@nice2dev/game-engine 1.1.5 → 1.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +52 -0
- package/dist/cjs/accessibility/Accessibility.js +0 -1
- package/dist/cjs/ai/AI.js +0 -1
- package/dist/cjs/ai/BehaviorTree.js +0 -1
- package/dist/cjs/ai/StateMachine.js +0 -1
- package/dist/cjs/animation/Animation.js +0 -1
- package/dist/cjs/audio/AudioAdvanced.js +0 -1
- package/dist/cjs/audio/AudioBridge.js +0 -1
- package/dist/cjs/audio/AudioManager.js +0 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js +0 -1
- package/dist/cjs/build-cloud/GodotBuildCloud.js +0 -1
- package/dist/cjs/build-cloud/UnityBuildCloud.js +0 -1
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +0 -1
- package/dist/cjs/core/EventBus.js +0 -1
- package/dist/cjs/core/GameClock.js +0 -1
- package/dist/cjs/core/GameConfig.js +21 -8
- package/dist/cjs/core/GameLoop.js +0 -1
- package/dist/cjs/core/ServiceLocator.js +0 -1
- package/dist/cjs/core/Validation.js +0 -1
- package/dist/cjs/core/math.js +0 -1
- package/dist/cjs/devtools/DevTools.js +0 -1
- package/dist/cjs/devtools/DeveloperExperience.js +0 -1
- package/dist/cjs/devtools/GameplayAnalytics.js +0 -1
- package/dist/cjs/dialogue/DialogueSystem.js +0 -1
- package/dist/cjs/docs/DocGenerator.js +0 -1
- package/dist/cjs/ecs/World.js +0 -1
- package/dist/cjs/editor/AchievementEditor.js +0 -1
- package/dist/cjs/editor/AdvancedEditor.js +0 -1
- package/dist/cjs/editor/AnimationRetargeting.js +0 -1
- package/dist/cjs/editor/AssetBrowser.js +0 -1
- package/dist/cjs/editor/AssetManager.js +0 -1
- package/dist/cjs/editor/ConsolePro.js +0 -1
- package/dist/cjs/editor/CraftingEditor.js +0 -1
- package/dist/cjs/editor/DebugTools.js +0 -1
- package/dist/cjs/editor/DialogueSystem.js +0 -1
- package/dist/cjs/editor/LeaderboardSystem.js +0 -1
- package/dist/cjs/editor/NiceGameEditor.js +0 -1
- package/dist/cjs/editor/PrefabSystem.js +0 -1
- package/dist/cjs/editor/ProfilerPanel.js +0 -1
- package/dist/cjs/editor/QuestEditor.js +0 -1
- package/dist/cjs/editor/ReplaySystem.js +0 -1
- package/dist/cjs/editor/SceneEditor.js +0 -1
- package/dist/cjs/editor/ScreenshotMode.js +0 -1
- package/dist/cjs/editor/ShaderGraph.js +0 -1
- package/dist/cjs/editor/TimelineEditor.js +0 -1
- package/dist/cjs/editor/UndoRedoPro.js +0 -1
- package/dist/cjs/editor/VRARMode.js +0 -1
- package/dist/cjs/engine/NiceGameEngine.js +0 -1
- package/dist/cjs/engine/SaveSystem.js +0 -1
- package/dist/cjs/enterprise/Enterprise.js +0 -1
- package/dist/cjs/export/BevyExporter.js +0 -1
- package/dist/cjs/export/CocosExporter.js +0 -1
- package/dist/cjs/export/Construct3Exporter.js +0 -1
- package/dist/cjs/export/DefoldExporter.js +0 -1
- package/dist/cjs/export/GDevelopExporter.js +0 -1
- package/dist/cjs/export/GameMakerExporter.js +0 -1
- package/dist/cjs/export/GodotExporter.js +0 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js +0 -1
- package/dist/cjs/export/MonoGameExporter.js +0 -1
- package/dist/cjs/export/Pico8Exporter.js +0 -1
- package/dist/cjs/export/PlatformExporter.js +0 -1
- package/dist/cjs/export/RPGMakerExporter.js +0 -1
- package/dist/cjs/export/RobloxExporter.js +0 -1
- package/dist/cjs/export/Solar2DExporter.js +0 -1
- package/dist/cjs/export/ThreeJSExporter.js +0 -1
- package/dist/cjs/export/Tic80Exporter.js +0 -1
- package/dist/cjs/export/UnityExporter.js +0 -1
- package/dist/cjs/export/UnrealExporter.js +0 -1
- package/dist/cjs/export/WebExporter.js +0 -1
- package/dist/cjs/export/index.js +0 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +0 -1
- package/dist/cjs/godot-integration/GodotImport.js +0 -1
- package/dist/cjs/godot-integration/GodotLiveLink.js +0 -1
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +0 -1
- package/dist/cjs/i18n/I18n.js +0 -1
- package/dist/cjs/i18n/useTranslation.js +0 -1
- package/dist/cjs/import/AsepriteImporter.js +0 -1
- package/dist/cjs/import/DragonBonesImporter.js +0 -1
- package/dist/cjs/import/GameMakerImporter.js +0 -1
- package/dist/cjs/import/GodotSceneImporter.js +0 -1
- package/dist/cjs/import/LDtkImporter.js +0 -1
- package/dist/cjs/import/Live2DImporter.js +0 -1
- package/dist/cjs/import/NdgFormat.js +0 -1
- package/dist/cjs/import/OgmoImporter.js +0 -1
- package/dist/cjs/import/RPGMakerImporter.js +0 -1
- package/dist/cjs/import/SceneImporter.js +0 -1
- package/dist/cjs/import/SpineImporter.js +0 -1
- package/dist/cjs/import/SpriterImporter.js +0 -1
- package/dist/cjs/import/TiledMapImporter.js +0 -1
- package/dist/cjs/import/UnitySceneImporter.js +0 -1
- package/dist/cjs/import/index.js +0 -1
- package/dist/cjs/index.js +0 -1
- package/dist/cjs/input/GamepadNavigation.js +0 -1
- package/dist/cjs/input/InputManager.js +0 -1
- package/dist/cjs/input/useGamepads.js +0 -1
- package/dist/cjs/integration/IconSprite.js +0 -1
- package/dist/cjs/inventory/InventorySystem.js +0 -1
- package/dist/cjs/kids/KidMode.js +0 -1
- package/dist/cjs/kids/KidTools.js +0 -1
- package/dist/cjs/monetization/Monetization.js +0 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js +0 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js +0 -1
- package/dist/cjs/native-engine/AssetPipeline.js +0 -1
- package/dist/cjs/native-engine/AudioEngine.js +0 -1
- package/dist/cjs/native-engine/InputSystem.js +0 -1
- package/dist/cjs/native-engine/NetworkingSystem.js +0 -1
- package/dist/cjs/native-engine/PhysicsEngine.js +0 -1
- package/dist/cjs/native-engine/RenderingEngine.js +0 -1
- package/dist/cjs/native-engine/SceneGraph.js +0 -1
- package/dist/cjs/network/MultiplayerTransport.js +0 -1
- package/dist/cjs/network/Networking.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +0 -1
- package/dist/cjs/package.json +3 -0
- package/dist/cjs/pathfinding/Pathfinding.js +0 -1
- package/dist/cjs/performance/AssetStreaming.js +0 -1
- package/dist/cjs/performance/BenchmarkSuite.js +0 -1
- package/dist/cjs/performance/DeltaCompression.js +0 -1
- package/dist/cjs/performance/DeterministicPhysics.js +0 -1
- package/dist/cjs/performance/ECSOptimization.js +0 -1
- package/dist/cjs/performance/GameSaveSystem.js +0 -1
- package/dist/cjs/performance/HotReload.js +0 -1
- package/dist/cjs/performance/InputRecording.js +0 -1
- package/dist/cjs/performance/InterestManagement.js +0 -1
- package/dist/cjs/performance/LocalizationRuntime.js +0 -1
- package/dist/cjs/performance/MemoryManagement.js +0 -1
- package/dist/cjs/performance/ModSupport.js +0 -1
- package/dist/cjs/performance/MultiThreadedPhysics.js +0 -1
- package/dist/cjs/performance/NetworkPrediction.js +0 -1
- package/dist/cjs/performance/ObjectPooling.js +0 -1
- package/dist/cjs/performance/Performance.js +0 -1
- package/dist/cjs/performance/PerformanceAdvanced.js +0 -1
- package/dist/cjs/performance/WebGPURenderer.js +0 -1
- package/dist/cjs/physics/PhysicsAdvanced.js +0 -1
- package/dist/cjs/physics/PhysicsEngine2D.js +0 -1
- package/dist/cjs/plugins/PluginSDK.js +0 -1
- package/dist/cjs/plugins/PluginTestKit.js +0 -1
- package/dist/cjs/procedural/Procedural.js +0 -1
- package/dist/cjs/procedural/WorldBuilding.js +0 -1
- package/dist/cjs/quest/QuestSystem.js +0 -1
- package/dist/cjs/release/MobileExport.js +45 -13
- package/dist/cjs/release/Release.js +0 -1
- package/dist/cjs/rendering/Camera2D.js +0 -1
- package/dist/cjs/rendering/Renderer2D.js +0 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js +0 -1
- package/dist/cjs/runtime3d/Runtime3D.js +0 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js +0 -1
- package/dist/cjs/scene/SceneManager.js +0 -1
- package/dist/cjs/scripting/GraphToAST.js +0 -1
- package/dist/cjs/scripting/LanguageExporter.js +0 -1
- package/dist/cjs/scripting/NodeGraph.js +0 -1
- package/dist/cjs/scripting/ScriptAST.js +0 -1
- package/dist/cjs/scripting/VisualScripting2.js +0 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js +0 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +0 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js +0 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js +0 -1
- package/dist/cjs/scripting/exporters/RustExporter.js +0 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +0 -1
- package/dist/cjs/social/Social.js +0 -1
- package/dist/cjs/systems/LightingSystem.js +0 -1
- package/dist/cjs/systems/ParticleSystem2.js +0 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js +0 -1
- package/dist/cjs/systems/TerrainSystem.js +0 -1
- package/dist/cjs/templates/ActionTemplates.js +0 -1
- package/dist/cjs/templates/FightingTemplate.js +0 -1
- package/dist/cjs/templates/MetroidvaniaTemplate.js +0 -1
- package/dist/cjs/templates/PartyTemplates.js +0 -1
- package/dist/cjs/templates/PuzzleTemplates.js +0 -1
- package/dist/cjs/templates/RPGTemplates.js +0 -1
- package/dist/cjs/templates/SportsTemplates.js +0 -1
- package/dist/cjs/templates/StrategyTemplates.js +0 -1
- package/dist/cjs/templates/SurvivalTemplate.js +0 -1
- package/dist/cjs/templates/WaveDefense.js +0 -1
- package/dist/cjs/tilemap/Tilemap.js +0 -1
- package/dist/cjs/tutorials/TutorialBranching.js +0 -1
- package/dist/cjs/tutorials/TutorialEngine.js +0 -1
- package/dist/cjs/tutorials/TutorialOverlay.js +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +33 -17
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +79 -32
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +46 -24
- package/dist/cjs/ui/GameUI.js +0 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js +0 -1
- package/dist/cjs/unity-integration/UnityImport.js +0 -1
- package/dist/cjs/unity-integration/UnityLiveLink.js +0 -1
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +0 -1
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +0 -1
- package/dist/cjs/unreal-integration/UnrealImport.js +0 -1
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +0 -1
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +0 -1
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +0 -1
- package/dist/cjs/xr/ARVR.js +0 -1
- package/dist/esm/accessibility/Accessibility.js +0 -1
- package/dist/esm/ai/AI.js +0 -1
- package/dist/esm/ai/BehaviorTree.js +0 -1
- package/dist/esm/ai/StateMachine.js +0 -1
- package/dist/esm/animation/Animation.js +0 -1
- package/dist/esm/audio/AudioAdvanced.js +0 -1
- package/dist/esm/audio/AudioBridge.js +0 -1
- package/dist/esm/audio/AudioManager.js +0 -1
- package/dist/esm/build-cloud/BuildOrchestration.js +0 -1
- package/dist/esm/build-cloud/GodotBuildCloud.js +0 -1
- package/dist/esm/build-cloud/UnityBuildCloud.js +0 -1
- package/dist/esm/build-cloud/UnrealBuildCloud.js +0 -1
- package/dist/esm/core/EventBus.js +0 -1
- package/dist/esm/core/GameClock.js +0 -1
- package/dist/esm/core/GameConfig.js +21 -8
- package/dist/esm/core/GameLoop.js +0 -1
- package/dist/esm/core/ServiceLocator.js +0 -1
- package/dist/esm/core/Validation.js +0 -1
- package/dist/esm/core/math.js +0 -1
- package/dist/esm/devtools/DevTools.js +0 -1
- package/dist/esm/devtools/DeveloperExperience.js +0 -1
- package/dist/esm/devtools/GameplayAnalytics.js +0 -1
- package/dist/esm/dialogue/DialogueSystem.js +0 -1
- package/dist/esm/docs/DocGenerator.js +0 -1
- package/dist/esm/ecs/World.js +0 -1
- package/dist/esm/editor/AchievementEditor.js +0 -1
- package/dist/esm/editor/AdvancedEditor.js +0 -1
- package/dist/esm/editor/AnimationRetargeting.js +0 -1
- package/dist/esm/editor/AssetBrowser.js +0 -1
- package/dist/esm/editor/AssetManager.js +0 -1
- package/dist/esm/editor/ConsolePro.js +0 -1
- package/dist/esm/editor/CraftingEditor.js +0 -1
- package/dist/esm/editor/DebugTools.js +0 -1
- package/dist/esm/editor/DialogueSystem.js +0 -1
- package/dist/esm/editor/LeaderboardSystem.js +0 -1
- package/dist/esm/editor/NiceGameEditor.js +0 -1
- package/dist/esm/editor/PrefabSystem.js +0 -1
- package/dist/esm/editor/ProfilerPanel.js +0 -1
- package/dist/esm/editor/QuestEditor.js +0 -1
- package/dist/esm/editor/ReplaySystem.js +0 -1
- package/dist/esm/editor/SceneEditor.js +0 -1
- package/dist/esm/editor/ScreenshotMode.js +0 -1
- package/dist/esm/editor/ShaderGraph.js +0 -1
- package/dist/esm/editor/TimelineEditor.js +0 -1
- package/dist/esm/editor/UndoRedoPro.js +0 -1
- package/dist/esm/editor/VRARMode.js +0 -1
- package/dist/esm/engine/NiceGameEngine.js +0 -1
- package/dist/esm/engine/SaveSystem.js +0 -1
- package/dist/esm/enterprise/Enterprise.js +0 -1
- package/dist/esm/export/BevyExporter.js +0 -1
- package/dist/esm/export/CocosExporter.js +0 -1
- package/dist/esm/export/Construct3Exporter.js +0 -1
- package/dist/esm/export/DefoldExporter.js +0 -1
- package/dist/esm/export/GDevelopExporter.js +0 -1
- package/dist/esm/export/GameMakerExporter.js +0 -1
- package/dist/esm/export/GodotExporter.js +0 -1
- package/dist/esm/export/MinecraftBedrockExporter.js +0 -1
- package/dist/esm/export/MonoGameExporter.js +0 -1
- package/dist/esm/export/Pico8Exporter.js +0 -1
- package/dist/esm/export/PlatformExporter.js +0 -1
- package/dist/esm/export/RPGMakerExporter.js +0 -1
- package/dist/esm/export/RobloxExporter.js +0 -1
- package/dist/esm/export/Solar2DExporter.js +0 -1
- package/dist/esm/export/ThreeJSExporter.js +0 -1
- package/dist/esm/export/Tic80Exporter.js +0 -1
- package/dist/esm/export/UnityExporter.js +0 -1
- package/dist/esm/export/UnrealExporter.js +0 -1
- package/dist/esm/export/WebExporter.js +0 -1
- package/dist/esm/export/index.js +0 -1
- package/dist/esm/godot-integration/GodotAssetLibrary.js +0 -1
- package/dist/esm/godot-integration/GodotImport.js +0 -1
- package/dist/esm/godot-integration/GodotLiveLink.js +0 -1
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +0 -1
- package/dist/esm/i18n/I18n.js +0 -1
- package/dist/esm/i18n/useTranslation.js +0 -1
- package/dist/esm/import/AsepriteImporter.js +0 -1
- package/dist/esm/import/DragonBonesImporter.js +0 -1
- package/dist/esm/import/GameMakerImporter.js +0 -1
- package/dist/esm/import/GodotSceneImporter.js +0 -1
- package/dist/esm/import/LDtkImporter.js +0 -1
- package/dist/esm/import/Live2DImporter.js +0 -1
- package/dist/esm/import/NdgFormat.js +0 -1
- package/dist/esm/import/OgmoImporter.js +0 -1
- package/dist/esm/import/RPGMakerImporter.js +0 -1
- package/dist/esm/import/SceneImporter.js +0 -1
- package/dist/esm/import/SpineImporter.js +0 -1
- package/dist/esm/import/SpriterImporter.js +0 -1
- package/dist/esm/import/TiledMapImporter.js +0 -1
- package/dist/esm/import/UnitySceneImporter.js +0 -1
- package/dist/esm/import/index.js +0 -1
- package/dist/esm/index.js +0 -1
- package/dist/esm/input/GamepadNavigation.js +0 -1
- package/dist/esm/input/InputManager.js +0 -1
- package/dist/esm/input/useGamepads.js +0 -1
- package/dist/esm/integration/IconSprite.js +0 -1
- package/dist/esm/inventory/InventorySystem.js +0 -1
- package/dist/esm/kids/KidMode.js +0 -1
- package/dist/esm/kids/KidTools.js +0 -1
- package/dist/esm/monetization/Monetization.js +0 -1
- package/dist/esm/multiplayer/LocalMultiplayer.js +0 -1
- package/dist/esm/multiplayer/MiniGameTypes.js +0 -1
- package/dist/esm/native-engine/AssetPipeline.js +0 -1
- package/dist/esm/native-engine/AudioEngine.js +0 -1
- package/dist/esm/native-engine/InputSystem.js +0 -1
- package/dist/esm/native-engine/NetworkingSystem.js +0 -1
- package/dist/esm/native-engine/PhysicsEngine.js +0 -1
- package/dist/esm/native-engine/RenderingEngine.js +0 -1
- package/dist/esm/native-engine/SceneGraph.js +0 -1
- package/dist/esm/network/MultiplayerTransport.js +0 -1
- package/dist/esm/network/Networking.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +0 -1
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- package/dist/types/systems/NiceShop.d.ts +528 -0
- package/dist/types/systems/NiceSignal.d.ts +112 -0
- package/dist/types/systems/NiceSkillTree.d.ts +237 -0
- package/dist/types/systems/NiceSocial.d.ts +580 -0
- package/dist/types/systems/NiceSpawner.d.ts +237 -0
- package/dist/types/systems/NiceSpell.d.ts +216 -0
- package/dist/types/systems/NiceState.d.ts +224 -0
- package/dist/types/systems/NiceStateMachine.d.ts +108 -0
- package/dist/types/systems/NiceStatus.d.ts +116 -0
- package/dist/types/systems/NiceStealth.d.ts +204 -0
- package/dist/types/systems/NiceSteam.d.ts +255 -0
- package/dist/types/systems/NiceStreaming.d.ts +173 -0
- package/dist/types/systems/NiceSwimming.d.ts +166 -0
- package/dist/types/systems/NiceTalent.d.ts +154 -0
- package/dist/types/systems/NiceTarget.d.ts +121 -0
- package/dist/types/systems/NiceTerrain.d.ts +143 -0
- package/dist/types/systems/NiceTilemap.d.ts +218 -0
- package/dist/types/systems/NiceTimer.d.ts +153 -0
- package/dist/types/systems/NiceTournament.d.ts +190 -0
- package/dist/types/systems/NiceTrading.d.ts +238 -0
- package/dist/types/systems/NiceTransmog.d.ts +142 -0
- package/dist/types/systems/NiceTutorial.d.ts +248 -0
- package/dist/types/systems/NiceTween.d.ts +164 -0
- package/dist/types/systems/NiceUI.d.ts +364 -0
- package/dist/types/systems/NiceVFX.d.ts +333 -0
- package/dist/types/systems/NiceVehicle.d.ts +176 -0
- package/dist/types/systems/NiceVoice.d.ts +502 -0
- package/dist/types/systems/NiceWater.d.ts +162 -0
- package/dist/types/systems/NiceWave.d.ts +174 -0
- package/dist/types/systems/NiceWaypoint.d.ts +165 -0
- package/dist/types/systems/NiceWeather.d.ts +225 -0
- package/dist/types/systems/NiceXR.d.ts +187 -0
- package/dist/types/systems/PhysicsDebugSystem.d.ts +369 -0
- package/dist/types/systems/TerrainSystem.d.ts +290 -0
- package/dist/types/systems/index.d.ts +182 -0
- package/dist/types/templates/FightingTemplate.d.ts +179 -0
- package/dist/types/templates/MetroidvaniaTemplate.d.ts +174 -0
- package/dist/types/templates/SurvivalTemplate.d.ts +208 -0
- package/dist/types/tutorials/TutorialBranching.d.ts +2 -2
- package/dist/types/ui/GameUI.d.ts +1 -1
- package/dist/types/unity-integration/UnityAssetStore.d.ts +365 -0
- package/dist/types/unity-integration/UnityImport.d.ts +407 -0
- package/dist/types/unity-integration/UnityLiveLink.d.ts +350 -0
- package/dist/types/unity-integration/components/UnityAssetStoreBrowser.d.ts +67 -0
- package/dist/types/unity-integration/components/UnityProjectBrowser.d.ts +90 -0
- package/dist/types/unity-integration/components/index.d.ts +8 -0
- package/dist/types/unity-integration/index.d.ts +9 -0
- package/dist/types/unreal-integration/UnrealImport.d.ts +367 -0
- package/dist/types/unreal-integration/UnrealLiveLink.d.ts +236 -0
- package/dist/types/unreal-integration/UnrealMarketplace.d.ts +360 -0
- package/dist/types/unreal-integration/components/UnrealProjectBrowser.d.ts +98 -0
- package/dist/types/unreal-integration/components/index.d.ts +1 -0
- package/dist/types/unreal-integration/index.d.ts +12 -0
- package/dist/types/visual-scripting/VisualScriptDebugger.d.ts +145 -0
- package/dist/types/visual-scripting/VisualScriptExecutor.d.ts +100 -0
- package/dist/types/visual-scripting/VisualScriptGraph.d.ts +173 -0
- package/dist/types/visual-scripting/VisualScriptNode.d.ts +157 -0
- package/dist/types/visual-scripting/index.d.ts +6 -0
- package/dist/types/visual-scripting/nodes/ActionNodes.d.ts +152 -0
- package/dist/types/visual-scripting/nodes/EventNodes.d.ts +95 -0
- package/dist/types/visual-scripting/nodes/FlowControlNodes.d.ts +134 -0
- package/dist/types/visual-scripting/nodes/LogicNodes.d.ts +122 -0
- package/dist/types/visual-scripting/nodes/MathNodes.d.ts +170 -0
- package/dist/types/visual-scripting/nodes/UtilityNodes.d.ts +131 -0
- package/dist/types/visual-scripting/nodes/VariableNodes.d.ts +107 -0
- package/dist/types/visual-scripting/nodes/index.d.ts +21 -0
- package/dist/types/visual-scripting/nodes/registerNodes.d.ts +29 -0
- package/dist/types/visual-scripting/types.d.ts +402 -0
- package/dist/types/xr/WebXRLayers.d.ts +319 -0
- package/dist/types/xr/index.d.ts +1 -0
- package/package.json +4 -5
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en: "You've learned how to build networked multiplayer games! You can now:\n• Connect peers via WebRTC\n• Create and manage lobby rooms\n• Synchronize game state with snapshots\n• Implement client-side prediction\n• Spawn/destroy entities across the network",
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pl: 'Nauczyłeś się budować gry multiplayer online! Teraz potrafisz:\n• Łączyć peerów przez WebRTC\n• Tworzyć i zarządzać pokojami lobby\n• Synchronizować stan gry snapshotami\n• Implementować predykcję po stronie klienta\n• Tworzyć/niszczyć encje w sieci',
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de: 'Du hast gelernt, vernetzte Multiplayer-Spiele zu bauen! Du kannst jetzt:\n• Peers über WebRTC verbinden\n• Lobby-Räume erstellen und verwalten\n• Spielzustand mit Snapshots synchronisieren\n• Clientseitige Vorhersage implementieren\n• Entities über das Netzwerk spawnen/zerstören',
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en: 'Procedural generation creates content using algorithms instead of manual design.\n\nYou will learn:\n• Seeded random numbers (reproducible worlds)\n• Perlin noise (natural-looking terrain)\n• Enemy wave scaling\n• Loot tables with weighted drops\n• Procedural pixel art sprites',
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pl: "Generowanie proceduralne tworzy zawartość za pomocą algorytmów zamiast ręcznego projektowania.\n\nNauczysz się:\n• Losowość z seedem (odtwarzalne światy)\n• Szum Perlina (naturalnie wyglądający teren)\n• Skalowanie fal wrogów\n• Tabele łupów z ważonymi dropami\n• Proceduralne pikselo-artowe sprite'y",
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de: 'Prozedurale Generierung erstellt Inhalte mit Algorithmen statt manueller Gestaltung.\n\nDu lernst:\n• Zufallszahlen mit Seed (reproduzierbare Welten)\n• Perlin-Noise (natürlich aussehende Landschaft)\n• Feindwellen-Skalierung\n• Loot-Tabellen mit gewichteten Drops\n• Prozedurale Pixel-Art-Sprites',
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de: '`PerlinNoise` erzeugt glatte, natürlich aussehende Werte. Verwende `noise2D(x, y)` für Heightmaps und `fbm()` für detaillierte Landschaften.',
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codeSolution: 'const noise = new PerlinNoise(42);\n\n// Generate a 64x64 terrain\nfor (let y = 0; y < 64; y++) {\n for (let x = 0; x < 64; x++) {\n // noise2D returns -1 to 1 — scale to 0-1\n const height = (noise.noise2D(x * 0.05, y * 0.05) + 1) * 0.5;\n\n // Use fbm for more detail (4 octaves)\n const detail = noise.fbm(x * 0.1, y * 0.1, 4);\n\n // Map to tile type\n if (height < 0.3) { /* water */ }\n else if (height < 0.6) { /* grass */ }\n else { /* mountain */ }\n }\n}',
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codeSolution: 'const sprite = new ProceduralSprite(8, 8, [\n { r: 0.2, g: 0.5, b: 1, a: 1 }, // blue\n { r: 0.8, g: 0.2, b: 0.3, a: 1 }, // red\n { r: 0.9, g: 0.9, b: 0.1, a: 1 }, // yellow\n]);\n\n// Generate with seed\nconst pixels = sprite.generate(42);\n// Each seed = unique character sprite!',
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pl: "Teraz możesz generować nieskończone, unikalne gry! Umiejętności:\n• Losowość z seedem dla odtwarzalnych światów\n• Szum Perlina dla naturalnego terenu\n• Skalowanie fal dla trudności wrogów\n• Tabele łupów dla zbalansowanych dropów\n• Proceduralne pikselo-artowe sprite'y",
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de: 'Du kannst jetzt unendliche, einzigartige Spiele generieren! Gelernte Fähigkeiten:\n• Seed-Zufall für reproduzierbare Welten\n• Perlin-Noise für natürliches Terrain\n• Wellen-Skalierung für Feind-Schwierigkeit\n• Loot-Tabellen für ausgewogene Drops\n• Prozedurale Pixel-Art-Sprites',
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pl: 'W tym tutorialu zbudujesz kompletną grę platformową!\n\n• Ruch gracza i przyspieszenie\n• Skakanie z coyote time\n• Podwójny skok i wall-slide\n• Mechanika dashu\n• AI wrogów (patrol + pościg)\n• Monety i zbieranie\n• Poziom z tilemapy\n\nZróbmy magię jak Mario!',
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de: 'In diesem Tutorial baust du ein komplettes Plattformspiel!\n\n• Spielerbewegung & Beschleunigung\n• Springen mit Coyote-Time\n• Doppelsprung & Wall-Slide\n• Dash-Mechanik\n• Feind-KI (Patrouille + Verfolgung)\n• Münzen & Sammelobjekte\n• Level mit Tilemap\n\nLass uns Mario-Magie machen!',
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de: 'Platformer-Bewegung nutzt Beschleunigung und Verzögerung für ein flüssiges Gefühl. Prüfe `moveRight` und `moveLeft` Aktionen und wende Geschwindigkeit an.',
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codeTemplate: '// Movement system\nconst MOVE_SPEED = 200;\nconst ACCEL = 800;\nconst FRICTION = 600;\n',
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codeSolution: "const MOVE_SPEED = 200;\nconst ACCEL = 800;\nconst FRICTION = 600;\n\nfunction updateMovement(input: InputManager, rb: any, dt: number) {\n let moveDir = 0;\n if (input.getAction('moveRight')) moveDir += 1;\n if (input.getAction('moveLeft')) moveDir -= 1;\n\n if (moveDir !== 0) {\n // Accelerate toward target speed\n rb.velocityX += moveDir * ACCEL * dt;\n // Clamp to max speed\n if (Math.abs(rb.velocityX) > MOVE_SPEED) {\n rb.velocityX = Math.sign(rb.velocityX) * MOVE_SPEED;\n }\n } else {\n // Apply friction\n if (Math.abs(rb.velocityX) > FRICTION * dt) {\n rb.velocityX -= Math.sign(rb.velocityX) * FRICTION * dt;\n } else {\n rb.velocityX = 0;\n }\n }\n}",
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pl: 'Coyote time pozwala graczowi skoczyć chwilę po opuszczeniu platformy — co sprawia, że gra jest bardziej wybaczalna. Śledź czas ostatniego kontaktu z podłożem.',
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de: 'Coyote-Time erlaubt dem Spieler kurz nach Verlassen einer Plattform zu springen — das Spiel fühlt sich nachsichtiger an. Verfolge die letzte Bodenberührungs-Zeit.',
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codeTemplate: '// Jump system with coyote time\nconst JUMP_FORCE = -350;\nconst COYOTE_TIME = 0.1; // 100ms grace period\n',
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codeSolution: "const JUMP_FORCE = -350;\nconst COYOTE_TIME = 0.1; // 100ms grace period\nlet lastGroundedTime = 0;\nlet hasJumped = false;\n\nfunction updateJump(input: InputManager, rb: any, isGrounded: boolean, time: number) {\n if (isGrounded) {\n lastGroundedTime = time;\n hasJumped = false;\n }\n\n const canJump = !hasJumped && (time - lastGroundedTime) < COYOTE_TIME;\n\n if (input.getAction('jump') && canJump) {\n rb.velocityY = JUMP_FORCE;\n hasJumped = true;\n }\n\n // Variable jump height — release early = lower jump\n if (!input.getAction('jump') && rb.velocityY < 0) {\n rb.velocityY *= 0.5;\n }\n}",
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de: 'Füge einen zusätzlichen Sprung in der Luft (Doppelsprung) hinzu und lass den Spieler langsam an Wänden herunterrutschen.',
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codeTemplate: '// Double jump + wall slide\nconst MAX_AIR_JUMPS = 1;\nconst WALL_SLIDE_SPEED = 50;\n',
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codeSolution: "const MAX_AIR_JUMPS = 1;\nconst WALL_SLIDE_SPEED = 50;\nlet airJumpsLeft = MAX_AIR_JUMPS;\n\nfunction updateAirMoves(input: InputManager, rb: any, isGrounded: boolean, isTouchingWall: boolean) {\n if (isGrounded) {\n airJumpsLeft = MAX_AIR_JUMPS;\n }\n\n // Double jump (only when not grounded)\n if (input.getAction('jump') && !isGrounded && airJumpsLeft > 0) {\n rb.velocityY = JUMP_FORCE;\n airJumpsLeft--;\n }\n\n // Wall slide — slow down fall when touching wall\n if (isTouchingWall && !isGrounded && rb.velocityY > 0) {\n rb.velocityY = Math.min(rb.velocityY, WALL_SLIDE_SPEED);\n }\n}",
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pl: 'Dash daje graczowi nagły przypływ prędkości w aktualnym kierunku. Dodaj cooldown, żeby nie spamować.',
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de: 'Ein Dash gibt dem Spieler einen Geschwindigkeitsschub in die aktuelle Richtung. Füge einen Cooldown hinzu.',
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codeTemplate: '// Dash system\nconst DASH_SPEED = 500;\nconst DASH_DURATION = 0.15;\nconst DASH_COOLDOWN = 0.5;\n',
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codeSolution: "const DASH_SPEED = 500;\nconst DASH_DURATION = 0.15;\nconst DASH_COOLDOWN = 0.5;\nlet dashTimer = 0;\nlet dashCooldown = 0;\nlet dashDir = 1;\n\nfunction updateDash(input: InputManager, rb: any, dt: number, facingRight: boolean) {\n dashCooldown = Math.max(0, dashCooldown - dt);\n\n if (input.getAction('dash') && dashCooldown <= 0 && dashTimer <= 0) {\n dashTimer = DASH_DURATION;\n dashCooldown = DASH_COOLDOWN;\n dashDir = facingRight ? 1 : -1;\n }\n\n if (dashTimer > 0) {\n dashTimer -= dt;\n rb.velocityX = DASH_SPEED * dashDir;\n rb.velocityY = 0; // freeze vertical during dash\n }\n}",
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pl: 'Utwórz wrogów patrolujących między dwoma punktami. Gdy gracz się zbliży, przechodzą w tryb pościgu!',
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de: 'Erstelle Feinde, die zwischen zwei Punkten patrouillieren. Wenn der Spieler nah kommt, wechseln sie in den Verfolgungsmodus!',
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codeTemplate: '// Enemy patrol + chase AI\nconst PATROL_SPEED = 60;\nconst CHASE_SPEED = 120;\nconst DETECT_RANGE = 150;\n',
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codeSolution: "const PATROL_SPEED = 60;\nconst CHASE_SPEED = 120;\nconst DETECT_RANGE = 150;\n\nfunction updateEnemy(enemy: any, playerPos: any, dt: number) {\n const dx = playerPos.x - enemy.x;\n const dy = playerPos.y - enemy.y;\n const dist = Math.sqrt(dx * dx + dy * dy);\n\n if (dist < DETECT_RANGE) {\n // Chase mode — move toward player\n const dir = dx > 0 ? 1 : -1;\n enemy.velocityX = CHASE_SPEED * dir;\n enemy.state = 'chase';\n } else {\n // Patrol mode — walk between patrolLeft and patrolRight\n if (enemy.x <= enemy.patrolLeft) enemy.patrolDir = 1;\n if (enemy.x >= enemy.patrolRight) enemy.patrolDir = -1;\n enemy.velocityX = PATROL_SPEED * enemy.patrolDir;\n enemy.state = 'patrol';\n }\n}",
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containsAll: ['PATROL_SPEED', 'CHASE_SPEED', 'DETECT_RANGE'],
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en: "Set isTrigger: true on coins so they don't push the player",
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pl: 'Ustaw isTrigger: true na monetach, aby nie odpychały gracza',
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pl: 'Użyj `Tilemap` do zbudowania poziomu. Zdefiniuj podłoże, platformy i ściany z kafelków.',
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de: 'Verwende eine `Tilemap` um das Level zu bauen. Definiere Boden, Plattformen und Wände mit Kacheln.',
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codeTemplate: '// Create the level tilemap\nconst level = new Tilemap(20, 15, 32);\n',
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codeSolution: "const level = new Tilemap(20, 15, 32);\n\n// Add a ground layer\nlevel.addLayer('ground', 20, 15);\n\n// Fill the ground row\nlevel.fillRect('ground', 0, 14, 20, 1, 1); // bottom row = solid\n\n// Add some platforms\nlevel.setTile('ground', 5, 10, 1); // floating block\nlevel.setTile('ground', 6, 10, 1);\nlevel.setTile('ground', 7, 10, 1);\n\nlevel.fillRect('ground', 12, 8, 4, 1, 1); // higher platform\n\n// Check collisions with tilemap\nconst isSolid = level.isSolid(5, 14); // true — ground!",
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containsAll: ['Tilemap', 'addLayer', 'fillRect'],
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de: 'Platformer fertig! 🎮',
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content: {
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en: "Congratulations! You've built a complete platformer with:\n• Smooth acceleration-based movement\n• Jumping with coyote time\n• Double jump & wall slide\n• Dash mechanic\n• Enemy AI (patrol & chase)\n• Coins with trigger colliders\n• Tilemap level design\n\nChallenge: Add moving platforms and a boss fight!",
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pl: 'Gratulacje! Zbudowałeś kompletnego platformera z:\n• Płynny ruch z przyspieszeniem\n• Skakanie z coyote time\n• Podwójny skok i wall-slide\n• Mechanika dashu\n• AI wrogów (patrol i pościg)\n• Monety z trigger koliderami\n• Design poziomu z tilemapy\n\nWyzwanie: Dodaj ruchome platformy i walkę z bossem!',
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de: 'Herzlichen Glückwunsch! Du hast einen kompletten Platformer gebaut mit:\n• Flüssige beschleunigungsbasierte Bewegung\n• Springen mit Coyote-Time\n• Doppelsprung & Wall-Slide\n• Dash-Mechanik\n• Feind-KI (Patrouille & Verfolgung)\n• Münzen mit Trigger-Kollidern\n• Tilemap Level-Design\n\nHerausforderung: Füge bewegliche Plattformen und einen Bosskampf hinzu!',
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Convenience export
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══════════════════════════════════════════════════════════════ */
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function getTutorials_T09_T11() {
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return [
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TUTORIAL_PLATFORMER,
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];
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return [TUTORIAL_MULTIPLAYER_ONLINE, TUTORIAL_PROCEDURAL_WORLD, TUTORIAL_PLATFORMER];
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}
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exports.TUTORIAL_MULTIPLAYER_ONLINE = TUTORIAL_MULTIPLAYER_ONLINE;
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exports.TUTORIAL_PLATFORMER = TUTORIAL_PLATFORMER;
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exports.TUTORIAL_PROCEDURAL_WORLD = TUTORIAL_PROCEDURAL_WORLD;
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exports.getTutorials_T09_T11 = getTutorials_T09_T11;
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//# sourceMappingURL=Tutorials_T09_T11.js.map
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@@ -41,7 +41,7 @@ const TUTORIAL_RPG = {
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de: 'Baue dein eigenes RPG! ⚔️',
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content: {
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en: "In this tutorial you'll build a classic top-down RPG!\n\n• Character stats (HP, MP, ATK, DEF, SPD)\n• XP and leveling system\n• Inventory and items\n• NPCs with dialogue\n• Turn-based battle system\n• Tilemap world with warps\n\nReady for an adventure?",
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pl: 'W tym tutorialu zbudujesz klasyczne RPG z widokiem z góry!\n\n• Statystyki postaci (HP, MP, ATK, DEF, SPD)\n• System XP i poziomów\n• Ekwipunek i przedmioty\n• NPC z dialogami\n• System walki turowej\n• Świat z tilemapy z przejściami\n\nGotowy na przygodę?',
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de: 'In diesem Tutorial baust du ein klassisches Top-Down-RPG!\n\n• Charakterwerte (HP, MP, ATK, DEF, SPD)\n• XP- und Levelsystem\n• Inventar und Items\n• NPCs mit Dialogen\n• Rundenbasiertes Kampfsystem\n• Tilemap-Welt mit Warps\n\nBereit für ein Abenteuer?',
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en: "Define your hero's stats. Use the RPG template config for stat growth curves and XP requirements.",
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pl: 'Zdefiniuj statystyki bohatera. Użyj konfiguracji szablonu RPG dla krzywych wzrostu statystyk i wymogów XP.',
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de: 'Definiere die Werte deines Helden. Verwende die RPG-Template-Konfiguration für Wachstumskurven und XP-Anforderungen.',
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pl: 'Stwórz NPC z drzewami dialogów. Gracz może wybierać odpowiedzi, które rozgałęziają rozmowę.',
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de: 'Erstelle NPCs mit Dialogbäumen. Spieler können Antworten wählen, die das Gespräch verzweigen.',
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codeTemplate: '// Dialogue system\ninterface DialogNode {\n id: string;\n text: string;\n',
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codeSolution: "interface DialogNode {\n id: string;\n text: string;\n speaker: string;\n choices?: { text: string; next: string; condition?: string }[];\n next?: string; // auto-advance to next node\n}\n\nconst innkeeperDialog: DialogNode[] = [\n {\n id: 'greet',\n speaker: 'Innkeeper',\n text: 'Welcome, traveler! Would you like to rest?',\n choices: [\n { text: 'Yes, I need rest. (10 gold)', next: 'rest' },\n { text: 'No thanks.', next: 'bye' },\n { text: 'Any rumors?', next: 'rumors' },\n ],\n },\n {\n id: 'rest',\n speaker: 'Innkeeper',\n text: 'Sleep well! *HP and MP fully restored*',\n next: 'greet',\n },\n {\n id: 'rumors',\n speaker: 'Innkeeper',\n text: 'I heard monsters in the eastern cave grew stronger...',\n next: 'greet',\n },\n {\n id: 'bye',\n speaker: 'Innkeeper',\n text: 'Safe travels!',\n },\n];",
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de: 'Erstelle mehrere Räume verbunden durch Warps. Verwende Tilemaps für jeden Bereich (Stadt, Wald, Höhle, Burg).',
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codeTemplate: '// Define world areas\nconst areas = [\n',
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codeSolution: "const areas = [\n { id: 'town', name: 'Starter Town', tilemap: 'town-map', npcs: ['innkeeper', 'shopkeeper'] },\n { id: 'forest', name: 'Dark Forest', tilemap: 'forest-map', enemies: ['wolf', 'slime'] },\n { id: 'cave', name: 'Crystal Cave', tilemap: 'cave-map', enemies: ['bat', 'golem'] },\n { id: 'castle', name: 'Demon Castle', tilemap: 'castle-map', enemies: ['skeleton', 'demon-lord'] },\n];\n\nconst warps = [\n { from: 'town', to: 'forest', x: 19, y: 7 },\n { from: 'forest', to: 'cave', x: 15, y: 2 },\n { from: 'forest', to: 'town', x: 0, y: 7 },\n { from: 'cave', to: 'castle', x: 10, y: 0 },\n];",
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en: "Amazing! You've built a full RPG with:\n• Character stats & leveling\n• Inventory with rarity system\n• NPCs with branching dialogue\n• Turn-based combat\n• Multi-area world map with warps\n\nChallenge: Add a party system with 4 heroes!",
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pl: 'Niesamowite! Zbudowałeś pełne RPG z:\n• Statystyki i poziomy postaci\n• Ekwipunek z systemem rzadkości\n• NPC z rozgałęzionymi dialogami\n• Walki turowe\n• Mapa świata z wieloma obszarami\n\nWyzwanie: Dodaj system drużyny z 4 bohaterami!',
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de: 'Fantastisch! Du hast ein vollständiges RPG gebaut mit:\n• Charakterwerte & Leveling\n• Inventar mit Seltenheitssystem\n• NPCs mit verzweigten Dialogen\n• Rundenbasierter Kampf\n• Weltkarte mit mehreren Bereichen\n\nHerausforderung: Füge ein Gruppensystem mit 4 Helden hinzu!',
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en: "In this tutorial you'll build a tower defense game!\n\n• Map with path for enemies\n• Tower types (arrow, cannon, ice, laser)\n• Enemy waves with scaling difficulty\n• Tower targeting modes\n• Upgrade system\n• Gold & economy\n\nDefend your base!",
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pl: 'W tym tutorialu zbudujesz grę tower defense!\n\n• Mapa ze ścieżką dla wrogów\n• Typy wież (strzały, armata, lód, laser)\n• Fale wrogów ze skalującą się trudnością\n• Tryby celowania wież\n• System ulepszeń\n• Złoto i ekonomia\n\nBroń swojej bazy!',
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de: 'In diesem Tutorial baust du ein Tower-Defense-Spiel!\n\n• Karte mit Feindpfad\n• Turmtypen (Pfeil, Kanone, Eis, Laser)\n• Feindwellen mit steigender Schwierigkeit\n• Turm-Zielmodi\n• Upgrade-System\n• Gold & Wirtschaft\n\nVerteidige deine Basis!',
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codeSolution: 'const path = [\n { x: 0, y: 200 }, // start (left edge)\n { x: 200, y: 200 }, // turn down\n { x: 200, y: 400 },\n { x: 400, y: 400 }, // turn up\n { x: 400, y: 100 },\n { x: 600, y: 100 }, // final stretch\n { x: 600, y: 300 },\n { x: 800, y: 300 }, // end (base)\n];\n\nfunction moveAlongPath(enemy: any, dt: number) {\n const target = path[enemy.waypointIndex];\n const dx = target.x - enemy.x;\n const dy = target.y - enemy.y;\n const dist = Math.sqrt(dx * dx + dy * dy);\n\n if (dist < 5) {\n enemy.waypointIndex++;\n if (enemy.waypointIndex >= path.length) {\n // Enemy reached the base!\n enemy.reachedEnd = true;\n }\n } else {\n enemy.x += (dx / dist) * enemy.speed * dt;\n enemy.y += (dy / dist) * enemy.speed * dt;\n }\n}',
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de: 'Türme können aufgewertet werden für mehr Schaden und Reichweite. Verdiene Gold durch Feind-Kills. Verkaufe Türme für Rückerstattung.',
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codeTemplate: '// Upgrade system\nlet gold = 200;\n',
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+
codeSolution: 'let gold = 200;\n\nfunction upgradeTower(tower: any): boolean {\n const upgradeCost = Math.floor(tower.cost * 0.75 * tower.level);\n if (gold < upgradeCost) return false;\n\n gold -= upgradeCost;\n tower.level++;\n tower.damage = Math.floor(tower.damage * 1.3);\n tower.range += 10;\n tower.fireRate *= 1.1;\n return true;\n}\n\nfunction sellTower(tower: any): number {\n const refund = Math.floor(tower.cost * 0.6);\n gold += refund;\n return refund;\n}\n\nfunction onEnemyKilled(enemy: any) {\n gold += enemy.goldReward;\n}',
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codeValidation: {
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containsAll: ['upgradeTower', 'sellTower', 'gold'],
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},
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@@ -383,7 +383,7 @@ const TUTORIAL_TOWER_DEFENSE = {
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de: 'Tower Defense fertig! 🏆',
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},
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content: {
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-
en:
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+
en: "You've built a full tower defense game!\n• 4 tower types with different targeting\n• Enemy pathfinding along waypoints\n• Escalating wave system\n• Upgrade & sell mechanics\n• Gold economy\n\nChallenge: Add flying enemies that ignore the path!",
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pl: 'Zbudowałeś kompletną grę tower defense!\n• 4 typy wież z różnym celowaniem\n• Pathfinding wrogów po waypointach\n• Eskalujący system fal\n• Mechaniki ulepszania i sprzedaży\n• Ekonomia złota\n\nWyzwanie: Dodaj latających wrogów ignorujących ścieżkę!',
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de: 'Du hast ein komplettes Tower-Defense-Spiel gebaut!\n• 4 Turmtypen mit verschiedenem Zielen\n• Feind-Pathfinding entlang Wegpunkten\n• Eskalierendes Wellensystem\n• Upgrade- & Verkaufsmechaniken\n• Gold-Wirtschaft\n\nHerausforderung: Füge fliegende Feinde hinzu, die den Pfad ignorieren!',
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},
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@@ -423,7 +423,7 @@ const TUTORIAL_3D_GAME = {
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de: 'Willkommen in 3D! 🎮',
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},
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content: {
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-
en:
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+
en: "In this tutorial you'll enter the third dimension!\n\n• Set up a 3D world (World3D)\n• Add meshes (cube, sphere, plane)\n• Lighting (directional, point, spot)\n• Camera controllers (FPS, orbit)\n• 3D physics (rigid bodies, colliders)\n• Character controller (walking, jumping)\n\nLet's go 3D!",
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pl: 'W tym tutorialu wejdziesz w trzeci wymiar!\n\n• Skonfiguruj świat 3D (World3D)\n• Dodaj meshe (sześcian, sfera, płaszczyzna)\n• Oświetlenie (kierunkowe, punktowe, spot)\n• Kontrolery kamery (FPS, orbita)\n• Fizyka 3D (rigid body, kolidery)\n• Kontroler postaci (chodzenie, skakanie)\n\nWejdźmy w 3D!',
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428
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de: 'In diesem Tutorial betrittst du die dritte Dimension!\n\n• 3D-Welt einrichten (World3D)\n• Meshes hinzufügen (Würfel, Kugel, Ebene)\n• Beleuchtung (Richtung, Punkt, Spot)\n• Kamera-Controller (FPS, Orbit)\n• 3D-Physik (Starrkörper, Kollider)\n• Character-Controller (Laufen, Springen)\n\nAb in die 3. Dimension!',
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},
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@@ -590,7 +590,7 @@ const TUTORIAL_3D_GAME = {
|
|
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590
590
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de: '3D-Spiel fertig! 🌟',
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|
},
|
|
592
592
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content: {
|
|
593
|
-
en:
|
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|
+
en: "You've built your first 3D game!\n• World3D scene with multiple objects\n• Primitive meshes (cube, sphere, plane)\n• Directional and point lighting\n• Orbit camera controller\n• 3D physics with rigid bodies\n• Character controller with jumping\n\nChallenge: Add a skybox and third-person camera!",
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pl: 'Zbudowałeś swoją pierwszą grę 3D!\n• Scena World3D z wieloma obiektami\n• Prymitywne meshe (sześcian, sfera, płaszczyzna)\n• Oświetlenie kierunkowe i punktowe\n• Kontroler kamery orbitalnej\n• Fizyka 3D z ciałami sztywnymi\n• Kontroler postaci ze skakaniem\n\nWyzwanie: Dodaj skybox i kamerę trzeciej osoby!',
|
|
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595
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de: 'Du hast dein erstes 3D-Spiel gebaut!\n• World3D-Szene mit mehreren Objekten\n• Primitive Meshes (Würfel, Kugel, Ebene)\n• Richtungs- und Punktbeleuchtung\n• Orbit-Kamera-Controller\n• 3D-Physik mit Starrkörpern\n• Character-Controller mit Springen\n\nHerausforderung: Füge eine Skybox und Third-Person-Kamera hinzu!',
|
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596
596
|
},
|
|
@@ -630,9 +630,9 @@ const TUTORIAL_PUBLISHING = {
|
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630
630
|
de: 'Veröffentliche dein Spiel! 🚀',
|
|
631
631
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},
|
|
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|
content: {
|
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|
-
en:
|
|
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|
+
en: "Your game is ready — now let's share it with the world!\n\n• Feature detection (check browser support)\n• Build optimization (minify, tree-shake)\n• PWA export (installable web app)\n• Electron export (Windows/Mac/Linux)\n• Capacitor export (iOS/Android)\n• Performance benchmarking\n\nLet's deploy!",
|
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634
634
|
pl: 'Twoja gra jest gotowa — czas podzielić się nią ze światem!\n\n• Wykrywanie funkcji (sprawdź wsparcie przeglądarki)\n• Optymalizacja buildu (minifikacja, tree-shaking)\n• Eksport PWA (instalowalna web app)\n• Eksport Electron (Windows/Mac/Linux)\n• Eksport Capacitor (iOS/Android)\n• Benchmarkowanie wydajności\n\nWdrażamy!',
|
|
635
|
-
de:
|
|
635
|
+
de: "Dein Spiel ist bereit — teile es mit der Welt!\n\n• Feature-Erkennung (Browser-Support)\n• Build-Optimierung (Minifizierung, Tree-Shaking)\n• PWA-Export (installierbare Web-App)\n• Electron-Export (Windows/Mac/Linux)\n• Capacitor-Export (iOS/Android)\n• Performance-Benchmarking\n\nLos geht's!",
|
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|
},
|
|
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637
|
skippable: true,
|
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638
638
|
tooltipPosition: 'center',
|
|
@@ -742,10 +742,38 @@ const TUTORIAL_PUBLISHING = {
|
|
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742
742
|
de: 'Was ist eine PWA (Progressive Web App)?',
|
|
743
743
|
},
|
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744
|
quizOptions: [
|
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745
|
-
{
|
|
746
|
-
|
|
747
|
-
|
|
748
|
-
|
|
745
|
+
{
|
|
746
|
+
id: 'a',
|
|
747
|
+
text: {
|
|
748
|
+
en: 'A native mobile app',
|
|
749
|
+
pl: 'Natywna aplikacja mobilna',
|
|
750
|
+
de: 'Eine native mobile App',
|
|
751
|
+
},
|
|
752
|
+
},
|
|
753
|
+
{
|
|
754
|
+
id: 'b',
|
|
755
|
+
text: {
|
|
756
|
+
en: 'A web app that can be installed and works offline',
|
|
757
|
+
pl: 'Web app instalowalna i działająca offline',
|
|
758
|
+
de: 'Eine Web-App die installierbar ist und offline funktioniert',
|
|
759
|
+
},
|
|
760
|
+
},
|
|
761
|
+
{
|
|
762
|
+
id: 'c',
|
|
763
|
+
text: {
|
|
764
|
+
en: 'A special browser plugin',
|
|
765
|
+
pl: 'Specjalna wtyczka przeglądarki',
|
|
766
|
+
de: 'Ein spezielles Browser-Plugin',
|
|
767
|
+
},
|
|
768
|
+
},
|
|
769
|
+
{
|
|
770
|
+
id: 'd',
|
|
771
|
+
text: {
|
|
772
|
+
en: 'A server-side application',
|
|
773
|
+
pl: 'Aplikacja serwerowa',
|
|
774
|
+
de: 'Eine serverseitige Anwendung',
|
|
775
|
+
},
|
|
776
|
+
},
|
|
749
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|
],
|
|
750
778
|
quizCorrectId: 'b',
|
|
751
779
|
},
|
|
@@ -770,12 +798,7 @@ const TUTORIAL_PUBLISHING = {
|
|
|
770
798
|
Convenience export
|
|
771
799
|
══════════════════════════════════════════════════════════════ */
|
|
772
800
|
function getTutorials_T12_T15() {
|
|
773
|
-
return [
|
|
774
|
-
TUTORIAL_RPG,
|
|
775
|
-
TUTORIAL_TOWER_DEFENSE,
|
|
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|
-
TUTORIAL_3D_GAME,
|
|
777
|
-
TUTORIAL_PUBLISHING,
|
|
778
|
-
];
|
|
801
|
+
return [TUTORIAL_RPG, TUTORIAL_TOWER_DEFENSE, TUTORIAL_3D_GAME, TUTORIAL_PUBLISHING];
|
|
779
802
|
}
|
|
780
803
|
|
|
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804
|
exports.TUTORIAL_3D_GAME = TUTORIAL_3D_GAME;
|
|
@@ -783,4 +806,3 @@ exports.TUTORIAL_PUBLISHING = TUTORIAL_PUBLISHING;
|
|
|
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|
exports.TUTORIAL_RPG = TUTORIAL_RPG;
|
|
784
807
|
exports.TUTORIAL_TOWER_DEFENSE = TUTORIAL_TOWER_DEFENSE;
|
|
785
808
|
exports.getTutorials_T12_T15 = getTutorials_T12_T15;
|
|
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|
-
//# sourceMappingURL=Tutorials_T12_T15.js.map
|
package/dist/cjs/ui/GameUI.js
CHANGED
|
@@ -751,4 +751,3 @@ exports.AssetStoreBrowser = AssetStoreBrowser;
|
|
|
751
751
|
exports.UnityPackageManager = UnityPackageManager;
|
|
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|
exports.createAssetStoreBrowser = createAssetStoreBrowser;
|
|
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|
exports.createUnityPackageManager = createUnityPackageManager;
|
|
754
|
-
//# sourceMappingURL=UnityAssetStore.js.map
|
|
@@ -1019,4 +1019,3 @@ exports.UnityLiveLinkClient = UnityLiveLinkClient;
|
|
|
1019
1019
|
exports.createDefaultLiveLinkConfig = createDefaultLiveLinkConfig;
|
|
1020
1020
|
exports.createUnityLiveLinkClient = createUnityLiveLinkClient;
|
|
1021
1021
|
exports.generateUnityLiveLinkPlugin = generateUnityLiveLinkPlugin;
|
|
1022
|
-
//# sourceMappingURL=UnityLiveLink.js.map
|
|
@@ -796,4 +796,3 @@ const UnityAssetStoreBrowser = React.forwardRef(({ theme: themeOverride, onDownl
|
|
|
796
796
|
UnityAssetStoreBrowser.displayName = 'UnityAssetStoreBrowser';
|
|
797
797
|
|
|
798
798
|
exports.UnityAssetStoreBrowser = UnityAssetStoreBrowser;
|
|
799
|
-
//# sourceMappingURL=UnityAssetStoreBrowser.js.map
|
|
@@ -439,4 +439,3 @@ exports.UNREAL_ACTOR_MAPPING = UNREAL_ACTOR_MAPPING;
|
|
|
439
439
|
exports.UNREAL_COMPONENT_MAPPING = UNREAL_COMPONENT_MAPPING;
|
|
440
440
|
exports.UnrealProjectImporter = UnrealProjectImporter;
|
|
441
441
|
exports.createUnrealProjectImporter = createUnrealProjectImporter;
|
|
442
|
-
//# sourceMappingURL=UnrealImport.js.map
|
|
@@ -1183,4 +1183,3 @@ function createUnrealLiveLinkClient(options) {
|
|
|
1183
1183
|
exports.UnrealLiveLinkClient = UnrealLiveLinkClient;
|
|
1184
1184
|
exports.createUnrealLiveLinkClient = createUnrealLiveLinkClient;
|
|
1185
1185
|
exports.generateUnrealEditorPlugin = generateUnrealEditorPlugin;
|
|
1186
|
-
//# sourceMappingURL=UnrealLiveLink.js.map
|
|
@@ -494,4 +494,3 @@ exports.UnrealVaultManager = UnrealVaultManager;
|
|
|
494
494
|
exports.createFabBrowser = createFabBrowser;
|
|
495
495
|
exports.createUnrealMarketplaceBrowser = createUnrealMarketplaceBrowser;
|
|
496
496
|
exports.createUnrealVaultManager = createUnrealVaultManager;
|
|
497
|
-
//# sourceMappingURL=UnrealMarketplace.js.map
|
package/dist/cjs/xr/ARVR.js
CHANGED
|
@@ -185,4 +185,3 @@ class ControlMapper {
|
|
|
185
185
|
}
|
|
186
186
|
|
|
187
187
|
export { COLORBLIND_MATRICES, ControlMapper, DEFAULT_ACCESSIBILITY_CONFIG, DIFFICULTY_PRESETS, ScreenReaderAnnouncer, applyColorblindFilter, getActiveSubtitles, getColorblindCSSFilter };
|
|
188
|
-
//# sourceMappingURL=Accessibility.js.map
|
package/dist/esm/ai/AI.js
CHANGED
|
@@ -333,4 +333,3 @@ function getAvailableResponses(tree, nodeId, evaluateCondition) {
|
|
|
333
333
|
}
|
|
334
334
|
|
|
335
335
|
export { BTAction, BTCondition, BTDecorator, BTParallel, BTRepeat, BTSelector, BTSequence, FiniteStateMachine, btInvert, createDialogTree, getAvailableResponses, planGOAP, selectBestAction, steerArrive, steerFlee, steerSeek, steerSeparation, steerWander };
|
|
336
|
-
//# sourceMappingURL=AI.js.map
|
|
@@ -1175,4 +1175,3 @@ function createBTContext(params) {
|
|
|
1175
1175
|
}
|
|
1176
1176
|
|
|
1177
1177
|
export { BTBlackboard, BTComposite, BTConditionGuard, BTCooldown, BTDecorator, BTFailer, BTInverter, BTLog, BTNode, BTNodeRegistry, BTParallel, BTRandomSelector, BTRandomSequence, BTRepeatUntilFail, BTRepeatUntilSuccess, BTRepeater, BTRoot, BTSelector, BTSequence, BTSubtree, BTSucceeder, BTTimeout, BTWait, BehaviorTree, createBTContext, createBehaviorTree, createBlackboard, createNodeRegistry };
|
|
1178
|
-
//# sourceMappingURL=BehaviorTree.js.map
|
|
@@ -730,4 +730,3 @@ function createSMContext(params) {
|
|
|
730
730
|
}
|
|
731
731
|
|
|
732
732
|
export { BlendTree, StateMachine, createBlendTree1D, createBlendTree2D, createSMCondition, createSMConditionGroup, createSMContext, createSMDefinition, createSMLayer, createSMParameter, createSMState, createSMTransition, createStateMachine };
|
|
733
|
-
//# sourceMappingURL=StateMachine.js.map
|
|
@@ -274,4 +274,3 @@ const DEFAULT_VOICE_CONFIG = {
|
|
|
274
274
|
};
|
|
275
275
|
|
|
276
276
|
export { DEFAULT_ADSR, DEFAULT_ANALYSIS_CONFIG, DEFAULT_VOICE_CONFIG, SYNTH_PRESETS, adsrValue, barDuration, beatDuration, createCompressor, createDelay, createDistortion, createEffectsChain, createReverb, currentBeat, evaluateMusicConditions, extractBands, findNextMusicState, nextBarTime, oscillatorSample };
|
|
277
|
-
//# sourceMappingURL=AudioAdvanced.js.map
|
|
@@ -455,4 +455,3 @@ const GameAudioSettings = ({ bridge, className, style, }) => {
|
|
|
455
455
|
GameAudioSettings.displayName = 'GameAudioSettings';
|
|
456
456
|
|
|
457
457
|
export { AudioBusMixer, DEFAULT_SPATIAL, GameAudioBridge, GameAudioSettings, MusicManager, SFXPool, useGameAudio };
|
|
458
|
-
//# sourceMappingURL=AudioBridge.js.map
|
|
@@ -1126,4 +1126,3 @@ class BuildOrchestrator {
|
|
|
1126
1126
|
}
|
|
1127
1127
|
|
|
1128
1128
|
export { ArtifactStorage, BuildAgentPool, BuildAnalytics, BuildNotifications, BuildOrchestrator, BuildQueueManager, createArtifactStorage, createBuildAgentPool, createBuildAnalytics, createBuildNotifications, createBuildOrchestrator, createBuildQueueManager };
|
|
1129
|
-
//# sourceMappingURL=BuildOrchestration.js.map
|
|
@@ -712,4 +712,3 @@ function createGodotAddonConfig(name, version, options) {
|
|
|
712
712
|
}
|
|
713
713
|
|
|
714
714
|
export { GodotBuildCloud, createGodotAddonConfig, createGodotBuildCloud, createGodotBuildConfig, createNiceToGodotConfig, generateGodotDockerfile };
|
|
715
|
-
//# sourceMappingURL=GodotBuildCloud.js.map
|
|
@@ -640,4 +640,3 @@ function createNiceToUnityConfig(sourcePath, outputPath, options) {
|
|
|
640
640
|
}
|
|
641
641
|
|
|
642
642
|
export { UNITY_MODULES, UnityBuildCloud, createNiceToUnityConfig, createUnityBuildCloud, createUnityBuildConfig, createUnityPackageConfig, generateBuildScript, generateUnityDockerfile };
|
|
643
|
-
//# sourceMappingURL=UnityBuildCloud.js.map
|