@nice2dev/game-engine 1.1.5 → 1.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +52 -0
- package/dist/cjs/accessibility/Accessibility.js +0 -1
- package/dist/cjs/ai/AI.js +0 -1
- package/dist/cjs/ai/BehaviorTree.js +0 -1
- package/dist/cjs/ai/StateMachine.js +0 -1
- package/dist/cjs/animation/Animation.js +0 -1
- package/dist/cjs/audio/AudioAdvanced.js +0 -1
- package/dist/cjs/audio/AudioBridge.js +0 -1
- package/dist/cjs/audio/AudioManager.js +0 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js +0 -1
- package/dist/cjs/build-cloud/GodotBuildCloud.js +0 -1
- package/dist/cjs/build-cloud/UnityBuildCloud.js +0 -1
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +0 -1
- package/dist/cjs/core/EventBus.js +0 -1
- package/dist/cjs/core/GameClock.js +0 -1
- package/dist/cjs/core/GameConfig.js +21 -8
- package/dist/cjs/core/GameLoop.js +0 -1
- package/dist/cjs/core/ServiceLocator.js +0 -1
- package/dist/cjs/core/Validation.js +0 -1
- package/dist/cjs/core/math.js +0 -1
- package/dist/cjs/devtools/DevTools.js +0 -1
- package/dist/cjs/devtools/DeveloperExperience.js +0 -1
- package/dist/cjs/devtools/GameplayAnalytics.js +0 -1
- package/dist/cjs/dialogue/DialogueSystem.js +0 -1
- package/dist/cjs/docs/DocGenerator.js +0 -1
- package/dist/cjs/ecs/World.js +0 -1
- package/dist/cjs/editor/AchievementEditor.js +0 -1
- package/dist/cjs/editor/AdvancedEditor.js +0 -1
- package/dist/cjs/editor/AnimationRetargeting.js +0 -1
- package/dist/cjs/editor/AssetBrowser.js +0 -1
- package/dist/cjs/editor/AssetManager.js +0 -1
- package/dist/cjs/editor/ConsolePro.js +0 -1
- package/dist/cjs/editor/CraftingEditor.js +0 -1
- package/dist/cjs/editor/DebugTools.js +0 -1
- package/dist/cjs/editor/DialogueSystem.js +0 -1
- package/dist/cjs/editor/LeaderboardSystem.js +0 -1
- package/dist/cjs/editor/NiceGameEditor.js +0 -1
- package/dist/cjs/editor/PrefabSystem.js +0 -1
- package/dist/cjs/editor/ProfilerPanel.js +0 -1
- package/dist/cjs/editor/QuestEditor.js +0 -1
- package/dist/cjs/editor/ReplaySystem.js +0 -1
- package/dist/cjs/editor/SceneEditor.js +0 -1
- package/dist/cjs/editor/ScreenshotMode.js +0 -1
- package/dist/cjs/editor/ShaderGraph.js +0 -1
- package/dist/cjs/editor/TimelineEditor.js +0 -1
- package/dist/cjs/editor/UndoRedoPro.js +0 -1
- package/dist/cjs/editor/VRARMode.js +0 -1
- package/dist/cjs/engine/NiceGameEngine.js +0 -1
- package/dist/cjs/engine/SaveSystem.js +0 -1
- package/dist/cjs/enterprise/Enterprise.js +0 -1
- package/dist/cjs/export/BevyExporter.js +0 -1
- package/dist/cjs/export/CocosExporter.js +0 -1
- package/dist/cjs/export/Construct3Exporter.js +0 -1
- package/dist/cjs/export/DefoldExporter.js +0 -1
- package/dist/cjs/export/GDevelopExporter.js +0 -1
- package/dist/cjs/export/GameMakerExporter.js +0 -1
- package/dist/cjs/export/GodotExporter.js +0 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js +0 -1
- package/dist/cjs/export/MonoGameExporter.js +0 -1
- package/dist/cjs/export/Pico8Exporter.js +0 -1
- package/dist/cjs/export/PlatformExporter.js +0 -1
- package/dist/cjs/export/RPGMakerExporter.js +0 -1
- package/dist/cjs/export/RobloxExporter.js +0 -1
- package/dist/cjs/export/Solar2DExporter.js +0 -1
- package/dist/cjs/export/ThreeJSExporter.js +0 -1
- package/dist/cjs/export/Tic80Exporter.js +0 -1
- package/dist/cjs/export/UnityExporter.js +0 -1
- package/dist/cjs/export/UnrealExporter.js +0 -1
- package/dist/cjs/export/WebExporter.js +0 -1
- package/dist/cjs/export/index.js +0 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +0 -1
- package/dist/cjs/godot-integration/GodotImport.js +0 -1
- package/dist/cjs/godot-integration/GodotLiveLink.js +0 -1
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +0 -1
- package/dist/cjs/i18n/I18n.js +0 -1
- package/dist/cjs/i18n/useTranslation.js +0 -1
- package/dist/cjs/import/AsepriteImporter.js +0 -1
- package/dist/cjs/import/DragonBonesImporter.js +0 -1
- package/dist/cjs/import/GameMakerImporter.js +0 -1
- package/dist/cjs/import/GodotSceneImporter.js +0 -1
- package/dist/cjs/import/LDtkImporter.js +0 -1
- package/dist/cjs/import/Live2DImporter.js +0 -1
- package/dist/cjs/import/NdgFormat.js +0 -1
- package/dist/cjs/import/OgmoImporter.js +0 -1
- package/dist/cjs/import/RPGMakerImporter.js +0 -1
- package/dist/cjs/import/SceneImporter.js +0 -1
- package/dist/cjs/import/SpineImporter.js +0 -1
- package/dist/cjs/import/SpriterImporter.js +0 -1
- package/dist/cjs/import/TiledMapImporter.js +0 -1
- package/dist/cjs/import/UnitySceneImporter.js +0 -1
- package/dist/cjs/import/index.js +0 -1
- package/dist/cjs/index.js +0 -1
- package/dist/cjs/input/GamepadNavigation.js +0 -1
- package/dist/cjs/input/InputManager.js +0 -1
- package/dist/cjs/input/useGamepads.js +0 -1
- package/dist/cjs/integration/IconSprite.js +0 -1
- package/dist/cjs/inventory/InventorySystem.js +0 -1
- package/dist/cjs/kids/KidMode.js +0 -1
- package/dist/cjs/kids/KidTools.js +0 -1
- package/dist/cjs/monetization/Monetization.js +0 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js +0 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js +0 -1
- package/dist/cjs/native-engine/AssetPipeline.js +0 -1
- package/dist/cjs/native-engine/AudioEngine.js +0 -1
- package/dist/cjs/native-engine/InputSystem.js +0 -1
- package/dist/cjs/native-engine/NetworkingSystem.js +0 -1
- package/dist/cjs/native-engine/PhysicsEngine.js +0 -1
- package/dist/cjs/native-engine/RenderingEngine.js +0 -1
- package/dist/cjs/native-engine/SceneGraph.js +0 -1
- package/dist/cjs/network/MultiplayerTransport.js +0 -1
- package/dist/cjs/network/Networking.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +0 -1
- package/dist/cjs/package.json +3 -0
- package/dist/cjs/pathfinding/Pathfinding.js +0 -1
- package/dist/cjs/performance/AssetStreaming.js +0 -1
- package/dist/cjs/performance/BenchmarkSuite.js +0 -1
- package/dist/cjs/performance/DeltaCompression.js +0 -1
- package/dist/cjs/performance/DeterministicPhysics.js +0 -1
- package/dist/cjs/performance/ECSOptimization.js +0 -1
- package/dist/cjs/performance/GameSaveSystem.js +0 -1
- package/dist/cjs/performance/HotReload.js +0 -1
- package/dist/cjs/performance/InputRecording.js +0 -1
- package/dist/cjs/performance/InterestManagement.js +0 -1
- package/dist/cjs/performance/LocalizationRuntime.js +0 -1
- package/dist/cjs/performance/MemoryManagement.js +0 -1
- package/dist/cjs/performance/ModSupport.js +0 -1
- package/dist/cjs/performance/MultiThreadedPhysics.js +0 -1
- package/dist/cjs/performance/NetworkPrediction.js +0 -1
- package/dist/cjs/performance/ObjectPooling.js +0 -1
- package/dist/cjs/performance/Performance.js +0 -1
- package/dist/cjs/performance/PerformanceAdvanced.js +0 -1
- package/dist/cjs/performance/WebGPURenderer.js +0 -1
- package/dist/cjs/physics/PhysicsAdvanced.js +0 -1
- package/dist/cjs/physics/PhysicsEngine2D.js +0 -1
- package/dist/cjs/plugins/PluginSDK.js +0 -1
- package/dist/cjs/plugins/PluginTestKit.js +0 -1
- package/dist/cjs/procedural/Procedural.js +0 -1
- package/dist/cjs/procedural/WorldBuilding.js +0 -1
- package/dist/cjs/quest/QuestSystem.js +0 -1
- package/dist/cjs/release/MobileExport.js +45 -13
- package/dist/cjs/release/Release.js +0 -1
- package/dist/cjs/rendering/Camera2D.js +0 -1
- package/dist/cjs/rendering/Renderer2D.js +0 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js +0 -1
- package/dist/cjs/runtime3d/Runtime3D.js +0 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js +0 -1
- package/dist/cjs/scene/SceneManager.js +0 -1
- package/dist/cjs/scripting/GraphToAST.js +0 -1
- package/dist/cjs/scripting/LanguageExporter.js +0 -1
- package/dist/cjs/scripting/NodeGraph.js +0 -1
- package/dist/cjs/scripting/ScriptAST.js +0 -1
- package/dist/cjs/scripting/VisualScripting2.js +0 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js +0 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +0 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js +0 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js +0 -1
- package/dist/cjs/scripting/exporters/RustExporter.js +0 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +0 -1
- package/dist/cjs/social/Social.js +0 -1
- package/dist/cjs/systems/LightingSystem.js +0 -1
- package/dist/cjs/systems/ParticleSystem2.js +0 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js +0 -1
- package/dist/cjs/systems/TerrainSystem.js +0 -1
- package/dist/cjs/templates/ActionTemplates.js +0 -1
- package/dist/cjs/templates/FightingTemplate.js +0 -1
- package/dist/cjs/templates/MetroidvaniaTemplate.js +0 -1
- package/dist/cjs/templates/PartyTemplates.js +0 -1
- package/dist/cjs/templates/PuzzleTemplates.js +0 -1
- package/dist/cjs/templates/RPGTemplates.js +0 -1
- package/dist/cjs/templates/SportsTemplates.js +0 -1
- package/dist/cjs/templates/StrategyTemplates.js +0 -1
- package/dist/cjs/templates/SurvivalTemplate.js +0 -1
- package/dist/cjs/templates/WaveDefense.js +0 -1
- package/dist/cjs/tilemap/Tilemap.js +0 -1
- package/dist/cjs/tutorials/TutorialBranching.js +0 -1
- package/dist/cjs/tutorials/TutorialEngine.js +0 -1
- package/dist/cjs/tutorials/TutorialOverlay.js +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +33 -17
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +79 -32
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +46 -24
- package/dist/cjs/ui/GameUI.js +0 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js +0 -1
- package/dist/cjs/unity-integration/UnityImport.js +0 -1
- package/dist/cjs/unity-integration/UnityLiveLink.js +0 -1
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +0 -1
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +0 -1
- package/dist/cjs/unreal-integration/UnrealImport.js +0 -1
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +0 -1
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +0 -1
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +0 -1
- package/dist/cjs/xr/ARVR.js +0 -1
- package/dist/esm/accessibility/Accessibility.js +0 -1
- package/dist/esm/ai/AI.js +0 -1
- package/dist/esm/ai/BehaviorTree.js +0 -1
- package/dist/esm/ai/StateMachine.js +0 -1
- package/dist/esm/animation/Animation.js +0 -1
- package/dist/esm/audio/AudioAdvanced.js +0 -1
- package/dist/esm/audio/AudioBridge.js +0 -1
- package/dist/esm/audio/AudioManager.js +0 -1
- package/dist/esm/build-cloud/BuildOrchestration.js +0 -1
- package/dist/esm/build-cloud/GodotBuildCloud.js +0 -1
- package/dist/esm/build-cloud/UnityBuildCloud.js +0 -1
- package/dist/esm/build-cloud/UnrealBuildCloud.js +0 -1
- package/dist/esm/core/EventBus.js +0 -1
- package/dist/esm/core/GameClock.js +0 -1
- package/dist/esm/core/GameConfig.js +21 -8
- package/dist/esm/core/GameLoop.js +0 -1
- package/dist/esm/core/ServiceLocator.js +0 -1
- package/dist/esm/core/Validation.js +0 -1
- package/dist/esm/core/math.js +0 -1
- package/dist/esm/devtools/DevTools.js +0 -1
- package/dist/esm/devtools/DeveloperExperience.js +0 -1
- package/dist/esm/devtools/GameplayAnalytics.js +0 -1
- package/dist/esm/dialogue/DialogueSystem.js +0 -1
- package/dist/esm/docs/DocGenerator.js +0 -1
- package/dist/esm/ecs/World.js +0 -1
- package/dist/esm/editor/AchievementEditor.js +0 -1
- package/dist/esm/editor/AdvancedEditor.js +0 -1
- package/dist/esm/editor/AnimationRetargeting.js +0 -1
- package/dist/esm/editor/AssetBrowser.js +0 -1
- package/dist/esm/editor/AssetManager.js +0 -1
- package/dist/esm/editor/ConsolePro.js +0 -1
- package/dist/esm/editor/CraftingEditor.js +0 -1
- package/dist/esm/editor/DebugTools.js +0 -1
- package/dist/esm/editor/DialogueSystem.js +0 -1
- package/dist/esm/editor/LeaderboardSystem.js +0 -1
- package/dist/esm/editor/NiceGameEditor.js +0 -1
- package/dist/esm/editor/PrefabSystem.js +0 -1
- package/dist/esm/editor/ProfilerPanel.js +0 -1
- package/dist/esm/editor/QuestEditor.js +0 -1
- package/dist/esm/editor/ReplaySystem.js +0 -1
- package/dist/esm/editor/SceneEditor.js +0 -1
- package/dist/esm/editor/ScreenshotMode.js +0 -1
- package/dist/esm/editor/ShaderGraph.js +0 -1
- package/dist/esm/editor/TimelineEditor.js +0 -1
- package/dist/esm/editor/UndoRedoPro.js +0 -1
- package/dist/esm/editor/VRARMode.js +0 -1
- package/dist/esm/engine/NiceGameEngine.js +0 -1
- package/dist/esm/engine/SaveSystem.js +0 -1
- package/dist/esm/enterprise/Enterprise.js +0 -1
- package/dist/esm/export/BevyExporter.js +0 -1
- package/dist/esm/export/CocosExporter.js +0 -1
- package/dist/esm/export/Construct3Exporter.js +0 -1
- package/dist/esm/export/DefoldExporter.js +0 -1
- package/dist/esm/export/GDevelopExporter.js +0 -1
- package/dist/esm/export/GameMakerExporter.js +0 -1
- package/dist/esm/export/GodotExporter.js +0 -1
- package/dist/esm/export/MinecraftBedrockExporter.js +0 -1
- package/dist/esm/export/MonoGameExporter.js +0 -1
- package/dist/esm/export/Pico8Exporter.js +0 -1
- package/dist/esm/export/PlatformExporter.js +0 -1
- package/dist/esm/export/RPGMakerExporter.js +0 -1
- package/dist/esm/export/RobloxExporter.js +0 -1
- package/dist/esm/export/Solar2DExporter.js +0 -1
- package/dist/esm/export/ThreeJSExporter.js +0 -1
- package/dist/esm/export/Tic80Exporter.js +0 -1
- package/dist/esm/export/UnityExporter.js +0 -1
- package/dist/esm/export/UnrealExporter.js +0 -1
- package/dist/esm/export/WebExporter.js +0 -1
- package/dist/esm/export/index.js +0 -1
- package/dist/esm/godot-integration/GodotAssetLibrary.js +0 -1
- package/dist/esm/godot-integration/GodotImport.js +0 -1
- package/dist/esm/godot-integration/GodotLiveLink.js +0 -1
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +0 -1
- package/dist/esm/i18n/I18n.js +0 -1
- package/dist/esm/i18n/useTranslation.js +0 -1
- package/dist/esm/import/AsepriteImporter.js +0 -1
- package/dist/esm/import/DragonBonesImporter.js +0 -1
- package/dist/esm/import/GameMakerImporter.js +0 -1
- package/dist/esm/import/GodotSceneImporter.js +0 -1
- package/dist/esm/import/LDtkImporter.js +0 -1
- package/dist/esm/import/Live2DImporter.js +0 -1
- package/dist/esm/import/NdgFormat.js +0 -1
- package/dist/esm/import/OgmoImporter.js +0 -1
- package/dist/esm/import/RPGMakerImporter.js +0 -1
- package/dist/esm/import/SceneImporter.js +0 -1
- package/dist/esm/import/SpineImporter.js +0 -1
- package/dist/esm/import/SpriterImporter.js +0 -1
- package/dist/esm/import/TiledMapImporter.js +0 -1
- package/dist/esm/import/UnitySceneImporter.js +0 -1
- package/dist/esm/import/index.js +0 -1
- package/dist/esm/index.js +0 -1
- package/dist/esm/input/GamepadNavigation.js +0 -1
- package/dist/esm/input/InputManager.js +0 -1
- package/dist/esm/input/useGamepads.js +0 -1
- package/dist/esm/integration/IconSprite.js +0 -1
- package/dist/esm/inventory/InventorySystem.js +0 -1
- package/dist/esm/kids/KidMode.js +0 -1
- package/dist/esm/kids/KidTools.js +0 -1
- package/dist/esm/monetization/Monetization.js +0 -1
- package/dist/esm/multiplayer/LocalMultiplayer.js +0 -1
- package/dist/esm/multiplayer/MiniGameTypes.js +0 -1
- package/dist/esm/native-engine/AssetPipeline.js +0 -1
- package/dist/esm/native-engine/AudioEngine.js +0 -1
- package/dist/esm/native-engine/InputSystem.js +0 -1
- package/dist/esm/native-engine/NetworkingSystem.js +0 -1
- package/dist/esm/native-engine/PhysicsEngine.js +0 -1
- package/dist/esm/native-engine/RenderingEngine.js +0 -1
- package/dist/esm/native-engine/SceneGraph.js +0 -1
- package/dist/esm/network/MultiplayerTransport.js +0 -1
- package/dist/esm/network/Networking.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +0 -1
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- package/dist/types/systems/NiceShop.d.ts +528 -0
- package/dist/types/systems/NiceSignal.d.ts +112 -0
- package/dist/types/systems/NiceSkillTree.d.ts +237 -0
- package/dist/types/systems/NiceSocial.d.ts +580 -0
- package/dist/types/systems/NiceSpawner.d.ts +237 -0
- package/dist/types/systems/NiceSpell.d.ts +216 -0
- package/dist/types/systems/NiceState.d.ts +224 -0
- package/dist/types/systems/NiceStateMachine.d.ts +108 -0
- package/dist/types/systems/NiceStatus.d.ts +116 -0
- package/dist/types/systems/NiceStealth.d.ts +204 -0
- package/dist/types/systems/NiceSteam.d.ts +255 -0
- package/dist/types/systems/NiceStreaming.d.ts +173 -0
- package/dist/types/systems/NiceSwimming.d.ts +166 -0
- package/dist/types/systems/NiceTalent.d.ts +154 -0
- package/dist/types/systems/NiceTarget.d.ts +121 -0
- package/dist/types/systems/NiceTerrain.d.ts +143 -0
- package/dist/types/systems/NiceTilemap.d.ts +218 -0
- package/dist/types/systems/NiceTimer.d.ts +153 -0
- package/dist/types/systems/NiceTournament.d.ts +190 -0
- package/dist/types/systems/NiceTrading.d.ts +238 -0
- package/dist/types/systems/NiceTransmog.d.ts +142 -0
- package/dist/types/systems/NiceTutorial.d.ts +248 -0
- package/dist/types/systems/NiceTween.d.ts +164 -0
- package/dist/types/systems/NiceUI.d.ts +364 -0
- package/dist/types/systems/NiceVFX.d.ts +333 -0
- package/dist/types/systems/NiceVehicle.d.ts +176 -0
- package/dist/types/systems/NiceVoice.d.ts +502 -0
- package/dist/types/systems/NiceWater.d.ts +162 -0
- package/dist/types/systems/NiceWave.d.ts +174 -0
- package/dist/types/systems/NiceWaypoint.d.ts +165 -0
- package/dist/types/systems/NiceWeather.d.ts +225 -0
- package/dist/types/systems/NiceXR.d.ts +187 -0
- package/dist/types/systems/PhysicsDebugSystem.d.ts +369 -0
- package/dist/types/systems/TerrainSystem.d.ts +290 -0
- package/dist/types/systems/index.d.ts +182 -0
- package/dist/types/templates/FightingTemplate.d.ts +179 -0
- package/dist/types/templates/MetroidvaniaTemplate.d.ts +174 -0
- package/dist/types/templates/SurvivalTemplate.d.ts +208 -0
- package/dist/types/tutorials/TutorialBranching.d.ts +2 -2
- package/dist/types/ui/GameUI.d.ts +1 -1
- package/dist/types/unity-integration/UnityAssetStore.d.ts +365 -0
- package/dist/types/unity-integration/UnityImport.d.ts +407 -0
- package/dist/types/unity-integration/UnityLiveLink.d.ts +350 -0
- package/dist/types/unity-integration/components/UnityAssetStoreBrowser.d.ts +67 -0
- package/dist/types/unity-integration/components/UnityProjectBrowser.d.ts +90 -0
- package/dist/types/unity-integration/components/index.d.ts +8 -0
- package/dist/types/unity-integration/index.d.ts +9 -0
- package/dist/types/unreal-integration/UnrealImport.d.ts +367 -0
- package/dist/types/unreal-integration/UnrealLiveLink.d.ts +236 -0
- package/dist/types/unreal-integration/UnrealMarketplace.d.ts +360 -0
- package/dist/types/unreal-integration/components/UnrealProjectBrowser.d.ts +98 -0
- package/dist/types/unreal-integration/components/index.d.ts +1 -0
- package/dist/types/unreal-integration/index.d.ts +12 -0
- package/dist/types/visual-scripting/VisualScriptDebugger.d.ts +145 -0
- package/dist/types/visual-scripting/VisualScriptExecutor.d.ts +100 -0
- package/dist/types/visual-scripting/VisualScriptGraph.d.ts +173 -0
- package/dist/types/visual-scripting/VisualScriptNode.d.ts +157 -0
- package/dist/types/visual-scripting/index.d.ts +6 -0
- package/dist/types/visual-scripting/nodes/ActionNodes.d.ts +152 -0
- package/dist/types/visual-scripting/nodes/EventNodes.d.ts +95 -0
- package/dist/types/visual-scripting/nodes/FlowControlNodes.d.ts +134 -0
- package/dist/types/visual-scripting/nodes/LogicNodes.d.ts +122 -0
- package/dist/types/visual-scripting/nodes/MathNodes.d.ts +170 -0
- package/dist/types/visual-scripting/nodes/UtilityNodes.d.ts +131 -0
- package/dist/types/visual-scripting/nodes/VariableNodes.d.ts +107 -0
- package/dist/types/visual-scripting/nodes/index.d.ts +21 -0
- package/dist/types/visual-scripting/nodes/registerNodes.d.ts +29 -0
- package/dist/types/visual-scripting/types.d.ts +402 -0
- package/dist/types/xr/WebXRLayers.d.ts +319 -0
- package/dist/types/xr/index.d.ts +1 -0
- package/package.json +4 -5
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export { DEFAULT_METROIDVANIA_CONFIG, applyUpgrade, canDash, canDive, canDoubleJump, canEnterRoom, canFire, canGrapple, canMorph, canSwim, canUseAbility, canUseConnection, canWallJump, clearRoom, collectItem, createConnection, createMapItem, createMapRoom, createMetroidvaniaState, createRoomEnemy, createSecretWall, createZone, defeatBoss, discoverRoom, fireWeapon, getDefaultMaxAmmo, getMapCompletion, getWeaponDamage, grantAbility, grantWeapon, hasAbility, hasWeapon, isBossDefeated, respawn, revealSecretWall, saveGame, updateCompletion, useAbility };
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export { DEFAULT_BOARD_GAME_CONFIG, DEFAULT_DRAWING_CONFIG, DEFAULT_MINIGAME_COLLECTION_CONFIG, DEFAULT_QUIZ_CONFIG, DEFAULT_REACTION_CONFIG, awardPoints, checkGuess, createBoardGameState, createDrawingState, createMinigameCollectionState, createQuizState, createReactionState, generateHint, getAverageReactionTime, rollDice, scoreQuizAnswer };
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export { DEFAULT_BLOCK_PUZZLE_CONFIG, DEFAULT_HIDDEN_OBJECT_CONFIG, DEFAULT_MATCH3_CONFIG, DEFAULT_PHYSICS_PUZZLE_CONFIG, Deck, TETROMINOES, applyGravity, checkLines, clearLines, createBlockPuzzleState, createMatch3Board, createStandardDeck, findMatches, removeMatches, swapGems };
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export { DEFAULT_DUNGEON_CRAWLER_CONFIG, DEFAULT_POINT_AND_CLICK_CONFIG, DEFAULT_ROGUELIKE_CONFIG, DEFAULT_RPG_CONFIG, DEFAULT_VISUAL_NOVEL_CONFIG, addItem, computeFOV, createInventory, createVNState, generateDungeon, parseVNLabels, xpForLevel };
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export { DEFAULT_BASKETBALL_CONFIG, DEFAULT_BILLIARDS_CONFIG, DEFAULT_GOLF_CONFIG, DEFAULT_RHYTHM_CONFIG, DEFAULT_SIDE_SCROLLER_RACING_CONFIG, DEFAULT_SOCCER_CONFIG, DEFAULT_TOP_DOWN_RACING_CONFIG, applyHitResult, createRacerState, createRhythmState, createSportsState, judgeHit, updateBilliardsBalls, updateRacer };
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export { DEFAULT_CITY_BUILDER_CONFIG, DEFAULT_IDLE_CONFIG, DEFAULT_RTS_CONFIG, DEFAULT_TACTICS_CONFIG, DEFAULT_TOWER_DEFENSE_CONFIG, createCityState, createIdleState, createRTSState, createTDState, createTurnOrder, formatNumber, getGeneratorCost, getIdleIncome, nextUnit, updateCity };
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export { DEFAULT_DAY_NIGHT, DEFAULT_SURVIVAL_CONFIG, RECIPE_CAMPFIRE, RECIPE_COOKED_MEAT, RECIPE_IRON_AXE, RECIPE_STONE_AXE, RECIPE_STONE_PICKAXE, RECIPE_WOODEN_WALL, RECIPE_WORKBENCH, WEATHER_CLEAR, WEATHER_HEATWAVE, WEATHER_RAIN, WEATHER_SNOW, WEATHER_STORM, canCraft, canPlaceBuilding, craft, createBuildingBlueprint, createCraftingRecipe, createEnvironmentalHazard, createResourceNode, createSurvivalNeeds, createSurvivalState, damageBuilding, getDaylightLevel, harvestResource, isNight, placeBuilding, respawnResources, updateDayNight, updateSurvivalNeeds };
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pl: "W tym tutorialu nauczysz się:\n• Tworzenia klipów animacji ze sprite sheet'ów\n• Używania tweenów do płynnego ruchu\n• Funkcji easing (bounce, elastic, cubic)\n• Maszyn stanów animacji\n\nOżywmy Twoją grę!",
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de: 'In diesem Tutorial lernst du:\n• Animationsclips aus Spritesheets erstellen\n• Tweens für flüssige Bewegungen\n• Easing-Funktionen (Bounce, Elastic, Cubic)\n• Animations-Zustandsmaschinen\n\nLass uns dein Spiel zum Leben erwecken!',
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pl: 'Tilemapy to fundament świata gier 2D — platformówek, RPG, strategii.\n\nNauczysz się:\n• Tworzenia tilemapy z warstwami\n• Umieszczania i wypełniania kafelków\n• Auto-tilingu (inteligentne krawędzie)\n• Detekcji kolizji z kafelkami\n• Serializacji tilemap (zapis/odczyt)\n\nZbudujmy świat! 🌍',
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pl: 'W edytorze spróbuj przeciągnąć połączenie z portu wyjściowego jednego węzła na port wejściowy drugiego.\nPrzewód zmienia kolor na zielony gdy porty są kompatybilne!',
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pl: 'Multiplayer lokalny pozwala znajomym grać razem na jednym ekranie!\n\nNauczysz się:\n• `PlayerManager` — zarządzanie do 12 graczy\n• Wejście z gamepada dla każdego gracza\n• Podzielony ekran (split-screen)\n• Dynamiczne dołączanie/odłączanie graczy\n\nWeź kontrolery i zaczynamy! 🕹️',
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de: 'Lokaler Multiplayer lässt Freunde zusammen auf einem Bildschirm spielen!\n\nDu lernst:\n• `PlayerManager` — bis zu 12 Spieler verwalten\n• Gamepad-Eingabe für jeden Spieler\n• Splitscreen-Ansichten\n• Drop-in / Drop-out\n\nSchnappt euch Controller und los! 🕹️',
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export { TUTORIAL_ANIMATIONS, TUTORIAL_LOCAL_MULTIPLAYER, TUTORIAL_TILEMAPS, TUTORIAL_VISUAL_SCRIPTING, getTutorials_T05_T08 };
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//# sourceMappingURL=Tutorials_T05_T08.js.map
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@@ -160,7 +160,7 @@ const TUTORIAL_MULTIPLAYER_ONLINE = {
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de: 'Verwende `SnapshotBuffer` zum Speichern von Spielzustand-Snapshots für Interpolation. Der Host sendet Snapshots, Clients interpolieren dazwischen.',
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codeTemplate: '// Create snapshot buffer\nconst snapshots = ',
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codeSolution: 'const snapshots = new SnapshotBuffer(60);\n\n// Host creates and broadcasts snapshots\nconst snapshot = {\n tick: net.tick,\n timestamp: performance.now(),\n states: new Map(),\n};\nsnapshots.push(snapshot);\n\n// Client interpolates\nconst pair = snapshots.getInterpolationPair(serverTime);\nif (pair) {\n const [a, b] = pair;\n const t = (serverTime - a.timestamp) / (b.timestamp - a.timestamp);\n // interpolateState(stateA, stateB, t)\n}',
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@@ -185,7 +185,7 @@ const TUTORIAL_MULTIPLAYER_ONLINE = {
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de: 'Verwende `ClientPrediction` zum Speichern lokaler Eingaben und Abgleich nach Server-Bestätigung. Dies eliminiert Input-Lag für den lokalen Spieler.',
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codeTemplate: '// Set up prediction\nconst prediction = ',
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codeSolution: 'const prediction = new ClientPrediction();\n\n// Every frame: record local input + simulated result\nprediction.addInput({\n tick: net.tick,\n inputActions: { moveRight: true, jump: false },\n resultPosition: { x: player.x + 5, y: player.y },\n});\n\n// When server confirms a tick:\nprediction.acknowledge(serverTick);\n\n// Replay unconfirmed inputs after correction\nconst pending = prediction.getPendingInputs();',
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containsAll: ['ClientPrediction', 'addInput', 'acknowledge'],
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@@ -210,10 +210,38 @@ const TUTORIAL_MULTIPLAYER_ONLINE = {
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de: 'Warum ist clientseitige Vorhersage in Online-Spielen wichtig?',
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text: {
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en: 'To reduce server load',
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pl: 'Aby zmniejszyć obciążenie serwera',
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de: 'Um die Serverlast zu reduzieren',
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text: {
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en: 'To eliminate perceived input lag',
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pl: 'Aby wyeliminować odczuwane opóźnienie inputu',
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de: 'Um wahrgenommene Eingabeverzögerung zu eliminieren',
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text: {
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en: 'To improve graphics',
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pl: 'Aby poprawić grafikę',
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de: 'Um die Grafik zu verbessern',
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en: 'To save bandwidth',
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pl: 'Aby oszczędzić transfer',
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de: 'Um Bandbreite zu sparen',
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quizCorrectId: 'b',
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@@ -252,7 +280,7 @@ const TUTORIAL_MULTIPLAYER_ONLINE = {
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de: 'Online-Mehrspieler fertig! 🎉',
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content: {
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en: "You've learned how to build networked multiplayer games! You can now:\n• Connect peers via WebRTC\n• Create and manage lobby rooms\n• Synchronize game state with snapshots\n• Implement client-side prediction\n• Spawn/destroy entities across the network",
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pl: 'Nauczyłeś się budować gry multiplayer online! Teraz potrafisz:\n• Łączyć peerów przez WebRTC\n• Tworzyć i zarządzać pokojami lobby\n• Synchronizować stan gry snapshotami\n• Implementować predykcję po stronie klienta\n• Tworzyć/niszczyć encje w sieci',
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de: 'Du hast gelernt, vernetzte Multiplayer-Spiele zu bauen! Du kannst jetzt:\n• Peers über WebRTC verbinden\n• Lobby-Räume erstellen und verwalten\n• Spielzustand mit Snapshots synchronisieren\n• Clientseitige Vorhersage implementieren\n• Entities über das Netzwerk spawnen/zerstören',
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content: {
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en: 'Procedural generation creates content using algorithms instead of manual design.\n\nYou will learn:\n• Seeded random numbers (reproducible worlds)\n• Perlin noise (natural-looking terrain)\n• Enemy wave scaling\n• Loot tables with weighted drops\n• Procedural pixel art sprites',
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pl: "Generowanie proceduralne tworzy zawartość za pomocą algorytmów zamiast ręcznego projektowania.\n\nNauczysz się:\n• Losowość z seedem (odtwarzalne światy)\n• Szum Perlina (naturalnie wyglądający teren)\n• Skalowanie fal wrogów\n• Tabele łupów z ważonymi dropami\n• Proceduralne pikselo-artowe sprite'y",
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de: 'Prozedurale Generierung erstellt Inhalte mit Algorithmen statt manueller Gestaltung.\n\nDu lernst:\n• Zufallszahlen mit Seed (reproduzierbare Welten)\n• Perlin-Noise (natürlich aussehende Landschaft)\n• Feindwellen-Skalierung\n• Loot-Tabellen mit gewichteten Drops\n• Prozedurale Pixel-Art-Sprites',
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skippable: true,
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de: '`PerlinNoise` erzeugt glatte, natürlich aussehende Werte. Verwende `noise2D(x, y)` für Heightmaps und `fbm()` für detaillierte Landschaften.',
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codeTemplate: '// Generate a height map\nconst noise = ',
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codeSolution: 'const noise = new PerlinNoise(42);\n\n// Generate a 64x64 terrain\nfor (let y = 0; y < 64; y++) {\n for (let x = 0; x < 64; x++) {\n // noise2D returns -1 to 1 — scale to 0-1\n const height = (noise.noise2D(x * 0.05, y * 0.05) + 1) * 0.5;\n\n // Use fbm for more detail (4 octaves)\n const detail = noise.fbm(x * 0.1, y * 0.1, 4);\n\n // Map to tile type\n if (height < 0.3) { /* water */ }\n else if (height < 0.6) { /* grass */ }\n else { /* mountain */ }\n }\n}',
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containsAll: ['PerlinNoise', 'noise2D'],
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type: 'code',
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title: {
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en: 'Generate Pixel Art Sprites',
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pl: "Generuj pikselo-artowe sprite'y",
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de: 'Pixel-Art-Sprites generieren',
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content: {
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de: '`ProceduralSprite` generiert symmetrische Pixel-Art aus einer Palette. Jeder Seed ergibt einen einzigartigen Charakter!',
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codeTemplate: '// Generate a procedural sprite\nconst sprite = ',
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codeSolution: 'const sprite = new ProceduralSprite(8, 8, [\n { r: 0.2, g: 0.5, b: 1, a: 1 }, // blue\n { r: 0.8, g: 0.2, b: 0.3, a: 1 }, // red\n { r: 0.9, g: 0.9, b: 0.1, a: 1 }, // yellow\n]);\n\n// Generate with seed\nconst pixels = sprite.generate(42);\n// Each seed = unique character sprite!',
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codeValidation: {
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containsAll: ['ProceduralSprite', 'generate'],
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de: 'Was macht Perlin-Noise besser als rein zufällige Werte für Terrain?',
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quizOptions: [
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text: {
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en: "It's faster to compute",
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pl: 'Jest szybszy do obliczenia',
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de: 'Es ist schneller zu berechnen',
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text: {
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en: 'It produces smooth, continuous gradients',
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pl: 'Produkuje gładkie, ciągłe gradienty',
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de: 'Es erzeugt glatte, kontinuierliche Gradienten',
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text: {
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en: 'It uses less memory',
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pl: 'Zużywa mniej pamięci',
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de: 'Es verbraucht weniger Speicher',
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id: 'd',
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text: { en: "It's more random", pl: 'Jest bardziej losowy', de: 'Es ist zufälliger' },
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content: {
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en: 'You can now generate infinite, unique games! Skills learned:\n• Seeded random for reproducible worlds\n• Perlin noise for natural terrain\n• Wave scaling for enemy difficulty\n• Loot tables for balanced drops\n• Procedural pixel art sprites',
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pl: "Teraz możesz generować nieskończone, unikalne gry! Umiejętności:\n• Losowość z seedem dla odtwarzalnych światów\n• Szum Perlina dla naturalnego terenu\n• Skalowanie fal dla trudności wrogów\n• Tabele łupów dla zbalansowanych dropów\n• Proceduralne pikselo-artowe sprite'y",
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de: 'Du kannst jetzt unendliche, einzigartige Spiele generieren! Gelernte Fähigkeiten:\n• Seed-Zufall für reproduzierbare Welten\n• Perlin-Noise für natürliches Terrain\n• Wellen-Skalierung für Feind-Schwierigkeit\n• Loot-Tabellen für ausgewogene Drops\n• Prozedurale Pixel-Art-Sprites',
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@@ -496,7 +548,7 @@ const TUTORIAL_PLATFORMER = {
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de: 'Baue einen Platformer! 🏃',
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content: {
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en: "In this tutorial you'll build a complete platformer game!\n\n• Player movement & acceleration\n• Jumping with coyote time\n• Double-jump & wall-slide\n• Dash mechanic\n• Enemy AI (patrol + chase)\n• Coins & collectibles\n• Level with tilemap\n\nLet's make Mario-like magic!",
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pl: 'W tym tutorialu zbudujesz kompletną grę platformową!\n\n• Ruch gracza i przyspieszenie\n• Skakanie z coyote time\n• Podwójny skok i wall-slide\n• Mechanika dashu\n• AI wrogów (patrol + pościg)\n• Monety i zbieranie\n• Poziom z tilemapy\n\nZróbmy magię jak Mario!',
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de: 'In diesem Tutorial baust du ein komplettes Plattformspiel!\n\n• Spielerbewegung & Beschleunigung\n• Springen mit Coyote-Time\n• Doppelsprung & Wall-Slide\n• Dash-Mechanik\n• Feind-KI (Patrouille + Verfolgung)\n• Münzen & Sammelobjekte\n• Level mit Tilemap\n\nLass uns Mario-Magie machen!',
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pl: 'Skonfiguruj encję gracza z komponentami Transform, Sprite, Collider2D i RigidBody2D.',
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de: 'Erstelle die Spieler-Entity mit Transform, Sprite, Collider2D und RigidBody2D Komponenten.',
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codeTemplate: '// Create the player\nconst player = world.createEntity();\n',
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codeSolution: "const player = world.createEntity();\nworld.addComponent(player, 'Transform', { x: 100, y: 300, scaleX: 1, scaleY: 1, rotation: 0 });\nworld.addComponent(player, 'Sprite', { textureId: 'player', width: 32, height: 32 });\nworld.addComponent(player, 'Collider2D', { type: 'aabb', width: 28, height: 30, offsetX: 2, offsetY: 2, isTrigger: false });\nworld.addComponent(player, 'RigidBody2D', {\n velocityX: 0, velocityY: 0,\n mass: 1, gravityScale: 1,\n isKinematic: false, restitution: 0,\n});",
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containsAll: ['createEntity', 'Transform', 'Collider2D', 'RigidBody2D'],
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pl: 'Ruch w platformerze używa przyspieszenia i hamowania dla płynnego wrażenia. Sprawdź akcje `moveRight` i `moveLeft` i przyłóż prędkość.',
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de: 'Platformer-Bewegung nutzt Beschleunigung und Verzögerung für ein flüssiges Gefühl. Prüfe `moveRight` und `moveLeft` Aktionen und wende Geschwindigkeit an.',
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codeTemplate: '// Movement system\nconst MOVE_SPEED = 200;\nconst ACCEL = 800;\nconst FRICTION = 600;\n',
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codeSolution: "const MOVE_SPEED = 200;\nconst ACCEL = 800;\nconst FRICTION = 600;\n\nfunction updateMovement(input: InputManager, rb: any, dt: number) {\n let moveDir = 0;\n if (input.getAction('moveRight')) moveDir += 1;\n if (input.getAction('moveLeft')) moveDir -= 1;\n\n if (moveDir !== 0) {\n // Accelerate toward target speed\n rb.velocityX += moveDir * ACCEL * dt;\n // Clamp to max speed\n if (Math.abs(rb.velocityX) > MOVE_SPEED) {\n rb.velocityX = Math.sign(rb.velocityX) * MOVE_SPEED;\n }\n } else {\n // Apply friction\n if (Math.abs(rb.velocityX) > FRICTION * dt) {\n rb.velocityX -= Math.sign(rb.velocityX) * FRICTION * dt;\n } else {\n rb.velocityX = 0;\n }\n }\n}",
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containsAll: ['ACCEL', 'FRICTION', 'velocityX', 'getAction'],
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pl: 'Coyote time pozwala graczowi skoczyć chwilę po opuszczeniu platformy — co sprawia, że gra jest bardziej wybaczalna. Śledź czas ostatniego kontaktu z podłożem.',
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de: 'Coyote-Time erlaubt dem Spieler kurz nach Verlassen einer Plattform zu springen — das Spiel fühlt sich nachsichtiger an. Verfolge die letzte Bodenberührungs-Zeit.',
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codeTemplate: '// Jump system with coyote time\nconst JUMP_FORCE = -350;\nconst COYOTE_TIME = 0.1; // 100ms grace period\n',
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codeSolution: "const JUMP_FORCE = -350;\nconst COYOTE_TIME = 0.1; // 100ms grace period\nlet lastGroundedTime = 0;\nlet hasJumped = false;\n\nfunction updateJump(input: InputManager, rb: any, isGrounded: boolean, time: number) {\n if (isGrounded) {\n lastGroundedTime = time;\n hasJumped = false;\n }\n\n const canJump = !hasJumped && (time - lastGroundedTime) < COYOTE_TIME;\n\n if (input.getAction('jump') && canJump) {\n rb.velocityY = JUMP_FORCE;\n hasJumped = true;\n }\n\n // Variable jump height — release early = lower jump\n if (!input.getAction('jump') && rb.velocityY < 0) {\n rb.velocityY *= 0.5;\n }\n}",
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containsAll: ['COYOTE_TIME', 'JUMP_FORCE', 'lastGroundedTime', 'canJump'],
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pl: 'Dodaj dodatkowy skok w powietrzu (podwójny skok) i pozwól graczowi powoli zsuwać się po ścianach gdy ich dotyka.',
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de: 'Füge einen zusätzlichen Sprung in der Luft (Doppelsprung) hinzu und lass den Spieler langsam an Wänden herunterrutschen.',
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codeTemplate: '// Double jump + wall slide\nconst MAX_AIR_JUMPS = 1;\nconst WALL_SLIDE_SPEED = 50;\n',
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codeSolution: "const MAX_AIR_JUMPS = 1;\nconst WALL_SLIDE_SPEED = 50;\nlet airJumpsLeft = MAX_AIR_JUMPS;\n\nfunction updateAirMoves(input: InputManager, rb: any, isGrounded: boolean, isTouchingWall: boolean) {\n if (isGrounded) {\n airJumpsLeft = MAX_AIR_JUMPS;\n }\n\n // Double jump (only when not grounded)\n if (input.getAction('jump') && !isGrounded && airJumpsLeft > 0) {\n rb.velocityY = JUMP_FORCE;\n airJumpsLeft--;\n }\n\n // Wall slide — slow down fall when touching wall\n if (isTouchingWall && !isGrounded && rb.velocityY > 0) {\n rb.velocityY = Math.min(rb.velocityY, WALL_SLIDE_SPEED);\n }\n}",
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containsAll: ['MAX_AIR_JUMPS', 'WALL_SLIDE_SPEED', 'airJumpsLeft'],
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pl: 'Dash daje graczowi nagły przypływ prędkości w aktualnym kierunku. Dodaj cooldown, żeby nie spamować.',
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de: 'Ein Dash gibt dem Spieler einen Geschwindigkeitsschub in die aktuelle Richtung. Füge einen Cooldown hinzu.',
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},
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codeTemplate:
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codeTemplate: '// Dash system\nconst DASH_SPEED = 500;\nconst DASH_DURATION = 0.15;\nconst DASH_COOLDOWN = 0.5;\n',
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codeSolution: "const DASH_SPEED = 500;\nconst DASH_DURATION = 0.15;\nconst DASH_COOLDOWN = 0.5;\nlet dashTimer = 0;\nlet dashCooldown = 0;\nlet dashDir = 1;\n\nfunction updateDash(input: InputManager, rb: any, dt: number, facingRight: boolean) {\n dashCooldown = Math.max(0, dashCooldown - dt);\n\n if (input.getAction('dash') && dashCooldown <= 0 && dashTimer <= 0) {\n dashTimer = DASH_DURATION;\n dashCooldown = DASH_COOLDOWN;\n dashDir = facingRight ? 1 : -1;\n }\n\n if (dashTimer > 0) {\n dashTimer -= dt;\n rb.velocityX = DASH_SPEED * dashDir;\n rb.velocityY = 0; // freeze vertical during dash\n }\n}",
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codeValidation: {
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containsAll: ['DASH_SPEED', 'DASH_COOLDOWN', 'dashTimer'],
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@@ -642,7 +694,7 @@ const TUTORIAL_PLATFORMER = {
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pl: 'Utwórz wrogów patrolujących między dwoma punktami. Gdy gracz się zbliży, przechodzą w tryb pościgu!',
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de: 'Erstelle Feinde, die zwischen zwei Punkten patrouillieren. Wenn der Spieler nah kommt, wechseln sie in den Verfolgungsmodus!',
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},
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codeTemplate:
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codeTemplate: '// Enemy patrol + chase AI\nconst PATROL_SPEED = 60;\nconst CHASE_SPEED = 120;\nconst DETECT_RANGE = 150;\n',
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codeSolution: "const PATROL_SPEED = 60;\nconst CHASE_SPEED = 120;\nconst DETECT_RANGE = 150;\n\nfunction updateEnemy(enemy: any, playerPos: any, dt: number) {\n const dx = playerPos.x - enemy.x;\n const dy = playerPos.y - enemy.y;\n const dist = Math.sqrt(dx * dx + dy * dy);\n\n if (dist < DETECT_RANGE) {\n // Chase mode — move toward player\n const dir = dx > 0 ? 1 : -1;\n enemy.velocityX = CHASE_SPEED * dir;\n enemy.state = 'chase';\n } else {\n // Patrol mode — walk between patrolLeft and patrolRight\n if (enemy.x <= enemy.patrolLeft) enemy.patrolDir = 1;\n if (enemy.x >= enemy.patrolRight) enemy.patrolDir = -1;\n enemy.velocityX = PATROL_SPEED * enemy.patrolDir;\n enemy.state = 'patrol';\n }\n}",
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codeValidation: {
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containsAll: ['PATROL_SPEED', 'CHASE_SPEED', 'DETECT_RANGE'],
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@@ -674,7 +726,7 @@ const TUTORIAL_PLATFORMER = {
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containsAll: ['createEntity', 'isTrigger', 'destroyEntity'],
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},
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hint: {
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en:
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+
en: "Set isTrigger: true on coins so they don't push the player",
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pl: 'Ustaw isTrigger: true na monetach, aby nie odpychały gracza',
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de: 'Setze isTrigger: true auf Münzen, damit sie den Spieler nicht wegstoßen',
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},
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@@ -693,7 +745,7 @@ const TUTORIAL_PLATFORMER = {
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pl: 'Użyj `Tilemap` do zbudowania poziomu. Zdefiniuj podłoże, platformy i ściany z kafelków.',
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de: 'Verwende eine `Tilemap` um das Level zu bauen. Definiere Boden, Plattformen und Wände mit Kacheln.',
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},
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codeTemplate:
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codeTemplate: '// Create the level tilemap\nconst level = new Tilemap(20, 15, 32);\n',
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codeSolution: "const level = new Tilemap(20, 15, 32);\n\n// Add a ground layer\nlevel.addLayer('ground', 20, 15);\n\n// Fill the ground row\nlevel.fillRect('ground', 0, 14, 20, 1, 1); // bottom row = solid\n\n// Add some platforms\nlevel.setTile('ground', 5, 10, 1); // floating block\nlevel.setTile('ground', 6, 10, 1);\nlevel.setTile('ground', 7, 10, 1);\n\nlevel.fillRect('ground', 12, 8, 4, 1, 1); // higher platform\n\n// Check collisions with tilemap\nconst isSolid = level.isSolid(5, 14); // true — ground!",
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codeValidation: {
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containsAll: ['Tilemap', 'addLayer', 'fillRect'],
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@@ -714,7 +766,7 @@ const TUTORIAL_PLATFORMER = {
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de: 'Platformer fertig! 🎮',
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},
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content: {
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en:
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en: "Congratulations! You've built a complete platformer with:\n• Smooth acceleration-based movement\n• Jumping with coyote time\n• Double jump & wall slide\n• Dash mechanic\n• Enemy AI (patrol & chase)\n• Coins with trigger colliders\n• Tilemap level design\n\nChallenge: Add moving platforms and a boss fight!",
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pl: 'Gratulacje! Zbudowałeś kompletnego platformera z:\n• Płynny ruch z przyspieszeniem\n• Skakanie z coyote time\n• Podwójny skok i wall-slide\n• Mechanika dashu\n• AI wrogów (patrol i pościg)\n• Monety z trigger koliderami\n• Design poziomu z tilemapy\n\nWyzwanie: Dodaj ruchome platformy i walkę z bossem!',
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de: 'Herzlichen Glückwunsch! Du hast einen kompletten Platformer gebaut mit:\n• Flüssige beschleunigungsbasierte Bewegung\n• Springen mit Coyote-Time\n• Doppelsprung & Wall-Slide\n• Dash-Mechanik\n• Feind-KI (Patrouille & Verfolgung)\n• Münzen mit Trigger-Kollidern\n• Tilemap Level-Design\n\nHerausforderung: Füge bewegliche Plattformen und einen Bosskampf hinzu!',
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},
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@@ -725,12 +777,7 @@ const TUTORIAL_PLATFORMER = {
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Convenience export
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══════════════════════════════════════════════════════════════ */
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function getTutorials_T09_T11() {
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-
return [
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TUTORIAL_MULTIPLAYER_ONLINE,
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TUTORIAL_PROCEDURAL_WORLD,
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-
TUTORIAL_PLATFORMER,
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-
];
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+
return [TUTORIAL_MULTIPLAYER_ONLINE, TUTORIAL_PROCEDURAL_WORLD, TUTORIAL_PLATFORMER];
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}
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export { TUTORIAL_MULTIPLAYER_ONLINE, TUTORIAL_PLATFORMER, TUTORIAL_PROCEDURAL_WORLD, getTutorials_T09_T11 };
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-
//# sourceMappingURL=Tutorials_T09_T11.js.map
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