@nice2dev/game-engine 1.3.13 → 1.3.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (253) hide show
  1. package/CHANGELOG.md +8 -0
  2. package/package.json +2 -2
  3. package/dist/types/accessibility/index.d.ts +0 -1
  4. package/dist/types/ai/index.d.ts +0 -1
  5. package/dist/types/animation/index.d.ts +0 -1
  6. package/dist/types/audio/HRTFAudio.d.ts +0 -180
  7. package/dist/types/audio/index.d.ts +0 -2
  8. package/dist/types/community/Community.d.ts +0 -112
  9. package/dist/types/community/index.d.ts +0 -1
  10. package/dist/types/core/TypeSafety.d.ts +0 -190
  11. package/dist/types/core/index.d.ts +0 -7
  12. package/dist/types/devtools/AssetStore.d.ts +0 -133
  13. package/dist/types/devtools/index.d.ts +0 -3
  14. package/dist/types/dialogue/index.d.ts +0 -2
  15. package/dist/types/docs/APIPlayground.d.ts +0 -26
  16. package/dist/types/docs/Cookbook.d.ts +0 -18
  17. package/dist/types/docs/Guides.d.ts +0 -18
  18. package/dist/types/docs/index.d.ts +0 -4
  19. package/dist/types/ecs/ECSOptimized.d.ts +0 -131
  20. package/dist/types/ecs/index.d.ts +0 -2
  21. package/dist/types/editor/NiceAnimationTimeline.d.ts +0 -114
  22. package/dist/types/editor/NiceLevelEditor.d.ts +0 -232
  23. package/dist/types/editor/NiceMaterialEditor.d.ts +0 -105
  24. package/dist/types/editor/NiceNodeGraph.d.ts +0 -87
  25. package/dist/types/editor/NiceParticleEditor.d.ts +0 -127
  26. package/dist/types/editor/behavior-tree/BTDebugPanel.d.ts +0 -102
  27. package/dist/types/editor/behavior-tree/BTEditorCanvas.d.ts +0 -79
  28. package/dist/types/editor/behavior-tree/BTEditorNode.d.ts +0 -58
  29. package/dist/types/editor/behavior-tree/BTEditorToolbar.d.ts +0 -75
  30. package/dist/types/editor/behavior-tree/BTNodePalette.d.ts +0 -72
  31. package/dist/types/editor/behavior-tree/BTPropertyPanel.d.ts +0 -66
  32. package/dist/types/editor/behavior-tree/BehaviorTreeEditor.d.ts +0 -186
  33. package/dist/types/editor/behavior-tree/index.d.ts +0 -14
  34. package/dist/types/editor/behavior-tree/serialization.d.ts +0 -30
  35. package/dist/types/editor/behavior-tree/types.d.ts +0 -299
  36. package/dist/types/editor/index.d.ts +0 -20
  37. package/dist/types/editor/state-machine/SMEditorCanvas.d.ts +0 -61
  38. package/dist/types/editor/state-machine/StateMachineEditor.d.ts +0 -139
  39. package/dist/types/editor/state-machine/index.d.ts +0 -11
  40. package/dist/types/editor/state-machine/serialization.d.ts +0 -23
  41. package/dist/types/editor/state-machine/types.d.ts +0 -241
  42. package/dist/types/engine/index.d.ts +0 -2
  43. package/dist/types/enterprise/index.d.ts +0 -1
  44. package/dist/types/epic/index.d.ts +0 -10
  45. package/dist/types/i18n/index.d.ts +0 -2
  46. package/dist/types/input/index.d.ts +0 -3
  47. package/dist/types/kids/index.d.ts +0 -2
  48. package/dist/types/legendary/index.d.ts +0 -57
  49. package/dist/types/monetization/index.d.ts +0 -1
  50. package/dist/types/multiplayer/NiceNetcode.d.ts +0 -434
  51. package/dist/types/multiplayer/index.d.ts +0 -5
  52. package/dist/types/network/index.d.ts +0 -2
  53. package/dist/types/pathfinding/index.d.ts +0 -1
  54. package/dist/types/performance/AssetCompression.d.ts +0 -137
  55. package/dist/types/performance/WASMModules.d.ts +0 -65
  56. package/dist/types/performance/WebGPUCompute.d.ts +0 -71
  57. package/dist/types/performance/index.d.ts +0 -1
  58. package/dist/types/physics/RapierIntegration.d.ts +0 -404
  59. package/dist/types/physics/index.d.ts +0 -2
  60. package/dist/types/plugins/index.d.ts +0 -2
  61. package/dist/types/procedural/index.d.ts +0 -2
  62. package/dist/types/release/index.d.ts +0 -1
  63. package/dist/types/rendering/WebGPUv2.d.ts +0 -173
  64. package/dist/types/rendering/index.d.ts +0 -3
  65. package/dist/types/runtime3d/index.d.ts +0 -2
  66. package/dist/types/scene/index.d.ts +0 -2
  67. package/dist/types/scripting/WasmCompiler.d.ts +0 -182
  68. package/dist/types/scripting/index.d.ts +0 -19
  69. package/dist/types/social/index.d.ts +0 -1
  70. package/dist/types/systems/NiceAI.d.ts +0 -637
  71. package/dist/types/systems/NiceAbility.d.ts +0 -225
  72. package/dist/types/systems/NiceAccessibility.d.ts +0 -230
  73. package/dist/types/systems/NiceAchievement.d.ts +0 -153
  74. package/dist/types/systems/NiceAchievementUI.d.ts +0 -196
  75. package/dist/types/systems/NiceAchievements.d.ts +0 -230
  76. package/dist/types/systems/NiceAction.d.ts +0 -81
  77. package/dist/types/systems/NiceAlchemy.d.ts +0 -195
  78. package/dist/types/systems/NiceAnalytics.d.ts +0 -493
  79. package/dist/types/systems/NiceAnimation.d.ts +0 -350
  80. package/dist/types/systems/NiceArena.d.ts +0 -215
  81. package/dist/types/systems/NiceAssetLoader.d.ts +0 -136
  82. package/dist/types/systems/NiceAuction.d.ts +0 -157
  83. package/dist/types/systems/NiceAudio.d.ts +0 -224
  84. package/dist/types/systems/NiceAugment.d.ts +0 -187
  85. package/dist/types/systems/NiceAura.d.ts +0 -193
  86. package/dist/types/systems/NiceBank.d.ts +0 -158
  87. package/dist/types/systems/NiceBattlePass.d.ts +0 -150
  88. package/dist/types/systems/NiceBehavior.d.ts +0 -160
  89. package/dist/types/systems/NiceBinding.d.ts +0 -96
  90. package/dist/types/systems/NiceBlacksmith.d.ts +0 -221
  91. package/dist/types/systems/NiceBuff.d.ts +0 -177
  92. package/dist/types/systems/NiceBuilding.d.ts +0 -207
  93. package/dist/types/systems/NiceBullet.d.ts +0 -167
  94. package/dist/types/systems/NiceCamera.d.ts +0 -252
  95. package/dist/types/systems/NiceCard.d.ts +0 -171
  96. package/dist/types/systems/NiceChat.d.ts +0 -148
  97. package/dist/types/systems/NiceCheat.d.ts +0 -375
  98. package/dist/types/systems/NiceClimbing.d.ts +0 -186
  99. package/dist/types/systems/NiceCloud.d.ts +0 -422
  100. package/dist/types/systems/NiceCollision.d.ts +0 -238
  101. package/dist/types/systems/NiceCombo.d.ts +0 -131
  102. package/dist/types/systems/NiceCommand.d.ts +0 -112
  103. package/dist/types/systems/NiceCompanion.d.ts +0 -182
  104. package/dist/types/systems/NiceController.d.ts +0 -144
  105. package/dist/types/systems/NiceCooking.d.ts +0 -193
  106. package/dist/types/systems/NiceCoroutine.d.ts +0 -101
  107. package/dist/types/systems/NiceCrafting.d.ts +0 -228
  108. package/dist/types/systems/NiceCutscene.d.ts +0 -437
  109. package/dist/types/systems/NiceDaily.d.ts +0 -133
  110. package/dist/types/systems/NiceDamage.d.ts +0 -271
  111. package/dist/types/systems/NiceDayNight.d.ts +0 -126
  112. package/dist/types/systems/NiceDebug.d.ts +0 -255
  113. package/dist/types/systems/NiceDestructible.d.ts +0 -150
  114. package/dist/types/systems/NiceDialogue.d.ts +0 -629
  115. package/dist/types/systems/NiceDungeon.d.ts +0 -202
  116. package/dist/types/systems/NiceECS.d.ts +0 -151
  117. package/dist/types/systems/NiceEnchant.d.ts +0 -148
  118. package/dist/types/systems/NiceEntityPool.d.ts +0 -127
  119. package/dist/types/systems/NiceEquipment.d.ts +0 -137
  120. package/dist/types/systems/NiceEvent.d.ts +0 -202
  121. package/dist/types/systems/NiceEventBus.d.ts +0 -164
  122. package/dist/types/systems/NiceFaction.d.ts +0 -173
  123. package/dist/types/systems/NiceFarming.d.ts +0 -163
  124. package/dist/types/systems/NiceFishing.d.ts +0 -196
  125. package/dist/types/systems/NiceFlocking.d.ts +0 -156
  126. package/dist/types/systems/NiceFog.d.ts +0 -137
  127. package/dist/types/systems/NiceFormation.d.ts +0 -140
  128. package/dist/types/systems/NiceGacha.d.ts +0 -134
  129. package/dist/types/systems/NiceGambling.d.ts +0 -175
  130. package/dist/types/systems/NiceGem.d.ts +0 -165
  131. package/dist/types/systems/NiceGesture.d.ts +0 -502
  132. package/dist/types/systems/NiceGrappling.d.ts +0 -154
  133. package/dist/types/systems/NiceGrid.d.ts +0 -142
  134. package/dist/types/systems/NiceGuild.d.ts +0 -162
  135. package/dist/types/systems/NiceHaptics.d.ts +0 -112
  136. package/dist/types/systems/NiceHousing.d.ts +0 -197
  137. package/dist/types/systems/NiceInput.d.ts +0 -280
  138. package/dist/types/systems/NiceInventory.d.ts +0 -534
  139. package/dist/types/systems/NiceLOD.d.ts +0 -144
  140. package/dist/types/systems/NiceLeaderboard.d.ts +0 -191
  141. package/dist/types/systems/NiceLevel.d.ts +0 -304
  142. package/dist/types/systems/NiceLighting.d.ts +0 -214
  143. package/dist/types/systems/NiceLocalization.d.ts +0 -148
  144. package/dist/types/systems/NiceLocomotion.d.ts +0 -398
  145. package/dist/types/systems/NiceLogger.d.ts +0 -117
  146. package/dist/types/systems/NiceLoot.d.ts +0 -176
  147. package/dist/types/systems/NiceMail.d.ts +0 -164
  148. package/dist/types/systems/NiceMap.d.ts +0 -234
  149. package/dist/types/systems/NiceMarriage.d.ts +0 -150
  150. package/dist/types/systems/NiceMastery.d.ts +0 -171
  151. package/dist/types/systems/NiceMatch.d.ts +0 -196
  152. package/dist/types/systems/NiceMatch3.d.ts +0 -118
  153. package/dist/types/systems/NiceMessageBus.d.ts +0 -115
  154. package/dist/types/systems/NiceMinimap.d.ts +0 -258
  155. package/dist/types/systems/NiceMining.d.ts +0 -175
  156. package/dist/types/systems/NiceModding.d.ts +0 -452
  157. package/dist/types/systems/NiceMount.d.ts +0 -152
  158. package/dist/types/systems/NiceNavigation.d.ts +0 -307
  159. package/dist/types/systems/NiceNetwork.d.ts +0 -568
  160. package/dist/types/systems/NiceNotification.d.ts +0 -438
  161. package/dist/types/systems/NiceObjective.d.ts +0 -395
  162. package/dist/types/systems/NiceParticle.d.ts +0 -639
  163. package/dist/types/systems/NiceParty.d.ts +0 -168
  164. package/dist/types/systems/NicePerformance.d.ts +0 -144
  165. package/dist/types/systems/NicePet.d.ts +0 -167
  166. package/dist/types/systems/NicePhotoMode.d.ts +0 -270
  167. package/dist/types/systems/NicePhysics.d.ts +0 -326
  168. package/dist/types/systems/NicePlatformer.d.ts +0 -158
  169. package/dist/types/systems/NicePool.d.ts +0 -128
  170. package/dist/types/systems/NicePortal.d.ts +0 -178
  171. package/dist/types/systems/NicePostProcess.d.ts +0 -254
  172. package/dist/types/systems/NiceProcedural.d.ts +0 -202
  173. package/dist/types/systems/NiceProfile.d.ts +0 -223
  174. package/dist/types/systems/NiceProjectile.d.ts +0 -157
  175. package/dist/types/systems/NicePvP.d.ts +0 -199
  176. package/dist/types/systems/NiceQTE.d.ts +0 -160
  177. package/dist/types/systems/NiceQuest.d.ts +0 -620
  178. package/dist/types/systems/NiceRaid.d.ts +0 -215
  179. package/dist/types/systems/NiceRanking.d.ts +0 -399
  180. package/dist/types/systems/NiceReplay.d.ts +0 -180
  181. package/dist/types/systems/NiceReputation.d.ts +0 -151
  182. package/dist/types/systems/NiceResource.d.ts +0 -200
  183. package/dist/types/systems/NiceRhythm.d.ts +0 -148
  184. package/dist/types/systems/NiceRoguelike.d.ts +0 -276
  185. package/dist/types/systems/NiceRune.d.ts +0 -202
  186. package/dist/types/systems/NiceSaveSystem.d.ts +0 -194
  187. package/dist/types/systems/NiceSceneManager.d.ts +0 -112
  188. package/dist/types/systems/NiceScore.d.ts +0 -186
  189. package/dist/types/systems/NiceScreenFX.d.ts +0 -235
  190. package/dist/types/systems/NiceScreenshot.d.ts +0 -443
  191. package/dist/types/systems/NiceScribe.d.ts +0 -239
  192. package/dist/types/systems/NiceSeason.d.ts +0 -176
  193. package/dist/types/systems/NiceSerialization.d.ts +0 -89
  194. package/dist/types/systems/NiceServiceLocator.d.ts +0 -94
  195. package/dist/types/systems/NiceShop.d.ts +0 -528
  196. package/dist/types/systems/NiceSignal.d.ts +0 -112
  197. package/dist/types/systems/NiceSkillTree.d.ts +0 -237
  198. package/dist/types/systems/NiceSocial.d.ts +0 -580
  199. package/dist/types/systems/NiceSpawner.d.ts +0 -237
  200. package/dist/types/systems/NiceSpell.d.ts +0 -216
  201. package/dist/types/systems/NiceState.d.ts +0 -224
  202. package/dist/types/systems/NiceStateMachine.d.ts +0 -108
  203. package/dist/types/systems/NiceStatus.d.ts +0 -116
  204. package/dist/types/systems/NiceStealth.d.ts +0 -204
  205. package/dist/types/systems/NiceSteam.d.ts +0 -255
  206. package/dist/types/systems/NiceStreaming.d.ts +0 -173
  207. package/dist/types/systems/NiceSwimming.d.ts +0 -166
  208. package/dist/types/systems/NiceTalent.d.ts +0 -154
  209. package/dist/types/systems/NiceTarget.d.ts +0 -121
  210. package/dist/types/systems/NiceTerrain.d.ts +0 -143
  211. package/dist/types/systems/NiceTilemap.d.ts +0 -218
  212. package/dist/types/systems/NiceTimer.d.ts +0 -153
  213. package/dist/types/systems/NiceTournament.d.ts +0 -190
  214. package/dist/types/systems/NiceTrading.d.ts +0 -238
  215. package/dist/types/systems/NiceTransmog.d.ts +0 -142
  216. package/dist/types/systems/NiceTutorial.d.ts +0 -248
  217. package/dist/types/systems/NiceTween.d.ts +0 -164
  218. package/dist/types/systems/NiceUI.d.ts +0 -364
  219. package/dist/types/systems/NiceVFX.d.ts +0 -333
  220. package/dist/types/systems/NiceVehicle.d.ts +0 -176
  221. package/dist/types/systems/NiceVoice.d.ts +0 -502
  222. package/dist/types/systems/NiceWater.d.ts +0 -162
  223. package/dist/types/systems/NiceWave.d.ts +0 -174
  224. package/dist/types/systems/NiceWaypoint.d.ts +0 -165
  225. package/dist/types/systems/NiceWeather.d.ts +0 -225
  226. package/dist/types/systems/NiceXR.d.ts +0 -187
  227. package/dist/types/systems/index.d.ts +0 -182
  228. package/dist/types/templates/index.d.ts +0 -2
  229. package/dist/types/tilemap/index.d.ts +0 -1
  230. package/dist/types/tutorials/TutorialEditor.d.ts +0 -43
  231. package/dist/types/tutorials/VoiceNarration.d.ts +0 -75
  232. package/dist/types/tutorials/content/Tutorials_T04.d.ts +0 -3
  233. package/dist/types/tutorials/content/UITutorials.d.ts +0 -14
  234. package/dist/types/tutorials/content/index.d.ts +0 -5
  235. package/dist/types/tutorials/index.d.ts +0 -6
  236. package/dist/types/ui/index.d.ts +0 -2
  237. package/dist/types/visual-scripting/VisualScriptDebugger.d.ts +0 -145
  238. package/dist/types/visual-scripting/VisualScriptExecutor.d.ts +0 -100
  239. package/dist/types/visual-scripting/VisualScriptGraph.d.ts +0 -173
  240. package/dist/types/visual-scripting/VisualScriptNode.d.ts +0 -157
  241. package/dist/types/visual-scripting/index.d.ts +0 -6
  242. package/dist/types/visual-scripting/nodes/ActionNodes.d.ts +0 -152
  243. package/dist/types/visual-scripting/nodes/EventNodes.d.ts +0 -95
  244. package/dist/types/visual-scripting/nodes/FlowControlNodes.d.ts +0 -134
  245. package/dist/types/visual-scripting/nodes/LogicNodes.d.ts +0 -122
  246. package/dist/types/visual-scripting/nodes/MathNodes.d.ts +0 -170
  247. package/dist/types/visual-scripting/nodes/UtilityNodes.d.ts +0 -131
  248. package/dist/types/visual-scripting/nodes/VariableNodes.d.ts +0 -107
  249. package/dist/types/visual-scripting/nodes/index.d.ts +0 -21
  250. package/dist/types/visual-scripting/nodes/registerNodes.d.ts +0 -29
  251. package/dist/types/visual-scripting/types.d.ts +0 -402
  252. package/dist/types/xr/WebXRLayers.d.ts +0 -319
  253. package/dist/types/xr/index.d.ts +0 -2
@@ -1,187 +0,0 @@
1
- export type XRMode = 'inline' | 'immersive-vr' | 'immersive-ar';
2
- export type HandType = 'left' | 'right';
3
- export type ControllerType = 'controller' | 'hand' | 'gaze';
4
- export interface Vec3 {
5
- x: number;
6
- y: number;
7
- z: number;
8
- }
9
- export interface Quat {
10
- x: number;
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- y: number;
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- z: number;
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- w: number;
14
- }
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- export interface Pose {
16
- position: Vec3;
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- orientation: Quat;
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- }
19
- export interface XRControllerState {
20
- id: string;
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- type: ControllerType;
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- hand: HandType;
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- connected: boolean;
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- pose: Pose;
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- grip: Pose;
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- buttons: XRButtonState[];
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- axes: number[];
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- hapticActuator: boolean;
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- profiles: string[];
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- }
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- export interface XRButtonState {
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- id: string;
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- pressed: boolean;
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- touched: boolean;
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- value: number;
36
- }
37
- export type HandJoint = 'wrist' | 'thumb-metacarpal' | 'thumb-phalanx-proximal' | 'thumb-phalanx-distal' | 'thumb-tip' | 'index-finger-metacarpal' | 'index-finger-phalanx-proximal' | 'index-finger-phalanx-intermediate' | 'index-finger-phalanx-distal' | 'index-finger-tip' | 'middle-finger-metacarpal' | 'middle-finger-phalanx-proximal' | 'middle-finger-phalanx-intermediate' | 'middle-finger-phalanx-distal' | 'middle-finger-tip' | 'ring-finger-metacarpal' | 'ring-finger-phalanx-proximal' | 'ring-finger-phalanx-intermediate' | 'ring-finger-phalanx-distal' | 'ring-finger-tip' | 'pinky-finger-metacarpal' | 'pinky-finger-phalanx-proximal' | 'pinky-finger-phalanx-intermediate' | 'pinky-finger-phalanx-distal' | 'pinky-finger-tip';
38
- export interface HandJointPose {
39
- joint: HandJoint;
40
- pose: Pose;
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- radius: number;
42
- }
43
- export interface HandState {
44
- hand: HandType;
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- visible: boolean;
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- joints: Map<HandJoint, HandJointPose>;
47
- pinchStrength: number;
48
- gripStrength: number;
49
- }
50
- export interface ARAnchor {
51
- id: string;
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- pose: Pose;
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- trackingState: 'tracking' | 'paused' | 'stopped';
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- createdAt: number;
55
- }
56
- export interface ARPlane {
57
- id: string;
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- pose: Pose;
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- orientation: 'horizontal' | 'vertical';
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- polygon: Vec3[];
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- extent: {
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- width: number;
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- height: number;
64
- };
65
- label?: 'floor' | 'wall' | 'ceiling' | 'table' | 'seat';
66
- }
67
- export interface ARHitTestResult {
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- pose: Pose;
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- plane?: ARPlane;
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- distance: number;
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- }
72
- export interface ARLightEstimate {
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- primaryLightDirection: Vec3;
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- primaryLightIntensity: number;
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- sphericalHarmonicsCoefficients: Float32Array;
76
- }
77
- export interface PlayArea {
78
- bounds: Vec3[];
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- center: Vec3;
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- size: {
81
- width: number;
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- depth: number;
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- };
84
- isConfigured: boolean;
85
- }
86
- export type XREventType = 'session-start' | 'session-end' | 'controller-connected' | 'controller-disconnected' | 'select-start' | 'select-end' | 'squeeze-start' | 'squeeze-end' | 'input-changed' | 'hand-tracking-start' | 'hand-tracking-end' | 'anchor-created' | 'anchor-updated' | 'anchor-removed' | 'plane-detected' | 'plane-updated' | 'plane-removed' | 'visibility-changed' | 'boundary-crossed' | 'error';
87
- export interface XREvent {
88
- type: XREventType;
89
- timestamp: number;
90
- data: unknown;
91
- }
92
- export type XREventCallback = (event: XREvent) => void;
93
- export interface XRConfig {
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- /** Preferred mode */
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- preferredMode: XRMode;
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- /** Required features */
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- requiredFeatures: string[];
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- /** Optional features */
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- optionalFeatures: string[];
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- /** Frame rate */
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- frameRate: 72 | 80 | 90 | 120;
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- /** Reference space type */
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- referenceSpaceType: XRReferenceSpaceType;
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- /** Enable hand tracking */
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- handTracking: boolean;
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- /** Enable hit testing */
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- hitTesting: boolean;
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- /** Enable plane detection */
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- planeDetection: boolean;
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- /** Enable anchors */
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- anchors: boolean;
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- /** Enable light estimation */
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- lightEstimation: boolean;
114
- /** Teleport enabled */
115
- teleportEnabled: boolean;
116
- /** Teleport max distance */
117
- teleportMaxDistance: number;
118
- /** Comfort vignette */
119
- comfortVignette: boolean;
120
- }
121
- export declare const DEFAULT_XR_CONFIG: XRConfig;
122
- export declare class NiceXR {
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- private config;
124
- private xr;
125
- private session;
126
- private referenceSpace;
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- private controllers;
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- private hands;
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- private anchors;
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- private planes;
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- private playArea;
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- private lightEstimate;
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- private eventListeners;
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- private frameCallback;
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- private isSupported;
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- private isSessionActive;
137
- constructor(config?: Partial<XRConfig>);
138
- on(event: XREventType, callback: XREventCallback): () => void;
139
- private emit;
140
- private checkSupport;
141
- isXRSupported(mode?: XRMode): Promise<boolean>;
142
- isVRSupported(): Promise<boolean>;
143
- isARSupported(): Promise<boolean>;
144
- startSession(mode?: XRMode): Promise<boolean>;
145
- endSession(): Promise<void>;
146
- private onSessionEnd;
147
- private onInputSourcesChange;
148
- private addInputSource;
149
- private removeInputSource;
150
- private getSourceId;
151
- private startHandTracking;
152
- private onSelect;
153
- private onSelectStart;
154
- private onSelectEnd;
155
- private onSqueeze;
156
- private onSqueezeStart;
157
- private onSqueezeEnd;
158
- private onVisibilityChange;
159
- setFrameCallback(callback: (time: number, frame: XRFrame) => void): void;
160
- startFrameLoop(): void;
161
- private onFrame;
162
- private updateInputSource;
163
- private updateHandJoints;
164
- private xrPoseToPose;
165
- private vec3Distance;
166
- private updatePlayArea;
167
- getPlayArea(): PlayArea | null;
168
- vibrate(hand: HandType, intensity?: number, duration?: number): void;
169
- hitTest(_origin: Vec3, _direction: Vec3): Promise<ARHitTestResult[]>;
170
- createAnchor(pose: Pose): Promise<string | null>;
171
- removeAnchor(id: string): boolean;
172
- getAnchor(id: string): ARAnchor | undefined;
173
- getAllAnchors(): ARAnchor[];
174
- getAllPlanes(): ARPlane[];
175
- getLightEstimate(): ARLightEstimate | null;
176
- teleportTo(position: Vec3): void;
177
- getController(hand: HandType): XRControllerState | undefined;
178
- getAllControllers(): XRControllerState[];
179
- getHand(hand: HandType): HandState | undefined;
180
- isHandTracking(): boolean;
181
- getSession(): XRSession | null;
182
- getReferenceSpace(): XRReferenceSpace | null;
183
- isActive(): boolean;
184
- getMode(): XRMode | null;
185
- destroy(): Promise<void>;
186
- }
187
- export declare function createXRSystem(config?: Partial<XRConfig>): NiceXR;
@@ -1,182 +0,0 @@
1
- export * from './LightingSystem';
2
- export * from './ParticleSystem2';
3
- export * from './PhysicsDebugSystem';
4
- export * from './TerrainSystem';
5
- export { NiceSaveSystem, LocalStorageAdapter, MemoryStorageAdapter, IndexedDBAdapter, createSaveSystem, DEFAULT_SAVE_CONFIG, } from './NiceSaveSystem';
6
- export type { SaveSlotId, SaveMetadata, SaveData, SaveSystemConfig, SaveEventType, SaveEvent, SaveEventCallback, StorageAdapter, CloudSaveAdapter, SaveMigration, Checkpoint, } from './NiceSaveSystem';
7
- export { NiceAchievements, createAchievementSystem, createProgressAchievement, createTieredAchievements, DEFAULT_ACHIEVEMENT_CONFIG, } from './NiceAchievements';
8
- export type { AchievementId, StatId, LeaderboardId, AchievementRarity, AchievementCategory, AchievementDefinition, AchievementCondition, AchievementReward, AchievementState, UnlockNotification, StatDefinition, StatState, LeaderboardDefinition, LeaderboardEntry, AchievementEventType, AchievementEvent, AchievementEventCallback, PlatformAchievementAdapter, AchievementSystemConfig, } from './NiceAchievements';
9
- export { NiceSkillTree, createSkillTree, createPassiveSkill, createActiveSkill, DEFAULT_SKILL_CONFIG, } from './NiceSkillTree';
10
- export type { SkillId, SkillTreeId, BuildPresetId, SkillType, SkillCategory, SkillModifier, SkillEffect, SkillDefinition, SkillTreeDefinition, SkillState, SkillTreeState, BuildPreset, SkillEventType, SkillEvent, SkillEventCallback, SkillTreeConfig, } from './NiceSkillTree';
11
- export { NiceCrafting, createCraftingSystem, DEFAULT_CRAFTING_CONFIG } from './NiceCrafting';
12
- export type { RecipeId, ItemId, StationId, CraftingCategoryId, CraftingQuality, RecipeDiscoveryType, CraftingItem, ItemStack, RecipeIngredient, RecipeOutput, RecipeDefinition, CraftingStationDefinition, CraftingStationState, ActiveCraft, CraftingResult, CraftingSkillState, CraftingEventType, CraftingEvent, CraftingEventCallback, CraftingConfig, } from './NiceCrafting';
13
- export { NiceWeather, createWeatherSystem, DEFAULT_WEATHER_CONFIG, DEFAULT_WEATHER_PRESETS, DEFAULT_SEASONS, } from './NiceWeather';
14
- export type { WeatherId, BiomeId, SeasonId, TimeOfDay, WeatherDefinition, WeatherState, WeatherForecast, TimeState, TimeConfig, SeasonDefinition, BiomeDefinition, EnvironmentState, WeatherEventType, WeatherEvent, WeatherEventCallback, WeatherSystemConfig, } from './NiceWeather';
15
- export { NiceFaction, createFactionSystem, DEFAULT_REPUTATION_TIERS, DEFAULT_FACTION_CONFIG, } from './NiceFaction';
16
- export type { FactionId, ReputationTier, FactionDefinition, FactionRelationship, ReputationTierDefinition, FactionState, ReputationModifier, ReputationGain, FactionReward, DiplomaticStatus, DiplomaticState, FactionEventType, FactionEvent, FactionEventCallback, FactionSystemConfig, } from './NiceFaction';
17
- export { NiceLoot, createLootSystem, DEFAULT_RARITY_CONFIG, DEFAULT_LOOT_CONFIG } from './NiceLoot';
18
- export type { LootTableId, LootItemId, RarityTier, LootItemDefinition, LootEntry, LootCondition, GuaranteedDrop, LootTableDefinition, LootDrop, LootResult, LootContext, RarityConfig, LootEventType, LootEvent, LootEventCallback, LootSystemConfig, } from './NiceLoot';
19
- export { NiceCamera, createCameraSystem, DEFAULT_CAMERA_CONFIG, EASING } from './NiceCamera';
20
- export type { CameraId, CameraMode, Vec3, Quaternion, Bounds, CameraDefinition, CameraFollowSettings, CameraOrbitSettings, CameraIsometricSettings, CameraState, CameraShake, CameraTransition, EasingFunction, CameraKeyframe, CinematicSequence, ScreenEffect, CameraEventType, CameraEvent, CameraEventCallback, CameraSystemConfig, } from './NiceCamera';
21
- export { NiceAudio, createAudioSystem, DEFAULT_AUDIO_CONFIG } from './NiceAudio';
22
- export type { SoundId, SoundBankId, AudioCategory, SoundDefinition, MusicTrack, AmbientLayer, SoundInstance, MusicState, SoundBank, AudioEventType, AudioEvent, AudioEventCallback, } from './NiceAudio';
23
- export { NiceInput, createInputSystem, DEFAULT_INPUT_CONFIG } from './NiceInput';
24
- export type { ActionId, AxisId, InputDevice, KeyCode, MouseButton, GamepadButton, GamepadAxis, KeyBinding, MouseBinding, GamepadButtonBinding, GamepadAxisBinding, TouchBinding, InputBinding, ActionDefinition, AxisDefinition, ActionState, AxisState, MouseState, TouchState, GamepadState, InputFrame, InputRecording, InputEventType, InputEvent, InputEventCallback, InputContext, InputConfig, } from './NiceInput';
25
- export { NiceLocalization, createLocalizationSystem, DEFAULT_LOCALIZATION_CONFIG, } from './NiceLocalization';
26
- export type { LocaleId, TranslationKey, Namespace, PluralCategory, Gender, TranslationValue, TranslationEntry, TranslationNamespace, LocaleDefinition, InterpolationOptions, LocaleEventType, LocaleEvent, LocaleEventCallback, LocalizationConfig, TFunction, } from './NiceLocalization';
27
- export { Pool, NicePool, createPoolManager, createSimplePool, createVec2Pool, createVec3Pool, DEFAULT_POOL_CONFIG, } from './NicePool';
28
- export type { PoolableObject, PoolFactory, PoolConfig, PoolStats, PoolEventType, PoolEvent, PoolEventCallback, Vec2Poolable, Vec3Poolable, } from './NicePool';
29
- export { NiceTimer, createTimerSystem, SequenceBuilder, buildSequence, DEFAULT_TIMER_CONFIG, } from './NiceTimer';
30
- export type { TimerId, TimerGroupId, TimerCallback, TimerCompleteCallback, TimerConfig, TimerState, ScheduledTask, SequenceStep, TimerEventType, TimerEvent, TimerEventCallback, } from './NiceTimer';
31
- export { NiceTween, createTweenSystem, TweenSequence, EASINGS, TWEEN_EASINGS, lerpColor, hexToRgb, rgbToHex, tweenPath, bezierPoint, } from './NiceTween';
32
- export type { TweenId, EasingName, EasingFn, TweenProperty, TweenConfig, TweenState, RGB, RGBA, TweenEventType, TweenEvent, TweenEventCallback, } from './NiceTween';
33
- export { NiceDebug, createDebugSystem, getGlobalDebug, setGlobalDebug, DEFAULT_DEBUG_CONFIG, } from './NiceDebug';
34
- export type { LogLevel, ProfilerCategory, LogEntry, LogFilter, ProfilerSample, FrameStats, ProfilerReport, MemorySnapshot, AllocationTracker, DebugLine, DebugCircle, DebugBox, DebugText, DebugPrimitive, AssertionConfig, DebugEventType, DebugEvent, DebugEventCallback, DebugConfig, } from './NiceDebug';
35
- export { NiceEvent, createEventBus, TypedEventBus, createGameEventBus, DEFAULT_EVENT_CONFIG, } from './NiceEventBus';
36
- export type { EventName, EventCallback, GameEvent, EventListener, QueuedEvent, EventStats, EventBusConfig, TypedEventMap, CommonGameEvents, } from './NiceEventBus';
37
- export { NiceScene, createSceneManager, DEFAULT_SCENE_CONFIG, DEFAULT_TRANSITION, } from './NiceSceneManager';
38
- export type { SceneId, SceneGroupId, SceneState, SceneDefinition, SceneInstance, TransitionType, SceneTransition, LoadingScreen, SceneEventType, SceneEvent, SceneEventCallback, SceneManagerConfig, } from './NiceSceneManager';
39
- export { NiceECS, createECS, defineComponent, defineSystem, DEFAULT_ECS_CONFIG } from './NiceECS';
40
- export type { EntityId, ComponentType, SystemId, QueryId, TagId, GroupId, PrefabId, Component, ComponentDefinition, Entity, EntityData, SystemPriority, System, QueryDefinition, Prefab, ECSEventType, ECSEvent, ECSEventCallback, ECSConfig, } from './NiceECS';
41
- export { NiceAnimation, createAnimationSystem, ClipBuilder, StateMachineBuilder, buildClip, buildStateMachine, DEFAULT_ANIMATION_CONFIG, } from './NiceAnimation';
42
- export type { AnimationId, ClipId, BoneId, StateId, PlaybackState, BlendMode as AnimBlendMode, Keyframe, AnimationClip, AnimationInstance, Bone, Skeleton, IKChain, AnimatorStateMachine, AnimationEventType, AnimationEvent, AnimationEventCallback, } from './NiceAnimation';
43
- export { NiceCollision, createCollisionSystem, DEFAULT_COLLISION_CONFIG } from './NiceCollision';
44
- export type { ColliderId as CollisionColliderId, Vec2 as CollisionVec2, AABB, Circle, OBB, Polygon, Capsule, Collider as CollisionCollider, CollisionManifold, RaycastHit as CollisionRaycastHit, CollisionEventType, CollisionEvent, CollisionEventCallback, CollisionConfig, } from './NiceCollision';
45
- export { NiceState, createStateMachine, StateBuilder, TransitionBuilder, MachineBuilder, state, transition, machine, createSimpleFSM, createToggleMachine, createSequenceMachine, DEFAULT_STATE_CONFIG, } from './NiceState';
46
- export type { MachineId, StateId as StateMachineStateId, TransitionId as StateMachineTransitionId, StateDefinition as StateMachineStateDef, GuardFunction, ActionFunction, StateEvent, } from './NiceState';
47
- export { NiceResource, createResourceManager, loadManifest, loadManifestFromUrl, DEFAULT_RESOURCE_CONFIG, } from './NiceResource';
48
- export type { AssetId, BundleId, AssetType, Asset, AssetLoader, AssetBundle, AssetManifest, ResourceEventType, ResourceEvent, ResourceEventCallback, ResourceConfig, } from './NiceResource';
49
- export { NiceParticle, createParticleSystem, PARTICLE_PRESETS, DEFAULT_PARTICLE_CONFIG, DEFAULT_EMITTER_CONFIG, } from './NiceParticle';
50
- export type { EmitterId, ParticleId, EmitterShape, EmissionMode, BlendMode as ParticleBlendMode, SortMode, Vec2 as ParticleVec2, Vec3 as ParticleVec3, Color as ParticleColor, MinMax, Curve, ValueOverLifetime, ColorOverLifetime, ColorGradient, Particle, BoxShape, CircleShape, SphereShape, ConeShape, LineShape, RingShape, PointShape, ShapeConfig, GravityForce, WindForce, AttractorForce, VortexForce, NoiseForce, DragForce, Force, Burst, EmissionConfig, TextureConfig, TrailConfig, CollisionConfig as ParticleCollisionConfig, SubEmitterConfig, EmitterConfig, EmitterInstance, ParticleEventType, ParticleEvent, ParticleEventCallback, ParticleSystemConfig, } from './NiceParticle';
51
- export { NicePhysics, createPhysicsWorld, createDynamicBody, createStaticBody, createKinematicBody, DEFAULT_PHYSICS_CONFIG, DEFAULT_MATERIAL, } from './NicePhysics';
52
- export type { BodyId, ColliderId as PhysicsColliderId, JointId, BodyType, ColliderType, JointType, Vec2 as PhysicsVec2, Vec3 as PhysicsVec3, Quaternion as PhysicsQuaternion, PhysicsMaterial, BaseCollider, BoxCollider, CircleCollider, SphereCollider, CapsuleCollider, PolygonCollider, PlaneCollider, Collider as PhysicsCollider, RigidBodyConfig, RigidBody, BaseJoint, FixedJoint, DistanceJoint, SpringJoint, RevoluteJoint, PrismaticJoint, RopeJoint, Joint, ContactPoint, CollisionInfo, RaycastHit as PhysicsRaycastHit, RaycastOptions, OverlapResult, PhysicsEventType, PhysicsEvent, PhysicsEventCallback, PhysicsConfig, } from './NicePhysics';
53
- export { NiceNavigation, createNavigationSystem, pathToPositions, getPathProgress, DEFAULT_NAVIGATION_CONFIG, } from './NiceNavigation';
54
- export type { NavMeshId, AgentId, ObstacleId, WaypointId, AreaId, PathfindingAlgorithm, HeuristicType, Vec2 as NavVec2, Vec3 as NavVec3, CellType, GridCell, NavigationGrid, GridConfig, NavMeshVertex, NavMeshEdge, NavMeshPolygon, NavMesh, Waypoint, WaypointGraph, PathNode, NavigationPath, PathRequest, PathResult, AgentState, NavigationAgent, AgentConfig, ObstacleShape, DynamicObstacle, FlowField, NavigationArea, NavigationEventType, NavigationEvent, NavigationEventCallback, NavigationConfig, } from './NiceNavigation';
55
- export { NiceUI, createUISystem, createPanel, createLabel, createButton, createProgressBar, createTextInput, Easings, DEFAULT_UI_CONFIG, DEFAULT_STYLE, } from './NiceUI';
56
- export type { WidgetId, LayerId, StyleId, WidgetType, AnchorPreset, LayoutType, Vec2 as UIVec2, Rect, Color as UIColor, Padding, TextStyle, BackgroundStyle, BorderStyle, WidgetStyle, Theme, WidgetConfig, Widget, UILayer, InputState, UIAnimation, UIEventType, UIEvent, UIEventCallback, UIConfig, } from './NiceUI';
57
- export { NiceSpawner, createSpawnerSystem, DEFAULT_SPAWNER_CONFIG } from './NiceSpawner';
58
- export type { SpawnerId, SpawnPointId, WaveId, SpawnPattern, SpawnCondition, SpawnRequest, SpawnResult, SpawnerEventType, SpawnerEvent, SpawnerEventCallback, SpawnerConfig, } from './NiceSpawner';
59
- export { NiceDamage, createDamageSystem, DEFAULT_DAMAGE_CONFIG } from './NiceDamage';
60
- export type { DamageModifier, DamageResult, DamageEventType, DamageEvent, DamageEventCallback, DamageConfig, } from './NiceDamage';
61
- export { NiceAbility, createAbilitySystem, DEFAULT_ABILITY_CONFIG } from './NiceAbility';
62
- export type { AbilityId, AbilityState, AbilityCost, AbilityEffect, AbilityDefinition, AbilityEventType, AbilityEvent, AbilityEventCallback, AbilityConfig, } from './NiceAbility';
63
- export { NiceMinimap, createMinimapSystem, DEFAULT_MINIMAP_CONFIG } from './NiceMinimap';
64
- export type { MinimapMarker, MinimapEventType, MinimapEvent, MinimapEventCallback, MinimapConfig, } from './NiceMinimap';
65
- export { NiceLeaderboard, createLeaderboardSystem, DEFAULT_LEADERBOARD_CONFIG, } from './NiceLeaderboard';
66
- export type { EntryId, LeaderboardEventType, LeaderboardEvent, LeaderboardEventCallback, LeaderboardConfig, } from './NiceLeaderboard';
67
- export { NiceTutorial, createTutorialSystem, DEFAULT_TUTORIAL_CONFIG } from './NiceTutorial';
68
- export type { TutorialId, StepId, TutorialStep, TutorialDefinition, TutorialProgress, TutorialState, TutorialEventType, TutorialEvent, TutorialEventCallback, TutorialConfig, } from './NiceTutorial';
69
- export { NiceBuilding, createBuildingSystem, DEFAULT_BUILDING_CONFIG } from './NiceBuilding';
70
- export type { BuildingId, BlueprintId, GridCell as BuildingGridCell, BuildingState, BuildingInstance, BuildingEventType, BuildingEvent, BuildingEventCallback, BuildingConfig, } from './NiceBuilding';
71
- export { NiceLevel, createLevelSystem, DEFAULT_LEVEL_CONFIG } from './NiceLevel';
72
- export type { LevelId, LevelDefinition, LevelState, LevelEventType, LevelEvent, LevelEventCallback, LevelConfig, } from './NiceLevel';
73
- export { NiceFog, createFogSystem, DEFAULT_FOG_CONFIG } from './NiceFog';
74
- export type { FogCell, FogEventType, FogEvent, FogEventCallback, FogConfig } from './NiceFog';
75
- export { NiceReplay, createReplaySystem, DEFAULT_REPLAY_CONFIG } from './NiceReplay';
76
- export type { ReplayId, PlaybackState as ReplayPlaybackState, ReplayFrame, ReplayMetadata, ReplayData, ReplayEventType, ReplayEvent, ReplayEventCallback, ReplayConfig, } from './NiceReplay';
77
- export { NiceScore, createScoreSystem, DEFAULT_SCORE_CONFIG } from './NiceScore';
78
- export type { MultiplierType, ScorePopup, ComboState, ScoreEventType, ScoreEvent, ScoreEventCallback, ScoreConfig, } from './NiceScore';
79
- export { NiceFormation, createFormationSystem, DEFAULT_FORMATION_CONFIG } from './NiceFormation';
80
- export type { FormationId, UnitId, FormationPattern, FormationSlot, FormationEventType, FormationEvent, FormationEventCallback, FormationConfig, } from './NiceFormation';
81
- export { NiceWave, createWaveSystem, DEFAULT_WAVE_CONFIG } from './NiceWave';
82
- export type { WaveId as WaveSystemWaveId, WaveObjective, WaveDefinition, WaveState, WaveEventType, WaveEvent, WaveEventCallback, } from './NiceWave';
83
- export { NiceProfile, createProfileSystem, DEFAULT_PROFILE_CONFIG } from './NiceProfile';
84
- export type { ProfileId, BadgeId, TitleId, ProfileBadge, ProfileTitle, ProfileCustomization, ProfilePreferences, PlaySession, ProfileEventType, ProfileEvent, ProfileEventCallback, ProfileConfig, } from './NiceProfile';
85
- export { NiceMatch, createMatchSystem, DEFAULT_MATCH_CONFIG } from './NiceMatch';
86
- export type { MatchId, LobbyId, PartyId, PlayerId as MatchPlayerId, MatchState, MatchPlayer, LobbySettings, LobbyState, Party, MatchEventType, MatchEvent, MatchEventCallback, MatchConfig, } from './NiceMatch';
87
- export { NiceAchievementUI, createAchievementUISystem, DEFAULT_ACHIEVEMENT_UI_CONFIG, } from './NiceAchievementUI';
88
- export type { NotificationPosition, AchievementNotification, AchievementUIEventType, AchievementUIEvent, AchievementUIEventCallback, AchievementUIConfig, } from './NiceAchievementUI';
89
- export { NiceController, createControllerSystem, DEFAULT_CONTROLLER_CONFIG, } from './NiceController';
90
- export type { ControllerId, ButtonState, AxisState as ControllerAxisState, ControllerState, ActionBinding, ControllerEventType, ControllerEvent, ControllerEventCallback, ControllerConfig, } from './NiceController';
91
- export { NiceProcedural, createProceduralSystem, SeededRandom, PerlinNoise, WorleyNoise, DungeonGenerator, MazeGenerator, HeightmapGenerator, NameGenerator, WaveFunctionCollapse, } from './NiceProcedural';
92
- export type { DungeonConfig, DungeonResult, MazeConfig, HeightmapConfig, WFCTile, WFCConfig, } from './NiceProcedural';
93
- export { NiceVFX, createVFXSystem, VFX_COLORS, DEFAULT_VFX_CONFIG } from './NiceVFX';
94
- export type { TrailEffect, TextPopup, ImpactEffect, VFXEventType, VFXEvent, VFXConfig, } from './NiceVFX';
95
- export { NiceCommand, createCommandSystem, BaseCommand, FunctionCommand, PropertyCommand, BatchCommand, createCommand, createPropertyCommand, createBatchCommand, DEFAULT_COMMAND_CONFIG, } from './NiceCommand';
96
- export type { CommandId, Command, CommandEventType, CommandEvent, CommandConfig, } from './NiceCommand';
97
- export { NiceGrid, createGrid, createBooleanGrid, createNumberGrid, SparseGrid, createSparseGrid, DIRECTIONS, CARDINAL_DIRECTIONS, ALL_DIRECTIONS, } from './NiceGrid';
98
- export type { GridPosition, GridSize, GridCellCallback, GridCellPredicate, GridCellMapper, CardinalDirection, DiagonalDirection, Direction, GridCell as NiceGridCell, } from './NiceGrid';
99
- export { NiceTilemap, Tileset, TilemapLayer, createTilemap, createIsometricTilemap, createHexTilemap, AUTOTILE_BLOB_47, } from './NiceTilemap';
100
- export type { TilePosition, WorldPosition, TileRect, TileData, TileProperties, Tile, TileAnimation, TilesetConfig, LayerConfig, AutoTileRule, AutoTileConfig, TilemapEventType, TilemapEvent, TilemapConfig, Chunk, } from './NiceTilemap';
101
- export { NiceStateMachine, State, HierarchicalStateMachine, PushdownStateMachine, createStateMachine as createNiceStateMachine, createHierarchicalStateMachine, createPushdownStateMachine, } from './NiceStateMachine';
102
- export type { StateId as NiceStateId, ActionType, TransitionConfig, StateMachineEventType, StateMachineEvent, StateMachineConfig, } from './NiceStateMachine';
103
- export { NiceCoroutine, createCoroutineSystem, WaitForSeconds, WaitForFrames, WaitForCondition, WaitForCoroutine, WaitForAll, WaitForAny, waitForSeconds, waitForFrames, waitUntil, waitForCoroutine, waitForAll, waitForAny, DEFAULT_COROUTINE_CONFIG, } from './NiceCoroutine';
104
- export type { CoroutineId, CoroutineFunction, YieldInstruction, CoroutineState, CoroutineInstance, CoroutineEventType, CoroutineEvent, CoroutineConfig, } from './NiceCoroutine';
105
- export { NiceEntityPool, createEntityPool, registerCommonComponents, BasePooledComponent, TransformComponent, VelocityComponent, SpriteComponent, HealthComponent, LifetimeComponent, DEFAULT_ENTITY_POOL_CONFIG, } from './NiceEntityPool';
106
- export type { EntityId as PooledEntityId, ComponentType as PooledComponentType, PooledComponent, ComponentFactory, ComponentInitializer, PooledEntity, PrefabDefinition, PoolStatistics, EntityPoolEventType, EntityPoolEvent, EntityPoolConfig, } from './NiceEntityPool';
107
- export { Signal, ComputedSignal, SignalArray, SignalMap, signal, computed, effect, batch, derived, combine, when, createStore, signalArray, signalMap, } from './NiceSignal';
108
- export type { SignalListener, Unsubscribe, Cleanup, EffectFn, ReadableSignal, WritableSignal, SignalStore, } from './NiceSignal';
109
- export { NiceMessageBus, createMessageBus, createTypedChannel, DEFAULT_MESSAGE_BUS_CONFIG, } from './NiceMessageBus';
110
- export type { MessageType, ChannelId, SubscriberId, Message, MessageHandler, MessageFilter, Middleware, Subscription, Request, Response, MessageBusEventType, MessageBusEvent, MessageBusConfig, TypedChannel, } from './NiceMessageBus';
111
- export { ServiceContainer, ContainerBuilder, getGlobalContainer, resetGlobalContainer, createServiceContainer, createContainerBuilder, Injectable, Inject, } from './NiceServiceLocator';
112
- export type { ServiceId, ServiceFactory, ServiceLifetime, ServiceDefinition, ServiceRegistration, ServiceEventType, ServiceEvent, Disposable, Initializable, } from './NiceServiceLocator';
113
- export { NiceLogger, ConsoleTransport, MemoryTransport, RemoteTransport, createLogger, createConsoleTransport, createMemoryTransport, createRemoteTransport, getGlobalLogger, setGlobalLogger, log, LOG_LEVELS, DEFAULT_LOGGER_CONFIG, } from './NiceLogger';
114
- export type { LogLevel as NiceLogLevel, LogCategory, LogEntry as NiceLogEntry, LogTransport, ConsoleTransportConfig, RemoteTransportConfig, LoggerConfig, } from './NiceLogger';
115
- export { NiceAssetLoader, createAssetLoader, createAssetBundle, defineAsset, ImageLoader, AudioLoader, JsonLoader, TextLoader, BinaryLoader, SpritesheetLoader, DEFAULT_ASSET_LOADER_CONFIG, } from './NiceAssetLoader';
116
- export type { AssetId as NiceAssetId, AssetType as NiceAssetType, AssetDefinition, LoadedAsset, LoadProgress as AssetLoadProgress, AssetBundle as NiceAssetBundle, AssetEventType, AssetEvent, AssetLoaderConfig, AssetTypeLoader, SpritesheetFrame, SpritesheetData, } from './NiceAssetLoader';
117
- export * from './NiceDialogue';
118
- export * from './NiceQuest';
119
- export * from './NiceInventory';
120
- export * from './NiceAI';
121
- export * from './NiceNetwork';
122
- export * from './NiceAccessibility';
123
- export * from './NiceAction';
124
- export * from './NiceAnalytics';
125
- export * from './NiceArena';
126
- export * from './NiceBehavior';
127
- export * from './NiceChat';
128
- export * from './NiceCheat';
129
- export * from './NiceClimbing';
130
- export * from './NiceCloud';
131
- export * from './NiceCombo';
132
- export * from './NiceCooking';
133
- export * from './NiceCutscene';
134
- export * from './NiceDayNight';
135
- export * from './NiceEquipment';
136
- export * from './NiceFarming';
137
- export * from './NiceFishing';
138
- export * from './NiceGesture';
139
- export * from './NiceGrappling';
140
- export * from './NiceGuild';
141
- export * from './NiceHaptics';
142
- export * from './NiceLighting';
143
- export * from './NiceLocomotion';
144
- export * from './NiceLOD';
145
- export * from './NiceMining';
146
- export * from './NiceModding';
147
- export * from './NiceMount';
148
- export * from './NiceNotification';
149
- export * from './NiceObjective';
150
- export * from './NiceParty';
151
- export * from './NicePerformance';
152
- export * from './NicePet';
153
- export * from './NicePhotoMode';
154
- export * from './NicePostProcess';
155
- export * from './NiceProjectile';
156
- export * from './NiceQTE';
157
- export * from './NiceRanking';
158
- export * from './NiceReputation';
159
- export * from './NiceScreenshot';
160
- export * from './NiceSerialization';
161
- export * from './NiceShop';
162
- export * from './NiceSocial';
163
- export * from './NiceStatus';
164
- export * from './NiceStealth';
165
- export * from './NiceStreaming';
166
- export * from './NiceSwimming';
167
- export * from './NiceTarget';
168
- export * from './NiceTerrain';
169
- export * from './NiceTrading';
170
- export * from './NiceVehicle';
171
- export * from './NiceVoice';
172
- export * from './NiceWater';
173
- export * from './NiceAchievement';
174
- export * from './NiceAugment';
175
- export * from './NiceCompanion';
176
- export * from './NiceGacha';
177
- export * from './NiceBattlePass';
178
- export * from './NiceAuction';
179
- export * from './NiceDungeon';
180
- export * from './NicePvP';
181
- export * from './NiceEnchant';
182
- export * from './NiceRaid';
@@ -1,2 +0,0 @@
1
- export { WaveDefenseTemplate, DEFAULT_WAVE_DEFENSE_CONFIG } from './WaveDefense';
2
- export type { WaveDefenseConfig, WaveDefenseState, UpgradeDef, UpgradeEffect } from './WaveDefense';
@@ -1 +0,0 @@
1
- export * from './Tilemap';
@@ -1,43 +0,0 @@
1
- import React from 'react';
2
- import type { TutorialStepType, TutorialDefinition } from './TutorialEngine';
3
- export interface TutorialEditorStep {
4
- id: string;
5
- type: TutorialStepType;
6
- title: string;
7
- content: string;
8
- highlight?: string;
9
- code?: string;
10
- codeLanguage?: string;
11
- quizOptions?: {
12
- text: string;
13
- correct: boolean;
14
- }[];
15
- validationHint?: string;
16
- videoUrl?: string;
17
- duration?: number;
18
- }
19
- export interface TutorialEditorState {
20
- definition: Partial<TutorialDefinition>;
21
- steps: TutorialEditorStep[];
22
- selectedStepIndex: number;
23
- previewMode: boolean;
24
- dirty: boolean;
25
- }
26
- export interface TutorialEditorProps {
27
- initial?: TutorialDefinition;
28
- onSave?: (definition: TutorialDefinition) => void;
29
- onExport?: (json: string) => void;
30
- }
31
- export declare function useTutorialEditor(initial?: TutorialDefinition): {
32
- state: TutorialEditorState;
33
- addStep: (type: TutorialStepType) => void;
34
- removeStep: (index: number) => void;
35
- moveStep: (fromIndex: number, toIndex: number) => void;
36
- updateStep: (index: number, updates: Partial<TutorialEditorStep>) => void;
37
- updateDefinition: (updates: Partial<TutorialDefinition>) => void;
38
- selectStep: (index: number) => void;
39
- togglePreview: () => void;
40
- exportJSON: () => string;
41
- importJSON: (json: string) => void;
42
- };
43
- export declare const NiceTutorialEditor: React.FC<TutorialEditorProps>;
@@ -1,75 +0,0 @@
1
- export interface VoiceNarrationConfig {
2
- /** Speech rate (0.1 to 10, default 1) */
3
- rate: number;
4
- /** Pitch (0 to 2, default 1) */
5
- pitch: number;
6
- /** Volume (0 to 1, default 0.8) */
7
- volume: number;
8
- /** Preferred voice name (auto-detected by locale if omitted) */
9
- voiceName?: string;
10
- /** BCP 47 locale (e.g. 'pl-PL', 'en-US') */
11
- locale: string;
12
- /** Enable narration (default true) */
13
- enabled: boolean;
14
- }
15
- export interface NarrationEvent {
16
- type: 'start' | 'end' | 'pause' | 'resume' | 'error' | 'boundary';
17
- text?: string;
18
- charIndex?: number;
19
- error?: string;
20
- }
21
- export type NarrationCallback = (event: NarrationEvent) => void;
22
- export declare const DEFAULT_NARRATION_CONFIG: VoiceNarrationConfig;
23
- export declare class VoiceNarrator {
24
- private config;
25
- private synth;
26
- private currentUtterance;
27
- private listeners;
28
- private _speaking;
29
- private _paused;
30
- constructor(config?: Partial<VoiceNarrationConfig>);
31
- /** Check if TTS is available in the browser. */
32
- get available(): boolean;
33
- get speaking(): boolean;
34
- get paused(): boolean;
35
- /** Get available voices for the current locale. */
36
- getVoices(): SpeechSynthesisVoice[];
37
- /** Get all available voices. */
38
- getAllVoices(): SpeechSynthesisVoice[];
39
- /** Speak the given text. Stops any current speech first. */
40
- speak(text: string, locale?: string): void;
41
- /** Speak a tutorial step — extracts localized text. */
42
- speakStep(step: {
43
- title: string | Record<string, string>;
44
- content: string | Record<string, string>;
45
- }, locale?: string): void;
46
- /** Pause speech. */
47
- pause(): void;
48
- /** Resume speech. */
49
- resume(): void;
50
- /** Stop speech. */
51
- stop(): void;
52
- /** Update configuration. */
53
- setConfig(updates: Partial<VoiceNarrationConfig>): void;
54
- /** Subscribe to narration events. */
55
- on(callback: NarrationCallback): () => void;
56
- /** Dispose — stop speech and clear listeners. */
57
- dispose(): void;
58
- private selectVoice;
59
- private stripMarkdown;
60
- private emit;
61
- }
62
- export declare function useVoiceNarration(config?: Partial<VoiceNarrationConfig>): {
63
- speak: (text: string, locale?: string) => void;
64
- speakStep: (step: {
65
- title: string | Record<string, string>;
66
- content: string | Record<string, string>;
67
- }, locale?: string) => void;
68
- pause: () => void | undefined;
69
- resume: () => void | undefined;
70
- stop: () => void | undefined;
71
- speaking: boolean;
72
- paused: boolean;
73
- available: boolean;
74
- voices: SpeechSynthesisVoice[];
75
- };
@@ -1,3 +0,0 @@
1
- import type { TutorialDefinition } from '../TutorialEngine';
2
- export declare const TUTORIAL_SOUNDS_AND_MUSIC: TutorialDefinition;
3
- export declare function getTutorial_T04(): TutorialDefinition[];
@@ -1,14 +0,0 @@
1
- import type { TutorialDefinition } from '../TutorialEngine';
2
- export declare const TUTORIAL_UI_DATAGRID: TutorialDefinition;
3
- export declare const TUTORIAL_UI_FORM: TutorialDefinition;
4
- export declare const TUTORIAL_UI_CHART: TutorialDefinition;
5
- export declare const TUTORIAL_UI_TREEVIEW: TutorialDefinition;
6
- export declare const TUTORIAL_UI_SCHEDULER: TutorialDefinition;
7
- export declare const TUTORIAL_UI_GANTT: TutorialDefinition;
8
- export declare const TUTORIAL_UI_PIVOTGRID: TutorialDefinition;
9
- export declare const TUTORIAL_UI_HTMLEDITOR: TutorialDefinition;
10
- export declare const TUTORIAL_UI_NAVIGATION: TutorialDefinition;
11
- export declare const TUTORIAL_UI_OVERLAYS: TutorialDefinition;
12
- export declare const TUTORIAL_UI_THEMES: TutorialDefinition;
13
- export declare const TUTORIAL_UI_RESPONSIVE: TutorialDefinition;
14
- export declare function getAllUITutorials(): TutorialDefinition[];
@@ -1,5 +0,0 @@
1
- export * from './Tutorials_T04';
2
- export * from './Tutorials_T05_T08';
3
- export * from './Tutorials_T09_T11';
4
- export * from './Tutorials_T12_T15';
5
- export * from './UITutorials';
@@ -1,6 +0,0 @@
1
- export * from './TutorialBranching';
2
- export * from './TutorialEditor';
3
- export * from './TutorialEngine';
4
- export * from './TutorialOverlay';
5
- export * from './VoiceNarration';
6
- export * from './content';
@@ -1,2 +0,0 @@
1
- export { GameUI } from './GameUI';
2
- export type { UIElement, UIStyle, UITheme, UIAnchor, UIElementType } from './GameUI';