@needle-tools/three 0.169.3 → 0.169.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +363 -359
- package/build/three.module.js +363 -359
- package/build/three.module.min.js +1 -1
- package/build/three.webgpu.js +313 -313
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +313 -313
- package/build/three.webgpu.nodes.min.js +1 -1
- package/package.json +1 -1
- package/src/renderers/webxr/WebXRManager.js +5 -1
package/build/three.module.js
CHANGED
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@@ -238,7 +238,7 @@ class EventDispatcher {
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}
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-
if ( listeners[ type ].indexOf( listener ) === -
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+
if ( listeners[ type ].indexOf( listener ) === -1 ) {
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listeners[ type ].push( listener );
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@@ -252,7 +252,7 @@ class EventDispatcher {
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const listeners = this._listeners;
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-
return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== -
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return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== -1;
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}
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@@ -267,7 +267,7 @@ class EventDispatcher {
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const index = listenerArray.indexOf( listener );
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-
if ( index !== -
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if ( index !== -1 ) {
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listenerArray.splice( index, 1 );
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@@ -556,15 +556,15 @@ function denormalize( value, array ) {
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case Int32Array:
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-
return Math.max( value / 2147483647.0, -
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+
return Math.max( value / 2147483647.0, -1 );
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case Int16Array:
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-
return Math.max( value / 32767.0, -
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+
return Math.max( value / 32767.0, -1 );
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case Int8Array:
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-
return Math.max( value / 127.0, -
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return Math.max( value / 127.0, -1 );
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default:
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@@ -1006,7 +1006,7 @@ class Vector2 {
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// clamp, to handle numerical problems
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-
return Math.acos( clamp$1( theta, -
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return Math.acos( clamp$1( theta, -1, 1 ) );
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}
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@@ -1607,7 +1607,7 @@ function toNormalizedProjectionMatrix( projectionMatrix ) {
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function toReversedProjectionMatrix( projectionMatrix ) {
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const m = projectionMatrix.elements;
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const isPerspectiveMatrix = m[ 11 ] === -
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const isPerspectiveMatrix = m[ 11 ] === -1;
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// Reverse [0, 1] projection matrix
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if ( isPerspectiveMatrix ) {
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@@ -1643,9 +1643,9 @@ const LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = /*@__PURE__*/ new Matrix3().set(
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);
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const LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = /*@__PURE__*/ new Matrix3().set(
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1.2249401, -
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-
-
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-
-
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1.2249401, -0.2249404, 0.0,
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-0.0420569, 1.0420571, 0.0,
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-0.0196376, -0.0786361, 1.0982735
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);
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/**
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@@ -3300,7 +3300,7 @@ class Quaternion {
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let s = 1 - t;
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const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
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dir = ( cos >= 0 ? 1 : -
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dir = ( cos >= 0 ? 1 : -1 ),
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sqrSin = 1 - cos * cos;
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// Skip the Slerp for tiny steps to avoid numeric problems:
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@@ -3643,7 +3643,7 @@ class Quaternion {
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angleTo( q ) {
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return 2 * Math.acos( Math.abs( clamp$1( this.dot( q ), -
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return 2 * Math.acos( Math.abs( clamp$1( this.dot( q ), -1, 1 ) ) );
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}
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@@ -3677,9 +3677,9 @@ class Quaternion {
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conjugate() {
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this._x *= -
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-
this._y *= -
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this._z *= -
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this._x *= -1;
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this._y *= -1;
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this._z *= -1;
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this._onChangeCallback();
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@@ -4461,7 +4461,7 @@ class Vector3 {
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// clamp, to handle numerical problems
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-
return Math.acos( clamp$1( theta, -
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return Math.acos( clamp$1( theta, -1, 1 ) );
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}
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@@ -5189,7 +5189,7 @@ const _v2$3 = /*@__PURE__*/ new Vector3();
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class Sphere {
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-
constructor( center = new Vector3(), radius = -
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+
constructor( center = new Vector3(), radius = -1 ) {
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this.isSphere = true;
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@@ -5253,7 +5253,7 @@ class Sphere {
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makeEmpty() {
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this.center.set( 0, 0, 0 );
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-
this.radius = -
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+
this.radius = -1;
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return this;
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@@ -5435,7 +5435,7 @@ const _normal$2 = /*@__PURE__*/ new Vector3();
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class Ray {
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-
constructor( origin = new Vector3(), direction = new Vector3( 0, 0, -
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constructor( origin = new Vector3(), direction = new Vector3( 0, 0, -1 ) ) {
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this.origin = origin;
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this.direction = direction;
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@@ -5841,7 +5841,7 @@ class Ray {
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} else if ( DdN < 0 ) {
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-
sign = -
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+
sign = -1;
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DdN = - DdN;
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} else {
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@@ -6701,7 +6701,7 @@ class Matrix4 {
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if ( coordinateSystem === WebGLCoordinateSystem ) {
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c = - ( far + near ) / ( far - near );
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-
d = ( -
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+
d = ( -2 * far * near ) / ( far - near );
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} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
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@@ -6717,7 +6717,7 @@ class Matrix4 {
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te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
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te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
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te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
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-
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = -
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+
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = -1; te[ 15 ] = 0;
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return this;
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@@ -6738,12 +6738,12 @@ class Matrix4 {
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if ( coordinateSystem === WebGLCoordinateSystem ) {
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z = ( far + near ) * p;
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zInv = -
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+
zInv = -2 * p;
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} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
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z = near * p;
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zInv = -
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zInv = -1 * p;
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} else {
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@@ -6938,7 +6938,7 @@ class Euler {
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case 'XYZ':
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this._y = Math.asin( clamp$1( m13, -
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this._y = Math.asin( clamp$1( m13, -1, 1 ) );
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if ( Math.abs( m13 ) < 0.9999999 ) {
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case 'YXZ':
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this._x = Math.asin( - clamp$1( m23, -
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this._x = Math.asin( - clamp$1( m23, -1, 1 ) );
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if ( Math.abs( m23 ) < 0.9999999 ) {
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@@ -6974,7 +6974,7 @@ class Euler {
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case 'ZXY':
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-
this._x = Math.asin( clamp$1( m32, -
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this._x = Math.asin( clamp$1( m32, -1, 1 ) );
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if ( Math.abs( m32 ) < 0.9999999 ) {
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@@ -6992,7 +6992,7 @@ class Euler {
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case 'ZYX':
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-
this._y = Math.asin( - clamp$1( m31, -
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this._y = Math.asin( - clamp$1( m31, -1, 1 ) );
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if ( Math.abs( m31 ) < 0.9999999 ) {
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@@ -7010,7 +7010,7 @@ class Euler {
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case 'YZX':
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-
this._z = Math.asin( clamp$1( m21, -
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this._z = Math.asin( clamp$1( m21, -1, 1 ) );
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if ( Math.abs( m21 ) < 0.9999999 ) {
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@@ -7028,7 +7028,7 @@ class Euler {
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case 'XZY':
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-
this._z = Math.asin( - clamp$1( m12, -
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this._z = Math.asin( - clamp$1( m12, -1, 1 ) );
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if ( Math.abs( m12 ) < 0.9999999 ) {
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@@ -7555,7 +7555,7 @@ class Object3D extends EventDispatcher {
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const index = this.children.indexOf( object );
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if ( index !== -
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if ( index !== -1 ) {
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object.parent = null;
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this.children.splice( index, 1 );
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@@ -8896,7 +8896,7 @@ class Color {
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getHexString( colorSpace = SRGBColorSpace ) {
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return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( -
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return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( -6 );
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}
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@@ -9776,7 +9776,7 @@ function _generateTables() {
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// very small number (0, -0)
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if ( e < -
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if ( e < -27 ) {
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baseTable[ i ] = 0x0000;
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baseTable[ i | 0x100 ] = 0x8000;
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@@ -9785,7 +9785,7 @@ function _generateTables() {
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// small number (denorm)
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} else if ( e < -
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+
} else if ( e < -14 ) {
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baseTable[ i ] = 0x0400 >> ( - e - 14 );
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baseTable[ i | 0x100 ] = ( 0x0400 >> ( - e - 14 ) ) | 0x8000;
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@@ -9842,7 +9842,7 @@ function _generateTables() {
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}
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m &=
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m &= -8388609; // clear leading 1 bit
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e += 0x38800000; // adjust bias
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mantissaTable[ i ] = m | e;
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@@ -9900,7 +9900,7 @@ function toHalfFloat( val ) {
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if ( Math.abs( val ) > 65504 ) console.warn( 'THREE.DataUtils.toHalfFloat(): Value out of range.' );
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val = clamp$1( val, -
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val = clamp$1( val, -65504, 65504 );
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_tables.floatView[ 0 ] = val;
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const f = _tables.uint32View[ 0 ];
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@@ -11127,7 +11127,7 @@ class BufferGeometry extends EventDispatcher {
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tmp2.crossVectors( n2, t );
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const test = tmp2.dot( tan2[ v ] );
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-
const w = ( test < 0.0 ) ? -
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|
+
const w = ( test < 0.0 ) ? -1 : 1.0;
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tangentAttribute.setXYZW( v, tmp.x, tmp.y, tmp.z, w );
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@@ -11969,7 +11969,7 @@ function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, n
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if ( intersection.normal.dot( ray.direction ) > 0 ) {
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intersection.normal.multiplyScalar( -
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|
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intersection.normal.multiplyScalar( -1 );
|
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}
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@@ -12033,12 +12033,12 @@ class BoxGeometry extends BufferGeometry {
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// build each side of the box geometry
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buildPlane( 'z', 'y', 'x', -
|
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12037
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buildPlane( 'z', 'y', 'x', 1, -
|
|
12036
|
+
buildPlane( 'z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0 ); // px
|
|
12037
|
+
buildPlane( 'z', 'y', 'x', 1, -1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
|
|
12038
12038
|
buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
|
|
12039
|
-
buildPlane( 'x', 'z', 'y', 1, -
|
|
12040
|
-
buildPlane( 'x', 'y', 'z', 1, -
|
|
12041
|
-
buildPlane( 'x', 'y', 'z', -
|
|
12039
|
+
buildPlane( 'x', 'z', 'y', 1, -1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
|
|
12040
|
+
buildPlane( 'x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
|
|
12041
|
+
buildPlane( 'x', 'y', 'z', -1, -1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
|
|
12042
12042
|
|
|
12043
12043
|
// build geometry
|
|
12044
12044
|
|
|
@@ -12088,7 +12088,7 @@ class BoxGeometry extends BufferGeometry {
|
|
|
12088
12088
|
|
|
12089
12089
|
vector[ u ] = 0;
|
|
12090
12090
|
vector[ v ] = 0;
|
|
12091
|
-
vector[ w ] = depth > 0 ? 1 : -
|
|
12091
|
+
vector[ w ] = depth > 0 ? 1 : -1;
|
|
12092
12092
|
|
|
12093
12093
|
// now apply vector to normal buffer
|
|
12094
12094
|
|
|
@@ -12634,7 +12634,7 @@ class PerspectiveCamera extends Camera {
|
|
|
12634
12634
|
*/
|
|
12635
12635
|
getViewBounds( distance, minTarget, maxTarget ) {
|
|
12636
12636
|
|
|
12637
|
-
_v3$1.set( -
|
|
12637
|
+
_v3$1.set( -1, -1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );
|
|
12638
12638
|
|
|
12639
12639
|
minTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );
|
|
12640
12640
|
|
|
@@ -12739,7 +12739,7 @@ class PerspectiveCamera extends Camera {
|
|
|
12739
12739
|
let top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom;
|
|
12740
12740
|
let height = 2 * top;
|
|
12741
12741
|
let width = this.aspect * height;
|
|
12742
|
-
let left = -
|
|
12742
|
+
let left = -0.5 * width;
|
|
12743
12743
|
const view = this.view;
|
|
12744
12744
|
|
|
12745
12745
|
if ( this.view !== null && this.view.enabled ) {
|
|
@@ -12787,7 +12787,7 @@ class PerspectiveCamera extends Camera {
|
|
|
12787
12787
|
|
|
12788
12788
|
}
|
|
12789
12789
|
|
|
12790
|
-
const fov = -
|
|
12790
|
+
const fov = -90; // negative fov is not an error
|
|
12791
12791
|
const aspect = 1;
|
|
12792
12792
|
|
|
12793
12793
|
class CubeCamera extends Object3D {
|
|
@@ -12844,39 +12844,39 @@ class CubeCamera extends Object3D {
|
|
|
12844
12844
|
cameraPX.lookAt( 1, 0, 0 );
|
|
12845
12845
|
|
|
12846
12846
|
cameraNX.up.set( 0, 1, 0 );
|
|
12847
|
-
cameraNX.lookAt( -
|
|
12847
|
+
cameraNX.lookAt( -1, 0, 0 );
|
|
12848
12848
|
|
|
12849
|
-
cameraPY.up.set( 0, 0, -
|
|
12849
|
+
cameraPY.up.set( 0, 0, -1 );
|
|
12850
12850
|
cameraPY.lookAt( 0, 1, 0 );
|
|
12851
12851
|
|
|
12852
12852
|
cameraNY.up.set( 0, 0, 1 );
|
|
12853
|
-
cameraNY.lookAt( 0, -
|
|
12853
|
+
cameraNY.lookAt( 0, -1, 0 );
|
|
12854
12854
|
|
|
12855
12855
|
cameraPZ.up.set( 0, 1, 0 );
|
|
12856
12856
|
cameraPZ.lookAt( 0, 0, 1 );
|
|
12857
12857
|
|
|
12858
12858
|
cameraNZ.up.set( 0, 1, 0 );
|
|
12859
|
-
cameraNZ.lookAt( 0, 0, -
|
|
12859
|
+
cameraNZ.lookAt( 0, 0, -1 );
|
|
12860
12860
|
|
|
12861
12861
|
} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
|
|
12862
12862
|
|
|
12863
|
-
cameraPX.up.set( 0, -
|
|
12864
|
-
cameraPX.lookAt( -
|
|
12863
|
+
cameraPX.up.set( 0, -1, 0 );
|
|
12864
|
+
cameraPX.lookAt( -1, 0, 0 );
|
|
12865
12865
|
|
|
12866
|
-
cameraNX.up.set( 0, -
|
|
12866
|
+
cameraNX.up.set( 0, -1, 0 );
|
|
12867
12867
|
cameraNX.lookAt( 1, 0, 0 );
|
|
12868
12868
|
|
|
12869
12869
|
cameraPY.up.set( 0, 0, 1 );
|
|
12870
12870
|
cameraPY.lookAt( 0, 1, 0 );
|
|
12871
12871
|
|
|
12872
|
-
cameraNY.up.set( 0, 0, -
|
|
12873
|
-
cameraNY.lookAt( 0, -
|
|
12872
|
+
cameraNY.up.set( 0, 0, -1 );
|
|
12873
|
+
cameraNY.lookAt( 0, -1, 0 );
|
|
12874
12874
|
|
|
12875
|
-
cameraPZ.up.set( 0, -
|
|
12875
|
+
cameraPZ.up.set( 0, -1, 0 );
|
|
12876
12876
|
cameraPZ.lookAt( 0, 0, 1 );
|
|
12877
12877
|
|
|
12878
|
-
cameraNZ.up.set( 0, -
|
|
12879
|
-
cameraNZ.lookAt( 0, 0, -
|
|
12878
|
+
cameraNZ.up.set( 0, -1, 0 );
|
|
12879
|
+
cameraNZ.lookAt( 0, 0, -1 );
|
|
12880
12880
|
|
|
12881
12881
|
} else {
|
|
12882
12882
|
|
|
@@ -13199,7 +13199,7 @@ class Plane {
|
|
|
13199
13199
|
|
|
13200
13200
|
negate() {
|
|
13201
13201
|
|
|
13202
|
-
this.constant *= -
|
|
13202
|
+
this.constant *= -1;
|
|
13203
13203
|
this.normal.negate();
|
|
13204
13204
|
|
|
13205
13205
|
return this;
|
|
@@ -14336,7 +14336,7 @@ const UniformsLib = {
|
|
|
14336
14336
|
|
|
14337
14337
|
envMap: { value: null },
|
|
14338
14338
|
envMapRotation: { value: /*@__PURE__*/ new Matrix3() },
|
|
14339
|
-
flipEnvMap: { value: -
|
|
14339
|
+
flipEnvMap: { value: -1 },
|
|
14340
14340
|
reflectivity: { value: 1.0 }, // basic, lambert, phong
|
|
14341
14341
|
ior: { value: 1.5 }, // physical
|
|
14342
14342
|
refractionRatio: { value: 0.98 }, // basic, lambert, phong
|
|
@@ -14757,7 +14757,7 @@ const ShaderLib = {
|
|
|
14757
14757
|
|
|
14758
14758
|
uniforms: {
|
|
14759
14759
|
envMap: { value: null },
|
|
14760
|
-
flipEnvMap: { value: -
|
|
14760
|
+
flipEnvMap: { value: -1 },
|
|
14761
14761
|
backgroundBlurriness: { value: 0 },
|
|
14762
14762
|
backgroundIntensity: { value: 1 },
|
|
14763
14763
|
backgroundRotation: { value: /*@__PURE__*/ new Matrix3() }
|
|
@@ -14772,7 +14772,7 @@ const ShaderLib = {
|
|
|
14772
14772
|
|
|
14773
14773
|
uniforms: {
|
|
14774
14774
|
tCube: { value: null },
|
|
14775
|
-
tFlip: { value: -
|
|
14775
|
+
tFlip: { value: -1 },
|
|
14776
14776
|
opacity: { value: 1.0 }
|
|
14777
14777
|
},
|
|
14778
14778
|
|
|
@@ -15006,18 +15006,18 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha,
|
|
|
15006
15006
|
_e1$1.copy( scene.backgroundRotation );
|
|
15007
15007
|
|
|
15008
15008
|
// accommodate left-handed frame
|
|
15009
|
-
_e1$1.x *= -
|
|
15009
|
+
_e1$1.x *= -1; _e1$1.y *= -1; _e1$1.z *= -1;
|
|
15010
15010
|
|
|
15011
15011
|
if ( background.isCubeTexture && background.isRenderTargetTexture === false ) {
|
|
15012
15012
|
|
|
15013
15013
|
// environment maps which are not cube render targets or PMREMs follow a different convention
|
|
15014
|
-
_e1$1.y *= -
|
|
15015
|
-
_e1$1.z *= -
|
|
15014
|
+
_e1$1.y *= -1;
|
|
15015
|
+
_e1$1.z *= -1;
|
|
15016
15016
|
|
|
15017
15017
|
}
|
|
15018
15018
|
|
|
15019
15019
|
boxMesh.material.uniforms.envMap.value = background;
|
|
15020
|
-
boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? -
|
|
15020
|
+
boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? -1 : 1;
|
|
15021
15021
|
boxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness;
|
|
15022
15022
|
boxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;
|
|
15023
15023
|
boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4( _m1$1.makeRotationFromEuler( _e1$1 ) );
|
|
@@ -16239,7 +16239,7 @@ function WebGLCubeMaps( renderer ) {
|
|
|
16239
16239
|
|
|
16240
16240
|
class OrthographicCamera extends Camera {
|
|
16241
16241
|
|
|
16242
|
-
constructor( left = -
|
|
16242
|
+
constructor( left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2000 ) {
|
|
16243
16243
|
|
|
16244
16244
|
super();
|
|
16245
16245
|
|
|
@@ -16402,9 +16402,9 @@ const _axisDirections$1 = [
|
|
|
16402
16402
|
/*@__PURE__*/ new Vector3( INV_PHI$1, 0, PHI$1 ),
|
|
16403
16403
|
/*@__PURE__*/ new Vector3( 0, PHI$1, - INV_PHI$1 ),
|
|
16404
16404
|
/*@__PURE__*/ new Vector3( 0, PHI$1, INV_PHI$1 ),
|
|
16405
|
-
/*@__PURE__*/ new Vector3( -
|
|
16406
|
-
/*@__PURE__*/ new Vector3( 1, 1, -
|
|
16407
|
-
/*@__PURE__*/ new Vector3( -
|
|
16405
|
+
/*@__PURE__*/ new Vector3( -1, 1, -1 ),
|
|
16406
|
+
/*@__PURE__*/ new Vector3( 1, 1, -1 ),
|
|
16407
|
+
/*@__PURE__*/ new Vector3( -1, 1, 1 ),
|
|
16408
16408
|
/*@__PURE__*/ new Vector3( 1, 1, 1 ) ];
|
|
16409
16409
|
|
|
16410
16410
|
/**
|
|
@@ -16662,8 +16662,8 @@ let PMREMGenerator$1 = class PMREMGenerator {
|
|
|
16662
16662
|
const fov = 90;
|
|
16663
16663
|
const aspect = 1;
|
|
16664
16664
|
const cubeCamera = new PerspectiveCamera( fov, aspect, near, far );
|
|
16665
|
-
const upSign = [ 1, -
|
|
16666
|
-
const forwardSign = [ 1, 1, 1, -
|
|
16665
|
+
const upSign = [ 1, -1, 1, 1, 1, 1 ];
|
|
16666
|
+
const forwardSign = [ 1, 1, 1, -1, -1, -1 ];
|
|
16667
16667
|
const renderer = this._renderer;
|
|
16668
16668
|
|
|
16669
16669
|
const originalAutoClear = renderer.autoClear;
|
|
@@ -16762,7 +16762,7 @@ let PMREMGenerator$1 = class PMREMGenerator {
|
|
|
16762
16762
|
|
|
16763
16763
|
}
|
|
16764
16764
|
|
|
16765
|
-
this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? -
|
|
16765
|
+
this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? -1 : 1;
|
|
16766
16766
|
|
|
16767
16767
|
} else {
|
|
16768
16768
|
|
|
@@ -16975,7 +16975,7 @@ function _createPlanes$1( lodMax ) {
|
|
|
16975
16975
|
for ( let face = 0; face < cubeFaces; face ++ ) {
|
|
16976
16976
|
|
|
16977
16977
|
const x = ( face % 3 ) * 2 / 3 - 1;
|
|
16978
|
-
const y = face > 2 ? 0 : -
|
|
16978
|
+
const y = face > 2 ? 0 : -1;
|
|
16979
16979
|
const coordinates = [
|
|
16980
16980
|
x, y, 0,
|
|
16981
16981
|
x + 2 / 3, y, 0,
|
|
@@ -17174,7 +17174,7 @@ function _getCubemapMaterial$1() {
|
|
|
17174
17174
|
|
|
17175
17175
|
uniforms: {
|
|
17176
17176
|
'envMap': { value: null },
|
|
17177
|
-
'flipEnvMap': { value: -
|
|
17177
|
+
'flipEnvMap': { value: -1 }
|
|
17178
17178
|
},
|
|
17179
17179
|
|
|
17180
17180
|
vertexShader: _getCommonVertexShader(),
|
|
@@ -21632,18 +21632,18 @@ function WebGLLights( extensions ) {
|
|
|
21632
21632
|
version: 0,
|
|
21633
21633
|
|
|
21634
21634
|
hash: {
|
|
21635
|
-
directionalLength: -
|
|
21636
|
-
pointLength: -
|
|
21637
|
-
spotLength: -
|
|
21638
|
-
rectAreaLength: -
|
|
21639
|
-
hemiLength: -
|
|
21640
|
-
|
|
21641
|
-
numDirectionalShadows: -
|
|
21642
|
-
numPointShadows: -
|
|
21643
|
-
numSpotShadows: -
|
|
21644
|
-
numSpotMaps: -
|
|
21645
|
-
|
|
21646
|
-
numLightProbes: -
|
|
21635
|
+
directionalLength: -1,
|
|
21636
|
+
pointLength: -1,
|
|
21637
|
+
spotLength: -1,
|
|
21638
|
+
rectAreaLength: -1,
|
|
21639
|
+
hemiLength: -1,
|
|
21640
|
+
|
|
21641
|
+
numDirectionalShadows: -1,
|
|
21642
|
+
numPointShadows: -1,
|
|
21643
|
+
numSpotShadows: -1,
|
|
21644
|
+
numSpotMaps: -1,
|
|
21645
|
+
|
|
21646
|
+
numLightProbes: -1
|
|
21647
21647
|
},
|
|
21648
21648
|
|
|
21649
21649
|
ambient: [ 0, 0, 0 ],
|
|
@@ -22274,7 +22274,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
|
|
|
22274
22274
|
fullScreenTri.setAttribute(
|
|
22275
22275
|
'position',
|
|
22276
22276
|
new BufferAttribute(
|
|
22277
|
-
new Float32Array( [ -
|
|
22277
|
+
new Float32Array( [ -1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5 ] ),
|
|
22278
22278
|
3
|
|
22279
22279
|
)
|
|
22280
22280
|
);
|
|
@@ -22707,7 +22707,7 @@ function WebGLState( gl ) {
|
|
|
22707
22707
|
locked = false;
|
|
22708
22708
|
|
|
22709
22709
|
currentColorMask = null;
|
|
22710
|
-
currentColorClear.set( -
|
|
22710
|
+
currentColorClear.set( -1, 0, 0, 0 ); // set to invalid state
|
|
22711
22711
|
|
|
22712
22712
|
}
|
|
22713
22713
|
|
|
@@ -23003,12 +23003,12 @@ function WebGLState( gl ) {
|
|
|
23003
23003
|
let version = 0;
|
|
23004
23004
|
const glVersion = gl.getParameter( gl.VERSION );
|
|
23005
23005
|
|
|
23006
|
-
if ( glVersion.indexOf( 'WebGL' ) !== -
|
|
23006
|
+
if ( glVersion.indexOf( 'WebGL' ) !== -1 ) {
|
|
23007
23007
|
|
|
23008
23008
|
version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
|
|
23009
23009
|
lineWidthAvailable = ( version >= 1.0 );
|
|
23010
23010
|
|
|
23011
|
-
} else if ( glVersion.indexOf( 'OpenGL ES' ) !== -
|
|
23011
|
+
} else if ( glVersion.indexOf( 'OpenGL ES' ) !== -1 ) {
|
|
23012
23012
|
|
|
23013
23013
|
version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
|
|
23014
23014
|
lineWidthAvailable = ( version >= 2.0 );
|
|
@@ -27094,7 +27094,7 @@ class WebXRManager extends EventDispatcher {
|
|
|
27094
27094
|
|
|
27095
27095
|
const controllerIndex = controllerInputSources.indexOf( event.inputSource );
|
|
27096
27096
|
|
|
27097
|
-
if ( controllerIndex === -
|
|
27097
|
+
if ( controllerIndex === -1 ) {
|
|
27098
27098
|
|
|
27099
27099
|
return;
|
|
27100
27100
|
|
|
@@ -27248,7 +27248,11 @@ class WebXRManager extends EventDispatcher {
|
|
|
27248
27248
|
currentPixelRatio = renderer.getPixelRatio();
|
|
27249
27249
|
renderer.getSize( currentSize );
|
|
27250
27250
|
|
|
27251
|
-
|
|
27251
|
+
// Check that the browser implements the necessary APIs to use an
|
|
27252
|
+
// XRProjectionLayer rather than an XRWebGLLayer
|
|
27253
|
+
const useLayers = typeof XRWebGLBinding !== 'undefined' && 'createProjectionLayer' in XRWebGLBinding.prototype;
|
|
27254
|
+
|
|
27255
|
+
if ( ! useLayers ) {
|
|
27252
27256
|
|
|
27253
27257
|
const layerInit = {
|
|
27254
27258
|
antialias: attributes.antialias,
|
|
@@ -27380,7 +27384,7 @@ class WebXRManager extends EventDispatcher {
|
|
|
27380
27384
|
|
|
27381
27385
|
let controllerIndex = controllerInputSources.indexOf( inputSource );
|
|
27382
27386
|
|
|
27383
|
-
if ( controllerIndex === -
|
|
27387
|
+
if ( controllerIndex === -1 ) {
|
|
27384
27388
|
|
|
27385
27389
|
// Assign input source a controller that currently has no input source
|
|
27386
27390
|
|
|
@@ -27404,7 +27408,7 @@ class WebXRManager extends EventDispatcher {
|
|
|
27404
27408
|
|
|
27405
27409
|
// If all controllers do currently receive input we ignore new ones
|
|
27406
27410
|
|
|
27407
|
-
if ( controllerIndex === -
|
|
27411
|
+
if ( controllerIndex === -1 ) break;
|
|
27408
27412
|
|
|
27409
27413
|
}
|
|
27410
27414
|
|
|
@@ -27467,7 +27471,7 @@ class WebXRManager extends EventDispatcher {
|
|
|
27467
27471
|
camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
|
|
27468
27472
|
|
|
27469
27473
|
// Check if the projection uses an infinite far plane.
|
|
27470
|
-
if ( projL[ 10 ] === -
|
|
27474
|
+
if ( projL[ 10 ] === -1 ) {
|
|
27471
27475
|
|
|
27472
27476
|
// Use the projection matrix from the left eye.
|
|
27473
27477
|
// The camera offset is sufficient to include the view volumes
|
|
@@ -27965,7 +27969,7 @@ function WebGLMaterials( renderer, properties ) {
|
|
|
27965
27969
|
|
|
27966
27970
|
if ( material.side === BackSide ) {
|
|
27967
27971
|
|
|
27968
|
-
uniforms.bumpScale.value *= -
|
|
27972
|
+
uniforms.bumpScale.value *= -1;
|
|
27969
27973
|
|
|
27970
27974
|
}
|
|
27971
27975
|
|
|
@@ -28032,19 +28036,19 @@ function WebGLMaterials( renderer, properties ) {
|
|
|
28032
28036
|
_e1.copy( envMapRotation );
|
|
28033
28037
|
|
|
28034
28038
|
// accommodate left-handed frame
|
|
28035
|
-
_e1.x *= -
|
|
28039
|
+
_e1.x *= -1; _e1.y *= -1; _e1.z *= -1;
|
|
28036
28040
|
|
|
28037
28041
|
if ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) {
|
|
28038
28042
|
|
|
28039
28043
|
// environment maps which are not cube render targets or PMREMs follow a different convention
|
|
28040
|
-
_e1.y *= -
|
|
28041
|
-
_e1.z *= -
|
|
28044
|
+
_e1.y *= -1;
|
|
28045
|
+
_e1.z *= -1;
|
|
28042
28046
|
|
|
28043
28047
|
}
|
|
28044
28048
|
|
|
28045
28049
|
uniforms.envMapRotation.value.setFromMatrix4( _m1.makeRotationFromEuler( _e1 ) );
|
|
28046
28050
|
|
|
28047
|
-
uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -
|
|
28051
|
+
uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -1 : 1;
|
|
28048
28052
|
|
|
28049
28053
|
uniforms.reflectivity.value = material.reflectivity;
|
|
28050
28054
|
uniforms.ior.value = material.ior;
|
|
@@ -28467,7 +28471,7 @@ function WebGLUniformsGroups( gl, info, capabilities, state ) {
|
|
|
28467
28471
|
|
|
28468
28472
|
for ( let i = 0; i < maxBindingPoints; i ++ ) {
|
|
28469
28473
|
|
|
28470
|
-
if ( allocatedBindingPoints.indexOf( i ) === -
|
|
28474
|
+
if ( allocatedBindingPoints.indexOf( i ) === -1 ) {
|
|
28471
28475
|
|
|
28472
28476
|
allocatedBindingPoints.push( i );
|
|
28473
28477
|
return i;
|
|
@@ -28888,7 +28892,7 @@ class WebGLRenderer {
|
|
|
28888
28892
|
let _currentActiveCubeFace = 0;
|
|
28889
28893
|
let _currentActiveMipmapLevel = 0;
|
|
28890
28894
|
let _currentRenderTarget = null;
|
|
28891
|
-
let _currentMaterialId = -
|
|
28895
|
+
let _currentMaterialId = -1;
|
|
28892
28896
|
|
|
28893
28897
|
let _currentCamera = null;
|
|
28894
28898
|
|
|
@@ -30012,7 +30016,7 @@ class WebGLRenderer {
|
|
|
30012
30016
|
// _gl.finish();
|
|
30013
30017
|
|
|
30014
30018
|
bindingStates.resetDefaultState();
|
|
30015
|
-
_currentMaterialId = -
|
|
30019
|
+
_currentMaterialId = -1;
|
|
30016
30020
|
_currentCamera = null;
|
|
30017
30021
|
|
|
30018
30022
|
renderStateStack.pop();
|
|
@@ -30828,7 +30832,7 @@ class WebGLRenderer {
|
|
|
30828
30832
|
|
|
30829
30833
|
m_uniforms.envMap.value = envMap;
|
|
30830
30834
|
|
|
30831
|
-
m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -
|
|
30835
|
+
m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -1 : 1;
|
|
30832
30836
|
|
|
30833
30837
|
}
|
|
30834
30838
|
|
|
@@ -31121,7 +31125,7 @@ class WebGLRenderer {
|
|
|
31121
31125
|
|
|
31122
31126
|
}
|
|
31123
31127
|
|
|
31124
|
-
_currentMaterialId = -
|
|
31128
|
+
_currentMaterialId = -1; // reset current material to ensure correct uniform bindings
|
|
31125
31129
|
|
|
31126
31130
|
};
|
|
31127
31131
|
|
|
@@ -32308,10 +32312,10 @@ class Sprite extends Object3D {
|
|
|
32308
32312
|
_geometry$1 = new BufferGeometry();
|
|
32309
32313
|
|
|
32310
32314
|
const float32Array = new Float32Array( [
|
|
32311
|
-
-
|
|
32312
|
-
0.5, -
|
|
32315
|
+
-0.5, -0.5, 0, 0, 0,
|
|
32316
|
+
0.5, -0.5, 0, 1, 0,
|
|
32313
32317
|
0.5, 0.5, 0, 1, 1,
|
|
32314
|
-
-
|
|
32318
|
+
-0.5, 0.5, 0, 0, 1
|
|
32315
32319
|
] );
|
|
32316
32320
|
|
|
32317
32321
|
const interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
|
|
@@ -32362,8 +32366,8 @@ class Sprite extends Object3D {
|
|
|
32362
32366
|
|
|
32363
32367
|
const center = this.center;
|
|
32364
32368
|
|
|
32365
|
-
transformVertex( _vA.set( -
|
|
32366
|
-
transformVertex( _vB.set( 0.5, -
|
|
32369
|
+
transformVertex( _vA.set( -0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
32370
|
+
transformVertex( _vB.set( 0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
32367
32371
|
transformVertex( _vC.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
32368
32372
|
|
|
32369
32373
|
_uvA.set( 0, 0 );
|
|
@@ -32376,7 +32380,7 @@ class Sprite extends Object3D {
|
|
|
32376
32380
|
if ( intersect === null ) {
|
|
32377
32381
|
|
|
32378
32382
|
// check second triangle
|
|
32379
|
-
transformVertex( _vB.set( -
|
|
32383
|
+
transformVertex( _vB.set( -0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
32380
32384
|
_uvB.set( 0, 1 );
|
|
32381
32385
|
|
|
32382
32386
|
intersect = raycaster.ray.intersectTriangle( _vA, _vC, _vB, false, _intersectPoint );
|
|
@@ -33555,10 +33559,10 @@ class MultiDrawRenderList {
|
|
|
33555
33559
|
|
|
33556
33560
|
pool.push( {
|
|
33557
33561
|
|
|
33558
|
-
start: -
|
|
33559
|
-
count: -
|
|
33560
|
-
z: -
|
|
33561
|
-
index: -
|
|
33562
|
+
start: -1,
|
|
33563
|
+
count: -1,
|
|
33564
|
+
z: -1,
|
|
33565
|
+
index: -1,
|
|
33562
33566
|
|
|
33563
33567
|
} );
|
|
33564
33568
|
|
|
@@ -33907,7 +33911,7 @@ class BatchedMesh extends Mesh {
|
|
|
33907
33911
|
|
|
33908
33912
|
}
|
|
33909
33913
|
|
|
33910
|
-
addGeometry( geometry, vertexCount = -
|
|
33914
|
+
addGeometry( geometry, vertexCount = -1, indexCount = -1 ) {
|
|
33911
33915
|
|
|
33912
33916
|
this._initializeGeometry( geometry );
|
|
33913
33917
|
|
|
@@ -33922,10 +33926,10 @@ class BatchedMesh extends Mesh {
|
|
|
33922
33926
|
|
|
33923
33927
|
// get the necessary range fo the geometry
|
|
33924
33928
|
const reservedRange = {
|
|
33925
|
-
vertexStart: -
|
|
33926
|
-
vertexCount: -
|
|
33927
|
-
indexStart: -
|
|
33928
|
-
indexCount: -
|
|
33929
|
+
vertexStart: -1,
|
|
33930
|
+
vertexCount: -1,
|
|
33931
|
+
indexStart: -1,
|
|
33932
|
+
indexCount: -1,
|
|
33929
33933
|
};
|
|
33930
33934
|
|
|
33931
33935
|
let lastRange = null;
|
|
@@ -33938,7 +33942,7 @@ class BatchedMesh extends Mesh {
|
|
|
33938
33942
|
|
|
33939
33943
|
}
|
|
33940
33944
|
|
|
33941
|
-
if ( vertexCount === -
|
|
33945
|
+
if ( vertexCount === -1 ) {
|
|
33942
33946
|
|
|
33943
33947
|
reservedRange.vertexCount = geometry.getAttribute( 'position' ).count;
|
|
33944
33948
|
|
|
@@ -33962,7 +33966,7 @@ class BatchedMesh extends Mesh {
|
|
|
33962
33966
|
const hasIndex = index !== null;
|
|
33963
33967
|
if ( hasIndex ) {
|
|
33964
33968
|
|
|
33965
|
-
if ( indexCount === -
|
|
33969
|
+
if ( indexCount === -1 ) {
|
|
33966
33970
|
|
|
33967
33971
|
reservedRange.indexCount = index.count;
|
|
33968
33972
|
|
|
@@ -33985,7 +33989,7 @@ class BatchedMesh extends Mesh {
|
|
|
33985
33989
|
}
|
|
33986
33990
|
|
|
33987
33991
|
if (
|
|
33988
|
-
reservedRange.indexStart !== -
|
|
33992
|
+
reservedRange.indexStart !== -1 &&
|
|
33989
33993
|
reservedRange.indexStart + reservedRange.indexCount > this._maxIndexCount ||
|
|
33990
33994
|
reservedRange.vertexStart + reservedRange.vertexCount > this._maxVertexCount
|
|
33991
33995
|
) {
|
|
@@ -34002,7 +34006,7 @@ class BatchedMesh extends Mesh {
|
|
|
34002
34006
|
reservedRanges.push( reservedRange );
|
|
34003
34007
|
drawRanges.push( {
|
|
34004
34008
|
start: hasIndex ? reservedRange.indexStart : reservedRange.vertexStart,
|
|
34005
|
-
count: -
|
|
34009
|
+
count: -1
|
|
34006
34010
|
} );
|
|
34007
34011
|
bounds.push( {
|
|
34008
34012
|
boxInitialized: false,
|
|
@@ -34386,7 +34390,7 @@ class BatchedMesh extends Mesh {
|
|
|
34386
34390
|
const drawInfo = this._drawInfo;
|
|
34387
34391
|
if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
|
|
34388
34392
|
|
|
34389
|
-
return -
|
|
34393
|
+
return -1;
|
|
34390
34394
|
|
|
34391
34395
|
}
|
|
34392
34396
|
|
|
@@ -34582,7 +34586,7 @@ class BatchedMesh extends Mesh {
|
|
|
34582
34586
|
// get the camera position in the local frame
|
|
34583
34587
|
_invMatrixWorld.copy( this.matrixWorld ).invert();
|
|
34584
34588
|
_vector$5.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _invMatrixWorld );
|
|
34585
|
-
_forward.set( 0, 0, -
|
|
34589
|
+
_forward.set( 0, 0, -1 ).transformDirection( camera.matrixWorld ).transformDirection( _invMatrixWorld );
|
|
34586
34590
|
|
|
34587
34591
|
for ( let i = 0, l = drawInfo.length; i < l; i ++ ) {
|
|
34588
34592
|
|
|
@@ -35717,7 +35721,7 @@ class Curve {
|
|
|
35717
35721
|
|
|
35718
35722
|
vec.normalize();
|
|
35719
35723
|
|
|
35720
|
-
const theta = Math.acos( clamp$1( tangents[ i - 1 ].dot( tangents[ i ] ), -
|
|
35724
|
+
const theta = Math.acos( clamp$1( tangents[ i - 1 ].dot( tangents[ i ] ), -1, 1 ) ); // clamp for floating pt errors
|
|
35721
35725
|
|
|
35722
35726
|
normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
|
|
35723
35727
|
|
|
@@ -35731,7 +35735,7 @@ class Curve {
|
|
|
35731
35735
|
|
|
35732
35736
|
if ( closed === true ) {
|
|
35733
35737
|
|
|
35734
|
-
let theta = Math.acos( clamp$1( normals[ 0 ].dot( normals[ segments ] ), -
|
|
35738
|
+
let theta = Math.acos( clamp$1( normals[ 0 ].dot( normals[ segments ] ), -1, 1 ) );
|
|
35735
35739
|
theta /= segments;
|
|
35736
35740
|
|
|
35737
35741
|
if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
|
|
@@ -36001,7 +36005,7 @@ function CubicPoly() {
|
|
|
36001
36005
|
|
|
36002
36006
|
c0 = x0;
|
|
36003
36007
|
c1 = t0;
|
|
36004
|
-
c2 = -
|
|
36008
|
+
c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1;
|
|
36005
36009
|
c3 = 2 * x0 - 2 * x1 + t0 + t1;
|
|
36006
36010
|
|
|
36007
36011
|
}
|
|
@@ -36227,7 +36231,7 @@ function CatmullRom( t, p0, p1, p2, p3 ) {
|
|
|
36227
36231
|
const v1 = ( p3 - p1 ) * 0.5;
|
|
36228
36232
|
const t2 = t * t;
|
|
36229
36233
|
const t3 = t * t2;
|
|
36230
|
-
return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( -
|
|
36234
|
+
return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( -3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
|
|
36231
36235
|
|
|
36232
36236
|
}
|
|
36233
36237
|
|
|
@@ -37300,7 +37304,7 @@ class Path extends CurvePath {
|
|
|
37300
37304
|
|
|
37301
37305
|
class LatheGeometry extends BufferGeometry {
|
|
37302
37306
|
|
|
37303
|
-
constructor( points = [ new Vector2( 0, -
|
|
37307
|
+
constructor( points = [ new Vector2( 0, -0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {
|
|
37304
37308
|
|
|
37305
37309
|
super();
|
|
37306
37310
|
|
|
@@ -37771,7 +37775,7 @@ class CylinderGeometry extends BufferGeometry {
|
|
|
37771
37775
|
let groupCount = 0;
|
|
37772
37776
|
|
|
37773
37777
|
const radius = ( top === true ) ? radiusTop : radiusBottom;
|
|
37774
|
-
const sign = ( top === true ) ? 1 : -
|
|
37778
|
+
const sign = ( top === true ) ? 1 : -1;
|
|
37775
37779
|
|
|
37776
37780
|
// first we generate the center vertex data of the cap.
|
|
37777
37781
|
// because the geometry needs one set of uvs per face,
|
|
@@ -38239,10 +38243,10 @@ class DodecahedronGeometry extends PolyhedronGeometry {
|
|
|
38239
38243
|
const vertices = [
|
|
38240
38244
|
|
|
38241
38245
|
// (±1, ±1, ±1)
|
|
38242
|
-
-
|
|
38243
|
-
-
|
|
38244
|
-
1, -
|
|
38245
|
-
1, 1, -
|
|
38246
|
+
-1, -1, -1, -1, -1, 1,
|
|
38247
|
+
-1, 1, -1, -1, 1, 1,
|
|
38248
|
+
1, -1, -1, 1, -1, 1,
|
|
38249
|
+
1, 1, -1, 1, 1, 1,
|
|
38246
38250
|
|
|
38247
38251
|
// (0, ±1/φ, ±φ)
|
|
38248
38252
|
0, - r, - t, 0, - r, t,
|
|
@@ -39175,7 +39179,7 @@ function onSegment( p, q, r ) {
|
|
|
39175
39179
|
|
|
39176
39180
|
function sign$1( num ) {
|
|
39177
39181
|
|
|
39178
|
-
return num > 0 ? 1 : num < 0 ? -
|
|
39182
|
+
return num > 0 ? 1 : num < 0 ? -1 : 0;
|
|
39179
39183
|
|
|
39180
39184
|
}
|
|
39181
39185
|
|
|
@@ -39435,7 +39439,7 @@ function addContour( vertices, contour ) {
|
|
|
39435
39439
|
|
|
39436
39440
|
class ExtrudeGeometry extends BufferGeometry {
|
|
39437
39441
|
|
|
39438
|
-
constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( -
|
|
39442
|
+
constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( -0.5, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), options = {} ) {
|
|
39439
39443
|
|
|
39440
39444
|
super();
|
|
39441
39445
|
|
|
@@ -40222,9 +40226,9 @@ class IcosahedronGeometry extends PolyhedronGeometry {
|
|
|
40222
40226
|
const t = ( 1 + Math.sqrt( 5 ) ) / 2;
|
|
40223
40227
|
|
|
40224
40228
|
const vertices = [
|
|
40225
|
-
-
|
|
40226
|
-
0, -
|
|
40227
|
-
t, 0, -
|
|
40229
|
+
-1, t, 0, 1, t, 0, -1, - t, 0, 1, - t, 0,
|
|
40230
|
+
0, -1, t, 0, 1, t, 0, -1, - t, 0, 1, - t,
|
|
40231
|
+
t, 0, -1, t, 0, 1, - t, 0, -1, - t, 0, 1
|
|
40228
40232
|
];
|
|
40229
40233
|
|
|
40230
40234
|
const indices = [
|
|
@@ -40258,8 +40262,8 @@ class OctahedronGeometry extends PolyhedronGeometry {
|
|
|
40258
40262
|
constructor( radius = 1, detail = 0 ) {
|
|
40259
40263
|
|
|
40260
40264
|
const vertices = [
|
|
40261
|
-
1, 0, 0, -
|
|
40262
|
-
0, -
|
|
40265
|
+
1, 0, 0, -1, 0, 0, 0, 1, 0,
|
|
40266
|
+
0, -1, 0, 0, 0, 1, 0, 0, -1
|
|
40263
40267
|
];
|
|
40264
40268
|
|
|
40265
40269
|
const indices = [
|
|
@@ -40410,7 +40414,7 @@ class RingGeometry extends BufferGeometry {
|
|
|
40410
40414
|
|
|
40411
40415
|
class ShapeGeometry extends BufferGeometry {
|
|
40412
40416
|
|
|
40413
|
-
constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( -
|
|
40417
|
+
constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), curveSegments = 12 ) {
|
|
40414
40418
|
|
|
40415
40419
|
super();
|
|
40416
40420
|
|
|
@@ -40650,7 +40654,7 @@ class SphereGeometry extends BufferGeometry {
|
|
|
40650
40654
|
|
|
40651
40655
|
} else if ( iy === heightSegments && thetaEnd === Math.PI ) {
|
|
40652
40656
|
|
|
40653
|
-
uOffset = -
|
|
40657
|
+
uOffset = -0.5 / widthSegments;
|
|
40654
40658
|
|
|
40655
40659
|
}
|
|
40656
40660
|
|
|
@@ -40733,7 +40737,7 @@ class TetrahedronGeometry extends PolyhedronGeometry {
|
|
|
40733
40737
|
constructor( radius = 1, detail = 0 ) {
|
|
40734
40738
|
|
|
40735
40739
|
const vertices = [
|
|
40736
|
-
1, 1, 1, -
|
|
40740
|
+
1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1
|
|
40737
40741
|
];
|
|
40738
40742
|
|
|
40739
40743
|
const indices = [
|
|
@@ -41038,7 +41042,7 @@ class TorusKnotGeometry extends BufferGeometry {
|
|
|
41038
41042
|
|
|
41039
41043
|
class TubeGeometry extends BufferGeometry {
|
|
41040
41044
|
|
|
41041
|
-
constructor( path = new QuadraticBezierCurve3( new Vector3( -
|
|
41045
|
+
constructor( path = new QuadraticBezierCurve3( new Vector3( -1, -1, 0 ), new Vector3( -1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {
|
|
41042
41046
|
|
|
41043
41047
|
super();
|
|
41044
41048
|
|
|
@@ -42489,7 +42493,7 @@ function subclip( sourceClip, name, startFrame, endFrame, fps = 30 ) {
|
|
|
42489
42493
|
|
|
42490
42494
|
for ( let i = 0; i < clip.tracks.length; ++ i ) {
|
|
42491
42495
|
|
|
42492
|
-
clip.tracks[ i ].shift( -
|
|
42496
|
+
clip.tracks[ i ].shift( -1 * minStartTime );
|
|
42493
42497
|
|
|
42494
42498
|
}
|
|
42495
42499
|
|
|
@@ -42886,10 +42890,10 @@ class CubicInterpolant extends Interpolant {
|
|
|
42886
42890
|
|
|
42887
42891
|
super( parameterPositions, sampleValues, sampleSize, resultBuffer );
|
|
42888
42892
|
|
|
42889
|
-
this._weightPrev = -
|
|
42890
|
-
this._offsetPrev = -
|
|
42891
|
-
this._weightNext = -
|
|
42892
|
-
this._offsetNext = -
|
|
42893
|
+
this._weightPrev = -0;
|
|
42894
|
+
this._offsetPrev = -0;
|
|
42895
|
+
this._weightNext = -0;
|
|
42896
|
+
this._offsetNext = -0;
|
|
42893
42897
|
|
|
42894
42898
|
this.DefaultSettings_ = {
|
|
42895
42899
|
|
|
@@ -42996,8 +43000,8 @@ class CubicInterpolant extends Interpolant {
|
|
|
42996
43000
|
// evaluate polynomials
|
|
42997
43001
|
|
|
42998
43002
|
const sP = - wP * ppp + 2 * wP * pp - wP * p;
|
|
42999
|
-
const s0 = ( 1 + wP ) * ppp + ( -
|
|
43000
|
-
const s1 = ( -
|
|
43003
|
+
const s0 = ( 1 + wP ) * ppp + ( -1.5 - 2 * wP ) * pp + ( -0.5 + wP ) * p + 1;
|
|
43004
|
+
const s1 = ( -1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
|
|
43001
43005
|
const sN = wN * ppp - wN * pp;
|
|
43002
43006
|
|
|
43003
43007
|
// combine data linearly
|
|
@@ -43286,7 +43290,7 @@ class KeyframeTrack {
|
|
|
43286
43290
|
|
|
43287
43291
|
}
|
|
43288
43292
|
|
|
43289
|
-
while ( to !== -
|
|
43293
|
+
while ( to !== -1 && times[ to ] > endTime ) {
|
|
43290
43294
|
|
|
43291
43295
|
-- to;
|
|
43292
43296
|
|
|
@@ -43640,7 +43644,7 @@ VectorKeyframeTrack.prototype.ValueTypeName = 'vector';
|
|
|
43640
43644
|
|
|
43641
43645
|
class AnimationClip {
|
|
43642
43646
|
|
|
43643
|
-
constructor( name = '', duration = -
|
|
43647
|
+
constructor( name = '', duration = -1, tracks = [], blendMode = NormalAnimationBlendMode ) {
|
|
43644
43648
|
|
|
43645
43649
|
this.name = name;
|
|
43646
43650
|
this.tracks = tracks;
|
|
@@ -43741,7 +43745,7 @@ class AnimationClip {
|
|
|
43741
43745
|
|
|
43742
43746
|
}
|
|
43743
43747
|
|
|
43744
|
-
return new this( name, -
|
|
43748
|
+
return new this( name, -1, tracks );
|
|
43745
43749
|
|
|
43746
43750
|
}
|
|
43747
43751
|
|
|
@@ -43853,7 +43857,7 @@ class AnimationClip {
|
|
|
43853
43857
|
const blendMode = animation.blendMode;
|
|
43854
43858
|
|
|
43855
43859
|
// automatic length determination in AnimationClip.
|
|
43856
|
-
let duration = animation.length || -
|
|
43860
|
+
let duration = animation.length || -1;
|
|
43857
43861
|
|
|
43858
43862
|
const hierarchyTracks = animation.hierarchy || [];
|
|
43859
43863
|
|
|
@@ -43878,7 +43882,7 @@ class AnimationClip {
|
|
|
43878
43882
|
|
|
43879
43883
|
for ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
|
|
43880
43884
|
|
|
43881
|
-
morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = -
|
|
43885
|
+
morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = -1;
|
|
43882
43886
|
|
|
43883
43887
|
}
|
|
43884
43888
|
|
|
@@ -44243,7 +44247,7 @@ class LoadingManager {
|
|
|
44243
44247
|
|
|
44244
44248
|
const index = handlers.indexOf( regex );
|
|
44245
44249
|
|
|
44246
|
-
if ( index !== -
|
|
44250
|
+
if ( index !== -1 ) {
|
|
44247
44251
|
|
|
44248
44252
|
handlers.splice( index, 2 );
|
|
44249
44253
|
|
|
@@ -45499,13 +45503,13 @@ class PointLightShadow extends LightShadow {
|
|
|
45499
45503
|
];
|
|
45500
45504
|
|
|
45501
45505
|
this._cubeDirections = [
|
|
45502
|
-
new Vector3( 1, 0, 0 ), new Vector3( -
|
|
45503
|
-
new Vector3( 0, 0, -
|
|
45506
|
+
new Vector3( 1, 0, 0 ), new Vector3( -1, 0, 0 ), new Vector3( 0, 0, 1 ),
|
|
45507
|
+
new Vector3( 0, 0, -1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, -1, 0 )
|
|
45504
45508
|
];
|
|
45505
45509
|
|
|
45506
45510
|
this._cubeUps = [
|
|
45507
45511
|
new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
|
|
45508
|
-
new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, -
|
|
45512
|
+
new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, -1 )
|
|
45509
45513
|
];
|
|
45510
45514
|
|
|
45511
45515
|
}
|
|
@@ -45599,7 +45603,7 @@ class DirectionalLightShadow extends LightShadow {
|
|
|
45599
45603
|
|
|
45600
45604
|
constructor() {
|
|
45601
45605
|
|
|
45602
|
-
super( new OrthographicCamera( -
|
|
45606
|
+
super( new OrthographicCamera( -5, 5, 5, -5, 0.5, 500 ) );
|
|
45603
45607
|
|
|
45604
45608
|
this.isDirectionalLightShadow = true;
|
|
45605
45609
|
|
|
@@ -46387,7 +46391,7 @@ class LoaderUtils {
|
|
|
46387
46391
|
|
|
46388
46392
|
const index = url.lastIndexOf( '/' );
|
|
46389
46393
|
|
|
46390
|
-
if ( index === -
|
|
46394
|
+
if ( index === -1 ) return './';
|
|
46391
46395
|
|
|
46392
46396
|
return url.slice( 0, index + 1 );
|
|
46393
46397
|
|
|
@@ -48254,7 +48258,7 @@ class AudioListener extends Object3D {
|
|
|
48254
48258
|
if ( ! Number.isFinite( _position$1.x ) || ! Number.isFinite( _position$1.y ) || ! Number.isFinite( _position$1.z ) )
|
|
48255
48259
|
return;
|
|
48256
48260
|
|
|
48257
|
-
_orientation$1.set( 0, 0, -
|
|
48261
|
+
_orientation$1.set( 0, 0, -1 ).applyQuaternion( _quaternion$1 );
|
|
48258
48262
|
|
|
48259
48263
|
if ( listener.positionX ) {
|
|
48260
48264
|
|
|
@@ -49342,7 +49346,7 @@ class PropertyBinding {
|
|
|
49342
49346
|
|
|
49343
49347
|
const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
|
|
49344
49348
|
|
|
49345
|
-
if ( lastDot !== undefined && lastDot !== -
|
|
49349
|
+
if ( lastDot !== undefined && lastDot !== -1 ) {
|
|
49346
49350
|
|
|
49347
49351
|
const objectName = results.nodeName.substring( lastDot + 1 );
|
|
49348
49352
|
|
|
@@ -49350,7 +49354,7 @@ class PropertyBinding {
|
|
|
49350
49354
|
// is no way to parse 'foo.bar.baz': 'baz' must be a property, but
|
|
49351
49355
|
// 'bar' could be the objectName, or part of a nodeName (which can
|
|
49352
49356
|
// include '.' characters).
|
|
49353
|
-
if ( _supportedObjectNames.indexOf( objectName ) !== -
|
|
49357
|
+
if ( _supportedObjectNames.indexOf( objectName ) !== -1 ) {
|
|
49354
49358
|
|
|
49355
49359
|
results.nodeName = results.nodeName.substring( 0, lastDot );
|
|
49356
49360
|
results.objectName = objectName;
|
|
@@ -49371,7 +49375,7 @@ class PropertyBinding {
|
|
|
49371
49375
|
|
|
49372
49376
|
static findNode( root, nodeName ) {
|
|
49373
49377
|
|
|
49374
|
-
if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === -
|
|
49378
|
+
if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === -1 || nodeName === root.name || nodeName === root.uuid ) {
|
|
49375
49379
|
|
|
49376
49380
|
return root;
|
|
49377
49381
|
|
|
@@ -50330,7 +50334,7 @@ class AnimationAction {
|
|
|
50330
50334
|
this._weightInterpolant = null;
|
|
50331
50335
|
|
|
50332
50336
|
this.loop = LoopRepeat;
|
|
50333
|
-
this._loopCount = -
|
|
50337
|
+
this._loopCount = -1;
|
|
50334
50338
|
|
|
50335
50339
|
// global mixer time when the action is to be started
|
|
50336
50340
|
// it's set back to 'null' upon start of the action
|
|
@@ -50382,7 +50386,7 @@ class AnimationAction {
|
|
|
50382
50386
|
this.enabled = true;
|
|
50383
50387
|
|
|
50384
50388
|
this.time = 0; // restart clip
|
|
50385
|
-
this._loopCount = -
|
|
50389
|
+
this._loopCount = -1;// forget previous loops
|
|
50386
50390
|
this._startTime = null;// forget scheduling
|
|
50387
50391
|
|
|
50388
50392
|
return this.stopFading().stopWarping();
|
|
@@ -50777,7 +50781,7 @@ class AnimationAction {
|
|
|
50777
50781
|
|
|
50778
50782
|
if ( deltaTime === 0 ) {
|
|
50779
50783
|
|
|
50780
|
-
if ( loopCount === -
|
|
50784
|
+
if ( loopCount === -1 ) return time;
|
|
50781
50785
|
|
|
50782
50786
|
return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
|
|
50783
50787
|
|
|
@@ -50785,7 +50789,7 @@ class AnimationAction {
|
|
|
50785
50789
|
|
|
50786
50790
|
if ( loop === LoopOnce ) {
|
|
50787
50791
|
|
|
50788
|
-
if ( loopCount === -
|
|
50792
|
+
if ( loopCount === -1 ) {
|
|
50789
50793
|
|
|
50790
50794
|
// just started
|
|
50791
50795
|
|
|
@@ -50819,14 +50823,14 @@ class AnimationAction {
|
|
|
50819
50823
|
|
|
50820
50824
|
this._mixer.dispatchEvent( {
|
|
50821
50825
|
type: 'finished', action: this,
|
|
50822
|
-
direction: deltaTime < 0 ? -
|
|
50826
|
+
direction: deltaTime < 0 ? -1 : 1
|
|
50823
50827
|
} );
|
|
50824
50828
|
|
|
50825
50829
|
}
|
|
50826
50830
|
|
|
50827
50831
|
} else { // repetitive Repeat or PingPong
|
|
50828
50832
|
|
|
50829
|
-
if ( loopCount === -
|
|
50833
|
+
if ( loopCount === -1 ) {
|
|
50830
50834
|
|
|
50831
50835
|
// just started
|
|
50832
50836
|
|
|
@@ -50872,7 +50876,7 @@ class AnimationAction {
|
|
|
50872
50876
|
|
|
50873
50877
|
this._mixer.dispatchEvent( {
|
|
50874
50878
|
type: 'finished', action: this,
|
|
50875
|
-
direction: deltaTime > 0 ? 1 : -
|
|
50879
|
+
direction: deltaTime > 0 ? 1 : -1
|
|
50876
50880
|
} );
|
|
50877
50881
|
|
|
50878
50882
|
} else {
|
|
@@ -51792,7 +51796,7 @@ class UniformsGroup extends EventDispatcher {
|
|
|
51792
51796
|
|
|
51793
51797
|
const index = this.uniforms.indexOf( uniform );
|
|
51794
51798
|
|
|
51795
|
-
if ( index !== -
|
|
51799
|
+
if ( index !== -1 ) this.uniforms.splice( index, 1 );
|
|
51796
51800
|
|
|
51797
51801
|
return this;
|
|
51798
51802
|
|
|
@@ -52002,7 +52006,7 @@ class Raycaster {
|
|
|
52002
52006
|
} else if ( camera.isOrthographicCamera ) {
|
|
52003
52007
|
|
|
52004
52008
|
this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
|
|
52005
|
-
this.ray.direction.set( 0, 0, -
|
|
52009
|
+
this.ray.direction.set( 0, 0, -1 ).transformDirection( camera.matrixWorld );
|
|
52006
52010
|
this.camera = camera;
|
|
52007
52011
|
|
|
52008
52012
|
} else {
|
|
@@ -52018,7 +52022,7 @@ class Raycaster {
|
|
|
52018
52022
|
_matrix.identity().extractRotation( controller.matrixWorld );
|
|
52019
52023
|
|
|
52020
52024
|
this.ray.origin.setFromMatrixPosition( controller.matrixWorld );
|
|
52021
|
-
this.ray.direction.set( 0, 0, -
|
|
52025
|
+
this.ray.direction.set( 0, 0, -1 ).applyMatrix4( _matrix );
|
|
52022
52026
|
|
|
52023
52027
|
return this;
|
|
52024
52028
|
|
|
@@ -52148,7 +52152,7 @@ class Spherical {
|
|
|
52148
52152
|
} else {
|
|
52149
52153
|
|
|
52150
52154
|
this.theta = Math.atan2( x, z );
|
|
52151
|
-
this.phi = Math.acos( clamp$1( y / this.radius, -
|
|
52155
|
+
this.phi = Math.acos( clamp$1( y / this.radius, -1, 1 ) );
|
|
52152
52156
|
|
|
52153
52157
|
}
|
|
52154
52158
|
|
|
@@ -52612,9 +52616,9 @@ class SpotLightHelper extends Object3D {
|
|
|
52612
52616
|
const positions = [
|
|
52613
52617
|
0, 0, 0, 0, 0, 1,
|
|
52614
52618
|
0, 0, 0, 1, 0, 1,
|
|
52615
|
-
0, 0, 0, -
|
|
52619
|
+
0, 0, 0, -1, 0, 1,
|
|
52616
52620
|
0, 0, 0, 0, 1, 1,
|
|
52617
|
-
0, 0, 0, 0, -
|
|
52621
|
+
0, 0, 0, 0, -1, 1
|
|
52618
52622
|
];
|
|
52619
52623
|
|
|
52620
52624
|
for ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
|
|
@@ -53386,40 +53390,40 @@ class CameraHelper extends LineSegments {
|
|
|
53386
53390
|
|
|
53387
53391
|
// center / target
|
|
53388
53392
|
|
|
53389
|
-
setPoint( 'c', pointMap, geometry, _camera$1, 0, 0, -
|
|
53393
|
+
setPoint( 'c', pointMap, geometry, _camera$1, 0, 0, -1 );
|
|
53390
53394
|
setPoint( 't', pointMap, geometry, _camera$1, 0, 0, 1 );
|
|
53391
53395
|
|
|
53392
53396
|
// near
|
|
53393
53397
|
|
|
53394
|
-
setPoint( 'n1', pointMap, geometry, _camera$1, -
|
|
53395
|
-
setPoint( 'n2', pointMap, geometry, _camera$1, w, -
|
|
53396
|
-
setPoint( 'n3', pointMap, geometry, _camera$1, -
|
|
53397
|
-
setPoint( 'n4', pointMap, geometry, _camera$1, w, h, -
|
|
53398
|
+
setPoint( 'n1', pointMap, geometry, _camera$1, -1, -1, -1 );
|
|
53399
|
+
setPoint( 'n2', pointMap, geometry, _camera$1, w, -1, -1 );
|
|
53400
|
+
setPoint( 'n3', pointMap, geometry, _camera$1, -1, h, -1 );
|
|
53401
|
+
setPoint( 'n4', pointMap, geometry, _camera$1, w, h, -1 );
|
|
53398
53402
|
|
|
53399
53403
|
// far
|
|
53400
53404
|
|
|
53401
|
-
setPoint( 'f1', pointMap, geometry, _camera$1, -
|
|
53402
|
-
setPoint( 'f2', pointMap, geometry, _camera$1, w, -
|
|
53403
|
-
setPoint( 'f3', pointMap, geometry, _camera$1, -
|
|
53405
|
+
setPoint( 'f1', pointMap, geometry, _camera$1, -1, -1, 1 );
|
|
53406
|
+
setPoint( 'f2', pointMap, geometry, _camera$1, w, -1, 1 );
|
|
53407
|
+
setPoint( 'f3', pointMap, geometry, _camera$1, -1, h, 1 );
|
|
53404
53408
|
setPoint( 'f4', pointMap, geometry, _camera$1, w, h, 1 );
|
|
53405
53409
|
|
|
53406
53410
|
// up
|
|
53407
53411
|
|
|
53408
|
-
setPoint( 'u1', pointMap, geometry, _camera$1, w * 0.7, h * 1.1, -
|
|
53409
|
-
setPoint( 'u2', pointMap, geometry, _camera$1, -
|
|
53410
|
-
setPoint( 'u3', pointMap, geometry, _camera$1, 0, h * 2, -
|
|
53412
|
+
setPoint( 'u1', pointMap, geometry, _camera$1, w * 0.7, h * 1.1, -1 );
|
|
53413
|
+
setPoint( 'u2', pointMap, geometry, _camera$1, -1 * 0.7, h * 1.1, -1 );
|
|
53414
|
+
setPoint( 'u3', pointMap, geometry, _camera$1, 0, h * 2, -1 );
|
|
53411
53415
|
|
|
53412
53416
|
// cross
|
|
53413
53417
|
|
|
53414
|
-
setPoint( 'cf1', pointMap, geometry, _camera$1, -
|
|
53418
|
+
setPoint( 'cf1', pointMap, geometry, _camera$1, -1, 0, 1 );
|
|
53415
53419
|
setPoint( 'cf2', pointMap, geometry, _camera$1, w, 0, 1 );
|
|
53416
|
-
setPoint( 'cf3', pointMap, geometry, _camera$1, 0, -
|
|
53420
|
+
setPoint( 'cf3', pointMap, geometry, _camera$1, 0, -1, 1 );
|
|
53417
53421
|
setPoint( 'cf4', pointMap, geometry, _camera$1, 0, h, 1 );
|
|
53418
53422
|
|
|
53419
|
-
setPoint( 'cn1', pointMap, geometry, _camera$1, -
|
|
53420
|
-
setPoint( 'cn2', pointMap, geometry, _camera$1, w, 0, -
|
|
53421
|
-
setPoint( 'cn3', pointMap, geometry, _camera$1, 0, -
|
|
53422
|
-
setPoint( 'cn4', pointMap, geometry, _camera$1, 0, h, -
|
|
53423
|
+
setPoint( 'cn1', pointMap, geometry, _camera$1, -1, 0, -1 );
|
|
53424
|
+
setPoint( 'cn2', pointMap, geometry, _camera$1, w, 0, -1 );
|
|
53425
|
+
setPoint( 'cn3', pointMap, geometry, _camera$1, 0, -1, -1 );
|
|
53426
|
+
setPoint( 'cn4', pointMap, geometry, _camera$1, 0, h, -1 );
|
|
53423
53427
|
|
|
53424
53428
|
geometry.getAttribute( 'position' ).needsUpdate = true;
|
|
53425
53429
|
|
|
@@ -53566,7 +53570,7 @@ class Box3Helper extends LineSegments {
|
|
|
53566
53570
|
|
|
53567
53571
|
const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
|
|
53568
53572
|
|
|
53569
|
-
const positions = [ 1, 1, 1, -
|
|
53573
|
+
const positions = [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1 ];
|
|
53570
53574
|
|
|
53571
53575
|
const geometry = new BufferGeometry();
|
|
53572
53576
|
|
|
@@ -53615,7 +53619,7 @@ class PlaneHelper extends Line {
|
|
|
53615
53619
|
|
|
53616
53620
|
const color = hex;
|
|
53617
53621
|
|
|
53618
|
-
const positions = [ 1, -
|
|
53622
|
+
const positions = [ 1, -1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0 ];
|
|
53619
53623
|
|
|
53620
53624
|
const geometry = new BufferGeometry();
|
|
53621
53625
|
geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
|
|
@@ -53629,7 +53633,7 @@ class PlaneHelper extends Line {
|
|
|
53629
53633
|
|
|
53630
53634
|
this.size = size;
|
|
53631
53635
|
|
|
53632
|
-
const positions2 = [ 1, 1, 0, -
|
|
53636
|
+
const positions2 = [ 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0 ];
|
|
53633
53637
|
|
|
53634
53638
|
const geometry2 = new BufferGeometry();
|
|
53635
53639
|
geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
|
|
@@ -53683,7 +53687,7 @@ class ArrowHelper extends Object3D {
|
|
|
53683
53687
|
_lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
|
|
53684
53688
|
|
|
53685
53689
|
_coneGeometry = new CylinderGeometry( 0, 0.5, 1, 5, 1 );
|
|
53686
|
-
_coneGeometry.translate( 0, -
|
|
53690
|
+
_coneGeometry.translate( 0, -0.5, 0 );
|
|
53687
53691
|
|
|
53688
53692
|
}
|
|
53689
53693
|
|
|
@@ -53710,7 +53714,7 @@ class ArrowHelper extends Object3D {
|
|
|
53710
53714
|
|
|
53711
53715
|
this.quaternion.set( 0, 0, 0, 1 );
|
|
53712
53716
|
|
|
53713
|
-
} else if ( dir.y < -
|
|
53717
|
+
} else if ( dir.y < -0.99999 ) {
|
|
53714
53718
|
|
|
53715
53719
|
this.quaternion.set( 1, 0, 0, 0 );
|
|
53716
53720
|
|
|
@@ -54121,7 +54125,7 @@ class Controls extends EventDispatcher {
|
|
|
54121
54125
|
|
|
54122
54126
|
this.enabled = true;
|
|
54123
54127
|
|
|
54124
|
-
this.state = -
|
|
54128
|
+
this.state = -1;
|
|
54125
54129
|
|
|
54126
54130
|
this.keys = {};
|
|
54127
54131
|
this.mouseButtons = { LEFT: null, MIDDLE: null, RIGHT: null };
|
|
@@ -54517,7 +54521,7 @@ function getCacheKey( object, force = false ) {
|
|
|
54517
54521
|
|
|
54518
54522
|
for ( const { property, childNode } of getNodeChildren( object ) ) {
|
|
54519
54523
|
|
|
54520
|
-
values.push( values, cyrb53( property.slice( 0, -
|
|
54524
|
+
values.push( values, cyrb53( property.slice( 0, -4 ) ), childNode.getCacheKey( force ) );
|
|
54521
54525
|
|
|
54522
54526
|
}
|
|
54523
54527
|
|
|
@@ -54634,7 +54638,7 @@ function getValueType( value ) {
|
|
|
54634
54638
|
|
|
54635
54639
|
function getValueFromType( type, ...params ) {
|
|
54636
54640
|
|
|
54637
|
-
const last4 = type ? type.slice( -
|
|
54641
|
+
const last4 = type ? type.slice( -4 ) : undefined;
|
|
54638
54642
|
|
|
54639
54643
|
if ( params.length === 1 ) { // ensure same behaviour as in NodeBuilder.format()
|
|
54640
54644
|
|
|
@@ -56260,7 +56264,7 @@ class ShaderNodeInternal extends Node {
|
|
|
56260
56264
|
|
|
56261
56265
|
const bools = [ false, true ];
|
|
56262
56266
|
const uints = [ 0, 1, 2, 3 ];
|
|
56263
|
-
const ints = [ -
|
|
56267
|
+
const ints = [ -1, -2 ];
|
|
56264
56268
|
const floats = [ 0.5, 1.5, 1 / 3, 1e-6, 1e6, Math.PI, Math.PI * 2, 1 / Math.PI, 2 / Math.PI, 1 / ( Math.PI * 2 ), Math.PI / 2 ];
|
|
56265
56269
|
|
|
56266
56270
|
const boolsCacheMap = new Map();
|
|
@@ -63831,7 +63835,7 @@ class Line2NodeMaterial extends NodeMaterial {
|
|
|
63831
63835
|
|
|
63832
63836
|
const a = cameraProjectionMatrix.element( 2 ).element( 2 ); // 3nd entry in 3th column
|
|
63833
63837
|
const b = cameraProjectionMatrix.element( 3 ).element( 2 ); // 3nd entry in 4th column
|
|
63834
|
-
const nearEstimate = b.mul( -
|
|
63838
|
+
const nearEstimate = b.mul( -0.5 ).div( a );
|
|
63835
63839
|
|
|
63836
63840
|
const alpha = nearEstimate.sub( start.z ).div( end.z.sub( start.z ) );
|
|
63837
63841
|
|
|
@@ -63870,7 +63874,7 @@ class Line2NodeMaterial extends NodeMaterial {
|
|
|
63870
63874
|
// but we need to perform ndc-space calculations in the shader, so we must address this issue directly
|
|
63871
63875
|
// perhaps there is a more elegant solution -- WestLangley
|
|
63872
63876
|
|
|
63873
|
-
const perspective = cameraProjectionMatrix.element( 2 ).element( 3 ).equal( -
|
|
63877
|
+
const perspective = cameraProjectionMatrix.element( 2 ).element( 3 ).equal( -1 ); // 4th entry in the 3rd column
|
|
63874
63878
|
|
|
63875
63879
|
If( perspective, () => {
|
|
63876
63880
|
|
|
@@ -64036,7 +64040,7 @@ class Line2NodeMaterial extends NodeMaterial {
|
|
|
64036
64040
|
const vLineDistance = varying( lineDistance.add( materialLineDashOffset ) );
|
|
64037
64041
|
const vLineDistanceOffset = offsetNode ? vLineDistance.add( offsetNode ) : vLineDistance;
|
|
64038
64042
|
|
|
64039
|
-
vUv.y.lessThan( -
|
|
64043
|
+
vUv.y.lessThan( -1 ).or( vUv.y.greaterThan( 1.0 ) ).discard(); // discard endcaps
|
|
64040
64044
|
vLineDistanceOffset.mod( dashSize.add( gapSize ) ).greaterThan( dashSize ).discard(); // todo - FIX
|
|
64041
64045
|
|
|
64042
64046
|
}
|
|
@@ -64254,7 +64258,7 @@ class EquirectUVNode extends TempNode {
|
|
|
64254
64258
|
const dir = this.dirNode;
|
|
64255
64259
|
|
|
64256
64260
|
const u = dir.z.atan2( dir.x ).mul( 1 / ( Math.PI * 2 ) ).add( 0.5 );
|
|
64257
|
-
const v = dir.y.clamp( -
|
|
64261
|
+
const v = dir.y.clamp( -1, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 );
|
|
64258
64262
|
|
|
64259
64263
|
return vec2( u, v );
|
|
64260
64264
|
|
|
@@ -64692,7 +64696,7 @@ const F_Schlick = /*@__PURE__*/ Fn( ( { f0, f90, dotVH } ) => {
|
|
|
64692
64696
|
|
|
64693
64697
|
// Optimized variant (presented by Epic at SIGGRAPH '13)
|
|
64694
64698
|
// https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
|
|
64695
|
-
const fresnel = dotVH.mul( -
|
|
64699
|
+
const fresnel = dotVH.mul( -5.55473 ).sub( 6.98316 ).mul( dotVH ).exp2();
|
|
64696
64700
|
|
|
64697
64701
|
return f0.mul( fresnel.oneMinus() ).add( f90.mul( fresnel ) );
|
|
64698
64702
|
|
|
@@ -65038,15 +65042,15 @@ const BRDF_GGX = /*@__PURE__*/ Fn( ( inputs ) => {
|
|
|
65038
65042
|
// https://www.unrealengine.com/blog/physically-based-shading-on-mobile
|
|
65039
65043
|
const DFGApprox = /*@__PURE__*/ Fn( ( { roughness, dotNV } ) => {
|
|
65040
65044
|
|
|
65041
|
-
const c0 = vec4( -
|
|
65045
|
+
const c0 = vec4( -1, -0.0275, -0.572, 0.022 );
|
|
65042
65046
|
|
|
65043
|
-
const c1 = vec4( 1, 0.0425, 1.04, -
|
|
65047
|
+
const c1 = vec4( 1, 0.0425, 1.04, -0.04 );
|
|
65044
65048
|
|
|
65045
65049
|
const r = roughness.mul( c0 ).add( c1 );
|
|
65046
65050
|
|
|
65047
|
-
const a004 = r.x.mul( r.x ).min( dotNV.mul( -
|
|
65051
|
+
const a004 = r.x.mul( r.x ).min( dotNV.mul( -9.28 ).exp2() ).mul( r.x ).add( r.y );
|
|
65048
65052
|
|
|
65049
|
-
const fab = vec2( -
|
|
65053
|
+
const fab = vec2( -1.04, 1.04 ).mul( a004 ).add( r.zw );
|
|
65050
65054
|
|
|
65051
65055
|
return fab;
|
|
65052
65056
|
|
|
@@ -65272,7 +65276,7 @@ const w0 = ( a ) => mul( bC, mul( a, mul( a, a.negate().add( 3.0 ) ).sub( 3.0 )
|
|
|
65272
65276
|
|
|
65273
65277
|
const w1 = ( a ) => mul( bC, mul( a, mul( a, mul( 3.0, a ).sub( 6.0 ) ) ).add( 4.0 ) );
|
|
65274
65278
|
|
|
65275
|
-
const w2 = ( a ) => mul( bC, mul( a, mul( a, mul( -
|
|
65279
|
+
const w2 = ( a ) => mul( bC, mul( a, mul( a, mul( -3, a ).add( 3.0 ) ).add( 3.0 ) ).add( 1.0 ) );
|
|
65276
65280
|
|
|
65277
65281
|
const w3 = ( a ) => mul( bC, pow( a, 3 ) );
|
|
65278
65282
|
|
|
@@ -65281,7 +65285,7 @@ const g0 = ( a ) => w0( a ).add( w1( a ) );
|
|
|
65281
65285
|
const g1 = ( a ) => w2( a ).add( w3( a ) );
|
|
65282
65286
|
|
|
65283
65287
|
// h0 and h1 are the two offset functions
|
|
65284
|
-
const h0 = ( a ) => add( -
|
|
65288
|
+
const h0 = ( a ) => add( -1, w1( a ).div( w0( a ).add( w1( a ) ) ) );
|
|
65285
65289
|
|
|
65286
65290
|
const h1 = ( a ) => add( 1.0, w3( a ).div( w2( a ).add( w3( a ) ) ) );
|
|
65287
65291
|
|
|
@@ -65490,9 +65494,9 @@ const getIBLVolumeRefraction = /*@__PURE__*/ Fn( ( [ n, v, roughness, diffuseCol
|
|
|
65490
65494
|
|
|
65491
65495
|
// XYZ to linear-sRGB color space
|
|
65492
65496
|
const XYZ_TO_REC709 = /*@__PURE__*/ mat3(
|
|
65493
|
-
3.2404542, -
|
|
65494
|
-
-
|
|
65495
|
-
-
|
|
65497
|
+
3.2404542, -0.969266, 0.0556434,
|
|
65498
|
+
-1.5371385, 1.8760108, -0.2040259,
|
|
65499
|
+
-0.4985314, 0.0415560, 1.0572252
|
|
65496
65500
|
);
|
|
65497
65501
|
|
|
65498
65502
|
// Assume air interface for top
|
|
@@ -65521,7 +65525,7 @@ const evalSensitivity = ( OPD, shift ) => {
|
|
|
65521
65525
|
const pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
|
|
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65526
|
const VAR = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
|
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65527
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|
|
65524
|
-
const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( -
|
|
65528
|
+
const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( -45282e5 ).exp() );
|
|
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65529
|
|
|
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65530
|
let xyz = val.mul( VAR.mul( 2.0 * Math.PI ).sqrt() ).mul( pos.mul( phase ).add( shift ).cos() ).mul( phase.pow2().negate().mul( VAR ).exp() );
|
|
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65531
|
xyz = vec3( xyz.x.add( x ), xyz.y, xyz.z ).div( 1.0685e-7 );
|
|
@@ -65620,8 +65624,8 @@ const IBLSheenBRDF = /*@__PURE__*/ Fn( ( { normal, viewDir, roughness } ) => {
|
|
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65624
|
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|
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|
const a = select(
|
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|
roughness.lessThan( 0.25 ),
|
|
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|
-
float( -
|
|
65624
|
-
float( -
|
|
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|
+
float( -339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ),
|
|
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|
+
float( -8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 )
|
|
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65629
|
);
|
|
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65630
|
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|
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|
const b = select(
|
|
@@ -65880,7 +65884,7 @@ class PhysicalLightingModel extends LightingModel {
|
|
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65884
|
const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
|
|
65881
65885
|
|
|
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65886
|
const aoNV = dotNV.add( ambientOcclusion );
|
|
65883
|
-
const aoExp = roughness.mul( -
|
|
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|
+
const aoExp = roughness.mul( -16 ).oneMinus().negate().exp2();
|
|
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65888
|
|
|
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65889
|
const aoNode = ambientOcclusion.sub( aoNV.pow( aoExp ).oneMinus() ).clamp();
|
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65890
|
|
|
@@ -65937,9 +65941,9 @@ class PhysicalLightingModel extends LightingModel {
|
|
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|
// These defines must match with PMREMGenerator
|
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|
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|
const cubeUV_r0 = /*@__PURE__*/ float( 1.0 );
|
|
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|
-
const cubeUV_m0 = /*@__PURE__*/ float( -
|
|
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|
+
const cubeUV_m0 = /*@__PURE__*/ float( -2 );
|
|
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65945
|
const cubeUV_r1 = /*@__PURE__*/ float( 0.8 );
|
|
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|
-
const cubeUV_m1 = /*@__PURE__*/ float( -
|
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|
+
const cubeUV_m1 = /*@__PURE__*/ float( -1 );
|
|
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|
const cubeUV_r4 = /*@__PURE__*/ float( 0.4 );
|
|
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|
const cubeUV_m4 = /*@__PURE__*/ float( 2.0 );
|
|
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|
const cubeUV_r5 = /*@__PURE__*/ float( 0.305 );
|
|
@@ -65957,7 +65961,7 @@ const cubeUV_minTileSize = /*@__PURE__*/ float( 16.0 );
|
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|
const getFace = /*@__PURE__*/ Fn( ( [ direction ] ) => {
|
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const absDirection = vec3( abs( direction ) ).toVar();
|
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|
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const face = float( -
|
|
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|
+
const face = float( -1 ).toVar();
|
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|
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|
If( absDirection.x.greaterThan( absDirection.z ), () => {
|
|
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|
|
|
@@ -66059,7 +66063,7 @@ const roughnessToMip = /*@__PURE__*/ Fn( ( [ roughness ] ) => {
|
|
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|
|
|
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66064
|
} ).Else( () => {
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|
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|
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mip.assign( float( -
|
|
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|
+
mip.assign( float( -2 ).mul( log2( mul( 1.16, roughness ) ) ) ); // 1.16 = 1.79^0.25
|
|
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66067
|
|
|
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|
} );
|
|
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|
|
|
@@ -66087,25 +66091,25 @@ const getDirection = /*@__PURE__*/ Fn( ( [ uv_immutable, face ] ) => {
|
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66091
|
} ).ElseIf( face.equal( 1.0 ), () => {
|
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66092
|
|
|
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66093
|
direction.assign( direction.xzy );
|
|
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|
-
direction.xz.mulAssign( -
|
|
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|
+
direction.xz.mulAssign( -1 ); // ( -u, 1, -v ) pos y
|
|
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66095
|
|
|
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66096
|
} ).ElseIf( face.equal( 2.0 ), () => {
|
|
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66097
|
|
|
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|
-
direction.x.mulAssign( -
|
|
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|
+
direction.x.mulAssign( -1 ); // ( -u, v, 1 ) pos z
|
|
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66099
|
|
|
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66100
|
} ).ElseIf( face.equal( 3.0 ), () => {
|
|
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|
|
|
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66102
|
direction.assign( direction.zyx );
|
|
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|
-
direction.xz.mulAssign( -
|
|
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|
+
direction.xz.mulAssign( -1 ); // ( -1, v, -u ) neg x
|
|
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66104
|
|
|
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66105
|
} ).ElseIf( face.equal( 4.0 ), () => {
|
|
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66106
|
|
|
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66107
|
direction.assign( direction.xzy );
|
|
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|
-
direction.xy.mulAssign( -
|
|
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|
+
direction.xy.mulAssign( -1 ); // ( -u, -1, v ) neg y
|
|
66105
66109
|
|
|
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66110
|
} ).ElseIf( face.equal( 5.0 ), () => {
|
|
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66111
|
|
|
66108
|
-
direction.z.mulAssign( -
|
|
66112
|
+
direction.z.mulAssign( -1 ); // ( u, v, -1 ) neg zS
|
|
66109
66113
|
|
|
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66114
|
} );
|
|
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66115
|
|
|
@@ -66208,7 +66212,7 @@ const blur = /*@__PURE__*/ Fn( ( { n, latitudinal, poleAxis, outputDirection, we
|
|
|
66208
66212
|
} );
|
|
66209
66213
|
|
|
66210
66214
|
const theta = float( dTheta.mul( float( i ) ) ).toVar();
|
|
66211
|
-
gl_FragColor.addAssign( weights.element( i ).mul( getSample( { theta: theta.mul( -
|
|
66215
|
+
gl_FragColor.addAssign( weights.element( i ).mul( getSample( { theta: theta.mul( -1 ), axis, outputDirection, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) ) );
|
|
66212
66216
|
gl_FragColor.addAssign( weights.element( i ).mul( getSample( { theta, axis, outputDirection, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) ) );
|
|
66213
66217
|
|
|
66214
66218
|
} );
|
|
@@ -66237,7 +66241,7 @@ function _getPMREMFromTexture( texture ) {
|
|
|
66237
66241
|
|
|
66238
66242
|
let cacheTexture = _cache.get( texture );
|
|
66239
66243
|
|
|
66240
|
-
const pmremVersion = cacheTexture !== undefined ? cacheTexture.pmremVersion : -
|
|
66244
|
+
const pmremVersion = cacheTexture !== undefined ? cacheTexture.pmremVersion : -1;
|
|
66241
66245
|
|
|
66242
66246
|
if ( pmremVersion !== texture.pmremVersion ) {
|
|
66243
66247
|
|
|
@@ -66341,7 +66345,7 @@ class PMREMNode extends TempNode {
|
|
|
66341
66345
|
|
|
66342
66346
|
let pmrem = this._pmrem;
|
|
66343
66347
|
|
|
66344
|
-
const pmremVersion = pmrem ? pmrem.pmremVersion : -
|
|
66348
|
+
const pmremVersion = pmrem ? pmrem.pmremVersion : -1;
|
|
66345
66349
|
const texture = this._value;
|
|
66346
66350
|
|
|
66347
66351
|
if ( pmremVersion !== texture.pmremVersion ) {
|
|
@@ -67415,23 +67419,23 @@ const normal = Fn( ( { texture, uv } ) => {
|
|
|
67415
67419
|
|
|
67416
67420
|
} ).ElseIf( uv.x.greaterThan( 1 - epsilon ), () => {
|
|
67417
67421
|
|
|
67418
|
-
ret.assign( vec3( -
|
|
67422
|
+
ret.assign( vec3( -1, 0, 0 ) );
|
|
67419
67423
|
|
|
67420
67424
|
} ).ElseIf( uv.y.greaterThan( 1 - epsilon ), () => {
|
|
67421
67425
|
|
|
67422
|
-
ret.assign( vec3( 0, -
|
|
67426
|
+
ret.assign( vec3( 0, -1, 0 ) );
|
|
67423
67427
|
|
|
67424
67428
|
} ).ElseIf( uv.z.greaterThan( 1 - epsilon ), () => {
|
|
67425
67429
|
|
|
67426
|
-
ret.assign( vec3( 0, 0, -
|
|
67430
|
+
ret.assign( vec3( 0, 0, -1 ) );
|
|
67427
67431
|
|
|
67428
67432
|
} ).Else( () => {
|
|
67429
67433
|
|
|
67430
67434
|
const step = 0.01;
|
|
67431
67435
|
|
|
67432
|
-
const x = texture.uv( uv.add( vec3( -
|
|
67433
|
-
const y = texture.uv( uv.add( vec3( 0.0, -
|
|
67434
|
-
const z = texture.uv( uv.add( vec3( 0.0, 0.0, -
|
|
67436
|
+
const x = texture.uv( uv.add( vec3( -0.01, 0.0, 0.0 ) ) ).r.sub( texture.uv( uv.add( vec3( step, 0.0, 0.0 ) ) ).r );
|
|
67437
|
+
const y = texture.uv( uv.add( vec3( 0.0, -0.01, 0.0 ) ) ).r.sub( texture.uv( uv.add( vec3( 0.0, step, 0.0 ) ) ).r );
|
|
67438
|
+
const z = texture.uv( uv.add( vec3( 0.0, 0.0, -0.01 ) ) ).r.sub( texture.uv( uv.add( vec3( 0.0, 0.0, step ) ) ).r );
|
|
67435
67439
|
|
|
67436
67440
|
ret.assign( vec3( x, y, z ) );
|
|
67437
67441
|
|
|
@@ -67520,7 +67524,7 @@ class VolumeNodeMaterial extends NodeMaterial {
|
|
|
67520
67524
|
|
|
67521
67525
|
const hitBox = Fn( ( { orig, dir } ) => {
|
|
67522
67526
|
|
|
67523
|
-
const box_min = vec3( -
|
|
67527
|
+
const box_min = vec3( -0.5 );
|
|
67524
67528
|
const box_max = vec3( 0.5 );
|
|
67525
67529
|
|
|
67526
67530
|
const inv_dir = dir.reciprocal();
|
|
@@ -68648,7 +68652,7 @@ const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
|
|
|
68648
68652
|
// samples and exit early, but not recompile the shader.
|
|
68649
68653
|
const MAX_SAMPLES = 20;
|
|
68650
68654
|
|
|
68651
|
-
const _flatCamera = /*@__PURE__*/ new OrthographicCamera( -
|
|
68655
|
+
const _flatCamera = /*@__PURE__*/ new OrthographicCamera( -1, 1, 1, -1, 0, 1 );
|
|
68652
68656
|
const _cubeCamera = /*@__PURE__*/ new PerspectiveCamera( 90, 1 );
|
|
68653
68657
|
const _clearColor$1 = /*@__PURE__*/ new Color();
|
|
68654
68658
|
let _oldTarget = null;
|
|
@@ -68668,9 +68672,9 @@ const _axisDirections = [
|
|
|
68668
68672
|
/*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
|
|
68669
68673
|
/*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
|
|
68670
68674
|
/*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
|
|
68671
|
-
/*@__PURE__*/ new Vector3( -
|
|
68672
|
-
/*@__PURE__*/ new Vector3( 1, 1, -
|
|
68673
|
-
/*@__PURE__*/ new Vector3( -
|
|
68675
|
+
/*@__PURE__*/ new Vector3( -1, 1, -1 ),
|
|
68676
|
+
/*@__PURE__*/ new Vector3( 1, 1, -1 ),
|
|
68677
|
+
/*@__PURE__*/ new Vector3( -1, 1, 1 ),
|
|
68674
68678
|
/*@__PURE__*/ new Vector3( 1, 1, 1 )
|
|
68675
68679
|
];
|
|
68676
68680
|
|
|
@@ -68935,8 +68939,8 @@ class PMREMGenerator {
|
|
|
68935
68939
|
cubeCamera.far = far;
|
|
68936
68940
|
|
|
68937
68941
|
// px, py, pz, nx, ny, nz
|
|
68938
|
-
const upSign = [ -
|
|
68939
|
-
const forwardSign = [ 1, 1, 1, -
|
|
68942
|
+
const upSign = [ -1, 1, -1, -1, -1, -1 ];
|
|
68943
|
+
const forwardSign = [ 1, 1, 1, -1, -1, -1 ];
|
|
68940
68944
|
|
|
68941
68945
|
const renderer = this._renderer;
|
|
68942
68946
|
|
|
@@ -69251,7 +69255,7 @@ function _createPlanes( lodMax ) {
|
|
|
69251
69255
|
for ( let face = 0; face < cubeFaces; face ++ ) {
|
|
69252
69256
|
|
|
69253
69257
|
const x = ( face % 3 ) * 2 / 3 - 1;
|
|
69254
|
-
const y = face > 2 ? 0 : -
|
|
69258
|
+
const y = face > 2 ? 0 : -1;
|
|
69255
69259
|
const coordinates = [
|
|
69256
69260
|
x, y, 0,
|
|
69257
69261
|
x + 2 / 3, y, 0,
|
|
@@ -70389,7 +70393,7 @@ class NodeBuilder {
|
|
|
70389
70393
|
|
|
70390
70394
|
removeFlowTab() {
|
|
70391
70395
|
|
|
70392
|
-
this.tab = this.tab.slice( 0, -
|
|
70396
|
+
this.tab = this.tab.slice( 0, -1 );
|
|
70393
70397
|
|
|
70394
70398
|
return this;
|
|
70395
70399
|
|
|
@@ -71132,7 +71136,7 @@ function getTextureIndex( textures, name ) {
|
|
|
71132
71136
|
|
|
71133
71137
|
}
|
|
71134
71138
|
|
|
71135
|
-
return -
|
|
71139
|
+
return -1;
|
|
71136
71140
|
|
|
71137
71141
|
}
|
|
71138
71142
|
|
|
@@ -71237,7 +71241,7 @@ class FunctionOverloadingNode extends Node {
|
|
|
71237
71241
|
if ( candidateFnCall === null ) {
|
|
71238
71242
|
|
|
71239
71243
|
let candidateFn = null;
|
|
71240
|
-
let candidateScore = -
|
|
71244
|
+
let candidateScore = -1;
|
|
71241
71245
|
|
|
71242
71246
|
for ( const functionNode of this.functionNodes ) {
|
|
71243
71247
|
|
|
@@ -71657,7 +71661,7 @@ const _normal = new Vector3();
|
|
|
71657
71661
|
const _reflectorWorldPosition = new Vector3();
|
|
71658
71662
|
const _cameraWorldPosition = new Vector3();
|
|
71659
71663
|
const _rotationMatrix = new Matrix4();
|
|
71660
|
-
const _lookAtPosition = new Vector3( 0, 0, -
|
|
71664
|
+
const _lookAtPosition = new Vector3( 0, 0, -1 );
|
|
71661
71665
|
const clipPlane = new Vector4();
|
|
71662
71666
|
|
|
71663
71667
|
const _view = new Vector3();
|
|
@@ -71805,7 +71809,7 @@ class ReflectorNode extends TextureNode {
|
|
|
71805
71809
|
|
|
71806
71810
|
_rotationMatrix.extractRotation( camera.matrixWorld );
|
|
71807
71811
|
|
|
71808
|
-
_lookAtPosition.set( 0, 0, -
|
|
71812
|
+
_lookAtPosition.set( 0, 0, -1 );
|
|
71809
71813
|
_lookAtPosition.applyMatrix4( _rotationMatrix );
|
|
71810
71814
|
_lookAtPosition.add( _cameraWorldPosition );
|
|
71811
71815
|
|
|
@@ -71839,7 +71843,7 @@ class ReflectorNode extends TextureNode {
|
|
|
71839
71843
|
|
|
71840
71844
|
_q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
|
|
71841
71845
|
_q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
|
|
71842
|
-
_q.z = -
|
|
71846
|
+
_q.z = -1;
|
|
71843
71847
|
_q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
|
|
71844
71848
|
|
|
71845
71849
|
// Calculate the scaled plane vector
|
|
@@ -71882,7 +71886,7 @@ const reflector = ( parameters ) => nodeObject( new ReflectorNode( parameters )
|
|
|
71882
71886
|
|
|
71883
71887
|
// Helper for passes that need to fill the viewport with a single quad.
|
|
71884
71888
|
|
|
71885
|
-
const _camera = /*@__PURE__*/ new OrthographicCamera( -
|
|
71889
|
+
const _camera = /*@__PURE__*/ new OrthographicCamera( -1, 1, 1, -1, 0, 1 );
|
|
71886
71890
|
|
|
71887
71891
|
// https://github.com/mrdoob/three.js/pull/21358
|
|
71888
71892
|
|
|
@@ -71892,9 +71896,9 @@ class QuadGeometry extends BufferGeometry {
|
|
|
71892
71896
|
|
|
71893
71897
|
super();
|
|
71894
71898
|
|
|
71895
|
-
const uv = flipY === false ? [ 0, -
|
|
71899
|
+
const uv = flipY === false ? [ 0, -1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ];
|
|
71896
71900
|
|
|
71897
|
-
this.setAttribute( 'position', new Float32BufferAttribute( [ -
|
|
71901
|
+
this.setAttribute( 'position', new Float32BufferAttribute( [ -1, 3, 0, -1, -1, 0, 3, -1, 0 ], 3 ) );
|
|
71898
71902
|
this.setAttribute( 'uv', new Float32BufferAttribute( uv, 2 ) );
|
|
71899
71903
|
|
|
71900
71904
|
}
|
|
@@ -73088,7 +73092,7 @@ class GaussianBlurNode extends TempNode {
|
|
|
73088
73092
|
|
|
73089
73093
|
for ( let i = 0; i < kernelRadius; i ++ ) {
|
|
73090
73094
|
|
|
73091
|
-
coefficients.push( 0.39894 * Math.exp( -
|
|
73095
|
+
coefficients.push( 0.39894 * Math.exp( -0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
|
|
73092
73096
|
|
|
73093
73097
|
}
|
|
73094
73098
|
|
|
@@ -73259,7 +73263,7 @@ const vibrance = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
|
|
|
73259
73263
|
const average = add( color.r, color.g, color.b ).div( 3.0 );
|
|
73260
73264
|
|
|
73261
73265
|
const mx = color.r.max( color.g.max( color.b ) );
|
|
73262
|
-
const amt = mx.sub( average ).mul( adjustment ).mul( -
|
|
73266
|
+
const amt = mx.sub( average ).mul( adjustment ).mul( -3 );
|
|
73263
73267
|
|
|
73264
73268
|
return mix( color.rgb, mx, amt );
|
|
73265
73269
|
|
|
@@ -73462,26 +73466,26 @@ class SobelOperatorNode extends TempNode {
|
|
|
73462
73466
|
|
|
73463
73467
|
// kernel definition (in glsl matrices are filled in column-major order)
|
|
73464
73468
|
|
|
73465
|
-
const Gx = mat3( -
|
|
73466
|
-
const Gy = mat3( -
|
|
73469
|
+
const Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 ); // x direction kernel
|
|
73470
|
+
const Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 ); // y direction kernel
|
|
73467
73471
|
|
|
73468
73472
|
// fetch the 3x3 neighbourhood of a fragment
|
|
73469
73473
|
|
|
73470
73474
|
// first column
|
|
73471
73475
|
|
|
73472
|
-
const tx0y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( -
|
|
73473
|
-
const tx0y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( -
|
|
73474
|
-
const tx0y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( -
|
|
73476
|
+
const tx0y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( -1, -1 ) ) ) ).xyz );
|
|
73477
|
+
const tx0y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( -1, 0 ) ) ) ).xyz );
|
|
73478
|
+
const tx0y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( -1, 1 ) ) ) ).xyz );
|
|
73475
73479
|
|
|
73476
73480
|
// second column
|
|
73477
73481
|
|
|
73478
|
-
const tx1y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, -
|
|
73482
|
+
const tx1y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, -1 ) ) ) ).xyz );
|
|
73479
73483
|
const tx1y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, 0 ) ) ) ).xyz );
|
|
73480
73484
|
const tx1y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, 1 ) ) ) ).xyz );
|
|
73481
73485
|
|
|
73482
73486
|
// third column
|
|
73483
73487
|
|
|
73484
|
-
const tx2y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, -
|
|
73488
|
+
const tx2y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, -1 ) ) ) ).xyz );
|
|
73485
73489
|
const tx2y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, 0 ) ) ) ).xyz );
|
|
73486
73490
|
const tx2y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, 1 ) ) ) ).xyz );
|
|
73487
73491
|
|
|
@@ -73591,42 +73595,42 @@ class DepthOfFieldNode extends TempNode {
|
|
|
73591
73595
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73592
73596
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73593
73597
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73594
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73598
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73595
73599
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.40, 0.0 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73596
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, -
|
|
73597
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, -
|
|
73598
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73599
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, -
|
|
73600
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73601
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73600
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, -0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73601
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73602
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.15, -0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73603
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, -0.4 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73604
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73605
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73602
73606
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73603
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73604
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73605
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73606
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, -
|
|
73607
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73608
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.37, -0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73609
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73610
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, -0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
|
|
73607
73611
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
73608
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73609
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, -
|
|
73610
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73611
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73612
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
73613
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, -0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
73614
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.15, -0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
73615
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
73612
73616
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
73613
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73614
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, -
|
|
73617
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.37, -0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
73618
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.15, -0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
|
|
73615
73619
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
73616
73620
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.40, 0.0 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
73617
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, -
|
|
73618
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, -
|
|
73619
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73620
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73621
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73621
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
73622
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, -0.4 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
73623
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
73624
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
73625
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
73622
73626
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
|
|
73623
73627
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
73624
73628
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
73625
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, -
|
|
73626
|
-
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, -
|
|
73627
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73628
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73629
|
-
col = col.add( sampleTexture( uvNode.add( vec2( -
|
|
73629
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
73630
|
+
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, -0.4 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
73631
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
73632
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
73633
|
+
col = col.add( sampleTexture( uvNode.add( vec2( -0.29, -0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
73630
73634
|
col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
|
|
73631
73635
|
|
|
73632
73636
|
col = col.div( 41 );
|
|
@@ -73980,7 +73984,7 @@ class GTAONode extends TempNode {
|
|
|
73980
73984
|
const noiseTexel = sampleNoise( noiseUv );
|
|
73981
73985
|
const randomVec = noiseTexel.xyz.mul( 2.0 ).sub( 1.0 );
|
|
73982
73986
|
const tangent = vec3( randomVec.xy, 0.0 ).normalize();
|
|
73983
|
-
const bitangent = vec3( tangent.y.mul( -
|
|
73987
|
+
const bitangent = vec3( tangent.y.mul( -1 ), tangent.x, 0.0 );
|
|
73984
73988
|
const kernelMatrix = mat3( tangent, bitangent, vec3( 0.0, 0.0, 1.0 ) );
|
|
73985
73989
|
|
|
73986
73990
|
const DIRECTIONS = this.SAMPLES.lessThan( 30 ).select( 3, 5 );
|
|
@@ -74112,7 +74116,7 @@ function generateMagicSquare( size ) {
|
|
|
74112
74116
|
|
|
74113
74117
|
for ( let num = 1; num <= noiseSquareSize; ) {
|
|
74114
74118
|
|
|
74115
|
-
if ( i === -
|
|
74119
|
+
if ( i === -1 && j === noiseSize ) {
|
|
74116
74120
|
|
|
74117
74121
|
j = noiseSize - 2;
|
|
74118
74122
|
i = 0;
|
|
@@ -74374,7 +74378,7 @@ class FXAANode extends TempNode {
|
|
|
74374
74378
|
|
|
74375
74379
|
setup() {
|
|
74376
74380
|
|
|
74377
|
-
const textureNode = this.textureNode.bias( -
|
|
74381
|
+
const textureNode = this.textureNode.bias( -100 );
|
|
74378
74382
|
const uvNode = textureNode.uvNode || uv();
|
|
74379
74383
|
|
|
74380
74384
|
// FXAA 3.11 implementation by NVIDIA, ported to WebGL by Agost Biro (biro@archilogic.com)
|
|
@@ -74435,10 +74439,10 @@ class FXAANode extends TempNode {
|
|
|
74435
74439
|
const FxaaPixelShader = Fn( ( [ uv, fxaaQualityRcpFrame, fxaaQualityEdgeThreshold, fxaaQualityinvEdgeThreshold ] ) => {
|
|
74436
74440
|
|
|
74437
74441
|
const rgbaM = FxaaTexTop( uv ).toVar();
|
|
74438
|
-
const rgbaS = FxaaTexOff( uv, vec2( 0.0, -
|
|
74442
|
+
const rgbaS = FxaaTexOff( uv, vec2( 0.0, -1 ), fxaaQualityRcpFrame.xy ).toVar();
|
|
74439
74443
|
const rgbaE = FxaaTexOff( uv, vec2( 1.0, 0.0 ), fxaaQualityRcpFrame.xy ).toVar();
|
|
74440
74444
|
const rgbaN = FxaaTexOff( uv, vec2( 0.0, 1.0 ), fxaaQualityRcpFrame.xy ).toVar();
|
|
74441
|
-
const rgbaW = FxaaTexOff( uv, vec2( -
|
|
74445
|
+
const rgbaW = FxaaTexOff( uv, vec2( -1, 0.0 ), fxaaQualityRcpFrame.xy ).toVar();
|
|
74442
74446
|
// . S .
|
|
74443
74447
|
// W M E
|
|
74444
74448
|
// . N .
|
|
@@ -74471,8 +74475,8 @@ class FXAANode extends TempNode {
|
|
|
74471
74475
|
|
|
74472
74476
|
// locate the edge
|
|
74473
74477
|
|
|
74474
|
-
const x = contrastE.greaterThan( contrastW ).select( 1, -
|
|
74475
|
-
const y = contrastS.greaterThan( contrastN ).select( 1, -
|
|
74478
|
+
const x = contrastE.greaterThan( contrastW ).select( 1, -1 ).toVar();
|
|
74479
|
+
const y = contrastS.greaterThan( contrastN ).select( 1, -1 ).toVar();
|
|
74476
74480
|
|
|
74477
74481
|
const dirToEdge = vec2( x, y ).toVar();
|
|
74478
74482
|
// . 2 . . 1 .
|
|
@@ -74930,7 +74934,7 @@ class BloomNode extends TempNode {
|
|
|
74930
74934
|
|
|
74931
74935
|
for ( let i = 0; i < kernelRadius; i ++ ) {
|
|
74932
74936
|
|
|
74933
|
-
coefficients.push( 0.39894 * Math.exp( -
|
|
74937
|
+
coefficients.push( 0.39894 * Math.exp( -0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
|
|
74934
74938
|
|
|
74935
74939
|
}
|
|
74936
74940
|
|
|
@@ -75116,9 +75120,9 @@ class PixelationNode extends TempNode {
|
|
|
75116
75120
|
|
|
75117
75121
|
const diff = property( 'float', 'diff' );
|
|
75118
75122
|
diff.addAssign( clamp( sampleDepth( 1, 0 ).sub( depth ) ) );
|
|
75119
|
-
diff.addAssign( clamp( sampleDepth( -
|
|
75123
|
+
diff.addAssign( clamp( sampleDepth( -1, 0 ).sub( depth ) ) );
|
|
75120
75124
|
diff.addAssign( clamp( sampleDepth( 0, 1 ).sub( depth ) ) );
|
|
75121
|
-
diff.addAssign( clamp( sampleDepth( 0, -
|
|
75125
|
+
diff.addAssign( clamp( sampleDepth( 0, -1 ).sub( depth ) ) );
|
|
75122
75126
|
|
|
75123
75127
|
return floor( smoothstep( 0.01, 0.02, diff ).mul( 2 ) ).div( 2 );
|
|
75124
75128
|
|
|
@@ -75133,7 +75137,7 @@ class PixelationNode extends TempNode {
|
|
|
75133
75137
|
|
|
75134
75138
|
const normalEdgeBias = vec3( 1, 1, 1 ); // This should probably be a parameter.
|
|
75135
75139
|
const normalDiff = dot( normal.sub( neighborNormal ), normalEdgeBias );
|
|
75136
|
-
const normalIndicator = clamp( smoothstep( -
|
|
75140
|
+
const normalIndicator = clamp( smoothstep( -0.01, 0.01, normalDiff ), 0.0, 1.0 );
|
|
75137
75141
|
|
|
75138
75142
|
// Only the shallower pixel should detect the normal edge.
|
|
75139
75143
|
|
|
@@ -75147,9 +75151,9 @@ class PixelationNode extends TempNode {
|
|
|
75147
75151
|
|
|
75148
75152
|
const indicator = property( 'float', 'indicator' );
|
|
75149
75153
|
|
|
75150
|
-
indicator.addAssign( neighborNormalEdgeIndicator( 0, -
|
|
75154
|
+
indicator.addAssign( neighborNormalEdgeIndicator( 0, -1, depth, normal ) );
|
|
75151
75155
|
indicator.addAssign( neighborNormalEdgeIndicator( 0, 1, depth, normal ) );
|
|
75152
|
-
indicator.addAssign( neighborNormalEdgeIndicator( -
|
|
75156
|
+
indicator.addAssign( neighborNormalEdgeIndicator( -1, 0, depth, normal ) );
|
|
75153
75157
|
indicator.addAssign( neighborNormalEdgeIndicator( 1, 0, depth, normal ) );
|
|
75154
75158
|
|
|
75155
75159
|
return step( 0.1, indicator );
|
|
@@ -75369,7 +75373,7 @@ class SSAAPassNode extends PassNode {
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75369
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// The following equation varies the sampleWeight per sample so that it is uniformly distributed
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75370
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// across a range of values whose rounding errors cancel each other out.
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75372
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-
const uniformCenteredDistribution = ( -
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75376
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+
const uniformCenteredDistribution = ( -0.5 + ( i + 0.5 ) / jitterOffsets.length );
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this.sampleWeight.value += roundingRange * uniformCenteredDistribution;
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}
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@@ -75498,28 +75502,28 @@ const _JitterVectors = [
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[ 0, 0 ]
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],
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75500
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[
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75501
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-
[ 4, 4 ], [ -
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+
[ 4, 4 ], [ -4, -4 ]
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],
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[
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75504
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-
[ -
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+
[ -2, -6 ], [ 6, -2 ], [ -6, 2 ], [ 2, 6 ]
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],
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[
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-
[ 1, -
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-
[ -
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75511
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+
[ 1, -3 ], [ -1, 3 ], [ 5, 1 ], [ -3, -5 ],
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75512
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+
[ -5, 5 ], [ -7, -1 ], [ 3, 7 ], [ 7, -7 ]
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],
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[
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-
[ 1, 1 ], [ -
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-
[ -
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75513
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-
[ -
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75514
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[ -
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[ 1, 1 ], [ -1, -3 ], [ -3, 2 ], [ 4, -1 ],
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+
[ -5, -2 ], [ 2, 5 ], [ 5, 3 ], [ 3, -5 ],
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75517
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+
[ -2, 6 ], [ 0, -7 ], [ -4, -6 ], [ -6, 4 ],
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+
[ -8, 0 ], [ 7, -4 ], [ 6, 7 ], [ -7, -8 ]
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],
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75520
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[
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-
[ -
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-
[ -
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[ -
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[ -
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-
[ 5, -
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75522
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-
[ 2, -
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+
[ -4, -7 ], [ -7, -5 ], [ -3, -5 ], [ -5, -4 ],
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75522
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+
[ -1, -4 ], [ -2, -2 ], [ -6, -1 ], [ -4, 0 ],
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75523
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+
[ -7, 1 ], [ -1, 2 ], [ -6, 3 ], [ -3, 3 ],
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+
[ -7, 6 ], [ -3, 6 ], [ -5, 7 ], [ -1, 7 ],
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75525
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+
[ 5, -7 ], [ 1, -6 ], [ 6, -5 ], [ 4, -4 ],
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75526
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+
[ 2, -3 ], [ 7, -2 ], [ 1, -1 ], [ 4, -1 ],
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[ 2, 1 ], [ 6, 2 ], [ 0, 4 ], [ 4, 4 ],
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[ 2, 5 ], [ 7, 5 ], [ 5, 6 ], [ 3, 7 ]
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]
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@@ -75721,15 +75725,15 @@ class AnaglyphPassNode extends StereoCompositePassNode {
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75721
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// Dubois matrices from https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.7.6968&rep=rep1&type=pdf#page=4
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this._colorMatrixLeft = uniform( new Matrix3().fromArray( [
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75724
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-
0.456100, -
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75725
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-
0.500484, -
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75726
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-
0.176381, -
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75728
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+
0.456100, -0.0400822, -0.0152161,
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+
0.500484, -0.0378246, -0.0205971,
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75730
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+
0.176381, -0.0157589, -546856e-8
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] ) );
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this._colorMatrixRight = uniform( new Matrix3().fromArray( [
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-
-
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75731
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-
-
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75732
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-
-
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+
-0.0434706, 0.378476, -0.0721527,
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75735
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+
-0.0879388, 0.73364, -0.112961,
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75736
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+
-155529e-8, -0.0184503, 1.2264
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] ) );
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}
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@@ -76921,7 +76925,7 @@ const VSMPassVertical = Fn( ( { samples, radius, size, shadowPass } ) => {
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76921
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const squaredMean = float( 0 ).toVar();
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76926
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76923
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const uvStride = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( 2 ).div( samples.sub( 1 ) ) );
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76924
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-
const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( -
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76928
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+
const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( -1 ) );
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Loop( { start: int( 0 ), end: int( samples ), type: 'int', condition: '<' }, ( { i } ) => {
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@@ -76947,7 +76951,7 @@ const VSMPassHorizontal = Fn( ( { samples, radius, size, shadowPass } ) => {
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const squaredMean = float( 0 ).toVar();
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const uvStride = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( 2 ).div( samples.sub( 1 ) ) );
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76950
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-
const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( -
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76954
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+
const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( -1 ) );
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76951
76955
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Loop( { start: int( 0 ), end: int( samples ), type: 'int', condition: '<' }, ( { i } ) => {
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@@ -77850,9 +77854,9 @@ const acesFilmicToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
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// ODT_SAT => XYZ => D60_2_D65 => sRGB
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const ACESOutputMat = mat3(
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77853
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-
1.60475, -
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-
-
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-
-
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77857
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+
1.60475, -0.53108, -0.07367,
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77858
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+
-0.10208, 1.10813, -605e-5,
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77859
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+
-327e-5, -0.07276, 1.07602
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);
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77857
77861
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color = color.mul( exposure ).div( 0.6 );
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@@ -77876,7 +77880,7 @@ const acesFilmicToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
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77876
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]
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} );
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77878
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77879
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-
const LINEAR_REC2020_TO_LINEAR_SRGB = /*@__PURE__*/ mat3( vec3( 1.6605, -
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77883
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+
const LINEAR_REC2020_TO_LINEAR_SRGB = /*@__PURE__*/ mat3( vec3( 1.6605, -0.1246, -0.0182 ), vec3( -0.5876, 1.1329, -0.1006 ), vec3( -0.0728, -83e-4, 1.1187 ) );
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const LINEAR_SRGB_TO_LINEAR_REC2020 = /*@__PURE__*/ mat3( vec3( 0.6274, 0.0691, 0.0164 ), vec3( 0.3293, 0.9195, 0.0880 ), vec3( 0.0433, 0.0113, 0.8956 ) );
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const agxDefaultContrastApprox = /*@__PURE__*/ Fn( ( [ x_immutable ] ) => {
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@@ -77893,8 +77897,8 @@ const agxToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
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77893
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77894
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const colortone = vec3( color ).toVar();
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const AgXInsetMatrix = mat3( vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) );
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77896
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-
const AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, -
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77897
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-
const AgxMinEv = float( -
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77900
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+
const AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, -0.1413297634984383, -0.14132976349843826 ), vec3( -0.11060664309660323, 1.157823702216272, -0.11060664309660294 ), vec3( -0.016493938717834573, -0.016493938717834257, 1.2519364065950405 ) );
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77901
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+
const AgxMinEv = float( -12.47393 );
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const AgxMaxEv = float( 4.026069 );
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colortone.mulAssign( exposure );
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|
colortone.assign( LINEAR_SRGB_TO_LINEAR_REC2020.mul( colortone ) );
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@@ -79319,9 +79323,9 @@ const mx_worley_noise_float_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immuta
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79319
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const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
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const sqdist = float( 1e6 ).toVar();
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79321
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79322
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-
Loop( { start: -
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79326
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+
Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
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79324
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-
Loop( { start: -
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+
Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
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79325
79329
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|
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79326
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const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
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79327
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sqdist.assign( min$1( sqdist, dist ) );
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@@ -79357,9 +79361,9 @@ const mx_worley_noise_vec2_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
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const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
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const sqdist = vec2( 1e6, 1e6 ).toVar();
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79359
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79360
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-
Loop( { start: -
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+
Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
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79361
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-
Loop( { start: -
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+
Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
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79363
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const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
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@@ -79405,9 +79409,9 @@ const mx_worley_noise_vec3_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
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79405
79409
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const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
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79406
79410
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const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
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79407
79411
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79408
|
-
Loop( { start: -
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79412
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+
Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
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79409
79413
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79410
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-
Loop( { start: -
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79414
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+
Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
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79411
79415
|
|
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79412
79416
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const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
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79413
79417
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@@ -79459,11 +79463,11 @@ const mx_worley_noise_float_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immuta
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79459
79463
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const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
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79460
79464
|
const sqdist = float( 1e6 ).toVar();
|
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79461
79465
|
|
|
79462
|
-
Loop( { start: -
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79466
|
+
Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
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79463
79467
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79464
|
-
Loop( { start: -
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79468
|
+
Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
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79469
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|
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79466
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-
Loop( { start: -
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79470
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+
Loop( { start: -1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
|
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79467
79471
|
|
|
79468
79472
|
const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
|
|
79469
79473
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sqdist.assign( min$1( sqdist, dist ) );
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@@ -79503,11 +79507,11 @@ const mx_worley_noise_vec2_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
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79503
79507
|
const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
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79504
79508
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const sqdist = vec2( 1e6, 1e6 ).toVar();
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79505
79509
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|
|
79506
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-
Loop( { start: -
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79510
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+
Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
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79511
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-
Loop( { start: -
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+
Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
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79509
79513
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79510
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-
Loop( { start: -
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79514
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+
Loop( { start: -1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
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79511
79515
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79512
79516
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const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
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79513
79517
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|
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@@ -79557,11 +79561,11 @@ const mx_worley_noise_vec3_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
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79557
79561
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const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
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|
79558
79562
|
const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
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|
79559
79563
|
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|
79560
|
-
Loop( { start: -
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|
79564
|
+
Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
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79561
79565
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|
79562
|
-
Loop( { start: -
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79566
|
+
Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
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79567
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|
|
79564
|
-
Loop( { start: -
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|
79568
|
+
Loop( { start: -1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
|
|
79565
79569
|
|
|
79566
79570
|
const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
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79567
79571
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@@ -80280,7 +80284,7 @@ const parse = ( source ) => {
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80280
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|
const pragmaMainIndex = source.indexOf( pragmaMain );
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80282
80286
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80283
|
-
const mainCode = pragmaMainIndex !== -
|
|
80287
|
+
const mainCode = pragmaMainIndex !== -1 ? source.slice( pragmaMainIndex + pragmaMain.length ) : source;
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80284
80288
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|
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80285
80289
|
const declaration = mainCode.match( declarationRegexp );
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80286
80290
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@@ -80349,7 +80353,7 @@ const parse = ( source ) => {
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80349
80353
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80354
|
const precision = declaration[ 1 ] !== undefined ? declaration[ 1 ] : '';
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80351
80355
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80352
|
-
const headerCode = pragmaMainIndex !== -
|
|
80356
|
+
const headerCode = pragmaMainIndex !== -1 ? source.slice( 0, pragmaMainIndex ) : '';
|
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80353
80357
|
|
|
80354
80358
|
return {
|
|
80355
80359
|
type,
|