@needle-tools/engine 4.7.0-alpha → 4.7.0-next.2756168

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1065) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-C2wJAuPf.min.js} +64 -63
  10. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-S0N_qbSh.js} +842 -835
  11. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-lLDHlwZU.umd.cjs} +58 -57
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
  328. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  329. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  330. package/lib/engine-components/Animator.d.ts +217 -217
  331. package/lib/engine-components/Animator.js +354 -354
  332. package/lib/engine-components/AnimatorController.d.ts +227 -227
  333. package/lib/engine-components/AnimatorController.js +1152 -1152
  334. package/lib/engine-components/AudioListener.d.ts +33 -33
  335. package/lib/engine-components/AudioListener.js +86 -86
  336. package/lib/engine-components/AudioSource.d.ts +217 -217
  337. package/lib/engine-components/AudioSource.js +635 -635
  338. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  339. package/lib/engine-components/AvatarLoader.js +231 -231
  340. package/lib/engine-components/AxesHelper.d.ts +32 -32
  341. package/lib/engine-components/AxesHelper.js +67 -67
  342. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  343. package/lib/engine-components/BasicIKConstraint.js +43 -43
  344. package/lib/engine-components/BoxCollider.d.ts +2 -2
  345. package/lib/engine-components/BoxCollider.js +2 -2
  346. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  347. package/lib/engine-components/BoxHelperComponent.js +102 -102
  348. package/lib/engine-components/Camera.d.ts +231 -231
  349. package/lib/engine-components/Camera.js +700 -700
  350. package/lib/engine-components/CameraUtils.d.ts +1 -1
  351. package/lib/engine-components/CameraUtils.js +121 -121
  352. package/lib/engine-components/CharacterController.d.ts +55 -55
  353. package/lib/engine-components/CharacterController.js +236 -236
  354. package/lib/engine-components/Collider.d.ts +188 -188
  355. package/lib/engine-components/Collider.js +369 -369
  356. package/lib/engine-components/Component.d.ts +792 -792
  357. package/lib/engine-components/Component.js +920 -920
  358. package/lib/engine-components/ContactShadows.d.ts +94 -94
  359. package/lib/engine-components/ContactShadows.js +453 -453
  360. package/lib/engine-components/DeleteBox.d.ts +19 -19
  361. package/lib/engine-components/DeleteBox.js +58 -58
  362. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  363. package/lib/engine-components/DeviceFlag.js +47 -47
  364. package/lib/engine-components/DragControls.d.ts +170 -170
  365. package/lib/engine-components/DragControls.js +1421 -1421
  366. package/lib/engine-components/DropListener.d.ts +215 -215
  367. package/lib/engine-components/DropListener.js +642 -642
  368. package/lib/engine-components/Duplicatable.d.ts +35 -35
  369. package/lib/engine-components/Duplicatable.js +202 -202
  370. package/lib/engine-components/EventList.d.ts +54 -54
  371. package/lib/engine-components/EventList.js +232 -232
  372. package/lib/engine-components/EventTrigger.d.ts +33 -33
  373. package/lib/engine-components/EventTrigger.js +75 -75
  374. package/lib/engine-components/EventType.d.ts +22 -22
  375. package/lib/engine-components/EventType.js +23 -23
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +268 -268
  403. package/lib/engine-components/OrbitControls.js +1015 -1015
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  407. package/lib/engine-components/ReflectionProbe.js +204 -204
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +834 -834
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  413. package/lib/engine-components/RendererLightmap.js +182 -182
  414. package/lib/engine-components/RigidBody.d.ts +155 -155
  415. package/lib/engine-components/RigidBody.js +517 -517
  416. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  417. package/lib/engine-components/SceneSwitcher.js +971 -971
  418. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  419. package/lib/engine-components/ScreenCapture.js +547 -547
  420. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  421. package/lib/engine-components/ShadowCatcher.js +166 -166
  422. package/lib/engine-components/Skybox.d.ts +88 -88
  423. package/lib/engine-components/Skybox.js +469 -469
  424. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  425. package/lib/engine-components/SmoothFollow.js +82 -82
  426. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  427. package/lib/engine-components/SpatialTrigger.js +225 -225
  428. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  429. package/lib/engine-components/SpectatorCamera.js +715 -715
  430. package/lib/engine-components/SphereCollider.d.ts +2 -2
  431. package/lib/engine-components/SphereCollider.js +2 -2
  432. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  433. package/lib/engine-components/SpriteRenderer.js +472 -472
  434. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  435. package/lib/engine-components/SyncedCamera.js +199 -199
  436. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  437. package/lib/engine-components/SyncedRoom.js +371 -371
  438. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  439. package/lib/engine-components/SyncedTransform.js +331 -331
  440. package/lib/engine-components/TestRunner.d.ts +16 -16
  441. package/lib/engine-components/TestRunner.js +102 -102
  442. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  443. package/lib/engine-components/TransformGizmo.js +209 -209
  444. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  445. package/lib/engine-components/VideoPlayer.js +978 -978
  446. package/lib/engine-components/Voip.d.ts +67 -67
  447. package/lib/engine-components/Voip.js +360 -360
  448. package/lib/engine-components/api.d.ts +51 -51
  449. package/lib/engine-components/api.js +50 -50
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  460. package/lib/engine-components/codegen/components.d.ts +216 -216
  461. package/lib/engine-components/codegen/components.js +218 -218
  462. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  463. package/lib/engine-components/debug/LogStats.js +18 -18
  464. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  465. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  466. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  467. package/lib/engine-components/export/gltf/index.js +1 -1
  468. package/lib/engine-components/export/index.d.ts +1 -1
  469. package/lib/engine-components/export/index.js +1 -1
  470. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  471. package/lib/engine-components/export/usdz/Extension.js +1 -1
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  474. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  475. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  476. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  477. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  481. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  482. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  483. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  485. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  487. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  489. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  491. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  497. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  498. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  499. package/lib/engine-components/export/usdz/index.js +2 -2
  500. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  501. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  502. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  503. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  504. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  505. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  507. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  509. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  510. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  511. package/lib/engine-components/particlesystem/api.js +2 -2
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  513. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +52 -52
  514. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  515. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  516. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  517. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  518. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  519. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  520. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  521. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  522. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  523. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  524. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  525. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  526. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  530. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  531. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  532. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  533. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  534. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  538. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  539. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  540. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  541. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  542. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  543. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -480
  544. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  545. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  546. package/lib/engine-components/postprocessing/Volume.js +385 -385
  547. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  548. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  549. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  550. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  551. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  552. package/lib/engine-components/postprocessing/index.js +6 -6
  553. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  554. package/lib/engine-components/postprocessing/utils.js +119 -119
  555. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  556. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  557. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  558. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  559. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  560. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  561. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  562. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  563. package/lib/engine-components/timeline/index.d.ts +4 -4
  564. package/lib/engine-components/timeline/index.js +3 -3
  565. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  566. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  567. package/lib/engine-components/ui/Button.d.ts +64 -64
  568. package/lib/engine-components/ui/Button.js +315 -315
  569. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  570. package/lib/engine-components/ui/Canvas.js +407 -407
  571. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  572. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  573. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  574. package/lib/engine-components/ui/EventSystem.js +765 -765
  575. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  576. package/lib/engine-components/ui/Graphic.js +255 -255
  577. package/lib/engine-components/ui/Image.d.ts +35 -35
  578. package/lib/engine-components/ui/Image.js +116 -116
  579. package/lib/engine-components/ui/InputField.d.ts +42 -42
  580. package/lib/engine-components/ui/InputField.js +268 -268
  581. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  582. package/lib/engine-components/ui/Interfaces.js +12 -12
  583. package/lib/engine-components/ui/Layout.d.ts +84 -84
  584. package/lib/engine-components/ui/Layout.js +330 -330
  585. package/lib/engine-components/ui/Outline.d.ts +7 -7
  586. package/lib/engine-components/ui/Outline.js +20 -20
  587. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  588. package/lib/engine-components/ui/PointerEvents.js +145 -145
  589. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  590. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  591. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  592. package/lib/engine-components/ui/Raycaster.js +95 -95
  593. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  594. package/lib/engine-components/ui/RectTransform.js +356 -356
  595. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  596. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  597. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  598. package/lib/engine-components/ui/Symbols.js +1 -1
  599. package/lib/engine-components/ui/Text.d.ts +78 -78
  600. package/lib/engine-components/ui/Text.js +539 -539
  601. package/lib/engine-components/ui/Utils.d.ts +24 -24
  602. package/lib/engine-components/ui/Utils.js +90 -90
  603. package/lib/engine-components/ui/index.d.ts +1 -1
  604. package/lib/engine-components/ui/index.js +1 -1
  605. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  606. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  607. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  608. package/lib/engine-components/utils/LookAt.js +82 -82
  609. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  610. package/lib/engine-components/utils/OpenURL.js +119 -119
  611. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  612. package/lib/engine-components/webxr/Avatar.js +255 -255
  613. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  614. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  615. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  616. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  617. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  618. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  619. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  620. package/lib/engine-components/webxr/WebXR.js +561 -561
  621. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  622. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  623. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  624. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  625. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  626. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  627. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  628. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  629. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  630. package/lib/engine-components/webxr/XRFlag.js +139 -139
  631. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  632. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  633. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  634. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  635. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  636. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  637. package/lib/engine-components/webxr/index.d.ts +3 -3
  638. package/lib/engine-components/webxr/index.js +3 -3
  639. package/lib/engine-components/webxr/types.d.ts +3 -3
  640. package/lib/engine-components/webxr/types.js +1 -1
  641. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  642. package/lib/engine-components-experimental/Presentation.js +9 -9
  643. package/lib/engine-components-experimental/api.d.ts +4 -4
  644. package/lib/engine-components-experimental/api.js +4 -4
  645. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  646. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  647. package/lib/engine-schemes/api.d.ts +12 -12
  648. package/lib/engine-schemes/api.js +12 -12
  649. package/lib/engine-schemes/schemes.d.ts +7 -7
  650. package/lib/engine-schemes/schemes.js +19 -19
  651. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  652. package/lib/engine-schemes/synced-camera-model.js +67 -67
  653. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  654. package/lib/engine-schemes/synced-transform-model.js +66 -66
  655. package/lib/engine-schemes/transform.d.ts +12 -12
  656. package/lib/engine-schemes/transform.js +39 -39
  657. package/lib/engine-schemes/vec2.d.ts +10 -10
  658. package/lib/engine-schemes/vec2.js +25 -25
  659. package/lib/engine-schemes/vec3.d.ts +11 -11
  660. package/lib/engine-schemes/vec3.js +29 -29
  661. package/lib/engine-schemes/vec4.d.ts +12 -12
  662. package/lib/engine-schemes/vec4.js +33 -33
  663. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  664. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  665. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  666. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  667. package/lib/needle-engine.d.ts +7 -7
  668. package/lib/needle-engine.js +64 -64
  669. package/package.json +2 -2
  670. package/plugins/common/buildinfo.js +64 -64
  671. package/plugins/common/cloud.js +1 -1
  672. package/plugins/common/config.cjs +31 -31
  673. package/plugins/common/config.js +35 -35
  674. package/plugins/common/files.js +31 -31
  675. package/plugins/common/generator.js +10 -10
  676. package/plugins/common/license.js +452 -452
  677. package/plugins/common/npm.js +15 -15
  678. package/plugins/common/timers.js +7 -7
  679. package/plugins/common/version.js +37 -37
  680. package/plugins/gltf-packer.mjs +1 -1
  681. package/plugins/next/alias.cjs +39 -39
  682. package/plugins/next/license.cjs +24 -24
  683. package/plugins/next/meshbvhworker.cjs +18 -18
  684. package/plugins/next/next.js +141 -141
  685. package/plugins/types/index.d.ts +2 -2
  686. package/plugins/types/license.d.ts +24 -24
  687. package/plugins/types/needleConfig.d.ts +27 -27
  688. package/plugins/types/next.d.ts +2 -2
  689. package/plugins/types/userconfig.d.ts +120 -120
  690. package/plugins/types/vite.d.ts +13 -13
  691. package/plugins/types/webmanifest.d.ts +32 -32
  692. package/plugins/vite/alias.js +184 -174
  693. package/plugins/vite/asap.js +251 -251
  694. package/plugins/vite/build-pipeline.js +371 -371
  695. package/plugins/vite/build.js +19 -19
  696. package/plugins/vite/buildinfo.js +41 -41
  697. package/plugins/vite/config.js +106 -106
  698. package/plugins/vite/copyfiles.js +138 -138
  699. package/plugins/vite/defines.js +70 -70
  700. package/plugins/vite/dependencies.js +232 -232
  701. package/plugins/vite/dependency-watcher.js +237 -237
  702. package/plugins/vite/drop-client.js +76 -76
  703. package/plugins/vite/drop.js +87 -87
  704. package/plugins/vite/editor-connection.js +124 -124
  705. package/plugins/vite/facebook-instant-games.js +102 -102
  706. package/plugins/vite/gzip.js +5 -5
  707. package/plugins/vite/imports-logger.js +143 -143
  708. package/plugins/vite/index.js +143 -143
  709. package/plugins/vite/license.js +56 -56
  710. package/plugins/vite/local-files.js +440 -440
  711. package/plugins/vite/meta.js +163 -163
  712. package/plugins/vite/npm.js +7 -7
  713. package/plugins/vite/peer.js +29 -29
  714. package/plugins/vite/poster-client.js +73 -73
  715. package/plugins/vite/poster.js +79 -79
  716. package/plugins/vite/pwa.js +604 -604
  717. package/plugins/vite/reload-client.js +15 -15
  718. package/plugins/vite/reload.js +351 -351
  719. package/plugins/vite/server.js +66 -66
  720. package/plugins/vite/transform-codegen.js +55 -55
  721. package/plugins/vite/transform.js +31 -31
  722. package/plugins/vite/vite-4.4-hack.js +31 -31
  723. package/src/asap/needle-asap.ts +111 -111
  724. package/src/asap/sessiongranted.ts +75 -75
  725. package/src/asap/utils.ts +4 -4
  726. package/src/engine/analytics/index.ts +10 -10
  727. package/src/engine/analytics/lcp.ts +35 -35
  728. package/src/engine/api.ts +82 -82
  729. package/src/engine/assets/index.ts +59 -59
  730. package/src/engine/assets/static.js +5 -5
  731. package/src/engine/codegen/register_types.ts +300 -300
  732. package/src/engine/debug/debug.ts +51 -51
  733. package/src/engine/debug/debug_console.ts +333 -333
  734. package/src/engine/debug/debug_overlay.ts +332 -332
  735. package/src/engine/debug/debug_spatial_console.ts +429 -429
  736. package/src/engine/debug/index.ts +1 -1
  737. package/src/engine/engine_addressables.ts +680 -680
  738. package/src/engine/engine_animation.ts +145 -145
  739. package/src/engine/engine_application.ts +113 -113
  740. package/src/engine/engine_assetdatabase.ts +389 -389
  741. package/src/engine/engine_audio.ts +24 -24
  742. package/src/engine/engine_camera.ts +39 -39
  743. package/src/engine/engine_components.ts +366 -366
  744. package/src/engine/engine_components_internal.ts +40 -40
  745. package/src/engine/engine_constants.ts +52 -52
  746. package/src/engine/engine_context.ts +1824 -1823
  747. package/src/engine/engine_context_registry.ts +129 -129
  748. package/src/engine/engine_coroutine.ts +54 -54
  749. package/src/engine/engine_create_objects.ts +411 -411
  750. package/src/engine/engine_default_parameters.ts +3 -3
  751. package/src/engine/engine_editor-sync.ts +28 -28
  752. package/src/engine/engine_fileloader.js +9 -9
  753. package/src/engine/engine_gameobject.ts +712 -712
  754. package/src/engine/engine_generic_utils.js +13 -13
  755. package/src/engine/engine_gizmos.ts +577 -577
  756. package/src/engine/engine_gltf.ts +29 -29
  757. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  758. package/src/engine/engine_hot_reload.ts +210 -210
  759. package/src/engine/engine_input.ts +1500 -1500
  760. package/src/engine/engine_input_utils.ts +23 -23
  761. package/src/engine/engine_instancing.ts +45 -45
  762. package/src/engine/engine_license.ts +386 -386
  763. package/src/engine/engine_lifecycle_api.ts +113 -113
  764. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  765. package/src/engine/engine_lightdata.ts +117 -117
  766. package/src/engine/engine_loaders.callbacks.ts +136 -136
  767. package/src/engine/engine_loaders.gltf.ts +82 -82
  768. package/src/engine/engine_loaders.ts +378 -378
  769. package/src/engine/engine_lods.ts +168 -168
  770. package/src/engine/engine_mainloop_utils.ts +472 -472
  771. package/src/engine/engine_math.ts +282 -282
  772. package/src/engine/engine_modules.ts +83 -83
  773. package/src/engine/engine_networking.ts +862 -862
  774. package/src/engine/engine_networking_auto.ts +352 -352
  775. package/src/engine/engine_networking_blob.ts +275 -275
  776. package/src/engine/engine_networking_files.ts +217 -217
  777. package/src/engine/engine_networking_files_default_components.ts +58 -58
  778. package/src/engine/engine_networking_instantiate.ts +419 -419
  779. package/src/engine/engine_networking_peer.ts +159 -159
  780. package/src/engine/engine_networking_streams.ts +713 -713
  781. package/src/engine/engine_networking_types.ts +24 -24
  782. package/src/engine/engine_networking_utils.ts +23 -23
  783. package/src/engine/engine_networking_websocket.ts +2 -2
  784. package/src/engine/engine_patcher.ts +199 -199
  785. package/src/engine/engine_physics.ts +783 -783
  786. package/src/engine/engine_physics.types.ts +46 -46
  787. package/src/engine/engine_physics_rapier.ts +1577 -1577
  788. package/src/engine/engine_playerview.ts +80 -80
  789. package/src/engine/engine_scenelighting.ts +294 -294
  790. package/src/engine/engine_serialization.ts +2 -2
  791. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  792. package/src/engine/engine_serialization_core.ts +720 -720
  793. package/src/engine/engine_serialization_decorator.ts +80 -80
  794. package/src/engine/engine_setup.ts +1 -1
  795. package/src/engine/engine_shaders.ts +267 -267
  796. package/src/engine/engine_shims.ts +32 -32
  797. package/src/engine/engine_test_utils.ts +109 -109
  798. package/src/engine/engine_texture.ts +82 -82
  799. package/src/engine/engine_three_utils.ts +925 -925
  800. package/src/engine/engine_time.ts +94 -94
  801. package/src/engine/engine_time_utils.ts +237 -237
  802. package/src/engine/engine_tonemapping.ts +208 -208
  803. package/src/engine/engine_types.ts +730 -730
  804. package/src/engine/engine_typestore.ts +63 -63
  805. package/src/engine/engine_util_decorator.ts +136 -136
  806. package/src/engine/engine_utils.ts +1115 -1115
  807. package/src/engine/engine_utils_format.ts +273 -273
  808. package/src/engine/engine_utils_screenshot.ts +708 -708
  809. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  810. package/src/engine/export/gltf/Writers.ts +34 -34
  811. package/src/engine/export/gltf/index.ts +158 -158
  812. package/src/engine/export/index.ts +2 -2
  813. package/src/engine/export/state.ts +19 -19
  814. package/src/engine/export/utils.ts +9 -9
  815. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  816. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  817. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  818. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  819. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  820. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  821. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  822. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  823. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  824. package/src/engine/extensions/extension_resolver.ts +4 -4
  825. package/src/engine/extensions/extension_utils.ts +166 -166
  826. package/src/engine/extensions/extensions.ts +140 -140
  827. package/src/engine/extensions/index.ts +5 -5
  828. package/src/engine/extensions/usage_tracker.ts +100 -100
  829. package/src/engine/js-extensions/Camera.ts +37 -37
  830. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  831. package/src/engine/js-extensions/Layers.ts +23 -23
  832. package/src/engine/js-extensions/Object3D.ts +296 -296
  833. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  834. package/src/engine/js-extensions/Vector.ts +18 -18
  835. package/src/engine/js-extensions/index.ts +4 -4
  836. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  837. package/src/engine/shaders/shaderData.ts +67 -67
  838. package/src/engine/tests/test_utils.ts +63 -63
  839. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  840. package/src/engine/webcomponents/api.ts +6 -6
  841. package/src/engine/webcomponents/buttons.ts +292 -292
  842. package/src/engine/webcomponents/fonts.ts +41 -41
  843. package/src/engine/webcomponents/icons.ts +57 -57
  844. package/src/engine/webcomponents/index.ts +1 -1
  845. package/src/engine/webcomponents/logo-element.ts +78 -78
  846. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  847. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  848. package/src/engine/webcomponents/needle-button.ts +181 -181
  849. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  850. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  851. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  852. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  853. package/src/engine/webcomponents/needle-engine.ts +860 -860
  854. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  855. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  856. package/src/engine/xr/NeedleXRSync.ts +220 -220
  857. package/src/engine/xr/SceneTransition.ts +78 -78
  858. package/src/engine/xr/TempXRContext.ts +216 -216
  859. package/src/engine/xr/XRRig.ts +9 -9
  860. package/src/engine/xr/api.ts +5 -5
  861. package/src/engine/xr/events.ts +102 -102
  862. package/src/engine/xr/internal.ts +34 -34
  863. package/src/engine/xr/usdz.ts +30 -30
  864. package/src/engine/xr/utils.ts +39 -39
  865. package/src/engine-components/AlignmentConstraint.ts +36 -36
  866. package/src/engine-components/Animation.ts +557 -557
  867. package/src/engine-components/AnimationCurve.ts +150 -150
  868. package/src/engine-components/AnimationUtils.ts +28 -28
  869. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  870. package/src/engine-components/Animator.ts +397 -397
  871. package/src/engine-components/AnimatorController.ts +1293 -1293
  872. package/src/engine-components/AudioListener.ts +92 -92
  873. package/src/engine-components/AudioSource.ts +644 -644
  874. package/src/engine-components/AvatarLoader.ts +263 -263
  875. package/src/engine-components/AxesHelper.ts +59 -59
  876. package/src/engine-components/BasicIKConstraint.ts +54 -54
  877. package/src/engine-components/BoxCollider.ts +1 -1
  878. package/src/engine-components/BoxHelperComponent.ts +114 -114
  879. package/src/engine-components/Camera.ts +719 -719
  880. package/src/engine-components/CameraUtils.ts +136 -136
  881. package/src/engine-components/CharacterController.ts +253 -253
  882. package/src/engine-components/Collider.ts +374 -374
  883. package/src/engine-components/Component.ts +1297 -1297
  884. package/src/engine-components/ContactShadows.ts +506 -506
  885. package/src/engine-components/DeleteBox.ts +62 -62
  886. package/src/engine-components/DeviceFlag.ts +46 -46
  887. package/src/engine-components/DragControls.ts +1623 -1623
  888. package/src/engine-components/DropListener.ts +713 -713
  889. package/src/engine-components/Duplicatable.ts +198 -198
  890. package/src/engine-components/EventList.ts +266 -266
  891. package/src/engine-components/EventTrigger.ts +74 -74
  892. package/src/engine-components/EventType.ts +22 -22
  893. package/src/engine-components/Fog.ts +60 -60
  894. package/src/engine-components/Gizmos.ts +56 -56
  895. package/src/engine-components/GridHelper.ts +48 -48
  896. package/src/engine-components/GroundProjection.ts +356 -356
  897. package/src/engine-components/Interactable.ts +14 -14
  898. package/src/engine-components/Joints.ts +52 -52
  899. package/src/engine-components/LODGroup.ts +153 -153
  900. package/src/engine-components/Light.ts +558 -558
  901. package/src/engine-components/LookAtConstraint.ts +25 -25
  902. package/src/engine-components/NeedleMenu.ts +84 -84
  903. package/src/engine-components/NestedGltf.ts +86 -86
  904. package/src/engine-components/Networking.ts +114 -114
  905. package/src/engine-components/OffsetConstraint.ts +60 -60
  906. package/src/engine-components/OrbitControls.ts +1074 -1074
  907. package/src/engine-components/PlayerColor.ts +103 -103
  908. package/src/engine-components/ReflectionProbe.ts +220 -220
  909. package/src/engine-components/Renderer.ts +903 -903
  910. package/src/engine-components/RendererInstancing.ts +855 -855
  911. package/src/engine-components/RendererLightmap.ts +198 -198
  912. package/src/engine-components/RigidBody.ts +526 -526
  913. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  914. package/src/engine-components/ScreenCapture.ts +592 -592
  915. package/src/engine-components/ShadowCatcher.ts +172 -172
  916. package/src/engine-components/Skybox.ts +475 -475
  917. package/src/engine-components/SmoothFollow.ts +76 -76
  918. package/src/engine-components/SpatialTrigger.ts +229 -229
  919. package/src/engine-components/SpectatorCamera.ts +787 -787
  920. package/src/engine-components/SphereCollider.ts +1 -1
  921. package/src/engine-components/SpriteRenderer.ts +468 -468
  922. package/src/engine-components/SyncedCamera.ts +220 -220
  923. package/src/engine-components/SyncedRoom.ts +380 -380
  924. package/src/engine-components/SyncedTransform.ts +383 -383
  925. package/src/engine-components/TestRunner.ts +118 -118
  926. package/src/engine-components/TransformGizmo.ts +219 -219
  927. package/src/engine-components/VideoPlayer.ts +1025 -1025
  928. package/src/engine-components/Voip.ts +363 -363
  929. package/src/engine-components/api.ts +60 -60
  930. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  931. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  932. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  933. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  934. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  935. package/src/engine-components/codegen/components.ts +217 -217
  936. package/src/engine-components/debug/LogStats.ts +21 -21
  937. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  938. package/src/engine-components/export/usdz/Extension.ts +24 -24
  939. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  940. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  941. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  942. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  943. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  944. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  945. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  946. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  947. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  948. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  949. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  950. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  951. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  952. package/src/engine-components/export/usdz/index.ts +2 -2
  953. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  954. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  955. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  956. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  957. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  958. package/src/engine-components/particlesystem/api.ts +1 -1
  959. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +57 -57
  960. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  961. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  962. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  963. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  964. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  965. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  966. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  967. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  968. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  969. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  970. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  971. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  972. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  973. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  974. package/src/engine-components/postprocessing/PostProcessingHandler.ts +573 -560
  975. package/src/engine-components/postprocessing/Volume.ts +426 -426
  976. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  977. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  978. package/src/engine-components/postprocessing/index.ts +5 -5
  979. package/src/engine-components/postprocessing/utils.ts +154 -154
  980. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  981. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  982. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  983. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  984. package/src/engine-components/timeline/index.ts +3 -3
  985. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  986. package/src/engine-components/ui/Button.ts +307 -307
  987. package/src/engine-components/ui/Canvas.ts +419 -419
  988. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  989. package/src/engine-components/ui/EventSystem.ts +854 -854
  990. package/src/engine-components/ui/Graphic.ts +275 -275
  991. package/src/engine-components/ui/Image.ts +112 -112
  992. package/src/engine-components/ui/InputField.ts +321 -321
  993. package/src/engine-components/ui/Interfaces.ts +57 -57
  994. package/src/engine-components/ui/Layout.ts +334 -334
  995. package/src/engine-components/ui/Outline.ts +13 -13
  996. package/src/engine-components/ui/PointerEvents.ts +206 -206
  997. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  998. package/src/engine-components/ui/Raycaster.ts +102 -102
  999. package/src/engine-components/ui/RectTransform.ts +375 -375
  1000. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1001. package/src/engine-components/ui/Symbols.ts +1 -1
  1002. package/src/engine-components/ui/Text.ts +578 -578
  1003. package/src/engine-components/ui/Utils.ts +113 -113
  1004. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1005. package/src/engine-components/utils/LookAt.ts +88 -88
  1006. package/src/engine-components/utils/OpenURL.ts +114 -114
  1007. package/src/engine-components/webxr/Avatar.ts +265 -265
  1008. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1009. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1010. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1011. package/src/engine-components/webxr/WebXR.ts +585 -585
  1012. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1013. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1014. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1015. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1016. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1017. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1018. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1019. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1020. package/src/engine-components/webxr/index.ts +2 -2
  1021. package/src/engine-components/webxr/types.ts +3 -3
  1022. package/src/engine-components-experimental/Presentation.ts +12 -12
  1023. package/src/engine-components-experimental/api.ts +4 -4
  1024. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1025. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1026. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1027. package/src/engine-schemes/README.md +1 -1
  1028. package/src/engine-schemes/api.ts +12 -12
  1029. package/src/engine-schemes/schemes.ts +28 -28
  1030. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1031. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1032. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1033. package/src/engine-schemes/transform.ts +50 -50
  1034. package/src/engine-schemes/transforms.fbs +25 -25
  1035. package/src/engine-schemes/vec.fbs +19 -19
  1036. package/src/engine-schemes/vec2.ts +33 -33
  1037. package/src/engine-schemes/vec3.ts +38 -38
  1038. package/src/engine-schemes/vec4.ts +43 -43
  1039. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1040. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1041. package/src/include/draco/draco_decoder.js +34 -34
  1042. package/src/include/ktx2/basis_transcoder.js +21 -21
  1043. package/src/include/needle/arial-msdf.json +1471 -1471
  1044. package/src/include/three/DragControls.js +231 -231
  1045. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1046. package/src/needle-engine.ts +70 -70
  1047. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1048. package/src/engine-schemes/dist/api.js +0 -17
  1049. package/src/engine-schemes/dist/api.js.meta +0 -7
  1050. package/src/engine-schemes/dist/schemes.js +0 -25
  1051. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1052. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1053. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1054. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1055. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1056. package/src/engine-schemes/dist/transform.js +0 -46
  1057. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1058. package/src/engine-schemes/dist/vec2.js +0 -32
  1059. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec3.js +0 -36
  1061. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vec4.js +0 -40
  1063. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1064. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1065. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,646 +1,646 @@
1
- import { getRaycastMesh } from '@needle-tools/gltf-progressive';
2
- import { ArrayCamera, Box3, Layers, Line, Matrix3, Matrix4, Plane, Raycaster, Sphere, Vector2 } from 'three';
3
- import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
4
- import { isDevEnvironment } from './debug/index.js';
5
- import { Gizmos } from './engine_gizmos.js';
6
- import { getTempVector, getWorldPosition } from "./engine_three_utils.js";
7
- import { getParam } from "./engine_utils.js";
8
- const debugPhysics = getParam("debugphysics");
9
- const layerMaskHelper = new Layers();
10
- export class RaycastOptions {
11
- static AllLayers = 0xFFFFFFFF;
12
- ray;
13
- cam;
14
- screenPoint;
15
- raycaster;
16
- results;
17
- targets;
18
- recursive = true;
19
- minDistance;
20
- maxDistance;
21
- lineThreshold;
22
- layerMask;
23
- ignore;
24
- testObject;
25
- useAcceleratedRaycast;
26
- screenPointFromOffset(ox, oy) {
27
- if (this.screenPoint === undefined)
28
- this.screenPoint = new Vector2();
29
- this.screenPoint.x = ox / window.innerWidth * 2 - 1;
30
- this.screenPoint.y = -(oy / window.innerHeight) * 2 + 1;
31
- }
32
- /** sets one layer for raycasting (e.g. layer 4, only objects on layer 4 will then be hit) */
33
- setLayer(layer) {
34
- layerMaskHelper.set(layer);
35
- this.layerMask = layerMaskHelper;
36
- }
37
- /** sets the layer.mask value directly, use setLayer if you want to set e.g. an individual layer only active. See https://threejs.org/docs/#api/en/core/Layers for more information about layers */
38
- setMask(mask) {
39
- if (!this.layerMask)
40
- this.layerMask = new Layers();
41
- const lm = this.layerMask;
42
- if (lm)
43
- lm.mask = mask;
44
- else
45
- this.layerMask = mask;
46
- }
47
- }
48
- export class SphereIntersection {
49
- distance;
50
- point;
51
- object;
52
- constructor(object, distance, point) {
53
- this.object = object;
54
- this.distance = distance;
55
- this.point = point;
56
- }
57
- }
58
- export class Physics {
59
- static _raycasting = 0;
60
- /**
61
- * Returns true if raycasting is currently happening
62
- */
63
- static get raycasting() {
64
- return this._raycasting > 0;
65
- }
66
- /**@deprecated use `this.context.physics.engine.raycast` {@link IPhysicsEngine.raycast} */
67
- raycastPhysicsFast(origin, direction = undefined, maxDistance = Infinity, solid = true) {
68
- return this.context.physics.engine?.raycast(origin, direction, { maxDistance, solid }) ?? null;
69
- }
70
- /**@deprecated use `this.context.physics.engine.raycastAndGetNormal` {@link IPhysicsEngine.raycastAndGetNormal} */
71
- raycastPhysicsFastAndGetNormal(origin, direction = undefined, maxDistance = Infinity, solid = true) {
72
- return this.context.physics.engine?.raycastAndGetNormal(origin, direction, { maxDistance, solid }) ?? null;
73
- }
74
- /**@deprecated use this.context.physics.engine.sphereOverlap */
75
- sphereOverlapPhysics(point, radius) {
76
- return this.context.physics.engine?.sphereOverlap(point, radius) ?? null;
77
- }
78
- context;
79
- engine;
80
- constructor(context) {
81
- this.context = context;
82
- }
83
- // raycasting
84
- raycaster = new Raycaster();
85
- defaultRaycastOptions = new RaycastOptions();
86
- targetBuffer = new Array(1);
87
- defaultThresholds = {
88
- Mesh: {},
89
- Line: { threshold: -1 },
90
- LOD: {},
91
- Points: { threshold: 0 },
92
- Sprite: {}
93
- };
94
- sphereResults = new Array();
95
- sphereMask = new Layers();
96
- sphere = new Sphere();
97
- /** Test overlapping of a sphere with the threejs geometry. This does not use colliders. This does not return an exact intersection point (intersections returned contain the object and the world position of the object that is being hit)
98
- * For a more accurate test use the physics engine's collider overlap test (see sphereOverlapPhysics)
99
- * @param spherePos the center of the sphere in world space
100
- * @param radius the radius of the sphere
101
- * @param traverseChildsAfterHit if false it will stop after the first hit. If true it will continue to traverse and add all hits to the result array
102
- * @param bvh use MeshBVH for raycasting. This is faster than the default threejs raycaster but uses more memory.
103
- * @param shouldRaycast optional callback to filter objects. Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
104
- */
105
- sphereOverlap(spherePos, radius, traverseChildsAfterHit = true, bvh = false, shouldRaycast = null) {
106
- this.sphereResults.length = 0;
107
- if (!this.context.scene)
108
- return this.sphereResults;
109
- const mask = this.sphereMask;
110
- mask.enableAll();
111
- mask.disable(2);
112
- for (const ch of this.context.scene.children) {
113
- this.intersectSphere(ch, spherePos, radius, mask, this.sphereResults, traverseChildsAfterHit, bvh, shouldRaycast);
114
- }
115
- return this.sphereResults.sort((a, b) => a.distance - b.distance);
116
- }
117
- raycastFromRay(ray, options = null) {
118
- const opts = options ?? this.defaultRaycastOptions;
119
- opts.ray = ray;
120
- const res = this.raycast(opts);
121
- // reset the default options ray
122
- if (opts === this.defaultRaycastOptions)
123
- opts.ray = undefined;
124
- return res;
125
- }
126
- /** raycast against rendered three objects. This might be very slow depending on your scene complexity.
127
- * We recommend setting objects to IgnoreRaycast layer (2) when you don't need them to be raycasted.
128
- * Raycasting SkinnedMeshes is specially expensive.
129
- * Use raycastPhysics for raycasting against physic colliders only. Depending on your scenario this might be faster.
130
- * @param options raycast options. If null, default options will be used.
131
- */
132
- raycast(options = null) {
133
- if (debugPhysics) {
134
- performance.mark('raycast.start');
135
- }
136
- if (!options)
137
- options = this.defaultRaycastOptions;
138
- const mp = options.screenPoint ?? this.context.input.mousePositionRC;
139
- const rc = options.raycaster ?? this.raycaster;
140
- rc.near = options.minDistance ?? 0;
141
- rc.far = options.maxDistance ?? Infinity;
142
- rc.params = this.defaultThresholds;
143
- if (options.lineThreshold === undefined)
144
- options.lineThreshold = -1;
145
- rc.params.Line = { threshold: options.lineThreshold };
146
- if (options.ray) {
147
- rc.ray.copy(options.ray);
148
- }
149
- else {
150
- const cam = options.cam ?? this.context.mainCamera;
151
- if (!cam) {
152
- if (debugPhysics)
153
- console.error("Can not perform raycast - no main camera found");
154
- if (this.defaultRaycastOptions.results)
155
- this.defaultRaycastOptions.results.length = 0;
156
- return this.defaultRaycastOptions.results ?? [];
157
- }
158
- const xrCam = this.context.xrCamera;
159
- if (this.context.isInXR && xrCam instanceof ArrayCamera && xrCam.cameras.length > 0) {
160
- rc.setFromCamera(mp, xrCam.cameras[0]);
161
- }
162
- else {
163
- rc.setFromCamera(mp, cam);
164
- }
165
- }
166
- let targets = options.targets;
167
- if (!targets) {
168
- targets = this.targetBuffer;
169
- targets.length = 1;
170
- targets[0] = this.context.scene;
171
- }
172
- let results = options.results;
173
- if (this.defaultRaycastOptions.results)
174
- this.defaultRaycastOptions.results.length = 0;
175
- if (!results) {
176
- if (!this.defaultRaycastOptions.results)
177
- this.defaultRaycastOptions.results = new Array();
178
- results = this.defaultRaycastOptions.results;
179
- }
180
- // layermask
181
- // https://github.com/mrdoob/js/blob/master/src/core/Layers.js
182
- if (options.layerMask !== undefined) {
183
- if (options.layerMask instanceof Layers)
184
- rc.layers.mask = options.layerMask.mask;
185
- else
186
- rc.layers.mask = options.layerMask;
187
- }
188
- else {
189
- rc.layers.enableAll();
190
- rc.layers.disable(2);
191
- }
192
- if (debugPhysics) {
193
- // Gizmos.DrawRay(rc.ray.origin, rc.ray.direction, 0xff0000, .2);
194
- console.time("raycast");
195
- }
196
- // shoot
197
- results.length = 0;
198
- Physics._raycasting++;
199
- this.intersect(this.raycaster, targets, results, options);
200
- results.sort((a, b) => a.distance - b.distance);
201
- // TODO: instead of doing this we should temporerly set these objects to layer 2 during raycasting
202
- const ignorelist = options.ignore;
203
- if (ignorelist !== undefined && ignorelist.length > 0) {
204
- results = results.filter(r => !ignorelist.includes(r.object));
205
- }
206
- Physics._raycasting--;
207
- if (debugPhysics) {
208
- console.timeEnd("raycast");
209
- console.warn("#" + this.context.time.frame + ", hits:", (results?.length ? [...results] : "nothing"));
210
- performance.mark('raycast.end');
211
- performance.measure('raycast', 'raycast.start', 'raycast.end');
212
- }
213
- return results;
214
- }
215
- intersect(raycaster, objects, results, options) {
216
- for (const obj of objects) {
217
- // handle case where null or undefined object is in the scene
218
- if (!obj)
219
- continue;
220
- // dont raycast invisible objects
221
- if (obj.visible === false)
222
- continue;
223
- if (Gizmos.isGizmo(obj))
224
- continue;
225
- // dont raycast object if it's a line and the line threshold is < 0
226
- if (options.lineThreshold !== undefined && options.lineThreshold < 0) {
227
- if (obj instanceof Line) {
228
- continue;
229
- }
230
- }
231
- let shouldIntersectObject = true;
232
- const mesh = obj;
233
- const geo = mesh.geometry;
234
- // We need to run this first because of "EventSystem.testObject" implementation
235
- if (options.testObject) {
236
- const testResult = options.testObject?.(obj);
237
- if (testResult === false) {
238
- continue;
239
- }
240
- else if (testResult === "continue in children") {
241
- shouldIntersectObject = false;
242
- }
243
- }
244
- if (shouldIntersectObject) {
245
- if (!geo) {
246
- shouldIntersectObject = false;
247
- }
248
- // check if the geometry is valid
249
- else if (!canRaycastGeometry(geo)) {
250
- shouldIntersectObject = false;
251
- }
252
- }
253
- if (shouldIntersectObject) {
254
- const raycastMesh = getRaycastMesh(obj);
255
- if (raycastMesh)
256
- mesh.geometry = raycastMesh;
257
- const lastResultsCount = results.length;
258
- let usePrecise = true;
259
- if (options.precise === false)
260
- usePrecise = false;
261
- usePrecise ||= geo.getAttribute("position")?.array?.length < 64;
262
- if (mesh instanceof GroundedSkybox) {
263
- usePrecise = false;
264
- }
265
- if (!usePrecise && customRaycast(mesh, raycaster, results)) {
266
- // did handle raycast
267
- }
268
- else if (options.useAcceleratedRaycast !== false) {
269
- NEMeshBVH.runMeshBVHRaycast(raycaster, mesh, results, this.context);
270
- }
271
- else {
272
- raycaster.intersectObject(mesh, false, results);
273
- }
274
- if (debugPhysics && results.length != lastResultsCount) {
275
- const latestResult = results[results.length - 1];
276
- const col = raycastMesh ? 0x88dd55 : 0x770000;
277
- Gizmos.DrawWireSphere(latestResult.point, .1, col, 1, false);
278
- Gizmos.DrawWireMesh({ mesh: obj, depthTest: false, duration: .2, color: col });
279
- }
280
- mesh.geometry = geo;
281
- }
282
- if (options.recursive !== false) {
283
- this.intersect(raycaster, obj.children, results, options);
284
- }
285
- }
286
- return results;
287
- }
288
- tempBoundingBox = new Box3();
289
- intersectSphere(obj, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast) {
290
- let shouldIntersectObject = obj && obj.isMesh && obj.layers.test(mask) && !Gizmos.isGizmo(obj);
291
- shouldIntersectObject &&= obj.visible;
292
- shouldIntersectObject &&= !(obj instanceof Line);
293
- shouldIntersectObject &&= !(obj instanceof GroundedSkybox);
294
- const mesh = obj;
295
- const geo = mesh.geometry;
296
- if (shouldIntersectObject && shouldRaycast) {
297
- const testResult = shouldRaycast(obj);
298
- if (testResult === false) {
299
- return;
300
- }
301
- else if (testResult === "continue in children") {
302
- shouldIntersectObject = false;
303
- }
304
- }
305
- // check if geometry exists
306
- if (!geo) {
307
- shouldIntersectObject = false;
308
- }
309
- // check if the geometry is valid
310
- else if (!canRaycastGeometry(geo)) {
311
- shouldIntersectObject = false;
312
- }
313
- if (shouldIntersectObject) {
314
- if (useBvh) {
315
- const sphere = this.sphere;
316
- sphere.center.copy(spherePos);
317
- sphere.radius = radius;
318
- const previousResults = results.length;
319
- NEMeshBVH.runMeshBVHRaycast(this.sphere, mesh, results, this.context);
320
- if (previousResults != results.length && !traverseChildsAfterHit) {
321
- return;
322
- }
323
- }
324
- // Classic sphere intersection test
325
- else {
326
- if (!geo.boundingBox)
327
- geo.computeBoundingBox();
328
- if (geo.boundingBox) {
329
- if (mesh.matrixWorldNeedsUpdate)
330
- mesh.updateWorldMatrix(false, false);
331
- const test = this.tempBoundingBox.copy(geo.boundingBox).applyMatrix4(mesh.matrixWorld);
332
- const sphere = this.sphere;
333
- sphere.center.copy(spherePos);
334
- sphere.radius = radius;
335
- if (sphere.intersectsBox(test)) {
336
- const wp = getWorldPosition(obj);
337
- const dist = wp.distanceTo(sphere.center);
338
- const int = new SphereIntersection(obj, dist, wp);
339
- results.push(int);
340
- if (!traverseChildsAfterHit)
341
- return;
342
- }
343
- }
344
- }
345
- }
346
- if (obj.children) {
347
- for (const ch of obj.children) {
348
- const len = results.length;
349
- this.intersectSphere(ch, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast);
350
- if (len != results.length && !traverseChildsAfterHit)
351
- return;
352
- }
353
- }
354
- }
355
- }
356
- /**
357
- * See https://linear.app/needle/issue/NE-5524
358
- * @returns true if the geometry can be raycasted
359
- */
360
- function canRaycastGeometry(geo) {
361
- // if the geometry has an index buffer but no indices, we can't raycast
362
- if (geo.index && geo.index.array.length < 3)
363
- return false;
364
- // we might want to test if the geometry has a position buffer
365
- return true;
366
- }
367
- const tempSphere = new Sphere();
368
- const tempPlane = new Plane();
369
- const normalUpMatrix = new Matrix3();
370
- /**
371
- * @returns false if custom raycasting can not run, otherwise true
372
- */
373
- function customRaycast(mesh, raycaster, results) {
374
- const originalComputeIntersectionsFn = mesh["_computeIntersections"];
375
- if (!originalComputeIntersectionsFn) {
376
- return false;
377
- }
378
- // compute custom intersection, check if a custom method already exists
379
- let computeCustomIntersectionFn = mesh["_computeIntersections:Needle"];
380
- if (!computeCustomIntersectionFn) {
381
- // create and bind a custom method once to the mesh object
382
- // TODO: maybe we want to add this to the prototype instead
383
- computeCustomIntersectionFn = mesh["_computeIntersections:Needle"] = function (raycaster, intersects, _rayLocalSpace) {
384
- const self = this;
385
- const boundingSphere = self.geometry.boundingSphere;
386
- if (boundingSphere) {
387
- if (self instanceof GroundedSkybox) {
388
- tempPlane.setFromNormalAndCoplanarPoint(getTempVector(0, 1, 0), getTempVector(0, -self.position.y, 0));
389
- tempPlane.applyMatrix4(self.matrixWorld, normalUpMatrix);
390
- const point = raycaster.ray.intersectPlane(tempPlane, getTempVector());
391
- if (point) {
392
- tempSphere.copy(boundingSphere);
393
- tempSphere.applyMatrix4(self.matrixWorld);
394
- const dir = getTempVector(point).sub(raycaster.ray.origin);
395
- const distance = dir.length();
396
- const groundProjectionFloorRadius = tempSphere.radius * .5;
397
- if (distance < groundProjectionFloorRadius) // make sure we're inside the sphere
398
- intersects.push({ distance: distance, point, object: self, normal: tempPlane.normal.clone() });
399
- }
400
- return;
401
- }
402
- tempSphere.copy(boundingSphere);
403
- tempSphere.applyMatrix4(self.matrixWorld);
404
- const point = raycaster.ray.intersectSphere(tempSphere, getTempVector());
405
- if (point) {
406
- const dir = getTempVector(point).sub(raycaster.ray.origin);
407
- const distance = dir.length();
408
- // Ignore hits when we're inside the sphere
409
- if (distance > tempSphere.radius) {
410
- const normal = dir.clone().normalize();
411
- intersects.push({ distance: distance, point, object: self, normal });
412
- }
413
- }
414
- }
415
- };
416
- }
417
- mesh["_computeIntersections"] = computeCustomIntersectionFn;
418
- raycaster.intersectObject(mesh, false, results);
419
- mesh["_computeIntersections"] = originalComputeIntersectionsFn;
420
- return true;
421
- }
422
- var NEMeshBVH;
423
- (function (NEMeshBVH) {
424
- function runMeshBVHRaycast(method, mesh, results, context) {
425
- if (!mesh.geometry) {
426
- return false;
427
- }
428
- // Completely prevent raycasting on object that has no position
429
- if (!mesh.geometry.hasAttribute('position')) {
430
- return false;
431
- }
432
- // The code below handles generating the mesh bvh structure that is used for raycasting
433
- // We first try to setup workers so it can run off the main thread
434
- const geom = mesh.geometry;
435
- if (mesh?.isSkinnedMesh) {
436
- const skinnedMesh = mesh;
437
- const skinnedMeshBVHNeedsUpdate = skinnedMesh.bvhNeedsUpdate;
438
- if (!skinnedMesh.staticGenerator) {
439
- loadMeshBVHLibrary();
440
- if (_StaticGeometryGenerator) {
441
- skinnedMesh.staticGenerator = new _StaticGeometryGenerator(mesh);
442
- skinnedMesh.staticGenerator.applyWorldTransforms = false;
443
- skinnedMesh.staticGeometry = skinnedMesh.staticGenerator.generate();
444
- geom.boundsTree = _computeBoundsTree?.call(skinnedMesh.staticGeometry);
445
- skinnedMesh.staticGeometryLastUpdate = performance.now() + Math.random() * 200;
446
- if (skinnedMesh.autoUpdateMeshBVH === undefined)
447
- skinnedMesh.autoUpdateMeshBVH = false;
448
- }
449
- }
450
- else if (geom.boundsTree && (skinnedMesh.autoUpdateMeshBVH === true || skinnedMeshBVHNeedsUpdate === true)) {
451
- // automatically refit the tree every 300ms
452
- const now = performance.now();
453
- const timeSinceLastUpdate = now - skinnedMesh.staticGeometryLastUpdate;
454
- if (skinnedMeshBVHNeedsUpdate || timeSinceLastUpdate > 100) {
455
- skinnedMesh.bvhNeedsUpdate = false;
456
- skinnedMesh.staticGeometryLastUpdate = now;
457
- skinnedMesh.staticGenerator?.generate(skinnedMesh.staticGeometry);
458
- geom.boundsTree.refit();
459
- }
460
- }
461
- }
462
- else if (!geom.boundsTree) {
463
- // Try to generate the bvh on a worker
464
- if (!didSetupWorker)
465
- internalSetupWorker();
466
- let canUseWorker = true;
467
- if (context.xr) { // < in XR for some reason sometimes geometry (controllers) are broken - maybe this is not exclusive to controller geometry
468
- canUseWorker = false;
469
- }
470
- else if (geom[canUseWorkerSymbol] === false) {
471
- canUseWorker = false;
472
- }
473
- else if (geom.getAttribute('position')?.["isInterleavedBufferAttribute"]
474
- || geom.index && geom.index?.["isInterleavedBufferAttribute"]) {
475
- canUseWorker = false;
476
- }
477
- // if we have a worker use that
478
- if (canUseWorker && _GenerateMeshBVHWorker) {
479
- if (geom[workerTaskSymbol] === undefined) {
480
- // get available worker
481
- let workerInstance = null;
482
- // if there are workers available, use one
483
- if (availableWorkers.length > 0) {
484
- const available = availableWorkers.shift();
485
- if (available && !available.running) {
486
- workerInstance = available;
487
- }
488
- }
489
- // if there are no workers available, create a new one
490
- if (!workerInstance && workerInstances.length < 3) {
491
- workerInstance = new _GenerateMeshBVHWorker();
492
- workerInstances.push(workerInstance);
493
- }
494
- if (workerInstance != null && !workerInstance.running) {
495
- const name = mesh.name;
496
- if (debugPhysics)
497
- console.log("<<<< worker start", name, workerInstance);
498
- geom[workerTaskSymbol] = "queued";
499
- performance.mark("bvh.create.start");
500
- // If we don't clone the buffer geometry here we will get a "Transferable ArrayBuffer" error
501
- // see https://linear.app/needle/issue/NE-5602
502
- // Additionally normal raycasts stop working if we don't clone the geometry
503
- const copy = geom.clone();
504
- try {
505
- workerInstance.generate(copy)
506
- .then(bvh => {
507
- geom[workerTaskSymbol] = "done";
508
- geom.boundsTree = bvh;
509
- })
510
- .catch(err => {
511
- geom[workerTaskSymbol] = "failed - " + err?.message;
512
- geom[canUseWorkerSymbol] = false;
513
- if (debugPhysics)
514
- console.error("Failed to generate mesh bvh on worker", err);
515
- })
516
- .finally(() => {
517
- if (debugPhysics)
518
- console.log(">>>>> worker done", name, { hasBoundsTre: geom.boundsTree != undefined });
519
- availableWorkers.push(workerInstance);
520
- copy.dispose();
521
- performance.mark("bvh.create.end");
522
- performance.measure("bvh.create (worker)", "bvh.create.start", "bvh.create.end");
523
- });
524
- }
525
- catch (err) {
526
- console.error("Failed to generate mesh bvh on worker", err);
527
- }
528
- }
529
- else {
530
- // we don't want to generate the BVH on the main thread unless workers are not supported
531
- // If all workers are currently running we need to run a "slow" raycast
532
- if (debugPhysics)
533
- console.warn("No worker available");
534
- }
535
- }
536
- }
537
- // Fallback to sync bvh generation if workers are not available
538
- else if (!isRequestingWorker || !canUseWorker) {
539
- loadMeshBVHLibrary();
540
- if (_MeshBVH) {
541
- performance.mark("bvh.create.start");
542
- geom.boundsTree = new _MeshBVH(geom);
543
- performance.mark("bvh.create.end");
544
- performance.measure("bvh.create", "bvh.create.start", "bvh.create.end");
545
- }
546
- }
547
- }
548
- if (method instanceof Raycaster) {
549
- const raycaster = method;
550
- // Skinned meshes work when we disable applyWorldTransform in the generator (see applyWorldTransforms = false above)
551
- // We do need to set the accelerated raycast method (bind it once)
552
- // We could also override it on the prototype - not sure if it's more performant but then it would always run
553
- const raycastMesh = mesh.raycast;
554
- if (geom.boundsTree) {
555
- loadMeshBVHLibrary();
556
- if (_acceleratedRaycast) {
557
- // bind the raycast to the mesh
558
- if (!mesh.acceleratedRaycast) {
559
- mesh.acceleratedRaycast = _acceleratedRaycast.bind(mesh);
560
- if (debugPhysics)
561
- console.debug(`Physics: bind acceleratedRaycast fn to \"${mesh.name}\"`);
562
- }
563
- mesh.raycast = mesh.acceleratedRaycast;
564
- }
565
- }
566
- else {
567
- if (debugPhysics)
568
- console.warn("No bounds tree found for mesh", mesh.name, { workerTask: geom[workerTaskSymbol], hasAcceleratedRaycast: _acceleratedRaycast != null });
569
- }
570
- const prevFirstHitOnly = raycaster.firstHitOnly;
571
- raycaster.firstHitOnly = false;
572
- raycaster.intersectObject(mesh, false, results);
573
- raycaster.firstHitOnly = prevFirstHitOnly;
574
- mesh.raycast = raycastMesh;
575
- return true;
576
- }
577
- else if (method instanceof Sphere) {
578
- const bvh = geom.boundsTree;
579
- if (bvh) {
580
- const sphere = method;
581
- // Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0xdddd00, 1, false);
582
- invMat.copy(mesh.matrixWorld).invert();
583
- sphere.applyMatrix4(invMat);
584
- const intersects = bvh.intersectsSphere(sphere);
585
- if (intersects) {
586
- // console.log(intersects, mesh.name);
587
- const worldpos = getWorldPosition(mesh);
588
- const distance = worldpos.distanceTo(sphere.center);
589
- const intersection = new SphereIntersection(mesh, distance, worldpos);
590
- results.push(intersection);
591
- }
592
- }
593
- return true;
594
- }
595
- return false;
596
- }
597
- NEMeshBVH.runMeshBVHRaycast = runMeshBVHRaycast;
598
- let didLoadMeshBVHLibrary = false;
599
- let _acceleratedRaycast = null;
600
- let _MeshBVH = null;
601
- let _StaticGeometryGenerator = null;
602
- let _computeBoundsTree = null;
603
- function loadMeshBVHLibrary() {
604
- if (didLoadMeshBVHLibrary)
605
- return;
606
- didLoadMeshBVHLibrary = true;
607
- import("three-mesh-bvh").then(res => {
608
- _acceleratedRaycast = res.acceleratedRaycast;
609
- _MeshBVH = res.MeshBVH;
610
- _StaticGeometryGenerator = res.StaticGeometryGenerator;
611
- _computeBoundsTree = res.computeBoundsTree;
612
- }).catch(_err => {
613
- if (debugPhysics || isDevEnvironment()) {
614
- console.error("Failed to load BVH library...", _err.message);
615
- }
616
- });
617
- }
618
- const invMat = new Matrix4();
619
- /** True after the worker has been requested for the first time */
620
- let didSetupWorker = false;
621
- /** True while the worker is being requested */
622
- let isRequestingWorker = false;
623
- let _GenerateMeshBVHWorker = null;
624
- const workerTaskSymbol = Symbol("Needle:MeshBVH-Worker");
625
- const canUseWorkerSymbol = Symbol("Needle:MeshBVH-CanUseWorker");
626
- const workerInstances = [];
627
- const availableWorkers = [];
628
- function internalSetupWorker() {
629
- didSetupWorker = true;
630
- isRequestingWorker = true;
631
- // Using local worker. see https://github.com/gkjohnson/three-mesh-bvh/issues/636#issuecomment-2209571751
632
- import("./physics/workers/mesh-bvh/GenerateMeshBVHWorker.js")
633
- .then(res => {
634
- _GenerateMeshBVHWorker = res.GenerateMeshBVHWorker;
635
- })
636
- .catch(_err => {
637
- if (debugPhysics || isDevEnvironment()) {
638
- console.warn("Failed to setup mesh bvh worker");
639
- }
640
- })
641
- .finally(() => {
642
- isRequestingWorker = false;
643
- });
644
- }
645
- })(NEMeshBVH || (NEMeshBVH = {}));
1
+ import { getRaycastMesh } from '@needle-tools/gltf-progressive';
2
+ import { ArrayCamera, Box3, Layers, Line, Matrix3, Matrix4, Plane, Raycaster, Sphere, Vector2 } from 'three';
3
+ import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
4
+ import { isDevEnvironment } from './debug/index.js';
5
+ import { Gizmos } from './engine_gizmos.js';
6
+ import { getTempVector, getWorldPosition } from "./engine_three_utils.js";
7
+ import { getParam } from "./engine_utils.js";
8
+ const debugPhysics = getParam("debugphysics");
9
+ const layerMaskHelper = new Layers();
10
+ export class RaycastOptions {
11
+ static AllLayers = 0xFFFFFFFF;
12
+ ray;
13
+ cam;
14
+ screenPoint;
15
+ raycaster;
16
+ results;
17
+ targets;
18
+ recursive = true;
19
+ minDistance;
20
+ maxDistance;
21
+ lineThreshold;
22
+ layerMask;
23
+ ignore;
24
+ testObject;
25
+ useAcceleratedRaycast;
26
+ screenPointFromOffset(ox, oy) {
27
+ if (this.screenPoint === undefined)
28
+ this.screenPoint = new Vector2();
29
+ this.screenPoint.x = ox / window.innerWidth * 2 - 1;
30
+ this.screenPoint.y = -(oy / window.innerHeight) * 2 + 1;
31
+ }
32
+ /** sets one layer for raycasting (e.g. layer 4, only objects on layer 4 will then be hit) */
33
+ setLayer(layer) {
34
+ layerMaskHelper.set(layer);
35
+ this.layerMask = layerMaskHelper;
36
+ }
37
+ /** sets the layer.mask value directly, use setLayer if you want to set e.g. an individual layer only active. See https://threejs.org/docs/#api/en/core/Layers for more information about layers */
38
+ setMask(mask) {
39
+ if (!this.layerMask)
40
+ this.layerMask = new Layers();
41
+ const lm = this.layerMask;
42
+ if (lm)
43
+ lm.mask = mask;
44
+ else
45
+ this.layerMask = mask;
46
+ }
47
+ }
48
+ export class SphereIntersection {
49
+ distance;
50
+ point;
51
+ object;
52
+ constructor(object, distance, point) {
53
+ this.object = object;
54
+ this.distance = distance;
55
+ this.point = point;
56
+ }
57
+ }
58
+ export class Physics {
59
+ static _raycasting = 0;
60
+ /**
61
+ * Returns true if raycasting is currently happening
62
+ */
63
+ static get raycasting() {
64
+ return this._raycasting > 0;
65
+ }
66
+ /**@deprecated use `this.context.physics.engine.raycast` {@link IPhysicsEngine.raycast} */
67
+ raycastPhysicsFast(origin, direction = undefined, maxDistance = Infinity, solid = true) {
68
+ return this.context.physics.engine?.raycast(origin, direction, { maxDistance, solid }) ?? null;
69
+ }
70
+ /**@deprecated use `this.context.physics.engine.raycastAndGetNormal` {@link IPhysicsEngine.raycastAndGetNormal} */
71
+ raycastPhysicsFastAndGetNormal(origin, direction = undefined, maxDistance = Infinity, solid = true) {
72
+ return this.context.physics.engine?.raycastAndGetNormal(origin, direction, { maxDistance, solid }) ?? null;
73
+ }
74
+ /**@deprecated use this.context.physics.engine.sphereOverlap */
75
+ sphereOverlapPhysics(point, radius) {
76
+ return this.context.physics.engine?.sphereOverlap(point, radius) ?? null;
77
+ }
78
+ context;
79
+ engine;
80
+ constructor(context) {
81
+ this.context = context;
82
+ }
83
+ // raycasting
84
+ raycaster = new Raycaster();
85
+ defaultRaycastOptions = new RaycastOptions();
86
+ targetBuffer = new Array(1);
87
+ defaultThresholds = {
88
+ Mesh: {},
89
+ Line: { threshold: -1 },
90
+ LOD: {},
91
+ Points: { threshold: 0 },
92
+ Sprite: {}
93
+ };
94
+ sphereResults = new Array();
95
+ sphereMask = new Layers();
96
+ sphere = new Sphere();
97
+ /** Test overlapping of a sphere with the threejs geometry. This does not use colliders. This does not return an exact intersection point (intersections returned contain the object and the world position of the object that is being hit)
98
+ * For a more accurate test use the physics engine's collider overlap test (see sphereOverlapPhysics)
99
+ * @param spherePos the center of the sphere in world space
100
+ * @param radius the radius of the sphere
101
+ * @param traverseChildsAfterHit if false it will stop after the first hit. If true it will continue to traverse and add all hits to the result array
102
+ * @param bvh use MeshBVH for raycasting. This is faster than the default threejs raycaster but uses more memory.
103
+ * @param shouldRaycast optional callback to filter objects. Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
104
+ */
105
+ sphereOverlap(spherePos, radius, traverseChildsAfterHit = true, bvh = false, shouldRaycast = null) {
106
+ this.sphereResults.length = 0;
107
+ if (!this.context.scene)
108
+ return this.sphereResults;
109
+ const mask = this.sphereMask;
110
+ mask.enableAll();
111
+ mask.disable(2);
112
+ for (const ch of this.context.scene.children) {
113
+ this.intersectSphere(ch, spherePos, radius, mask, this.sphereResults, traverseChildsAfterHit, bvh, shouldRaycast);
114
+ }
115
+ return this.sphereResults.sort((a, b) => a.distance - b.distance);
116
+ }
117
+ raycastFromRay(ray, options = null) {
118
+ const opts = options ?? this.defaultRaycastOptions;
119
+ opts.ray = ray;
120
+ const res = this.raycast(opts);
121
+ // reset the default options ray
122
+ if (opts === this.defaultRaycastOptions)
123
+ opts.ray = undefined;
124
+ return res;
125
+ }
126
+ /** raycast against rendered three objects. This might be very slow depending on your scene complexity.
127
+ * We recommend setting objects to IgnoreRaycast layer (2) when you don't need them to be raycasted.
128
+ * Raycasting SkinnedMeshes is specially expensive.
129
+ * Use raycastPhysics for raycasting against physic colliders only. Depending on your scenario this might be faster.
130
+ * @param options raycast options. If null, default options will be used.
131
+ */
132
+ raycast(options = null) {
133
+ if (debugPhysics) {
134
+ performance.mark('raycast.start');
135
+ }
136
+ if (!options)
137
+ options = this.defaultRaycastOptions;
138
+ const mp = options.screenPoint ?? this.context.input.mousePositionRC;
139
+ const rc = options.raycaster ?? this.raycaster;
140
+ rc.near = options.minDistance ?? 0;
141
+ rc.far = options.maxDistance ?? Infinity;
142
+ rc.params = this.defaultThresholds;
143
+ if (options.lineThreshold === undefined)
144
+ options.lineThreshold = -1;
145
+ rc.params.Line = { threshold: options.lineThreshold };
146
+ if (options.ray) {
147
+ rc.ray.copy(options.ray);
148
+ }
149
+ else {
150
+ const cam = options.cam ?? this.context.mainCamera;
151
+ if (!cam) {
152
+ if (debugPhysics)
153
+ console.error("Can not perform raycast - no main camera found");
154
+ if (this.defaultRaycastOptions.results)
155
+ this.defaultRaycastOptions.results.length = 0;
156
+ return this.defaultRaycastOptions.results ?? [];
157
+ }
158
+ const xrCam = this.context.xrCamera;
159
+ if (this.context.isInXR && xrCam instanceof ArrayCamera && xrCam.cameras.length > 0) {
160
+ rc.setFromCamera(mp, xrCam.cameras[0]);
161
+ }
162
+ else {
163
+ rc.setFromCamera(mp, cam);
164
+ }
165
+ }
166
+ let targets = options.targets;
167
+ if (!targets) {
168
+ targets = this.targetBuffer;
169
+ targets.length = 1;
170
+ targets[0] = this.context.scene;
171
+ }
172
+ let results = options.results;
173
+ if (this.defaultRaycastOptions.results)
174
+ this.defaultRaycastOptions.results.length = 0;
175
+ if (!results) {
176
+ if (!this.defaultRaycastOptions.results)
177
+ this.defaultRaycastOptions.results = new Array();
178
+ results = this.defaultRaycastOptions.results;
179
+ }
180
+ // layermask
181
+ // https://github.com/mrdoob/js/blob/master/src/core/Layers.js
182
+ if (options.layerMask !== undefined) {
183
+ if (options.layerMask instanceof Layers)
184
+ rc.layers.mask = options.layerMask.mask;
185
+ else
186
+ rc.layers.mask = options.layerMask;
187
+ }
188
+ else {
189
+ rc.layers.enableAll();
190
+ rc.layers.disable(2);
191
+ }
192
+ if (debugPhysics) {
193
+ // Gizmos.DrawRay(rc.ray.origin, rc.ray.direction, 0xff0000, .2);
194
+ console.time("raycast");
195
+ }
196
+ // shoot
197
+ results.length = 0;
198
+ Physics._raycasting++;
199
+ this.intersect(this.raycaster, targets, results, options);
200
+ results.sort((a, b) => a.distance - b.distance);
201
+ // TODO: instead of doing this we should temporerly set these objects to layer 2 during raycasting
202
+ const ignorelist = options.ignore;
203
+ if (ignorelist !== undefined && ignorelist.length > 0) {
204
+ results = results.filter(r => !ignorelist.includes(r.object));
205
+ }
206
+ Physics._raycasting--;
207
+ if (debugPhysics) {
208
+ console.timeEnd("raycast");
209
+ console.warn("#" + this.context.time.frame + ", hits:", (results?.length ? [...results] : "nothing"));
210
+ performance.mark('raycast.end');
211
+ performance.measure('raycast', 'raycast.start', 'raycast.end');
212
+ }
213
+ return results;
214
+ }
215
+ intersect(raycaster, objects, results, options) {
216
+ for (const obj of objects) {
217
+ // handle case where null or undefined object is in the scene
218
+ if (!obj)
219
+ continue;
220
+ // dont raycast invisible objects
221
+ if (obj.visible === false)
222
+ continue;
223
+ if (Gizmos.isGizmo(obj))
224
+ continue;
225
+ // dont raycast object if it's a line and the line threshold is < 0
226
+ if (options.lineThreshold !== undefined && options.lineThreshold < 0) {
227
+ if (obj instanceof Line) {
228
+ continue;
229
+ }
230
+ }
231
+ let shouldIntersectObject = true;
232
+ const mesh = obj;
233
+ const geo = mesh.geometry;
234
+ // We need to run this first because of "EventSystem.testObject" implementation
235
+ if (options.testObject) {
236
+ const testResult = options.testObject?.(obj);
237
+ if (testResult === false) {
238
+ continue;
239
+ }
240
+ else if (testResult === "continue in children") {
241
+ shouldIntersectObject = false;
242
+ }
243
+ }
244
+ if (shouldIntersectObject) {
245
+ if (!geo) {
246
+ shouldIntersectObject = false;
247
+ }
248
+ // check if the geometry is valid
249
+ else if (!canRaycastGeometry(geo)) {
250
+ shouldIntersectObject = false;
251
+ }
252
+ }
253
+ if (shouldIntersectObject) {
254
+ const raycastMesh = getRaycastMesh(obj);
255
+ if (raycastMesh)
256
+ mesh.geometry = raycastMesh;
257
+ const lastResultsCount = results.length;
258
+ let usePrecise = true;
259
+ if (options.precise === false)
260
+ usePrecise = false;
261
+ usePrecise ||= geo.getAttribute("position")?.array?.length < 64;
262
+ if (mesh instanceof GroundedSkybox) {
263
+ usePrecise = false;
264
+ }
265
+ if (!usePrecise && customRaycast(mesh, raycaster, results)) {
266
+ // did handle raycast
267
+ }
268
+ else if (options.useAcceleratedRaycast !== false) {
269
+ NEMeshBVH.runMeshBVHRaycast(raycaster, mesh, results, this.context);
270
+ }
271
+ else {
272
+ raycaster.intersectObject(mesh, false, results);
273
+ }
274
+ if (debugPhysics && results.length != lastResultsCount) {
275
+ const latestResult = results[results.length - 1];
276
+ const col = raycastMesh ? 0x88dd55 : 0x770000;
277
+ Gizmos.DrawWireSphere(latestResult.point, .1, col, 1, false);
278
+ Gizmos.DrawWireMesh({ mesh: obj, depthTest: false, duration: .2, color: col });
279
+ }
280
+ mesh.geometry = geo;
281
+ }
282
+ if (options.recursive !== false) {
283
+ this.intersect(raycaster, obj.children, results, options);
284
+ }
285
+ }
286
+ return results;
287
+ }
288
+ tempBoundingBox = new Box3();
289
+ intersectSphere(obj, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast) {
290
+ let shouldIntersectObject = obj && obj.isMesh && obj.layers.test(mask) && !Gizmos.isGizmo(obj);
291
+ shouldIntersectObject &&= obj.visible;
292
+ shouldIntersectObject &&= !(obj instanceof Line);
293
+ shouldIntersectObject &&= !(obj instanceof GroundedSkybox);
294
+ const mesh = obj;
295
+ const geo = mesh.geometry;
296
+ if (shouldIntersectObject && shouldRaycast) {
297
+ const testResult = shouldRaycast(obj);
298
+ if (testResult === false) {
299
+ return;
300
+ }
301
+ else if (testResult === "continue in children") {
302
+ shouldIntersectObject = false;
303
+ }
304
+ }
305
+ // check if geometry exists
306
+ if (!geo) {
307
+ shouldIntersectObject = false;
308
+ }
309
+ // check if the geometry is valid
310
+ else if (!canRaycastGeometry(geo)) {
311
+ shouldIntersectObject = false;
312
+ }
313
+ if (shouldIntersectObject) {
314
+ if (useBvh) {
315
+ const sphere = this.sphere;
316
+ sphere.center.copy(spherePos);
317
+ sphere.radius = radius;
318
+ const previousResults = results.length;
319
+ NEMeshBVH.runMeshBVHRaycast(this.sphere, mesh, results, this.context);
320
+ if (previousResults != results.length && !traverseChildsAfterHit) {
321
+ return;
322
+ }
323
+ }
324
+ // Classic sphere intersection test
325
+ else {
326
+ if (!geo.boundingBox)
327
+ geo.computeBoundingBox();
328
+ if (geo.boundingBox) {
329
+ if (mesh.matrixWorldNeedsUpdate)
330
+ mesh.updateWorldMatrix(false, false);
331
+ const test = this.tempBoundingBox.copy(geo.boundingBox).applyMatrix4(mesh.matrixWorld);
332
+ const sphere = this.sphere;
333
+ sphere.center.copy(spherePos);
334
+ sphere.radius = radius;
335
+ if (sphere.intersectsBox(test)) {
336
+ const wp = getWorldPosition(obj);
337
+ const dist = wp.distanceTo(sphere.center);
338
+ const int = new SphereIntersection(obj, dist, wp);
339
+ results.push(int);
340
+ if (!traverseChildsAfterHit)
341
+ return;
342
+ }
343
+ }
344
+ }
345
+ }
346
+ if (obj.children) {
347
+ for (const ch of obj.children) {
348
+ const len = results.length;
349
+ this.intersectSphere(ch, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast);
350
+ if (len != results.length && !traverseChildsAfterHit)
351
+ return;
352
+ }
353
+ }
354
+ }
355
+ }
356
+ /**
357
+ * See https://linear.app/needle/issue/NE-5524
358
+ * @returns true if the geometry can be raycasted
359
+ */
360
+ function canRaycastGeometry(geo) {
361
+ // if the geometry has an index buffer but no indices, we can't raycast
362
+ if (geo.index && geo.index.array.length < 3)
363
+ return false;
364
+ // we might want to test if the geometry has a position buffer
365
+ return true;
366
+ }
367
+ const tempSphere = new Sphere();
368
+ const tempPlane = new Plane();
369
+ const normalUpMatrix = new Matrix3();
370
+ /**
371
+ * @returns false if custom raycasting can not run, otherwise true
372
+ */
373
+ function customRaycast(mesh, raycaster, results) {
374
+ const originalComputeIntersectionsFn = mesh["_computeIntersections"];
375
+ if (!originalComputeIntersectionsFn) {
376
+ return false;
377
+ }
378
+ // compute custom intersection, check if a custom method already exists
379
+ let computeCustomIntersectionFn = mesh["_computeIntersections:Needle"];
380
+ if (!computeCustomIntersectionFn) {
381
+ // create and bind a custom method once to the mesh object
382
+ // TODO: maybe we want to add this to the prototype instead
383
+ computeCustomIntersectionFn = mesh["_computeIntersections:Needle"] = function (raycaster, intersects, _rayLocalSpace) {
384
+ const self = this;
385
+ const boundingSphere = self.geometry.boundingSphere;
386
+ if (boundingSphere) {
387
+ if (self instanceof GroundedSkybox) {
388
+ tempPlane.setFromNormalAndCoplanarPoint(getTempVector(0, 1, 0), getTempVector(0, -self.position.y, 0));
389
+ tempPlane.applyMatrix4(self.matrixWorld, normalUpMatrix);
390
+ const point = raycaster.ray.intersectPlane(tempPlane, getTempVector());
391
+ if (point) {
392
+ tempSphere.copy(boundingSphere);
393
+ tempSphere.applyMatrix4(self.matrixWorld);
394
+ const dir = getTempVector(point).sub(raycaster.ray.origin);
395
+ const distance = dir.length();
396
+ const groundProjectionFloorRadius = tempSphere.radius * .5;
397
+ if (distance < groundProjectionFloorRadius) // make sure we're inside the sphere
398
+ intersects.push({ distance: distance, point, object: self, normal: tempPlane.normal.clone() });
399
+ }
400
+ return;
401
+ }
402
+ tempSphere.copy(boundingSphere);
403
+ tempSphere.applyMatrix4(self.matrixWorld);
404
+ const point = raycaster.ray.intersectSphere(tempSphere, getTempVector());
405
+ if (point) {
406
+ const dir = getTempVector(point).sub(raycaster.ray.origin);
407
+ const distance = dir.length();
408
+ // Ignore hits when we're inside the sphere
409
+ if (distance > tempSphere.radius) {
410
+ const normal = dir.clone().normalize();
411
+ intersects.push({ distance: distance, point, object: self, normal });
412
+ }
413
+ }
414
+ }
415
+ };
416
+ }
417
+ mesh["_computeIntersections"] = computeCustomIntersectionFn;
418
+ raycaster.intersectObject(mesh, false, results);
419
+ mesh["_computeIntersections"] = originalComputeIntersectionsFn;
420
+ return true;
421
+ }
422
+ var NEMeshBVH;
423
+ (function (NEMeshBVH) {
424
+ function runMeshBVHRaycast(method, mesh, results, context) {
425
+ if (!mesh.geometry) {
426
+ return false;
427
+ }
428
+ // Completely prevent raycasting on object that has no position
429
+ if (!mesh.geometry.hasAttribute('position')) {
430
+ return false;
431
+ }
432
+ // The code below handles generating the mesh bvh structure that is used for raycasting
433
+ // We first try to setup workers so it can run off the main thread
434
+ const geom = mesh.geometry;
435
+ if (mesh?.isSkinnedMesh) {
436
+ const skinnedMesh = mesh;
437
+ const skinnedMeshBVHNeedsUpdate = skinnedMesh.bvhNeedsUpdate;
438
+ if (!skinnedMesh.staticGenerator) {
439
+ loadMeshBVHLibrary();
440
+ if (_StaticGeometryGenerator) {
441
+ skinnedMesh.staticGenerator = new _StaticGeometryGenerator(mesh);
442
+ skinnedMesh.staticGenerator.applyWorldTransforms = false;
443
+ skinnedMesh.staticGeometry = skinnedMesh.staticGenerator.generate();
444
+ geom.boundsTree = _computeBoundsTree?.call(skinnedMesh.staticGeometry);
445
+ skinnedMesh.staticGeometryLastUpdate = performance.now() + Math.random() * 200;
446
+ if (skinnedMesh.autoUpdateMeshBVH === undefined)
447
+ skinnedMesh.autoUpdateMeshBVH = false;
448
+ }
449
+ }
450
+ else if (geom.boundsTree && (skinnedMesh.autoUpdateMeshBVH === true || skinnedMeshBVHNeedsUpdate === true)) {
451
+ // automatically refit the tree every 300ms
452
+ const now = performance.now();
453
+ const timeSinceLastUpdate = now - skinnedMesh.staticGeometryLastUpdate;
454
+ if (skinnedMeshBVHNeedsUpdate || timeSinceLastUpdate > 100) {
455
+ skinnedMesh.bvhNeedsUpdate = false;
456
+ skinnedMesh.staticGeometryLastUpdate = now;
457
+ skinnedMesh.staticGenerator?.generate(skinnedMesh.staticGeometry);
458
+ geom.boundsTree.refit();
459
+ }
460
+ }
461
+ }
462
+ else if (!geom.boundsTree) {
463
+ // Try to generate the bvh on a worker
464
+ if (!didSetupWorker)
465
+ internalSetupWorker();
466
+ let canUseWorker = true;
467
+ if (context.xr) { // < in XR for some reason sometimes geometry (controllers) are broken - maybe this is not exclusive to controller geometry
468
+ canUseWorker = false;
469
+ }
470
+ else if (geom[canUseWorkerSymbol] === false) {
471
+ canUseWorker = false;
472
+ }
473
+ else if (geom.getAttribute('position')?.["isInterleavedBufferAttribute"]
474
+ || geom.index && geom.index?.["isInterleavedBufferAttribute"]) {
475
+ canUseWorker = false;
476
+ }
477
+ // if we have a worker use that
478
+ if (canUseWorker && _GenerateMeshBVHWorker) {
479
+ if (geom[workerTaskSymbol] === undefined) {
480
+ // get available worker
481
+ let workerInstance = null;
482
+ // if there are workers available, use one
483
+ if (availableWorkers.length > 0) {
484
+ const available = availableWorkers.shift();
485
+ if (available && !available.running) {
486
+ workerInstance = available;
487
+ }
488
+ }
489
+ // if there are no workers available, create a new one
490
+ if (!workerInstance && workerInstances.length < 3) {
491
+ workerInstance = new _GenerateMeshBVHWorker();
492
+ workerInstances.push(workerInstance);
493
+ }
494
+ if (workerInstance != null && !workerInstance.running) {
495
+ const name = mesh.name;
496
+ if (debugPhysics)
497
+ console.log("<<<< worker start", name, workerInstance);
498
+ geom[workerTaskSymbol] = "queued";
499
+ performance.mark("bvh.create.start");
500
+ // If we don't clone the buffer geometry here we will get a "Transferable ArrayBuffer" error
501
+ // see https://linear.app/needle/issue/NE-5602
502
+ // Additionally normal raycasts stop working if we don't clone the geometry
503
+ const copy = geom.clone();
504
+ try {
505
+ workerInstance.generate(copy)
506
+ .then(bvh => {
507
+ geom[workerTaskSymbol] = "done";
508
+ geom.boundsTree = bvh;
509
+ })
510
+ .catch(err => {
511
+ geom[workerTaskSymbol] = "failed - " + err?.message;
512
+ geom[canUseWorkerSymbol] = false;
513
+ if (debugPhysics)
514
+ console.error("Failed to generate mesh bvh on worker", err);
515
+ })
516
+ .finally(() => {
517
+ if (debugPhysics)
518
+ console.log(">>>>> worker done", name, { hasBoundsTre: geom.boundsTree != undefined });
519
+ availableWorkers.push(workerInstance);
520
+ copy.dispose();
521
+ performance.mark("bvh.create.end");
522
+ performance.measure("bvh.create (worker)", "bvh.create.start", "bvh.create.end");
523
+ });
524
+ }
525
+ catch (err) {
526
+ console.error("Failed to generate mesh bvh on worker", err);
527
+ }
528
+ }
529
+ else {
530
+ // we don't want to generate the BVH on the main thread unless workers are not supported
531
+ // If all workers are currently running we need to run a "slow" raycast
532
+ if (debugPhysics)
533
+ console.warn("No worker available");
534
+ }
535
+ }
536
+ }
537
+ // Fallback to sync bvh generation if workers are not available
538
+ else if (!isRequestingWorker || !canUseWorker) {
539
+ loadMeshBVHLibrary();
540
+ if (_MeshBVH) {
541
+ performance.mark("bvh.create.start");
542
+ geom.boundsTree = new _MeshBVH(geom);
543
+ performance.mark("bvh.create.end");
544
+ performance.measure("bvh.create", "bvh.create.start", "bvh.create.end");
545
+ }
546
+ }
547
+ }
548
+ if (method instanceof Raycaster) {
549
+ const raycaster = method;
550
+ // Skinned meshes work when we disable applyWorldTransform in the generator (see applyWorldTransforms = false above)
551
+ // We do need to set the accelerated raycast method (bind it once)
552
+ // We could also override it on the prototype - not sure if it's more performant but then it would always run
553
+ const raycastMesh = mesh.raycast;
554
+ if (geom.boundsTree) {
555
+ loadMeshBVHLibrary();
556
+ if (_acceleratedRaycast) {
557
+ // bind the raycast to the mesh
558
+ if (!mesh.acceleratedRaycast) {
559
+ mesh.acceleratedRaycast = _acceleratedRaycast.bind(mesh);
560
+ if (debugPhysics)
561
+ console.debug(`Physics: bind acceleratedRaycast fn to \"${mesh.name}\"`);
562
+ }
563
+ mesh.raycast = mesh.acceleratedRaycast;
564
+ }
565
+ }
566
+ else {
567
+ if (debugPhysics)
568
+ console.warn("No bounds tree found for mesh", mesh.name, { workerTask: geom[workerTaskSymbol], hasAcceleratedRaycast: _acceleratedRaycast != null });
569
+ }
570
+ const prevFirstHitOnly = raycaster.firstHitOnly;
571
+ raycaster.firstHitOnly = false;
572
+ raycaster.intersectObject(mesh, false, results);
573
+ raycaster.firstHitOnly = prevFirstHitOnly;
574
+ mesh.raycast = raycastMesh;
575
+ return true;
576
+ }
577
+ else if (method instanceof Sphere) {
578
+ const bvh = geom.boundsTree;
579
+ if (bvh) {
580
+ const sphere = method;
581
+ // Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0xdddd00, 1, false);
582
+ invMat.copy(mesh.matrixWorld).invert();
583
+ sphere.applyMatrix4(invMat);
584
+ const intersects = bvh.intersectsSphere(sphere);
585
+ if (intersects) {
586
+ // console.log(intersects, mesh.name);
587
+ const worldpos = getWorldPosition(mesh);
588
+ const distance = worldpos.distanceTo(sphere.center);
589
+ const intersection = new SphereIntersection(mesh, distance, worldpos);
590
+ results.push(intersection);
591
+ }
592
+ }
593
+ return true;
594
+ }
595
+ return false;
596
+ }
597
+ NEMeshBVH.runMeshBVHRaycast = runMeshBVHRaycast;
598
+ let didLoadMeshBVHLibrary = false;
599
+ let _acceleratedRaycast = null;
600
+ let _MeshBVH = null;
601
+ let _StaticGeometryGenerator = null;
602
+ let _computeBoundsTree = null;
603
+ function loadMeshBVHLibrary() {
604
+ if (didLoadMeshBVHLibrary)
605
+ return;
606
+ didLoadMeshBVHLibrary = true;
607
+ import("three-mesh-bvh").then(res => {
608
+ _acceleratedRaycast = res.acceleratedRaycast;
609
+ _MeshBVH = res.MeshBVH;
610
+ _StaticGeometryGenerator = res.StaticGeometryGenerator;
611
+ _computeBoundsTree = res.computeBoundsTree;
612
+ }).catch(_err => {
613
+ if (debugPhysics || isDevEnvironment()) {
614
+ console.error("Failed to load BVH library...", _err.message);
615
+ }
616
+ });
617
+ }
618
+ const invMat = new Matrix4();
619
+ /** True after the worker has been requested for the first time */
620
+ let didSetupWorker = false;
621
+ /** True while the worker is being requested */
622
+ let isRequestingWorker = false;
623
+ let _GenerateMeshBVHWorker = null;
624
+ const workerTaskSymbol = Symbol("Needle:MeshBVH-Worker");
625
+ const canUseWorkerSymbol = Symbol("Needle:MeshBVH-CanUseWorker");
626
+ const workerInstances = [];
627
+ const availableWorkers = [];
628
+ function internalSetupWorker() {
629
+ didSetupWorker = true;
630
+ isRequestingWorker = true;
631
+ // Using local worker. see https://github.com/gkjohnson/three-mesh-bvh/issues/636#issuecomment-2209571751
632
+ import("./physics/workers/mesh-bvh/GenerateMeshBVHWorker.js")
633
+ .then(res => {
634
+ _GenerateMeshBVHWorker = res.GenerateMeshBVHWorker;
635
+ })
636
+ .catch(_err => {
637
+ if (debugPhysics || isDevEnvironment()) {
638
+ console.warn("Failed to setup mesh bvh worker");
639
+ }
640
+ })
641
+ .finally(() => {
642
+ isRequestingWorker = false;
643
+ });
644
+ }
645
+ })(NEMeshBVH || (NEMeshBVH = {}));
646
646
  //# sourceMappingURL=engine_physics.js.map