@needle-tools/engine 5.1.0-alpha.3 → 5.1.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/CHANGELOG.md +68 -0
  2. package/SKILL.md +4 -1
  3. package/components.needle.json +1 -1
  4. package/dist/{needle-engine.bundle-DF01sSGQ.js → needle-engine.bundle-C-LG00ZZ.js} +10681 -10100
  5. package/dist/needle-engine.bundle-D7tzaiYE.min.js +1733 -0
  6. package/dist/{needle-engine.bundle-C-ixARur.umd.cjs → needle-engine.bundle-OPkPmdUM.umd.cjs} +161 -161
  7. package/dist/needle-engine.d.ts +1349 -317
  8. package/dist/needle-engine.js +556 -555
  9. package/dist/needle-engine.min.js +1 -1
  10. package/dist/needle-engine.umd.cjs +1 -1
  11. package/dist/three.js +1 -0
  12. package/dist/three.min.js +21 -21
  13. package/dist/three.umd.cjs +16 -16
  14. package/lib/engine/api.d.ts +5 -0
  15. package/lib/engine/api.js +4 -0
  16. package/lib/engine/api.js.map +1 -1
  17. package/lib/engine/codegen/register_types.js +10 -18
  18. package/lib/engine/codegen/register_types.js.map +1 -1
  19. package/lib/engine/engine_camera.fit.js +16 -4
  20. package/lib/engine/engine_camera.fit.js.map +1 -1
  21. package/lib/engine/engine_context.d.ts +20 -7
  22. package/lib/engine/engine_context.js +31 -15
  23. package/lib/engine/engine_context.js.map +1 -1
  24. package/lib/engine/engine_context_eventbus.d.ts +47 -0
  25. package/lib/engine/engine_context_eventbus.js +47 -0
  26. package/lib/engine/engine_context_eventbus.js.map +1 -0
  27. package/lib/engine/engine_disposable.d.ts +172 -0
  28. package/lib/engine/engine_disposable.js +136 -0
  29. package/lib/engine/engine_disposable.js.map +1 -0
  30. package/lib/engine/engine_gameobject.d.ts +1 -10
  31. package/lib/engine/engine_gameobject.js +20 -118
  32. package/lib/engine/engine_gameobject.js.map +1 -1
  33. package/lib/engine/engine_gltf_builtin_components.js +7 -69
  34. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  35. package/lib/engine/engine_input.d.ts +23 -4
  36. package/lib/engine/engine_input.js +2 -1
  37. package/lib/engine/engine_input.js.map +1 -1
  38. package/lib/engine/engine_instantiate_resolve.d.ts +42 -0
  39. package/lib/engine/engine_instantiate_resolve.js +372 -0
  40. package/lib/engine/engine_instantiate_resolve.js.map +1 -0
  41. package/lib/engine/engine_mainloop_utils.js +2 -2
  42. package/lib/engine/engine_mainloop_utils.js.map +1 -1
  43. package/lib/engine/engine_networking.d.ts +51 -37
  44. package/lib/engine/engine_networking.js +132 -82
  45. package/lib/engine/engine_networking.js.map +1 -1
  46. package/lib/engine/engine_networking.transport.websocket.d.ts +15 -0
  47. package/lib/engine/engine_networking.transport.websocket.js +38 -0
  48. package/lib/engine/engine_networking.transport.websocket.js.map +1 -0
  49. package/lib/engine/engine_networking_instantiate.js +2 -2
  50. package/lib/engine/engine_networking_instantiate.js.map +1 -1
  51. package/lib/engine/engine_networking_types.d.ts +39 -1
  52. package/lib/engine/engine_networking_types.js +7 -0
  53. package/lib/engine/engine_networking_types.js.map +1 -1
  54. package/lib/engine/engine_physics_rapier.d.ts +21 -3
  55. package/lib/engine/engine_physics_rapier.js +94 -25
  56. package/lib/engine/engine_physics_rapier.js.map +1 -1
  57. package/lib/engine/engine_serialization_builtin_serializer.js +1 -5
  58. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -1
  59. package/lib/engine/engine_serialization_core.d.ts +1 -0
  60. package/lib/engine/engine_serialization_core.js +7 -0
  61. package/lib/engine/engine_serialization_core.js.map +1 -1
  62. package/lib/engine/engine_types.d.ts +29 -11
  63. package/lib/engine/engine_types.js +1 -1
  64. package/lib/engine/engine_types.js.map +1 -1
  65. package/lib/engine/engine_util_decorator.js +7 -2
  66. package/lib/engine/engine_util_decorator.js.map +1 -1
  67. package/lib/engine/engine_utils.d.ts +1 -1
  68. package/lib/engine/engine_utils.js +19 -5
  69. package/lib/engine/engine_utils.js.map +1 -1
  70. package/lib/engine-components/AnimationBuilder.d.ts +158 -0
  71. package/lib/engine-components/AnimationBuilder.js +305 -0
  72. package/lib/engine-components/AnimationBuilder.js.map +1 -0
  73. package/lib/engine-components/Animator.d.ts +6 -0
  74. package/lib/engine-components/Animator.js +23 -13
  75. package/lib/engine-components/Animator.js.map +1 -1
  76. package/lib/engine-components/AnimatorController.builder.d.ts +191 -0
  77. package/lib/engine-components/AnimatorController.builder.js +263 -0
  78. package/lib/engine-components/AnimatorController.builder.js.map +1 -0
  79. package/lib/engine-components/AnimatorController.d.ts +2 -119
  80. package/lib/engine-components/AnimatorController.js +33 -232
  81. package/lib/engine-components/AnimatorController.js.map +1 -1
  82. package/lib/engine-components/Collider.d.ts +18 -9
  83. package/lib/engine-components/Collider.js +61 -14
  84. package/lib/engine-components/Collider.js.map +1 -1
  85. package/lib/engine-components/Component.d.ts +72 -9
  86. package/lib/engine-components/Component.js +114 -10
  87. package/lib/engine-components/Component.js.map +1 -1
  88. package/lib/engine-components/ContactShadows.d.ts +1 -0
  89. package/lib/engine-components/ContactShadows.js +14 -1
  90. package/lib/engine-components/ContactShadows.js.map +1 -1
  91. package/lib/engine-components/DragControls.js +0 -7
  92. package/lib/engine-components/DragControls.js.map +1 -1
  93. package/lib/engine-components/DropListener.js +3 -0
  94. package/lib/engine-components/DropListener.js.map +1 -1
  95. package/lib/engine-components/EventList.d.ts +31 -9
  96. package/lib/engine-components/EventList.js +37 -76
  97. package/lib/engine-components/EventList.js.map +1 -1
  98. package/lib/engine-components/Joints.d.ts +4 -2
  99. package/lib/engine-components/Joints.js +19 -3
  100. package/lib/engine-components/Joints.js.map +1 -1
  101. package/lib/engine-components/Light.js +9 -1
  102. package/lib/engine-components/Light.js.map +1 -1
  103. package/lib/engine-components/OrbitControls.d.ts +0 -2
  104. package/lib/engine-components/OrbitControls.js +14 -1
  105. package/lib/engine-components/OrbitControls.js.map +1 -1
  106. package/lib/engine-components/RigidBody.d.ts +12 -4
  107. package/lib/engine-components/RigidBody.js +18 -4
  108. package/lib/engine-components/RigidBody.js.map +1 -1
  109. package/lib/engine-components/SceneSwitcher.js +3 -0
  110. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  111. package/lib/engine-components/api.d.ts +2 -1
  112. package/lib/engine-components/api.js +2 -1
  113. package/lib/engine-components/api.js.map +1 -1
  114. package/lib/engine-components/codegen/components.d.ts +7 -13
  115. package/lib/engine-components/codegen/components.js +7 -13
  116. package/lib/engine-components/codegen/components.js.map +1 -1
  117. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +1 -1
  118. package/lib/engine-components/timeline/PlayableDirector.d.ts +21 -11
  119. package/lib/engine-components/timeline/PlayableDirector.js +75 -67
  120. package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
  121. package/lib/engine-components/timeline/SignalAsset.d.ts +3 -1
  122. package/lib/engine-components/timeline/SignalAsset.js +1 -0
  123. package/lib/engine-components/timeline/SignalAsset.js.map +1 -1
  124. package/lib/engine-components/timeline/TimelineBuilder.d.ts +413 -0
  125. package/lib/engine-components/timeline/TimelineBuilder.js +506 -0
  126. package/lib/engine-components/timeline/TimelineBuilder.js.map +1 -0
  127. package/lib/engine-components/timeline/TimelineModels.d.ts +2 -1
  128. package/lib/engine-components/timeline/TimelineModels.js +3 -0
  129. package/lib/engine-components/timeline/TimelineModels.js.map +1 -1
  130. package/lib/engine-components/timeline/TimelineTracks.d.ts +37 -6
  131. package/lib/engine-components/timeline/TimelineTracks.js +92 -26
  132. package/lib/engine-components/timeline/TimelineTracks.js.map +1 -1
  133. package/lib/engine-components/timeline/index.d.ts +2 -1
  134. package/lib/engine-components/timeline/index.js +2 -0
  135. package/lib/engine-components/timeline/index.js.map +1 -1
  136. package/lib/engine-components/web/CursorFollow.d.ts +0 -1
  137. package/lib/engine-components/web/CursorFollow.js +0 -1
  138. package/lib/engine-components/web/CursorFollow.js.map +1 -1
  139. package/package.json +2 -83
  140. package/plugins/common/cloud.js +6 -1
  141. package/plugins/common/license.js +5 -2
  142. package/plugins/common/worker.js +9 -4
  143. package/plugins/vite/dependencies.js +1 -11
  144. package/plugins/vite/dependency-watcher.js +2 -2
  145. package/plugins/vite/editor-connection.js +3 -3
  146. package/plugins/vite/license.js +19 -1
  147. package/plugins/vite/reload.js +1 -1
  148. package/plugins/vite/server.js +2 -1
  149. package/src/engine/api.ts +7 -0
  150. package/src/engine/codegen/register_types.ts +10 -18
  151. package/src/engine/engine_camera.fit.ts +15 -4
  152. package/src/engine/engine_context.ts +32 -16
  153. package/src/engine/engine_context_eventbus.ts +73 -0
  154. package/src/engine/engine_disposable.ts +214 -0
  155. package/src/engine/engine_gameobject.ts +52 -157
  156. package/src/engine/engine_gltf_builtin_components.ts +7 -76
  157. package/src/engine/engine_input.ts +27 -6
  158. package/src/engine/engine_instantiate_resolve.ts +407 -0
  159. package/src/engine/engine_mainloop_utils.ts +2 -2
  160. package/src/engine/engine_networking.transport.websocket.ts +45 -0
  161. package/src/engine/engine_networking.ts +161 -137
  162. package/src/engine/engine_networking_instantiate.ts +2 -2
  163. package/src/engine/engine_networking_types.ts +41 -1
  164. package/src/engine/engine_physics_rapier.ts +102 -33
  165. package/src/engine/engine_serialization_builtin_serializer.ts +1 -6
  166. package/src/engine/engine_serialization_core.ts +9 -0
  167. package/src/engine/engine_types.ts +46 -27
  168. package/src/engine/engine_util_decorator.ts +7 -2
  169. package/src/engine/engine_utils.ts +16 -5
  170. package/src/engine-components/AnimationBuilder.ts +472 -0
  171. package/src/engine-components/Animator.ts +24 -12
  172. package/src/engine-components/AnimatorController.builder.ts +387 -0
  173. package/src/engine-components/AnimatorController.ts +20 -291
  174. package/src/engine-components/Collider.ts +66 -18
  175. package/src/engine-components/Component.ts +118 -20
  176. package/src/engine-components/ContactShadows.ts +15 -1
  177. package/src/engine-components/DragControls.ts +0 -9
  178. package/src/engine-components/DropListener.ts +3 -0
  179. package/src/engine-components/EventList.ts +45 -83
  180. package/src/engine-components/Joints.ts +20 -4
  181. package/src/engine-components/Light.ts +10 -2
  182. package/src/engine-components/OrbitControls.ts +16 -5
  183. package/src/engine-components/RigidBody.ts +18 -4
  184. package/src/engine-components/SceneSwitcher.ts +3 -0
  185. package/src/engine-components/api.ts +2 -1
  186. package/src/engine-components/codegen/components.ts +7 -13
  187. package/src/engine-components/timeline/PlayableDirector.ts +83 -81
  188. package/src/engine-components/timeline/SignalAsset.ts +4 -1
  189. package/src/engine-components/timeline/TimelineBuilder.ts +824 -0
  190. package/src/engine-components/timeline/TimelineModels.ts +5 -1
  191. package/src/engine-components/timeline/TimelineTracks.ts +96 -27
  192. package/src/engine-components/timeline/index.ts +2 -1
  193. package/src/engine-components/web/CursorFollow.ts +0 -1
  194. package/dist/needle-engine.bundle-CHmXdnE1.min.js +0 -1733
  195. package/lib/engine-components/AvatarLoader.d.ts +0 -80
  196. package/lib/engine-components/AvatarLoader.js +0 -232
  197. package/lib/engine-components/AvatarLoader.js.map +0 -1
  198. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +0 -11
  199. package/lib/engine-components/avatar/AvatarBlink_Simple.js +0 -77
  200. package/lib/engine-components/avatar/AvatarBlink_Simple.js.map +0 -1
  201. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +0 -14
  202. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +0 -69
  203. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js.map +0 -1
  204. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +0 -29
  205. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +0 -122
  206. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js.map +0 -1
  207. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +0 -15
  208. package/lib/engine-components/avatar/Avatar_MouthShapes.js +0 -80
  209. package/lib/engine-components/avatar/Avatar_MouthShapes.js.map +0 -1
  210. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +0 -9
  211. package/lib/engine-components/avatar/Avatar_MustacheShake.js +0 -30
  212. package/lib/engine-components/avatar/Avatar_MustacheShake.js.map +0 -1
  213. package/src/engine-components/AvatarLoader.ts +0 -264
  214. package/src/engine-components/avatar/AvatarBlink_Simple.ts +0 -70
  215. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +0 -64
  216. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +0 -140
  217. package/src/engine-components/avatar/Avatar_MouthShapes.ts +0 -84
  218. package/src/engine-components/avatar/Avatar_MustacheShake.ts +0 -32
package/CHANGELOG.md CHANGED
@@ -4,6 +4,74 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [5.1.0-alpha.5] - 2026-05-08
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+ **Added**
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+ - `Context.events` — typed event bus for decoupled component communication. Known events get autocomplete; custom events can be typed at the call site:
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+ ```ts
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+ context.events.on("scene-content-changed", e => console.log(e.object));
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+ context.events.emit<{ pts: number }>("scored", { pts: 10 });
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+ ```
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+ - `ContactShadows` auto-refit — when `autoFit` is enabled, shadows automatically refit when scene content changes (e.g. SceneSwitcher load, DropListener asset loading)
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+ - `Input.addEventListener` now returns an unsubscribe function (works with `autoCleanup`):
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+ ```ts
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+ this.autoCleanup(this.context.input.addEventListener("pointerdown", (evt) => { ... }));
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+ ```
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+ - `AnimationBuilder` — low-level API for defining animation tracks with typed keyframes and tween shorthands. Used by `AnimatorControllerBuilder` and `TimelineBuilder` for inline `.track()` calls
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+ - `TimelineBuilder` typed track builder interfaces per track type (`AnimationTrackBuilder`, `AudioTrackBuilder`, etc.) with inline `.track()` support for keyframe animation
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+ - `AnimatorControllerBuilder`: inline `.track()` for defining animation directly on states, support for `TrackDescriptor` arrays as clip sources, simplified `exitTime` (replaces separate `hasExitTime` flag)
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+ - Physics raycast `includeTriggers` option — opt-in to hitting trigger/sensor colliders (skipped by default)
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+
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+ **Changed**
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+ - Timeline track classes renamed for consistency: `AnimationTrackHandler` → `TimelineAnimationTrack`, `AudioTrackHandler` → `TimelineAudioTrack`, `ActivationTrackHandler` → `TimelineActivationTrack`, `ControlTrackHandler` → `TimelineControlTrack`, `MarkerTrackHandler` → `TimelineMarkerTrack`, `TrackHandler` → `TimelineTrackHandler`
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+ - `OrbitControls.fitCamera` deprecated overload removed from type declarations (runtime still accepts `Object3D` for backwards compat — use `fitCamera({ objects: [...] })` instead)
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+
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+ **Fixed**
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+ - `OrbitControls`: programmatic camera transitions (e.g. `fitCamera`) no longer interrupted continuously during an ongoing drag — only at interaction start
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+ - `fitCamera` with `centerCamera: "y"` producing incorrect camera elevation when camera was above the scene center
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+ - `Animator`: switching `runtimeAnimatorController` now properly disposes the previous controller
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+ - `AnimatorController.dispose()` guard against missing mixer
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+ - `CursorFollow.snapToSurface` incorrect property description removed
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+ - Vite 8 compatibility fixes
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+
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+ ## [5.1.0-alpha.4] - 2026-05-06
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+ #### Added
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+ - `autoCleanup` on `Behaviour` — register disposables or cleanup functions tied to the component lifecycle. Automatically cleaned up on disable or destroy depending on when registered:
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+ ```ts
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+ onEnable() {
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+ this.autoCleanup(on(window, "resize", () => { ... }));
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+ this.autoCleanup(this.context.connection.beginListen("my-event", () => { ... }));
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+ }
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+ ```
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+ - `TimelineBuilder` API for building timeline assets from code:
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+ ```ts
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+ const timeline = TimelineBuilder.create("MyTimeline")
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+ .animationTrack("Walk", animator).clip(walkClip, { duration: 2 })
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+ .activationTrack("FX", vfxObject).activate({ start: 1, duration: 0.5 })
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+ .build();
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+ director.playableAsset = timeline;
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+ ```
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+ - `PlayableDirector`: expose `tracks` and `activationTracks` getters, support runtime `playableAsset` assignment with automatic graph rebuild
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+ - `PhysicsCollider`: expose `density` property, add `@validate` decorator for automatic property updates at runtime
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+ - Timeline `AudioTrack` volume getter/setter
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+ - `Networking`: `beginListen` now returns an unsubscribe function (backwards compatible — `stopListen` still works):
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+ ```ts
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+ const unsub = this.context.connection.beginListen("my-event", (data) => { ... });
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+ unsub(); // or use this.autoCleanup(unsub)
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+ ```
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+
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+ #### Changed
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+ - Serialization: consolidated instantiate reference resolution into a unified system — fixes cloned timelines, EventLists, SignalReceivers, and deep component references not resolving correctly after `instantiate()`
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+ - Removed legacy `AvatarLoader`, `AvatarBlink_Simple`, `AvatarEyeLook_Rotation`, `Avatar_Brain_LookAt`, `Avatar_MouthShapes`, `Avatar_MustacheShake` components
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+
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+ #### Fixed
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+ - `@validate` decorator wrapping `__internalAwake` multiple times when components were re-activated
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+ - Instantiated scenes with timeline `SignalReceiver` not resolving EventList object references
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+ - `instantiate()` not including cloned Object3D GUIDs in the guids map
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+ - `Light` component throwing on unsupported light types (now logs error without breaking deserialization)
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+ - Worker URLs producing incorrect paths for SPA deployments
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+ - Vite license and project identifier error handling for non-500 status codes
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+ - Rapier physics `dispose()` not clearing internal state (freed world could cause crashes)
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+
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  ## [5.1.0-alpha.3] - 2026-04-29
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  #### Added
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  - `AudioClip` type with standalone playback control — use with `@serializable(AudioClip)` for direct audio clip references
package/SKILL.md CHANGED
@@ -58,6 +58,9 @@ export class HelloWorld extends Behaviour {
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  **Code-only (no Unity/Blender):**
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  Scaffold a project with `npm create needle`, write TypeScript components, and build scenes entirely from code. Use `onStart`, `onUpdate`, and other lifecycle hooks to set up scenes, or create components extending `Behaviour`. This is a fully supported first-class workflow.
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+ **CDN with import maps (no bundler):**
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+ For quick prototypes, embedding in existing sites, or projects without a build pipeline. Use `<script type="importmap">` to map bare specifiers to CDN URLs, then write standard ES module code with `import` statements — no Vite, no npm, no `node_modules` required. **Important:** three.js must come from `@needle-tools/engine/dist/three.min.js`, not a standalone three.js CDN. See [CDN & Import Maps](https://raw.githubusercontent.com/needle-tools/ai/refs/heads/main/providers/claude/plugin/skills/needle-engine/references/integration.md) for full examples and rules.
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+
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  **Unity or Blender as visual editors:**
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  Unity/Blender export scenes as GLB files into `assets/`, with component data serialized in glTF extensions. At runtime, the engine deserializes this into TypeScript components. A component compiler auto-generates C# stubs (Unity) or JSON (Blender) so custom TS components appear in the editor inspector. The editors are tools for visual scene setup; the runtime is pure web/TypeScript. Note: the editor controls the engine version in `package.json` — to force a version, use `"@needle-tools/engine": "npm:@needle-tools/engine@5.0.1"`.
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@@ -417,7 +420,7 @@ Read these **only when needed** — don't load them all upfront:
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  - 🌐 [Networking](https://raw.githubusercontent.com/needle-tools/ai/refs/heads/main/providers/claude/plugin/skills/needle-engine/references/networking.md) — connection API, SyncedRoom, PlayerSync, @syncField, SyncedTransform, Voip, ScreenCapture, guid persistence
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  - 🥽 [WebXR](https://raw.githubusercontent.com/needle-tools/ai/refs/heads/main/providers/claude/plugin/skills/needle-engine/references/xr.md) — VR/AR sessions, XRRig, controllers, pointer events in XR, image tracking, depth sensing, camera access, mesh detection, DOM overlay, iOS AR, multiplayer avatars
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  - 🚀 [Deployment](https://raw.githubusercontent.com/needle-tools/ai/refs/heads/main/providers/claude/plugin/skills/needle-engine/references/deployment.md) — Needle Cloud (GitHub Actions, CLI), Vercel, Netlify, other platforms
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- - 🔗 [Framework Integration](https://raw.githubusercontent.com/needle-tools/ai/refs/heads/main/providers/claude/plugin/skills/needle-engine/references/integration.md) — React, Svelte, Vue, Next.js, SvelteKit patterns
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+ - 🔗 [Framework Integration](https://raw.githubusercontent.com/needle-tools/ai/refs/heads/main/providers/claude/plugin/skills/needle-engine/references/integration.md) — React, Svelte, Vue, Next.js, SvelteKit patterns, CDN with import maps
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  - 💡 [Component Examples](https://raw.githubusercontent.com/needle-tools/ai/refs/heads/main/providers/claude/plugin/skills/needle-engine/references/examples.md) — practical examples: click handling, runtime loading, networking, materials, code-only scenes, input, coroutines
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  - 🐛 [Troubleshooting](https://raw.githubusercontent.com/needle-tools/ai/refs/heads/main/providers/claude/plugin/skills/needle-engine/references/troubleshooting.md) — error messages, unexpected behavior, build failures, **runtime logs at `node_modules/.needle/logs/`**, build info
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  - 🧩 [Component Template](https://raw.githubusercontent.com/needle-tools/ai/refs/heads/main/providers/claude/plugin/skills/needle-engine/templates/my-component.ts) — annotated starting point for new components