@nice2dev/game-engine 1.3.13 → 1.3.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -0
- package/package.json +2 -2
- package/dist/types/accessibility/index.d.ts +0 -1
- package/dist/types/ai/index.d.ts +0 -1
- package/dist/types/animation/index.d.ts +0 -1
- package/dist/types/audio/HRTFAudio.d.ts +0 -180
- package/dist/types/audio/index.d.ts +0 -2
- package/dist/types/community/Community.d.ts +0 -112
- package/dist/types/community/index.d.ts +0 -1
- package/dist/types/core/TypeSafety.d.ts +0 -190
- package/dist/types/core/index.d.ts +0 -7
- package/dist/types/devtools/AssetStore.d.ts +0 -133
- package/dist/types/devtools/index.d.ts +0 -3
- package/dist/types/dialogue/index.d.ts +0 -2
- package/dist/types/docs/APIPlayground.d.ts +0 -26
- package/dist/types/docs/Cookbook.d.ts +0 -18
- package/dist/types/docs/Guides.d.ts +0 -18
- package/dist/types/docs/index.d.ts +0 -4
- package/dist/types/ecs/ECSOptimized.d.ts +0 -131
- package/dist/types/ecs/index.d.ts +0 -2
- package/dist/types/editor/NiceAnimationTimeline.d.ts +0 -114
- package/dist/types/editor/NiceLevelEditor.d.ts +0 -232
- package/dist/types/editor/NiceMaterialEditor.d.ts +0 -105
- package/dist/types/editor/NiceNodeGraph.d.ts +0 -87
- package/dist/types/editor/NiceParticleEditor.d.ts +0 -127
- package/dist/types/editor/behavior-tree/BTDebugPanel.d.ts +0 -102
- package/dist/types/editor/behavior-tree/BTEditorCanvas.d.ts +0 -79
- package/dist/types/editor/behavior-tree/BTEditorNode.d.ts +0 -58
- package/dist/types/editor/behavior-tree/BTEditorToolbar.d.ts +0 -75
- package/dist/types/editor/behavior-tree/BTNodePalette.d.ts +0 -72
- package/dist/types/editor/behavior-tree/BTPropertyPanel.d.ts +0 -66
- package/dist/types/editor/behavior-tree/BehaviorTreeEditor.d.ts +0 -186
- package/dist/types/editor/behavior-tree/index.d.ts +0 -14
- package/dist/types/editor/behavior-tree/serialization.d.ts +0 -30
- package/dist/types/editor/behavior-tree/types.d.ts +0 -299
- package/dist/types/editor/index.d.ts +0 -20
- package/dist/types/editor/state-machine/SMEditorCanvas.d.ts +0 -61
- package/dist/types/editor/state-machine/StateMachineEditor.d.ts +0 -139
- package/dist/types/editor/state-machine/index.d.ts +0 -11
- package/dist/types/editor/state-machine/serialization.d.ts +0 -23
- package/dist/types/editor/state-machine/types.d.ts +0 -241
- package/dist/types/engine/index.d.ts +0 -2
- package/dist/types/enterprise/index.d.ts +0 -1
- package/dist/types/epic/index.d.ts +0 -10
- package/dist/types/i18n/index.d.ts +0 -2
- package/dist/types/input/index.d.ts +0 -3
- package/dist/types/kids/index.d.ts +0 -2
- package/dist/types/legendary/index.d.ts +0 -57
- package/dist/types/monetization/index.d.ts +0 -1
- package/dist/types/multiplayer/NiceNetcode.d.ts +0 -434
- package/dist/types/multiplayer/index.d.ts +0 -5
- package/dist/types/network/index.d.ts +0 -2
- package/dist/types/pathfinding/index.d.ts +0 -1
- package/dist/types/performance/AssetCompression.d.ts +0 -137
- package/dist/types/performance/WASMModules.d.ts +0 -65
- package/dist/types/performance/WebGPUCompute.d.ts +0 -71
- package/dist/types/performance/index.d.ts +0 -1
- package/dist/types/physics/RapierIntegration.d.ts +0 -404
- package/dist/types/physics/index.d.ts +0 -2
- package/dist/types/plugins/index.d.ts +0 -2
- package/dist/types/procedural/index.d.ts +0 -2
- package/dist/types/release/index.d.ts +0 -1
- package/dist/types/rendering/WebGPUv2.d.ts +0 -173
- package/dist/types/rendering/index.d.ts +0 -3
- package/dist/types/runtime3d/index.d.ts +0 -2
- package/dist/types/scene/index.d.ts +0 -2
- package/dist/types/scripting/WasmCompiler.d.ts +0 -182
- package/dist/types/scripting/index.d.ts +0 -19
- package/dist/types/social/index.d.ts +0 -1
- package/dist/types/systems/NiceAI.d.ts +0 -637
- package/dist/types/systems/NiceAbility.d.ts +0 -225
- package/dist/types/systems/NiceAccessibility.d.ts +0 -230
- package/dist/types/systems/NiceAchievement.d.ts +0 -153
- package/dist/types/systems/NiceAchievementUI.d.ts +0 -196
- package/dist/types/systems/NiceAchievements.d.ts +0 -230
- package/dist/types/systems/NiceAction.d.ts +0 -81
- package/dist/types/systems/NiceAlchemy.d.ts +0 -195
- package/dist/types/systems/NiceAnalytics.d.ts +0 -493
- package/dist/types/systems/NiceAnimation.d.ts +0 -350
- package/dist/types/systems/NiceArena.d.ts +0 -215
- package/dist/types/systems/NiceAssetLoader.d.ts +0 -136
- package/dist/types/systems/NiceAuction.d.ts +0 -157
- package/dist/types/systems/NiceAudio.d.ts +0 -224
- package/dist/types/systems/NiceAugment.d.ts +0 -187
- package/dist/types/systems/NiceAura.d.ts +0 -193
- package/dist/types/systems/NiceBank.d.ts +0 -158
- package/dist/types/systems/NiceBattlePass.d.ts +0 -150
- package/dist/types/systems/NiceBehavior.d.ts +0 -160
- package/dist/types/systems/NiceBinding.d.ts +0 -96
- package/dist/types/systems/NiceBlacksmith.d.ts +0 -221
- package/dist/types/systems/NiceBuff.d.ts +0 -177
- package/dist/types/systems/NiceBuilding.d.ts +0 -207
- package/dist/types/systems/NiceBullet.d.ts +0 -167
- package/dist/types/systems/NiceCamera.d.ts +0 -252
- package/dist/types/systems/NiceCard.d.ts +0 -171
- package/dist/types/systems/NiceChat.d.ts +0 -148
- package/dist/types/systems/NiceCheat.d.ts +0 -375
- package/dist/types/systems/NiceClimbing.d.ts +0 -186
- package/dist/types/systems/NiceCloud.d.ts +0 -422
- package/dist/types/systems/NiceCollision.d.ts +0 -238
- package/dist/types/systems/NiceCombo.d.ts +0 -131
- package/dist/types/systems/NiceCommand.d.ts +0 -112
- package/dist/types/systems/NiceCompanion.d.ts +0 -182
- package/dist/types/systems/NiceController.d.ts +0 -144
- package/dist/types/systems/NiceCooking.d.ts +0 -193
- package/dist/types/systems/NiceCoroutine.d.ts +0 -101
- package/dist/types/systems/NiceCrafting.d.ts +0 -228
- package/dist/types/systems/NiceCutscene.d.ts +0 -437
- package/dist/types/systems/NiceDaily.d.ts +0 -133
- package/dist/types/systems/NiceDamage.d.ts +0 -271
- package/dist/types/systems/NiceDayNight.d.ts +0 -126
- package/dist/types/systems/NiceDebug.d.ts +0 -255
- package/dist/types/systems/NiceDestructible.d.ts +0 -150
- package/dist/types/systems/NiceDialogue.d.ts +0 -629
- package/dist/types/systems/NiceDungeon.d.ts +0 -202
- package/dist/types/systems/NiceECS.d.ts +0 -151
- package/dist/types/systems/NiceEnchant.d.ts +0 -148
- package/dist/types/systems/NiceEntityPool.d.ts +0 -127
- package/dist/types/systems/NiceEquipment.d.ts +0 -137
- package/dist/types/systems/NiceEvent.d.ts +0 -202
- package/dist/types/systems/NiceEventBus.d.ts +0 -164
- package/dist/types/systems/NiceFaction.d.ts +0 -173
- package/dist/types/systems/NiceFarming.d.ts +0 -163
- package/dist/types/systems/NiceFishing.d.ts +0 -196
- package/dist/types/systems/NiceFlocking.d.ts +0 -156
- package/dist/types/systems/NiceFog.d.ts +0 -137
- package/dist/types/systems/NiceFormation.d.ts +0 -140
- package/dist/types/systems/NiceGacha.d.ts +0 -134
- package/dist/types/systems/NiceGambling.d.ts +0 -175
- package/dist/types/systems/NiceGem.d.ts +0 -165
- package/dist/types/systems/NiceGesture.d.ts +0 -502
- package/dist/types/systems/NiceGrappling.d.ts +0 -154
- package/dist/types/systems/NiceGrid.d.ts +0 -142
- package/dist/types/systems/NiceGuild.d.ts +0 -162
- package/dist/types/systems/NiceHaptics.d.ts +0 -112
- package/dist/types/systems/NiceHousing.d.ts +0 -197
- package/dist/types/systems/NiceInput.d.ts +0 -280
- package/dist/types/systems/NiceInventory.d.ts +0 -534
- package/dist/types/systems/NiceLOD.d.ts +0 -144
- package/dist/types/systems/NiceLeaderboard.d.ts +0 -191
- package/dist/types/systems/NiceLevel.d.ts +0 -304
- package/dist/types/systems/NiceLighting.d.ts +0 -214
- package/dist/types/systems/NiceLocalization.d.ts +0 -148
- package/dist/types/systems/NiceLocomotion.d.ts +0 -398
- package/dist/types/systems/NiceLogger.d.ts +0 -117
- package/dist/types/systems/NiceLoot.d.ts +0 -176
- package/dist/types/systems/NiceMail.d.ts +0 -164
- package/dist/types/systems/NiceMap.d.ts +0 -234
- package/dist/types/systems/NiceMarriage.d.ts +0 -150
- package/dist/types/systems/NiceMastery.d.ts +0 -171
- package/dist/types/systems/NiceMatch.d.ts +0 -196
- package/dist/types/systems/NiceMatch3.d.ts +0 -118
- package/dist/types/systems/NiceMessageBus.d.ts +0 -115
- package/dist/types/systems/NiceMinimap.d.ts +0 -258
- package/dist/types/systems/NiceMining.d.ts +0 -175
- package/dist/types/systems/NiceModding.d.ts +0 -452
- package/dist/types/systems/NiceMount.d.ts +0 -152
- package/dist/types/systems/NiceNavigation.d.ts +0 -307
- package/dist/types/systems/NiceNetwork.d.ts +0 -568
- package/dist/types/systems/NiceNotification.d.ts +0 -438
- package/dist/types/systems/NiceObjective.d.ts +0 -395
- package/dist/types/systems/NiceParticle.d.ts +0 -639
- package/dist/types/systems/NiceParty.d.ts +0 -168
- package/dist/types/systems/NicePerformance.d.ts +0 -144
- package/dist/types/systems/NicePet.d.ts +0 -167
- package/dist/types/systems/NicePhotoMode.d.ts +0 -270
- package/dist/types/systems/NicePhysics.d.ts +0 -326
- package/dist/types/systems/NicePlatformer.d.ts +0 -158
- package/dist/types/systems/NicePool.d.ts +0 -128
- package/dist/types/systems/NicePortal.d.ts +0 -178
- package/dist/types/systems/NicePostProcess.d.ts +0 -254
- package/dist/types/systems/NiceProcedural.d.ts +0 -202
- package/dist/types/systems/NiceProfile.d.ts +0 -223
- package/dist/types/systems/NiceProjectile.d.ts +0 -157
- package/dist/types/systems/NicePvP.d.ts +0 -199
- package/dist/types/systems/NiceQTE.d.ts +0 -160
- package/dist/types/systems/NiceQuest.d.ts +0 -620
- package/dist/types/systems/NiceRaid.d.ts +0 -215
- package/dist/types/systems/NiceRanking.d.ts +0 -399
- package/dist/types/systems/NiceReplay.d.ts +0 -180
- package/dist/types/systems/NiceReputation.d.ts +0 -151
- package/dist/types/systems/NiceResource.d.ts +0 -200
- package/dist/types/systems/NiceRhythm.d.ts +0 -148
- package/dist/types/systems/NiceRoguelike.d.ts +0 -276
- package/dist/types/systems/NiceRune.d.ts +0 -202
- package/dist/types/systems/NiceSaveSystem.d.ts +0 -194
- package/dist/types/systems/NiceSceneManager.d.ts +0 -112
- package/dist/types/systems/NiceScore.d.ts +0 -186
- package/dist/types/systems/NiceScreenFX.d.ts +0 -235
- package/dist/types/systems/NiceScreenshot.d.ts +0 -443
- package/dist/types/systems/NiceScribe.d.ts +0 -239
- package/dist/types/systems/NiceSeason.d.ts +0 -176
- package/dist/types/systems/NiceSerialization.d.ts +0 -89
- package/dist/types/systems/NiceServiceLocator.d.ts +0 -94
- package/dist/types/systems/NiceShop.d.ts +0 -528
- package/dist/types/systems/NiceSignal.d.ts +0 -112
- package/dist/types/systems/NiceSkillTree.d.ts +0 -237
- package/dist/types/systems/NiceSocial.d.ts +0 -580
- package/dist/types/systems/NiceSpawner.d.ts +0 -237
- package/dist/types/systems/NiceSpell.d.ts +0 -216
- package/dist/types/systems/NiceState.d.ts +0 -224
- package/dist/types/systems/NiceStateMachine.d.ts +0 -108
- package/dist/types/systems/NiceStatus.d.ts +0 -116
- package/dist/types/systems/NiceStealth.d.ts +0 -204
- package/dist/types/systems/NiceSteam.d.ts +0 -255
- package/dist/types/systems/NiceStreaming.d.ts +0 -173
- package/dist/types/systems/NiceSwimming.d.ts +0 -166
- package/dist/types/systems/NiceTalent.d.ts +0 -154
- package/dist/types/systems/NiceTarget.d.ts +0 -121
- package/dist/types/systems/NiceTerrain.d.ts +0 -143
- package/dist/types/systems/NiceTilemap.d.ts +0 -218
- package/dist/types/systems/NiceTimer.d.ts +0 -153
- package/dist/types/systems/NiceTournament.d.ts +0 -190
- package/dist/types/systems/NiceTrading.d.ts +0 -238
- package/dist/types/systems/NiceTransmog.d.ts +0 -142
- package/dist/types/systems/NiceTutorial.d.ts +0 -248
- package/dist/types/systems/NiceTween.d.ts +0 -164
- package/dist/types/systems/NiceUI.d.ts +0 -364
- package/dist/types/systems/NiceVFX.d.ts +0 -333
- package/dist/types/systems/NiceVehicle.d.ts +0 -176
- package/dist/types/systems/NiceVoice.d.ts +0 -502
- package/dist/types/systems/NiceWater.d.ts +0 -162
- package/dist/types/systems/NiceWave.d.ts +0 -174
- package/dist/types/systems/NiceWaypoint.d.ts +0 -165
- package/dist/types/systems/NiceWeather.d.ts +0 -225
- package/dist/types/systems/NiceXR.d.ts +0 -187
- package/dist/types/systems/index.d.ts +0 -182
- package/dist/types/templates/index.d.ts +0 -2
- package/dist/types/tilemap/index.d.ts +0 -1
- package/dist/types/tutorials/TutorialEditor.d.ts +0 -43
- package/dist/types/tutorials/VoiceNarration.d.ts +0 -75
- package/dist/types/tutorials/content/Tutorials_T04.d.ts +0 -3
- package/dist/types/tutorials/content/UITutorials.d.ts +0 -14
- package/dist/types/tutorials/content/index.d.ts +0 -5
- package/dist/types/tutorials/index.d.ts +0 -6
- package/dist/types/ui/index.d.ts +0 -2
- package/dist/types/visual-scripting/VisualScriptDebugger.d.ts +0 -145
- package/dist/types/visual-scripting/VisualScriptExecutor.d.ts +0 -100
- package/dist/types/visual-scripting/VisualScriptGraph.d.ts +0 -173
- package/dist/types/visual-scripting/VisualScriptNode.d.ts +0 -157
- package/dist/types/visual-scripting/index.d.ts +0 -6
- package/dist/types/visual-scripting/nodes/ActionNodes.d.ts +0 -152
- package/dist/types/visual-scripting/nodes/EventNodes.d.ts +0 -95
- package/dist/types/visual-scripting/nodes/FlowControlNodes.d.ts +0 -134
- package/dist/types/visual-scripting/nodes/LogicNodes.d.ts +0 -122
- package/dist/types/visual-scripting/nodes/MathNodes.d.ts +0 -170
- package/dist/types/visual-scripting/nodes/UtilityNodes.d.ts +0 -131
- package/dist/types/visual-scripting/nodes/VariableNodes.d.ts +0 -107
- package/dist/types/visual-scripting/nodes/index.d.ts +0 -21
- package/dist/types/visual-scripting/nodes/registerNodes.d.ts +0 -29
- package/dist/types/visual-scripting/types.d.ts +0 -402
- package/dist/types/xr/WebXRLayers.d.ts +0 -319
- package/dist/types/xr/index.d.ts +0 -2
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type: LightType;
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color: string;
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intensity: number;
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position: Vector3;
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rotation?: Vector3;
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range?: number;
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angle?: number;
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castShadows: boolean;
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}
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export interface LightingPreset {
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id: string;
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name: string;
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thumbnail?: string;
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lights: PhotoLight[];
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ambientColor: string;
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ambientIntensity: number;
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fogEnabled: boolean;
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fogColor?: string;
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fogDensity?: number;
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}
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export interface PhotoMetadata {
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id: PhotoId;
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filename: string;
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capturedAt: number;
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resolution: {
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width: number;
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height: number;
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};
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location?: string;
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characters?: EntityId[];
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tags: string[];
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isFavorite: boolean;
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filter?: FilterId;
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frame?: FrameId;
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settings: CameraSettings;
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}
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export interface PhotoModeState {
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isActive: boolean;
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isPaused: boolean;
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camera: CameraSettings;
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currentFilter?: FilterId;
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customAdjustments: FilterAdjustments;
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currentFrame?: FrameId;
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overlays: Overlay[];
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lights: PhotoLight[];
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hiddenUI: boolean;
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hiddenCharacters: Set<EntityId>;
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characterPoses: Map<EntityId, PoseId>;
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characterExpressions: Map<EntityId, string>;
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timeOfDay?: number;
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weatherOverride?: string;
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}
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export type PhotoModeEventType = 'mode-entered' | 'mode-exited' | 'photo-captured' | 'photo-deleted' | 'filter-applied' | 'frame-applied' | 'pose-changed' | 'lighting-changed' | 'camera-moved' | 'settings-changed';
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export interface PhotoModeEvent {
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type: PhotoModeEventType;
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photoId?: PhotoId;
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entityId?: EntityId;
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data?: Record<string, unknown>;
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}
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export interface PhotoModeConfig {
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maxPhotos?: number;
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defaultResolution?: {
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width: number;
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height: number;
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};
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maxResolution?: {
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width: number;
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height: number;
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};
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maxOverlays?: number;
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maxLights?: number;
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cameraSpeed?: number;
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rotationSpeed?: number;
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minFov?: number;
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maxFov?: number;
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maxZoom?: number;
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captureFormat?: 'png' | 'jpg' | 'webp';
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captureQuality?: number;
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}
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export declare const DEFAULT_PHOTO_CONFIG: PhotoModeConfig;
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export declare function getDefaultCameraSettings(): CameraSettings;
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export declare class NicePhotoMode extends EventEmitter {
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private state;
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private filters;
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private frames;
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private poses;
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private expressions;
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private lightingPresets;
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private photos;
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private nextPhotoId;
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private config;
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constructor(config?: Partial<PhotoModeConfig>);
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private initializeBuiltInAssets;
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enter(pauseGame?: boolean): void;
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exit(): void;
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isActive(): boolean;
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moveCamera(delta: Vector3): void;
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|
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orbitCamera(_yaw: number, _pitch: number): void;
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setCameraPosition(position: Vector3): void;
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setCameraRotation(rotation: Quaternion): void;
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setCameraTarget(target: Vector3): void;
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setFov(fov: number): void;
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setZoom(zoom: number): void;
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setRoll(roll: number): void;
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setDepthOfField(enabled: boolean, focusDistance?: number, strength?: number): void;
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|
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setExposure(value: number): void;
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|
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getCameraSettings(): CameraSettings;
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|
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registerFilter(filter: PhotoFilter): void;
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|
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applyFilter(filterId: FilterId): void;
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|
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setCustomAdjustment<K extends keyof FilterAdjustments>(key: K, value: FilterAdjustments[K]): void;
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|
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resetAdjustments(): void;
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|
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getFilters(): PhotoFilter[];
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|
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getActiveFilter(): PhotoFilter | undefined;
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|
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registerFrame(frame: PhotoFrame): void;
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applyFrame(frameId: FrameId | null): void;
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|
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getFrames(): PhotoFrame[];
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addOverlay(overlay: Omit<Overlay, 'id'>): string | null;
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updateOverlay(overlayId: string, updates: Partial<Omit<Overlay, 'id'>>): void;
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removeOverlay(overlayId: string): void;
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clearOverlays(): void;
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|
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registerPose(pose: Pose): void;
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|
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registerExpression(expression: Expression): void;
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setCharacterPose(entityId: EntityId, poseId: PoseId): void;
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|
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setCharacterExpression(entityId: EntityId, expressionId: string): void;
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|
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hideCharacter(entityId: EntityId, hidden: boolean): void;
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|
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getPoses(category?: PoseCategory): Pose[];
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|
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getExpressions(): Expression[];
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|
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registerLightingPreset(preset: LightingPreset): void;
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|
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applyLightingPreset(presetId: string): void;
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|
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addLight(light: Omit<PhotoLight, 'id'>): string | null;
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|
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updateLight(lightId: string, updates: Partial<Omit<PhotoLight, 'id'>>): void;
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|
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|
-
removeLight(lightId: string): void;
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|
-
clearLights(): void;
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|
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|
-
getLightingPresets(): LightingPreset[];
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|
-
setTimeOfDay(hour: number): void;
|
|
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|
-
setWeatherOverride(weatherId: string | null): void;
|
|
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|
-
capture(options?: {
|
|
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|
-
resolution?: {
|
|
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|
-
width: number;
|
|
249
|
-
height: number;
|
|
250
|
-
};
|
|
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|
-
location?: string;
|
|
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|
-
tags?: string[];
|
|
253
|
-
}): PhotoId | null;
|
|
254
|
-
getPhoto(photoId: PhotoId): PhotoMetadata | undefined;
|
|
255
|
-
getAllPhotos(): PhotoMetadata[];
|
|
256
|
-
getFavorites(): PhotoMetadata[];
|
|
257
|
-
getPhotosByTag(tag: string): PhotoMetadata[];
|
|
258
|
-
setFavorite(photoId: PhotoId, isFavorite: boolean): void;
|
|
259
|
-
addTag(photoId: PhotoId, tag: string): void;
|
|
260
|
-
removeTag(photoId: PhotoId, tag: string): void;
|
|
261
|
-
deletePhoto(photoId: PhotoId): boolean;
|
|
262
|
-
setUIHidden(hidden: boolean): void;
|
|
263
|
-
isUIHidden(): boolean;
|
|
264
|
-
getState(): Readonly<PhotoModeState>;
|
|
265
|
-
}
|
|
266
|
-
export declare function createPhotoModeSystem(config?: Partial<PhotoModeConfig>): NicePhotoMode;
|
|
267
|
-
export declare function definePhotoFilter(options: PhotoFilter): PhotoFilter;
|
|
268
|
-
export declare function definePhotoFrame(options: PhotoFrame): PhotoFrame;
|
|
269
|
-
export declare function definePose(options: Pose): Pose;
|
|
270
|
-
export default NicePhotoMode;
|
|
@@ -1,326 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* NicePhysics - Game Engine Physics System
|
|
3
|
-
*
|
|
4
|
-
* Comprehensive physics simulation supporting:
|
|
5
|
-
* - Rigid body dynamics (2D/3D)
|
|
6
|
-
* - Multiple collider types
|
|
7
|
-
* - Collision detection and response
|
|
8
|
-
* - Joints and constraints
|
|
9
|
-
* - Raycasting and queries
|
|
10
|
-
* - Forces, impulses, and torques
|
|
11
|
-
* - Continuous collision detection
|
|
12
|
-
* - Material properties (friction, restitution)
|
|
13
|
-
* - Physics layers and masks
|
|
14
|
-
*
|
|
15
|
-
* @packageDocumentation
|
|
16
|
-
*/
|
|
17
|
-
import { EventEmitter } from 'events';
|
|
18
|
-
export type BodyId = string;
|
|
19
|
-
export type ColliderId = string;
|
|
20
|
-
export type JointId = string;
|
|
21
|
-
export type BodyType = 'dynamic' | 'kinematic' | 'static';
|
|
22
|
-
export type ColliderType = 'box' | 'circle' | 'capsule' | 'polygon' | 'sphere' | 'plane';
|
|
23
|
-
export type JointType = 'fixed' | 'distance' | 'spring' | 'revolute' | 'prismatic' | 'rope';
|
|
24
|
-
export interface Vec2 {
|
|
25
|
-
x: number;
|
|
26
|
-
y: number;
|
|
27
|
-
}
|
|
28
|
-
export interface Vec3 {
|
|
29
|
-
x: number;
|
|
30
|
-
y: number;
|
|
31
|
-
z: number;
|
|
32
|
-
}
|
|
33
|
-
export interface Quaternion {
|
|
34
|
-
x: number;
|
|
35
|
-
y: number;
|
|
36
|
-
z: number;
|
|
37
|
-
w: number;
|
|
38
|
-
}
|
|
39
|
-
export interface PhysicsMaterial {
|
|
40
|
-
name?: string;
|
|
41
|
-
friction: number;
|
|
42
|
-
restitution: number;
|
|
43
|
-
density: number;
|
|
44
|
-
frictionCombine?: 'average' | 'minimum' | 'maximum' | 'multiply';
|
|
45
|
-
restitutionCombine?: 'average' | 'minimum' | 'maximum' | 'multiply';
|
|
46
|
-
}
|
|
47
|
-
export declare const DEFAULT_MATERIAL: PhysicsMaterial;
|
|
48
|
-
export interface BaseCollider {
|
|
49
|
-
id: ColliderId;
|
|
50
|
-
bodyId: BodyId;
|
|
51
|
-
offset: Vec3;
|
|
52
|
-
rotation: Quaternion;
|
|
53
|
-
material: PhysicsMaterial;
|
|
54
|
-
isTrigger: boolean;
|
|
55
|
-
layer: number;
|
|
56
|
-
mask: number;
|
|
57
|
-
userData?: unknown;
|
|
58
|
-
}
|
|
59
|
-
export interface BoxCollider extends BaseCollider {
|
|
60
|
-
type: 'box';
|
|
61
|
-
size: Vec3;
|
|
62
|
-
}
|
|
63
|
-
export interface CircleCollider extends BaseCollider {
|
|
64
|
-
type: 'circle';
|
|
65
|
-
radius: number;
|
|
66
|
-
}
|
|
67
|
-
export interface SphereCollider extends BaseCollider {
|
|
68
|
-
type: 'sphere';
|
|
69
|
-
radius: number;
|
|
70
|
-
}
|
|
71
|
-
export interface CapsuleCollider extends BaseCollider {
|
|
72
|
-
type: 'capsule';
|
|
73
|
-
radius: number;
|
|
74
|
-
height: number;
|
|
75
|
-
}
|
|
76
|
-
export interface PolygonCollider extends BaseCollider {
|
|
77
|
-
type: 'polygon';
|
|
78
|
-
vertices: Vec2[];
|
|
79
|
-
}
|
|
80
|
-
export interface PlaneCollider extends BaseCollider {
|
|
81
|
-
type: 'plane';
|
|
82
|
-
normal: Vec3;
|
|
83
|
-
}
|
|
84
|
-
export type Collider = BoxCollider | CircleCollider | SphereCollider | CapsuleCollider | PolygonCollider | PlaneCollider;
|
|
85
|
-
export interface RigidBodyConfig {
|
|
86
|
-
id?: BodyId;
|
|
87
|
-
type: BodyType;
|
|
88
|
-
position: Vec3;
|
|
89
|
-
rotation?: Quaternion;
|
|
90
|
-
linearVelocity?: Vec3;
|
|
91
|
-
angularVelocity?: Vec3;
|
|
92
|
-
mass?: number;
|
|
93
|
-
inertia?: number;
|
|
94
|
-
linearDamping?: number;
|
|
95
|
-
angularDamping?: number;
|
|
96
|
-
gravityScale?: number;
|
|
97
|
-
fixedRotation?: boolean;
|
|
98
|
-
isBullet?: boolean;
|
|
99
|
-
isSleeping?: boolean;
|
|
100
|
-
canSleep?: boolean;
|
|
101
|
-
userData?: unknown;
|
|
102
|
-
}
|
|
103
|
-
export interface RigidBody {
|
|
104
|
-
id: BodyId;
|
|
105
|
-
type: BodyType;
|
|
106
|
-
position: Vec3;
|
|
107
|
-
rotation: Quaternion;
|
|
108
|
-
scale: Vec3;
|
|
109
|
-
linearVelocity: Vec3;
|
|
110
|
-
angularVelocity: Vec3;
|
|
111
|
-
mass: number;
|
|
112
|
-
inverseMass: number;
|
|
113
|
-
inertia: number;
|
|
114
|
-
inverseInertia: number;
|
|
115
|
-
linearDamping: number;
|
|
116
|
-
angularDamping: number;
|
|
117
|
-
force: Vec3;
|
|
118
|
-
torque: Vec3;
|
|
119
|
-
gravityScale: number;
|
|
120
|
-
fixedRotation: boolean;
|
|
121
|
-
isBullet: boolean;
|
|
122
|
-
isSleeping: boolean;
|
|
123
|
-
canSleep: boolean;
|
|
124
|
-
sleepTime: number;
|
|
125
|
-
colliders: Collider[];
|
|
126
|
-
userData?: unknown;
|
|
127
|
-
}
|
|
128
|
-
export interface BaseJoint {
|
|
129
|
-
id: JointId;
|
|
130
|
-
bodyA: BodyId;
|
|
131
|
-
bodyB: BodyId;
|
|
132
|
-
anchorA: Vec3;
|
|
133
|
-
anchorB: Vec3;
|
|
134
|
-
collideConnected: boolean;
|
|
135
|
-
}
|
|
136
|
-
export interface FixedJoint extends BaseJoint {
|
|
137
|
-
type: 'fixed';
|
|
138
|
-
}
|
|
139
|
-
export interface DistanceJoint extends BaseJoint {
|
|
140
|
-
type: 'distance';
|
|
141
|
-
distance: number;
|
|
142
|
-
minDistance?: number;
|
|
143
|
-
maxDistance?: number;
|
|
144
|
-
stiffness?: number;
|
|
145
|
-
damping?: number;
|
|
146
|
-
}
|
|
147
|
-
export interface SpringJoint extends BaseJoint {
|
|
148
|
-
type: 'spring';
|
|
149
|
-
restLength: number;
|
|
150
|
-
stiffness: number;
|
|
151
|
-
damping: number;
|
|
152
|
-
}
|
|
153
|
-
export interface RevoluteJoint extends BaseJoint {
|
|
154
|
-
type: 'revolute';
|
|
155
|
-
enableLimits?: boolean;
|
|
156
|
-
lowerAngle?: number;
|
|
157
|
-
upperAngle?: number;
|
|
158
|
-
enableMotor?: boolean;
|
|
159
|
-
motorSpeed?: number;
|
|
160
|
-
maxMotorTorque?: number;
|
|
161
|
-
}
|
|
162
|
-
export interface PrismaticJoint extends BaseJoint {
|
|
163
|
-
type: 'prismatic';
|
|
164
|
-
axis: Vec3;
|
|
165
|
-
enableLimits?: boolean;
|
|
166
|
-
lowerLimit?: number;
|
|
167
|
-
upperLimit?: number;
|
|
168
|
-
enableMotor?: boolean;
|
|
169
|
-
motorSpeed?: number;
|
|
170
|
-
maxMotorForce?: number;
|
|
171
|
-
}
|
|
172
|
-
export interface RopeJoint extends BaseJoint {
|
|
173
|
-
type: 'rope';
|
|
174
|
-
maxLength: number;
|
|
175
|
-
}
|
|
176
|
-
export type Joint = FixedJoint | DistanceJoint | SpringJoint | RevoluteJoint | PrismaticJoint | RopeJoint;
|
|
177
|
-
export interface ContactPoint {
|
|
178
|
-
position: Vec3;
|
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179
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normal: Vec3;
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penetration: number;
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}
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export interface CollisionInfo {
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bodyA: RigidBody;
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bodyB: RigidBody;
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colliderA: Collider;
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colliderB: Collider;
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contacts: ContactPoint[];
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relativeVelocity: Vec3;
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isTrigger: boolean;
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}
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export interface RaycastHit {
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body: RigidBody;
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collider: Collider;
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point: Vec3;
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normal: Vec3;
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distance: number;
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fraction: number;
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}
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export interface RaycastOptions {
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origin: Vec3;
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direction: Vec3;
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maxDistance?: number;
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layers?: number;
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ignoreTriggers?: boolean;
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ignoreBodies?: BodyId[];
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}
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export interface OverlapResult {
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body: RigidBody;
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collider: Collider;
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}
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export type PhysicsEventType = 'collision-start' | 'collision-stay' | 'collision-end' | 'trigger-enter' | 'trigger-stay' | 'trigger-exit' | 'body-sleep' | 'body-wake';
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export interface PhysicsEvent {
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type: PhysicsEventType;
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collision?: CollisionInfo;
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body?: RigidBody;
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timestamp: number;
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}
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export type PhysicsEventCallback = (event: PhysicsEvent) => void;
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export interface PhysicsConfig {
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gravity: Vec3;
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is2D: boolean;
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fixedTimeStep: number;
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maxSubSteps: number;
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velocityIterations: number;
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positionIterations: number;
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allowSleep: boolean;
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sleepLinearThreshold: number;
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sleepAngularThreshold: number;
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sleepTimeThreshold: number;
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defaultMaterial: PhysicsMaterial;
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continuousDetection: boolean;
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baumgarte: number;
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penetrationSlop: number;
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}
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export declare const DEFAULT_PHYSICS_CONFIG: PhysicsConfig;
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export declare class NicePhysics extends EventEmitter {
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private config;
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private bodies;
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private colliders;
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private joints;
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private nextColliderId;
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private activeCollisions;
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private accumulator;
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private destroyed;
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constructor(config?: Partial<PhysicsConfig>);
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createBody(config: RigidBodyConfig): RigidBody;
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getBody(bodyId: BodyId): RigidBody | undefined;
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removeBody(bodyId: BodyId): void;
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setBodyType(bodyId: BodyId, type: BodyType): void;
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setPosition(bodyId: BodyId, position: Vec3): void;
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setRotation(bodyId: BodyId, rotation: Quaternion): void;
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setLinearVelocity(bodyId: BodyId, velocity: Vec3): void;
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setAngularVelocity(bodyId: BodyId, velocity: Vec3): void;
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addCollider(bodyId: BodyId, colliderConfig: Partial<Collider> & {
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type: ColliderType;
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}): Collider | undefined;
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removeCollider(colliderId: ColliderId): void;
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private updateMassProperties;
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createJoint(config: Omit<Joint, 'id'> & {
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260
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id?: JointId;
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261
|
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}): Joint;
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262
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getJoint(jointId: JointId): Joint | undefined;
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|
263
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removeJoint(jointId: JointId): void;
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264
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applyForce(bodyId: BodyId, force: Vec3, worldPoint?: Vec3): void;
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265
|
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applyForceAtCenter(bodyId: BodyId, force: Vec3): void;
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266
|
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applyTorque(bodyId: BodyId, torque: Vec3): void;
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|
267
|
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applyImpulse(bodyId: BodyId, impulse: Vec3, worldPoint?: Vec3): void;
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|
268
|
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applyImpulseAtCenter(bodyId: BodyId, impulse: Vec3): void;
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|
269
|
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applyAngularImpulse(bodyId: BodyId, impulse: Vec3): void;
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|
270
|
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private wakeBody;
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|
271
|
-
private sleepBody;
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|
272
|
-
wakeAll(): void;
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|
273
|
-
update(deltaTime: number): void;
|
|
274
|
-
private step;
|
|
275
|
-
private integrateForces;
|
|
276
|
-
private integrateVelocities;
|
|
277
|
-
private clearForces;
|
|
278
|
-
private broadPhase;
|
|
279
|
-
private aabbOverlap;
|
|
280
|
-
private getBodyAABB;
|
|
281
|
-
private getColliderAABB;
|
|
282
|
-
private narrowPhase;
|
|
283
|
-
private checkCollision;
|
|
284
|
-
private checkCircleCircle;
|
|
285
|
-
private checkSphereSphere;
|
|
286
|
-
private checkBoxBox;
|
|
287
|
-
private checkCircleBox;
|
|
288
|
-
private solveVelocities;
|
|
289
|
-
private solveCollisionVelocity;
|
|
290
|
-
private solveJointVelocity;
|
|
291
|
-
private solvePositions;
|
|
292
|
-
private solveCollisionPosition;
|
|
293
|
-
private combineValues;
|
|
294
|
-
private updateSleeping;
|
|
295
|
-
private updateCollisionEvents;
|
|
296
|
-
private getCollisionKey;
|
|
297
|
-
raycast(options: RaycastOptions): RaycastHit | null;
|
|
298
|
-
raycastAll(options: RaycastOptions): RaycastHit[];
|
|
299
|
-
private raycastCollider;
|
|
300
|
-
overlapPoint(point: Vec3, layers?: number): OverlapResult[];
|
|
301
|
-
overlapSphere(center: Vec3, radius: number, layers?: number): OverlapResult[];
|
|
302
|
-
private pointInCollider;
|
|
303
|
-
private sphereOverlapsCollider;
|
|
304
|
-
getAllBodies(): RigidBody[];
|
|
305
|
-
getDynamicBodies(): RigidBody[];
|
|
306
|
-
getStaticBodies(): RigidBody[];
|
|
307
|
-
getAwakeBodies(): RigidBody[];
|
|
308
|
-
getStats(): {
|
|
309
|
-
bodies: number;
|
|
310
|
-
dynamicBodies: number;
|
|
311
|
-
sleepingBodies: number;
|
|
312
|
-
colliders: number;
|
|
313
|
-
joints: number;
|
|
314
|
-
activeCollisions: number;
|
|
315
|
-
};
|
|
316
|
-
setGravity(gravity: Vec3): void;
|
|
317
|
-
getGravity(): Vec3;
|
|
318
|
-
on(event: 'physics', callback: PhysicsEventCallback): this;
|
|
319
|
-
off(event: 'physics', callback: PhysicsEventCallback): this;
|
|
320
|
-
clear(): void;
|
|
321
|
-
destroy(): void;
|
|
322
|
-
}
|
|
323
|
-
export declare function createPhysicsWorld(config?: Partial<PhysicsConfig>): NicePhysics;
|
|
324
|
-
export declare function createDynamicBody(physics: NicePhysics, position: Vec3, options?: Partial<RigidBodyConfig>): RigidBody;
|
|
325
|
-
export declare function createStaticBody(physics: NicePhysics, position: Vec3, options?: Partial<RigidBodyConfig>): RigidBody;
|
|
326
|
-
export declare function createKinematicBody(physics: NicePhysics, position: Vec3, options?: Partial<RigidBodyConfig>): RigidBody;
|