@needle-tools/engine 2.31.0-pre → 2.32.0-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/needle-engine.d.ts +148 -141
- package/dist/needle-engine.js +332 -332
- package/dist/needle-engine.js.map +4 -4
- package/dist/needle-engine.min.js +17 -17
- package/dist/needle-engine.min.js.map +4 -4
- package/lib/engine/debug/error_overlay.js +4 -4
- package/lib/engine/debug/error_overlay.js.map +1 -1
- package/lib/engine/engine_input.d.ts +87 -102
- package/lib/engine/engine_input.js +173 -99
- package/lib/engine/engine_input.js.map +1 -1
- package/lib/engine/engine_mainloop_utils.d.ts +2 -1
- package/lib/engine/engine_mainloop_utils.js +5 -2
- package/lib/engine/engine_mainloop_utils.js.map +1 -1
- package/lib/engine/engine_physics.d.ts +5 -1
- package/lib/engine/engine_physics.js +72 -22
- package/lib/engine/engine_physics.js.map +1 -1
- package/lib/engine/engine_setup.js +7 -3
- package/lib/engine/engine_setup.js.map +1 -1
- package/lib/engine/engine_utils.d.ts +9 -7
- package/lib/engine/engine_utils.js +35 -2
- package/lib/engine/engine_utils.js.map +1 -1
- package/lib/engine-components/Component.d.ts +10 -3
- package/lib/engine-components/Component.js +98 -40
- package/lib/engine-components/Component.js.map +1 -1
- package/lib/engine-components/OrbitControls.d.ts +2 -0
- package/lib/engine-components/OrbitControls.js +9 -0
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/Rigidbody.d.ts +12 -6
- package/lib/engine-components/Rigidbody.js +64 -17
- package/lib/engine-components/Rigidbody.js.map +1 -1
- package/lib/engine-components/XRFlag.js.map +1 -1
- package/lib/engine-components/ui/Text.js +2 -1
- package/lib/engine-components/ui/Text.js.map +1 -1
- package/package.json +1 -1
- package/src/engine/debug/error_overlay.ts +3 -3
- package/src/engine/engine_input.ts +179 -103
- package/src/engine/engine_mainloop_utils.ts +6 -2
- package/src/engine/engine_physics.ts +86 -24
- package/src/engine/engine_setup.ts +8 -3
- package/src/engine/engine_utils.ts +50 -4
- package/src/engine-components/Component.ts +109 -40
- package/src/engine-components/OrbitControls.ts +11 -1
- package/src/engine-components/RigidBody.ts +76 -20
- package/src/engine-components/XRFlag.ts +0 -2
- package/src/engine-components/ui/Text.ts +2 -1
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,19 @@ All notable changes to this package will be documented in this file.
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4
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+
## [2.32.0-pre] - 2022-10-15
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- Add: start implementing trigger callbacks for ``onTriggerEnter``, ``onTriggerExit`` and ``onTriggerStay``
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- Change: ``GameObject.setActive`` now updates ``isActiveAndEnabled`` state and executes ``awake`` and ``onEnable`` calls when the object was activated for the first time (e.g. when instantiating from an previously inactive prefab)
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- Change: improve collision callback events for components (``onCollisionEnter``, ``onCollisionExit`` and ``onCollisionStay``)
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- Change: this.context.input keycode enums are now strings
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- Fix: local dev error overlay now also displays errors that happen before web component is completely loaded (e.g. when script has import error)
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- Fix: Rigidbody force is now correctly applied when the component was just instantiated (from inactive prefab) and added to the physics world for the first time
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- Fix: DragControls component keyboard events ("space" and "d" for modifying height and rotation)
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## [2.31.1-pre] - 2022-10-14
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- Change: Rigidbody now tracks position changes to detect when to update/override simulated physics body
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- Fix: loading relative font paths when exported via Asset context menu
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## [2.31.0-pre] - 2022-10-13
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- Add: inital ScreenCapture component for sharing screens and camera streams across all connected users
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- Add: ``onCollisionEnter``, ``onCollisionStay`` and ``onCollisionExit`` event methods to components
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package/dist/needle-engine.d.ts
CHANGED
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@@ -59,14 +59,16 @@ declare module "engine/engine_utils" {
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export function delay(milliseconds: number): Promise<void>;
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export function getPath(source: SourceIdentifier | undefined, uri: string): string;
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export type WriteCallback = (data: any) => void;
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export
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export interface IWatch {
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subscribeWrite(callback: WriteCallback): any;
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apply(): any;
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revoke(): any;
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dispose(): any;
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}
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export class Watch implements IWatch {
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private readonly _watches;
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constructor(object: object, str: string[] | string);
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subscribeWrite(callback: WriteCallback): void;
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private writeCallbacks;
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constructor(object: object, prop: string);
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private _applied;
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private _object;
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private _prop;
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private _wrapperProp;
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apply(): void;
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revoke(): void;
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dispose(): void;
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@@ -79,9 +81,10 @@ declare module "engine/engine_constants" {
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declare module "engine/engine_mainloop_utils" {
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import { Context } from "engine/engine_setup";
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import { Component } from "engine-components/Component";
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import { Object3D } from 'three';
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export function processNewScripts(context: Context): void;
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export function processRemoveFromScene(script: Component): void;
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export function processStart(context: Context): void;
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export function processStart(context: Context, object?: Object3D): void;
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export function addScriptToArrays(script: any, context: Context): void;
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export function removeScriptFromContext(script: any, context: Context): void;
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export function updateIsActive(): void;
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@@ -350,27 +353,6 @@ declare module "engine/engine_networking_instantiate" {
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export type PrefabProviderCallback = (guid: string) => Promise<GameObject | null>;
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export function registerPrefabProvider(key: string, fn: PrefabProviderCallback): void;
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}
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declare module "engine-components/ui/Utils" {
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import { FrameEvent } from "engine/engine_setup";
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import { Behaviour } from "engine-components/Component";
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export function isUIObject(obj: THREE.Object3D): boolean;
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export type RenderSettings = {
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renderOnTop?: boolean;
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doubleSided?: boolean;
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depthWrite?: boolean;
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castShadows?: boolean;
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receiveShadows?: boolean;
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};
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export function updateRenderSettings(shadowComponent: THREE.Object3D, settings: RenderSettings): void;
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export type RevocableProxy = {
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proxy: any;
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revoke: () => void;
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};
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/** internal method to proxy a field to detect changes */
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export function onChange<T extends object>(caller: T, field: string, callback: (newValue: any, oldValue: any) => void): RevocableProxy;
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/** internal method to schedula a function at a specific moment in the update loop */
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export function scheduleAction(caller: Behaviour, action: Function, timing?: FrameEvent): void;
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}
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declare module "engine/engine_serialization_decorator" {
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import { Constructor } from "engine-components/Component";
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export type TypeResolver<T> = (data: any) => Constructor<T> | null;
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@@ -386,6 +368,7 @@ declare module "engine-components/Rigidbody" {
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import { Behaviour } from "engine-components/Component";
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import * as CANNON from 'cannon-es';
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import * as THREE from 'three';
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import { Vector3 } from "three";
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export class Rigidbody extends Behaviour {
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mass: number;
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set isKinematic(kinematic: boolean);
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@@ -401,20 +384,25 @@ declare module "engine-components/Rigidbody" {
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private currentVelocity;
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private _smoothedVelocity;
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private lastWorldPosition;
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private
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private
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private _ignoreChange;
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private _dirty;
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private _positionWatch?;
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private _matrixWatch?;
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private _setMatrix;
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constructor();
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awake(): void;
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start(): void;
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onEnable(): void;
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onDisable(): void;
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onDestroy(): void;
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earlyUpdate(): void;
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onBeforeRender(): void;
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initialize(): void;
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wakeUp(): void;
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applyForce(vec: THREE.Vector3, rel
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applyForce(vec: THREE.Vector3, rel?: THREE.Vector3): void;
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setForce(x: number, y: number, z: number): void;
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getVelocity(): THREE.Vector3;
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setVelocity(x: number, y: number, z: number): void;
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setVelocity(x: number | Vector3, y: number, z: number): void;
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getTorque(): THREE.Vector3;
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setTorque(x: number | Vector3, y: number, z: number): void;
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get smoothedVelocity(): THREE.Vector3;
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setAngularVelocity(x: number, y: number, z: number): void;
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private static copyVector3;
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@@ -666,6 +654,8 @@ declare module "engine/engine_physics" {
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addSphereCollider(obj: THREE.Object3D, center: THREE.Vector3, radius: number, rb: Rigidbody | null): CANNON.Shape;
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addMeshCollider(_obj: THREE.Object3D): void;
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private isAlreadyRegistered;
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private readonly tempMat1;
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private readonly tempMat2;
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private addShape;
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step(deltaTime: number): void;
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private temp;
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@@ -679,14 +669,16 @@ declare module "engine/engine_physics" {
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private onEndContact;
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}
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export class Collision {
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private readonly invert;
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private readonly collision;
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private readonly targetBody;
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readonly me: Object3D;
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private _normal?;
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get normal(): Vector3;
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private _collider?;
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get collider(): Collider;
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get gameObject(): Object3D;
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constructor(obj: Object3D, collision: CannonCollision);
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constructor(obj: Object3D, collision: CannonCollision, invert?: boolean);
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}
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}
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declare module "engine-components/Component" {
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}
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abstract class GameObject extends THREE.Object3D implements THREE.Object3D {
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guid: string | undefined;
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static setActive(go: THREE.Object3D, active: boolean): void;
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static setActive(go: THREE.Object3D, active: boolean, processStart?: boolean): void;
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static isActiveSelf(go: THREE.Object3D): boolean;
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static isActiveInHierarchy(go: THREE.Object3D): boolean;
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static markAsInstancedRendered(go: THREE.Object3D, instanced: boolean): void;
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onAfterRender?(): void;
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onCollisionEnter?(col: Collision): any;
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onCollisionExit?(col: Collision): any;
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onCollisionExitRaw?(col: Collision): any;
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onCollisionStay?(col: Collision): any;
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onTriggerEnter?(col: Collision): any;
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onTriggerStay?(col: Collision): any;
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onTriggerExit?(col: Collision): any;
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startCoroutine(routine: Generator, evt?: FrameEvent): Generator;
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stopCoroutine(routine: Generator, evt?: FrameEvent): void;
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get destroyed(): boolean;
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get collisionsCount(): number;
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private __internalResetsCachedPhysicsData;
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__internalHandleCollision(col: Collision, isTriggerCollision: boolean): void;
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__internalHandleExitCollisionEvent(obj: Object3D, isTriggerCollision: boolean): void;
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private __waitForCollisionExit;
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private static _worldPositionBuffer;
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private static _worldQuaternionBuffer;
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private _pointerEvent;
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getKeyDown(): string | null;
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getKeyPressed(): string | null;
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isKeyDown(keyCode: number):
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isKeyDown(keyCode: KeyCode | string | number): any;
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isKeyUp(keyCode: KeyCode | string | number): boolean;
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createPointerDown(args: PointerEventArgs): void;
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createPointerMove(args: PointerEventArgs): void;
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createPointerUp(args: PointerEventArgs): void;
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}
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export enum KeyCode {
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TAB =
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ENTER =
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SHIFT =
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CTRL =
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PAUSE =
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END =
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UP_ARROW =
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RIGHT_ARROW =
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DOWN_ARROW =
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INSERT =
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DELETE =
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KEY_0 =
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KEY_1 =
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KEY_2 =
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KEY_3 =
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KEY_4 =
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KEY_5 =
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KEY_6 =
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KEY_7 =
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KEY_8 =
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KEY_9 =
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KEY_A =
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KEY_B =
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KEY_C =
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KEY_D =
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KEY_E =
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KEY_F =
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KEY_G =
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KEY_H =
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KEY_I =
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KEY_L =
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KEY_M =
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KEY_N =
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KEY_O =
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KEY_P =
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KEY_Q =
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KEY_R =
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KEY_S =
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KEY_T =
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KEY_U =
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KEY_V =
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KEY_W =
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KEY_X =
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|
|
1150
|
-
|
|
1151
|
-
|
|
1152
|
-
|
|
1153
|
-
|
|
1154
|
-
|
|
1155
|
-
|
|
1156
|
-
|
|
1157
|
-
|
|
1158
|
-
|
|
1159
|
-
|
|
1160
|
-
|
|
1161
|
-
|
|
1162
|
-
|
|
1163
|
-
|
|
1164
|
-
|
|
1165
|
-
F11 = 122,
|
|
1166
|
-
F12 = 123,
|
|
1167
|
-
NUM_LOCK = 144,
|
|
1168
|
-
SCROLL_LOCK = 145,
|
|
1169
|
-
SEMICOLON = 186,
|
|
1170
|
-
EQUALS = 187,
|
|
1171
|
-
COMMA = 188,
|
|
1172
|
-
DASH = 189,
|
|
1173
|
-
PERIOD = 190,
|
|
1174
|
-
FORWARD_SLASH = 191,
|
|
1175
|
-
GRAVE_ACCENT = 192,
|
|
1176
|
-
OPEN_BRACKET = 219,
|
|
1177
|
-
BACK_SLASH = 220,
|
|
1178
|
-
CLOSE_BRACKET = 221,
|
|
1179
|
-
SINGLE_QUOTE = 222
|
|
1080
|
+
BACKSPACE = "Backspace",
|
|
1081
|
+
TAB = "Tab",
|
|
1082
|
+
ENTER = "Enter",
|
|
1083
|
+
SHIFT = "Shift",
|
|
1084
|
+
CTRL = "Control",
|
|
1085
|
+
ALT = "Alt",
|
|
1086
|
+
PAUSE = "Pause",
|
|
1087
|
+
CAPS_LOCK = "CapsLock",
|
|
1088
|
+
ESCAPE = "Escape",
|
|
1089
|
+
SPACE = " ",
|
|
1090
|
+
PAGE_UP = "PageUp",
|
|
1091
|
+
PAGE_DOWN = "PageDown",
|
|
1092
|
+
END = "End",
|
|
1093
|
+
HOME = "Home",
|
|
1094
|
+
LEFT_ARROW = "ArrowLeft",
|
|
1095
|
+
UP_ARROW = "ArrowUp",
|
|
1096
|
+
RIGHT_ARROW = "ArrowRight",
|
|
1097
|
+
DOWN_ARROW = "ArrowDown",
|
|
1098
|
+
INSERT = "Insert",
|
|
1099
|
+
DELETE = "Delete",
|
|
1100
|
+
KEY_0 = "0",
|
|
1101
|
+
KEY_1 = "1",
|
|
1102
|
+
KEY_2 = "2",
|
|
1103
|
+
KEY_3 = "3",
|
|
1104
|
+
KEY_4 = "4",
|
|
1105
|
+
KEY_5 = "5",
|
|
1106
|
+
KEY_6 = "6",
|
|
1107
|
+
KEY_7 = "7",
|
|
1108
|
+
KEY_8 = "8",
|
|
1109
|
+
KEY_9 = "9",
|
|
1110
|
+
KEY_A = "a",
|
|
1111
|
+
KEY_B = "b",
|
|
1112
|
+
KEY_C = "c",
|
|
1113
|
+
KEY_D = "d",
|
|
1114
|
+
KEY_E = "e",
|
|
1115
|
+
KEY_F = "f",
|
|
1116
|
+
KEY_G = "g",
|
|
1117
|
+
KEY_H = "h",
|
|
1118
|
+
KEY_I = "i",
|
|
1119
|
+
KEY_K = "k",
|
|
1120
|
+
KEY_J = "j",
|
|
1121
|
+
KEY_L = "l",
|
|
1122
|
+
KEY_M = "m",
|
|
1123
|
+
KEY_N = "n",
|
|
1124
|
+
KEY_O = "o",
|
|
1125
|
+
KEY_P = "p",
|
|
1126
|
+
KEY_Q = "q",
|
|
1127
|
+
KEY_R = "r",
|
|
1128
|
+
KEY_S = "s",
|
|
1129
|
+
KEY_T = "t",
|
|
1130
|
+
KEY_U = "u",
|
|
1131
|
+
KEY_V = "v",
|
|
1132
|
+
KEY_W = "w",
|
|
1133
|
+
KEY_X = "x",
|
|
1134
|
+
KEY_Z = "z",
|
|
1135
|
+
KEY_Y = "y",
|
|
1136
|
+
SELECT = "Select",
|
|
1137
|
+
NUMPAD_0 = "Numpad0",
|
|
1138
|
+
NUMPAD_1 = "Numpad1",
|
|
1139
|
+
NUMPAD_2 = "Numpad2",
|
|
1140
|
+
NUMPAD_3 = "Numpad3",
|
|
1141
|
+
NUMPAD_4 = "Numpad4",
|
|
1142
|
+
NUMPAD_5 = "Numpad5",
|
|
1143
|
+
NUMPAD_6 = "Numpad6",
|
|
1144
|
+
NUMPAD_7 = "Numpad7",
|
|
1145
|
+
NUMPAD_8 = "Numpad8",
|
|
1146
|
+
NUMPAD_9 = "Numpad9",
|
|
1147
|
+
MULTIPLY = "Multiply",
|
|
1148
|
+
ADD = "Add",
|
|
1149
|
+
SUBTRACT = "Subtract",
|
|
1150
|
+
DECIMAL = "Decimal",
|
|
1151
|
+
DIVIDE = "Divide",
|
|
1152
|
+
F1 = "F1",
|
|
1153
|
+
F2 = "F2",
|
|
1154
|
+
F3 = "F3",
|
|
1155
|
+
F4 = "F4",
|
|
1156
|
+
F5 = "F5",
|
|
1157
|
+
F6 = "F6",
|
|
1158
|
+
F7 = "F7",
|
|
1159
|
+
F8 = "F8",
|
|
1160
|
+
F9 = "F9",
|
|
1161
|
+
F10 = "F10",
|
|
1162
|
+
F11 = "F11",
|
|
1163
|
+
F12 = "F12"
|
|
1180
1164
|
}
|
|
1181
1165
|
}
|
|
1182
1166
|
declare module "engine/engine_time" {
|
|
@@ -1236,9 +1220,11 @@ declare module "engine-components/OrbitControls" {
|
|
|
1236
1220
|
private _cameraTargetPosition;
|
|
1237
1221
|
private _inputs;
|
|
1238
1222
|
private _enableTime;
|
|
1223
|
+
private _startedListeningToKeyEvents;
|
|
1239
1224
|
awake(): void;
|
|
1240
1225
|
onEnable(): void;
|
|
1241
1226
|
onDisable(): void;
|
|
1227
|
+
onDestroy(): void;
|
|
1242
1228
|
start(): void;
|
|
1243
1229
|
private startRaycastDelayed;
|
|
1244
1230
|
onBeforeRender(): void;
|
|
@@ -4612,6 +4598,27 @@ declare module "engine-components/ui/BaseUIComponent" {
|
|
|
4612
4598
|
awake(): void;
|
|
4613
4599
|
}
|
|
4614
4600
|
}
|
|
4601
|
+
declare module "engine-components/ui/Utils" {
|
|
4602
|
+
import { FrameEvent } from "engine/engine_setup";
|
|
4603
|
+
import { Behaviour } from "engine-components/Component";
|
|
4604
|
+
export function isUIObject(obj: THREE.Object3D): boolean;
|
|
4605
|
+
export type RenderSettings = {
|
|
4606
|
+
renderOnTop?: boolean;
|
|
4607
|
+
doubleSided?: boolean;
|
|
4608
|
+
depthWrite?: boolean;
|
|
4609
|
+
castShadows?: boolean;
|
|
4610
|
+
receiveShadows?: boolean;
|
|
4611
|
+
};
|
|
4612
|
+
export function updateRenderSettings(shadowComponent: THREE.Object3D, settings: RenderSettings): void;
|
|
4613
|
+
export type RevocableProxy = {
|
|
4614
|
+
proxy: any;
|
|
4615
|
+
revoke: () => void;
|
|
4616
|
+
};
|
|
4617
|
+
/** internal method to proxy a field to detect changes */
|
|
4618
|
+
export function onChange<T extends object>(caller: T, field: string, callback: (newValue: any, oldValue: any) => void): RevocableProxy;
|
|
4619
|
+
/** internal method to schedula a function at a specific moment in the update loop */
|
|
4620
|
+
export function scheduleAction(caller: Behaviour, action: Function, timing?: FrameEvent): void;
|
|
4621
|
+
}
|
|
4615
4622
|
declare module "engine-components/ui/RectTransform" {
|
|
4616
4623
|
import * as ThreeMeshUI from 'three-mesh-ui';
|
|
4617
4624
|
import { BaseUIComponent } from "engine-components/ui/BaseUIComponent";
|