@needle-tools/engine 4.7.0-alpha → 4.7.0-next.2756168

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1065) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-C2wJAuPf.min.js} +64 -63
  10. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-S0N_qbSh.js} +842 -835
  11. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-lLDHlwZU.umd.cjs} +58 -57
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
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  996. package/src/engine-components/ui/PointerEvents.ts +206 -206
  997. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  998. package/src/engine-components/ui/Raycaster.ts +102 -102
  999. package/src/engine-components/ui/RectTransform.ts +375 -375
  1000. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1001. package/src/engine-components/ui/Symbols.ts +1 -1
  1002. package/src/engine-components/ui/Text.ts +578 -578
  1003. package/src/engine-components/ui/Utils.ts +113 -113
  1004. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1005. package/src/engine-components/utils/LookAt.ts +88 -88
  1006. package/src/engine-components/utils/OpenURL.ts +114 -114
  1007. package/src/engine-components/webxr/Avatar.ts +265 -265
  1008. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1009. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1010. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1011. package/src/engine-components/webxr/WebXR.ts +585 -585
  1012. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1013. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1014. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1015. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1016. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1017. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1018. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1019. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1020. package/src/engine-components/webxr/index.ts +2 -2
  1021. package/src/engine-components/webxr/types.ts +3 -3
  1022. package/src/engine-components-experimental/Presentation.ts +12 -12
  1023. package/src/engine-components-experimental/api.ts +4 -4
  1024. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1025. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1026. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1027. package/src/engine-schemes/README.md +1 -1
  1028. package/src/engine-schemes/api.ts +12 -12
  1029. package/src/engine-schemes/schemes.ts +28 -28
  1030. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1031. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1032. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1033. package/src/engine-schemes/transform.ts +50 -50
  1034. package/src/engine-schemes/transforms.fbs +25 -25
  1035. package/src/engine-schemes/vec.fbs +19 -19
  1036. package/src/engine-schemes/vec2.ts +33 -33
  1037. package/src/engine-schemes/vec3.ts +38 -38
  1038. package/src/engine-schemes/vec4.ts +43 -43
  1039. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1040. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1041. package/src/include/draco/draco_decoder.js +34 -34
  1042. package/src/include/ktx2/basis_transcoder.js +21 -21
  1043. package/src/include/needle/arial-msdf.json +1471 -1471
  1044. package/src/include/three/DragControls.js +231 -231
  1045. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1046. package/src/needle-engine.ts +70 -70
  1047. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1048. package/src/engine-schemes/dist/api.js +0 -17
  1049. package/src/engine-schemes/dist/api.js.meta +0 -7
  1050. package/src/engine-schemes/dist/schemes.js +0 -25
  1051. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1052. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1053. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1054. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1055. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1056. package/src/engine-schemes/dist/transform.js +0 -46
  1057. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1058. package/src/engine-schemes/dist/vec2.js +0 -32
  1059. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec3.js +0 -36
  1061. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vec4.js +0 -40
  1063. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1064. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1065. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,708 +1,708 @@
1
- import { Camera, Color, ColorRepresentation, FrontSide, Mesh, MirroredRepeatWrapping, PerspectiveCamera, PlaneGeometry, Scene, ShaderLib, ShaderMaterial, SRGBColorSpace, Texture, UniformsUtils, WebGLRenderer, WebGLRenderTarget } from "three";
2
-
3
- import { GameObject } from "../engine-components/Component.js";
4
- import { Renderer } from "../engine-components/Renderer.js";
5
- import { WebARCameraBackground } from "../engine-components/webxr/WebARCameraBackground.js";
6
- import { setAutoFitEnabled } from "./engine_camera.js";
7
- import { getComponentsInChildren } from "./engine_components.js";
8
- import { ContextRegistry } from "./engine_context_registry.js";
9
- import { onAfterRender } from "./engine_lifecycle_api.js";
10
- import { registerFrameEventCallback } from "./engine_lifecycle_functions_internal.js";
11
- import { Context, FrameEvent } from "./engine_setup.js";
12
- import { ICamera } from "./engine_types.js";
13
- import { DeviceUtilities } from "./engine_utils.js";
14
- import { updateTextureFromXRFrame } from "./engine_utils_screenshot.xr.js";
15
- import { RGBAColor } from "./js-extensions/index.js";
16
- import { setCustomVisibility } from "./js-extensions/Layers.js";
17
-
18
- declare type ScreenshotImageMimeType = "image/webp" | "image/png" | "image/jpeg";
19
-
20
- /**
21
- * Take a screenshot from the current scene.
22
- * **NOTE**: Use {@link screenshot2} for more options.
23
- *
24
- * @param context The context to take the screenshot from
25
- * @param width The width of the screenshot
26
- * @param height The height of the screenshot
27
- * @param mimeType The mime type of the image
28
- * @param camera The camera to use for the screenshot
29
- * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
30
- * @example
31
- * ```ts
32
- * const dataUrl = screenshot();
33
- * saveImage(dataUrl, "screenshot.png");
34
- * ```
35
- */
36
- export function screenshot(context?: Context, width?: number, height?: number, mimeType: ScreenshotImageMimeType = "image/webp", camera?: Camera | null): string | null {
37
- return screenshot2({ context, width, height, mimeType, camera });
38
- }
39
-
40
-
41
- /**
42
- * Options for the {@link screenshot2} function.
43
- */
44
- export declare type ScreenshotOptions = {
45
- /**
46
- * The context to take the screenshot from. If not provided, the current context will be used.
47
- */
48
- context?: Pick<Context, "scene" | "renderer" | "mainCamera" | "renderNow" | "updateAspect" | "updateSize" | "currentFrameEvent" | "devicePixelRatio">,
49
- /**
50
- * The width of the screenshot - if not provided, the width of the current renderer will be used.
51
- */
52
- width?: number,
53
- /**
54
- * The height of the screenshot - if not provided, the height of the current renderer will be used.
55
- */
56
- height?: number,
57
- /**
58
- * The mime type of the image
59
- */
60
- mimeType?: ScreenshotImageMimeType,
61
- /**
62
- * The camera to use for the screenshot. If not provided, the main camera of the context will be used.
63
- */
64
- camera?: Camera | ICamera | null,
65
- /**
66
- * If true, the background will be transparent.
67
- */
68
- transparent?: boolean,
69
- /**
70
- * If true, the image will be trimmed to the non-transparent area. Has no effect if `transparent` is false.
71
- */
72
- trim?: boolean,
73
- /**
74
- * The background of the screenshot. If not provided, the currently set background of the renderer/scene will be used
75
- */
76
- background?: Color | RGBAColor | ColorRepresentation,
77
-
78
- /**
79
- * If true onBeforeRender and onAfterRender will be invoked on all renderers in the scene.
80
- * @default true
81
- */
82
- render_events?: boolean,
83
- };
84
-
85
-
86
- export declare type ScreenshotOptionsDataUrl = ScreenshotOptions & {
87
- /**
88
- * If set the screenshot will be downloaded using the provided filename.
89
- * NOTE: if you need more control you can manually download the returned image using {@link saveImage}
90
- * @default undefined
91
- */
92
- download_filename?: string,
93
- }
94
-
95
- export declare type ScreenshotOptionsTexture = ScreenshotOptions & {
96
- type: "texture",
97
- /**
98
- * If set the screenshot will be saved to the provided texture.
99
- * @default undefined
100
- */
101
- target?: Texture,
102
- }
103
-
104
- export declare type ScreenshotOptionsBlob = ScreenshotOptions & {
105
- type: "blob",
106
- }
107
-
108
- export declare type ScreenshotOptionsShare = ScreenshotOptions & {
109
- type: "share",
110
- filename?: string,
111
- file_type?: ScreenshotImageMimeType,
112
-
113
- title?: string,
114
- text?: string,
115
- url?: string,
116
- }
117
-
118
- declare type ScreenshotOptionsShareReturnType = {
119
- blob: Blob | null,
120
- shared: boolean,
121
- }
122
-
123
- /**
124
- * Take a screenshot from the current scene and return a {@link Texture}. This can applied to a surface in 3D space.
125
- * @param opts Provide `{ type: "texture" }` to get a texture instead of a data url.
126
- * @returns The texture of the screenshot. Returns null if the screenshot could not be taken.
127
- */
128
- export function screenshot2(opts: ScreenshotOptionsTexture): Texture | null;
129
- /**
130
- * Take a screenshot from the current scene.
131
- * @param opts
132
- * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
133
- * ```ts
134
- * const res = screenshot2({
135
- * width: 1024,
136
- * height: 1024,
137
- * mimeType: "image/webp",
138
- * transparent: true,
139
- * })
140
- * // use saveImage to download the image
141
- * saveImage(res, "screenshot.webp");
142
- * ```
143
- */
144
- export function screenshot2(opts: ScreenshotOptionsDataUrl): string | null;
145
-
146
- /**
147
- * Take a screenshot asynchronously from the current scene.
148
- * @returns A promise that resolves with the blob of the screenshot. Returns null if the screenshot could not be taken.
149
- * @param {ScreenshotOptionsBlob} opts Set `{ type: "blob" }` to get a blob instead of a data url.
150
- */
151
- export function screenshot2(opts: ScreenshotOptionsBlob): Promise<Blob | null>;
152
- export function screenshot2(opts: ScreenshotOptionsShare): Promise<ScreenshotOptionsShareReturnType>;
153
- export function screenshot2(opts: ScreenshotOptionsDataUrl | ScreenshotOptionsTexture | ScreenshotOptionsBlob | ScreenshotOptionsShare)
154
- : Texture | string | null | Promise<Blob | null> | Promise<ScreenshotOptionsShareReturnType> {
155
-
156
- if (!opts) opts = {};
157
-
158
- const { transparent = false } = opts;
159
- let { mimeType, context, width, height, camera } = opts;
160
-
161
- if (!context) {
162
- context = ContextRegistry.Current as Context;
163
- if (!context) {
164
- console.error("Can not save screenshot: No needle-engine context found or provided.");
165
- return null;
166
- }
167
- }
168
-
169
- if (!camera) {
170
- camera = context.mainCamera;
171
- if (!camera) {
172
- console.error("No camera found");
173
- return null;
174
- }
175
- }
176
-
177
- const renderer = context.renderer;
178
- const isXRScreenshot = renderer.xr.enabled && renderer.xr.isPresenting;
179
-
180
-
181
- // Perform XR screenshot in onBeforeRender (after the screenshot we want to render the original camera view)
182
- // If we do it in onAfterRender we will see one frame of a wrong image which is not what we want
183
- if (isXRScreenshot && context.currentFrameEvent != FrameEvent.EarlyUpdate) {
184
- console.warn("Screenshot: defer to access XR frame")
185
- const ret = new Promise(resolve => {
186
- registerFrameEventCallback(_ => {
187
- // TODO: why is the return type not correct?
188
- const screenshotResult = screenshot2(opts);
189
- resolve(screenshotResult);
190
- }, FrameEvent.EarlyUpdate, { once: true });
191
- });
192
- /** @ts-expect-error */
193
- return ret;
194
- }
195
-
196
-
197
- const domElement = renderer.domElement;
198
-
199
- const prevWidth = domElement.width;
200
- const prevHeight = domElement.height;
201
-
202
- if (!width) width = prevWidth;
203
- if (!height) height = prevHeight;
204
-
205
- const renderWidth = width;
206
- const renderHeight = height;
207
-
208
- // Apply page zoom
209
- let zoomLevel = (window.devicePixelRatio || 1);
210
- let contextZoomLevel = 1;
211
- // Apply context zoom level
212
- if (context.devicePixelRatio === 'auto' || context.devicePixelRatio === 'manual')
213
- contextZoomLevel = 1;
214
- else
215
- contextZoomLevel = context.devicePixelRatio / window.devicePixelRatio;
216
- zoomLevel *= contextZoomLevel;
217
- width /= zoomLevel;
218
- height /= zoomLevel;
219
-
220
- width = Math.floor(width);
221
- height = Math.floor(height);
222
-
223
- // save XR state and reset it for screenshot
224
- const xrframe = renderer.xr.isPresenting && renderer.xr.getFrame();
225
- const previousXRState = renderer.xr.enabled;
226
- renderer.xr.enabled = false;
227
- renderer.xr.isPresenting = false;
228
-
229
- // reset style during screenshot
230
- domElement.style.width = `${width}px`;
231
- domElement.style.height = `${height}px`;
232
-
233
- const prevRenderTarget = renderer.getRenderTarget();
234
- const previousClearColor = renderer.getClearColor(new Color());
235
- const previousClearAlpha = renderer.getClearAlpha();
236
- const previousBackground = context.scene.background;
237
- const previousAspect: number | null = "aspect" in camera ? camera.aspect : null;
238
-
239
- try {
240
- // Calling onBeforeRender to update objects with reflection probes. https://linear.app/needle/issue/NE-5112
241
- const callRenderEvents = opts.render_events !== false;
242
- const renderers = new Array<Renderer>();
243
- if (callRenderEvents) {
244
- getComponentsInChildren(context.scene, Renderer, renderers);
245
- renderers.forEach(r => {
246
- r?.onBeforeRender();
247
- if (r.isInstancingActive && r.instances) {
248
- for (let i = 0; i < r.instances?.length; i++) {
249
- const handle = r.instances[i];
250
- setCustomVisibility(handle.object, true);
251
- }
252
- }
253
- });
254
- }
255
-
256
- if (transparent) {
257
- context.scene.background = null;
258
- renderer.setClearColor(0x000000, 0);
259
- }
260
- if (opts.background) {
261
- context.scene.background = null;
262
- renderer.setClearColor(opts.background);
263
- if (opts.background instanceof RGBAColor) {
264
- renderer.setClearAlpha(opts.background.a);
265
- }
266
- }
267
- if (transparent) {
268
- renderer.setClearAlpha(0);
269
- }
270
-
271
- // set the desired output size
272
- renderer.setSize(width, height, false);
273
-
274
- // If a camera component was provided
275
- if ("cam" in camera) {
276
- camera = camera.threeCamera;
277
- }
278
- // update the camera aspect and matrix
279
- if (camera instanceof PerspectiveCamera) {
280
- camera.aspect = width / height;
281
- camera.updateProjectionMatrix();
282
- }
283
-
284
- const textureOutput = "type" in opts && opts.type === "texture";
285
- let targetTexture: WebGLRenderTarget | null = null;
286
-
287
- if (textureOutput) {
288
- targetTexture = new WebGLRenderTarget(width, height, {
289
- wrapS: MirroredRepeatWrapping,
290
- wrapT: MirroredRepeatWrapping,
291
- format: 1023,
292
- });
293
- renderer.setRenderTarget(targetTexture);
294
- }
295
-
296
- let outputCanvas = domElement;
297
-
298
- if (isXRScreenshot) {
299
- // Special rendering path since in XR rendering doesn't go into the domElement
300
- // and we also want to composite the camera-access image if available.
301
- if (targetTexture) {
302
- console.error('Taking XR screenshots with { type: "texture" } is currently not supported.');
303
- }
304
- // Note: this method must be invoked during the render loop when we get the XR frame
305
- outputCanvas = InternalScreenshotUtils.compositeWithCameraImage({
306
- width: renderWidth,
307
- height: renderHeight,
308
- scene: context.scene,
309
- camera: camera,
310
- renderer: renderer,
311
- });
312
- }
313
- else {
314
- // Render normally, as we can just use the domElement for rendering
315
- context.renderNow(camera || null);
316
- }
317
-
318
- // restore
319
- if (camera instanceof PerspectiveCamera && previousAspect != null) {
320
- camera.aspect = previousAspect;
321
- camera.updateProjectionMatrix();
322
- }
323
-
324
- if (callRenderEvents)
325
- renderers.forEach(r => r.onAfterRender());
326
-
327
- if (!mimeType) {
328
- if ("download_filename" in opts && opts.download_filename) {
329
- const ext = opts.download_filename.split(".").pop()?.toLowerCase();
330
- switch (ext) {
331
- case "png":
332
- mimeType = "image/png";
333
- break;
334
- case "jpg":
335
- case "jpeg":
336
- mimeType = "image/jpeg";
337
- break;
338
- case "webp":
339
- mimeType = "image/webp";
340
- break;
341
- }
342
- }
343
- }
344
-
345
- if (transparent && opts.trim === true) {
346
- const trimmed = trimCanvas(outputCanvas);
347
- if (trimmed) outputCanvas = trimmed;
348
- }
349
-
350
- if ("type" in opts) {
351
- if (opts.type === "texture") {
352
- if (!targetTexture) {
353
- console.error("No target texture found");
354
- return null;
355
- }
356
- if (opts.target) {
357
- opts.target.image = targetTexture?.texture.image;
358
- opts.target.needsUpdate = true;
359
- }
360
- targetTexture.texture.offset.set(0, -1);
361
- targetTexture.texture.needsUpdate = true;
362
- return targetTexture.texture;
363
- }
364
- else if (opts.type === "blob") {
365
- const promise = new Promise<Blob | null>((resolve, _) => {
366
- outputCanvas.toBlob(blob => {
367
- resolve(blob);
368
- }, mimeType);
369
- });
370
- return promise;
371
- }
372
- else if (opts.type === "share") {
373
- const promise = new Promise<ScreenshotOptionsShareReturnType>((resolve, _) => {
374
- outputCanvas.toBlob(blob => {
375
- if (blob && "share" in navigator) {
376
- let mimetype = "file_type" in opts ? opts.file_type || mimeType : mimeType;
377
- if (!mimeType) {
378
- mimetype = "image/png";
379
- }
380
- const ext = mimetype?.split("/")[1] || "png";
381
- const file = new File([blob], "filename" in opts ? opts.filename || `screenshot.${ext}` : `screenshot.${ext}`, { type: mimetype });
382
- return navigator.share({
383
- title: "title" in opts ? opts.title : undefined,
384
- text: "text" in opts ? opts.text : undefined,
385
- url: "url" in opts ? opts.url : undefined,
386
- files: [file],
387
- })
388
- .catch(err => {
389
- console.warn("User cancelled share", err.message);
390
- })
391
- .finally(() => {
392
- resolve({ blob, shared: true });
393
- });
394
- }
395
- return {
396
- blob: blob,
397
- shared: false
398
- }
399
- }, mimeType);
400
- });
401
- return promise;
402
- }
403
- }
404
-
405
- const dataUrl = outputCanvas.toDataURL(mimeType);
406
-
407
- if ("download_filename" in opts && opts.download_filename) {
408
- let download_name = opts.download_filename;
409
- // On mobile we don't want to see the dialogue for every screenshot
410
- if (DeviceUtilities.isMobileDevice() && typeof window !== "undefined") {
411
- const key = download_name + "_screenshots";
412
- const parts = download_name.split(".");
413
- const ext = parts.pop()?.toLowerCase();
414
- let count = 0;
415
- if (localStorage.getItem(key)) {
416
- count = parseInt(sessionStorage.getItem(key) || "0");
417
- }
418
- if (count > 0) {
419
- // const timestamp = new Date().toLocaleString();
420
- download_name = `${parts.join()}-${count}.${ext}`;
421
- }
422
- count += 1;
423
- sessionStorage.setItem(key, count.toString());
424
- }
425
- saveImage(dataUrl, download_name);
426
- }
427
- return dataUrl;
428
- }
429
- finally {
430
- renderer.setRenderTarget(prevRenderTarget);
431
- context.scene.background = previousBackground;
432
- renderer.setSize(prevWidth, prevHeight, false);
433
- renderer.setClearColor(previousClearColor, previousClearAlpha);
434
- // Make sure to reset the aspect ratio. This is crucial if the main camera is not the currently active rendering camera
435
- // For example if we did a screenshot from a different camera that has a different aspect ratio / fov
436
- if (previousAspect != null && camera instanceof PerspectiveCamera) {
437
- camera.aspect = previousAspect;
438
- camera.updateProjectionMatrix();
439
- }
440
- renderer.xr.enabled = previousXRState;
441
- renderer.xr.isPresenting = isXRScreenshot;
442
- if (!isXRScreenshot)
443
- context.updateSize(true);
444
- }
445
-
446
- return null;
447
- }
448
-
449
-
450
-
451
-
452
- // trim to transparent pixels
453
- function trimCanvas(originalCanvas: HTMLCanvasElement): HTMLCanvasElement | null {
454
- if (!("document" in globalThis)) return null;
455
- // Copy the original canvas to a new canvas
456
- const canvas = document.createElement('canvas');
457
- canvas.width = originalCanvas.width;
458
- canvas.height = originalCanvas.height;
459
- const ctx = canvas.getContext('2d');
460
- if (!ctx) return null;
461
- ctx.drawImage(originalCanvas, 0, 0);
462
-
463
- const width = canvas.width;
464
- const height = canvas.height;
465
- const imageData = ctx.getImageData(0, 0, width, height);
466
- const data = imageData.data;
467
-
468
- // Calculate the bounding box of non-transparent pixels
469
- let top = height, left = width, bottom = 0, right = 0;
470
-
471
- for (let y = 0; y < height; y++) {
472
- for (let x = 0; x < width; x++) {
473
- const index = (y * width + x) * 4;
474
- const alpha = data[index + 3];
475
-
476
- if (alpha !== 0) {
477
- if (x < left) left = x;
478
- if (x > right) right = x;
479
- if (y < top) top = y;
480
- if (y > bottom) bottom = y;
481
- }
482
- }
483
- }
484
-
485
- // Create new canvas with trimmed dimensions
486
- const trimmedWidth = right - left + 1;
487
- const trimmedHeight = bottom - top + 1;
488
- const trimmedCanvas = document.createElement('canvas');
489
- const trimmedCtx = trimmedCanvas.getContext('2d');
490
- if (!trimmedCtx) return null;
491
- trimmedCanvas.width = trimmedWidth;
492
- trimmedCanvas.height = trimmedHeight;
493
-
494
- // Draw the trimmed area onto the new canvas
495
- trimmedCtx.drawImage(canvas, left, top, trimmedWidth, trimmedHeight, 0, 0, trimmedWidth, trimmedHeight);
496
-
497
- return trimmedCanvas;
498
- }
499
-
500
-
501
-
502
- let saveImageElement: HTMLAnchorElement | null = null;
503
-
504
- /** Download a image (must be a data url).
505
- * @param dataUrl The data url of the image
506
- * @param filename The filename of the image
507
- * @example
508
- * ```ts
509
- * const dataUrl = screenshot();
510
- * saveImage(dataUrl, "screenshot.png");
511
- * ```
512
- */
513
- export function saveImage(dataUrl: string | null, filename: string) {
514
- if (!dataUrl) {
515
- return;
516
- }
517
- if (!dataUrl.startsWith("data:image")) {
518
- console.error("Can not save image: Data url is not an image", dataUrl);
519
- return;
520
- }
521
- if (!saveImageElement) {
522
- saveImageElement = document.createElement("a");
523
- }
524
- saveImageElement.href = dataUrl;
525
- saveImageElement.download = filename;
526
- saveImageElement.click();
527
- }
528
-
529
- export namespace InternalScreenshotUtils {
530
-
531
- let backgroundPlane: FullscreenPlane | null = null;
532
- let otherPlaneMesh: FullscreenPlane | null = null;
533
- let rtTexture: WebGLRenderTarget | null = null;
534
- let threeTexture: Texture | null = null;
535
- let customCanvas: HTMLCanvasElement | null = null;
536
-
537
- /**
538
- * Screenshot rendering for AR
539
- * @param args
540
- * @returns The canvas with the screenshot
541
- */
542
- export function compositeWithCameraImage(args: { scene: Scene, camera: Camera, renderer: WebGLRenderer, width: number, height: number }) {
543
-
544
- const { renderer, width, height } = args;
545
-
546
- const prevXREnabled = renderer.xr.enabled;
547
- const prevRT = renderer.getRenderTarget();
548
- const prevAutoClear = renderer.autoClear;
549
-
550
- // Initialize the render target and canvas. Width and height should already take DPI into account
551
- const expectedWidth = width;
552
- const expectedHeight = height;
553
- const aspect = width / height;
554
-
555
- if (!rtTexture || rtTexture.width !== expectedWidth || rtTexture.height !== expectedHeight) {
556
- rtTexture ??= new WebGLRenderTarget(expectedWidth, expectedHeight, { colorSpace: SRGBColorSpace });
557
- rtTexture.width = expectedWidth;
558
- rtTexture.height = expectedHeight;
559
- rtTexture.samples = 4;
560
- // necessary to match texture orientation from the exported meshes it seems
561
- rtTexture.texture.repeat.y = -1;
562
- rtTexture.texture.offset.y = 1;
563
- }
564
-
565
- if (!customCanvas || customCanvas.width !== expectedWidth || customCanvas.height !== expectedHeight) {
566
- customCanvas = document.createElement('canvas');
567
- customCanvas.width = expectedWidth;
568
- customCanvas.height = expectedHeight;
569
-
570
- customCanvas.style.position = "fixed";
571
- customCanvas.style.top = "0px";
572
- customCanvas.style.right = "0px";
573
- customCanvas.style.width = "300px";
574
- customCanvas.style.height = `${300 / aspect}px`;
575
- customCanvas.style.zIndex = "1000";
576
- customCanvas.style.pointerEvents = "none";
577
- customCanvas.style.opacity = "1.0";
578
- customCanvas.style.willChange = "contents";
579
- }
580
-
581
- if (!backgroundPlane) {
582
- backgroundPlane = makeFullscreenPlane({
583
- defines: {
584
- DECODE_VIDEO_TEXTURE: true
585
- },
586
- });
587
- }
588
-
589
- if (!otherPlaneMesh) {
590
- otherPlaneMesh = makeFullscreenPlane();
591
- }
592
-
593
- if (!threeTexture) {
594
- threeTexture = new Texture();
595
- }
596
-
597
- const manager = renderer.xr;
598
- manager.updateCamera(args.camera as PerspectiveCamera);
599
-
600
-
601
- // adjust aspect on currentCamera
602
- // doesn't seem to be necessary since updateCamera
603
- // if (args.camera.type === "PerspectiveCamera") {
604
- // const cam = args.camera as PerspectiveCamera;
605
- // cam.aspect = aspect;
606
- // cam.updateProjectionMatrix();
607
- // }
608
-
609
-
610
- renderer.xr.enabled = false;
611
- renderer.autoClear = false;
612
- renderer.clear();
613
- renderer.setSize(expectedWidth, expectedHeight);
614
- renderer.setRenderTarget(rtTexture);
615
-
616
- // First we update the render texture which will hold the camera image
617
- if (!updateTextureFromXRFrame(args.renderer, threeTexture)) {
618
- console.error("Could not update texture from XR frame");
619
- }
620
-
621
- const camBg = GameObject.findObjectOfType(WebARCameraBackground);
622
- if (camBg) {
623
- // the scene uses WebARCameraBackground, so we make sure it has the latest camera-access texture
624
- camBg.setTexture(threeTexture);
625
- }
626
- else {
627
- // the scene doesn't use WebARCameraBackground, so we render the camera feed fullscreen
628
- backgroundPlane.setTexture(threeTexture);
629
- renderer.render(backgroundPlane, args.camera);
630
- }
631
-
632
- renderer.clearDepth();
633
- renderer.setSize(expectedWidth, expectedHeight);
634
- renderer.render(args.scene, args.camera);
635
-
636
- // Blit the render texture first into our renderer on the GPU,
637
- // then into a canvas so we can process it further on the CPU
638
- renderer.setRenderTarget(null);
639
- otherPlaneMesh.setTexture(rtTexture.texture);
640
- renderer.render(otherPlaneMesh, args.camera);
641
- const _context = customCanvas.getContext('2d', { alpha: false })!;
642
- _context.drawImage(renderer.domElement, 0, 0, customCanvas.width, customCanvas.height);
643
-
644
- renderer.setRenderTarget(prevRT);
645
- renderer.xr.enabled = prevXREnabled;
646
- renderer.autoClear = prevAutoClear;
647
-
648
- return customCanvas;
649
- }
650
-
651
- const backgroundFragment: string = /* glsl */`
652
- uniform sampler2D t2D;
653
- varying vec2 vUv;
654
-
655
- void main() {
656
-
657
- vec4 texColor = texture2D( t2D, vUv );
658
-
659
- #ifdef DECODE_VIDEO_TEXTURE
660
-
661
- // inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
662
- texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
663
-
664
- #endif
665
-
666
- gl_FragColor = texColor;
667
- #include <tonemapping_fragment>
668
- #include <colorspace_fragment>
669
- }
670
- `;
671
-
672
- declare type FullscreenPlane = Mesh & { setTexture: (texture: Texture) => void };
673
-
674
- export function makeFullscreenPlane(options?: {
675
- material?: ShaderMaterial,
676
- defines?: { [key: string]: boolean | number },
677
- }): FullscreenPlane {
678
- const planeMaterial = options?.material || new ShaderMaterial({
679
- name: 'BackgroundMaterial',
680
- uniforms: UniformsUtils.clone(ShaderLib.background.uniforms),
681
- vertexShader: ShaderLib.background.vertexShader,
682
- fragmentShader: backgroundFragment,
683
- defines: options?.defines,
684
- side: FrontSide,
685
- depthTest: false,
686
- depthWrite: false,
687
- fog: false
688
- });
689
- // add "map" material property so the renderer can evaluate it like for built-in materials
690
- Object.defineProperty(planeMaterial, 'map', {
691
- get: function () {
692
- return this.threeTexture;
693
- }
694
- });
695
-
696
- const planeMesh = new Mesh(new PlaneGeometry(2, 2), planeMaterial,) as unknown as FullscreenPlane;
697
- setAutoFitEnabled(planeMesh, false);
698
- planeMesh.geometry.deleteAttribute('normal');
699
- // Option 1: add the planeMesh to our scene for rendering.
700
- // This is useful for applying custom shader effects on the background (instead of using the system composite)
701
- planeMesh.renderOrder = -1000000; // render first
702
- // should be a class, for now lets just define a method for the weird way the texture needs to be set
703
- planeMesh.setTexture = function (texture) {
704
- planeMaterial.uniforms.t2D.value = texture;
705
- }
706
- return planeMesh;
707
- }
708
- }
1
+ import { Camera, Color, ColorRepresentation, FrontSide, Mesh, MirroredRepeatWrapping, PerspectiveCamera, PlaneGeometry, Scene, ShaderLib, ShaderMaterial, SRGBColorSpace, Texture, UniformsUtils, WebGLRenderer, WebGLRenderTarget } from "three";
2
+
3
+ import { GameObject } from "../engine-components/Component.js";
4
+ import { Renderer } from "../engine-components/Renderer.js";
5
+ import { WebARCameraBackground } from "../engine-components/webxr/WebARCameraBackground.js";
6
+ import { setAutoFitEnabled } from "./engine_camera.js";
7
+ import { getComponentsInChildren } from "./engine_components.js";
8
+ import { ContextRegistry } from "./engine_context_registry.js";
9
+ import { onAfterRender } from "./engine_lifecycle_api.js";
10
+ import { registerFrameEventCallback } from "./engine_lifecycle_functions_internal.js";
11
+ import { Context, FrameEvent } from "./engine_setup.js";
12
+ import { ICamera } from "./engine_types.js";
13
+ import { DeviceUtilities } from "./engine_utils.js";
14
+ import { updateTextureFromXRFrame } from "./engine_utils_screenshot.xr.js";
15
+ import { RGBAColor } from "./js-extensions/index.js";
16
+ import { setCustomVisibility } from "./js-extensions/Layers.js";
17
+
18
+ declare type ScreenshotImageMimeType = "image/webp" | "image/png" | "image/jpeg";
19
+
20
+ /**
21
+ * Take a screenshot from the current scene.
22
+ * **NOTE**: Use {@link screenshot2} for more options.
23
+ *
24
+ * @param context The context to take the screenshot from
25
+ * @param width The width of the screenshot
26
+ * @param height The height of the screenshot
27
+ * @param mimeType The mime type of the image
28
+ * @param camera The camera to use for the screenshot
29
+ * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
30
+ * @example
31
+ * ```ts
32
+ * const dataUrl = screenshot();
33
+ * saveImage(dataUrl, "screenshot.png");
34
+ * ```
35
+ */
36
+ export function screenshot(context?: Context, width?: number, height?: number, mimeType: ScreenshotImageMimeType = "image/webp", camera?: Camera | null): string | null {
37
+ return screenshot2({ context, width, height, mimeType, camera });
38
+ }
39
+
40
+
41
+ /**
42
+ * Options for the {@link screenshot2} function.
43
+ */
44
+ export declare type ScreenshotOptions = {
45
+ /**
46
+ * The context to take the screenshot from. If not provided, the current context will be used.
47
+ */
48
+ context?: Pick<Context, "scene" | "renderer" | "mainCamera" | "renderNow" | "updateAspect" | "updateSize" | "currentFrameEvent" | "devicePixelRatio">,
49
+ /**
50
+ * The width of the screenshot - if not provided, the width of the current renderer will be used.
51
+ */
52
+ width?: number,
53
+ /**
54
+ * The height of the screenshot - if not provided, the height of the current renderer will be used.
55
+ */
56
+ height?: number,
57
+ /**
58
+ * The mime type of the image
59
+ */
60
+ mimeType?: ScreenshotImageMimeType,
61
+ /**
62
+ * The camera to use for the screenshot. If not provided, the main camera of the context will be used.
63
+ */
64
+ camera?: Camera | ICamera | null,
65
+ /**
66
+ * If true, the background will be transparent.
67
+ */
68
+ transparent?: boolean,
69
+ /**
70
+ * If true, the image will be trimmed to the non-transparent area. Has no effect if `transparent` is false.
71
+ */
72
+ trim?: boolean,
73
+ /**
74
+ * The background of the screenshot. If not provided, the currently set background of the renderer/scene will be used
75
+ */
76
+ background?: Color | RGBAColor | ColorRepresentation,
77
+
78
+ /**
79
+ * If true onBeforeRender and onAfterRender will be invoked on all renderers in the scene.
80
+ * @default true
81
+ */
82
+ render_events?: boolean,
83
+ };
84
+
85
+
86
+ export declare type ScreenshotOptionsDataUrl = ScreenshotOptions & {
87
+ /**
88
+ * If set the screenshot will be downloaded using the provided filename.
89
+ * NOTE: if you need more control you can manually download the returned image using {@link saveImage}
90
+ * @default undefined
91
+ */
92
+ download_filename?: string,
93
+ }
94
+
95
+ export declare type ScreenshotOptionsTexture = ScreenshotOptions & {
96
+ type: "texture",
97
+ /**
98
+ * If set the screenshot will be saved to the provided texture.
99
+ * @default undefined
100
+ */
101
+ target?: Texture,
102
+ }
103
+
104
+ export declare type ScreenshotOptionsBlob = ScreenshotOptions & {
105
+ type: "blob",
106
+ }
107
+
108
+ export declare type ScreenshotOptionsShare = ScreenshotOptions & {
109
+ type: "share",
110
+ filename?: string,
111
+ file_type?: ScreenshotImageMimeType,
112
+
113
+ title?: string,
114
+ text?: string,
115
+ url?: string,
116
+ }
117
+
118
+ declare type ScreenshotOptionsShareReturnType = {
119
+ blob: Blob | null,
120
+ shared: boolean,
121
+ }
122
+
123
+ /**
124
+ * Take a screenshot from the current scene and return a {@link Texture}. This can applied to a surface in 3D space.
125
+ * @param opts Provide `{ type: "texture" }` to get a texture instead of a data url.
126
+ * @returns The texture of the screenshot. Returns null if the screenshot could not be taken.
127
+ */
128
+ export function screenshot2(opts: ScreenshotOptionsTexture): Texture | null;
129
+ /**
130
+ * Take a screenshot from the current scene.
131
+ * @param opts
132
+ * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
133
+ * ```ts
134
+ * const res = screenshot2({
135
+ * width: 1024,
136
+ * height: 1024,
137
+ * mimeType: "image/webp",
138
+ * transparent: true,
139
+ * })
140
+ * // use saveImage to download the image
141
+ * saveImage(res, "screenshot.webp");
142
+ * ```
143
+ */
144
+ export function screenshot2(opts: ScreenshotOptionsDataUrl): string | null;
145
+
146
+ /**
147
+ * Take a screenshot asynchronously from the current scene.
148
+ * @returns A promise that resolves with the blob of the screenshot. Returns null if the screenshot could not be taken.
149
+ * @param {ScreenshotOptionsBlob} opts Set `{ type: "blob" }` to get a blob instead of a data url.
150
+ */
151
+ export function screenshot2(opts: ScreenshotOptionsBlob): Promise<Blob | null>;
152
+ export function screenshot2(opts: ScreenshotOptionsShare): Promise<ScreenshotOptionsShareReturnType>;
153
+ export function screenshot2(opts: ScreenshotOptionsDataUrl | ScreenshotOptionsTexture | ScreenshotOptionsBlob | ScreenshotOptionsShare)
154
+ : Texture | string | null | Promise<Blob | null> | Promise<ScreenshotOptionsShareReturnType> {
155
+
156
+ if (!opts) opts = {};
157
+
158
+ const { transparent = false } = opts;
159
+ let { mimeType, context, width, height, camera } = opts;
160
+
161
+ if (!context) {
162
+ context = ContextRegistry.Current as Context;
163
+ if (!context) {
164
+ console.error("Can not save screenshot: No needle-engine context found or provided.");
165
+ return null;
166
+ }
167
+ }
168
+
169
+ if (!camera) {
170
+ camera = context.mainCamera;
171
+ if (!camera) {
172
+ console.error("No camera found");
173
+ return null;
174
+ }
175
+ }
176
+
177
+ const renderer = context.renderer;
178
+ const isXRScreenshot = renderer.xr.enabled && renderer.xr.isPresenting;
179
+
180
+
181
+ // Perform XR screenshot in onBeforeRender (after the screenshot we want to render the original camera view)
182
+ // If we do it in onAfterRender we will see one frame of a wrong image which is not what we want
183
+ if (isXRScreenshot && context.currentFrameEvent != FrameEvent.EarlyUpdate) {
184
+ console.warn("Screenshot: defer to access XR frame")
185
+ const ret = new Promise(resolve => {
186
+ registerFrameEventCallback(_ => {
187
+ // TODO: why is the return type not correct?
188
+ const screenshotResult = screenshot2(opts);
189
+ resolve(screenshotResult);
190
+ }, FrameEvent.EarlyUpdate, { once: true });
191
+ });
192
+ /** @ts-expect-error */
193
+ return ret;
194
+ }
195
+
196
+
197
+ const domElement = renderer.domElement;
198
+
199
+ const prevWidth = domElement.width;
200
+ const prevHeight = domElement.height;
201
+
202
+ if (!width) width = prevWidth;
203
+ if (!height) height = prevHeight;
204
+
205
+ const renderWidth = width;
206
+ const renderHeight = height;
207
+
208
+ // Apply page zoom
209
+ let zoomLevel = (window.devicePixelRatio || 1);
210
+ let contextZoomLevel = 1;
211
+ // Apply context zoom level
212
+ if (context.devicePixelRatio === 'auto' || context.devicePixelRatio === 'manual')
213
+ contextZoomLevel = 1;
214
+ else
215
+ contextZoomLevel = context.devicePixelRatio / window.devicePixelRatio;
216
+ zoomLevel *= contextZoomLevel;
217
+ width /= zoomLevel;
218
+ height /= zoomLevel;
219
+
220
+ width = Math.floor(width);
221
+ height = Math.floor(height);
222
+
223
+ // save XR state and reset it for screenshot
224
+ const xrframe = renderer.xr.isPresenting && renderer.xr.getFrame();
225
+ const previousXRState = renderer.xr.enabled;
226
+ renderer.xr.enabled = false;
227
+ renderer.xr.isPresenting = false;
228
+
229
+ // reset style during screenshot
230
+ domElement.style.width = `${width}px`;
231
+ domElement.style.height = `${height}px`;
232
+
233
+ const prevRenderTarget = renderer.getRenderTarget();
234
+ const previousClearColor = renderer.getClearColor(new Color());
235
+ const previousClearAlpha = renderer.getClearAlpha();
236
+ const previousBackground = context.scene.background;
237
+ const previousAspect: number | null = "aspect" in camera ? camera.aspect : null;
238
+
239
+ try {
240
+ // Calling onBeforeRender to update objects with reflection probes. https://linear.app/needle/issue/NE-5112
241
+ const callRenderEvents = opts.render_events !== false;
242
+ const renderers = new Array<Renderer>();
243
+ if (callRenderEvents) {
244
+ getComponentsInChildren(context.scene, Renderer, renderers);
245
+ renderers.forEach(r => {
246
+ r?.onBeforeRender();
247
+ if (r.isInstancingActive && r.instances) {
248
+ for (let i = 0; i < r.instances?.length; i++) {
249
+ const handle = r.instances[i];
250
+ setCustomVisibility(handle.object, true);
251
+ }
252
+ }
253
+ });
254
+ }
255
+
256
+ if (transparent) {
257
+ context.scene.background = null;
258
+ renderer.setClearColor(0x000000, 0);
259
+ }
260
+ if (opts.background) {
261
+ context.scene.background = null;
262
+ renderer.setClearColor(opts.background);
263
+ if (opts.background instanceof RGBAColor) {
264
+ renderer.setClearAlpha(opts.background.a);
265
+ }
266
+ }
267
+ if (transparent) {
268
+ renderer.setClearAlpha(0);
269
+ }
270
+
271
+ // set the desired output size
272
+ renderer.setSize(width, height, false);
273
+
274
+ // If a camera component was provided
275
+ if ("cam" in camera) {
276
+ camera = camera.threeCamera;
277
+ }
278
+ // update the camera aspect and matrix
279
+ if (camera instanceof PerspectiveCamera) {
280
+ camera.aspect = width / height;
281
+ camera.updateProjectionMatrix();
282
+ }
283
+
284
+ const textureOutput = "type" in opts && opts.type === "texture";
285
+ let targetTexture: WebGLRenderTarget | null = null;
286
+
287
+ if (textureOutput) {
288
+ targetTexture = new WebGLRenderTarget(width, height, {
289
+ wrapS: MirroredRepeatWrapping,
290
+ wrapT: MirroredRepeatWrapping,
291
+ format: 1023,
292
+ });
293
+ renderer.setRenderTarget(targetTexture);
294
+ }
295
+
296
+ let outputCanvas = domElement;
297
+
298
+ if (isXRScreenshot) {
299
+ // Special rendering path since in XR rendering doesn't go into the domElement
300
+ // and we also want to composite the camera-access image if available.
301
+ if (targetTexture) {
302
+ console.error('Taking XR screenshots with { type: "texture" } is currently not supported.');
303
+ }
304
+ // Note: this method must be invoked during the render loop when we get the XR frame
305
+ outputCanvas = InternalScreenshotUtils.compositeWithCameraImage({
306
+ width: renderWidth,
307
+ height: renderHeight,
308
+ scene: context.scene,
309
+ camera: camera,
310
+ renderer: renderer,
311
+ });
312
+ }
313
+ else {
314
+ // Render normally, as we can just use the domElement for rendering
315
+ context.renderNow(camera || null);
316
+ }
317
+
318
+ // restore
319
+ if (camera instanceof PerspectiveCamera && previousAspect != null) {
320
+ camera.aspect = previousAspect;
321
+ camera.updateProjectionMatrix();
322
+ }
323
+
324
+ if (callRenderEvents)
325
+ renderers.forEach(r => r.onAfterRender());
326
+
327
+ if (!mimeType) {
328
+ if ("download_filename" in opts && opts.download_filename) {
329
+ const ext = opts.download_filename.split(".").pop()?.toLowerCase();
330
+ switch (ext) {
331
+ case "png":
332
+ mimeType = "image/png";
333
+ break;
334
+ case "jpg":
335
+ case "jpeg":
336
+ mimeType = "image/jpeg";
337
+ break;
338
+ case "webp":
339
+ mimeType = "image/webp";
340
+ break;
341
+ }
342
+ }
343
+ }
344
+
345
+ if (transparent && opts.trim === true) {
346
+ const trimmed = trimCanvas(outputCanvas);
347
+ if (trimmed) outputCanvas = trimmed;
348
+ }
349
+
350
+ if ("type" in opts) {
351
+ if (opts.type === "texture") {
352
+ if (!targetTexture) {
353
+ console.error("No target texture found");
354
+ return null;
355
+ }
356
+ if (opts.target) {
357
+ opts.target.image = targetTexture?.texture.image;
358
+ opts.target.needsUpdate = true;
359
+ }
360
+ targetTexture.texture.offset.set(0, -1);
361
+ targetTexture.texture.needsUpdate = true;
362
+ return targetTexture.texture;
363
+ }
364
+ else if (opts.type === "blob") {
365
+ const promise = new Promise<Blob | null>((resolve, _) => {
366
+ outputCanvas.toBlob(blob => {
367
+ resolve(blob);
368
+ }, mimeType);
369
+ });
370
+ return promise;
371
+ }
372
+ else if (opts.type === "share") {
373
+ const promise = new Promise<ScreenshotOptionsShareReturnType>((resolve, _) => {
374
+ outputCanvas.toBlob(blob => {
375
+ if (blob && "share" in navigator) {
376
+ let mimetype = "file_type" in opts ? opts.file_type || mimeType : mimeType;
377
+ if (!mimeType) {
378
+ mimetype = "image/png";
379
+ }
380
+ const ext = mimetype?.split("/")[1] || "png";
381
+ const file = new File([blob], "filename" in opts ? opts.filename || `screenshot.${ext}` : `screenshot.${ext}`, { type: mimetype });
382
+ return navigator.share({
383
+ title: "title" in opts ? opts.title : undefined,
384
+ text: "text" in opts ? opts.text : undefined,
385
+ url: "url" in opts ? opts.url : undefined,
386
+ files: [file],
387
+ })
388
+ .catch(err => {
389
+ console.warn("User cancelled share", err.message);
390
+ })
391
+ .finally(() => {
392
+ resolve({ blob, shared: true });
393
+ });
394
+ }
395
+ return {
396
+ blob: blob,
397
+ shared: false
398
+ }
399
+ }, mimeType);
400
+ });
401
+ return promise;
402
+ }
403
+ }
404
+
405
+ const dataUrl = outputCanvas.toDataURL(mimeType);
406
+
407
+ if ("download_filename" in opts && opts.download_filename) {
408
+ let download_name = opts.download_filename;
409
+ // On mobile we don't want to see the dialogue for every screenshot
410
+ if (DeviceUtilities.isMobileDevice() && typeof window !== "undefined") {
411
+ const key = download_name + "_screenshots";
412
+ const parts = download_name.split(".");
413
+ const ext = parts.pop()?.toLowerCase();
414
+ let count = 0;
415
+ if (localStorage.getItem(key)) {
416
+ count = parseInt(sessionStorage.getItem(key) || "0");
417
+ }
418
+ if (count > 0) {
419
+ // const timestamp = new Date().toLocaleString();
420
+ download_name = `${parts.join()}-${count}.${ext}`;
421
+ }
422
+ count += 1;
423
+ sessionStorage.setItem(key, count.toString());
424
+ }
425
+ saveImage(dataUrl, download_name);
426
+ }
427
+ return dataUrl;
428
+ }
429
+ finally {
430
+ renderer.setRenderTarget(prevRenderTarget);
431
+ context.scene.background = previousBackground;
432
+ renderer.setSize(prevWidth, prevHeight, false);
433
+ renderer.setClearColor(previousClearColor, previousClearAlpha);
434
+ // Make sure to reset the aspect ratio. This is crucial if the main camera is not the currently active rendering camera
435
+ // For example if we did a screenshot from a different camera that has a different aspect ratio / fov
436
+ if (previousAspect != null && camera instanceof PerspectiveCamera) {
437
+ camera.aspect = previousAspect;
438
+ camera.updateProjectionMatrix();
439
+ }
440
+ renderer.xr.enabled = previousXRState;
441
+ renderer.xr.isPresenting = isXRScreenshot;
442
+ if (!isXRScreenshot)
443
+ context.updateSize(true);
444
+ }
445
+
446
+ return null;
447
+ }
448
+
449
+
450
+
451
+
452
+ // trim to transparent pixels
453
+ function trimCanvas(originalCanvas: HTMLCanvasElement): HTMLCanvasElement | null {
454
+ if (!("document" in globalThis)) return null;
455
+ // Copy the original canvas to a new canvas
456
+ const canvas = document.createElement('canvas');
457
+ canvas.width = originalCanvas.width;
458
+ canvas.height = originalCanvas.height;
459
+ const ctx = canvas.getContext('2d');
460
+ if (!ctx) return null;
461
+ ctx.drawImage(originalCanvas, 0, 0);
462
+
463
+ const width = canvas.width;
464
+ const height = canvas.height;
465
+ const imageData = ctx.getImageData(0, 0, width, height);
466
+ const data = imageData.data;
467
+
468
+ // Calculate the bounding box of non-transparent pixels
469
+ let top = height, left = width, bottom = 0, right = 0;
470
+
471
+ for (let y = 0; y < height; y++) {
472
+ for (let x = 0; x < width; x++) {
473
+ const index = (y * width + x) * 4;
474
+ const alpha = data[index + 3];
475
+
476
+ if (alpha !== 0) {
477
+ if (x < left) left = x;
478
+ if (x > right) right = x;
479
+ if (y < top) top = y;
480
+ if (y > bottom) bottom = y;
481
+ }
482
+ }
483
+ }
484
+
485
+ // Create new canvas with trimmed dimensions
486
+ const trimmedWidth = right - left + 1;
487
+ const trimmedHeight = bottom - top + 1;
488
+ const trimmedCanvas = document.createElement('canvas');
489
+ const trimmedCtx = trimmedCanvas.getContext('2d');
490
+ if (!trimmedCtx) return null;
491
+ trimmedCanvas.width = trimmedWidth;
492
+ trimmedCanvas.height = trimmedHeight;
493
+
494
+ // Draw the trimmed area onto the new canvas
495
+ trimmedCtx.drawImage(canvas, left, top, trimmedWidth, trimmedHeight, 0, 0, trimmedWidth, trimmedHeight);
496
+
497
+ return trimmedCanvas;
498
+ }
499
+
500
+
501
+
502
+ let saveImageElement: HTMLAnchorElement | null = null;
503
+
504
+ /** Download a image (must be a data url).
505
+ * @param dataUrl The data url of the image
506
+ * @param filename The filename of the image
507
+ * @example
508
+ * ```ts
509
+ * const dataUrl = screenshot();
510
+ * saveImage(dataUrl, "screenshot.png");
511
+ * ```
512
+ */
513
+ export function saveImage(dataUrl: string | null, filename: string) {
514
+ if (!dataUrl) {
515
+ return;
516
+ }
517
+ if (!dataUrl.startsWith("data:image")) {
518
+ console.error("Can not save image: Data url is not an image", dataUrl);
519
+ return;
520
+ }
521
+ if (!saveImageElement) {
522
+ saveImageElement = document.createElement("a");
523
+ }
524
+ saveImageElement.href = dataUrl;
525
+ saveImageElement.download = filename;
526
+ saveImageElement.click();
527
+ }
528
+
529
+ export namespace InternalScreenshotUtils {
530
+
531
+ let backgroundPlane: FullscreenPlane | null = null;
532
+ let otherPlaneMesh: FullscreenPlane | null = null;
533
+ let rtTexture: WebGLRenderTarget | null = null;
534
+ let threeTexture: Texture | null = null;
535
+ let customCanvas: HTMLCanvasElement | null = null;
536
+
537
+ /**
538
+ * Screenshot rendering for AR
539
+ * @param args
540
+ * @returns The canvas with the screenshot
541
+ */
542
+ export function compositeWithCameraImage(args: { scene: Scene, camera: Camera, renderer: WebGLRenderer, width: number, height: number }) {
543
+
544
+ const { renderer, width, height } = args;
545
+
546
+ const prevXREnabled = renderer.xr.enabled;
547
+ const prevRT = renderer.getRenderTarget();
548
+ const prevAutoClear = renderer.autoClear;
549
+
550
+ // Initialize the render target and canvas. Width and height should already take DPI into account
551
+ const expectedWidth = width;
552
+ const expectedHeight = height;
553
+ const aspect = width / height;
554
+
555
+ if (!rtTexture || rtTexture.width !== expectedWidth || rtTexture.height !== expectedHeight) {
556
+ rtTexture ??= new WebGLRenderTarget(expectedWidth, expectedHeight, { colorSpace: SRGBColorSpace });
557
+ rtTexture.width = expectedWidth;
558
+ rtTexture.height = expectedHeight;
559
+ rtTexture.samples = 4;
560
+ // necessary to match texture orientation from the exported meshes it seems
561
+ rtTexture.texture.repeat.y = -1;
562
+ rtTexture.texture.offset.y = 1;
563
+ }
564
+
565
+ if (!customCanvas || customCanvas.width !== expectedWidth || customCanvas.height !== expectedHeight) {
566
+ customCanvas = document.createElement('canvas');
567
+ customCanvas.width = expectedWidth;
568
+ customCanvas.height = expectedHeight;
569
+
570
+ customCanvas.style.position = "fixed";
571
+ customCanvas.style.top = "0px";
572
+ customCanvas.style.right = "0px";
573
+ customCanvas.style.width = "300px";
574
+ customCanvas.style.height = `${300 / aspect}px`;
575
+ customCanvas.style.zIndex = "1000";
576
+ customCanvas.style.pointerEvents = "none";
577
+ customCanvas.style.opacity = "1.0";
578
+ customCanvas.style.willChange = "contents";
579
+ }
580
+
581
+ if (!backgroundPlane) {
582
+ backgroundPlane = makeFullscreenPlane({
583
+ defines: {
584
+ DECODE_VIDEO_TEXTURE: true
585
+ },
586
+ });
587
+ }
588
+
589
+ if (!otherPlaneMesh) {
590
+ otherPlaneMesh = makeFullscreenPlane();
591
+ }
592
+
593
+ if (!threeTexture) {
594
+ threeTexture = new Texture();
595
+ }
596
+
597
+ const manager = renderer.xr;
598
+ manager.updateCamera(args.camera as PerspectiveCamera);
599
+
600
+
601
+ // adjust aspect on currentCamera
602
+ // doesn't seem to be necessary since updateCamera
603
+ // if (args.camera.type === "PerspectiveCamera") {
604
+ // const cam = args.camera as PerspectiveCamera;
605
+ // cam.aspect = aspect;
606
+ // cam.updateProjectionMatrix();
607
+ // }
608
+
609
+
610
+ renderer.xr.enabled = false;
611
+ renderer.autoClear = false;
612
+ renderer.clear();
613
+ renderer.setSize(expectedWidth, expectedHeight);
614
+ renderer.setRenderTarget(rtTexture);
615
+
616
+ // First we update the render texture which will hold the camera image
617
+ if (!updateTextureFromXRFrame(args.renderer, threeTexture)) {
618
+ console.error("Could not update texture from XR frame");
619
+ }
620
+
621
+ const camBg = GameObject.findObjectOfType(WebARCameraBackground);
622
+ if (camBg) {
623
+ // the scene uses WebARCameraBackground, so we make sure it has the latest camera-access texture
624
+ camBg.setTexture(threeTexture);
625
+ }
626
+ else {
627
+ // the scene doesn't use WebARCameraBackground, so we render the camera feed fullscreen
628
+ backgroundPlane.setTexture(threeTexture);
629
+ renderer.render(backgroundPlane, args.camera);
630
+ }
631
+
632
+ renderer.clearDepth();
633
+ renderer.setSize(expectedWidth, expectedHeight);
634
+ renderer.render(args.scene, args.camera);
635
+
636
+ // Blit the render texture first into our renderer on the GPU,
637
+ // then into a canvas so we can process it further on the CPU
638
+ renderer.setRenderTarget(null);
639
+ otherPlaneMesh.setTexture(rtTexture.texture);
640
+ renderer.render(otherPlaneMesh, args.camera);
641
+ const _context = customCanvas.getContext('2d', { alpha: false })!;
642
+ _context.drawImage(renderer.domElement, 0, 0, customCanvas.width, customCanvas.height);
643
+
644
+ renderer.setRenderTarget(prevRT);
645
+ renderer.xr.enabled = prevXREnabled;
646
+ renderer.autoClear = prevAutoClear;
647
+
648
+ return customCanvas;
649
+ }
650
+
651
+ const backgroundFragment: string = /* glsl */`
652
+ uniform sampler2D t2D;
653
+ varying vec2 vUv;
654
+
655
+ void main() {
656
+
657
+ vec4 texColor = texture2D( t2D, vUv );
658
+
659
+ #ifdef DECODE_VIDEO_TEXTURE
660
+
661
+ // inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
662
+ texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
663
+
664
+ #endif
665
+
666
+ gl_FragColor = texColor;
667
+ #include <tonemapping_fragment>
668
+ #include <colorspace_fragment>
669
+ }
670
+ `;
671
+
672
+ declare type FullscreenPlane = Mesh & { setTexture: (texture: Texture) => void };
673
+
674
+ export function makeFullscreenPlane(options?: {
675
+ material?: ShaderMaterial,
676
+ defines?: { [key: string]: boolean | number },
677
+ }): FullscreenPlane {
678
+ const planeMaterial = options?.material || new ShaderMaterial({
679
+ name: 'BackgroundMaterial',
680
+ uniforms: UniformsUtils.clone(ShaderLib.background.uniforms),
681
+ vertexShader: ShaderLib.background.vertexShader,
682
+ fragmentShader: backgroundFragment,
683
+ defines: options?.defines,
684
+ side: FrontSide,
685
+ depthTest: false,
686
+ depthWrite: false,
687
+ fog: false
688
+ });
689
+ // add "map" material property so the renderer can evaluate it like for built-in materials
690
+ Object.defineProperty(planeMaterial, 'map', {
691
+ get: function () {
692
+ return this.threeTexture;
693
+ }
694
+ });
695
+
696
+ const planeMesh = new Mesh(new PlaneGeometry(2, 2), planeMaterial,) as unknown as FullscreenPlane;
697
+ setAutoFitEnabled(planeMesh, false);
698
+ planeMesh.geometry.deleteAttribute('normal');
699
+ // Option 1: add the planeMesh to our scene for rendering.
700
+ // This is useful for applying custom shader effects on the background (instead of using the system composite)
701
+ planeMesh.renderOrder = -1000000; // render first
702
+ // should be a class, for now lets just define a method for the weird way the texture needs to be set
703
+ planeMesh.setTexture = function (texture) {
704
+ planeMaterial.uniforms.t2D.value = texture;
705
+ }
706
+ return planeMesh;
707
+ }
708
+ }