@needle-tools/engine 5.1.0-alpha.2 → 5.1.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -1
- package/SKILL.md +4 -1
- package/components.needle.json +1 -1
- package/dist/needle-engine.bundle-AjVIot3d.min.js +1733 -0
- package/dist/{needle-engine.bundle-dit3f1l5.js → needle-engine.bundle-B7cqsI4c.js} +12199 -11704
- package/dist/needle-engine.bundle-DQCuBTVp.umd.cjs +1733 -0
- package/dist/needle-engine.d.ts +879 -226
- package/dist/needle-engine.js +584 -582
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/lib/engine/api.d.ts +5 -0
- package/lib/engine/api.js +4 -0
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/codegen/register_types.js +2 -10
- package/lib/engine/codegen/register_types.js.map +1 -1
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -0
- package/lib/engine/debug/debug_spatial_console.js +10 -7
- package/lib/engine/debug/debug_spatial_console.js.map +1 -1
- package/lib/engine/engine_addressables.d.ts +2 -0
- package/lib/engine/engine_addressables.js +6 -3
- package/lib/engine/engine_addressables.js.map +1 -1
- package/lib/engine/engine_audio.d.ts +68 -0
- package/lib/engine/engine_audio.js +172 -0
- package/lib/engine/engine_audio.js.map +1 -1
- package/lib/engine/engine_components.js +1 -1
- package/lib/engine/engine_components.js.map +1 -1
- package/lib/engine/engine_context.d.ts +1 -1
- package/lib/engine/engine_context.js +3 -2
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_disposable.d.ts +172 -0
- package/lib/engine/engine_disposable.js +136 -0
- package/lib/engine/engine_disposable.js.map +1 -0
- package/lib/engine/engine_gameobject.d.ts +1 -10
- package/lib/engine/engine_gameobject.js +22 -120
- package/lib/engine/engine_gameobject.js.map +1 -1
- package/lib/engine/engine_gltf_builtin_components.js +7 -69
- package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
- package/lib/engine/engine_init.js +13 -3
- package/lib/engine/engine_init.js.map +1 -1
- package/lib/engine/engine_input.d.ts +1 -1
- package/lib/engine/engine_input.js +1 -1
- package/lib/engine/engine_input.js.map +1 -1
- package/lib/engine/engine_instantiate_resolve.d.ts +42 -0
- package/lib/engine/engine_instantiate_resolve.js +372 -0
- package/lib/engine/engine_instantiate_resolve.js.map +1 -0
- package/lib/engine/engine_license.js +1 -1
- package/lib/engine/engine_license.js.map +1 -1
- package/lib/engine/engine_mainloop_utils.js +7 -4
- package/lib/engine/engine_mainloop_utils.js.map +1 -1
- package/lib/engine/engine_networking.d.ts +51 -37
- package/lib/engine/engine_networking.js +132 -82
- package/lib/engine/engine_networking.js.map +1 -1
- package/lib/engine/engine_networking.transport.websocket.d.ts +15 -0
- package/lib/engine/engine_networking.transport.websocket.js +38 -0
- package/lib/engine/engine_networking.transport.websocket.js.map +1 -0
- package/lib/engine/engine_networking_blob.js +1 -1
- package/lib/engine/engine_networking_blob.js.map +1 -1
- package/lib/engine/engine_networking_instantiate.js +2 -2
- package/lib/engine/engine_networking_instantiate.js.map +1 -1
- package/lib/engine/engine_networking_types.d.ts +39 -1
- package/lib/engine/engine_networking_types.js +7 -0
- package/lib/engine/engine_networking_types.js.map +1 -1
- package/lib/engine/engine_physics_rapier.d.ts +11 -3
- package/lib/engine/engine_physics_rapier.js +88 -25
- package/lib/engine/engine_physics_rapier.js.map +1 -1
- package/lib/engine/engine_scenedata.d.ts +2 -0
- package/lib/engine/engine_scenedata.js +4 -2
- package/lib/engine/engine_scenedata.js.map +1 -1
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +10 -16
- package/lib/engine/engine_serialization_builtin_serializer.js +56 -46
- package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -1
- package/lib/engine/engine_serialization_core.d.ts +1 -0
- package/lib/engine/engine_serialization_core.js +7 -0
- package/lib/engine/engine_serialization_core.js.map +1 -1
- package/lib/engine/engine_types.d.ts +19 -11
- package/lib/engine/engine_types.js +1 -1
- package/lib/engine/engine_types.js.map +1 -1
- package/lib/engine/engine_util_decorator.js +7 -2
- package/lib/engine/engine_util_decorator.js.map +1 -1
- package/lib/engine/engine_utils.d.ts +1 -1
- package/lib/engine/engine_utils.js +19 -5
- package/lib/engine/engine_utils.js.map +1 -1
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +1 -1
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js.map +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +10 -4
- package/lib/engine/webcomponents/needle-engine.js +1 -1
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine/xr/NeedleXRSession.d.ts +3 -2
- package/lib/engine/xr/NeedleXRSession.js +50 -14
- package/lib/engine/xr/NeedleXRSession.js.map +1 -1
- package/lib/engine/xr/events.d.ts +1 -1
- package/lib/engine/xr/events.js.map +1 -1
- package/lib/engine-components/Animation.js +17 -16
- package/lib/engine-components/Animation.js.map +1 -1
- package/lib/engine-components/Animator.d.ts +6 -0
- package/lib/engine-components/Animator.js +17 -12
- package/lib/engine-components/Animator.js.map +1 -1
- package/lib/engine-components/AnimatorController.builder.d.ts +113 -0
- package/lib/engine-components/AnimatorController.builder.js +195 -0
- package/lib/engine-components/AnimatorController.builder.js.map +1 -0
- package/lib/engine-components/AnimatorController.d.ts +4 -119
- package/lib/engine-components/AnimatorController.js +35 -233
- package/lib/engine-components/AnimatorController.js.map +1 -1
- package/lib/engine-components/AudioSource.d.ts +19 -3
- package/lib/engine-components/AudioSource.js +121 -68
- package/lib/engine-components/AudioSource.js.map +1 -1
- package/lib/engine-components/Collider.d.ts +18 -9
- package/lib/engine-components/Collider.js +61 -14
- package/lib/engine-components/Collider.js.map +1 -1
- package/lib/engine-components/Component.d.ts +72 -9
- package/lib/engine-components/Component.js +114 -10
- package/lib/engine-components/Component.js.map +1 -1
- package/lib/engine-components/DragControls.d.ts +7 -0
- package/lib/engine-components/DragControls.js +19 -7
- package/lib/engine-components/DragControls.js.map +1 -1
- package/lib/engine-components/EventList.d.ts +31 -9
- package/lib/engine-components/EventList.js +37 -76
- package/lib/engine-components/EventList.js.map +1 -1
- package/lib/engine-components/Joints.d.ts +4 -2
- package/lib/engine-components/Joints.js +19 -3
- package/lib/engine-components/Joints.js.map +1 -1
- package/lib/engine-components/Light.js +9 -1
- package/lib/engine-components/Light.js.map +1 -1
- package/lib/engine-components/Networking.d.ts +1 -1
- package/lib/engine-components/Networking.js +1 -1
- package/lib/engine-components/OrbitControls.js +16 -11
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/ReflectionProbe.js +2 -0
- package/lib/engine-components/ReflectionProbe.js.map +1 -1
- package/lib/engine-components/RigidBody.d.ts +12 -4
- package/lib/engine-components/RigidBody.js +18 -4
- package/lib/engine-components/RigidBody.js.map +1 -1
- package/lib/engine-components/SeeThrough.js +2 -2
- package/lib/engine-components/SeeThrough.js.map +1 -1
- package/lib/engine-components/api.d.ts +1 -1
- package/lib/engine-components/api.js +1 -1
- package/lib/engine-components/api.js.map +1 -1
- package/lib/engine-components/codegen/components.d.ts +3 -9
- package/lib/engine-components/codegen/components.js +3 -9
- package/lib/engine-components/codegen/components.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +1 -1
- package/lib/engine-components/postprocessing/VolumeParameter.d.ts +2 -0
- package/lib/engine-components/postprocessing/VolumeParameter.js +4 -1
- package/lib/engine-components/postprocessing/VolumeParameter.js.map +1 -1
- package/lib/engine-components/timeline/PlayableDirector.d.ts +16 -6
- package/lib/engine-components/timeline/PlayableDirector.js +70 -62
- package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
- package/lib/engine-components/timeline/SignalAsset.d.ts +3 -1
- package/lib/engine-components/timeline/SignalAsset.js +1 -0
- package/lib/engine-components/timeline/SignalAsset.js.map +1 -1
- package/lib/engine-components/timeline/TimelineBuilder.d.ts +247 -0
- package/lib/engine-components/timeline/TimelineBuilder.js +400 -0
- package/lib/engine-components/timeline/TimelineBuilder.js.map +1 -0
- package/lib/engine-components/timeline/TimelineModels.d.ts +2 -1
- package/lib/engine-components/timeline/TimelineModels.js +3 -0
- package/lib/engine-components/timeline/TimelineModels.js.map +1 -1
- package/lib/engine-components/timeline/TimelineTracks.d.ts +23 -0
- package/lib/engine-components/timeline/TimelineTracks.js +71 -13
- package/lib/engine-components/timeline/TimelineTracks.js.map +1 -1
- package/lib/engine-components/timeline/index.d.ts +2 -1
- package/lib/engine-components/timeline/index.js +2 -0
- package/lib/engine-components/timeline/index.js.map +1 -1
- package/lib/engine-components/ui/Canvas.d.ts +1 -1
- package/lib/engine-components/ui/Canvas.js +2 -8
- package/lib/engine-components/ui/Canvas.js.map +1 -1
- package/lib/engine-components/ui/Text.d.ts +1 -0
- package/lib/engine-components/ui/Text.js +10 -7
- package/lib/engine-components/ui/Text.js.map +1 -1
- package/lib/engine-components/web/CursorFollow.js +21 -12
- package/lib/engine-components/web/CursorFollow.js.map +1 -1
- package/lib/engine-components/webxr/WebXRImageTracking.js +4 -0
- package/lib/engine-components/webxr/WebXRImageTracking.js.map +1 -1
- package/package.json +2 -83
- package/plugins/common/license.js +5 -2
- package/plugins/common/worker.js +9 -4
- package/plugins/vite/asap.js +17 -8
- package/plugins/vite/dependencies.js +29 -10
- package/plugins/vite/dependency-watcher.js +2 -2
- package/plugins/vite/editor-connection.js +3 -3
- package/plugins/vite/local-files-core.js +3 -3
- package/plugins/vite/local-files-utils.d.ts +3 -1
- package/plugins/vite/local-files-utils.js +29 -5
- package/plugins/vite/reload.js +1 -1
- package/plugins/vite/server.js +2 -1
- package/src/engine/api.ts +7 -0
- package/src/engine/codegen/register_types.ts +2 -10
- package/src/engine/debug/debug_spatial_console.ts +10 -7
- package/src/engine/engine_addressables.ts +6 -3
- package/src/engine/engine_audio.ts +184 -0
- package/src/engine/engine_components.ts +1 -1
- package/src/engine/engine_context.ts +4 -3
- package/src/engine/engine_disposable.ts +214 -0
- package/src/engine/engine_gameobject.ts +54 -159
- package/src/engine/engine_gltf_builtin_components.ts +7 -76
- package/src/engine/engine_init.ts +13 -3
- package/src/engine/engine_input.ts +1 -1
- package/src/engine/engine_instantiate_resolve.ts +407 -0
- package/src/engine/engine_license.ts +1 -1
- package/src/engine/engine_mainloop_utils.ts +7 -4
- package/src/engine/engine_networking.transport.websocket.ts +45 -0
- package/src/engine/engine_networking.ts +161 -137
- package/src/engine/engine_networking_blob.ts +1 -1
- package/src/engine/engine_networking_instantiate.ts +2 -2
- package/src/engine/engine_networking_types.ts +41 -1
- package/src/engine/engine_physics_rapier.ts +82 -27
- package/src/engine/engine_scenedata.ts +5 -3
- package/src/engine/engine_serialization_builtin_serializer.ts +64 -52
- package/src/engine/engine_serialization_core.ts +9 -0
- package/src/engine/engine_types.ts +24 -15
- package/src/engine/engine_util_decorator.ts +7 -2
- package/src/engine/engine_utils.ts +16 -5
- package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +1 -1
- package/src/engine/webcomponents/needle menu/needle-menu.ts +1 -1
- package/src/engine/webcomponents/needle-engine.ts +10 -4
- package/src/engine/xr/NeedleXRSession.ts +48 -13
- package/src/engine/xr/events.ts +1 -1
- package/src/engine-components/Animation.ts +19 -16
- package/src/engine-components/Animator.ts +18 -11
- package/src/engine-components/AnimatorController.builder.ts +261 -0
- package/src/engine-components/AnimatorController.ts +23 -292
- package/src/engine-components/AudioSource.ts +130 -79
- package/src/engine-components/Collider.ts +66 -18
- package/src/engine-components/Component.ts +118 -20
- package/src/engine-components/DragControls.ts +18 -11
- package/src/engine-components/EventList.ts +45 -83
- package/src/engine-components/Joints.ts +20 -4
- package/src/engine-components/Light.ts +10 -2
- package/src/engine-components/Networking.ts +1 -1
- package/src/engine-components/OrbitControls.ts +18 -9
- package/src/engine-components/ReflectionProbe.ts +2 -0
- package/src/engine-components/RigidBody.ts +18 -4
- package/src/engine-components/SeeThrough.ts +2 -2
- package/src/engine-components/api.ts +1 -1
- package/src/engine-components/codegen/components.ts +3 -9
- package/src/engine-components/postprocessing/VolumeParameter.ts +4 -1
- package/src/engine-components/timeline/PlayableDirector.ts +67 -65
- package/src/engine-components/timeline/SignalAsset.ts +4 -1
- package/src/engine-components/timeline/TimelineBuilder.ts +564 -0
- package/src/engine-components/timeline/TimelineModels.ts +5 -1
- package/src/engine-components/timeline/TimelineTracks.ts +74 -13
- package/src/engine-components/timeline/index.ts +2 -1
- package/src/engine-components/ui/Canvas.ts +2 -8
- package/src/engine-components/ui/Text.ts +12 -8
- package/src/engine-components/web/CursorFollow.ts +21 -13
- package/src/engine-components/webxr/WebXRImageTracking.ts +2 -0
- package/dist/needle-engine.bundle-B-5Q2CpC.min.js +0 -1732
- package/dist/needle-engine.bundle-qZfVf_v-.umd.cjs +0 -1732
- package/lib/engine-components/AvatarLoader.d.ts +0 -80
- package/lib/engine-components/AvatarLoader.js +0 -232
- package/lib/engine-components/AvatarLoader.js.map +0 -1
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +0 -11
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +0 -77
- package/lib/engine-components/avatar/AvatarBlink_Simple.js.map +0 -1
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +0 -14
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +0 -69
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js.map +0 -1
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +0 -29
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +0 -122
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js.map +0 -1
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +0 -15
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +0 -80
- package/lib/engine-components/avatar/Avatar_MouthShapes.js.map +0 -1
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +0 -9
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +0 -30
- package/lib/engine-components/avatar/Avatar_MustacheShake.js.map +0 -1
- package/src/engine-components/AvatarLoader.ts +0 -264
- package/src/engine-components/avatar/AvatarBlink_Simple.ts +0 -70
- package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +0 -64
- package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +0 -140
- package/src/engine-components/avatar/Avatar_MouthShapes.ts +0 -84
- package/src/engine-components/avatar/Avatar_MustacheShake.ts +0 -32
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@@ -840,15 +840,16 @@ export class NeedleXRSession implements INeedleXRSession {
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get viewerPose(): XRViewerPose | undefined { return this._viewerPose; }
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/** @returns `true` if any image is currently being tracked */
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/** returns true if images are currently being tracked */
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/** @returns `true` if any image is currently being tracked or emulated */
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get isTrackingImages() {
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if (this.frame && "getImageTrackingResults" in this.frame && typeof this.frame.getImageTrackingResults === "function") {
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try {
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const state = result.trackingState;
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if (state === "tracked")
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if (state === "tracked" || state === "emulated") {
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return true;
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}
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/** tracks scripts that have received onEnterXR — prevents spurious onLeaveXR calls */
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private readonly _scripts_in_xr = new Set<INeedleXRSessionEventReceiver>();
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private readonly _originalCameraWorldPosition?: Vector3 | null;
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// we set the session on the webxr manager at the end because we want to receive inputsource events first
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this.context.renderer.xr.setSession(this.session).then(this.onRendererSessionSet)
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this.context.renderer.xr.setSession(this.session).then(this.onRendererSessionSet)
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.catch(err => {
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});
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// even if they might already be destroyed e.g. by the WebXR component (it destroys the default controller scripts)
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this._scripts_in_xr.clear();
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// Note: applyCustomForward() inserts _cameraRenderParent between rig and camera,
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1419
|
+
// so the hierarchy is: rig → _cameraRenderParent → camera. We check the effective parent.
|
|
1420
|
+
if (this.rig) {
|
|
1421
|
+
const cameraObject = this._mainCamera?.gameObject ?? this.context.mainCamera;
|
|
1422
|
+
if (cameraObject) {
|
|
1423
|
+
const effectiveParent = cameraObject.parent === this._cameraRenderParent
|
|
1424
|
+
? this._cameraRenderParent.parent
|
|
1425
|
+
: cameraObject.parent;
|
|
1426
|
+
if (effectiveParent !== this.rig.gameObject) {
|
|
1427
|
+
this.rig.gameObject.add(cameraObject);
|
|
1428
|
+
}
|
|
1406
1429
|
}
|
|
1407
1430
|
}
|
|
1408
1431
|
|
|
@@ -1534,8 +1557,12 @@ export class NeedleXRSession implements INeedleXRSession {
|
|
|
1534
1557
|
}
|
|
1535
1558
|
|
|
1536
1559
|
//performance.mark('NeedleXRSession update scripts start');
|
|
1537
|
-
//
|
|
1538
|
-
|
|
1560
|
+
// check all XR scripts for destroyed or inactive state
|
|
1561
|
+
// this must cover _xr_scripts (not just _xr_update_scripts) so that scripts
|
|
1562
|
+
// without onUpdateXR are also detected as inactive when removed from the scene
|
|
1563
|
+
// iterate backwards since markInactive/removeScript modifies the array
|
|
1564
|
+
for (let i = this._xr_scripts.length - 1; i >= 0; i--) {
|
|
1565
|
+
const script = this._xr_scripts[i];
|
|
1539
1566
|
if (script.destroyed === true) {
|
|
1540
1567
|
this._script_to_remove.push(script);
|
|
1541
1568
|
continue;
|
|
@@ -1544,6 +1571,10 @@ export class NeedleXRSession implements INeedleXRSession {
|
|
|
1544
1571
|
this.markInactive(script);
|
|
1545
1572
|
continue;
|
|
1546
1573
|
}
|
|
1574
|
+
}
|
|
1575
|
+
// invoke update on scripts that have onUpdateXR
|
|
1576
|
+
for (const script of this._xr_update_scripts) {
|
|
1577
|
+
if (script.destroyed || script.activeAndEnabled === false) continue;
|
|
1547
1578
|
if (script.onUpdateXR) script.onUpdateXR(args);
|
|
1548
1579
|
}
|
|
1549
1580
|
//performance.mark('NeedleXRSession update scripts end');
|
|
@@ -1666,9 +1697,11 @@ export class NeedleXRSession implements INeedleXRSession {
|
|
|
1666
1697
|
const script = this._inactive_scripts[i];
|
|
1667
1698
|
if (script.activeAndEnabled) {
|
|
1668
1699
|
this._inactive_scripts.splice(i, 1);
|
|
1669
|
-
|
|
1670
|
-
this.
|
|
1671
|
-
|
|
1700
|
+
// addScript returns false if already re-added (e.g. via new_scripts_xr processing)
|
|
1701
|
+
if (this.addScript(script)) {
|
|
1702
|
+
this.invokeCallback_EnterXR(script);
|
|
1703
|
+
for (const ctrl of this.controllers) this.invokeCallback_ControllerAdded(script, ctrl);
|
|
1704
|
+
}
|
|
1672
1705
|
}
|
|
1673
1706
|
}
|
|
1674
1707
|
}
|
|
@@ -1689,6 +1722,7 @@ export class NeedleXRSession implements INeedleXRSession {
|
|
|
1689
1722
|
}
|
|
1690
1723
|
|
|
1691
1724
|
private invokeCallback_EnterXR(script: INeedleXRSessionEventReceiver) {
|
|
1725
|
+
this._scripts_in_xr.add(script);
|
|
1692
1726
|
if (script.onEnterXR) {
|
|
1693
1727
|
script.onEnterXR({ xr: this });
|
|
1694
1728
|
}
|
|
@@ -1704,6 +1738,7 @@ export class NeedleXRSession implements INeedleXRSession {
|
|
|
1704
1738
|
}
|
|
1705
1739
|
}
|
|
1706
1740
|
private invokeCallback_LeaveXR(script: INeedleXRSessionEventReceiver) {
|
|
1741
|
+
if (!this._scripts_in_xr.delete(script)) return;
|
|
1707
1742
|
if (script.onLeaveXR && !script.destroyed) {
|
|
1708
1743
|
script.onLeaveXR({ xr: this });
|
|
1709
1744
|
}
|
package/src/engine/xr/events.ts
CHANGED
|
@@ -447,25 +447,13 @@ export class Animation extends Behaviour implements IAnimationComponent {
|
|
|
447
447
|
|
|
448
448
|
private internalOnPlay(action: AnimationAction, options: PlayOptions): Promise<AnimationAction> {
|
|
449
449
|
var existing = this.actions.find(a => a === action);
|
|
450
|
-
if (existing === action && existing.isRunning() && existing.time < existing.getClip().duration) {
|
|
451
|
-
const handle = this.tryFindHandle(action);
|
|
452
|
-
if (existing.paused) {
|
|
453
|
-
existing.paused = false;
|
|
454
|
-
}
|
|
455
|
-
if (handle) return handle.waitForFinish();
|
|
456
|
-
}
|
|
457
450
|
|
|
458
|
-
//
|
|
459
|
-
|
|
460
|
-
if (options.clampWhenFinished === undefined) options.clampWhenFinished = this.clampWhenFinished;
|
|
461
|
-
if (options.minMaxOffsetNormalized === undefined && this.randomStartTime) options.minMaxOffsetNormalized = this.minMaxOffsetNormalized;
|
|
462
|
-
if (options.minMaxSpeed === undefined) options.minMaxSpeed = this.minMaxSpeed;
|
|
463
|
-
|
|
464
|
-
// Reset currently running animations
|
|
451
|
+
// Stop other animations before the early-return check so exclusive always applies,
|
|
452
|
+
// even when the target animation is already running.
|
|
465
453
|
const stopOther = options?.exclusive ?? true;
|
|
466
454
|
if (stopOther) {
|
|
467
455
|
for (const act of this.actions) {
|
|
468
|
-
if (act
|
|
456
|
+
if (act !== action) {
|
|
469
457
|
if (options.fadeDuration) {
|
|
470
458
|
act.fadeOut(options.fadeDuration);
|
|
471
459
|
}
|
|
@@ -475,6 +463,20 @@ export class Animation extends Behaviour implements IAnimationComponent {
|
|
|
475
463
|
}
|
|
476
464
|
}
|
|
477
465
|
}
|
|
466
|
+
|
|
467
|
+
if (existing === action && existing.isRunning() && existing.time < existing.getClip().duration) {
|
|
468
|
+
const handle = this.tryFindHandle(action);
|
|
469
|
+
if (existing.paused) {
|
|
470
|
+
existing.paused = false;
|
|
471
|
+
}
|
|
472
|
+
if (handle) return handle.waitForFinish();
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
// Assign defaults
|
|
476
|
+
if (options.loop === undefined) options.loop = this.loop;
|
|
477
|
+
if (options.clampWhenFinished === undefined) options.clampWhenFinished = this.clampWhenFinished;
|
|
478
|
+
if (options.minMaxOffsetNormalized === undefined && this.randomStartTime) options.minMaxOffsetNormalized = this.minMaxOffsetNormalized;
|
|
479
|
+
if (options.minMaxSpeed === undefined) options.minMaxSpeed = this.minMaxSpeed;
|
|
478
480
|
if (options?.fadeDuration) {
|
|
479
481
|
action.fadeIn(options.fadeDuration);
|
|
480
482
|
}
|
|
@@ -515,10 +517,11 @@ export class Animation extends Behaviour implements IAnimationComponent {
|
|
|
515
517
|
|
|
516
518
|
action.paused = false;
|
|
517
519
|
action.play();
|
|
520
|
+
if (debug) console.log("[Animation] Now Playing", action.getClip().name, action)
|
|
521
|
+
|
|
518
522
|
|
|
519
523
|
window.requestAnimationFrame(() => AnimationUtils.testIfRootCanAnimate(action));
|
|
520
524
|
|
|
521
|
-
if (debug) console.log("PLAY", action.getClip().name, action)
|
|
522
525
|
const handle = new AnimationHandle(action, this.mixer!, options, _ => {
|
|
523
526
|
this._handles.splice(this._handles.indexOf(handle), 1);
|
|
524
527
|
});
|
|
@@ -89,6 +89,15 @@ export class Animator extends Behaviour implements IAnimationComponent {
|
|
|
89
89
|
return true;
|
|
90
90
|
}
|
|
91
91
|
|
|
92
|
+
/**
|
|
93
|
+
* The current animator mixer, used for low-level control of animations. Owned by the AnimatorController
|
|
94
|
+
* @returns The current AnimationMixer, or null if no controller is assigned
|
|
95
|
+
* @see AnimatorController.mixer
|
|
96
|
+
*/
|
|
97
|
+
get mixer() {
|
|
98
|
+
return this._animatorController?.mixer || null;
|
|
99
|
+
}
|
|
100
|
+
|
|
92
101
|
/**
|
|
93
102
|
* When enabled, animation will affect the root transform position and rotation
|
|
94
103
|
*/
|
|
@@ -401,17 +410,15 @@ export class Animator extends Behaviour implements IAnimationComponent {
|
|
|
401
410
|
initializeRuntimeAnimatorController(force: boolean = false) {
|
|
402
411
|
const shouldRun = (force || this.runtimeAnimatorController !== this._initializeWithRuntimeAnimatorController);
|
|
403
412
|
if (this.runtimeAnimatorController && shouldRun) {
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
|
|
413
|
-
}
|
|
414
|
-
else console.warn("Could not clone animator controller", this.runtimeAnimatorController);
|
|
413
|
+
// Create a fresh controller from the (possibly remapped) model.
|
|
414
|
+
// The constructor deep-clones the model, preserving Object3D refs that
|
|
415
|
+
// the resolve system has already remapped to cloned objects.
|
|
416
|
+
const controller = new AnimatorController(this.runtimeAnimatorController.model);
|
|
417
|
+
this.runtimeAnimatorController = controller;
|
|
418
|
+
this._initializeWithRuntimeAnimatorController = controller;
|
|
419
|
+
controller.bind(this);
|
|
420
|
+
controller.setSpeed(this._speed);
|
|
421
|
+
controller.normalizedStartOffset = this._normalizedStartOffset;
|
|
415
422
|
}
|
|
416
423
|
}
|
|
417
424
|
|
|
@@ -0,0 +1,261 @@
|
|
|
1
|
+
import { AnimationClip } from "three";
|
|
2
|
+
|
|
3
|
+
import { AnimatorConditionMode, AnimatorControllerParameterType } from "../engine/extensions/NEEDLE_animator_controller_model.js";
|
|
4
|
+
import type { AnimatorControllerModel, Condition, Parameter, State, Transition } from "../engine/extensions/NEEDLE_animator_controller_model.js";
|
|
5
|
+
import { InstantiateIdProvider } from "../engine/engine_networking_instantiate.js";
|
|
6
|
+
import { AnimatorController } from "./AnimatorController.js";
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Configuration for an animation state in the builder
|
|
11
|
+
*/
|
|
12
|
+
export declare type StateOptions = {
|
|
13
|
+
/** The animation clip for this state */
|
|
14
|
+
clip: AnimationClip;
|
|
15
|
+
/** Whether the animation should loop (default: false) */
|
|
16
|
+
loop?: boolean;
|
|
17
|
+
/** Base speed multiplier (default: 1) */
|
|
18
|
+
speed?: number;
|
|
19
|
+
/** Name of a float parameter to multiply with speed */
|
|
20
|
+
speedParameter?: string;
|
|
21
|
+
/** Normalized cycle offset 0-1 (default: 0) */
|
|
22
|
+
cycleOffset?: number;
|
|
23
|
+
/** Name of a float parameter to use as cycle offset */
|
|
24
|
+
cycleOffsetParameter?: string;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* Configuration for a transition in the builder
|
|
29
|
+
*/
|
|
30
|
+
export declare type TransitionOptions = {
|
|
31
|
+
/** Duration of the crossfade in seconds (default: 0) */
|
|
32
|
+
duration?: number;
|
|
33
|
+
/** Normalized exit time 0-1 (default: 1). Only used when hasExitTime is true */
|
|
34
|
+
exitTime?: number;
|
|
35
|
+
/** Whether the transition waits for exitTime before transitioning (default: false) */
|
|
36
|
+
hasExitTime?: boolean;
|
|
37
|
+
/** Normalized offset into the destination state's animation (default: 0) */
|
|
38
|
+
offset?: number;
|
|
39
|
+
/** Whether duration is in seconds (true) or normalized (false) (default: false) */
|
|
40
|
+
hasFixedDuration?: boolean;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
/** String condition modes for the builder, mapped to {@link AnimatorConditionMode} */
|
|
44
|
+
export type ConditionMode = "if" | "ifNot" | "greater" | "less" | "equals" | "notEqual";
|
|
45
|
+
|
|
46
|
+
function conditionModeToEnum(mode: ConditionMode): AnimatorConditionMode {
|
|
47
|
+
switch (mode) {
|
|
48
|
+
case "if": return AnimatorConditionMode.If;
|
|
49
|
+
case "ifNot": return AnimatorConditionMode.IfNot;
|
|
50
|
+
case "greater": return AnimatorConditionMode.Greater;
|
|
51
|
+
case "less": return AnimatorConditionMode.Less;
|
|
52
|
+
case "equals": return AnimatorConditionMode.Equals;
|
|
53
|
+
case "notEqual": return AnimatorConditionMode.NotEqual;
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
type BuilderTransition = {
|
|
58
|
+
to: string;
|
|
59
|
+
options: TransitionOptions;
|
|
60
|
+
conditions: Array<{ parameter: string; mode: ConditionMode; threshold: number }>;
|
|
61
|
+
};
|
|
62
|
+
|
|
63
|
+
type BuilderState = {
|
|
64
|
+
name: string;
|
|
65
|
+
options: StateOptions;
|
|
66
|
+
transitions: BuilderTransition[];
|
|
67
|
+
};
|
|
68
|
+
|
|
69
|
+
/**
|
|
70
|
+
* A fluent builder for creating {@link AnimatorController} instances from code.
|
|
71
|
+
*
|
|
72
|
+
* Use {@link AnimatorController.build} to create a new builder.
|
|
73
|
+
*
|
|
74
|
+
* @example
|
|
75
|
+
* ```ts
|
|
76
|
+
* const controller = AnimatorController.build("CharacterController")
|
|
77
|
+
* .floatParameter("Speed", 0)
|
|
78
|
+
* .triggerParameter("Jump")
|
|
79
|
+
* .state("Idle", { clip: idleClip, loop: true })
|
|
80
|
+
* .state("Walk", { clip: walkClip, loop: true })
|
|
81
|
+
* .state("Jump", { clip: jumpClip })
|
|
82
|
+
* .transition("Idle", "Walk", { duration: 0.25 })
|
|
83
|
+
* .condition("Speed", "greater", 0.1)
|
|
84
|
+
* .transition("Walk", "Idle", { duration: 0.25 })
|
|
85
|
+
* .condition("Speed", "less", 0.1)
|
|
86
|
+
* .transition("*", "Jump", { duration: 0.1 })
|
|
87
|
+
* .condition("Jump", "if")
|
|
88
|
+
* .transition("Jump", "Idle", { hasExitTime: true, exitTime: 0.9, duration: 0.25 })
|
|
89
|
+
* .build();
|
|
90
|
+
* ```
|
|
91
|
+
*
|
|
92
|
+
* @category Animation and Sequencing
|
|
93
|
+
* @group Utilities
|
|
94
|
+
*/
|
|
95
|
+
export class AnimatorControllerBuilder {
|
|
96
|
+
private _name: string;
|
|
97
|
+
private _parameters: Parameter[] = [];
|
|
98
|
+
private _states: BuilderState[] = [];
|
|
99
|
+
private _anyStateTransitions: BuilderTransition[] = [];
|
|
100
|
+
private _defaultStateName: string | null = null;
|
|
101
|
+
private _lastTransition: BuilderTransition | null = null;
|
|
102
|
+
|
|
103
|
+
constructor(name?: string) {
|
|
104
|
+
this._name = name ?? "AnimatorController";
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
/** Adds a float parameter */
|
|
108
|
+
floatParameter(name: string, defaultValue: number = 0): this {
|
|
109
|
+
this._parameters.push({ name, hash: this._parameters.length, type: AnimatorControllerParameterType.Float, value: defaultValue });
|
|
110
|
+
return this;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
/** Adds an integer parameter */
|
|
114
|
+
intParameter(name: string, defaultValue: number = 0): this {
|
|
115
|
+
this._parameters.push({ name, hash: this._parameters.length, type: AnimatorControllerParameterType.Int, value: defaultValue });
|
|
116
|
+
return this;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
/** Adds a boolean parameter */
|
|
120
|
+
boolParameter(name: string, defaultValue: boolean = false): this {
|
|
121
|
+
this._parameters.push({ name, hash: this._parameters.length, type: AnimatorControllerParameterType.Bool, value: defaultValue });
|
|
122
|
+
return this;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
/** Adds a trigger parameter */
|
|
126
|
+
triggerParameter(name: string): this {
|
|
127
|
+
this._parameters.push({ name, hash: this._parameters.length, type: AnimatorControllerParameterType.Trigger, value: false });
|
|
128
|
+
return this;
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
/**
|
|
132
|
+
* Adds a state to the controller. The first state added becomes the default state.
|
|
133
|
+
* @param name - Unique name for the state
|
|
134
|
+
* @param options - State configuration including clip, loop, speed
|
|
135
|
+
*/
|
|
136
|
+
state(name: string, options: StateOptions): this {
|
|
137
|
+
this._states.push({ name, options, transitions: [] });
|
|
138
|
+
return this;
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
/**
|
|
142
|
+
* Adds a transition between two states.
|
|
143
|
+
* Use `"*"` as the source to create a transition from any state.
|
|
144
|
+
* Chain `.condition()` calls after this to add conditions.
|
|
145
|
+
* @param from - Source state name, or `"*"` for any-state transition
|
|
146
|
+
* @param to - Destination state name
|
|
147
|
+
* @param options - Transition configuration
|
|
148
|
+
*/
|
|
149
|
+
transition(from: string, to: string, options?: TransitionOptions): this {
|
|
150
|
+
const t: BuilderTransition = { to, options: options ?? {}, conditions: [] };
|
|
151
|
+
if (from === "*") {
|
|
152
|
+
this._anyStateTransitions.push(t);
|
|
153
|
+
}
|
|
154
|
+
else {
|
|
155
|
+
const state = this._states.find(s => s.name === from);
|
|
156
|
+
if (!state) throw new Error(`AnimatorControllerBuilder: source state "${from}" not found. Add it with .state() first.`);
|
|
157
|
+
state.transitions.push(t);
|
|
158
|
+
}
|
|
159
|
+
this._lastTransition = t;
|
|
160
|
+
return this;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
/**
|
|
164
|
+
* Adds a condition to the most recently added transition.
|
|
165
|
+
* Multiple conditions on the same transition are AND-ed together.
|
|
166
|
+
* @param parameter - Name of the parameter to evaluate
|
|
167
|
+
* @param mode - Condition mode: `"if"`, `"ifNot"`, `"greater"`, `"less"`, `"equals"`, `"notEqual"`
|
|
168
|
+
* @param threshold - Comparison threshold for numeric conditions (default: 0)
|
|
169
|
+
*/
|
|
170
|
+
condition(parameter: string, mode: ConditionMode, threshold: number = 0): this {
|
|
171
|
+
if (!this._lastTransition) throw new Error("AnimatorControllerBuilder: .condition() must be called after .transition()");
|
|
172
|
+
this._lastTransition.conditions.push({ parameter, mode, threshold });
|
|
173
|
+
return this;
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
/**
|
|
177
|
+
* Sets which state is the default/entry state.
|
|
178
|
+
* If not called, the first added state is used.
|
|
179
|
+
* @param name - Name of the state
|
|
180
|
+
*/
|
|
181
|
+
defaultState(name: string): this {
|
|
182
|
+
this._defaultStateName = name;
|
|
183
|
+
return this;
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
/**
|
|
187
|
+
* Builds and returns the {@link AnimatorController}.
|
|
188
|
+
* Resolves all state name references to indices.
|
|
189
|
+
*/
|
|
190
|
+
build(): AnimatorController {
|
|
191
|
+
const stateIndexMap = new Map<string, number>();
|
|
192
|
+
this._states.forEach((s, i) => stateIndexMap.set(s.name, i));
|
|
193
|
+
|
|
194
|
+
let defaultStateIndex = 0;
|
|
195
|
+
if (this._defaultStateName !== null) {
|
|
196
|
+
const idx = stateIndexMap.get(this._defaultStateName);
|
|
197
|
+
if (idx === undefined) throw new Error(`AnimatorControllerBuilder: default state "${this._defaultStateName}" not found`);
|
|
198
|
+
defaultStateIndex = idx;
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
const resolveTransition = (t: BuilderTransition): Transition => {
|
|
202
|
+
const destIndex = stateIndexMap.get(t.to);
|
|
203
|
+
if (destIndex === undefined) throw new Error(`AnimatorControllerBuilder: transition target "${t.to}" not found`);
|
|
204
|
+
return {
|
|
205
|
+
exitTime: t.options.exitTime ?? 1,
|
|
206
|
+
hasExitTime: t.options.hasExitTime ?? false,
|
|
207
|
+
duration: t.options.duration ?? 0,
|
|
208
|
+
offset: t.options.offset ?? 0,
|
|
209
|
+
hasFixedDuration: t.options.hasFixedDuration ?? false,
|
|
210
|
+
destinationState: destIndex,
|
|
211
|
+
conditions: t.conditions.map(c => ({
|
|
212
|
+
parameter: c.parameter,
|
|
213
|
+
mode: conditionModeToEnum(c.mode),
|
|
214
|
+
threshold: c.threshold,
|
|
215
|
+
})),
|
|
216
|
+
};
|
|
217
|
+
};
|
|
218
|
+
|
|
219
|
+
const states: State[] = this._states.map((s, index) => {
|
|
220
|
+
const transitions: Transition[] = s.transitions.map(resolveTransition);
|
|
221
|
+
|
|
222
|
+
// Replicate any-state transitions onto every state (except self-targeting)
|
|
223
|
+
for (const anyT of this._anyStateTransitions) {
|
|
224
|
+
const destIndex = stateIndexMap.get(anyT.to);
|
|
225
|
+
if (destIndex === index) continue;
|
|
226
|
+
transitions.push(resolveTransition(anyT));
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
return {
|
|
230
|
+
name: s.name,
|
|
231
|
+
hash: index,
|
|
232
|
+
motion: {
|
|
233
|
+
name: s.options.clip.name,
|
|
234
|
+
clip: s.options.clip,
|
|
235
|
+
isLooping: s.options.loop ?? false,
|
|
236
|
+
},
|
|
237
|
+
transitions,
|
|
238
|
+
behaviours: [],
|
|
239
|
+
speed: s.options.speed,
|
|
240
|
+
speedParameter: s.options.speedParameter,
|
|
241
|
+
cycleOffset: s.options.cycleOffset,
|
|
242
|
+
cycleOffsetParameter: s.options.cycleOffsetParameter,
|
|
243
|
+
};
|
|
244
|
+
});
|
|
245
|
+
|
|
246
|
+
const model: AnimatorControllerModel = {
|
|
247
|
+
name: this._name,
|
|
248
|
+
guid: new InstantiateIdProvider(Date.now()).generateUUID(),
|
|
249
|
+
parameters: this._parameters,
|
|
250
|
+
layers: [{
|
|
251
|
+
name: "Base Layer",
|
|
252
|
+
stateMachine: {
|
|
253
|
+
defaultState: defaultStateIndex,
|
|
254
|
+
states,
|
|
255
|
+
}
|
|
256
|
+
}],
|
|
257
|
+
};
|
|
258
|
+
|
|
259
|
+
return new AnimatorController(model);
|
|
260
|
+
}
|
|
261
|
+
}
|