@nice2dev/game-engine 1.1.5 → 1.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (774) hide show
  1. package/CHANGELOG.md +52 -0
  2. package/dist/cjs/accessibility/Accessibility.js +0 -1
  3. package/dist/cjs/ai/AI.js +0 -1
  4. package/dist/cjs/ai/BehaviorTree.js +0 -1
  5. package/dist/cjs/ai/StateMachine.js +0 -1
  6. package/dist/cjs/animation/Animation.js +0 -1
  7. package/dist/cjs/audio/AudioAdvanced.js +0 -1
  8. package/dist/cjs/audio/AudioBridge.js +0 -1
  9. package/dist/cjs/audio/AudioManager.js +0 -1
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +0 -1
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +0 -1
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +0 -1
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +0 -1
  14. package/dist/cjs/core/EventBus.js +0 -1
  15. package/dist/cjs/core/GameClock.js +0 -1
  16. package/dist/cjs/core/GameConfig.js +21 -8
  17. package/dist/cjs/core/GameLoop.js +0 -1
  18. package/dist/cjs/core/ServiceLocator.js +0 -1
  19. package/dist/cjs/core/Validation.js +0 -1
  20. package/dist/cjs/core/math.js +0 -1
  21. package/dist/cjs/devtools/DevTools.js +0 -1
  22. package/dist/cjs/devtools/DeveloperExperience.js +0 -1
  23. package/dist/cjs/devtools/GameplayAnalytics.js +0 -1
  24. package/dist/cjs/dialogue/DialogueSystem.js +0 -1
  25. package/dist/cjs/docs/DocGenerator.js +0 -1
  26. package/dist/cjs/ecs/World.js +0 -1
  27. package/dist/cjs/editor/AchievementEditor.js +0 -1
  28. package/dist/cjs/editor/AdvancedEditor.js +0 -1
  29. package/dist/cjs/editor/AnimationRetargeting.js +0 -1
  30. package/dist/cjs/editor/AssetBrowser.js +0 -1
  31. package/dist/cjs/editor/AssetManager.js +0 -1
  32. package/dist/cjs/editor/ConsolePro.js +0 -1
  33. package/dist/cjs/editor/CraftingEditor.js +0 -1
  34. package/dist/cjs/editor/DebugTools.js +0 -1
  35. package/dist/cjs/editor/DialogueSystem.js +0 -1
  36. package/dist/cjs/editor/LeaderboardSystem.js +0 -1
  37. package/dist/cjs/editor/NiceGameEditor.js +0 -1
  38. package/dist/cjs/editor/PrefabSystem.js +0 -1
  39. package/dist/cjs/editor/ProfilerPanel.js +0 -1
  40. package/dist/cjs/editor/QuestEditor.js +0 -1
  41. package/dist/cjs/editor/ReplaySystem.js +0 -1
  42. package/dist/cjs/editor/SceneEditor.js +0 -1
  43. package/dist/cjs/editor/ScreenshotMode.js +0 -1
  44. package/dist/cjs/editor/ShaderGraph.js +0 -1
  45. package/dist/cjs/editor/TimelineEditor.js +0 -1
  46. package/dist/cjs/editor/UndoRedoPro.js +0 -1
  47. package/dist/cjs/editor/VRARMode.js +0 -1
  48. package/dist/cjs/engine/NiceGameEngine.js +0 -1
  49. package/dist/cjs/engine/SaveSystem.js +0 -1
  50. package/dist/cjs/enterprise/Enterprise.js +0 -1
  51. package/dist/cjs/export/BevyExporter.js +0 -1
  52. package/dist/cjs/export/CocosExporter.js +0 -1
  53. package/dist/cjs/export/Construct3Exporter.js +0 -1
  54. package/dist/cjs/export/DefoldExporter.js +0 -1
  55. package/dist/cjs/export/GDevelopExporter.js +0 -1
  56. package/dist/cjs/export/GameMakerExporter.js +0 -1
  57. package/dist/cjs/export/GodotExporter.js +0 -1
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +0 -1
  59. package/dist/cjs/export/MonoGameExporter.js +0 -1
  60. package/dist/cjs/export/Pico8Exporter.js +0 -1
  61. package/dist/cjs/export/PlatformExporter.js +0 -1
  62. package/dist/cjs/export/RPGMakerExporter.js +0 -1
  63. package/dist/cjs/export/RobloxExporter.js +0 -1
  64. package/dist/cjs/export/Solar2DExporter.js +0 -1
  65. package/dist/cjs/export/ThreeJSExporter.js +0 -1
  66. package/dist/cjs/export/Tic80Exporter.js +0 -1
  67. package/dist/cjs/export/UnityExporter.js +0 -1
  68. package/dist/cjs/export/UnrealExporter.js +0 -1
  69. package/dist/cjs/export/WebExporter.js +0 -1
  70. package/dist/cjs/export/index.js +0 -1
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +0 -1
  72. package/dist/cjs/godot-integration/GodotImport.js +0 -1
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +0 -1
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +0 -1
  75. package/dist/cjs/i18n/I18n.js +0 -1
  76. package/dist/cjs/i18n/useTranslation.js +0 -1
  77. package/dist/cjs/import/AsepriteImporter.js +0 -1
  78. package/dist/cjs/import/DragonBonesImporter.js +0 -1
  79. package/dist/cjs/import/GameMakerImporter.js +0 -1
  80. package/dist/cjs/import/GodotSceneImporter.js +0 -1
  81. package/dist/cjs/import/LDtkImporter.js +0 -1
  82. package/dist/cjs/import/Live2DImporter.js +0 -1
  83. package/dist/cjs/import/NdgFormat.js +0 -1
  84. package/dist/cjs/import/OgmoImporter.js +0 -1
  85. package/dist/cjs/import/RPGMakerImporter.js +0 -1
  86. package/dist/cjs/import/SceneImporter.js +0 -1
  87. package/dist/cjs/import/SpineImporter.js +0 -1
  88. package/dist/cjs/import/SpriterImporter.js +0 -1
  89. package/dist/cjs/import/TiledMapImporter.js +0 -1
  90. package/dist/cjs/import/UnitySceneImporter.js +0 -1
  91. package/dist/cjs/import/index.js +0 -1
  92. package/dist/cjs/index.js +0 -1
  93. package/dist/cjs/input/GamepadNavigation.js +0 -1
  94. package/dist/cjs/input/InputManager.js +0 -1
  95. package/dist/cjs/input/useGamepads.js +0 -1
  96. package/dist/cjs/integration/IconSprite.js +0 -1
  97. package/dist/cjs/inventory/InventorySystem.js +0 -1
  98. package/dist/cjs/kids/KidMode.js +0 -1
  99. package/dist/cjs/kids/KidTools.js +0 -1
  100. package/dist/cjs/monetization/Monetization.js +0 -1
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +0 -1
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +0 -1
  103. package/dist/cjs/native-engine/AssetPipeline.js +0 -1
  104. package/dist/cjs/native-engine/AudioEngine.js +0 -1
  105. package/dist/cjs/native-engine/InputSystem.js +0 -1
  106. package/dist/cjs/native-engine/NetworkingSystem.js +0 -1
  107. package/dist/cjs/native-engine/PhysicsEngine.js +0 -1
  108. package/dist/cjs/native-engine/RenderingEngine.js +0 -1
  109. package/dist/cjs/native-engine/SceneGraph.js +0 -1
  110. package/dist/cjs/network/MultiplayerTransport.js +0 -1
  111. package/dist/cjs/network/Networking.js +0 -1
  112. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +0 -1
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +0 -1
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +0 -1
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +0 -1
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +0 -1
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +0 -1
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +0 -1
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +0 -1
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +0 -1
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +0 -1
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +0 -1
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +0 -1
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +0 -1
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +0 -1
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +0 -1
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +0 -1
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +0 -1
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +0 -1
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +0 -1
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +0 -1
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +0 -1
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +0 -1
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +0 -1
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +0 -1
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +0 -1
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +0 -1
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +0 -1
  139. package/dist/cjs/package.json +3 -0
  140. package/dist/cjs/pathfinding/Pathfinding.js +0 -1
  141. package/dist/cjs/performance/AssetStreaming.js +0 -1
  142. package/dist/cjs/performance/BenchmarkSuite.js +0 -1
  143. package/dist/cjs/performance/DeltaCompression.js +0 -1
  144. package/dist/cjs/performance/DeterministicPhysics.js +0 -1
  145. package/dist/cjs/performance/ECSOptimization.js +0 -1
  146. package/dist/cjs/performance/GameSaveSystem.js +0 -1
  147. package/dist/cjs/performance/HotReload.js +0 -1
  148. package/dist/cjs/performance/InputRecording.js +0 -1
  149. package/dist/cjs/performance/InterestManagement.js +0 -1
  150. package/dist/cjs/performance/LocalizationRuntime.js +0 -1
  151. package/dist/cjs/performance/MemoryManagement.js +0 -1
  152. package/dist/cjs/performance/ModSupport.js +0 -1
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +0 -1
  154. package/dist/cjs/performance/NetworkPrediction.js +0 -1
  155. package/dist/cjs/performance/ObjectPooling.js +0 -1
  156. package/dist/cjs/performance/Performance.js +0 -1
  157. package/dist/cjs/performance/PerformanceAdvanced.js +0 -1
  158. package/dist/cjs/performance/WebGPURenderer.js +0 -1
  159. package/dist/cjs/physics/PhysicsAdvanced.js +0 -1
  160. package/dist/cjs/physics/PhysicsEngine2D.js +0 -1
  161. package/dist/cjs/plugins/PluginSDK.js +0 -1
  162. package/dist/cjs/plugins/PluginTestKit.js +0 -1
  163. package/dist/cjs/procedural/Procedural.js +0 -1
  164. package/dist/cjs/procedural/WorldBuilding.js +0 -1
  165. package/dist/cjs/quest/QuestSystem.js +0 -1
  166. package/dist/cjs/release/MobileExport.js +45 -13
  167. package/dist/cjs/release/Release.js +0 -1
  168. package/dist/cjs/rendering/Camera2D.js +0 -1
  169. package/dist/cjs/rendering/Renderer2D.js +0 -1
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +0 -1
  171. package/dist/cjs/runtime3d/Runtime3D.js +0 -1
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +0 -1
  173. package/dist/cjs/scene/SceneManager.js +0 -1
  174. package/dist/cjs/scripting/GraphToAST.js +0 -1
  175. package/dist/cjs/scripting/LanguageExporter.js +0 -1
  176. package/dist/cjs/scripting/NodeGraph.js +0 -1
  177. package/dist/cjs/scripting/ScriptAST.js +0 -1
  178. package/dist/cjs/scripting/VisualScripting2.js +0 -1
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +0 -1
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +0 -1
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +0 -1
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +0 -1
  183. package/dist/cjs/scripting/exporters/RustExporter.js +0 -1
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +0 -1
  185. package/dist/cjs/social/Social.js +0 -1
  186. package/dist/cjs/systems/LightingSystem.js +0 -1
  187. package/dist/cjs/systems/ParticleSystem2.js +0 -1
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +0 -1
  189. package/dist/cjs/systems/TerrainSystem.js +0 -1
  190. package/dist/cjs/templates/ActionTemplates.js +0 -1
  191. package/dist/cjs/templates/FightingTemplate.js +0 -1
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +0 -1
  193. package/dist/cjs/templates/PartyTemplates.js +0 -1
  194. package/dist/cjs/templates/PuzzleTemplates.js +0 -1
  195. package/dist/cjs/templates/RPGTemplates.js +0 -1
  196. package/dist/cjs/templates/SportsTemplates.js +0 -1
  197. package/dist/cjs/templates/StrategyTemplates.js +0 -1
  198. package/dist/cjs/templates/SurvivalTemplate.js +0 -1
  199. package/dist/cjs/templates/WaveDefense.js +0 -1
  200. package/dist/cjs/tilemap/Tilemap.js +0 -1
  201. package/dist/cjs/tutorials/TutorialBranching.js +0 -1
  202. package/dist/cjs/tutorials/TutorialEngine.js +0 -1
  203. package/dist/cjs/tutorials/TutorialOverlay.js +0 -1
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +33 -17
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +79 -32
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +46 -24
  207. package/dist/cjs/ui/GameUI.js +0 -1
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +0 -1
  209. package/dist/cjs/unity-integration/UnityImport.js +0 -1
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +0 -1
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +0 -1
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +0 -1
  213. package/dist/cjs/unreal-integration/UnrealImport.js +0 -1
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +0 -1
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +0 -1
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +0 -1
  217. package/dist/cjs/xr/ARVR.js +0 -1
  218. package/dist/esm/accessibility/Accessibility.js +0 -1
  219. package/dist/esm/ai/AI.js +0 -1
  220. package/dist/esm/ai/BehaviorTree.js +0 -1
  221. package/dist/esm/ai/StateMachine.js +0 -1
  222. package/dist/esm/animation/Animation.js +0 -1
  223. package/dist/esm/audio/AudioAdvanced.js +0 -1
  224. package/dist/esm/audio/AudioBridge.js +0 -1
  225. package/dist/esm/audio/AudioManager.js +0 -1
  226. package/dist/esm/build-cloud/BuildOrchestration.js +0 -1
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +0 -1
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +0 -1
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +0 -1
  230. package/dist/esm/core/EventBus.js +0 -1
  231. package/dist/esm/core/GameClock.js +0 -1
  232. package/dist/esm/core/GameConfig.js +21 -8
  233. package/dist/esm/core/GameLoop.js +0 -1
  234. package/dist/esm/core/ServiceLocator.js +0 -1
  235. package/dist/esm/core/Validation.js +0 -1
  236. package/dist/esm/core/math.js +0 -1
  237. package/dist/esm/devtools/DevTools.js +0 -1
  238. package/dist/esm/devtools/DeveloperExperience.js +0 -1
  239. package/dist/esm/devtools/GameplayAnalytics.js +0 -1
  240. package/dist/esm/dialogue/DialogueSystem.js +0 -1
  241. package/dist/esm/docs/DocGenerator.js +0 -1
  242. package/dist/esm/ecs/World.js +0 -1
  243. package/dist/esm/editor/AchievementEditor.js +0 -1
  244. package/dist/esm/editor/AdvancedEditor.js +0 -1
  245. package/dist/esm/editor/AnimationRetargeting.js +0 -1
  246. package/dist/esm/editor/AssetBrowser.js +0 -1
  247. package/dist/esm/editor/AssetManager.js +0 -1
  248. package/dist/esm/editor/ConsolePro.js +0 -1
  249. package/dist/esm/editor/CraftingEditor.js +0 -1
  250. package/dist/esm/editor/DebugTools.js +0 -1
  251. package/dist/esm/editor/DialogueSystem.js +0 -1
  252. package/dist/esm/editor/LeaderboardSystem.js +0 -1
  253. package/dist/esm/editor/NiceGameEditor.js +0 -1
  254. package/dist/esm/editor/PrefabSystem.js +0 -1
  255. package/dist/esm/editor/ProfilerPanel.js +0 -1
  256. package/dist/esm/editor/QuestEditor.js +0 -1
  257. package/dist/esm/editor/ReplaySystem.js +0 -1
  258. package/dist/esm/editor/SceneEditor.js +0 -1
  259. package/dist/esm/editor/ScreenshotMode.js +0 -1
  260. package/dist/esm/editor/ShaderGraph.js +0 -1
  261. package/dist/esm/editor/TimelineEditor.js +0 -1
  262. package/dist/esm/editor/UndoRedoPro.js +0 -1
  263. package/dist/esm/editor/VRARMode.js +0 -1
  264. package/dist/esm/engine/NiceGameEngine.js +0 -1
  265. package/dist/esm/engine/SaveSystem.js +0 -1
  266. package/dist/esm/enterprise/Enterprise.js +0 -1
  267. package/dist/esm/export/BevyExporter.js +0 -1
  268. package/dist/esm/export/CocosExporter.js +0 -1
  269. package/dist/esm/export/Construct3Exporter.js +0 -1
  270. package/dist/esm/export/DefoldExporter.js +0 -1
  271. package/dist/esm/export/GDevelopExporter.js +0 -1
  272. package/dist/esm/export/GameMakerExporter.js +0 -1
  273. package/dist/esm/export/GodotExporter.js +0 -1
  274. package/dist/esm/export/MinecraftBedrockExporter.js +0 -1
  275. package/dist/esm/export/MonoGameExporter.js +0 -1
  276. package/dist/esm/export/Pico8Exporter.js +0 -1
  277. package/dist/esm/export/PlatformExporter.js +0 -1
  278. package/dist/esm/export/RPGMakerExporter.js +0 -1
  279. package/dist/esm/export/RobloxExporter.js +0 -1
  280. package/dist/esm/export/Solar2DExporter.js +0 -1
  281. package/dist/esm/export/ThreeJSExporter.js +0 -1
  282. package/dist/esm/export/Tic80Exporter.js +0 -1
  283. package/dist/esm/export/UnityExporter.js +0 -1
  284. package/dist/esm/export/UnrealExporter.js +0 -1
  285. package/dist/esm/export/WebExporter.js +0 -1
  286. package/dist/esm/export/index.js +0 -1
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +0 -1
  288. package/dist/esm/godot-integration/GodotImport.js +0 -1
  289. package/dist/esm/godot-integration/GodotLiveLink.js +0 -1
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +0 -1
  291. package/dist/esm/i18n/I18n.js +0 -1
  292. package/dist/esm/i18n/useTranslation.js +0 -1
  293. package/dist/esm/import/AsepriteImporter.js +0 -1
  294. package/dist/esm/import/DragonBonesImporter.js +0 -1
  295. package/dist/esm/import/GameMakerImporter.js +0 -1
  296. package/dist/esm/import/GodotSceneImporter.js +0 -1
  297. package/dist/esm/import/LDtkImporter.js +0 -1
  298. package/dist/esm/import/Live2DImporter.js +0 -1
  299. package/dist/esm/import/NdgFormat.js +0 -1
  300. package/dist/esm/import/OgmoImporter.js +0 -1
  301. package/dist/esm/import/RPGMakerImporter.js +0 -1
  302. package/dist/esm/import/SceneImporter.js +0 -1
  303. package/dist/esm/import/SpineImporter.js +0 -1
  304. package/dist/esm/import/SpriterImporter.js +0 -1
  305. package/dist/esm/import/TiledMapImporter.js +0 -1
  306. package/dist/esm/import/UnitySceneImporter.js +0 -1
  307. package/dist/esm/import/index.js +0 -1
  308. package/dist/esm/index.js +0 -1
  309. package/dist/esm/input/GamepadNavigation.js +0 -1
  310. package/dist/esm/input/InputManager.js +0 -1
  311. package/dist/esm/input/useGamepads.js +0 -1
  312. package/dist/esm/integration/IconSprite.js +0 -1
  313. package/dist/esm/inventory/InventorySystem.js +0 -1
  314. package/dist/esm/kids/KidMode.js +0 -1
  315. package/dist/esm/kids/KidTools.js +0 -1
  316. package/dist/esm/monetization/Monetization.js +0 -1
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +0 -1
  318. package/dist/esm/multiplayer/MiniGameTypes.js +0 -1
  319. package/dist/esm/native-engine/AssetPipeline.js +0 -1
  320. package/dist/esm/native-engine/AudioEngine.js +0 -1
  321. package/dist/esm/native-engine/InputSystem.js +0 -1
  322. package/dist/esm/native-engine/NetworkingSystem.js +0 -1
  323. package/dist/esm/native-engine/PhysicsEngine.js +0 -1
  324. package/dist/esm/native-engine/RenderingEngine.js +0 -1
  325. package/dist/esm/native-engine/SceneGraph.js +0 -1
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  645. package/dist/types/systems/NiceHousing.d.ts +197 -0
  646. package/dist/types/systems/NiceInput.d.ts +280 -0
  647. package/dist/types/systems/NiceInventory.d.ts +534 -0
  648. package/dist/types/systems/NiceLOD.d.ts +144 -0
  649. package/dist/types/systems/NiceLeaderboard.d.ts +191 -0
  650. package/dist/types/systems/NiceLevel.d.ts +304 -0
  651. package/dist/types/systems/NiceLighting.d.ts +214 -0
  652. package/dist/types/systems/NiceLocalization.d.ts +148 -0
  653. package/dist/types/systems/NiceLocomotion.d.ts +398 -0
  654. package/dist/types/systems/NiceLogger.d.ts +117 -0
  655. package/dist/types/systems/NiceLoot.d.ts +176 -0
  656. package/dist/types/systems/NiceMail.d.ts +164 -0
  657. package/dist/types/systems/NiceMap.d.ts +234 -0
  658. package/dist/types/systems/NiceMarriage.d.ts +150 -0
  659. package/dist/types/systems/NiceMastery.d.ts +171 -0
  660. package/dist/types/systems/NiceMatch.d.ts +196 -0
  661. package/dist/types/systems/NiceMatch3.d.ts +118 -0
  662. package/dist/types/systems/NiceMessageBus.d.ts +115 -0
  663. package/dist/types/systems/NiceMinimap.d.ts +258 -0
  664. package/dist/types/systems/NiceMining.d.ts +175 -0
  665. package/dist/types/systems/NiceModding.d.ts +452 -0
  666. package/dist/types/systems/NiceMount.d.ts +152 -0
  667. package/dist/types/systems/NiceNavigation.d.ts +307 -0
  668. package/dist/types/systems/NiceNetwork.d.ts +568 -0
  669. package/dist/types/systems/NiceNotification.d.ts +438 -0
  670. package/dist/types/systems/NiceObjective.d.ts +395 -0
  671. package/dist/types/systems/NiceParticle.d.ts +639 -0
  672. package/dist/types/systems/NiceParty.d.ts +168 -0
  673. package/dist/types/systems/NicePerformance.d.ts +144 -0
  674. package/dist/types/systems/NicePet.d.ts +167 -0
  675. package/dist/types/systems/NicePhotoMode.d.ts +270 -0
  676. package/dist/types/systems/NicePhysics.d.ts +326 -0
  677. package/dist/types/systems/NicePlatformer.d.ts +158 -0
  678. package/dist/types/systems/NicePool.d.ts +128 -0
  679. package/dist/types/systems/NicePortal.d.ts +178 -0
  680. package/dist/types/systems/NicePostProcess.d.ts +254 -0
  681. package/dist/types/systems/NiceProcedural.d.ts +202 -0
  682. package/dist/types/systems/NiceProfile.d.ts +223 -0
  683. package/dist/types/systems/NiceProjectile.d.ts +157 -0
  684. package/dist/types/systems/NicePvP.d.ts +199 -0
  685. package/dist/types/systems/NiceQTE.d.ts +160 -0
  686. package/dist/types/systems/NiceQuest.d.ts +620 -0
  687. package/dist/types/systems/NiceRaid.d.ts +215 -0
  688. package/dist/types/systems/NiceRanking.d.ts +399 -0
  689. package/dist/types/systems/NiceReplay.d.ts +180 -0
  690. package/dist/types/systems/NiceReputation.d.ts +151 -0
  691. package/dist/types/systems/NiceResource.d.ts +200 -0
  692. package/dist/types/systems/NiceRhythm.d.ts +148 -0
  693. package/dist/types/systems/NiceRoguelike.d.ts +276 -0
  694. package/dist/types/systems/NiceRune.d.ts +202 -0
  695. package/dist/types/systems/NiceSaveSystem.d.ts +194 -0
  696. package/dist/types/systems/NiceSceneManager.d.ts +112 -0
  697. package/dist/types/systems/NiceScore.d.ts +186 -0
  698. package/dist/types/systems/NiceScreenFX.d.ts +235 -0
  699. package/dist/types/systems/NiceScreenshot.d.ts +443 -0
  700. package/dist/types/systems/NiceScribe.d.ts +239 -0
  701. package/dist/types/systems/NiceSeason.d.ts +176 -0
  702. package/dist/types/systems/NiceSerialization.d.ts +89 -0
  703. package/dist/types/systems/NiceServiceLocator.d.ts +94 -0
  704. package/dist/types/systems/NiceShop.d.ts +528 -0
  705. package/dist/types/systems/NiceSignal.d.ts +112 -0
  706. package/dist/types/systems/NiceSkillTree.d.ts +237 -0
  707. package/dist/types/systems/NiceSocial.d.ts +580 -0
  708. package/dist/types/systems/NiceSpawner.d.ts +237 -0
  709. package/dist/types/systems/NiceSpell.d.ts +216 -0
  710. package/dist/types/systems/NiceState.d.ts +224 -0
  711. package/dist/types/systems/NiceStateMachine.d.ts +108 -0
  712. package/dist/types/systems/NiceStatus.d.ts +116 -0
  713. package/dist/types/systems/NiceStealth.d.ts +204 -0
  714. package/dist/types/systems/NiceSteam.d.ts +255 -0
  715. package/dist/types/systems/NiceStreaming.d.ts +173 -0
  716. package/dist/types/systems/NiceSwimming.d.ts +166 -0
  717. package/dist/types/systems/NiceTalent.d.ts +154 -0
  718. package/dist/types/systems/NiceTarget.d.ts +121 -0
  719. package/dist/types/systems/NiceTerrain.d.ts +143 -0
  720. package/dist/types/systems/NiceTilemap.d.ts +218 -0
  721. package/dist/types/systems/NiceTimer.d.ts +153 -0
  722. package/dist/types/systems/NiceTournament.d.ts +190 -0
  723. package/dist/types/systems/NiceTrading.d.ts +238 -0
  724. package/dist/types/systems/NiceTransmog.d.ts +142 -0
  725. package/dist/types/systems/NiceTutorial.d.ts +248 -0
  726. package/dist/types/systems/NiceTween.d.ts +164 -0
  727. package/dist/types/systems/NiceUI.d.ts +364 -0
  728. package/dist/types/systems/NiceVFX.d.ts +333 -0
  729. package/dist/types/systems/NiceVehicle.d.ts +176 -0
  730. package/dist/types/systems/NiceVoice.d.ts +502 -0
  731. package/dist/types/systems/NiceWater.d.ts +162 -0
  732. package/dist/types/systems/NiceWave.d.ts +174 -0
  733. package/dist/types/systems/NiceWaypoint.d.ts +165 -0
  734. package/dist/types/systems/NiceWeather.d.ts +225 -0
  735. package/dist/types/systems/NiceXR.d.ts +187 -0
  736. package/dist/types/systems/PhysicsDebugSystem.d.ts +369 -0
  737. package/dist/types/systems/TerrainSystem.d.ts +290 -0
  738. package/dist/types/systems/index.d.ts +182 -0
  739. package/dist/types/templates/FightingTemplate.d.ts +179 -0
  740. package/dist/types/templates/MetroidvaniaTemplate.d.ts +174 -0
  741. package/dist/types/templates/SurvivalTemplate.d.ts +208 -0
  742. package/dist/types/tutorials/TutorialBranching.d.ts +2 -2
  743. package/dist/types/ui/GameUI.d.ts +1 -1
  744. package/dist/types/unity-integration/UnityAssetStore.d.ts +365 -0
  745. package/dist/types/unity-integration/UnityImport.d.ts +407 -0
  746. package/dist/types/unity-integration/UnityLiveLink.d.ts +350 -0
  747. package/dist/types/unity-integration/components/UnityAssetStoreBrowser.d.ts +67 -0
  748. package/dist/types/unity-integration/components/UnityProjectBrowser.d.ts +90 -0
  749. package/dist/types/unity-integration/components/index.d.ts +8 -0
  750. package/dist/types/unity-integration/index.d.ts +9 -0
  751. package/dist/types/unreal-integration/UnrealImport.d.ts +367 -0
  752. package/dist/types/unreal-integration/UnrealLiveLink.d.ts +236 -0
  753. package/dist/types/unreal-integration/UnrealMarketplace.d.ts +360 -0
  754. package/dist/types/unreal-integration/components/UnrealProjectBrowser.d.ts +98 -0
  755. package/dist/types/unreal-integration/components/index.d.ts +1 -0
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  757. package/dist/types/visual-scripting/VisualScriptDebugger.d.ts +145 -0
  758. package/dist/types/visual-scripting/VisualScriptExecutor.d.ts +100 -0
  759. package/dist/types/visual-scripting/VisualScriptGraph.d.ts +173 -0
  760. package/dist/types/visual-scripting/VisualScriptNode.d.ts +157 -0
  761. package/dist/types/visual-scripting/index.d.ts +6 -0
  762. package/dist/types/visual-scripting/nodes/ActionNodes.d.ts +152 -0
  763. package/dist/types/visual-scripting/nodes/EventNodes.d.ts +95 -0
  764. package/dist/types/visual-scripting/nodes/FlowControlNodes.d.ts +134 -0
  765. package/dist/types/visual-scripting/nodes/LogicNodes.d.ts +122 -0
  766. package/dist/types/visual-scripting/nodes/MathNodes.d.ts +170 -0
  767. package/dist/types/visual-scripting/nodes/UtilityNodes.d.ts +131 -0
  768. package/dist/types/visual-scripting/nodes/VariableNodes.d.ts +107 -0
  769. package/dist/types/visual-scripting/nodes/index.d.ts +21 -0
  770. package/dist/types/visual-scripting/nodes/registerNodes.d.ts +29 -0
  771. package/dist/types/visual-scripting/types.d.ts +402 -0
  772. package/dist/types/xr/WebXRLayers.d.ts +319 -0
  773. package/dist/types/xr/index.d.ts +1 -0
  774. package/package.json +4 -5
@@ -0,0 +1,173 @@
1
+ export interface WebGPUv2Features {
2
+ /** Timestamp queries for profiling */
3
+ timestampQuery: boolean;
4
+ /** Indirect multi-draw */
5
+ indirectFirstInstance: boolean;
6
+ /** Shader f16 support */
7
+ shaderF16: boolean;
8
+ /** Depth clip control */
9
+ depthClipControl: boolean;
10
+ /** RG11B10 storage textures */
11
+ rg11b10Storage: boolean;
12
+ /** BGRA read-write storage */
13
+ bgraStorage: boolean;
14
+ /** Float32 filterable textures */
15
+ float32Filterable: boolean;
16
+ /** Subgroups extension */
17
+ subgroups: boolean;
18
+ /** Max texture dimension */
19
+ maxTextureDimension: number;
20
+ /** Max bind groups */
21
+ maxBindGroups: number;
22
+ /** Max storage buffers per shader stage */
23
+ maxStorageBuffers: number;
24
+ /** Max compute workgroup size */
25
+ maxComputeWorkgroupSize: [number, number, number];
26
+ }
27
+ export declare function detectWebGPUv2Features(device: GPUDevice): Promise<WebGPUv2Features>;
28
+ export interface BindlessTextureArray {
29
+ textureArray: GPUTexture;
30
+ sampler: GPUSampler;
31
+ bindGroup: GPUBindGroup;
32
+ layout: GPUBindGroupLayout;
33
+ capacity: number;
34
+ usedSlots: number;
35
+ slotMap: Map<string, number>;
36
+ }
37
+ export interface BindlessTextureConfig {
38
+ width: number;
39
+ height: number;
40
+ layers: number;
41
+ format: GPUTextureFormat;
42
+ mipLevelCount?: number;
43
+ sampleCount?: 1 | 4;
44
+ }
45
+ export declare function createBindlessTextureArray(device: GPUDevice, config: BindlessTextureConfig): BindlessTextureArray;
46
+ export interface DrawIndirectCommand {
47
+ vertexCount: number;
48
+ instanceCount: number;
49
+ firstVertex: number;
50
+ firstInstance: number;
51
+ }
52
+ export interface DrawIndexedIndirectCommand {
53
+ indexCount: number;
54
+ instanceCount: number;
55
+ firstIndex: number;
56
+ baseVertex: number;
57
+ firstInstance: number;
58
+ }
59
+ export interface GPUDrivenRenderer {
60
+ /** Buffer for indirect draw commands */
61
+ drawBuffer: GPUBuffer;
62
+ /** Buffer for instance data */
63
+ instanceBuffer: GPUBuffer;
64
+ /** Buffer for visibility results (from culling) */
65
+ visibilityBuffer: GPUBuffer;
66
+ /** Compute pipeline for GPU culling */
67
+ cullPipeline: GPUComputePipeline;
68
+ /** Compute pipeline for compaction */
69
+ compactPipeline: GPUComputePipeline;
70
+ /** Max draw calls per frame */
71
+ maxDrawCalls: number;
72
+ /** Max instances total */
73
+ maxInstances: number;
74
+ }
75
+ export interface CullUniforms {
76
+ viewProjectionMatrix: Float32Array;
77
+ frustumPlanes: Float32Array;
78
+ cameraPosition: Float32Array;
79
+ lodDistances: Float32Array;
80
+ }
81
+ /** WGSL compute shader for frustum culling */
82
+ export declare const GPU_CULL_SHADER = "\nstruct CullUniforms {\n viewProj: mat4x4<f32>,\n frustum0: vec4<f32>,\n frustum1: vec4<f32>,\n frustum2: vec4<f32>,\n frustum3: vec4<f32>,\n frustum4: vec4<f32>,\n frustum5: vec4<f32>,\n cameraPos: vec4<f32>,\n lodDistances: vec4<f32>,\n}\n\nstruct InstanceData {\n modelMatrix: mat4x4<f32>,\n boundingSphere: vec4<f32>, // xyz = center, w = radius\n lodLevel: u32,\n meshIndex: u32,\n materialIndex: u32,\n flags: u32,\n}\n\nstruct DrawCommand {\n vertexCount: u32,\n instanceCount: atomic<u32>,\n firstVertex: u32,\n firstInstance: u32,\n}\n\n@group(0) @binding(0) var<uniform> uniforms: CullUniforms;\n@group(0) @binding(1) var<storage, read> instances: array<InstanceData>;\n@group(0) @binding(2) var<storage, read_write> drawCommands: array<DrawCommand>;\n@group(0) @binding(3) var<storage, read_write> visibleInstances: array<u32>;\n@group(0) @binding(4) var<storage, read_write> visibilityCount: atomic<u32>;\n\nfn isInsideFrustum(sphere: vec4<f32>) -> bool {\n let planes = array<vec4<f32>, 6>(\n uniforms.frustum0, uniforms.frustum1, uniforms.frustum2,\n uniforms.frustum3, uniforms.frustum4, uniforms.frustum5\n );\n \n for (var i = 0u; i < 6u; i++) {\n let dist = dot(planes[i].xyz, sphere.xyz) + planes[i].w;\n if (dist < -sphere.w) {\n return false;\n }\n }\n return true;\n}\n\nfn computeLOD(worldPos: vec3<f32>) -> u32 {\n let dist = distance(worldPos, uniforms.cameraPos.xyz);\n if (dist < uniforms.lodDistances.x) { return 0u; }\n if (dist < uniforms.lodDistances.y) { return 1u; }\n if (dist < uniforms.lodDistances.z) { return 2u; }\n return 3u;\n}\n\n@compute @workgroup_size(64)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n let instanceIndex = gid.x;\n if (instanceIndex >= arrayLength(&instances)) {\n return;\n }\n \n let instance = instances[instanceIndex];\n \n // Transform bounding sphere to world space\n let worldCenter = (instance.modelMatrix * vec4<f32>(instance.boundingSphere.xyz, 1.0)).xyz;\n let worldSphere = vec4<f32>(worldCenter, instance.boundingSphere.w);\n \n // Frustum cull\n if (!isInsideFrustum(worldSphere)) {\n return;\n }\n \n // Compute LOD\n let lod = computeLOD(worldCenter);\n \n // Add to visible instances\n let slot = atomicAdd(&visibilityCount, 1u);\n visibleInstances[slot] = instanceIndex;\n \n // Increment instance count for draw command\n atomicAdd(&drawCommands[instance.meshIndex].instanceCount, 1u);\n}\n";
83
+ export declare function createGPUDrivenRenderer(device: GPUDevice, maxDrawCalls: number, maxInstances: number): Promise<GPUDrivenRenderer>;
84
+ export type ShadingRate = '1x1' | '1x2' | '2x1' | '2x2' | '2x4' | '4x2' | '4x4';
85
+ export interface VRSConfig {
86
+ /** Enable VRS */
87
+ enabled: boolean;
88
+ /** Default shading rate */
89
+ defaultRate: ShadingRate;
90
+ /** Use velocity-based adaptive VRS */
91
+ velocityAdaptive: boolean;
92
+ /** Use luminance-based adaptive VRS */
93
+ luminanceAdaptive: boolean;
94
+ /** Edge detection for fine detail preservation */
95
+ edgePreservation: boolean;
96
+ /** Foveated regions (for VR) */
97
+ foveatedRegions?: FoveatedRegion[];
98
+ }
99
+ export interface FoveatedRegion {
100
+ centerX: number;
101
+ centerY: number;
102
+ innerRadius: number;
103
+ middleRadius: number;
104
+ outerRadius: number;
105
+ innerRate: ShadingRate;
106
+ middleRate: ShadingRate;
107
+ outerRate: ShadingRate;
108
+ }
109
+ export declare const DEFAULT_VRS_CONFIG: VRSConfig;
110
+ /** WGSL shader for generating VRS rate image */
111
+ export declare const VRS_RATE_SHADER = "\nstruct VRSParams {\n enableVelocity: u32,\n enableLuminance: u32,\n enableEdge: u32,\n defaultRate: u32,\n screenSize: vec2<f32>,\n foveaCenter: vec2<f32>,\n foveaRadii: vec4<f32>, // inner, middle, outer, _\n}\n\n@group(0) @binding(0) var<uniform> params: VRSParams;\n@group(0) @binding(1) var velocityTex: texture_2d<f32>;\n@group(0) @binding(2) var depthTex: texture_2d<f32>;\n@group(0) @binding(3) var rateOutput: texture_storage_2d<r8uint, write>;\n\nfn velocityToRate(velocity: vec2<f32>) -> u32 {\n let speed = length(velocity);\n if (speed < 0.01) { return 0u; } // 1x1\n if (speed < 0.05) { return 1u; } // 1x2\n if (speed < 0.1) { return 3u; } // 2x2\n return 7u; // 4x4\n}\n\nfn foveaToRate(uv: vec2<f32>) -> u32 {\n let dist = distance(uv, params.foveaCenter);\n if (dist < params.foveaRadii.x) { return 0u; } // 1x1\n if (dist < params.foveaRadii.y) { return 1u; } // 1x2\n if (dist < params.foveaRadii.z) { return 3u; } // 2x2\n return 7u; // 4x4\n}\n\n@compute @workgroup_size(8, 8)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n let screenPos = vec2<i32>(gid.xy);\n let uv = vec2<f32>(gid.xy) / params.screenSize;\n \n var rate = params.defaultRate;\n \n // Foveated rendering (highest priority)\n if (params.foveaRadii.w > 0.0) {\n rate = max(rate, foveaToRate(uv));\n }\n \n // Velocity-based\n if (params.enableVelocity != 0u) {\n let velocity = textureLoad(velocityTex, screenPos, 0).xy;\n rate = max(rate, velocityToRate(velocity));\n }\n \n textureStore(rateOutput, screenPos, vec4<u32>(rate, 0u, 0u, 0u));\n}\n";
112
+ export interface RTAccelerationStructure {
113
+ /** BVH nodes buffer */
114
+ bvhBuffer: GPUBuffer;
115
+ /** Triangle data buffer */
116
+ triangleBuffer: GPUBuffer;
117
+ /** Instance transforms buffer */
118
+ instanceBuffer: GPUBuffer;
119
+ /** Compute pipeline for ray-BVH traversal */
120
+ traversalPipeline: GPUComputePipeline;
121
+ /** Total triangles */
122
+ triangleCount: number;
123
+ /** Total instances */
124
+ instanceCount: number;
125
+ }
126
+ export interface BVHNode {
127
+ boundsMin: [number, number, number];
128
+ boundsMax: [number, number, number];
129
+ leftChild: number;
130
+ rightChild: number;
131
+ firstTriangle: number;
132
+ triangleCount: number;
133
+ }
134
+ export interface RTConfig {
135
+ /** Max ray bounces */
136
+ maxBounces: number;
137
+ /** Samples per pixel */
138
+ samplesPerPixel: number;
139
+ /** Use importance sampling */
140
+ importanceSampling: boolean;
141
+ /** Enable soft shadows */
142
+ softShadows: boolean;
143
+ /** Enable ambient occlusion */
144
+ ambientOcclusion: boolean;
145
+ /** Enable global illumination */
146
+ globalIllumination: boolean;
147
+ /** Denoiser enabled */
148
+ denoiser: boolean;
149
+ }
150
+ export declare const DEFAULT_RT_CONFIG: RTConfig;
151
+ /** BVH construction (SAH-based) */
152
+ export declare function buildBVH(triangles: Float32Array, triangleCount: number): {
153
+ nodes: BVHNode[];
154
+ reorderedTriangles: Float32Array;
155
+ };
156
+ export interface TAAConfig {
157
+ /** Enable TAA */
158
+ enabled: boolean;
159
+ /** Jitter sample count (8 or 16) */
160
+ jitterSamples: 8 | 16;
161
+ /** Blend factor (0.9 = 90% history, 10% current) */
162
+ blendFactor: number;
163
+ /** Velocity rejection threshold */
164
+ velocityRejection: number;
165
+ /** Enable sharpening pass */
166
+ sharpen: boolean;
167
+ /** Sharpening strength */
168
+ sharpenStrength: number;
169
+ }
170
+ export declare const DEFAULT_TAA_CONFIG: TAAConfig;
171
+ /** Halton sequence for jitter offsets */
172
+ export declare function haltonSequence(index: number, base: number): number;
173
+ export declare function generateJitterOffsets(sampleCount: 8 | 16): [number, number][];
@@ -1,2 +1,3 @@
1
1
  export { Camera2D, type CameraShake } from './Camera2D';
2
2
  export { Renderer2D, RenderSystem, type RenderStats } from './Renderer2D';
3
+ export { detectWebGPUv2Features, createBindlessTextureArray, createGPUDrivenRenderer, buildBVH, haltonSequence, generateJitterOffsets, GPU_CULL_SHADER, VRS_RATE_SHADER, DEFAULT_VRS_CONFIG, DEFAULT_RT_CONFIG, DEFAULT_TAA_CONFIG, type WebGPUv2Features, type BindlessTextureArray, type BindlessTextureConfig, type GPUDrivenRenderer, type CullUniforms, type VRSConfig, type FoveatedRegion, type ShadingRate, type RTAccelerationStructure, type BVHNode, type RTConfig, type TAAConfig, type DrawIndirectCommand, type DrawIndexedIndirectCommand, } from './WebGPUv2';
@@ -1,5 +1,5 @@
1
- import type { EntityId, SceneData } from '../core/types';
2
1
  import { EventBus } from '../core/EventBus';
2
+ import type { EntityId, SceneData as _SceneData } from '../core/types';
3
3
  import { World, type ComponentMap } from '../ecs/World';
4
4
  export type TransitionType = 'none' | 'fade' | 'slide-left' | 'slide-right' | 'slide-up' | 'slide-down';
5
5
  export interface SceneTransition {
@@ -53,7 +53,7 @@ export declare class SceneManager {
53
53
  name?: string;
54
54
  }): EntityId;
55
55
  private instantiatePrefab;
56
- serializeScene(world: World, id: string, name: string): SceneData;
56
+ serializeScene(world: World, id: string, name: string): _SceneData;
57
57
  /** Deserialize a scene into a world. */
58
- deserializeScene(world: World, data: SceneData): void;
58
+ deserializeScene(world: World, data: _SceneData): void;
59
59
  }
@@ -1,4 +1,4 @@
1
- import type { ScriptGraph } from './NodeGraph';
1
+ import type { ScriptGraph as _ScriptGraph } from './NodeGraph';
2
2
  import { NodeLibrary } from './NodeGraph';
3
3
  import type { ASTScript } from './ScriptAST';
4
4
  export interface ConvertOptions {
@@ -19,11 +19,11 @@ export declare class GraphToAST {
19
19
  /**
20
20
  * Convert a visual script graph to AST representation.
21
21
  */
22
- convert(graph: ScriptGraph, options?: ConvertOptions): ASTScript;
22
+ convert(graph: _ScriptGraph, options?: ConvertOptions): ASTScript;
23
23
  /**
24
24
  * Convert multiple graphs into a single script module.
25
25
  */
26
- convertMultiple(graphs: ScriptGraph[], moduleName: string, options?: ConvertOptions): ASTScript;
26
+ convertMultiple(graphs: _ScriptGraph[], moduleName: string, options?: ConvertOptions): ASTScript;
27
27
  private findEntryNodes;
28
28
  private entryTypeToMethodName;
29
29
  private convertVariables;
@@ -51,5 +51,5 @@ export declare class GraphToAST {
51
51
  private getFlowTargetNodes;
52
52
  private followFlowConnections;
53
53
  }
54
- export declare function convertGraphToAST(graph: ScriptGraph, library: NodeLibrary, options?: ConvertOptions): ASTScript;
54
+ export declare function convertGraphToAST(graph: _ScriptGraph, library: NodeLibrary, options?: ConvertOptions): ASTScript;
55
55
  export default GraphToAST;
@@ -1,5 +1,5 @@
1
- import type { EntityId, Vec2 } from '../core/types';
2
1
  import { EventBus } from '../core/EventBus';
2
+ import type { EntityId, Vec2 } from '../core/types';
3
3
  export type PortDataType = 'flow' | 'boolean' | 'number' | 'string' | 'vec2' | 'color' | 'entity' | 'any';
4
4
  export type PortDirection = 'input' | 'output';
5
5
  export interface PortDef {
@@ -1,8 +1,10 @@
1
- export type ASTDataType = 'void' | 'bool' | 'int' | 'float' | 'string' | 'vector2' | 'vector3' | 'color' | 'entity' | 'array' | 'dictionary' | 'any' | 'custom';
1
+ export type ASTDataType = 'void' | 'bool' | 'int' | 'float' | 'string' | 'vector2' | 'vector3' | 'color' | 'entity' | 'array' | 'dictionary' | 'any' | 'custom' | 'null' | (string & {});
2
2
  export interface ASTTypeInfo {
3
3
  type: ASTDataType;
4
4
  /** For array/dictionary/custom types */
5
5
  genericArgs?: ASTTypeInfo[];
6
+ /** Alias for genericArgs (used by some exporters). */
7
+ genericTypes?: ASTTypeInfo[];
6
8
  /** Custom type name for 'custom' type */
7
9
  customName?: string;
8
10
  /** Whether the type is nullable */
@@ -19,6 +21,8 @@ export interface ASTNodeBase {
19
21
  export interface ASTLiteral extends ASTNodeBase {
20
22
  kind: 'literal';
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23
  valueType: ASTDataType;
24
+ /** Alias for valueType (used by some exporters). */
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+ literalType: ASTDataType;
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  value: unknown;
23
27
  }
24
28
  export interface ASTIdentifier extends ASTNodeBase {
@@ -41,6 +45,8 @@ export interface ASTUnaryOp extends ASTNodeBase {
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  export interface ASTCall extends ASTNodeBase {
42
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  kind: 'call';
43
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  callee: string;
48
+ /** Alias for callee (used by some exporters). */
49
+ functionName: string;
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50
  args: ASTExpression[];
45
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  /** Generic type arguments for the call */
46
52
  typeArgs?: ASTTypeInfo[];
@@ -48,24 +54,36 @@ export interface ASTCall extends ASTNodeBase {
48
54
  export interface ASTMethodCall extends ASTNodeBase {
49
55
  kind: 'methodCall';
50
56
  object: ASTExpression;
57
+ /** Alias for object (used by some exporters). */
58
+ target: ASTExpression;
51
59
  method: string;
60
+ /** Alias for method (used by some exporters). */
61
+ methodName: string;
52
62
  args: ASTExpression[];
53
63
  }
54
64
  export interface ASTPropertyAccess extends ASTNodeBase {
55
65
  kind: 'propertyAccess';
56
66
  object: ASTExpression;
67
+ /** Alias for object (used by some exporters). */
68
+ target: ASTExpression;
57
69
  property: string;
58
70
  }
59
71
  export interface ASTIndexAccess extends ASTNodeBase {
60
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  kind: 'indexAccess';
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73
  object: ASTExpression;
74
+ /** Alias for object (used by some exporters). */
75
+ target: ASTExpression;
62
76
  index: ASTExpression;
63
77
  }
64
78
  export interface ASTConditional extends ASTNodeBase {
65
79
  kind: 'conditional';
66
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  condition: ASTExpression;
67
81
  ifTrue: ASTExpression;
82
+ /** Alias for ifTrue (used by some exporters). */
83
+ thenExpression: ASTExpression;
68
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  ifFalse: ASTExpression;
85
+ /** Alias for ifFalse (used by some exporters). */
86
+ elseExpression: ASTExpression;
69
87
  }
70
88
  export interface ASTArrayLiteral extends ASTNodeBase {
71
89
  kind: 'arrayLiteral';
@@ -93,6 +111,8 @@ export interface ASTLambda extends ASTNodeBase {
93
111
  export interface ASTNew extends ASTNodeBase {
94
112
  kind: 'new';
95
113
  typeName: string;
114
+ /** Alias for typeName as ASTTypeInfo (used by some exporters). */
115
+ type: ASTTypeInfo;
96
116
  args: ASTExpression[];
97
117
  }
98
118
  export type ASTStatement = ASTVarDecl | ASTAssignment | ASTIf | ASTWhile | ASTFor | ASTForEach | ASTReturn | ASTBreak | ASTContinue | ASTExpressionStatement | ASTBlock | ASTSwitch | ASTTry | ASTYield | ASTAwait | ASTMatch | ASTSignalEmit;
@@ -100,6 +120,8 @@ export interface ASTVarDecl extends ASTNodeBase {
100
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  kind: 'varDecl';
101
121
  name: string;
102
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  varType?: ASTTypeInfo;
123
+ /** Alias for varType (used by some exporters). */
124
+ type: ASTTypeInfo;
103
125
  initializer?: ASTExpression;
104
126
  isConst?: boolean;
105
127
  /** Export for Godot @export, [SerializeField] for Unity */
@@ -115,7 +137,11 @@ export interface ASTIf extends ASTNodeBase {
115
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  kind: 'if';
116
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  condition: ASTExpression;
117
139
  thenBranch: ASTStatement[];
140
+ /** Alias for thenBranch (used by WasmCompiler). */
141
+ thenBody: ASTStatement[];
118
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  elseBranch?: ASTStatement[];
143
+ /** Alias for elseBranch (used by WasmCompiler). */
144
+ elseBody?: ASTStatement[];
119
145
  elseIfs?: Array<{
120
146
  condition: ASTExpression;
121
147
  body: ASTStatement[];
@@ -136,6 +162,10 @@ export interface ASTFor extends ASTNodeBase {
136
162
  export interface ASTForEach extends ASTNodeBase {
137
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  kind: 'forEach';
138
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  variable: string;
165
+ /** Alias for variable (used by WasmCompiler). */
166
+ itemName: string;
167
+ /** Item type for typed for-each. */
168
+ itemType?: ASTTypeInfo;
139
169
  iterable: ASTExpression;
140
170
  body: ASTStatement[];
141
171
  }
@@ -169,11 +199,21 @@ export interface ASTSwitch extends ASTNodeBase {
169
199
  export interface ASTTry extends ASTNodeBase {
170
200
  kind: 'try';
171
201
  tryBlock: ASTStatement[];
202
+ /** Alias for tryBlock (used by WasmCompiler). */
203
+ tryBody: ASTStatement[];
172
204
  catchBlocks?: Array<{
173
205
  errorType?: string;
174
206
  errorVar?: string;
175
207
  body: ASTStatement[];
176
208
  }>;
209
+ /** Alias for catchBlocks (used by some exporters). */
210
+ catchBlock?: {
211
+ errorType?: string;
212
+ errorVar?: string;
213
+ body: ASTStatement[];
214
+ };
215
+ /** Alias for catchBlocks[0].errorVar (used by some exporters). */
216
+ catchVariable?: string;
177
217
  finallyBlock?: ASTStatement[];
178
218
  }
179
219
  export interface ASTYield extends ASTNodeBase {
@@ -201,6 +241,8 @@ export interface ASTSignalEmit extends ASTNodeBase {
201
241
  export interface ASTParameter {
202
242
  name: string;
203
243
  paramType: ASTTypeInfo;
244
+ /** Alias for paramType (used by some exporters). */
245
+ type: ASTTypeInfo;
204
246
  defaultValue?: ASTExpression;
205
247
  /** Variadic parameter (...args) */
206
248
  isVariadic?: boolean;
@@ -214,6 +256,8 @@ export interface ASTFunction extends ASTNodeBase {
214
256
  isAsync?: boolean;
215
257
  isStatic?: boolean;
216
258
  visibility?: 'public' | 'private' | 'protected' | 'internal';
259
+ /** Computed alias for visibility === 'private' (used by some exporters). */
260
+ isPrivate?: boolean;
217
261
  /** Virtual/override for inheritance */
218
262
  isVirtual?: boolean;
219
263
  isOverride?: boolean;
@@ -226,8 +270,14 @@ export interface ASTFunction extends ASTNodeBase {
226
270
  export interface ASTField {
227
271
  name: string;
228
272
  fieldType: ASTTypeInfo;
273
+ /** Alias for fieldType (used by some exporters). */
274
+ type: ASTTypeInfo;
229
275
  initializer?: ASTExpression;
230
276
  visibility?: 'public' | 'private' | 'protected' | 'internal';
277
+ /** Alias for visibility (used by WasmCompiler). */
278
+ accessModifier?: 'public' | 'private' | 'protected' | 'internal';
279
+ /** Computed alias for visibility === 'private' (used by some exporters). */
280
+ isPrivate?: boolean;
231
281
  isStatic?: boolean;
232
282
  isConst?: boolean;
233
283
  isReadonly?: boolean;
@@ -12,8 +12,8 @@
12
12
  * - Call stack visualization
13
13
  * - Live preview in editor
14
14
  */
15
- import type { EntityId, Vec2 } from '../core/types';
16
15
  import type { EventBus } from '../core/EventBus';
16
+ import type { EntityId, Vec2 } from '../core/types';
17
17
  /** Extended data types for visual scripting */
18
18
  export type VSDataType = 'flow' | 'bool' | 'int' | 'float' | 'string' | 'vec2' | 'vec3' | 'color' | 'entity' | 'component' | 'asset' | 'array' | 'map' | 'struct' | 'object' | 'enum' | 'delegate' | 'wildcard';
19
19
  /** Type color mapping for visual identification */
@@ -0,0 +1,182 @@
1
+ import type { ASTScript } from './ScriptAST';
2
+ export type WasmValueType = 'i32' | 'i64' | 'f32' | 'f64' | 'v128' | 'funcref' | 'externref';
3
+ export type WasmInstr = string;
4
+ export interface WasmFuncType {
5
+ params: WasmValueType[];
6
+ results: WasmValueType[];
7
+ }
8
+ export interface WasmLocal {
9
+ name: string;
10
+ type: WasmValueType;
11
+ }
12
+ export interface WasmFunc {
13
+ name: string;
14
+ type: WasmFuncType;
15
+ locals: WasmLocal[];
16
+ body: WasmInstr[];
17
+ exported?: boolean;
18
+ importModule?: string;
19
+ importName?: string;
20
+ }
21
+ export interface WasmGlobal {
22
+ name: string;
23
+ type: WasmValueType;
24
+ mutable: boolean;
25
+ init: string;
26
+ exported?: boolean;
27
+ }
28
+ export interface WasmMemory {
29
+ name: string;
30
+ initial: number;
31
+ maximum?: number;
32
+ exported?: boolean;
33
+ }
34
+ export interface WasmTable {
35
+ name: string;
36
+ elementType: 'funcref' | 'externref';
37
+ initial: number;
38
+ maximum?: number;
39
+ }
40
+ export interface WasmModule {
41
+ funcs: WasmFunc[];
42
+ globals: WasmGlobal[];
43
+ memories: WasmMemory[];
44
+ tables: WasmTable[];
45
+ dataSegments: WasmDataSegment[];
46
+ types: Map<string, WasmFuncType>;
47
+ startFunc?: string;
48
+ }
49
+ export interface WasmDataSegment {
50
+ offset: number;
51
+ data: Uint8Array | string;
52
+ }
53
+ export interface WasmCompileConfig {
54
+ /** Module name for imports/exports */
55
+ moduleName: string;
56
+ /** Memory pages (64KB each) */
57
+ memoryPages: number;
58
+ /** Maximum memory pages */
59
+ maxMemoryPages?: number;
60
+ /** Enable debug info in output */
61
+ debug: boolean;
62
+ /** Use SIMD instructions when applicable */
63
+ useSIMD: boolean;
64
+ /** Enable multi-threading features */
65
+ useThreads: boolean;
66
+ /** Target runtime (affects imports) */
67
+ runtime: 'browser' | 'node' | 'standalone';
68
+ /** Host imports to expect */
69
+ hostImports: WasmHostImport[];
70
+ /** String encoding for data segments */
71
+ stringEncoding: 'utf8' | 'utf16';
72
+ /** Optimization level (0=none, 3=max) */
73
+ optimizationLevel: 0 | 1 | 2 | 3;
74
+ }
75
+ export interface WasmHostImport {
76
+ module: string;
77
+ name: string;
78
+ type: WasmFuncType;
79
+ }
80
+ export declare const defaultWasmConfig: WasmCompileConfig;
81
+ export interface WasmCompileResult {
82
+ /** WebAssembly Text format output */
83
+ wat: string;
84
+ /** Compiled binary (null if compilation unavailable) */
85
+ wasm: Uint8Array | null;
86
+ /** Source map for debugging */
87
+ sourceMap?: WasmSourceMap;
88
+ /** Compilation errors */
89
+ errors: WasmCompileError[];
90
+ /** Compilation warnings */
91
+ warnings: WasmCompileWarning[];
92
+ /** Statistics */
93
+ stats: {
94
+ funcCount: number;
95
+ globalCount: number;
96
+ memoryBytes: number;
97
+ codeSize: number;
98
+ compileDuration: number;
99
+ };
100
+ }
101
+ export interface WasmSourceMap {
102
+ version: number;
103
+ sources: string[];
104
+ mappings: WasmMapping[];
105
+ }
106
+ export interface WasmMapping {
107
+ wasmOffset: number;
108
+ sourceFile: number;
109
+ sourceLine: number;
110
+ sourceColumn: number;
111
+ }
112
+ export interface WasmCompileError {
113
+ message: string;
114
+ nodeId?: string;
115
+ line?: number;
116
+ }
117
+ export interface WasmCompileWarning {
118
+ message: string;
119
+ nodeId?: string;
120
+ suggestion?: string;
121
+ }
122
+ /** Standard game engine host imports */
123
+ export declare const STANDARD_HOST_IMPORTS: WasmHostImport[];
124
+ export declare class WasmCompiler {
125
+ private config;
126
+ private module;
127
+ private errors;
128
+ private warnings;
129
+ private localScope;
130
+ private globalScope;
131
+ private funcScope;
132
+ private labelStack;
133
+ private nextLocalIndex;
134
+ private stringTable;
135
+ private stringDataOffset;
136
+ private currentFunc;
137
+ constructor(config?: Partial<WasmCompileConfig>);
138
+ compile(script: ASTScript): WasmCompileResult;
139
+ private reset;
140
+ private setupHostImports;
141
+ private compileClass;
142
+ private compileField;
143
+ private compileFunction;
144
+ private endsWithReturn;
145
+ private mapType;
146
+ private getDefaultValue;
147
+ private compileStatement;
148
+ private compileVarDecl;
149
+ private compileAssignment;
150
+ private compileIf;
151
+ private compileWhile;
152
+ private compileFor;
153
+ private compileForEach;
154
+ private compileReturn;
155
+ private compileExpressionStatement;
156
+ private compileBlock;
157
+ private compileSwitch;
158
+ private compileTry;
159
+ private compileExpression;
160
+ private compileLiteral;
161
+ private addStringToTable;
162
+ private compileIdentifier;
163
+ private compileBinaryOp;
164
+ private compileUnaryOp;
165
+ private compileCall;
166
+ private compileMethodCall;
167
+ private compilePropertyAccess;
168
+ private compileIndexAccess;
169
+ private compileConditional;
170
+ private compileArrayLiteral;
171
+ private compileCast;
172
+ private compileNew;
173
+ private generateWAT;
174
+ private generateFunctionWAT;
175
+ private encodeDataSegment;
176
+ private compileToBinary;
177
+ /** Create runtime JavaScript glue code for the WASM module */
178
+ generateRuntimeGlue(): string;
179
+ }
180
+ export declare function compileToWasm(script: ASTScript, config?: Partial<WasmCompileConfig>): WasmCompileResult;
181
+ export declare function generateWasmRuntime(): string;
182
+ export { WasmCompiler as default };
@@ -1,5 +1,5 @@
1
- import type { ASTScript, ASTClass, ASTFunction, ASTField, ASTProperty, ASTVarDecl, ASTAssignment, ASTIf, ASTWhile, ASTFor, ASTForEach, ASTReturn, ASTSwitch, ASTTry, ASTLiteral, ASTBinaryOp, ASTUnaryOp, ASTCall, ASTMethodCall, ASTPropertyAccess, ASTIndexAccess, ASTConditional, ASTArrayLiteral, ASTDictionaryLiteral, ASTCast, ASTLambda, ASTNew, ASTImport, ASTEnum } from '../ScriptAST';
2
1
  import { ImperativeLanguageExporter, TypeMapping, CodeBuilder, ExportConfig } from '../LanguageExporter';
2
+ import type { ASTScript, ASTClass, ASTFunction, ASTField, ASTProperty, ASTVarDecl, ASTAssignment, ASTIf, ASTWhile, ASTFor, ASTForEach, ASTReturn, ASTSwitch, ASTTry, ASTLiteral, ASTBinaryOp, ASTUnaryOp, ASTCall, ASTMethodCall, ASTPropertyAccess, ASTIndexAccess, ASTConditional, ASTArrayLiteral, ASTDictionaryLiteral, ASTCast, ASTLambda, ASTNew, ASTImport, ASTEnum } from '../ScriptAST';
3
3
  export declare class CSharpExporter extends ImperativeLanguageExporter {
4
4
  readonly languageName = "csharp";
5
5
  readonly fileExtension = "cs";
@@ -0,0 +1,61 @@
1
+ import { ImperativeLanguageExporter, TypeMapping, CodeBuilder, ExportConfig, ExportResult } from '../LanguageExporter';
2
+ import type { ASTScript, ASTClass, ASTFunction, ASTField, ASTVarDecl, ASTAssignment, ASTIf, ASTWhile, ASTFor, ASTForEach, ASTReturn, ASTSwitch, ASTTry, ASTLiteral, ASTBinaryOp, ASTUnaryOp, ASTCall, ASTMethodCall, ASTPropertyAccess, ASTIndexAccess, ASTConditional, ASTArrayLiteral, ASTDictionaryLiteral, ASTCast, ASTLambda, ASTNew, ASTEnum } from '../ScriptAST';
3
+ export type CppTarget = 'sdl2' | 'sfml' | 'raylib' | 'generic';
4
+ export declare class CppExporter extends ImperativeLanguageExporter {
5
+ readonly languageName = "cpp";
6
+ readonly fileExtension = "cpp";
7
+ readonly typeMapping: TypeMapping;
8
+ protected readonly statementTerminator = ";";
9
+ protected readonly breakKeyword = "break;";
10
+ protected readonly continueKeyword = "continue;";
11
+ private target;
12
+ constructor(config?: Partial<ExportConfig>);
13
+ export(script: import('../ScriptAST').ASTScript): ExportResult;
14
+ private generateHeader;
15
+ private generateHeaderIncludes;
16
+ private generateHelperStructs;
17
+ private generateClassHeader;
18
+ private generateEnumHeader;
19
+ private generateFieldDeclaration;
20
+ private generateMethodSignature;
21
+ protected generateScript(script: ASTScript): string;
22
+ private generateClassImplementation;
23
+ private generateClassMethodImpl;
24
+ protected generateClass(_cls: ASTClass, _builder: CodeBuilder): void;
25
+ protected generateEnum(_en: ASTEnum, _builder: CodeBuilder): void;
26
+ protected generateMethod(method: ASTFunction, builder: CodeBuilder): void;
27
+ protected generateField(_field: ASTField, _builder: CodeBuilder): void;
28
+ private getBaseClass;
29
+ private mapCppType;
30
+ private formatFieldName;
31
+ private isVirtualMethod;
32
+ private isOverrideMethod;
33
+ private convertMethodName;
34
+ private generateParamsDeclaration;
35
+ private getDefaultValue;
36
+ protected generateVarDecl(decl: ASTVarDecl, builder: CodeBuilder): void;
37
+ protected generateAssignment(assign: ASTAssignment, builder: CodeBuilder): void;
38
+ protected generateIf(stmt: ASTIf, builder: CodeBuilder): void;
39
+ protected generateWhile(stmt: ASTWhile, builder: CodeBuilder): void;
40
+ protected generateFor(stmt: ASTFor, builder: CodeBuilder): void;
41
+ private generateStatementInline;
42
+ protected generateForEach(stmt: ASTForEach, builder: CodeBuilder): void;
43
+ protected generateReturn(stmt: ASTReturn, builder: CodeBuilder): void;
44
+ protected generateSwitch(stmt: ASTSwitch, builder: CodeBuilder): void;
45
+ protected generateTry(stmt: ASTTry, builder: CodeBuilder): void;
46
+ protected generateLiteral(lit: ASTLiteral): string;
47
+ protected generateBinaryOp(op: ASTBinaryOp): string;
48
+ protected generateUnaryOp(op: ASTUnaryOp): string;
49
+ protected generateCall(call: ASTCall): string;
50
+ protected generateMethodCall(call: ASTMethodCall): string;
51
+ protected generatePropertyAccess(access: ASTPropertyAccess): string;
52
+ protected generateIndexAccess(access: ASTIndexAccess): string;
53
+ protected generateConditional(cond: ASTConditional): string;
54
+ protected generateArrayLiteral(arr: ASTArrayLiteral): string;
55
+ protected generateDictionaryLiteral(dict: ASTDictionaryLiteral): string;
56
+ protected generateCast(cast: ASTCast): string;
57
+ protected generateLambda(lambda: ASTLambda): string;
58
+ protected generateNew(newExpr: ASTNew): string;
59
+ private convertFunctionName;
60
+ }
61
+ export default CppExporter;
@@ -1,5 +1,5 @@
1
- import type { ASTScript, ASTClass, ASTFunction, ASTField, ASTVarDecl, ASTAssignment, ASTIf, ASTWhile, ASTFor, ASTForEach, ASTReturn, ASTSwitch, ASTTry, ASTLiteral, ASTBinaryOp, ASTUnaryOp, ASTCall, ASTMethodCall, ASTPropertyAccess, ASTIndexAccess, ASTConditional, ASTArrayLiteral, ASTDictionaryLiteral, ASTCast, ASTLambda, ASTNew, ASTEnum, ASTSignalDef } from '../ScriptAST';
2
1
  import { ImperativeLanguageExporter, TypeMapping, CodeBuilder, ExportConfig } from '../LanguageExporter';
2
+ import type { ASTScript, ASTClass, ASTFunction, ASTField, ASTVarDecl, ASTAssignment, ASTIf, ASTWhile, ASTFor, ASTForEach, ASTReturn, ASTSwitch, ASTTry, ASTLiteral, ASTBinaryOp, ASTUnaryOp, ASTCall, ASTMethodCall, ASTPropertyAccess, ASTIndexAccess, ASTConditional, ASTArrayLiteral, ASTDictionaryLiteral, ASTCast, ASTLambda, ASTNew, ASTEnum, ASTSignalDef } from '../ScriptAST';
3
3
  export declare class GDScriptExporter extends ImperativeLanguageExporter {
4
4
  readonly languageName = "gdscript";
5
5
  readonly fileExtension = "gd";