@nice2dev/game-engine 1.1.7 → 1.1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +77 -0
- package/dist/cjs/devtools/DeveloperExperience.js +5 -5
- package/dist/cjs/dialogue/DialogueSystem.js +1 -1
- package/dist/cjs/editor/AssetBrowser.js +26 -25
- package/dist/cjs/editor/NiceGameEditor.js +66 -49
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +33 -32
- package/dist/cjs/i18n/I18n.js +305 -0
- package/dist/cjs/kids/KidMode.js +36 -36
- package/dist/cjs/kids/KidTools.js +31 -31
- package/dist/cjs/native-engine/InputSystem.js +9 -2
- package/dist/cjs/plugins/PluginSDK.js +1 -1
- package/dist/cjs/plugins/PluginTestKit.js +1 -1
- package/dist/cjs/quest/QuestSystem.js +5 -1
- package/dist/cjs/tutorials/TutorialBranching.js +12 -12
- package/dist/cjs/tutorials/TutorialEngine.js +35 -35
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +75 -75
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +24 -24
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +33 -33
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +25 -24
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +28 -27
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +31 -30
- package/dist/esm/devtools/DeveloperExperience.js +5 -5
- package/dist/esm/dialogue/DialogueSystem.js +1 -1
- package/dist/esm/editor/AssetBrowser.js +26 -25
- package/dist/esm/editor/NiceGameEditor.js +67 -50
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +33 -32
- package/dist/esm/i18n/I18n.js +305 -0
- package/dist/esm/kids/KidMode.js +36 -36
- package/dist/esm/kids/KidTools.js +31 -31
- package/dist/esm/native-engine/InputSystem.js +9 -2
- package/dist/esm/plugins/PluginSDK.js +1 -1
- package/dist/esm/plugins/PluginTestKit.js +1 -1
- package/dist/esm/quest/QuestSystem.js +5 -1
- package/dist/esm/tutorials/TutorialBranching.js +12 -12
- package/dist/esm/tutorials/TutorialEngine.js +35 -35
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +75 -75
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +24 -24
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +33 -33
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +25 -24
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +28 -27
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +31 -30
- package/dist/types/editor/AssetBrowser.d.ts +1 -0
- package/dist/types/editor/behavior-tree/BTEditorNode.d.ts +2 -1
- package/dist/types/editor/behavior-tree/BTEditorToolbar.d.ts +1 -0
- package/dist/types/kids/KidMode.d.ts +4 -2
- package/dist/types/kids/KidTools.d.ts +1 -1
- package/dist/types/tutorials/TutorialBranching.d.ts +1 -1
- package/package.json +3 -2
- package/dist/cjs/accessibility/Accessibility.js.map +0 -1
- package/dist/cjs/ai/AI.js.map +0 -1
- package/dist/cjs/ai/BehaviorTree.js.map +0 -1
- package/dist/cjs/ai/StateMachine.js.map +0 -1
- package/dist/cjs/animation/Animation.js.map +0 -1
- package/dist/cjs/audio/AudioAdvanced.js.map +0 -1
- package/dist/cjs/audio/AudioBridge.js.map +0 -1
- package/dist/cjs/audio/AudioManager.js.map +0 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js.map +0 -1
- package/dist/cjs/build-cloud/GodotBuildCloud.js.map +0 -1
- package/dist/cjs/build-cloud/UnityBuildCloud.js.map +0 -1
- package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +0 -1
- package/dist/cjs/core/EventBus.js.map +0 -1
- package/dist/cjs/core/GameClock.js.map +0 -1
- package/dist/cjs/core/GameConfig.js.map +0 -1
- package/dist/cjs/core/GameLoop.js.map +0 -1
- package/dist/cjs/core/ServiceLocator.js.map +0 -1
- package/dist/cjs/core/Validation.js.map +0 -1
- package/dist/cjs/core/math.js.map +0 -1
- package/dist/cjs/devtools/DevTools.js.map +0 -1
- package/dist/cjs/devtools/DeveloperExperience.js.map +0 -1
- package/dist/cjs/devtools/GameplayAnalytics.js.map +0 -1
- package/dist/cjs/dialogue/DialogueSystem.js.map +0 -1
- package/dist/cjs/docs/DocGenerator.js.map +0 -1
- package/dist/cjs/ecs/World.js.map +0 -1
- package/dist/cjs/editor/AchievementEditor.js.map +0 -1
- package/dist/cjs/editor/AdvancedEditor.js.map +0 -1
- package/dist/cjs/editor/AnimationRetargeting.js.map +0 -1
- package/dist/cjs/editor/AssetBrowser.js.map +0 -1
- package/dist/cjs/editor/AssetManager.js.map +0 -1
- package/dist/cjs/editor/ConsolePro.js.map +0 -1
- package/dist/cjs/editor/CraftingEditor.js.map +0 -1
- package/dist/cjs/editor/DebugTools.js.map +0 -1
- package/dist/cjs/editor/DialogueSystem.js.map +0 -1
- package/dist/cjs/editor/LeaderboardSystem.js.map +0 -1
- package/dist/cjs/editor/NiceGameEditor.js.map +0 -1
- package/dist/cjs/editor/PrefabSystem.js.map +0 -1
- package/dist/cjs/editor/ProfilerPanel.js.map +0 -1
- package/dist/cjs/editor/QuestEditor.js.map +0 -1
- package/dist/cjs/editor/ReplaySystem.js.map +0 -1
- package/dist/cjs/editor/SceneEditor.js.map +0 -1
- package/dist/cjs/editor/ScreenshotMode.js.map +0 -1
- package/dist/cjs/editor/ShaderGraph.js.map +0 -1
- package/dist/cjs/editor/TimelineEditor.js.map +0 -1
- package/dist/cjs/editor/UndoRedoPro.js.map +0 -1
- package/dist/cjs/editor/VRARMode.js.map +0 -1
- package/dist/cjs/engine/NiceGameEngine.js.map +0 -1
- package/dist/cjs/engine/SaveSystem.js.map +0 -1
- package/dist/cjs/engine/SaveSystemV2.js +0 -530
- package/dist/cjs/engine/SaveSystemV2.js.map +0 -1
- package/dist/cjs/enterprise/Enterprise.js.map +0 -1
- package/dist/cjs/export/BevyExporter.js.map +0 -1
- package/dist/cjs/export/CocosExporter.js.map +0 -1
- package/dist/cjs/export/Construct3Exporter.js.map +0 -1
- package/dist/cjs/export/DefoldExporter.js.map +0 -1
- package/dist/cjs/export/GDevelopExporter.js.map +0 -1
- package/dist/cjs/export/GameMakerExporter.js.map +0 -1
- package/dist/cjs/export/GodotExporter.js.map +0 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js.map +0 -1
- package/dist/cjs/export/MonoGameExporter.js.map +0 -1
- package/dist/cjs/export/Pico8Exporter.js.map +0 -1
- package/dist/cjs/export/PlatformExporter.js.map +0 -1
- package/dist/cjs/export/RPGMakerExporter.js.map +0 -1
- package/dist/cjs/export/RobloxExporter.js.map +0 -1
- package/dist/cjs/export/Solar2DExporter.js.map +0 -1
- package/dist/cjs/export/ThreeJSExporter.js.map +0 -1
- package/dist/cjs/export/Tic80Exporter.js.map +0 -1
- package/dist/cjs/export/UnityExporter.js.map +0 -1
- package/dist/cjs/export/UnrealExporter.js.map +0 -1
- package/dist/cjs/export/WebExporter.js.map +0 -1
- package/dist/cjs/export/index.js.map +0 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +0 -1
- package/dist/cjs/godot-integration/GodotImport.js.map +0 -1
- package/dist/cjs/godot-integration/GodotLiveLink.js.map +0 -1
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +0 -1
- package/dist/cjs/i18n/I18n.js.map +0 -1
- package/dist/cjs/i18n/useTranslation.js.map +0 -1
- package/dist/cjs/import/AsepriteImporter.js.map +0 -1
- package/dist/cjs/import/DragonBonesImporter.js.map +0 -1
- package/dist/cjs/import/GameMakerImporter.js.map +0 -1
- package/dist/cjs/import/GodotSceneImporter.js.map +0 -1
- package/dist/cjs/import/LDtkImporter.js.map +0 -1
- package/dist/cjs/import/Live2DImporter.js.map +0 -1
- package/dist/cjs/import/NdgFormat.js.map +0 -1
- package/dist/cjs/import/OgmoImporter.js.map +0 -1
- package/dist/cjs/import/RPGMakerImporter.js.map +0 -1
- package/dist/cjs/import/SceneImporter.js.map +0 -1
- package/dist/cjs/import/SpineImporter.js.map +0 -1
- package/dist/cjs/import/SpriterImporter.js.map +0 -1
- package/dist/cjs/import/TiledMapImporter.js.map +0 -1
- package/dist/cjs/import/UnitySceneImporter.js.map +0 -1
- package/dist/cjs/import/index.js.map +0 -1
- package/dist/cjs/index.js.map +0 -1
- package/dist/cjs/input/GamepadNavigation.js.map +0 -1
- package/dist/cjs/input/InputManager.js.map +0 -1
- package/dist/cjs/input/useGamepads.js.map +0 -1
- package/dist/cjs/integration/IconSprite.js.map +0 -1
- package/dist/cjs/inventory/InventorySystem.js.map +0 -1
- package/dist/cjs/kids/KidMode.js.map +0 -1
- package/dist/cjs/kids/KidTools.js.map +0 -1
- package/dist/cjs/monetization/Monetization.js.map +0 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js.map +0 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js.map +0 -1
- package/dist/cjs/native-engine/AssetPipeline.js.map +0 -1
- package/dist/cjs/native-engine/AudioEngine.js.map +0 -1
- package/dist/cjs/native-engine/InputSystem.js.map +0 -1
- package/dist/cjs/native-engine/NetworkingSystem.js.map +0 -1
- package/dist/cjs/native-engine/PhysicsEngine.js.map +0 -1
- package/dist/cjs/native-engine/RenderingEngine.js.map +0 -1
- package/dist/cjs/native-engine/SceneGraph.js.map +0 -1
- package/dist/cjs/network/MultiplayerTransport.js.map +0 -1
- package/dist/cjs/network/Networking.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js.map +0 -1
- package/dist/cjs/pathfinding/Pathfinding.js.map +0 -1
- package/dist/cjs/performance/AssetStreaming.js.map +0 -1
- package/dist/cjs/performance/BenchmarkSuite.js.map +0 -1
- package/dist/cjs/performance/DeltaCompression.js.map +0 -1
- package/dist/cjs/performance/DeterministicPhysics.js.map +0 -1
- package/dist/cjs/performance/ECSOptimization.js.map +0 -1
- package/dist/cjs/performance/GameSaveSystem.js.map +0 -1
- package/dist/cjs/performance/HotReload.js.map +0 -1
- package/dist/cjs/performance/InputRecording.js.map +0 -1
- package/dist/cjs/performance/InterestManagement.js.map +0 -1
- package/dist/cjs/performance/LocalizationRuntime.js.map +0 -1
- package/dist/cjs/performance/MemoryManagement.js.map +0 -1
- package/dist/cjs/performance/ModSupport.js.map +0 -1
- package/dist/cjs/performance/MultiThreadedPhysics.js.map +0 -1
- package/dist/cjs/performance/NetworkPrediction.js.map +0 -1
- package/dist/cjs/performance/ObjectPooling.js.map +0 -1
- package/dist/cjs/performance/Performance.js.map +0 -1
- package/dist/cjs/performance/PerformanceAdvanced.js.map +0 -1
- package/dist/cjs/performance/SaveSystem.js +0 -574
- package/dist/cjs/performance/SaveSystem.js.map +0 -1
- package/dist/cjs/performance/WebGPURenderer.js.map +0 -1
- package/dist/cjs/physics/PhysicsAdvanced.js.map +0 -1
- package/dist/cjs/physics/PhysicsEngine2D.js.map +0 -1
- package/dist/cjs/plugins/PluginSDK.js.map +0 -1
- package/dist/cjs/plugins/PluginTestKit.js.map +0 -1
- package/dist/cjs/procedural/Procedural.js.map +0 -1
- package/dist/cjs/procedural/WorldBuilding.js.map +0 -1
- package/dist/cjs/quest/QuestSystem.js.map +0 -1
- package/dist/cjs/release/MobileExport.js.map +0 -1
- package/dist/cjs/release/Release.js.map +0 -1
- package/dist/cjs/rendering/Camera2D.js.map +0 -1
- package/dist/cjs/rendering/Renderer2D.js.map +0 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +0 -1
- package/dist/cjs/runtime3d/Runtime3D.js.map +0 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js.map +0 -1
- package/dist/cjs/scene/SceneManager.js.map +0 -1
- package/dist/cjs/scripting/GraphToAST.js.map +0 -1
- package/dist/cjs/scripting/LanguageExporter.js.map +0 -1
- package/dist/cjs/scripting/NodeGraph.js.map +0 -1
- package/dist/cjs/scripting/ScriptAST.js.map +0 -1
- package/dist/cjs/scripting/VisualScripting2.js.map +0 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/RustExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +0 -1
- package/dist/cjs/social/Social.js.map +0 -1
- package/dist/cjs/systems/LightingSystem.js.map +0 -1
- package/dist/cjs/systems/ParticleSystem2.js.map +0 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js.map +0 -1
- package/dist/cjs/systems/TerrainSystem.js.map +0 -1
- package/dist/cjs/templates/ActionTemplates.js.map +0 -1
- package/dist/cjs/templates/FightingTemplate.js.map +0 -1
- package/dist/cjs/templates/MetroidvaniaTemplate.js.map +0 -1
- package/dist/cjs/templates/PartyTemplates.js.map +0 -1
- package/dist/cjs/templates/PuzzleTemplates.js.map +0 -1
- package/dist/cjs/templates/RPGTemplates.js.map +0 -1
- package/dist/cjs/templates/SportsTemplates.js.map +0 -1
- package/dist/cjs/templates/StrategyTemplates.js.map +0 -1
- package/dist/cjs/templates/SurvivalTemplate.js.map +0 -1
- package/dist/cjs/templates/WaveDefense.js.map +0 -1
- package/dist/cjs/tilemap/Tilemap.js.map +0 -1
- package/dist/cjs/tutorials/TutorialBranching.js.map +0 -1
- package/dist/cjs/tutorials/TutorialEngine.js.map +0 -1
- package/dist/cjs/tutorials/TutorialOverlay.js.map +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js.map +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js.map +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js.map +0 -1
- package/dist/cjs/ui/GameUI.js.map +0 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js.map +0 -1
- package/dist/cjs/unity-integration/UnityImport.js.map +0 -1
- package/dist/cjs/unity-integration/UnityLiveLink.js.map +0 -1
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +0 -1
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +0 -1
- package/dist/cjs/unreal-integration/UnrealImport.js.map +0 -1
- package/dist/cjs/unreal-integration/UnrealLiveLink.js.map +0 -1
- package/dist/cjs/unreal-integration/UnrealMarketplace.js.map +0 -1
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js.map +0 -1
- package/dist/cjs/xr/ARVR.js.map +0 -1
- package/dist/esm/accessibility/Accessibility.js.map +0 -1
- package/dist/esm/ai/AI.js.map +0 -1
- package/dist/esm/ai/BehaviorTree.js.map +0 -1
- package/dist/esm/ai/StateMachine.js.map +0 -1
- package/dist/esm/animation/Animation.js.map +0 -1
- package/dist/esm/audio/AudioAdvanced.js.map +0 -1
- package/dist/esm/audio/AudioBridge.js.map +0 -1
- package/dist/esm/audio/AudioManager.js.map +0 -1
- package/dist/esm/build-cloud/BuildOrchestration.js.map +0 -1
- package/dist/esm/build-cloud/GodotBuildCloud.js.map +0 -1
- package/dist/esm/build-cloud/UnityBuildCloud.js.map +0 -1
- package/dist/esm/build-cloud/UnrealBuildCloud.js.map +0 -1
- package/dist/esm/core/EventBus.js.map +0 -1
- package/dist/esm/core/GameClock.js.map +0 -1
- package/dist/esm/core/GameConfig.js.map +0 -1
- package/dist/esm/core/GameLoop.js.map +0 -1
- package/dist/esm/core/ServiceLocator.js.map +0 -1
- package/dist/esm/core/Validation.js.map +0 -1
- package/dist/esm/core/math.js.map +0 -1
- package/dist/esm/devtools/DevTools.js.map +0 -1
- package/dist/esm/devtools/DeveloperExperience.js.map +0 -1
- package/dist/esm/devtools/GameplayAnalytics.js.map +0 -1
- package/dist/esm/dialogue/DialogueSystem.js.map +0 -1
- package/dist/esm/docs/DocGenerator.js.map +0 -1
- package/dist/esm/ecs/World.js.map +0 -1
- package/dist/esm/editor/AchievementEditor.js.map +0 -1
- package/dist/esm/editor/AdvancedEditor.js.map +0 -1
- package/dist/esm/editor/AnimationRetargeting.js.map +0 -1
- package/dist/esm/editor/AssetBrowser.js.map +0 -1
- package/dist/esm/editor/AssetManager.js.map +0 -1
- package/dist/esm/editor/ConsolePro.js.map +0 -1
- package/dist/esm/editor/CraftingEditor.js.map +0 -1
- package/dist/esm/editor/DebugTools.js.map +0 -1
- package/dist/esm/editor/DialogueSystem.js.map +0 -1
- package/dist/esm/editor/LeaderboardSystem.js.map +0 -1
- package/dist/esm/editor/NiceGameEditor.js.map +0 -1
- package/dist/esm/editor/PrefabSystem.js.map +0 -1
- package/dist/esm/editor/ProfilerPanel.js.map +0 -1
- package/dist/esm/editor/QuestEditor.js.map +0 -1
- package/dist/esm/editor/ReplaySystem.js.map +0 -1
- package/dist/esm/editor/SceneEditor.js.map +0 -1
- package/dist/esm/editor/ScreenshotMode.js.map +0 -1
- package/dist/esm/editor/ShaderGraph.js.map +0 -1
- package/dist/esm/editor/TimelineEditor.js.map +0 -1
- package/dist/esm/editor/UndoRedoPro.js.map +0 -1
- package/dist/esm/editor/VRARMode.js.map +0 -1
- package/dist/esm/engine/NiceGameEngine.js.map +0 -1
- package/dist/esm/engine/SaveSystem.js.map +0 -1
- package/dist/esm/engine/SaveSystemV2.js +0 -523
- package/dist/esm/engine/SaveSystemV2.js.map +0 -1
- package/dist/esm/enterprise/Enterprise.js.map +0 -1
- package/dist/esm/export/BevyExporter.js.map +0 -1
- package/dist/esm/export/CocosExporter.js.map +0 -1
- package/dist/esm/export/Construct3Exporter.js.map +0 -1
- package/dist/esm/export/DefoldExporter.js.map +0 -1
- package/dist/esm/export/GDevelopExporter.js.map +0 -1
- package/dist/esm/export/GameMakerExporter.js.map +0 -1
- package/dist/esm/export/GodotExporter.js.map +0 -1
- package/dist/esm/export/MinecraftBedrockExporter.js.map +0 -1
- package/dist/esm/export/MonoGameExporter.js.map +0 -1
- package/dist/esm/export/Pico8Exporter.js.map +0 -1
- package/dist/esm/export/PlatformExporter.js.map +0 -1
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pl: 'Dostępne funkcje easing:\n\n• `Easing.linear` — stała prędkość\n• `Easing.easeInQuad` — zaczyna wolno, przyspiesza\n• `Easing.easeOutQuad` — zaczyna szybko, zwalnia\n• `Easing.easeInOutQuad` — wolny start i koniec\n• `Easing.easeInCubic` — silniejsze przyspieszenie\n• `Easing.easeOutCubic` — silniejsze hamowanie\n• `Easing.easeOutBounce` — efekt odbicia
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de: 'Verfügbare Easing-Funktionen:\n\n• `Easing.linear` — konstante Geschwindigkeit\n• `Easing.easeInQuad` — langsamer Start, beschleunigt\n• `Easing.easeOutQuad` — schneller Start, bremst ab\n• `Easing.easeInOutQuad` — langsamer Start & Ende\n• `Easing.easeInCubic` — stärkere Beschleunigung\n• `Easing.easeOutCubic` — stärkere Verlangsamung\n• `Easing.easeOutBounce` — Bounce-Effekt
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de: 'Tilemaps sind das Fundament von 2D-Spielwelten — Platformer, RPGs, Strategiespiele.\n\nDu lernst:\n• Erstellen einer Tilemap mit Ebenen\n• Kacheln platzieren und füllen\n• Auto-Tiling (intelligente Ränder)\n• Kollisionserkennung mit Kacheln\n• Tilemaps serialisieren (Speichern/Laden)\n\nBauen wir eine Welt!
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de: 'Tilemaps sind das Fundament von 2D-Spielwelten — Platformer, RPGs, Strategiespiele.\n\nDu lernst:\n• Erstellen einer Tilemap mit Ebenen\n• Kacheln platzieren und füllen\n• Auto-Tiling (intelligente Ränder)\n• Kollisionserkennung mit Kacheln\n• Tilemaps serialisieren (Speichern/Laden)\n\nBauen wir eine Welt!',
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en: 'You learned:\n• `Tilemap` creation with layers\n• `setTile`, `fillRect`, `floodFill`\n• `computeAutoTileMask` for smart borders\n• `worldToTile` / `tileToWorld` conversion\n• `isSolid` / `getSolidTilesInRect` for collision\n• `toJSON` / `fromJSON` for save/load\n\nNext: Try "Visual Scripting" to program without code!',
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pl: 'Nauczyłeś się:\n• Tworzenia `Tilemap` z warstwami\n• `setTile`, `fillRect`, `floodFill`\n• `computeAutoTileMask` do inteligentnych krawędzi\n• `worldToTile` / `tileToWorld` konwersji\n• `isSolid` / `getSolidTilesInRect` do kolizji\n• `toJSON` / `fromJSON` do zapisu/odczytu\n\nDalej: Spróbuj "Visual Scripting" — programowanie bez kodu!',
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de: 'Du hast gelernt:\n• `Tilemap`-Erstellung mit Ebenen\n• `setTile`, `fillRect`, `floodFill`\n• `computeAutoTileMask` für intelligente Ränder\n• `worldToTile` / `tileToWorld` Konvertierung\n• `isSolid` / `getSolidTilesInRect` für Kollision\n• `toJSON` / `fromJSON` zum Speichern/Laden\n\nWeiter: Probiere "Visual Scripting" — Programmieren ohne Code!',
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en: 'Visual Scripting lets you create game behaviors by connecting nodes in a graph.\nNo typing required — just drag, connect, and play!\n\nYou will learn:\n• Creating a node library\n• Building a script graph\n• Connecting nodes with ports\n• Running the graph\n\nPerfect for beginners and kids!
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pl: 'Visual Scripting pozwala tworzyć zachowania gry przez łączenie węzłów w grafie.\nBez pisania — po prostu przeciągaj, łącz i graj!\n\nNauczysz się:\n• Tworzenia biblioteki węzłów\n• Budowania grafu skryptowego\n• Łączenia węzłów portami\n• Uruchamiania grafu\n\nIdealne dla początkujących i dzieci!
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de: 'Visual Scripting lässt dich Spielverhalten durch Verbinden von Knoten erstellen.\nKein Tippen nötig — einfach ziehen, verbinden und spielen!\n\nDu lernst:\n• Eine Knoten-Bibliothek erstellen\n• Einen Script-Graph bauen\n• Knoten mit Ports verbinden\n• Den Graphen ausführen\n\nPerfekt für Anfänger und Kinder!
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en: 'Visual Scripting lets you create game behaviors by connecting nodes in a graph.\nNo typing required — just drag, connect, and play!\n\nYou will learn:\n• Creating a node library\n• Building a script graph\n• Connecting nodes with ports\n• Running the graph\n\nPerfect for beginners and kids!',
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pl: 'Visual Scripting pozwala tworzyć zachowania gry przez łączenie węzłów w grafie.\nBez pisania — po prostu przeciągaj, łącz i graj!\n\nNauczysz się:\n• Tworzenia biblioteki węzłów\n• Budowania grafu skryptowego\n• Łączenia węzłów portami\n• Uruchamiania grafu\n\nIdealne dla początkujących i dzieci!',
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de: 'Visual Scripting lässt dich Spielverhalten durch Verbinden von Knoten erstellen.\nKein Tippen nötig — einfach ziehen, verbinden und spielen!\n\nDu lernst:\n• Eine Knoten-Bibliothek erstellen\n• Einen Script-Graph bauen\n• Knoten mit Ports verbinden\n• Den Graphen ausführen\n\nPerfekt für Anfänger und Kinder!',
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title: {
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pl: 'Quiz o węzłach!
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pl: 'Quiz o węzłach!',
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content: {
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en: 'What does a "flow" port type control in visual scripting?',
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title: {
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pl: 'Uruchom graf!
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de: 'Starte den Graphen!
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en: 'Run the Graph!',
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pl: 'Uruchom graf!',
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de: 'Starte den Graphen!',
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},
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content: {
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en: "The `GraphExecutor` takes a node library and a script graph, then executes it each frame.\nConnect it to the engine's update loop.",
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title: {
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en: 'Congratulations!
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pl: 'Gratulacje!
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de: 'Herzlichen Glückwunsch!
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en: 'Congratulations!',
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pl: 'Gratulacje!',
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en: 'You learned:\n• `NodeLibrary` with built-in node types\n• Port types: flow, number, string, boolean, vec2, entity\n• `ScriptGraph` structure (nodes + connections)\n• `GraphExecutor` to run graphs each frame\n• Node categories: flow, math, logic, entity, input, physics, game\n\nVisual Scripting makes game development accessible to everyone!\n\nNext: Try "Local Multiplayer" for co-op gaming!',
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pl: 'Nauczyłeś się:\n• `NodeLibrary` z wbudowanymi typami węzłów\n• Typy portów: flow, number, string, boolean, vec2, entity\n• Struktury `ScriptGraph` (nodes + connections)\n• `GraphExecutor` do uruchamiania grafów co klatkę\n• Kategorie węzłów: flow, math, logic, entity, input, physics, game\n\nVisual Scripting sprawia, że tworzenie gier jest dostępne dla każdego!\n\nDalej: Spróbuj "Multiplayer lokalny" do gry w co-op!',
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de: 'Du hast gelernt:\n• `NodeLibrary` mit eingebauten Knotentypen\n• Port-Typen: flow, number, string, boolean, vec2, entity\n• `ScriptGraph`-Struktur (Knoten + Verbindungen)\n• `GraphExecutor` zum Ausführen von Graphen\n• Knoten-Kategorien: flow, math, logic, entity, input, physics, game\n\nVisual Scripting macht Spieleentwicklung für alle zugänglich!\n\nWeiter: Probiere "Lokaler Multiplayer" für Co-op!',
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id: 'mp-welcome',
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title: {
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pl: 'Grajcie razem!
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de: 'Zusammen spielen!
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},
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content: {
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en: "Local multiplayer lets friends play together on the same screen!\n\nYou will learn:\n• `PlayerManager` — managing up to 12 players\n• Gamepad input for each player\n• Split-screen viewports\n• Drop-in / drop-out\n\nGrab some controllers and let's go!
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pl: 'Multiplayer lokalny pozwala znajomym grać razem na jednym ekranie!\n\nNauczysz się:\n• `PlayerManager` — zarządzanie do 12 graczy\n• Wejście z gamepada dla każdego gracza\n• Podzielony ekran (split-screen)\n• Dynamiczne dołączanie/odłączanie graczy\n\nWeź kontrolery i zaczynamy!
|
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-
de: 'Lokaler Multiplayer lässt Freunde zusammen auf einem Bildschirm spielen!\n\nDu lernst:\n• `PlayerManager` — bis zu 12 Spieler verwalten\n• Gamepad-Eingabe für jeden Spieler\n• Splitscreen-Ansichten\n• Drop-in / Drop-out\n\nSchnappt euch Controller und los!
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en: "Local multiplayer lets friends play together on the same screen!\n\nYou will learn:\n• `PlayerManager` — managing up to 12 players\n• Gamepad input for each player\n• Split-screen viewports\n• Drop-in / drop-out\n\nGrab some controllers and let's go!",
|
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+
pl: 'Multiplayer lokalny pozwala znajomym grać razem na jednym ekranie!\n\nNauczysz się:\n• `PlayerManager` — zarządzanie do 12 graczy\n• Wejście z gamepada dla każdego gracza\n• Podzielony ekran (split-screen)\n• Dynamiczne dołączanie/odłączanie graczy\n\nWeź kontrolery i zaczynamy!',
|
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+
de: 'Lokaler Multiplayer lässt Freunde zusammen auf einem Bildschirm spielen!\n\nDu lernst:\n• `PlayerManager` — bis zu 12 Spieler verwalten\n• Gamepad-Eingabe für jeden Spieler\n• Splitscreen-Ansichten\n• Drop-in / Drop-out\n\nSchnappt euch Controller und los!',
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en: 'Gamepad Vibration
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pl: 'Wibracja gamepada
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de: 'Gamepad-Vibration
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en: 'Gamepad Vibration',
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content: {
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en: 'Make gamepads rumble on events like damage or explosions using the `vibrate` method.',
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title: {
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pl: 'Gratulacje!
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de: 'Herzlichen Glückwunsch!
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en: 'Congratulations!',
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pl: 'Gratulacje!',
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de: 'Herzlichen Glückwunsch!',
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|
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+
en: 'You learned:\n• `PlayerManager` for up to 12 players\n• `setupLocal(count)` for quick setup\n• Per-player `getAction(name, playerIndex)`\n• Action bindings for keyboard + gamepad\n• `SplitScreenManager` with 7 screen modes\n• Drop-in / drop-out with events\n• Gamepad vibration for tactile feedback\n\nYour games are now multiplayer-ready!',
|
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+
pl: 'Nauczyłeś się:\n• `PlayerManager` do 12 graczy\n• `setupLocal(count)` do szybkiej konfiguracji\n• Per-gracz `getAction(name, playerIndex)`\n• Bindowanie akcji dla klawiatury + gamepada\n• `SplitScreenManager` z 7 trybami ekranu\n• Dynamiczne dołączanie/odłączanie ze zdarzeniami\n• Wibracja gamepada dla taktylnego feedbacku\n\nTwoje gry są teraz gotowe na multiplayer!',
|
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|
+
de: 'Du hast gelernt:\n• `PlayerManager` für bis zu 12 Spieler\n• `setupLocal(count)` für schnelles Setup\n• Pro-Spieler `getAction(name, spielerIndex)`\n• Aktionsbindungen für Tastatur + Gamepad\n• `SplitScreenManager` mit 7 Bildschirmmodi\n• Drop-in / Drop-out mit Events\n• Gamepad-Vibration für taktiles Feedback\n\nDeine Spiele sind jetzt Multiplayer-bereit!',
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|
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|
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en: 'Online Multiplayer Architecture
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|
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|
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content: {
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en: 'In this tutorial you will learn:\n• WebRTC peer-to-peer connections\n• Signaling via WebSocket\n• Creating and joining lobby rooms\n• State synchronization (snapshots)\n• Client-side prediction and reconciliation\n\nYour game will run in real-time across the internet!',
|
|
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title: {
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content: {
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en: 'Why is client-side prediction important in online games?',
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@@ -275,9 +275,9 @@ const TUTORIAL_MULTIPLAYER_ONLINE = {
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id: 'mp-online-complete',
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type: 'checkpoint',
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title: {
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en: 'Multiplayer Online Complete!
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pl: 'Multiplayer online gotowy!
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de: 'Online-Mehrspieler fertig!
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en: 'Multiplayer Online Complete!',
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pl: 'Multiplayer online gotowy!',
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de: 'Online-Mehrspieler fertig!',
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},
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content: {
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en: "You've learned how to build networked multiplayer games! You can now:\n• Connect peers via WebRTC\n• Create and manage lobby rooms\n• Synchronize game state with snapshots\n• Implement client-side prediction\n• Spawn/destroy entities across the network",
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@@ -315,9 +315,9 @@ const TUTORIAL_PROCEDURAL_WORLD = {
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id: 'proc-intro',
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type: 'text',
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title: {
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en: 'Procedural Generation
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pl: 'Generowanie proceduralne
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de: 'Prozedurale Generierung
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en: 'Procedural Generation',
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pl: 'Generowanie proceduralne',
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de: 'Prozedurale Generierung',
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},
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content: {
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en: 'Procedural generation creates content using algorithms instead of manual design.\n\nYou will learn:\n• Seeded random numbers (reproducible worlds)\n• Perlin noise (natural-looking terrain)\n• Enemy wave scaling\n• Loot tables with weighted drops\n• Procedural pixel art sprites',
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@@ -457,9 +457,9 @@ const TUTORIAL_PROCEDURAL_WORLD = {
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id: 'proc-quiz',
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type: 'quiz',
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title: {
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en: 'Procedural Generation Quiz
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pl: 'Quiz z generowania proceduralnego
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de: 'Prozedurale Generierung Quiz
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en: 'Procedural Generation Quiz',
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pl: 'Quiz z generowania proceduralnego',
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de: 'Prozedurale Generierung Quiz',
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},
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content: {
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en: 'What makes Perlin noise better than purely random values for terrain?',
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@@ -503,9 +503,9 @@ const TUTORIAL_PROCEDURAL_WORLD = {
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id: 'proc-complete',
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type: 'checkpoint',
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title: {
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en: 'Procedural Generation Complete!
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pl: 'Generowanie proceduralne opanowane!
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de: 'Prozedurale Generierung fertig!
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en: 'Procedural Generation Complete!',
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pl: 'Generowanie proceduralne opanowane!',
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de: 'Prozedurale Generierung fertig!',
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},
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content: {
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en: 'You can now generate infinite, unique games! Skills learned:\n• Seeded random for reproducible worlds\n• Perlin noise for natural terrain\n• Wave scaling for enemy difficulty\n• Loot tables for balanced drops\n• Procedural pixel art sprites',
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@@ -543,9 +543,9 @@ const TUTORIAL_PLATFORMER = {
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id: 'plat-intro',
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type: 'text',
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title: {
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en: 'Build a Platformer!
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pl: 'Zbuduj platformera!
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de: 'Baue einen Platformer!
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en: 'Build a Platformer!',
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pl: 'Zbuduj platformera!',
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de: 'Baue einen Platformer!',
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},
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content: {
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en: "In this tutorial you'll build a complete platformer game!\n\n• Player movement & acceleration\n• Jumping with coyote time\n• Double-jump & wall-slide\n• Dash mechanic\n• Enemy AI (patrol + chase)\n• Coins & collectibles\n• Level with tilemap\n\nLet's make Mario-like magic!",
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@@ -761,9 +761,9 @@ const TUTORIAL_PLATFORMER = {
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id: 'plat-complete',
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type: 'checkpoint',
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title: {
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en: 'Platformer Complete!
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pl: 'Platformer gotowy!
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de: 'Platformer fertig!
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en: 'Platformer Complete!',
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pl: 'Platformer gotowy!',
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de: 'Platformer fertig!',
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},
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content: {
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en: "Congratulations! You've built a complete platformer with:\n• Smooth acceleration-based movement\n• Jumping with coyote time\n• Double jump & wall slide\n• Dash mechanic\n• Enemy AI (patrol & chase)\n• Coins with trigger colliders\n• Tilemap level design\n\nChallenge: Add moving platforms and a boss fight!",
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@@ -34,9 +34,9 @@ const TUTORIAL_RPG = {
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id: 'rpg-intro',
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type: 'text',
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title: {
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en: 'Build Your Own RPG!
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pl: 'Zbuduj swoje RPG!
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de: 'Baue dein eigenes RPG!
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en: 'Build Your Own RPG!',
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pl: 'Zbuduj swoje RPG!',
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de: 'Baue dein eigenes RPG!',
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},
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content: {
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en: "In this tutorial you'll build a classic top-down RPG!\n\n• Character stats (HP, MP, ATK, DEF, SPD)\n• XP and leveling system\n• Inventory and items\n• NPCs with dialogue\n• Turn-based battle system\n• Tilemap world with warps\n\nReady for an adventure?",
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@@ -172,9 +172,9 @@ const TUTORIAL_RPG = {
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id: 'rpg-quiz',
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type: 'quiz',
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title: {
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en: 'RPG Quiz
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pl: 'Quiz RPG
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en: 'RPG Quiz',
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pl: 'Quiz RPG',
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},
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content: {
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en: 'In a turn-based RPG, what stat typically determines the order of actions?',
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@@ -194,9 +194,9 @@ const TUTORIAL_RPG = {
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id: 'rpg-complete',
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type: 'checkpoint',
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title: {
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en: 'RPG Complete!
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pl: 'RPG gotowe!
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de: 'RPG fertig!
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en: 'RPG Complete!',
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pl: 'RPG gotowe!',
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de: 'RPG fertig!',
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},
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content: {
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en: "Amazing! You've built a full RPG with:\n• Character stats & leveling\n• Inventory with rarity system\n• NPCs with branching dialogue\n• Turn-based combat\n• Multi-area world map with warps\n\nChallenge: Add a party system with 4 heroes!",
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@@ -234,9 +234,9 @@ const TUTORIAL_TOWER_DEFENSE = {
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id: 'td-intro',
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type: 'text',
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title: {
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en: 'Build Tower Defense!
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pl: 'Zbuduj Tower Defense!
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de: 'Baue Tower Defense!
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en: 'Build Tower Defense!',
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pl: 'Zbuduj Tower Defense!',
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de: 'Baue Tower Defense!',
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},
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content: {
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en: "In this tutorial you'll build a tower defense game!\n\n• Map with path for enemies\n• Tower types (arrow, cannon, ice, laser)\n• Enemy waves with scaling difficulty\n• Tower targeting modes\n• Upgrade system\n• Gold & economy\n\nDefend your base!",
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@@ -376,9 +376,9 @@ const TUTORIAL_TOWER_DEFENSE = {
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id: 'td-complete',
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type: 'checkpoint',
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title: {
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en: 'Tower Defense Complete!
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pl: 'Tower Defense gotowy!
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de: 'Tower Defense fertig!
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en: 'Tower Defense Complete!',
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pl: 'Tower Defense gotowy!',
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de: 'Tower Defense fertig!',
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},
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content: {
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en: "You've built a full tower defense game!\n• 4 tower types with different targeting\n• Enemy pathfinding along waypoints\n• Escalating wave system\n• Upgrade & sell mechanics\n• Gold economy\n\nChallenge: Add flying enemies that ignore the path!",
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@@ -416,9 +416,9 @@ const TUTORIAL_3D_GAME = {
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id: '3d-intro',
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type: 'text',
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title: {
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en: 'Welcome to 3D!
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pl: 'Witaj w 3D!
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de: 'Willkommen in 3D!
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en: 'Welcome to 3D!',
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pl: 'Witaj w 3D!',
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de: 'Willkommen in 3D!',
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},
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content: {
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en: "In this tutorial you'll enter the third dimension!\n\n• Set up a 3D world (World3D)\n• Add meshes (cube, sphere, plane)\n• Lighting (directional, point, spot)\n• Camera controllers (FPS, orbit)\n• 3D physics (rigid bodies, colliders)\n• Character controller (walking, jumping)\n\nLet's go 3D!",
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@@ -583,9 +583,9 @@ const TUTORIAL_3D_GAME = {
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id: '3d-complete',
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type: 'checkpoint',
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title: {
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en: '3D Game Complete!
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pl: 'Gra 3D gotowa!
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de: '3D-Spiel fertig!
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en: '3D Game Complete!',
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pl: 'Gra 3D gotowa!',
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de: '3D-Spiel fertig!',
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},
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content: {
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en: "You've built your first 3D game!\n• World3D scene with multiple objects\n• Primitive meshes (cube, sphere, plane)\n• Directional and point lighting\n• Orbit camera controller\n• 3D physics with rigid bodies\n• Character controller with jumping\n\nChallenge: Add a skybox and third-person camera!",
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@@ -623,9 +623,9 @@ const TUTORIAL_PUBLISHING = {
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id: 'pub-intro',
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type: 'text',
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title: {
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en: 'Publish Your Game!
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pl: 'Opublikuj swoją grę!
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de: 'Veröffentliche dein Spiel!
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en: 'Publish Your Game!',
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pl: 'Opublikuj swoją grę!',
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de: 'Veröffentliche dein Spiel!',
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},
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content: {
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en: "Your game is ready — now let's share it with the world!\n\n• Feature detection (check browser support)\n• Build optimization (minify, tree-shake)\n• PWA export (installable web app)\n• Electron export (Windows/Mac/Linux)\n• Capacitor export (iOS/Android)\n• Performance benchmarking\n\nLet's deploy!",
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@@ -730,9 +730,9 @@ const TUTORIAL_PUBLISHING = {
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id: 'pub-quiz',
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type: 'quiz',
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title: {
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en: 'Publishing Quiz
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pl: 'Quiz o publikacji
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pl: 'Quiz o publikacji',
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},
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content: {
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en: 'What is a PWA (Progressive Web App)?',
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@@ -780,14 +780,14 @@ const TUTORIAL_PUBLISHING = {
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id: 'pub-complete',
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type: 'checkpoint',
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title: {
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en: 'Publication Complete!
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pl: 'Publikacja gotowa!
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de: 'Veröffentlichung fertig!
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en: 'Publication Complete!',
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pl: 'Publikacja gotowa!',
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de: 'Veröffentlichung fertig!',
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},
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content: {
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en: 'Congratulations! You now know how to:\n• Check browser feature support\n• Configure optimized builds\n• Export as PWA, Electron, or Capacitor\n• Run performance benchmarks\n• Deploy to web, desktop, and mobile\n\nYour game is ready for the world!
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pl: 'Gratulacje! Teraz wiesz jak:\n• Sprawdzić wsparcie funkcji przeglądarki\n• Konfigurować zoptymalizowane buildy\n• Eksportować jako PWA, Electron lub Capacitor\n• Uruchamiać benchmarki wydajności\n• Wdrażać na web, desktop i mobile\n\nTwoja gra jest gotowa na świat!
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de: 'Herzlichen Glückwunsch! Du weißt jetzt wie man:\n• Browser-Feature-Support prüft\n• Optimierte Builds konfiguriert\n• Als PWA, Electron oder Capacitor exportiert\n• Performance-Benchmarks durchführt\n• Auf Web, Desktop und Mobile deployt\n\nDein Spiel ist bereit für die Welt!
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en: 'Congratulations! You now know how to:\n• Check browser feature support\n• Configure optimized builds\n• Export as PWA, Electron, or Capacitor\n• Run performance benchmarks\n• Deploy to web, desktop, and mobile\n\nYour game is ready for the world!',
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pl: 'Gratulacje! Teraz wiesz jak:\n• Sprawdzić wsparcie funkcji przeglądarki\n• Konfigurować zoptymalizowane buildy\n• Eksportować jako PWA, Electron lub Capacitor\n• Uruchamiać benchmarki wydajności\n• Wdrażać na web, desktop i mobile\n\nTwoja gra jest gotowa na świat!',
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de: 'Herzlichen Glückwunsch! Du weißt jetzt wie man:\n• Browser-Feature-Support prüft\n• Optimierte Builds konfiguriert\n• Als PWA, Electron oder Capacitor exportiert\n• Performance-Benchmarks durchführt\n• Auf Web, Desktop und Mobile deployt\n\nDein Spiel ist bereit für die Welt!',
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},
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},
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],
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