@nice2dev/game-engine 1.1.5 → 1.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (774) hide show
  1. package/CHANGELOG.md +52 -0
  2. package/dist/cjs/accessibility/Accessibility.js +0 -1
  3. package/dist/cjs/ai/AI.js +0 -1
  4. package/dist/cjs/ai/BehaviorTree.js +0 -1
  5. package/dist/cjs/ai/StateMachine.js +0 -1
  6. package/dist/cjs/animation/Animation.js +0 -1
  7. package/dist/cjs/audio/AudioAdvanced.js +0 -1
  8. package/dist/cjs/audio/AudioBridge.js +0 -1
  9. package/dist/cjs/audio/AudioManager.js +0 -1
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +0 -1
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +0 -1
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +0 -1
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +0 -1
  14. package/dist/cjs/core/EventBus.js +0 -1
  15. package/dist/cjs/core/GameClock.js +0 -1
  16. package/dist/cjs/core/GameConfig.js +21 -8
  17. package/dist/cjs/core/GameLoop.js +0 -1
  18. package/dist/cjs/core/ServiceLocator.js +0 -1
  19. package/dist/cjs/core/Validation.js +0 -1
  20. package/dist/cjs/core/math.js +0 -1
  21. package/dist/cjs/devtools/DevTools.js +0 -1
  22. package/dist/cjs/devtools/DeveloperExperience.js +0 -1
  23. package/dist/cjs/devtools/GameplayAnalytics.js +0 -1
  24. package/dist/cjs/dialogue/DialogueSystem.js +0 -1
  25. package/dist/cjs/docs/DocGenerator.js +0 -1
  26. package/dist/cjs/ecs/World.js +0 -1
  27. package/dist/cjs/editor/AchievementEditor.js +0 -1
  28. package/dist/cjs/editor/AdvancedEditor.js +0 -1
  29. package/dist/cjs/editor/AnimationRetargeting.js +0 -1
  30. package/dist/cjs/editor/AssetBrowser.js +0 -1
  31. package/dist/cjs/editor/AssetManager.js +0 -1
  32. package/dist/cjs/editor/ConsolePro.js +0 -1
  33. package/dist/cjs/editor/CraftingEditor.js +0 -1
  34. package/dist/cjs/editor/DebugTools.js +0 -1
  35. package/dist/cjs/editor/DialogueSystem.js +0 -1
  36. package/dist/cjs/editor/LeaderboardSystem.js +0 -1
  37. package/dist/cjs/editor/NiceGameEditor.js +0 -1
  38. package/dist/cjs/editor/PrefabSystem.js +0 -1
  39. package/dist/cjs/editor/ProfilerPanel.js +0 -1
  40. package/dist/cjs/editor/QuestEditor.js +0 -1
  41. package/dist/cjs/editor/ReplaySystem.js +0 -1
  42. package/dist/cjs/editor/SceneEditor.js +0 -1
  43. package/dist/cjs/editor/ScreenshotMode.js +0 -1
  44. package/dist/cjs/editor/ShaderGraph.js +0 -1
  45. package/dist/cjs/editor/TimelineEditor.js +0 -1
  46. package/dist/cjs/editor/UndoRedoPro.js +0 -1
  47. package/dist/cjs/editor/VRARMode.js +0 -1
  48. package/dist/cjs/engine/NiceGameEngine.js +0 -1
  49. package/dist/cjs/engine/SaveSystem.js +0 -1
  50. package/dist/cjs/enterprise/Enterprise.js +0 -1
  51. package/dist/cjs/export/BevyExporter.js +0 -1
  52. package/dist/cjs/export/CocosExporter.js +0 -1
  53. package/dist/cjs/export/Construct3Exporter.js +0 -1
  54. package/dist/cjs/export/DefoldExporter.js +0 -1
  55. package/dist/cjs/export/GDevelopExporter.js +0 -1
  56. package/dist/cjs/export/GameMakerExporter.js +0 -1
  57. package/dist/cjs/export/GodotExporter.js +0 -1
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +0 -1
  59. package/dist/cjs/export/MonoGameExporter.js +0 -1
  60. package/dist/cjs/export/Pico8Exporter.js +0 -1
  61. package/dist/cjs/export/PlatformExporter.js +0 -1
  62. package/dist/cjs/export/RPGMakerExporter.js +0 -1
  63. package/dist/cjs/export/RobloxExporter.js +0 -1
  64. package/dist/cjs/export/Solar2DExporter.js +0 -1
  65. package/dist/cjs/export/ThreeJSExporter.js +0 -1
  66. package/dist/cjs/export/Tic80Exporter.js +0 -1
  67. package/dist/cjs/export/UnityExporter.js +0 -1
  68. package/dist/cjs/export/UnrealExporter.js +0 -1
  69. package/dist/cjs/export/WebExporter.js +0 -1
  70. package/dist/cjs/export/index.js +0 -1
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +0 -1
  72. package/dist/cjs/godot-integration/GodotImport.js +0 -1
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +0 -1
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +0 -1
  75. package/dist/cjs/i18n/I18n.js +0 -1
  76. package/dist/cjs/i18n/useTranslation.js +0 -1
  77. package/dist/cjs/import/AsepriteImporter.js +0 -1
  78. package/dist/cjs/import/DragonBonesImporter.js +0 -1
  79. package/dist/cjs/import/GameMakerImporter.js +0 -1
  80. package/dist/cjs/import/GodotSceneImporter.js +0 -1
  81. package/dist/cjs/import/LDtkImporter.js +0 -1
  82. package/dist/cjs/import/Live2DImporter.js +0 -1
  83. package/dist/cjs/import/NdgFormat.js +0 -1
  84. package/dist/cjs/import/OgmoImporter.js +0 -1
  85. package/dist/cjs/import/RPGMakerImporter.js +0 -1
  86. package/dist/cjs/import/SceneImporter.js +0 -1
  87. package/dist/cjs/import/SpineImporter.js +0 -1
  88. package/dist/cjs/import/SpriterImporter.js +0 -1
  89. package/dist/cjs/import/TiledMapImporter.js +0 -1
  90. package/dist/cjs/import/UnitySceneImporter.js +0 -1
  91. package/dist/cjs/import/index.js +0 -1
  92. package/dist/cjs/index.js +0 -1
  93. package/dist/cjs/input/GamepadNavigation.js +0 -1
  94. package/dist/cjs/input/InputManager.js +0 -1
  95. package/dist/cjs/input/useGamepads.js +0 -1
  96. package/dist/cjs/integration/IconSprite.js +0 -1
  97. package/dist/cjs/inventory/InventorySystem.js +0 -1
  98. package/dist/cjs/kids/KidMode.js +0 -1
  99. package/dist/cjs/kids/KidTools.js +0 -1
  100. package/dist/cjs/monetization/Monetization.js +0 -1
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +0 -1
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +0 -1
  103. package/dist/cjs/native-engine/AssetPipeline.js +0 -1
  104. package/dist/cjs/native-engine/AudioEngine.js +0 -1
  105. package/dist/cjs/native-engine/InputSystem.js +0 -1
  106. package/dist/cjs/native-engine/NetworkingSystem.js +0 -1
  107. package/dist/cjs/native-engine/PhysicsEngine.js +0 -1
  108. package/dist/cjs/native-engine/RenderingEngine.js +0 -1
  109. package/dist/cjs/native-engine/SceneGraph.js +0 -1
  110. package/dist/cjs/network/MultiplayerTransport.js +0 -1
  111. package/dist/cjs/network/Networking.js +0 -1
  112. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +0 -1
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +0 -1
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +0 -1
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +0 -1
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +0 -1
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +0 -1
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +0 -1
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +0 -1
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +0 -1
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +0 -1
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +0 -1
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +0 -1
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +0 -1
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +0 -1
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +0 -1
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +0 -1
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +0 -1
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +0 -1
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +0 -1
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +0 -1
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +0 -1
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +0 -1
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +0 -1
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +0 -1
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +0 -1
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +0 -1
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +0 -1
  139. package/dist/cjs/package.json +3 -0
  140. package/dist/cjs/pathfinding/Pathfinding.js +0 -1
  141. package/dist/cjs/performance/AssetStreaming.js +0 -1
  142. package/dist/cjs/performance/BenchmarkSuite.js +0 -1
  143. package/dist/cjs/performance/DeltaCompression.js +0 -1
  144. package/dist/cjs/performance/DeterministicPhysics.js +0 -1
  145. package/dist/cjs/performance/ECSOptimization.js +0 -1
  146. package/dist/cjs/performance/GameSaveSystem.js +0 -1
  147. package/dist/cjs/performance/HotReload.js +0 -1
  148. package/dist/cjs/performance/InputRecording.js +0 -1
  149. package/dist/cjs/performance/InterestManagement.js +0 -1
  150. package/dist/cjs/performance/LocalizationRuntime.js +0 -1
  151. package/dist/cjs/performance/MemoryManagement.js +0 -1
  152. package/dist/cjs/performance/ModSupport.js +0 -1
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +0 -1
  154. package/dist/cjs/performance/NetworkPrediction.js +0 -1
  155. package/dist/cjs/performance/ObjectPooling.js +0 -1
  156. package/dist/cjs/performance/Performance.js +0 -1
  157. package/dist/cjs/performance/PerformanceAdvanced.js +0 -1
  158. package/dist/cjs/performance/WebGPURenderer.js +0 -1
  159. package/dist/cjs/physics/PhysicsAdvanced.js +0 -1
  160. package/dist/cjs/physics/PhysicsEngine2D.js +0 -1
  161. package/dist/cjs/plugins/PluginSDK.js +0 -1
  162. package/dist/cjs/plugins/PluginTestKit.js +0 -1
  163. package/dist/cjs/procedural/Procedural.js +0 -1
  164. package/dist/cjs/procedural/WorldBuilding.js +0 -1
  165. package/dist/cjs/quest/QuestSystem.js +0 -1
  166. package/dist/cjs/release/MobileExport.js +45 -13
  167. package/dist/cjs/release/Release.js +0 -1
  168. package/dist/cjs/rendering/Camera2D.js +0 -1
  169. package/dist/cjs/rendering/Renderer2D.js +0 -1
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +0 -1
  171. package/dist/cjs/runtime3d/Runtime3D.js +0 -1
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +0 -1
  173. package/dist/cjs/scene/SceneManager.js +0 -1
  174. package/dist/cjs/scripting/GraphToAST.js +0 -1
  175. package/dist/cjs/scripting/LanguageExporter.js +0 -1
  176. package/dist/cjs/scripting/NodeGraph.js +0 -1
  177. package/dist/cjs/scripting/ScriptAST.js +0 -1
  178. package/dist/cjs/scripting/VisualScripting2.js +0 -1
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +0 -1
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +0 -1
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +0 -1
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +0 -1
  183. package/dist/cjs/scripting/exporters/RustExporter.js +0 -1
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +0 -1
  185. package/dist/cjs/social/Social.js +0 -1
  186. package/dist/cjs/systems/LightingSystem.js +0 -1
  187. package/dist/cjs/systems/ParticleSystem2.js +0 -1
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +0 -1
  189. package/dist/cjs/systems/TerrainSystem.js +0 -1
  190. package/dist/cjs/templates/ActionTemplates.js +0 -1
  191. package/dist/cjs/templates/FightingTemplate.js +0 -1
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +0 -1
  193. package/dist/cjs/templates/PartyTemplates.js +0 -1
  194. package/dist/cjs/templates/PuzzleTemplates.js +0 -1
  195. package/dist/cjs/templates/RPGTemplates.js +0 -1
  196. package/dist/cjs/templates/SportsTemplates.js +0 -1
  197. package/dist/cjs/templates/StrategyTemplates.js +0 -1
  198. package/dist/cjs/templates/SurvivalTemplate.js +0 -1
  199. package/dist/cjs/templates/WaveDefense.js +0 -1
  200. package/dist/cjs/tilemap/Tilemap.js +0 -1
  201. package/dist/cjs/tutorials/TutorialBranching.js +0 -1
  202. package/dist/cjs/tutorials/TutorialEngine.js +0 -1
  203. package/dist/cjs/tutorials/TutorialOverlay.js +0 -1
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +33 -17
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +79 -32
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +46 -24
  207. package/dist/cjs/ui/GameUI.js +0 -1
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +0 -1
  209. package/dist/cjs/unity-integration/UnityImport.js +0 -1
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +0 -1
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +0 -1
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +0 -1
  213. package/dist/cjs/unreal-integration/UnrealImport.js +0 -1
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +0 -1
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +0 -1
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +0 -1
  217. package/dist/cjs/xr/ARVR.js +0 -1
  218. package/dist/esm/accessibility/Accessibility.js +0 -1
  219. package/dist/esm/ai/AI.js +0 -1
  220. package/dist/esm/ai/BehaviorTree.js +0 -1
  221. package/dist/esm/ai/StateMachine.js +0 -1
  222. package/dist/esm/animation/Animation.js +0 -1
  223. package/dist/esm/audio/AudioAdvanced.js +0 -1
  224. package/dist/esm/audio/AudioBridge.js +0 -1
  225. package/dist/esm/audio/AudioManager.js +0 -1
  226. package/dist/esm/build-cloud/BuildOrchestration.js +0 -1
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +0 -1
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +0 -1
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +0 -1
  230. package/dist/esm/core/EventBus.js +0 -1
  231. package/dist/esm/core/GameClock.js +0 -1
  232. package/dist/esm/core/GameConfig.js +21 -8
  233. package/dist/esm/core/GameLoop.js +0 -1
  234. package/dist/esm/core/ServiceLocator.js +0 -1
  235. package/dist/esm/core/Validation.js +0 -1
  236. package/dist/esm/core/math.js +0 -1
  237. package/dist/esm/devtools/DevTools.js +0 -1
  238. package/dist/esm/devtools/DeveloperExperience.js +0 -1
  239. package/dist/esm/devtools/GameplayAnalytics.js +0 -1
  240. package/dist/esm/dialogue/DialogueSystem.js +0 -1
  241. package/dist/esm/docs/DocGenerator.js +0 -1
  242. package/dist/esm/ecs/World.js +0 -1
  243. package/dist/esm/editor/AchievementEditor.js +0 -1
  244. package/dist/esm/editor/AdvancedEditor.js +0 -1
  245. package/dist/esm/editor/AnimationRetargeting.js +0 -1
  246. package/dist/esm/editor/AssetBrowser.js +0 -1
  247. package/dist/esm/editor/AssetManager.js +0 -1
  248. package/dist/esm/editor/ConsolePro.js +0 -1
  249. package/dist/esm/editor/CraftingEditor.js +0 -1
  250. package/dist/esm/editor/DebugTools.js +0 -1
  251. package/dist/esm/editor/DialogueSystem.js +0 -1
  252. package/dist/esm/editor/LeaderboardSystem.js +0 -1
  253. package/dist/esm/editor/NiceGameEditor.js +0 -1
  254. package/dist/esm/editor/PrefabSystem.js +0 -1
  255. package/dist/esm/editor/ProfilerPanel.js +0 -1
  256. package/dist/esm/editor/QuestEditor.js +0 -1
  257. package/dist/esm/editor/ReplaySystem.js +0 -1
  258. package/dist/esm/editor/SceneEditor.js +0 -1
  259. package/dist/esm/editor/ScreenshotMode.js +0 -1
  260. package/dist/esm/editor/ShaderGraph.js +0 -1
  261. package/dist/esm/editor/TimelineEditor.js +0 -1
  262. package/dist/esm/editor/UndoRedoPro.js +0 -1
  263. package/dist/esm/editor/VRARMode.js +0 -1
  264. package/dist/esm/engine/NiceGameEngine.js +0 -1
  265. package/dist/esm/engine/SaveSystem.js +0 -1
  266. package/dist/esm/enterprise/Enterprise.js +0 -1
  267. package/dist/esm/export/BevyExporter.js +0 -1
  268. package/dist/esm/export/CocosExporter.js +0 -1
  269. package/dist/esm/export/Construct3Exporter.js +0 -1
  270. package/dist/esm/export/DefoldExporter.js +0 -1
  271. package/dist/esm/export/GDevelopExporter.js +0 -1
  272. package/dist/esm/export/GameMakerExporter.js +0 -1
  273. package/dist/esm/export/GodotExporter.js +0 -1
  274. package/dist/esm/export/MinecraftBedrockExporter.js +0 -1
  275. package/dist/esm/export/MonoGameExporter.js +0 -1
  276. package/dist/esm/export/Pico8Exporter.js +0 -1
  277. package/dist/esm/export/PlatformExporter.js +0 -1
  278. package/dist/esm/export/RPGMakerExporter.js +0 -1
  279. package/dist/esm/export/RobloxExporter.js +0 -1
  280. package/dist/esm/export/Solar2DExporter.js +0 -1
  281. package/dist/esm/export/ThreeJSExporter.js +0 -1
  282. package/dist/esm/export/Tic80Exporter.js +0 -1
  283. package/dist/esm/export/UnityExporter.js +0 -1
  284. package/dist/esm/export/UnrealExporter.js +0 -1
  285. package/dist/esm/export/WebExporter.js +0 -1
  286. package/dist/esm/export/index.js +0 -1
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +0 -1
  288. package/dist/esm/godot-integration/GodotImport.js +0 -1
  289. package/dist/esm/godot-integration/GodotLiveLink.js +0 -1
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +0 -1
  291. package/dist/esm/i18n/I18n.js +0 -1
  292. package/dist/esm/i18n/useTranslation.js +0 -1
  293. package/dist/esm/import/AsepriteImporter.js +0 -1
  294. package/dist/esm/import/DragonBonesImporter.js +0 -1
  295. package/dist/esm/import/GameMakerImporter.js +0 -1
  296. package/dist/esm/import/GodotSceneImporter.js +0 -1
  297. package/dist/esm/import/LDtkImporter.js +0 -1
  298. package/dist/esm/import/Live2DImporter.js +0 -1
  299. package/dist/esm/import/NdgFormat.js +0 -1
  300. package/dist/esm/import/OgmoImporter.js +0 -1
  301. package/dist/esm/import/RPGMakerImporter.js +0 -1
  302. package/dist/esm/import/SceneImporter.js +0 -1
  303. package/dist/esm/import/SpineImporter.js +0 -1
  304. package/dist/esm/import/SpriterImporter.js +0 -1
  305. package/dist/esm/import/TiledMapImporter.js +0 -1
  306. package/dist/esm/import/UnitySceneImporter.js +0 -1
  307. package/dist/esm/import/index.js +0 -1
  308. package/dist/esm/index.js +0 -1
  309. package/dist/esm/input/GamepadNavigation.js +0 -1
  310. package/dist/esm/input/InputManager.js +0 -1
  311. package/dist/esm/input/useGamepads.js +0 -1
  312. package/dist/esm/integration/IconSprite.js +0 -1
  313. package/dist/esm/inventory/InventorySystem.js +0 -1
  314. package/dist/esm/kids/KidMode.js +0 -1
  315. package/dist/esm/kids/KidTools.js +0 -1
  316. package/dist/esm/monetization/Monetization.js +0 -1
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +0 -1
  318. package/dist/esm/multiplayer/MiniGameTypes.js +0 -1
  319. package/dist/esm/native-engine/AssetPipeline.js +0 -1
  320. package/dist/esm/native-engine/AudioEngine.js +0 -1
  321. package/dist/esm/native-engine/InputSystem.js +0 -1
  322. package/dist/esm/native-engine/NetworkingSystem.js +0 -1
  323. package/dist/esm/native-engine/PhysicsEngine.js +0 -1
  324. package/dist/esm/native-engine/RenderingEngine.js +0 -1
  325. package/dist/esm/native-engine/SceneGraph.js +0 -1
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  645. package/dist/types/systems/NiceHousing.d.ts +197 -0
  646. package/dist/types/systems/NiceInput.d.ts +280 -0
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  649. package/dist/types/systems/NiceLeaderboard.d.ts +191 -0
  650. package/dist/types/systems/NiceLevel.d.ts +304 -0
  651. package/dist/types/systems/NiceLighting.d.ts +214 -0
  652. package/dist/types/systems/NiceLocalization.d.ts +148 -0
  653. package/dist/types/systems/NiceLocomotion.d.ts +398 -0
  654. package/dist/types/systems/NiceLogger.d.ts +117 -0
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  656. package/dist/types/systems/NiceMail.d.ts +164 -0
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  658. package/dist/types/systems/NiceMarriage.d.ts +150 -0
  659. package/dist/types/systems/NiceMastery.d.ts +171 -0
  660. package/dist/types/systems/NiceMatch.d.ts +196 -0
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  664. package/dist/types/systems/NiceMining.d.ts +175 -0
  665. package/dist/types/systems/NiceModding.d.ts +452 -0
  666. package/dist/types/systems/NiceMount.d.ts +152 -0
  667. package/dist/types/systems/NiceNavigation.d.ts +307 -0
  668. package/dist/types/systems/NiceNetwork.d.ts +568 -0
  669. package/dist/types/systems/NiceNotification.d.ts +438 -0
  670. package/dist/types/systems/NiceObjective.d.ts +395 -0
  671. package/dist/types/systems/NiceParticle.d.ts +639 -0
  672. package/dist/types/systems/NiceParty.d.ts +168 -0
  673. package/dist/types/systems/NicePerformance.d.ts +144 -0
  674. package/dist/types/systems/NicePet.d.ts +167 -0
  675. package/dist/types/systems/NicePhotoMode.d.ts +270 -0
  676. package/dist/types/systems/NicePhysics.d.ts +326 -0
  677. package/dist/types/systems/NicePlatformer.d.ts +158 -0
  678. package/dist/types/systems/NicePool.d.ts +128 -0
  679. package/dist/types/systems/NicePortal.d.ts +178 -0
  680. package/dist/types/systems/NicePostProcess.d.ts +254 -0
  681. package/dist/types/systems/NiceProcedural.d.ts +202 -0
  682. package/dist/types/systems/NiceProfile.d.ts +223 -0
  683. package/dist/types/systems/NiceProjectile.d.ts +157 -0
  684. package/dist/types/systems/NicePvP.d.ts +199 -0
  685. package/dist/types/systems/NiceQTE.d.ts +160 -0
  686. package/dist/types/systems/NiceQuest.d.ts +620 -0
  687. package/dist/types/systems/NiceRaid.d.ts +215 -0
  688. package/dist/types/systems/NiceRanking.d.ts +399 -0
  689. package/dist/types/systems/NiceReplay.d.ts +180 -0
  690. package/dist/types/systems/NiceReputation.d.ts +151 -0
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  696. package/dist/types/systems/NiceSceneManager.d.ts +112 -0
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  698. package/dist/types/systems/NiceScreenFX.d.ts +235 -0
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  701. package/dist/types/systems/NiceSeason.d.ts +176 -0
  702. package/dist/types/systems/NiceSerialization.d.ts +89 -0
  703. package/dist/types/systems/NiceServiceLocator.d.ts +94 -0
  704. package/dist/types/systems/NiceShop.d.ts +528 -0
  705. package/dist/types/systems/NiceSignal.d.ts +112 -0
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  717. package/dist/types/systems/NiceTalent.d.ts +154 -0
  718. package/dist/types/systems/NiceTarget.d.ts +121 -0
  719. package/dist/types/systems/NiceTerrain.d.ts +143 -0
  720. package/dist/types/systems/NiceTilemap.d.ts +218 -0
  721. package/dist/types/systems/NiceTimer.d.ts +153 -0
  722. package/dist/types/systems/NiceTournament.d.ts +190 -0
  723. package/dist/types/systems/NiceTrading.d.ts +238 -0
  724. package/dist/types/systems/NiceTransmog.d.ts +142 -0
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  726. package/dist/types/systems/NiceTween.d.ts +164 -0
  727. package/dist/types/systems/NiceUI.d.ts +364 -0
  728. package/dist/types/systems/NiceVFX.d.ts +333 -0
  729. package/dist/types/systems/NiceVehicle.d.ts +176 -0
  730. package/dist/types/systems/NiceVoice.d.ts +502 -0
  731. package/dist/types/systems/NiceWater.d.ts +162 -0
  732. package/dist/types/systems/NiceWave.d.ts +174 -0
  733. package/dist/types/systems/NiceWaypoint.d.ts +165 -0
  734. package/dist/types/systems/NiceWeather.d.ts +225 -0
  735. package/dist/types/systems/NiceXR.d.ts +187 -0
  736. package/dist/types/systems/PhysicsDebugSystem.d.ts +369 -0
  737. package/dist/types/systems/TerrainSystem.d.ts +290 -0
  738. package/dist/types/systems/index.d.ts +182 -0
  739. package/dist/types/templates/FightingTemplate.d.ts +179 -0
  740. package/dist/types/templates/MetroidvaniaTemplate.d.ts +174 -0
  741. package/dist/types/templates/SurvivalTemplate.d.ts +208 -0
  742. package/dist/types/tutorials/TutorialBranching.d.ts +2 -2
  743. package/dist/types/ui/GameUI.d.ts +1 -1
  744. package/dist/types/unity-integration/UnityAssetStore.d.ts +365 -0
  745. package/dist/types/unity-integration/UnityImport.d.ts +407 -0
  746. package/dist/types/unity-integration/UnityLiveLink.d.ts +350 -0
  747. package/dist/types/unity-integration/components/UnityAssetStoreBrowser.d.ts +67 -0
  748. package/dist/types/unity-integration/components/UnityProjectBrowser.d.ts +90 -0
  749. package/dist/types/unity-integration/components/index.d.ts +8 -0
  750. package/dist/types/unity-integration/index.d.ts +9 -0
  751. package/dist/types/unreal-integration/UnrealImport.d.ts +367 -0
  752. package/dist/types/unreal-integration/UnrealLiveLink.d.ts +236 -0
  753. package/dist/types/unreal-integration/UnrealMarketplace.d.ts +360 -0
  754. package/dist/types/unreal-integration/components/UnrealProjectBrowser.d.ts +98 -0
  755. package/dist/types/unreal-integration/components/index.d.ts +1 -0
  756. package/dist/types/unreal-integration/index.d.ts +12 -0
  757. package/dist/types/visual-scripting/VisualScriptDebugger.d.ts +145 -0
  758. package/dist/types/visual-scripting/VisualScriptExecutor.d.ts +100 -0
  759. package/dist/types/visual-scripting/VisualScriptGraph.d.ts +173 -0
  760. package/dist/types/visual-scripting/VisualScriptNode.d.ts +157 -0
  761. package/dist/types/visual-scripting/index.d.ts +6 -0
  762. package/dist/types/visual-scripting/nodes/ActionNodes.d.ts +152 -0
  763. package/dist/types/visual-scripting/nodes/EventNodes.d.ts +95 -0
  764. package/dist/types/visual-scripting/nodes/FlowControlNodes.d.ts +134 -0
  765. package/dist/types/visual-scripting/nodes/LogicNodes.d.ts +122 -0
  766. package/dist/types/visual-scripting/nodes/MathNodes.d.ts +170 -0
  767. package/dist/types/visual-scripting/nodes/UtilityNodes.d.ts +131 -0
  768. package/dist/types/visual-scripting/nodes/VariableNodes.d.ts +107 -0
  769. package/dist/types/visual-scripting/nodes/index.d.ts +21 -0
  770. package/dist/types/visual-scripting/nodes/registerNodes.d.ts +29 -0
  771. package/dist/types/visual-scripting/types.d.ts +402 -0
  772. package/dist/types/xr/WebXRLayers.d.ts +319 -0
  773. package/dist/types/xr/index.d.ts +1 -0
  774. package/package.json +4 -5
@@ -162,7 +162,7 @@ const TUTORIAL_MULTIPLAYER_ONLINE = {
162
162
  de: 'Verwende `SnapshotBuffer` zum Speichern von Spielzustand-Snapshots für Interpolation. Der Host sendet Snapshots, Clients interpolieren dazwischen.',
163
163
  },
164
164
  codeTemplate: '// Create snapshot buffer\nconst snapshots = ',
165
- codeSolution: "const snapshots = new SnapshotBuffer(60);\n\n// Host creates and broadcasts snapshots\nconst snapshot = {\n tick: net.tick,\n timestamp: performance.now(),\n states: new Map(),\n};\nsnapshots.push(snapshot);\n\n// Client interpolates\nconst pair = snapshots.getInterpolationPair(serverTime);\nif (pair) {\n const [a, b] = pair;\n const t = (serverTime - a.timestamp) / (b.timestamp - a.timestamp);\n // interpolateState(stateA, stateB, t)\n}",
165
+ codeSolution: 'const snapshots = new SnapshotBuffer(60);\n\n// Host creates and broadcasts snapshots\nconst snapshot = {\n tick: net.tick,\n timestamp: performance.now(),\n states: new Map(),\n};\nsnapshots.push(snapshot);\n\n// Client interpolates\nconst pair = snapshots.getInterpolationPair(serverTime);\nif (pair) {\n const [a, b] = pair;\n const t = (serverTime - a.timestamp) / (b.timestamp - a.timestamp);\n // interpolateState(stateA, stateB, t)\n}',
166
166
  codeValidation: {
167
167
  containsAll: ['SnapshotBuffer', 'push', 'getInterpolationPair'],
168
168
  },
@@ -187,7 +187,7 @@ const TUTORIAL_MULTIPLAYER_ONLINE = {
187
187
  de: 'Verwende `ClientPrediction` zum Speichern lokaler Eingaben und Abgleich nach Server-Bestätigung. Dies eliminiert Input-Lag für den lokalen Spieler.',
188
188
  },
189
189
  codeTemplate: '// Set up prediction\nconst prediction = ',
190
- codeSolution: "const prediction = new ClientPrediction();\n\n// Every frame: record local input + simulated result\nprediction.addInput({\n tick: net.tick,\n inputActions: { moveRight: true, jump: false },\n resultPosition: { x: player.x + 5, y: player.y },\n});\n\n// When server confirms a tick:\nprediction.acknowledge(serverTick);\n\n// Replay unconfirmed inputs after correction\nconst pending = prediction.getPendingInputs();",
190
+ codeSolution: 'const prediction = new ClientPrediction();\n\n// Every frame: record local input + simulated result\nprediction.addInput({\n tick: net.tick,\n inputActions: { moveRight: true, jump: false },\n resultPosition: { x: player.x + 5, y: player.y },\n});\n\n// When server confirms a tick:\nprediction.acknowledge(serverTick);\n\n// Replay unconfirmed inputs after correction\nconst pending = prediction.getPendingInputs();',
191
191
  codeValidation: {
192
192
  containsAll: ['ClientPrediction', 'addInput', 'acknowledge'],
193
193
  },
@@ -212,10 +212,38 @@ const TUTORIAL_MULTIPLAYER_ONLINE = {
212
212
  de: 'Warum ist clientseitige Vorhersage in Online-Spielen wichtig?',
213
213
  },
214
214
  quizOptions: [
215
- { id: 'a', text: { en: 'To reduce server load', pl: 'Aby zmniejszyć obciążenie serwera', de: 'Um die Serverlast zu reduzieren' } },
216
- { id: 'b', text: { en: 'To eliminate perceived input lag', pl: 'Aby wyeliminować odczuwane opóźnienie inputu', de: 'Um wahrgenommene Eingabeverzögerung zu eliminieren' } },
217
- { id: 'c', text: { en: 'To improve graphics', pl: 'Aby poprawić grafikę', de: 'Um die Grafik zu verbessern' } },
218
- { id: 'd', text: { en: 'To save bandwidth', pl: 'Aby oszczędzić transfer', de: 'Um Bandbreite zu sparen' } },
215
+ {
216
+ id: 'a',
217
+ text: {
218
+ en: 'To reduce server load',
219
+ pl: 'Aby zmniejszyć obciążenie serwera',
220
+ de: 'Um die Serverlast zu reduzieren',
221
+ },
222
+ },
223
+ {
224
+ id: 'b',
225
+ text: {
226
+ en: 'To eliminate perceived input lag',
227
+ pl: 'Aby wyeliminować odczuwane opóźnienie inputu',
228
+ de: 'Um wahrgenommene Eingabeverzögerung zu eliminieren',
229
+ },
230
+ },
231
+ {
232
+ id: 'c',
233
+ text: {
234
+ en: 'To improve graphics',
235
+ pl: 'Aby poprawić grafikę',
236
+ de: 'Um die Grafik zu verbessern',
237
+ },
238
+ },
239
+ {
240
+ id: 'd',
241
+ text: {
242
+ en: 'To save bandwidth',
243
+ pl: 'Aby oszczędzić transfer',
244
+ de: 'Um Bandbreite zu sparen',
245
+ },
246
+ },
219
247
  ],
220
248
  quizCorrectId: 'b',
221
249
  },
@@ -254,7 +282,7 @@ const TUTORIAL_MULTIPLAYER_ONLINE = {
254
282
  de: 'Online-Mehrspieler fertig! 🎉',
255
283
  },
256
284
  content: {
257
- en: 'You\'ve learned how to build networked multiplayer games! You can now:\n• Connect peers via WebRTC\n• Create and manage lobby rooms\n• Synchronize game state with snapshots\n• Implement client-side prediction\n• Spawn/destroy entities across the network',
285
+ en: "You've learned how to build networked multiplayer games! You can now:\n• Connect peers via WebRTC\n• Create and manage lobby rooms\n• Synchronize game state with snapshots\n• Implement client-side prediction\n• Spawn/destroy entities across the network",
258
286
  pl: 'Nauczyłeś się budować gry multiplayer online! Teraz potrafisz:\n• Łączyć peerów przez WebRTC\n• Tworzyć i zarządzać pokojami lobby\n• Synchronizować stan gry snapshotami\n• Implementować predykcję po stronie klienta\n• Tworzyć/niszczyć encje w sieci',
259
287
  de: 'Du hast gelernt, vernetzte Multiplayer-Spiele zu bauen! Du kannst jetzt:\n• Peers über WebRTC verbinden\n• Lobby-Räume erstellen und verwalten\n• Spielzustand mit Snapshots synchronisieren\n• Clientseitige Vorhersage implementieren\n• Entities über das Netzwerk spawnen/zerstören',
260
288
  },
@@ -295,7 +323,7 @@ const TUTORIAL_PROCEDURAL_WORLD = {
295
323
  },
296
324
  content: {
297
325
  en: 'Procedural generation creates content using algorithms instead of manual design.\n\nYou will learn:\n• Seeded random numbers (reproducible worlds)\n• Perlin noise (natural-looking terrain)\n• Enemy wave scaling\n• Loot tables with weighted drops\n• Procedural pixel art sprites',
298
- pl: 'Generowanie proceduralne tworzy zawartość za pomocą algorytmów zamiast ręcznego projektowania.\n\nNauczysz się:\n• Losowość z seedem (odtwarzalne światy)\n• Szum Perlina (naturalnie wyglądający teren)\n• Skalowanie fal wrogów\n• Tabele łupów z ważonymi dropami\n• Proceduralne pikselo-artowe sprite\'y',
326
+ pl: "Generowanie proceduralne tworzy zawartość za pomocą algorytmów zamiast ręcznego projektowania.\n\nNauczysz się:\n• Losowość z seedem (odtwarzalne światy)\n• Szum Perlina (naturalnie wyglądający teren)\n• Skalowanie fal wrogów\n• Tabele łupów z ważonymi dropami\n• Proceduralne pikselo-artowe sprite'y",
299
327
  de: 'Prozedurale Generierung erstellt Inhalte mit Algorithmen statt manueller Gestaltung.\n\nDu lernst:\n• Zufallszahlen mit Seed (reproduzierbare Welten)\n• Perlin-Noise (natürlich aussehende Landschaft)\n• Feindwellen-Skalierung\n• Loot-Tabellen mit gewichteten Drops\n• Prozedurale Pixel-Art-Sprites',
300
328
  },
301
329
  skippable: true,
@@ -341,7 +369,7 @@ const TUTORIAL_PROCEDURAL_WORLD = {
341
369
  de: '`PerlinNoise` erzeugt glatte, natürlich aussehende Werte. Verwende `noise2D(x, y)` für Heightmaps und `fbm()` für detaillierte Landschaften.',
342
370
  },
343
371
  codeTemplate: '// Generate a height map\nconst noise = ',
344
- codeSolution: "const noise = new PerlinNoise(42);\n\n// Generate a 64x64 terrain\nfor (let y = 0; y < 64; y++) {\n for (let x = 0; x < 64; x++) {\n // noise2D returns -1 to 1 — scale to 0-1\n const height = (noise.noise2D(x * 0.05, y * 0.05) + 1) * 0.5;\n\n // Use fbm for more detail (4 octaves)\n const detail = noise.fbm(x * 0.1, y * 0.1, 4);\n\n // Map to tile type\n if (height < 0.3) { /* water */ }\n else if (height < 0.6) { /* grass */ }\n else { /* mountain */ }\n }\n}",
372
+ codeSolution: 'const noise = new PerlinNoise(42);\n\n// Generate a 64x64 terrain\nfor (let y = 0; y < 64; y++) {\n for (let x = 0; x < 64; x++) {\n // noise2D returns -1 to 1 — scale to 0-1\n const height = (noise.noise2D(x * 0.05, y * 0.05) + 1) * 0.5;\n\n // Use fbm for more detail (4 octaves)\n const detail = noise.fbm(x * 0.1, y * 0.1, 4);\n\n // Map to tile type\n if (height < 0.3) { /* water */ }\n else if (height < 0.6) { /* grass */ }\n else { /* mountain */ }\n }\n}',
345
373
  codeValidation: {
346
374
  containsAll: ['PerlinNoise', 'noise2D'],
347
375
  },
@@ -407,7 +435,7 @@ const TUTORIAL_PROCEDURAL_WORLD = {
407
435
  type: 'code',
408
436
  title: {
409
437
  en: 'Generate Pixel Art Sprites',
410
- pl: 'Generuj pikselo-artowe sprite\'y',
438
+ pl: "Generuj pikselo-artowe sprite'y",
411
439
  de: 'Pixel-Art-Sprites generieren',
412
440
  },
413
441
  content: {
@@ -416,7 +444,7 @@ const TUTORIAL_PROCEDURAL_WORLD = {
416
444
  de: '`ProceduralSprite` generiert symmetrische Pixel-Art aus einer Palette. Jeder Seed ergibt einen einzigartigen Charakter!',
417
445
  },
418
446
  codeTemplate: '// Generate a procedural sprite\nconst sprite = ',
419
- codeSolution: "const sprite = new ProceduralSprite(8, 8, [\n { r: 0.2, g: 0.5, b: 1, a: 1 }, // blue\n { r: 0.8, g: 0.2, b: 0.3, a: 1 }, // red\n { r: 0.9, g: 0.9, b: 0.1, a: 1 }, // yellow\n]);\n\n// Generate with seed\nconst pixels = sprite.generate(42);\n// Each seed = unique character sprite!",
447
+ codeSolution: 'const sprite = new ProceduralSprite(8, 8, [\n { r: 0.2, g: 0.5, b: 1, a: 1 }, // blue\n { r: 0.8, g: 0.2, b: 0.3, a: 1 }, // red\n { r: 0.9, g: 0.9, b: 0.1, a: 1 }, // yellow\n]);\n\n// Generate with seed\nconst pixels = sprite.generate(42);\n// Each seed = unique character sprite!',
420
448
  codeValidation: {
421
449
  containsAll: ['ProceduralSprite', 'generate'],
422
450
  },
@@ -441,10 +469,34 @@ const TUTORIAL_PROCEDURAL_WORLD = {
441
469
  de: 'Was macht Perlin-Noise besser als rein zufällige Werte für Terrain?',
442
470
  },
443
471
  quizOptions: [
444
- { id: 'a', text: { en: 'It\'s faster to compute', pl: 'Jest szybszy do obliczenia', de: 'Es ist schneller zu berechnen' } },
445
- { id: 'b', text: { en: 'It produces smooth, continuous gradients', pl: 'Produkuje gładkie, ciągłe gradienty', de: 'Es erzeugt glatte, kontinuierliche Gradienten' } },
446
- { id: 'c', text: { en: 'It uses less memory', pl: 'Zużywa mniej pamięci', de: 'Es verbraucht weniger Speicher' } },
447
- { id: 'd', text: { en: 'It\'s more random', pl: 'Jest bardziej losowy', de: 'Es ist zufälliger' } },
472
+ {
473
+ id: 'a',
474
+ text: {
475
+ en: "It's faster to compute",
476
+ pl: 'Jest szybszy do obliczenia',
477
+ de: 'Es ist schneller zu berechnen',
478
+ },
479
+ },
480
+ {
481
+ id: 'b',
482
+ text: {
483
+ en: 'It produces smooth, continuous gradients',
484
+ pl: 'Produkuje gładkie, ciągłe gradienty',
485
+ de: 'Es erzeugt glatte, kontinuierliche Gradienten',
486
+ },
487
+ },
488
+ {
489
+ id: 'c',
490
+ text: {
491
+ en: 'It uses less memory',
492
+ pl: 'Zużywa mniej pamięci',
493
+ de: 'Es verbraucht weniger Speicher',
494
+ },
495
+ },
496
+ {
497
+ id: 'd',
498
+ text: { en: "It's more random", pl: 'Jest bardziej losowy', de: 'Es ist zufälliger' },
499
+ },
448
500
  ],
449
501
  quizCorrectId: 'b',
450
502
  },
@@ -459,7 +511,7 @@ const TUTORIAL_PROCEDURAL_WORLD = {
459
511
  },
460
512
  content: {
461
513
  en: 'You can now generate infinite, unique games! Skills learned:\n• Seeded random for reproducible worlds\n• Perlin noise for natural terrain\n• Wave scaling for enemy difficulty\n• Loot tables for balanced drops\n• Procedural pixel art sprites',
462
- pl: 'Teraz możesz generować nieskończone, unikalne gry! Umiejętności:\n• Losowość z seedem dla odtwarzalnych światów\n• Szum Perlina dla naturalnego terenu\n• Skalowanie fal dla trudności wrogów\n• Tabele łupów dla zbalansowanych dropów\n• Proceduralne pikselo-artowe sprite\'y',
514
+ pl: "Teraz możesz generować nieskończone, unikalne gry! Umiejętności:\n• Losowość z seedem dla odtwarzalnych światów\n• Szum Perlina dla naturalnego terenu\n• Skalowanie fal dla trudności wrogów\n• Tabele łupów dla zbalansowanych dropów\n• Proceduralne pikselo-artowe sprite'y",
463
515
  de: 'Du kannst jetzt unendliche, einzigartige Spiele generieren! Gelernte Fähigkeiten:\n• Seed-Zufall für reproduzierbare Welten\n• Perlin-Noise für natürliches Terrain\n• Wellen-Skalierung für Feind-Schwierigkeit\n• Loot-Tabellen für ausgewogene Drops\n• Prozedurale Pixel-Art-Sprites',
464
516
  },
465
517
  },
@@ -498,7 +550,7 @@ const TUTORIAL_PLATFORMER = {
498
550
  de: 'Baue einen Platformer! 🏃',
499
551
  },
500
552
  content: {
501
- en: 'In this tutorial you\'ll build a complete platformer game!\n\n• Player movement & acceleration\n• Jumping with coyote time\n• Double-jump & wall-slide\n• Dash mechanic\n• Enemy AI (patrol + chase)\n• Coins & collectibles\n• Level with tilemap\n\nLet\'s make Mario-like magic!',
553
+ en: "In this tutorial you'll build a complete platformer game!\n\n• Player movement & acceleration\n• Jumping with coyote time\n• Double-jump & wall-slide\n• Dash mechanic\n• Enemy AI (patrol + chase)\n• Coins & collectibles\n• Level with tilemap\n\nLet's make Mario-like magic!",
502
554
  pl: 'W tym tutorialu zbudujesz kompletną grę platformową!\n\n• Ruch gracza i przyspieszenie\n• Skakanie z coyote time\n• Podwójny skok i wall-slide\n• Mechanika dashu\n• AI wrogów (patrol + pościg)\n• Monety i zbieranie\n• Poziom z tilemapy\n\nZróbmy magię jak Mario!',
503
555
  de: 'In diesem Tutorial baust du ein komplettes Plattformspiel!\n\n• Spielerbewegung & Beschleunigung\n• Springen mit Coyote-Time\n• Doppelsprung & Wall-Slide\n• Dash-Mechanik\n• Feind-KI (Patrouille + Verfolgung)\n• Münzen & Sammelobjekte\n• Level mit Tilemap\n\nLass uns Mario-Magie machen!',
504
556
  },
@@ -519,7 +571,7 @@ const TUTORIAL_PLATFORMER = {
519
571
  pl: 'Skonfiguruj encję gracza z komponentami Transform, Sprite, Collider2D i RigidBody2D.',
520
572
  de: 'Erstelle die Spieler-Entity mit Transform, Sprite, Collider2D und RigidBody2D Komponenten.',
521
573
  },
522
- codeTemplate: "// Create the player\nconst player = world.createEntity();\n",
574
+ codeTemplate: '// Create the player\nconst player = world.createEntity();\n',
523
575
  codeSolution: "const player = world.createEntity();\nworld.addComponent(player, 'Transform', { x: 100, y: 300, scaleX: 1, scaleY: 1, rotation: 0 });\nworld.addComponent(player, 'Sprite', { textureId: 'player', width: 32, height: 32 });\nworld.addComponent(player, 'Collider2D', { type: 'aabb', width: 28, height: 30, offsetX: 2, offsetY: 2, isTrigger: false });\nworld.addComponent(player, 'RigidBody2D', {\n velocityX: 0, velocityY: 0,\n mass: 1, gravityScale: 1,\n isKinematic: false, restitution: 0,\n});",
524
576
  codeValidation: {
525
577
  containsAll: ['createEntity', 'Transform', 'Collider2D', 'RigidBody2D'],
@@ -544,7 +596,7 @@ const TUTORIAL_PLATFORMER = {
544
596
  pl: 'Ruch w platformerze używa przyspieszenia i hamowania dla płynnego wrażenia. Sprawdź akcje `moveRight` i `moveLeft` i przyłóż prędkość.',
545
597
  de: 'Platformer-Bewegung nutzt Beschleunigung und Verzögerung für ein flüssiges Gefühl. Prüfe `moveRight` und `moveLeft` Aktionen und wende Geschwindigkeit an.',
546
598
  },
547
- codeTemplate: "// Movement system\nconst MOVE_SPEED = 200;\nconst ACCEL = 800;\nconst FRICTION = 600;\n",
599
+ codeTemplate: '// Movement system\nconst MOVE_SPEED = 200;\nconst ACCEL = 800;\nconst FRICTION = 600;\n',
548
600
  codeSolution: "const MOVE_SPEED = 200;\nconst ACCEL = 800;\nconst FRICTION = 600;\n\nfunction updateMovement(input: InputManager, rb: any, dt: number) {\n let moveDir = 0;\n if (input.getAction('moveRight')) moveDir += 1;\n if (input.getAction('moveLeft')) moveDir -= 1;\n\n if (moveDir !== 0) {\n // Accelerate toward target speed\n rb.velocityX += moveDir * ACCEL * dt;\n // Clamp to max speed\n if (Math.abs(rb.velocityX) > MOVE_SPEED) {\n rb.velocityX = Math.sign(rb.velocityX) * MOVE_SPEED;\n }\n } else {\n // Apply friction\n if (Math.abs(rb.velocityX) > FRICTION * dt) {\n rb.velocityX -= Math.sign(rb.velocityX) * FRICTION * dt;\n } else {\n rb.velocityX = 0;\n }\n }\n}",
549
601
  codeValidation: {
550
602
  containsAll: ['ACCEL', 'FRICTION', 'velocityX', 'getAction'],
@@ -569,7 +621,7 @@ const TUTORIAL_PLATFORMER = {
569
621
  pl: 'Coyote time pozwala graczowi skoczyć chwilę po opuszczeniu platformy — co sprawia, że gra jest bardziej wybaczalna. Śledź czas ostatniego kontaktu z podłożem.',
570
622
  de: 'Coyote-Time erlaubt dem Spieler kurz nach Verlassen einer Plattform zu springen — das Spiel fühlt sich nachsichtiger an. Verfolge die letzte Bodenberührungs-Zeit.',
571
623
  },
572
- codeTemplate: "// Jump system with coyote time\nconst JUMP_FORCE = -350;\nconst COYOTE_TIME = 0.1; // 100ms grace period\n",
624
+ codeTemplate: '// Jump system with coyote time\nconst JUMP_FORCE = -350;\nconst COYOTE_TIME = 0.1; // 100ms grace period\n',
573
625
  codeSolution: "const JUMP_FORCE = -350;\nconst COYOTE_TIME = 0.1; // 100ms grace period\nlet lastGroundedTime = 0;\nlet hasJumped = false;\n\nfunction updateJump(input: InputManager, rb: any, isGrounded: boolean, time: number) {\n if (isGrounded) {\n lastGroundedTime = time;\n hasJumped = false;\n }\n\n const canJump = !hasJumped && (time - lastGroundedTime) < COYOTE_TIME;\n\n if (input.getAction('jump') && canJump) {\n rb.velocityY = JUMP_FORCE;\n hasJumped = true;\n }\n\n // Variable jump height — release early = lower jump\n if (!input.getAction('jump') && rb.velocityY < 0) {\n rb.velocityY *= 0.5;\n }\n}",
574
626
  codeValidation: {
575
627
  containsAll: ['COYOTE_TIME', 'JUMP_FORCE', 'lastGroundedTime', 'canJump'],
@@ -594,7 +646,7 @@ const TUTORIAL_PLATFORMER = {
594
646
  pl: 'Dodaj dodatkowy skok w powietrzu (podwójny skok) i pozwól graczowi powoli zsuwać się po ścianach gdy ich dotyka.',
595
647
  de: 'Füge einen zusätzlichen Sprung in der Luft (Doppelsprung) hinzu und lass den Spieler langsam an Wänden herunterrutschen.',
596
648
  },
597
- codeTemplate: "// Double jump + wall slide\nconst MAX_AIR_JUMPS = 1;\nconst WALL_SLIDE_SPEED = 50;\n",
649
+ codeTemplate: '// Double jump + wall slide\nconst MAX_AIR_JUMPS = 1;\nconst WALL_SLIDE_SPEED = 50;\n',
598
650
  codeSolution: "const MAX_AIR_JUMPS = 1;\nconst WALL_SLIDE_SPEED = 50;\nlet airJumpsLeft = MAX_AIR_JUMPS;\n\nfunction updateAirMoves(input: InputManager, rb: any, isGrounded: boolean, isTouchingWall: boolean) {\n if (isGrounded) {\n airJumpsLeft = MAX_AIR_JUMPS;\n }\n\n // Double jump (only when not grounded)\n if (input.getAction('jump') && !isGrounded && airJumpsLeft > 0) {\n rb.velocityY = JUMP_FORCE;\n airJumpsLeft--;\n }\n\n // Wall slide — slow down fall when touching wall\n if (isTouchingWall && !isGrounded && rb.velocityY > 0) {\n rb.velocityY = Math.min(rb.velocityY, WALL_SLIDE_SPEED);\n }\n}",
599
651
  codeValidation: {
600
652
  containsAll: ['MAX_AIR_JUMPS', 'WALL_SLIDE_SPEED', 'airJumpsLeft'],
@@ -619,7 +671,7 @@ const TUTORIAL_PLATFORMER = {
619
671
  pl: 'Dash daje graczowi nagły przypływ prędkości w aktualnym kierunku. Dodaj cooldown, żeby nie spamować.',
620
672
  de: 'Ein Dash gibt dem Spieler einen Geschwindigkeitsschub in die aktuelle Richtung. Füge einen Cooldown hinzu.',
621
673
  },
622
- codeTemplate: "// Dash system\nconst DASH_SPEED = 500;\nconst DASH_DURATION = 0.15;\nconst DASH_COOLDOWN = 0.5;\n",
674
+ codeTemplate: '// Dash system\nconst DASH_SPEED = 500;\nconst DASH_DURATION = 0.15;\nconst DASH_COOLDOWN = 0.5;\n',
623
675
  codeSolution: "const DASH_SPEED = 500;\nconst DASH_DURATION = 0.15;\nconst DASH_COOLDOWN = 0.5;\nlet dashTimer = 0;\nlet dashCooldown = 0;\nlet dashDir = 1;\n\nfunction updateDash(input: InputManager, rb: any, dt: number, facingRight: boolean) {\n dashCooldown = Math.max(0, dashCooldown - dt);\n\n if (input.getAction('dash') && dashCooldown <= 0 && dashTimer <= 0) {\n dashTimer = DASH_DURATION;\n dashCooldown = DASH_COOLDOWN;\n dashDir = facingRight ? 1 : -1;\n }\n\n if (dashTimer > 0) {\n dashTimer -= dt;\n rb.velocityX = DASH_SPEED * dashDir;\n rb.velocityY = 0; // freeze vertical during dash\n }\n}",
624
676
  codeValidation: {
625
677
  containsAll: ['DASH_SPEED', 'DASH_COOLDOWN', 'dashTimer'],
@@ -644,7 +696,7 @@ const TUTORIAL_PLATFORMER = {
644
696
  pl: 'Utwórz wrogów patrolujących między dwoma punktami. Gdy gracz się zbliży, przechodzą w tryb pościgu!',
645
697
  de: 'Erstelle Feinde, die zwischen zwei Punkten patrouillieren. Wenn der Spieler nah kommt, wechseln sie in den Verfolgungsmodus!',
646
698
  },
647
- codeTemplate: "// Enemy patrol + chase AI\nconst PATROL_SPEED = 60;\nconst CHASE_SPEED = 120;\nconst DETECT_RANGE = 150;\n",
699
+ codeTemplate: '// Enemy patrol + chase AI\nconst PATROL_SPEED = 60;\nconst CHASE_SPEED = 120;\nconst DETECT_RANGE = 150;\n',
648
700
  codeSolution: "const PATROL_SPEED = 60;\nconst CHASE_SPEED = 120;\nconst DETECT_RANGE = 150;\n\nfunction updateEnemy(enemy: any, playerPos: any, dt: number) {\n const dx = playerPos.x - enemy.x;\n const dy = playerPos.y - enemy.y;\n const dist = Math.sqrt(dx * dx + dy * dy);\n\n if (dist < DETECT_RANGE) {\n // Chase mode — move toward player\n const dir = dx > 0 ? 1 : -1;\n enemy.velocityX = CHASE_SPEED * dir;\n enemy.state = 'chase';\n } else {\n // Patrol mode — walk between patrolLeft and patrolRight\n if (enemy.x <= enemy.patrolLeft) enemy.patrolDir = 1;\n if (enemy.x >= enemy.patrolRight) enemy.patrolDir = -1;\n enemy.velocityX = PATROL_SPEED * enemy.patrolDir;\n enemy.state = 'patrol';\n }\n}",
649
701
  codeValidation: {
650
702
  containsAll: ['PATROL_SPEED', 'CHASE_SPEED', 'DETECT_RANGE'],
@@ -676,7 +728,7 @@ const TUTORIAL_PLATFORMER = {
676
728
  containsAll: ['createEntity', 'isTrigger', 'destroyEntity'],
677
729
  },
678
730
  hint: {
679
- en: 'Set isTrigger: true on coins so they don\'t push the player',
731
+ en: "Set isTrigger: true on coins so they don't push the player",
680
732
  pl: 'Ustaw isTrigger: true na monetach, aby nie odpychały gracza',
681
733
  de: 'Setze isTrigger: true auf Münzen, damit sie den Spieler nicht wegstoßen',
682
734
  },
@@ -695,7 +747,7 @@ const TUTORIAL_PLATFORMER = {
695
747
  pl: 'Użyj `Tilemap` do zbudowania poziomu. Zdefiniuj podłoże, platformy i ściany z kafelków.',
696
748
  de: 'Verwende eine `Tilemap` um das Level zu bauen. Definiere Boden, Plattformen und Wände mit Kacheln.',
697
749
  },
698
- codeTemplate: "// Create the level tilemap\nconst level = new Tilemap(20, 15, 32);\n",
750
+ codeTemplate: '// Create the level tilemap\nconst level = new Tilemap(20, 15, 32);\n',
699
751
  codeSolution: "const level = new Tilemap(20, 15, 32);\n\n// Add a ground layer\nlevel.addLayer('ground', 20, 15);\n\n// Fill the ground row\nlevel.fillRect('ground', 0, 14, 20, 1, 1); // bottom row = solid\n\n// Add some platforms\nlevel.setTile('ground', 5, 10, 1); // floating block\nlevel.setTile('ground', 6, 10, 1);\nlevel.setTile('ground', 7, 10, 1);\n\nlevel.fillRect('ground', 12, 8, 4, 1, 1); // higher platform\n\n// Check collisions with tilemap\nconst isSolid = level.isSolid(5, 14); // true — ground!",
700
752
  codeValidation: {
701
753
  containsAll: ['Tilemap', 'addLayer', 'fillRect'],
@@ -716,7 +768,7 @@ const TUTORIAL_PLATFORMER = {
716
768
  de: 'Platformer fertig! 🎮',
717
769
  },
718
770
  content: {
719
- en: 'Congratulations! You\'ve built a complete platformer with:\n• Smooth acceleration-based movement\n• Jumping with coyote time\n• Double jump & wall slide\n• Dash mechanic\n• Enemy AI (patrol & chase)\n• Coins with trigger colliders\n• Tilemap level design\n\nChallenge: Add moving platforms and a boss fight!',
771
+ en: "Congratulations! You've built a complete platformer with:\n• Smooth acceleration-based movement\n• Jumping with coyote time\n• Double jump & wall slide\n• Dash mechanic\n• Enemy AI (patrol & chase)\n• Coins with trigger colliders\n• Tilemap level design\n\nChallenge: Add moving platforms and a boss fight!",
720
772
  pl: 'Gratulacje! Zbudowałeś kompletnego platformera z:\n• Płynny ruch z przyspieszeniem\n• Skakanie z coyote time\n• Podwójny skok i wall-slide\n• Mechanika dashu\n• AI wrogów (patrol i pościg)\n• Monety z trigger koliderami\n• Design poziomu z tilemapy\n\nWyzwanie: Dodaj ruchome platformy i walkę z bossem!',
721
773
  de: 'Herzlichen Glückwunsch! Du hast einen kompletten Platformer gebaut mit:\n• Flüssige beschleunigungsbasierte Bewegung\n• Springen mit Coyote-Time\n• Doppelsprung & Wall-Slide\n• Dash-Mechanik\n• Feind-KI (Patrouille & Verfolgung)\n• Münzen mit Trigger-Kollidern\n• Tilemap Level-Design\n\nHerausforderung: Füge bewegliche Plattformen und einen Bosskampf hinzu!',
722
774
  },
@@ -727,15 +779,10 @@ const TUTORIAL_PLATFORMER = {
727
779
  Convenience export
728
780
  ══════════════════════════════════════════════════════════════ */
729
781
  function getTutorials_T09_T11() {
730
- return [
731
- TUTORIAL_MULTIPLAYER_ONLINE,
732
- TUTORIAL_PROCEDURAL_WORLD,
733
- TUTORIAL_PLATFORMER,
734
- ];
782
+ return [TUTORIAL_MULTIPLAYER_ONLINE, TUTORIAL_PROCEDURAL_WORLD, TUTORIAL_PLATFORMER];
735
783
  }
736
784
 
737
785
  exports.TUTORIAL_MULTIPLAYER_ONLINE = TUTORIAL_MULTIPLAYER_ONLINE;
738
786
  exports.TUTORIAL_PLATFORMER = TUTORIAL_PLATFORMER;
739
787
  exports.TUTORIAL_PROCEDURAL_WORLD = TUTORIAL_PROCEDURAL_WORLD;
740
788
  exports.getTutorials_T09_T11 = getTutorials_T09_T11;
741
- //# sourceMappingURL=Tutorials_T09_T11.js.map
@@ -41,7 +41,7 @@ const TUTORIAL_RPG = {
41
41
  de: 'Baue dein eigenes RPG! ⚔️',
42
42
  },
43
43
  content: {
44
- en: 'In this tutorial you\'ll build a classic top-down RPG!\n\n• Character stats (HP, MP, ATK, DEF, SPD)\n• XP and leveling system\n• Inventory and items\n• NPCs with dialogue\n• Turn-based battle system\n• Tilemap world with warps\n\nReady for an adventure?',
44
+ en: "In this tutorial you'll build a classic top-down RPG!\n\n• Character stats (HP, MP, ATK, DEF, SPD)\n• XP and leveling system\n• Inventory and items\n• NPCs with dialogue\n• Turn-based battle system\n• Tilemap world with warps\n\nReady for an adventure?",
45
45
  pl: 'W tym tutorialu zbudujesz klasyczne RPG z widokiem z góry!\n\n• Statystyki postaci (HP, MP, ATK, DEF, SPD)\n• System XP i poziomów\n• Ekwipunek i przedmioty\n• NPC z dialogami\n• System walki turowej\n• Świat z tilemapy z przejściami\n\nGotowy na przygodę?',
46
46
  de: 'In diesem Tutorial baust du ein klassisches Top-Down-RPG!\n\n• Charakterwerte (HP, MP, ATK, DEF, SPD)\n• XP- und Levelsystem\n• Inventar und Items\n• NPCs mit Dialogen\n• Rundenbasiertes Kampfsystem\n• Tilemap-Welt mit Warps\n\nBereit für ein Abenteuer?',
47
47
  },
@@ -58,7 +58,7 @@ const TUTORIAL_RPG = {
58
58
  de: 'Charakterwerte & Leveling',
59
59
  },
60
60
  content: {
61
- en: 'Define your hero\'s stats. Use the RPG template config for stat growth curves and XP requirements.',
61
+ en: "Define your hero's stats. Use the RPG template config for stat growth curves and XP requirements.",
62
62
  pl: 'Zdefiniuj statystyki bohatera. Użyj konfiguracji szablonu RPG dla krzywych wzrostu statystyk i wymogów XP.',
63
63
  de: 'Definiere die Werte deines Helden. Verwende die RPG-Template-Konfiguration für Wachstumskurven und XP-Anforderungen.',
64
64
  },
@@ -112,7 +112,7 @@ const TUTORIAL_RPG = {
112
112
  pl: 'Stwórz NPC z drzewami dialogów. Gracz może wybierać odpowiedzi, które rozgałęziają rozmowę.',
113
113
  de: 'Erstelle NPCs mit Dialogbäumen. Spieler können Antworten wählen, die das Gespräch verzweigen.',
114
114
  },
115
- codeTemplate: "// Dialogue system\ninterface DialogNode {\n id: string;\n text: string;\n",
115
+ codeTemplate: '// Dialogue system\ninterface DialogNode {\n id: string;\n text: string;\n',
116
116
  codeSolution: "interface DialogNode {\n id: string;\n text: string;\n speaker: string;\n choices?: { text: string; next: string; condition?: string }[];\n next?: string; // auto-advance to next node\n}\n\nconst innkeeperDialog: DialogNode[] = [\n {\n id: 'greet',\n speaker: 'Innkeeper',\n text: 'Welcome, traveler! Would you like to rest?',\n choices: [\n { text: 'Yes, I need rest. (10 gold)', next: 'rest' },\n { text: 'No thanks.', next: 'bye' },\n { text: 'Any rumors?', next: 'rumors' },\n ],\n },\n {\n id: 'rest',\n speaker: 'Innkeeper',\n text: 'Sleep well! *HP and MP fully restored*',\n next: 'greet',\n },\n {\n id: 'rumors',\n speaker: 'Innkeeper',\n text: 'I heard monsters in the eastern cave grew stronger...',\n next: 'greet',\n },\n {\n id: 'bye',\n speaker: 'Innkeeper',\n text: 'Safe travels!',\n },\n];",
117
117
  codeValidation: {
118
118
  containsAll: ['DialogNode', 'speaker', 'choices', 'next'],
@@ -163,7 +163,7 @@ const TUTORIAL_RPG = {
163
163
  de: 'Erstelle mehrere Räume verbunden durch Warps. Verwende Tilemaps für jeden Bereich (Stadt, Wald, Höhle, Burg).',
164
164
  },
165
165
  requiredAction: 'create-world-map',
166
- codeTemplate: "// Define world areas\nconst areas = [\n",
166
+ codeTemplate: '// Define world areas\nconst areas = [\n',
167
167
  codeSolution: "const areas = [\n { id: 'town', name: 'Starter Town', tilemap: 'town-map', npcs: ['innkeeper', 'shopkeeper'] },\n { id: 'forest', name: 'Dark Forest', tilemap: 'forest-map', enemies: ['wolf', 'slime'] },\n { id: 'cave', name: 'Crystal Cave', tilemap: 'cave-map', enemies: ['bat', 'golem'] },\n { id: 'castle', name: 'Demon Castle', tilemap: 'castle-map', enemies: ['skeleton', 'demon-lord'] },\n];\n\nconst warps = [\n { from: 'town', to: 'forest', x: 19, y: 7 },\n { from: 'forest', to: 'cave', x: 15, y: 2 },\n { from: 'forest', to: 'town', x: 0, y: 7 },\n { from: 'cave', to: 'castle', x: 10, y: 0 },\n];",
168
168
  codeValidation: {
169
169
  containsAll: ['areas', 'warps', 'tilemap'],
@@ -201,7 +201,7 @@ const TUTORIAL_RPG = {
201
201
  de: 'RPG fertig! 🏰',
202
202
  },
203
203
  content: {
204
- en: 'Amazing! You\'ve built a full RPG with:\n• Character stats & leveling\n• Inventory with rarity system\n• NPCs with branching dialogue\n• Turn-based combat\n• Multi-area world map with warps\n\nChallenge: Add a party system with 4 heroes!',
204
+ en: "Amazing! You've built a full RPG with:\n• Character stats & leveling\n• Inventory with rarity system\n• NPCs with branching dialogue\n• Turn-based combat\n• Multi-area world map with warps\n\nChallenge: Add a party system with 4 heroes!",
205
205
  pl: 'Niesamowite! Zbudowałeś pełne RPG z:\n• Statystyki i poziomy postaci\n• Ekwipunek z systemem rzadkości\n• NPC z rozgałęzionymi dialogami\n• Walki turowe\n• Mapa świata z wieloma obszarami\n\nWyzwanie: Dodaj system drużyny z 4 bohaterami!',
206
206
  de: 'Fantastisch! Du hast ein vollständiges RPG gebaut mit:\n• Charakterwerte & Leveling\n• Inventar mit Seltenheitssystem\n• NPCs mit verzweigten Dialogen\n• Rundenbasierter Kampf\n• Weltkarte mit mehreren Bereichen\n\nHerausforderung: Füge ein Gruppensystem mit 4 Helden hinzu!',
207
207
  },
@@ -241,7 +241,7 @@ const TUTORIAL_TOWER_DEFENSE = {
241
241
  de: 'Baue Tower Defense! 🗼',
242
242
  },
243
243
  content: {
244
- en: 'In this tutorial you\'ll build a tower defense game!\n\n• Map with path for enemies\n• Tower types (arrow, cannon, ice, laser)\n• Enemy waves with scaling difficulty\n• Tower targeting modes\n• Upgrade system\n• Gold & economy\n\nDefend your base!',
244
+ en: "In this tutorial you'll build a tower defense game!\n\n• Map with path for enemies\n• Tower types (arrow, cannon, ice, laser)\n• Enemy waves with scaling difficulty\n• Tower targeting modes\n• Upgrade system\n• Gold & economy\n\nDefend your base!",
245
245
  pl: 'W tym tutorialu zbudujesz grę tower defense!\n\n• Mapa ze ścieżką dla wrogów\n• Typy wież (strzały, armata, lód, laser)\n• Fale wrogów ze skalującą się trudnością\n• Tryby celowania wież\n• System ulepszeń\n• Złoto i ekonomia\n\nBroń swojej bazy!',
246
246
  de: 'In diesem Tutorial baust du ein Tower-Defense-Spiel!\n\n• Karte mit Feindpfad\n• Turmtypen (Pfeil, Kanone, Eis, Laser)\n• Feindwellen mit steigender Schwierigkeit\n• Turm-Zielmodi\n• Upgrade-System\n• Gold & Wirtschaft\n\nVerteidige deine Basis!',
247
247
  },
@@ -288,7 +288,7 @@ const TUTORIAL_TOWER_DEFENSE = {
288
288
  de: 'Feinde folgen einem vordefinierten Pfad vom Start zum Ende. Definiere Wegpunkte, zwischen denen Feinde laufen.',
289
289
  },
290
290
  codeTemplate: '// Enemy path waypoints\nconst path = [\n',
291
- codeSolution: "const path = [\n { x: 0, y: 200 }, // start (left edge)\n { x: 200, y: 200 }, // turn down\n { x: 200, y: 400 },\n { x: 400, y: 400 }, // turn up\n { x: 400, y: 100 },\n { x: 600, y: 100 }, // final stretch\n { x: 600, y: 300 },\n { x: 800, y: 300 }, // end (base)\n];\n\nfunction moveAlongPath(enemy: any, dt: number) {\n const target = path[enemy.waypointIndex];\n const dx = target.x - enemy.x;\n const dy = target.y - enemy.y;\n const dist = Math.sqrt(dx * dx + dy * dy);\n\n if (dist < 5) {\n enemy.waypointIndex++;\n if (enemy.waypointIndex >= path.length) {\n // Enemy reached the base!\n enemy.reachedEnd = true;\n }\n } else {\n enemy.x += (dx / dist) * enemy.speed * dt;\n enemy.y += (dy / dist) * enemy.speed * dt;\n }\n}",
291
+ codeSolution: 'const path = [\n { x: 0, y: 200 }, // start (left edge)\n { x: 200, y: 200 }, // turn down\n { x: 200, y: 400 },\n { x: 400, y: 400 }, // turn up\n { x: 400, y: 100 },\n { x: 600, y: 100 }, // final stretch\n { x: 600, y: 300 },\n { x: 800, y: 300 }, // end (base)\n];\n\nfunction moveAlongPath(enemy: any, dt: number) {\n const target = path[enemy.waypointIndex];\n const dx = target.x - enemy.x;\n const dy = target.y - enemy.y;\n const dist = Math.sqrt(dx * dx + dy * dy);\n\n if (dist < 5) {\n enemy.waypointIndex++;\n if (enemy.waypointIndex >= path.length) {\n // Enemy reached the base!\n enemy.reachedEnd = true;\n }\n } else {\n enemy.x += (dx / dist) * enemy.speed * dt;\n enemy.y += (dy / dist) * enemy.speed * dt;\n }\n}',
292
292
  codeValidation: {
293
293
  containsAll: ['path', 'waypointIndex', 'moveAlongPath'],
294
294
  },
@@ -363,7 +363,7 @@ const TUTORIAL_TOWER_DEFENSE = {
363
363
  de: 'Türme können aufgewertet werden für mehr Schaden und Reichweite. Verdiene Gold durch Feind-Kills. Verkaufe Türme für Rückerstattung.',
364
364
  },
365
365
  codeTemplate: '// Upgrade system\nlet gold = 200;\n',
366
- codeSolution: "let gold = 200;\n\nfunction upgradeTower(tower: any): boolean {\n const upgradeCost = Math.floor(tower.cost * 0.75 * tower.level);\n if (gold < upgradeCost) return false;\n\n gold -= upgradeCost;\n tower.level++;\n tower.damage = Math.floor(tower.damage * 1.3);\n tower.range += 10;\n tower.fireRate *= 1.1;\n return true;\n}\n\nfunction sellTower(tower: any): number {\n const refund = Math.floor(tower.cost * 0.6);\n gold += refund;\n return refund;\n}\n\nfunction onEnemyKilled(enemy: any) {\n gold += enemy.goldReward;\n}",
366
+ codeSolution: 'let gold = 200;\n\nfunction upgradeTower(tower: any): boolean {\n const upgradeCost = Math.floor(tower.cost * 0.75 * tower.level);\n if (gold < upgradeCost) return false;\n\n gold -= upgradeCost;\n tower.level++;\n tower.damage = Math.floor(tower.damage * 1.3);\n tower.range += 10;\n tower.fireRate *= 1.1;\n return true;\n}\n\nfunction sellTower(tower: any): number {\n const refund = Math.floor(tower.cost * 0.6);\n gold += refund;\n return refund;\n}\n\nfunction onEnemyKilled(enemy: any) {\n gold += enemy.goldReward;\n}',
367
367
  codeValidation: {
368
368
  containsAll: ['upgradeTower', 'sellTower', 'gold'],
369
369
  },
@@ -383,7 +383,7 @@ const TUTORIAL_TOWER_DEFENSE = {
383
383
  de: 'Tower Defense fertig! 🏆',
384
384
  },
385
385
  content: {
386
- en: 'You\'ve built a full tower defense game!\n• 4 tower types with different targeting\n• Enemy pathfinding along waypoints\n• Escalating wave system\n• Upgrade & sell mechanics\n• Gold economy\n\nChallenge: Add flying enemies that ignore the path!',
386
+ en: "You've built a full tower defense game!\n• 4 tower types with different targeting\n• Enemy pathfinding along waypoints\n• Escalating wave system\n• Upgrade & sell mechanics\n• Gold economy\n\nChallenge: Add flying enemies that ignore the path!",
387
387
  pl: 'Zbudowałeś kompletną grę tower defense!\n• 4 typy wież z różnym celowaniem\n• Pathfinding wrogów po waypointach\n• Eskalujący system fal\n• Mechaniki ulepszania i sprzedaży\n• Ekonomia złota\n\nWyzwanie: Dodaj latających wrogów ignorujących ścieżkę!',
388
388
  de: 'Du hast ein komplettes Tower-Defense-Spiel gebaut!\n• 4 Turmtypen mit verschiedenem Zielen\n• Feind-Pathfinding entlang Wegpunkten\n• Eskalierendes Wellensystem\n• Upgrade- & Verkaufsmechaniken\n• Gold-Wirtschaft\n\nHerausforderung: Füge fliegende Feinde hinzu, die den Pfad ignorieren!',
389
389
  },
@@ -423,7 +423,7 @@ const TUTORIAL_3D_GAME = {
423
423
  de: 'Willkommen in 3D! 🎮',
424
424
  },
425
425
  content: {
426
- en: 'In this tutorial you\'ll enter the third dimension!\n\n• Set up a 3D world (World3D)\n• Add meshes (cube, sphere, plane)\n• Lighting (directional, point, spot)\n• Camera controllers (FPS, orbit)\n• 3D physics (rigid bodies, colliders)\n• Character controller (walking, jumping)\n\nLet\'s go 3D!',
426
+ en: "In this tutorial you'll enter the third dimension!\n\n• Set up a 3D world (World3D)\n• Add meshes (cube, sphere, plane)\n• Lighting (directional, point, spot)\n• Camera controllers (FPS, orbit)\n• 3D physics (rigid bodies, colliders)\n• Character controller (walking, jumping)\n\nLet's go 3D!",
427
427
  pl: 'W tym tutorialu wejdziesz w trzeci wymiar!\n\n• Skonfiguruj świat 3D (World3D)\n• Dodaj meshe (sześcian, sfera, płaszczyzna)\n• Oświetlenie (kierunkowe, punktowe, spot)\n• Kontrolery kamery (FPS, orbita)\n• Fizyka 3D (rigid body, kolidery)\n• Kontroler postaci (chodzenie, skakanie)\n\nWejdźmy w 3D!',
428
428
  de: 'In diesem Tutorial betrittst du die dritte Dimension!\n\n• 3D-Welt einrichten (World3D)\n• Meshes hinzufügen (Würfel, Kugel, Ebene)\n• Beleuchtung (Richtung, Punkt, Spot)\n• Kamera-Controller (FPS, Orbit)\n• 3D-Physik (Starrkörper, Kollider)\n• Character-Controller (Laufen, Springen)\n\nAb in die 3. Dimension!',
429
429
  },
@@ -590,7 +590,7 @@ const TUTORIAL_3D_GAME = {
590
590
  de: '3D-Spiel fertig! 🌟',
591
591
  },
592
592
  content: {
593
- en: 'You\'ve built your first 3D game!\n• World3D scene with multiple objects\n• Primitive meshes (cube, sphere, plane)\n• Directional and point lighting\n• Orbit camera controller\n• 3D physics with rigid bodies\n• Character controller with jumping\n\nChallenge: Add a skybox and third-person camera!',
593
+ en: "You've built your first 3D game!\n• World3D scene with multiple objects\n• Primitive meshes (cube, sphere, plane)\n• Directional and point lighting\n• Orbit camera controller\n• 3D physics with rigid bodies\n• Character controller with jumping\n\nChallenge: Add a skybox and third-person camera!",
594
594
  pl: 'Zbudowałeś swoją pierwszą grę 3D!\n• Scena World3D z wieloma obiektami\n• Prymitywne meshe (sześcian, sfera, płaszczyzna)\n• Oświetlenie kierunkowe i punktowe\n• Kontroler kamery orbitalnej\n• Fizyka 3D z ciałami sztywnymi\n• Kontroler postaci ze skakaniem\n\nWyzwanie: Dodaj skybox i kamerę trzeciej osoby!',
595
595
  de: 'Du hast dein erstes 3D-Spiel gebaut!\n• World3D-Szene mit mehreren Objekten\n• Primitive Meshes (Würfel, Kugel, Ebene)\n• Richtungs- und Punktbeleuchtung\n• Orbit-Kamera-Controller\n• 3D-Physik mit Starrkörpern\n• Character-Controller mit Springen\n\nHerausforderung: Füge eine Skybox und Third-Person-Kamera hinzu!',
596
596
  },
@@ -630,9 +630,9 @@ const TUTORIAL_PUBLISHING = {
630
630
  de: 'Veröffentliche dein Spiel! 🚀',
631
631
  },
632
632
  content: {
633
- en: 'Your game is ready — now let\'s share it with the world!\n\n• Feature detection (check browser support)\n• Build optimization (minify, tree-shake)\n• PWA export (installable web app)\n• Electron export (Windows/Mac/Linux)\n• Capacitor export (iOS/Android)\n• Performance benchmarking\n\nLet\'s deploy!',
633
+ en: "Your game is ready — now let's share it with the world!\n\n• Feature detection (check browser support)\n• Build optimization (minify, tree-shake)\n• PWA export (installable web app)\n• Electron export (Windows/Mac/Linux)\n• Capacitor export (iOS/Android)\n• Performance benchmarking\n\nLet's deploy!",
634
634
  pl: 'Twoja gra jest gotowa — czas podzielić się nią ze światem!\n\n• Wykrywanie funkcji (sprawdź wsparcie przeglądarki)\n• Optymalizacja buildu (minifikacja, tree-shaking)\n• Eksport PWA (instalowalna web app)\n• Eksport Electron (Windows/Mac/Linux)\n• Eksport Capacitor (iOS/Android)\n• Benchmarkowanie wydajności\n\nWdrażamy!',
635
- de: 'Dein Spiel ist bereit — teile es mit der Welt!\n\n• Feature-Erkennung (Browser-Support)\n• Build-Optimierung (Minifizierung, Tree-Shaking)\n• PWA-Export (installierbare Web-App)\n• Electron-Export (Windows/Mac/Linux)\n• Capacitor-Export (iOS/Android)\n• Performance-Benchmarking\n\nLos geht\'s!',
635
+ de: "Dein Spiel ist bereit — teile es mit der Welt!\n\n• Feature-Erkennung (Browser-Support)\n• Build-Optimierung (Minifizierung, Tree-Shaking)\n• PWA-Export (installierbare Web-App)\n• Electron-Export (Windows/Mac/Linux)\n• Capacitor-Export (iOS/Android)\n• Performance-Benchmarking\n\nLos geht's!",
636
636
  },
637
637
  skippable: true,
638
638
  tooltipPosition: 'center',
@@ -742,10 +742,38 @@ const TUTORIAL_PUBLISHING = {
742
742
  de: 'Was ist eine PWA (Progressive Web App)?',
743
743
  },
744
744
  quizOptions: [
745
- { id: 'a', text: { en: 'A native mobile app', pl: 'Natywna aplikacja mobilna', de: 'Eine native mobile App' } },
746
- { id: 'b', text: { en: 'A web app that can be installed and works offline', pl: 'Web app instalowalna i działająca offline', de: 'Eine Web-App die installierbar ist und offline funktioniert' } },
747
- { id: 'c', text: { en: 'A special browser plugin', pl: 'Specjalna wtyczka przeglądarki', de: 'Ein spezielles Browser-Plugin' } },
748
- { id: 'd', text: { en: 'A server-side application', pl: 'Aplikacja serwerowa', de: 'Eine serverseitige Anwendung' } },
745
+ {
746
+ id: 'a',
747
+ text: {
748
+ en: 'A native mobile app',
749
+ pl: 'Natywna aplikacja mobilna',
750
+ de: 'Eine native mobile App',
751
+ },
752
+ },
753
+ {
754
+ id: 'b',
755
+ text: {
756
+ en: 'A web app that can be installed and works offline',
757
+ pl: 'Web app instalowalna i działająca offline',
758
+ de: 'Eine Web-App die installierbar ist und offline funktioniert',
759
+ },
760
+ },
761
+ {
762
+ id: 'c',
763
+ text: {
764
+ en: 'A special browser plugin',
765
+ pl: 'Specjalna wtyczka przeglądarki',
766
+ de: 'Ein spezielles Browser-Plugin',
767
+ },
768
+ },
769
+ {
770
+ id: 'd',
771
+ text: {
772
+ en: 'A server-side application',
773
+ pl: 'Aplikacja serwerowa',
774
+ de: 'Eine serverseitige Anwendung',
775
+ },
776
+ },
749
777
  ],
750
778
  quizCorrectId: 'b',
751
779
  },
@@ -770,12 +798,7 @@ const TUTORIAL_PUBLISHING = {
770
798
  Convenience export
771
799
  ══════════════════════════════════════════════════════════════ */
772
800
  function getTutorials_T12_T15() {
773
- return [
774
- TUTORIAL_RPG,
775
- TUTORIAL_TOWER_DEFENSE,
776
- TUTORIAL_3D_GAME,
777
- TUTORIAL_PUBLISHING,
778
- ];
801
+ return [TUTORIAL_RPG, TUTORIAL_TOWER_DEFENSE, TUTORIAL_3D_GAME, TUTORIAL_PUBLISHING];
779
802
  }
780
803
 
781
804
  exports.TUTORIAL_3D_GAME = TUTORIAL_3D_GAME;
@@ -783,4 +806,3 @@ exports.TUTORIAL_PUBLISHING = TUTORIAL_PUBLISHING;
783
806
  exports.TUTORIAL_RPG = TUTORIAL_RPG;
784
807
  exports.TUTORIAL_TOWER_DEFENSE = TUTORIAL_TOWER_DEFENSE;
785
808
  exports.getTutorials_T12_T15 = getTutorials_T12_T15;
786
- //# sourceMappingURL=Tutorials_T12_T15.js.map
@@ -336,4 +336,3 @@ function roundRect(ctx, x, y, w, h, r) {
336
336
  }
337
337
 
338
338
  exports.GameUI = GameUI;
339
- //# sourceMappingURL=GameUI.js.map
@@ -751,4 +751,3 @@ exports.AssetStoreBrowser = AssetStoreBrowser;
751
751
  exports.UnityPackageManager = UnityPackageManager;
752
752
  exports.createAssetStoreBrowser = createAssetStoreBrowser;
753
753
  exports.createUnityPackageManager = createUnityPackageManager;
754
- //# sourceMappingURL=UnityAssetStore.js.map
@@ -1250,4 +1250,3 @@ exports.createUnityProjectImporter = createUnityProjectImporter;
1250
1250
  exports.getUnityClassName = getUnityClassName;
1251
1251
  exports.parseUnityMeta = parseUnityMeta;
1252
1252
  exports.parseUnityYAML = parseUnityYAML;
1253
- //# sourceMappingURL=UnityImport.js.map
@@ -1019,4 +1019,3 @@ exports.UnityLiveLinkClient = UnityLiveLinkClient;
1019
1019
  exports.createDefaultLiveLinkConfig = createDefaultLiveLinkConfig;
1020
1020
  exports.createUnityLiveLinkClient = createUnityLiveLinkClient;
1021
1021
  exports.generateUnityLiveLinkPlugin = generateUnityLiveLinkPlugin;
1022
- //# sourceMappingURL=UnityLiveLink.js.map
@@ -796,4 +796,3 @@ const UnityAssetStoreBrowser = React.forwardRef(({ theme: themeOverride, onDownl
796
796
  UnityAssetStoreBrowser.displayName = 'UnityAssetStoreBrowser';
797
797
 
798
798
  exports.UnityAssetStoreBrowser = UnityAssetStoreBrowser;
799
- //# sourceMappingURL=UnityAssetStoreBrowser.js.map
@@ -831,4 +831,3 @@ const UnityProjectBrowser = React.forwardRef(({ projectPath, theme: themeOverrid
831
831
  UnityProjectBrowser.displayName = 'UnityProjectBrowser';
832
832
 
833
833
  exports.UnityProjectBrowser = UnityProjectBrowser;
834
- //# sourceMappingURL=UnityProjectBrowser.js.map
@@ -439,4 +439,3 @@ exports.UNREAL_ACTOR_MAPPING = UNREAL_ACTOR_MAPPING;
439
439
  exports.UNREAL_COMPONENT_MAPPING = UNREAL_COMPONENT_MAPPING;
440
440
  exports.UnrealProjectImporter = UnrealProjectImporter;
441
441
  exports.createUnrealProjectImporter = createUnrealProjectImporter;
442
- //# sourceMappingURL=UnrealImport.js.map
@@ -1183,4 +1183,3 @@ function createUnrealLiveLinkClient(options) {
1183
1183
  exports.UnrealLiveLinkClient = UnrealLiveLinkClient;
1184
1184
  exports.createUnrealLiveLinkClient = createUnrealLiveLinkClient;
1185
1185
  exports.generateUnrealEditorPlugin = generateUnrealEditorPlugin;
1186
- //# sourceMappingURL=UnrealLiveLink.js.map
@@ -494,4 +494,3 @@ exports.UnrealVaultManager = UnrealVaultManager;
494
494
  exports.createFabBrowser = createFabBrowser;
495
495
  exports.createUnrealMarketplaceBrowser = createUnrealMarketplaceBrowser;
496
496
  exports.createUnrealVaultManager = createUnrealVaultManager;
497
- //# sourceMappingURL=UnrealMarketplace.js.map
@@ -833,4 +833,3 @@ const UnrealProjectBrowser = React.forwardRef(({ projectPath: _projectPath, them
833
833
  UnrealProjectBrowser.displayName = 'UnrealProjectBrowser';
834
834
 
835
835
  exports.UnrealProjectBrowser = UnrealProjectBrowser;
836
- //# sourceMappingURL=UnrealProjectBrowser.js.map
@@ -217,4 +217,3 @@ exports.createPinchGesture = createPinchGesture;
217
217
  exports.createSpatialPanel = createSpatialPanel;
218
218
  exports.detectXRCapabilities = detectXRCapabilities;
219
219
  exports.snapPlacement = snapPlacement;
220
- //# sourceMappingURL=ARVR.js.map
@@ -185,4 +185,3 @@ class ControlMapper {
185
185
  }
186
186
 
187
187
  export { COLORBLIND_MATRICES, ControlMapper, DEFAULT_ACCESSIBILITY_CONFIG, DIFFICULTY_PRESETS, ScreenReaderAnnouncer, applyColorblindFilter, getActiveSubtitles, getColorblindCSSFilter };
188
- //# sourceMappingURL=Accessibility.js.map
package/dist/esm/ai/AI.js CHANGED
@@ -333,4 +333,3 @@ function getAvailableResponses(tree, nodeId, evaluateCondition) {
333
333
  }
334
334
 
335
335
  export { BTAction, BTCondition, BTDecorator, BTParallel, BTRepeat, BTSelector, BTSequence, FiniteStateMachine, btInvert, createDialogTree, getAvailableResponses, planGOAP, selectBestAction, steerArrive, steerFlee, steerSeek, steerSeparation, steerWander };
336
- //# sourceMappingURL=AI.js.map
@@ -1175,4 +1175,3 @@ function createBTContext(params) {
1175
1175
  }
1176
1176
 
1177
1177
  export { BTBlackboard, BTComposite, BTConditionGuard, BTCooldown, BTDecorator, BTFailer, BTInverter, BTLog, BTNode, BTNodeRegistry, BTParallel, BTRandomSelector, BTRandomSequence, BTRepeatUntilFail, BTRepeatUntilSuccess, BTRepeater, BTRoot, BTSelector, BTSequence, BTSubtree, BTSucceeder, BTTimeout, BTWait, BehaviorTree, createBTContext, createBehaviorTree, createBlackboard, createNodeRegistry };
1178
- //# sourceMappingURL=BehaviorTree.js.map
@@ -730,4 +730,3 @@ function createSMContext(params) {
730
730
  }
731
731
 
732
732
  export { BlendTree, StateMachine, createBlendTree1D, createBlendTree2D, createSMCondition, createSMConditionGroup, createSMContext, createSMDefinition, createSMLayer, createSMParameter, createSMState, createSMTransition, createStateMachine };
733
- //# sourceMappingURL=StateMachine.js.map
@@ -248,4 +248,3 @@ function createClipFromSheet(name, sheetColumns, startIndex, frameCount, frameWi
248
248
  }
249
249
 
250
250
  export { AnimationStateMachine, Easing, SpriteAnimator, TweenManager, createClipFromSheet };
251
- //# sourceMappingURL=Animation.js.map
@@ -274,4 +274,3 @@ const DEFAULT_VOICE_CONFIG = {
274
274
  };
275
275
 
276
276
  export { DEFAULT_ADSR, DEFAULT_ANALYSIS_CONFIG, DEFAULT_VOICE_CONFIG, SYNTH_PRESETS, adsrValue, barDuration, beatDuration, createCompressor, createDelay, createDistortion, createEffectsChain, createReverb, currentBeat, evaluateMusicConditions, extractBands, findNextMusicState, nextBarTime, oscillatorSample };
277
- //# sourceMappingURL=AudioAdvanced.js.map
@@ -455,4 +455,3 @@ const GameAudioSettings = ({ bridge, className, style, }) => {
455
455
  GameAudioSettings.displayName = 'GameAudioSettings';
456
456
 
457
457
  export { AudioBusMixer, DEFAULT_SPATIAL, GameAudioBridge, GameAudioSettings, MusicManager, SFXPool, useGameAudio };
458
- //# sourceMappingURL=AudioBridge.js.map
@@ -259,4 +259,3 @@ class AudioManager {
259
259
  let nextSoundId = 1;
260
260
 
261
261
  export { AudioManager };
262
- //# sourceMappingURL=AudioManager.js.map
@@ -1126,4 +1126,3 @@ class BuildOrchestrator {
1126
1126
  }
1127
1127
 
1128
1128
  export { ArtifactStorage, BuildAgentPool, BuildAnalytics, BuildNotifications, BuildOrchestrator, BuildQueueManager, createArtifactStorage, createBuildAgentPool, createBuildAnalytics, createBuildNotifications, createBuildOrchestrator, createBuildQueueManager };
1129
- //# sourceMappingURL=BuildOrchestration.js.map
@@ -712,4 +712,3 @@ function createGodotAddonConfig(name, version, options) {
712
712
  }
713
713
 
714
714
  export { GodotBuildCloud, createGodotAddonConfig, createGodotBuildCloud, createGodotBuildConfig, createNiceToGodotConfig, generateGodotDockerfile };
715
- //# sourceMappingURL=GodotBuildCloud.js.map
@@ -640,4 +640,3 @@ function createNiceToUnityConfig(sourcePath, outputPath, options) {
640
640
  }
641
641
 
642
642
  export { UNITY_MODULES, UnityBuildCloud, createNiceToUnityConfig, createUnityBuildCloud, createUnityBuildConfig, createUnityPackageConfig, generateBuildScript, generateUnityDockerfile };
643
- //# sourceMappingURL=UnityBuildCloud.js.map
@@ -665,4 +665,3 @@ function createUnrealPluginConfig(name, version, options) {
665
665
  }
666
666
 
667
667
  export { UnrealBuildCloud, createNiceToUnrealConfig, createUnrealBuildCloud, createUnrealBuildConfig, createUnrealPluginConfig };
668
- //# sourceMappingURL=UnrealBuildCloud.js.map