@nice2dev/game-engine 1.1.7 → 1.1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +77 -0
- package/dist/cjs/devtools/DeveloperExperience.js +5 -5
- package/dist/cjs/dialogue/DialogueSystem.js +1 -1
- package/dist/cjs/editor/AssetBrowser.js +26 -25
- package/dist/cjs/editor/NiceGameEditor.js +66 -49
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +33 -32
- package/dist/cjs/i18n/I18n.js +305 -0
- package/dist/cjs/kids/KidMode.js +36 -36
- package/dist/cjs/kids/KidTools.js +31 -31
- package/dist/cjs/native-engine/InputSystem.js +9 -2
- package/dist/cjs/plugins/PluginSDK.js +1 -1
- package/dist/cjs/plugins/PluginTestKit.js +1 -1
- package/dist/cjs/quest/QuestSystem.js +5 -1
- package/dist/cjs/tutorials/TutorialBranching.js +12 -12
- package/dist/cjs/tutorials/TutorialEngine.js +35 -35
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +75 -75
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +24 -24
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +33 -33
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +25 -24
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +28 -27
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +31 -30
- package/dist/esm/devtools/DeveloperExperience.js +5 -5
- package/dist/esm/dialogue/DialogueSystem.js +1 -1
- package/dist/esm/editor/AssetBrowser.js +26 -25
- package/dist/esm/editor/NiceGameEditor.js +67 -50
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +33 -32
- package/dist/esm/i18n/I18n.js +305 -0
- package/dist/esm/kids/KidMode.js +36 -36
- package/dist/esm/kids/KidTools.js +31 -31
- package/dist/esm/native-engine/InputSystem.js +9 -2
- package/dist/esm/plugins/PluginSDK.js +1 -1
- package/dist/esm/plugins/PluginTestKit.js +1 -1
- package/dist/esm/quest/QuestSystem.js +5 -1
- package/dist/esm/tutorials/TutorialBranching.js +12 -12
- package/dist/esm/tutorials/TutorialEngine.js +35 -35
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +75 -75
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +24 -24
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +33 -33
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +25 -24
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +28 -27
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +31 -30
- package/dist/types/editor/AssetBrowser.d.ts +1 -0
- package/dist/types/editor/behavior-tree/BTEditorNode.d.ts +2 -1
- package/dist/types/editor/behavior-tree/BTEditorToolbar.d.ts +1 -0
- package/dist/types/kids/KidMode.d.ts +4 -2
- package/dist/types/kids/KidTools.d.ts +1 -1
- package/dist/types/tutorials/TutorialBranching.d.ts +1 -1
- package/package.json +3 -2
- package/dist/cjs/accessibility/Accessibility.js.map +0 -1
- package/dist/cjs/ai/AI.js.map +0 -1
- package/dist/cjs/ai/BehaviorTree.js.map +0 -1
- package/dist/cjs/ai/StateMachine.js.map +0 -1
- package/dist/cjs/animation/Animation.js.map +0 -1
- package/dist/cjs/audio/AudioAdvanced.js.map +0 -1
- package/dist/cjs/audio/AudioBridge.js.map +0 -1
- package/dist/cjs/audio/AudioManager.js.map +0 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js.map +0 -1
- package/dist/cjs/build-cloud/GodotBuildCloud.js.map +0 -1
- package/dist/cjs/build-cloud/UnityBuildCloud.js.map +0 -1
- package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +0 -1
- package/dist/cjs/core/EventBus.js.map +0 -1
- package/dist/cjs/core/GameClock.js.map +0 -1
- package/dist/cjs/core/GameConfig.js.map +0 -1
- package/dist/cjs/core/GameLoop.js.map +0 -1
- package/dist/cjs/core/ServiceLocator.js.map +0 -1
- package/dist/cjs/core/Validation.js.map +0 -1
- package/dist/cjs/core/math.js.map +0 -1
- package/dist/cjs/devtools/DevTools.js.map +0 -1
- package/dist/cjs/devtools/DeveloperExperience.js.map +0 -1
- package/dist/cjs/devtools/GameplayAnalytics.js.map +0 -1
- package/dist/cjs/dialogue/DialogueSystem.js.map +0 -1
- package/dist/cjs/docs/DocGenerator.js.map +0 -1
- package/dist/cjs/ecs/World.js.map +0 -1
- package/dist/cjs/editor/AchievementEditor.js.map +0 -1
- package/dist/cjs/editor/AdvancedEditor.js.map +0 -1
- package/dist/cjs/editor/AnimationRetargeting.js.map +0 -1
- package/dist/cjs/editor/AssetBrowser.js.map +0 -1
- package/dist/cjs/editor/AssetManager.js.map +0 -1
- package/dist/cjs/editor/ConsolePro.js.map +0 -1
- package/dist/cjs/editor/CraftingEditor.js.map +0 -1
- package/dist/cjs/editor/DebugTools.js.map +0 -1
- package/dist/cjs/editor/DialogueSystem.js.map +0 -1
- package/dist/cjs/editor/LeaderboardSystem.js.map +0 -1
- package/dist/cjs/editor/NiceGameEditor.js.map +0 -1
- package/dist/cjs/editor/PrefabSystem.js.map +0 -1
- package/dist/cjs/editor/ProfilerPanel.js.map +0 -1
- package/dist/cjs/editor/QuestEditor.js.map +0 -1
- package/dist/cjs/editor/ReplaySystem.js.map +0 -1
- package/dist/cjs/editor/SceneEditor.js.map +0 -1
- package/dist/cjs/editor/ScreenshotMode.js.map +0 -1
- package/dist/cjs/editor/ShaderGraph.js.map +0 -1
- package/dist/cjs/editor/TimelineEditor.js.map +0 -1
- package/dist/cjs/editor/UndoRedoPro.js.map +0 -1
- package/dist/cjs/editor/VRARMode.js.map +0 -1
- package/dist/cjs/engine/NiceGameEngine.js.map +0 -1
- package/dist/cjs/engine/SaveSystem.js.map +0 -1
- package/dist/cjs/engine/SaveSystemV2.js +0 -530
- package/dist/cjs/engine/SaveSystemV2.js.map +0 -1
- package/dist/cjs/enterprise/Enterprise.js.map +0 -1
- package/dist/cjs/export/BevyExporter.js.map +0 -1
- package/dist/cjs/export/CocosExporter.js.map +0 -1
- package/dist/cjs/export/Construct3Exporter.js.map +0 -1
- package/dist/cjs/export/DefoldExporter.js.map +0 -1
- package/dist/cjs/export/GDevelopExporter.js.map +0 -1
- package/dist/cjs/export/GameMakerExporter.js.map +0 -1
- package/dist/cjs/export/GodotExporter.js.map +0 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js.map +0 -1
- package/dist/cjs/export/MonoGameExporter.js.map +0 -1
- package/dist/cjs/export/Pico8Exporter.js.map +0 -1
- package/dist/cjs/export/PlatformExporter.js.map +0 -1
- package/dist/cjs/export/RPGMakerExporter.js.map +0 -1
- package/dist/cjs/export/RobloxExporter.js.map +0 -1
- package/dist/cjs/export/Solar2DExporter.js.map +0 -1
- package/dist/cjs/export/ThreeJSExporter.js.map +0 -1
- package/dist/cjs/export/Tic80Exporter.js.map +0 -1
- package/dist/cjs/export/UnityExporter.js.map +0 -1
- package/dist/cjs/export/UnrealExporter.js.map +0 -1
- package/dist/cjs/export/WebExporter.js.map +0 -1
- package/dist/cjs/export/index.js.map +0 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +0 -1
- package/dist/cjs/godot-integration/GodotImport.js.map +0 -1
- package/dist/cjs/godot-integration/GodotLiveLink.js.map +0 -1
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +0 -1
- package/dist/cjs/i18n/I18n.js.map +0 -1
- package/dist/cjs/i18n/useTranslation.js.map +0 -1
- package/dist/cjs/import/AsepriteImporter.js.map +0 -1
- package/dist/cjs/import/DragonBonesImporter.js.map +0 -1
- package/dist/cjs/import/GameMakerImporter.js.map +0 -1
- package/dist/cjs/import/GodotSceneImporter.js.map +0 -1
- package/dist/cjs/import/LDtkImporter.js.map +0 -1
- package/dist/cjs/import/Live2DImporter.js.map +0 -1
- package/dist/cjs/import/NdgFormat.js.map +0 -1
- package/dist/cjs/import/OgmoImporter.js.map +0 -1
- package/dist/cjs/import/RPGMakerImporter.js.map +0 -1
- package/dist/cjs/import/SceneImporter.js.map +0 -1
- package/dist/cjs/import/SpineImporter.js.map +0 -1
- package/dist/cjs/import/SpriterImporter.js.map +0 -1
- package/dist/cjs/import/TiledMapImporter.js.map +0 -1
- package/dist/cjs/import/UnitySceneImporter.js.map +0 -1
- package/dist/cjs/import/index.js.map +0 -1
- package/dist/cjs/index.js.map +0 -1
- package/dist/cjs/input/GamepadNavigation.js.map +0 -1
- package/dist/cjs/input/InputManager.js.map +0 -1
- package/dist/cjs/input/useGamepads.js.map +0 -1
- package/dist/cjs/integration/IconSprite.js.map +0 -1
- package/dist/cjs/inventory/InventorySystem.js.map +0 -1
- package/dist/cjs/kids/KidMode.js.map +0 -1
- package/dist/cjs/kids/KidTools.js.map +0 -1
- package/dist/cjs/monetization/Monetization.js.map +0 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js.map +0 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js.map +0 -1
- package/dist/cjs/native-engine/AssetPipeline.js.map +0 -1
- package/dist/cjs/native-engine/AudioEngine.js.map +0 -1
- package/dist/cjs/native-engine/InputSystem.js.map +0 -1
- package/dist/cjs/native-engine/NetworkingSystem.js.map +0 -1
- package/dist/cjs/native-engine/PhysicsEngine.js.map +0 -1
- package/dist/cjs/native-engine/RenderingEngine.js.map +0 -1
- package/dist/cjs/native-engine/SceneGraph.js.map +0 -1
- package/dist/cjs/network/MultiplayerTransport.js.map +0 -1
- package/dist/cjs/network/Networking.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js.map +0 -1
- package/dist/cjs/pathfinding/Pathfinding.js.map +0 -1
- package/dist/cjs/performance/AssetStreaming.js.map +0 -1
- package/dist/cjs/performance/BenchmarkSuite.js.map +0 -1
- package/dist/cjs/performance/DeltaCompression.js.map +0 -1
- package/dist/cjs/performance/DeterministicPhysics.js.map +0 -1
- package/dist/cjs/performance/ECSOptimization.js.map +0 -1
- package/dist/cjs/performance/GameSaveSystem.js.map +0 -1
- package/dist/cjs/performance/HotReload.js.map +0 -1
- package/dist/cjs/performance/InputRecording.js.map +0 -1
- package/dist/cjs/performance/InterestManagement.js.map +0 -1
- package/dist/cjs/performance/LocalizationRuntime.js.map +0 -1
- package/dist/cjs/performance/MemoryManagement.js.map +0 -1
- package/dist/cjs/performance/ModSupport.js.map +0 -1
- package/dist/cjs/performance/MultiThreadedPhysics.js.map +0 -1
- package/dist/cjs/performance/NetworkPrediction.js.map +0 -1
- package/dist/cjs/performance/ObjectPooling.js.map +0 -1
- package/dist/cjs/performance/Performance.js.map +0 -1
- package/dist/cjs/performance/PerformanceAdvanced.js.map +0 -1
- package/dist/cjs/performance/SaveSystem.js +0 -574
- package/dist/cjs/performance/SaveSystem.js.map +0 -1
- package/dist/cjs/performance/WebGPURenderer.js.map +0 -1
- package/dist/cjs/physics/PhysicsAdvanced.js.map +0 -1
- package/dist/cjs/physics/PhysicsEngine2D.js.map +0 -1
- package/dist/cjs/plugins/PluginSDK.js.map +0 -1
- package/dist/cjs/plugins/PluginTestKit.js.map +0 -1
- package/dist/cjs/procedural/Procedural.js.map +0 -1
- package/dist/cjs/procedural/WorldBuilding.js.map +0 -1
- package/dist/cjs/quest/QuestSystem.js.map +0 -1
- package/dist/cjs/release/MobileExport.js.map +0 -1
- package/dist/cjs/release/Release.js.map +0 -1
- package/dist/cjs/rendering/Camera2D.js.map +0 -1
- package/dist/cjs/rendering/Renderer2D.js.map +0 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +0 -1
- package/dist/cjs/runtime3d/Runtime3D.js.map +0 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js.map +0 -1
- package/dist/cjs/scene/SceneManager.js.map +0 -1
- package/dist/cjs/scripting/GraphToAST.js.map +0 -1
- package/dist/cjs/scripting/LanguageExporter.js.map +0 -1
- package/dist/cjs/scripting/NodeGraph.js.map +0 -1
- package/dist/cjs/scripting/ScriptAST.js.map +0 -1
- package/dist/cjs/scripting/VisualScripting2.js.map +0 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/RustExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +0 -1
- package/dist/cjs/social/Social.js.map +0 -1
- package/dist/cjs/systems/LightingSystem.js.map +0 -1
- package/dist/cjs/systems/ParticleSystem2.js.map +0 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js.map +0 -1
- package/dist/cjs/systems/TerrainSystem.js.map +0 -1
- package/dist/cjs/templates/ActionTemplates.js.map +0 -1
- package/dist/cjs/templates/FightingTemplate.js.map +0 -1
- package/dist/cjs/templates/MetroidvaniaTemplate.js.map +0 -1
- package/dist/cjs/templates/PartyTemplates.js.map +0 -1
- package/dist/cjs/templates/PuzzleTemplates.js.map +0 -1
- package/dist/cjs/templates/RPGTemplates.js.map +0 -1
- package/dist/cjs/templates/SportsTemplates.js.map +0 -1
- package/dist/cjs/templates/StrategyTemplates.js.map +0 -1
- package/dist/cjs/templates/SurvivalTemplate.js.map +0 -1
- package/dist/cjs/templates/WaveDefense.js.map +0 -1
- package/dist/cjs/tilemap/Tilemap.js.map +0 -1
- package/dist/cjs/tutorials/TutorialBranching.js.map +0 -1
- package/dist/cjs/tutorials/TutorialEngine.js.map +0 -1
- package/dist/cjs/tutorials/TutorialOverlay.js.map +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js.map +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js.map +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js.map +0 -1
- package/dist/cjs/ui/GameUI.js.map +0 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js.map +0 -1
- package/dist/cjs/unity-integration/UnityImport.js.map +0 -1
- package/dist/cjs/unity-integration/UnityLiveLink.js.map +0 -1
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +0 -1
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +0 -1
- package/dist/cjs/unreal-integration/UnrealImport.js.map +0 -1
- package/dist/cjs/unreal-integration/UnrealLiveLink.js.map +0 -1
- package/dist/cjs/unreal-integration/UnrealMarketplace.js.map +0 -1
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js.map +0 -1
- package/dist/cjs/xr/ARVR.js.map +0 -1
- package/dist/esm/accessibility/Accessibility.js.map +0 -1
- package/dist/esm/ai/AI.js.map +0 -1
- package/dist/esm/ai/BehaviorTree.js.map +0 -1
- package/dist/esm/ai/StateMachine.js.map +0 -1
- package/dist/esm/animation/Animation.js.map +0 -1
- package/dist/esm/audio/AudioAdvanced.js.map +0 -1
- package/dist/esm/audio/AudioBridge.js.map +0 -1
- package/dist/esm/audio/AudioManager.js.map +0 -1
- package/dist/esm/build-cloud/BuildOrchestration.js.map +0 -1
- package/dist/esm/build-cloud/GodotBuildCloud.js.map +0 -1
- package/dist/esm/build-cloud/UnityBuildCloud.js.map +0 -1
- package/dist/esm/build-cloud/UnrealBuildCloud.js.map +0 -1
- package/dist/esm/core/EventBus.js.map +0 -1
- package/dist/esm/core/GameClock.js.map +0 -1
- package/dist/esm/core/GameConfig.js.map +0 -1
- package/dist/esm/core/GameLoop.js.map +0 -1
- package/dist/esm/core/ServiceLocator.js.map +0 -1
- package/dist/esm/core/Validation.js.map +0 -1
- package/dist/esm/core/math.js.map +0 -1
- package/dist/esm/devtools/DevTools.js.map +0 -1
- package/dist/esm/devtools/DeveloperExperience.js.map +0 -1
- package/dist/esm/devtools/GameplayAnalytics.js.map +0 -1
- package/dist/esm/dialogue/DialogueSystem.js.map +0 -1
- package/dist/esm/docs/DocGenerator.js.map +0 -1
- package/dist/esm/ecs/World.js.map +0 -1
- package/dist/esm/editor/AchievementEditor.js.map +0 -1
- package/dist/esm/editor/AdvancedEditor.js.map +0 -1
- package/dist/esm/editor/AnimationRetargeting.js.map +0 -1
- package/dist/esm/editor/AssetBrowser.js.map +0 -1
- package/dist/esm/editor/AssetManager.js.map +0 -1
- package/dist/esm/editor/ConsolePro.js.map +0 -1
- package/dist/esm/editor/CraftingEditor.js.map +0 -1
- package/dist/esm/editor/DebugTools.js.map +0 -1
- package/dist/esm/editor/DialogueSystem.js.map +0 -1
- package/dist/esm/editor/LeaderboardSystem.js.map +0 -1
- package/dist/esm/editor/NiceGameEditor.js.map +0 -1
- package/dist/esm/editor/PrefabSystem.js.map +0 -1
- package/dist/esm/editor/ProfilerPanel.js.map +0 -1
- package/dist/esm/editor/QuestEditor.js.map +0 -1
- package/dist/esm/editor/ReplaySystem.js.map +0 -1
- package/dist/esm/editor/SceneEditor.js.map +0 -1
- package/dist/esm/editor/ScreenshotMode.js.map +0 -1
- package/dist/esm/editor/ShaderGraph.js.map +0 -1
- package/dist/esm/editor/TimelineEditor.js.map +0 -1
- package/dist/esm/editor/UndoRedoPro.js.map +0 -1
- package/dist/esm/editor/VRARMode.js.map +0 -1
- package/dist/esm/engine/NiceGameEngine.js.map +0 -1
- package/dist/esm/engine/SaveSystem.js.map +0 -1
- package/dist/esm/engine/SaveSystemV2.js +0 -523
- package/dist/esm/engine/SaveSystemV2.js.map +0 -1
- package/dist/esm/enterprise/Enterprise.js.map +0 -1
- package/dist/esm/export/BevyExporter.js.map +0 -1
- package/dist/esm/export/CocosExporter.js.map +0 -1
- package/dist/esm/export/Construct3Exporter.js.map +0 -1
- package/dist/esm/export/DefoldExporter.js.map +0 -1
- package/dist/esm/export/GDevelopExporter.js.map +0 -1
- package/dist/esm/export/GameMakerExporter.js.map +0 -1
- package/dist/esm/export/GodotExporter.js.map +0 -1
- package/dist/esm/export/MinecraftBedrockExporter.js.map +0 -1
- package/dist/esm/export/MonoGameExporter.js.map +0 -1
- package/dist/esm/export/Pico8Exporter.js.map +0 -1
- package/dist/esm/export/PlatformExporter.js.map +0 -1
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- package/dist/esm/godot-integration/GodotImport.js.map +0 -1
- package/dist/esm/godot-integration/GodotLiveLink.js.map +0 -1
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js.map +0 -1
- package/dist/esm/i18n/I18n.js.map +0 -1
- package/dist/esm/i18n/useTranslation.js.map +0 -1
- package/dist/esm/import/AsepriteImporter.js.map +0 -1
- package/dist/esm/import/DragonBonesImporter.js.map +0 -1
- package/dist/esm/import/GameMakerImporter.js.map +0 -1
- package/dist/esm/import/GodotSceneImporter.js.map +0 -1
- package/dist/esm/import/LDtkImporter.js.map +0 -1
- package/dist/esm/import/Live2DImporter.js.map +0 -1
- package/dist/esm/import/NdgFormat.js.map +0 -1
- package/dist/esm/import/OgmoImporter.js.map +0 -1
- package/dist/esm/import/RPGMakerImporter.js.map +0 -1
- package/dist/esm/import/SceneImporter.js.map +0 -1
- package/dist/esm/import/SpineImporter.js.map +0 -1
- package/dist/esm/import/SpriterImporter.js.map +0 -1
- package/dist/esm/import/TiledMapImporter.js.map +0 -1
- package/dist/esm/import/UnitySceneImporter.js.map +0 -1
- package/dist/esm/import/index.js.map +0 -1
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- package/dist/esm/input/InputManager.js.map +0 -1
- package/dist/esm/input/useGamepads.js.map +0 -1
- package/dist/esm/integration/IconSprite.js.map +0 -1
- package/dist/esm/inventory/InventorySystem.js.map +0 -1
- package/dist/esm/kids/KidMode.js.map +0 -1
- package/dist/esm/kids/KidTools.js.map +0 -1
- package/dist/esm/monetization/Monetization.js.map +0 -1
- package/dist/esm/multiplayer/LocalMultiplayer.js.map +0 -1
- package/dist/esm/multiplayer/MiniGameTypes.js.map +0 -1
- package/dist/esm/native-engine/AssetPipeline.js.map +0 -1
- package/dist/esm/native-engine/AudioEngine.js.map +0 -1
- package/dist/esm/native-engine/InputSystem.js.map +0 -1
- package/dist/esm/native-engine/NetworkingSystem.js.map +0 -1
- package/dist/esm/native-engine/PhysicsEngine.js.map +0 -1
- package/dist/esm/native-engine/RenderingEngine.js.map +0 -1
- package/dist/esm/native-engine/SceneGraph.js.map +0 -1
- package/dist/esm/network/MultiplayerTransport.js.map +0 -1
- package/dist/esm/network/Networking.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js.map +0 -1
- package/dist/esm/pathfinding/Pathfinding.js.map +0 -1
- package/dist/esm/performance/AssetStreaming.js.map +0 -1
- package/dist/esm/performance/BenchmarkSuite.js.map +0 -1
- package/dist/esm/performance/DeltaCompression.js.map +0 -1
- package/dist/esm/performance/DeterministicPhysics.js.map +0 -1
- package/dist/esm/performance/ECSOptimization.js.map +0 -1
- package/dist/esm/performance/GameSaveSystem.js.map +0 -1
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- package/dist/esm/performance/InterestManagement.js.map +0 -1
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- package/dist/esm/procedural/Procedural.js.map +0 -1
- package/dist/esm/procedural/WorldBuilding.js.map +0 -1
- package/dist/esm/quest/QuestSystem.js.map +0 -1
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- package/dist/esm/rendering/Camera2D.js.map +0 -1
- package/dist/esm/rendering/Renderer2D.js.map +0 -1
- package/dist/esm/rendering/WebGPURenderPipeline.js.map +0 -1
- package/dist/esm/runtime3d/Runtime3D.js.map +0 -1
- package/dist/esm/runtime3d/SceneEditor3D.js.map +0 -1
- package/dist/esm/scene/SceneManager.js.map +0 -1
- package/dist/esm/scripting/GraphToAST.js.map +0 -1
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- package/dist/esm/systems/LightingSystem.js.map +0 -1
- package/dist/esm/systems/ParticleSystem2.js.map +0 -1
- package/dist/esm/systems/PhysicsDebugSystem.js.map +0 -1
- package/dist/esm/systems/TerrainSystem.js.map +0 -1
- package/dist/esm/templates/ActionTemplates.js.map +0 -1
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pl: 'W tym samouczku stworzysz grę z odbijającą się piłką!\n\nNauczysz się:\n• Jak tworzyć obiekty\n• Jak dodawać fizykę\n• Jak obsługiwać kolizje\n\nZaczynajmy!',
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de: "In diesem Tutorial erstellst du ein Hüpfball-Spiel!\n\nDu lernst:\n• Wie man Entities erstellt\n• Wie man Physik hinzufügt\n• Wie man Kollisionen behandelt\n\nLos geht's!",
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content: {
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en: 'You just created your first game with Nice2Dev Game Engine!\n\
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pl: 'Właśnie stworzyłeś swoją pierwszą grę z Nice2Dev Game Engine!\n\
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de: 'Du hast gerade dein erstes Spiel mit Nice2Dev Game Engine erstellt!\n\
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en: 'You just created your first game with Nice2Dev Game Engine!\n\nYou learned:\n• Creating entities\n• Adding components (Transform, Sprite, RigidBody2D, Collider2D)\n• Physics simulation with restitution\n• Starting the game loop\n\nNext up: Try the "Space Shooter" tutorial!',
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pl: 'Właśnie stworzyłeś swoją pierwszą grę z Nice2Dev Game Engine!\n\nNauczyłeś się:\n• Tworzenia obiektów\n• Dodawania komponentów (Transform, Sprite, RigidBody2D, Collider2D)\n• Symulacji fizyki z restitution\n• Uruchamiania pętli gry\n\nNastępnie: Spróbuj samouczka "Kosmiczny Strzelec"!',
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de: 'Du hast gerade dein erstes Spiel mit Nice2Dev Game Engine erstellt!\n\nDu hast gelernt:\n• Entities erstellen\n• Komponenten hinzufügen (Transform, Sprite, RigidBody2D, Collider2D)\n• Physiksimulation mit Restitution\n• Game-Loop starten\n\nAls nächstes: Probiere das "Space Shooter"-Tutorial!',
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const TUTORIAL_SPACE_SHOOTER = {
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en: 'Welcome to the Space Shooter tutorial!\n\nYou will learn:\n• Keyboard input handling\n• Spawning entities dynamically\n• Collision-based scoring\n• Game over logic\n\nPrerequisite: "Your First Game: Bouncing Ball"',
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pl: 'Witaj w samouczku Kosmiczny Strzelec!\n\nNauczysz się:\n• Obsługi sterowania z klawiatury\n• Dynamicznego tworzenia obiektów\n• Punktacji na podstawie kolizji\n• Logiki końca gry\n\nWymagany: "Twoja pierwsza gra: Odbijająca się piłka"',
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de: 'Willkommen beim Weltraum-Shooter Tutorial!\n\nDu lernst:\n• Tastatureingabe-Verarbeitung\n• Dynamisches Entity-Spawning\n• Kollisionsbasiertes Scoring\n• Game-Over-Logik\n\nVoraussetzung: "Dein erstes Spiel: Hüpfender Ball"',
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en: 'What is the difference between isKeyDown and isKeyPressed?',
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en: 'Add shooting! When Space is pressed, create a bullet entity that moves upward.',
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pl: 'Dodaj strzelanie! Po naciśnięciu Spacji utwórz pocisk, który leci w górę.',
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id: 'checkpoint-halfway',
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title: { en: 'Halfway There!
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content: {
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en: "Great progress! You have a moving ship that can shoot. Let's add enemies next!",
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pl: 'Świetne postępy! Masz poruszający się statek, który potrafi strzelać. Dodajmy teraz wrogów!',
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title: {
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content: {
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en: 'You built a Space Shooter
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pl: 'Zbudowałeś Kosmicznego Strzelca
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en: 'You built a Space Shooter!\n\nSkills mastered:\n• Input handling (keyboard)\n• Dynamic entity spawning\n• Entity removal\n• Systems architecture\n\nChallenge: Add a scoring system and display it on screen!',
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pl: 'Zbudowałeś Kosmicznego Strzelca!\n\nOpanowane umiejętności:\n• Obsługa sterowania (klawiatura)\n• Dynamiczne tworzenie obiektów\n• Usuwanie obiektów\n• Architektura systemów\n\nWyzwanie: Dodaj system punktacji i wyświetl go na ekranie!',
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de: 'Du hast einen Weltraum-Shooter gebaut!\n\nGelernte Fähigkeiten:\n• Eingabeverarbeitung (Tastatur)\n• Dynamisches Entity-Spawning\n• Entity-Entfernung\n• System-Architektur\n\nHerausforderung: Füge ein Punktesystem hinzu und zeige es auf dem Bildschirm an!',
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{
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id: 'quiz-filtering',
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type: 'quiz',
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title: { en: 'Filtering Quiz
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title: { en: 'Filtering Quiz', pl: 'Quiz o filtrowaniu', de: 'Filter-Quiz' },
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content: {
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en: 'What is the difference between headerFilter and filterRow?',
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pl: 'Jaka jest różnica między headerFilter a filterRow?',
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{
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id: 'complete',
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type: 'text',
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title: { en: 'Grid Master!
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title: { en: 'Grid Master!', pl: 'Mistrz Siatki!', de: 'Grid-Meister!' },
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content: {
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en: 'You now know the basics of NiceDataGrid!\n\
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pl: 'Znasz już podstawy NiceDataGrid!\n\
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de: 'Du kennst jetzt die Grundlagen von NiceDataGrid!\n\
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en: 'You now know the basics of NiceDataGrid!\n\nSkills:\n• Data binding\n• Column configuration\n• Sorting & filtering\n\nNext: Try grouping, editing, and custom cell templates!',
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pl: 'Znasz już podstawy NiceDataGrid!\n\nUmiejętności:\n• Wiązanie danych\n• Konfiguracja kolumn\n• Sortowanie i filtrowanie\n\nDalej: Spróbuj grupowania, edycji i własnych szablonów komórek!',
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de: 'Du kennst jetzt die Grundlagen von NiceDataGrid!\n\nFähigkeiten:\n• Datenbindung\n• Spaltenkonfiguration\n• Sortieren & Filtern\n\nWeiter: Probiere Gruppieren, Bearbeiten und benutzerdefinierte Zellenvorlagen!',
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},
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},
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],
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@@ -36,9 +36,9 @@ const TUTORIAL_ANIMATIONS = {
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id: 'anim-welcome',
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title: {
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en: 'Welcome to Animations!
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pl: 'Witaj w świecie animacji!
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de: 'Willkommen bei Animationen!
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en: 'Welcome to Animations!',
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pl: 'Witaj w świecie animacji!',
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de: 'Willkommen bei Animationen!',
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},
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content: {
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en: "In this tutorial you will learn:\n• Creating animation clips from sprite sheets\n• Using tweens for smooth movement\n• Easing functions (bounce, elastic, cubic)\n• Animation state machines\n\nLet's bring your game to life!",
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type: 'quiz',
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title: {
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en: 'Quick Quiz!
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pl: 'Szybki quiz!
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en: 'If an animation has 8 frames at 0.1s each, how long is one full cycle?',
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title: {
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pl: 'Funkcje Easing wyjaśnione',
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},
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content: {
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en: 'Available easing functions:\n\n• `Easing.linear` — constant speed\n• `Easing.easeInQuad` — starts slow, accelerates\n• `Easing.easeOutQuad` — starts fast, decelerates\n• `Easing.easeInOutQuad` — slow start & end\n• `Easing.easeInCubic` — stronger acceleration\n• `Easing.easeOutCubic` — stronger deceleration\n• `Easing.easeOutBounce` — bounce effect at the end
|
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pl: 'Dostępne funkcje easing:\n\n• `Easing.linear` — stała prędkość\n• `Easing.easeInQuad` — zaczyna wolno, przyspiesza\n• `Easing.easeOutQuad` — zaczyna szybko, zwalnia\n• `Easing.easeInOutQuad` — wolny start i koniec\n• `Easing.easeInCubic` — silniejsze przyspieszenie\n• `Easing.easeOutCubic` — silniejsze hamowanie\n• `Easing.easeOutBounce` — efekt odbicia
|
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de: 'Verfügbare Easing-Funktionen:\n\n• `Easing.linear` — konstante Geschwindigkeit\n• `Easing.easeInQuad` — langsamer Start, beschleunigt\n• `Easing.easeOutQuad` — schneller Start, bremst ab\n• `Easing.easeInOutQuad` — langsamer Start & Ende\n• `Easing.easeInCubic` — stärkere Beschleunigung\n• `Easing.easeOutCubic` — stärkere Verlangsamung\n• `Easing.easeOutBounce` — Bounce-Effekt
|
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+
en: 'Available easing functions:\n\n• `Easing.linear` — constant speed\n• `Easing.easeInQuad` — starts slow, accelerates\n• `Easing.easeOutQuad` — starts fast, decelerates\n• `Easing.easeInOutQuad` — slow start & end\n• `Easing.easeInCubic` — stronger acceleration\n• `Easing.easeOutCubic` — stronger deceleration\n• `Easing.easeOutBounce` — bounce effect at the end\n• `Easing.easeOutElastic` — spring/elastic effect\n\nExperiment with different easings to find the right feel for your game!',
|
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+
pl: 'Dostępne funkcje easing:\n\n• `Easing.linear` — stała prędkość\n• `Easing.easeInQuad` — zaczyna wolno, przyspiesza\n• `Easing.easeOutQuad` — zaczyna szybko, zwalnia\n• `Easing.easeInOutQuad` — wolny start i koniec\n• `Easing.easeInCubic` — silniejsze przyspieszenie\n• `Easing.easeOutCubic` — silniejsze hamowanie\n• `Easing.easeOutBounce` — efekt odbicia\n• `Easing.easeOutElastic` — efekt sprężyny\n\nEksperymentuj z różnymi easingami, aby znaleźć odpowiedni feeling!',
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+
de: 'Verfügbare Easing-Funktionen:\n\n• `Easing.linear` — konstante Geschwindigkeit\n• `Easing.easeInQuad` — langsamer Start, beschleunigt\n• `Easing.easeOutQuad` — schneller Start, bremst ab\n• `Easing.easeInOutQuad` — langsamer Start & Ende\n• `Easing.easeInCubic` — stärkere Beschleunigung\n• `Easing.easeOutCubic` — stärkere Verlangsamung\n• `Easing.easeOutBounce` — Bounce-Effekt\n• `Easing.easeOutElastic` — Feder/Elastik-Effekt\n\nExperimentiere mit verschiedenen Easings!',
|
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|
},
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// --- S7: Animation State Machine ---
|
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|
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|
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title: {
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|
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pl: 'Checkpoint animacji
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en: 'Animation Checkpoint',
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pl: 'Checkpoint animacji',
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|
},
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|
content: {
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|
en: "Great progress! You've learned the core animation APIs. Your progress is saved.",
|
|
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|
|
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|
id: 'anim-congratulations',
|
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|
type: 'text',
|
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|
title: {
|
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|
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en: 'Congratulations!
|
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pl: 'Gratulacje!
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|
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de: 'Herzlichen Glückwunsch!
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en: 'Congratulations!',
|
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pl: 'Gratulacje!',
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de: 'Herzlichen Glückwunsch!',
|
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|
},
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|
content: {
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en: '
|
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|
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pl: '
|
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|
-
de: '
|
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|
+
en: 'You learned:\n• Creating animation clips with `createClipFromSheet`\n• `SpriteAnimator` for frame-by-frame animation\n• `TweenManager` for smooth interpolation\n• Easing functions (bounce, elastic, cubic)\n• `AnimationStateMachine` for automatic transitions\n\nNext: Try the "Tilemaps & Worlds" tutorial!',
|
|
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|
+
pl: 'Nauczyłeś się:\n• Tworzenia klipów animacji z `createClipFromSheet`\n• `SpriteAnimator` do animacji klatka po klatce\n• `TweenManager` do płynnej interpolacji\n• Funkcji easing (bounce, elastic, cubic)\n• `AnimationStateMachine` do automatycznych przejść\n\nDalej: Spróbuj tutoriala "Tilemapy i światy"!',
|
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|
+
de: 'Du hast gelernt:\n• Animationsclips mit `createClipFromSheet` erstellen\n• `SpriteAnimator` für Frame-by-Frame-Animation\n• `TweenManager` für flüssige Interpolation\n• Easing-Funktionen (Bounce, Elastic, Cubic)\n• `AnimationStateMachine` für automatische Übergänge\n\nWeiter: Probiere das "Tilemaps & Welten"-Tutorial!',
|
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|
},
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@@ -246,14 +246,14 @@ const TUTORIAL_TILEMAPS = {
|
|
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|
id: 'tile-welcome',
|
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|
type: 'text',
|
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title: {
|
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|
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en: 'Building Worlds with Tiles!
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pl: 'Budujemy światy z kafelków!
|
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de: 'Welten mit Kacheln bauen!
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en: 'Building Worlds with Tiles!',
|
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|
+
pl: 'Budujemy światy z kafelków!',
|
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|
+
de: 'Welten mit Kacheln bauen!',
|
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},
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content: {
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pl: 'Tilemapy to fundament świata gier 2D — platformówek, RPG, strategii.\n\nNauczysz się:\n• Tworzenia tilemapy z warstwami\n• Umieszczania i wypełniania kafelków\n• Auto-tilingu (inteligentne krawędzie)\n• Detekcji kolizji z kafelkami\n• Serializacji tilemap (zapis/odczyt)\n\nZbudujmy świat!
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de: 'Tilemaps sind das Fundament von 2D-Spielwelten — Platformer, RPGs, Strategiespiele.\n\nDu lernst:\n• Erstellen einer Tilemap mit Ebenen\n• Kacheln platzieren und füllen\n• Auto-Tiling (intelligente Ränder)\n• Kollisionserkennung mit Kacheln\n• Tilemaps serialisieren (Speichern/Laden)\n\nBauen wir eine Welt!
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en: "Tilemaps are the foundation of 2D game worlds — platformers, RPGs, strategy games.\n\nYou will learn:\n• Creating a tilemap with layers\n• Placing and filling tiles\n• Auto-tiling (smart borders)\n• Collision detection with tiles\n• Serializing tilemaps (save/load)\n\nLet's build a world!",
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pl: 'Tilemapy to fundament świata gier 2D — platformówek, RPG, strategii.\n\nNauczysz się:\n• Tworzenia tilemapy z warstwami\n• Umieszczania i wypełniania kafelków\n• Auto-tilingu (inteligentne krawędzie)\n• Detekcji kolizji z kafelkami\n• Serializacji tilemap (zapis/odczyt)\n\nZbudujmy świat!',
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de: 'Tilemaps sind das Fundament von 2D-Spielwelten — Platformer, RPGs, Strategiespiele.\n\nDu lernst:\n• Erstellen einer Tilemap mit Ebenen\n• Kacheln platzieren und füllen\n• Auto-Tiling (intelligente Ränder)\n• Kollisionserkennung mit Kacheln\n• Tilemaps serialisieren (Speichern/Laden)\n\nBauen wir eine Welt!',
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en: 'Congratulations!
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pl: 'Gratulacje!
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de: 'Herzlichen Glückwunsch!
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en: 'You learned:\n• `Tilemap` creation with layers\n• `setTile`, `fillRect`, `floodFill`\n• `computeAutoTileMask` for smart borders\n• `worldToTile` / `tileToWorld` conversion\n• `isSolid` / `getSolidTilesInRect` for collision\n• `toJSON` / `fromJSON` for save/load\n\nNext: Try "Visual Scripting" to program without code!',
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pl: 'Nauczyłeś się:\n• Tworzenia `Tilemap` z warstwami\n• `setTile`, `fillRect`, `floodFill`\n• `computeAutoTileMask` do inteligentnych krawędzi\n• `worldToTile` / `tileToWorld` konwersji\n• `isSolid` / `getSolidTilesInRect` do kolizji\n• `toJSON` / `fromJSON` do zapisu/odczytu\n\nDalej: Spróbuj "Visual Scripting" — programowanie bez kodu!',
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de: 'Du hast gelernt:\n• `Tilemap`-Erstellung mit Ebenen\n• `setTile`, `fillRect`, `floodFill`\n• `computeAutoTileMask` für intelligente Ränder\n• `worldToTile` / `tileToWorld` Konvertierung\n• `isSolid` / `getSolidTilesInRect` für Kollision\n• `toJSON` / `fromJSON` zum Speichern/Laden\n\nWeiter: Probiere "Visual Scripting" — Programmieren ohne Code!',
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title: {
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en: 'Program Without Code!
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pl: 'Programuj bez kodu!
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de: 'Programmieren ohne Code!
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en: 'Program Without Code!',
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pl: 'Programuj bez kodu!',
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},
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content: {
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en: 'Visual Scripting lets you create game behaviors by connecting nodes in a graph.\nNo typing required — just drag, connect, and play!\n\nYou will learn:\n• Creating a node library\n• Building a script graph\n• Connecting nodes with ports\n• Running the graph\n\nPerfect for beginners and kids!
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pl: 'Visual Scripting pozwala tworzyć zachowania gry przez łączenie węzłów w grafie.\nBez pisania — po prostu przeciągaj, łącz i graj!\n\nNauczysz się:\n• Tworzenia biblioteki węzłów\n• Budowania grafu skryptowego\n• Łączenia węzłów portami\n• Uruchamiania grafu\n\nIdealne dla początkujących i dzieci!
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de: 'Visual Scripting lässt dich Spielverhalten durch Verbinden von Knoten erstellen.\nKein Tippen nötig — einfach ziehen, verbinden und spielen!\n\nDu lernst:\n• Eine Knoten-Bibliothek erstellen\n• Einen Script-Graph bauen\n• Knoten mit Ports verbinden\n• Den Graphen ausführen\n\nPerfekt für Anfänger und Kinder!
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en: 'Visual Scripting lets you create game behaviors by connecting nodes in a graph.\nNo typing required — just drag, connect, and play!\n\nYou will learn:\n• Creating a node library\n• Building a script graph\n• Connecting nodes with ports\n• Running the graph\n\nPerfect for beginners and kids!',
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pl: 'Visual Scripting pozwala tworzyć zachowania gry przez łączenie węzłów w grafie.\nBez pisania — po prostu przeciągaj, łącz i graj!\n\nNauczysz się:\n• Tworzenia biblioteki węzłów\n• Budowania grafu skryptowego\n• Łączenia węzłów portami\n• Uruchamiania grafu\n\nIdealne dla początkujących i dzieci!',
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de: 'Visual Scripting lässt dich Spielverhalten durch Verbinden von Knoten erstellen.\nKein Tippen nötig — einfach ziehen, verbinden und spielen!\n\nDu lernst:\n• Eine Knoten-Bibliothek erstellen\n• Einen Script-Graph bauen\n• Knoten mit Ports verbinden\n• Den Graphen ausführen\n\nPerfekt für Anfänger und Kinder!',
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},
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skippable: true,
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tooltipPosition: 'center',
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@@ -517,9 +517,9 @@ const TUTORIAL_VISUAL_SCRIPTING = {
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id: 'quiz-nodes',
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type: 'quiz',
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title: {
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en: 'Node Quiz!
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pl: 'Quiz o węzłach!
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de: 'Knoten-Quiz!
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en: 'Node Quiz!',
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pl: 'Quiz o węzłach!',
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de: 'Knoten-Quiz!',
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},
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content: {
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en: 'What does a "flow" port type control in visual scripting?',
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@@ -556,9 +556,9 @@ const TUTORIAL_VISUAL_SCRIPTING = {
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id: 'run-graph',
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type: 'code',
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title: {
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en: 'Run the Graph!
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pl: 'Uruchom graf!
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de: 'Starte den Graphen!
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en: 'Run the Graph!',
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pl: 'Uruchom graf!',
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de: 'Starte den Graphen!',
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},
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content: {
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en: "The `GraphExecutor` takes a node library and a script graph, then executes it each frame.\nConnect it to the engine's update loop.",
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@@ -597,14 +597,14 @@ const TUTORIAL_VISUAL_SCRIPTING = {
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id: 'vs-congratulations',
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type: 'text',
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title: {
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en: 'Congratulations!
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pl: 'Gratulacje!
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de: 'Herzlichen Glückwunsch!
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en: 'Congratulations!',
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pl: 'Gratulacje!',
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de: 'Herzlichen Glückwunsch!',
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},
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content: {
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en: '
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pl: '
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de: '
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+
en: 'You learned:\n• `NodeLibrary` with built-in node types\n• Port types: flow, number, string, boolean, vec2, entity\n• `ScriptGraph` structure (nodes + connections)\n• `GraphExecutor` to run graphs each frame\n• Node categories: flow, math, logic, entity, input, physics, game\n\nVisual Scripting makes game development accessible to everyone!\n\nNext: Try "Local Multiplayer" for co-op gaming!',
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+
pl: 'Nauczyłeś się:\n• `NodeLibrary` z wbudowanymi typami węzłów\n• Typy portów: flow, number, string, boolean, vec2, entity\n• Struktury `ScriptGraph` (nodes + connections)\n• `GraphExecutor` do uruchamiania grafów co klatkę\n• Kategorie węzłów: flow, math, logic, entity, input, physics, game\n\nVisual Scripting sprawia, że tworzenie gier jest dostępne dla każdego!\n\nDalej: Spróbuj "Multiplayer lokalny" do gry w co-op!',
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de: 'Du hast gelernt:\n• `NodeLibrary` mit eingebauten Knotentypen\n• Port-Typen: flow, number, string, boolean, vec2, entity\n• `ScriptGraph`-Struktur (Knoten + Verbindungen)\n• `GraphExecutor` zum Ausführen von Graphen\n• Knoten-Kategorien: flow, math, logic, entity, input, physics, game\n\nVisual Scripting macht Spieleentwicklung für alle zugänglich!\n\nWeiter: Probiere "Lokaler Multiplayer" für Co-op!',
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},
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tooltipPosition: 'center',
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},
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@@ -638,14 +638,14 @@ const TUTORIAL_LOCAL_MULTIPLAYER = {
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id: 'mp-welcome',
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type: 'text',
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title: {
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en: 'Play Together!
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pl: 'Grajcie razem!
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de: 'Zusammen spielen!
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en: 'Play Together!',
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pl: 'Grajcie razem!',
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de: 'Zusammen spielen!',
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content: {
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en: "Local multiplayer lets friends play together on the same screen!\n\nYou will learn:\n• `PlayerManager` — managing up to 12 players\n• Gamepad input for each player\n• Split-screen viewports\n• Drop-in / drop-out\n\nGrab some controllers and let's go!
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pl: 'Multiplayer lokalny pozwala znajomym grać razem na jednym ekranie!\n\nNauczysz się:\n• `PlayerManager` — zarządzanie do 12 graczy\n• Wejście z gamepada dla każdego gracza\n• Podzielony ekran (split-screen)\n• Dynamiczne dołączanie/odłączanie graczy\n\nWeź kontrolery i zaczynamy!
|
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de: 'Lokaler Multiplayer lässt Freunde zusammen auf einem Bildschirm spielen!\n\nDu lernst:\n• `PlayerManager` — bis zu 12 Spieler verwalten\n• Gamepad-Eingabe für jeden Spieler\n• Splitscreen-Ansichten\n• Drop-in / Drop-out\n\nSchnappt euch Controller und los!
|
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en: "Local multiplayer lets friends play together on the same screen!\n\nYou will learn:\n• `PlayerManager` — managing up to 12 players\n• Gamepad input for each player\n• Split-screen viewports\n• Drop-in / drop-out\n\nGrab some controllers and let's go!",
|
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pl: 'Multiplayer lokalny pozwala znajomym grać razem na jednym ekranie!\n\nNauczysz się:\n• `PlayerManager` — zarządzanie do 12 graczy\n• Wejście z gamepada dla każdego gracza\n• Podzielony ekran (split-screen)\n• Dynamiczne dołączanie/odłączanie graczy\n\nWeź kontrolery i zaczynamy!',
|
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+
de: 'Lokaler Multiplayer lässt Freunde zusammen auf einem Bildschirm spielen!\n\nDu lernst:\n• `PlayerManager` — bis zu 12 Spieler verwalten\n• Gamepad-Eingabe für jeden Spieler\n• Splitscreen-Ansichten\n• Drop-in / Drop-out\n\nSchnappt euch Controller und los!',
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id: 'quiz-multiplayer',
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type: 'quiz',
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title: {
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en: 'Multiplayer Quiz!
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pl: 'Quiz multiplayer!
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pl: 'Quiz multiplayer!',
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content: {
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en: 'How many players does the engine support simultaneously?',
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@@ -777,9 +777,9 @@ const TUTORIAL_LOCAL_MULTIPLAYER = {
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id: 'gamepad-vibration',
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type: 'code',
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title: {
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en: 'Gamepad Vibration
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|
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pl: 'Wibracja gamepada
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de: 'Gamepad-Vibration
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en: 'Gamepad Vibration',
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pl: 'Wibracja gamepada',
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de: 'Gamepad-Vibration',
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},
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content: {
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en: 'Make gamepads rumble on events like damage or explosions using the `vibrate` method.',
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@@ -802,14 +802,14 @@ const TUTORIAL_LOCAL_MULTIPLAYER = {
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id: 'mp-congratulations',
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type: 'text',
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title: {
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en: 'Congratulations!
|
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|
-
pl: 'Gratulacje!
|
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|
-
de: 'Herzlichen Glückwunsch!
|
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|
+
en: 'Congratulations!',
|
|
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|
+
pl: 'Gratulacje!',
|
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|
+
de: 'Herzlichen Glückwunsch!',
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},
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content: {
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en: '
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|
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pl: '
|
|
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|
-
de: '
|
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|
+
en: 'You learned:\n• `PlayerManager` for up to 12 players\n• `setupLocal(count)` for quick setup\n• Per-player `getAction(name, playerIndex)`\n• Action bindings for keyboard + gamepad\n• `SplitScreenManager` with 7 screen modes\n• Drop-in / drop-out with events\n• Gamepad vibration for tactile feedback\n\nYour games are now multiplayer-ready!',
|
|
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+
pl: 'Nauczyłeś się:\n• `PlayerManager` do 12 graczy\n• `setupLocal(count)` do szybkiej konfiguracji\n• Per-gracz `getAction(name, playerIndex)`\n• Bindowanie akcji dla klawiatury + gamepada\n• `SplitScreenManager` z 7 trybami ekranu\n• Dynamiczne dołączanie/odłączanie ze zdarzeniami\n• Wibracja gamepada dla taktylnego feedbacku\n\nTwoje gry są teraz gotowe na multiplayer!',
|
|
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|
+
de: 'Du hast gelernt:\n• `PlayerManager` für bis zu 12 Spieler\n• `setupLocal(count)` für schnelles Setup\n• Pro-Spieler `getAction(name, spielerIndex)`\n• Aktionsbindungen für Tastatur + Gamepad\n• `SplitScreenManager` mit 7 Bildschirmmodi\n• Drop-in / Drop-out mit Events\n• Gamepad-Vibration für taktiles Feedback\n\nDeine Spiele sind jetzt Multiplayer-bereit!',
|
|
813
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|
},
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|
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tooltipPosition: 'center',
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815
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},
|