@needle-tools/engine 4.7.0-alpha → 4.7.0-next.2756168

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1065) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-C2wJAuPf.min.js} +64 -63
  10. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-S0N_qbSh.js} +842 -835
  11. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-lLDHlwZU.umd.cjs} +58 -57
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
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  996. package/src/engine-components/ui/PointerEvents.ts +206 -206
  997. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  998. package/src/engine-components/ui/Raycaster.ts +102 -102
  999. package/src/engine-components/ui/RectTransform.ts +375 -375
  1000. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1001. package/src/engine-components/ui/Symbols.ts +1 -1
  1002. package/src/engine-components/ui/Text.ts +578 -578
  1003. package/src/engine-components/ui/Utils.ts +113 -113
  1004. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1005. package/src/engine-components/utils/LookAt.ts +88 -88
  1006. package/src/engine-components/utils/OpenURL.ts +114 -114
  1007. package/src/engine-components/webxr/Avatar.ts +265 -265
  1008. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1009. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1010. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1011. package/src/engine-components/webxr/WebXR.ts +585 -585
  1012. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1013. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1014. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1015. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1016. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1017. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1018. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1019. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1020. package/src/engine-components/webxr/index.ts +2 -2
  1021. package/src/engine-components/webxr/types.ts +3 -3
  1022. package/src/engine-components-experimental/Presentation.ts +12 -12
  1023. package/src/engine-components-experimental/api.ts +4 -4
  1024. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1025. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1026. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1027. package/src/engine-schemes/README.md +1 -1
  1028. package/src/engine-schemes/api.ts +12 -12
  1029. package/src/engine-schemes/schemes.ts +28 -28
  1030. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1031. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1032. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1033. package/src/engine-schemes/transform.ts +50 -50
  1034. package/src/engine-schemes/transforms.fbs +25 -25
  1035. package/src/engine-schemes/vec.fbs +19 -19
  1036. package/src/engine-schemes/vec2.ts +33 -33
  1037. package/src/engine-schemes/vec3.ts +38 -38
  1038. package/src/engine-schemes/vec4.ts +43 -43
  1039. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1040. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1041. package/src/include/draco/draco_decoder.js +34 -34
  1042. package/src/include/ktx2/basis_transcoder.js +21 -21
  1043. package/src/include/needle/arial-msdf.json +1471 -1471
  1044. package/src/include/three/DragControls.js +231 -231
  1045. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1046. package/src/needle-engine.ts +70 -70
  1047. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1048. package/src/engine-schemes/dist/api.js +0 -17
  1049. package/src/engine-schemes/dist/api.js.meta +0 -7
  1050. package/src/engine-schemes/dist/schemes.js +0 -25
  1051. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1052. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1053. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1054. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1055. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1056. package/src/engine-schemes/dist/transform.js +0 -46
  1057. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1058. package/src/engine-schemes/dist/vec2.js +0 -32
  1059. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec3.js +0 -36
  1061. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vec4.js +0 -40
  1063. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1064. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1065. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,647 +1,647 @@
1
- import { Object3D } from "three";
2
-
3
- import { getParam } from "../../../../../engine/engine_utils.js";
4
- import { makeNameSafeForUSD,USDDocument, USDObject, USDWriter } from "../../ThreeUSDZExporter.js";
5
- import type { RegisteredAnimationInfo } from "./../Animation.js";
6
- import { BehaviorExtension } from "./Behaviour.js";
7
-
8
- const debug = getParam("debugusdz");
9
-
10
- // TODO: rename to usdz element
11
- export interface IBehaviorElement {
12
- id: string;
13
- writeTo(document: USDDocument, writer: USDWriter);
14
- }
15
-
16
- export class BehaviorModel {
17
-
18
- static global_id: number = 0;
19
- id: string;
20
- trigger: IBehaviorElement | IBehaviorElement[];
21
- action: IBehaviorElement;
22
- exclusive: boolean = false;
23
-
24
- makeExclusive(exclusive: boolean): BehaviorModel {
25
- this.exclusive = exclusive;
26
- return this;
27
- }
28
-
29
- constructor(id: string, trigger: IBehaviorElement | IBehaviorElement[], action: IBehaviorElement) {
30
- this.id = "Behavior_" + makeNameSafeForUSD(id) + "_" + BehaviorModel.global_id++;
31
- this.trigger = trigger;
32
- this.action = action;
33
-
34
- // Special case: SceneTransition enter triggers should never run multiple times, even if the stage loops.
35
- // There seems to have been a change in behavior in iOS, where SceneTransition enter runs even
36
- // when the stage length is reached...
37
- // BUT unfortunately it looks like child groups are also ignored then, and their own loops stop working
38
- // once any parent is set to "ignore", which is different than what's in the documentation.
39
- /*
40
- if (trigger instanceof TriggerModel) {
41
- if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
42
- const wrapper = ActionBuilder.sequence(action);
43
- wrapper.multiplePerformOperation = "ignore";
44
- this.action = wrapper;
45
- }
46
- }
47
- */
48
- // Another idea: we let actions run forever by appending a waitAction to them
49
- // Also doesn't seem to work... the scene start action still runs again
50
- /*
51
- if (trigger instanceof TriggerModel) {
52
- if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
53
- const wrapper = ActionBuilder.sequence(action, ActionBuilder.waitAction(9999999999));
54
- this.action = wrapper;
55
- }
56
- }
57
- */
58
- }
59
-
60
- writeTo(_ext: BehaviorExtension, document: USDDocument, writer: USDWriter) {
61
- if (!this.trigger || !this.action) return;
62
- writer.beginBlock(`def Preliminary_Behavior "${this.id}"`);
63
- let triggerString = "";
64
- if (Array.isArray(this.trigger)) {
65
- triggerString = "[";
66
- for (let i = 0; i < this.trigger.length; i++) {
67
- const tr = this.trigger[i];
68
- triggerString += "<" + tr.id + ">";
69
- if (i + 1 < this.trigger.length) triggerString += ", ";
70
- }
71
- triggerString += "]";
72
- }
73
- else
74
- triggerString = `<${this.trigger.id}>`;
75
-
76
- writer.appendLine(`rel triggers = ${triggerString}`);
77
- writer.appendLine(`rel actions = <${this.action.id}>`);
78
- writer.appendLine(`uniform bool exclusive = ${this.exclusive ? 1 : 0}`); // Apple uses 0 and 1 for bools
79
- writer.appendLine();
80
- if (Array.isArray(this.trigger)) {
81
- for (const trigger of this.trigger) {
82
- trigger.writeTo(document, writer);
83
- writer.appendLine();
84
- }
85
- }
86
- else
87
- this.trigger.writeTo(document, writer);
88
- writer.appendLine();
89
- this.action.writeTo(document, writer);
90
- writer.closeBlock();
91
- }
92
- }
93
-
94
-
95
- export type Target = USDObject | USDObject[] | Object3D | Object3D[];
96
-
97
- const addedStrings = new Set<string>();
98
- /** called to resolve target objects to usdz paths */
99
- function resolve(targetObject: Target, document: USDDocument): string {
100
- let result: string = "";
101
- if (Array.isArray(targetObject)) {
102
- addedStrings.clear();
103
- let str = "[ ";
104
- for (let i = 0; i < targetObject.length; i++) {
105
- let obj = targetObject[i];
106
- if (!obj) {
107
- console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
108
- continue;
109
- }
110
- if (typeof obj === "string") {
111
- if (addedStrings.has(obj)) continue;
112
- str += obj;
113
- addedStrings.add(obj);
114
- }
115
- else if (typeof obj === "object") {
116
- //@ts-ignore
117
- if (obj.isObject3D) {
118
- //@ts-ignore
119
- obj = document.findById(obj.uuid);
120
- if (!obj) {
121
- console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
122
- continue;
123
- }
124
- }
125
- const res = (obj as any).getPath?.call(obj) as string;
126
- if (addedStrings.has(res)) continue;
127
- // console.log(str, res, addedStrings)
128
- str += res;
129
- addedStrings.add(res);
130
- }
131
- if (i + 1 < targetObject.length) str += ", ";
132
- }
133
- str += " ]";
134
- result = str;
135
- addedStrings.clear();
136
- }
137
- else if (typeof targetObject === "object") {
138
- const sourceObject = targetObject;
139
- //@ts-ignore
140
- if (sourceObject.isObject3D) {
141
- //@ts-ignore
142
- targetObject = document.findById(sourceObject.uuid);
143
- }
144
- if (!targetObject) {
145
- console.error("Invalid target object in behavior, the target object is likely missing from USDZ export. Is the object exported?", sourceObject);
146
- throw new Error(`Invalid target object in behavior, the target object is likely missing from USDZ export. Please report a bug. uuid: ${sourceObject.uuid}.`);
147
- }
148
- result = (targetObject as any).getPath?.call(targetObject) as string;
149
- }
150
-
151
- return result;
152
- }
153
-
154
- export class TriggerModel implements IBehaviorElement {
155
- static global_id: number = 0;
156
-
157
- id: string;
158
- targetId?: string | Target;
159
- tokenId?: string;
160
- type?: string;
161
- distance?: number;
162
-
163
- constructor(targetId?: string | Target, id?: string) {
164
- if (targetId) this.targetId = targetId;
165
- if (id) this.id = id;
166
- else this.id = "Trigger_" + TriggerModel.global_id++;
167
- }
168
-
169
- writeTo(document: USDDocument, writer: USDWriter) {
170
- writer.beginBlock(`def Preliminary_Trigger "${this.id}"`);
171
- if (this.targetId) {
172
- if (typeof this.targetId !== "string") this.targetId = resolve(this.targetId, document);
173
- writer.appendLine(`rel affectedObjects = ` + this.targetId);
174
- }
175
- if (this.tokenId)
176
- writer.appendLine(`token info:id = "${this.tokenId}"`);
177
- if (this.type)
178
- writer.appendLine(`token type = "${this.type}"`);
179
- if (typeof this.distance === "number")
180
- writer.appendLine(`double distance = ${this.distance}`);
181
- writer.closeBlock();
182
- }
183
- }
184
-
185
- /** Adds `RealityKit.InputTarget` child prim to enable Vision OS direct/indirect interactions
186
- (by default, only indirect interactions are allowed) */
187
- function addInputTargetComponent(model: USDObject, options: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }) {
188
- const empty = USDObject.createEmpty();
189
- empty.name = "InputTarget_" + empty.name;
190
- empty.displayName = undefined;
191
- empty.type = "RealityKitComponent";
192
- empty.onSerialize = (writer: USDWriter) => {
193
- writer.appendLine("bool allowsDirectInput = " + (options.direct ? 1 : 0));
194
- writer.appendLine("bool allowsIndirectInput = " + (options.indirect ? 1 : 0));
195
- writer.appendLine('uniform token info:id = "RealityKit.InputTarget"');
196
- };
197
- model.add(empty);
198
- }
199
-
200
- export class TriggerBuilder {
201
-
202
- private static __sceneStartTrigger?: TriggerModel;
203
-
204
- static sceneStartTrigger(): TriggerModel {
205
- if (this.__sceneStartTrigger !== undefined) return this.__sceneStartTrigger;
206
- const trigger = new TriggerModel(undefined, "SceneStart");
207
- trigger.tokenId = "SceneTransition";
208
- trigger.type = "enter";
209
- this.__sceneStartTrigger = trigger;
210
- return trigger;
211
- }
212
-
213
- /** Trigger that fires when an object has been tapped/clicked.
214
- * @param targetObject The object or list of objects that can be interacted with.
215
- * @param inputMode Input Mode (direct and/or indirect). Only available for USDObject targets. Only supported on Vision OS at the moment. */
216
- static tapTrigger(targetObject: Target, inputMode: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }): TriggerModel {
217
- const trigger = new TriggerModel(targetObject);
218
- if (Array.isArray(targetObject) && targetObject.length > 1) {
219
- for (const obj of targetObject) {
220
- if (!(obj instanceof USDObject)) continue;
221
- addInputTargetComponent(obj, inputMode);
222
- }
223
- }
224
- else {
225
- if (targetObject instanceof USDObject) {
226
- addInputTargetComponent(targetObject, inputMode);
227
- }
228
- }
229
- trigger.tokenId = "TapGesture";
230
- return trigger;
231
- }
232
-
233
- static isTapTrigger(trigger?: TriggerModel) {
234
- return trigger?.tokenId === "TapGesture";
235
- }
236
-
237
- static proximityToCameraTrigger(targetObject: Target, distance: number): TriggerModel {
238
- const trigger = new TriggerModel(targetObject);
239
- trigger.tokenId = "ProximityToCamera";
240
- trigger.distance = distance;
241
- return trigger;
242
- }
243
- }
244
-
245
- export class GroupActionModel implements IBehaviorElement {
246
-
247
- static global_id: number = 0;
248
- static getId(): number {
249
- return this.global_id++;
250
- }
251
-
252
- id: string;
253
- actions: IBehaviorElement[];
254
- loops: number = 0;
255
- performCount: number = 1;
256
- type: string = "serial";
257
- multiplePerformOperation: MultiplePerformOperation | undefined = undefined;
258
-
259
- constructor(id: string, actions: IBehaviorElement[]) {
260
- this.id = id;
261
- this.actions = actions;
262
- }
263
-
264
- addAction(el: IBehaviorElement): GroupActionModel {
265
- this.actions.push(el);
266
- return this;
267
- }
268
-
269
- makeParallel(): GroupActionModel {
270
- this.type = "parallel";
271
- return this;
272
- }
273
-
274
- makeSequence(): GroupActionModel {
275
- this.type = "serial";
276
- return this;
277
- }
278
-
279
- makeLooping() {
280
- this.loops = 1;
281
- this.performCount = 0;
282
- return this;
283
- }
284
-
285
- makeRepeat(count: number) {
286
- this.performCount = count;
287
- return this;
288
- }
289
-
290
- writeTo(document: USDDocument, writer: USDWriter) {
291
- writer.beginBlock(`def Preliminary_Action "${this.id}"`);
292
- writer.beginArray("rel actions");
293
- for (const act of this.actions) {
294
- if (!act) continue;
295
- const isLast = act === this.actions[this.actions.length - 1];
296
- writer.appendLine("<" + act.id + ">" + (isLast ? "" : ", "));
297
- }
298
- writer.closeArray();
299
- writer.appendLine();
300
-
301
- writer.appendLine(`token info:id = "Group"`);
302
- writer.appendLine(`bool loops = ${this.loops}`);
303
- writer.appendLine(`int performCount = ${this.loops > 0 ? 0 : Math.max(0, this.performCount)}`);
304
- writer.appendLine(`token type = "${this.type}"`);
305
- if (typeof this.multiplePerformOperation === "string") {
306
- writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
307
- }
308
-
309
- writer.appendLine();
310
-
311
- for (const act of this.actions) {
312
- if (!act) continue;
313
- act.writeTo(document, writer);
314
- writer.appendLine();
315
- }
316
-
317
- writer.closeBlock();
318
- }
319
- }
320
-
321
- /** @internal */
322
- export type EmphasizeActionMotionType = "pop" | "blink" | "bounce" | "flip" | "float" | "jiggle" | "pulse" | "spin";
323
-
324
- /** @internal */
325
- export type VisibilityActionMotionType = "none" | "pop" | "scaleUp" | "scaleDown" | "moveLeft" | "moveRight" | "moveAbove" | "moveBelow" | "moveForward" | "moveBack";
326
-
327
- /** @internal */
328
- export type MotionStyle = "basic";
329
-
330
- /** @internal */
331
- export type Space = "relative" | "absolute";
332
-
333
- /** @internal */
334
- export type PlayAction = "play" | "pause" | "stop";
335
-
336
- /** @internal */
337
- export type AuralMode = "spatial" | "nonSpatial" | "ambient";
338
-
339
- /** @internal */
340
- export type VisibilityMode = "show" | "hide";
341
-
342
- // https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/actions_and_triggers/preliminary_action/multipleperformoperation
343
- /** @internal */
344
- export type MultiplePerformOperation = "allow" | "ignore" | "stop";
345
-
346
- /** @internal */
347
- export type EaseType = "none" | "in" | "out" | "inout";
348
-
349
- export class ActionModel implements IBehaviorElement {
350
-
351
- private static global_id: number = 0;
352
-
353
- id: string;
354
- tokenId?: "ChangeScene" | "Visibility" | "StartAnimation" | "Wait" | "LookAtCamera" | "Emphasize" | "Transform" | "Audio" | "Impulse";
355
- affectedObjects?: string | Target;
356
- easeType?: EaseType;;
357
- motionType: EmphasizeActionMotionType | VisibilityActionMotionType | undefined = undefined;
358
- duration?: number;
359
- moveDistance?: number;
360
- style?: MotionStyle;
361
- type?: Space | PlayAction | VisibilityMode; // combined types of different actions
362
- front?: Vec3;
363
- up?: Vec3;
364
- start?: number;
365
- animationSpeed?: number;
366
- reversed?: boolean;
367
- pingPong?: boolean;
368
- xFormTarget?: Target | string;
369
- audio?: string;
370
- gain?: number;
371
- auralMode?: AuralMode;
372
- multiplePerformOperation?: MultiplePerformOperation;
373
- velocity?: Vec3;
374
-
375
- // extra info written as comment at the beginning of the action
376
- comment?: string;
377
- animationName?: string;
378
-
379
- clone(): ActionModel {
380
- const copy = new ActionModel();
381
- const id = copy.id;
382
- Object.assign(copy, this);
383
- copy.id = id;
384
- return copy;
385
- }
386
-
387
- constructor(affectedObjects?: string | Target, id?: string) {
388
- if (affectedObjects) this.affectedObjects = affectedObjects;
389
- if (id) this.id = id;
390
- else this.id = "Action";
391
- this.id += "_" + ActionModel.global_id++;
392
- }
393
-
394
- writeTo(document: USDDocument, writer: USDWriter) {
395
- writer.beginBlock(`def Preliminary_Action "${this.id}"`);
396
- if (this.comment)
397
- writer.appendLine(`# ${this.comment}`);
398
- if (this.affectedObjects) {
399
- if (typeof this.affectedObjects !== "string") this.affectedObjects = resolve(this.affectedObjects, document);
400
- writer.appendLine('rel affectedObjects = ' + this.affectedObjects);
401
- }
402
- if (typeof this.duration === "number") {
403
- if (typeof this.animationSpeed === "number" && this.animationSpeed !== 1) {
404
- writer.appendLine(`double duration = ${this.duration / this.animationSpeed} `);
405
- }
406
- else {
407
- writer.appendLine(`double duration = ${this.duration} `);
408
- }
409
- }
410
- if (this.easeType)
411
- writer.appendLine(`token easeType = "${this.easeType}"`);
412
- if (this.tokenId)
413
- writer.appendLine(`token info:id = "${this.tokenId}"`);
414
- if (this.tokenId === "ChangeScene")
415
- writer.appendLine(`rel scene = </StageRoot/Scenes/Scene>`);
416
- if (this.motionType !== undefined)
417
- writer.appendLine(`token motionType = "${this.motionType}"`);
418
- if (typeof this.moveDistance === "number")
419
- writer.appendLine(`double moveDistance = ${this.moveDistance} `);
420
- if (this.style)
421
- writer.appendLine(`token style = "${this.style}"`);
422
- if (this.type)
423
- writer.appendLine(`token type = "${this.type}"`);
424
- if (this.front)
425
- writer.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`);
426
- if (this.up)
427
- writer.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`);
428
- if (typeof this.start === "number") {
429
- writer.appendLine(`double start = ${this.start} `);
430
- }
431
- if (typeof this.animationSpeed === "number") {
432
- writer.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `);
433
- }
434
- if (typeof this.reversed === "boolean") {
435
- writer.appendLine(`bool reversed = ${this.reversed}`)
436
- }
437
- if (typeof this.pingPong === "boolean") {
438
- writer.appendLine(`bool reverses = ${this.pingPong}`)
439
- }
440
- if (this.xFormTarget) {
441
- if (typeof this.xFormTarget !== "string")
442
- this.xFormTarget = resolve(this.xFormTarget, document);
443
- writer.appendLine(`rel xformTarget = ${this.xFormTarget}`)
444
- }
445
- if (typeof this.audio === "string") {
446
- writer.appendLine(`asset audio = @${this.audio}@`);
447
- }
448
- if (typeof this.gain ==="number") {
449
- writer.appendLine(`double gain = ${this.gain}`);
450
- }
451
- if (typeof this.auralMode === "string") {
452
- writer.appendLine(`token auralMode = "${this.auralMode}"`);
453
- }
454
- if (typeof this.multiplePerformOperation === "string") {
455
- writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
456
- }
457
- if (typeof this.velocity === "object") {
458
- writer.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`);
459
- }
460
- writer.closeBlock();
461
- }
462
- }
463
-
464
- class Vec3 {
465
- x: number = 0;
466
- y: number = 0;
467
- z: number = 0;
468
-
469
- constructor(x: number, y: number, z: number) {
470
- this.x = x;
471
- this.y = y;
472
- this.z = z;
473
- }
474
-
475
- static get up(): Vec3 {
476
- return new Vec3(0, 1, 0);
477
- }
478
-
479
- static get right(): Vec3 {
480
- return new Vec3(1, 0, 0);
481
- }
482
-
483
- static get forward(): Vec3 {
484
- return new Vec3(0, 0, 1);
485
- }
486
-
487
- static get back(): Vec3 {
488
- return new Vec3(0, 0, -1);
489
- }
490
-
491
- static get zero(): Vec3 {
492
- return new Vec3(0, 0, 0);
493
- }
494
- }
495
-
496
- export class ActionBuilder {
497
-
498
- static sequence(...params: IBehaviorElement[]) {
499
- const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
500
- return group.makeSequence();
501
- }
502
-
503
- static parallel(...params: IBehaviorElement[]) {
504
- const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
505
- return group.makeParallel();
506
- }
507
-
508
- static fadeAction(targetObject: Target, duration: number, show: boolean): ActionModel {
509
- const act = new ActionModel(targetObject);
510
- act.tokenId = "Visibility";
511
- act.type = show ? "show" : "hide";
512
- act.duration = duration;
513
-
514
- act.style = "basic";
515
- act.motionType = "none"; // only VisibilityActionMotionType allowed
516
- act.moveDistance = 0;
517
- act.easeType = "none";
518
- return act;
519
- }
520
-
521
- /**
522
- * creates an action that plays an animation
523
- * @param start offset in seconds!
524
- * @param duration in seconds! 0 means play to end
525
- */
526
- static startAnimationAction(targetObject: Target, anim: RegisteredAnimationInfo, reversed: boolean = false, pingPong: boolean = false): IBehaviorElement {
527
- const act = new ActionModel(targetObject);
528
- act.tokenId = "StartAnimation";
529
-
530
- /*
531
- if (targetObject instanceof USDObject) {
532
- act.cachedTargetObject = targetObject;
533
- // try to retarget the animation – this improves animation playback with overlapping roots.
534
- act.affectedObjects = anim.nearestAnimatedRoot;
535
- }
536
- */
537
-
538
- const start = anim.start;
539
- const duration = anim.duration;
540
- const animationSpeed = anim.speed;
541
- const animationName = anim.clipName;
542
-
543
- act.comment = `Animation: ${animationName}, start=${start * 60}, length=${duration * 60}, end=${(start + duration) * 60}`;
544
- act.animationName = animationName;
545
-
546
- // start is time in seconds, the documentation is not right here
547
- act.start = start;
548
- // duration of 0 is play to end
549
- act.duration = duration;
550
- act.animationSpeed = animationSpeed;
551
- act.reversed = reversed;
552
- act.pingPong = pingPong;
553
- act.multiplePerformOperation = "allow";
554
- if (reversed) {
555
- act.start -= duration;
556
- //console.warn("Reversed animation does currently not work. The resulting file will most likely not playback.", act.id, targetObject);
557
- }
558
- if (pingPong) {
559
- act.pingPong = false;
560
- const back = act.clone();
561
- back.reversed = !reversed;
562
- back.start = act.start;
563
- if (back.reversed) {
564
- back.start -= duration;
565
- }
566
- const group = ActionBuilder.sequence(act, back);
567
- return group;
568
- }
569
- // if (debug) console.log("Start Animation Action", act);
570
- return act;
571
- }
572
-
573
- static waitAction(duration: number): ActionModel {
574
- const act = new ActionModel();
575
- act.tokenId = "Wait";
576
- act.duration = duration;
577
- act.motionType = undefined;
578
- return act;
579
- }
580
-
581
- static lookAtCameraAction(targets: Target, duration?: number, front?: Vec3, up?: Vec3): ActionModel {
582
- const act = new ActionModel(targets);
583
- act.tokenId = "LookAtCamera";
584
- act.duration = duration === undefined ? 9999999999999 : duration;
585
- act.front = front ?? Vec3.forward;
586
- // 0,0,0 is a special case for "free look"
587
- // 0,1,0 is for "y-locked look-at"
588
- act.up = up ?? Vec3.up;
589
- return act;
590
- }
591
-
592
- static emphasize(targets: Target, duration: number, motionType: EmphasizeActionMotionType = "bounce", moveDistance: number = 1, style: MotionStyle = "basic") {
593
- const act = new ActionModel(targets);
594
- act.tokenId = "Emphasize";
595
- act.duration = duration;
596
- act.style = style ?? "basic";
597
- act.motionType = motionType;
598
- act.moveDistance = moveDistance;
599
- return act;
600
- }
601
-
602
- static transformAction(targets: Target, transformTarget: Target, duration: number, transformType: Space, easeType: EaseType = "inout") {
603
- const act = new ActionModel(targets);
604
- act.tokenId = "Transform";
605
- act.duration = duration;
606
- // Workaround for a bug in QuickLook: if duration is 0, loops stop somewhat randomly. FB13759712
607
- act.duration = Math.max(0.000001, duration);
608
- act.type = transformType;
609
- act.easeType = duration > 0 ? easeType : "none";
610
- if (Array.isArray(transformTarget)) {
611
- console.error("Transform target must not be an array", transformTarget);
612
- }
613
- act.xFormTarget = transformTarget;
614
- return act;
615
- }
616
-
617
- static playAudioAction(targets: Target, audio: string, type: PlayAction = "play", gain: number = 1, auralMode: AuralMode = "spatial") {
618
- const act = new ActionModel(targets);
619
- act.tokenId = "Audio";
620
- act.type = type;
621
- act.audio = audio;
622
- act.gain = gain;
623
- act.auralMode = auralMode;
624
- act.multiplePerformOperation = "allow";
625
- return act;
626
- }
627
-
628
- // Supported only on VisionOS, Preliminary Behaviours can affect RealityKit physics as well
629
- static impulseAction(targets: Target, velocity: Vec3) {
630
- const act = new ActionModel(targets);
631
- act.tokenId = "Impulse";
632
- act.velocity = velocity;
633
- return act;
634
- }
635
-
636
- // Currently doesn't work on VisionOS, see FB13761990
637
- /*
638
- static reloadSceneAction() {
639
- const act = new ActionModel();
640
- act.tokenId = "ChangeScene";
641
- // rel scene = ... is implicit since we only allow one scene right now
642
- return act;
643
- }
644
- */
645
- }
646
-
1
+ import { Object3D } from "three";
2
+
3
+ import { getParam } from "../../../../../engine/engine_utils.js";
4
+ import { makeNameSafeForUSD,USDDocument, USDObject, USDWriter } from "../../ThreeUSDZExporter.js";
5
+ import type { RegisteredAnimationInfo } from "./../Animation.js";
6
+ import { BehaviorExtension } from "./Behaviour.js";
7
+
8
+ const debug = getParam("debugusdz");
9
+
10
+ // TODO: rename to usdz element
11
+ export interface IBehaviorElement {
12
+ id: string;
13
+ writeTo(document: USDDocument, writer: USDWriter);
14
+ }
15
+
16
+ export class BehaviorModel {
17
+
18
+ static global_id: number = 0;
19
+ id: string;
20
+ trigger: IBehaviorElement | IBehaviorElement[];
21
+ action: IBehaviorElement;
22
+ exclusive: boolean = false;
23
+
24
+ makeExclusive(exclusive: boolean): BehaviorModel {
25
+ this.exclusive = exclusive;
26
+ return this;
27
+ }
28
+
29
+ constructor(id: string, trigger: IBehaviorElement | IBehaviorElement[], action: IBehaviorElement) {
30
+ this.id = "Behavior_" + makeNameSafeForUSD(id) + "_" + BehaviorModel.global_id++;
31
+ this.trigger = trigger;
32
+ this.action = action;
33
+
34
+ // Special case: SceneTransition enter triggers should never run multiple times, even if the stage loops.
35
+ // There seems to have been a change in behavior in iOS, where SceneTransition enter runs even
36
+ // when the stage length is reached...
37
+ // BUT unfortunately it looks like child groups are also ignored then, and their own loops stop working
38
+ // once any parent is set to "ignore", which is different than what's in the documentation.
39
+ /*
40
+ if (trigger instanceof TriggerModel) {
41
+ if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
42
+ const wrapper = ActionBuilder.sequence(action);
43
+ wrapper.multiplePerformOperation = "ignore";
44
+ this.action = wrapper;
45
+ }
46
+ }
47
+ */
48
+ // Another idea: we let actions run forever by appending a waitAction to them
49
+ // Also doesn't seem to work... the scene start action still runs again
50
+ /*
51
+ if (trigger instanceof TriggerModel) {
52
+ if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
53
+ const wrapper = ActionBuilder.sequence(action, ActionBuilder.waitAction(9999999999));
54
+ this.action = wrapper;
55
+ }
56
+ }
57
+ */
58
+ }
59
+
60
+ writeTo(_ext: BehaviorExtension, document: USDDocument, writer: USDWriter) {
61
+ if (!this.trigger || !this.action) return;
62
+ writer.beginBlock(`def Preliminary_Behavior "${this.id}"`);
63
+ let triggerString = "";
64
+ if (Array.isArray(this.trigger)) {
65
+ triggerString = "[";
66
+ for (let i = 0; i < this.trigger.length; i++) {
67
+ const tr = this.trigger[i];
68
+ triggerString += "<" + tr.id + ">";
69
+ if (i + 1 < this.trigger.length) triggerString += ", ";
70
+ }
71
+ triggerString += "]";
72
+ }
73
+ else
74
+ triggerString = `<${this.trigger.id}>`;
75
+
76
+ writer.appendLine(`rel triggers = ${triggerString}`);
77
+ writer.appendLine(`rel actions = <${this.action.id}>`);
78
+ writer.appendLine(`uniform bool exclusive = ${this.exclusive ? 1 : 0}`); // Apple uses 0 and 1 for bools
79
+ writer.appendLine();
80
+ if (Array.isArray(this.trigger)) {
81
+ for (const trigger of this.trigger) {
82
+ trigger.writeTo(document, writer);
83
+ writer.appendLine();
84
+ }
85
+ }
86
+ else
87
+ this.trigger.writeTo(document, writer);
88
+ writer.appendLine();
89
+ this.action.writeTo(document, writer);
90
+ writer.closeBlock();
91
+ }
92
+ }
93
+
94
+
95
+ export type Target = USDObject | USDObject[] | Object3D | Object3D[];
96
+
97
+ const addedStrings = new Set<string>();
98
+ /** called to resolve target objects to usdz paths */
99
+ function resolve(targetObject: Target, document: USDDocument): string {
100
+ let result: string = "";
101
+ if (Array.isArray(targetObject)) {
102
+ addedStrings.clear();
103
+ let str = "[ ";
104
+ for (let i = 0; i < targetObject.length; i++) {
105
+ let obj = targetObject[i];
106
+ if (!obj) {
107
+ console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
108
+ continue;
109
+ }
110
+ if (typeof obj === "string") {
111
+ if (addedStrings.has(obj)) continue;
112
+ str += obj;
113
+ addedStrings.add(obj);
114
+ }
115
+ else if (typeof obj === "object") {
116
+ //@ts-ignore
117
+ if (obj.isObject3D) {
118
+ //@ts-ignore
119
+ obj = document.findById(obj.uuid);
120
+ if (!obj) {
121
+ console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
122
+ continue;
123
+ }
124
+ }
125
+ const res = (obj as any).getPath?.call(obj) as string;
126
+ if (addedStrings.has(res)) continue;
127
+ // console.log(str, res, addedStrings)
128
+ str += res;
129
+ addedStrings.add(res);
130
+ }
131
+ if (i + 1 < targetObject.length) str += ", ";
132
+ }
133
+ str += " ]";
134
+ result = str;
135
+ addedStrings.clear();
136
+ }
137
+ else if (typeof targetObject === "object") {
138
+ const sourceObject = targetObject;
139
+ //@ts-ignore
140
+ if (sourceObject.isObject3D) {
141
+ //@ts-ignore
142
+ targetObject = document.findById(sourceObject.uuid);
143
+ }
144
+ if (!targetObject) {
145
+ console.error("Invalid target object in behavior, the target object is likely missing from USDZ export. Is the object exported?", sourceObject);
146
+ throw new Error(`Invalid target object in behavior, the target object is likely missing from USDZ export. Please report a bug. uuid: ${sourceObject.uuid}.`);
147
+ }
148
+ result = (targetObject as any).getPath?.call(targetObject) as string;
149
+ }
150
+
151
+ return result;
152
+ }
153
+
154
+ export class TriggerModel implements IBehaviorElement {
155
+ static global_id: number = 0;
156
+
157
+ id: string;
158
+ targetId?: string | Target;
159
+ tokenId?: string;
160
+ type?: string;
161
+ distance?: number;
162
+
163
+ constructor(targetId?: string | Target, id?: string) {
164
+ if (targetId) this.targetId = targetId;
165
+ if (id) this.id = id;
166
+ else this.id = "Trigger_" + TriggerModel.global_id++;
167
+ }
168
+
169
+ writeTo(document: USDDocument, writer: USDWriter) {
170
+ writer.beginBlock(`def Preliminary_Trigger "${this.id}"`);
171
+ if (this.targetId) {
172
+ if (typeof this.targetId !== "string") this.targetId = resolve(this.targetId, document);
173
+ writer.appendLine(`rel affectedObjects = ` + this.targetId);
174
+ }
175
+ if (this.tokenId)
176
+ writer.appendLine(`token info:id = "${this.tokenId}"`);
177
+ if (this.type)
178
+ writer.appendLine(`token type = "${this.type}"`);
179
+ if (typeof this.distance === "number")
180
+ writer.appendLine(`double distance = ${this.distance}`);
181
+ writer.closeBlock();
182
+ }
183
+ }
184
+
185
+ /** Adds `RealityKit.InputTarget` child prim to enable Vision OS direct/indirect interactions
186
+ (by default, only indirect interactions are allowed) */
187
+ function addInputTargetComponent(model: USDObject, options: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }) {
188
+ const empty = USDObject.createEmpty();
189
+ empty.name = "InputTarget_" + empty.name;
190
+ empty.displayName = undefined;
191
+ empty.type = "RealityKitComponent";
192
+ empty.onSerialize = (writer: USDWriter) => {
193
+ writer.appendLine("bool allowsDirectInput = " + (options.direct ? 1 : 0));
194
+ writer.appendLine("bool allowsIndirectInput = " + (options.indirect ? 1 : 0));
195
+ writer.appendLine('uniform token info:id = "RealityKit.InputTarget"');
196
+ };
197
+ model.add(empty);
198
+ }
199
+
200
+ export class TriggerBuilder {
201
+
202
+ private static __sceneStartTrigger?: TriggerModel;
203
+
204
+ static sceneStartTrigger(): TriggerModel {
205
+ if (this.__sceneStartTrigger !== undefined) return this.__sceneStartTrigger;
206
+ const trigger = new TriggerModel(undefined, "SceneStart");
207
+ trigger.tokenId = "SceneTransition";
208
+ trigger.type = "enter";
209
+ this.__sceneStartTrigger = trigger;
210
+ return trigger;
211
+ }
212
+
213
+ /** Trigger that fires when an object has been tapped/clicked.
214
+ * @param targetObject The object or list of objects that can be interacted with.
215
+ * @param inputMode Input Mode (direct and/or indirect). Only available for USDObject targets. Only supported on Vision OS at the moment. */
216
+ static tapTrigger(targetObject: Target, inputMode: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }): TriggerModel {
217
+ const trigger = new TriggerModel(targetObject);
218
+ if (Array.isArray(targetObject) && targetObject.length > 1) {
219
+ for (const obj of targetObject) {
220
+ if (!(obj instanceof USDObject)) continue;
221
+ addInputTargetComponent(obj, inputMode);
222
+ }
223
+ }
224
+ else {
225
+ if (targetObject instanceof USDObject) {
226
+ addInputTargetComponent(targetObject, inputMode);
227
+ }
228
+ }
229
+ trigger.tokenId = "TapGesture";
230
+ return trigger;
231
+ }
232
+
233
+ static isTapTrigger(trigger?: TriggerModel) {
234
+ return trigger?.tokenId === "TapGesture";
235
+ }
236
+
237
+ static proximityToCameraTrigger(targetObject: Target, distance: number): TriggerModel {
238
+ const trigger = new TriggerModel(targetObject);
239
+ trigger.tokenId = "ProximityToCamera";
240
+ trigger.distance = distance;
241
+ return trigger;
242
+ }
243
+ }
244
+
245
+ export class GroupActionModel implements IBehaviorElement {
246
+
247
+ static global_id: number = 0;
248
+ static getId(): number {
249
+ return this.global_id++;
250
+ }
251
+
252
+ id: string;
253
+ actions: IBehaviorElement[];
254
+ loops: number = 0;
255
+ performCount: number = 1;
256
+ type: string = "serial";
257
+ multiplePerformOperation: MultiplePerformOperation | undefined = undefined;
258
+
259
+ constructor(id: string, actions: IBehaviorElement[]) {
260
+ this.id = id;
261
+ this.actions = actions;
262
+ }
263
+
264
+ addAction(el: IBehaviorElement): GroupActionModel {
265
+ this.actions.push(el);
266
+ return this;
267
+ }
268
+
269
+ makeParallel(): GroupActionModel {
270
+ this.type = "parallel";
271
+ return this;
272
+ }
273
+
274
+ makeSequence(): GroupActionModel {
275
+ this.type = "serial";
276
+ return this;
277
+ }
278
+
279
+ makeLooping() {
280
+ this.loops = 1;
281
+ this.performCount = 0;
282
+ return this;
283
+ }
284
+
285
+ makeRepeat(count: number) {
286
+ this.performCount = count;
287
+ return this;
288
+ }
289
+
290
+ writeTo(document: USDDocument, writer: USDWriter) {
291
+ writer.beginBlock(`def Preliminary_Action "${this.id}"`);
292
+ writer.beginArray("rel actions");
293
+ for (const act of this.actions) {
294
+ if (!act) continue;
295
+ const isLast = act === this.actions[this.actions.length - 1];
296
+ writer.appendLine("<" + act.id + ">" + (isLast ? "" : ", "));
297
+ }
298
+ writer.closeArray();
299
+ writer.appendLine();
300
+
301
+ writer.appendLine(`token info:id = "Group"`);
302
+ writer.appendLine(`bool loops = ${this.loops}`);
303
+ writer.appendLine(`int performCount = ${this.loops > 0 ? 0 : Math.max(0, this.performCount)}`);
304
+ writer.appendLine(`token type = "${this.type}"`);
305
+ if (typeof this.multiplePerformOperation === "string") {
306
+ writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
307
+ }
308
+
309
+ writer.appendLine();
310
+
311
+ for (const act of this.actions) {
312
+ if (!act) continue;
313
+ act.writeTo(document, writer);
314
+ writer.appendLine();
315
+ }
316
+
317
+ writer.closeBlock();
318
+ }
319
+ }
320
+
321
+ /** @internal */
322
+ export type EmphasizeActionMotionType = "pop" | "blink" | "bounce" | "flip" | "float" | "jiggle" | "pulse" | "spin";
323
+
324
+ /** @internal */
325
+ export type VisibilityActionMotionType = "none" | "pop" | "scaleUp" | "scaleDown" | "moveLeft" | "moveRight" | "moveAbove" | "moveBelow" | "moveForward" | "moveBack";
326
+
327
+ /** @internal */
328
+ export type MotionStyle = "basic";
329
+
330
+ /** @internal */
331
+ export type Space = "relative" | "absolute";
332
+
333
+ /** @internal */
334
+ export type PlayAction = "play" | "pause" | "stop";
335
+
336
+ /** @internal */
337
+ export type AuralMode = "spatial" | "nonSpatial" | "ambient";
338
+
339
+ /** @internal */
340
+ export type VisibilityMode = "show" | "hide";
341
+
342
+ // https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/actions_and_triggers/preliminary_action/multipleperformoperation
343
+ /** @internal */
344
+ export type MultiplePerformOperation = "allow" | "ignore" | "stop";
345
+
346
+ /** @internal */
347
+ export type EaseType = "none" | "in" | "out" | "inout";
348
+
349
+ export class ActionModel implements IBehaviorElement {
350
+
351
+ private static global_id: number = 0;
352
+
353
+ id: string;
354
+ tokenId?: "ChangeScene" | "Visibility" | "StartAnimation" | "Wait" | "LookAtCamera" | "Emphasize" | "Transform" | "Audio" | "Impulse";
355
+ affectedObjects?: string | Target;
356
+ easeType?: EaseType;;
357
+ motionType: EmphasizeActionMotionType | VisibilityActionMotionType | undefined = undefined;
358
+ duration?: number;
359
+ moveDistance?: number;
360
+ style?: MotionStyle;
361
+ type?: Space | PlayAction | VisibilityMode; // combined types of different actions
362
+ front?: Vec3;
363
+ up?: Vec3;
364
+ start?: number;
365
+ animationSpeed?: number;
366
+ reversed?: boolean;
367
+ pingPong?: boolean;
368
+ xFormTarget?: Target | string;
369
+ audio?: string;
370
+ gain?: number;
371
+ auralMode?: AuralMode;
372
+ multiplePerformOperation?: MultiplePerformOperation;
373
+ velocity?: Vec3;
374
+
375
+ // extra info written as comment at the beginning of the action
376
+ comment?: string;
377
+ animationName?: string;
378
+
379
+ clone(): ActionModel {
380
+ const copy = new ActionModel();
381
+ const id = copy.id;
382
+ Object.assign(copy, this);
383
+ copy.id = id;
384
+ return copy;
385
+ }
386
+
387
+ constructor(affectedObjects?: string | Target, id?: string) {
388
+ if (affectedObjects) this.affectedObjects = affectedObjects;
389
+ if (id) this.id = id;
390
+ else this.id = "Action";
391
+ this.id += "_" + ActionModel.global_id++;
392
+ }
393
+
394
+ writeTo(document: USDDocument, writer: USDWriter) {
395
+ writer.beginBlock(`def Preliminary_Action "${this.id}"`);
396
+ if (this.comment)
397
+ writer.appendLine(`# ${this.comment}`);
398
+ if (this.affectedObjects) {
399
+ if (typeof this.affectedObjects !== "string") this.affectedObjects = resolve(this.affectedObjects, document);
400
+ writer.appendLine('rel affectedObjects = ' + this.affectedObjects);
401
+ }
402
+ if (typeof this.duration === "number") {
403
+ if (typeof this.animationSpeed === "number" && this.animationSpeed !== 1) {
404
+ writer.appendLine(`double duration = ${this.duration / this.animationSpeed} `);
405
+ }
406
+ else {
407
+ writer.appendLine(`double duration = ${this.duration} `);
408
+ }
409
+ }
410
+ if (this.easeType)
411
+ writer.appendLine(`token easeType = "${this.easeType}"`);
412
+ if (this.tokenId)
413
+ writer.appendLine(`token info:id = "${this.tokenId}"`);
414
+ if (this.tokenId === "ChangeScene")
415
+ writer.appendLine(`rel scene = </StageRoot/Scenes/Scene>`);
416
+ if (this.motionType !== undefined)
417
+ writer.appendLine(`token motionType = "${this.motionType}"`);
418
+ if (typeof this.moveDistance === "number")
419
+ writer.appendLine(`double moveDistance = ${this.moveDistance} `);
420
+ if (this.style)
421
+ writer.appendLine(`token style = "${this.style}"`);
422
+ if (this.type)
423
+ writer.appendLine(`token type = "${this.type}"`);
424
+ if (this.front)
425
+ writer.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`);
426
+ if (this.up)
427
+ writer.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`);
428
+ if (typeof this.start === "number") {
429
+ writer.appendLine(`double start = ${this.start} `);
430
+ }
431
+ if (typeof this.animationSpeed === "number") {
432
+ writer.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `);
433
+ }
434
+ if (typeof this.reversed === "boolean") {
435
+ writer.appendLine(`bool reversed = ${this.reversed}`)
436
+ }
437
+ if (typeof this.pingPong === "boolean") {
438
+ writer.appendLine(`bool reverses = ${this.pingPong}`)
439
+ }
440
+ if (this.xFormTarget) {
441
+ if (typeof this.xFormTarget !== "string")
442
+ this.xFormTarget = resolve(this.xFormTarget, document);
443
+ writer.appendLine(`rel xformTarget = ${this.xFormTarget}`)
444
+ }
445
+ if (typeof this.audio === "string") {
446
+ writer.appendLine(`asset audio = @${this.audio}@`);
447
+ }
448
+ if (typeof this.gain ==="number") {
449
+ writer.appendLine(`double gain = ${this.gain}`);
450
+ }
451
+ if (typeof this.auralMode === "string") {
452
+ writer.appendLine(`token auralMode = "${this.auralMode}"`);
453
+ }
454
+ if (typeof this.multiplePerformOperation === "string") {
455
+ writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
456
+ }
457
+ if (typeof this.velocity === "object") {
458
+ writer.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`);
459
+ }
460
+ writer.closeBlock();
461
+ }
462
+ }
463
+
464
+ class Vec3 {
465
+ x: number = 0;
466
+ y: number = 0;
467
+ z: number = 0;
468
+
469
+ constructor(x: number, y: number, z: number) {
470
+ this.x = x;
471
+ this.y = y;
472
+ this.z = z;
473
+ }
474
+
475
+ static get up(): Vec3 {
476
+ return new Vec3(0, 1, 0);
477
+ }
478
+
479
+ static get right(): Vec3 {
480
+ return new Vec3(1, 0, 0);
481
+ }
482
+
483
+ static get forward(): Vec3 {
484
+ return new Vec3(0, 0, 1);
485
+ }
486
+
487
+ static get back(): Vec3 {
488
+ return new Vec3(0, 0, -1);
489
+ }
490
+
491
+ static get zero(): Vec3 {
492
+ return new Vec3(0, 0, 0);
493
+ }
494
+ }
495
+
496
+ export class ActionBuilder {
497
+
498
+ static sequence(...params: IBehaviorElement[]) {
499
+ const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
500
+ return group.makeSequence();
501
+ }
502
+
503
+ static parallel(...params: IBehaviorElement[]) {
504
+ const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
505
+ return group.makeParallel();
506
+ }
507
+
508
+ static fadeAction(targetObject: Target, duration: number, show: boolean): ActionModel {
509
+ const act = new ActionModel(targetObject);
510
+ act.tokenId = "Visibility";
511
+ act.type = show ? "show" : "hide";
512
+ act.duration = duration;
513
+
514
+ act.style = "basic";
515
+ act.motionType = "none"; // only VisibilityActionMotionType allowed
516
+ act.moveDistance = 0;
517
+ act.easeType = "none";
518
+ return act;
519
+ }
520
+
521
+ /**
522
+ * creates an action that plays an animation
523
+ * @param start offset in seconds!
524
+ * @param duration in seconds! 0 means play to end
525
+ */
526
+ static startAnimationAction(targetObject: Target, anim: RegisteredAnimationInfo, reversed: boolean = false, pingPong: boolean = false): IBehaviorElement {
527
+ const act = new ActionModel(targetObject);
528
+ act.tokenId = "StartAnimation";
529
+
530
+ /*
531
+ if (targetObject instanceof USDObject) {
532
+ act.cachedTargetObject = targetObject;
533
+ // try to retarget the animation – this improves animation playback with overlapping roots.
534
+ act.affectedObjects = anim.nearestAnimatedRoot;
535
+ }
536
+ */
537
+
538
+ const start = anim.start;
539
+ const duration = anim.duration;
540
+ const animationSpeed = anim.speed;
541
+ const animationName = anim.clipName;
542
+
543
+ act.comment = `Animation: ${animationName}, start=${start * 60}, length=${duration * 60}, end=${(start + duration) * 60}`;
544
+ act.animationName = animationName;
545
+
546
+ // start is time in seconds, the documentation is not right here
547
+ act.start = start;
548
+ // duration of 0 is play to end
549
+ act.duration = duration;
550
+ act.animationSpeed = animationSpeed;
551
+ act.reversed = reversed;
552
+ act.pingPong = pingPong;
553
+ act.multiplePerformOperation = "allow";
554
+ if (reversed) {
555
+ act.start -= duration;
556
+ //console.warn("Reversed animation does currently not work. The resulting file will most likely not playback.", act.id, targetObject);
557
+ }
558
+ if (pingPong) {
559
+ act.pingPong = false;
560
+ const back = act.clone();
561
+ back.reversed = !reversed;
562
+ back.start = act.start;
563
+ if (back.reversed) {
564
+ back.start -= duration;
565
+ }
566
+ const group = ActionBuilder.sequence(act, back);
567
+ return group;
568
+ }
569
+ // if (debug) console.log("Start Animation Action", act);
570
+ return act;
571
+ }
572
+
573
+ static waitAction(duration: number): ActionModel {
574
+ const act = new ActionModel();
575
+ act.tokenId = "Wait";
576
+ act.duration = duration;
577
+ act.motionType = undefined;
578
+ return act;
579
+ }
580
+
581
+ static lookAtCameraAction(targets: Target, duration?: number, front?: Vec3, up?: Vec3): ActionModel {
582
+ const act = new ActionModel(targets);
583
+ act.tokenId = "LookAtCamera";
584
+ act.duration = duration === undefined ? 9999999999999 : duration;
585
+ act.front = front ?? Vec3.forward;
586
+ // 0,0,0 is a special case for "free look"
587
+ // 0,1,0 is for "y-locked look-at"
588
+ act.up = up ?? Vec3.up;
589
+ return act;
590
+ }
591
+
592
+ static emphasize(targets: Target, duration: number, motionType: EmphasizeActionMotionType = "bounce", moveDistance: number = 1, style: MotionStyle = "basic") {
593
+ const act = new ActionModel(targets);
594
+ act.tokenId = "Emphasize";
595
+ act.duration = duration;
596
+ act.style = style ?? "basic";
597
+ act.motionType = motionType;
598
+ act.moveDistance = moveDistance;
599
+ return act;
600
+ }
601
+
602
+ static transformAction(targets: Target, transformTarget: Target, duration: number, transformType: Space, easeType: EaseType = "inout") {
603
+ const act = new ActionModel(targets);
604
+ act.tokenId = "Transform";
605
+ act.duration = duration;
606
+ // Workaround for a bug in QuickLook: if duration is 0, loops stop somewhat randomly. FB13759712
607
+ act.duration = Math.max(0.000001, duration);
608
+ act.type = transformType;
609
+ act.easeType = duration > 0 ? easeType : "none";
610
+ if (Array.isArray(transformTarget)) {
611
+ console.error("Transform target must not be an array", transformTarget);
612
+ }
613
+ act.xFormTarget = transformTarget;
614
+ return act;
615
+ }
616
+
617
+ static playAudioAction(targets: Target, audio: string, type: PlayAction = "play", gain: number = 1, auralMode: AuralMode = "spatial") {
618
+ const act = new ActionModel(targets);
619
+ act.tokenId = "Audio";
620
+ act.type = type;
621
+ act.audio = audio;
622
+ act.gain = gain;
623
+ act.auralMode = auralMode;
624
+ act.multiplePerformOperation = "allow";
625
+ return act;
626
+ }
627
+
628
+ // Supported only on VisionOS, Preliminary Behaviours can affect RealityKit physics as well
629
+ static impulseAction(targets: Target, velocity: Vec3) {
630
+ const act = new ActionModel(targets);
631
+ act.tokenId = "Impulse";
632
+ act.velocity = velocity;
633
+ return act;
634
+ }
635
+
636
+ // Currently doesn't work on VisionOS, see FB13761990
637
+ /*
638
+ static reloadSceneAction() {
639
+ const act = new ActionModel();
640
+ act.tokenId = "ChangeScene";
641
+ // rel scene = ... is implicit since we only allow one scene right now
642
+ return act;
643
+ }
644
+ */
645
+ }
646
+
647
647
  export { Vec3 as USDVec3 }