@nayan-ui/games 1.18.0 → 1.20.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1808) hide show
  1. package/README.md +53 -191
  2. package/lib/module/assets/fonts/Inter-SemiBold.ttf +0 -0
  3. package/lib/module/assets/models/explorer/explorer.glb +0 -0
  4. package/lib/module/assets/models/explorer/params.json +51 -0
  5. package/lib/module/assets/models/explorer/source.json +222 -0
  6. package/lib/module/assets/models/play-with-tua/play-with-tua.glb +0 -0
  7. package/lib/module/assets/models/play-with-tua/sources.json +141 -0
  8. package/lib/module/assets/sfx/balloon_pop.wav +0 -0
  9. package/lib/module/assets/sfx/blocked.wav +0 -0
  10. package/lib/module/assets/sfx/boing.wav +0 -0
  11. package/lib/module/assets/sfx/bonus.wav +0 -0
  12. package/lib/module/assets/sfx/boom.wav +0 -0
  13. package/lib/module/assets/sfx/bump.wav +0 -0
  14. package/lib/module/assets/sfx/cannon.wav +0 -0
  15. package/lib/module/assets/sfx/capture.wav +0 -0
  16. package/lib/module/assets/sfx/card_flip.wav +0 -0
  17. package/lib/module/assets/sfx/card_place.wav +0 -0
  18. package/lib/module/assets/sfx/catch.wav +0 -0
  19. package/lib/module/assets/sfx/chime.wav +0 -0
  20. package/lib/module/assets/sfx/chomp.wav +0 -0
  21. package/lib/module/assets/sfx/chomp_alt.wav +0 -0
  22. package/lib/module/assets/sfx/clack.wav +0 -0
  23. package/lib/module/assets/sfx/clang.wav +0 -0
  24. package/lib/module/assets/sfx/clash.wav +0 -0
  25. package/lib/module/assets/sfx/click.wav +0 -0
  26. package/lib/module/assets/sfx/coin.wav +0 -0
  27. package/lib/module/assets/sfx/combo.wav +0 -0
  28. package/lib/module/assets/sfx/crash.wav +0 -0
  29. package/lib/module/assets/sfx/crunch.wav +0 -0
  30. package/lib/module/assets/sfx/dance.wav +0 -0
  31. package/lib/module/assets/sfx/deselect.wav +0 -0
  32. package/lib/module/assets/sfx/dice_roll.wav +0 -0
  33. package/lib/module/assets/sfx/die.wav +0 -0
  34. package/lib/module/assets/sfx/draw.wav +0 -0
  35. package/lib/module/assets/sfx/drop.wav +0 -0
  36. package/lib/module/assets/sfx/eat.wav +0 -0
  37. package/lib/module/assets/sfx/engine.wav +0 -0
  38. package/lib/module/assets/sfx/error.wav +0 -0
  39. package/lib/module/assets/sfx/flag.wav +0 -0
  40. package/lib/module/assets/sfx/flap.wav +0 -0
  41. package/lib/module/assets/sfx/flip_disc.wav +0 -0
  42. package/lib/module/assets/sfx/footstep_run.wav +0 -0
  43. package/lib/module/assets/sfx/footstep_walk.wav +0 -0
  44. package/lib/module/assets/sfx/game_over.wav +0 -0
  45. package/lib/module/assets/sfx/gate.wav +0 -0
  46. package/lib/module/assets/sfx/hit.wav +0 -0
  47. package/lib/module/assets/sfx/hop.wav +0 -0
  48. package/lib/module/assets/sfx/hurt.wav +0 -0
  49. package/lib/module/assets/sfx/invalid.wav +0 -0
  50. package/lib/module/assets/sfx/jump.wav +0 -0
  51. package/lib/module/assets/sfx/ladder.wav +0 -0
  52. package/lib/module/assets/sfx/land.wav +0 -0
  53. package/lib/module/assets/sfx/laugh.wav +0 -0
  54. package/lib/module/assets/sfx/lose.wav +0 -0
  55. package/lib/module/assets/sfx/merge.wav +0 -0
  56. package/lib/module/assets/sfx/miss.wav +0 -0
  57. package/lib/module/assets/sfx/nitro.wav +0 -0
  58. package/lib/module/assets/sfx/pew.wav +0 -0
  59. package/lib/module/assets/sfx/place.wav +0 -0
  60. package/lib/module/assets/sfx/pling.wav +0 -0
  61. package/lib/module/assets/sfx/point.wav +0 -0
  62. package/lib/module/assets/sfx/pop.wav +0 -0
  63. package/lib/module/assets/sfx/pop_soft.wav +0 -0
  64. package/lib/module/assets/sfx/power_up.wav +0 -0
  65. package/lib/module/assets/sfx/reveal.wav +0 -0
  66. package/lib/module/assets/sfx/robot.wav +0 -0
  67. package/lib/module/assets/sfx/rotate.wav +0 -0
  68. package/lib/module/assets/sfx/run_steps.wav +0 -0
  69. package/lib/module/assets/sfx/select.wav +0 -0
  70. package/lib/module/assets/sfx/shuffle.wav +0 -0
  71. package/lib/module/assets/sfx/six.wav +0 -0
  72. package/lib/module/assets/sfx/slice.wav +0 -0
  73. package/lib/module/assets/sfx/slide.wav +0 -0
  74. package/lib/module/assets/sfx/snake.wav +0 -0
  75. package/lib/module/assets/sfx/snap.wav +0 -0
  76. package/lib/module/assets/sfx/splash.wav +0 -0
  77. package/lib/module/assets/sfx/star.wav +0 -0
  78. package/lib/module/assets/sfx/start.wav +0 -0
  79. package/lib/module/assets/sfx/swoosh.wav +0 -0
  80. package/lib/module/assets/sfx/tap.wav +0 -0
  81. package/lib/module/assets/sfx/thud.wav +0 -0
  82. package/lib/module/assets/sfx/thunk.wav +0 -0
  83. package/lib/module/assets/sfx/tick.wav +0 -0
  84. package/lib/module/assets/sfx/time_up.wav +0 -0
  85. package/lib/module/assets/sfx/tock.wav +0 -0
  86. package/lib/module/assets/sfx/walk_steps.wav +0 -0
  87. package/lib/module/assets/sfx/warning.wav +0 -0
  88. package/lib/module/assets/sfx/whack.wav +0 -0
  89. package/lib/module/assets/sfx/whoosh.wav +0 -0
  90. package/lib/module/assets/sfx/win.wav +0 -0
  91. package/lib/module/assets/sfx/zap.wav +0 -0
  92. package/lib/module/assets/textures/ad_bolt.png +0 -0
  93. package/lib/module/assets/textures/ad_bubbles.png +0 -0
  94. package/lib/module/assets/textures/ad_chevrons.png +0 -0
  95. package/lib/module/assets/textures/asphalt.png +0 -0
  96. package/lib/module/assets/textures/bark.jpg +0 -0
  97. package/lib/module/assets/textures/explorer-atlas.png +0 -0
  98. package/lib/module/assets/textures/facade.png +0 -0
  99. package/lib/module/assets/textures/grass.png +0 -0
  100. package/lib/module/assets/textures/leaves.png +0 -0
  101. package/lib/module/assets/textures/limestone.jpg +0 -0
  102. package/lib/module/assets/textures/meadow.jpg +0 -0
  103. package/lib/module/assets/textures/nature-sources.json +87 -0
  104. package/lib/module/assets/textures/pine.png +0 -0
  105. package/lib/module/assets/textures/river.jpg +0 -0
  106. package/lib/module/assets/textures/soft_glow.png +0 -0
  107. package/lib/module/games/arrows/Arrows.js +1 -1
  108. package/lib/module/games/arrows/ArrowsConstants.js +1 -1
  109. package/lib/module/games/arrows/ArrowsGame.js +1 -0
  110. package/lib/module/games/arrows/ArrowsScene.js +1 -0
  111. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  112. package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js +1 -1
  113. package/lib/module/games/balloon-blaster/BalloonBlasterGame.js +1 -0
  114. package/lib/module/games/balloon-blaster/BalloonBlasterPhysics.js +1 -0
  115. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -0
  116. package/lib/module/games/bike-racing/BikeMeshes.js +1 -0
  117. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  118. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  119. package/lib/module/games/bike-racing/BikeRacingGame.js +1 -0
  120. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -0
  121. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  122. package/lib/module/games/block-blast/BlockBlastConstants.js +1 -1
  123. package/lib/module/games/block-blast/BlockBlastGame.js +1 -0
  124. package/lib/module/games/block-blast/BlockBlastScene.js +1 -0
  125. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  126. package/lib/module/games/block-breaker/BlockBreakerConstants.js +1 -1
  127. package/lib/module/games/block-breaker/BlockBreakerGame.js +1 -0
  128. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -0
  129. package/lib/module/games/bluk/Bluk.js +1 -1
  130. package/lib/module/games/bluk/BlukConstants.js +1 -1
  131. package/lib/module/games/bluk/BlukGame.js +1 -0
  132. package/lib/module/games/bluk/BlukRules.js +1 -0
  133. package/lib/module/games/bluk/BlukScene.js +1 -0
  134. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  135. package/lib/module/games/bubble-shooter/BubbleShooterConstants.js +1 -1
  136. package/lib/module/games/bubble-shooter/BubbleShooterGame.js +1 -0
  137. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -0
  138. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  139. package/lib/module/games/candy-crush/CandyCrushConstants.js +1 -1
  140. package/lib/module/games/candy-crush/CandyCrushGame.js +1 -0
  141. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -0
  142. package/lib/module/games/car-racing/CarMeshes.js +1 -0
  143. package/lib/module/games/car-racing/CarRacing.js +1 -1
  144. package/lib/module/games/car-racing/CarRacingConstants.js +1 -1
  145. package/lib/module/games/car-racing/CarRacingFacade.js +1 -0
  146. package/lib/module/games/car-racing/CarRacingGame.js +1 -0
  147. package/lib/module/games/car-racing/CarRacingScene.js +1 -0
  148. package/lib/module/games/car-racing/CarRacingScenery.js +1 -0
  149. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  150. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -0
  151. package/lib/module/games/chameleon-run/ChameleonRunConstants.js +1 -1
  152. package/lib/module/games/chameleon-run/ChameleonRunGame.js +1 -0
  153. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -0
  154. package/lib/module/games/chameleon-run/ChameleonRunRules.js +1 -0
  155. package/lib/module/games/chameleon-run/ChameleonRunScene.js +1 -0
  156. package/lib/module/games/checkers/Checkers.js +1 -1
  157. package/lib/module/games/checkers/CheckersAI.js +1 -0
  158. package/lib/module/games/checkers/CheckersConstants.js +1 -1
  159. package/lib/module/games/checkers/CheckersGame.js +1 -0
  160. package/lib/module/games/checkers/CheckersRules.js +1 -0
  161. package/lib/module/games/checkers/CheckersScene.js +1 -0
  162. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  163. package/lib/module/games/color-switch/ColorSwitchConstants.js +1 -1
  164. package/lib/module/games/color-switch/ColorSwitchGame.js +1 -0
  165. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -0
  166. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  167. package/lib/module/games/colors-sort/ColorsSortConstants.js +1 -1
  168. package/lib/module/games/colors-sort/ColorsSortGame.js +1 -0
  169. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -0
  170. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  171. package/lib/module/games/connect-em-all/ConnectEmAllConstants.js +1 -1
  172. package/lib/module/games/connect-em-all/ConnectEmAllGame.js +1 -0
  173. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -0
  174. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  175. package/lib/module/games/crossy-road/CrossyRoadCamera.js +1 -0
  176. package/lib/module/games/crossy-road/CrossyRoadConstants.js +1 -1
  177. package/lib/module/games/crossy-road/CrossyRoadGame.js +1 -0
  178. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -0
  179. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -0
  180. package/lib/module/games/crossy-road/CrossyRoadRules.js +1 -0
  181. package/lib/module/games/crossy-road/CrossyRoadScene.js +1 -0
  182. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  183. package/lib/module/games/dino-jump/DinoJumpConstants.js +1 -1
  184. package/lib/module/games/dino-jump/DinoJumpGame.js +1 -0
  185. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -0
  186. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  187. package/lib/module/games/dots-and-boxes/DotsAndBoxesConstants.js +1 -1
  188. package/lib/module/games/dots-and-boxes/DotsAndBoxesGame.js +1 -0
  189. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -0
  190. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  191. package/lib/module/games/falling-sticks/FallingSticksConstants.js +1 -1
  192. package/lib/module/games/falling-sticks/FallingSticksGame.js +1 -0
  193. package/lib/module/games/falling-sticks/FallingSticksRules.js +1 -0
  194. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -0
  195. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  196. package/lib/module/games/find-different-number/FindDifferentNumberConstants.js +1 -1
  197. package/lib/module/games/find-different-number/FindDifferentNumberGame.js +1 -0
  198. package/lib/module/games/find-different-number/FindDifferentNumberRules.js +1 -0
  199. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -0
  200. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  201. package/lib/module/games/flappy-bird/FlappyBirdConstants.js +1 -1
  202. package/lib/module/games/flappy-bird/FlappyBirdGame.js +1 -0
  203. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -0
  204. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  205. package/lib/module/games/fruit-merger/FruitMergerConstants.js +1 -1
  206. package/lib/module/games/fruit-merger/FruitMergerGame.js +1 -0
  207. package/lib/module/games/fruit-merger/FruitMergerRules.js +1 -0
  208. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -0
  209. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  210. package/lib/module/games/fruit-ninja/FruitNinjaConstants.js +1 -1
  211. package/lib/module/games/fruit-ninja/FruitNinjaGame.js +1 -0
  212. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -0
  213. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -0
  214. package/lib/module/games/game-2048/Game2048.js +1 -1
  215. package/lib/module/games/game-2048/Game2048Constants.js +1 -1
  216. package/lib/module/games/game-2048/Game2048Game.js +1 -0
  217. package/lib/module/games/game-2048/Game2048Rules.js +1 -0
  218. package/lib/module/games/game-2048/Game2048Scene.js +1 -0
  219. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  220. package/lib/module/games/knife-hit/KnifeHitConstants.js +1 -1
  221. package/lib/module/games/knife-hit/KnifeHitGame.js +1 -0
  222. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -0
  223. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  224. package/lib/module/games/ludo-king/LudoKingConstants.js +1 -1
  225. package/lib/module/games/ludo-king/LudoKingGame.js +1 -0
  226. package/lib/module/games/ludo-king/LudoKingRules.js +1 -0
  227. package/lib/module/games/ludo-king/LudoKingScene.js +1 -0
  228. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  229. package/lib/module/games/maze-runner/MazeRunnerConstants.js +1 -1
  230. package/lib/module/games/maze-runner/MazeRunnerGame.js +1 -0
  231. package/lib/module/games/maze-runner/MazeRunnerRules.js +1 -0
  232. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -0
  233. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  234. package/lib/module/games/memory-match/MemoryMatchConstants.js +1 -1
  235. package/lib/module/games/memory-match/MemoryMatchGame.js +1 -0
  236. package/lib/module/games/memory-match/MemoryMatchRules.js +1 -0
  237. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -0
  238. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  239. package/lib/module/games/mine-sweeper/MineSweeperConstants.js +1 -1
  240. package/lib/module/games/mine-sweeper/MineSweeperGame.js +1 -0
  241. package/lib/module/games/mine-sweeper/MineSweeperRules.js +1 -0
  242. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -0
  243. package/lib/module/games/mob-control/MobControl.js +1 -1
  244. package/lib/module/games/mob-control/MobControlConstants.js +1 -1
  245. package/lib/module/games/mob-control/MobControlGame.js +1 -0
  246. package/lib/module/games/mob-control/MobControlMeshes.js +1 -0
  247. package/lib/module/games/mob-control/MobControlRenderer.js +1 -0
  248. package/lib/module/games/mob-control/MobControlRules.js +1 -0
  249. package/lib/module/games/mob-control/MobControlScene.js +1 -0
  250. package/lib/module/games/number-search/NumberSearch.js +1 -1
  251. package/lib/module/games/number-search/NumberSearchNumbers.js +1 -0
  252. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  253. package/lib/module/games/nuts-and-bolts/NutsAndBoltsConstants.js +1 -1
  254. package/lib/module/games/nuts-and-bolts/NutsAndBoltsGame.js +1 -0
  255. package/lib/module/games/nuts-and-bolts/NutsAndBoltsRules.js +1 -0
  256. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -0
  257. package/lib/module/games/pac-man/PacMan.js +1 -1
  258. package/lib/module/games/pac-man/PacManConstants.js +1 -1
  259. package/lib/module/games/pac-man/PacManGame.js +1 -0
  260. package/lib/module/games/pac-man/PacManRules.js +1 -0
  261. package/lib/module/games/pac-man/PacManScene.js +1 -0
  262. package/lib/module/games/paper-io/PaperIo.js +1 -1
  263. package/lib/module/games/paper-io/PaperIoConstants.js +1 -1
  264. package/lib/module/games/paper-io/PaperIoGame.js +1 -0
  265. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -0
  266. package/lib/module/games/paper-io/PaperIoRules.js +1 -0
  267. package/lib/module/games/paper-io/PaperIoScene.js +1 -0
  268. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -0
  269. package/lib/module/games/penguin-run/PenguinModel.js +1 -0
  270. package/lib/module/games/penguin-run/PenguinRun.js +1 -0
  271. package/lib/module/games/penguin-run/PenguinRunConstants.js +1 -0
  272. package/lib/module/games/penguin-run/PenguinRunGame.js +1 -0
  273. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -0
  274. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  275. package/lib/module/games/perfect-circle/PerfectCircleConstants.js +1 -1
  276. package/lib/module/games/perfect-circle/PerfectCircleGame.js +1 -0
  277. package/lib/module/games/perfect-circle/PerfectCircleRules.js +1 -0
  278. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -0
  279. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  280. package/lib/module/games/pipe-connect/PipeConnectConstants.js +1 -1
  281. package/lib/module/games/pipe-connect/PipeConnectGame.js +1 -0
  282. package/lib/module/games/pipe-connect/PipeConnectRules.js +1 -0
  283. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -0
  284. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -0
  285. package/lib/module/games/play-with-tua/PlayWithTuaConstants.js +1 -0
  286. package/lib/module/games/play-with-tua/PlayWithTuaGame.js +1 -0
  287. package/lib/module/games/play-with-tua/PlayWithTuaModel.js +1 -0
  288. package/lib/module/games/play-with-tua/PlayWithTuaScene.js +1 -0
  289. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  290. package/lib/module/games/popit-fidget/PopitFidgetConstants.js +1 -1
  291. package/lib/module/games/popit-fidget/PopitFidgetGame.js +1 -0
  292. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -0
  293. package/lib/module/games/reversi/Reversi.js +1 -1
  294. package/lib/module/games/reversi/ReversiConstants.js +1 -1
  295. package/lib/module/games/reversi/ReversiGame.js +1 -0
  296. package/lib/module/games/reversi/ReversiRules.js +1 -0
  297. package/lib/module/games/reversi/ReversiScene.js +1 -0
  298. package/lib/module/games/search-grid/SearchGrid.js +1 -0
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  1685. package/lib/typescript/src/games/paper-io/components/GameArea.d.ts +0 -8
  1686. package/lib/typescript/src/games/paper-io/components/ScoreBoard.d.ts +0 -6
  1687. package/lib/typescript/src/games/perfect-circle/PerfectCircleService.d.ts +0 -15
  1688. package/lib/typescript/src/games/perfect-circle/PerfectCircleStore.d.ts +0 -55
  1689. package/lib/typescript/src/games/perfect-circle/components/DrawingCanvas.d.ts +0 -8
  1690. package/lib/typescript/src/games/perfect-circle/components/ScoreBoard.d.ts +0 -6
  1691. package/lib/typescript/src/games/pipe-connect/PipeConnectService.d.ts +0 -17
  1692. package/lib/typescript/src/games/pipe-connect/PipeConnectStore.d.ts +0 -31
  1693. package/lib/typescript/src/games/pipe-connect/components/GameArea.d.ts +0 -7
  1694. package/lib/typescript/src/games/pipe-connect/components/ScoreBoard.d.ts +0 -6
  1695. package/lib/typescript/src/games/popit-fidget/PopitFidgetService.d.ts +0 -30
  1696. package/lib/typescript/src/games/popit-fidget/PopitFidgetStore.d.ts +0 -33
  1697. package/lib/typescript/src/games/popit-fidget/components/BubbleComponent.d.ts +0 -10
  1698. package/lib/typescript/src/games/popit-fidget/components/FidgetGrid.d.ts +0 -10
  1699. package/lib/typescript/src/games/popit-fidget/components/ScoreBoard.d.ts +0 -6
  1700. package/lib/typescript/src/games/reversi/ReversiStore.d.ts +0 -46
  1701. package/lib/typescript/src/games/reversi/components/GameBoard.d.ts +0 -6
  1702. package/lib/typescript/src/games/reversi/components/ScoreBoard.d.ts +0 -6
  1703. package/lib/typescript/src/games/sliding-numbers/SlidingNumbersService.d.ts +0 -6
  1704. package/lib/typescript/src/games/sliding-numbers/SlidingNumbersStore.d.ts +0 -38
  1705. package/lib/typescript/src/games/sliding-numbers/components/NumbersGrid.d.ts +0 -7
  1706. package/lib/typescript/src/games/sliding-numbers/components/ScoreBoard.d.ts +0 -6
  1707. package/lib/typescript/src/games/snake-3d/Snake3DService.d.ts +0 -29
  1708. package/lib/typescript/src/games/snake-3d/Snake3DStore.d.ts +0 -49
  1709. package/lib/typescript/src/games/snake-3d/components/GameGrid.d.ts +0 -2
  1710. package/lib/typescript/src/games/snake-3d/components/ScoreBoard.d.ts +0 -6
  1711. package/lib/typescript/src/games/snakes-and-ladders/SnakesAndLaddersService.d.ts +0 -22
  1712. package/lib/typescript/src/games/snakes-and-ladders/SnakesAndLaddersStore.d.ts +0 -40
  1713. package/lib/typescript/src/games/snakes-and-ladders/components/Dice.d.ts +0 -7
  1714. package/lib/typescript/src/games/snakes-and-ladders/components/GameBoard.d.ts +0 -2
  1715. package/lib/typescript/src/games/snakes-and-ladders/components/ScoreBoard.d.ts +0 -6
  1716. package/lib/typescript/src/games/space-fighter/SpaceFighterService.d.ts +0 -117
  1717. package/lib/typescript/src/games/space-fighter/SpaceFighterStore.d.ts +0 -54
  1718. package/lib/typescript/src/games/space-fighter/components/AsteroidComponent.d.ts +0 -9
  1719. package/lib/typescript/src/games/space-fighter/components/GameArea.d.ts +0 -9
  1720. package/lib/typescript/src/games/space-fighter/components/GameBackground.d.ts +0 -6
  1721. package/lib/typescript/src/games/space-fighter/components/ScoreBoard.d.ts +0 -6
  1722. package/lib/typescript/src/games/space-fighter/components/Spacecraft3D.d.ts +0 -11
  1723. package/lib/typescript/src/games/space-fighter/components/SpacecraftPath.d.ts +0 -9
  1724. package/lib/typescript/src/games/spider-solitaire/SpiderSolitaireService.d.ts +0 -23
  1725. package/lib/typescript/src/games/spider-solitaire/SpiderSolitaireStore.d.ts +0 -71
  1726. package/lib/typescript/src/games/spider-solitaire/components/Card.d.ts +0 -10
  1727. package/lib/typescript/src/games/spider-solitaire/components/CardPile.d.ts +0 -12
  1728. package/lib/typescript/src/games/spider-solitaire/components/ScoreBoard.d.ts +0 -6
  1729. package/lib/typescript/src/games/stack-tower/StackTowerService.d.ts +0 -51
  1730. package/lib/typescript/src/games/stack-tower/StackTowerStore.d.ts +0 -52
  1731. package/lib/typescript/src/games/stack-tower/components/GameArea.d.ts +0 -8
  1732. package/lib/typescript/src/games/stack-tower/components/ScoreBoard.d.ts +0 -6
  1733. package/lib/typescript/src/games/sudoku/SudokuService.d.ts +0 -24
  1734. package/lib/typescript/src/games/sudoku/SudokuStore.d.ts +0 -65
  1735. package/lib/typescript/src/games/sudoku/components/GameArea.d.ts +0 -8
  1736. package/lib/typescript/src/games/sudoku/components/ScoreBoard.d.ts +0 -6
  1737. package/lib/typescript/src/games/tangram/TangramService.d.ts +0 -6
  1738. package/lib/typescript/src/games/tangram/TangramStore.d.ts +0 -34
  1739. package/lib/typescript/src/games/tangram/components/GameBoard.d.ts +0 -7
  1740. package/lib/typescript/src/games/tangram/components/ScoreBoard.d.ts +0 -6
  1741. package/lib/typescript/src/games/tank-1990/Tank1990Service.d.ts +0 -80
  1742. package/lib/typescript/src/games/tank-1990/Tank1990Store.d.ts +0 -48
  1743. package/lib/typescript/src/games/tank-1990/components/Controls.d.ts +0 -2
  1744. package/lib/typescript/src/games/tank-1990/components/GameBoard.d.ts +0 -2
  1745. package/lib/typescript/src/games/tank-1990/components/ScoreBoard.d.ts +0 -6
  1746. package/lib/typescript/src/games/tic-tac-toe/TicTacToeService.d.ts +0 -0
  1747. package/lib/typescript/src/games/tic-tac-toe/TicTacToeStore.d.ts +0 -51
  1748. package/lib/typescript/src/games/tic-tac-toe/components/GameBoard.d.ts +0 -6
  1749. package/lib/typescript/src/games/tic-tac-toe/components/ScoreBoard.d.ts +0 -6
  1750. package/lib/typescript/src/games/tile-home/TileHomeService.d.ts +0 -1
  1751. package/lib/typescript/src/games/tile-home/TileHomeStore.d.ts +0 -57
  1752. package/lib/typescript/src/games/tile-home/components/AnimatingTile.d.ts +0 -9
  1753. package/lib/typescript/src/games/tile-home/components/FlyingTile.d.ts +0 -16
  1754. package/lib/typescript/src/games/tile-home/components/GameBoard.d.ts +0 -7
  1755. package/lib/typescript/src/games/tile-home/components/ScoreBoard.d.ts +0 -6
  1756. package/lib/typescript/src/games/tile-home/components/TileItem.d.ts +0 -11
  1757. package/lib/typescript/src/games/tile-home/components/TileSlot.d.ts +0 -7
  1758. package/lib/typescript/src/games/whack-a-mole/WhackAMoleService.d.ts +0 -32
  1759. package/lib/typescript/src/games/whack-a-mole/WhackAMoleStore.d.ts +0 -39
  1760. package/lib/typescript/src/games/whack-a-mole/components/GameBackground.d.ts +0 -7
  1761. package/lib/typescript/src/games/whack-a-mole/components/GameGrid.d.ts +0 -10
  1762. package/lib/typescript/src/games/whack-a-mole/components/GameHole.d.ts +0 -11
  1763. package/lib/typescript/src/games/whack-a-mole/components/MoleCharacter.d.ts +0 -6
  1764. package/lib/typescript/src/games/whack-a-mole/components/ScoreBoard.d.ts +0 -6
  1765. package/lib/typescript/src/games/word-search/WordSearchConstants.d.ts +0 -63
  1766. package/lib/typescript/src/games/word-search/WordSearchService.d.ts +0 -34
  1767. package/lib/typescript/src/games/word-search/WordSearchStore.d.ts +0 -70
  1768. package/lib/typescript/src/games/word-search/components/GameBoard.d.ts +0 -7
  1769. package/lib/typescript/src/games/word-search/components/ScoreBoard.d.ts +0 -6
  1770. package/lib/typescript/src/games/word-search/components/WordList.d.ts +0 -2
  1771. package/lib/typescript/src/helpers/AnimatedScore.d.ts +0 -36
  1772. package/lib/typescript/src/helpers/AnimationFrame.d.ts +0 -40
  1773. package/lib/typescript/src/helpers/AnimationTracker.d.ts +0 -44
  1774. package/lib/typescript/src/helpers/BlastAnimation.d.ts +0 -16
  1775. package/lib/typescript/src/helpers/ErrorHandler.d.ts +0 -123
  1776. package/lib/typescript/src/helpers/GameBackgroundPattern.d.ts +0 -7
  1777. package/lib/typescript/src/helpers/GameControlButton.d.ts +0 -11
  1778. package/lib/typescript/src/helpers/GameOverModal.d.ts +0 -15
  1779. package/lib/typescript/src/helpers/GameTimer.d.ts +0 -26
  1780. package/lib/typescript/src/helpers/Icons.d.ts +0 -12
  1781. package/lib/typescript/src/helpers/ParticleBlast.d.ts +0 -11
  1782. package/lib/typescript/src/helpers/ScoreBoardContainer.d.ts +0 -85
  1783. package/lib/typescript/src/helpers/assets/apple-fruit.d.ts +0 -4
  1784. package/lib/typescript/src/helpers/assets/avocado-item.d.ts +0 -4
  1785. package/lib/typescript/src/helpers/assets/banana-fruit.d.ts +0 -4
  1786. package/lib/typescript/src/helpers/assets/bomb-item.d.ts +0 -4
  1787. package/lib/typescript/src/helpers/assets/broccoli-item.d.ts +0 -4
  1788. package/lib/typescript/src/helpers/assets/cherries-fruit.d.ts +0 -4
  1789. package/lib/typescript/src/helpers/assets/donut-item.d.ts +0 -4
  1790. package/lib/typescript/src/helpers/assets/dragonfruit-item.d.ts +0 -4
  1791. package/lib/typescript/src/helpers/assets/fries-item.d.ts +0 -4
  1792. package/lib/typescript/src/helpers/assets/fruit-helpers.d.ts +0 -154
  1793. package/lib/typescript/src/helpers/assets/grapes-fruit.d.ts +0 -4
  1794. package/lib/typescript/src/helpers/assets/icecream-item.d.ts +0 -4
  1795. package/lib/typescript/src/helpers/assets/index.d.ts +0 -31
  1796. package/lib/typescript/src/helpers/assets/kiwi-fruit.d.ts +0 -4
  1797. package/lib/typescript/src/helpers/assets/mango-fruit.d.ts +0 -4
  1798. package/lib/typescript/src/helpers/assets/orange-fruit.d.ts +0 -4
  1799. package/lib/typescript/src/helpers/assets/papaya-fruit.d.ts +0 -4
  1800. package/lib/typescript/src/helpers/assets/papaya-full-fruit.d.ts +0 -4
  1801. package/lib/typescript/src/helpers/assets/peach-fruit.d.ts +0 -4
  1802. package/lib/typescript/src/helpers/assets/pineapple-fruit.d.ts +0 -4
  1803. package/lib/typescript/src/helpers/assets/pomegranate-fruit.d.ts +0 -4
  1804. package/lib/typescript/src/helpers/assets/pumpkin-fruit.d.ts +0 -4
  1805. package/lib/typescript/src/helpers/assets/raspberry-item.d.ts +0 -4
  1806. package/lib/typescript/src/helpers/assets/star-item.d.ts +0 -4
  1807. package/lib/typescript/src/helpers/assets/strawberry-fruit.d.ts +0 -4
  1808. package/lib/typescript/src/helpers/assets/watermelon-fruit.d.ts +0 -4
@@ -0,0 +1,582 @@
1
+ // Game sound effects: short, synthesised WAVs (scripts/build-sfx.py → src/assets/sfx) played through
2
+ // the Nayan engine's mixer, which mixes them in Rust on the audio thread, so they're instant, overlap
3
+ // freely and never queue up the way spoken phrases did. Every game's events are mapped below onto the
4
+ // sound that fits them best (with a volume and pitch where it helps tell sounds apart).
5
+ //
6
+ // Games call playSound(GAME_SOUNDS.<GAME>.<EVENT>, settings.enableSounds) as before.
7
+ import type { AudioPlayOptions, SoundBank, Voice } from '@nayan-ui/engine';
8
+ import { SFX_SOURCES, type SfxName } from './SfxSources';
9
+
10
+ export interface SoundConfig {
11
+ /** The sound effect to play. */
12
+ sfx?: SfxName;
13
+ /** 0..2, default 1. */
14
+ volume?: number;
15
+ /** Playback speed, which also shifts the pitch. Default 1. */
16
+ pitch?: number;
17
+ /** No longer spoken; kept so older call sites that pass a phrase still type-check. */
18
+ text?: string;
19
+ rate?: number;
20
+ language?: string;
21
+ /** Minimum gap between repeated instances, in milliseconds. */
22
+ cooldown?: number;
23
+ /** Repeat a music/ambience clip until its voice is stopped. */
24
+ loop?: boolean;
25
+ }
26
+
27
+ // Keep the engine out of the home screen's metadata import. Each decoded sound is shared
28
+ // across games, but opening one game should not fetch and decode every game's effects.
29
+ const banks = new Map<SfxName, SoundBank<SfxName>>();
30
+ const engine = (): typeof import('@nayan-ui/engine') => require('@nayan-ui/engine');
31
+ const loadBank = (name: SfxName): SoundBank<SfxName> | null => {
32
+ const { audio, isEngineAvailable } = engine();
33
+ if (!isEngineAvailable) return null;
34
+ let bank = banks.get(name);
35
+ if (!bank) {
36
+ bank = audio.load({ [name]: SFX_SOURCES[name] } as Record<SfxName, number>);
37
+ banks.set(name, bank);
38
+ }
39
+ return bank;
40
+ };
41
+
42
+ // The same sound re-triggered within this window is dropped (so a burst of events doesn't stack it)
43
+ const MIN_REPEAT_INTERVAL = 30;
44
+ const _lastPlay = new Map<SfxName, number>();
45
+ // Recently started voices, so stopAllSounds can cut them off
46
+ const MAX_TRACKED_VOICES = 24;
47
+ const _voices: Voice[] = [];
48
+
49
+ /** Loads the sound effects ahead of use (e.g. when a game opens), so the first one isn't skipped. */
50
+ export const preloadSounds = (sounds?: Record<string, SoundConfig> | SoundConfig[]): void => {
51
+ if (!sounds) return;
52
+ for (const sound of Object.values(sounds)) if (sound.sfx) loadBank(sound.sfx);
53
+ };
54
+
55
+ function gameSoundConfigs(gameId: string): SoundConfig[] {
56
+ const key = gameId.replace(/-/g, '_').toUpperCase();
57
+ const sounds = GAME_SOUNDS[key as keyof typeof GAME_SOUNDS];
58
+ return [
59
+ ...(sounds && !('sfx' in sounds) ? Object.values(sounds as Record<string, SoundConfig>) : []),
60
+ GAME_SOUNDS.WELL_DONE,
61
+ GAME_SOUNDS.TIME_UP,
62
+ GAME_SOUNDS.STOP,
63
+ GAME_SOUNDS.RESET,
64
+ GAME_SOUNDS.DRAW
65
+ ];
66
+ }
67
+
68
+ /** Loads a game's effects on opening, including games excluded from homepage preloading. */
69
+ export const preloadGameSounds = (gameId: string): void => preloadSounds(gameSoundConfigs(gameId));
70
+
71
+ /** Decode only the selected games' effects, sharing each clip and leaving other banks lazy. */
72
+ export function* warmSoundAssets(gameIds: readonly string[]): Iterable<() => Promise<unknown>> {
73
+ const names = new Set<SfxName>();
74
+ for (const id of gameIds) for (const sound of gameSoundConfigs(id)) if (sound.sfx) names.add(sound.sfx);
75
+ yield () => Promise.all([...names].map((name) => loadBank(name)?.ready));
76
+ }
77
+
78
+ export const playSound = (soundConfig: SoundConfig, soundEnabled: boolean, _force?: boolean): void => {
79
+ playSoundVoice(soundConfig, soundEnabled);
80
+ };
81
+
82
+ /** For game-owned effects that must stop immediately when an action changes. */
83
+ export const playSoundVoice = (soundConfig: SoundConfig, soundEnabled: boolean): Voice | null => {
84
+ if (!soundEnabled || !soundConfig?.sfx) return null;
85
+ const b = loadBank(soundConfig.sfx);
86
+ if (!b) return null;
87
+ const { audio } = engine();
88
+ if (audio.muted) return null;
89
+ const now = Date.now();
90
+ if (now - (_lastPlay.get(soundConfig.sfx) ?? 0) < (soundConfig.cooldown ?? MIN_REPEAT_INTERVAL)) return null;
91
+ _lastPlay.set(soundConfig.sfx, now);
92
+ return playBankSound(b, soundConfig.sfx, { volume: soundConfig.volume ?? 1, pitch: soundConfig.pitch ?? 1, loop: soundConfig.loop });
93
+ };
94
+
95
+ /** Tracks custom native one-shots too, so race/forest effects stop with the shared game screen. */
96
+ export const playBankSound = <K extends string>(bank: SoundBank<K> | undefined, name: K, options?: AudioPlayOptions): Voice | null => {
97
+ const { audio } = engine();
98
+ if (!bank || audio.muted) return null;
99
+ const voice = bank.play(name, options);
100
+ if (voice != null) {
101
+ _voices.push(voice);
102
+ if (_voices.length > MAX_TRACKED_VOICES) audio.stop(_voices.shift());
103
+ }
104
+ return voice;
105
+ };
106
+
107
+ export const stopAllSounds = (): void => {
108
+ _lastPlay.clear();
109
+ if (!_voices.length) return;
110
+ const { audio } = engine();
111
+ for (const v of _voices) audio.stop(v);
112
+ _voices.length = 0;
113
+ };
114
+
115
+ // Every game's events, mapped onto the sound effect that fits them best
116
+ export const GAME_SOUNDS = {
117
+ STOP: { sfx: 'deselect', volume: 0.5 } as SoundConfig,
118
+ RESET: { sfx: 'click', volume: 0.5 } as SoundConfig,
119
+ DRAW: { sfx: 'draw' } as SoundConfig,
120
+ PLAY_WITH_TUA: {
121
+ START: { sfx: 'start', volume: 0.65 } as SoundConfig,
122
+ STANDING: { sfx: 'deselect', volume: 0.4 } as SoundConfig,
123
+ WALKING: { sfx: 'footstep_walk', volume: 0.5 } as SoundConfig,
124
+ RUNNING: { sfx: 'footstep_run', volume: 0.5 } as SoundConfig,
125
+ JUMPING: { sfx: 'jump', volume: 0.6 } as SoundConfig,
126
+ WAVING: { sfx: 'chime', volume: 0.55 } as SoundConfig,
127
+ WINKING: { sfx: 'pling', volume: 0.45, pitch: 1.15 } as SoundConfig,
128
+ DANCING: { sfx: 'dance', volume: 0.4, loop: true, cooldown: 0 } as SoundConfig,
129
+ LAUGHING: { sfx: 'laugh', volume: 0.55 } as SoundConfig,
130
+ FIGHTING: { sfx: 'swoosh', volume: 0.55 } as SoundConfig,
131
+ FALLING: { sfx: 'thud', volume: 0.5 } as SoundConfig,
132
+ LAND: { sfx: 'land', volume: 0.45 } as SoundConfig,
133
+ STUMBLE: { sfx: 'whoosh', volume: 0.3, pitch: 0.85 } as SoundConfig
134
+ },
135
+ TREASURE_HUNT: {
136
+ START: { sfx: 'start', volume: 0.6 } as SoundConfig,
137
+ ATTACK: { sfx: 'swoosh', volume: 0.35, pitch: 1.2 } as SoundConfig,
138
+ IMPACT: { sfx: 'clang', volume: 0.5 } as SoundConfig,
139
+ DEFEAT: { sfx: 'boom', volume: 0.5 } as SoundConfig,
140
+ COLLECT: { sfx: 'coin', volume: 0.55 } as SoundConfig,
141
+ HURT: { sfx: 'hurt', volume: 0.5 } as SoundConfig,
142
+ WIN: { sfx: 'win' } as SoundConfig,
143
+ LOSE: { sfx: 'game_over' } as SoundConfig
144
+ },
145
+ POP: { sfx: 'pop' } as SoundConfig,
146
+ SWOOSH: { sfx: 'swoosh' } as SoundConfig,
147
+ BOOM: { sfx: 'boom' } as SoundConfig,
148
+ WHOOSH: { sfx: 'whoosh' } as SoundConfig,
149
+ TIME_UP: { sfx: 'time_up' } as SoundConfig,
150
+ WELL_DONE: { sfx: 'win' } as SoundConfig,
151
+ WHACK_A_MOLE: {
152
+ START: { sfx: 'start' } as SoundConfig,
153
+ HIT: { sfx: 'whack' } as SoundConfig,
154
+ MISS: { sfx: 'swoosh', volume: 0.6 } as SoundConfig,
155
+ SPAWN: { sfx: 'pop_soft', volume: 0.7, pitch: 0.85 } as SoundConfig,
156
+ EMPTY_TAP: { sfx: 'thud', volume: 0.6 } as SoundConfig,
157
+ TIME_WARNING: { sfx: 'warning' } as SoundConfig,
158
+ GAME_OVER: { sfx: 'time_up' } as SoundConfig
159
+ },
160
+ BALLOON_BLASTER: {
161
+ START: { sfx: 'start' } as SoundConfig,
162
+ POP: { sfx: 'balloon_pop' } as SoundConfig,
163
+ BOMB: { sfx: 'boom' } as SoundConfig,
164
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
165
+ },
166
+ FRUIT_NINJA: {
167
+ START: { sfx: 'start' } as SoundConfig,
168
+ SLICE: { sfx: 'slice' } as SoundConfig,
169
+ BOMB: { sfx: 'boom' } as SoundConfig,
170
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
171
+ },
172
+ MAZE_RUNNER: {
173
+ TURN: { sfx: 'tick', volume: 0.25 } as SoundConfig,
174
+ BUMP: { sfx: 'thud', volume: 0.4, cooldown: 180 } as SoundConfig,
175
+ GAME_OVER: { sfx: 'time_up' } as SoundConfig,
176
+ START: { sfx: 'start' } as SoundConfig,
177
+ COMPLETE: { sfx: 'win' } as SoundConfig,
178
+ STOP: { sfx: 'deselect', volume: 0.5 } as SoundConfig
179
+ },
180
+ SPACE_FIGHTER: {
181
+ START: { sfx: 'start' } as SoundConfig,
182
+ DODGE: { sfx: 'whoosh', volume: 0.7 } as SoundConfig,
183
+ COLLISION: { sfx: 'crash' } as SoundConfig,
184
+ GRAB: { sfx: 'swoosh', volume: 0.45, pitch: 1.25 } as SoundConfig,
185
+ RELEASE: { sfx: 'swoosh', volume: 0.3, pitch: 0.8 } as SoundConfig,
186
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig,
187
+ WIN: { sfx: 'win' } as SoundConfig
188
+ },
189
+ DINO_JUMP: {
190
+ WIN: { sfx: 'win' } as SoundConfig,
191
+ START: { sfx: 'start' } as SoundConfig,
192
+ JUMP: { sfx: 'jump' } as SoundConfig,
193
+ COLLECT: { sfx: 'coin' } as SoundConfig,
194
+ HIT: { sfx: 'hurt' } as SoundConfig,
195
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
196
+ },
197
+ COLORS_SORT: {
198
+ PICK: { sfx: 'select', volume: 0.6 } as SoundConfig,
199
+ DESELECT: { sfx: 'deselect', volume: 0.5 } as SoundConfig,
200
+ GAME_OVER: { sfx: 'time_up' } as SoundConfig,
201
+ START: { sfx: 'start' } as SoundConfig,
202
+ MATCH: { sfx: 'drop', volume: 0.8, pitch: 1.2 } as SoundConfig,
203
+ COMPLETE: { sfx: 'win' } as SoundConfig,
204
+ MISS: { sfx: 'invalid' } as SoundConfig
205
+ },
206
+ FRUIT_MERGER: {
207
+ START: { sfx: 'start' } as SoundConfig,
208
+ MERGE: { sfx: 'merge' } as SoundConfig,
209
+ DROP: { sfx: 'drop', volume: 0.8 } as SoundConfig,
210
+ COMPLETE: { sfx: 'win' } as SoundConfig,
211
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
212
+ },
213
+ FLAPPY_BIRD: {
214
+ START: { sfx: 'start' } as SoundConfig,
215
+ FLAP: { sfx: 'flap' } as SoundConfig,
216
+ PASS: { sfx: 'coin', volume: 0.6 } as SoundConfig,
217
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig,
218
+ WIN: { sfx: 'win' } as SoundConfig
219
+ },
220
+ CAR_RACING: {
221
+ START: { sfx: 'start' } as SoundConfig,
222
+ LANE_SWITCH: { sfx: 'swoosh', volume: 0.5 } as SoundConfig,
223
+ PASS: { sfx: 'coin', volume: 0.6 } as SoundConfig,
224
+ CRASH: { sfx: 'crash' } as SoundConfig,
225
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
226
+ },
227
+ BIKE_RACING: {
228
+ START: { sfx: 'start' } as SoundConfig,
229
+ LANE_SWITCH: { sfx: 'swoosh', volume: 0.5 } as SoundConfig,
230
+ PASS: { sfx: 'coin', volume: 0.6 } as SoundConfig,
231
+ CRASH: { sfx: 'crash' } as SoundConfig,
232
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
233
+ },
234
+ BLOCK_BLAST: {
235
+ PICK: { sfx: 'select', volume: 0.45 } as SoundConfig,
236
+ INVALID: { sfx: 'invalid', volume: 0.6 } as SoundConfig,
237
+ WIN: { sfx: 'win' } as SoundConfig,
238
+ START: { sfx: 'start' } as SoundConfig,
239
+ PLACE: { sfx: 'place' } as SoundConfig,
240
+ CLEAR: { sfx: 'capture' } as SoundConfig,
241
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
242
+ },
243
+ CONNECT_EM_ALL: {
244
+ WIN: { sfx: 'win' } as SoundConfig,
245
+ START: { sfx: 'start' } as SoundConfig,
246
+ CONNECT: { sfx: 'tick', volume: 0.8 } as SoundConfig,
247
+ CLEAR: { sfx: 'capture' } as SoundConfig,
248
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
249
+ },
250
+ POPIT_FIDGET: {
251
+ START: { sfx: 'start' } as SoundConfig,
252
+ POP: { sfx: 'pop_soft' } as SoundConfig,
253
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
254
+ },
255
+ PERFECT_CIRCLE: {
256
+ START: { sfx: 'start' } as SoundConfig,
257
+ DRAW_END: { sfx: 'tock' } as SoundConfig,
258
+ SUCCESS: { sfx: 'bonus' } as SoundConfig,
259
+ FAIL: { sfx: 'miss' } as SoundConfig
260
+ },
261
+ SPIDER_SOLITAIRE: {
262
+ START: { sfx: 'shuffle' } as SoundConfig,
263
+ DRAW: { sfx: 'card_flip' } as SoundConfig,
264
+ SELECT: { sfx: 'tap' } as SoundConfig,
265
+ DESELECT: { sfx: 'deselect', volume: 0.7 } as SoundConfig,
266
+ PLACE: { sfx: 'card_place' } as SoundConfig,
267
+ INVALID: { sfx: 'invalid' } as SoundConfig,
268
+ WIN: { sfx: 'win' } as SoundConfig,
269
+ COMPLETE: { sfx: 'bonus' } as SoundConfig
270
+ },
271
+ TIC_TAC_TOE: {
272
+ TIME_UP: { sfx: 'time_up' } as SoundConfig,
273
+ START: { sfx: 'start' } as SoundConfig,
274
+ PLACE: { sfx: 'place' } as SoundConfig,
275
+ ROBOT: { sfx: 'robot', volume: 0.7 } as SoundConfig,
276
+ WIN: { sfx: 'win' } as SoundConfig,
277
+ LOSE: { sfx: 'lose' } as SoundConfig,
278
+ DRAW: { sfx: 'draw' } as SoundConfig
279
+ },
280
+ STACK_TOWER: {
281
+ START: { sfx: 'start' } as SoundConfig,
282
+ PLACE: { sfx: 'clack' } as SoundConfig,
283
+ PERFECT: { sfx: 'pling' } as SoundConfig,
284
+ MISS: { sfx: 'miss' } as SoundConfig,
285
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig,
286
+ WIN: { sfx: 'win' } as SoundConfig
287
+ },
288
+ BLOCK_BREAKER: {
289
+ START: { sfx: 'start' } as SoundConfig,
290
+ HIT: { sfx: 'click' } as SoundConfig,
291
+ DESTROY: { sfx: 'pop' } as SoundConfig,
292
+ PADDLE: { sfx: 'tock', volume: 0.8, pitch: 0.8 } as SoundConfig,
293
+ WALL: { sfx: 'tick', volume: 0.6 } as SoundConfig,
294
+ LOSE_LIFE: { sfx: 'hurt' } as SoundConfig,
295
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig,
296
+ WIN: { sfx: 'win' } as SoundConfig,
297
+ POWER_UP: { sfx: 'power_up' } as SoundConfig,
298
+ LAUNCH: { sfx: 'jump', volume: 0.7 } as SoundConfig,
299
+ COMBO: { sfx: 'combo' } as SoundConfig
300
+ },
301
+ MINE_SWEEPER: {
302
+ START: { sfx: 'start' } as SoundConfig,
303
+ REVEAL: { sfx: 'reveal' } as SoundConfig,
304
+ FLAG: { sfx: 'flag' } as SoundConfig,
305
+ MINE_HIT: { sfx: 'boom' } as SoundConfig,
306
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig,
307
+ WIN: { sfx: 'win' } as SoundConfig
308
+ },
309
+ SUDOKU: {
310
+ START: { sfx: 'start' } as SoundConfig,
311
+ PLACE: { sfx: 'tap' } as SoundConfig,
312
+ ERROR: { sfx: 'error' } as SoundConfig,
313
+ NOTE: { sfx: 'tick' } as SoundConfig,
314
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig,
315
+ WIN: { sfx: 'win' } as SoundConfig
316
+ },
317
+ COLOR_SWITCH: {
318
+ START: { sfx: 'start' } as SoundConfig,
319
+ JUMP: { sfx: 'hop' } as SoundConfig,
320
+ PASS: { sfx: 'coin', volume: 0.6 } as SoundConfig,
321
+ COLOR_CHANGE: { sfx: 'pling', volume: 0.8, pitch: 1.2 } as SoundConfig,
322
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
323
+ },
324
+ KNIFE_HIT: {
325
+ START: { sfx: 'start' } as SoundConfig,
326
+ THROW: { sfx: 'swoosh', volume: 0.7 } as SoundConfig,
327
+ STICK: { sfx: 'thunk' } as SoundConfig,
328
+ HIT: { sfx: 'clang' } as SoundConfig,
329
+ APPLE: { sfx: 'crunch' } as SoundConfig,
330
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
331
+ },
332
+ PIPE_CONNECT: {
333
+ START: { sfx: 'start' } as SoundConfig,
334
+ ROTATE: { sfx: 'rotate' } as SoundConfig,
335
+ COMPLETE: { sfx: 'win' } as SoundConfig,
336
+ GAME_OVER: { sfx: 'time_up' } as SoundConfig
337
+ },
338
+ TILE_HOME: {
339
+ START: { sfx: 'start' } as SoundConfig,
340
+ PICK: { sfx: 'tap' } as SoundConfig,
341
+ MATCH: { sfx: 'pling' } as SoundConfig,
342
+ SHUFFLE: { sfx: 'shuffle' } as SoundConfig,
343
+ WIN: { sfx: 'win' } as SoundConfig,
344
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
345
+ },
346
+ BUBBLE_SHOOTER: {
347
+ START: { sfx: 'start' } as SoundConfig,
348
+ SHOOT: { sfx: 'swoosh', volume: 0.6, pitch: 1.3 } as SoundConfig,
349
+ POP: { sfx: 'pop' } as SoundConfig,
350
+ WIN: { sfx: 'win' } as SoundConfig,
351
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
352
+ },
353
+ DOTS_AND_BOXES: {
354
+ START: { sfx: 'start' } as SoundConfig,
355
+ PLAYER_LINE: { sfx: 'tick' } as SoundConfig,
356
+ OPPONENT_LINE: { sfx: 'tock' } as SoundConfig,
357
+ BOX_CLAIMED: { sfx: 'pling' } as SoundConfig,
358
+ OPPONENT_BOX: { sfx: 'pling', volume: 0.8, pitch: 0.75 } as SoundConfig,
359
+ WIN: { sfx: 'win' } as SoundConfig,
360
+ LOSE: { sfx: 'lose' } as SoundConfig
361
+ },
362
+ CANDY_CRUSH: {
363
+ BOMB: { sfx: 'boom', volume: 0.65 } as SoundConfig,
364
+ BLAST: { sfx: 'zap', volume: 0.6 } as SoundConfig,
365
+ START: { sfx: 'start' } as SoundConfig,
366
+ SELECT: { sfx: 'tap' } as SoundConfig,
367
+ SWAP: { sfx: 'slide' } as SoundConfig,
368
+ INVALID_SWAP: { sfx: 'invalid' } as SoundConfig,
369
+ MATCH: { sfx: 'pop' } as SoundConfig,
370
+ COMBO: { sfx: 'combo' } as SoundConfig,
371
+ WARNING: { sfx: 'warning' } as SoundConfig,
372
+ TIME_UP: { sfx: 'time_up' } as SoundConfig
373
+ },
374
+ LUDO_KING: {
375
+ TAP: { sfx: 'select', volume: 0.5 } as SoundConfig,
376
+ SIX: { sfx: 'six', volume: 0.7 } as SoundConfig,
377
+ PENALTY: { sfx: 'error', volume: 0.7 } as SoundConfig,
378
+ CANT_MOVE: { sfx: 'invalid', volume: 0.6 } as SoundConfig,
379
+ FINISH: { sfx: 'bonus', volume: 0.7 } as SoundConfig,
380
+ START: { sfx: 'start' } as SoundConfig,
381
+ ROLL: { sfx: 'dice_roll' } as SoundConfig,
382
+ MOVE: { sfx: 'tick' } as SoundConfig,
383
+ CAPTURE: { sfx: 'whack' } as SoundConfig,
384
+ WIN: { sfx: 'win' } as SoundConfig,
385
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
386
+ },
387
+ TANK_1990: {
388
+ DAMAGE: { sfx: 'hurt', volume: 0.7 } as SoundConfig,
389
+ START: { sfx: 'start' } as SoundConfig,
390
+ FIRE: { sfx: 'cannon' } as SoundConfig,
391
+ DESTROY: { sfx: 'boom', volume: 0.8 } as SoundConfig,
392
+ WIN: { sfx: 'win' } as SoundConfig,
393
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
394
+ },
395
+ NUTS_AND_BOLTS: {
396
+ START: { sfx: 'start' } as SoundConfig,
397
+ SELECT: { sfx: 'rotate' } as SoundConfig,
398
+ PLACE: { sfx: 'snap' } as SoundConfig,
399
+ COMPLETE: { sfx: 'win' } as SoundConfig,
400
+ GAME_OVER: { sfx: 'time_up' } as SoundConfig
401
+ },
402
+ WORD_SEARCH: {
403
+ START: { sfx: 'start' } as SoundConfig,
404
+ FOUND: { sfx: 'pling' } as SoundConfig,
405
+ WIN: { sfx: 'win' } as SoundConfig,
406
+ GAME_OVER: { sfx: 'time_up' } as SoundConfig
407
+ },
408
+ NUMBER_SEARCH: {
409
+ START: { sfx: 'start' } as SoundConfig,
410
+ FOUND: { sfx: 'pling' } as SoundConfig,
411
+ WIN: { sfx: 'win' } as SoundConfig,
412
+ GAME_OVER: { sfx: 'time_up' } as SoundConfig
413
+ },
414
+ SLIDING_NUMBERS: {
415
+ BLOCKED: { sfx: 'blocked', volume: 0.6 } as SoundConfig,
416
+ START: { sfx: 'start' } as SoundConfig,
417
+ MOVE: { sfx: 'slide' } as SoundConfig,
418
+ WIN: { sfx: 'win' } as SoundConfig,
419
+ GAME_OVER: { sfx: 'time_up' } as SoundConfig
420
+ },
421
+ SNAKE_3D: {
422
+ TIME_UP: { sfx: 'time_up' } as SoundConfig,
423
+ START: { sfx: 'start' } as SoundConfig,
424
+ EAT: { sfx: 'eat' } as SoundConfig,
425
+ SPECIAL: { sfx: 'bonus' } as SoundConfig,
426
+ COLLISION: { sfx: 'hurt' } as SoundConfig,
427
+ WIN: { sfx: 'win' } as SoundConfig,
428
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
429
+ },
430
+ GAME_2048: {
431
+ TIME_UP: { sfx: 'time_up' } as SoundConfig,
432
+ START: { sfx: 'start' } as SoundConfig,
433
+ TILE_MOVE: { sfx: 'slide', volume: 0.7 } as SoundConfig,
434
+ TILE_MERGE: { sfx: 'merge' } as SoundConfig,
435
+ WIN: { sfx: 'win' } as SoundConfig,
436
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig,
437
+ NEW_TILE: { sfx: 'pop_soft', volume: 0.6 } as SoundConfig,
438
+ INVALID_MOVE: { sfx: 'blocked' } as SoundConfig
439
+ },
440
+ ARROWS: {
441
+ START: { sfx: 'start' } as SoundConfig,
442
+ CLEAR: { sfx: 'swoosh' } as SoundConfig,
443
+ BLOCKED: { sfx: 'blocked' } as SoundConfig,
444
+ WIN: { sfx: 'win' } as SoundConfig,
445
+ GAME_OVER: { sfx: 'time_up' } as SoundConfig
446
+ },
447
+ FIND_DIFFERENT_NUMBER: {
448
+ START: { sfx: 'start' } as SoundConfig,
449
+ CORRECT: { sfx: 'chime' } as SoundConfig,
450
+ WRONG: { sfx: 'error' } as SoundConfig,
451
+ WIN: { sfx: 'win' } as SoundConfig,
452
+ GAME_OVER: { sfx: 'time_up' } as SoundConfig
453
+ },
454
+ TANGRAM: {
455
+ START: { sfx: 'start' } as SoundConfig,
456
+ ROTATE: { sfx: 'rotate' } as SoundConfig,
457
+ PLACE: { sfx: 'snap' } as SoundConfig,
458
+ WRONG: { sfx: 'invalid' } as SoundConfig,
459
+ WIN: { sfx: 'win' } as SoundConfig,
460
+ GAME_OVER: { sfx: 'time_up' } as SoundConfig
461
+ },
462
+ CHECKERS: {
463
+ TIME_UP: { sfx: 'time_up' } as SoundConfig,
464
+ SELECT: { sfx: 'select', volume: 0.5 } as SoundConfig,
465
+ START: { sfx: 'start' } as SoundConfig,
466
+ MOVE: { sfx: 'place' } as SoundConfig,
467
+ CAPTURE: { sfx: 'clack', pitch: 0.9 } as SoundConfig,
468
+ KING: { sfx: 'bonus' } as SoundConfig,
469
+ WIN: { sfx: 'win' } as SoundConfig,
470
+ LOSE: { sfx: 'lose' } as SoundConfig
471
+ },
472
+ MEMORY_MATCH: {
473
+ START: { sfx: 'shuffle' } as SoundConfig,
474
+ FLIP: { sfx: 'card_flip' } as SoundConfig,
475
+ MATCH: { sfx: 'chime' } as SoundConfig,
476
+ WRONG: { sfx: 'invalid' } as SoundConfig,
477
+ WIN: { sfx: 'win' } as SoundConfig,
478
+ GAME_OVER: { sfx: 'time_up' } as SoundConfig
479
+ },
480
+ FALLING_STICKS: {
481
+ START: { sfx: 'start' } as SoundConfig,
482
+ CATCH: { sfx: 'catch' } as SoundConfig,
483
+ MISS: { sfx: 'miss' } as SoundConfig,
484
+ WIN: { sfx: 'win' } as SoundConfig,
485
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
486
+ },
487
+ REVERSI: {
488
+ TIME_UP: { sfx: 'time_up' } as SoundConfig,
489
+ INVALID: { sfx: 'invalid', volume: 0.6 } as SoundConfig,
490
+ START: { sfx: 'start' } as SoundConfig,
491
+ PLACE: { sfx: 'flip_disc' } as SoundConfig,
492
+ PASS: { sfx: 'invalid', volume: 0.7 } as SoundConfig,
493
+ WIN: { sfx: 'win' } as SoundConfig,
494
+ LOSE: { sfx: 'lose' } as SoundConfig
495
+ },
496
+ PAC_MAN: {
497
+ START: { sfx: 'start' } as SoundConfig,
498
+ CHOMP: { sfx: 'chomp', volume: 0.6 } as SoundConfig,
499
+ CHOMP_ALT: { sfx: 'chomp_alt', volume: 0.6 } as SoundConfig,
500
+ POWER_PELLET: { sfx: 'power_up' } as SoundConfig,
501
+ EAT_GHOST: { sfx: 'crunch' } as SoundConfig,
502
+ EAT_GHOST_COMBO: { sfx: 'combo' } as SoundConfig,
503
+ DEATH: { sfx: 'game_over' } as SoundConfig,
504
+ LIFE_LOST: { sfx: 'hurt' } as SoundConfig,
505
+ FRUIT: { sfx: 'coin' } as SoundConfig,
506
+ LEVEL_COMPLETE: { sfx: 'win' } as SoundConfig,
507
+ DIRECTION_CHANGE: { sfx: 'tick', volume: 0.3 } as SoundConfig,
508
+ TUNNEL: { sfx: 'whoosh', volume: 0.7 } as SoundConfig
509
+ },
510
+ SNAKES_AND_LADDERS: {
511
+ TAP: { sfx: 'select', volume: 0.5 } as SoundConfig,
512
+ START: { sfx: 'start' } as SoundConfig,
513
+ ROLL: { sfx: 'dice_roll' } as SoundConfig,
514
+ MOVE: { sfx: 'tick', volume: 0.7 } as SoundConfig,
515
+ SNAKE: { sfx: 'snake' } as SoundConfig,
516
+ LADDER: { sfx: 'ladder' } as SoundConfig,
517
+ SIX: { sfx: 'six' } as SoundConfig,
518
+ PENALTY: { sfx: 'error' } as SoundConfig,
519
+ CANT_MOVE: { sfx: 'invalid' } as SoundConfig,
520
+ WIN: { sfx: 'win' } as SoundConfig,
521
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
522
+ },
523
+ BLUK: {
524
+ WIN: { sfx: 'win' } as SoundConfig,
525
+ START: { sfx: 'start' } as SoundConfig,
526
+ JUMP: { sfx: 'jump' } as SoundConfig,
527
+ LAND: { sfx: 'land' } as SoundConfig,
528
+ PERFECT: { sfx: 'pling' } as SoundConfig,
529
+ FALL: { sfx: 'miss' } as SoundConfig,
530
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
531
+ },
532
+ CHAMELEON_RUN: {
533
+ HURT: { sfx: 'hurt' } as SoundConfig,
534
+ WIN: { sfx: 'win' } as SoundConfig,
535
+ START: { sfx: 'start' } as SoundConfig,
536
+ JUMP: { sfx: 'hop' } as SoundConfig,
537
+ SWAP: { sfx: 'select' } as SoundConfig,
538
+ STAR: { sfx: 'star' } as SoundConfig,
539
+ LAND: { sfx: 'land', volume: 0.7 } as SoundConfig,
540
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
541
+ },
542
+ MOB_CONTROL: {
543
+ START: { sfx: 'start' } as SoundConfig,
544
+ SHOOT: { sfx: 'pew', volume: 0.35 } as SoundConfig,
545
+ GATE: { sfx: 'gate' } as SoundConfig,
546
+ HIT: { sfx: 'whack', volume: 0.6 } as SoundConfig,
547
+ CLASH: { sfx: 'clash', volume: 0.35, cooldown: 150 } as SoundConfig,
548
+ LEVEL_UP: { sfx: 'boom' } as SoundConfig,
549
+ DAMAGE: { sfx: 'hurt' } as SoundConfig,
550
+ WIN: { sfx: 'win' } as SoundConfig,
551
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
552
+ },
553
+ PAPER_IO: {
554
+ WIN: { sfx: 'win' } as SoundConfig,
555
+ START: { sfx: 'start' } as SoundConfig,
556
+ CAPTURE: { sfx: 'capture' } as SoundConfig,
557
+ TURN: { sfx: 'tick', volume: 0.5 } as SoundConfig,
558
+ KILL: { sfx: 'zap' } as SoundConfig,
559
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
560
+ },
561
+ CROSSY_ROAD: {
562
+ TIME_UP: { sfx: 'time_up' } as SoundConfig,
563
+ WIN: { sfx: 'win' } as SoundConfig,
564
+ START: { sfx: 'start' } as SoundConfig,
565
+ HOP: { sfx: 'hop' } as SoundConfig,
566
+ CROSS: { sfx: 'chime' } as SoundConfig,
567
+ COIN: { sfx: 'coin' } as SoundConfig,
568
+ SPLASH: { sfx: 'splash' } as SoundConfig,
569
+ CRASH: { sfx: 'crash' } as SoundConfig,
570
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
571
+ },
572
+ PENGUIN_RUN: {
573
+ LANE_SWITCH: { sfx: 'swoosh', volume: 0.25 } as SoundConfig,
574
+ START: { sfx: 'start' } as SoundConfig,
575
+ COIN: { sfx: 'coin', volume: 0.6 } as SoundConfig,
576
+ GEM: { sfx: 'power_up' } as SoundConfig,
577
+ JUMP: { sfx: 'jump' } as SoundConfig,
578
+ SLIDE: { sfx: 'slide' } as SoundConfig,
579
+ CRASH: { sfx: 'crash' } as SoundConfig,
580
+ GAME_OVER: { sfx: 'game_over' } as SoundConfig
581
+ }
582
+ };