/dist/renderer3d/assets/hdri-contract.js.map +1 -0
  137. package/dist/renderer3d/assets/instances.d.ts +5 -0
  138. package/dist/renderer3d/assets/instances.d.ts.map +1 -0
  139. package/dist/renderer3d/assets/instances.js +86 -0
  140. package/dist/renderer3d/assets/instances.js.map +1 -0
  141. package/dist/renderer3d/capture-driver-types.d.ts +42 -0
  142. package/dist/renderer3d/capture-driver-types.d.ts.map +1 -0
  143. package/dist/renderer3d/capture-driver-types.js +2 -0
  144. package/dist/renderer3d/capture-driver-types.js.map +1 -0
  145. package/dist/renderer3d/capture-page.d.ts +36 -0
  146. package/dist/renderer3d/capture-page.d.ts.map +1 -0
  147. package/dist/renderer3d/capture-page.js +68 -0
  148. package/dist/renderer3d/capture-page.js.map +1 -0
  149. package/dist/renderer3d/culling.d.ts +10 -0
  150. package/dist/renderer3d/culling.d.ts.map +1 -0
  151. package/dist/renderer3d/culling.js +27 -0
  152. package/dist/renderer3d/culling.js.map +1 -0
  153. package/dist/renderer3d/environment/index.d.ts +4 -0
  154. package/dist/renderer3d/environment/index.d.ts.map +1 -0
  155. package/dist/renderer3d/environment/index.js +9 -0
  156. package/dist/renderer3d/environment/index.js.map +1 -0
  157. package/dist/renderer3d/environment/sky.d.ts +45 -0
  158. package/dist/renderer3d/environment/sky.d.ts.map +1 -0
  159. package/dist/renderer3d/environment/sky.js +221 -0
  160. package/dist/renderer3d/environment/sky.js.map +1 -0
  161. package/dist/renderer3d/hud/fonts.d.ts +13 -0
  162. package/dist/renderer3d/hud/fonts.d.ts.map +1 -0
  163. package/dist/renderer3d/hud/fonts.js +69 -0
  164. package/dist/renderer3d/hud/fonts.js.map +1 -0
  165. package/dist/renderer3d/hud/paint.d.ts +4 -0
  166. package/dist/renderer3d/hud/paint.d.ts.map +1 -0
  167. package/dist/renderer3d/hud/paint.js +22 -0
  168. package/dist/renderer3d/hud/paint.js.map +1 -0
  169. package/dist/renderer3d/import.d.ts +34 -0
  170. package/dist/renderer3d/import.d.ts.map +1 -0
  171. package/dist/renderer3d/import.js +408 -0
  172. package/dist/renderer3d/import.js.map +1 -0
  173. package/dist/renderer3d/index.d.ts +74 -0
  174. package/dist/renderer3d/index.d.ts.map +1 -0
  175. package/dist/renderer3d/index.js +338 -0
  176. package/dist/renderer3d/index.js.map +1 -0
  177. package/dist/renderer3d/lights/index.d.ts +7 -0
  178. package/dist/renderer3d/lights/index.d.ts.map +1 -0
  179. package/dist/renderer3d/lights/index.js +67 -0
  180. package/dist/renderer3d/lights/index.js.map +1 -0
  181. package/dist/renderer3d/materials/index.d.ts +4 -0
  182. package/dist/renderer3d/materials/index.d.ts.map +1 -0
  183. package/dist/renderer3d/materials/index.js +8 -0
  184. package/dist/renderer3d/materials/index.js.map +1 -0
  185. package/dist/renderer3d/passes/post-processing.d.ts +44 -0
  186. package/dist/renderer3d/passes/post-processing.d.ts.map +1 -0
  187. package/dist/renderer3d/passes/post-processing.js +213 -0
  188. package/dist/renderer3d/passes/post-processing.js.map +1 -0
  189. package/dist/renderer3d/pipeline.d.ts +15 -0
  190. package/dist/renderer3d/pipeline.d.ts.map +1 -0
  191. package/dist/renderer3d/pipeline.js +10 -0
  192. package/dist/renderer3d/pipeline.js.map +1 -0
  193. package/dist/renderer3d/playwright-contract.d.ts +3 -0
  194. package/dist/renderer3d/playwright-contract.d.ts.map +1 -0
  195. package/dist/renderer3d/playwright-contract.js +4 -0
  196. package/dist/renderer3d/playwright-contract.js.map +1 -0
  197. package/dist/renderer3d/preparation.d.ts +79 -0
  198. package/dist/renderer3d/preparation.d.ts.map +1 -0
  199. package/dist/renderer3d/preparation.js +458 -0
  200. package/dist/renderer3d/preparation.js.map +1 -0
  201. package/dist/renderer3d/scene-sync.d.ts +8 -0
  202. package/dist/renderer3d/scene-sync.d.ts.map +1 -0
  203. package/dist/renderer3d/scene-sync.js +96 -0
  204. package/dist/renderer3d/scene-sync.js.map +1 -0
  205. package/dist/renderer3d/shadows/cascades.d.ts +40 -0
  206. package/dist/renderer3d/shadows/cascades.d.ts.map +1 -0
  207. package/dist/renderer3d/shadows/cascades.js +244 -0
  208. package/dist/renderer3d/shadows/cascades.js.map +1 -0
  209. package/dist/renderer3d/shadows/index.d.ts +44 -0
  210. package/dist/renderer3d/shadows/index.d.ts.map +1 -0
  211. package/dist/renderer3d/shadows/index.js +129 -0
  212. package/dist/renderer3d/shadows/index.js.map +1 -0
  213. package/dist/renderer3d/types.d.ts +18 -0
  214. package/dist/renderer3d/types.d.ts.map +1 -0
  215. package/dist/renderer3d/types.js +2 -0
  216. package/dist/renderer3d/types.js.map +1 -0
  217. package/dist/smoke.d.ts +15 -0
  218. package/dist/smoke.d.ts.map +1 -0
  219. package/dist/smoke.js +138 -0
  220. package/dist/smoke.js.map +1 -0
  221. package/dist/standalone-player.d.ts +11 -1
  222. package/dist/standalone-player.d.ts.map +1 -1
  223. package/dist/standalone-player.js +67 -41
  224. package/dist/standalone-player.js.map +1 -1
  225. package/dist/standalone-player3d.d.ts +14 -0
  226. package/dist/standalone-player3d.d.ts.map +1 -0
  227. package/dist/standalone-player3d.js +255 -0
  228. package/dist/standalone-player3d.js.map +1 -0
  229. package/dist/touch-controls.d.ts +22 -8
  230. package/dist/touch-controls.d.ts.map +1 -1
  231. package/dist/touch-controls.js +88 -21
  232. package/dist/touch-controls.js.map +1 -1
  233. package/dist/ui/controller.d.ts +59 -0
  234. package/dist/ui/controller.d.ts.map +1 -0
  235. package/dist/ui/controller.js +201 -0
  236. package/dist/ui/controller.js.map +1 -0
  237. package/dist/ui/hud2d.d.ts +11 -0
  238. package/dist/ui/hud2d.d.ts.map +1 -0
  239. package/dist/ui/hud2d.js +25 -0
  240. package/dist/ui/hud2d.js.map +1 -0
  241. package/dist/ui/layout.d.ts +42 -0
  242. package/dist/ui/layout.d.ts.map +1 -0
  243. package/dist/ui/layout.js +182 -0
  244. package/dist/ui/layout.js.map +1 -0
  245. package/dist/ui/paint.d.ts +45 -0
  246. package/dist/ui/paint.d.ts.map +1 -0
  247. package/dist/ui/paint.js +121 -0
  248. package/dist/ui/paint.js.map +1 -0
  249. package/dist/webgpu/effects.d.ts +22 -0
  250. package/dist/webgpu/effects.d.ts.map +1 -0
  251. package/dist/webgpu/effects.js +69 -0
  252. package/dist/webgpu/effects.js.map +1 -0
  253. package/dist/webgpu/hud.d.ts +4 -0
  254. package/dist/webgpu/hud.d.ts.map +1 -0
  255. package/dist/webgpu/hud.js +27 -0
  256. package/dist/webgpu/hud.js.map +1 -0
  257. package/dist/webgpu/lighting.d.ts +4 -0
  258. package/dist/webgpu/lighting.d.ts.map +1 -0
  259. package/dist/webgpu/lighting.js +47 -0
  260. package/dist/webgpu/lighting.js.map +1 -0
  261. package/dist/webgpu/pipeline.d.ts +11 -0
  262. package/dist/webgpu/pipeline.d.ts.map +1 -0
  263. package/dist/webgpu/pipeline.js +11 -0
  264. package/dist/webgpu/pipeline.js.map +1 -0
  265. package/dist/webgpu/sprites.d.ts +6 -0
  266. package/dist/webgpu/sprites.d.ts.map +1 -0
  267. package/dist/webgpu/sprites.js +74 -0
  268. package/dist/webgpu/sprites.js.map +1 -0
  269. package/dist/webgpu/types.d.ts +14 -0
  270. package/dist/webgpu/types.d.ts.map +1 -0
  271. package/dist/webgpu/types.js +2 -0
  272. package/dist/webgpu/types.js.map +1 -0
  273. package/dist/webgpu.d.ts +4 -3
  274. package/dist/webgpu.d.ts.map +1 -1
  275. package/dist/webgpu.js +119 -279
  276. package/dist/webgpu.js.map +1 -1
  277. package/package.json +52 -10
@@ -0,0 +1,42 @@
1
+ import type { GameCapturePageInput3D, GameCapturePageReport3D } from "./capture-page.js";
2
+ export interface GameCaptureBrowser {
3
+ close(): Promise<void>;
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+ newContext(options: {
5
+ viewport: {
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+ width: number;
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+ height: number;
8
+ };
9
+ serviceWorkers: "block";
10
+ }): Promise<{
11
+ route(pattern: string, handler: (route: {
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+ request(): {
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+ url(): string;
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+ };
15
+ fulfill(options: {
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+ status: number;
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+ contentType: string;
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+ body: string;
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+ }): Promise<void>;
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+ abort(reason: string): Promise<void>;
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+ }) => Promise<void>): Promise<unknown>;
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+ newPage(): Promise<{
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+ setDefaultTimeout(milliseconds: number): void;
24
+ goto(url: string): Promise<unknown>;
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+ evaluate(callback: (input: GameCapturePageInput3D) => Promise<GameCapturePageReport3D>, input: GameCapturePageInput3D): Promise<GameCapturePageReport3D>;
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+ locator(selector: string): {
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+ screenshot(options: {
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+ type: "png";
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+ }): Promise<Uint8Array>;
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+ };
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+ }>;
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+ }>;
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+ }
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+ export interface GameCaptureChromium {
35
+ launch(options: {
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+ headless: true;
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+ chromiumSandbox: true;
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+ executablePath?: string;
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+ args: string[];
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+ }): Promise<GameCaptureBrowser>;
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+ }
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+ //# sourceMappingURL=capture-driver-types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"capture-driver-types.d.ts","sourceRoot":"","sources":["../../src/renderer3d/capture-driver-types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,sBAAsB,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAEzF,MAAM,WAAW,kBAAkB;IACjC,KAAK,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IACvB,UAAU,CAAC,OAAO,EAAE;QAAE,QAAQ,EAAE;YAAE,KAAK,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAA;SAAE,CAAC;QAAC,cAAc,EAAE,OAAO,CAAA;KAAE,GAAG,OAAO,CAAC;QACrG,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,KAAK,EAAE;YACtC,OAAO,IAAI;gBAAE,GAAG,IAAI,MAAM,CAAA;aAAE,CAAC;YAC7B,OAAO,CAAC,OAAO,EAAE;gBAAE,MAAM,EAAE,MAAM,CAAC;gBAAC,WAAW,EAAE,MAAM,CAAC;gBAAC,IAAI,EAAE,MAAM,CAAA;aAAE,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;YACvF,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;SACtC,KAAK,OAAO,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;QACvC,OAAO,IAAI,OAAO,CAAC;YACjB,iBAAiB,CAAC,YAAY,EAAE,MAAM,GAAG,IAAI,CAAC;YAC9C,IAAI,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;YACpC,QAAQ,CAAC,QAAQ,EAAE,CAAC,KAAK,EAAE,sBAAsB,KAAK,OAAO,CAAC,uBAAuB,CAAC,EAAE,KAAK,EAAE,sBAAsB,GAAG,OAAO,CAAC,uBAAuB,CAAC,CAAC;YACzJ,OAAO,CAAC,QAAQ,EAAE,MAAM,GAAG;gBAAE,UAAU,CAAC,OAAO,EAAE;oBAAE,IAAI,EAAE,KAAK,CAAA;iBAAE,GAAG,OAAO,CAAC,UAAU,CAAC,CAAA;aAAE,CAAC;SAC1F,CAAC,CAAC;KACJ,CAAC,CAAC;CACJ;AACD,MAAM,WAAW,mBAAmB;IAClC,MAAM,CAAC,OAAO,EAAE;QAAE,QAAQ,EAAE,IAAI,CAAC;QAAC,eAAe,EAAE,IAAI,CAAC;QAAC,cAAc,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,EAAE,CAAA;KAAE,GAAG,OAAO,CAAC,kBAAkB,CAAC,CAAC;CAClI"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=capture-driver-types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"capture-driver-types.js","sourceRoot":"","sources":["../../src/renderer3d/capture-driver-types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,36 @@
1
+ import type { GameRenderFrame3D } from "@nodetool-ai/protocol";
2
+ import { type GameRendererCapabilities3D, type GameRendererStats3D, type GameProjectedBounds3D } from "./index.js";
3
+ export interface GameCapturePageInput3D {
4
+ readonly frame: GameRenderFrame3D;
5
+ readonly interpolation: number;
6
+ readonly width: number;
7
+ readonly height: number;
8
+ readonly boundsOverlay?: boolean;
9
+ readonly benchmarkFrames?: number;
10
+ readonly camera?: GameRenderFrame3D["camera"];
11
+ readonly assets: Readonly<Record<string, {
12
+ readonly base64: string;
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+ readonly digest?: string;
14
+ }>>;
15
+ }
16
+ export interface GameCapturePageReport3D {
17
+ readonly capabilities: GameRendererCapabilities3D;
18
+ readonly stats: GameRendererStats3D;
19
+ readonly projectedBounds: readonly GameProjectedBounds3D[];
20
+ readonly benchmark?: {
21
+ readonly frames: number;
22
+ readonly frameMs: {
23
+ readonly p50: number;
24
+ readonly p95: number;
25
+ readonly p99: number;
26
+ };
27
+ readonly browser: string;
28
+ readonly gpuCompletion: boolean;
29
+ };
30
+ }
31
+ declare global {
32
+ interface Window {
33
+ captureNativeGame3D: (input: GameCapturePageInput3D) => Promise<GameCapturePageReport3D>;
34
+ }
35
+ }
36
+ //# sourceMappingURL=capture-page.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"capture-page.d.ts","sourceRoot":"","sources":["../../src/renderer3d/capture-page.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC/D,OAAO,EAAwB,KAAK,0BAA0B,EAAE,KAAK,mBAAmB,EAAE,KAAK,qBAAqB,EAAE,MAAM,YAAY,CAAC;AAEzI,MAAM,WAAW,sBAAsB;IACrC,QAAQ,CAAC,KAAK,EAAE,iBAAiB,CAAC;IAClC,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,aAAa,CAAC,EAAE,OAAO,CAAC;IACjC,QAAQ,CAAC,eAAe,CAAC,EAAE,MAAM,CAAC;IAClC,QAAQ,CAAC,MAAM,CAAC,EAAE,iBAAiB,CAAC,QAAQ,CAAC,CAAC;IAC9C,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE;QAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC,CAAC;CAClG;AACD,MAAM,WAAW,uBAAuB;IACtC,QAAQ,CAAC,YAAY,EAAE,0BAA0B,CAAC;IAClD,QAAQ,CAAC,KAAK,EAAE,mBAAmB,CAAC;IACpC,QAAQ,CAAC,eAAe,EAAE,SAAS,qBAAqB,EAAE,CAAC;IAC3D,QAAQ,CAAC,SAAS,CAAC,EAAE;QAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE;YAAE,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;YAAC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;YAAC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAA;SAAE,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAA;KAAE,CAAC;CACrM;AACD,OAAO,CAAC,MAAM,CAAC;IACb,UAAU,MAAM;QACd,mBAAmB,EAAE,CAAC,KAAK,EAAE,sBAAsB,KAAK,OAAO,CAAC,uBAAuB,CAAC,CAAC;KAC1F;CACF"}
@@ -0,0 +1,68 @@
1
+ import { BoxHelper } from "three";
2
+ import { createGameRenderer3D } from "./index.js";
3
+ window.captureNativeGame3D = async (input) => {
4
+ const canvas = document.querySelector("canvas");
5
+ if (!canvas) {
6
+ throw new Error("Capture canvas is missing");
7
+ }
8
+ const controller = new AbortController();
9
+ const renderer = await createGameRenderer3D({ canvas, signal: controller.signal, preserveDrawingBuffer: true,
10
+ resolveFont: async (logicalId) => {
11
+ const asset = input.assets[logicalId];
12
+ return asset ? { bytes: Uint8Array.from(atob(asset.base64), (character) => character.charCodeAt(0)), digest: asset.digest } : null;
13
+ },
14
+ resolveModel: async (logicalId) => {
15
+ const asset = input.assets[logicalId];
16
+ if (!asset) {
17
+ return null;
18
+ }
19
+ return { bytes: Uint8Array.from(atob(asset.base64), (character) => character.charCodeAt(0)), digest: asset.digest };
20
+ } });
21
+ try {
22
+ renderer.resize(input.width, input.height);
23
+ renderer.setCameraOverride(input.camera ?? null);
24
+ let stats = await renderer.render(input.frame, input.interpolation);
25
+ const helpers = [];
26
+ try {
27
+ if (input.boundsOverlay) {
28
+ for (const entity of input.frame.entities) {
29
+ const object = renderer.getEntityObject(entity.entityId);
30
+ if (!object) {
31
+ continue;
32
+ }
33
+ const helper = new BoxHelper(object, "#ffc432");
34
+ helper.material.depthTest = true;
35
+ renderer.getScene().add(helper);
36
+ helpers.push(helper);
37
+ }
38
+ stats = await renderer.render(input.frame, input.interpolation);
39
+ }
40
+ if (input.benchmarkFrames) {
41
+ const gl = canvas.getContext("webgl2");
42
+ for (let index = 0; index < 60; index++) {
43
+ await renderer.render(input.frame, input.interpolation);
44
+ gl?.finish();
45
+ }
46
+ const samples = [];
47
+ for (let index = 0; index < input.benchmarkFrames; index++) {
48
+ const started = performance.now();
49
+ stats = await renderer.render(input.frame, input.interpolation);
50
+ gl?.finish();
51
+ samples.push(performance.now() - started);
52
+ }
53
+ samples.sort((left, right) => left - right);
54
+ const percentile = (fraction) => samples[Math.ceil(samples.length * fraction) - 1];
55
+ return { capabilities: renderer.capabilities, stats, projectedBounds: renderer.projectedBounds(),
56
+ benchmark: { frames: input.benchmarkFrames, frameMs: { p50: percentile(0.5), p95: percentile(0.95), p99: percentile(0.99) }, browser: navigator.userAgent, gpuCompletion: gl !== null } };
57
+ }
58
+ return { capabilities: renderer.capabilities, stats, projectedBounds: renderer.projectedBounds() };
59
+ }
60
+ finally {
61
+ helpers.forEach((helper) => { helper.removeFromParent(); helper.geometry.dispose(); helper.material.dispose(); });
62
+ }
63
+ }
64
+ finally {
65
+ renderer.dispose();
66
+ }
67
+ };
68
+ //# sourceMappingURL=capture-page.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"capture-page.js","sourceRoot":"","sources":["../../src/renderer3d/capture-page.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,OAAO,CAAC;AAElC,OAAO,EAAE,oBAAoB,EAAyF,MAAM,YAAY,CAAC;AAwBzI,MAAM,CAAC,mBAAmB,GAAG,KAAK,EAAE,KAAK,EAAE,EAAE;IAC3C,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;IAChD,IAAI,CAAC,MAAM,EAAE,CAAC;QAAC,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;IAAC,CAAC;IAC9D,MAAM,UAAU,GAAG,IAAI,eAAe,EAAE,CAAC;IACzC,MAAM,QAAQ,GAAG,MAAM,oBAAoB,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,CAAC,MAAM,EAAE,qBAAqB,EAAE,IAAI;QAC1G,WAAW,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE;YAC/B,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;YACtC,OAAO,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QACrI,CAAC;QACD,YAAY,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE;YAChC,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;YACtC,IAAI,CAAC,KAAK,EAAE,CAAC;gBAAC,OAAO,IAAI,CAAC;YAAC,CAAC;YAC5B,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;QACtH,CAAC,EAAE,CAAC,CAAC;IACP,IAAI,CAAC;QACH,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;QAC3C,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC;QACjD,IAAI,KAAK,GAAG,MAAM,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;QACpE,MAAM,OAAO,GAAgB,EAAE,CAAC;QAChC,IAAI,CAAC;YACH,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;gBACxB,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;oBAC1C,MAAM,MAAM,GAAG,QAAQ,CAAC,eAAe,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;oBACzD,IAAI,CAAC,MAAM,EAAE,CAAC;wBAAC,SAAS;oBAAC,CAAC;oBAC1B,MAAM,MAAM,GAAG,IAAI,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;oBAChD,MAAM,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC;oBACjC,QAAQ,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;oBAChC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBACvB,CAAC;gBACD,KAAK,GAAG,MAAM,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;YAClE,CAAC;YACD,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;gBAC1B,MAAM,EAAE,GAAG,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,EAAE,EAAE,KAAK,EAAE,EAAE,CAAC;oBAAC,MAAM,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;oBAAC,EAAE,EAAE,MAAM,EAAE,CAAC;gBAAC,CAAC;gBACnH,MAAM,OAAO,GAAa,EAAE,CAAC;gBAC7B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,eAAe,EAAE,KAAK,EAAE,EAAE,CAAC;oBAC3D,MAAM,OAAO,GAAG,WAAW,CAAC,GAAG,EAAE,CAAC;oBAClC,KAAK,GAAG,MAAM,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;oBAChE,EAAE,EAAE,MAAM,EAAE,CAAC;oBACb,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC;gBAC5C,CAAC;gBACD,OAAO,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,IAAI,GAAG,KAAK,CAAC,CAAC;gBAC5C,MAAM,UAAU,GAAG,CAAC,QAAgB,EAAU,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;gBACnG,OAAO,EAAE,YAAY,EAAE,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,eAAe,EAAE,QAAQ,CAAC,eAAe,EAAE;oBAC9F,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,CAAC,eAAe,EAAE,OAAO,EAAE,EAAE,GAAG,EAAE,UAAU,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE,EAAE,OAAO,EAAE,SAAS,CAAC,SAAS,EAAE,aAAa,EAAE,EAAE,KAAK,IAAI,EAAE,EAAE,CAAC;YAC9L,CAAC;YACD,OAAO,EAAE,YAAY,EAAE,QAAQ,CAAC,YAAY,EAAE,KAAK,EAAE,eAAe,EAAE,QAAQ,CAAC,eAAe,EAAE,EAAE,CAAC;QACrG,CAAC;gBAAS,CAAC;YACT,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,GAAG,MAAM,CAAC,gBAAgB,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACpH,CAAC;IACH,CAAC;YAAS,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;IAAC,CAAC;AACnC,CAAC,CAAC"}
@@ -0,0 +1,10 @@
1
+ import * as THREE from "three";
2
+ import type { GameRenderFrame3D } from "@nodetool-ai/protocol";
3
+ import type { RenderInstance } from "./types.js";
4
+ /**
5
+ * Hides each entity whose `cullDistance` is shorter than its distance to `camera`, and shows every other entity.
6
+ * Pass `null` to show everything, as the editor camera does. Returns the number of hidden entities.
7
+ * Culling changes only `Object3D.visible`, so it never reaches the frame, the session or a snapshot.
8
+ */
9
+ export declare function applyDistanceCulling3D(instances: ReadonlyMap<string, RenderInstance>, frame: GameRenderFrame3D, camera: THREE.Object3D | null): number;
10
+ //# sourceMappingURL=culling.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"culling.d.ts","sourceRoot":"","sources":["../../src/renderer3d/culling.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC/D,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAIjD;;;;GAIG;AACH,wBAAgB,sBAAsB,CAAC,SAAS,EAAE,WAAW,CAAC,MAAM,EAAE,cAAc,CAAC,EAAE,KAAK,EAAE,iBAAiB,EAAE,MAAM,EAAE,KAAK,CAAC,QAAQ,GAAG,IAAI,GAAG,MAAM,CAYtJ"}
@@ -0,0 +1,27 @@
1
+ import * as THREE from "three";
2
+ const cameraPosition = new THREE.Vector3();
3
+ /**
4
+ * Hides each entity whose `cullDistance` is shorter than its distance to `camera`, and shows every other entity.
5
+ * Pass `null` to show everything, as the editor camera does. Returns the number of hidden entities.
6
+ * Culling changes only `Object3D.visible`, so it never reaches the frame, the session or a snapshot.
7
+ */
8
+ export function applyDistanceCulling3D(instances, frame, camera) {
9
+ if (camera) {
10
+ camera.getWorldPosition(cameraPosition);
11
+ }
12
+ let culled = 0;
13
+ for (const entity of frame.entities) {
14
+ const object = instances.get(entity.entityId)?.object;
15
+ if (!object) {
16
+ continue;
17
+ }
18
+ const limit = camera ? entity.cullDistance : undefined;
19
+ const visible = limit === undefined || object.position.distanceToSquared(cameraPosition) <= limit * limit;
20
+ object.visible = visible;
21
+ if (!visible) {
22
+ culled += 1;
23
+ }
24
+ }
25
+ return culled;
26
+ }
27
+ //# sourceMappingURL=culling.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"culling.js","sourceRoot":"","sources":["../../src/renderer3d/culling.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAI/B,MAAM,cAAc,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;AAE3C;;;;GAIG;AACH,MAAM,UAAU,sBAAsB,CAAC,SAA8C,EAAE,KAAwB,EAAE,MAA6B;IAC5I,IAAI,MAAM,EAAE,CAAC;QAAC,MAAM,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;IAAC,CAAC;IACxD,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAC;QACpC,MAAM,MAAM,GAAG,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QACtD,IAAI,CAAC,MAAM,EAAE,CAAC;YAAC,SAAS;QAAC,CAAC;QAC1B,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC;QACvD,MAAM,OAAO,GAAG,KAAK,KAAK,SAAS,IAAI,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,cAAc,CAAC,IAAI,KAAK,GAAG,KAAK,CAAC;QAC1G,MAAM,CAAC,OAAO,GAAG,OAAO,CAAC;QACzB,IAAI,CAAC,OAAO,EAAE,CAAC;YAAC,MAAM,IAAI,CAAC,CAAC;QAAC,CAAC;IAChC,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC"}
@@ -0,0 +1,4 @@
1
+ import * as THREE from "three";
2
+ import type { GameRenderFrame3D } from "@nodetool-ai/protocol";
3
+ export declare function configureGameEnvironment(scene: THREE.Scene, ambient: THREE.AmbientLight, renderer: THREE.WebGLRenderer, environment: GameRenderFrame3D["environment"]): void;
4
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/renderer3d/environment/index.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC/D,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,CAAC,YAAY,EAAE,QAAQ,EAAE,KAAK,CAAC,aAAa,EAAE,WAAW,EAAE,iBAAiB,CAAC,aAAa,CAAC,GAAG,IAAI,CAM5K"}
@@ -0,0 +1,9 @@
1
+ import * as THREE from "three";
2
+ export function configureGameEnvironment(scene, ambient, renderer, environment) {
3
+ scene.background = new THREE.Color(environment.background);
4
+ ambient.color.set(environment.ambient.color);
5
+ ambient.intensity = environment.ambient.intensity;
6
+ scene.fog = environment.fog ? new THREE.Fog(environment.fog.color, environment.fog.near, environment.fog.far) : null;
7
+ renderer.shadowMap.enabled = environment.shadows.enabled;
8
+ }
9
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/renderer3d/environment/index.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,MAAM,UAAU,wBAAwB,CAAC,KAAkB,EAAE,OAA2B,EAAE,QAA6B,EAAE,WAA6C;IAClK,KAAK,CAAC,UAAU,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;IAC3D,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,WAAW,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;IAC7C,OAAO,CAAC,SAAS,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;IAClD,KAAK,CAAC,GAAG,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,GAAG,CAAC,WAAW,CAAC,GAAG,CAAC,KAAK,EAAE,WAAW,CAAC,GAAG,CAAC,IAAI,EAAE,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACrH,QAAQ,CAAC,SAAS,CAAC,OAAO,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC;AAC7D,CAAC"}
@@ -0,0 +1,45 @@
1
+ import * as THREE from "three";
2
+ import type { GameRenderFrame3D, GameSky3D } from "@nodetool-ai/protocol";
3
+ import type { DecodeGameHdri3D, PreparedGameHdri3D } from "../assets/hdri-contract.js";
4
+ export interface GameSkySources3D {
5
+ readonly resolveHdri?: (logicalId: string, signal: AbortSignal) => Promise<PreparedGameHdri3D | null>;
6
+ readonly decodeHdri?: DecodeGameHdri3D;
7
+ }
8
+ type ProceduralSky3D = Extract<GameSky3D, {
9
+ kind: "procedural";
10
+ }>;
11
+ /** Direction toward the sun: the linked directional light's reverse forward axis, or a fixed default. */
12
+ export declare function gameSkySunDirection3D(sky: ProceduralSky3D, frame: Pick<GameRenderFrame3D, "lights">): THREE.Vector3;
13
+ /** Builds the PMREM environment and background for a scene sky. A color sky leaves the scene untouched. */
14
+ export declare class GameSkyRenderer3D {
15
+ private readonly renderer;
16
+ private readonly sources;
17
+ private readonly signal;
18
+ private readonly diagnostics;
19
+ private applied;
20
+ private pmrem;
21
+ private procedural;
22
+ private proceduralScene;
23
+ private readonly hdris;
24
+ private readonly reported;
25
+ constructor(renderer: THREE.WebGLRenderer, sources: GameSkySources3D, signal: AbortSignal, diagnostics: string[]);
26
+ apply(scene: THREE.Scene, frame: GameRenderFrame3D): Promise<void>;
27
+ /** Drops a cached HDRI so the next frame resolves the slot again. */
28
+ invalidate(slot: string): Promise<void>;
29
+ /** Regenerates GPU-built maps after a context restore. Decoded HDRI pixels are uploaded again by three. */
30
+ reset(): void;
31
+ dispose(): void;
32
+ private generator;
33
+ private clear;
34
+ private applyProcedural;
35
+ /** Renders the sky into the retained cube and PMREM targets, allocating them only on first use. */
36
+ private renderProcedural;
37
+ private applyHdri;
38
+ private loadHdri;
39
+ private decodeHdri;
40
+ private report;
41
+ private releaseProcedural;
42
+ private releaseHdri;
43
+ }
44
+ export {};
45
+ //# sourceMappingURL=sky.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sky.d.ts","sourceRoot":"","sources":["../../../src/renderer3d/environment/sky.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,iBAAiB,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAC1E,OAAO,KAAK,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,MAAM,4BAA4B,CAAC;AAEvF,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,CAAC,WAAW,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,KAAK,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC,CAAC;IACtG,QAAQ,CAAC,UAAU,CAAC,EAAE,gBAAgB,CAAC;CACxC;AAED,KAAK,eAAe,GAAG,OAAO,CAAC,SAAS,EAAE;IAAE,IAAI,EAAE,YAAY,CAAA;CAAE,CAAC,CAAC;AAMlE,yGAAyG;AACzG,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,eAAe,EAAE,KAAK,EAAE,IAAI,CAAC,iBAAiB,EAAE,QAAQ,CAAC,GAAG,KAAK,CAAC,OAAO,CAInH;AAQD,2GAA2G;AAC3G,qBAAa,iBAAiB;IAQhB,OAAO,CAAC,QAAQ,CAAC,QAAQ;IAAuB,OAAO,CAAC,QAAQ,CAAC,OAAO;IAClF,OAAO,CAAC,QAAQ,CAAC,MAAM;IAAe,OAAO,CAAC,QAAQ,CAAC,WAAW;IARpE,OAAO,CAAC,OAAO,CAAqB;IACpC,OAAO,CAAC,KAAK,CAAmC;IAChD,OAAO,CAAC,UAAU,CAA4J;IAC9K,OAAO,CAAC,eAAe,CAA6I;IACpK,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAiD;IACvE,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAqB;IAE9C,YAA6B,QAAQ,EAAE,KAAK,CAAC,aAAa,EAAmB,OAAO,EAAE,gBAAgB,EACnF,MAAM,EAAE,WAAW,EAAmB,WAAW,EAAE,MAAM,EAAE,EAAI;IAE5E,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,EAAE,iBAAiB,GAAG,OAAO,CAAC,IAAI,CAAC,CAevE;IAED,qEAAqE;IAC/D,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAO5C;IAED,2GAA2G;IAC3G,KAAK,IAAI,IAAI,CAOZ;IAED,OAAO,IAAI,IAAI,CASd;IAED,OAAO,CAAC,SAAS;IAKjB,OAAO,CAAC,KAAK;IAWb,OAAO,CAAC,eAAe;IAevB,mGAAmG;IACnG,OAAO,CAAC,gBAAgB;IA8BxB,OAAO,CAAC,SAAS;IAWjB,OAAO,CAAC,QAAQ;YAaF,UAAU;IAoBxB,OAAO,CAAC,MAAM;IAMd,OAAO,CAAC,iBAAiB;IAMzB,OAAO,CAAC,WAAW;CAIpB"}
@@ -0,0 +1,221 @@
1
+ import * as THREE from "three";
2
+ import { Sky } from "three/addons/objects/Sky.js";
3
+ const DEFAULT_SUN_DIRECTION = [0, 0.5, -1];
4
+ const PROCEDURAL_CUBE_SIZE = 256;
5
+ /** Direction toward the sun: the linked directional light's reverse forward axis, or a fixed default. */
6
+ export function gameSkySunDirection3D(sky, frame) {
7
+ const light = frame.lights.find((entry) => entry.light.kind === "directional" && (sky.sunEntityId === undefined || entry.entityId === sky.sunEntityId));
8
+ if (!light) {
9
+ return new THREE.Vector3(...DEFAULT_SUN_DIRECTION).normalize();
10
+ }
11
+ return new THREE.Vector3(0, 0, 1).applyQuaternion(new THREE.Quaternion().fromArray(light.transform.rotation)).normalize();
12
+ }
13
+ /** Builds the PMREM environment and background for a scene sky. A color sky leaves the scene untouched. */
14
+ export class GameSkyRenderer3D {
15
+ renderer;
16
+ sources;
17
+ signal;
18
+ diagnostics;
19
+ applied;
20
+ pmrem;
21
+ procedural;
22
+ proceduralScene;
23
+ hdris = new Map();
24
+ reported = new Set();
25
+ constructor(renderer, sources, signal, diagnostics) {
26
+ this.renderer = renderer;
27
+ this.sources = sources;
28
+ this.signal = signal;
29
+ this.diagnostics = diagnostics;
30
+ }
31
+ async apply(scene, frame) {
32
+ const sky = frame.environment.sky;
33
+ if (sky?.kind === "procedural") {
34
+ this.applyProcedural(scene, sky, frame);
35
+ return;
36
+ }
37
+ if (sky?.kind === "hdri") {
38
+ let pending;
39
+ let loaded;
40
+ // A reset or invalidation during the await disposes the awaited result, so load the slot again.
41
+ do {
42
+ pending = this.loadHdri(sky);
43
+ loaded = await pending;
44
+ this.signal.throwIfAborted();
45
+ } while (this.hdris.get(sky.assetId) !== pending);
46
+ if (loaded) {
47
+ this.applyHdri(scene, sky, loaded);
48
+ return;
49
+ }
50
+ }
51
+ this.clear(scene);
52
+ }
53
+ /** Drops a cached HDRI so the next frame resolves the slot again. */
54
+ async invalidate(slot) {
55
+ const pending = this.hdris.get(slot);
56
+ this.hdris.delete(slot);
57
+ this.reported.delete(slot);
58
+ const loaded = await pending?.catch(() => null);
59
+ if (loaded) {
60
+ this.releaseHdri(loaded);
61
+ }
62
+ if (this.applied?.startsWith(`hdri:${slot}:`)) {
63
+ this.applied = undefined;
64
+ }
65
+ }
66
+ /** Regenerates GPU-built maps after a context restore. Decoded HDRI pixels are uploaded again by three. */
67
+ reset() {
68
+ this.releaseProcedural();
69
+ for (const pending of this.hdris.values()) {
70
+ void pending.then((loaded) => { if (loaded) {
71
+ this.releaseHdri(loaded);
72
+ } }, () => undefined);
73
+ }
74
+ this.hdris.clear();
75
+ this.pmrem?.dispose();
76
+ this.pmrem = undefined;
77
+ this.applied = undefined;
78
+ }
79
+ dispose() {
80
+ this.reset();
81
+ if (this.proceduralScene) {
82
+ this.proceduralScene.sky.geometry.dispose();
83
+ this.proceduralScene.sky.material.dispose();
84
+ this.proceduralScene.ground.geometry.dispose();
85
+ this.proceduralScene.ground.material.dispose();
86
+ this.proceduralScene = undefined;
87
+ }
88
+ }
89
+ generator() {
90
+ this.pmrem ??= new THREE.PMREMGenerator(this.renderer);
91
+ return this.pmrem;
92
+ }
93
+ clear(scene) {
94
+ if (this.applied === undefined) {
95
+ return;
96
+ }
97
+ scene.environment = null;
98
+ scene.environmentIntensity = 1;
99
+ scene.backgroundIntensity = 1;
100
+ scene.environmentRotation.set(0, 0, 0);
101
+ scene.backgroundRotation.set(0, 0, 0);
102
+ this.releaseProcedural();
103
+ this.applied = undefined;
104
+ }
105
+ applyProcedural(scene, sky, frame) {
106
+ const sun = gameSkySunDirection3D(sky, frame);
107
+ const key = JSON.stringify([sky.turbidity, sky.rayleigh, sky.groundColor, sun.x, sun.y, sun.z]);
108
+ if (this.procedural?.key !== key) {
109
+ this.renderProcedural(key, sky, sun);
110
+ }
111
+ if (!this.procedural) {
112
+ throw new Error("Procedural sky targets are missing");
113
+ }
114
+ const { cube, environment } = this.procedural;
115
+ scene.background = cube.texture;
116
+ scene.environment = environment.texture;
117
+ scene.environmentIntensity = sky.intensity;
118
+ scene.backgroundIntensity = sky.intensity;
119
+ scene.environmentRotation.set(0, 0, 0);
120
+ scene.backgroundRotation.set(0, 0, 0);
121
+ this.applied = "procedural";
122
+ }
123
+ /** Renders the sky into the retained cube and PMREM targets, allocating them only on first use. */
124
+ renderProcedural(key, sky, sun) {
125
+ if (!this.proceduralScene) {
126
+ const skyMesh = new Sky();
127
+ skyMesh.scale.setScalar(10);
128
+ skyMesh.material.uniforms.cloudCoverage.value = 0;
129
+ // The sun disc radiance exceeds half-float range and turns the PMREM into NaN. The linked light draws the sun highlight.
130
+ skyMesh.material.uniforms.showSunDisc.value = 0;
131
+ // The lower hemisphere sits inside the sky box, so it covers the sky shader below the horizon.
132
+ const ground = new THREE.Mesh(new THREE.SphereGeometry(4, 32, 8, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2), new THREE.MeshBasicMaterial({ side: THREE.BackSide }));
133
+ const proceduralScene = new THREE.Scene();
134
+ proceduralScene.add(skyMesh, ground);
135
+ this.proceduralScene = { scene: proceduralScene, sky: skyMesh, ground };
136
+ }
137
+ const { scene, sky: skyMesh, ground } = this.proceduralScene;
138
+ skyMesh.material.uniforms.turbidity.value = sky.turbidity;
139
+ skyMesh.material.uniforms.rayleigh.value = sky.rayleigh;
140
+ skyMesh.material.uniforms.sunPosition.value.copy(sun);
141
+ ground.material.color.set(sky.groundColor);
142
+ const existing = this.procedural;
143
+ const cube = existing?.cube ?? new THREE.WebGLCubeRenderTarget(PROCEDURAL_CUBE_SIZE, { type: THREE.HalfFloatType, generateMipmaps: false });
144
+ const camera = existing?.camera ?? new THREE.CubeCamera(0.1, 100, cube);
145
+ const autoClear = this.renderer.autoClear;
146
+ this.renderer.autoClear = true;
147
+ try {
148
+ camera.update(this.renderer, scene);
149
+ }
150
+ finally {
151
+ this.renderer.autoClear = autoClear;
152
+ }
153
+ const environment = this.generator().fromCubemap(cube.texture, existing?.environment ?? null);
154
+ this.procedural = { key, cube, camera, environment };
155
+ }
156
+ applyHdri(scene, sky, loaded) {
157
+ if (this.applied !== `hdri:${sky.assetId}:${loaded.digest}`) {
158
+ this.releaseProcedural();
159
+ }
160
+ scene.background = loaded.texture;
161
+ scene.environment = loaded.environment.texture;
162
+ scene.environmentIntensity = sky.intensity;
163
+ scene.backgroundIntensity = sky.intensity;
164
+ scene.environmentRotation.set(0, sky.rotation, 0);
165
+ scene.backgroundRotation.set(0, sky.rotation, 0);
166
+ this.applied = `hdri:${sky.assetId}:${loaded.digest}`;
167
+ }
168
+ loadHdri(sky) {
169
+ let pending = this.hdris.get(sky.assetId);
170
+ if (!pending) {
171
+ pending = this.decodeHdri(sky.assetId).catch((error) => {
172
+ if (this.signal.aborted) {
173
+ throw error;
174
+ }
175
+ this.report(sky.assetId, `HDRI sky ${sky.assetId} failed to load: ${error instanceof Error ? error.message : String(error)}`);
176
+ return null;
177
+ });
178
+ this.hdris.set(sky.assetId, pending);
179
+ }
180
+ return pending;
181
+ }
182
+ async decodeHdri(slot) {
183
+ const { resolveHdri, decodeHdri } = this.sources;
184
+ if (!resolveHdri || !decodeHdri) {
185
+ this.report(slot, `HDRI sky ${slot} needs an HDRI decoder; rendering the background color`);
186
+ return null;
187
+ }
188
+ const prepared = await resolveHdri(slot, this.signal);
189
+ this.signal.throwIfAborted();
190
+ if (!prepared) {
191
+ this.report(slot, `HDRI sky ${slot} is missing; rendering the background color`);
192
+ return null;
193
+ }
194
+ const texture = await decodeHdri(prepared, this.signal);
195
+ if (this.signal.aborted) {
196
+ texture.dispose();
197
+ this.signal.throwIfAborted();
198
+ }
199
+ texture.mapping = THREE.EquirectangularReflectionMapping;
200
+ texture.colorSpace = THREE.LinearSRGBColorSpace;
201
+ texture.needsUpdate = true;
202
+ return { digest: prepared.binding.digest, texture, environment: this.generator().fromEquirectangular(texture) };
203
+ }
204
+ report(slot, message) {
205
+ if (this.reported.has(slot)) {
206
+ return;
207
+ }
208
+ this.reported.add(slot);
209
+ this.diagnostics.push(message);
210
+ }
211
+ releaseProcedural() {
212
+ this.procedural?.cube.dispose();
213
+ this.procedural?.environment.dispose();
214
+ this.procedural = undefined;
215
+ }
216
+ releaseHdri(loaded) {
217
+ loaded.texture.dispose();
218
+ loaded.environment.dispose();
219
+ }
220
+ }
221
+ //# sourceMappingURL=sky.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,13 @@
1
+ import type { GameRenderFrame3D } from "@nodetool-ai/protocol";
2
+ import type { CreateGameRenderer3DOptions } from "../index.js";
3
+ export declare class GameFonts3D {
4
+ private readonly options;
5
+ private readonly controller;
6
+ private readonly diagnostics;
7
+ private readonly fonts;
8
+ private readonly optionalFonts;
9
+ constructor(options: CreateGameRenderer3DOptions, controller: AbortController, diagnostics: string[]);
10
+ load(frame: GameRenderFrame3D): Promise<void>;
11
+ dispose(): void;
12
+ }
13
+ //# sourceMappingURL=fonts.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fonts.d.ts","sourceRoot":"","sources":["../../../src/renderer3d/hud/fonts.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAE/D,OAAO,KAAK,EAAE,2BAA2B,EAAE,MAAM,aAAa,CAAC;AAE/D,qBAAa,WAAW;IAGV,OAAO,CAAC,QAAQ,CAAC,OAAO;IAA+B,OAAO,CAAC,QAAQ,CAAC,UAAU;IAC5F,OAAO,CAAC,QAAQ,CAAC,WAAW;IAH9B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAA+B;IACrD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAqB;IACnD,YAA6B,OAAO,EAAE,2BAA2B,EAAmB,UAAU,EAAE,eAAe,EAC5F,WAAW,EAAE,MAAM,EAAE,EAAI;IACtC,IAAI,CAAC,KAAK,EAAE,iBAAiB,GAAG,OAAO,CAAC,IAAI,CAAC,CAiClD;IACD,OAAO,IAAI,IAAI,CAId;CACF"}
@@ -0,0 +1,69 @@
1
+ import { gameFontFamily } from "../../fonts.js";
2
+ export class GameFonts3D {
3
+ options;
4
+ controller;
5
+ diagnostics;
6
+ fonts = new Map();
7
+ optionalFonts = new Set();
8
+ constructor(options, controller, diagnostics) {
9
+ this.options = options;
10
+ this.controller = controller;
11
+ this.diagnostics = diagnostics;
12
+ }
13
+ async load(frame) {
14
+ const present = new Set(Object.entries(frame.fonts ?? {}).map(([id, binding]) => JSON.stringify([frame.gameId, id, binding])));
15
+ for (const [key, face] of this.fonts) {
16
+ if (!present.has(key)) {
17
+ document.fonts.delete(face);
18
+ this.fonts.delete(key);
19
+ }
20
+ }
21
+ for (const key of this.optionalFonts) {
22
+ if (!present.has(key)) {
23
+ this.optionalFonts.delete(key);
24
+ }
25
+ }
26
+ for (const [id, binding] of Object.entries(frame.fonts ?? {})) {
27
+ const key = JSON.stringify([frame.gameId, id, binding]);
28
+ if (this.fonts.has(key) || this.optionalFonts.has(key)) {
29
+ continue;
30
+ }
31
+ try {
32
+ const source = await this.options.resolveFont?.(id, this.controller.signal);
33
+ this.controller.signal.throwIfAborted();
34
+ if (!source) {
35
+ throw new Error("asset is missing");
36
+ }
37
+ if (source.bytes.length > 16 * 1024 * 1024) {
38
+ throw new Error("font exceeds 16 MiB");
39
+ }
40
+ const bytes = new Uint8Array(source.bytes);
41
+ const hashed = await crypto.subtle.digest("SHA-256", bytes);
42
+ const digest = Array.from(new Uint8Array(hashed), (byte) => byte.toString(16).padStart(2, "0")).join("");
43
+ if (digest !== binding.digest) {
44
+ throw new Error("font digest changed");
45
+ }
46
+ const face = await new FontFace(gameFontFamily(frame.gameId, id), bytes.buffer).load();
47
+ this.controller.signal.throwIfAborted();
48
+ document.fonts.add(face);
49
+ this.fonts.set(key, face);
50
+ }
51
+ catch (error) {
52
+ this.controller.signal.throwIfAborted();
53
+ const message = `${binding.required ? "Required" : "Optional"} font ${id} could not load: ${error instanceof Error ? error.message : "invalid font"}`;
54
+ if (binding.required) {
55
+ throw new Error(message, { cause: error });
56
+ }
57
+ this.optionalFonts.add(key);
58
+ this.diagnostics.push(message);
59
+ this.options.onDiagnostic?.(message);
60
+ }
61
+ }
62
+ }
63
+ dispose() {
64
+ this.fonts.forEach((face) => document.fonts.delete(face));
65
+ this.fonts.clear();
66
+ this.optionalFonts.clear();
67
+ }
68
+ }
69
+ //# sourceMappingURL=fonts.js.map
@@ -0,0 +1 @@
1
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