@nice2dev/game-engine 1.1.5 → 1.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (774) hide show
  1. package/CHANGELOG.md +52 -0
  2. package/dist/cjs/accessibility/Accessibility.js +0 -1
  3. package/dist/cjs/ai/AI.js +0 -1
  4. package/dist/cjs/ai/BehaviorTree.js +0 -1
  5. package/dist/cjs/ai/StateMachine.js +0 -1
  6. package/dist/cjs/animation/Animation.js +0 -1
  7. package/dist/cjs/audio/AudioAdvanced.js +0 -1
  8. package/dist/cjs/audio/AudioBridge.js +0 -1
  9. package/dist/cjs/audio/AudioManager.js +0 -1
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +0 -1
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +0 -1
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +0 -1
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +0 -1
  14. package/dist/cjs/core/EventBus.js +0 -1
  15. package/dist/cjs/core/GameClock.js +0 -1
  16. package/dist/cjs/core/GameConfig.js +21 -8
  17. package/dist/cjs/core/GameLoop.js +0 -1
  18. package/dist/cjs/core/ServiceLocator.js +0 -1
  19. package/dist/cjs/core/Validation.js +0 -1
  20. package/dist/cjs/core/math.js +0 -1
  21. package/dist/cjs/devtools/DevTools.js +0 -1
  22. package/dist/cjs/devtools/DeveloperExperience.js +0 -1
  23. package/dist/cjs/devtools/GameplayAnalytics.js +0 -1
  24. package/dist/cjs/dialogue/DialogueSystem.js +0 -1
  25. package/dist/cjs/docs/DocGenerator.js +0 -1
  26. package/dist/cjs/ecs/World.js +0 -1
  27. package/dist/cjs/editor/AchievementEditor.js +0 -1
  28. package/dist/cjs/editor/AdvancedEditor.js +0 -1
  29. package/dist/cjs/editor/AnimationRetargeting.js +0 -1
  30. package/dist/cjs/editor/AssetBrowser.js +0 -1
  31. package/dist/cjs/editor/AssetManager.js +0 -1
  32. package/dist/cjs/editor/ConsolePro.js +0 -1
  33. package/dist/cjs/editor/CraftingEditor.js +0 -1
  34. package/dist/cjs/editor/DebugTools.js +0 -1
  35. package/dist/cjs/editor/DialogueSystem.js +0 -1
  36. package/dist/cjs/editor/LeaderboardSystem.js +0 -1
  37. package/dist/cjs/editor/NiceGameEditor.js +0 -1
  38. package/dist/cjs/editor/PrefabSystem.js +0 -1
  39. package/dist/cjs/editor/ProfilerPanel.js +0 -1
  40. package/dist/cjs/editor/QuestEditor.js +0 -1
  41. package/dist/cjs/editor/ReplaySystem.js +0 -1
  42. package/dist/cjs/editor/SceneEditor.js +0 -1
  43. package/dist/cjs/editor/ScreenshotMode.js +0 -1
  44. package/dist/cjs/editor/ShaderGraph.js +0 -1
  45. package/dist/cjs/editor/TimelineEditor.js +0 -1
  46. package/dist/cjs/editor/UndoRedoPro.js +0 -1
  47. package/dist/cjs/editor/VRARMode.js +0 -1
  48. package/dist/cjs/engine/NiceGameEngine.js +0 -1
  49. package/dist/cjs/engine/SaveSystem.js +0 -1
  50. package/dist/cjs/enterprise/Enterprise.js +0 -1
  51. package/dist/cjs/export/BevyExporter.js +0 -1
  52. package/dist/cjs/export/CocosExporter.js +0 -1
  53. package/dist/cjs/export/Construct3Exporter.js +0 -1
  54. package/dist/cjs/export/DefoldExporter.js +0 -1
  55. package/dist/cjs/export/GDevelopExporter.js +0 -1
  56. package/dist/cjs/export/GameMakerExporter.js +0 -1
  57. package/dist/cjs/export/GodotExporter.js +0 -1
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +0 -1
  59. package/dist/cjs/export/MonoGameExporter.js +0 -1
  60. package/dist/cjs/export/Pico8Exporter.js +0 -1
  61. package/dist/cjs/export/PlatformExporter.js +0 -1
  62. package/dist/cjs/export/RPGMakerExporter.js +0 -1
  63. package/dist/cjs/export/RobloxExporter.js +0 -1
  64. package/dist/cjs/export/Solar2DExporter.js +0 -1
  65. package/dist/cjs/export/ThreeJSExporter.js +0 -1
  66. package/dist/cjs/export/Tic80Exporter.js +0 -1
  67. package/dist/cjs/export/UnityExporter.js +0 -1
  68. package/dist/cjs/export/UnrealExporter.js +0 -1
  69. package/dist/cjs/export/WebExporter.js +0 -1
  70. package/dist/cjs/export/index.js +0 -1
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +0 -1
  72. package/dist/cjs/godot-integration/GodotImport.js +0 -1
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +0 -1
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +0 -1
  75. package/dist/cjs/i18n/I18n.js +0 -1
  76. package/dist/cjs/i18n/useTranslation.js +0 -1
  77. package/dist/cjs/import/AsepriteImporter.js +0 -1
  78. package/dist/cjs/import/DragonBonesImporter.js +0 -1
  79. package/dist/cjs/import/GameMakerImporter.js +0 -1
  80. package/dist/cjs/import/GodotSceneImporter.js +0 -1
  81. package/dist/cjs/import/LDtkImporter.js +0 -1
  82. package/dist/cjs/import/Live2DImporter.js +0 -1
  83. package/dist/cjs/import/NdgFormat.js +0 -1
  84. package/dist/cjs/import/OgmoImporter.js +0 -1
  85. package/dist/cjs/import/RPGMakerImporter.js +0 -1
  86. package/dist/cjs/import/SceneImporter.js +0 -1
  87. package/dist/cjs/import/SpineImporter.js +0 -1
  88. package/dist/cjs/import/SpriterImporter.js +0 -1
  89. package/dist/cjs/import/TiledMapImporter.js +0 -1
  90. package/dist/cjs/import/UnitySceneImporter.js +0 -1
  91. package/dist/cjs/import/index.js +0 -1
  92. package/dist/cjs/index.js +0 -1
  93. package/dist/cjs/input/GamepadNavigation.js +0 -1
  94. package/dist/cjs/input/InputManager.js +0 -1
  95. package/dist/cjs/input/useGamepads.js +0 -1
  96. package/dist/cjs/integration/IconSprite.js +0 -1
  97. package/dist/cjs/inventory/InventorySystem.js +0 -1
  98. package/dist/cjs/kids/KidMode.js +0 -1
  99. package/dist/cjs/kids/KidTools.js +0 -1
  100. package/dist/cjs/monetization/Monetization.js +0 -1
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +0 -1
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +0 -1
  103. package/dist/cjs/native-engine/AssetPipeline.js +0 -1
  104. package/dist/cjs/native-engine/AudioEngine.js +0 -1
  105. package/dist/cjs/native-engine/InputSystem.js +0 -1
  106. package/dist/cjs/native-engine/NetworkingSystem.js +0 -1
  107. package/dist/cjs/native-engine/PhysicsEngine.js +0 -1
  108. package/dist/cjs/native-engine/RenderingEngine.js +0 -1
  109. package/dist/cjs/native-engine/SceneGraph.js +0 -1
  110. package/dist/cjs/network/MultiplayerTransport.js +0 -1
  111. package/dist/cjs/network/Networking.js +0 -1
  112. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +0 -1
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +0 -1
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +0 -1
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +0 -1
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +0 -1
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +0 -1
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +0 -1
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +0 -1
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +0 -1
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +0 -1
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +0 -1
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +0 -1
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +0 -1
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +0 -1
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +0 -1
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +0 -1
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +0 -1
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +0 -1
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +0 -1
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +0 -1
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +0 -1
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +0 -1
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +0 -1
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +0 -1
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +0 -1
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +0 -1
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +0 -1
  139. package/dist/cjs/package.json +3 -0
  140. package/dist/cjs/pathfinding/Pathfinding.js +0 -1
  141. package/dist/cjs/performance/AssetStreaming.js +0 -1
  142. package/dist/cjs/performance/BenchmarkSuite.js +0 -1
  143. package/dist/cjs/performance/DeltaCompression.js +0 -1
  144. package/dist/cjs/performance/DeterministicPhysics.js +0 -1
  145. package/dist/cjs/performance/ECSOptimization.js +0 -1
  146. package/dist/cjs/performance/GameSaveSystem.js +0 -1
  147. package/dist/cjs/performance/HotReload.js +0 -1
  148. package/dist/cjs/performance/InputRecording.js +0 -1
  149. package/dist/cjs/performance/InterestManagement.js +0 -1
  150. package/dist/cjs/performance/LocalizationRuntime.js +0 -1
  151. package/dist/cjs/performance/MemoryManagement.js +0 -1
  152. package/dist/cjs/performance/ModSupport.js +0 -1
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +0 -1
  154. package/dist/cjs/performance/NetworkPrediction.js +0 -1
  155. package/dist/cjs/performance/ObjectPooling.js +0 -1
  156. package/dist/cjs/performance/Performance.js +0 -1
  157. package/dist/cjs/performance/PerformanceAdvanced.js +0 -1
  158. package/dist/cjs/performance/WebGPURenderer.js +0 -1
  159. package/dist/cjs/physics/PhysicsAdvanced.js +0 -1
  160. package/dist/cjs/physics/PhysicsEngine2D.js +0 -1
  161. package/dist/cjs/plugins/PluginSDK.js +0 -1
  162. package/dist/cjs/plugins/PluginTestKit.js +0 -1
  163. package/dist/cjs/procedural/Procedural.js +0 -1
  164. package/dist/cjs/procedural/WorldBuilding.js +0 -1
  165. package/dist/cjs/quest/QuestSystem.js +0 -1
  166. package/dist/cjs/release/MobileExport.js +45 -13
  167. package/dist/cjs/release/Release.js +0 -1
  168. package/dist/cjs/rendering/Camera2D.js +0 -1
  169. package/dist/cjs/rendering/Renderer2D.js +0 -1
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +0 -1
  171. package/dist/cjs/runtime3d/Runtime3D.js +0 -1
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +0 -1
  173. package/dist/cjs/scene/SceneManager.js +0 -1
  174. package/dist/cjs/scripting/GraphToAST.js +0 -1
  175. package/dist/cjs/scripting/LanguageExporter.js +0 -1
  176. package/dist/cjs/scripting/NodeGraph.js +0 -1
  177. package/dist/cjs/scripting/ScriptAST.js +0 -1
  178. package/dist/cjs/scripting/VisualScripting2.js +0 -1
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +0 -1
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +0 -1
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +0 -1
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +0 -1
  183. package/dist/cjs/scripting/exporters/RustExporter.js +0 -1
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +0 -1
  185. package/dist/cjs/social/Social.js +0 -1
  186. package/dist/cjs/systems/LightingSystem.js +0 -1
  187. package/dist/cjs/systems/ParticleSystem2.js +0 -1
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +0 -1
  189. package/dist/cjs/systems/TerrainSystem.js +0 -1
  190. package/dist/cjs/templates/ActionTemplates.js +0 -1
  191. package/dist/cjs/templates/FightingTemplate.js +0 -1
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +0 -1
  193. package/dist/cjs/templates/PartyTemplates.js +0 -1
  194. package/dist/cjs/templates/PuzzleTemplates.js +0 -1
  195. package/dist/cjs/templates/RPGTemplates.js +0 -1
  196. package/dist/cjs/templates/SportsTemplates.js +0 -1
  197. package/dist/cjs/templates/StrategyTemplates.js +0 -1
  198. package/dist/cjs/templates/SurvivalTemplate.js +0 -1
  199. package/dist/cjs/templates/WaveDefense.js +0 -1
  200. package/dist/cjs/tilemap/Tilemap.js +0 -1
  201. package/dist/cjs/tutorials/TutorialBranching.js +0 -1
  202. package/dist/cjs/tutorials/TutorialEngine.js +0 -1
  203. package/dist/cjs/tutorials/TutorialOverlay.js +0 -1
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +33 -17
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +79 -32
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +46 -24
  207. package/dist/cjs/ui/GameUI.js +0 -1
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +0 -1
  209. package/dist/cjs/unity-integration/UnityImport.js +0 -1
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +0 -1
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +0 -1
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +0 -1
  213. package/dist/cjs/unreal-integration/UnrealImport.js +0 -1
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +0 -1
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +0 -1
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +0 -1
  217. package/dist/cjs/xr/ARVR.js +0 -1
  218. package/dist/esm/accessibility/Accessibility.js +0 -1
  219. package/dist/esm/ai/AI.js +0 -1
  220. package/dist/esm/ai/BehaviorTree.js +0 -1
  221. package/dist/esm/ai/StateMachine.js +0 -1
  222. package/dist/esm/animation/Animation.js +0 -1
  223. package/dist/esm/audio/AudioAdvanced.js +0 -1
  224. package/dist/esm/audio/AudioBridge.js +0 -1
  225. package/dist/esm/audio/AudioManager.js +0 -1
  226. package/dist/esm/build-cloud/BuildOrchestration.js +0 -1
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +0 -1
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +0 -1
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +0 -1
  230. package/dist/esm/core/EventBus.js +0 -1
  231. package/dist/esm/core/GameClock.js +0 -1
  232. package/dist/esm/core/GameConfig.js +21 -8
  233. package/dist/esm/core/GameLoop.js +0 -1
  234. package/dist/esm/core/ServiceLocator.js +0 -1
  235. package/dist/esm/core/Validation.js +0 -1
  236. package/dist/esm/core/math.js +0 -1
  237. package/dist/esm/devtools/DevTools.js +0 -1
  238. package/dist/esm/devtools/DeveloperExperience.js +0 -1
  239. package/dist/esm/devtools/GameplayAnalytics.js +0 -1
  240. package/dist/esm/dialogue/DialogueSystem.js +0 -1
  241. package/dist/esm/docs/DocGenerator.js +0 -1
  242. package/dist/esm/ecs/World.js +0 -1
  243. package/dist/esm/editor/AchievementEditor.js +0 -1
  244. package/dist/esm/editor/AdvancedEditor.js +0 -1
  245. package/dist/esm/editor/AnimationRetargeting.js +0 -1
  246. package/dist/esm/editor/AssetBrowser.js +0 -1
  247. package/dist/esm/editor/AssetManager.js +0 -1
  248. package/dist/esm/editor/ConsolePro.js +0 -1
  249. package/dist/esm/editor/CraftingEditor.js +0 -1
  250. package/dist/esm/editor/DebugTools.js +0 -1
  251. package/dist/esm/editor/DialogueSystem.js +0 -1
  252. package/dist/esm/editor/LeaderboardSystem.js +0 -1
  253. package/dist/esm/editor/NiceGameEditor.js +0 -1
  254. package/dist/esm/editor/PrefabSystem.js +0 -1
  255. package/dist/esm/editor/ProfilerPanel.js +0 -1
  256. package/dist/esm/editor/QuestEditor.js +0 -1
  257. package/dist/esm/editor/ReplaySystem.js +0 -1
  258. package/dist/esm/editor/SceneEditor.js +0 -1
  259. package/dist/esm/editor/ScreenshotMode.js +0 -1
  260. package/dist/esm/editor/ShaderGraph.js +0 -1
  261. package/dist/esm/editor/TimelineEditor.js +0 -1
  262. package/dist/esm/editor/UndoRedoPro.js +0 -1
  263. package/dist/esm/editor/VRARMode.js +0 -1
  264. package/dist/esm/engine/NiceGameEngine.js +0 -1
  265. package/dist/esm/engine/SaveSystem.js +0 -1
  266. package/dist/esm/enterprise/Enterprise.js +0 -1
  267. package/dist/esm/export/BevyExporter.js +0 -1
  268. package/dist/esm/export/CocosExporter.js +0 -1
  269. package/dist/esm/export/Construct3Exporter.js +0 -1
  270. package/dist/esm/export/DefoldExporter.js +0 -1
  271. package/dist/esm/export/GDevelopExporter.js +0 -1
  272. package/dist/esm/export/GameMakerExporter.js +0 -1
  273. package/dist/esm/export/GodotExporter.js +0 -1
  274. package/dist/esm/export/MinecraftBedrockExporter.js +0 -1
  275. package/dist/esm/export/MonoGameExporter.js +0 -1
  276. package/dist/esm/export/Pico8Exporter.js +0 -1
  277. package/dist/esm/export/PlatformExporter.js +0 -1
  278. package/dist/esm/export/RPGMakerExporter.js +0 -1
  279. package/dist/esm/export/RobloxExporter.js +0 -1
  280. package/dist/esm/export/Solar2DExporter.js +0 -1
  281. package/dist/esm/export/ThreeJSExporter.js +0 -1
  282. package/dist/esm/export/Tic80Exporter.js +0 -1
  283. package/dist/esm/export/UnityExporter.js +0 -1
  284. package/dist/esm/export/UnrealExporter.js +0 -1
  285. package/dist/esm/export/WebExporter.js +0 -1
  286. package/dist/esm/export/index.js +0 -1
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +0 -1
  288. package/dist/esm/godot-integration/GodotImport.js +0 -1
  289. package/dist/esm/godot-integration/GodotLiveLink.js +0 -1
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +0 -1
  291. package/dist/esm/i18n/I18n.js +0 -1
  292. package/dist/esm/i18n/useTranslation.js +0 -1
  293. package/dist/esm/import/AsepriteImporter.js +0 -1
  294. package/dist/esm/import/DragonBonesImporter.js +0 -1
  295. package/dist/esm/import/GameMakerImporter.js +0 -1
  296. package/dist/esm/import/GodotSceneImporter.js +0 -1
  297. package/dist/esm/import/LDtkImporter.js +0 -1
  298. package/dist/esm/import/Live2DImporter.js +0 -1
  299. package/dist/esm/import/NdgFormat.js +0 -1
  300. package/dist/esm/import/OgmoImporter.js +0 -1
  301. package/dist/esm/import/RPGMakerImporter.js +0 -1
  302. package/dist/esm/import/SceneImporter.js +0 -1
  303. package/dist/esm/import/SpineImporter.js +0 -1
  304. package/dist/esm/import/SpriterImporter.js +0 -1
  305. package/dist/esm/import/TiledMapImporter.js +0 -1
  306. package/dist/esm/import/UnitySceneImporter.js +0 -1
  307. package/dist/esm/import/index.js +0 -1
  308. package/dist/esm/index.js +0 -1
  309. package/dist/esm/input/GamepadNavigation.js +0 -1
  310. package/dist/esm/input/InputManager.js +0 -1
  311. package/dist/esm/input/useGamepads.js +0 -1
  312. package/dist/esm/integration/IconSprite.js +0 -1
  313. package/dist/esm/inventory/InventorySystem.js +0 -1
  314. package/dist/esm/kids/KidMode.js +0 -1
  315. package/dist/esm/kids/KidTools.js +0 -1
  316. package/dist/esm/monetization/Monetization.js +0 -1
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +0 -1
  318. package/dist/esm/multiplayer/MiniGameTypes.js +0 -1
  319. package/dist/esm/native-engine/AssetPipeline.js +0 -1
  320. package/dist/esm/native-engine/AudioEngine.js +0 -1
  321. package/dist/esm/native-engine/InputSystem.js +0 -1
  322. package/dist/esm/native-engine/NetworkingSystem.js +0 -1
  323. package/dist/esm/native-engine/PhysicsEngine.js +0 -1
  324. package/dist/esm/native-engine/RenderingEngine.js +0 -1
  325. package/dist/esm/native-engine/SceneGraph.js +0 -1
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  645. package/dist/types/systems/NiceHousing.d.ts +197 -0
  646. package/dist/types/systems/NiceInput.d.ts +280 -0
  647. package/dist/types/systems/NiceInventory.d.ts +534 -0
  648. package/dist/types/systems/NiceLOD.d.ts +144 -0
  649. package/dist/types/systems/NiceLeaderboard.d.ts +191 -0
  650. package/dist/types/systems/NiceLevel.d.ts +304 -0
  651. package/dist/types/systems/NiceLighting.d.ts +214 -0
  652. package/dist/types/systems/NiceLocalization.d.ts +148 -0
  653. package/dist/types/systems/NiceLocomotion.d.ts +398 -0
  654. package/dist/types/systems/NiceLogger.d.ts +117 -0
  655. package/dist/types/systems/NiceLoot.d.ts +176 -0
  656. package/dist/types/systems/NiceMail.d.ts +164 -0
  657. package/dist/types/systems/NiceMap.d.ts +234 -0
  658. package/dist/types/systems/NiceMarriage.d.ts +150 -0
  659. package/dist/types/systems/NiceMastery.d.ts +171 -0
  660. package/dist/types/systems/NiceMatch.d.ts +196 -0
  661. package/dist/types/systems/NiceMatch3.d.ts +118 -0
  662. package/dist/types/systems/NiceMessageBus.d.ts +115 -0
  663. package/dist/types/systems/NiceMinimap.d.ts +258 -0
  664. package/dist/types/systems/NiceMining.d.ts +175 -0
  665. package/dist/types/systems/NiceModding.d.ts +452 -0
  666. package/dist/types/systems/NiceMount.d.ts +152 -0
  667. package/dist/types/systems/NiceNavigation.d.ts +307 -0
  668. package/dist/types/systems/NiceNetwork.d.ts +568 -0
  669. package/dist/types/systems/NiceNotification.d.ts +438 -0
  670. package/dist/types/systems/NiceObjective.d.ts +395 -0
  671. package/dist/types/systems/NiceParticle.d.ts +639 -0
  672. package/dist/types/systems/NiceParty.d.ts +168 -0
  673. package/dist/types/systems/NicePerformance.d.ts +144 -0
  674. package/dist/types/systems/NicePet.d.ts +167 -0
  675. package/dist/types/systems/NicePhotoMode.d.ts +270 -0
  676. package/dist/types/systems/NicePhysics.d.ts +326 -0
  677. package/dist/types/systems/NicePlatformer.d.ts +158 -0
  678. package/dist/types/systems/NicePool.d.ts +128 -0
  679. package/dist/types/systems/NicePortal.d.ts +178 -0
  680. package/dist/types/systems/NicePostProcess.d.ts +254 -0
  681. package/dist/types/systems/NiceProcedural.d.ts +202 -0
  682. package/dist/types/systems/NiceProfile.d.ts +223 -0
  683. package/dist/types/systems/NiceProjectile.d.ts +157 -0
  684. package/dist/types/systems/NicePvP.d.ts +199 -0
  685. package/dist/types/systems/NiceQTE.d.ts +160 -0
  686. package/dist/types/systems/NiceQuest.d.ts +620 -0
  687. package/dist/types/systems/NiceRaid.d.ts +215 -0
  688. package/dist/types/systems/NiceRanking.d.ts +399 -0
  689. package/dist/types/systems/NiceReplay.d.ts +180 -0
  690. package/dist/types/systems/NiceReputation.d.ts +151 -0
  691. package/dist/types/systems/NiceResource.d.ts +200 -0
  692. package/dist/types/systems/NiceRhythm.d.ts +148 -0
  693. package/dist/types/systems/NiceRoguelike.d.ts +276 -0
  694. package/dist/types/systems/NiceRune.d.ts +202 -0
  695. package/dist/types/systems/NiceSaveSystem.d.ts +194 -0
  696. package/dist/types/systems/NiceSceneManager.d.ts +112 -0
  697. package/dist/types/systems/NiceScore.d.ts +186 -0
  698. package/dist/types/systems/NiceScreenFX.d.ts +235 -0
  699. package/dist/types/systems/NiceScreenshot.d.ts +443 -0
  700. package/dist/types/systems/NiceScribe.d.ts +239 -0
  701. package/dist/types/systems/NiceSeason.d.ts +176 -0
  702. package/dist/types/systems/NiceSerialization.d.ts +89 -0
  703. package/dist/types/systems/NiceServiceLocator.d.ts +94 -0
  704. package/dist/types/systems/NiceShop.d.ts +528 -0
  705. package/dist/types/systems/NiceSignal.d.ts +112 -0
  706. package/dist/types/systems/NiceSkillTree.d.ts +237 -0
  707. package/dist/types/systems/NiceSocial.d.ts +580 -0
  708. package/dist/types/systems/NiceSpawner.d.ts +237 -0
  709. package/dist/types/systems/NiceSpell.d.ts +216 -0
  710. package/dist/types/systems/NiceState.d.ts +224 -0
  711. package/dist/types/systems/NiceStateMachine.d.ts +108 -0
  712. package/dist/types/systems/NiceStatus.d.ts +116 -0
  713. package/dist/types/systems/NiceStealth.d.ts +204 -0
  714. package/dist/types/systems/NiceSteam.d.ts +255 -0
  715. package/dist/types/systems/NiceStreaming.d.ts +173 -0
  716. package/dist/types/systems/NiceSwimming.d.ts +166 -0
  717. package/dist/types/systems/NiceTalent.d.ts +154 -0
  718. package/dist/types/systems/NiceTarget.d.ts +121 -0
  719. package/dist/types/systems/NiceTerrain.d.ts +143 -0
  720. package/dist/types/systems/NiceTilemap.d.ts +218 -0
  721. package/dist/types/systems/NiceTimer.d.ts +153 -0
  722. package/dist/types/systems/NiceTournament.d.ts +190 -0
  723. package/dist/types/systems/NiceTrading.d.ts +238 -0
  724. package/dist/types/systems/NiceTransmog.d.ts +142 -0
  725. package/dist/types/systems/NiceTutorial.d.ts +248 -0
  726. package/dist/types/systems/NiceTween.d.ts +164 -0
  727. package/dist/types/systems/NiceUI.d.ts +364 -0
  728. package/dist/types/systems/NiceVFX.d.ts +333 -0
  729. package/dist/types/systems/NiceVehicle.d.ts +176 -0
  730. package/dist/types/systems/NiceVoice.d.ts +502 -0
  731. package/dist/types/systems/NiceWater.d.ts +162 -0
  732. package/dist/types/systems/NiceWave.d.ts +174 -0
  733. package/dist/types/systems/NiceWaypoint.d.ts +165 -0
  734. package/dist/types/systems/NiceWeather.d.ts +225 -0
  735. package/dist/types/systems/NiceXR.d.ts +187 -0
  736. package/dist/types/systems/PhysicsDebugSystem.d.ts +369 -0
  737. package/dist/types/systems/TerrainSystem.d.ts +290 -0
  738. package/dist/types/systems/index.d.ts +182 -0
  739. package/dist/types/templates/FightingTemplate.d.ts +179 -0
  740. package/dist/types/templates/MetroidvaniaTemplate.d.ts +174 -0
  741. package/dist/types/templates/SurvivalTemplate.d.ts +208 -0
  742. package/dist/types/tutorials/TutorialBranching.d.ts +2 -2
  743. package/dist/types/ui/GameUI.d.ts +1 -1
  744. package/dist/types/unity-integration/UnityAssetStore.d.ts +365 -0
  745. package/dist/types/unity-integration/UnityImport.d.ts +407 -0
  746. package/dist/types/unity-integration/UnityLiveLink.d.ts +350 -0
  747. package/dist/types/unity-integration/components/UnityAssetStoreBrowser.d.ts +67 -0
  748. package/dist/types/unity-integration/components/UnityProjectBrowser.d.ts +90 -0
  749. package/dist/types/unity-integration/components/index.d.ts +8 -0
  750. package/dist/types/unity-integration/index.d.ts +9 -0
  751. package/dist/types/unreal-integration/UnrealImport.d.ts +367 -0
  752. package/dist/types/unreal-integration/UnrealLiveLink.d.ts +236 -0
  753. package/dist/types/unreal-integration/UnrealMarketplace.d.ts +360 -0
  754. package/dist/types/unreal-integration/components/UnrealProjectBrowser.d.ts +98 -0
  755. package/dist/types/unreal-integration/components/index.d.ts +1 -0
  756. package/dist/types/unreal-integration/index.d.ts +12 -0
  757. package/dist/types/visual-scripting/VisualScriptDebugger.d.ts +145 -0
  758. package/dist/types/visual-scripting/VisualScriptExecutor.d.ts +100 -0
  759. package/dist/types/visual-scripting/VisualScriptGraph.d.ts +173 -0
  760. package/dist/types/visual-scripting/VisualScriptNode.d.ts +157 -0
  761. package/dist/types/visual-scripting/index.d.ts +6 -0
  762. package/dist/types/visual-scripting/nodes/ActionNodes.d.ts +152 -0
  763. package/dist/types/visual-scripting/nodes/EventNodes.d.ts +95 -0
  764. package/dist/types/visual-scripting/nodes/FlowControlNodes.d.ts +134 -0
  765. package/dist/types/visual-scripting/nodes/LogicNodes.d.ts +122 -0
  766. package/dist/types/visual-scripting/nodes/MathNodes.d.ts +170 -0
  767. package/dist/types/visual-scripting/nodes/UtilityNodes.d.ts +131 -0
  768. package/dist/types/visual-scripting/nodes/VariableNodes.d.ts +107 -0
  769. package/dist/types/visual-scripting/nodes/index.d.ts +21 -0
  770. package/dist/types/visual-scripting/nodes/registerNodes.d.ts +29 -0
  771. package/dist/types/visual-scripting/types.d.ts +402 -0
  772. package/dist/types/xr/WebXRLayers.d.ts +319 -0
  773. package/dist/types/xr/index.d.ts +1 -0
  774. package/package.json +4 -5
@@ -481,4 +481,3 @@ function createSecretWall(position, size, revealMethod, options) {
481
481
  }
482
482
 
483
483
  export { DEFAULT_METROIDVANIA_CONFIG, applyUpgrade, canDash, canDive, canDoubleJump, canEnterRoom, canFire, canGrapple, canMorph, canSwim, canUseAbility, canUseConnection, canWallJump, clearRoom, collectItem, createConnection, createMapItem, createMapRoom, createMetroidvaniaState, createRoomEnemy, createSecretWall, createZone, defeatBoss, discoverRoom, fireWeapon, getDefaultMaxAmmo, getMapCompletion, getWeaponDamage, grantAbility, grantWeapon, hasAbility, hasWeapon, isBossDefeated, respawn, revealSecretWall, saveGame, updateCompletion, useAbility };
484
- //# sourceMappingURL=MetroidvaniaTemplate.js.map
@@ -233,4 +233,3 @@ function checkGuess(guess, word) {
233
233
  }
234
234
 
235
235
  export { DEFAULT_BOARD_GAME_CONFIG, DEFAULT_DRAWING_CONFIG, DEFAULT_MINIGAME_COLLECTION_CONFIG, DEFAULT_QUIZ_CONFIG, DEFAULT_REACTION_CONFIG, awardPoints, checkGuess, createBoardGameState, createDrawingState, createMinigameCollectionState, createQuizState, createReactionState, generateHint, getAverageReactionTime, rollDice, scoreQuizAnswer };
236
- //# sourceMappingURL=PartyTemplates.js.map
@@ -305,4 +305,3 @@ function createStandardDeck() {
305
305
  }
306
306
 
307
307
  export { DEFAULT_BLOCK_PUZZLE_CONFIG, DEFAULT_HIDDEN_OBJECT_CONFIG, DEFAULT_MATCH3_CONFIG, DEFAULT_PHYSICS_PUZZLE_CONFIG, Deck, TETROMINOES, applyGravity, checkLines, clearLines, createBlockPuzzleState, createMatch3Board, createStandardDeck, findMatches, removeMatches, swapGems };
308
- //# sourceMappingURL=PuzzleTemplates.js.map
@@ -207,4 +207,3 @@ const DEFAULT_DUNGEON_CRAWLER_CONFIG = {
207
207
  };
208
208
 
209
209
  export { DEFAULT_DUNGEON_CRAWLER_CONFIG, DEFAULT_POINT_AND_CLICK_CONFIG, DEFAULT_ROGUELIKE_CONFIG, DEFAULT_RPG_CONFIG, DEFAULT_VISUAL_NOVEL_CONFIG, addItem, computeFOV, createInventory, createVNState, generateDungeon, parseVNLabels, xpForLevel };
210
- //# sourceMappingURL=RPGTemplates.js.map
@@ -278,4 +278,3 @@ function applyHitResult(state, result, config) {
278
278
  }
279
279
 
280
280
  export { DEFAULT_BASKETBALL_CONFIG, DEFAULT_BILLIARDS_CONFIG, DEFAULT_GOLF_CONFIG, DEFAULT_RHYTHM_CONFIG, DEFAULT_SIDE_SCROLLER_RACING_CONFIG, DEFAULT_SOCCER_CONFIG, DEFAULT_TOP_DOWN_RACING_CONFIG, applyHitResult, createRacerState, createRhythmState, createSportsState, judgeHit, updateBilliardsBalls, updateRacer };
281
- //# sourceMappingURL=SportsTemplates.js.map
@@ -181,4 +181,3 @@ function formatNumber(n, style = 'standard') {
181
181
  }
182
182
 
183
183
  export { DEFAULT_CITY_BUILDER_CONFIG, DEFAULT_IDLE_CONFIG, DEFAULT_RTS_CONFIG, DEFAULT_TACTICS_CONFIG, DEFAULT_TOWER_DEFENSE_CONFIG, createCityState, createIdleState, createRTSState, createTDState, createTurnOrder, formatNumber, getGeneratorCost, getIdleIncome, nextUnit, updateCity };
184
- //# sourceMappingURL=StrategyTemplates.js.map
@@ -446,4 +446,3 @@ function createEnvironmentalHazard(type, position, radius, damagePerSecond) {
446
446
  }
447
447
 
448
448
  export { DEFAULT_DAY_NIGHT, DEFAULT_SURVIVAL_CONFIG, RECIPE_CAMPFIRE, RECIPE_COOKED_MEAT, RECIPE_IRON_AXE, RECIPE_STONE_AXE, RECIPE_STONE_PICKAXE, RECIPE_WOODEN_WALL, RECIPE_WORKBENCH, WEATHER_CLEAR, WEATHER_HEATWAVE, WEATHER_RAIN, WEATHER_SNOW, WEATHER_STORM, canCraft, canPlaceBuilding, craft, createBuildingBlueprint, createCraftingRecipe, createEnvironmentalHazard, createResourceNode, createSurvivalNeeds, createSurvivalState, damageBuilding, getDaylightLevel, harvestResource, isNight, placeBuilding, respawnResources, updateDayNight, updateSurvivalNeeds };
449
- //# sourceMappingURL=SurvivalTemplate.js.map
@@ -551,4 +551,3 @@ const ENEMY_STATS = {
551
551
  };
552
552
 
553
553
  export { DEFAULT_WAVE_DEFENSE_CONFIG, WaveDefenseTemplate };
554
- //# sourceMappingURL=WaveDefense.js.map
@@ -218,4 +218,3 @@ function computeAutoTileMask(map, layerName, x, y) {
218
218
  }
219
219
 
220
220
  export { Tilemap, computeAutoTileMask };
221
- //# sourceMappingURL=Tilemap.js.map
@@ -454,4 +454,3 @@ const BUILT_IN_ACHIEVEMENTS = [
454
454
  ];
455
455
 
456
456
  export { AchievementEngine, BUILT_IN_ACHIEVEMENTS, BranchingEngine };
457
- //# sourceMappingURL=TutorialBranching.js.map
@@ -966,4 +966,3 @@ function getBuiltInTutorials() {
966
966
  }
967
967
 
968
968
  export { TUTORIAL_DATAGRID_BASICS, TUTORIAL_FIRST_GAME, TUTORIAL_SPACE_SHOOTER, TutorialEngine, getBuiltInTutorials };
969
- //# sourceMappingURL=TutorialEngine.js.map
@@ -674,4 +674,3 @@ class TutorialOverlay {
674
674
  }
675
675
 
676
676
  export { TutorialOverlay };
677
- //# sourceMappingURL=TutorialOverlay.js.map
@@ -13,12 +13,12 @@ const TUTORIAL_ANIMATIONS = {
13
13
  id: 'animations-sprites-tweens',
14
14
  title: {
15
15
  en: 'Animations: Sprites, Tweens & Easing',
16
- pl: 'Animacje: Sprite\'y, Tweeny i Easing',
16
+ pl: "Animacje: Sprite'y, Tweeny i Easing",
17
17
  de: 'Animationen: Sprites, Tweens & Easing',
18
18
  },
19
19
  description: {
20
20
  en: 'Learn to animate game objects using sprite sheets, tweens, easing functions, and state machines.',
21
- pl: 'Naucz się animować obiekty za pomocą sprite sheet\'ów, tweenów, easing\'ów i maszyn stanów.',
21
+ pl: "Naucz się animować obiekty za pomocą sprite sheet'ów, tweenów, easing'ów i maszyn stanów.",
22
22
  de: 'Lerne, Spielobjekte mit Spritesheets, Tweens, Easing und Zustandsmaschinen zu animieren.',
23
23
  },
24
24
  category: 'game-basics',
@@ -39,8 +39,8 @@ const TUTORIAL_ANIMATIONS = {
39
39
  de: 'Willkommen bei Animationen! 🎬',
40
40
  },
41
41
  content: {
42
- en: 'In this tutorial you will learn:\n• Creating animation clips from sprite sheets\n• Using tweens for smooth movement\n• Easing functions (bounce, elastic, cubic)\n• Animation state machines\n\nLet\'s bring your game to life!',
43
- pl: 'W tym tutorialu nauczysz się:\n• Tworzenia klipów animacji ze sprite sheet\'ów\n• Używania tweenów do płynnego ruchu\n• Funkcji easing (bounce, elastic, cubic)\n• Maszyn stanów animacji\n\nOżywmy Twoją grę!',
42
+ en: "In this tutorial you will learn:\n• Creating animation clips from sprite sheets\n• Using tweens for smooth movement\n• Easing functions (bounce, elastic, cubic)\n• Animation state machines\n\nLet's bring your game to life!",
43
+ pl: "W tym tutorialu nauczysz się:\n• Tworzenia klipów animacji ze sprite sheet'ów\n• Używania tweenów do płynnego ruchu\n• Funkcji easing (bounce, elastic, cubic)\n• Maszyn stanów animacji\n\nOżywmy Twoją grę!",
44
44
  de: 'In diesem Tutorial lernst du:\n• Animationsclips aus Spritesheets erstellen\n• Tweens für flüssige Bewegungen\n• Easing-Funktionen (Bounce, Elastic, Cubic)\n• Animations-Zustandsmaschinen\n\nLass uns dein Spiel zum Leben erwecken!',
45
45
  },
46
46
  skippable: true,
@@ -57,7 +57,7 @@ const TUTORIAL_ANIMATIONS = {
57
57
  },
58
58
  content: {
59
59
  en: 'Use `createClipFromSheet` to define an animation clip from a sprite sheet.\nParameters: name, columns in the sheet, start index, frame count, frame size, and duration per frame.',
60
- pl: 'Użyj `createClipFromSheet` aby zdefiniować klip animacji ze sprite sheet\'a.\nParametry: nazwa, kolumny w arkuszu, indeks startowy, ilość klatek, rozmiar klatki i czas trwania klatki.',
60
+ pl: "Użyj `createClipFromSheet` aby zdefiniować klip animacji ze sprite sheet'a.\nParametry: nazwa, kolumny w arkuszu, indeks startowy, ilość klatek, rozmiar klatki i czas trwania klatki.",
61
61
  de: 'Verwende `createClipFromSheet` um einen Animationsclip aus einem Spritesheet zu erstellen.\nParameter: Name, Spalten im Sheet, Startindex, Framezahl, Framegröße und Dauer pro Frame.',
62
62
  },
63
63
  codeTemplate: '// Create a "walk" animation clip\nconst walkClip = ',
@@ -193,7 +193,7 @@ const TUTORIAL_ANIMATIONS = {
193
193
  de: 'Animations-Checkpoint ✅',
194
194
  },
195
195
  content: {
196
- en: 'Great progress! You\'ve learned the core animation APIs. Your progress is saved.',
196
+ en: "Great progress! You've learned the core animation APIs. Your progress is saved.",
197
197
  pl: 'Świetne postępy! Opanowałeś podstawowe API animacji. Twoje postępy zostały zapisane.',
198
198
  de: 'Toller Fortschritt! Du hast die Kern-Animations-APIs gelernt. Dein Fortschritt wurde gespeichert.',
199
199
  },
@@ -249,7 +249,7 @@ const TUTORIAL_TILEMAPS = {
249
249
  de: 'Welten mit Kacheln bauen! 🗺️',
250
250
  },
251
251
  content: {
252
- en: 'Tilemaps are the foundation of 2D game worlds — platformers, RPGs, strategy games.\n\nYou will learn:\n• Creating a tilemap with layers\n• Placing and filling tiles\n• Auto-tiling (smart borders)\n• Collision detection with tiles\n• Serializing tilemaps (save/load)\n\nLet\'s build a world! 🌍',
252
+ en: "Tilemaps are the foundation of 2D game worlds — platformers, RPGs, strategy games.\n\nYou will learn:\n• Creating a tilemap with layers\n• Placing and filling tiles\n• Auto-tiling (smart borders)\n• Collision detection with tiles\n• Serializing tilemaps (save/load)\n\nLet's build a world! 🌍",
253
253
  pl: 'Tilemapy to fundament świata gier 2D — platformówek, RPG, strategii.\n\nNauczysz się:\n• Tworzenia tilemapy z warstwami\n• Umieszczania i wypełniania kafelków\n• Auto-tilingu (inteligentne krawędzie)\n• Detekcji kolizji z kafelkami\n• Serializacji tilemap (zapis/odczyt)\n\nZbudujmy świat! 🌍',
254
254
  de: 'Tilemaps sind das Fundament von 2D-Spielwelten — Platformer, RPGs, Strategiespiele.\n\nDu lernst:\n• Erstellen einer Tilemap mit Ebenen\n• Kacheln platzieren und füllen\n• Auto-Tiling (intelligente Ränder)\n• Kollisionserkennung mit Kacheln\n• Tilemaps serialisieren (Speichern/Laden)\n\nBauen wir eine Welt! 🌍',
255
255
  },
@@ -495,7 +495,7 @@ const TUTORIAL_VISUAL_SCRIPTING = {
495
495
  de: 'Baue einen Script-Graphen',
496
496
  },
497
497
  content: {
498
- en: 'A `ScriptGraph` has nodes (instances) and connections between their ports.\nLet\'s create a simple graph that moves an entity when a key is pressed.',
498
+ en: "A `ScriptGraph` has nodes (instances) and connections between their ports.\nLet's create a simple graph that moves an entity when a key is pressed.",
499
499
  pl: '`ScriptGraph` zawiera węzły (instancje) i połączenia między ich portami.\nUtwórzmy prosty graf, który przesuwa encję po naciśnięciu klawisza.',
500
500
  de: 'Ein `ScriptGraph` hat Knoten (Instanzen) und Verbindungen zwischen Ports.\nErstellen wir einen einfachen Graphen, der eine Entity bewegt, wenn eine Taste gedrückt wird.',
501
501
  },
@@ -525,9 +525,26 @@ const TUTORIAL_VISUAL_SCRIPTING = {
525
525
  de: 'Was steuert ein "flow"-Port in Visual Scripting?',
526
526
  },
527
527
  quizOptions: [
528
- { id: 'a', text: { en: 'The color of the node', pl: 'Kolor węzła', de: 'Die Farbe des Knotens' } },
529
- { id: 'b', text: { en: 'The execution order (which node runs next)', pl: 'Kolejność wykonania (który węzeł uruchomić dalej)', de: 'Die Ausführungsreihenfolge (welcher Knoten als nächstes läuft)' } },
530
- { id: 'c', text: { en: 'The animation speed', pl: 'Prędkość animacji', de: 'Die Animationsgeschwindigkeit' } },
528
+ {
529
+ id: 'a',
530
+ text: { en: 'The color of the node', pl: 'Kolor węzła', de: 'Die Farbe des Knotens' },
531
+ },
532
+ {
533
+ id: 'b',
534
+ text: {
535
+ en: 'The execution order (which node runs next)',
536
+ pl: 'Kolejność wykonania (który węzeł uruchomić dalej)',
537
+ de: 'Die Ausführungsreihenfolge (welcher Knoten als nächstes läuft)',
538
+ },
539
+ },
540
+ {
541
+ id: 'c',
542
+ text: {
543
+ en: 'The animation speed',
544
+ pl: 'Prędkość animacji',
545
+ de: 'Die Animationsgeschwindigkeit',
546
+ },
547
+ },
531
548
  { id: 'd', text: { en: 'The sound volume', pl: 'Głośność dźwięku', de: 'Die Lautstärke' } },
532
549
  ],
533
550
  quizCorrectId: 'b',
@@ -542,7 +559,7 @@ const TUTORIAL_VISUAL_SCRIPTING = {
542
559
  de: 'Starte den Graphen! 🚀',
543
560
  },
544
561
  content: {
545
- en: 'The `GraphExecutor` takes a node library and a script graph, then executes it each frame.\nConnect it to the engine\'s update loop.',
562
+ en: "The `GraphExecutor` takes a node library and a script graph, then executes it each frame.\nConnect it to the engine's update loop.",
546
563
  pl: '`GraphExecutor` przyjmuje bibliotekę węzłów i graf, a następnie wykonuje go co klatkę.\nPodłącz go do pętli update silnika.',
547
564
  de: 'Der `GraphExecutor` nimmt eine Knoten-Bibliothek und einen Graphen und führt ihn pro Frame aus.\nVerbinde ihn mit der Update-Schleife der Engine.',
548
565
  },
@@ -567,7 +584,7 @@ const TUTORIAL_VISUAL_SCRIPTING = {
567
584
  de: 'Probiere es! Verbinde Knoten',
568
585
  },
569
586
  content: {
570
- en: 'In the editor, try dragging a connection from one node\'s output port to another node\'s input port.\nThe wire turns green when compatible ports are connected!',
587
+ en: "In the editor, try dragging a connection from one node's output port to another node's input port.\nThe wire turns green when compatible ports are connected!",
571
588
  pl: 'W edytorze spróbuj przeciągnąć połączenie z portu wyjściowego jednego węzła na port wejściowy drugiego.\nPrzewód zmienia kolor na zielony gdy porty są kompatybilne!',
572
589
  de: 'Im Editor: Ziehe eine Verbindung vom Ausgang eines Knotens zum Eingang eines anderen.\nDie Leitung wird grün, wenn kompatible Ports verbunden sind!',
573
590
  },
@@ -624,7 +641,7 @@ const TUTORIAL_LOCAL_MULTIPLAYER = {
624
641
  de: 'Zusammen spielen! 🎮🎮',
625
642
  },
626
643
  content: {
627
- en: 'Local multiplayer lets friends play together on the same screen!\n\nYou will learn:\n• `PlayerManager` — managing up to 12 players\n• Gamepad input for each player\n• Split-screen viewports\n• Drop-in / drop-out\n\nGrab some controllers and let\'s go! 🕹️',
644
+ en: "Local multiplayer lets friends play together on the same screen!\n\nYou will learn:\n• `PlayerManager` — managing up to 12 players\n• Gamepad input for each player\n• Split-screen viewports\n• Drop-in / drop-out\n\nGrab some controllers and let's go! 🕹️",
628
645
  pl: 'Multiplayer lokalny pozwala znajomym grać razem na jednym ekranie!\n\nNauczysz się:\n• `PlayerManager` — zarządzanie do 12 graczy\n• Wejście z gamepada dla każdego gracza\n• Podzielony ekran (split-screen)\n• Dynamiczne dołączanie/odłączanie graczy\n\nWeź kontrolery i zaczynamy! 🕹️',
629
646
  de: 'Lokaler Multiplayer lässt Freunde zusammen auf einem Bildschirm spielen!\n\nDu lernst:\n• `PlayerManager` — bis zu 12 Spieler verwalten\n• Gamepad-Eingabe für jeden Spieler\n• Splitscreen-Ansichten\n• Drop-in / Drop-out\n\nSchnappt euch Controller und los! 🕹️',
630
647
  },
@@ -767,8 +784,8 @@ const TUTORIAL_LOCAL_MULTIPLAYER = {
767
784
  pl: 'Spraw, aby gamepady zaczęły wibrować przy zdarzeniach jak obrażenia czy eksplozje, używając metody `vibrate`.',
768
785
  de: 'Lass Gamepads bei Events wie Schaden oder Explosionen vibrieren mit der `vibrate`-Methode.',
769
786
  },
770
- codeTemplate: '// Vibrate a player\'s gamepad\n',
771
- codeSolution: '// Vibrate player 1\'s gamepad for 200ms\nengine.input.vibrate(\n 1, // player index\n 200, // duration (ms)\n 0.5, // weak motor magnitude (0-1)\n 1.0 // strong motor magnitude (0-1)\n);',
787
+ codeTemplate: "// Vibrate a player's gamepad\n",
788
+ codeSolution: "// Vibrate player 1's gamepad for 200ms\nengine.input.vibrate(\n 1, // player index\n 200, // duration (ms)\n 0.5, // weak motor magnitude (0-1)\n 1.0 // strong motor magnitude (0-1)\n);",
772
789
  codeValidation: {
773
790
  containsAll: ['vibrate'],
774
791
  },
@@ -807,4 +824,3 @@ function getTutorials_T05_T08() {
807
824
  }
808
825
 
809
826
  export { TUTORIAL_ANIMATIONS, TUTORIAL_LOCAL_MULTIPLAYER, TUTORIAL_TILEMAPS, TUTORIAL_VISUAL_SCRIPTING, getTutorials_T05_T08 };
810
- //# sourceMappingURL=Tutorials_T05_T08.js.map
@@ -160,7 +160,7 @@ const TUTORIAL_MULTIPLAYER_ONLINE = {
160
160
  de: 'Verwende `SnapshotBuffer` zum Speichern von Spielzustand-Snapshots für Interpolation. Der Host sendet Snapshots, Clients interpolieren dazwischen.',
161
161
  },
162
162
  codeTemplate: '// Create snapshot buffer\nconst snapshots = ',
163
- codeSolution: "const snapshots = new SnapshotBuffer(60);\n\n// Host creates and broadcasts snapshots\nconst snapshot = {\n tick: net.tick,\n timestamp: performance.now(),\n states: new Map(),\n};\nsnapshots.push(snapshot);\n\n// Client interpolates\nconst pair = snapshots.getInterpolationPair(serverTime);\nif (pair) {\n const [a, b] = pair;\n const t = (serverTime - a.timestamp) / (b.timestamp - a.timestamp);\n // interpolateState(stateA, stateB, t)\n}",
163
+ codeSolution: 'const snapshots = new SnapshotBuffer(60);\n\n// Host creates and broadcasts snapshots\nconst snapshot = {\n tick: net.tick,\n timestamp: performance.now(),\n states: new Map(),\n};\nsnapshots.push(snapshot);\n\n// Client interpolates\nconst pair = snapshots.getInterpolationPair(serverTime);\nif (pair) {\n const [a, b] = pair;\n const t = (serverTime - a.timestamp) / (b.timestamp - a.timestamp);\n // interpolateState(stateA, stateB, t)\n}',
164
164
  codeValidation: {
165
165
  containsAll: ['SnapshotBuffer', 'push', 'getInterpolationPair'],
166
166
  },
@@ -185,7 +185,7 @@ const TUTORIAL_MULTIPLAYER_ONLINE = {
185
185
  de: 'Verwende `ClientPrediction` zum Speichern lokaler Eingaben und Abgleich nach Server-Bestätigung. Dies eliminiert Input-Lag für den lokalen Spieler.',
186
186
  },
187
187
  codeTemplate: '// Set up prediction\nconst prediction = ',
188
- codeSolution: "const prediction = new ClientPrediction();\n\n// Every frame: record local input + simulated result\nprediction.addInput({\n tick: net.tick,\n inputActions: { moveRight: true, jump: false },\n resultPosition: { x: player.x + 5, y: player.y },\n});\n\n// When server confirms a tick:\nprediction.acknowledge(serverTick);\n\n// Replay unconfirmed inputs after correction\nconst pending = prediction.getPendingInputs();",
188
+ codeSolution: 'const prediction = new ClientPrediction();\n\n// Every frame: record local input + simulated result\nprediction.addInput({\n tick: net.tick,\n inputActions: { moveRight: true, jump: false },\n resultPosition: { x: player.x + 5, y: player.y },\n});\n\n// When server confirms a tick:\nprediction.acknowledge(serverTick);\n\n// Replay unconfirmed inputs after correction\nconst pending = prediction.getPendingInputs();',
189
189
  codeValidation: {
190
190
  containsAll: ['ClientPrediction', 'addInput', 'acknowledge'],
191
191
  },
@@ -210,10 +210,38 @@ const TUTORIAL_MULTIPLAYER_ONLINE = {
210
210
  de: 'Warum ist clientseitige Vorhersage in Online-Spielen wichtig?',
211
211
  },
212
212
  quizOptions: [
213
- { id: 'a', text: { en: 'To reduce server load', pl: 'Aby zmniejszyć obciążenie serwera', de: 'Um die Serverlast zu reduzieren' } },
214
- { id: 'b', text: { en: 'To eliminate perceived input lag', pl: 'Aby wyeliminować odczuwane opóźnienie inputu', de: 'Um wahrgenommene Eingabeverzögerung zu eliminieren' } },
215
- { id: 'c', text: { en: 'To improve graphics', pl: 'Aby poprawić grafikę', de: 'Um die Grafik zu verbessern' } },
216
- { id: 'd', text: { en: 'To save bandwidth', pl: 'Aby oszczędzić transfer', de: 'Um Bandbreite zu sparen' } },
213
+ {
214
+ id: 'a',
215
+ text: {
216
+ en: 'To reduce server load',
217
+ pl: 'Aby zmniejszyć obciążenie serwera',
218
+ de: 'Um die Serverlast zu reduzieren',
219
+ },
220
+ },
221
+ {
222
+ id: 'b',
223
+ text: {
224
+ en: 'To eliminate perceived input lag',
225
+ pl: 'Aby wyeliminować odczuwane opóźnienie inputu',
226
+ de: 'Um wahrgenommene Eingabeverzögerung zu eliminieren',
227
+ },
228
+ },
229
+ {
230
+ id: 'c',
231
+ text: {
232
+ en: 'To improve graphics',
233
+ pl: 'Aby poprawić grafikę',
234
+ de: 'Um die Grafik zu verbessern',
235
+ },
236
+ },
237
+ {
238
+ id: 'd',
239
+ text: {
240
+ en: 'To save bandwidth',
241
+ pl: 'Aby oszczędzić transfer',
242
+ de: 'Um Bandbreite zu sparen',
243
+ },
244
+ },
217
245
  ],
218
246
  quizCorrectId: 'b',
219
247
  },
@@ -252,7 +280,7 @@ const TUTORIAL_MULTIPLAYER_ONLINE = {
252
280
  de: 'Online-Mehrspieler fertig! 🎉',
253
281
  },
254
282
  content: {
255
- en: 'You\'ve learned how to build networked multiplayer games! You can now:\n• Connect peers via WebRTC\n• Create and manage lobby rooms\n• Synchronize game state with snapshots\n• Implement client-side prediction\n• Spawn/destroy entities across the network',
283
+ en: "You've learned how to build networked multiplayer games! You can now:\n• Connect peers via WebRTC\n• Create and manage lobby rooms\n• Synchronize game state with snapshots\n• Implement client-side prediction\n• Spawn/destroy entities across the network",
256
284
  pl: 'Nauczyłeś się budować gry multiplayer online! Teraz potrafisz:\n• Łączyć peerów przez WebRTC\n• Tworzyć i zarządzać pokojami lobby\n• Synchronizować stan gry snapshotami\n• Implementować predykcję po stronie klienta\n• Tworzyć/niszczyć encje w sieci',
257
285
  de: 'Du hast gelernt, vernetzte Multiplayer-Spiele zu bauen! Du kannst jetzt:\n• Peers über WebRTC verbinden\n• Lobby-Räume erstellen und verwalten\n• Spielzustand mit Snapshots synchronisieren\n• Clientseitige Vorhersage implementieren\n• Entities über das Netzwerk spawnen/zerstören',
258
286
  },
@@ -293,7 +321,7 @@ const TUTORIAL_PROCEDURAL_WORLD = {
293
321
  },
294
322
  content: {
295
323
  en: 'Procedural generation creates content using algorithms instead of manual design.\n\nYou will learn:\n• Seeded random numbers (reproducible worlds)\n• Perlin noise (natural-looking terrain)\n• Enemy wave scaling\n• Loot tables with weighted drops\n• Procedural pixel art sprites',
296
- pl: 'Generowanie proceduralne tworzy zawartość za pomocą algorytmów zamiast ręcznego projektowania.\n\nNauczysz się:\n• Losowość z seedem (odtwarzalne światy)\n• Szum Perlina (naturalnie wyglądający teren)\n• Skalowanie fal wrogów\n• Tabele łupów z ważonymi dropami\n• Proceduralne pikselo-artowe sprite\'y',
324
+ pl: "Generowanie proceduralne tworzy zawartość za pomocą algorytmów zamiast ręcznego projektowania.\n\nNauczysz się:\n• Losowość z seedem (odtwarzalne światy)\n• Szum Perlina (naturalnie wyglądający teren)\n• Skalowanie fal wrogów\n• Tabele łupów z ważonymi dropami\n• Proceduralne pikselo-artowe sprite'y",
297
325
  de: 'Prozedurale Generierung erstellt Inhalte mit Algorithmen statt manueller Gestaltung.\n\nDu lernst:\n• Zufallszahlen mit Seed (reproduzierbare Welten)\n• Perlin-Noise (natürlich aussehende Landschaft)\n• Feindwellen-Skalierung\n• Loot-Tabellen mit gewichteten Drops\n• Prozedurale Pixel-Art-Sprites',
298
326
  },
299
327
  skippable: true,
@@ -339,7 +367,7 @@ const TUTORIAL_PROCEDURAL_WORLD = {
339
367
  de: '`PerlinNoise` erzeugt glatte, natürlich aussehende Werte. Verwende `noise2D(x, y)` für Heightmaps und `fbm()` für detaillierte Landschaften.',
340
368
  },
341
369
  codeTemplate: '// Generate a height map\nconst noise = ',
342
- codeSolution: "const noise = new PerlinNoise(42);\n\n// Generate a 64x64 terrain\nfor (let y = 0; y < 64; y++) {\n for (let x = 0; x < 64; x++) {\n // noise2D returns -1 to 1 — scale to 0-1\n const height = (noise.noise2D(x * 0.05, y * 0.05) + 1) * 0.5;\n\n // Use fbm for more detail (4 octaves)\n const detail = noise.fbm(x * 0.1, y * 0.1, 4);\n\n // Map to tile type\n if (height < 0.3) { /* water */ }\n else if (height < 0.6) { /* grass */ }\n else { /* mountain */ }\n }\n}",
370
+ codeSolution: 'const noise = new PerlinNoise(42);\n\n// Generate a 64x64 terrain\nfor (let y = 0; y < 64; y++) {\n for (let x = 0; x < 64; x++) {\n // noise2D returns -1 to 1 — scale to 0-1\n const height = (noise.noise2D(x * 0.05, y * 0.05) + 1) * 0.5;\n\n // Use fbm for more detail (4 octaves)\n const detail = noise.fbm(x * 0.1, y * 0.1, 4);\n\n // Map to tile type\n if (height < 0.3) { /* water */ }\n else if (height < 0.6) { /* grass */ }\n else { /* mountain */ }\n }\n}',
343
371
  codeValidation: {
344
372
  containsAll: ['PerlinNoise', 'noise2D'],
345
373
  },
@@ -405,7 +433,7 @@ const TUTORIAL_PROCEDURAL_WORLD = {
405
433
  type: 'code',
406
434
  title: {
407
435
  en: 'Generate Pixel Art Sprites',
408
- pl: 'Generuj pikselo-artowe sprite\'y',
436
+ pl: "Generuj pikselo-artowe sprite'y",
409
437
  de: 'Pixel-Art-Sprites generieren',
410
438
  },
411
439
  content: {
@@ -414,7 +442,7 @@ const TUTORIAL_PROCEDURAL_WORLD = {
414
442
  de: '`ProceduralSprite` generiert symmetrische Pixel-Art aus einer Palette. Jeder Seed ergibt einen einzigartigen Charakter!',
415
443
  },
416
444
  codeTemplate: '// Generate a procedural sprite\nconst sprite = ',
417
- codeSolution: "const sprite = new ProceduralSprite(8, 8, [\n { r: 0.2, g: 0.5, b: 1, a: 1 }, // blue\n { r: 0.8, g: 0.2, b: 0.3, a: 1 }, // red\n { r: 0.9, g: 0.9, b: 0.1, a: 1 }, // yellow\n]);\n\n// Generate with seed\nconst pixels = sprite.generate(42);\n// Each seed = unique character sprite!",
445
+ codeSolution: 'const sprite = new ProceduralSprite(8, 8, [\n { r: 0.2, g: 0.5, b: 1, a: 1 }, // blue\n { r: 0.8, g: 0.2, b: 0.3, a: 1 }, // red\n { r: 0.9, g: 0.9, b: 0.1, a: 1 }, // yellow\n]);\n\n// Generate with seed\nconst pixels = sprite.generate(42);\n// Each seed = unique character sprite!',
418
446
  codeValidation: {
419
447
  containsAll: ['ProceduralSprite', 'generate'],
420
448
  },
@@ -439,10 +467,34 @@ const TUTORIAL_PROCEDURAL_WORLD = {
439
467
  de: 'Was macht Perlin-Noise besser als rein zufällige Werte für Terrain?',
440
468
  },
441
469
  quizOptions: [
442
- { id: 'a', text: { en: 'It\'s faster to compute', pl: 'Jest szybszy do obliczenia', de: 'Es ist schneller zu berechnen' } },
443
- { id: 'b', text: { en: 'It produces smooth, continuous gradients', pl: 'Produkuje gładkie, ciągłe gradienty', de: 'Es erzeugt glatte, kontinuierliche Gradienten' } },
444
- { id: 'c', text: { en: 'It uses less memory', pl: 'Zużywa mniej pamięci', de: 'Es verbraucht weniger Speicher' } },
445
- { id: 'd', text: { en: 'It\'s more random', pl: 'Jest bardziej losowy', de: 'Es ist zufälliger' } },
470
+ {
471
+ id: 'a',
472
+ text: {
473
+ en: "It's faster to compute",
474
+ pl: 'Jest szybszy do obliczenia',
475
+ de: 'Es ist schneller zu berechnen',
476
+ },
477
+ },
478
+ {
479
+ id: 'b',
480
+ text: {
481
+ en: 'It produces smooth, continuous gradients',
482
+ pl: 'Produkuje gładkie, ciągłe gradienty',
483
+ de: 'Es erzeugt glatte, kontinuierliche Gradienten',
484
+ },
485
+ },
486
+ {
487
+ id: 'c',
488
+ text: {
489
+ en: 'It uses less memory',
490
+ pl: 'Zużywa mniej pamięci',
491
+ de: 'Es verbraucht weniger Speicher',
492
+ },
493
+ },
494
+ {
495
+ id: 'd',
496
+ text: { en: "It's more random", pl: 'Jest bardziej losowy', de: 'Es ist zufälliger' },
497
+ },
446
498
  ],
447
499
  quizCorrectId: 'b',
448
500
  },
@@ -457,7 +509,7 @@ const TUTORIAL_PROCEDURAL_WORLD = {
457
509
  },
458
510
  content: {
459
511
  en: 'You can now generate infinite, unique games! Skills learned:\n• Seeded random for reproducible worlds\n• Perlin noise for natural terrain\n• Wave scaling for enemy difficulty\n• Loot tables for balanced drops\n• Procedural pixel art sprites',
460
- pl: 'Teraz możesz generować nieskończone, unikalne gry! Umiejętności:\n• Losowość z seedem dla odtwarzalnych światów\n• Szum Perlina dla naturalnego terenu\n• Skalowanie fal dla trudności wrogów\n• Tabele łupów dla zbalansowanych dropów\n• Proceduralne pikselo-artowe sprite\'y',
512
+ pl: "Teraz możesz generować nieskończone, unikalne gry! Umiejętności:\n• Losowość z seedem dla odtwarzalnych światów\n• Szum Perlina dla naturalnego terenu\n• Skalowanie fal dla trudności wrogów\n• Tabele łupów dla zbalansowanych dropów\n• Proceduralne pikselo-artowe sprite'y",
461
513
  de: 'Du kannst jetzt unendliche, einzigartige Spiele generieren! Gelernte Fähigkeiten:\n• Seed-Zufall für reproduzierbare Welten\n• Perlin-Noise für natürliches Terrain\n• Wellen-Skalierung für Feind-Schwierigkeit\n• Loot-Tabellen für ausgewogene Drops\n• Prozedurale Pixel-Art-Sprites',
462
514
  },
463
515
  },
@@ -496,7 +548,7 @@ const TUTORIAL_PLATFORMER = {
496
548
  de: 'Baue einen Platformer! 🏃',
497
549
  },
498
550
  content: {
499
- en: 'In this tutorial you\'ll build a complete platformer game!\n\n• Player movement & acceleration\n• Jumping with coyote time\n• Double-jump & wall-slide\n• Dash mechanic\n• Enemy AI (patrol + chase)\n• Coins & collectibles\n• Level with tilemap\n\nLet\'s make Mario-like magic!',
551
+ en: "In this tutorial you'll build a complete platformer game!\n\n• Player movement & acceleration\n• Jumping with coyote time\n• Double-jump & wall-slide\n• Dash mechanic\n• Enemy AI (patrol + chase)\n• Coins & collectibles\n• Level with tilemap\n\nLet's make Mario-like magic!",
500
552
  pl: 'W tym tutorialu zbudujesz kompletną grę platformową!\n\n• Ruch gracza i przyspieszenie\n• Skakanie z coyote time\n• Podwójny skok i wall-slide\n• Mechanika dashu\n• AI wrogów (patrol + pościg)\n• Monety i zbieranie\n• Poziom z tilemapy\n\nZróbmy magię jak Mario!',
501
553
  de: 'In diesem Tutorial baust du ein komplettes Plattformspiel!\n\n• Spielerbewegung & Beschleunigung\n• Springen mit Coyote-Time\n• Doppelsprung & Wall-Slide\n• Dash-Mechanik\n• Feind-KI (Patrouille + Verfolgung)\n• Münzen & Sammelobjekte\n• Level mit Tilemap\n\nLass uns Mario-Magie machen!',
502
554
  },
@@ -517,7 +569,7 @@ const TUTORIAL_PLATFORMER = {
517
569
  pl: 'Skonfiguruj encję gracza z komponentami Transform, Sprite, Collider2D i RigidBody2D.',
518
570
  de: 'Erstelle die Spieler-Entity mit Transform, Sprite, Collider2D und RigidBody2D Komponenten.',
519
571
  },
520
- codeTemplate: "// Create the player\nconst player = world.createEntity();\n",
572
+ codeTemplate: '// Create the player\nconst player = world.createEntity();\n',
521
573
  codeSolution: "const player = world.createEntity();\nworld.addComponent(player, 'Transform', { x: 100, y: 300, scaleX: 1, scaleY: 1, rotation: 0 });\nworld.addComponent(player, 'Sprite', { textureId: 'player', width: 32, height: 32 });\nworld.addComponent(player, 'Collider2D', { type: 'aabb', width: 28, height: 30, offsetX: 2, offsetY: 2, isTrigger: false });\nworld.addComponent(player, 'RigidBody2D', {\n velocityX: 0, velocityY: 0,\n mass: 1, gravityScale: 1,\n isKinematic: false, restitution: 0,\n});",
522
574
  codeValidation: {
523
575
  containsAll: ['createEntity', 'Transform', 'Collider2D', 'RigidBody2D'],
@@ -542,7 +594,7 @@ const TUTORIAL_PLATFORMER = {
542
594
  pl: 'Ruch w platformerze używa przyspieszenia i hamowania dla płynnego wrażenia. Sprawdź akcje `moveRight` i `moveLeft` i przyłóż prędkość.',
543
595
  de: 'Platformer-Bewegung nutzt Beschleunigung und Verzögerung für ein flüssiges Gefühl. Prüfe `moveRight` und `moveLeft` Aktionen und wende Geschwindigkeit an.',
544
596
  },
545
- codeTemplate: "// Movement system\nconst MOVE_SPEED = 200;\nconst ACCEL = 800;\nconst FRICTION = 600;\n",
597
+ codeTemplate: '// Movement system\nconst MOVE_SPEED = 200;\nconst ACCEL = 800;\nconst FRICTION = 600;\n',
546
598
  codeSolution: "const MOVE_SPEED = 200;\nconst ACCEL = 800;\nconst FRICTION = 600;\n\nfunction updateMovement(input: InputManager, rb: any, dt: number) {\n let moveDir = 0;\n if (input.getAction('moveRight')) moveDir += 1;\n if (input.getAction('moveLeft')) moveDir -= 1;\n\n if (moveDir !== 0) {\n // Accelerate toward target speed\n rb.velocityX += moveDir * ACCEL * dt;\n // Clamp to max speed\n if (Math.abs(rb.velocityX) > MOVE_SPEED) {\n rb.velocityX = Math.sign(rb.velocityX) * MOVE_SPEED;\n }\n } else {\n // Apply friction\n if (Math.abs(rb.velocityX) > FRICTION * dt) {\n rb.velocityX -= Math.sign(rb.velocityX) * FRICTION * dt;\n } else {\n rb.velocityX = 0;\n }\n }\n}",
547
599
  codeValidation: {
548
600
  containsAll: ['ACCEL', 'FRICTION', 'velocityX', 'getAction'],
@@ -567,7 +619,7 @@ const TUTORIAL_PLATFORMER = {
567
619
  pl: 'Coyote time pozwala graczowi skoczyć chwilę po opuszczeniu platformy — co sprawia, że gra jest bardziej wybaczalna. Śledź czas ostatniego kontaktu z podłożem.',
568
620
  de: 'Coyote-Time erlaubt dem Spieler kurz nach Verlassen einer Plattform zu springen — das Spiel fühlt sich nachsichtiger an. Verfolge die letzte Bodenberührungs-Zeit.',
569
621
  },
570
- codeTemplate: "// Jump system with coyote time\nconst JUMP_FORCE = -350;\nconst COYOTE_TIME = 0.1; // 100ms grace period\n",
622
+ codeTemplate: '// Jump system with coyote time\nconst JUMP_FORCE = -350;\nconst COYOTE_TIME = 0.1; // 100ms grace period\n',
571
623
  codeSolution: "const JUMP_FORCE = -350;\nconst COYOTE_TIME = 0.1; // 100ms grace period\nlet lastGroundedTime = 0;\nlet hasJumped = false;\n\nfunction updateJump(input: InputManager, rb: any, isGrounded: boolean, time: number) {\n if (isGrounded) {\n lastGroundedTime = time;\n hasJumped = false;\n }\n\n const canJump = !hasJumped && (time - lastGroundedTime) < COYOTE_TIME;\n\n if (input.getAction('jump') && canJump) {\n rb.velocityY = JUMP_FORCE;\n hasJumped = true;\n }\n\n // Variable jump height — release early = lower jump\n if (!input.getAction('jump') && rb.velocityY < 0) {\n rb.velocityY *= 0.5;\n }\n}",
572
624
  codeValidation: {
573
625
  containsAll: ['COYOTE_TIME', 'JUMP_FORCE', 'lastGroundedTime', 'canJump'],
@@ -592,7 +644,7 @@ const TUTORIAL_PLATFORMER = {
592
644
  pl: 'Dodaj dodatkowy skok w powietrzu (podwójny skok) i pozwól graczowi powoli zsuwać się po ścianach gdy ich dotyka.',
593
645
  de: 'Füge einen zusätzlichen Sprung in der Luft (Doppelsprung) hinzu und lass den Spieler langsam an Wänden herunterrutschen.',
594
646
  },
595
- codeTemplate: "// Double jump + wall slide\nconst MAX_AIR_JUMPS = 1;\nconst WALL_SLIDE_SPEED = 50;\n",
647
+ codeTemplate: '// Double jump + wall slide\nconst MAX_AIR_JUMPS = 1;\nconst WALL_SLIDE_SPEED = 50;\n',
596
648
  codeSolution: "const MAX_AIR_JUMPS = 1;\nconst WALL_SLIDE_SPEED = 50;\nlet airJumpsLeft = MAX_AIR_JUMPS;\n\nfunction updateAirMoves(input: InputManager, rb: any, isGrounded: boolean, isTouchingWall: boolean) {\n if (isGrounded) {\n airJumpsLeft = MAX_AIR_JUMPS;\n }\n\n // Double jump (only when not grounded)\n if (input.getAction('jump') && !isGrounded && airJumpsLeft > 0) {\n rb.velocityY = JUMP_FORCE;\n airJumpsLeft--;\n }\n\n // Wall slide — slow down fall when touching wall\n if (isTouchingWall && !isGrounded && rb.velocityY > 0) {\n rb.velocityY = Math.min(rb.velocityY, WALL_SLIDE_SPEED);\n }\n}",
597
649
  codeValidation: {
598
650
  containsAll: ['MAX_AIR_JUMPS', 'WALL_SLIDE_SPEED', 'airJumpsLeft'],
@@ -617,7 +669,7 @@ const TUTORIAL_PLATFORMER = {
617
669
  pl: 'Dash daje graczowi nagły przypływ prędkości w aktualnym kierunku. Dodaj cooldown, żeby nie spamować.',
618
670
  de: 'Ein Dash gibt dem Spieler einen Geschwindigkeitsschub in die aktuelle Richtung. Füge einen Cooldown hinzu.',
619
671
  },
620
- codeTemplate: "// Dash system\nconst DASH_SPEED = 500;\nconst DASH_DURATION = 0.15;\nconst DASH_COOLDOWN = 0.5;\n",
672
+ codeTemplate: '// Dash system\nconst DASH_SPEED = 500;\nconst DASH_DURATION = 0.15;\nconst DASH_COOLDOWN = 0.5;\n',
621
673
  codeSolution: "const DASH_SPEED = 500;\nconst DASH_DURATION = 0.15;\nconst DASH_COOLDOWN = 0.5;\nlet dashTimer = 0;\nlet dashCooldown = 0;\nlet dashDir = 1;\n\nfunction updateDash(input: InputManager, rb: any, dt: number, facingRight: boolean) {\n dashCooldown = Math.max(0, dashCooldown - dt);\n\n if (input.getAction('dash') && dashCooldown <= 0 && dashTimer <= 0) {\n dashTimer = DASH_DURATION;\n dashCooldown = DASH_COOLDOWN;\n dashDir = facingRight ? 1 : -1;\n }\n\n if (dashTimer > 0) {\n dashTimer -= dt;\n rb.velocityX = DASH_SPEED * dashDir;\n rb.velocityY = 0; // freeze vertical during dash\n }\n}",
622
674
  codeValidation: {
623
675
  containsAll: ['DASH_SPEED', 'DASH_COOLDOWN', 'dashTimer'],
@@ -642,7 +694,7 @@ const TUTORIAL_PLATFORMER = {
642
694
  pl: 'Utwórz wrogów patrolujących między dwoma punktami. Gdy gracz się zbliży, przechodzą w tryb pościgu!',
643
695
  de: 'Erstelle Feinde, die zwischen zwei Punkten patrouillieren. Wenn der Spieler nah kommt, wechseln sie in den Verfolgungsmodus!',
644
696
  },
645
- codeTemplate: "// Enemy patrol + chase AI\nconst PATROL_SPEED = 60;\nconst CHASE_SPEED = 120;\nconst DETECT_RANGE = 150;\n",
697
+ codeTemplate: '// Enemy patrol + chase AI\nconst PATROL_SPEED = 60;\nconst CHASE_SPEED = 120;\nconst DETECT_RANGE = 150;\n',
646
698
  codeSolution: "const PATROL_SPEED = 60;\nconst CHASE_SPEED = 120;\nconst DETECT_RANGE = 150;\n\nfunction updateEnemy(enemy: any, playerPos: any, dt: number) {\n const dx = playerPos.x - enemy.x;\n const dy = playerPos.y - enemy.y;\n const dist = Math.sqrt(dx * dx + dy * dy);\n\n if (dist < DETECT_RANGE) {\n // Chase mode — move toward player\n const dir = dx > 0 ? 1 : -1;\n enemy.velocityX = CHASE_SPEED * dir;\n enemy.state = 'chase';\n } else {\n // Patrol mode — walk between patrolLeft and patrolRight\n if (enemy.x <= enemy.patrolLeft) enemy.patrolDir = 1;\n if (enemy.x >= enemy.patrolRight) enemy.patrolDir = -1;\n enemy.velocityX = PATROL_SPEED * enemy.patrolDir;\n enemy.state = 'patrol';\n }\n}",
647
699
  codeValidation: {
648
700
  containsAll: ['PATROL_SPEED', 'CHASE_SPEED', 'DETECT_RANGE'],
@@ -674,7 +726,7 @@ const TUTORIAL_PLATFORMER = {
674
726
  containsAll: ['createEntity', 'isTrigger', 'destroyEntity'],
675
727
  },
676
728
  hint: {
677
- en: 'Set isTrigger: true on coins so they don\'t push the player',
729
+ en: "Set isTrigger: true on coins so they don't push the player",
678
730
  pl: 'Ustaw isTrigger: true na monetach, aby nie odpychały gracza',
679
731
  de: 'Setze isTrigger: true auf Münzen, damit sie den Spieler nicht wegstoßen',
680
732
  },
@@ -693,7 +745,7 @@ const TUTORIAL_PLATFORMER = {
693
745
  pl: 'Użyj `Tilemap` do zbudowania poziomu. Zdefiniuj podłoże, platformy i ściany z kafelków.',
694
746
  de: 'Verwende eine `Tilemap` um das Level zu bauen. Definiere Boden, Plattformen und Wände mit Kacheln.',
695
747
  },
696
- codeTemplate: "// Create the level tilemap\nconst level = new Tilemap(20, 15, 32);\n",
748
+ codeTemplate: '// Create the level tilemap\nconst level = new Tilemap(20, 15, 32);\n',
697
749
  codeSolution: "const level = new Tilemap(20, 15, 32);\n\n// Add a ground layer\nlevel.addLayer('ground', 20, 15);\n\n// Fill the ground row\nlevel.fillRect('ground', 0, 14, 20, 1, 1); // bottom row = solid\n\n// Add some platforms\nlevel.setTile('ground', 5, 10, 1); // floating block\nlevel.setTile('ground', 6, 10, 1);\nlevel.setTile('ground', 7, 10, 1);\n\nlevel.fillRect('ground', 12, 8, 4, 1, 1); // higher platform\n\n// Check collisions with tilemap\nconst isSolid = level.isSolid(5, 14); // true — ground!",
698
750
  codeValidation: {
699
751
  containsAll: ['Tilemap', 'addLayer', 'fillRect'],
@@ -714,7 +766,7 @@ const TUTORIAL_PLATFORMER = {
714
766
  de: 'Platformer fertig! 🎮',
715
767
  },
716
768
  content: {
717
- en: 'Congratulations! You\'ve built a complete platformer with:\n• Smooth acceleration-based movement\n• Jumping with coyote time\n• Double jump & wall slide\n• Dash mechanic\n• Enemy AI (patrol & chase)\n• Coins with trigger colliders\n• Tilemap level design\n\nChallenge: Add moving platforms and a boss fight!',
769
+ en: "Congratulations! You've built a complete platformer with:\n• Smooth acceleration-based movement\n• Jumping with coyote time\n• Double jump & wall slide\n• Dash mechanic\n• Enemy AI (patrol & chase)\n• Coins with trigger colliders\n• Tilemap level design\n\nChallenge: Add moving platforms and a boss fight!",
718
770
  pl: 'Gratulacje! Zbudowałeś kompletnego platformera z:\n• Płynny ruch z przyspieszeniem\n• Skakanie z coyote time\n• Podwójny skok i wall-slide\n• Mechanika dashu\n• AI wrogów (patrol i pościg)\n• Monety z trigger koliderami\n• Design poziomu z tilemapy\n\nWyzwanie: Dodaj ruchome platformy i walkę z bossem!',
719
771
  de: 'Herzlichen Glückwunsch! Du hast einen kompletten Platformer gebaut mit:\n• Flüssige beschleunigungsbasierte Bewegung\n• Springen mit Coyote-Time\n• Doppelsprung & Wall-Slide\n• Dash-Mechanik\n• Feind-KI (Patrouille & Verfolgung)\n• Münzen mit Trigger-Kollidern\n• Tilemap Level-Design\n\nHerausforderung: Füge bewegliche Plattformen und einen Bosskampf hinzu!',
720
772
  },
@@ -725,12 +777,7 @@ const TUTORIAL_PLATFORMER = {
725
777
  Convenience export
726
778
  ══════════════════════════════════════════════════════════════ */
727
779
  function getTutorials_T09_T11() {
728
- return [
729
- TUTORIAL_MULTIPLAYER_ONLINE,
730
- TUTORIAL_PROCEDURAL_WORLD,
731
- TUTORIAL_PLATFORMER,
732
- ];
780
+ return [TUTORIAL_MULTIPLAYER_ONLINE, TUTORIAL_PROCEDURAL_WORLD, TUTORIAL_PLATFORMER];
733
781
  }
734
782
 
735
783
  export { TUTORIAL_MULTIPLAYER_ONLINE, TUTORIAL_PLATFORMER, TUTORIAL_PROCEDURAL_WORLD, getTutorials_T09_T11 };
736
- //# sourceMappingURL=Tutorials_T09_T11.js.map