@needle-tools/engine 3.27.4-beta → 3.28.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/dist/needle-engine.js +7402 -7411
  3. package/dist/needle-engine.light.js +7117 -7126
  4. package/dist/needle-engine.light.min.js +254 -247
  5. package/dist/needle-engine.light.umd.cjs +336 -329
  6. package/dist/needle-engine.min.js +255 -248
  7. package/dist/needle-engine.umd.cjs +298 -291
  8. package/lib/engine/engine_context.js.map +1 -1
  9. package/lib/engine/engine_setup.js.map +1 -1
  10. package/lib/engine/engine_shims.d.ts +3 -0
  11. package/lib/engine/engine_shims.js +23 -0
  12. package/lib/engine/engine_shims.js.map +1 -0
  13. package/lib/engine-components/Renderer.js +12 -0
  14. package/lib/engine-components/Renderer.js.map +1 -1
  15. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +16 -8
  16. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +27 -15
  17. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js.map +1 -1
  18. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +1 -0
  19. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +14 -6
  20. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +1 -1
  21. package/lib/engine-components/ui/EventSystem.js +7 -1
  22. package/lib/engine-components/ui/EventSystem.js.map +1 -1
  23. package/package.json +1 -1
  24. package/src/engine/engine.ts +1 -2
  25. package/src/engine/engine_context.ts +3 -2
  26. package/src/engine/engine_setup.ts +1 -1
  27. package/src/engine/engine_shims.ts +29 -0
  28. package/src/engine-components/Renderer.ts +13 -0
  29. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +39 -31
  30. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +21 -7
  31. package/src/engine-components/ui/EventSystem.ts +9 -1
  32. package/src/engine/dist/api.js +0 -73
  33. package/src/engine/dist/api.js.meta +0 -7
  34. package/src/engine/dist/engine_networking_streams.js +0 -474
  35. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  36. package/src/engine-components/dist/AudioSource.js +0 -513
  37. package/src/engine-components/dist/AudioSource.js.meta +0 -7
  38. package/src/engine-components/dist/ScreenCapture.js +0 -490
  39. package/src/engine-components/dist/ScreenCapture.js.meta +0 -7
  40. package/src/engine-components/dist/VideoPlayer.js +0 -888
  41. package/src/engine-components/dist/VideoPlayer.js.meta +0 -7
  42. package/src/engine-components/dist/Voip2.js +0 -46
  43. package/src/engine-components/dist/Voip2.js.meta +0 -7
  44. package/src/engine-schemes/dist/api.js +0 -17
  45. package/src/engine-schemes/dist/api.js.meta +0 -7
  46. package/src/engine-schemes/dist/schemes.js +0 -25
  47. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  48. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  49. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  50. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  51. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  52. package/src/engine-schemes/dist/transform.js +0 -46
  53. package/src/engine-schemes/dist/transform.js.meta +0 -7
  54. package/src/engine-schemes/dist/vec2.js +0 -32
  55. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  56. package/src/engine-schemes/dist/vec3.js +0 -36
  57. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  58. package/src/engine-schemes/dist/vec4.js +0 -40
  59. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  60. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  61. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,513 +0,0 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- extendStatics(d, b);
11
- function __() { this.constructor = d; }
12
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
13
- };
14
- })();
15
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
16
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
17
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
18
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
19
- return c > 3 && r && Object.defineProperty(target, key, r), r;
20
- };
21
- exports.__esModule = true;
22
- exports.AudioSource = exports.AudioRolloffMode = void 0;
23
- var Component_js_1 = require("./Component.js");
24
- var PositionalAudioHelper_js_1 = require("three/examples/jsm/helpers/PositionalAudioHelper.js");
25
- var AudioListener_js_1 = require("./AudioListener.js");
26
- var utils = require("../engine/engine_utils.js");
27
- var engine_serialization_decorator_js_1 = require("../engine/engine_serialization_decorator.js");
28
- var engine_application_js_1 = require("../engine/engine_application.js");
29
- var three_1 = require("three");
30
- var debug = utils.getParam("debugaudio");
31
- var AudioRolloffMode;
32
- (function (AudioRolloffMode) {
33
- /// <summary>
34
- /// <para>Use this mode when you want a real-world rolloff.</para>
35
- /// </summary>
36
- AudioRolloffMode[AudioRolloffMode["Logarithmic"] = 0] = "Logarithmic";
37
- /// <summary>
38
- /// <para>Use this mode when you want to lower the volume of your sound over the distance.</para>
39
- /// </summary>
40
- AudioRolloffMode[AudioRolloffMode["Linear"] = 1] = "Linear";
41
- /// <summary>
42
- /// <para>Use this when you want to use a custom rolloff.</para>
43
- /// </summary>
44
- AudioRolloffMode[AudioRolloffMode["Custom"] = 2] = "Custom";
45
- })(AudioRolloffMode = exports.AudioRolloffMode || (exports.AudioRolloffMode = {}));
46
- var AudioSource = /** @class */ (function (_super) {
47
- __extends(AudioSource, _super);
48
- function AudioSource() {
49
- var _this = _super !== null && _super.apply(this, arguments) || this;
50
- _this.clip = "";
51
- _this.playOnAwake = false;
52
- _this._spatialBlend = 0;
53
- _this._minDistance = 1;
54
- _this._maxDistance = 100;
55
- _this._volume = 1;
56
- _this.rollOffMode = 0;
57
- _this.playInBackground = true;
58
- _this._loop = false;
59
- _this.sound = null;
60
- _this.helper = null;
61
- _this.wasPlaying = false;
62
- _this.audioLoader = null;
63
- _this.shouldPlay = false;
64
- // set this from audio context time, used to set clip offset when setting "time" property
65
- // there is maybe a better way to set a audio clip current time?!
66
- _this._lastClipStartedLoading = null;
67
- _this._audioElement = null;
68
- _this.onVisibilityChanged = function () {
69
- switch (document.visibilityState) {
70
- case "hidden":
71
- if (_this.playInBackground === false || utils.isMobileDevice()) {
72
- _this.wasPlaying = _this.isPlaying;
73
- if (_this.isPlaying) {
74
- _this.pause();
75
- }
76
- }
77
- break;
78
- case "visible":
79
- if (debug)
80
- console.log("visible", _this.enabled, _this.playOnAwake, !_this.isPlaying, AudioSource._userInteractionRegistered, _this.wasPlaying);
81
- if (_this.enabled && _this.playOnAwake && !_this.isPlaying && AudioSource._userInteractionRegistered && _this.wasPlaying) {
82
- _this.play();
83
- }
84
- break;
85
- }
86
- };
87
- _this.onApplicationMuteChanged = function () {
88
- var _a, _b;
89
- if (_this.context.application.muted)
90
- (_a = _this.sound) === null || _a === void 0 ? void 0 : _a.setVolume(0);
91
- else
92
- (_b = _this.sound) === null || _b === void 0 ? void 0 : _b.setVolume(_this.volume);
93
- };
94
- _this.lerp = function (x, y, a) { return x * (1 - a) + y * a; };
95
- _this.createAudio = function (buffer) {
96
- if (debug)
97
- console.log("audio buffer loaded");
98
- AudioSource.registerWaitForAllowAudio(function () {
99
- if (debug)
100
- console.log("finished loading", buffer);
101
- var sound = _this.Sound;
102
- if (!sound) {
103
- console.warn("Failed getting sound", _this.name);
104
- return;
105
- }
106
- if (sound.isPlaying)
107
- sound.stop();
108
- if (buffer)
109
- sound.setBuffer(buffer);
110
- sound.loop = _this._loop;
111
- if (_this.context.application.muted)
112
- sound.setVolume(0);
113
- else
114
- sound.setVolume(_this.volume);
115
- sound.autoplay = _this.shouldPlay;
116
- // sound.setDistanceModel('linear');
117
- // sound.setRolloffFactor(1);
118
- _this.applySpatialDistanceSettings();
119
- // sound.setDirectionalCone(180, 360, 0.1);
120
- if (sound.isPlaying)
121
- sound.stop();
122
- if (debug)
123
- console.log(_this.name, _this.shouldPlay, AudioSource.userInteractionRegistered, _this);
124
- if (_this.shouldPlay && AudioSource._userInteractionRegistered)
125
- _this.play();
126
- });
127
- };
128
- _this._lastContextTime = 0;
129
- _this._hasEnded = true;
130
- _this._needUpdateSpatialDistanceSettings = false;
131
- return _this;
132
- }
133
- Object.defineProperty(AudioSource, "userInteractionRegistered", {
134
- get: function () {
135
- if (!AudioSource._didCallBeginWaitForUserInteraction) {
136
- AudioSource._didCallBeginWaitForUserInteraction = true;
137
- AudioSource._beginWaitForUserInteraction();
138
- }
139
- return AudioSource._userInteractionRegistered;
140
- },
141
- enumerable: false,
142
- configurable: true
143
- });
144
- AudioSource.registerWaitForAllowAudio = function (cb) {
145
- if (cb !== null) {
146
- if (this._userInteractionRegistered) {
147
- cb();
148
- return;
149
- }
150
- if (this.callbacks.indexOf(cb) === -1)
151
- this.callbacks.push(cb);
152
- if (!AudioSource._didCallBeginWaitForUserInteraction) {
153
- AudioSource._didCallBeginWaitForUserInteraction = true;
154
- AudioSource._beginWaitForUserInteraction();
155
- }
156
- }
157
- };
158
- AudioSource._beginWaitForUserInteraction = function (cb) {
159
- var _this = this;
160
- if (cb === void 0) { cb = null; }
161
- if (this._userInteractionRegistered) {
162
- if (cb)
163
- cb();
164
- return;
165
- }
166
- if (cb !== null)
167
- this.registerWaitForAllowAudio(cb);
168
- var callback = function () {
169
- if (fn == undefined)
170
- return;
171
- if (AudioSource._userInteractionRegistered)
172
- return;
173
- AudioSource._userInteractionRegistered = true;
174
- if (debug)
175
- console.log("🔊 registered interaction, can play audio now");
176
- document.removeEventListener('pointerdown', fn);
177
- document.removeEventListener('click', fn);
178
- document.removeEventListener('dragstart', fn);
179
- document.removeEventListener('touchstart', fn);
180
- for (var _i = 0, _a = _this.callbacks; _i < _a.length; _i++) {
181
- var cb_1 = _a[_i];
182
- cb_1();
183
- }
184
- _this.callbacks.length = 0;
185
- };
186
- var fn = callback.bind(this);
187
- document.addEventListener('pointerdown', fn);
188
- document.addEventListener('click', fn);
189
- document.addEventListener('dragstart', fn);
190
- document.addEventListener('touchstart', fn);
191
- };
192
- Object.defineProperty(AudioSource.prototype, "loop", {
193
- get: function () {
194
- if (this.sound)
195
- this._loop = this.sound.getLoop();
196
- return this._loop;
197
- },
198
- set: function (val) {
199
- this._loop = val;
200
- if (this.sound)
201
- this.sound.setLoop(val);
202
- },
203
- enumerable: false,
204
- configurable: true
205
- });
206
- Object.defineProperty(AudioSource.prototype, "spatialBlend", {
207
- /** 0 = 2D, 1 = 3D */
208
- get: function () {
209
- return this._spatialBlend;
210
- },
211
- set: function (val) {
212
- if (val === this._spatialBlend)
213
- return;
214
- this._spatialBlend = val;
215
- this._needUpdateSpatialDistanceSettings = true;
216
- },
217
- enumerable: false,
218
- configurable: true
219
- });
220
- Object.defineProperty(AudioSource.prototype, "minDistance", {
221
- get: function () {
222
- return this._minDistance;
223
- },
224
- set: function (val) {
225
- if (this._minDistance === val)
226
- return;
227
- this._minDistance = val;
228
- this._needUpdateSpatialDistanceSettings = true;
229
- },
230
- enumerable: false,
231
- configurable: true
232
- });
233
- Object.defineProperty(AudioSource.prototype, "maxDistance", {
234
- get: function () {
235
- return this._maxDistance;
236
- },
237
- set: function (val) {
238
- if (this._maxDistance === val)
239
- return;
240
- this._maxDistance = val;
241
- this._needUpdateSpatialDistanceSettings = true;
242
- },
243
- enumerable: false,
244
- configurable: true
245
- });
246
- Object.defineProperty(AudioSource.prototype, "volume", {
247
- get: function () { return this._volume; },
248
- set: function (val) {
249
- this._volume = val;
250
- if (this.sound && !this.context.application.muted) {
251
- if (debug)
252
- console.log(this.name, "audio set volume", val);
253
- this.sound.setVolume(val);
254
- }
255
- },
256
- enumerable: false,
257
- configurable: true
258
- });
259
- Object.defineProperty(AudioSource.prototype, "Sound", {
260
- get: function () {
261
- var _a;
262
- if (!this.sound && AudioSource._userInteractionRegistered) {
263
- var listener = (_a = Component_js_1.GameObject.getComponent(this.context.mainCamera, AudioListener_js_1.AudioListener)) !== null && _a !== void 0 ? _a : Component_js_1.GameObject.findObjectOfType(AudioListener_js_1.AudioListener, this.context);
264
- if (!listener && this.context.mainCamera)
265
- listener = Component_js_1.GameObject.addNewComponent(this.context.mainCamera, AudioListener_js_1.AudioListener);
266
- if (listener === null || listener === void 0 ? void 0 : listener.listener) {
267
- this.sound = new three_1.PositionalAudio(listener.listener);
268
- this.gameObject.add(this.sound);
269
- }
270
- else if (debug)
271
- console.warn("No audio listener found in scene - can not play audio");
272
- }
273
- return this.sound;
274
- },
275
- enumerable: false,
276
- configurable: true
277
- });
278
- Object.defineProperty(AudioSource.prototype, "ShouldPlay", {
279
- get: function () { return this.shouldPlay; },
280
- enumerable: false,
281
- configurable: true
282
- });
283
- AudioSource.prototype.awake = function () {
284
- this.audioLoader = new three_1.AudioLoader();
285
- if (this.playOnAwake)
286
- this.shouldPlay = true;
287
- };
288
- AudioSource.prototype.onEnable = function () {
289
- var _this = this;
290
- if (!AudioSource._userInteractionRegistered) {
291
- AudioSource._beginWaitForUserInteraction(function () {
292
- if (_this.enabled && !_this.destroyed && _this.shouldPlay)
293
- _this.onNewClip(_this.clip);
294
- });
295
- }
296
- else if (this.playOnAwake && this.context.application.isVisible) {
297
- this.play();
298
- }
299
- globalThis.addEventListener('visibilitychange', this.onVisibilityChanged);
300
- this.context.application.addEventListener(engine_application_js_1.ApplicationEvents.MuteChanged, this.onApplicationMuteChanged);
301
- };
302
- AudioSource.prototype.onDisable = function () {
303
- globalThis.removeEventListener('visibilitychange', this.onVisibilityChanged);
304
- this.context.application.removeEventListener(engine_application_js_1.ApplicationEvents.MuteChanged, this.onApplicationMuteChanged);
305
- this.stop();
306
- };
307
- AudioSource.prototype.applySpatialDistanceSettings = function () {
308
- var sound = this.sound;
309
- if (!sound)
310
- return;
311
- this._needUpdateSpatialDistanceSettings = false;
312
- var dist = this.lerp(10 * this._maxDistance / Math.max(0.0001, this.spatialBlend), this._minDistance, this.spatialBlend);
313
- if (debug)
314
- console.log(this.name, this._minDistance, this._maxDistance, this.spatialBlend, "Ref distance=" + dist);
315
- sound.setRefDistance(dist);
316
- sound.setMaxDistance(Math.max(0.01, this._maxDistance));
317
- // https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel
318
- switch (this.rollOffMode) {
319
- case AudioRolloffMode.Logarithmic:
320
- sound.setDistanceModel('exponential');
321
- break;
322
- case AudioRolloffMode.Linear:
323
- sound.setDistanceModel('linear');
324
- break;
325
- case AudioRolloffMode.Custom:
326
- break;
327
- }
328
- if (this.spatialBlend > 0) {
329
- if (debug && !this.helper) {
330
- this.helper = new PositionalAudioHelper_js_1.PositionalAudioHelper(sound, sound.getRefDistance());
331
- sound.add(this.helper);
332
- }
333
- }
334
- else if (this.helper && this.helper.parent) {
335
- this.helper.removeFromParent();
336
- }
337
- };
338
- AudioSource.prototype.onNewClip = function (clip) {
339
- if (clip)
340
- this.clip = clip;
341
- if (typeof clip === "string") {
342
- if (debug)
343
- console.log(clip);
344
- if (clip.endsWith(".mp3") || clip.endsWith(".wav")) {
345
- if (!this.audioLoader)
346
- this.audioLoader = new three_1.AudioLoader();
347
- this.shouldPlay = true;
348
- if (this._lastClipStartedLoading === clip) {
349
- if (debug)
350
- console.log("Is currently loading:", this._lastClipStartedLoading, this);
351
- return;
352
- }
353
- this._lastClipStartedLoading = clip;
354
- if (debug)
355
- console.log("load audio", clip);
356
- this.audioLoader.load(clip, this.createAudio, function () { }, console.error);
357
- }
358
- else
359
- console.warn("Unsupported audio clip type", clip);
360
- }
361
- else {
362
- this.shouldPlay = true;
363
- this.createAudio();
364
- }
365
- };
366
- /** Play a mediastream */
367
- AudioSource.prototype.play = function (clip) {
368
- var _a, _b;
369
- if (clip === void 0) { clip = undefined; }
370
- // We only support strings and media stream
371
- // TODO: maybe we should return here if an invalid value is passed in
372
- if (clip !== undefined && typeof clip !== "string" && !(clip instanceof MediaStream)) {
373
- console.warn("Called play on AudioSource with unknown argument type", clip);
374
- clip = undefined;
375
- }
376
- // Check if we need to call load first
377
- var needsLoading = !this.sound || (clip && clip !== this.clip);
378
- if (typeof clip === "string" && !this.audioLoader)
379
- needsLoading = true;
380
- if (clip instanceof MediaStream || typeof clip === "string")
381
- this.clip = clip;
382
- if (needsLoading) {
383
- this.shouldPlay = true;
384
- this.onNewClip(clip);
385
- return;
386
- }
387
- this.shouldPlay = true;
388
- this._hasEnded = false;
389
- if (debug)
390
- console.log("play", (_a = this.sound) === null || _a === void 0 ? void 0 : _a.getVolume(), this.sound);
391
- if (this.sound && !this.sound.isPlaying) {
392
- var muted = this.context.application.muted;
393
- if (muted)
394
- this.sound.setVolume(0);
395
- if (this.clip instanceof MediaStream) {
396
- // We have to set the audio element source to the mediastream as well
397
- // otherwise it will not play for some reason...
398
- this.sound.setMediaStreamSource(this.clip);
399
- if (!this._audioElement) {
400
- this._audioElement = document.createElement('audio');
401
- this._audioElement.style.display = "none";
402
- }
403
- if (!this._audioElement.parentNode)
404
- (_b = this.context.domElement.shadowRoot) === null || _b === void 0 ? void 0 : _b.append(this._audioElement);
405
- this._audioElement.srcObject = this.clip;
406
- this._audioElement.autoplay = false;
407
- }
408
- else {
409
- if (this._audioElement)
410
- this._audioElement.remove();
411
- this.sound.play(muted ? .1 : 0);
412
- }
413
- }
414
- };
415
- AudioSource.prototype.pause = function () {
416
- var _a, _b;
417
- if (debug)
418
- console.log("Pause", this);
419
- this._hasEnded = true;
420
- this.shouldPlay = false;
421
- if (this.sound && this.sound.isPlaying && this.sound.source) {
422
- this._lastContextTime = (_a = this.sound) === null || _a === void 0 ? void 0 : _a.context.currentTime;
423
- this.sound.pause();
424
- }
425
- (_b = this._audioElement) === null || _b === void 0 ? void 0 : _b.remove();
426
- };
427
- AudioSource.prototype.stop = function () {
428
- var _a, _b;
429
- if (debug)
430
- console.log("Pause", this);
431
- this._hasEnded = true;
432
- this.shouldPlay = false;
433
- if (this.sound && this.sound.source) {
434
- this._lastContextTime = (_a = this.sound) === null || _a === void 0 ? void 0 : _a.context.currentTime;
435
- if (debug)
436
- console.log(this._lastContextTime);
437
- this.sound.stop();
438
- }
439
- (_b = this._audioElement) === null || _b === void 0 ? void 0 : _b.remove();
440
- };
441
- Object.defineProperty(AudioSource.prototype, "isPlaying", {
442
- get: function () { var _a, _b; return (_b = (_a = this.sound) === null || _a === void 0 ? void 0 : _a.isPlaying) !== null && _b !== void 0 ? _b : false; },
443
- set: function (_) { },
444
- enumerable: false,
445
- configurable: true
446
- });
447
- Object.defineProperty(AudioSource.prototype, "time", {
448
- get: function () { var _a, _b; return ((_a = this.sound) === null || _a === void 0 ? void 0 : _a.source) ? (((_b = this.sound.source) === null || _b === void 0 ? void 0 : _b.context.currentTime) - this._lastContextTime + this.sound.offset) : 0; },
449
- set: function (val) {
450
- if (this.sound) {
451
- if (val === this.sound.offset)
452
- return;
453
- var wasPlaying = this.isPlaying;
454
- this.stop();
455
- this.sound.offset = val;
456
- if (wasPlaying)
457
- this.play();
458
- }
459
- },
460
- enumerable: false,
461
- configurable: true
462
- });
463
- AudioSource.prototype.update = function () {
464
- if (this.helper) {
465
- if (this.isPlaying)
466
- this.helper.update();
467
- this.helper.visible = this.isPlaying;
468
- }
469
- if (this._needUpdateSpatialDistanceSettings) {
470
- this.applySpatialDistanceSettings();
471
- }
472
- if (this.sound && !this.sound.isPlaying && this.shouldPlay && !this._hasEnded) {
473
- this._hasEnded = true;
474
- if (debug)
475
- console.log("Audio clip ended", this.clip);
476
- this.sound.dispatchEvent({ type: 'ended', target: this });
477
- }
478
- // this.gameObject.position.x = Math.sin(time.time) * 2;
479
- // this.gameObject.position.z = Math.cos(time.time * .5) * 2;
480
- };
481
- AudioSource._didCallBeginWaitForUserInteraction = false;
482
- AudioSource.callbacks = [];
483
- AudioSource._userInteractionRegistered = false;
484
- __decorate([
485
- engine_serialization_decorator_js_1.serializable(URL)
486
- ], AudioSource.prototype, "clip");
487
- __decorate([
488
- engine_serialization_decorator_js_1.serializable()
489
- ], AudioSource.prototype, "playOnAwake");
490
- __decorate([
491
- engine_serialization_decorator_js_1.serializable()
492
- ], AudioSource.prototype, "loop");
493
- __decorate([
494
- engine_serialization_decorator_js_1.serializable()
495
- ], AudioSource.prototype, "spatialBlend");
496
- __decorate([
497
- engine_serialization_decorator_js_1.serializable()
498
- ], AudioSource.prototype, "minDistance");
499
- __decorate([
500
- engine_serialization_decorator_js_1.serializable()
501
- ], AudioSource.prototype, "maxDistance");
502
- __decorate([
503
- engine_serialization_decorator_js_1.serializable()
504
- ], AudioSource.prototype, "volume");
505
- __decorate([
506
- engine_serialization_decorator_js_1.serializable()
507
- ], AudioSource.prototype, "rollOffMode");
508
- __decorate([
509
- engine_serialization_decorator_js_1.serializable()
510
- ], AudioSource.prototype, "playInBackground");
511
- return AudioSource;
512
- }(Component_js_1.Behaviour));
513
- exports.AudioSource = AudioSource;
@@ -1,7 +0,0 @@
1
- fileFormatVersion: 2
2
- guid: ed9ae84735d6def4b8122977a98ffa67
3
- DefaultImporter:
4
- externalObjects: {}
5
- userData:
6
- assetBundleName:
7
- assetBundleVariant: