@needle-tools/three 0.169.3 → 0.169.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +363 -359
- package/build/three.module.js +363 -359
- package/build/three.module.min.js +1 -1
- package/build/three.webgpu.js +313 -313
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +313 -313
- package/build/three.webgpu.nodes.min.js +1 -1
- package/package.json +1 -1
- package/src/renderers/webxr/WebXRManager.js +5 -1
package/build/three.webgpu.js
CHANGED
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@@ -238,7 +238,7 @@ class EventDispatcher {
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}
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-
if ( listeners[ type ].indexOf( listener ) === -
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+
if ( listeners[ type ].indexOf( listener ) === -1 ) {
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listeners[ type ].push( listener );
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@@ -252,7 +252,7 @@ class EventDispatcher {
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const listeners = this._listeners;
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-
return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== -
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return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== -1;
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}
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@@ -267,7 +267,7 @@ class EventDispatcher {
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const index = listenerArray.indexOf( listener );
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if ( index !== -
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+
if ( index !== -1 ) {
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listenerArray.splice( index, 1 );
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@@ -556,15 +556,15 @@ function denormalize( value, array ) {
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case Int32Array:
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-
return Math.max( value / 2147483647.0, -
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+
return Math.max( value / 2147483647.0, -1 );
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case Int16Array:
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-
return Math.max( value / 32767.0, -
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+
return Math.max( value / 32767.0, -1 );
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case Int8Array:
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-
return Math.max( value / 127.0, -
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return Math.max( value / 127.0, -1 );
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default:
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@@ -1006,7 +1006,7 @@ class Vector2 {
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// clamp, to handle numerical problems
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-
return Math.acos( clamp$1( theta, -
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return Math.acos( clamp$1( theta, -1, 1 ) );
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}
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@@ -1582,9 +1582,9 @@ const LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = /*@__PURE__*/ new Matrix3().set(
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);
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const LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = /*@__PURE__*/ new Matrix3().set(
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1.2249401, -
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-
-
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-
-
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1.2249401, -0.2249404, 0.0,
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-0.0420569, 1.0420571, 0.0,
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-0.0196376, -0.0786361, 1.0982735
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);
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/**
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@@ -3239,7 +3239,7 @@ class Quaternion {
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let s = 1 - t;
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const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
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dir = ( cos >= 0 ? 1 : -
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dir = ( cos >= 0 ? 1 : -1 ),
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sqrSin = 1 - cos * cos;
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// Skip the Slerp for tiny steps to avoid numeric problems:
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@@ -3582,7 +3582,7 @@ class Quaternion {
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angleTo( q ) {
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-
return 2 * Math.acos( Math.abs( clamp$1( this.dot( q ), -
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return 2 * Math.acos( Math.abs( clamp$1( this.dot( q ), -1, 1 ) ) );
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}
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@@ -3616,9 +3616,9 @@ class Quaternion {
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conjugate() {
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this._x *= -
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this._y *= -
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this._z *= -
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this._x *= -1;
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this._y *= -1;
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this._z *= -1;
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this._onChangeCallback();
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@@ -4400,7 +4400,7 @@ class Vector3 {
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// clamp, to handle numerical problems
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-
return Math.acos( clamp$1( theta, -
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return Math.acos( clamp$1( theta, -1, 1 ) );
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}
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@@ -5128,7 +5128,7 @@ const _v2$3 = /*@__PURE__*/ new Vector3();
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class Sphere {
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-
constructor( center = new Vector3(), radius = -
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constructor( center = new Vector3(), radius = -1 ) {
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this.isSphere = true;
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@@ -5192,7 +5192,7 @@ class Sphere {
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makeEmpty() {
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this.center.set( 0, 0, 0 );
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-
this.radius = -
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+
this.radius = -1;
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return this;
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@@ -5374,7 +5374,7 @@ const _normal$2 = /*@__PURE__*/ new Vector3();
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class Ray {
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constructor( origin = new Vector3(), direction = new Vector3( 0, 0, -
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constructor( origin = new Vector3(), direction = new Vector3( 0, 0, -1 ) ) {
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this.origin = origin;
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this.direction = direction;
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@@ -5780,7 +5780,7 @@ class Ray {
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} else if ( DdN < 0 ) {
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-
sign = -
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sign = -1;
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DdN = - DdN;
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} else {
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@@ -6640,7 +6640,7 @@ class Matrix4 {
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if ( coordinateSystem === WebGLCoordinateSystem ) {
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c = - ( far + near ) / ( far - near );
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-
d = ( -
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+
d = ( -2 * far * near ) / ( far - near );
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} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
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@@ -6656,7 +6656,7 @@ class Matrix4 {
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te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
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te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
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te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
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-
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = -
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+
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = -1; te[ 15 ] = 0;
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return this;
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@@ -6677,12 +6677,12 @@ class Matrix4 {
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if ( coordinateSystem === WebGLCoordinateSystem ) {
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z = ( far + near ) * p;
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zInv = -
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zInv = -2 * p;
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} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
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z = near * p;
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zInv = -
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zInv = -1 * p;
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} else {
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case 'XYZ':
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this._y = Math.asin( clamp$1( m13, -
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this._y = Math.asin( clamp$1( m13, -1, 1 ) );
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if ( Math.abs( m13 ) < 0.9999999 ) {
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case 'YXZ':
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this._x = Math.asin( - clamp$1( m23, -
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this._x = Math.asin( - clamp$1( m23, -1, 1 ) );
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if ( Math.abs( m23 ) < 0.9999999 ) {
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case 'ZXY':
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this._x = Math.asin( clamp$1( m32, -
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this._x = Math.asin( clamp$1( m32, -1, 1 ) );
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if ( Math.abs( m32 ) < 0.9999999 ) {
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case 'ZYX':
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this._y = Math.asin( - clamp$1( m31, -
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this._y = Math.asin( - clamp$1( m31, -1, 1 ) );
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if ( Math.abs( m31 ) < 0.9999999 ) {
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case 'YZX':
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this._z = Math.asin( clamp$1( m21, -
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this._z = Math.asin( clamp$1( m21, -1, 1 ) );
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if ( Math.abs( m21 ) < 0.9999999 ) {
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@@ -6967,7 +6967,7 @@ class Euler {
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case 'XZY':
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this._z = Math.asin( - clamp$1( m12, -
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this._z = Math.asin( - clamp$1( m12, -1, 1 ) );
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if ( Math.abs( m12 ) < 0.9999999 ) {
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@@ -7494,7 +7494,7 @@ class Object3D extends EventDispatcher {
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const index = this.children.indexOf( object );
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if ( index !== -
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if ( index !== -1 ) {
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object.parent = null;
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this.children.splice( index, 1 );
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@@ -8835,7 +8835,7 @@ class Color {
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getHexString( colorSpace = SRGBColorSpace ) {
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return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( -
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return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( -6 );
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}
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@@ -9715,7 +9715,7 @@ function _generateTables() {
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// very small number (0, -0)
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if ( e < -
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if ( e < -27 ) {
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baseTable[ i ] = 0x0000;
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baseTable[ i | 0x100 ] = 0x8000;
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@@ -9724,7 +9724,7 @@ function _generateTables() {
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// small number (denorm)
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} else if ( e < -
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} else if ( e < -14 ) {
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baseTable[ i ] = 0x0400 >> ( - e - 14 );
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baseTable[ i | 0x100 ] = ( 0x0400 >> ( - e - 14 ) ) | 0x8000;
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}
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m &=
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m &= -8388609; // clear leading 1 bit
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e += 0x38800000; // adjust bias
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mantissaTable[ i ] = m | e;
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@@ -9839,7 +9839,7 @@ function toHalfFloat( val ) {
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if ( Math.abs( val ) > 65504 ) console.warn( 'THREE.DataUtils.toHalfFloat(): Value out of range.' );
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val = clamp$1( val, -
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val = clamp$1( val, -65504, 65504 );
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_tables.floatView[ 0 ] = val;
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const f = _tables.uint32View[ 0 ];
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@@ -11066,7 +11066,7 @@ class BufferGeometry extends EventDispatcher {
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tmp2.crossVectors( n2, t );
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const test = tmp2.dot( tan2[ v ] );
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const w = ( test < 0.0 ) ? -
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const w = ( test < 0.0 ) ? -1 : 1.0;
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tangentAttribute.setXYZW( v, tmp.x, tmp.y, tmp.z, w );
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@@ -11908,7 +11908,7 @@ function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, n
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if ( intersection.normal.dot( ray.direction ) > 0 ) {
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-
intersection.normal.multiplyScalar( -
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intersection.normal.multiplyScalar( -1 );
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}
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@@ -11972,12 +11972,12 @@ class BoxGeometry extends BufferGeometry {
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// build each side of the box geometry
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buildPlane( 'z', 'y', 'x', -
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|
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buildPlane( 'z', 'y', 'x', 1, -
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|
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|
+
buildPlane( 'z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0 ); // px
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+
buildPlane( 'z', 'y', 'x', 1, -1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
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buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
|
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buildPlane( 'x', 'z', 'y', 1, -
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buildPlane( 'x', 'y', 'z', 1, -
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|
-
buildPlane( 'x', 'y', 'z', -
|
|
11978
|
+
buildPlane( 'x', 'z', 'y', 1, -1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
|
|
11979
|
+
buildPlane( 'x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
|
|
11980
|
+
buildPlane( 'x', 'y', 'z', -1, -1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
|
|
11981
11981
|
|
|
11982
11982
|
// build geometry
|
|
11983
11983
|
|
|
@@ -12027,7 +12027,7 @@ class BoxGeometry extends BufferGeometry {
|
|
|
12027
12027
|
|
|
12028
12028
|
vector[ u ] = 0;
|
|
12029
12029
|
vector[ v ] = 0;
|
|
12030
|
-
vector[ w ] = depth > 0 ? 1 : -
|
|
12030
|
+
vector[ w ] = depth > 0 ? 1 : -1;
|
|
12031
12031
|
|
|
12032
12032
|
// now apply vector to normal buffer
|
|
12033
12033
|
|
|
@@ -12535,7 +12535,7 @@ class PerspectiveCamera extends Camera {
|
|
|
12535
12535
|
*/
|
|
12536
12536
|
getViewBounds( distance, minTarget, maxTarget ) {
|
|
12537
12537
|
|
|
12538
|
-
_v3$1.set( -
|
|
12538
|
+
_v3$1.set( -1, -1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );
|
|
12539
12539
|
|
|
12540
12540
|
minTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );
|
|
12541
12541
|
|
|
@@ -12640,7 +12640,7 @@ class PerspectiveCamera extends Camera {
|
|
|
12640
12640
|
let top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom;
|
|
12641
12641
|
let height = 2 * top;
|
|
12642
12642
|
let width = this.aspect * height;
|
|
12643
|
-
let left = -
|
|
12643
|
+
let left = -0.5 * width;
|
|
12644
12644
|
const view = this.view;
|
|
12645
12645
|
|
|
12646
12646
|
if ( this.view !== null && this.view.enabled ) {
|
|
@@ -12688,7 +12688,7 @@ class PerspectiveCamera extends Camera {
|
|
|
12688
12688
|
|
|
12689
12689
|
}
|
|
12690
12690
|
|
|
12691
|
-
const fov = -
|
|
12691
|
+
const fov = -90; // negative fov is not an error
|
|
12692
12692
|
const aspect = 1;
|
|
12693
12693
|
|
|
12694
12694
|
class CubeCamera extends Object3D {
|
|
@@ -12745,39 +12745,39 @@ class CubeCamera extends Object3D {
|
|
|
12745
12745
|
cameraPX.lookAt( 1, 0, 0 );
|
|
12746
12746
|
|
|
12747
12747
|
cameraNX.up.set( 0, 1, 0 );
|
|
12748
|
-
cameraNX.lookAt( -
|
|
12748
|
+
cameraNX.lookAt( -1, 0, 0 );
|
|
12749
12749
|
|
|
12750
|
-
cameraPY.up.set( 0, 0, -
|
|
12750
|
+
cameraPY.up.set( 0, 0, -1 );
|
|
12751
12751
|
cameraPY.lookAt( 0, 1, 0 );
|
|
12752
12752
|
|
|
12753
12753
|
cameraNY.up.set( 0, 0, 1 );
|
|
12754
|
-
cameraNY.lookAt( 0, -
|
|
12754
|
+
cameraNY.lookAt( 0, -1, 0 );
|
|
12755
12755
|
|
|
12756
12756
|
cameraPZ.up.set( 0, 1, 0 );
|
|
12757
12757
|
cameraPZ.lookAt( 0, 0, 1 );
|
|
12758
12758
|
|
|
12759
12759
|
cameraNZ.up.set( 0, 1, 0 );
|
|
12760
|
-
cameraNZ.lookAt( 0, 0, -
|
|
12760
|
+
cameraNZ.lookAt( 0, 0, -1 );
|
|
12761
12761
|
|
|
12762
12762
|
} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
|
|
12763
12763
|
|
|
12764
|
-
cameraPX.up.set( 0, -
|
|
12765
|
-
cameraPX.lookAt( -
|
|
12764
|
+
cameraPX.up.set( 0, -1, 0 );
|
|
12765
|
+
cameraPX.lookAt( -1, 0, 0 );
|
|
12766
12766
|
|
|
12767
|
-
cameraNX.up.set( 0, -
|
|
12767
|
+
cameraNX.up.set( 0, -1, 0 );
|
|
12768
12768
|
cameraNX.lookAt( 1, 0, 0 );
|
|
12769
12769
|
|
|
12770
12770
|
cameraPY.up.set( 0, 0, 1 );
|
|
12771
12771
|
cameraPY.lookAt( 0, 1, 0 );
|
|
12772
12772
|
|
|
12773
|
-
cameraNY.up.set( 0, 0, -
|
|
12774
|
-
cameraNY.lookAt( 0, -
|
|
12773
|
+
cameraNY.up.set( 0, 0, -1 );
|
|
12774
|
+
cameraNY.lookAt( 0, -1, 0 );
|
|
12775
12775
|
|
|
12776
|
-
cameraPZ.up.set( 0, -
|
|
12776
|
+
cameraPZ.up.set( 0, -1, 0 );
|
|
12777
12777
|
cameraPZ.lookAt( 0, 0, 1 );
|
|
12778
12778
|
|
|
12779
|
-
cameraNZ.up.set( 0, -
|
|
12780
|
-
cameraNZ.lookAt( 0, 0, -
|
|
12779
|
+
cameraNZ.up.set( 0, -1, 0 );
|
|
12780
|
+
cameraNZ.lookAt( 0, 0, -1 );
|
|
12781
12781
|
|
|
12782
12782
|
} else {
|
|
12783
12783
|
|
|
@@ -13742,10 +13742,10 @@ class Sprite extends Object3D {
|
|
|
13742
13742
|
_geometry$1 = new BufferGeometry();
|
|
13743
13743
|
|
|
13744
13744
|
const float32Array = new Float32Array( [
|
|
13745
|
-
-
|
|
13746
|
-
0.5, -
|
|
13745
|
+
-0.5, -0.5, 0, 0, 0,
|
|
13746
|
+
0.5, -0.5, 0, 1, 0,
|
|
13747
13747
|
0.5, 0.5, 0, 1, 1,
|
|
13748
|
-
-
|
|
13748
|
+
-0.5, 0.5, 0, 0, 1
|
|
13749
13749
|
] );
|
|
13750
13750
|
|
|
13751
13751
|
const interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
|
|
@@ -13796,8 +13796,8 @@ class Sprite extends Object3D {
|
|
|
13796
13796
|
|
|
13797
13797
|
const center = this.center;
|
|
13798
13798
|
|
|
13799
|
-
transformVertex( _vA.set( -
|
|
13800
|
-
transformVertex( _vB.set( 0.5, -
|
|
13799
|
+
transformVertex( _vA.set( -0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
13800
|
+
transformVertex( _vB.set( 0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
13801
13801
|
transformVertex( _vC.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
13802
13802
|
|
|
13803
13803
|
_uvA.set( 0, 0 );
|
|
@@ -13810,7 +13810,7 @@ class Sprite extends Object3D {
|
|
|
13810
13810
|
if ( intersect === null ) {
|
|
13811
13811
|
|
|
13812
13812
|
// check second triangle
|
|
13813
|
-
transformVertex( _vB.set( -
|
|
13813
|
+
transformVertex( _vB.set( -0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
13814
13814
|
_uvB.set( 0, 1 );
|
|
13815
13815
|
|
|
13816
13816
|
intersect = raycaster.ray.intersectTriangle( _vA, _vC, _vB, false, _intersectPoint );
|
|
@@ -15038,7 +15038,7 @@ class Plane {
|
|
|
15038
15038
|
|
|
15039
15039
|
negate() {
|
|
15040
15040
|
|
|
15041
|
-
this.constant *= -
|
|
15041
|
+
this.constant *= -1;
|
|
15042
15042
|
this.normal.negate();
|
|
15043
15043
|
|
|
15044
15044
|
return this;
|
|
@@ -15369,10 +15369,10 @@ class MultiDrawRenderList {
|
|
|
15369
15369
|
|
|
15370
15370
|
pool.push( {
|
|
15371
15371
|
|
|
15372
|
-
start: -
|
|
15373
|
-
count: -
|
|
15374
|
-
z: -
|
|
15375
|
-
index: -
|
|
15372
|
+
start: -1,
|
|
15373
|
+
count: -1,
|
|
15374
|
+
z: -1,
|
|
15375
|
+
index: -1,
|
|
15376
15376
|
|
|
15377
15377
|
} );
|
|
15378
15378
|
|
|
@@ -15721,7 +15721,7 @@ class BatchedMesh extends Mesh {
|
|
|
15721
15721
|
|
|
15722
15722
|
}
|
|
15723
15723
|
|
|
15724
|
-
addGeometry( geometry, vertexCount = -
|
|
15724
|
+
addGeometry( geometry, vertexCount = -1, indexCount = -1 ) {
|
|
15725
15725
|
|
|
15726
15726
|
this._initializeGeometry( geometry );
|
|
15727
15727
|
|
|
@@ -15736,10 +15736,10 @@ class BatchedMesh extends Mesh {
|
|
|
15736
15736
|
|
|
15737
15737
|
// get the necessary range fo the geometry
|
|
15738
15738
|
const reservedRange = {
|
|
15739
|
-
vertexStart: -
|
|
15740
|
-
vertexCount: -
|
|
15741
|
-
indexStart: -
|
|
15742
|
-
indexCount: -
|
|
15739
|
+
vertexStart: -1,
|
|
15740
|
+
vertexCount: -1,
|
|
15741
|
+
indexStart: -1,
|
|
15742
|
+
indexCount: -1,
|
|
15743
15743
|
};
|
|
15744
15744
|
|
|
15745
15745
|
let lastRange = null;
|
|
@@ -15752,7 +15752,7 @@ class BatchedMesh extends Mesh {
|
|
|
15752
15752
|
|
|
15753
15753
|
}
|
|
15754
15754
|
|
|
15755
|
-
if ( vertexCount === -
|
|
15755
|
+
if ( vertexCount === -1 ) {
|
|
15756
15756
|
|
|
15757
15757
|
reservedRange.vertexCount = geometry.getAttribute( 'position' ).count;
|
|
15758
15758
|
|
|
@@ -15776,7 +15776,7 @@ class BatchedMesh extends Mesh {
|
|
|
15776
15776
|
const hasIndex = index !== null;
|
|
15777
15777
|
if ( hasIndex ) {
|
|
15778
15778
|
|
|
15779
|
-
if ( indexCount === -
|
|
15779
|
+
if ( indexCount === -1 ) {
|
|
15780
15780
|
|
|
15781
15781
|
reservedRange.indexCount = index.count;
|
|
15782
15782
|
|
|
@@ -15799,7 +15799,7 @@ class BatchedMesh extends Mesh {
|
|
|
15799
15799
|
}
|
|
15800
15800
|
|
|
15801
15801
|
if (
|
|
15802
|
-
reservedRange.indexStart !== -
|
|
15802
|
+
reservedRange.indexStart !== -1 &&
|
|
15803
15803
|
reservedRange.indexStart + reservedRange.indexCount > this._maxIndexCount ||
|
|
15804
15804
|
reservedRange.vertexStart + reservedRange.vertexCount > this._maxVertexCount
|
|
15805
15805
|
) {
|
|
@@ -15816,7 +15816,7 @@ class BatchedMesh extends Mesh {
|
|
|
15816
15816
|
reservedRanges.push( reservedRange );
|
|
15817
15817
|
drawRanges.push( {
|
|
15818
15818
|
start: hasIndex ? reservedRange.indexStart : reservedRange.vertexStart,
|
|
15819
|
-
count: -
|
|
15819
|
+
count: -1
|
|
15820
15820
|
} );
|
|
15821
15821
|
bounds.push( {
|
|
15822
15822
|
boxInitialized: false,
|
|
@@ -16200,7 +16200,7 @@ class BatchedMesh extends Mesh {
|
|
|
16200
16200
|
const drawInfo = this._drawInfo;
|
|
16201
16201
|
if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
|
|
16202
16202
|
|
|
16203
|
-
return -
|
|
16203
|
+
return -1;
|
|
16204
16204
|
|
|
16205
16205
|
}
|
|
16206
16206
|
|
|
@@ -16396,7 +16396,7 @@ class BatchedMesh extends Mesh {
|
|
|
16396
16396
|
// get the camera position in the local frame
|
|
16397
16397
|
_invMatrixWorld.copy( this.matrixWorld ).invert();
|
|
16398
16398
|
_vector$5.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _invMatrixWorld );
|
|
16399
|
-
_forward.set( 0, 0, -
|
|
16399
|
+
_forward.set( 0, 0, -1 ).transformDirection( camera.matrixWorld ).transformDirection( _invMatrixWorld );
|
|
16400
16400
|
|
|
16401
16401
|
for ( let i = 0, l = drawInfo.length; i < l; i ++ ) {
|
|
16402
16402
|
|
|
@@ -17597,7 +17597,7 @@ class Curve {
|
|
|
17597
17597
|
|
|
17598
17598
|
vec.normalize();
|
|
17599
17599
|
|
|
17600
|
-
const theta = Math.acos( clamp$1( tangents[ i - 1 ].dot( tangents[ i ] ), -
|
|
17600
|
+
const theta = Math.acos( clamp$1( tangents[ i - 1 ].dot( tangents[ i ] ), -1, 1 ) ); // clamp for floating pt errors
|
|
17601
17601
|
|
|
17602
17602
|
normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
|
|
17603
17603
|
|
|
@@ -17611,7 +17611,7 @@ class Curve {
|
|
|
17611
17611
|
|
|
17612
17612
|
if ( closed === true ) {
|
|
17613
17613
|
|
|
17614
|
-
let theta = Math.acos( clamp$1( normals[ 0 ].dot( normals[ segments ] ), -
|
|
17614
|
+
let theta = Math.acos( clamp$1( normals[ 0 ].dot( normals[ segments ] ), -1, 1 ) );
|
|
17615
17615
|
theta /= segments;
|
|
17616
17616
|
|
|
17617
17617
|
if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
|
|
@@ -17881,7 +17881,7 @@ function CubicPoly() {
|
|
|
17881
17881
|
|
|
17882
17882
|
c0 = x0;
|
|
17883
17883
|
c1 = t0;
|
|
17884
|
-
c2 = -
|
|
17884
|
+
c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1;
|
|
17885
17885
|
c3 = 2 * x0 - 2 * x1 + t0 + t1;
|
|
17886
17886
|
|
|
17887
17887
|
}
|
|
@@ -18107,7 +18107,7 @@ function CatmullRom( t, p0, p1, p2, p3 ) {
|
|
|
18107
18107
|
const v1 = ( p3 - p1 ) * 0.5;
|
|
18108
18108
|
const t2 = t * t;
|
|
18109
18109
|
const t3 = t * t2;
|
|
18110
|
-
return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( -
|
|
18110
|
+
return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( -3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
|
|
18111
18111
|
|
|
18112
18112
|
}
|
|
18113
18113
|
|
|
@@ -19180,7 +19180,7 @@ class Path extends CurvePath {
|
|
|
19180
19180
|
|
|
19181
19181
|
class LatheGeometry extends BufferGeometry {
|
|
19182
19182
|
|
|
19183
|
-
constructor( points = [ new Vector2( 0, -
|
|
19183
|
+
constructor( points = [ new Vector2( 0, -0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {
|
|
19184
19184
|
|
|
19185
19185
|
super();
|
|
19186
19186
|
|
|
@@ -19651,7 +19651,7 @@ class CylinderGeometry extends BufferGeometry {
|
|
|
19651
19651
|
let groupCount = 0;
|
|
19652
19652
|
|
|
19653
19653
|
const radius = ( top === true ) ? radiusTop : radiusBottom;
|
|
19654
|
-
const sign = ( top === true ) ? 1 : -
|
|
19654
|
+
const sign = ( top === true ) ? 1 : -1;
|
|
19655
19655
|
|
|
19656
19656
|
// first we generate the center vertex data of the cap.
|
|
19657
19657
|
// because the geometry needs one set of uvs per face,
|
|
@@ -20119,10 +20119,10 @@ class DodecahedronGeometry extends PolyhedronGeometry {
|
|
|
20119
20119
|
const vertices = [
|
|
20120
20120
|
|
|
20121
20121
|
// (±1, ±1, ±1)
|
|
20122
|
-
-
|
|
20123
|
-
-
|
|
20124
|
-
1, -
|
|
20125
|
-
1, 1, -
|
|
20122
|
+
-1, -1, -1, -1, -1, 1,
|
|
20123
|
+
-1, 1, -1, -1, 1, 1,
|
|
20124
|
+
1, -1, -1, 1, -1, 1,
|
|
20125
|
+
1, 1, -1, 1, 1, 1,
|
|
20126
20126
|
|
|
20127
20127
|
// (0, ±1/φ, ±φ)
|
|
20128
20128
|
0, - r, - t, 0, - r, t,
|
|
@@ -21055,7 +21055,7 @@ function onSegment( p, q, r ) {
|
|
|
21055
21055
|
|
|
21056
21056
|
function sign$1( num ) {
|
|
21057
21057
|
|
|
21058
|
-
return num > 0 ? 1 : num < 0 ? -
|
|
21058
|
+
return num > 0 ? 1 : num < 0 ? -1 : 0;
|
|
21059
21059
|
|
|
21060
21060
|
}
|
|
21061
21061
|
|
|
@@ -21315,7 +21315,7 @@ function addContour( vertices, contour ) {
|
|
|
21315
21315
|
|
|
21316
21316
|
class ExtrudeGeometry extends BufferGeometry {
|
|
21317
21317
|
|
|
21318
|
-
constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( -
|
|
21318
|
+
constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( -0.5, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), options = {} ) {
|
|
21319
21319
|
|
|
21320
21320
|
super();
|
|
21321
21321
|
|
|
@@ -22102,9 +22102,9 @@ class IcosahedronGeometry extends PolyhedronGeometry {
|
|
|
22102
22102
|
const t = ( 1 + Math.sqrt( 5 ) ) / 2;
|
|
22103
22103
|
|
|
22104
22104
|
const vertices = [
|
|
22105
|
-
-
|
|
22106
|
-
0, -
|
|
22107
|
-
t, 0, -
|
|
22105
|
+
-1, t, 0, 1, t, 0, -1, - t, 0, 1, - t, 0,
|
|
22106
|
+
0, -1, t, 0, 1, t, 0, -1, - t, 0, 1, - t,
|
|
22107
|
+
t, 0, -1, t, 0, 1, - t, 0, -1, - t, 0, 1
|
|
22108
22108
|
];
|
|
22109
22109
|
|
|
22110
22110
|
const indices = [
|
|
@@ -22138,8 +22138,8 @@ class OctahedronGeometry extends PolyhedronGeometry {
|
|
|
22138
22138
|
constructor( radius = 1, detail = 0 ) {
|
|
22139
22139
|
|
|
22140
22140
|
const vertices = [
|
|
22141
|
-
1, 0, 0, -
|
|
22142
|
-
0, -
|
|
22141
|
+
1, 0, 0, -1, 0, 0, 0, 1, 0,
|
|
22142
|
+
0, -1, 0, 0, 0, 1, 0, 0, -1
|
|
22143
22143
|
];
|
|
22144
22144
|
|
|
22145
22145
|
const indices = [
|
|
@@ -22384,7 +22384,7 @@ class RingGeometry extends BufferGeometry {
|
|
|
22384
22384
|
|
|
22385
22385
|
class ShapeGeometry extends BufferGeometry {
|
|
22386
22386
|
|
|
22387
|
-
constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( -
|
|
22387
|
+
constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), curveSegments = 12 ) {
|
|
22388
22388
|
|
|
22389
22389
|
super();
|
|
22390
22390
|
|
|
@@ -22624,7 +22624,7 @@ class SphereGeometry extends BufferGeometry {
|
|
|
22624
22624
|
|
|
22625
22625
|
} else if ( iy === heightSegments && thetaEnd === Math.PI ) {
|
|
22626
22626
|
|
|
22627
|
-
uOffset = -
|
|
22627
|
+
uOffset = -0.5 / widthSegments;
|
|
22628
22628
|
|
|
22629
22629
|
}
|
|
22630
22630
|
|
|
@@ -22707,7 +22707,7 @@ class TetrahedronGeometry extends PolyhedronGeometry {
|
|
|
22707
22707
|
constructor( radius = 1, detail = 0 ) {
|
|
22708
22708
|
|
|
22709
22709
|
const vertices = [
|
|
22710
|
-
1, 1, 1, -
|
|
22710
|
+
1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1
|
|
22711
22711
|
];
|
|
22712
22712
|
|
|
22713
22713
|
const indices = [
|
|
@@ -23012,7 +23012,7 @@ class TorusKnotGeometry extends BufferGeometry {
|
|
|
23012
23012
|
|
|
23013
23013
|
class TubeGeometry extends BufferGeometry {
|
|
23014
23014
|
|
|
23015
|
-
constructor( path = new QuadraticBezierCurve3( new Vector3( -
|
|
23015
|
+
constructor( path = new QuadraticBezierCurve3( new Vector3( -1, -1, 0 ), new Vector3( -1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {
|
|
23016
23016
|
|
|
23017
23017
|
super();
|
|
23018
23018
|
|
|
@@ -24553,7 +24553,7 @@ function subclip( sourceClip, name, startFrame, endFrame, fps = 30 ) {
|
|
|
24553
24553
|
|
|
24554
24554
|
for ( let i = 0; i < clip.tracks.length; ++ i ) {
|
|
24555
24555
|
|
|
24556
|
-
clip.tracks[ i ].shift( -
|
|
24556
|
+
clip.tracks[ i ].shift( -1 * minStartTime );
|
|
24557
24557
|
|
|
24558
24558
|
}
|
|
24559
24559
|
|
|
@@ -24950,10 +24950,10 @@ class CubicInterpolant extends Interpolant {
|
|
|
24950
24950
|
|
|
24951
24951
|
super( parameterPositions, sampleValues, sampleSize, resultBuffer );
|
|
24952
24952
|
|
|
24953
|
-
this._weightPrev = -
|
|
24954
|
-
this._offsetPrev = -
|
|
24955
|
-
this._weightNext = -
|
|
24956
|
-
this._offsetNext = -
|
|
24953
|
+
this._weightPrev = -0;
|
|
24954
|
+
this._offsetPrev = -0;
|
|
24955
|
+
this._weightNext = -0;
|
|
24956
|
+
this._offsetNext = -0;
|
|
24957
24957
|
|
|
24958
24958
|
this.DefaultSettings_ = {
|
|
24959
24959
|
|
|
@@ -25060,8 +25060,8 @@ class CubicInterpolant extends Interpolant {
|
|
|
25060
25060
|
// evaluate polynomials
|
|
25061
25061
|
|
|
25062
25062
|
const sP = - wP * ppp + 2 * wP * pp - wP * p;
|
|
25063
|
-
const s0 = ( 1 + wP ) * ppp + ( -
|
|
25064
|
-
const s1 = ( -
|
|
25063
|
+
const s0 = ( 1 + wP ) * ppp + ( -1.5 - 2 * wP ) * pp + ( -0.5 + wP ) * p + 1;
|
|
25064
|
+
const s1 = ( -1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
|
|
25065
25065
|
const sN = wN * ppp - wN * pp;
|
|
25066
25066
|
|
|
25067
25067
|
// combine data linearly
|
|
@@ -25350,7 +25350,7 @@ class KeyframeTrack {
|
|
|
25350
25350
|
|
|
25351
25351
|
}
|
|
25352
25352
|
|
|
25353
|
-
while ( to !== -
|
|
25353
|
+
while ( to !== -1 && times[ to ] > endTime ) {
|
|
25354
25354
|
|
|
25355
25355
|
-- to;
|
|
25356
25356
|
|
|
@@ -25704,7 +25704,7 @@ VectorKeyframeTrack.prototype.ValueTypeName = 'vector';
|
|
|
25704
25704
|
|
|
25705
25705
|
class AnimationClip {
|
|
25706
25706
|
|
|
25707
|
-
constructor( name = '', duration = -
|
|
25707
|
+
constructor( name = '', duration = -1, tracks = [], blendMode = NormalAnimationBlendMode ) {
|
|
25708
25708
|
|
|
25709
25709
|
this.name = name;
|
|
25710
25710
|
this.tracks = tracks;
|
|
@@ -25805,7 +25805,7 @@ class AnimationClip {
|
|
|
25805
25805
|
|
|
25806
25806
|
}
|
|
25807
25807
|
|
|
25808
|
-
return new this( name, -
|
|
25808
|
+
return new this( name, -1, tracks );
|
|
25809
25809
|
|
|
25810
25810
|
}
|
|
25811
25811
|
|
|
@@ -25917,7 +25917,7 @@ class AnimationClip {
|
|
|
25917
25917
|
const blendMode = animation.blendMode;
|
|
25918
25918
|
|
|
25919
25919
|
// automatic length determination in AnimationClip.
|
|
25920
|
-
let duration = animation.length || -
|
|
25920
|
+
let duration = animation.length || -1;
|
|
25921
25921
|
|
|
25922
25922
|
const hierarchyTracks = animation.hierarchy || [];
|
|
25923
25923
|
|
|
@@ -25942,7 +25942,7 @@ class AnimationClip {
|
|
|
25942
25942
|
|
|
25943
25943
|
for ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
|
|
25944
25944
|
|
|
25945
|
-
morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = -
|
|
25945
|
+
morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = -1;
|
|
25946
25946
|
|
|
25947
25947
|
}
|
|
25948
25948
|
|
|
@@ -26307,7 +26307,7 @@ class LoadingManager {
|
|
|
26307
26307
|
|
|
26308
26308
|
const index = handlers.indexOf( regex );
|
|
26309
26309
|
|
|
26310
|
-
if ( index !== -
|
|
26310
|
+
if ( index !== -1 ) {
|
|
26311
26311
|
|
|
26312
26312
|
handlers.splice( index, 2 );
|
|
26313
26313
|
|
|
@@ -27563,13 +27563,13 @@ class PointLightShadow extends LightShadow {
|
|
|
27563
27563
|
];
|
|
27564
27564
|
|
|
27565
27565
|
this._cubeDirections = [
|
|
27566
|
-
new Vector3( 1, 0, 0 ), new Vector3( -
|
|
27567
|
-
new Vector3( 0, 0, -
|
|
27566
|
+
new Vector3( 1, 0, 0 ), new Vector3( -1, 0, 0 ), new Vector3( 0, 0, 1 ),
|
|
27567
|
+
new Vector3( 0, 0, -1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, -1, 0 )
|
|
27568
27568
|
];
|
|
27569
27569
|
|
|
27570
27570
|
this._cubeUps = [
|
|
27571
27571
|
new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
|
|
27572
|
-
new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, -
|
|
27572
|
+
new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, -1 )
|
|
27573
27573
|
];
|
|
27574
27574
|
|
|
27575
27575
|
}
|
|
@@ -27661,7 +27661,7 @@ class PointLight extends Light {
|
|
|
27661
27661
|
|
|
27662
27662
|
class OrthographicCamera extends Camera {
|
|
27663
27663
|
|
|
27664
|
-
constructor( left = -
|
|
27664
|
+
constructor( left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2000 ) {
|
|
27665
27665
|
|
|
27666
27666
|
super();
|
|
27667
27667
|
|
|
@@ -27796,7 +27796,7 @@ class DirectionalLightShadow extends LightShadow {
|
|
|
27796
27796
|
|
|
27797
27797
|
constructor() {
|
|
27798
27798
|
|
|
27799
|
-
super( new OrthographicCamera( -
|
|
27799
|
+
super( new OrthographicCamera( -5, 5, 5, -5, 0.5, 500 ) );
|
|
27800
27800
|
|
|
27801
27801
|
this.isDirectionalLightShadow = true;
|
|
27802
27802
|
|
|
@@ -28584,7 +28584,7 @@ class LoaderUtils {
|
|
|
28584
28584
|
|
|
28585
28585
|
const index = url.lastIndexOf( '/' );
|
|
28586
28586
|
|
|
28587
|
-
if ( index === -
|
|
28587
|
+
if ( index === -1 ) return './';
|
|
28588
28588
|
|
|
28589
28589
|
return url.slice( 0, index + 1 );
|
|
28590
28590
|
|
|
@@ -30465,7 +30465,7 @@ class AudioListener extends Object3D {
|
|
|
30465
30465
|
if ( ! Number.isFinite( _position$1.x ) || ! Number.isFinite( _position$1.y ) || ! Number.isFinite( _position$1.z ) )
|
|
30466
30466
|
return;
|
|
30467
30467
|
|
|
30468
|
-
_orientation$1.set( 0, 0, -
|
|
30468
|
+
_orientation$1.set( 0, 0, -1 ).applyQuaternion( _quaternion$1 );
|
|
30469
30469
|
|
|
30470
30470
|
if ( listener.positionX ) {
|
|
30471
30471
|
|
|
@@ -31553,7 +31553,7 @@ class PropertyBinding {
|
|
|
31553
31553
|
|
|
31554
31554
|
const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
|
|
31555
31555
|
|
|
31556
|
-
if ( lastDot !== undefined && lastDot !== -
|
|
31556
|
+
if ( lastDot !== undefined && lastDot !== -1 ) {
|
|
31557
31557
|
|
|
31558
31558
|
const objectName = results.nodeName.substring( lastDot + 1 );
|
|
31559
31559
|
|
|
@@ -31561,7 +31561,7 @@ class PropertyBinding {
|
|
|
31561
31561
|
// is no way to parse 'foo.bar.baz': 'baz' must be a property, but
|
|
31562
31562
|
// 'bar' could be the objectName, or part of a nodeName (which can
|
|
31563
31563
|
// include '.' characters).
|
|
31564
|
-
if ( _supportedObjectNames.indexOf( objectName ) !== -
|
|
31564
|
+
if ( _supportedObjectNames.indexOf( objectName ) !== -1 ) {
|
|
31565
31565
|
|
|
31566
31566
|
results.nodeName = results.nodeName.substring( 0, lastDot );
|
|
31567
31567
|
results.objectName = objectName;
|
|
@@ -31582,7 +31582,7 @@ class PropertyBinding {
|
|
|
31582
31582
|
|
|
31583
31583
|
static findNode( root, nodeName ) {
|
|
31584
31584
|
|
|
31585
|
-
if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === -
|
|
31585
|
+
if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === -1 || nodeName === root.name || nodeName === root.uuid ) {
|
|
31586
31586
|
|
|
31587
31587
|
return root;
|
|
31588
31588
|
|
|
@@ -32541,7 +32541,7 @@ class AnimationAction {
|
|
|
32541
32541
|
this._weightInterpolant = null;
|
|
32542
32542
|
|
|
32543
32543
|
this.loop = LoopRepeat;
|
|
32544
|
-
this._loopCount = -
|
|
32544
|
+
this._loopCount = -1;
|
|
32545
32545
|
|
|
32546
32546
|
// global mixer time when the action is to be started
|
|
32547
32547
|
// it's set back to 'null' upon start of the action
|
|
@@ -32593,7 +32593,7 @@ class AnimationAction {
|
|
|
32593
32593
|
this.enabled = true;
|
|
32594
32594
|
|
|
32595
32595
|
this.time = 0; // restart clip
|
|
32596
|
-
this._loopCount = -
|
|
32596
|
+
this._loopCount = -1;// forget previous loops
|
|
32597
32597
|
this._startTime = null;// forget scheduling
|
|
32598
32598
|
|
|
32599
32599
|
return this.stopFading().stopWarping();
|
|
@@ -32988,7 +32988,7 @@ class AnimationAction {
|
|
|
32988
32988
|
|
|
32989
32989
|
if ( deltaTime === 0 ) {
|
|
32990
32990
|
|
|
32991
|
-
if ( loopCount === -
|
|
32991
|
+
if ( loopCount === -1 ) return time;
|
|
32992
32992
|
|
|
32993
32993
|
return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
|
|
32994
32994
|
|
|
@@ -32996,7 +32996,7 @@ class AnimationAction {
|
|
|
32996
32996
|
|
|
32997
32997
|
if ( loop === LoopOnce ) {
|
|
32998
32998
|
|
|
32999
|
-
if ( loopCount === -
|
|
32999
|
+
if ( loopCount === -1 ) {
|
|
33000
33000
|
|
|
33001
33001
|
// just started
|
|
33002
33002
|
|
|
@@ -33030,14 +33030,14 @@ class AnimationAction {
|
|
|
33030
33030
|
|
|
33031
33031
|
this._mixer.dispatchEvent( {
|
|
33032
33032
|
type: 'finished', action: this,
|
|
33033
|
-
direction: deltaTime < 0 ? -
|
|
33033
|
+
direction: deltaTime < 0 ? -1 : 1
|
|
33034
33034
|
} );
|
|
33035
33035
|
|
|
33036
33036
|
}
|
|
33037
33037
|
|
|
33038
33038
|
} else { // repetitive Repeat or PingPong
|
|
33039
33039
|
|
|
33040
|
-
if ( loopCount === -
|
|
33040
|
+
if ( loopCount === -1 ) {
|
|
33041
33041
|
|
|
33042
33042
|
// just started
|
|
33043
33043
|
|
|
@@ -33083,7 +33083,7 @@ class AnimationAction {
|
|
|
33083
33083
|
|
|
33084
33084
|
this._mixer.dispatchEvent( {
|
|
33085
33085
|
type: 'finished', action: this,
|
|
33086
|
-
direction: deltaTime > 0 ? 1 : -
|
|
33086
|
+
direction: deltaTime > 0 ? 1 : -1
|
|
33087
33087
|
} );
|
|
33088
33088
|
|
|
33089
33089
|
} else {
|
|
@@ -34003,7 +34003,7 @@ let UniformsGroup$1 = class UniformsGroup extends EventDispatcher {
|
|
|
34003
34003
|
|
|
34004
34004
|
const index = this.uniforms.indexOf( uniform );
|
|
34005
34005
|
|
|
34006
|
-
if ( index !== -
|
|
34006
|
+
if ( index !== -1 ) this.uniforms.splice( index, 1 );
|
|
34007
34007
|
|
|
34008
34008
|
return this;
|
|
34009
34009
|
|
|
@@ -34213,7 +34213,7 @@ class Raycaster {
|
|
|
34213
34213
|
} else if ( camera.isOrthographicCamera ) {
|
|
34214
34214
|
|
|
34215
34215
|
this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
|
|
34216
|
-
this.ray.direction.set( 0, 0, -
|
|
34216
|
+
this.ray.direction.set( 0, 0, -1 ).transformDirection( camera.matrixWorld );
|
|
34217
34217
|
this.camera = camera;
|
|
34218
34218
|
|
|
34219
34219
|
} else {
|
|
@@ -34229,7 +34229,7 @@ class Raycaster {
|
|
|
34229
34229
|
_matrix.identity().extractRotation( controller.matrixWorld );
|
|
34230
34230
|
|
|
34231
34231
|
this.ray.origin.setFromMatrixPosition( controller.matrixWorld );
|
|
34232
|
-
this.ray.direction.set( 0, 0, -
|
|
34232
|
+
this.ray.direction.set( 0, 0, -1 ).applyMatrix4( _matrix );
|
|
34233
34233
|
|
|
34234
34234
|
return this;
|
|
34235
34235
|
|
|
@@ -34359,7 +34359,7 @@ class Spherical {
|
|
|
34359
34359
|
} else {
|
|
34360
34360
|
|
|
34361
34361
|
this.theta = Math.atan2( x, z );
|
|
34362
|
-
this.phi = Math.acos( clamp$1( y / this.radius, -
|
|
34362
|
+
this.phi = Math.acos( clamp$1( y / this.radius, -1, 1 ) );
|
|
34363
34363
|
|
|
34364
34364
|
}
|
|
34365
34365
|
|
|
@@ -34823,9 +34823,9 @@ class SpotLightHelper extends Object3D {
|
|
|
34823
34823
|
const positions = [
|
|
34824
34824
|
0, 0, 0, 0, 0, 1,
|
|
34825
34825
|
0, 0, 0, 1, 0, 1,
|
|
34826
|
-
0, 0, 0, -
|
|
34826
|
+
0, 0, 0, -1, 0, 1,
|
|
34827
34827
|
0, 0, 0, 0, 1, 1,
|
|
34828
|
-
0, 0, 0, 0, -
|
|
34828
|
+
0, 0, 0, 0, -1, 1
|
|
34829
34829
|
];
|
|
34830
34830
|
|
|
34831
34831
|
for ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
|
|
@@ -35597,40 +35597,40 @@ class CameraHelper extends LineSegments {
|
|
|
35597
35597
|
|
|
35598
35598
|
// center / target
|
|
35599
35599
|
|
|
35600
|
-
setPoint( 'c', pointMap, geometry, _camera$1, 0, 0, -
|
|
35600
|
+
setPoint( 'c', pointMap, geometry, _camera$1, 0, 0, -1 );
|
|
35601
35601
|
setPoint( 't', pointMap, geometry, _camera$1, 0, 0, 1 );
|
|
35602
35602
|
|
|
35603
35603
|
// near
|
|
35604
35604
|
|
|
35605
|
-
setPoint( 'n1', pointMap, geometry, _camera$1, -
|
|
35606
|
-
setPoint( 'n2', pointMap, geometry, _camera$1, w, -
|
|
35607
|
-
setPoint( 'n3', pointMap, geometry, _camera$1, -
|
|
35608
|
-
setPoint( 'n4', pointMap, geometry, _camera$1, w, h, -
|
|
35605
|
+
setPoint( 'n1', pointMap, geometry, _camera$1, -1, -1, -1 );
|
|
35606
|
+
setPoint( 'n2', pointMap, geometry, _camera$1, w, -1, -1 );
|
|
35607
|
+
setPoint( 'n3', pointMap, geometry, _camera$1, -1, h, -1 );
|
|
35608
|
+
setPoint( 'n4', pointMap, geometry, _camera$1, w, h, -1 );
|
|
35609
35609
|
|
|
35610
35610
|
// far
|
|
35611
35611
|
|
|
35612
|
-
setPoint( 'f1', pointMap, geometry, _camera$1, -
|
|
35613
|
-
setPoint( 'f2', pointMap, geometry, _camera$1, w, -
|
|
35614
|
-
setPoint( 'f3', pointMap, geometry, _camera$1, -
|
|
35612
|
+
setPoint( 'f1', pointMap, geometry, _camera$1, -1, -1, 1 );
|
|
35613
|
+
setPoint( 'f2', pointMap, geometry, _camera$1, w, -1, 1 );
|
|
35614
|
+
setPoint( 'f3', pointMap, geometry, _camera$1, -1, h, 1 );
|
|
35615
35615
|
setPoint( 'f4', pointMap, geometry, _camera$1, w, h, 1 );
|
|
35616
35616
|
|
|
35617
35617
|
// up
|
|
35618
35618
|
|
|
35619
|
-
setPoint( 'u1', pointMap, geometry, _camera$1, w * 0.7, h * 1.1, -
|
|
35620
|
-
setPoint( 'u2', pointMap, geometry, _camera$1, -
|
|
35621
|
-
setPoint( 'u3', pointMap, geometry, _camera$1, 0, h * 2, -
|
|
35619
|
+
setPoint( 'u1', pointMap, geometry, _camera$1, w * 0.7, h * 1.1, -1 );
|
|
35620
|
+
setPoint( 'u2', pointMap, geometry, _camera$1, -1 * 0.7, h * 1.1, -1 );
|
|
35621
|
+
setPoint( 'u3', pointMap, geometry, _camera$1, 0, h * 2, -1 );
|
|
35622
35622
|
|
|
35623
35623
|
// cross
|
|
35624
35624
|
|
|
35625
|
-
setPoint( 'cf1', pointMap, geometry, _camera$1, -
|
|
35625
|
+
setPoint( 'cf1', pointMap, geometry, _camera$1, -1, 0, 1 );
|
|
35626
35626
|
setPoint( 'cf2', pointMap, geometry, _camera$1, w, 0, 1 );
|
|
35627
|
-
setPoint( 'cf3', pointMap, geometry, _camera$1, 0, -
|
|
35627
|
+
setPoint( 'cf3', pointMap, geometry, _camera$1, 0, -1, 1 );
|
|
35628
35628
|
setPoint( 'cf4', pointMap, geometry, _camera$1, 0, h, 1 );
|
|
35629
35629
|
|
|
35630
|
-
setPoint( 'cn1', pointMap, geometry, _camera$1, -
|
|
35631
|
-
setPoint( 'cn2', pointMap, geometry, _camera$1, w, 0, -
|
|
35632
|
-
setPoint( 'cn3', pointMap, geometry, _camera$1, 0, -
|
|
35633
|
-
setPoint( 'cn4', pointMap, geometry, _camera$1, 0, h, -
|
|
35630
|
+
setPoint( 'cn1', pointMap, geometry, _camera$1, -1, 0, -1 );
|
|
35631
|
+
setPoint( 'cn2', pointMap, geometry, _camera$1, w, 0, -1 );
|
|
35632
|
+
setPoint( 'cn3', pointMap, geometry, _camera$1, 0, -1, -1 );
|
|
35633
|
+
setPoint( 'cn4', pointMap, geometry, _camera$1, 0, h, -1 );
|
|
35634
35634
|
|
|
35635
35635
|
geometry.getAttribute( 'position' ).needsUpdate = true;
|
|
35636
35636
|
|
|
@@ -35777,7 +35777,7 @@ class Box3Helper extends LineSegments {
|
|
|
35777
35777
|
|
|
35778
35778
|
const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
|
|
35779
35779
|
|
|
35780
|
-
const positions = [ 1, 1, 1, -
|
|
35780
|
+
const positions = [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1 ];
|
|
35781
35781
|
|
|
35782
35782
|
const geometry = new BufferGeometry();
|
|
35783
35783
|
|
|
@@ -35826,7 +35826,7 @@ class PlaneHelper extends Line {
|
|
|
35826
35826
|
|
|
35827
35827
|
const color = hex;
|
|
35828
35828
|
|
|
35829
|
-
const positions = [ 1, -
|
|
35829
|
+
const positions = [ 1, -1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0 ];
|
|
35830
35830
|
|
|
35831
35831
|
const geometry = new BufferGeometry();
|
|
35832
35832
|
geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
|
|
@@ -35840,7 +35840,7 @@ class PlaneHelper extends Line {
|
|
|
35840
35840
|
|
|
35841
35841
|
this.size = size;
|
|
35842
35842
|
|
|
35843
|
-
const positions2 = [ 1, 1, 0, -
|
|
35843
|
+
const positions2 = [ 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0 ];
|
|
35844
35844
|
|
|
35845
35845
|
const geometry2 = new BufferGeometry();
|
|
35846
35846
|
geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
|
|
@@ -35894,7 +35894,7 @@ class ArrowHelper extends Object3D {
|
|
|
35894
35894
|
_lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
|
|
35895
35895
|
|
|
35896
35896
|
_coneGeometry = new CylinderGeometry( 0, 0.5, 1, 5, 1 );
|
|
35897
|
-
_coneGeometry.translate( 0, -
|
|
35897
|
+
_coneGeometry.translate( 0, -0.5, 0 );
|
|
35898
35898
|
|
|
35899
35899
|
}
|
|
35900
35900
|
|
|
@@ -35921,7 +35921,7 @@ class ArrowHelper extends Object3D {
|
|
|
35921
35921
|
|
|
35922
35922
|
this.quaternion.set( 0, 0, 0, 1 );
|
|
35923
35923
|
|
|
35924
|
-
} else if ( dir.y < -
|
|
35924
|
+
} else if ( dir.y < -0.99999 ) {
|
|
35925
35925
|
|
|
35926
35926
|
this.quaternion.set( 1, 0, 0, 0 );
|
|
35927
35927
|
|
|
@@ -36332,7 +36332,7 @@ class Controls extends EventDispatcher {
|
|
|
36332
36332
|
|
|
36333
36333
|
this.enabled = true;
|
|
36334
36334
|
|
|
36335
|
-
this.state = -
|
|
36335
|
+
this.state = -1;
|
|
36336
36336
|
|
|
36337
36337
|
this.keys = {};
|
|
36338
36338
|
this.mouseButtons = { LEFT: null, MIDDLE: null, RIGHT: null };
|
|
@@ -36728,7 +36728,7 @@ function getCacheKey$1( object, force = false ) {
|
|
|
36728
36728
|
|
|
36729
36729
|
for ( const { property, childNode } of getNodeChildren( object ) ) {
|
|
36730
36730
|
|
|
36731
|
-
values.push( values, cyrb53( property.slice( 0, -
|
|
36731
|
+
values.push( values, cyrb53( property.slice( 0, -4 ) ), childNode.getCacheKey( force ) );
|
|
36732
36732
|
|
|
36733
36733
|
}
|
|
36734
36734
|
|
|
@@ -36845,7 +36845,7 @@ function getValueType( value ) {
|
|
|
36845
36845
|
|
|
36846
36846
|
function getValueFromType( type, ...params ) {
|
|
36847
36847
|
|
|
36848
|
-
const last4 = type ? type.slice( -
|
|
36848
|
+
const last4 = type ? type.slice( -4 ) : undefined;
|
|
36849
36849
|
|
|
36850
36850
|
if ( params.length === 1 ) { // ensure same behaviour as in NodeBuilder.format()
|
|
36851
36851
|
|
|
@@ -38471,7 +38471,7 @@ class ShaderNodeInternal extends Node {
|
|
|
38471
38471
|
|
|
38472
38472
|
const bools = [ false, true ];
|
|
38473
38473
|
const uints = [ 0, 1, 2, 3 ];
|
|
38474
|
-
const ints = [ -
|
|
38474
|
+
const ints = [ -1, -2 ];
|
|
38475
38475
|
const floats = [ 0.5, 1.5, 1 / 3, 1e-6, 1e6, Math.PI, Math.PI * 2, 1 / Math.PI, 2 / Math.PI, 1 / ( Math.PI * 2 ), Math.PI / 2 ];
|
|
38476
38476
|
|
|
38477
38477
|
const boolsCacheMap = new Map();
|
|
@@ -46042,7 +46042,7 @@ class Line2NodeMaterial extends NodeMaterial {
|
|
|
46042
46042
|
|
|
46043
46043
|
const a = cameraProjectionMatrix.element( 2 ).element( 2 ); // 3nd entry in 3th column
|
|
46044
46044
|
const b = cameraProjectionMatrix.element( 3 ).element( 2 ); // 3nd entry in 4th column
|
|
46045
|
-
const nearEstimate = b.mul( -
|
|
46045
|
+
const nearEstimate = b.mul( -0.5 ).div( a );
|
|
46046
46046
|
|
|
46047
46047
|
const alpha = nearEstimate.sub( start.z ).div( end.z.sub( start.z ) );
|
|
46048
46048
|
|
|
@@ -46081,7 +46081,7 @@ class Line2NodeMaterial extends NodeMaterial {
|
|
|
46081
46081
|
// but we need to perform ndc-space calculations in the shader, so we must address this issue directly
|
|
46082
46082
|
// perhaps there is a more elegant solution -- WestLangley
|
|
46083
46083
|
|
|
46084
|
-
const perspective = cameraProjectionMatrix.element( 2 ).element( 3 ).equal( -
|
|
46084
|
+
const perspective = cameraProjectionMatrix.element( 2 ).element( 3 ).equal( -1 ); // 4th entry in the 3rd column
|
|
46085
46085
|
|
|
46086
46086
|
If( perspective, () => {
|
|
46087
46087
|
|
|
@@ -46247,7 +46247,7 @@ class Line2NodeMaterial extends NodeMaterial {
|
|
|
46247
46247
|
const vLineDistance = varying( lineDistance.add( materialLineDashOffset ) );
|
|
46248
46248
|
const vLineDistanceOffset = offsetNode ? vLineDistance.add( offsetNode ) : vLineDistance;
|
|
46249
46249
|
|
|
46250
|
-
vUv.y.lessThan( -
|
|
46250
|
+
vUv.y.lessThan( -1 ).or( vUv.y.greaterThan( 1.0 ) ).discard(); // discard endcaps
|
|
46251
46251
|
vLineDistanceOffset.mod( dashSize.add( gapSize ) ).greaterThan( dashSize ).discard(); // todo - FIX
|
|
46252
46252
|
|
|
46253
46253
|
}
|
|
@@ -46465,7 +46465,7 @@ class EquirectUVNode extends TempNode {
|
|
|
46465
46465
|
const dir = this.dirNode;
|
|
46466
46466
|
|
|
46467
46467
|
const u = dir.z.atan2( dir.x ).mul( 1 / ( Math.PI * 2 ) ).add( 0.5 );
|
|
46468
|
-
const v = dir.y.clamp( -
|
|
46468
|
+
const v = dir.y.clamp( -1, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 );
|
|
46469
46469
|
|
|
46470
46470
|
return vec2( u, v );
|
|
46471
46471
|
|
|
@@ -46903,7 +46903,7 @@ const F_Schlick = /*@__PURE__*/ Fn( ( { f0, f90, dotVH } ) => {
|
|
|
46903
46903
|
|
|
46904
46904
|
// Optimized variant (presented by Epic at SIGGRAPH '13)
|
|
46905
46905
|
// https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
|
|
46906
|
-
const fresnel = dotVH.mul( -
|
|
46906
|
+
const fresnel = dotVH.mul( -5.55473 ).sub( 6.98316 ).mul( dotVH ).exp2();
|
|
46907
46907
|
|
|
46908
46908
|
return f0.mul( fresnel.oneMinus() ).add( f90.mul( fresnel ) );
|
|
46909
46909
|
|
|
@@ -47249,15 +47249,15 @@ const BRDF_GGX = /*@__PURE__*/ Fn( ( inputs ) => {
|
|
|
47249
47249
|
// https://www.unrealengine.com/blog/physically-based-shading-on-mobile
|
|
47250
47250
|
const DFGApprox = /*@__PURE__*/ Fn( ( { roughness, dotNV } ) => {
|
|
47251
47251
|
|
|
47252
|
-
const c0 = vec4( -
|
|
47252
|
+
const c0 = vec4( -1, -0.0275, -0.572, 0.022 );
|
|
47253
47253
|
|
|
47254
|
-
const c1 = vec4( 1, 0.0425, 1.04, -
|
|
47254
|
+
const c1 = vec4( 1, 0.0425, 1.04, -0.04 );
|
|
47255
47255
|
|
|
47256
47256
|
const r = roughness.mul( c0 ).add( c1 );
|
|
47257
47257
|
|
|
47258
|
-
const a004 = r.x.mul( r.x ).min( dotNV.mul( -
|
|
47258
|
+
const a004 = r.x.mul( r.x ).min( dotNV.mul( -9.28 ).exp2() ).mul( r.x ).add( r.y );
|
|
47259
47259
|
|
|
47260
|
-
const fab = vec2( -
|
|
47260
|
+
const fab = vec2( -1.04, 1.04 ).mul( a004 ).add( r.zw );
|
|
47261
47261
|
|
|
47262
47262
|
return fab;
|
|
47263
47263
|
|
|
@@ -47483,7 +47483,7 @@ const w0 = ( a ) => mul( bC, mul( a, mul( a, a.negate().add( 3.0 ) ).sub( 3.0 )
|
|
|
47483
47483
|
|
|
47484
47484
|
const w1 = ( a ) => mul( bC, mul( a, mul( a, mul( 3.0, a ).sub( 6.0 ) ) ).add( 4.0 ) );
|
|
47485
47485
|
|
|
47486
|
-
const w2 = ( a ) => mul( bC, mul( a, mul( a, mul( -
|
|
47486
|
+
const w2 = ( a ) => mul( bC, mul( a, mul( a, mul( -3, a ).add( 3.0 ) ).add( 3.0 ) ).add( 1.0 ) );
|
|
47487
47487
|
|
|
47488
47488
|
const w3 = ( a ) => mul( bC, pow( a, 3 ) );
|
|
47489
47489
|
|
|
@@ -47492,7 +47492,7 @@ const g0 = ( a ) => w0( a ).add( w1( a ) );
|
|
|
47492
47492
|
const g1 = ( a ) => w2( a ).add( w3( a ) );
|
|
47493
47493
|
|
|
47494
47494
|
// h0 and h1 are the two offset functions
|
|
47495
|
-
const h0 = ( a ) => add( -
|
|
47495
|
+
const h0 = ( a ) => add( -1, w1( a ).div( w0( a ).add( w1( a ) ) ) );
|
|
47496
47496
|
|
|
47497
47497
|
const h1 = ( a ) => add( 1.0, w3( a ).div( w2( a ).add( w3( a ) ) ) );
|
|
47498
47498
|
|
|
@@ -47701,9 +47701,9 @@ const getIBLVolumeRefraction = /*@__PURE__*/ Fn( ( [ n, v, roughness, diffuseCol
|
|
|
47701
47701
|
|
|
47702
47702
|
// XYZ to linear-sRGB color space
|
|
47703
47703
|
const XYZ_TO_REC709 = /*@__PURE__*/ mat3(
|
|
47704
|
-
3.2404542, -
|
|
47705
|
-
-
|
|
47706
|
-
-
|
|
47704
|
+
3.2404542, -0.969266, 0.0556434,
|
|
47705
|
+
-1.5371385, 1.8760108, -0.2040259,
|
|
47706
|
+
-0.4985314, 0.0415560, 1.0572252
|
|
47707
47707
|
);
|
|
47708
47708
|
|
|
47709
47709
|
// Assume air interface for top
|
|
@@ -47732,7 +47732,7 @@ const evalSensitivity = ( OPD, shift ) => {
|
|
|
47732
47732
|
const pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
|
|
47733
47733
|
const VAR = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
|
|
47734
47734
|
|
|
47735
|
-
const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( -
|
|
47735
|
+
const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( -45282e5 ).exp() );
|
|
47736
47736
|
|
|
47737
47737
|
let xyz = val.mul( VAR.mul( 2.0 * Math.PI ).sqrt() ).mul( pos.mul( phase ).add( shift ).cos() ).mul( phase.pow2().negate().mul( VAR ).exp() );
|
|
47738
47738
|
xyz = vec3( xyz.x.add( x ), xyz.y, xyz.z ).div( 1.0685e-7 );
|
|
@@ -47831,8 +47831,8 @@ const IBLSheenBRDF = /*@__PURE__*/ Fn( ( { normal, viewDir, roughness } ) => {
|
|
|
47831
47831
|
|
|
47832
47832
|
const a = select(
|
|
47833
47833
|
roughness.lessThan( 0.25 ),
|
|
47834
|
-
float( -
|
|
47835
|
-
float( -
|
|
47834
|
+
float( -339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ),
|
|
47835
|
+
float( -8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 )
|
|
47836
47836
|
);
|
|
47837
47837
|
|
|
47838
47838
|
const b = select(
|
|
@@ -48091,7 +48091,7 @@ class PhysicalLightingModel extends LightingModel {
|
|
|
48091
48091
|
const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
|
|
48092
48092
|
|
|
48093
48093
|
const aoNV = dotNV.add( ambientOcclusion );
|
|
48094
|
-
const aoExp = roughness.mul( -
|
|
48094
|
+
const aoExp = roughness.mul( -16 ).oneMinus().negate().exp2();
|
|
48095
48095
|
|
|
48096
48096
|
const aoNode = ambientOcclusion.sub( aoNV.pow( aoExp ).oneMinus() ).clamp();
|
|
48097
48097
|
|
|
@@ -48148,9 +48148,9 @@ class PhysicalLightingModel extends LightingModel {
|
|
|
48148
48148
|
// These defines must match with PMREMGenerator
|
|
48149
48149
|
|
|
48150
48150
|
const cubeUV_r0 = /*@__PURE__*/ float( 1.0 );
|
|
48151
|
-
const cubeUV_m0 = /*@__PURE__*/ float( -
|
|
48151
|
+
const cubeUV_m0 = /*@__PURE__*/ float( -2 );
|
|
48152
48152
|
const cubeUV_r1 = /*@__PURE__*/ float( 0.8 );
|
|
48153
|
-
const cubeUV_m1 = /*@__PURE__*/ float( -
|
|
48153
|
+
const cubeUV_m1 = /*@__PURE__*/ float( -1 );
|
|
48154
48154
|
const cubeUV_r4 = /*@__PURE__*/ float( 0.4 );
|
|
48155
48155
|
const cubeUV_m4 = /*@__PURE__*/ float( 2.0 );
|
|
48156
48156
|
const cubeUV_r5 = /*@__PURE__*/ float( 0.305 );
|
|
@@ -48168,7 +48168,7 @@ const cubeUV_minTileSize = /*@__PURE__*/ float( 16.0 );
|
|
|
48168
48168
|
const getFace = /*@__PURE__*/ Fn( ( [ direction ] ) => {
|
|
48169
48169
|
|
|
48170
48170
|
const absDirection = vec3( abs( direction ) ).toVar();
|
|
48171
|
-
const face = float( -
|
|
48171
|
+
const face = float( -1 ).toVar();
|
|
48172
48172
|
|
|
48173
48173
|
If( absDirection.x.greaterThan( absDirection.z ), () => {
|
|
48174
48174
|
|
|
@@ -48270,7 +48270,7 @@ const roughnessToMip = /*@__PURE__*/ Fn( ( [ roughness ] ) => {
|
|
|
48270
48270
|
|
|
48271
48271
|
} ).Else( () => {
|
|
48272
48272
|
|
|
48273
|
-
mip.assign( float( -
|
|
48273
|
+
mip.assign( float( -2 ).mul( log2( mul( 1.16, roughness ) ) ) ); // 1.16 = 1.79^0.25
|
|
48274
48274
|
|
|
48275
48275
|
} );
|
|
48276
48276
|
|
|
@@ -48298,25 +48298,25 @@ const getDirection = /*@__PURE__*/ Fn( ( [ uv_immutable, face ] ) => {
|
|
|
48298
48298
|
} ).ElseIf( face.equal( 1.0 ), () => {
|
|
48299
48299
|
|
|
48300
48300
|
direction.assign( direction.xzy );
|
|
48301
|
-
direction.xz.mulAssign( -
|
|
48301
|
+
direction.xz.mulAssign( -1 ); // ( -u, 1, -v ) pos y
|
|
48302
48302
|
|
|
48303
48303
|
} ).ElseIf( face.equal( 2.0 ), () => {
|
|
48304
48304
|
|
|
48305
|
-
direction.x.mulAssign( -
|
|
48305
|
+
direction.x.mulAssign( -1 ); // ( -u, v, 1 ) pos z
|
|
48306
48306
|
|
|
48307
48307
|
} ).ElseIf( face.equal( 3.0 ), () => {
|
|
48308
48308
|
|
|
48309
48309
|
direction.assign( direction.zyx );
|
|
48310
|
-
direction.xz.mulAssign( -
|
|
48310
|
+
direction.xz.mulAssign( -1 ); // ( -1, v, -u ) neg x
|
|
48311
48311
|
|
|
48312
48312
|
} ).ElseIf( face.equal( 4.0 ), () => {
|
|
48313
48313
|
|
|
48314
48314
|
direction.assign( direction.xzy );
|
|
48315
|
-
direction.xy.mulAssign( -
|
|
48315
|
+
direction.xy.mulAssign( -1 ); // ( -u, -1, v ) neg y
|
|
48316
48316
|
|
|
48317
48317
|
} ).ElseIf( face.equal( 5.0 ), () => {
|
|
48318
48318
|
|
|
48319
|
-
direction.z.mulAssign( -
|
|
48319
|
+
direction.z.mulAssign( -1 ); // ( u, v, -1 ) neg zS
|
|
48320
48320
|
|
|
48321
48321
|
} );
|
|
48322
48322
|
|
|
@@ -48419,7 +48419,7 @@ const blur = /*@__PURE__*/ Fn( ( { n, latitudinal, poleAxis, outputDirection, we
|
|
|
48419
48419
|
} );
|
|
48420
48420
|
|
|
48421
48421
|
const theta = float( dTheta.mul( float( i ) ) ).toVar();
|
|
48422
|
-
gl_FragColor.addAssign( weights.element( i ).mul( getSample( { theta: theta.mul( -
|
|
48422
|
+
gl_FragColor.addAssign( weights.element( i ).mul( getSample( { theta: theta.mul( -1 ), axis, outputDirection, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) ) );
|
|
48423
48423
|
gl_FragColor.addAssign( weights.element( i ).mul( getSample( { theta, axis, outputDirection, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) ) );
|
|
48424
48424
|
|
|
48425
48425
|
} );
|
|
@@ -48448,7 +48448,7 @@ function _getPMREMFromTexture( texture ) {
|
|
|
48448
48448
|
|
|
48449
48449
|
let cacheTexture = _cache.get( texture );
|
|
48450
48450
|
|
|
48451
|
-
const pmremVersion = cacheTexture !== undefined ? cacheTexture.pmremVersion : -
|
|
48451
|
+
const pmremVersion = cacheTexture !== undefined ? cacheTexture.pmremVersion : -1;
|
|
48452
48452
|
|
|
48453
48453
|
if ( pmremVersion !== texture.pmremVersion ) {
|
|
48454
48454
|
|
|
@@ -48552,7 +48552,7 @@ class PMREMNode extends TempNode {
|
|
|
48552
48552
|
|
|
48553
48553
|
let pmrem = this._pmrem;
|
|
48554
48554
|
|
|
48555
|
-
const pmremVersion = pmrem ? pmrem.pmremVersion : -
|
|
48555
|
+
const pmremVersion = pmrem ? pmrem.pmremVersion : -1;
|
|
48556
48556
|
const texture = this._value;
|
|
48557
48557
|
|
|
48558
48558
|
if ( pmremVersion !== texture.pmremVersion ) {
|
|
@@ -49626,23 +49626,23 @@ const normal = Fn( ( { texture, uv } ) => {
|
|
|
49626
49626
|
|
|
49627
49627
|
} ).ElseIf( uv.x.greaterThan( 1 - epsilon ), () => {
|
|
49628
49628
|
|
|
49629
|
-
ret.assign( vec3( -
|
|
49629
|
+
ret.assign( vec3( -1, 0, 0 ) );
|
|
49630
49630
|
|
|
49631
49631
|
} ).ElseIf( uv.y.greaterThan( 1 - epsilon ), () => {
|
|
49632
49632
|
|
|
49633
|
-
ret.assign( vec3( 0, -
|
|
49633
|
+
ret.assign( vec3( 0, -1, 0 ) );
|
|
49634
49634
|
|
|
49635
49635
|
} ).ElseIf( uv.z.greaterThan( 1 - epsilon ), () => {
|
|
49636
49636
|
|
|
49637
|
-
ret.assign( vec3( 0, 0, -
|
|
49637
|
+
ret.assign( vec3( 0, 0, -1 ) );
|
|
49638
49638
|
|
|
49639
49639
|
} ).Else( () => {
|
|
49640
49640
|
|
|
49641
49641
|
const step = 0.01;
|
|
49642
49642
|
|
|
49643
|
-
const x = texture.uv( uv.add( vec3( -
|
|
49644
|
-
const y = texture.uv( uv.add( vec3( 0.0, -
|
|
49645
|
-
const z = texture.uv( uv.add( vec3( 0.0, 0.0, -
|
|
49643
|
+
const x = texture.uv( uv.add( vec3( -0.01, 0.0, 0.0 ) ) ).r.sub( texture.uv( uv.add( vec3( step, 0.0, 0.0 ) ) ).r );
|
|
49644
|
+
const y = texture.uv( uv.add( vec3( 0.0, -0.01, 0.0 ) ) ).r.sub( texture.uv( uv.add( vec3( 0.0, step, 0.0 ) ) ).r );
|
|
49645
|
+
const z = texture.uv( uv.add( vec3( 0.0, 0.0, -0.01 ) ) ).r.sub( texture.uv( uv.add( vec3( 0.0, 0.0, step ) ) ).r );
|
|
49646
49646
|
|
|
49647
49647
|
ret.assign( vec3( x, y, z ) );
|
|
49648
49648
|
|
|
@@ -49731,7 +49731,7 @@ class VolumeNodeMaterial extends NodeMaterial {
|
|
|
49731
49731
|
|
|
49732
49732
|
const hitBox = Fn( ( { orig, dir } ) => {
|
|
49733
49733
|
|
|
49734
|
-
const box_min = vec3( -
|
|
49734
|
+
const box_min = vec3( -0.5 );
|
|
49735
49735
|
const box_max = vec3( 0.5 );
|
|
49736
49736
|
|
|
49737
49737
|
const inv_dir = dir.reciprocal();
|
|
@@ -52397,7 +52397,7 @@ const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
|
|
|
52397
52397
|
// samples and exit early, but not recompile the shader.
|
|
52398
52398
|
const MAX_SAMPLES = 20;
|
|
52399
52399
|
|
|
52400
|
-
const _flatCamera = /*@__PURE__*/ new OrthographicCamera( -
|
|
52400
|
+
const _flatCamera = /*@__PURE__*/ new OrthographicCamera( -1, 1, 1, -1, 0, 1 );
|
|
52401
52401
|
const _cubeCamera = /*@__PURE__*/ new PerspectiveCamera( 90, 1 );
|
|
52402
52402
|
const _clearColor$2 = /*@__PURE__*/ new Color();
|
|
52403
52403
|
let _oldTarget = null;
|
|
@@ -52417,9 +52417,9 @@ const _axisDirections = [
|
|
|
52417
52417
|
/*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
|
|
52418
52418
|
/*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
|
|
52419
52419
|
/*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
|
|
52420
|
-
/*@__PURE__*/ new Vector3( -
|
|
52421
|
-
/*@__PURE__*/ new Vector3( 1, 1, -
|
|
52422
|
-
/*@__PURE__*/ new Vector3( -
|
|
52420
|
+
/*@__PURE__*/ new Vector3( -1, 1, -1 ),
|
|
52421
|
+
/*@__PURE__*/ new Vector3( 1, 1, -1 ),
|
|
52422
|
+
/*@__PURE__*/ new Vector3( -1, 1, 1 ),
|
|
52423
52423
|
/*@__PURE__*/ new Vector3( 1, 1, 1 )
|
|
52424
52424
|
];
|
|
52425
52425
|
|
|
@@ -52684,8 +52684,8 @@ class PMREMGenerator {
|
|
|
52684
52684
|
cubeCamera.far = far;
|
|
52685
52685
|
|
|
52686
52686
|
// px, py, pz, nx, ny, nz
|
|
52687
|
-
const upSign = [ -
|
|
52688
|
-
const forwardSign = [ 1, 1, 1, -
|
|
52687
|
+
const upSign = [ -1, 1, -1, -1, -1, -1 ];
|
|
52688
|
+
const forwardSign = [ 1, 1, 1, -1, -1, -1 ];
|
|
52689
52689
|
|
|
52690
52690
|
const renderer = this._renderer;
|
|
52691
52691
|
|
|
@@ -53000,7 +53000,7 @@ function _createPlanes( lodMax ) {
|
|
|
53000
53000
|
for ( let face = 0; face < cubeFaces; face ++ ) {
|
|
53001
53001
|
|
|
53002
53002
|
const x = ( face % 3 ) * 2 / 3 - 1;
|
|
53003
|
-
const y = face > 2 ? 0 : -
|
|
53003
|
+
const y = face > 2 ? 0 : -1;
|
|
53004
53004
|
const coordinates = [
|
|
53005
53005
|
x, y, 0,
|
|
53006
53006
|
x + 2 / 3, y, 0,
|
|
@@ -54138,7 +54138,7 @@ class NodeBuilder {
|
|
|
54138
54138
|
|
|
54139
54139
|
removeFlowTab() {
|
|
54140
54140
|
|
|
54141
|
-
this.tab = this.tab.slice( 0, -
|
|
54141
|
+
this.tab = this.tab.slice( 0, -1 );
|
|
54142
54142
|
|
|
54143
54143
|
return this;
|
|
54144
54144
|
|
|
@@ -54881,7 +54881,7 @@ function getTextureIndex( textures, name ) {
|
|
|
54881
54881
|
|
|
54882
54882
|
}
|
|
54883
54883
|
|
|
54884
|
-
return -
|
|
54884
|
+
return -1;
|
|
54885
54885
|
|
|
54886
54886
|
}
|
|
54887
54887
|
|
|
@@ -54986,7 +54986,7 @@ class FunctionOverloadingNode extends Node {
|
|
|
54986
54986
|
if ( candidateFnCall === null ) {
|
|
54987
54987
|
|
|
54988
54988
|
let candidateFn = null;
|
|
54989
|
-
let candidateScore = -
|
|
54989
|
+
let candidateScore = -1;
|
|
54990
54990
|
|
|
54991
54991
|
for ( const functionNode of this.functionNodes ) {
|
|
54992
54992
|
|
|
@@ -55406,7 +55406,7 @@ const _normal = new Vector3();
|
|
|
55406
55406
|
const _reflectorWorldPosition = new Vector3();
|
|
55407
55407
|
const _cameraWorldPosition = new Vector3();
|
|
55408
55408
|
const _rotationMatrix = new Matrix4();
|
|
55409
|
-
const _lookAtPosition = new Vector3( 0, 0, -
|
|
55409
|
+
const _lookAtPosition = new Vector3( 0, 0, -1 );
|
|
55410
55410
|
const clipPlane = new Vector4();
|
|
55411
55411
|
|
|
55412
55412
|
const _view = new Vector3();
|
|
@@ -55554,7 +55554,7 @@ class ReflectorNode extends TextureNode {
|
|
|
55554
55554
|
|
|
55555
55555
|
_rotationMatrix.extractRotation( camera.matrixWorld );
|
|
55556
55556
|
|
|
55557
|
-
_lookAtPosition.set( 0, 0, -
|
|
55557
|
+
_lookAtPosition.set( 0, 0, -1 );
|
|
55558
55558
|
_lookAtPosition.applyMatrix4( _rotationMatrix );
|
|
55559
55559
|
_lookAtPosition.add( _cameraWorldPosition );
|
|
55560
55560
|
|
|
@@ -55588,7 +55588,7 @@ class ReflectorNode extends TextureNode {
|
|
|
55588
55588
|
|
|
55589
55589
|
_q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
|
|
55590
55590
|
_q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
|
|
55591
|
-
_q.z = -
|
|
55591
|
+
_q.z = -1;
|
|
55592
55592
|
_q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
|
|
55593
55593
|
|
|
55594
55594
|
// Calculate the scaled plane vector
|
|
@@ -55631,7 +55631,7 @@ const reflector = ( parameters ) => nodeObject( new ReflectorNode( parameters )
|
|
|
55631
55631
|
|
|
55632
55632
|
// Helper for passes that need to fill the viewport with a single quad.
|
|
55633
55633
|
|
|
55634
|
-
const _camera = /*@__PURE__*/ new OrthographicCamera( -
|
|
55634
|
+
const _camera = /*@__PURE__*/ new OrthographicCamera( -1, 1, 1, -1, 0, 1 );
|
|
55635
55635
|
|
|
55636
55636
|
// https://github.com/mrdoob/three.js/pull/21358
|
|
55637
55637
|
|
|
@@ -55641,9 +55641,9 @@ class QuadGeometry extends BufferGeometry {
|
|
|
55641
55641
|
|
|
55642
55642
|
super();
|
|
55643
55643
|
|
|
55644
|
-
const uv = flipY === false ? [ 0, -
|
|
55644
|
+
const uv = flipY === false ? [ 0, -1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ];
|
|
55645
55645
|
|
|
55646
|
-
this.setAttribute( 'position', new Float32BufferAttribute( [ -
|
|
55646
|
+
this.setAttribute( 'position', new Float32BufferAttribute( [ -1, 3, 0, -1, -1, 0, 3, -1, 0 ], 3 ) );
|
|
55647
55647
|
this.setAttribute( 'uv', new Float32BufferAttribute( uv, 2 ) );
|
|
55648
55648
|
|
|
55649
55649
|
}
|
|
@@ -57120,7 +57120,7 @@ class GaussianBlurNode extends TempNode {
|
|
|
57120
57120
|
|
|
57121
57121
|
for ( let i = 0; i < kernelRadius; i ++ ) {
|
|
57122
57122
|
|
|
57123
|
-
coefficients.push( 0.39894 * Math.exp( -
|
|
57123
|
+
coefficients.push( 0.39894 * Math.exp( -0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
|
|
57124
57124
|
|
|
57125
57125
|
}
|
|
57126
57126
|
|
|
@@ -57291,7 +57291,7 @@ const vibrance = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
|
|
|
57291
57291
|
const average = add( color.r, color.g, color.b ).div( 3.0 );
|
|
57292
57292
|
|
|
57293
57293
|
const mx = color.r.max( color.g.max( color.b ) );
|
|
57294
|
-
const amt = mx.sub( average ).mul( adjustment ).mul( -
|
|
57294
|
+
const amt = mx.sub( average ).mul( adjustment ).mul( -3 );
|
|
57295
57295
|
|
|
57296
57296
|
return mix( color.rgb, mx, amt );
|
|
57297
57297
|
|
|
@@ -57494,26 +57494,26 @@ class SobelOperatorNode extends TempNode {
|
|
|
57494
57494
|
|
|
57495
57495
|
// kernel definition (in glsl matrices are filled in column-major order)
|
|
57496
57496
|
|
|
57497
|
-
const Gx = mat3( -
|
|
57498
|
-
const Gy = mat3( -
|
|
57497
|
+
const Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 ); // x direction kernel
|
|
57498
|
+
const Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 ); // y direction kernel
|
|
57499
57499
|
|
|
57500
57500
|
// fetch the 3x3 neighbourhood of a fragment
|
|
57501
57501
|
|
|
57502
57502
|
// first column
|
|
57503
57503
|
|
|
57504
|
-
const tx0y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( -
|
|
57505
|
-
const tx0y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( -
|
|
57506
|
-
const tx0y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( -
|
|
57504
|
+
const tx0y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( -1, -1 ) ) ) ).xyz );
|
|
57505
|
+
const tx0y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( -1, 0 ) ) ) ).xyz );
|
|
57506
|
+
const tx0y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( -1, 1 ) ) ) ).xyz );
|
|
57507
57507
|
|
|
57508
57508
|
// second column
|
|
57509
57509
|
|
|
57510
|
-
const tx1y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, -
|
|
57510
|
+
const tx1y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, -1 ) ) ) ).xyz );
|
|
57511
57511
|
const tx1y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, 0 ) ) ) ).xyz );
|
|
57512
57512
|
const tx1y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, 1 ) ) ) ).xyz );
|
|
57513
57513
|
|
|
57514
57514
|
// third column
|
|
57515
57515
|
|
|
57516
|
-
const tx2y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, -
|
|
57516
|
+
const tx2y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, -1 ) ) ) ).xyz );
|
|
57517
57517
|
const tx2y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, 0 ) ) ) ).xyz );
|
|
57518
57518
|
const tx2y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, 1 ) ) ) ).xyz );
|
|
57519
57519
|
|
|
@@ -57623,42 +57623,42 @@ class DepthOfFieldNode extends TempNode {
|
|
|
57623
57623
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57624
57624
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57625
57625
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57626
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57626
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57627
57627
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.40, 0.0 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57628
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, -
|
|
57629
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, -
|
|
57630
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57631
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, -
|
|
57632
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57633
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57628
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, -0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57629
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57630
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.15, -0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57631
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, -0.4 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57632
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57633
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57634
57634
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57635
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57636
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57637
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57638
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, -
|
|
57635
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57636
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.37, -0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57637
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57638
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, -0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
57639
57639
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
57640
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57641
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, -
|
|
57642
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57643
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57640
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
57641
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, -0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
57642
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.15, -0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
57643
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
57644
57644
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
57645
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57646
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, -
|
|
57645
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.37, -0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
57646
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, -0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
57647
57647
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
57648
57648
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.40, 0.0 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
57649
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, -
|
|
57650
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, -
|
|
57651
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57652
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57653
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57649
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
57650
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, -0.4 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
57651
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
57652
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
57653
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
57654
57654
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
57655
57655
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
57656
57656
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
57657
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, -
|
|
57658
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, -
|
|
57659
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57660
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57661
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
57657
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
57658
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, -0.4 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
57659
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
57660
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
57661
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
57662
57662
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
57663
57663
|
|
|
57664
57664
|
col = col.div( 41 );
|
|
@@ -58012,7 +58012,7 @@ class GTAONode extends TempNode {
|
|
|
58012
58012
|
const noiseTexel = sampleNoise( noiseUv );
|
|
58013
58013
|
const randomVec = noiseTexel.xyz.mul( 2.0 ).sub( 1.0 );
|
|
58014
58014
|
const tangent = vec3( randomVec.xy, 0.0 ).normalize();
|
|
58015
|
-
const bitangent = vec3( tangent.y.mul( -
|
|
58015
|
+
const bitangent = vec3( tangent.y.mul( -1 ), tangent.x, 0.0 );
|
|
58016
58016
|
const kernelMatrix = mat3( tangent, bitangent, vec3( 0.0, 0.0, 1.0 ) );
|
|
58017
58017
|
|
|
58018
58018
|
const DIRECTIONS = this.SAMPLES.lessThan( 30 ).select( 3, 5 );
|
|
@@ -58144,7 +58144,7 @@ function generateMagicSquare( size ) {
|
|
|
58144
58144
|
|
|
58145
58145
|
for ( let num = 1; num <= noiseSquareSize; ) {
|
|
58146
58146
|
|
|
58147
|
-
if ( i === -
|
|
58147
|
+
if ( i === -1 && j === noiseSize ) {
|
|
58148
58148
|
|
|
58149
58149
|
j = noiseSize - 2;
|
|
58150
58150
|
i = 0;
|
|
@@ -58406,7 +58406,7 @@ class FXAANode extends TempNode {
|
|
|
58406
58406
|
|
|
58407
58407
|
setup() {
|
|
58408
58408
|
|
|
58409
|
-
const textureNode = this.textureNode.bias( -
|
|
58409
|
+
const textureNode = this.textureNode.bias( -100 );
|
|
58410
58410
|
const uvNode = textureNode.uvNode || uv();
|
|
58411
58411
|
|
|
58412
58412
|
// FXAA 3.11 implementation by NVIDIA, ported to WebGL by Agost Biro (biro@archilogic.com)
|
|
@@ -58467,10 +58467,10 @@ class FXAANode extends TempNode {
|
|
|
58467
58467
|
const FxaaPixelShader = Fn( ( [ uv, fxaaQualityRcpFrame, fxaaQualityEdgeThreshold, fxaaQualityinvEdgeThreshold ] ) => {
|
|
58468
58468
|
|
|
58469
58469
|
const rgbaM = FxaaTexTop( uv ).toVar();
|
|
58470
|
-
const rgbaS = FxaaTexOff( uv, vec2( 0.0, -
|
|
58470
|
+
const rgbaS = FxaaTexOff( uv, vec2( 0.0, -1 ), fxaaQualityRcpFrame.xy ).toVar();
|
|
58471
58471
|
const rgbaE = FxaaTexOff( uv, vec2( 1.0, 0.0 ), fxaaQualityRcpFrame.xy ).toVar();
|
|
58472
58472
|
const rgbaN = FxaaTexOff( uv, vec2( 0.0, 1.0 ), fxaaQualityRcpFrame.xy ).toVar();
|
|
58473
|
-
const rgbaW = FxaaTexOff( uv, vec2( -
|
|
58473
|
+
const rgbaW = FxaaTexOff( uv, vec2( -1, 0.0 ), fxaaQualityRcpFrame.xy ).toVar();
|
|
58474
58474
|
// . S .
|
|
58475
58475
|
// W M E
|
|
58476
58476
|
// . N .
|
|
@@ -58503,8 +58503,8 @@ class FXAANode extends TempNode {
|
|
|
58503
58503
|
|
|
58504
58504
|
// locate the edge
|
|
58505
58505
|
|
|
58506
|
-
const x = contrastE.greaterThan( contrastW ).select( 1, -
|
|
58507
|
-
const y = contrastS.greaterThan( contrastN ).select( 1, -
|
|
58506
|
+
const x = contrastE.greaterThan( contrastW ).select( 1, -1 ).toVar();
|
|
58507
|
+
const y = contrastS.greaterThan( contrastN ).select( 1, -1 ).toVar();
|
|
58508
58508
|
|
|
58509
58509
|
const dirToEdge = vec2( x, y ).toVar();
|
|
58510
58510
|
// . 2 . . 1 .
|
|
@@ -58962,7 +58962,7 @@ class BloomNode extends TempNode {
|
|
|
58962
58962
|
|
|
58963
58963
|
for ( let i = 0; i < kernelRadius; i ++ ) {
|
|
58964
58964
|
|
|
58965
|
-
coefficients.push( 0.39894 * Math.exp( -
|
|
58965
|
+
coefficients.push( 0.39894 * Math.exp( -0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
|
|
58966
58966
|
|
|
58967
58967
|
}
|
|
58968
58968
|
|
|
@@ -59148,9 +59148,9 @@ class PixelationNode extends TempNode {
|
|
|
59148
59148
|
|
|
59149
59149
|
const diff = property( 'float', 'diff' );
|
|
59150
59150
|
diff.addAssign( clamp( sampleDepth( 1, 0 ).sub( depth ) ) );
|
|
59151
|
-
diff.addAssign( clamp( sampleDepth( -
|
|
59151
|
+
diff.addAssign( clamp( sampleDepth( -1, 0 ).sub( depth ) ) );
|
|
59152
59152
|
diff.addAssign( clamp( sampleDepth( 0, 1 ).sub( depth ) ) );
|
|
59153
|
-
diff.addAssign( clamp( sampleDepth( 0, -
|
|
59153
|
+
diff.addAssign( clamp( sampleDepth( 0, -1 ).sub( depth ) ) );
|
|
59154
59154
|
|
|
59155
59155
|
return floor( smoothstep( 0.01, 0.02, diff ).mul( 2 ) ).div( 2 );
|
|
59156
59156
|
|
|
@@ -59165,7 +59165,7 @@ class PixelationNode extends TempNode {
|
|
|
59165
59165
|
|
|
59166
59166
|
const normalEdgeBias = vec3( 1, 1, 1 ); // This should probably be a parameter.
|
|
59167
59167
|
const normalDiff = dot( normal.sub( neighborNormal ), normalEdgeBias );
|
|
59168
|
-
const normalIndicator = clamp( smoothstep( -
|
|
59168
|
+
const normalIndicator = clamp( smoothstep( -0.01, 0.01, normalDiff ), 0.0, 1.0 );
|
|
59169
59169
|
|
|
59170
59170
|
// Only the shallower pixel should detect the normal edge.
|
|
59171
59171
|
|
|
@@ -59179,9 +59179,9 @@ class PixelationNode extends TempNode {
|
|
|
59179
59179
|
|
|
59180
59180
|
const indicator = property( 'float', 'indicator' );
|
|
59181
59181
|
|
|
59182
|
-
indicator.addAssign( neighborNormalEdgeIndicator( 0, -
|
|
59182
|
+
indicator.addAssign( neighborNormalEdgeIndicator( 0, -1, depth, normal ) );
|
|
59183
59183
|
indicator.addAssign( neighborNormalEdgeIndicator( 0, 1, depth, normal ) );
|
|
59184
|
-
indicator.addAssign( neighborNormalEdgeIndicator( -
|
|
59184
|
+
indicator.addAssign( neighborNormalEdgeIndicator( -1, 0, depth, normal ) );
|
|
59185
59185
|
indicator.addAssign( neighborNormalEdgeIndicator( 1, 0, depth, normal ) );
|
|
59186
59186
|
|
|
59187
59187
|
return step( 0.1, indicator );
|
|
@@ -59401,7 +59401,7 @@ class SSAAPassNode extends PassNode {
|
|
|
59401
59401
|
// The following equation varies the sampleWeight per sample so that it is uniformly distributed
|
|
59402
59402
|
// across a range of values whose rounding errors cancel each other out.
|
|
59403
59403
|
|
|
59404
|
-
const uniformCenteredDistribution = ( -
|
|
59404
|
+
const uniformCenteredDistribution = ( -0.5 + ( i + 0.5 ) / jitterOffsets.length );
|
|
59405
59405
|
this.sampleWeight.value += roundingRange * uniformCenteredDistribution;
|
|
59406
59406
|
|
|
59407
59407
|
}
|
|
@@ -59530,28 +59530,28 @@ const _JitterVectors = [
|
|
|
59530
59530
|
[ 0, 0 ]
|
|
59531
59531
|
],
|
|
59532
59532
|
[
|
|
59533
|
-
[ 4, 4 ], [ -
|
|
59533
|
+
[ 4, 4 ], [ -4, -4 ]
|
|
59534
59534
|
],
|
|
59535
59535
|
[
|
|
59536
|
-
[ -
|
|
59536
|
+
[ -2, -6 ], [ 6, -2 ], [ -6, 2 ], [ 2, 6 ]
|
|
59537
59537
|
],
|
|
59538
59538
|
[
|
|
59539
|
-
[ 1, -
|
|
59540
|
-
[ -
|
|
59539
|
+
[ 1, -3 ], [ -1, 3 ], [ 5, 1 ], [ -3, -5 ],
|
|
59540
|
+
[ -5, 5 ], [ -7, -1 ], [ 3, 7 ], [ 7, -7 ]
|
|
59541
59541
|
],
|
|
59542
59542
|
[
|
|
59543
|
-
[ 1, 1 ], [ -
|
|
59544
|
-
[ -
|
|
59545
|
-
[ -
|
|
59546
|
-
[ -
|
|
59543
|
+
[ 1, 1 ], [ -1, -3 ], [ -3, 2 ], [ 4, -1 ],
|
|
59544
|
+
[ -5, -2 ], [ 2, 5 ], [ 5, 3 ], [ 3, -5 ],
|
|
59545
|
+
[ -2, 6 ], [ 0, -7 ], [ -4, -6 ], [ -6, 4 ],
|
|
59546
|
+
[ -8, 0 ], [ 7, -4 ], [ 6, 7 ], [ -7, -8 ]
|
|
59547
59547
|
],
|
|
59548
59548
|
[
|
|
59549
|
-
[ -
|
|
59550
|
-
[ -
|
|
59551
|
-
[ -
|
|
59552
|
-
[ -
|
|
59553
|
-
[ 5, -
|
|
59554
|
-
[ 2, -
|
|
59549
|
+
[ -4, -7 ], [ -7, -5 ], [ -3, -5 ], [ -5, -4 ],
|
|
59550
|
+
[ -1, -4 ], [ -2, -2 ], [ -6, -1 ], [ -4, 0 ],
|
|
59551
|
+
[ -7, 1 ], [ -1, 2 ], [ -6, 3 ], [ -3, 3 ],
|
|
59552
|
+
[ -7, 6 ], [ -3, 6 ], [ -5, 7 ], [ -1, 7 ],
|
|
59553
|
+
[ 5, -7 ], [ 1, -6 ], [ 6, -5 ], [ 4, -4 ],
|
|
59554
|
+
[ 2, -3 ], [ 7, -2 ], [ 1, -1 ], [ 4, -1 ],
|
|
59555
59555
|
[ 2, 1 ], [ 6, 2 ], [ 0, 4 ], [ 4, 4 ],
|
|
59556
59556
|
[ 2, 5 ], [ 7, 5 ], [ 5, 6 ], [ 3, 7 ]
|
|
59557
59557
|
]
|
|
@@ -59753,15 +59753,15 @@ class AnaglyphPassNode extends StereoCompositePassNode {
|
|
|
59753
59753
|
// Dubois matrices from https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.7.6968&rep=rep1&type=pdf#page=4
|
|
59754
59754
|
|
|
59755
59755
|
this._colorMatrixLeft = uniform( new Matrix3().fromArray( [
|
|
59756
|
-
0.456100, -
|
|
59757
|
-
0.500484, -
|
|
59758
|
-
0.176381, -
|
|
59756
|
+
0.456100, -0.0400822, -0.0152161,
|
|
59757
|
+
0.500484, -0.0378246, -0.0205971,
|
|
59758
|
+
0.176381, -0.0157589, -546856e-8
|
|
59759
59759
|
] ) );
|
|
59760
59760
|
|
|
59761
59761
|
this._colorMatrixRight = uniform( new Matrix3().fromArray( [
|
|
59762
|
-
-
|
|
59763
|
-
-
|
|
59764
|
-
-
|
|
59762
|
+
-0.0434706, 0.378476, -0.0721527,
|
|
59763
|
+
-0.0879388, 0.73364, -0.112961,
|
|
59764
|
+
-155529e-8, -0.0184503, 1.2264
|
|
59765
59765
|
] ) );
|
|
59766
59766
|
|
|
59767
59767
|
}
|
|
@@ -60953,7 +60953,7 @@ const VSMPassVertical = Fn( ( { samples, radius, size, shadowPass } ) => {
|
|
|
60953
60953
|
const squaredMean = float( 0 ).toVar();
|
|
60954
60954
|
|
|
60955
60955
|
const uvStride = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( 2 ).div( samples.sub( 1 ) ) );
|
|
60956
|
-
const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( -
|
|
60956
|
+
const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( -1 ) );
|
|
60957
60957
|
|
|
60958
60958
|
Loop( { start: int( 0 ), end: int( samples ), type: 'int', condition: '<' }, ( { i } ) => {
|
|
60959
60959
|
|
|
@@ -60979,7 +60979,7 @@ const VSMPassHorizontal = Fn( ( { samples, radius, size, shadowPass } ) => {
|
|
|
60979
60979
|
const squaredMean = float( 0 ).toVar();
|
|
60980
60980
|
|
|
60981
60981
|
const uvStride = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( 2 ).div( samples.sub( 1 ) ) );
|
|
60982
|
-
const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( -
|
|
60982
|
+
const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( -1 ) );
|
|
60983
60983
|
|
|
60984
60984
|
Loop( { start: int( 0 ), end: int( samples ), type: 'int', condition: '<' }, ( { i } ) => {
|
|
60985
60985
|
|
|
@@ -61882,9 +61882,9 @@ const acesFilmicToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
|
|
|
61882
61882
|
|
|
61883
61883
|
// ODT_SAT => XYZ => D60_2_D65 => sRGB
|
|
61884
61884
|
const ACESOutputMat = mat3(
|
|
61885
|
-
1.60475, -
|
|
61886
|
-
-
|
|
61887
|
-
-
|
|
61885
|
+
1.60475, -0.53108, -0.07367,
|
|
61886
|
+
-0.10208, 1.10813, -605e-5,
|
|
61887
|
+
-327e-5, -0.07276, 1.07602
|
|
61888
61888
|
);
|
|
61889
61889
|
|
|
61890
61890
|
color = color.mul( exposure ).div( 0.6 );
|
|
@@ -61908,7 +61908,7 @@ const acesFilmicToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
|
|
|
61908
61908
|
]
|
|
61909
61909
|
} );
|
|
61910
61910
|
|
|
61911
|
-
const LINEAR_REC2020_TO_LINEAR_SRGB = /*@__PURE__*/ mat3( vec3( 1.6605, -
|
|
61911
|
+
const LINEAR_REC2020_TO_LINEAR_SRGB = /*@__PURE__*/ mat3( vec3( 1.6605, -0.1246, -0.0182 ), vec3( -0.5876, 1.1329, -0.1006 ), vec3( -0.0728, -83e-4, 1.1187 ) );
|
|
61912
61912
|
const LINEAR_SRGB_TO_LINEAR_REC2020 = /*@__PURE__*/ mat3( vec3( 0.6274, 0.0691, 0.0164 ), vec3( 0.3293, 0.9195, 0.0880 ), vec3( 0.0433, 0.0113, 0.8956 ) );
|
|
61913
61913
|
|
|
61914
61914
|
const agxDefaultContrastApprox = /*@__PURE__*/ Fn( ( [ x_immutable ] ) => {
|
|
@@ -61925,8 +61925,8 @@ const agxToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
|
|
|
61925
61925
|
|
|
61926
61926
|
const colortone = vec3( color ).toVar();
|
|
61927
61927
|
const AgXInsetMatrix = mat3( vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) );
|
|
61928
|
-
const AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, -
|
|
61929
|
-
const AgxMinEv = float( -
|
|
61928
|
+
const AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, -0.1413297634984383, -0.14132976349843826 ), vec3( -0.11060664309660323, 1.157823702216272, -0.11060664309660294 ), vec3( -0.016493938717834573, -0.016493938717834257, 1.2519364065950405 ) );
|
|
61929
|
+
const AgxMinEv = float( -12.47393 );
|
|
61930
61930
|
const AgxMaxEv = float( 4.026069 );
|
|
61931
61931
|
colortone.mulAssign( exposure );
|
|
61932
61932
|
colortone.assign( LINEAR_SRGB_TO_LINEAR_REC2020.mul( colortone ) );
|
|
@@ -63351,9 +63351,9 @@ const mx_worley_noise_float_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immuta
|
|
|
63351
63351
|
const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
|
|
63352
63352
|
const sqdist = float( 1e6 ).toVar();
|
|
63353
63353
|
|
|
63354
|
-
Loop( { start: -
|
|
63354
|
+
Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
|
|
63355
63355
|
|
|
63356
|
-
Loop( { start: -
|
|
63356
|
+
Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
|
|
63357
63357
|
|
|
63358
63358
|
const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
|
|
63359
63359
|
sqdist.assign( min$1( sqdist, dist ) );
|
|
@@ -63389,9 +63389,9 @@ const mx_worley_noise_vec2_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
|
|
|
63389
63389
|
const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
|
|
63390
63390
|
const sqdist = vec2( 1e6, 1e6 ).toVar();
|
|
63391
63391
|
|
|
63392
|
-
Loop( { start: -
|
|
63392
|
+
Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
|
|
63393
63393
|
|
|
63394
|
-
Loop( { start: -
|
|
63394
|
+
Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
|
|
63395
63395
|
|
|
63396
63396
|
const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
|
|
63397
63397
|
|
|
@@ -63437,9 +63437,9 @@ const mx_worley_noise_vec3_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
|
|
|
63437
63437
|
const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
|
|
63438
63438
|
const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
|
|
63439
63439
|
|
|
63440
|
-
Loop( { start: -
|
|
63440
|
+
Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
|
|
63441
63441
|
|
|
63442
|
-
Loop( { start: -
|
|
63442
|
+
Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
|
|
63443
63443
|
|
|
63444
63444
|
const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
|
|
63445
63445
|
|
|
@@ -63491,11 +63491,11 @@ const mx_worley_noise_float_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immuta
|
|
|
63491
63491
|
const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
|
|
63492
63492
|
const sqdist = float( 1e6 ).toVar();
|
|
63493
63493
|
|
|
63494
|
-
Loop( { start: -
|
|
63494
|
+
Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
|
|
63495
63495
|
|
|
63496
|
-
Loop( { start: -
|
|
63496
|
+
Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
|
|
63497
63497
|
|
|
63498
|
-
Loop( { start: -
|
|
63498
|
+
Loop( { start: -1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
|
|
63499
63499
|
|
|
63500
63500
|
const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
|
|
63501
63501
|
sqdist.assign( min$1( sqdist, dist ) );
|
|
@@ -63535,11 +63535,11 @@ const mx_worley_noise_vec2_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
|
|
|
63535
63535
|
const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
|
|
63536
63536
|
const sqdist = vec2( 1e6, 1e6 ).toVar();
|
|
63537
63537
|
|
|
63538
|
-
Loop( { start: -
|
|
63538
|
+
Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
|
|
63539
63539
|
|
|
63540
|
-
Loop( { start: -
|
|
63540
|
+
Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
|
|
63541
63541
|
|
|
63542
|
-
Loop( { start: -
|
|
63542
|
+
Loop( { start: -1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
|
|
63543
63543
|
|
|
63544
63544
|
const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
|
|
63545
63545
|
|
|
@@ -63589,11 +63589,11 @@ const mx_worley_noise_vec3_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
|
|
|
63589
63589
|
const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
|
|
63590
63590
|
const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
|
|
63591
63591
|
|
|
63592
|
-
Loop( { start: -
|
|
63592
|
+
Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
|
|
63593
63593
|
|
|
63594
|
-
Loop( { start: -
|
|
63594
|
+
Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
|
|
63595
63595
|
|
|
63596
|
-
Loop( { start: -
|
|
63596
|
+
Loop( { start: -1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
|
|
63597
63597
|
|
|
63598
63598
|
const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
|
|
63599
63599
|
|
|
@@ -64312,7 +64312,7 @@ const parse$1 = ( source ) => {
|
|
|
64312
64312
|
|
|
64313
64313
|
const pragmaMainIndex = source.indexOf( pragmaMain );
|
|
64314
64314
|
|
|
64315
|
-
const mainCode = pragmaMainIndex !== -
|
|
64315
|
+
const mainCode = pragmaMainIndex !== -1 ? source.slice( pragmaMainIndex + pragmaMain.length ) : source;
|
|
64316
64316
|
|
|
64317
64317
|
const declaration = mainCode.match( declarationRegexp$1 );
|
|
64318
64318
|
|
|
@@ -64381,7 +64381,7 @@ const parse$1 = ( source ) => {
|
|
|
64381
64381
|
|
|
64382
64382
|
const precision = declaration[ 1 ] !== undefined ? declaration[ 1 ] : '';
|
|
64383
64383
|
|
|
64384
|
-
const headerCode = pragmaMainIndex !== -
|
|
64384
|
+
const headerCode = pragmaMainIndex !== -1 ? source.slice( 0, pragmaMainIndex ) : '';
|
|
64385
64385
|
|
|
64386
64386
|
return {
|
|
64387
64387
|
type,
|
|
@@ -67805,7 +67805,7 @@ class UniformsGroup extends UniformBuffer {
|
|
|
67805
67805
|
|
|
67806
67806
|
const index = this.uniforms.indexOf( uniform );
|
|
67807
67807
|
|
|
67808
|
-
if ( index !== -
|
|
67808
|
+
if ( index !== -1 ) {
|
|
67809
67809
|
|
|
67810
67810
|
this.uniforms.splice( index, 1 );
|
|
67811
67811
|
|