@needle-tools/engine 5.1.0-alpha.2 → 5.1.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -1
- package/SKILL.md +4 -1
- package/components.needle.json +1 -1
- package/dist/needle-engine.bundle-AjVIot3d.min.js +1733 -0
- package/dist/{needle-engine.bundle-dit3f1l5.js → needle-engine.bundle-B7cqsI4c.js} +12199 -11704
- package/dist/needle-engine.bundle-DQCuBTVp.umd.cjs +1733 -0
- package/dist/needle-engine.d.ts +879 -226
- package/dist/needle-engine.js +584 -582
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/lib/engine/api.d.ts +5 -0
- package/lib/engine/api.js +4 -0
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/codegen/register_types.js +2 -10
- package/lib/engine/codegen/register_types.js.map +1 -1
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -0
- package/lib/engine/debug/debug_spatial_console.js +10 -7
- package/lib/engine/debug/debug_spatial_console.js.map +1 -1
- package/lib/engine/engine_addressables.d.ts +2 -0
- package/lib/engine/engine_addressables.js +6 -3
- package/lib/engine/engine_addressables.js.map +1 -1
- package/lib/engine/engine_audio.d.ts +68 -0
- package/lib/engine/engine_audio.js +172 -0
- package/lib/engine/engine_audio.js.map +1 -1
- package/lib/engine/engine_components.js +1 -1
- package/lib/engine/engine_components.js.map +1 -1
- package/lib/engine/engine_context.d.ts +1 -1
- package/lib/engine/engine_context.js +3 -2
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_disposable.d.ts +172 -0
- package/lib/engine/engine_disposable.js +136 -0
- package/lib/engine/engine_disposable.js.map +1 -0
- package/lib/engine/engine_gameobject.d.ts +1 -10
- package/lib/engine/engine_gameobject.js +22 -120
- package/lib/engine/engine_gameobject.js.map +1 -1
- package/lib/engine/engine_gltf_builtin_components.js +7 -69
- package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
- package/lib/engine/engine_init.js +13 -3
- package/lib/engine/engine_init.js.map +1 -1
- package/lib/engine/engine_input.d.ts +1 -1
- package/lib/engine/engine_input.js +1 -1
- package/lib/engine/engine_input.js.map +1 -1
- package/lib/engine/engine_instantiate_resolve.d.ts +42 -0
- package/lib/engine/engine_instantiate_resolve.js +372 -0
- package/lib/engine/engine_instantiate_resolve.js.map +1 -0
- package/lib/engine/engine_license.js +1 -1
- package/lib/engine/engine_license.js.map +1 -1
- package/lib/engine/engine_mainloop_utils.js +7 -4
- package/lib/engine/engine_mainloop_utils.js.map +1 -1
- package/lib/engine/engine_networking.d.ts +51 -37
- package/lib/engine/engine_networking.js +132 -82
- package/lib/engine/engine_networking.js.map +1 -1
- package/lib/engine/engine_networking.transport.websocket.d.ts +15 -0
- package/lib/engine/engine_networking.transport.websocket.js +38 -0
- package/lib/engine/engine_networking.transport.websocket.js.map +1 -0
- package/lib/engine/engine_networking_blob.js +1 -1
- package/lib/engine/engine_networking_blob.js.map +1 -1
- package/lib/engine/engine_networking_instantiate.js +2 -2
- package/lib/engine/engine_networking_instantiate.js.map +1 -1
- package/lib/engine/engine_networking_types.d.ts +39 -1
- package/lib/engine/engine_networking_types.js +7 -0
- package/lib/engine/engine_networking_types.js.map +1 -1
- package/lib/engine/engine_physics_rapier.d.ts +11 -3
- package/lib/engine/engine_physics_rapier.js +88 -25
- package/lib/engine/engine_physics_rapier.js.map +1 -1
- package/lib/engine/engine_scenedata.d.ts +2 -0
- package/lib/engine/engine_scenedata.js +4 -2
- package/lib/engine/engine_scenedata.js.map +1 -1
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +10 -16
- package/lib/engine/engine_serialization_builtin_serializer.js +56 -46
- package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -1
- package/lib/engine/engine_serialization_core.d.ts +1 -0
- package/lib/engine/engine_serialization_core.js +7 -0
- package/lib/engine/engine_serialization_core.js.map +1 -1
- package/lib/engine/engine_types.d.ts +19 -11
- package/lib/engine/engine_types.js +1 -1
- package/lib/engine/engine_types.js.map +1 -1
- package/lib/engine/engine_util_decorator.js +7 -2
- package/lib/engine/engine_util_decorator.js.map +1 -1
- package/lib/engine/engine_utils.d.ts +1 -1
- package/lib/engine/engine_utils.js +19 -5
- package/lib/engine/engine_utils.js.map +1 -1
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +1 -1
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js.map +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +10 -4
- package/lib/engine/webcomponents/needle-engine.js +1 -1
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine/xr/NeedleXRSession.d.ts +3 -2
- package/lib/engine/xr/NeedleXRSession.js +50 -14
- package/lib/engine/xr/NeedleXRSession.js.map +1 -1
- package/lib/engine/xr/events.d.ts +1 -1
- package/lib/engine/xr/events.js.map +1 -1
- package/lib/engine-components/Animation.js +17 -16
- package/lib/engine-components/Animation.js.map +1 -1
- package/lib/engine-components/Animator.d.ts +6 -0
- package/lib/engine-components/Animator.js +17 -12
- package/lib/engine-components/Animator.js.map +1 -1
- package/lib/engine-components/AnimatorController.builder.d.ts +113 -0
- package/lib/engine-components/AnimatorController.builder.js +195 -0
- package/lib/engine-components/AnimatorController.builder.js.map +1 -0
- package/lib/engine-components/AnimatorController.d.ts +4 -119
- package/lib/engine-components/AnimatorController.js +35 -233
- package/lib/engine-components/AnimatorController.js.map +1 -1
- package/lib/engine-components/AudioSource.d.ts +19 -3
- package/lib/engine-components/AudioSource.js +121 -68
- package/lib/engine-components/AudioSource.js.map +1 -1
- package/lib/engine-components/Collider.d.ts +18 -9
- package/lib/engine-components/Collider.js +61 -14
- package/lib/engine-components/Collider.js.map +1 -1
- package/lib/engine-components/Component.d.ts +72 -9
- package/lib/engine-components/Component.js +114 -10
- package/lib/engine-components/Component.js.map +1 -1
- package/lib/engine-components/DragControls.d.ts +7 -0
- package/lib/engine-components/DragControls.js +19 -7
- package/lib/engine-components/DragControls.js.map +1 -1
- package/lib/engine-components/EventList.d.ts +31 -9
- package/lib/engine-components/EventList.js +37 -76
- package/lib/engine-components/EventList.js.map +1 -1
- package/lib/engine-components/Joints.d.ts +4 -2
- package/lib/engine-components/Joints.js +19 -3
- package/lib/engine-components/Joints.js.map +1 -1
- package/lib/engine-components/Light.js +9 -1
- package/lib/engine-components/Light.js.map +1 -1
- package/lib/engine-components/Networking.d.ts +1 -1
- package/lib/engine-components/Networking.js +1 -1
- package/lib/engine-components/OrbitControls.js +16 -11
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/ReflectionProbe.js +2 -0
- package/lib/engine-components/ReflectionProbe.js.map +1 -1
- package/lib/engine-components/RigidBody.d.ts +12 -4
- package/lib/engine-components/RigidBody.js +18 -4
- package/lib/engine-components/RigidBody.js.map +1 -1
- package/lib/engine-components/SeeThrough.js +2 -2
- package/lib/engine-components/SeeThrough.js.map +1 -1
- package/lib/engine-components/api.d.ts +1 -1
- package/lib/engine-components/api.js +1 -1
- package/lib/engine-components/api.js.map +1 -1
- package/lib/engine-components/codegen/components.d.ts +3 -9
- package/lib/engine-components/codegen/components.js +3 -9
- package/lib/engine-components/codegen/components.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +1 -1
- package/lib/engine-components/postprocessing/VolumeParameter.d.ts +2 -0
- package/lib/engine-components/postprocessing/VolumeParameter.js +4 -1
- package/lib/engine-components/postprocessing/VolumeParameter.js.map +1 -1
- package/lib/engine-components/timeline/PlayableDirector.d.ts +16 -6
- package/lib/engine-components/timeline/PlayableDirector.js +70 -62
- package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
- package/lib/engine-components/timeline/SignalAsset.d.ts +3 -1
- package/lib/engine-components/timeline/SignalAsset.js +1 -0
- package/lib/engine-components/timeline/SignalAsset.js.map +1 -1
- package/lib/engine-components/timeline/TimelineBuilder.d.ts +247 -0
- package/lib/engine-components/timeline/TimelineBuilder.js +400 -0
- package/lib/engine-components/timeline/TimelineBuilder.js.map +1 -0
- package/lib/engine-components/timeline/TimelineModels.d.ts +2 -1
- package/lib/engine-components/timeline/TimelineModels.js +3 -0
- package/lib/engine-components/timeline/TimelineModels.js.map +1 -1
- package/lib/engine-components/timeline/TimelineTracks.d.ts +23 -0
- package/lib/engine-components/timeline/TimelineTracks.js +71 -13
- package/lib/engine-components/timeline/TimelineTracks.js.map +1 -1
- package/lib/engine-components/timeline/index.d.ts +2 -1
- package/lib/engine-components/timeline/index.js +2 -0
- package/lib/engine-components/timeline/index.js.map +1 -1
- package/lib/engine-components/ui/Canvas.d.ts +1 -1
- package/lib/engine-components/ui/Canvas.js +2 -8
- package/lib/engine-components/ui/Canvas.js.map +1 -1
- package/lib/engine-components/ui/Text.d.ts +1 -0
- package/lib/engine-components/ui/Text.js +10 -7
- package/lib/engine-components/ui/Text.js.map +1 -1
- package/lib/engine-components/web/CursorFollow.js +21 -12
- package/lib/engine-components/web/CursorFollow.js.map +1 -1
- package/lib/engine-components/webxr/WebXRImageTracking.js +4 -0
- package/lib/engine-components/webxr/WebXRImageTracking.js.map +1 -1
- package/package.json +2 -83
- package/plugins/common/license.js +5 -2
- package/plugins/common/worker.js +9 -4
- package/plugins/vite/asap.js +17 -8
- package/plugins/vite/dependencies.js +29 -10
- package/plugins/vite/dependency-watcher.js +2 -2
- package/plugins/vite/editor-connection.js +3 -3
- package/plugins/vite/local-files-core.js +3 -3
- package/plugins/vite/local-files-utils.d.ts +3 -1
- package/plugins/vite/local-files-utils.js +29 -5
- package/plugins/vite/reload.js +1 -1
- package/plugins/vite/server.js +2 -1
- package/src/engine/api.ts +7 -0
- package/src/engine/codegen/register_types.ts +2 -10
- package/src/engine/debug/debug_spatial_console.ts +10 -7
- package/src/engine/engine_addressables.ts +6 -3
- package/src/engine/engine_audio.ts +184 -0
- package/src/engine/engine_components.ts +1 -1
- package/src/engine/engine_context.ts +4 -3
- package/src/engine/engine_disposable.ts +214 -0
- package/src/engine/engine_gameobject.ts +54 -159
- package/src/engine/engine_gltf_builtin_components.ts +7 -76
- package/src/engine/engine_init.ts +13 -3
- package/src/engine/engine_input.ts +1 -1
- package/src/engine/engine_instantiate_resolve.ts +407 -0
- package/src/engine/engine_license.ts +1 -1
- package/src/engine/engine_mainloop_utils.ts +7 -4
- package/src/engine/engine_networking.transport.websocket.ts +45 -0
- package/src/engine/engine_networking.ts +161 -137
- package/src/engine/engine_networking_blob.ts +1 -1
- package/src/engine/engine_networking_instantiate.ts +2 -2
- package/src/engine/engine_networking_types.ts +41 -1
- package/src/engine/engine_physics_rapier.ts +82 -27
- package/src/engine/engine_scenedata.ts +5 -3
- package/src/engine/engine_serialization_builtin_serializer.ts +64 -52
- package/src/engine/engine_serialization_core.ts +9 -0
- package/src/engine/engine_types.ts +24 -15
- package/src/engine/engine_util_decorator.ts +7 -2
- package/src/engine/engine_utils.ts +16 -5
- package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +1 -1
- package/src/engine/webcomponents/needle menu/needle-menu.ts +1 -1
- package/src/engine/webcomponents/needle-engine.ts +10 -4
- package/src/engine/xr/NeedleXRSession.ts +48 -13
- package/src/engine/xr/events.ts +1 -1
- package/src/engine-components/Animation.ts +19 -16
- package/src/engine-components/Animator.ts +18 -11
- package/src/engine-components/AnimatorController.builder.ts +261 -0
- package/src/engine-components/AnimatorController.ts +23 -292
- package/src/engine-components/AudioSource.ts +130 -79
- package/src/engine-components/Collider.ts +66 -18
- package/src/engine-components/Component.ts +118 -20
- package/src/engine-components/DragControls.ts +18 -11
- package/src/engine-components/EventList.ts +45 -83
- package/src/engine-components/Joints.ts +20 -4
- package/src/engine-components/Light.ts +10 -2
- package/src/engine-components/Networking.ts +1 -1
- package/src/engine-components/OrbitControls.ts +18 -9
- package/src/engine-components/ReflectionProbe.ts +2 -0
- package/src/engine-components/RigidBody.ts +18 -4
- package/src/engine-components/SeeThrough.ts +2 -2
- package/src/engine-components/api.ts +1 -1
- package/src/engine-components/codegen/components.ts +3 -9
- package/src/engine-components/postprocessing/VolumeParameter.ts +4 -1
- package/src/engine-components/timeline/PlayableDirector.ts +67 -65
- package/src/engine-components/timeline/SignalAsset.ts +4 -1
- package/src/engine-components/timeline/TimelineBuilder.ts +564 -0
- package/src/engine-components/timeline/TimelineModels.ts +5 -1
- package/src/engine-components/timeline/TimelineTracks.ts +74 -13
- package/src/engine-components/timeline/index.ts +2 -1
- package/src/engine-components/ui/Canvas.ts +2 -8
- package/src/engine-components/ui/Text.ts +12 -8
- package/src/engine-components/web/CursorFollow.ts +21 -13
- package/src/engine-components/webxr/WebXRImageTracking.ts +2 -0
- package/dist/needle-engine.bundle-B-5Q2CpC.min.js +0 -1732
- package/dist/needle-engine.bundle-qZfVf_v-.umd.cjs +0 -1732
- package/lib/engine-components/AvatarLoader.d.ts +0 -80
- package/lib/engine-components/AvatarLoader.js +0 -232
- package/lib/engine-components/AvatarLoader.js.map +0 -1
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +0 -11
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +0 -77
- package/lib/engine-components/avatar/AvatarBlink_Simple.js.map +0 -1
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +0 -14
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +0 -69
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js.map +0 -1
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +0 -29
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +0 -122
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js.map +0 -1
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +0 -15
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +0 -80
- package/lib/engine-components/avatar/Avatar_MouthShapes.js.map +0 -1
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +0 -9
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +0 -30
- package/lib/engine-components/avatar/Avatar_MustacheShake.js.map +0 -1
- package/src/engine-components/AvatarLoader.ts +0 -264
- package/src/engine-components/avatar/AvatarBlink_Simple.ts +0 -70
- package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +0 -64
- package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +0 -140
- package/src/engine-components/avatar/Avatar_MouthShapes.ts +0 -84
- package/src/engine-components/avatar/Avatar_MustacheShake.ts +0 -32
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import { AnimationClip, Object3D } from "three";
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import type { Animator } from "../Animator.js";
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* Options for a signal marker in the timeline builder
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*/
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export declare type SignalMarkerOptions = {
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/** Whether the signal should fire if the playback starts past its time (default: false) */
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retroActive?: boolean;
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/** Whether the signal should only fire once (default: false) */
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emitOnce?: boolean;
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};
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/**
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* A fluent builder for creating timeline assets ({@link TimelineAssetModel}) from code.
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*
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* Use {@link TimelineBuilder.create} to start building a timeline.
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*
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* @example Using build() for timelines without signal callbacks
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* ```ts
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* const timeline = TimelineBuilder.create("MySequence")
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* .animationTrack("Character", animator)
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* .clip(walkClip, { duration: 2, easeIn: 0.3 })
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* .clip(runClip, { duration: 3, easeIn: 0.5, easeOut: 0.5 })
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* .activationTrack("FX", particleObject)
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* .clip({ start: 1, duration: 2 })
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* .audioTrack("Music", audioSource)
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* .clip("music.mp3", { start: 0, duration: 5, volume: 0.8 })
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* .build();
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*
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* director.playableAsset = timeline;
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* director.play();
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* ```
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*
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* @example Using install() with signal callbacks
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* ```ts
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* TimelineBuilder.create("WithSignals")
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* .animationTrack("Character", animator)
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* .clip(walkClip, { duration: 2 })
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* .signalTrack("Events")
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* .signal(1.0, () => console.log("1 second!"))
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* .signal(2.0, () => spawnParticles())
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* .install(director);
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*
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* director.play();
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* ```
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*
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* @category Animation and Sequencing
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* @group Utilities
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*/
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export declare class TimelineBuilder {
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private _name;
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private _tracks;
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private _currentTrack;
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private _pendingSignals;
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private _idProvider;
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private constructor();
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/**
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* Creates a new TimelineBuilder instance.
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* @param name - Name for the timeline asset
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* @param seed - Optional numeric seed for deterministic guid generation. Defaults to `Date.now()`.
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*/
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static create(name?: string, seed?: number): TimelineBuilder;
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/**
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* Adds an animation track. Subsequent `.clip()` calls add animation clips to this track.
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* @param name - Display name for the track
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* @param binding - The Animator or Object3D to animate
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+
*/
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animationTrack(name: string, binding?: Animator | Object3D | null): this;
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/**
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* Adds an audio track. Subsequent `.clip()` calls add audio clips to this track.
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* @param name - Display name for the track
|
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|
+
* @param binding - The AudioSource to play audio on (optional)
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* @param volume - Track volume multiplier (default: 1)
|
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+
*/
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|
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audioTrack(name: string, binding?: AudioSource | Object3D | null, volume?: number): this;
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/**
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* Adds an activation track. Subsequent `.clip()` calls define when the bound object is active.
|
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* @param name - Display name for the track
|
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* @param binding - The Object3D to show/hide
|
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*/
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|
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activationTrack(name: string, binding?: Object3D | null): this;
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/**
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* Adds a control track. Subsequent `.clip()` calls control nested timelines or objects.
|
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|
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* @param name - Display name for the track
|
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+
*/
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|
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controlTrack(name: string): this;
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+
/**
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* Adds a signal track. Use `.signal()` or `.marker()` to add signal markers.
|
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+
* @param name - Display name for the track
|
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|
+
* @param binding - The SignalReceiver component (optional — if using `.signal()` with callbacks, one is created automatically by {@link install})
|
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|
+
*/
|
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|
+
signalTrack(name: string, binding?: SignalReceiver | Object3D | null): this;
|
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|
+
/**
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|
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* Adds a marker track. Use `.marker()` to add markers.
|
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|
+
* @param name - Display name for the track
|
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|
+
*/
|
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173
|
+
markerTrack(name: string): this;
|
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|
+
/**
|
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|
+
* Adds a clip to the current track. The clip type must match the track type.
|
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|
+
*
|
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|
+
* - On an **animation track**: pass an `AnimationClip` and optional {@link AnimationClipOptions}
|
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|
+
* - On an **audio track**: pass a clip URL (string) and {@link AudioClipOptions}
|
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179
|
+
* - On an **activation track**: pass {@link ActivationClipOptions}
|
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180
|
+
* - On a **control track**: pass an Object3D and {@link ControlClipOptions}
|
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181
|
+
*/
|
|
182
|
+
clip(asset: AnimationClip, options?: AnimationClipOptions): this;
|
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183
|
+
clip(url: string, options: AudioClipOptions): this;
|
|
184
|
+
clip(options: ActivationClipOptions): this;
|
|
185
|
+
clip(sourceObject: Object3D, options: ControlClipOptions): this;
|
|
186
|
+
/**
|
|
187
|
+
* Adds a signal marker to the current signal or marker track.
|
|
188
|
+
* @param time - Time in seconds when the signal fires
|
|
189
|
+
* @param asset - The signal asset identifier (guid string)
|
|
190
|
+
* @param options - Optional marker configuration
|
|
191
|
+
*/
|
|
192
|
+
marker(time: number, asset: string, options?: SignalMarkerOptions): this;
|
|
193
|
+
/**
|
|
194
|
+
* Adds a signal with a callback to the current signal track.
|
|
195
|
+
* This is a convenience method that automatically generates a signal asset guid,
|
|
196
|
+
* adds the marker, and registers the callback so that {@link install} can wire up
|
|
197
|
+
* the `SignalReceiver` on the director's GameObject.
|
|
198
|
+
*
|
|
199
|
+
* @param time - Time in seconds when the signal fires
|
|
200
|
+
* @param callback - The function to invoke when the signal fires
|
|
201
|
+
* @param options - Optional marker configuration
|
|
202
|
+
*
|
|
203
|
+
* @example
|
|
204
|
+
* ```ts
|
|
205
|
+
* const timeline = TimelineBuilder.create("Sequence")
|
|
206
|
+
* .signalTrack("Events")
|
|
207
|
+
* .signal(1.0, () => console.log("1 second reached!"))
|
|
208
|
+
* .signal(3.5, () => console.log("halfway!"), { emitOnce: true })
|
|
209
|
+
* .install(director);
|
|
210
|
+
* ```
|
|
211
|
+
*/
|
|
212
|
+
signal(time: number, callback: Function, options?: SignalMarkerOptions): this;
|
|
213
|
+
/**
|
|
214
|
+
* Mutes the current track so it is skipped during playback.
|
|
215
|
+
*/
|
|
216
|
+
muted(muted?: boolean): this;
|
|
217
|
+
/**
|
|
218
|
+
* Builds and returns the {@link TimelineAssetModel}.
|
|
219
|
+
* Assign the result to `PlayableDirector.playableAsset` to play it.
|
|
220
|
+
*
|
|
221
|
+
* If you used `.signal()` with callbacks, use {@link install} instead — it calls `build()`
|
|
222
|
+
* internally and also wires up the SignalReceiver on the director's GameObject.
|
|
223
|
+
*/
|
|
224
|
+
build(): TimelineAssetModel;
|
|
225
|
+
/**
|
|
226
|
+
* Builds the timeline asset, assigns it to the director, and wires up any
|
|
227
|
+
* `.signal()` callbacks by creating/configuring a {@link SignalReceiver} on the
|
|
228
|
+
* director's GameObject.
|
|
229
|
+
*
|
|
230
|
+
* @param director - The PlayableDirector to install the timeline on
|
|
231
|
+
* @returns The built TimelineAssetModel (also assigned to `director.playableAsset`)
|
|
232
|
+
*
|
|
233
|
+
* @example
|
|
234
|
+
* ```ts
|
|
235
|
+
* TimelineBuilder.create("MyTimeline")
|
|
236
|
+
* .animationTrack("Anim", animator)
|
|
237
|
+
* .clip(walkClip, { duration: 2 })
|
|
238
|
+
* .signalTrack("Events")
|
|
239
|
+
* .signal(1.0, () => console.log("signal fired!"))
|
|
240
|
+
* .install(director);
|
|
241
|
+
*
|
|
242
|
+
* director.play();
|
|
243
|
+
* ```
|
|
244
|
+
*/
|
|
245
|
+
install(director: PlayableDirector): TimelineAssetModel;
|
|
246
|
+
private pushTrack;
|
|
247
|
+
}
|
|
@@ -0,0 +1,400 @@
|
|
|
1
|
+
import { GameObject } from "../Component.js";
|
|
2
|
+
import { InstantiateIdProvider } from "../../engine/engine_networking_instantiate.js";
|
|
3
|
+
import { EventList } from "../EventList.js";
|
|
4
|
+
import { SignalAsset, SignalReceiver, SignalReceiverEvent } from "./SignalAsset.js";
|
|
5
|
+
import { ClipExtrapolation, TrackType } from "./TimelineModels.js";
|
|
6
|
+
import { MarkerType } from "./TimelineModels.js";
|
|
7
|
+
/**
|
|
8
|
+
* A fluent builder for creating timeline assets ({@link TimelineAssetModel}) from code.
|
|
9
|
+
*
|
|
10
|
+
* Use {@link TimelineBuilder.create} to start building a timeline.
|
|
11
|
+
*
|
|
12
|
+
* @example Using build() for timelines without signal callbacks
|
|
13
|
+
* ```ts
|
|
14
|
+
* const timeline = TimelineBuilder.create("MySequence")
|
|
15
|
+
* .animationTrack("Character", animator)
|
|
16
|
+
* .clip(walkClip, { duration: 2, easeIn: 0.3 })
|
|
17
|
+
* .clip(runClip, { duration: 3, easeIn: 0.5, easeOut: 0.5 })
|
|
18
|
+
* .activationTrack("FX", particleObject)
|
|
19
|
+
* .clip({ start: 1, duration: 2 })
|
|
20
|
+
* .audioTrack("Music", audioSource)
|
|
21
|
+
* .clip("music.mp3", { start: 0, duration: 5, volume: 0.8 })
|
|
22
|
+
* .build();
|
|
23
|
+
*
|
|
24
|
+
* director.playableAsset = timeline;
|
|
25
|
+
* director.play();
|
|
26
|
+
* ```
|
|
27
|
+
*
|
|
28
|
+
* @example Using install() with signal callbacks
|
|
29
|
+
* ```ts
|
|
30
|
+
* TimelineBuilder.create("WithSignals")
|
|
31
|
+
* .animationTrack("Character", animator)
|
|
32
|
+
* .clip(walkClip, { duration: 2 })
|
|
33
|
+
* .signalTrack("Events")
|
|
34
|
+
* .signal(1.0, () => console.log("1 second!"))
|
|
35
|
+
* .signal(2.0, () => spawnParticles())
|
|
36
|
+
* .install(director);
|
|
37
|
+
*
|
|
38
|
+
* director.play();
|
|
39
|
+
* ```
|
|
40
|
+
*
|
|
41
|
+
* @category Animation and Sequencing
|
|
42
|
+
* @group Utilities
|
|
43
|
+
*/
|
|
44
|
+
export class TimelineBuilder {
|
|
45
|
+
_name;
|
|
46
|
+
_tracks = [];
|
|
47
|
+
_currentTrack = null;
|
|
48
|
+
_pendingSignals = [];
|
|
49
|
+
_idProvider;
|
|
50
|
+
constructor(name, seed) {
|
|
51
|
+
this._name = name;
|
|
52
|
+
this._idProvider = new InstantiateIdProvider(seed ?? Date.now());
|
|
53
|
+
}
|
|
54
|
+
/**
|
|
55
|
+
* Creates a new TimelineBuilder instance.
|
|
56
|
+
* @param name - Name for the timeline asset
|
|
57
|
+
* @param seed - Optional numeric seed for deterministic guid generation. Defaults to `Date.now()`.
|
|
58
|
+
*/
|
|
59
|
+
static create(name, seed) {
|
|
60
|
+
return new TimelineBuilder(name ?? "Timeline", seed);
|
|
61
|
+
}
|
|
62
|
+
// #region Track creation
|
|
63
|
+
/**
|
|
64
|
+
* Adds an animation track. Subsequent `.clip()` calls add animation clips to this track.
|
|
65
|
+
* @param name - Display name for the track
|
|
66
|
+
* @param binding - The Animator or Object3D to animate
|
|
67
|
+
*/
|
|
68
|
+
animationTrack(name, binding) {
|
|
69
|
+
this._currentTrack = this.pushTrack(name, TrackType.Animation, binding ?? null);
|
|
70
|
+
return this;
|
|
71
|
+
}
|
|
72
|
+
/**
|
|
73
|
+
* Adds an audio track. Subsequent `.clip()` calls add audio clips to this track.
|
|
74
|
+
* @param name - Display name for the track
|
|
75
|
+
* @param binding - The AudioSource to play audio on (optional)
|
|
76
|
+
* @param volume - Track volume multiplier (default: 1)
|
|
77
|
+
*/
|
|
78
|
+
audioTrack(name, binding, volume) {
|
|
79
|
+
this._currentTrack = this.pushTrack(name, TrackType.Audio, binding ?? null);
|
|
80
|
+
this._currentTrack.volume = volume;
|
|
81
|
+
return this;
|
|
82
|
+
}
|
|
83
|
+
/**
|
|
84
|
+
* Adds an activation track. Subsequent `.clip()` calls define when the bound object is active.
|
|
85
|
+
* @param name - Display name for the track
|
|
86
|
+
* @param binding - The Object3D to show/hide
|
|
87
|
+
*/
|
|
88
|
+
activationTrack(name, binding) {
|
|
89
|
+
this._currentTrack = this.pushTrack(name, TrackType.Activation, binding ?? null);
|
|
90
|
+
return this;
|
|
91
|
+
}
|
|
92
|
+
/**
|
|
93
|
+
* Adds a control track. Subsequent `.clip()` calls control nested timelines or objects.
|
|
94
|
+
* @param name - Display name for the track
|
|
95
|
+
*/
|
|
96
|
+
controlTrack(name) {
|
|
97
|
+
this._currentTrack = this.pushTrack(name, TrackType.Control, null);
|
|
98
|
+
return this;
|
|
99
|
+
}
|
|
100
|
+
/**
|
|
101
|
+
* Adds a signal track. Use `.signal()` or `.marker()` to add signal markers.
|
|
102
|
+
* @param name - Display name for the track
|
|
103
|
+
* @param binding - The SignalReceiver component (optional — if using `.signal()` with callbacks, one is created automatically by {@link install})
|
|
104
|
+
*/
|
|
105
|
+
signalTrack(name, binding) {
|
|
106
|
+
this._currentTrack = this.pushTrack(name, TrackType.Signal, binding ?? null);
|
|
107
|
+
return this;
|
|
108
|
+
}
|
|
109
|
+
/**
|
|
110
|
+
* Adds a marker track. Use `.marker()` to add markers.
|
|
111
|
+
* @param name - Display name for the track
|
|
112
|
+
*/
|
|
113
|
+
markerTrack(name) {
|
|
114
|
+
this._currentTrack = this.pushTrack(name, TrackType.Marker, null);
|
|
115
|
+
return this;
|
|
116
|
+
}
|
|
117
|
+
clip(assetOrOptions, options) {
|
|
118
|
+
if (!this._currentTrack)
|
|
119
|
+
throw new Error("TimelineBuilder: .clip() must be called after a track method (e.g. .animationTrack())");
|
|
120
|
+
const track = this._currentTrack;
|
|
121
|
+
switch (track.type) {
|
|
122
|
+
case TrackType.Animation: {
|
|
123
|
+
const animClip = assetOrOptions;
|
|
124
|
+
const opts = (options ?? {});
|
|
125
|
+
const duration = opts.duration ?? animClip.duration;
|
|
126
|
+
const start = opts.start ?? track.cursor;
|
|
127
|
+
const end = start + duration;
|
|
128
|
+
const clipModel = {
|
|
129
|
+
start,
|
|
130
|
+
end,
|
|
131
|
+
duration,
|
|
132
|
+
timeScale: opts.speed ?? 1,
|
|
133
|
+
clipIn: opts.clipIn ?? 0,
|
|
134
|
+
easeInDuration: opts.easeIn ?? 0,
|
|
135
|
+
easeOutDuration: opts.easeOut ?? 0,
|
|
136
|
+
preExtrapolationMode: opts.preExtrapolation ?? ClipExtrapolation.None,
|
|
137
|
+
postExtrapolationMode: opts.postExtrapolation ?? ClipExtrapolation.None,
|
|
138
|
+
reversed: opts.reversed,
|
|
139
|
+
asset: {
|
|
140
|
+
clip: animClip,
|
|
141
|
+
loop: opts.loop ?? false,
|
|
142
|
+
duration: animClip.duration,
|
|
143
|
+
removeStartOffset: opts.removeStartOffset ?? false,
|
|
144
|
+
},
|
|
145
|
+
};
|
|
146
|
+
track.clips.push(clipModel);
|
|
147
|
+
track.cursor = end;
|
|
148
|
+
break;
|
|
149
|
+
}
|
|
150
|
+
case TrackType.Audio: {
|
|
151
|
+
const url = assetOrOptions;
|
|
152
|
+
const opts = (options ?? {});
|
|
153
|
+
const duration = opts.duration;
|
|
154
|
+
const start = opts.start ?? track.cursor;
|
|
155
|
+
const end = start + duration;
|
|
156
|
+
const clipModel = {
|
|
157
|
+
start,
|
|
158
|
+
end,
|
|
159
|
+
duration,
|
|
160
|
+
timeScale: opts.speed ?? 1,
|
|
161
|
+
clipIn: 0,
|
|
162
|
+
easeInDuration: opts.easeIn ?? 0,
|
|
163
|
+
easeOutDuration: opts.easeOut ?? 0,
|
|
164
|
+
preExtrapolationMode: ClipExtrapolation.None,
|
|
165
|
+
postExtrapolationMode: ClipExtrapolation.None,
|
|
166
|
+
asset: {
|
|
167
|
+
clip: url,
|
|
168
|
+
loop: opts.loop ?? false,
|
|
169
|
+
volume: opts.volume ?? 1,
|
|
170
|
+
},
|
|
171
|
+
};
|
|
172
|
+
track.clips.push(clipModel);
|
|
173
|
+
track.cursor = end;
|
|
174
|
+
break;
|
|
175
|
+
}
|
|
176
|
+
case TrackType.Activation: {
|
|
177
|
+
const opts = assetOrOptions;
|
|
178
|
+
const start = opts.start ?? track.cursor;
|
|
179
|
+
const end = start + opts.duration;
|
|
180
|
+
const clipModel = {
|
|
181
|
+
start,
|
|
182
|
+
end,
|
|
183
|
+
duration: opts.duration,
|
|
184
|
+
timeScale: 1,
|
|
185
|
+
clipIn: 0,
|
|
186
|
+
easeInDuration: opts.easeIn ?? 0,
|
|
187
|
+
easeOutDuration: opts.easeOut ?? 0,
|
|
188
|
+
preExtrapolationMode: ClipExtrapolation.None,
|
|
189
|
+
postExtrapolationMode: ClipExtrapolation.None,
|
|
190
|
+
asset: {},
|
|
191
|
+
};
|
|
192
|
+
track.clips.push(clipModel);
|
|
193
|
+
track.cursor = end;
|
|
194
|
+
break;
|
|
195
|
+
}
|
|
196
|
+
case TrackType.Control: {
|
|
197
|
+
const sourceObject = assetOrOptions;
|
|
198
|
+
const opts = (options ?? {});
|
|
199
|
+
const start = opts.start ?? track.cursor;
|
|
200
|
+
const duration = opts.duration;
|
|
201
|
+
const end = start + duration;
|
|
202
|
+
const clipModel = {
|
|
203
|
+
start,
|
|
204
|
+
end,
|
|
205
|
+
duration,
|
|
206
|
+
timeScale: 1,
|
|
207
|
+
clipIn: 0,
|
|
208
|
+
easeInDuration: 0,
|
|
209
|
+
easeOutDuration: 0,
|
|
210
|
+
preExtrapolationMode: ClipExtrapolation.None,
|
|
211
|
+
postExtrapolationMode: ClipExtrapolation.None,
|
|
212
|
+
asset: {
|
|
213
|
+
sourceObject,
|
|
214
|
+
controlActivation: opts.controlActivation ?? true,
|
|
215
|
+
updateDirector: opts.updateDirector ?? true,
|
|
216
|
+
},
|
|
217
|
+
};
|
|
218
|
+
track.clips.push(clipModel);
|
|
219
|
+
track.cursor = end;
|
|
220
|
+
break;
|
|
221
|
+
}
|
|
222
|
+
default:
|
|
223
|
+
throw new Error(`TimelineBuilder: .clip() is not supported on track type "${track.type}"`);
|
|
224
|
+
}
|
|
225
|
+
return this;
|
|
226
|
+
}
|
|
227
|
+
/**
|
|
228
|
+
* Adds a signal marker to the current signal or marker track.
|
|
229
|
+
* @param time - Time in seconds when the signal fires
|
|
230
|
+
* @param asset - The signal asset identifier (guid string)
|
|
231
|
+
* @param options - Optional marker configuration
|
|
232
|
+
*/
|
|
233
|
+
marker(time, asset, options) {
|
|
234
|
+
if (!this._currentTrack)
|
|
235
|
+
throw new Error("TimelineBuilder: .marker() must be called after a track method");
|
|
236
|
+
if (this._currentTrack.type !== TrackType.Signal && this._currentTrack.type !== TrackType.Marker) {
|
|
237
|
+
throw new Error(`TimelineBuilder: .marker() is only supported on signal and marker tracks, not "${this._currentTrack.type}"`);
|
|
238
|
+
}
|
|
239
|
+
const marker = {
|
|
240
|
+
type: MarkerType.Signal,
|
|
241
|
+
time,
|
|
242
|
+
retroActive: options?.retroActive ?? false,
|
|
243
|
+
emitOnce: options?.emitOnce ?? false,
|
|
244
|
+
asset,
|
|
245
|
+
};
|
|
246
|
+
this._currentTrack.markers.push(marker);
|
|
247
|
+
// Update cursor past the marker
|
|
248
|
+
if (time > this._currentTrack.cursor) {
|
|
249
|
+
this._currentTrack.cursor = time;
|
|
250
|
+
}
|
|
251
|
+
return this;
|
|
252
|
+
}
|
|
253
|
+
/**
|
|
254
|
+
* Adds a signal with a callback to the current signal track.
|
|
255
|
+
* This is a convenience method that automatically generates a signal asset guid,
|
|
256
|
+
* adds the marker, and registers the callback so that {@link install} can wire up
|
|
257
|
+
* the `SignalReceiver` on the director's GameObject.
|
|
258
|
+
*
|
|
259
|
+
* @param time - Time in seconds when the signal fires
|
|
260
|
+
* @param callback - The function to invoke when the signal fires
|
|
261
|
+
* @param options - Optional marker configuration
|
|
262
|
+
*
|
|
263
|
+
* @example
|
|
264
|
+
* ```ts
|
|
265
|
+
* const timeline = TimelineBuilder.create("Sequence")
|
|
266
|
+
* .signalTrack("Events")
|
|
267
|
+
* .signal(1.0, () => console.log("1 second reached!"))
|
|
268
|
+
* .signal(3.5, () => console.log("halfway!"), { emitOnce: true })
|
|
269
|
+
* .install(director);
|
|
270
|
+
* ```
|
|
271
|
+
*/
|
|
272
|
+
signal(time, callback, options) {
|
|
273
|
+
if (!this._currentTrack)
|
|
274
|
+
throw new Error("TimelineBuilder: .signal() must be called after a track method");
|
|
275
|
+
if (this._currentTrack.type !== TrackType.Signal && this._currentTrack.type !== TrackType.Marker) {
|
|
276
|
+
throw new Error(`TimelineBuilder: .signal() is only supported on signal and marker tracks, not "${this._currentTrack.type}"`);
|
|
277
|
+
}
|
|
278
|
+
const guid = this._idProvider.generateUUID();
|
|
279
|
+
const trackIndex = this._tracks.indexOf(this._currentTrack);
|
|
280
|
+
// Add the marker with the generated guid
|
|
281
|
+
const marker = {
|
|
282
|
+
type: MarkerType.Signal,
|
|
283
|
+
time,
|
|
284
|
+
retroActive: options?.retroActive ?? false,
|
|
285
|
+
emitOnce: options?.emitOnce ?? false,
|
|
286
|
+
asset: guid,
|
|
287
|
+
};
|
|
288
|
+
this._currentTrack.markers.push(marker);
|
|
289
|
+
// Store the pending signal for wiring during install()
|
|
290
|
+
this._pendingSignals.push({ trackIndex, guid, callback });
|
|
291
|
+
if (time > this._currentTrack.cursor) {
|
|
292
|
+
this._currentTrack.cursor = time;
|
|
293
|
+
}
|
|
294
|
+
return this;
|
|
295
|
+
}
|
|
296
|
+
/**
|
|
297
|
+
* Mutes the current track so it is skipped during playback.
|
|
298
|
+
*/
|
|
299
|
+
muted(muted = true) {
|
|
300
|
+
if (!this._currentTrack)
|
|
301
|
+
throw new Error("TimelineBuilder: .muted() must be called after a track method");
|
|
302
|
+
this._currentTrack.muted = muted;
|
|
303
|
+
return this;
|
|
304
|
+
}
|
|
305
|
+
// #endregion
|
|
306
|
+
/**
|
|
307
|
+
* Builds and returns the {@link TimelineAssetModel}.
|
|
308
|
+
* Assign the result to `PlayableDirector.playableAsset` to play it.
|
|
309
|
+
*
|
|
310
|
+
* If you used `.signal()` with callbacks, use {@link install} instead — it calls `build()`
|
|
311
|
+
* internally and also wires up the SignalReceiver on the director's GameObject.
|
|
312
|
+
*/
|
|
313
|
+
build() {
|
|
314
|
+
const tracks = this._tracks.map(t => {
|
|
315
|
+
const track = {
|
|
316
|
+
name: t.name,
|
|
317
|
+
type: t.type,
|
|
318
|
+
muted: t.muted,
|
|
319
|
+
outputs: t.outputs,
|
|
320
|
+
};
|
|
321
|
+
if (t.clips.length > 0)
|
|
322
|
+
track.clips = t.clips;
|
|
323
|
+
if (t.markers.length > 0)
|
|
324
|
+
track.markers = t.markers;
|
|
325
|
+
if (t.volume !== undefined)
|
|
326
|
+
track.volume = t.volume;
|
|
327
|
+
if (t.trackOffset !== undefined)
|
|
328
|
+
track.trackOffset = t.trackOffset;
|
|
329
|
+
return track;
|
|
330
|
+
});
|
|
331
|
+
return {
|
|
332
|
+
name: this._name,
|
|
333
|
+
tracks,
|
|
334
|
+
};
|
|
335
|
+
}
|
|
336
|
+
/**
|
|
337
|
+
* Builds the timeline asset, assigns it to the director, and wires up any
|
|
338
|
+
* `.signal()` callbacks by creating/configuring a {@link SignalReceiver} on the
|
|
339
|
+
* director's GameObject.
|
|
340
|
+
*
|
|
341
|
+
* @param director - The PlayableDirector to install the timeline on
|
|
342
|
+
* @returns The built TimelineAssetModel (also assigned to `director.playableAsset`)
|
|
343
|
+
*
|
|
344
|
+
* @example
|
|
345
|
+
* ```ts
|
|
346
|
+
* TimelineBuilder.create("MyTimeline")
|
|
347
|
+
* .animationTrack("Anim", animator)
|
|
348
|
+
* .clip(walkClip, { duration: 2 })
|
|
349
|
+
* .signalTrack("Events")
|
|
350
|
+
* .signal(1.0, () => console.log("signal fired!"))
|
|
351
|
+
* .install(director);
|
|
352
|
+
*
|
|
353
|
+
* director.play();
|
|
354
|
+
* ```
|
|
355
|
+
*/
|
|
356
|
+
install(director) {
|
|
357
|
+
const asset = this.build();
|
|
358
|
+
// Wire up signal callbacks
|
|
359
|
+
if (this._pendingSignals.length > 0) {
|
|
360
|
+
const obj = director.gameObject;
|
|
361
|
+
let receiver = GameObject.getComponent(obj, SignalReceiver);
|
|
362
|
+
if (!receiver) {
|
|
363
|
+
receiver = GameObject.addComponent(obj, SignalReceiver);
|
|
364
|
+
}
|
|
365
|
+
if (!receiver.events) {
|
|
366
|
+
receiver.events = [];
|
|
367
|
+
}
|
|
368
|
+
for (const pending of this._pendingSignals) {
|
|
369
|
+
const signalAsset = new SignalAsset();
|
|
370
|
+
signalAsset.guid = pending.guid;
|
|
371
|
+
const evt = new SignalReceiverEvent();
|
|
372
|
+
evt.signal = signalAsset;
|
|
373
|
+
evt.reaction = new EventList([pending.callback]);
|
|
374
|
+
receiver.events.push(evt);
|
|
375
|
+
// Wire the receiver as the output binding for the signal track
|
|
376
|
+
const track = asset.tracks[pending.trackIndex];
|
|
377
|
+
if (track && !track.outputs.includes(receiver)) {
|
|
378
|
+
track.outputs.push(receiver);
|
|
379
|
+
}
|
|
380
|
+
}
|
|
381
|
+
}
|
|
382
|
+
director.playableAsset = asset;
|
|
383
|
+
return asset;
|
|
384
|
+
}
|
|
385
|
+
// #region Private helpers
|
|
386
|
+
pushTrack(name, type, binding) {
|
|
387
|
+
const track = {
|
|
388
|
+
name,
|
|
389
|
+
type,
|
|
390
|
+
muted: false,
|
|
391
|
+
outputs: binding ? [binding] : [],
|
|
392
|
+
clips: [],
|
|
393
|
+
markers: [],
|
|
394
|
+
cursor: 0,
|
|
395
|
+
};
|
|
396
|
+
this._tracks.push(track);
|
|
397
|
+
return track;
|
|
398
|
+
}
|
|
399
|
+
}
|
|
400
|
+
//# sourceMappingURL=TimelineBuilder.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TimelineBuilder.js","sourceRoot":"","sources":["../../../src/engine-components/timeline/TimelineBuilder.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,qBAAqB,EAAE,MAAM,+CAA+C,CAAC;AACtF,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,cAAc,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AAEpF,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEnE,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AA2GjD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,MAAM,OAAO,eAAe;IAChB,KAAK,CAAS;IACd,OAAO,GAAmB,EAAE,CAAC;IAC7B,aAAa,GAAwB,IAAI,CAAC;IAC1C,eAAe,GAAoB,EAAE,CAAC;IACtC,WAAW,CAAwB;IAE3C,YAAoB,IAAY,EAAE,IAAa;QAC3C,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,WAAW,GAAG,IAAI,qBAAqB,CAAC,IAAI,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC;IACrE,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,MAAM,CAAC,IAAa,EAAE,IAAa;QACtC,OAAO,IAAI,eAAe,CAAC,IAAI,IAAI,UAAU,EAAE,IAAI,CAAC,CAAC;IACzD,CAAC;IAED,yBAAyB;IAEzB;;;;OAIG;IACH,cAAc,CAAC,IAAY,EAAE,OAAoC;QAC7D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,OAAO,IAAI,IAAI,CAAC,CAAC;QAChF,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACH,UAAU,CAAC,IAAY,EAAE,OAAuC,EAAE,MAAe;QAC7E,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,KAAK,EAAE,OAAO,IAAI,IAAI,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,MAAM,CAAC;QACnC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACH,eAAe,CAAC,IAAY,EAAE,OAAyB;QACnD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,UAAU,EAAE,OAAO,IAAI,IAAI,CAAC,CAAC;QACjF,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACH,YAAY,CAAC,IAAY;QACrB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACnE,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACH,WAAW,CAAC,IAAY,EAAE,OAA0C;QAChE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,MAAM,EAAE,OAAO,IAAI,IAAI,CAAC,CAAC;QAC7E,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACH,WAAW,CAAC,IAAY;QACpB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAClE,OAAO,IAAI,CAAC;IAChB,CAAC;IAkBD,IAAI,CAAC,cAAyE,EAAE,OAAsE;QAClJ,IAAI,CAAC,IAAI,CAAC,aAAa;YAAE,MAAM,IAAI,KAAK,CAAC,uFAAuF,CAAC,CAAC;QAElI,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC;QAEjC,QAAQ,KAAK,CAAC,IAAI,EAAE,CAAC;YACjB,KAAK,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC;gBACvB,MAAM,QAAQ,GAAG,cAA+B,CAAC;gBACjD,MAAM,IAAI,GAAG,CAAC,OAAO,IAAI,EAAE,CAAyB,CAAC;gBACrD,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,QAAQ,CAAC,QAAQ,CAAC;gBACpD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC;gBACzC,MAAM,GAAG,GAAG,KAAK,GAAG,QAAQ,CAAC;gBAE7B,MAAM,SAAS,GAAc;oBACzB,KAAK;oBACL,GAAG;oBACH,QAAQ;oBACR,SAAS,EAAE,IAAI,CAAC,KAAK,IAAI,CAAC;oBAC1B,MAAM,EAAE,IAAI,CAAC,MAAM,IAAI,CAAC;oBACxB,cAAc,EAAE,IAAI,CAAC,MAAM,IAAI,CAAC;oBAChC,eAAe,EAAE,IAAI,CAAC,OAAO,IAAI,CAAC;oBAClC,oBAAoB,EAAE,IAAI,CAAC,gBAAgB,IAAI,iBAAiB,CAAC,IAAI;oBACrE,qBAAqB,EAAE,IAAI,CAAC,iBAAiB,IAAI,iBAAiB,CAAC,IAAI;oBACvE,QAAQ,EAAE,IAAI,CAAC,QAAQ;oBACvB,KAAK,EAAE;wBACH,IAAI,EAAE,QAAQ;wBACd,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,KAAK;wBACxB,QAAQ,EAAE,QAAQ,CAAC,QAAQ;wBAC3B,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,IAAI,KAAK;qBACxB;iBACjC,CAAC;gBACF,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC5B,KAAK,CAAC,MAAM,GAAG,GAAG,CAAC;gBACnB,MAAM;YACV,CAAC;YAED,KAAK,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;gBACnB,MAAM,GAAG,GAAG,cAAwB,CAAC;gBACrC,MAAM,IAAI,GAAG,CAAC,OAAO,IAAI,EAAE,CAAqB,CAAC;gBACjD,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;gBAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC;gBACzC,MAAM,GAAG,GAAG,KAAK,GAAG,QAAQ,CAAC;gBAE7B,MAAM,SAAS,GAAc;oBACzB,KAAK;oBACL,GAAG;oBACH,QAAQ;oBACR,SAAS,EAAE,IAAI,CAAC,KAAK,IAAI,CAAC;oBAC1B,MAAM,EAAE,CAAC;oBACT,cAAc,EAAE,IAAI,CAAC,MAAM,IAAI,CAAC;oBAChC,eAAe,EAAE,IAAI,CAAC,OAAO,IAAI,CAAC;oBAClC,oBAAoB,EAAE,iBAAiB,CAAC,IAAI;oBAC5C,qBAAqB,EAAE,iBAAiB,CAAC,IAAI;oBAC7C,KAAK,EAAE;wBACH,IAAI,EAAE,GAAG;wBACT,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,KAAK;wBACxB,MAAM,EAAE,IAAI,CAAC,MAAM,IAAI,CAAC;qBACF;iBAC7B,CAAC;gBACF,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC5B,KAAK,CAAC,MAAM,GAAG,GAAG,CAAC;gBACnB,MAAM;YACV,CAAC;YAED,KAAK,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC;gBACxB,MAAM,IAAI,GAAG,cAAuC,CAAC;gBACrD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC;gBACzC,MAAM,GAAG,GAAG,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC;gBAElC,MAAM,SAAS,GAAc;oBACzB,KAAK;oBACL,GAAG;oBACH,QAAQ,EAAE,IAAI,CAAC,QAAQ;oBACvB,SAAS,EAAE,CAAC;oBACZ,MAAM,EAAE,CAAC;oBACT,cAAc,EAAE,IAAI,CAAC,MAAM,IAAI,CAAC;oBAChC,eAAe,EAAE,IAAI,CAAC,OAAO,IAAI,CAAC;oBAClC,oBAAoB,EAAE,iBAAiB,CAAC,IAAI;oBAC5C,qBAAqB,EAAE,iBAAiB,CAAC,IAAI;oBAC7C,KAAK,EAAE,EAAE;iBACZ,CAAC;gBACF,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC5B,KAAK,CAAC,MAAM,GAAG,GAAG,CAAC;gBACnB,MAAM;YACV,CAAC;YAED,KAAK,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC;gBACrB,MAAM,YAAY,GAAG,cAA0B,CAAC;gBAChD,MAAM,IAAI,GAAG,CAAC,OAAO,IAAI,EAAE,CAAuB,CAAC;gBACnD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC;gBACzC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;gBAC/B,MAAM,GAAG,GAAG,KAAK,GAAG,QAAQ,CAAC;gBAE7B,MAAM,SAAS,GAAc;oBACzB,KAAK;oBACL,GAAG;oBACH,QAAQ;oBACR,SAAS,EAAE,CAAC;oBACZ,MAAM,EAAE,CAAC;oBACT,cAAc,EAAE,CAAC;oBACjB,eAAe,EAAE,CAAC;oBAClB,oBAAoB,EAAE,iBAAiB,CAAC,IAAI;oBAC5C,qBAAqB,EAAE,iBA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@@ -36,7 +36,7 @@ export declare enum ClipExtrapolation {
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36
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* @category Animation and Sequencing
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37
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* @see {@link PlayableDirector} for the main component to control timelines in Needle Engine.
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38
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*/
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39
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-
export
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39
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+
export type TrackModel = {
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40
40
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name: string;
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41
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type: TrackType;
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42
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muted: boolean;
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@@ -46,6 +46,7 @@ export declare type TrackModel = {
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46
46
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trackOffset?: TrackOffset;
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47
47
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volume?: number;
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48
48
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};
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49
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+
export declare function isTrackModel(obj: unknown): obj is TrackModel;
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49
50
|
declare type Vec3 = {
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50
51
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x: number;
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51
52
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y: number;
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