@nativewrappers/fivem 0.0.41 → 0.0.44

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (438) hide show
  1. package/{client/Audio.d.ts → Audio.d.ts} +3 -3
  2. package/{client/Audio.js → Audio.js} +44 -43
  3. package/{client/Blip.d.ts → Blip.d.ts} +3 -3
  4. package/{client/Blip.js → Blip.js} +4 -3
  5. package/{client/Camera.d.ts → Camera.d.ts} +4 -4
  6. package/{client/Camera.js → Camera.js} +18 -17
  7. package/{client/Checkpoint.d.ts → Checkpoint.d.ts} +2 -2
  8. package/{client/Checkpoint.js → Checkpoint.js} +7 -6
  9. package/{client/Events.js → Events.js} +23 -23
  10. package/{client/Game.d.ts → Game.d.ts} +4 -3
  11. package/{client/Game.js → Game.js} +16 -10
  12. package/{client/GameplayCamera.d.ts → GameplayCamera.d.ts} +2 -2
  13. package/{client/GameplayCamera.js → GameplayCamera.js} +2 -2
  14. package/{client/Model.d.ts → Model.d.ts} +5 -3
  15. package/{client/Model.js → Model.js} +21 -7
  16. package/{client/NetworkedScene.d.ts → NetworkedScene.d.ts} +2 -2
  17. package/{client/NetworkedScene.js → NetworkedScene.js} +1 -0
  18. package/{client/ParticleEffect.d.ts → ParticleEffect.d.ts} +3 -3
  19. package/{client/ParticleEffect.js → ParticleEffect.js} +11 -8
  20. package/{client/ParticleEffectAsset.d.ts → ParticleEffectAsset.d.ts} +3 -3
  21. package/{client/ParticleEffectAsset.js → ParticleEffectAsset.js} +4 -3
  22. package/{client/Pickup.d.ts → Pickup.d.ts} +1 -1
  23. package/{client/Pickup.js → Pickup.js} +2 -1
  24. package/{client/Raycast.d.ts → Raycast.d.ts} +3 -3
  25. package/{client/Raycast.js → Raycast.js} +10 -3
  26. package/{client/RelationshipGroup.d.ts → RelationshipGroup.d.ts} +1 -1
  27. package/{client/RelationshipGroup.js → RelationshipGroup.js} +4 -0
  28. package/{client/Rope.d.ts → Rope.d.ts} +2 -2
  29. package/{client/Rope.js → Rope.js} +6 -2
  30. package/{client/TaskSequence.d.ts → TaskSequence.d.ts} +1 -1
  31. package/{client/TaskSequence.js → TaskSequence.js} +5 -2
  32. package/{client/Tasks.d.ts → Tasks.d.ts} +5 -5
  33. package/{client/Tasks.js → Tasks.js} +7 -6
  34. package/{client/World.d.ts → World.d.ts} +20 -12
  35. package/{client/World.js → World.js} +66 -62
  36. package/{client/cfx → cfx}/index.d.ts +1 -1
  37. package/{client/enums → enums}/RaycastEnums.js +3 -1
  38. package/enums/index.d.ts +42 -0
  39. package/enums/index.js +42 -0
  40. package/hashes/index.d.ts +5 -0
  41. package/hashes/index.js +5 -0
  42. package/index.d.ts +24 -0
  43. package/index.js +25 -0
  44. package/{client/interfaces → interfaces}/Dimensions.d.ts +1 -1
  45. package/{client/models → models}/BaseEntity.d.ts +26 -26
  46. package/{client/models → models}/BaseEntity.js +32 -30
  47. package/{client/models → models}/EntityBone.d.ts +2 -2
  48. package/{client/models → models}/EntityBone.js +4 -2
  49. package/{client/models → models}/EntityBoneCollection.d.ts +2 -2
  50. package/{client/models → models}/EntityBoneCollection.js +5 -2
  51. package/{client/models → models}/Ped.d.ts +20 -9
  52. package/{client/models → models}/Ped.js +66 -56
  53. package/{client/models → models}/PedBone.d.ts +2 -2
  54. package/{client/models → models}/PedBone.js +1 -1
  55. package/{client/models → models}/PedBoneCollection.d.ts +1 -1
  56. package/{client/models → models}/PedBoneCollection.js +4 -2
  57. package/{client/models → models}/Player.d.ts +3 -3
  58. package/{client/models → models}/Player.js +12 -9
  59. package/{client/models → models}/Prop.d.ts +2 -2
  60. package/{client/models → models}/Prop.js +4 -4
  61. package/{client/models → models}/Vehicle.d.ts +6 -6
  62. package/{client/models → models}/Vehicle.js +22 -16
  63. package/{client/models → models}/VehicleDoor.d.ts +2 -2
  64. package/{client/models → models}/VehicleDoor.js +2 -0
  65. package/{client/models → models}/VehicleDoorCollection.d.ts +3 -3
  66. package/{client/models → models}/VehicleDoorCollection.js +16 -15
  67. package/{client/models → models}/VehicleMod.d.ts +2 -2
  68. package/{client/models → models}/VehicleMod.js +2 -0
  69. package/{client/models → models}/VehicleModCollection.d.ts +5 -5
  70. package/{client/models → models}/VehicleModCollection.js +20 -19
  71. package/{client/models → models}/VehicleToggleMod.d.ts +2 -2
  72. package/{client/models → models}/VehicleToggleMod.js +2 -0
  73. package/{client/models → models}/VehicleWheel.d.ts +1 -1
  74. package/{client/models → models}/VehicleWheel.js +2 -0
  75. package/{client/models → models}/VehicleWheelCollection.d.ts +3 -3
  76. package/{client/models → models}/VehicleWheelCollection.js +15 -14
  77. package/{client/models → models}/VehicleWindow.d.ts +2 -2
  78. package/{client/models → models}/VehicleWindow.js +2 -0
  79. package/{client/models → models}/VehicleWindowCollection.d.ts +3 -3
  80. package/{client/models → models}/VehicleWindowCollection.js +13 -12
  81. package/models/index.d.ts +18 -0
  82. package/models/index.js +19 -0
  83. package/package.json +6 -30
  84. package/{client/ui → ui}/Container.d.ts +2 -2
  85. package/{client/ui → ui}/Container.js +6 -3
  86. package/{client/ui → ui}/Effects.d.ts +1 -1
  87. package/ui/Effects.js +106 -0
  88. package/{client/ui → ui}/Fading.js +2 -2
  89. package/{client/ui → ui}/Hud.d.ts +2 -2
  90. package/{client/ui → ui}/Hud.js +1 -1
  91. package/{client/ui → ui}/InstructionalButtons.d.ts +1 -1
  92. package/{client/ui → ui}/InstructionalButtons.js +8 -7
  93. package/{client/ui → ui}/LoadingPrompt.d.ts +1 -1
  94. package/{client/ui → ui}/LoadingPrompt.js +5 -5
  95. package/{client/ui → ui}/Notification.js +1 -0
  96. package/{client/ui → ui}/Rectangle.d.ts +2 -2
  97. package/{client/ui → ui}/Rectangle.js +5 -2
  98. package/{client/ui → ui}/Scaleform.d.ts +1 -1
  99. package/{client/ui → ui}/Scaleform.js +10 -8
  100. package/{client/ui → ui}/Screen.d.ts +3 -3
  101. package/{client/ui → ui}/Screen.js +13 -13
  102. package/{client/ui → ui}/Sprite.d.ts +1 -1
  103. package/{client/ui → ui}/Sprite.js +10 -3
  104. package/{client/ui → ui}/Text.d.ts +3 -3
  105. package/{client/ui → ui}/Text.js +19 -7
  106. package/{client/ui → ui}/Timerbar.d.ts +1 -1
  107. package/{client/ui → ui}/Timerbar.js +37 -30
  108. package/ui/index.d.ts +15 -0
  109. package/ui/index.js +15 -0
  110. package/{client/ui → ui}/interfaces/IButton.d.ts +1 -1
  111. package/{client/ui → ui}/interfaces/IDrawable.d.ts +1 -1
  112. package/ui/interfaces/index.d.ts +2 -0
  113. package/{client/ui → ui}/menu/Menu.d.ts +4 -4
  114. package/{client/ui → ui}/menu/Menu.js +96 -67
  115. package/{client/ui → ui}/menu/MenuControl.js +1 -0
  116. package/{client/ui → ui}/menu/MenuControls.d.ts +1 -1
  117. package/ui/menu/MenuControls.js +9 -0
  118. package/{client/ui → ui}/menu/MenuSettings.d.ts +1 -1
  119. package/ui/menu/MenuSettings.js +54 -0
  120. package/ui/menu/index.d.ts +6 -0
  121. package/ui/menu/index.js +6 -0
  122. package/{client/ui → ui}/menu/items/UIMenuCheckboxItem.d.ts +3 -3
  123. package/{client/ui → ui}/menu/items/UIMenuCheckboxItem.js +17 -15
  124. package/{client/ui → ui}/menu/items/UIMenuItem.d.ts +4 -4
  125. package/{client/ui → ui}/menu/items/UIMenuItem.js +276 -255
  126. package/{client/ui → ui}/menu/items/UIMenuListItem.d.ts +3 -3
  127. package/{client/ui → ui}/menu/items/UIMenuListItem.js +28 -19
  128. package/{client/ui → ui}/menu/items/UIMenuSeparatorItem.d.ts +1 -1
  129. package/{client/ui → ui}/menu/items/UIMenuSeparatorItem.js +10 -10
  130. package/{client/ui → ui}/menu/items/UIMenuSliderItem.d.ts +3 -3
  131. package/{client/ui → ui}/menu/items/UIMenuSliderItem.js +45 -27
  132. package/ui/menu/items/index.d.ts +6 -0
  133. package/ui/menu/items/index.js +6 -0
  134. package/{client/ui → ui}/menu/items/panels/AbstractUIMenuPanel.d.ts +3 -3
  135. package/{client/ui → ui}/menu/items/panels/AbstractUIMenuPanel.js +9 -8
  136. package/{client/ui → ui}/menu/items/panels/UIMenuColorPanel.d.ts +3 -3
  137. package/{client/ui → ui}/menu/items/panels/UIMenuColorPanel.js +29 -23
  138. package/{client/ui → ui}/menu/items/panels/UIMenuGridPanel.d.ts +3 -3
  139. package/{client/ui → ui}/menu/items/panels/UIMenuGridPanel.js +86 -40
  140. package/{client/ui → ui}/menu/items/panels/UIMenuPercentagePanel.d.ts +2 -2
  141. package/{client/ui → ui}/menu/items/panels/UIMenuPercentagePanel.js +27 -18
  142. package/{client/ui → ui}/menu/items/panels/UIMenuStatisticsPanel.d.ts +2 -2
  143. package/{client/ui → ui}/menu/items/panels/UIMenuStatisticsPanel.js +10 -8
  144. package/{client/ui → ui}/menu/items/panels/UIMenuStatisticsPanelItem.d.ts +1 -1
  145. package/{client/ui → ui}/menu/items/panels/UIMenuStatisticsPanelItem.js +10 -7
  146. package/ui/menu/items/panels/index.d.ts +6 -0
  147. package/ui/menu/items/panels/index.js +6 -0
  148. package/{client/ui → ui}/menu/modules/ListItem.js +4 -2
  149. package/ui/menu/modules/index.d.ts +1 -0
  150. package/ui/menu/modules/index.js +1 -0
  151. package/{client/utils → utils}/Animations.js +2 -2
  152. package/{client/utils → utils}/Crypto.js +5 -5
  153. package/{client/utils → utils}/LiteEvent.js +3 -5
  154. package/{client/utils → utils}/Point.js +5 -3
  155. package/{common/utils → utils}/PointF.js +3 -0
  156. package/{client/utils → utils}/Quaternion.d.ts +1 -1
  157. package/{client/utils → utils}/Quaternion.js +5 -1
  158. package/{client/utils → utils}/Size.js +2 -0
  159. package/{client/utils → utils}/String.d.ts +1 -1
  160. package/{client/utils → utils}/String.js +3 -3
  161. package/{client/utils → utils}/enumValues.js +2 -2
  162. package/{client/utils → utils}/getStringFromUInt8Array.js +1 -1
  163. package/utils/index.d.ts +9 -0
  164. package/utils/index.js +9 -0
  165. package/{client/weapon → weapon}/DlcWeaponData.d.ts +1 -1
  166. package/{client/weapon → weapon}/DlcWeaponData.js +3 -3
  167. package/{client/weapon → weapon}/Weapon.d.ts +10 -10
  168. package/{client/weapon → weapon}/Weapon.js +17 -14
  169. package/{client/weapon → weapon}/WeaponAsset.d.ts +1 -1
  170. package/{client/weapon → weapon}/WeaponAsset.js +4 -3
  171. package/{client/weapon → weapon}/WeaponCollection.d.ts +3 -3
  172. package/{client/weapon → weapon}/WeaponCollection.js +4 -3
  173. package/{client/weapon → weapon}/WeaponDisplayNameByHash.d.ts +1 -1
  174. package/weapon/WeaponDisplayNameByHash.js +75 -0
  175. package/{client/weapon → weapon}/WeaponHudStats.d.ts +1 -1
  176. package/{client/weapon → weapon}/WeaponHudStats.js +4 -4
  177. package/weapon/index.d.ts +8 -0
  178. package/weapon/index.js +8 -0
  179. package/{client/weaponComponent → weaponComponent}/ComponentAttachmentPointByHash.d.ts +2 -2
  180. package/{client/weaponComponent → weaponComponent}/ComponentAttachmentPointByHash.js +355 -91
  181. package/{client/weaponComponent → weaponComponent}/ComponentDisplayNameByHash.d.ts +1 -1
  182. package/weaponComponent/ComponentDisplayNameByHash.js +280 -0
  183. package/{client/weaponComponent → weaponComponent}/DlcWeaponComponentData.d.ts +1 -1
  184. package/{client/weaponComponent → weaponComponent}/DlcWeaponComponentData.js +2 -2
  185. package/{client/weaponComponent → weaponComponent}/InvalidWeaponComponent.d.ts +4 -4
  186. package/{client/weaponComponent → weaponComponent}/InvalidWeaponComponent.js +5 -5
  187. package/{client/weaponComponent → weaponComponent}/WeaponComponent.d.ts +6 -6
  188. package/{client/weaponComponent → weaponComponent}/WeaponComponent.js +15 -11
  189. package/{client/weaponComponent → weaponComponent}/WeaponComponentCollection.d.ts +4 -4
  190. package/{client/weaponComponent → weaponComponent}/WeaponComponentCollection.js +13 -11
  191. package/{client/weaponComponent → weaponComponent}/WeaponComponentHashesByWeaponHash.d.ts +2 -2
  192. package/{client/weaponComponent → weaponComponent}/WeaponComponentHashesByWeaponHash.js +13 -7
  193. package/{client/weaponComponent → weaponComponent}/WeaponComponentHudStats.d.ts +1 -1
  194. package/{client/weaponComponent → weaponComponent}/WeaponComponentHudStats.js +4 -4
  195. package/weaponComponent/index.d.ts +5 -0
  196. package/weaponComponent/index.js +5 -0
  197. package/README.md +0 -41
  198. package/client/enums/index.d.ts +0 -42
  199. package/client/enums/index.js +0 -42
  200. package/client/hashes/index.d.ts +0 -5
  201. package/client/hashes/index.js +0 -5
  202. package/client/index.d.ts +0 -24
  203. package/client/index.js +0 -25
  204. package/client/models/index.d.ts +0 -18
  205. package/client/models/index.js +0 -19
  206. package/client/ui/Effects.js +0 -106
  207. package/client/ui/index.d.ts +0 -15
  208. package/client/ui/index.js +0 -15
  209. package/client/ui/interfaces/index.d.ts +0 -2
  210. package/client/ui/menu/MenuControls.js +0 -11
  211. package/client/ui/menu/MenuSettings.js +0 -51
  212. package/client/ui/menu/index.d.ts +0 -6
  213. package/client/ui/menu/index.js +0 -6
  214. package/client/ui/menu/items/index.d.ts +0 -6
  215. package/client/ui/menu/items/index.js +0 -6
  216. package/client/ui/menu/items/panels/index.d.ts +0 -6
  217. package/client/ui/menu/items/panels/index.js +0 -6
  218. package/client/ui/menu/modules/index.d.ts +0 -1
  219. package/client/ui/menu/modules/index.js +0 -1
  220. package/client/utils/PointF.js +0 -11
  221. package/client/utils/index.d.ts +0 -9
  222. package/client/utils/index.js +0 -9
  223. package/client/weapon/WeaponDisplayNameByHash.js +0 -75
  224. package/client/weapon/index.d.ts +0 -8
  225. package/client/weapon/index.js +0 -8
  226. package/client/weaponComponent/ComponentDisplayNameByHash.js +0 -280
  227. package/client/weaponComponent/index.d.ts +0 -5
  228. package/client/weaponComponent/index.js +0 -5
  229. package/common/Convar.d.ts +0 -8
  230. package/common/Convar.js +0 -20
  231. package/common/Kvp.d.ts +0 -91
  232. package/common/Kvp.js +0 -161
  233. package/common/Resource.d.ts +0 -14
  234. package/common/Resource.js +0 -35
  235. package/common/index.d.ts +0 -5
  236. package/common/index.js +0 -5
  237. package/common/types.d.ts +0 -5
  238. package/common/types.js +0 -1
  239. package/common/utils/ClassTypes.d.ts +0 -11
  240. package/common/utils/ClassTypes.js +0 -12
  241. package/common/utils/Color.d.ts +0 -14
  242. package/common/utils/Color.js +0 -21
  243. package/common/utils/Maths.d.ts +0 -4
  244. package/common/utils/Maths.js +0 -10
  245. package/common/utils/PointF.d.ts +0 -12
  246. package/common/utils/Quaternion.d.ts +0 -10
  247. package/common/utils/Quaternion.js +0 -23
  248. package/common/utils/Vector.d.ts +0 -390
  249. package/common/utils/Vector.js +0 -546
  250. package/common/utils/Vector2.d.ts +0 -1
  251. package/common/utils/Vector2.js +0 -1
  252. package/common/utils/Vector3.d.ts +0 -1
  253. package/common/utils/Vector3.js +0 -1
  254. package/common/utils/Vector4.d.ts +0 -1
  255. package/common/utils/Vector4.js +0 -1
  256. package/common/utils/cleanPlayerName.d.ts +0 -6
  257. package/common/utils/cleanPlayerName.js +0 -27
  258. package/common/utils/enumValues.d.ts +0 -12
  259. package/common/utils/enumValues.js +0 -14
  260. package/common/utils/getStringFromUInt8Array.d.ts +0 -8
  261. package/common/utils/getStringFromUInt8Array.js +0 -10
  262. package/common/utils/getUInt32FromUint8Array.d.ts +0 -8
  263. package/common/utils/getUInt32FromUint8Array.js +0 -8
  264. package/common/utils/index.d.ts +0 -12
  265. package/common/utils/index.js +0 -12
  266. package/server/Events.d.ts +0 -16
  267. package/server/Events.js +0 -79
  268. package/server/Game.d.ts +0 -25
  269. package/server/Game.js +0 -55
  270. package/server/cfx/StateBagChangeHandler.d.ts +0 -3
  271. package/server/cfx/StateBagChangeHandler.js +0 -1
  272. package/server/cfx/index.d.ts +0 -6
  273. package/server/cfx/index.js +0 -1
  274. package/server/entities/BaseEntity.d.ts +0 -47
  275. package/server/entities/BaseEntity.js +0 -109
  276. package/server/entities/Entity.d.ts +0 -6
  277. package/server/entities/Entity.js +0 -12
  278. package/server/entities/Ped.d.ts +0 -32
  279. package/server/entities/Ped.js +0 -81
  280. package/server/entities/Player.d.ts +0 -63
  281. package/server/entities/Player.js +0 -135
  282. package/server/entities/Prop.d.ts +0 -14
  283. package/server/entities/Prop.js +0 -32
  284. package/server/entities/Vehicle.d.ts +0 -67
  285. package/server/entities/Vehicle.js +0 -175
  286. package/server/entities/index.d.ts +0 -5
  287. package/server/entities/index.js +0 -5
  288. package/server/enum/PopulationType.d.ts +0 -13
  289. package/server/enum/PopulationType.js +0 -14
  290. package/server/enum/VehicleLockStatus.d.ts +0 -9
  291. package/server/enum/VehicleLockStatus.js +0 -10
  292. package/server/enum/VehicleType.d.ts +0 -10
  293. package/server/enum/VehicleType.js +0 -11
  294. package/server/enum/eEntityType.d.ts +0 -5
  295. package/server/enum/eEntityType.js +0 -6
  296. package/server/enum/index.d.ts +0 -4
  297. package/server/enum/index.js +0 -4
  298. package/server/index.d.ts +0 -7
  299. package/server/index.js +0 -7
  300. package/server/type/Anticheat.d.ts +0 -153
  301. package/server/type/Anticheat.js +0 -1
  302. package/server/type/Hash.d.ts +0 -1
  303. package/server/type/Hash.js +0 -1
  304. package/server/utils/index.d.ts +0 -1
  305. package/server/utils/index.js +0 -1
  306. /package/{client/Events.d.ts → Events.d.ts} +0 -0
  307. /package/{client/cfx → cfx}/StateBagChangeHandler.d.ts +0 -0
  308. /package/{client/cfx → cfx}/StateBagChangeHandler.js +0 -0
  309. /package/{client/cfx → cfx}/index.js +0 -0
  310. /package/{client/enums → enums}/Alignment.d.ts +0 -0
  311. /package/{client/enums → enums}/Alignment.js +0 -0
  312. /package/{client/enums → enums}/AnimationFlags.d.ts +0 -0
  313. /package/{client/enums → enums}/AnimationFlags.js +0 -0
  314. /package/{client/enums → enums}/AudioFlag.d.ts +0 -0
  315. /package/{client/enums → enums}/AudioFlag.js +0 -0
  316. /package/{client/enums → enums}/BadgeStyle.d.ts +0 -0
  317. /package/{client/enums → enums}/BadgeStyle.js +0 -0
  318. /package/{client/enums → enums}/Blip.d.ts +0 -0
  319. /package/{client/enums → enums}/Blip.js +0 -0
  320. /package/{client/enums → enums}/Bone.d.ts +0 -0
  321. /package/{client/enums → enums}/Bone.js +0 -0
  322. /package/{client/enums → enums}/CameraShake.d.ts +0 -0
  323. /package/{client/enums → enums}/CameraShake.js +0 -0
  324. /package/{client/enums → enums}/CameraTypes.d.ts +0 -0
  325. /package/{client/enums → enums}/CameraTypes.js +0 -0
  326. /package/{client/enums → enums}/CheckboxStyle.d.ts +0 -0
  327. /package/{client/enums → enums}/CheckboxStyle.js +0 -0
  328. /package/{client/enums → enums}/Checkpoint.d.ts +0 -0
  329. /package/{client/enums → enums}/Checkpoint.js +0 -0
  330. /package/{client/enums → enums}/CloudHat.d.ts +0 -0
  331. /package/{client/enums → enums}/CloudHat.js +0 -0
  332. /package/{client/enums → enums}/Control.d.ts +0 -0
  333. /package/{client/enums → enums}/Control.js +0 -0
  334. /package/{client/enums → enums}/CursorSprite.d.ts +0 -0
  335. /package/{client/enums → enums}/CursorSprite.js +0 -0
  336. /package/{client/enums → enums}/Driving.d.ts +0 -0
  337. /package/{client/enums → enums}/Driving.js +0 -0
  338. /package/{client/enums → enums}/ExplosionType.d.ts +0 -0
  339. /package/{client/enums → enums}/ExplosionType.js +0 -0
  340. /package/{client/enums → enums}/FiringPattern.d.ts +0 -0
  341. /package/{client/enums → enums}/FiringPattern.js +0 -0
  342. /package/{client/enums → enums}/Font.d.ts +0 -0
  343. /package/{client/enums → enums}/Font.js +0 -0
  344. /package/{client/enums → enums}/ForceType.d.ts +0 -0
  345. /package/{client/enums → enums}/ForceType.js +0 -0
  346. /package/{client/enums → enums}/Gender.d.ts +0 -0
  347. /package/{client/enums → enums}/Gender.js +0 -0
  348. /package/{client/enums → enums}/HelmetType.d.ts +0 -0
  349. /package/{client/enums → enums}/HelmetType.js +0 -0
  350. /package/{client/enums → enums}/HudColor.d.ts +0 -0
  351. /package/{client/enums → enums}/HudColor.js +0 -0
  352. /package/{client/enums → enums}/HudComponent.d.ts +0 -0
  353. /package/{client/enums → enums}/HudComponent.js +0 -0
  354. /package/{client/enums → enums}/InputMode.d.ts +0 -0
  355. /package/{client/enums → enums}/InputMode.js +0 -0
  356. /package/{client/enums → enums}/InvertAxis.d.ts +0 -0
  357. /package/{client/enums → enums}/InvertAxis.js +0 -0
  358. /package/{client/enums → enums}/Language.d.ts +0 -0
  359. /package/{client/enums → enums}/Language.js +0 -0
  360. /package/{client/enums → enums}/LeaveVehicleFlags.d.ts +0 -0
  361. /package/{client/enums → enums}/LeaveVehicleFlags.js +0 -0
  362. /package/{client/enums → enums}/LoadingSpinnerType.d.ts +0 -0
  363. /package/{client/enums → enums}/LoadingSpinnerType.js +0 -0
  364. /package/{client/enums → enums}/MarkerType.d.ts +0 -0
  365. /package/{client/enums → enums}/MarkerType.js +0 -0
  366. /package/{client/enums → enums}/MenuAlignment.d.ts +0 -0
  367. /package/{client/enums → enums}/MenuAlignment.js +0 -0
  368. /package/{client/enums → enums}/NotificationType.d.ts +0 -0
  369. /package/{client/enums → enums}/NotificationType.js +0 -0
  370. /package/{client/enums → enums}/Parachute.d.ts +0 -0
  371. /package/{client/enums → enums}/Parachute.js +0 -0
  372. /package/{client/enums → enums}/PickupType.d.ts +0 -0
  373. /package/{client/enums → enums}/PickupType.js +0 -0
  374. /package/{client/enums → enums}/RadioStation.d.ts +0 -0
  375. /package/{client/enums → enums}/RadioStation.js +0 -0
  376. /package/{client/enums → enums}/RagdollType.d.ts +0 -0
  377. /package/{client/enums → enums}/RagdollType.js +0 -0
  378. /package/{client/enums → enums}/RaycastEnums.d.ts +0 -0
  379. /package/{client/enums → enums}/Relationship.d.ts +0 -0
  380. /package/{client/enums → enums}/Relationship.js +0 -0
  381. /package/{client/enums → enums}/RopeType.d.ts +0 -0
  382. /package/{client/enums → enums}/RopeType.js +0 -0
  383. /package/{client/enums → enums}/ScreenEffect.d.ts +0 -0
  384. /package/{client/enums → enums}/ScreenEffect.js +0 -0
  385. /package/{client/enums → enums}/SpeechModifier.d.ts +0 -0
  386. /package/{client/enums → enums}/SpeechModifier.js +0 -0
  387. /package/{client/enums → enums}/Vehicle.d.ts +0 -0
  388. /package/{client/enums → enums}/Vehicle.js +0 -0
  389. /package/{client/enums → enums}/Weather.d.ts +0 -0
  390. /package/{client/enums → enums}/Weather.js +0 -0
  391. /package/{client/enums → enums}/ZoneID.d.ts +0 -0
  392. /package/{client/enums → enums}/ZoneID.js +0 -0
  393. /package/{client/hashes → hashes}/MaterialHash.d.ts +0 -0
  394. /package/{client/hashes → hashes}/MaterialHash.js +0 -0
  395. /package/{client/hashes → hashes}/PedHash.d.ts +0 -0
  396. /package/{client/hashes → hashes}/PedHash.js +0 -0
  397. /package/{client/hashes → hashes}/VehicleHash.d.ts +0 -0
  398. /package/{client/hashes → hashes}/VehicleHash.js +0 -0
  399. /package/{client/hashes → hashes}/WeaponHash.d.ts +0 -0
  400. /package/{client/hashes → hashes}/WeaponHash.js +0 -0
  401. /package/{client/hashes → hashes}/WeatherTypeHash.d.ts +0 -0
  402. /package/{client/hashes → hashes}/WeatherTypeHash.js +0 -0
  403. /package/{client/interfaces → interfaces}/Dimensions.js +0 -0
  404. /package/{client/models → models}/Entity.d.ts +0 -0
  405. /package/{client/models → models}/Entity.js +0 -0
  406. /package/{client/ui → ui}/Fading.d.ts +0 -0
  407. /package/{client/ui → ui}/Notification.d.ts +0 -0
  408. /package/{client/ui → ui}/interfaces/IButton.js +0 -0
  409. /package/{client/ui → ui}/interfaces/IDrawable.js +0 -0
  410. /package/{client/ui → ui}/interfaces/index.js +0 -0
  411. /package/{client/ui → ui}/menu/MenuControl.d.ts +0 -0
  412. /package/{client/ui → ui}/menu/modules/ListItem.d.ts +0 -0
  413. /package/{client/utils → utils}/Animations.d.ts +0 -0
  414. /package/{client/utils → utils}/Crypto.d.ts +0 -0
  415. /package/{client/utils → utils}/LiteEvent.d.ts +0 -0
  416. /package/{client/utils → utils}/Maths.d.ts +0 -0
  417. /package/{client/utils → utils}/Maths.js +0 -0
  418. /package/{client/utils → utils}/Point.d.ts +0 -0
  419. /package/{client/utils → utils}/PointF.d.ts +0 -0
  420. /package/{client/utils → utils}/Size.d.ts +0 -0
  421. /package/{client/utils → utils}/enumValues.d.ts +0 -0
  422. /package/{client/utils → utils}/getStringFromUInt8Array.d.ts +0 -0
  423. /package/{client/utils → utils}/getUInt32FromUint8Array.d.ts +0 -0
  424. /package/{client/utils → utils}/getUInt32FromUint8Array.js +0 -0
  425. /package/{client/weapon → weapon}/Mk2WeaponHash.d.ts +0 -0
  426. /package/{client/weapon → weapon}/Mk2WeaponHash.js +0 -0
  427. /package/{client/weapon → weapon}/WeaponGroup.d.ts +0 -0
  428. /package/{client/weapon → weapon}/WeaponGroup.js +0 -0
  429. /package/{client/weapon → weapon}/WeaponLivery.d.ts +0 -0
  430. /package/{client/weapon → weapon}/WeaponLivery.js +0 -0
  431. /package/{client/weapon → weapon}/WeaponLiveryColor.d.ts +0 -0
  432. /package/{client/weapon → weapon}/WeaponLiveryColor.js +0 -0
  433. /package/{client/weapon → weapon}/WeaponTint.d.ts +0 -0
  434. /package/{client/weapon → weapon}/WeaponTint.js +0 -0
  435. /package/{client/weaponComponent → weaponComponent}/ComponentAttachmentPoint.d.ts +0 -0
  436. /package/{client/weaponComponent → weaponComponent}/ComponentAttachmentPoint.js +0 -0
  437. /package/{client/weaponComponent → weaponComponent}/WeaponComponentHash.d.ts +0 -0
  438. /package/{client/weaponComponent → weaponComponent}/WeaponComponentHash.js +0 -0
@@ -1,6 +1,6 @@
1
- import { AudioFlag } from './enums';
2
- import type { BaseEntity } from './models/BaseEntity';
3
- import { Vector3 } from './utils';
1
+ import { AudioFlag } from "./enums";
2
+ import type { BaseEntity } from "./models/BaseEntity";
3
+ import { Vector3 } from "./utils";
4
4
  export declare abstract class Audio {
5
5
  static playSoundAt(position: Vector3, sound: string, set?: string, generateSoundId?: boolean): number;
6
6
  static playSoundFromEntity(entity: BaseEntity, sound: string, set?: string, generateSoundId?: boolean): number;
@@ -1,17 +1,17 @@
1
1
  export class Audio {
2
2
  static playSoundAt(position, sound, set, generateSoundId = true) {
3
3
  const SOUND_ID = generateSoundId ? GetSoundId() : -1;
4
- PlaySoundFromCoord(SOUND_ID, sound, position.x, position.y, position.z, set ?? '', false, 0, false);
4
+ PlaySoundFromCoord(SOUND_ID, sound, position.x, position.y, position.z, set ?? "", false, 0, false);
5
5
  return SOUND_ID;
6
6
  }
7
7
  static playSoundFromEntity(entity, sound, set, generateSoundId = true) {
8
8
  const SOUND_ID = generateSoundId ? GetSoundId() : -1;
9
- PlaySoundFromEntity(SOUND_ID, sound, entity.Handle, set ?? '', false, 0);
9
+ PlaySoundFromEntity(SOUND_ID, sound, entity.Handle, set ?? "", false, 0);
10
10
  return SOUND_ID;
11
11
  }
12
12
  static playSoundFrontEnd(sound, set, generateSoundId = true) {
13
13
  const SOUND_ID = generateSoundId ? GetSoundId() : -1;
14
- PlaySoundFrontend(SOUND_ID, sound, set ?? '', false);
14
+ PlaySoundFrontend(SOUND_ID, sound, set ?? "", false);
15
15
  return SOUND_ID;
16
16
  }
17
17
  static stopSound(soundId) {
@@ -24,7 +24,7 @@ export class Audio {
24
24
  return HasSoundFinished(soundId);
25
25
  }
26
26
  static setAudioFlag(flag, toggle) {
27
- if (typeof flag === 'string') {
27
+ if (typeof flag === "string") {
28
28
  SetAudioFlag(flag, toggle);
29
29
  }
30
30
  else {
@@ -45,48 +45,49 @@ export class Audio {
45
45
  if (!musicFile) {
46
46
  if (!this.cachedMusicFile) {
47
47
  CancelMusicEvent(this.cachedMusicFile);
48
- this.cachedMusicFile = '';
48
+ this.cachedMusicFile = "";
49
49
  }
50
50
  }
51
51
  else {
52
- CancelMusicEvent(musicFile ?? '');
52
+ CancelMusicEvent(musicFile ?? "");
53
53
  }
54
54
  }
55
+ static cachedMusicFile;
56
+ static audioFlags = [
57
+ "ActivateSwitchWheelAudio",
58
+ "AllowCutsceneOverScreenFade",
59
+ "AllowForceRadioAfterRetune",
60
+ "AllowPainAndAmbientSpeechToPlayDuringCutscene",
61
+ "AllowPlayerAIOnMission",
62
+ "AllowPoliceScannerWhenPlayerHasNoControl",
63
+ "AllowRadioDuringSwitch",
64
+ "AllowRadioOverScreenFade",
65
+ "AllowScoreAndRadio",
66
+ "AllowScriptedSpeechInSlowMo",
67
+ "AvoidMissionCompleteDelay",
68
+ "DisableAbortConversationForDeathAndInjury",
69
+ "DisableAbortConversationForRagdoll",
70
+ "DisableBarks",
71
+ "DisableFlightMusic",
72
+ "DisableReplayScriptStreamRecording",
73
+ "EnableHeadsetBeep",
74
+ "ForceConversationInterrupt",
75
+ "ForceSeamlessRadioSwitch",
76
+ "ForceSniperAudio",
77
+ "FrontendRadioDisabled",
78
+ "HoldMissionCompleteWhenPrepared",
79
+ "IsDirectorModeActive",
80
+ "IsPlayerOnMissionForSpeech",
81
+ "ListenerReverbDisabled",
82
+ "LoadMPData",
83
+ "MobileRadioInGame",
84
+ "OnlyAllowScriptTriggerPoliceScanner",
85
+ "PlayMenuMusic",
86
+ "PoliceScannerDisabled",
87
+ "ScriptedConvListenerMaySpeak",
88
+ "SpeechDucksScore",
89
+ "SuppressPlayerScubaBreathing",
90
+ "WantedMusicDisabled",
91
+ "WantedMusicOnMission",
92
+ ];
55
93
  }
56
- Audio.audioFlags = [
57
- 'ActivateSwitchWheelAudio',
58
- 'AllowCutsceneOverScreenFade',
59
- 'AllowForceRadioAfterRetune',
60
- 'AllowPainAndAmbientSpeechToPlayDuringCutscene',
61
- 'AllowPlayerAIOnMission',
62
- 'AllowPoliceScannerWhenPlayerHasNoControl',
63
- 'AllowRadioDuringSwitch',
64
- 'AllowRadioOverScreenFade',
65
- 'AllowScoreAndRadio',
66
- 'AllowScriptedSpeechInSlowMo',
67
- 'AvoidMissionCompleteDelay',
68
- 'DisableAbortConversationForDeathAndInjury',
69
- 'DisableAbortConversationForRagdoll',
70
- 'DisableBarks',
71
- 'DisableFlightMusic',
72
- 'DisableReplayScriptStreamRecording',
73
- 'EnableHeadsetBeep',
74
- 'ForceConversationInterrupt',
75
- 'ForceSeamlessRadioSwitch',
76
- 'ForceSniperAudio',
77
- 'FrontendRadioDisabled',
78
- 'HoldMissionCompleteWhenPrepared',
79
- 'IsDirectorModeActive',
80
- 'IsPlayerOnMissionForSpeech',
81
- 'ListenerReverbDisabled',
82
- 'LoadMPData',
83
- 'MobileRadioInGame',
84
- 'OnlyAllowScriptTriggerPoliceScanner',
85
- 'PlayMenuMusic',
86
- 'PoliceScannerDisabled',
87
- 'ScriptedConvListenerMaySpeak',
88
- 'SpeechDucksScore',
89
- 'SuppressPlayerScubaBreathing',
90
- 'WantedMusicDisabled',
91
- 'WantedMusicOnMission',
92
- ];
@@ -1,6 +1,6 @@
1
- import { Vector3 } from './utils';
2
- import { BlipColor, BlipSprite } from './enums';
3
- import { BaseEntity, Player } from './models';
1
+ import { Vector3 } from "./utils";
2
+ import { BlipColor, BlipSprite } from "./enums";
3
+ import { BaseEntity, Player } from "./models";
4
4
  export declare class Blip {
5
5
  protected handle: number;
6
6
  constructor(handle: number);
@@ -1,6 +1,7 @@
1
- import { Vector3 } from './utils';
2
- import { BaseEntity } from './models';
1
+ import { Vector3 } from "./utils";
2
+ import { BaseEntity } from "./models";
3
3
  export class Blip {
4
+ handle;
4
5
  constructor(handle) {
5
6
  this.handle = handle;
6
7
  }
@@ -50,7 +51,7 @@ export class Blip {
50
51
  SetBlipDisplay(this.handle, display);
51
52
  }
52
53
  set Name(name) {
53
- BeginTextCommandSetBlipName('STRING');
54
+ BeginTextCommandSetBlipName("STRING");
54
55
  AddTextComponentSubstringPlayerName(name);
55
56
  EndTextCommandSetBlipName(this.handle);
56
57
  }
@@ -1,7 +1,7 @@
1
- import { CameraShake } from './enums';
2
- import { PedBone } from './models';
3
- import { BaseEntity } from './models/BaseEntity';
4
- import { Vector3 } from './utils';
1
+ import { CameraShake } from "./enums";
2
+ import { PedBone } from "./models";
3
+ import { BaseEntity } from "./models/BaseEntity";
4
+ import { Vector3 } from "./utils";
5
5
  export declare class Camera {
6
6
  static readonly shakeNames: string[];
7
7
  private handle;
@@ -1,8 +1,22 @@
1
- import { PedBone } from './models';
2
- import { BaseEntity } from './models/BaseEntity';
3
- import { Vector3 } from './utils';
4
- import { LoadAnimDict } from './utils/Animations';
1
+ import { PedBone } from "./models";
2
+ import { BaseEntity } from "./models/BaseEntity";
3
+ import { Vector3 } from "./utils";
4
+ import { LoadAnimDict } from "./utils/Animations";
5
5
  export class Camera {
6
+ static shakeNames = [
7
+ "HAND_SHAKE",
8
+ "SMALL_EXPLOSION_SHAKE",
9
+ "MEDIUM_EXPLOSION_SHAKE",
10
+ "LARGE_EXPLOSION_SHAKE",
11
+ "JOLT_SHAKE",
12
+ "VIBRATE_SHAKE",
13
+ "ROAD_VIBRATION_SHAKE",
14
+ "DRUNK_SHAKE",
15
+ "SKY_DIVING_SHAKE",
16
+ "FAMILY5_DRUG_TRIP_SHAKE",
17
+ "DEATH_FAIL_IN_EFFECT_SHAKE",
18
+ ];
19
+ handle;
6
20
  constructor(handle) {
7
21
  this.handle = handle;
8
22
  }
@@ -146,16 +160,3 @@ export class Camera {
146
160
  return DoesCamExist(this.handle);
147
161
  }
148
162
  }
149
- Camera.shakeNames = [
150
- 'HAND_SHAKE',
151
- 'SMALL_EXPLOSION_SHAKE',
152
- 'MEDIUM_EXPLOSION_SHAKE',
153
- 'LARGE_EXPLOSION_SHAKE',
154
- 'JOLT_SHAKE',
155
- 'VIBRATE_SHAKE',
156
- 'ROAD_VIBRATION_SHAKE',
157
- 'DRUNK_SHAKE',
158
- 'SKY_DIVING_SHAKE',
159
- 'FAMILY5_DRUG_TRIP_SHAKE',
160
- 'DEATH_FAIL_IN_EFFECT_SHAKE',
161
- ];
@@ -1,5 +1,5 @@
1
- import { CheckpointIcon } from './enums';
2
- import { Vector3 } from './utils';
1
+ import { CheckpointIcon } from "./enums";
2
+ import { Vector3 } from "./utils";
3
3
  export declare class Checkpoint {
4
4
  private handle;
5
5
  private position;
@@ -1,11 +1,12 @@
1
- import { CheckpointIcon } from './enums';
2
- import { Vector3 } from './utils';
1
+ import { CheckpointIcon } from "./enums";
2
+ import { Vector3 } from "./utils";
3
3
  export class Checkpoint {
4
+ handle;
5
+ position = new Vector3(0, 0, 0);
6
+ targetPosition = new Vector3(0, 0, 0);
7
+ icon = CheckpointIcon.Empty;
8
+ radius = 0;
4
9
  constructor(handle) {
5
- this.position = new Vector3(0, 0, 0);
6
- this.targetPosition = new Vector3(0, 0, 0);
7
- this.icon = CheckpointIcon.Empty;
8
- this.radius = 0;
9
10
  this.handle = handle;
10
11
  }
11
12
  get Position() {
@@ -1,10 +1,10 @@
1
- import { ClassTypes } from '../common/utils/ClassTypes';
2
- import { Ped } from './models/Ped';
3
- import { Vector2, Vector3, Vector4 } from './utils';
4
- import { Player } from './models/Player';
5
- import { Prop } from './models/Prop';
6
- import { Vehicle } from './models/Vehicle';
7
- import { BaseEntity } from './models';
1
+ import { ClassTypes } from "../common/utils/ClassTypes";
2
+ import { Ped } from "./models/Ped";
3
+ import { Vector2, Vector3, Vector4 } from "./utils";
4
+ import { Player } from "./models/Player";
5
+ import { Prop } from "./models/Prop";
6
+ import { Vehicle } from "./models/Vehicle";
7
+ import { BaseEntity } from "./models";
8
8
  const getClassFromArguments = (...args) => {
9
9
  const newArgs = [];
10
10
  for (const arg of args) {
@@ -55,20 +55,20 @@ const getClassFromArguments = (...args) => {
55
55
  // TODO: Add a third argument to enable recursive decent and change any
56
56
  // object/array to its proper type
57
57
  export class Events {
58
+ /**
59
+ * An onNet wrapper that properly converts the type into the correct type
60
+ */
61
+ static onNet = (eventName, event) => {
62
+ onNet(eventName, (...args) => {
63
+ event(...getClassFromArguments(...args));
64
+ });
65
+ };
66
+ /**
67
+ * An on wrapper that properly converts the classes
68
+ */
69
+ static on = (eventName, event) => {
70
+ on(eventName, (...args) => {
71
+ event(...getClassFromArguments(...args));
72
+ });
73
+ };
58
74
  }
59
- /**
60
- * An onNet wrapper that properly converts the type into the correct type
61
- */
62
- Events.onNet = (eventName, event) => {
63
- onNet(eventName, (...args) => {
64
- event(...getClassFromArguments(...args));
65
- });
66
- };
67
- /**
68
- * An on wrapper that properly converts the classes
69
- */
70
- Events.on = (eventName, event) => {
71
- on(eventName, (...args) => {
72
- event(...getClassFromArguments(...args));
73
- });
74
- };
@@ -1,7 +1,8 @@
1
- import { Blip, Vector3 } from '.';
2
- import { Control, InputMode, Language, RadioStation } from './enums';
3
- import { Ped, Player, Prop, Vehicle } from './models';
1
+ import { Blip, Vector3 } from ".";
2
+ import { Control, InputMode, Language, RadioStation } from "./enums";
3
+ import { Ped, Player, Prop, Vehicle } from "./models";
4
4
  export declare abstract class Game {
5
+ static useHashCache: boolean;
5
6
  static hashCache: Map<string, number>;
6
7
  /**
7
8
  * Calculate the Jenkins One At A Time (joaat) has from the given string.
@@ -1,17 +1,23 @@
1
- import { Blip, Vector3 } from '.';
2
- import { Audio } from './Audio';
3
- import { InputMode, RadioStation } from './enums';
4
- import { Ped, Player, Prop, Vehicle } from './models';
1
+ import { Blip, Vector3 } from ".";
2
+ import { Audio } from "./Audio";
3
+ import { InputMode, RadioStation } from "./enums";
4
+ import { Ped, Player, Prop, Vehicle } from "./models";
5
5
  export class Game {
6
+ static useHashCache = true;
7
+ // A map containing generated hashes.
8
+ static hashCache = new Map();
6
9
  /**
7
10
  * Calculate the Jenkins One At A Time (joaat) has from the given string.
8
11
  *
9
12
  * @param input The input string to calculate the hash
10
13
  */
11
14
  static generateHash(input) {
12
- if (typeof input === 'undefined') {
15
+ if (typeof input === "undefined") {
13
16
  return 0;
14
17
  }
18
+ if (!this.useHashCache) {
19
+ return GetHashKey(input);
20
+ }
15
21
  const _hash = this.hashCache.get(input);
16
22
  if (_hash)
17
23
  return _hash;
@@ -76,7 +82,8 @@ export class Game {
76
82
  */
77
83
  static get Player() {
78
84
  const handle = PlayerId();
79
- if (this.cachedPlayer === undefined || handle !== this.cachedPlayer.Handle) {
85
+ if (this.cachedPlayer === undefined ||
86
+ handle !== this.cachedPlayer.Handle) {
80
87
  this.cachedPlayer = new Player(handle);
81
88
  }
82
89
  return this.cachedPlayer;
@@ -405,7 +412,7 @@ export class Game {
405
412
  * @constructor
406
413
  */
407
414
  static doesGXTEntryExist(entry) {
408
- if (typeof entry === 'number') {
415
+ if (typeof entry === "number") {
409
416
  return DoesTextLabelExist(entry.toString());
410
417
  }
411
418
  else {
@@ -419,7 +426,7 @@ export class Game {
419
426
  * @returns The localised string if the key exists; otherwise, empty string
420
427
  */
421
428
  static getGXTEntry(entry) {
422
- return Game.doesGXTEntryExist(entry) ? GetLabelText(entry.toString()) : '';
429
+ return Game.doesGXTEntryExist(entry) ? GetLabelText(entry.toString()) : "";
423
430
  }
424
431
  /**
425
432
  * Sets the max boundry the local player can go to before they get killed
@@ -463,6 +470,5 @@ export class Game {
463
470
  RequestCollisionAtCoord(position.x, position.z, 1000.0);
464
471
  return GetGroundZFor_3dCoord(position.x, position.y, 1000.0, false)[1];
465
472
  }
473
+ static cachedPlayer;
466
474
  }
467
- // A map containing generated hashes.
468
- Game.hashCache = new Map();
@@ -1,5 +1,5 @@
1
- import { CameraShake } from './enums';
2
- import { Vector3 } from './utils';
1
+ import { CameraShake } from "./enums";
2
+ import { Vector3 } from "./utils";
3
3
  /**
4
4
  * The current rendering gameplay camera
5
5
  */
@@ -1,5 +1,5 @@
1
- import { Camera } from './Camera';
2
- import { Vector3 } from './utils';
1
+ import { Camera } from "./Camera";
2
+ import { Vector3 } from "./utils";
3
3
  /**
4
4
  * The current rendering gameplay camera
5
5
  */
@@ -1,18 +1,20 @@
1
- import { Dimensions } from './interfaces/Dimensions';
1
+ import { Dimensions } from "./interfaces/Dimensions";
2
2
  /**
3
3
  * Class to create and manage entity models.
4
4
  */
5
- export declare class Model {
5
+ export declare class Model implements Disposable {
6
6
  /**
7
7
  * Hash of this model.
8
8
  */
9
9
  private hash;
10
+ private requestedModel;
10
11
  /**
11
12
  * Creates a model object based on the hash key or model string.
12
13
  *
13
14
  * @param hash A number or string of the model's hash. Example: "mp_m_freemode_01"
14
15
  */
15
16
  constructor(hash: number | string);
17
+ [Symbol.dispose](): void;
16
18
  /**
17
19
  * Gets the hash of the model.
18
20
  *
@@ -126,7 +128,7 @@ export declare class Model {
126
128
  * This function will not automatically set the model as no longer needed when
127
129
  * done.
128
130
  *
129
- * @param timeout Maximum allowed time for model to load.
131
+ * @param timeoutMs Maximum allowed time for model to load.
130
132
  */
131
133
  request(timeoutMs?: number): Promise<boolean>;
132
134
  /**
@@ -1,23 +1,33 @@
1
- import { Game } from './Game';
2
- import { VehicleHash } from './hashes';
3
- import { Vector3, Wait } from './utils';
1
+ import { Game } from "./Game";
2
+ import { VehicleHash } from "./hashes";
3
+ import { Vector3, Wait } from "./utils";
4
4
  /**
5
5
  * Class to create and manage entity models.
6
6
  */
7
7
  export class Model {
8
+ /**
9
+ * Hash of this model.
10
+ */
11
+ hash;
12
+ requestedModel = false;
8
13
  /**
9
14
  * Creates a model object based on the hash key or model string.
10
15
  *
11
16
  * @param hash A number or string of the model's hash. Example: "mp_m_freemode_01"
12
17
  */
13
18
  constructor(hash) {
14
- if (typeof hash === 'string') {
19
+ if (typeof hash === "string") {
15
20
  this.hash = Game.generateHash(hash);
16
21
  }
17
22
  else {
18
23
  this.hash = hash;
19
24
  }
20
25
  }
26
+ [Symbol.dispose]() {
27
+ if (this.requestedModel) {
28
+ this.markAsNoLongerNeeded();
29
+ }
30
+ }
21
31
  /**
22
32
  * Gets the hash of the model.
23
33
  *
@@ -131,7 +141,10 @@ export class Model {
131
141
  * @returns Whether this model is a prop.
132
142
  */
133
143
  get IsProp() {
134
- return this.IsValid && !this.IsPed && !this.IsVehicle && !IsWeaponValid(this.hash);
144
+ return (this.IsValid &&
145
+ !this.IsPed &&
146
+ !this.IsVehicle &&
147
+ !IsWeaponValid(this.hash));
135
148
  }
136
149
  /**
137
150
  * Gets if the model is a quadbike or not.
@@ -173,7 +186,7 @@ export class Model {
173
186
  * This function will not automatically set the model as no longer needed when
174
187
  * done.
175
188
  *
176
- * @param timeout Maximum allowed time for model to load.
189
+ * @param timeoutMs Maximum allowed time for model to load.
177
190
  */
178
191
  async request(timeoutMs = 1000) {
179
192
  if (!this.IsInCdImage && !this.IsValid && !IsWeaponValid(this.hash)) {
@@ -185,9 +198,10 @@ export class Model {
185
198
  }
186
199
  RequestModel(this.hash);
187
200
  const timeout = GetGameTimer() + timeoutMs;
188
- while (!this.IsLoaded && timeout < GetGameTimer()) {
201
+ while (!this.IsLoaded && GetGameTimer() < timeout) {
189
202
  await Wait(0);
190
203
  }
204
+ this.requestedModel = true;
191
205
  return this.IsLoaded;
192
206
  }
193
207
  /**
@@ -1,5 +1,5 @@
1
- import type { Ped, Vector3 } from '.';
2
- import type { BaseEntity } from './models/BaseEntity';
1
+ import type { Ped, Vector3 } from ".";
2
+ import type { BaseEntity } from "./models/BaseEntity";
3
3
  export declare class NetworkedScene {
4
4
  private scene;
5
5
  constructor(pos: Vector3, rot: Vector3, rotationOrder: number, holdLastFrame: boolean, looped: boolean, sceneHash: number, animTime: number, animSpeed: number);
@@ -1,4 +1,5 @@
1
1
  export class NetworkedScene {
2
+ scene;
2
3
  constructor(pos, rot, rotationOrder, holdLastFrame, looped, sceneHash, animTime, animSpeed) {
3
4
  this.scene = NetworkCreateSynchronisedScene(pos.x, pos.y, pos.z, rot.x, rot.y, rot.z, rotationOrder, holdLastFrame, looped, sceneHash, animTime + 0.0, animSpeed + 0.0);
4
5
  }
@@ -1,6 +1,6 @@
1
- import { ParticleEffectAsset } from './';
2
- import { InvertAxis } from './enums';
3
- import { Color, Vector3 } from './utils';
1
+ import { ParticleEffectAsset } from "./";
2
+ import { InvertAxis } from "./enums";
3
+ import { Color, Vector3 } from "./utils";
4
4
  /**
5
5
  * UNFINISHED! Class to manage particle effects.
6
6
  */
@@ -1,10 +1,19 @@
1
- import { InvertAxisFlags } from './enums';
2
- import { Color, Vector3 } from './utils';
1
+ import { InvertAxisFlags } from "./enums";
2
+ import { Color, Vector3 } from "./utils";
3
3
  // TODO: Lots of Matrix stuff through memory access
4
4
  /**
5
5
  * UNFINISHED! Class to manage particle effects.
6
6
  */
7
7
  export class ParticleEffect {
8
+ asset;
9
+ effectName;
10
+ offset = new Vector3(0, 0, 0);
11
+ rotation = new Vector3(0, 0, 0);
12
+ color = Color.Transparent;
13
+ scale = 1.0;
14
+ range = 1.0;
15
+ invertAxis = { flags: InvertAxisFlags.None };
16
+ handle;
8
17
  /**
9
18
  * Creates a particle effect.
10
19
  *
@@ -12,12 +21,6 @@ export class ParticleEffect {
12
21
  * @param effectName Name of effect.
13
22
  */
14
23
  constructor(asset, effectName) {
15
- this.offset = new Vector3(0, 0, 0);
16
- this.rotation = new Vector3(0, 0, 0);
17
- this.color = Color.Transparent;
18
- this.scale = 1.0;
19
- this.range = 1.0;
20
- this.invertAxis = { flags: InvertAxisFlags.None };
21
24
  this.handle = -1;
22
25
  this.asset = asset;
23
26
  this.effectName = effectName;
@@ -1,6 +1,6 @@
1
- import { InvertAxis } from './enums';
2
- import type { BaseEntity } from './models/BaseEntity';
3
- import { Vector3 } from './utils';
1
+ import { InvertAxis } from "./enums";
2
+ import type { BaseEntity } from "./models/BaseEntity";
3
+ import { Vector3 } from "./utils";
4
4
  /**
5
5
  * UNFINISHED! Class that represents a particle effect asset.
6
6
  */
@@ -1,5 +1,5 @@
1
- import { InvertAxisFlags } from './enums';
2
- import { Vector3 } from './utils';
1
+ import { InvertAxisFlags } from "./enums";
2
+ import { Vector3 } from "./utils";
3
3
  /**
4
4
  * UNFINISHED! Class that represents a particle effect asset.
5
5
  */
@@ -10,6 +10,7 @@ export class ParticleEffectAsset {
10
10
  get Asset() {
11
11
  return this.assetName;
12
12
  }
13
+ assetName;
13
14
  constructor(assetName) {
14
15
  this.assetName = assetName;
15
16
  }
@@ -66,7 +67,7 @@ export class ParticleEffectAsset {
66
67
  * @param timeout Max time to load Particle Effect
67
68
  */
68
69
  request(timeout) {
69
- return new Promise(resolve => {
70
+ return new Promise((resolve) => {
70
71
  if (!this.IsLoaded) {
71
72
  RequestNamedPtfxAsset(this.assetName);
72
73
  const start = GetGameTimer();
@@ -1,4 +1,4 @@
1
- import { Vector3 } from './utils';
1
+ import { Vector3 } from "./utils";
2
2
  export declare class Pickup {
3
3
  private handle;
4
4
  constructor(handle: number);
@@ -1,5 +1,6 @@
1
- import { Vector3 } from './utils';
1
+ import { Vector3 } from "./utils";
2
2
  export class Pickup {
3
+ handle;
3
4
  constructor(handle) {
4
5
  this.handle = handle;
5
6
  }
@@ -1,6 +1,6 @@
1
- import { MaterialHash } from './hashes';
2
- import { Ped, Prop, Vehicle } from './models';
3
- import { Vector3 } from './utils';
1
+ import { MaterialHash } from "./hashes";
2
+ import { Ped, Prop, Vehicle } from "./models";
3
+ import { Vector3 } from "./utils";
4
4
  /**
5
5
  * Class that represents the result of a raycast.
6
6
  */
@@ -1,6 +1,6 @@
1
- import { ShapeTestStatus } from './enums/RaycastEnums';
2
- import { Game } from './Game';
3
- import { Delay, Vector3 } from './utils';
1
+ import { ShapeTestStatus } from "./enums/RaycastEnums";
2
+ import { Game } from "./Game";
3
+ import { Delay, Vector3 } from "./utils";
4
4
  /**
5
5
  * Class that represents the result of a raycast.
6
6
  */
@@ -74,6 +74,13 @@ class RaycastResult {
74
74
  this.entityHandleArg = Game.entityFromHandle(entityHit);
75
75
  }
76
76
  }
77
+ handle;
78
+ hitPositionArg;
79
+ hitSomethingArg;
80
+ entityHandleArg;
81
+ surfaceNormalArg;
82
+ materialArg;
83
+ result;
77
84
  /**
78
85
  * Create a RaycastResult object that gets the results from a StartShapeTestRay()
79
86
  *
@@ -1,4 +1,4 @@
1
- import { Relationship } from './enums';
1
+ import { Relationship } from "./enums";
2
2
  /**
3
3
  * Class to create and manage a relationship group. Useful to manage behavior between Peds.
4
4
  */