@needle-tools/engine 3.27.4-beta → 3.28.0-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -0
- package/dist/needle-engine.js +7402 -7411
- package/dist/needle-engine.light.js +7117 -7126
- package/dist/needle-engine.light.min.js +254 -247
- package/dist/needle-engine.light.umd.cjs +336 -329
- package/dist/needle-engine.min.js +255 -248
- package/dist/needle-engine.umd.cjs +298 -291
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_setup.js.map +1 -1
- package/lib/engine/engine_shims.d.ts +3 -0
- package/lib/engine/engine_shims.js +23 -0
- package/lib/engine/engine_shims.js.map +1 -0
- package/lib/engine-components/Renderer.js +12 -0
- package/lib/engine-components/Renderer.js.map +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +16 -8
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +27 -15
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js.map +1 -1
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +1 -0
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +14 -6
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +1 -1
- package/lib/engine-components/ui/EventSystem.js +7 -1
- package/lib/engine-components/ui/EventSystem.js.map +1 -1
- package/package.json +1 -1
- package/src/engine/engine.ts +1 -2
- package/src/engine/engine_context.ts +3 -2
- package/src/engine/engine_setup.ts +1 -1
- package/src/engine/engine_shims.ts +29 -0
- package/src/engine-components/Renderer.ts +13 -0
- package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +39 -31
- package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +21 -7
- package/src/engine-components/ui/EventSystem.ts +9 -1
- package/src/engine/dist/api.js +0 -73
- package/src/engine/dist/api.js.meta +0 -7
- package/src/engine/dist/engine_networking_streams.js +0 -474
- package/src/engine/dist/engine_networking_streams.js.meta +0 -7
- package/src/engine-components/dist/AudioSource.js +0 -513
- package/src/engine-components/dist/AudioSource.js.meta +0 -7
- package/src/engine-components/dist/ScreenCapture.js +0 -490
- package/src/engine-components/dist/ScreenCapture.js.meta +0 -7
- package/src/engine-components/dist/VideoPlayer.js +0 -888
- package/src/engine-components/dist/VideoPlayer.js.meta +0 -7
- package/src/engine-components/dist/Voip2.js +0 -46
- package/src/engine-components/dist/Voip2.js.meta +0 -7
- package/src/engine-schemes/dist/api.js +0 -17
- package/src/engine-schemes/dist/api.js.meta +0 -7
- package/src/engine-schemes/dist/schemes.js +0 -25
- package/src/engine-schemes/dist/schemes.js.meta +0 -7
- package/src/engine-schemes/dist/synced-camera-model.js +0 -74
- package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
- package/src/engine-schemes/dist/synced-transform-model.js +0 -73
- package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
- package/src/engine-schemes/dist/transform.js +0 -46
- package/src/engine-schemes/dist/transform.js.meta +0 -7
- package/src/engine-schemes/dist/vec2.js +0 -32
- package/src/engine-schemes/dist/vec2.js.meta +0 -7
- package/src/engine-schemes/dist/vec3.js +0 -36
- package/src/engine-schemes/dist/vec3.js.meta +0 -7
- package/src/engine-schemes/dist/vec4.js +0 -40
- package/src/engine-schemes/dist/vec4.js.meta +0 -7
- package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
- package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
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exports.Voip2 = void 0;
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var Component_js_1 = require("./Component.js");
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var engine_networking_streams_js_1 = require("../engine/engine_networking_streams.js");
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Voip2.prototype.onEnable = function () {
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this._net = engine_networking_streams_js_1.NetworkedStreams.create(this);
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this._net.enable();
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exports.registerBinaryType = registerBinaryType;
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// automatically generated by the FlatBuffers compiler, do not modify
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exports.__esModule = true;
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exports.SyncedCameraModel = void 0;
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var vec3_js_1 = require("./vec3.js");
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var SyncedCameraModel = /** @class */ (function () {
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function SyncedCameraModel() {
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SyncedCameraModel.prototype.__init = function (i, bb) {
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SyncedCameraModel.getRootAsSyncedCameraModel = function (bb, obj) {
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SyncedCameraModel.prototype.userId = function (optionalEncoding) {
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SyncedCameraModel.prototype.guid = function (optionalEncoding) {
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SyncedCameraModel.startSyncedCameraModel = function (builder) {
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exports.SyncedTransformModel = SyncedTransformModel;
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exports.__esModule = true;
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exports.Transform = void 0;
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var vec3_js_1 = require("./vec3.js");
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var Transform = /** @class */ (function () {
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function Transform() {
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};
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Transform.prototype.position = function (obj) {
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return (obj || new vec3_js_1.Vec3()).__init(this.bb_pos, this.bb);
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};
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Transform.prototype.rotation = function (obj) {
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Transform.prototype.scale = function (obj) {
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return (obj || new vec3_js_1.Vec3()).__init(this.bb_pos + 24, this.bb);
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Transform.sizeOf = function () {
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return 36;
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};
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Transform.createTransform = function (builder, position_x, position_y, position_z, rotation_x, rotation_y, rotation_z, scale_x, scale_y, scale_z) {
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builder.prep(4, 36);
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builder.prep(4, 12);
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builder.writeFloat32(scale_z);
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builder.writeFloat32(scale_y);
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builder.writeFloat32(scale_x);
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builder.prep(4, 12);
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builder.writeFloat32(rotation_z);
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builder.writeFloat32(rotation_y);
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builder.writeFloat32(rotation_x);
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builder.prep(4, 12);
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builder.writeFloat32(position_z);
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builder.writeFloat32(position_y);
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builder.writeFloat32(position_x);
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};
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return Transform;
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}());
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exports.Transform = Transform;
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"use strict";
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// automatically generated by the FlatBuffers compiler, do not modify
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exports.__esModule = true;
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exports.Vec2 = void 0;
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var Vec2 = /** @class */ (function () {
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function Vec2() {
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this.bb = null;
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this.bb_pos = 0;
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}
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Vec2.prototype.__init = function (i, bb) {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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};
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Vec2.prototype.x = function () {
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return this.bb.readFloat32(this.bb_pos);
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};
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Vec2.prototype.y = function () {
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return this.bb.readFloat32(this.bb_pos + 4);
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};
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Vec2.sizeOf = function () {
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return 8;
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};
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Vec2.createVec2 = function (builder, x, y) {
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builder.prep(4, 8);
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builder.writeFloat32(y);
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builder.writeFloat32(x);
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return builder.offset();
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};
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return Vec2;
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}());
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exports.Vec2 = Vec2;
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@@ -1,36 +0,0 @@
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"use strict";
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// automatically generated by the FlatBuffers compiler, do not modify
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exports.__esModule = true;
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exports.Vec3 = void 0;
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var Vec3 = /** @class */ (function () {
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function Vec3() {
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this.bb = null;
|
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this.bb_pos = 0;
|
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|
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}
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Vec3.prototype.__init = function (i, bb) {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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};
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Vec3.prototype.x = function () {
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return this.bb.readFloat32(this.bb_pos);
|
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};
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Vec3.prototype.y = function () {
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return this.bb.readFloat32(this.bb_pos + 4);
|
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|
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};
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Vec3.prototype.z = function () {
|
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return this.bb.readFloat32(this.bb_pos + 8);
|
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|
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};
|
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Vec3.sizeOf = function () {
|
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return 12;
|
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|
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};
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Vec3.createVec3 = function (builder, x, y, z) {
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builder.prep(4, 12);
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builder.writeFloat32(z);
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builder.writeFloat32(y);
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builder.writeFloat32(x);
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return builder.offset();
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|
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};
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return Vec3;
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|
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}());
|
|
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exports.Vec3 = Vec3;
|
|
@@ -1,40 +0,0 @@
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|
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"use strict";
|
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2
|
-
// automatically generated by the FlatBuffers compiler, do not modify
|
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|
-
exports.__esModule = true;
|
|
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|
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exports.Vec4 = void 0;
|
|
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|
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var Vec4 = /** @class */ (function () {
|
|
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|
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function Vec4() {
|
|
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|
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this.bb = null;
|
|
8
|
-
this.bb_pos = 0;
|
|
9
|
-
}
|
|
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|
-
Vec4.prototype.__init = function (i, bb) {
|
|
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|
-
this.bb_pos = i;
|
|
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|
-
this.bb = bb;
|
|
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|
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return this;
|
|
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|
-
};
|
|
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|
-
Vec4.prototype.x = function () {
|
|
16
|
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return this.bb.readFloat32(this.bb_pos);
|
|
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|
-
};
|
|
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|
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Vec4.prototype.y = function () {
|
|
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|
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return this.bb.readFloat32(this.bb_pos + 4);
|
|
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|
-
};
|
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|
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Vec4.prototype.z = function () {
|
|
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|
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return this.bb.readFloat32(this.bb_pos + 8);
|
|
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|
-
};
|
|
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|
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Vec4.prototype.w = function () {
|
|
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|
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return this.bb.readFloat32(this.bb_pos + 12);
|
|
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|
-
};
|
|
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|
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Vec4.sizeOf = function () {
|
|
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|
-
return 16;
|
|
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|
-
};
|
|
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|
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Vec4.createVec4 = function (builder, x, y, z, w) {
|
|
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|
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builder.prep(4, 16);
|
|
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|
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builder.writeFloat32(w);
|
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|
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builder.writeFloat32(z);
|
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|
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builder.writeFloat32(y);
|
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|
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builder.writeFloat32(x);
|
|
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|
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return builder.offset();
|
|
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|
-
};
|
|
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|
-
return Vec4;
|
|
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|
-
}());
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|
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|
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exports.Vec4 = Vec4;
|
|
@@ -1,110 +0,0 @@
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|
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"use strict";
|
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|
-
// automatically generated by the FlatBuffers compiler, do not modify
|
|
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|
-
exports.__esModule = true;
|
|
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|
-
exports.VrUserStateBuffer = void 0;
|
|
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|
-
var flatbuffers = require("flatbuffers");
|
|
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|
-
var vec3_js_1 = require("./vec3.js");
|
|
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|
-
var vec4_js_1 = require("./vec4.js");
|
|
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|
-
var VrUserStateBuffer = /** @class */ (function () {
|
|
9
|
-
function VrUserStateBuffer() {
|
|
10
|
-
this.bb = null;
|
|
11
|
-
this.bb_pos = 0;
|
|
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|
-
}
|
|
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|
-
VrUserStateBuffer.prototype.__init = function (i, bb) {
|
|
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|
-
this.bb_pos = i;
|
|
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|
-
this.bb = bb;
|
|
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|
-
return this;
|
|
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|
-
};
|
|
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|
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VrUserStateBuffer.getRootAsVrUserStateBuffer = function (bb, obj) {
|
|
19
|
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return (obj || new VrUserStateBuffer()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
|
20
|
-
};
|
|
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|
-
VrUserStateBuffer.getSizePrefixedRootAsVrUserStateBuffer = function (bb, obj) {
|
|
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|
-
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
|
|
23
|
-
return (obj || new VrUserStateBuffer()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
|
24
|
-
};
|
|
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|
-
VrUserStateBuffer.prototype.guid = function (optionalEncoding) {
|
|
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|
-
var offset = this.bb.__offset(this.bb_pos, 4);
|
|
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|
-
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
|
|
28
|
-
};
|
|
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|
-
VrUserStateBuffer.prototype.time = function () {
|
|
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|
-
var offset = this.bb.__offset(this.bb_pos, 6);
|
|
31
|
-
return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
|
|
32
|
-
};
|
|
33
|
-
VrUserStateBuffer.prototype.avatarId = function (optionalEncoding) {
|
|
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|
-
var offset = this.bb.__offset(this.bb_pos, 8);
|
|
35
|
-
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
|
|
36
|
-
};
|
|
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|
-
VrUserStateBuffer.prototype.position = function (obj) {
|
|
38
|
-
var offset = this.bb.__offset(this.bb_pos, 10);
|
|
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|
-
return offset ? (obj || new vec3_js_1.Vec3()).__init(this.bb_pos + offset, this.bb) : null;
|
|
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|
-
};
|
|
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|
-
VrUserStateBuffer.prototype.rotation = function (obj) {
|
|
42
|
-
var offset = this.bb.__offset(this.bb_pos, 12);
|
|
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|
-
return offset ? (obj || new vec4_js_1.Vec4()).__init(this.bb_pos + offset, this.bb) : null;
|
|
44
|
-
};
|
|
45
|
-
VrUserStateBuffer.prototype.scale = function () {
|
|
46
|
-
var offset = this.bb.__offset(this.bb_pos, 14);
|
|
47
|
-
return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0;
|
|
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|
-
};
|
|
49
|
-
VrUserStateBuffer.prototype.posLeftHand = function (obj) {
|
|
50
|
-
var offset = this.bb.__offset(this.bb_pos, 16);
|
|
51
|
-
return offset ? (obj || new vec3_js_1.Vec3()).__init(this.bb_pos + offset, this.bb) : null;
|
|
52
|
-
};
|
|
53
|
-
VrUserStateBuffer.prototype.posRightHand = function (obj) {
|
|
54
|
-
var offset = this.bb.__offset(this.bb_pos, 18);
|
|
55
|
-
return offset ? (obj || new vec3_js_1.Vec3()).__init(this.bb_pos + offset, this.bb) : null;
|
|
56
|
-
};
|
|
57
|
-
VrUserStateBuffer.prototype.rotLeftHand = function (obj) {
|
|
58
|
-
var offset = this.bb.__offset(this.bb_pos, 20);
|
|
59
|
-
return offset ? (obj || new vec4_js_1.Vec4()).__init(this.bb_pos + offset, this.bb) : null;
|
|
60
|
-
};
|
|
61
|
-
VrUserStateBuffer.prototype.rotRightHand = function (obj) {
|
|
62
|
-
var offset = this.bb.__offset(this.bb_pos, 22);
|
|
63
|
-
return offset ? (obj || new vec4_js_1.Vec4()).__init(this.bb_pos + offset, this.bb) : null;
|
|
64
|
-
};
|
|
65
|
-
VrUserStateBuffer.startVrUserStateBuffer = function (builder) {
|
|
66
|
-
builder.startObject(10);
|
|
67
|
-
};
|
|
68
|
-
VrUserStateBuffer.addGuid = function (builder, guidOffset) {
|
|
69
|
-
builder.addFieldOffset(0, guidOffset, 0);
|
|
70
|
-
};
|
|
71
|
-
VrUserStateBuffer.addTime = function (builder, time) {
|
|
72
|
-
builder.addFieldInt64(1, time, builder.createLong(0, 0));
|
|
73
|
-
};
|
|
74
|
-
VrUserStateBuffer.addAvatarId = function (builder, avatarIdOffset) {
|
|
75
|
-
builder.addFieldOffset(2, avatarIdOffset, 0);
|
|
76
|
-
};
|
|
77
|
-
VrUserStateBuffer.addPosition = function (builder, positionOffset) {
|
|
78
|
-
builder.addFieldStruct(3, positionOffset, 0);
|
|
79
|
-
};
|
|
80
|
-
VrUserStateBuffer.addRotation = function (builder, rotationOffset) {
|
|
81
|
-
builder.addFieldStruct(4, rotationOffset, 0);
|
|
82
|
-
};
|
|
83
|
-
VrUserStateBuffer.addScale = function (builder, scale) {
|
|
84
|
-
builder.addFieldFloat32(5, scale, 0.0);
|
|
85
|
-
};
|
|
86
|
-
VrUserStateBuffer.addPosLeftHand = function (builder, posLeftHandOffset) {
|
|
87
|
-
builder.addFieldStruct(6, posLeftHandOffset, 0);
|
|
88
|
-
};
|
|
89
|
-
VrUserStateBuffer.addPosRightHand = function (builder, posRightHandOffset) {
|
|
90
|
-
builder.addFieldStruct(7, posRightHandOffset, 0);
|
|
91
|
-
};
|
|
92
|
-
VrUserStateBuffer.addRotLeftHand = function (builder, rotLeftHandOffset) {
|
|
93
|
-
builder.addFieldStruct(8, rotLeftHandOffset, 0);
|
|
94
|
-
};
|
|
95
|
-
VrUserStateBuffer.addRotRightHand = function (builder, rotRightHandOffset) {
|
|
96
|
-
builder.addFieldStruct(9, rotRightHandOffset, 0);
|
|
97
|
-
};
|
|
98
|
-
VrUserStateBuffer.endVrUserStateBuffer = function (builder) {
|
|
99
|
-
var offset = builder.endObject();
|
|
100
|
-
return offset;
|
|
101
|
-
};
|
|
102
|
-
VrUserStateBuffer.finishVrUserStateBufferBuffer = function (builder, offset) {
|
|
103
|
-
builder.finish(offset);
|
|
104
|
-
};
|
|
105
|
-
VrUserStateBuffer.finishSizePrefixedVrUserStateBufferBuffer = function (builder, offset) {
|
|
106
|
-
builder.finish(offset, undefined, true);
|
|
107
|
-
};
|
|
108
|
-
return VrUserStateBuffer;
|
|
109
|
-
}());
|
|
110
|
-
exports.VrUserStateBuffer = VrUserStateBuffer;
|