@needle-tools/three 0.169.3 → 0.169.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/three.cjs CHANGED
@@ -241,7 +241,7 @@ class EventDispatcher {
241
241
 
242
242
  }
243
243
 
244
- if ( listeners[ type ].indexOf( listener ) === - 1 ) {
244
+ if ( listeners[ type ].indexOf( listener ) === -1 ) {
245
245
 
246
246
  listeners[ type ].push( listener );
247
247
 
@@ -255,7 +255,7 @@ class EventDispatcher {
255
255
 
256
256
  const listeners = this._listeners;
257
257
 
258
- return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
258
+ return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== -1;
259
259
 
260
260
  }
261
261
 
@@ -270,7 +270,7 @@ class EventDispatcher {
270
270
 
271
271
  const index = listenerArray.indexOf( listener );
272
272
 
273
- if ( index !== - 1 ) {
273
+ if ( index !== -1 ) {
274
274
 
275
275
  listenerArray.splice( index, 1 );
276
276
 
@@ -559,15 +559,15 @@ function denormalize( value, array ) {
559
559
 
560
560
  case Int32Array:
561
561
 
562
- return Math.max( value / 2147483647.0, - 1.0 );
562
+ return Math.max( value / 2147483647.0, -1 );
563
563
 
564
564
  case Int16Array:
565
565
 
566
- return Math.max( value / 32767.0, - 1.0 );
566
+ return Math.max( value / 32767.0, -1 );
567
567
 
568
568
  case Int8Array:
569
569
 
570
- return Math.max( value / 127.0, - 1.0 );
570
+ return Math.max( value / 127.0, -1 );
571
571
 
572
572
  default:
573
573
 
@@ -1009,7 +1009,7 @@ class Vector2 {
1009
1009
 
1010
1010
  // clamp, to handle numerical problems
1011
1011
 
1012
- return Math.acos( clamp$1( theta, - 1, 1 ) );
1012
+ return Math.acos( clamp$1( theta, -1, 1 ) );
1013
1013
 
1014
1014
  }
1015
1015
 
@@ -1610,7 +1610,7 @@ function toNormalizedProjectionMatrix( projectionMatrix ) {
1610
1610
  function toReversedProjectionMatrix( projectionMatrix ) {
1611
1611
 
1612
1612
  const m = projectionMatrix.elements;
1613
- const isPerspectiveMatrix = m[ 11 ] === - 1;
1613
+ const isPerspectiveMatrix = m[ 11 ] === -1;
1614
1614
 
1615
1615
  // Reverse [0, 1] projection matrix
1616
1616
  if ( isPerspectiveMatrix ) {
@@ -1646,9 +1646,9 @@ const LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = /*@__PURE__*/ new Matrix3().set(
1646
1646
  );
1647
1647
 
1648
1648
  const LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = /*@__PURE__*/ new Matrix3().set(
1649
- 1.2249401, - 0.2249404, 0.0,
1650
- - 0.0420569, 1.0420571, 0.0,
1651
- - 0.0196376, - 0.0786361, 1.0982735
1649
+ 1.2249401, -0.2249404, 0.0,
1650
+ -0.0420569, 1.0420571, 0.0,
1651
+ -0.0196376, -0.0786361, 1.0982735
1652
1652
  );
1653
1653
 
1654
1654
  /**
@@ -3303,7 +3303,7 @@ class Quaternion {
3303
3303
 
3304
3304
  let s = 1 - t;
3305
3305
  const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
3306
- dir = ( cos >= 0 ? 1 : - 1 ),
3306
+ dir = ( cos >= 0 ? 1 : -1 ),
3307
3307
  sqrSin = 1 - cos * cos;
3308
3308
 
3309
3309
  // Skip the Slerp for tiny steps to avoid numeric problems:
@@ -3646,7 +3646,7 @@ class Quaternion {
3646
3646
 
3647
3647
  angleTo( q ) {
3648
3648
 
3649
- return 2 * Math.acos( Math.abs( clamp$1( this.dot( q ), - 1, 1 ) ) );
3649
+ return 2 * Math.acos( Math.abs( clamp$1( this.dot( q ), -1, 1 ) ) );
3650
3650
 
3651
3651
  }
3652
3652
 
@@ -3680,9 +3680,9 @@ class Quaternion {
3680
3680
 
3681
3681
  conjugate() {
3682
3682
 
3683
- this._x *= - 1;
3684
- this._y *= - 1;
3685
- this._z *= - 1;
3683
+ this._x *= -1;
3684
+ this._y *= -1;
3685
+ this._z *= -1;
3686
3686
 
3687
3687
  this._onChangeCallback();
3688
3688
 
@@ -4464,7 +4464,7 @@ class Vector3 {
4464
4464
 
4465
4465
  // clamp, to handle numerical problems
4466
4466
 
4467
- return Math.acos( clamp$1( theta, - 1, 1 ) );
4467
+ return Math.acos( clamp$1( theta, -1, 1 ) );
4468
4468
 
4469
4469
  }
4470
4470
 
@@ -5192,7 +5192,7 @@ const _v2$3 = /*@__PURE__*/ new Vector3();
5192
5192
 
5193
5193
  class Sphere {
5194
5194
 
5195
- constructor( center = new Vector3(), radius = - 1 ) {
5195
+ constructor( center = new Vector3(), radius = -1 ) {
5196
5196
 
5197
5197
  this.isSphere = true;
5198
5198
 
@@ -5256,7 +5256,7 @@ class Sphere {
5256
5256
  makeEmpty() {
5257
5257
 
5258
5258
  this.center.set( 0, 0, 0 );
5259
- this.radius = - 1;
5259
+ this.radius = -1;
5260
5260
 
5261
5261
  return this;
5262
5262
 
@@ -5438,7 +5438,7 @@ const _normal$2 = /*@__PURE__*/ new Vector3();
5438
5438
 
5439
5439
  class Ray {
5440
5440
 
5441
- constructor( origin = new Vector3(), direction = new Vector3( 0, 0, - 1 ) ) {
5441
+ constructor( origin = new Vector3(), direction = new Vector3( 0, 0, -1 ) ) {
5442
5442
 
5443
5443
  this.origin = origin;
5444
5444
  this.direction = direction;
@@ -5844,7 +5844,7 @@ class Ray {
5844
5844
 
5845
5845
  } else if ( DdN < 0 ) {
5846
5846
 
5847
- sign = - 1;
5847
+ sign = -1;
5848
5848
  DdN = - DdN;
5849
5849
 
5850
5850
  } else {
@@ -6704,7 +6704,7 @@ class Matrix4 {
6704
6704
  if ( coordinateSystem === WebGLCoordinateSystem ) {
6705
6705
 
6706
6706
  c = - ( far + near ) / ( far - near );
6707
- d = ( - 2 * far * near ) / ( far - near );
6707
+ d = ( -2 * far * near ) / ( far - near );
6708
6708
 
6709
6709
  } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
6710
6710
 
@@ -6720,7 +6720,7 @@ class Matrix4 {
6720
6720
  te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
6721
6721
  te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
6722
6722
  te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
6723
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
6723
+ te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = -1; te[ 15 ] = 0;
6724
6724
 
6725
6725
  return this;
6726
6726
 
@@ -6741,12 +6741,12 @@ class Matrix4 {
6741
6741
  if ( coordinateSystem === WebGLCoordinateSystem ) {
6742
6742
 
6743
6743
  z = ( far + near ) * p;
6744
- zInv = - 2 * p;
6744
+ zInv = -2 * p;
6745
6745
 
6746
6746
  } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
6747
6747
 
6748
6748
  z = near * p;
6749
- zInv = - 1 * p;
6749
+ zInv = -1 * p;
6750
6750
 
6751
6751
  } else {
6752
6752
 
@@ -6941,7 +6941,7 @@ class Euler {
6941
6941
 
6942
6942
  case 'XYZ':
6943
6943
 
6944
- this._y = Math.asin( clamp$1( m13, - 1, 1 ) );
6944
+ this._y = Math.asin( clamp$1( m13, -1, 1 ) );
6945
6945
 
6946
6946
  if ( Math.abs( m13 ) < 0.9999999 ) {
6947
6947
 
@@ -6959,7 +6959,7 @@ class Euler {
6959
6959
 
6960
6960
  case 'YXZ':
6961
6961
 
6962
- this._x = Math.asin( - clamp$1( m23, - 1, 1 ) );
6962
+ this._x = Math.asin( - clamp$1( m23, -1, 1 ) );
6963
6963
 
6964
6964
  if ( Math.abs( m23 ) < 0.9999999 ) {
6965
6965
 
@@ -6977,7 +6977,7 @@ class Euler {
6977
6977
 
6978
6978
  case 'ZXY':
6979
6979
 
6980
- this._x = Math.asin( clamp$1( m32, - 1, 1 ) );
6980
+ this._x = Math.asin( clamp$1( m32, -1, 1 ) );
6981
6981
 
6982
6982
  if ( Math.abs( m32 ) < 0.9999999 ) {
6983
6983
 
@@ -6995,7 +6995,7 @@ class Euler {
6995
6995
 
6996
6996
  case 'ZYX':
6997
6997
 
6998
- this._y = Math.asin( - clamp$1( m31, - 1, 1 ) );
6998
+ this._y = Math.asin( - clamp$1( m31, -1, 1 ) );
6999
6999
 
7000
7000
  if ( Math.abs( m31 ) < 0.9999999 ) {
7001
7001
 
@@ -7013,7 +7013,7 @@ class Euler {
7013
7013
 
7014
7014
  case 'YZX':
7015
7015
 
7016
- this._z = Math.asin( clamp$1( m21, - 1, 1 ) );
7016
+ this._z = Math.asin( clamp$1( m21, -1, 1 ) );
7017
7017
 
7018
7018
  if ( Math.abs( m21 ) < 0.9999999 ) {
7019
7019
 
@@ -7031,7 +7031,7 @@ class Euler {
7031
7031
 
7032
7032
  case 'XZY':
7033
7033
 
7034
- this._z = Math.asin( - clamp$1( m12, - 1, 1 ) );
7034
+ this._z = Math.asin( - clamp$1( m12, -1, 1 ) );
7035
7035
 
7036
7036
  if ( Math.abs( m12 ) < 0.9999999 ) {
7037
7037
 
@@ -7558,7 +7558,7 @@ class Object3D extends EventDispatcher {
7558
7558
 
7559
7559
  const index = this.children.indexOf( object );
7560
7560
 
7561
- if ( index !== - 1 ) {
7561
+ if ( index !== -1 ) {
7562
7562
 
7563
7563
  object.parent = null;
7564
7564
  this.children.splice( index, 1 );
@@ -8899,7 +8899,7 @@ class Color {
8899
8899
 
8900
8900
  getHexString( colorSpace = SRGBColorSpace ) {
8901
8901
 
8902
- return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( - 6 );
8902
+ return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( -6 );
8903
8903
 
8904
8904
  }
8905
8905
 
@@ -9779,7 +9779,7 @@ function _generateTables() {
9779
9779
 
9780
9780
  // very small number (0, -0)
9781
9781
 
9782
- if ( e < - 27 ) {
9782
+ if ( e < -27 ) {
9783
9783
 
9784
9784
  baseTable[ i ] = 0x0000;
9785
9785
  baseTable[ i | 0x100 ] = 0x8000;
@@ -9788,7 +9788,7 @@ function _generateTables() {
9788
9788
 
9789
9789
  // small number (denorm)
9790
9790
 
9791
- } else if ( e < - 14 ) {
9791
+ } else if ( e < -14 ) {
9792
9792
 
9793
9793
  baseTable[ i ] = 0x0400 >> ( - e - 14 );
9794
9794
  baseTable[ i | 0x100 ] = ( 0x0400 >> ( - e - 14 ) ) | 0x8000;
@@ -9845,7 +9845,7 @@ function _generateTables() {
9845
9845
 
9846
9846
  }
9847
9847
 
9848
- m &= ~ 0x00800000; // clear leading 1 bit
9848
+ m &= -8388609; // clear leading 1 bit
9849
9849
  e += 0x38800000; // adjust bias
9850
9850
 
9851
9851
  mantissaTable[ i ] = m | e;
@@ -9903,7 +9903,7 @@ function toHalfFloat( val ) {
9903
9903
 
9904
9904
  if ( Math.abs( val ) > 65504 ) console.warn( 'THREE.DataUtils.toHalfFloat(): Value out of range.' );
9905
9905
 
9906
- val = clamp$1( val, - 65504, 65504 );
9906
+ val = clamp$1( val, -65504, 65504 );
9907
9907
 
9908
9908
  _tables.floatView[ 0 ] = val;
9909
9909
  const f = _tables.uint32View[ 0 ];
@@ -11130,7 +11130,7 @@ class BufferGeometry extends EventDispatcher {
11130
11130
 
11131
11131
  tmp2.crossVectors( n2, t );
11132
11132
  const test = tmp2.dot( tan2[ v ] );
11133
- const w = ( test < 0.0 ) ? - 1.0 : 1.0;
11133
+ const w = ( test < 0.0 ) ? -1 : 1.0;
11134
11134
 
11135
11135
  tangentAttribute.setXYZW( v, tmp.x, tmp.y, tmp.z, w );
11136
11136
 
@@ -11972,7 +11972,7 @@ function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, n
11972
11972
 
11973
11973
  if ( intersection.normal.dot( ray.direction ) > 0 ) {
11974
11974
 
11975
- intersection.normal.multiplyScalar( - 1 );
11975
+ intersection.normal.multiplyScalar( -1 );
11976
11976
 
11977
11977
  }
11978
11978
 
@@ -12036,12 +12036,12 @@ class BoxGeometry extends BufferGeometry {
12036
12036
 
12037
12037
  // build each side of the box geometry
12038
12038
 
12039
- buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
12040
- buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
12039
+ buildPlane( 'z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0 ); // px
12040
+ buildPlane( 'z', 'y', 'x', 1, -1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
12041
12041
  buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
12042
- buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
12043
- buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
12044
- buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
12042
+ buildPlane( 'x', 'z', 'y', 1, -1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
12043
+ buildPlane( 'x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
12044
+ buildPlane( 'x', 'y', 'z', -1, -1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
12045
12045
 
12046
12046
  // build geometry
12047
12047
 
@@ -12091,7 +12091,7 @@ class BoxGeometry extends BufferGeometry {
12091
12091
 
12092
12092
  vector[ u ] = 0;
12093
12093
  vector[ v ] = 0;
12094
- vector[ w ] = depth > 0 ? 1 : - 1;
12094
+ vector[ w ] = depth > 0 ? 1 : -1;
12095
12095
 
12096
12096
  // now apply vector to normal buffer
12097
12097
 
@@ -12637,7 +12637,7 @@ class PerspectiveCamera extends Camera {
12637
12637
  */
12638
12638
  getViewBounds( distance, minTarget, maxTarget ) {
12639
12639
 
12640
- _v3$1.set( - 1, - 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );
12640
+ _v3$1.set( -1, -1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );
12641
12641
 
12642
12642
  minTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );
12643
12643
 
@@ -12742,7 +12742,7 @@ class PerspectiveCamera extends Camera {
12742
12742
  let top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom;
12743
12743
  let height = 2 * top;
12744
12744
  let width = this.aspect * height;
12745
- let left = - 0.5 * width;
12745
+ let left = -0.5 * width;
12746
12746
  const view = this.view;
12747
12747
 
12748
12748
  if ( this.view !== null && this.view.enabled ) {
@@ -12790,7 +12790,7 @@ class PerspectiveCamera extends Camera {
12790
12790
 
12791
12791
  }
12792
12792
 
12793
- const fov = - 90; // negative fov is not an error
12793
+ const fov = -90; // negative fov is not an error
12794
12794
  const aspect = 1;
12795
12795
 
12796
12796
  class CubeCamera extends Object3D {
@@ -12847,39 +12847,39 @@ class CubeCamera extends Object3D {
12847
12847
  cameraPX.lookAt( 1, 0, 0 );
12848
12848
 
12849
12849
  cameraNX.up.set( 0, 1, 0 );
12850
- cameraNX.lookAt( - 1, 0, 0 );
12850
+ cameraNX.lookAt( -1, 0, 0 );
12851
12851
 
12852
- cameraPY.up.set( 0, 0, - 1 );
12852
+ cameraPY.up.set( 0, 0, -1 );
12853
12853
  cameraPY.lookAt( 0, 1, 0 );
12854
12854
 
12855
12855
  cameraNY.up.set( 0, 0, 1 );
12856
- cameraNY.lookAt( 0, - 1, 0 );
12856
+ cameraNY.lookAt( 0, -1, 0 );
12857
12857
 
12858
12858
  cameraPZ.up.set( 0, 1, 0 );
12859
12859
  cameraPZ.lookAt( 0, 0, 1 );
12860
12860
 
12861
12861
  cameraNZ.up.set( 0, 1, 0 );
12862
- cameraNZ.lookAt( 0, 0, - 1 );
12862
+ cameraNZ.lookAt( 0, 0, -1 );
12863
12863
 
12864
12864
  } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
12865
12865
 
12866
- cameraPX.up.set( 0, - 1, 0 );
12867
- cameraPX.lookAt( - 1, 0, 0 );
12866
+ cameraPX.up.set( 0, -1, 0 );
12867
+ cameraPX.lookAt( -1, 0, 0 );
12868
12868
 
12869
- cameraNX.up.set( 0, - 1, 0 );
12869
+ cameraNX.up.set( 0, -1, 0 );
12870
12870
  cameraNX.lookAt( 1, 0, 0 );
12871
12871
 
12872
12872
  cameraPY.up.set( 0, 0, 1 );
12873
12873
  cameraPY.lookAt( 0, 1, 0 );
12874
12874
 
12875
- cameraNY.up.set( 0, 0, - 1 );
12876
- cameraNY.lookAt( 0, - 1, 0 );
12875
+ cameraNY.up.set( 0, 0, -1 );
12876
+ cameraNY.lookAt( 0, -1, 0 );
12877
12877
 
12878
- cameraPZ.up.set( 0, - 1, 0 );
12878
+ cameraPZ.up.set( 0, -1, 0 );
12879
12879
  cameraPZ.lookAt( 0, 0, 1 );
12880
12880
 
12881
- cameraNZ.up.set( 0, - 1, 0 );
12882
- cameraNZ.lookAt( 0, 0, - 1 );
12881
+ cameraNZ.up.set( 0, -1, 0 );
12882
+ cameraNZ.lookAt( 0, 0, -1 );
12883
12883
 
12884
12884
  } else {
12885
12885
 
@@ -13202,7 +13202,7 @@ class Plane {
13202
13202
 
13203
13203
  negate() {
13204
13204
 
13205
- this.constant *= - 1;
13205
+ this.constant *= -1;
13206
13206
  this.normal.negate();
13207
13207
 
13208
13208
  return this;
@@ -14339,7 +14339,7 @@ const UniformsLib = {
14339
14339
 
14340
14340
  envMap: { value: null },
14341
14341
  envMapRotation: { value: /*@__PURE__*/ new Matrix3() },
14342
- flipEnvMap: { value: - 1 },
14342
+ flipEnvMap: { value: -1 },
14343
14343
  reflectivity: { value: 1.0 }, // basic, lambert, phong
14344
14344
  ior: { value: 1.5 }, // physical
14345
14345
  refractionRatio: { value: 0.98 }, // basic, lambert, phong
@@ -14760,7 +14760,7 @@ const ShaderLib = {
14760
14760
 
14761
14761
  uniforms: {
14762
14762
  envMap: { value: null },
14763
- flipEnvMap: { value: - 1 },
14763
+ flipEnvMap: { value: -1 },
14764
14764
  backgroundBlurriness: { value: 0 },
14765
14765
  backgroundIntensity: { value: 1 },
14766
14766
  backgroundRotation: { value: /*@__PURE__*/ new Matrix3() }
@@ -14775,7 +14775,7 @@ const ShaderLib = {
14775
14775
 
14776
14776
  uniforms: {
14777
14777
  tCube: { value: null },
14778
- tFlip: { value: - 1 },
14778
+ tFlip: { value: -1 },
14779
14779
  opacity: { value: 1.0 }
14780
14780
  },
14781
14781
 
@@ -15009,18 +15009,18 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha,
15009
15009
  _e1$1.copy( scene.backgroundRotation );
15010
15010
 
15011
15011
  // accommodate left-handed frame
15012
- _e1$1.x *= - 1; _e1$1.y *= - 1; _e1$1.z *= - 1;
15012
+ _e1$1.x *= -1; _e1$1.y *= -1; _e1$1.z *= -1;
15013
15013
 
15014
15014
  if ( background.isCubeTexture && background.isRenderTargetTexture === false ) {
15015
15015
 
15016
15016
  // environment maps which are not cube render targets or PMREMs follow a different convention
15017
- _e1$1.y *= - 1;
15018
- _e1$1.z *= - 1;
15017
+ _e1$1.y *= -1;
15018
+ _e1$1.z *= -1;
15019
15019
 
15020
15020
  }
15021
15021
 
15022
15022
  boxMesh.material.uniforms.envMap.value = background;
15023
- boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? - 1 : 1;
15023
+ boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? -1 : 1;
15024
15024
  boxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness;
15025
15025
  boxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;
15026
15026
  boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4( _m1$1.makeRotationFromEuler( _e1$1 ) );
@@ -16242,7 +16242,7 @@ function WebGLCubeMaps( renderer ) {
16242
16242
 
16243
16243
  class OrthographicCamera extends Camera {
16244
16244
 
16245
- constructor( left = - 1, right = 1, top = 1, bottom = - 1, near = 0.1, far = 2000 ) {
16245
+ constructor( left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2000 ) {
16246
16246
 
16247
16247
  super();
16248
16248
 
@@ -16405,9 +16405,9 @@ const _axisDirections$1 = [
16405
16405
  /*@__PURE__*/ new Vector3( INV_PHI$1, 0, PHI$1 ),
16406
16406
  /*@__PURE__*/ new Vector3( 0, PHI$1, - INV_PHI$1 ),
16407
16407
  /*@__PURE__*/ new Vector3( 0, PHI$1, INV_PHI$1 ),
16408
- /*@__PURE__*/ new Vector3( - 1, 1, - 1 ),
16409
- /*@__PURE__*/ new Vector3( 1, 1, - 1 ),
16410
- /*@__PURE__*/ new Vector3( - 1, 1, 1 ),
16408
+ /*@__PURE__*/ new Vector3( -1, 1, -1 ),
16409
+ /*@__PURE__*/ new Vector3( 1, 1, -1 ),
16410
+ /*@__PURE__*/ new Vector3( -1, 1, 1 ),
16411
16411
  /*@__PURE__*/ new Vector3( 1, 1, 1 ) ];
16412
16412
 
16413
16413
  /**
@@ -16665,8 +16665,8 @@ let PMREMGenerator$1 = class PMREMGenerator {
16665
16665
  const fov = 90;
16666
16666
  const aspect = 1;
16667
16667
  const cubeCamera = new PerspectiveCamera( fov, aspect, near, far );
16668
- const upSign = [ 1, - 1, 1, 1, 1, 1 ];
16669
- const forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];
16668
+ const upSign = [ 1, -1, 1, 1, 1, 1 ];
16669
+ const forwardSign = [ 1, 1, 1, -1, -1, -1 ];
16670
16670
  const renderer = this._renderer;
16671
16671
 
16672
16672
  const originalAutoClear = renderer.autoClear;
@@ -16765,7 +16765,7 @@ let PMREMGenerator$1 = class PMREMGenerator {
16765
16765
 
16766
16766
  }
16767
16767
 
16768
- this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? - 1 : 1;
16768
+ this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? -1 : 1;
16769
16769
 
16770
16770
  } else {
16771
16771
 
@@ -16978,7 +16978,7 @@ function _createPlanes$1( lodMax ) {
16978
16978
  for ( let face = 0; face < cubeFaces; face ++ ) {
16979
16979
 
16980
16980
  const x = ( face % 3 ) * 2 / 3 - 1;
16981
- const y = face > 2 ? 0 : - 1;
16981
+ const y = face > 2 ? 0 : -1;
16982
16982
  const coordinates = [
16983
16983
  x, y, 0,
16984
16984
  x + 2 / 3, y, 0,
@@ -17177,7 +17177,7 @@ function _getCubemapMaterial$1() {
17177
17177
 
17178
17178
  uniforms: {
17179
17179
  'envMap': { value: null },
17180
- 'flipEnvMap': { value: - 1 }
17180
+ 'flipEnvMap': { value: -1 }
17181
17181
  },
17182
17182
 
17183
17183
  vertexShader: _getCommonVertexShader(),
@@ -21635,18 +21635,18 @@ function WebGLLights( extensions ) {
21635
21635
  version: 0,
21636
21636
 
21637
21637
  hash: {
21638
- directionalLength: - 1,
21639
- pointLength: - 1,
21640
- spotLength: - 1,
21641
- rectAreaLength: - 1,
21642
- hemiLength: - 1,
21643
-
21644
- numDirectionalShadows: - 1,
21645
- numPointShadows: - 1,
21646
- numSpotShadows: - 1,
21647
- numSpotMaps: - 1,
21648
-
21649
- numLightProbes: - 1
21638
+ directionalLength: -1,
21639
+ pointLength: -1,
21640
+ spotLength: -1,
21641
+ rectAreaLength: -1,
21642
+ hemiLength: -1,
21643
+
21644
+ numDirectionalShadows: -1,
21645
+ numPointShadows: -1,
21646
+ numSpotShadows: -1,
21647
+ numSpotMaps: -1,
21648
+
21649
+ numLightProbes: -1
21650
21650
  },
21651
21651
 
21652
21652
  ambient: [ 0, 0, 0 ],
@@ -22277,7 +22277,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
22277
22277
  fullScreenTri.setAttribute(
22278
22278
  'position',
22279
22279
  new BufferAttribute(
22280
- new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),
22280
+ new Float32Array( [ -1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5 ] ),
22281
22281
  3
22282
22282
  )
22283
22283
  );
@@ -22710,7 +22710,7 @@ function WebGLState( gl ) {
22710
22710
  locked = false;
22711
22711
 
22712
22712
  currentColorMask = null;
22713
- currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
22713
+ currentColorClear.set( -1, 0, 0, 0 ); // set to invalid state
22714
22714
 
22715
22715
  }
22716
22716
 
@@ -23006,12 +23006,12 @@ function WebGLState( gl ) {
23006
23006
  let version = 0;
23007
23007
  const glVersion = gl.getParameter( gl.VERSION );
23008
23008
 
23009
- if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
23009
+ if ( glVersion.indexOf( 'WebGL' ) !== -1 ) {
23010
23010
 
23011
23011
  version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
23012
23012
  lineWidthAvailable = ( version >= 1.0 );
23013
23013
 
23014
- } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
23014
+ } else if ( glVersion.indexOf( 'OpenGL ES' ) !== -1 ) {
23015
23015
 
23016
23016
  version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
23017
23017
  lineWidthAvailable = ( version >= 2.0 );
@@ -27097,7 +27097,7 @@ class WebXRManager extends EventDispatcher {
27097
27097
 
27098
27098
  const controllerIndex = controllerInputSources.indexOf( event.inputSource );
27099
27099
 
27100
- if ( controllerIndex === - 1 ) {
27100
+ if ( controllerIndex === -1 ) {
27101
27101
 
27102
27102
  return;
27103
27103
 
@@ -27251,7 +27251,11 @@ class WebXRManager extends EventDispatcher {
27251
27251
  currentPixelRatio = renderer.getPixelRatio();
27252
27252
  renderer.getSize( currentSize );
27253
27253
 
27254
- if ( session.renderState.layers === undefined ) {
27254
+ // Check that the browser implements the necessary APIs to use an
27255
+ // XRProjectionLayer rather than an XRWebGLLayer
27256
+ const useLayers = typeof XRWebGLBinding !== 'undefined' && 'createProjectionLayer' in XRWebGLBinding.prototype;
27257
+
27258
+ if ( ! useLayers ) {
27255
27259
 
27256
27260
  const layerInit = {
27257
27261
  antialias: attributes.antialias,
@@ -27383,7 +27387,7 @@ class WebXRManager extends EventDispatcher {
27383
27387
 
27384
27388
  let controllerIndex = controllerInputSources.indexOf( inputSource );
27385
27389
 
27386
- if ( controllerIndex === - 1 ) {
27390
+ if ( controllerIndex === -1 ) {
27387
27391
 
27388
27392
  // Assign input source a controller that currently has no input source
27389
27393
 
@@ -27407,7 +27411,7 @@ class WebXRManager extends EventDispatcher {
27407
27411
 
27408
27412
  // If all controllers do currently receive input we ignore new ones
27409
27413
 
27410
- if ( controllerIndex === - 1 ) break;
27414
+ if ( controllerIndex === -1 ) break;
27411
27415
 
27412
27416
  }
27413
27417
 
@@ -27470,7 +27474,7 @@ class WebXRManager extends EventDispatcher {
27470
27474
  camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
27471
27475
 
27472
27476
  // Check if the projection uses an infinite far plane.
27473
- if ( projL[ 10 ] === - 1.0 ) {
27477
+ if ( projL[ 10 ] === -1 ) {
27474
27478
 
27475
27479
  // Use the projection matrix from the left eye.
27476
27480
  // The camera offset is sufficient to include the view volumes
@@ -27968,7 +27972,7 @@ function WebGLMaterials( renderer, properties ) {
27968
27972
 
27969
27973
  if ( material.side === BackSide ) {
27970
27974
 
27971
- uniforms.bumpScale.value *= - 1;
27975
+ uniforms.bumpScale.value *= -1;
27972
27976
 
27973
27977
  }
27974
27978
 
@@ -28035,19 +28039,19 @@ function WebGLMaterials( renderer, properties ) {
28035
28039
  _e1.copy( envMapRotation );
28036
28040
 
28037
28041
  // accommodate left-handed frame
28038
- _e1.x *= - 1; _e1.y *= - 1; _e1.z *= - 1;
28042
+ _e1.x *= -1; _e1.y *= -1; _e1.z *= -1;
28039
28043
 
28040
28044
  if ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) {
28041
28045
 
28042
28046
  // environment maps which are not cube render targets or PMREMs follow a different convention
28043
- _e1.y *= - 1;
28044
- _e1.z *= - 1;
28047
+ _e1.y *= -1;
28048
+ _e1.z *= -1;
28045
28049
 
28046
28050
  }
28047
28051
 
28048
28052
  uniforms.envMapRotation.value.setFromMatrix4( _m1.makeRotationFromEuler( _e1 ) );
28049
28053
 
28050
- uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;
28054
+ uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -1 : 1;
28051
28055
 
28052
28056
  uniforms.reflectivity.value = material.reflectivity;
28053
28057
  uniforms.ior.value = material.ior;
@@ -28470,7 +28474,7 @@ function WebGLUniformsGroups( gl, info, capabilities, state ) {
28470
28474
 
28471
28475
  for ( let i = 0; i < maxBindingPoints; i ++ ) {
28472
28476
 
28473
- if ( allocatedBindingPoints.indexOf( i ) === - 1 ) {
28477
+ if ( allocatedBindingPoints.indexOf( i ) === -1 ) {
28474
28478
 
28475
28479
  allocatedBindingPoints.push( i );
28476
28480
  return i;
@@ -28891,7 +28895,7 @@ class WebGLRenderer {
28891
28895
  let _currentActiveCubeFace = 0;
28892
28896
  let _currentActiveMipmapLevel = 0;
28893
28897
  let _currentRenderTarget = null;
28894
- let _currentMaterialId = - 1;
28898
+ let _currentMaterialId = -1;
28895
28899
 
28896
28900
  let _currentCamera = null;
28897
28901
 
@@ -30015,7 +30019,7 @@ class WebGLRenderer {
30015
30019
  // _gl.finish();
30016
30020
 
30017
30021
  bindingStates.resetDefaultState();
30018
- _currentMaterialId = - 1;
30022
+ _currentMaterialId = -1;
30019
30023
  _currentCamera = null;
30020
30024
 
30021
30025
  renderStateStack.pop();
@@ -30831,7 +30835,7 @@ class WebGLRenderer {
30831
30835
 
30832
30836
  m_uniforms.envMap.value = envMap;
30833
30837
 
30834
- m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;
30838
+ m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -1 : 1;
30835
30839
 
30836
30840
  }
30837
30841
 
@@ -31124,7 +31128,7 @@ class WebGLRenderer {
31124
31128
 
31125
31129
  }
31126
31130
 
31127
- _currentMaterialId = - 1; // reset current material to ensure correct uniform bindings
31131
+ _currentMaterialId = -1; // reset current material to ensure correct uniform bindings
31128
31132
 
31129
31133
  };
31130
31134
 
@@ -32311,10 +32315,10 @@ class Sprite extends Object3D {
32311
32315
  _geometry$1 = new BufferGeometry();
32312
32316
 
32313
32317
  const float32Array = new Float32Array( [
32314
- - 0.5, - 0.5, 0, 0, 0,
32315
- 0.5, - 0.5, 0, 1, 0,
32318
+ -0.5, -0.5, 0, 0, 0,
32319
+ 0.5, -0.5, 0, 1, 0,
32316
32320
  0.5, 0.5, 0, 1, 1,
32317
- - 0.5, 0.5, 0, 0, 1
32321
+ -0.5, 0.5, 0, 0, 1
32318
32322
  ] );
32319
32323
 
32320
32324
  const interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
@@ -32365,8 +32369,8 @@ class Sprite extends Object3D {
32365
32369
 
32366
32370
  const center = this.center;
32367
32371
 
32368
- transformVertex( _vA.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
32369
- transformVertex( _vB.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
32372
+ transformVertex( _vA.set( -0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
32373
+ transformVertex( _vB.set( 0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
32370
32374
  transformVertex( _vC.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
32371
32375
 
32372
32376
  _uvA.set( 0, 0 );
@@ -32379,7 +32383,7 @@ class Sprite extends Object3D {
32379
32383
  if ( intersect === null ) {
32380
32384
 
32381
32385
  // check second triangle
32382
- transformVertex( _vB.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
32386
+ transformVertex( _vB.set( -0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
32383
32387
  _uvB.set( 0, 1 );
32384
32388
 
32385
32389
  intersect = raycaster.ray.intersectTriangle( _vA, _vC, _vB, false, _intersectPoint );
@@ -33558,10 +33562,10 @@ class MultiDrawRenderList {
33558
33562
 
33559
33563
  pool.push( {
33560
33564
 
33561
- start: - 1,
33562
- count: - 1,
33563
- z: - 1,
33564
- index: - 1,
33565
+ start: -1,
33566
+ count: -1,
33567
+ z: -1,
33568
+ index: -1,
33565
33569
 
33566
33570
  } );
33567
33571
 
@@ -33910,7 +33914,7 @@ class BatchedMesh extends Mesh {
33910
33914
 
33911
33915
  }
33912
33916
 
33913
- addGeometry( geometry, vertexCount = - 1, indexCount = - 1 ) {
33917
+ addGeometry( geometry, vertexCount = -1, indexCount = -1 ) {
33914
33918
 
33915
33919
  this._initializeGeometry( geometry );
33916
33920
 
@@ -33925,10 +33929,10 @@ class BatchedMesh extends Mesh {
33925
33929
 
33926
33930
  // get the necessary range fo the geometry
33927
33931
  const reservedRange = {
33928
- vertexStart: - 1,
33929
- vertexCount: - 1,
33930
- indexStart: - 1,
33931
- indexCount: - 1,
33932
+ vertexStart: -1,
33933
+ vertexCount: -1,
33934
+ indexStart: -1,
33935
+ indexCount: -1,
33932
33936
  };
33933
33937
 
33934
33938
  let lastRange = null;
@@ -33941,7 +33945,7 @@ class BatchedMesh extends Mesh {
33941
33945
 
33942
33946
  }
33943
33947
 
33944
- if ( vertexCount === - 1 ) {
33948
+ if ( vertexCount === -1 ) {
33945
33949
 
33946
33950
  reservedRange.vertexCount = geometry.getAttribute( 'position' ).count;
33947
33951
 
@@ -33965,7 +33969,7 @@ class BatchedMesh extends Mesh {
33965
33969
  const hasIndex = index !== null;
33966
33970
  if ( hasIndex ) {
33967
33971
 
33968
- if ( indexCount === - 1 ) {
33972
+ if ( indexCount === -1 ) {
33969
33973
 
33970
33974
  reservedRange.indexCount = index.count;
33971
33975
 
@@ -33988,7 +33992,7 @@ class BatchedMesh extends Mesh {
33988
33992
  }
33989
33993
 
33990
33994
  if (
33991
- reservedRange.indexStart !== - 1 &&
33995
+ reservedRange.indexStart !== -1 &&
33992
33996
  reservedRange.indexStart + reservedRange.indexCount > this._maxIndexCount ||
33993
33997
  reservedRange.vertexStart + reservedRange.vertexCount > this._maxVertexCount
33994
33998
  ) {
@@ -34005,7 +34009,7 @@ class BatchedMesh extends Mesh {
34005
34009
  reservedRanges.push( reservedRange );
34006
34010
  drawRanges.push( {
34007
34011
  start: hasIndex ? reservedRange.indexStart : reservedRange.vertexStart,
34008
- count: - 1
34012
+ count: -1
34009
34013
  } );
34010
34014
  bounds.push( {
34011
34015
  boxInitialized: false,
@@ -34389,7 +34393,7 @@ class BatchedMesh extends Mesh {
34389
34393
  const drawInfo = this._drawInfo;
34390
34394
  if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
34391
34395
 
34392
- return - 1;
34396
+ return -1;
34393
34397
 
34394
34398
  }
34395
34399
 
@@ -34585,7 +34589,7 @@ class BatchedMesh extends Mesh {
34585
34589
  // get the camera position in the local frame
34586
34590
  _invMatrixWorld.copy( this.matrixWorld ).invert();
34587
34591
  _vector$5.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _invMatrixWorld );
34588
- _forward.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ).transformDirection( _invMatrixWorld );
34592
+ _forward.set( 0, 0, -1 ).transformDirection( camera.matrixWorld ).transformDirection( _invMatrixWorld );
34589
34593
 
34590
34594
  for ( let i = 0, l = drawInfo.length; i < l; i ++ ) {
34591
34595
 
@@ -35720,7 +35724,7 @@ class Curve {
35720
35724
 
35721
35725
  vec.normalize();
35722
35726
 
35723
- const theta = Math.acos( clamp$1( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors
35727
+ const theta = Math.acos( clamp$1( tangents[ i - 1 ].dot( tangents[ i ] ), -1, 1 ) ); // clamp for floating pt errors
35724
35728
 
35725
35729
  normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
35726
35730
 
@@ -35734,7 +35738,7 @@ class Curve {
35734
35738
 
35735
35739
  if ( closed === true ) {
35736
35740
 
35737
- let theta = Math.acos( clamp$1( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );
35741
+ let theta = Math.acos( clamp$1( normals[ 0 ].dot( normals[ segments ] ), -1, 1 ) );
35738
35742
  theta /= segments;
35739
35743
 
35740
35744
  if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
@@ -36004,7 +36008,7 @@ function CubicPoly() {
36004
36008
 
36005
36009
  c0 = x0;
36006
36010
  c1 = t0;
36007
- c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;
36011
+ c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1;
36008
36012
  c3 = 2 * x0 - 2 * x1 + t0 + t1;
36009
36013
 
36010
36014
  }
@@ -36230,7 +36234,7 @@ function CatmullRom( t, p0, p1, p2, p3 ) {
36230
36234
  const v1 = ( p3 - p1 ) * 0.5;
36231
36235
  const t2 = t * t;
36232
36236
  const t3 = t * t2;
36233
- return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
36237
+ return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( -3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
36234
36238
 
36235
36239
  }
36236
36240
 
@@ -37303,7 +37307,7 @@ class Path extends CurvePath {
37303
37307
 
37304
37308
  class LatheGeometry extends BufferGeometry {
37305
37309
 
37306
- constructor( points = [ new Vector2( 0, - 0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {
37310
+ constructor( points = [ new Vector2( 0, -0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {
37307
37311
 
37308
37312
  super();
37309
37313
 
@@ -37774,7 +37778,7 @@ class CylinderGeometry extends BufferGeometry {
37774
37778
  let groupCount = 0;
37775
37779
 
37776
37780
  const radius = ( top === true ) ? radiusTop : radiusBottom;
37777
- const sign = ( top === true ) ? 1 : - 1;
37781
+ const sign = ( top === true ) ? 1 : -1;
37778
37782
 
37779
37783
  // first we generate the center vertex data of the cap.
37780
37784
  // because the geometry needs one set of uvs per face,
@@ -38242,10 +38246,10 @@ class DodecahedronGeometry extends PolyhedronGeometry {
38242
38246
  const vertices = [
38243
38247
 
38244
38248
  // (±1, ±1, ±1)
38245
- - 1, - 1, - 1, - 1, - 1, 1,
38246
- - 1, 1, - 1, - 1, 1, 1,
38247
- 1, - 1, - 1, 1, - 1, 1,
38248
- 1, 1, - 1, 1, 1, 1,
38249
+ -1, -1, -1, -1, -1, 1,
38250
+ -1, 1, -1, -1, 1, 1,
38251
+ 1, -1, -1, 1, -1, 1,
38252
+ 1, 1, -1, 1, 1, 1,
38249
38253
 
38250
38254
  // (0, ±1/φ, ±φ)
38251
38255
  0, - r, - t, 0, - r, t,
@@ -39178,7 +39182,7 @@ function onSegment( p, q, r ) {
39178
39182
 
39179
39183
  function sign$1( num ) {
39180
39184
 
39181
- return num > 0 ? 1 : num < 0 ? - 1 : 0;
39185
+ return num > 0 ? 1 : num < 0 ? -1 : 0;
39182
39186
 
39183
39187
  }
39184
39188
 
@@ -39438,7 +39442,7 @@ function addContour( vertices, contour ) {
39438
39442
 
39439
39443
  class ExtrudeGeometry extends BufferGeometry {
39440
39444
 
39441
- constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) {
39445
+ constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( -0.5, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), options = {} ) {
39442
39446
 
39443
39447
  super();
39444
39448
 
@@ -40225,9 +40229,9 @@ class IcosahedronGeometry extends PolyhedronGeometry {
40225
40229
  const t = ( 1 + Math.sqrt( 5 ) ) / 2;
40226
40230
 
40227
40231
  const vertices = [
40228
- - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
40229
- 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
40230
- t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
40232
+ -1, t, 0, 1, t, 0, -1, - t, 0, 1, - t, 0,
40233
+ 0, -1, t, 0, 1, t, 0, -1, - t, 0, 1, - t,
40234
+ t, 0, -1, t, 0, 1, - t, 0, -1, - t, 0, 1
40231
40235
  ];
40232
40236
 
40233
40237
  const indices = [
@@ -40261,8 +40265,8 @@ class OctahedronGeometry extends PolyhedronGeometry {
40261
40265
  constructor( radius = 1, detail = 0 ) {
40262
40266
 
40263
40267
  const vertices = [
40264
- 1, 0, 0, - 1, 0, 0, 0, 1, 0,
40265
- 0, - 1, 0, 0, 0, 1, 0, 0, - 1
40268
+ 1, 0, 0, -1, 0, 0, 0, 1, 0,
40269
+ 0, -1, 0, 0, 0, 1, 0, 0, -1
40266
40270
  ];
40267
40271
 
40268
40272
  const indices = [
@@ -40413,7 +40417,7 @@ class RingGeometry extends BufferGeometry {
40413
40417
 
40414
40418
  class ShapeGeometry extends BufferGeometry {
40415
40419
 
40416
- constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), curveSegments = 12 ) {
40420
+ constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), curveSegments = 12 ) {
40417
40421
 
40418
40422
  super();
40419
40423
 
@@ -40653,7 +40657,7 @@ class SphereGeometry extends BufferGeometry {
40653
40657
 
40654
40658
  } else if ( iy === heightSegments && thetaEnd === Math.PI ) {
40655
40659
 
40656
- uOffset = - 0.5 / widthSegments;
40660
+ uOffset = -0.5 / widthSegments;
40657
40661
 
40658
40662
  }
40659
40663
 
@@ -40736,7 +40740,7 @@ class TetrahedronGeometry extends PolyhedronGeometry {
40736
40740
  constructor( radius = 1, detail = 0 ) {
40737
40741
 
40738
40742
  const vertices = [
40739
- 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
40743
+ 1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1
40740
40744
  ];
40741
40745
 
40742
40746
  const indices = [
@@ -41041,7 +41045,7 @@ class TorusKnotGeometry extends BufferGeometry {
41041
41045
 
41042
41046
  class TubeGeometry extends BufferGeometry {
41043
41047
 
41044
- constructor( path = new QuadraticBezierCurve3( new Vector3( - 1, - 1, 0 ), new Vector3( - 1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {
41048
+ constructor( path = new QuadraticBezierCurve3( new Vector3( -1, -1, 0 ), new Vector3( -1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {
41045
41049
 
41046
41050
  super();
41047
41051
 
@@ -42492,7 +42496,7 @@ function subclip( sourceClip, name, startFrame, endFrame, fps = 30 ) {
42492
42496
 
42493
42497
  for ( let i = 0; i < clip.tracks.length; ++ i ) {
42494
42498
 
42495
- clip.tracks[ i ].shift( - 1 * minStartTime );
42499
+ clip.tracks[ i ].shift( -1 * minStartTime );
42496
42500
 
42497
42501
  }
42498
42502
 
@@ -42889,10 +42893,10 @@ class CubicInterpolant extends Interpolant {
42889
42893
 
42890
42894
  super( parameterPositions, sampleValues, sampleSize, resultBuffer );
42891
42895
 
42892
- this._weightPrev = - 0;
42893
- this._offsetPrev = - 0;
42894
- this._weightNext = - 0;
42895
- this._offsetNext = - 0;
42896
+ this._weightPrev = -0;
42897
+ this._offsetPrev = -0;
42898
+ this._weightNext = -0;
42899
+ this._offsetNext = -0;
42896
42900
 
42897
42901
  this.DefaultSettings_ = {
42898
42902
 
@@ -42999,8 +43003,8 @@ class CubicInterpolant extends Interpolant {
42999
43003
  // evaluate polynomials
43000
43004
 
43001
43005
  const sP = - wP * ppp + 2 * wP * pp - wP * p;
43002
- const s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;
43003
- const s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
43006
+ const s0 = ( 1 + wP ) * ppp + ( -1.5 - 2 * wP ) * pp + ( -0.5 + wP ) * p + 1;
43007
+ const s1 = ( -1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
43004
43008
  const sN = wN * ppp - wN * pp;
43005
43009
 
43006
43010
  // combine data linearly
@@ -43289,7 +43293,7 @@ class KeyframeTrack {
43289
43293
 
43290
43294
  }
43291
43295
 
43292
- while ( to !== - 1 && times[ to ] > endTime ) {
43296
+ while ( to !== -1 && times[ to ] > endTime ) {
43293
43297
 
43294
43298
  -- to;
43295
43299
 
@@ -43643,7 +43647,7 @@ VectorKeyframeTrack.prototype.ValueTypeName = 'vector';
43643
43647
 
43644
43648
  class AnimationClip {
43645
43649
 
43646
- constructor( name = '', duration = - 1, tracks = [], blendMode = NormalAnimationBlendMode ) {
43650
+ constructor( name = '', duration = -1, tracks = [], blendMode = NormalAnimationBlendMode ) {
43647
43651
 
43648
43652
  this.name = name;
43649
43653
  this.tracks = tracks;
@@ -43744,7 +43748,7 @@ class AnimationClip {
43744
43748
 
43745
43749
  }
43746
43750
 
43747
- return new this( name, - 1, tracks );
43751
+ return new this( name, -1, tracks );
43748
43752
 
43749
43753
  }
43750
43754
 
@@ -43856,7 +43860,7 @@ class AnimationClip {
43856
43860
  const blendMode = animation.blendMode;
43857
43861
 
43858
43862
  // automatic length determination in AnimationClip.
43859
- let duration = animation.length || - 1;
43863
+ let duration = animation.length || -1;
43860
43864
 
43861
43865
  const hierarchyTracks = animation.hierarchy || [];
43862
43866
 
@@ -43881,7 +43885,7 @@ class AnimationClip {
43881
43885
 
43882
43886
  for ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
43883
43887
 
43884
- morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
43888
+ morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = -1;
43885
43889
 
43886
43890
  }
43887
43891
 
@@ -44246,7 +44250,7 @@ class LoadingManager {
44246
44250
 
44247
44251
  const index = handlers.indexOf( regex );
44248
44252
 
44249
- if ( index !== - 1 ) {
44253
+ if ( index !== -1 ) {
44250
44254
 
44251
44255
  handlers.splice( index, 2 );
44252
44256
 
@@ -45502,13 +45506,13 @@ class PointLightShadow extends LightShadow {
45502
45506
  ];
45503
45507
 
45504
45508
  this._cubeDirections = [
45505
- new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
45506
- new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
45509
+ new Vector3( 1, 0, 0 ), new Vector3( -1, 0, 0 ), new Vector3( 0, 0, 1 ),
45510
+ new Vector3( 0, 0, -1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, -1, 0 )
45507
45511
  ];
45508
45512
 
45509
45513
  this._cubeUps = [
45510
45514
  new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
45511
- new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
45515
+ new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, -1 )
45512
45516
  ];
45513
45517
 
45514
45518
  }
@@ -45602,7 +45606,7 @@ class DirectionalLightShadow extends LightShadow {
45602
45606
 
45603
45607
  constructor() {
45604
45608
 
45605
- super( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
45609
+ super( new OrthographicCamera( -5, 5, 5, -5, 0.5, 500 ) );
45606
45610
 
45607
45611
  this.isDirectionalLightShadow = true;
45608
45612
 
@@ -46390,7 +46394,7 @@ class LoaderUtils {
46390
46394
 
46391
46395
  const index = url.lastIndexOf( '/' );
46392
46396
 
46393
- if ( index === - 1 ) return './';
46397
+ if ( index === -1 ) return './';
46394
46398
 
46395
46399
  return url.slice( 0, index + 1 );
46396
46400
 
@@ -48257,7 +48261,7 @@ class AudioListener extends Object3D {
48257
48261
  if ( ! Number.isFinite( _position$1.x ) || ! Number.isFinite( _position$1.y ) || ! Number.isFinite( _position$1.z ) )
48258
48262
  return;
48259
48263
 
48260
- _orientation$1.set( 0, 0, - 1 ).applyQuaternion( _quaternion$1 );
48264
+ _orientation$1.set( 0, 0, -1 ).applyQuaternion( _quaternion$1 );
48261
48265
 
48262
48266
  if ( listener.positionX ) {
48263
48267
 
@@ -49345,7 +49349,7 @@ class PropertyBinding {
49345
49349
 
49346
49350
  const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
49347
49351
 
49348
- if ( lastDot !== undefined && lastDot !== - 1 ) {
49352
+ if ( lastDot !== undefined && lastDot !== -1 ) {
49349
49353
 
49350
49354
  const objectName = results.nodeName.substring( lastDot + 1 );
49351
49355
 
@@ -49353,7 +49357,7 @@ class PropertyBinding {
49353
49357
  // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
49354
49358
  // 'bar' could be the objectName, or part of a nodeName (which can
49355
49359
  // include '.' characters).
49356
- if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {
49360
+ if ( _supportedObjectNames.indexOf( objectName ) !== -1 ) {
49357
49361
 
49358
49362
  results.nodeName = results.nodeName.substring( 0, lastDot );
49359
49363
  results.objectName = objectName;
@@ -49374,7 +49378,7 @@ class PropertyBinding {
49374
49378
 
49375
49379
  static findNode( root, nodeName ) {
49376
49380
 
49377
- if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
49381
+ if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === -1 || nodeName === root.name || nodeName === root.uuid ) {
49378
49382
 
49379
49383
  return root;
49380
49384
 
@@ -50333,7 +50337,7 @@ class AnimationAction {
50333
50337
  this._weightInterpolant = null;
50334
50338
 
50335
50339
  this.loop = LoopRepeat;
50336
- this._loopCount = - 1;
50340
+ this._loopCount = -1;
50337
50341
 
50338
50342
  // global mixer time when the action is to be started
50339
50343
  // it's set back to 'null' upon start of the action
@@ -50385,7 +50389,7 @@ class AnimationAction {
50385
50389
  this.enabled = true;
50386
50390
 
50387
50391
  this.time = 0; // restart clip
50388
- this._loopCount = - 1;// forget previous loops
50392
+ this._loopCount = -1;// forget previous loops
50389
50393
  this._startTime = null;// forget scheduling
50390
50394
 
50391
50395
  return this.stopFading().stopWarping();
@@ -50780,7 +50784,7 @@ class AnimationAction {
50780
50784
 
50781
50785
  if ( deltaTime === 0 ) {
50782
50786
 
50783
- if ( loopCount === - 1 ) return time;
50787
+ if ( loopCount === -1 ) return time;
50784
50788
 
50785
50789
  return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
50786
50790
 
@@ -50788,7 +50792,7 @@ class AnimationAction {
50788
50792
 
50789
50793
  if ( loop === LoopOnce ) {
50790
50794
 
50791
- if ( loopCount === - 1 ) {
50795
+ if ( loopCount === -1 ) {
50792
50796
 
50793
50797
  // just started
50794
50798
 
@@ -50822,14 +50826,14 @@ class AnimationAction {
50822
50826
 
50823
50827
  this._mixer.dispatchEvent( {
50824
50828
  type: 'finished', action: this,
50825
- direction: deltaTime < 0 ? - 1 : 1
50829
+ direction: deltaTime < 0 ? -1 : 1
50826
50830
  } );
50827
50831
 
50828
50832
  }
50829
50833
 
50830
50834
  } else { // repetitive Repeat or PingPong
50831
50835
 
50832
- if ( loopCount === - 1 ) {
50836
+ if ( loopCount === -1 ) {
50833
50837
 
50834
50838
  // just started
50835
50839
 
@@ -50875,7 +50879,7 @@ class AnimationAction {
50875
50879
 
50876
50880
  this._mixer.dispatchEvent( {
50877
50881
  type: 'finished', action: this,
50878
- direction: deltaTime > 0 ? 1 : - 1
50882
+ direction: deltaTime > 0 ? 1 : -1
50879
50883
  } );
50880
50884
 
50881
50885
  } else {
@@ -51795,7 +51799,7 @@ class UniformsGroup extends EventDispatcher {
51795
51799
 
51796
51800
  const index = this.uniforms.indexOf( uniform );
51797
51801
 
51798
- if ( index !== - 1 ) this.uniforms.splice( index, 1 );
51802
+ if ( index !== -1 ) this.uniforms.splice( index, 1 );
51799
51803
 
51800
51804
  return this;
51801
51805
 
@@ -52005,7 +52009,7 @@ class Raycaster {
52005
52009
  } else if ( camera.isOrthographicCamera ) {
52006
52010
 
52007
52011
  this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
52008
- this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
52012
+ this.ray.direction.set( 0, 0, -1 ).transformDirection( camera.matrixWorld );
52009
52013
  this.camera = camera;
52010
52014
 
52011
52015
  } else {
@@ -52021,7 +52025,7 @@ class Raycaster {
52021
52025
  _matrix.identity().extractRotation( controller.matrixWorld );
52022
52026
 
52023
52027
  this.ray.origin.setFromMatrixPosition( controller.matrixWorld );
52024
- this.ray.direction.set( 0, 0, - 1 ).applyMatrix4( _matrix );
52028
+ this.ray.direction.set( 0, 0, -1 ).applyMatrix4( _matrix );
52025
52029
 
52026
52030
  return this;
52027
52031
 
@@ -52151,7 +52155,7 @@ class Spherical {
52151
52155
  } else {
52152
52156
 
52153
52157
  this.theta = Math.atan2( x, z );
52154
- this.phi = Math.acos( clamp$1( y / this.radius, - 1, 1 ) );
52158
+ this.phi = Math.acos( clamp$1( y / this.radius, -1, 1 ) );
52155
52159
 
52156
52160
  }
52157
52161
 
@@ -52615,9 +52619,9 @@ class SpotLightHelper extends Object3D {
52615
52619
  const positions = [
52616
52620
  0, 0, 0, 0, 0, 1,
52617
52621
  0, 0, 0, 1, 0, 1,
52618
- 0, 0, 0, - 1, 0, 1,
52622
+ 0, 0, 0, -1, 0, 1,
52619
52623
  0, 0, 0, 0, 1, 1,
52620
- 0, 0, 0, 0, - 1, 1
52624
+ 0, 0, 0, 0, -1, 1
52621
52625
  ];
52622
52626
 
52623
52627
  for ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
@@ -53389,40 +53393,40 @@ class CameraHelper extends LineSegments {
53389
53393
 
53390
53394
  // center / target
53391
53395
 
53392
- setPoint( 'c', pointMap, geometry, _camera$1, 0, 0, - 1 );
53396
+ setPoint( 'c', pointMap, geometry, _camera$1, 0, 0, -1 );
53393
53397
  setPoint( 't', pointMap, geometry, _camera$1, 0, 0, 1 );
53394
53398
 
53395
53399
  // near
53396
53400
 
53397
- setPoint( 'n1', pointMap, geometry, _camera$1, - w, - h, - 1 );
53398
- setPoint( 'n2', pointMap, geometry, _camera$1, w, - h, - 1 );
53399
- setPoint( 'n3', pointMap, geometry, _camera$1, - w, h, - 1 );
53400
- setPoint( 'n4', pointMap, geometry, _camera$1, w, h, - 1 );
53401
+ setPoint( 'n1', pointMap, geometry, _camera$1, -1, -1, -1 );
53402
+ setPoint( 'n2', pointMap, geometry, _camera$1, w, -1, -1 );
53403
+ setPoint( 'n3', pointMap, geometry, _camera$1, -1, h, -1 );
53404
+ setPoint( 'n4', pointMap, geometry, _camera$1, w, h, -1 );
53401
53405
 
53402
53406
  // far
53403
53407
 
53404
- setPoint( 'f1', pointMap, geometry, _camera$1, - w, - h, 1 );
53405
- setPoint( 'f2', pointMap, geometry, _camera$1, w, - h, 1 );
53406
- setPoint( 'f3', pointMap, geometry, _camera$1, - w, h, 1 );
53408
+ setPoint( 'f1', pointMap, geometry, _camera$1, -1, -1, 1 );
53409
+ setPoint( 'f2', pointMap, geometry, _camera$1, w, -1, 1 );
53410
+ setPoint( 'f3', pointMap, geometry, _camera$1, -1, h, 1 );
53407
53411
  setPoint( 'f4', pointMap, geometry, _camera$1, w, h, 1 );
53408
53412
 
53409
53413
  // up
53410
53414
 
53411
- setPoint( 'u1', pointMap, geometry, _camera$1, w * 0.7, h * 1.1, - 1 );
53412
- setPoint( 'u2', pointMap, geometry, _camera$1, - w * 0.7, h * 1.1, - 1 );
53413
- setPoint( 'u3', pointMap, geometry, _camera$1, 0, h * 2, - 1 );
53415
+ setPoint( 'u1', pointMap, geometry, _camera$1, w * 0.7, h * 1.1, -1 );
53416
+ setPoint( 'u2', pointMap, geometry, _camera$1, -1 * 0.7, h * 1.1, -1 );
53417
+ setPoint( 'u3', pointMap, geometry, _camera$1, 0, h * 2, -1 );
53414
53418
 
53415
53419
  // cross
53416
53420
 
53417
- setPoint( 'cf1', pointMap, geometry, _camera$1, - w, 0, 1 );
53421
+ setPoint( 'cf1', pointMap, geometry, _camera$1, -1, 0, 1 );
53418
53422
  setPoint( 'cf2', pointMap, geometry, _camera$1, w, 0, 1 );
53419
- setPoint( 'cf3', pointMap, geometry, _camera$1, 0, - h, 1 );
53423
+ setPoint( 'cf3', pointMap, geometry, _camera$1, 0, -1, 1 );
53420
53424
  setPoint( 'cf4', pointMap, geometry, _camera$1, 0, h, 1 );
53421
53425
 
53422
- setPoint( 'cn1', pointMap, geometry, _camera$1, - w, 0, - 1 );
53423
- setPoint( 'cn2', pointMap, geometry, _camera$1, w, 0, - 1 );
53424
- setPoint( 'cn3', pointMap, geometry, _camera$1, 0, - h, - 1 );
53425
- setPoint( 'cn4', pointMap, geometry, _camera$1, 0, h, - 1 );
53426
+ setPoint( 'cn1', pointMap, geometry, _camera$1, -1, 0, -1 );
53427
+ setPoint( 'cn2', pointMap, geometry, _camera$1, w, 0, -1 );
53428
+ setPoint( 'cn3', pointMap, geometry, _camera$1, 0, -1, -1 );
53429
+ setPoint( 'cn4', pointMap, geometry, _camera$1, 0, h, -1 );
53426
53430
 
53427
53431
  geometry.getAttribute( 'position' ).needsUpdate = true;
53428
53432
 
@@ -53569,7 +53573,7 @@ class Box3Helper extends LineSegments {
53569
53573
 
53570
53574
  const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
53571
53575
 
53572
- const positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
53576
+ const positions = [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1 ];
53573
53577
 
53574
53578
  const geometry = new BufferGeometry();
53575
53579
 
@@ -53618,7 +53622,7 @@ class PlaneHelper extends Line {
53618
53622
 
53619
53623
  const color = hex;
53620
53624
 
53621
- const positions = [ 1, - 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];
53625
+ const positions = [ 1, -1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0 ];
53622
53626
 
53623
53627
  const geometry = new BufferGeometry();
53624
53628
  geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
@@ -53632,7 +53636,7 @@ class PlaneHelper extends Line {
53632
53636
 
53633
53637
  this.size = size;
53634
53638
 
53635
- const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
53639
+ const positions2 = [ 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0 ];
53636
53640
 
53637
53641
  const geometry2 = new BufferGeometry();
53638
53642
  geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
@@ -53686,7 +53690,7 @@ class ArrowHelper extends Object3D {
53686
53690
  _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
53687
53691
 
53688
53692
  _coneGeometry = new CylinderGeometry( 0, 0.5, 1, 5, 1 );
53689
- _coneGeometry.translate( 0, - 0.5, 0 );
53693
+ _coneGeometry.translate( 0, -0.5, 0 );
53690
53694
 
53691
53695
  }
53692
53696
 
@@ -53713,7 +53717,7 @@ class ArrowHelper extends Object3D {
53713
53717
 
53714
53718
  this.quaternion.set( 0, 0, 0, 1 );
53715
53719
 
53716
- } else if ( dir.y < - 0.99999 ) {
53720
+ } else if ( dir.y < -0.99999 ) {
53717
53721
 
53718
53722
  this.quaternion.set( 1, 0, 0, 0 );
53719
53723
 
@@ -54124,7 +54128,7 @@ class Controls extends EventDispatcher {
54124
54128
 
54125
54129
  this.enabled = true;
54126
54130
 
54127
- this.state = - 1;
54131
+ this.state = -1;
54128
54132
 
54129
54133
  this.keys = {};
54130
54134
  this.mouseButtons = { LEFT: null, MIDDLE: null, RIGHT: null };
@@ -54520,7 +54524,7 @@ function getCacheKey( object, force = false ) {
54520
54524
 
54521
54525
  for ( const { property, childNode } of getNodeChildren( object ) ) {
54522
54526
 
54523
- values.push( values, cyrb53( property.slice( 0, - 4 ) ), childNode.getCacheKey( force ) );
54527
+ values.push( values, cyrb53( property.slice( 0, -4 ) ), childNode.getCacheKey( force ) );
54524
54528
 
54525
54529
  }
54526
54530
 
@@ -54637,7 +54641,7 @@ function getValueType( value ) {
54637
54641
 
54638
54642
  function getValueFromType( type, ...params ) {
54639
54643
 
54640
- const last4 = type ? type.slice( - 4 ) : undefined;
54644
+ const last4 = type ? type.slice( -4 ) : undefined;
54641
54645
 
54642
54646
  if ( params.length === 1 ) { // ensure same behaviour as in NodeBuilder.format()
54643
54647
 
@@ -56263,7 +56267,7 @@ class ShaderNodeInternal extends Node {
56263
56267
 
56264
56268
  const bools = [ false, true ];
56265
56269
  const uints = [ 0, 1, 2, 3 ];
56266
- const ints = [ - 1, - 2 ];
56270
+ const ints = [ -1, -2 ];
56267
56271
  const floats = [ 0.5, 1.5, 1 / 3, 1e-6, 1e6, Math.PI, Math.PI * 2, 1 / Math.PI, 2 / Math.PI, 1 / ( Math.PI * 2 ), Math.PI / 2 ];
56268
56272
 
56269
56273
  const boolsCacheMap = new Map();
@@ -63834,7 +63838,7 @@ class Line2NodeMaterial extends NodeMaterial {
63834
63838
 
63835
63839
  const a = cameraProjectionMatrix.element( 2 ).element( 2 ); // 3nd entry in 3th column
63836
63840
  const b = cameraProjectionMatrix.element( 3 ).element( 2 ); // 3nd entry in 4th column
63837
- const nearEstimate = b.mul( - 0.5 ).div( a );
63841
+ const nearEstimate = b.mul( -0.5 ).div( a );
63838
63842
 
63839
63843
  const alpha = nearEstimate.sub( start.z ).div( end.z.sub( start.z ) );
63840
63844
 
@@ -63873,7 +63877,7 @@ class Line2NodeMaterial extends NodeMaterial {
63873
63877
  // but we need to perform ndc-space calculations in the shader, so we must address this issue directly
63874
63878
  // perhaps there is a more elegant solution -- WestLangley
63875
63879
 
63876
- const perspective = cameraProjectionMatrix.element( 2 ).element( 3 ).equal( - 1.0 ); // 4th entry in the 3rd column
63880
+ const perspective = cameraProjectionMatrix.element( 2 ).element( 3 ).equal( -1 ); // 4th entry in the 3rd column
63877
63881
 
63878
63882
  If( perspective, () => {
63879
63883
 
@@ -64039,7 +64043,7 @@ class Line2NodeMaterial extends NodeMaterial {
64039
64043
  const vLineDistance = varying( lineDistance.add( materialLineDashOffset ) );
64040
64044
  const vLineDistanceOffset = offsetNode ? vLineDistance.add( offsetNode ) : vLineDistance;
64041
64045
 
64042
- vUv.y.lessThan( - 1.0 ).or( vUv.y.greaterThan( 1.0 ) ).discard(); // discard endcaps
64046
+ vUv.y.lessThan( -1 ).or( vUv.y.greaterThan( 1.0 ) ).discard(); // discard endcaps
64043
64047
  vLineDistanceOffset.mod( dashSize.add( gapSize ) ).greaterThan( dashSize ).discard(); // todo - FIX
64044
64048
 
64045
64049
  }
@@ -64257,7 +64261,7 @@ class EquirectUVNode extends TempNode {
64257
64261
  const dir = this.dirNode;
64258
64262
 
64259
64263
  const u = dir.z.atan2( dir.x ).mul( 1 / ( Math.PI * 2 ) ).add( 0.5 );
64260
- const v = dir.y.clamp( - 1.0, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 );
64264
+ const v = dir.y.clamp( -1, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 );
64261
64265
 
64262
64266
  return vec2( u, v );
64263
64267
 
@@ -64695,7 +64699,7 @@ const F_Schlick = /*@__PURE__*/ Fn( ( { f0, f90, dotVH } ) => {
64695
64699
 
64696
64700
  // Optimized variant (presented by Epic at SIGGRAPH '13)
64697
64701
  // https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
64698
- const fresnel = dotVH.mul( - 5.55473 ).sub( 6.98316 ).mul( dotVH ).exp2();
64702
+ const fresnel = dotVH.mul( -5.55473 ).sub( 6.98316 ).mul( dotVH ).exp2();
64699
64703
 
64700
64704
  return f0.mul( fresnel.oneMinus() ).add( f90.mul( fresnel ) );
64701
64705
 
@@ -65041,15 +65045,15 @@ const BRDF_GGX = /*@__PURE__*/ Fn( ( inputs ) => {
65041
65045
  // https://www.unrealengine.com/blog/physically-based-shading-on-mobile
65042
65046
  const DFGApprox = /*@__PURE__*/ Fn( ( { roughness, dotNV } ) => {
65043
65047
 
65044
- const c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
65048
+ const c0 = vec4( -1, -0.0275, -0.572, 0.022 );
65045
65049
 
65046
- const c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
65050
+ const c1 = vec4( 1, 0.0425, 1.04, -0.04 );
65047
65051
 
65048
65052
  const r = roughness.mul( c0 ).add( c1 );
65049
65053
 
65050
- const a004 = r.x.mul( r.x ).min( dotNV.mul( - 9.28 ).exp2() ).mul( r.x ).add( r.y );
65054
+ const a004 = r.x.mul( r.x ).min( dotNV.mul( -9.28 ).exp2() ).mul( r.x ).add( r.y );
65051
65055
 
65052
- const fab = vec2( - 1.04, 1.04 ).mul( a004 ).add( r.zw );
65056
+ const fab = vec2( -1.04, 1.04 ).mul( a004 ).add( r.zw );
65053
65057
 
65054
65058
  return fab;
65055
65059
 
@@ -65275,7 +65279,7 @@ const w0 = ( a ) => mul( bC, mul( a, mul( a, a.negate().add( 3.0 ) ).sub( 3.0 )
65275
65279
 
65276
65280
  const w1 = ( a ) => mul( bC, mul( a, mul( a, mul( 3.0, a ).sub( 6.0 ) ) ).add( 4.0 ) );
65277
65281
 
65278
- const w2 = ( a ) => mul( bC, mul( a, mul( a, mul( - 3.0, a ).add( 3.0 ) ).add( 3.0 ) ).add( 1.0 ) );
65282
+ const w2 = ( a ) => mul( bC, mul( a, mul( a, mul( -3, a ).add( 3.0 ) ).add( 3.0 ) ).add( 1.0 ) );
65279
65283
 
65280
65284
  const w3 = ( a ) => mul( bC, pow( a, 3 ) );
65281
65285
 
@@ -65284,7 +65288,7 @@ const g0 = ( a ) => w0( a ).add( w1( a ) );
65284
65288
  const g1 = ( a ) => w2( a ).add( w3( a ) );
65285
65289
 
65286
65290
  // h0 and h1 are the two offset functions
65287
- const h0 = ( a ) => add( - 1.0, w1( a ).div( w0( a ).add( w1( a ) ) ) );
65291
+ const h0 = ( a ) => add( -1, w1( a ).div( w0( a ).add( w1( a ) ) ) );
65288
65292
 
65289
65293
  const h1 = ( a ) => add( 1.0, w3( a ).div( w2( a ).add( w3( a ) ) ) );
65290
65294
 
@@ -65493,9 +65497,9 @@ const getIBLVolumeRefraction = /*@__PURE__*/ Fn( ( [ n, v, roughness, diffuseCol
65493
65497
 
65494
65498
  // XYZ to linear-sRGB color space
65495
65499
  const XYZ_TO_REC709 = /*@__PURE__*/ mat3(
65496
- 3.2404542, - 0.9692660, 0.0556434,
65497
- - 1.5371385, 1.8760108, - 0.2040259,
65498
- - 0.4985314, 0.0415560, 1.0572252
65500
+ 3.2404542, -0.969266, 0.0556434,
65501
+ -1.5371385, 1.8760108, -0.2040259,
65502
+ -0.4985314, 0.0415560, 1.0572252
65499
65503
  );
65500
65504
 
65501
65505
  // Assume air interface for top
@@ -65524,7 +65528,7 @@ const evalSensitivity = ( OPD, shift ) => {
65524
65528
  const pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
65525
65529
  const VAR = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
65526
65530
 
65527
- const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( - 4.5282e+09 ).exp() );
65531
+ const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( -45282e5 ).exp() );
65528
65532
 
65529
65533
  let xyz = val.mul( VAR.mul( 2.0 * Math.PI ).sqrt() ).mul( pos.mul( phase ).add( shift ).cos() ).mul( phase.pow2().negate().mul( VAR ).exp() );
65530
65534
  xyz = vec3( xyz.x.add( x ), xyz.y, xyz.z ).div( 1.0685e-7 );
@@ -65623,8 +65627,8 @@ const IBLSheenBRDF = /*@__PURE__*/ Fn( ( { normal, viewDir, roughness } ) => {
65623
65627
 
65624
65628
  const a = select(
65625
65629
  roughness.lessThan( 0.25 ),
65626
- float( - 339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ),
65627
- float( - 8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 )
65630
+ float( -339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ),
65631
+ float( -8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 )
65628
65632
  );
65629
65633
 
65630
65634
  const b = select(
@@ -65883,7 +65887,7 @@ class PhysicalLightingModel extends LightingModel {
65883
65887
  const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
65884
65888
 
65885
65889
  const aoNV = dotNV.add( ambientOcclusion );
65886
- const aoExp = roughness.mul( - 16.0 ).oneMinus().negate().exp2();
65890
+ const aoExp = roughness.mul( -16 ).oneMinus().negate().exp2();
65887
65891
 
65888
65892
  const aoNode = ambientOcclusion.sub( aoNV.pow( aoExp ).oneMinus() ).clamp();
65889
65893
 
@@ -65940,9 +65944,9 @@ class PhysicalLightingModel extends LightingModel {
65940
65944
  // These defines must match with PMREMGenerator
65941
65945
 
65942
65946
  const cubeUV_r0 = /*@__PURE__*/ float( 1.0 );
65943
- const cubeUV_m0 = /*@__PURE__*/ float( - 2.0 );
65947
+ const cubeUV_m0 = /*@__PURE__*/ float( -2 );
65944
65948
  const cubeUV_r1 = /*@__PURE__*/ float( 0.8 );
65945
- const cubeUV_m1 = /*@__PURE__*/ float( - 1.0 );
65949
+ const cubeUV_m1 = /*@__PURE__*/ float( -1 );
65946
65950
  const cubeUV_r4 = /*@__PURE__*/ float( 0.4 );
65947
65951
  const cubeUV_m4 = /*@__PURE__*/ float( 2.0 );
65948
65952
  const cubeUV_r5 = /*@__PURE__*/ float( 0.305 );
@@ -65960,7 +65964,7 @@ const cubeUV_minTileSize = /*@__PURE__*/ float( 16.0 );
65960
65964
  const getFace = /*@__PURE__*/ Fn( ( [ direction ] ) => {
65961
65965
 
65962
65966
  const absDirection = vec3( abs( direction ) ).toVar();
65963
- const face = float( - 1.0 ).toVar();
65967
+ const face = float( -1 ).toVar();
65964
65968
 
65965
65969
  If( absDirection.x.greaterThan( absDirection.z ), () => {
65966
65970
 
@@ -66062,7 +66066,7 @@ const roughnessToMip = /*@__PURE__*/ Fn( ( [ roughness ] ) => {
66062
66066
 
66063
66067
  } ).Else( () => {
66064
66068
 
66065
- mip.assign( float( - 2.0 ).mul( log2( mul( 1.16, roughness ) ) ) ); // 1.16 = 1.79^0.25
66069
+ mip.assign( float( -2 ).mul( log2( mul( 1.16, roughness ) ) ) ); // 1.16 = 1.79^0.25
66066
66070
 
66067
66071
  } );
66068
66072
 
@@ -66090,25 +66094,25 @@ const getDirection = /*@__PURE__*/ Fn( ( [ uv_immutable, face ] ) => {
66090
66094
  } ).ElseIf( face.equal( 1.0 ), () => {
66091
66095
 
66092
66096
  direction.assign( direction.xzy );
66093
- direction.xz.mulAssign( - 1.0 ); // ( -u, 1, -v ) pos y
66097
+ direction.xz.mulAssign( -1 ); // ( -u, 1, -v ) pos y
66094
66098
 
66095
66099
  } ).ElseIf( face.equal( 2.0 ), () => {
66096
66100
 
66097
- direction.x.mulAssign( - 1.0 ); // ( -u, v, 1 ) pos z
66101
+ direction.x.mulAssign( -1 ); // ( -u, v, 1 ) pos z
66098
66102
 
66099
66103
  } ).ElseIf( face.equal( 3.0 ), () => {
66100
66104
 
66101
66105
  direction.assign( direction.zyx );
66102
- direction.xz.mulAssign( - 1.0 ); // ( -1, v, -u ) neg x
66106
+ direction.xz.mulAssign( -1 ); // ( -1, v, -u ) neg x
66103
66107
 
66104
66108
  } ).ElseIf( face.equal( 4.0 ), () => {
66105
66109
 
66106
66110
  direction.assign( direction.xzy );
66107
- direction.xy.mulAssign( - 1.0 ); // ( -u, -1, v ) neg y
66111
+ direction.xy.mulAssign( -1 ); // ( -u, -1, v ) neg y
66108
66112
 
66109
66113
  } ).ElseIf( face.equal( 5.0 ), () => {
66110
66114
 
66111
- direction.z.mulAssign( - 1.0 ); // ( u, v, -1 ) neg zS
66115
+ direction.z.mulAssign( -1 ); // ( u, v, -1 ) neg zS
66112
66116
 
66113
66117
  } );
66114
66118
 
@@ -66211,7 +66215,7 @@ const blur = /*@__PURE__*/ Fn( ( { n, latitudinal, poleAxis, outputDirection, we
66211
66215
  } );
66212
66216
 
66213
66217
  const theta = float( dTheta.mul( float( i ) ) ).toVar();
66214
- gl_FragColor.addAssign( weights.element( i ).mul( getSample( { theta: theta.mul( - 1.0 ), axis, outputDirection, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) ) );
66218
+ gl_FragColor.addAssign( weights.element( i ).mul( getSample( { theta: theta.mul( -1 ), axis, outputDirection, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) ) );
66215
66219
  gl_FragColor.addAssign( weights.element( i ).mul( getSample( { theta, axis, outputDirection, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) ) );
66216
66220
 
66217
66221
  } );
@@ -66240,7 +66244,7 @@ function _getPMREMFromTexture( texture ) {
66240
66244
 
66241
66245
  let cacheTexture = _cache.get( texture );
66242
66246
 
66243
- const pmremVersion = cacheTexture !== undefined ? cacheTexture.pmremVersion : - 1;
66247
+ const pmremVersion = cacheTexture !== undefined ? cacheTexture.pmremVersion : -1;
66244
66248
 
66245
66249
  if ( pmremVersion !== texture.pmremVersion ) {
66246
66250
 
@@ -66344,7 +66348,7 @@ class PMREMNode extends TempNode {
66344
66348
 
66345
66349
  let pmrem = this._pmrem;
66346
66350
 
66347
- const pmremVersion = pmrem ? pmrem.pmremVersion : - 1;
66351
+ const pmremVersion = pmrem ? pmrem.pmremVersion : -1;
66348
66352
  const texture = this._value;
66349
66353
 
66350
66354
  if ( pmremVersion !== texture.pmremVersion ) {
@@ -67418,23 +67422,23 @@ const normal = Fn( ( { texture, uv } ) => {
67418
67422
 
67419
67423
  } ).ElseIf( uv.x.greaterThan( 1 - epsilon ), () => {
67420
67424
 
67421
- ret.assign( vec3( - 1, 0, 0 ) );
67425
+ ret.assign( vec3( -1, 0, 0 ) );
67422
67426
 
67423
67427
  } ).ElseIf( uv.y.greaterThan( 1 - epsilon ), () => {
67424
67428
 
67425
- ret.assign( vec3( 0, - 1, 0 ) );
67429
+ ret.assign( vec3( 0, -1, 0 ) );
67426
67430
 
67427
67431
  } ).ElseIf( uv.z.greaterThan( 1 - epsilon ), () => {
67428
67432
 
67429
- ret.assign( vec3( 0, 0, - 1 ) );
67433
+ ret.assign( vec3( 0, 0, -1 ) );
67430
67434
 
67431
67435
  } ).Else( () => {
67432
67436
 
67433
67437
  const step = 0.01;
67434
67438
 
67435
- const x = texture.uv( uv.add( vec3( - step, 0.0, 0.0 ) ) ).r.sub( texture.uv( uv.add( vec3( step, 0.0, 0.0 ) ) ).r );
67436
- const y = texture.uv( uv.add( vec3( 0.0, - step, 0.0 ) ) ).r.sub( texture.uv( uv.add( vec3( 0.0, step, 0.0 ) ) ).r );
67437
- const z = texture.uv( uv.add( vec3( 0.0, 0.0, - step ) ) ).r.sub( texture.uv( uv.add( vec3( 0.0, 0.0, step ) ) ).r );
67439
+ const x = texture.uv( uv.add( vec3( -0.01, 0.0, 0.0 ) ) ).r.sub( texture.uv( uv.add( vec3( step, 0.0, 0.0 ) ) ).r );
67440
+ const y = texture.uv( uv.add( vec3( 0.0, -0.01, 0.0 ) ) ).r.sub( texture.uv( uv.add( vec3( 0.0, step, 0.0 ) ) ).r );
67441
+ const z = texture.uv( uv.add( vec3( 0.0, 0.0, -0.01 ) ) ).r.sub( texture.uv( uv.add( vec3( 0.0, 0.0, step ) ) ).r );
67438
67442
 
67439
67443
  ret.assign( vec3( x, y, z ) );
67440
67444
 
@@ -67523,7 +67527,7 @@ class VolumeNodeMaterial extends NodeMaterial {
67523
67527
 
67524
67528
  const hitBox = Fn( ( { orig, dir } ) => {
67525
67529
 
67526
- const box_min = vec3( - 0.5 );
67530
+ const box_min = vec3( -0.5 );
67527
67531
  const box_max = vec3( 0.5 );
67528
67532
 
67529
67533
  const inv_dir = dir.reciprocal();
@@ -68651,7 +68655,7 @@ const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
68651
68655
  // samples and exit early, but not recompile the shader.
68652
68656
  const MAX_SAMPLES = 20;
68653
68657
 
68654
- const _flatCamera = /*@__PURE__*/ new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
68658
+ const _flatCamera = /*@__PURE__*/ new OrthographicCamera( -1, 1, 1, -1, 0, 1 );
68655
68659
  const _cubeCamera = /*@__PURE__*/ new PerspectiveCamera( 90, 1 );
68656
68660
  const _clearColor$1 = /*@__PURE__*/ new Color();
68657
68661
  let _oldTarget = null;
@@ -68671,9 +68675,9 @@ const _axisDirections = [
68671
68675
  /*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
68672
68676
  /*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
68673
68677
  /*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
68674
- /*@__PURE__*/ new Vector3( - 1, 1, - 1 ),
68675
- /*@__PURE__*/ new Vector3( 1, 1, - 1 ),
68676
- /*@__PURE__*/ new Vector3( - 1, 1, 1 ),
68678
+ /*@__PURE__*/ new Vector3( -1, 1, -1 ),
68679
+ /*@__PURE__*/ new Vector3( 1, 1, -1 ),
68680
+ /*@__PURE__*/ new Vector3( -1, 1, 1 ),
68677
68681
  /*@__PURE__*/ new Vector3( 1, 1, 1 )
68678
68682
  ];
68679
68683
 
@@ -68938,8 +68942,8 @@ class PMREMGenerator {
68938
68942
  cubeCamera.far = far;
68939
68943
 
68940
68944
  // px, py, pz, nx, ny, nz
68941
- const upSign = [ - 1, 1, - 1, - 1, - 1, - 1 ];
68942
- const forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];
68945
+ const upSign = [ -1, 1, -1, -1, -1, -1 ];
68946
+ const forwardSign = [ 1, 1, 1, -1, -1, -1 ];
68943
68947
 
68944
68948
  const renderer = this._renderer;
68945
68949
 
@@ -69254,7 +69258,7 @@ function _createPlanes( lodMax ) {
69254
69258
  for ( let face = 0; face < cubeFaces; face ++ ) {
69255
69259
 
69256
69260
  const x = ( face % 3 ) * 2 / 3 - 1;
69257
- const y = face > 2 ? 0 : - 1;
69261
+ const y = face > 2 ? 0 : -1;
69258
69262
  const coordinates = [
69259
69263
  x, y, 0,
69260
69264
  x + 2 / 3, y, 0,
@@ -70392,7 +70396,7 @@ class NodeBuilder {
70392
70396
 
70393
70397
  removeFlowTab() {
70394
70398
 
70395
- this.tab = this.tab.slice( 0, - 1 );
70399
+ this.tab = this.tab.slice( 0, -1 );
70396
70400
 
70397
70401
  return this;
70398
70402
 
@@ -71135,7 +71139,7 @@ function getTextureIndex( textures, name ) {
71135
71139
 
71136
71140
  }
71137
71141
 
71138
- return - 1;
71142
+ return -1;
71139
71143
 
71140
71144
  }
71141
71145
 
@@ -71240,7 +71244,7 @@ class FunctionOverloadingNode extends Node {
71240
71244
  if ( candidateFnCall === null ) {
71241
71245
 
71242
71246
  let candidateFn = null;
71243
- let candidateScore = - 1;
71247
+ let candidateScore = -1;
71244
71248
 
71245
71249
  for ( const functionNode of this.functionNodes ) {
71246
71250
 
@@ -71660,7 +71664,7 @@ const _normal = new Vector3();
71660
71664
  const _reflectorWorldPosition = new Vector3();
71661
71665
  const _cameraWorldPosition = new Vector3();
71662
71666
  const _rotationMatrix = new Matrix4();
71663
- const _lookAtPosition = new Vector3( 0, 0, - 1 );
71667
+ const _lookAtPosition = new Vector3( 0, 0, -1 );
71664
71668
  const clipPlane = new Vector4();
71665
71669
 
71666
71670
  const _view = new Vector3();
@@ -71808,7 +71812,7 @@ class ReflectorNode extends TextureNode {
71808
71812
 
71809
71813
  _rotationMatrix.extractRotation( camera.matrixWorld );
71810
71814
 
71811
- _lookAtPosition.set( 0, 0, - 1 );
71815
+ _lookAtPosition.set( 0, 0, -1 );
71812
71816
  _lookAtPosition.applyMatrix4( _rotationMatrix );
71813
71817
  _lookAtPosition.add( _cameraWorldPosition );
71814
71818
 
@@ -71842,7 +71846,7 @@ class ReflectorNode extends TextureNode {
71842
71846
 
71843
71847
  _q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
71844
71848
  _q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
71845
- _q.z = - 1.0;
71849
+ _q.z = -1;
71846
71850
  _q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
71847
71851
 
71848
71852
  // Calculate the scaled plane vector
@@ -71885,7 +71889,7 @@ const reflector = ( parameters ) => nodeObject( new ReflectorNode( parameters )
71885
71889
 
71886
71890
  // Helper for passes that need to fill the viewport with a single quad.
71887
71891
 
71888
- const _camera = /*@__PURE__*/ new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
71892
+ const _camera = /*@__PURE__*/ new OrthographicCamera( -1, 1, 1, -1, 0, 1 );
71889
71893
 
71890
71894
  // https://github.com/mrdoob/three.js/pull/21358
71891
71895
 
@@ -71895,9 +71899,9 @@ class QuadGeometry extends BufferGeometry {
71895
71899
 
71896
71900
  super();
71897
71901
 
71898
- const uv = flipY === false ? [ 0, - 1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ];
71902
+ const uv = flipY === false ? [ 0, -1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ];
71899
71903
 
71900
- this.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
71904
+ this.setAttribute( 'position', new Float32BufferAttribute( [ -1, 3, 0, -1, -1, 0, 3, -1, 0 ], 3 ) );
71901
71905
  this.setAttribute( 'uv', new Float32BufferAttribute( uv, 2 ) );
71902
71906
 
71903
71907
  }
@@ -73091,7 +73095,7 @@ class GaussianBlurNode extends TempNode {
73091
73095
 
73092
73096
  for ( let i = 0; i < kernelRadius; i ++ ) {
73093
73097
 
73094
- coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
73098
+ coefficients.push( 0.39894 * Math.exp( -0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
73095
73099
 
73096
73100
  }
73097
73101
 
@@ -73262,7 +73266,7 @@ const vibrance = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
73262
73266
  const average = add( color.r, color.g, color.b ).div( 3.0 );
73263
73267
 
73264
73268
  const mx = color.r.max( color.g.max( color.b ) );
73265
- const amt = mx.sub( average ).mul( adjustment ).mul( - 3.0 );
73269
+ const amt = mx.sub( average ).mul( adjustment ).mul( -3 );
73266
73270
 
73267
73271
  return mix( color.rgb, mx, amt );
73268
73272
 
@@ -73465,26 +73469,26 @@ class SobelOperatorNode extends TempNode {
73465
73469
 
73466
73470
  // kernel definition (in glsl matrices are filled in column-major order)
73467
73471
 
73468
- const Gx = mat3( - 1, - 2, - 1, 0, 0, 0, 1, 2, 1 ); // x direction kernel
73469
- const Gy = mat3( - 1, 0, 1, - 2, 0, 2, - 1, 0, 1 ); // y direction kernel
73472
+ const Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 ); // x direction kernel
73473
+ const Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 ); // y direction kernel
73470
73474
 
73471
73475
  // fetch the 3x3 neighbourhood of a fragment
73472
73476
 
73473
73477
  // first column
73474
73478
 
73475
- const tx0y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( - 1, - 1 ) ) ) ).xyz );
73476
- const tx0y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( - 1, 0 ) ) ) ).xyz );
73477
- const tx0y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( - 1, 1 ) ) ) ).xyz );
73479
+ const tx0y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( -1, -1 ) ) ) ).xyz );
73480
+ const tx0y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( -1, 0 ) ) ) ).xyz );
73481
+ const tx0y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( -1, 1 ) ) ) ).xyz );
73478
73482
 
73479
73483
  // second column
73480
73484
 
73481
- const tx1y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, - 1 ) ) ) ).xyz );
73485
+ const tx1y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, -1 ) ) ) ).xyz );
73482
73486
  const tx1y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, 0 ) ) ) ).xyz );
73483
73487
  const tx1y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, 1 ) ) ) ).xyz );
73484
73488
 
73485
73489
  // third column
73486
73490
 
73487
- const tx2y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, - 1 ) ) ) ).xyz );
73491
+ const tx2y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, -1 ) ) ) ).xyz );
73488
73492
  const tx2y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, 0 ) ) ) ).xyz );
73489
73493
  const tx2y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, 1 ) ) ) ).xyz );
73490
73494
 
@@ -73594,42 +73598,42 @@ class DepthOfFieldNode extends TempNode {
73594
73598
  col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73595
73599
  col = col.add( sampleTexture( uvNode.add( vec2( 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73596
73600
  col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73597
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73601
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73598
73602
  col = col.add( sampleTexture( uvNode.add( vec2( 0.40, 0.0 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73599
- col = col.add( sampleTexture( uvNode.add( vec2( 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73600
- col = col.add( sampleTexture( uvNode.add( vec2( 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73601
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73602
- col = col.add( sampleTexture( uvNode.add( vec2( 0.0, - 0.4 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73603
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73604
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73603
+ col = col.add( sampleTexture( uvNode.add( vec2( 0.37, -0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73604
+ col = col.add( sampleTexture( uvNode.add( vec2( 0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73605
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.15, -0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73606
+ col = col.add( sampleTexture( uvNode.add( vec2( 0.0, -0.4 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73607
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73608
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73605
73609
  col = col.add( sampleTexture( uvNode.add( vec2( 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73606
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73607
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73608
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73609
- col = col.add( sampleTexture( uvNode.add( vec2( 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73610
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73611
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.37, -0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73612
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73613
+ col = col.add( sampleTexture( uvNode.add( vec2( 0.15, -0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
73610
73614
  col = col.add( sampleTexture( uvNode.add( vec2( 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
73611
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
73612
- col = col.add( sampleTexture( uvNode.add( vec2( 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
73613
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
73614
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
73615
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
73616
+ col = col.add( sampleTexture( uvNode.add( vec2( 0.37, -0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
73617
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.15, -0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
73618
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
73615
73619
  col = col.add( sampleTexture( uvNode.add( vec2( 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
73616
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
73617
- col = col.add( sampleTexture( uvNode.add( vec2( 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
73620
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.37, -0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
73621
+ col = col.add( sampleTexture( uvNode.add( vec2( 0.15, -0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
73618
73622
  col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
73619
73623
  col = col.add( sampleTexture( uvNode.add( vec2( 0.40, 0.0 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
73620
- col = col.add( sampleTexture( uvNode.add( vec2( 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
73621
- col = col.add( sampleTexture( uvNode.add( vec2( 0.0, - 0.4 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
73622
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
73623
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
73624
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
73624
+ col = col.add( sampleTexture( uvNode.add( vec2( 0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
73625
+ col = col.add( sampleTexture( uvNode.add( vec2( 0.0, -0.4 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
73626
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
73627
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
73628
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
73625
73629
  col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
73626
73630
  col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
73627
73631
  col = col.add( sampleTexture( uvNode.add( vec2( 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
73628
- col = col.add( sampleTexture( uvNode.add( vec2( 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
73629
- col = col.add( sampleTexture( uvNode.add( vec2( 0.0, - 0.4 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
73630
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
73631
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
73632
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
73632
+ col = col.add( sampleTexture( uvNode.add( vec2( 0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
73633
+ col = col.add( sampleTexture( uvNode.add( vec2( 0.0, -0.4 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
73634
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
73635
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
73636
+ col = col.add( sampleTexture( uvNode.add( vec2( -0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
73633
73637
  col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
73634
73638
 
73635
73639
  col = col.div( 41 );
@@ -73983,7 +73987,7 @@ class GTAONode extends TempNode {
73983
73987
  const noiseTexel = sampleNoise( noiseUv );
73984
73988
  const randomVec = noiseTexel.xyz.mul( 2.0 ).sub( 1.0 );
73985
73989
  const tangent = vec3( randomVec.xy, 0.0 ).normalize();
73986
- const bitangent = vec3( tangent.y.mul( - 1.0 ), tangent.x, 0.0 );
73990
+ const bitangent = vec3( tangent.y.mul( -1 ), tangent.x, 0.0 );
73987
73991
  const kernelMatrix = mat3( tangent, bitangent, vec3( 0.0, 0.0, 1.0 ) );
73988
73992
 
73989
73993
  const DIRECTIONS = this.SAMPLES.lessThan( 30 ).select( 3, 5 );
@@ -74115,7 +74119,7 @@ function generateMagicSquare( size ) {
74115
74119
 
74116
74120
  for ( let num = 1; num <= noiseSquareSize; ) {
74117
74121
 
74118
- if ( i === - 1 && j === noiseSize ) {
74122
+ if ( i === -1 && j === noiseSize ) {
74119
74123
 
74120
74124
  j = noiseSize - 2;
74121
74125
  i = 0;
@@ -74377,7 +74381,7 @@ class FXAANode extends TempNode {
74377
74381
 
74378
74382
  setup() {
74379
74383
 
74380
- const textureNode = this.textureNode.bias( - 100 );
74384
+ const textureNode = this.textureNode.bias( -100 );
74381
74385
  const uvNode = textureNode.uvNode || uv();
74382
74386
 
74383
74387
  // FXAA 3.11 implementation by NVIDIA, ported to WebGL by Agost Biro (biro@archilogic.com)
@@ -74438,10 +74442,10 @@ class FXAANode extends TempNode {
74438
74442
  const FxaaPixelShader = Fn( ( [ uv, fxaaQualityRcpFrame, fxaaQualityEdgeThreshold, fxaaQualityinvEdgeThreshold ] ) => {
74439
74443
 
74440
74444
  const rgbaM = FxaaTexTop( uv ).toVar();
74441
- const rgbaS = FxaaTexOff( uv, vec2( 0.0, - 1.0 ), fxaaQualityRcpFrame.xy ).toVar();
74445
+ const rgbaS = FxaaTexOff( uv, vec2( 0.0, -1 ), fxaaQualityRcpFrame.xy ).toVar();
74442
74446
  const rgbaE = FxaaTexOff( uv, vec2( 1.0, 0.0 ), fxaaQualityRcpFrame.xy ).toVar();
74443
74447
  const rgbaN = FxaaTexOff( uv, vec2( 0.0, 1.0 ), fxaaQualityRcpFrame.xy ).toVar();
74444
- const rgbaW = FxaaTexOff( uv, vec2( - 1.0, 0.0 ), fxaaQualityRcpFrame.xy ).toVar();
74448
+ const rgbaW = FxaaTexOff( uv, vec2( -1, 0.0 ), fxaaQualityRcpFrame.xy ).toVar();
74445
74449
  // . S .
74446
74450
  // W M E
74447
74451
  // . N .
@@ -74474,8 +74478,8 @@ class FXAANode extends TempNode {
74474
74478
 
74475
74479
  // locate the edge
74476
74480
 
74477
- const x = contrastE.greaterThan( contrastW ).select( 1, - 1 ).toVar();
74478
- const y = contrastS.greaterThan( contrastN ).select( 1, - 1 ).toVar();
74481
+ const x = contrastE.greaterThan( contrastW ).select( 1, -1 ).toVar();
74482
+ const y = contrastS.greaterThan( contrastN ).select( 1, -1 ).toVar();
74479
74483
 
74480
74484
  const dirToEdge = vec2( x, y ).toVar();
74481
74485
  // . 2 . . 1 .
@@ -74933,7 +74937,7 @@ class BloomNode extends TempNode {
74933
74937
 
74934
74938
  for ( let i = 0; i < kernelRadius; i ++ ) {
74935
74939
 
74936
- coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
74940
+ coefficients.push( 0.39894 * Math.exp( -0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
74937
74941
 
74938
74942
  }
74939
74943
 
@@ -75119,9 +75123,9 @@ class PixelationNode extends TempNode {
75119
75123
 
75120
75124
  const diff = property( 'float', 'diff' );
75121
75125
  diff.addAssign( clamp( sampleDepth( 1, 0 ).sub( depth ) ) );
75122
- diff.addAssign( clamp( sampleDepth( - 1, 0 ).sub( depth ) ) );
75126
+ diff.addAssign( clamp( sampleDepth( -1, 0 ).sub( depth ) ) );
75123
75127
  diff.addAssign( clamp( sampleDepth( 0, 1 ).sub( depth ) ) );
75124
- diff.addAssign( clamp( sampleDepth( 0, - 1 ).sub( depth ) ) );
75128
+ diff.addAssign( clamp( sampleDepth( 0, -1 ).sub( depth ) ) );
75125
75129
 
75126
75130
  return floor( smoothstep( 0.01, 0.02, diff ).mul( 2 ) ).div( 2 );
75127
75131
 
@@ -75136,7 +75140,7 @@ class PixelationNode extends TempNode {
75136
75140
 
75137
75141
  const normalEdgeBias = vec3( 1, 1, 1 ); // This should probably be a parameter.
75138
75142
  const normalDiff = dot( normal.sub( neighborNormal ), normalEdgeBias );
75139
- const normalIndicator = clamp( smoothstep( - 0.01, 0.01, normalDiff ), 0.0, 1.0 );
75143
+ const normalIndicator = clamp( smoothstep( -0.01, 0.01, normalDiff ), 0.0, 1.0 );
75140
75144
 
75141
75145
  // Only the shallower pixel should detect the normal edge.
75142
75146
 
@@ -75150,9 +75154,9 @@ class PixelationNode extends TempNode {
75150
75154
 
75151
75155
  const indicator = property( 'float', 'indicator' );
75152
75156
 
75153
- indicator.addAssign( neighborNormalEdgeIndicator( 0, - 1, depth, normal ) );
75157
+ indicator.addAssign( neighborNormalEdgeIndicator( 0, -1, depth, normal ) );
75154
75158
  indicator.addAssign( neighborNormalEdgeIndicator( 0, 1, depth, normal ) );
75155
- indicator.addAssign( neighborNormalEdgeIndicator( - 1, 0, depth, normal ) );
75159
+ indicator.addAssign( neighborNormalEdgeIndicator( -1, 0, depth, normal ) );
75156
75160
  indicator.addAssign( neighborNormalEdgeIndicator( 1, 0, depth, normal ) );
75157
75161
 
75158
75162
  return step( 0.1, indicator );
@@ -75372,7 +75376,7 @@ class SSAAPassNode extends PassNode {
75372
75376
  // The following equation varies the sampleWeight per sample so that it is uniformly distributed
75373
75377
  // across a range of values whose rounding errors cancel each other out.
75374
75378
 
75375
- const uniformCenteredDistribution = ( - 0.5 + ( i + 0.5 ) / jitterOffsets.length );
75379
+ const uniformCenteredDistribution = ( -0.5 + ( i + 0.5 ) / jitterOffsets.length );
75376
75380
  this.sampleWeight.value += roundingRange * uniformCenteredDistribution;
75377
75381
 
75378
75382
  }
@@ -75501,28 +75505,28 @@ const _JitterVectors = [
75501
75505
  [ 0, 0 ]
75502
75506
  ],
75503
75507
  [
75504
- [ 4, 4 ], [ - 4, - 4 ]
75508
+ [ 4, 4 ], [ -4, -4 ]
75505
75509
  ],
75506
75510
  [
75507
- [ - 2, - 6 ], [ 6, - 2 ], [ - 6, 2 ], [ 2, 6 ]
75511
+ [ -2, -6 ], [ 6, -2 ], [ -6, 2 ], [ 2, 6 ]
75508
75512
  ],
75509
75513
  [
75510
- [ 1, - 3 ], [ - 1, 3 ], [ 5, 1 ], [ - 3, - 5 ],
75511
- [ - 5, 5 ], [ - 7, - 1 ], [ 3, 7 ], [ 7, - 7 ]
75514
+ [ 1, -3 ], [ -1, 3 ], [ 5, 1 ], [ -3, -5 ],
75515
+ [ -5, 5 ], [ -7, -1 ], [ 3, 7 ], [ 7, -7 ]
75512
75516
  ],
75513
75517
  [
75514
- [ 1, 1 ], [ - 1, - 3 ], [ - 3, 2 ], [ 4, - 1 ],
75515
- [ - 5, - 2 ], [ 2, 5 ], [ 5, 3 ], [ 3, - 5 ],
75516
- [ - 2, 6 ], [ 0, - 7 ], [ - 4, - 6 ], [ - 6, 4 ],
75517
- [ - 8, 0 ], [ 7, - 4 ], [ 6, 7 ], [ - 7, - 8 ]
75518
+ [ 1, 1 ], [ -1, -3 ], [ -3, 2 ], [ 4, -1 ],
75519
+ [ -5, -2 ], [ 2, 5 ], [ 5, 3 ], [ 3, -5 ],
75520
+ [ -2, 6 ], [ 0, -7 ], [ -4, -6 ], [ -6, 4 ],
75521
+ [ -8, 0 ], [ 7, -4 ], [ 6, 7 ], [ -7, -8 ]
75518
75522
  ],
75519
75523
  [
75520
- [ - 4, - 7 ], [ - 7, - 5 ], [ - 3, - 5 ], [ - 5, - 4 ],
75521
- [ - 1, - 4 ], [ - 2, - 2 ], [ - 6, - 1 ], [ - 4, 0 ],
75522
- [ - 7, 1 ], [ - 1, 2 ], [ - 6, 3 ], [ - 3, 3 ],
75523
- [ - 7, 6 ], [ - 3, 6 ], [ - 5, 7 ], [ - 1, 7 ],
75524
- [ 5, - 7 ], [ 1, - 6 ], [ 6, - 5 ], [ 4, - 4 ],
75525
- [ 2, - 3 ], [ 7, - 2 ], [ 1, - 1 ], [ 4, - 1 ],
75524
+ [ -4, -7 ], [ -7, -5 ], [ -3, -5 ], [ -5, -4 ],
75525
+ [ -1, -4 ], [ -2, -2 ], [ -6, -1 ], [ -4, 0 ],
75526
+ [ -7, 1 ], [ -1, 2 ], [ -6, 3 ], [ -3, 3 ],
75527
+ [ -7, 6 ], [ -3, 6 ], [ -5, 7 ], [ -1, 7 ],
75528
+ [ 5, -7 ], [ 1, -6 ], [ 6, -5 ], [ 4, -4 ],
75529
+ [ 2, -3 ], [ 7, -2 ], [ 1, -1 ], [ 4, -1 ],
75526
75530
  [ 2, 1 ], [ 6, 2 ], [ 0, 4 ], [ 4, 4 ],
75527
75531
  [ 2, 5 ], [ 7, 5 ], [ 5, 6 ], [ 3, 7 ]
75528
75532
  ]
@@ -75724,15 +75728,15 @@ class AnaglyphPassNode extends StereoCompositePassNode {
75724
75728
  // Dubois matrices from https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.7.6968&rep=rep1&type=pdf#page=4
75725
75729
 
75726
75730
  this._colorMatrixLeft = uniform( new Matrix3().fromArray( [
75727
- 0.456100, - 0.0400822, - 0.0152161,
75728
- 0.500484, - 0.0378246, - 0.0205971,
75729
- 0.176381, - 0.0157589, - 0.00546856
75731
+ 0.456100, -0.0400822, -0.0152161,
75732
+ 0.500484, -0.0378246, -0.0205971,
75733
+ 0.176381, -0.0157589, -546856e-8
75730
75734
  ] ) );
75731
75735
 
75732
75736
  this._colorMatrixRight = uniform( new Matrix3().fromArray( [
75733
- - 0.0434706, 0.378476, - 0.0721527,
75734
- - 0.0879388, 0.73364, - 0.112961,
75735
- - 0.00155529, - 0.0184503, 1.2264
75737
+ -0.0434706, 0.378476, -0.0721527,
75738
+ -0.0879388, 0.73364, -0.112961,
75739
+ -155529e-8, -0.0184503, 1.2264
75736
75740
  ] ) );
75737
75741
 
75738
75742
  }
@@ -76924,7 +76928,7 @@ const VSMPassVertical = Fn( ( { samples, radius, size, shadowPass } ) => {
76924
76928
  const squaredMean = float( 0 ).toVar();
76925
76929
 
76926
76930
  const uvStride = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( 2 ).div( samples.sub( 1 ) ) );
76927
- const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( - 1 ) );
76931
+ const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( -1 ) );
76928
76932
 
76929
76933
  Loop( { start: int( 0 ), end: int( samples ), type: 'int', condition: '<' }, ( { i } ) => {
76930
76934
 
@@ -76950,7 +76954,7 @@ const VSMPassHorizontal = Fn( ( { samples, radius, size, shadowPass } ) => {
76950
76954
  const squaredMean = float( 0 ).toVar();
76951
76955
 
76952
76956
  const uvStride = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( 2 ).div( samples.sub( 1 ) ) );
76953
- const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( - 1 ) );
76957
+ const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( -1 ) );
76954
76958
 
76955
76959
  Loop( { start: int( 0 ), end: int( samples ), type: 'int', condition: '<' }, ( { i } ) => {
76956
76960
 
@@ -77853,9 +77857,9 @@ const acesFilmicToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
77853
77857
 
77854
77858
  // ODT_SAT => XYZ => D60_2_D65 => sRGB
77855
77859
  const ACESOutputMat = mat3(
77856
- 1.60475, - 0.53108, - 0.07367,
77857
- - 0.10208, 1.10813, - 0.00605,
77858
- - 0.00327, - 0.07276, 1.07602
77860
+ 1.60475, -0.53108, -0.07367,
77861
+ -0.10208, 1.10813, -605e-5,
77862
+ -327e-5, -0.07276, 1.07602
77859
77863
  );
77860
77864
 
77861
77865
  color = color.mul( exposure ).div( 0.6 );
@@ -77879,7 +77883,7 @@ const acesFilmicToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
77879
77883
  ]
77880
77884
  } );
77881
77885
 
77882
- const LINEAR_REC2020_TO_LINEAR_SRGB = /*@__PURE__*/ mat3( vec3( 1.6605, - 0.1246, - 0.0182 ), vec3( - 0.5876, 1.1329, - 0.1006 ), vec3( - 0.0728, - 0.0083, 1.1187 ) );
77886
+ const LINEAR_REC2020_TO_LINEAR_SRGB = /*@__PURE__*/ mat3( vec3( 1.6605, -0.1246, -0.0182 ), vec3( -0.5876, 1.1329, -0.1006 ), vec3( -0.0728, -83e-4, 1.1187 ) );
77883
77887
  const LINEAR_SRGB_TO_LINEAR_REC2020 = /*@__PURE__*/ mat3( vec3( 0.6274, 0.0691, 0.0164 ), vec3( 0.3293, 0.9195, 0.0880 ), vec3( 0.0433, 0.0113, 0.8956 ) );
77884
77888
 
77885
77889
  const agxDefaultContrastApprox = /*@__PURE__*/ Fn( ( [ x_immutable ] ) => {
@@ -77896,8 +77900,8 @@ const agxToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
77896
77900
 
77897
77901
  const colortone = vec3( color ).toVar();
77898
77902
  const AgXInsetMatrix = mat3( vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) );
77899
- const AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) );
77900
- const AgxMinEv = float( - 12.47393 );
77903
+ const AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, -0.1413297634984383, -0.14132976349843826 ), vec3( -0.11060664309660323, 1.157823702216272, -0.11060664309660294 ), vec3( -0.016493938717834573, -0.016493938717834257, 1.2519364065950405 ) );
77904
+ const AgxMinEv = float( -12.47393 );
77901
77905
  const AgxMaxEv = float( 4.026069 );
77902
77906
  colortone.mulAssign( exposure );
77903
77907
  colortone.assign( LINEAR_SRGB_TO_LINEAR_REC2020.mul( colortone ) );
@@ -79322,9 +79326,9 @@ const mx_worley_noise_float_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immuta
79322
79326
  const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
79323
79327
  const sqdist = float( 1e6 ).toVar();
79324
79328
 
79325
- Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
79329
+ Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
79326
79330
 
79327
- Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
79331
+ Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
79328
79332
 
79329
79333
  const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
79330
79334
  sqdist.assign( min$1( sqdist, dist ) );
@@ -79360,9 +79364,9 @@ const mx_worley_noise_vec2_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
79360
79364
  const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
79361
79365
  const sqdist = vec2( 1e6, 1e6 ).toVar();
79362
79366
 
79363
- Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
79367
+ Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
79364
79368
 
79365
- Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
79369
+ Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
79366
79370
 
79367
79371
  const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
79368
79372
 
@@ -79408,9 +79412,9 @@ const mx_worley_noise_vec3_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
79408
79412
  const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
79409
79413
  const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
79410
79414
 
79411
- Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
79415
+ Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
79412
79416
 
79413
- Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
79417
+ Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
79414
79418
 
79415
79419
  const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
79416
79420
 
@@ -79462,11 +79466,11 @@ const mx_worley_noise_float_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immuta
79462
79466
  const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
79463
79467
  const sqdist = float( 1e6 ).toVar();
79464
79468
 
79465
- Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
79469
+ Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
79466
79470
 
79467
- Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
79471
+ Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
79468
79472
 
79469
- Loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
79473
+ Loop( { start: -1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
79470
79474
 
79471
79475
  const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
79472
79476
  sqdist.assign( min$1( sqdist, dist ) );
@@ -79506,11 +79510,11 @@ const mx_worley_noise_vec2_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
79506
79510
  const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
79507
79511
  const sqdist = vec2( 1e6, 1e6 ).toVar();
79508
79512
 
79509
- Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
79513
+ Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
79510
79514
 
79511
- Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
79515
+ Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
79512
79516
 
79513
- Loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
79517
+ Loop( { start: -1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
79514
79518
 
79515
79519
  const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
79516
79520
 
@@ -79560,11 +79564,11 @@ const mx_worley_noise_vec3_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
79560
79564
  const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
79561
79565
  const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
79562
79566
 
79563
- Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
79567
+ Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
79564
79568
 
79565
- Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
79569
+ Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
79566
79570
 
79567
- Loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
79571
+ Loop( { start: -1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
79568
79572
 
79569
79573
  const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
79570
79574
 
@@ -80283,7 +80287,7 @@ const parse = ( source ) => {
80283
80287
 
80284
80288
  const pragmaMainIndex = source.indexOf( pragmaMain );
80285
80289
 
80286
- const mainCode = pragmaMainIndex !== - 1 ? source.slice( pragmaMainIndex + pragmaMain.length ) : source;
80290
+ const mainCode = pragmaMainIndex !== -1 ? source.slice( pragmaMainIndex + pragmaMain.length ) : source;
80287
80291
 
80288
80292
  const declaration = mainCode.match( declarationRegexp );
80289
80293
 
@@ -80352,7 +80356,7 @@ const parse = ( source ) => {
80352
80356
 
80353
80357
  const precision = declaration[ 1 ] !== undefined ? declaration[ 1 ] : '';
80354
80358
 
80355
- const headerCode = pragmaMainIndex !== - 1 ? source.slice( 0, pragmaMainIndex ) : '';
80359
+ const headerCode = pragmaMainIndex !== -1 ? source.slice( 0, pragmaMainIndex ) : '';
80356
80360
 
80357
80361
  return {
80358
80362
  type,