@nativescript/canvas-three 2.0.0-webgpu.34 → 2.0.0-webgpu.35

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (496) hide show
  1. package/README.md +50 -19
  2. package/index.d.ts +1 -1
  3. package/index.js +2 -2
  4. package/index.js.map +1 -1
  5. package/package.json +3 -2
  6. package/three/src/Three.Legacy.d.ts +0 -20
  7. package/three/src/Three.WebGPU.d.ts +0 -180
  8. package/three/src/Three.d.ts +0 -189
  9. package/three/src/animation/AnimationAction.d.ts +0 -86
  10. package/three/src/animation/AnimationClip.d.ts +0 -50
  11. package/three/src/animation/AnimationMixer.d.ts +0 -35
  12. package/three/src/animation/AnimationObjectGroup.d.ts +0 -17
  13. package/three/src/animation/AnimationUtils.d.ts +0 -40
  14. package/three/src/animation/KeyframeTrack.d.ts +0 -55
  15. package/three/src/animation/PropertyBinding.d.ts +0 -43
  16. package/three/src/animation/PropertyMixer.d.ts +0 -17
  17. package/three/src/animation/tracks/BooleanKeyframeTrack.d.ts +0 -10
  18. package/three/src/animation/tracks/ColorKeyframeTrack.d.ts +0 -11
  19. package/three/src/animation/tracks/NumberKeyframeTrack.d.ts +0 -11
  20. package/three/src/animation/tracks/QuaternionKeyframeTrack.d.ts +0 -11
  21. package/three/src/animation/tracks/StringKeyframeTrack.d.ts +0 -10
  22. package/three/src/animation/tracks/VectorKeyframeTrack.d.ts +0 -11
  23. package/three/src/audio/Audio.d.ts +0 -270
  24. package/three/src/audio/AudioAnalyser.d.ts +0 -58
  25. package/three/src/audio/AudioContext.d.ts +0 -19
  26. package/three/src/audio/AudioListener.d.ts +0 -96
  27. package/three/src/audio/PositionalAudio.d.ts +0 -101
  28. package/three/src/cameras/ArrayCamera.d.ts +0 -32
  29. package/three/src/cameras/Camera.d.ts +0 -74
  30. package/three/src/cameras/CubeCamera.d.ts +0 -68
  31. package/three/src/cameras/OrthographicCamera.d.ts +0 -167
  32. package/three/src/cameras/PerspectiveCamera.d.ts +0 -254
  33. package/three/src/cameras/StereoCamera.d.ts +0 -50
  34. package/three/src/constants.d.ts +0 -802
  35. package/three/src/core/BufferAttribute.d.ts +0 -592
  36. package/three/src/core/BufferGeometry.d.ts +0 -417
  37. package/three/src/core/Clock.d.ts +0 -72
  38. package/three/src/core/EventDispatcher.d.ts +0 -74
  39. package/three/src/core/GLBufferAttribute.d.ts +0 -121
  40. package/three/src/core/InstancedBufferAttribute.d.ts +0 -32
  41. package/three/src/core/InstancedBufferGeometry.d.ts +0 -37
  42. package/three/src/core/InstancedInterleavedBuffer.d.ts +0 -22
  43. package/three/src/core/InterleavedBuffer.d.ts +0 -162
  44. package/three/src/core/InterleavedBufferAttribute.d.ts +0 -201
  45. package/three/src/core/Layers.d.ts +0 -72
  46. package/three/src/core/Object3D.d.ts +0 -644
  47. package/three/src/core/Raycaster.d.ts +0 -199
  48. package/three/src/core/RenderTarget.d.ts +0 -89
  49. package/three/src/core/Uniform.d.ts +0 -38
  50. package/three/src/core/UniformsGroup.d.ts +0 -33
  51. package/three/src/extras/DataUtils.d.ts +0 -22
  52. package/three/src/extras/Earcut.d.ts +0 -15
  53. package/three/src/extras/ImageUtils.d.ts +0 -30
  54. package/three/src/extras/PMREMGenerator.d.ts +0 -82
  55. package/three/src/extras/ShapeUtils.d.ts +0 -25
  56. package/three/src/extras/TextureUtils.d.ts +0 -37
  57. package/three/src/extras/core/Curve.d.ts +0 -162
  58. package/three/src/extras/core/CurvePath.d.ts +0 -77
  59. package/three/src/extras/core/Interpolations.d.ts +0 -36
  60. package/three/src/extras/core/Path.d.ts +0 -148
  61. package/three/src/extras/core/Shape.d.ts +0 -86
  62. package/three/src/extras/core/ShapePath.d.ts +0 -98
  63. package/three/src/extras/curves/ArcCurve.d.ts +0 -34
  64. package/three/src/extras/curves/CatmullRomCurve3.d.ts +0 -77
  65. package/three/src/extras/curves/CubicBezierCurve.d.ts +0 -72
  66. package/three/src/extras/curves/CubicBezierCurve3.d.ts +0 -72
  67. package/three/src/extras/curves/Curves.d.ts +0 -10
  68. package/three/src/extras/curves/EllipseCurve.d.ts +0 -106
  69. package/three/src/extras/curves/LineCurve.d.ts +0 -42
  70. package/three/src/extras/curves/LineCurve3.d.ts +0 -42
  71. package/three/src/extras/curves/QuadraticBezierCurve.d.ts +0 -64
  72. package/three/src/extras/curves/QuadraticBezierCurve3.d.ts +0 -64
  73. package/three/src/extras/curves/SplineCurve.d.ts +0 -52
  74. package/three/src/geometries/BoxGeometry.d.ts +0 -52
  75. package/three/src/geometries/CapsuleGeometry.d.ts +0 -48
  76. package/three/src/geometries/CircleGeometry.d.ts +0 -51
  77. package/three/src/geometries/ConeGeometry.d.ts +0 -56
  78. package/three/src/geometries/CylinderGeometry.d.ts +0 -55
  79. package/three/src/geometries/DodecahedronGeometry.d.ts +0 -25
  80. package/three/src/geometries/EdgesGeometry.d.ts +0 -41
  81. package/three/src/geometries/ExtrudeGeometry.d.ts +0 -139
  82. package/three/src/geometries/Geometries.d.ts +0 -21
  83. package/three/src/geometries/IcosahedronGeometry.d.ts +0 -26
  84. package/three/src/geometries/LatheGeometry.d.ts +0 -55
  85. package/three/src/geometries/OctahedronGeometry.d.ts +0 -25
  86. package/three/src/geometries/PlaneGeometry.d.ts +0 -48
  87. package/three/src/geometries/PolyhedronGeometry.d.ts +0 -54
  88. package/three/src/geometries/RingGeometry.d.ts +0 -52
  89. package/three/src/geometries/ShapeGeometry.d.ts +0 -53
  90. package/three/src/geometries/SphereGeometry.d.ts +0 -59
  91. package/three/src/geometries/TetrahedronGeometry.d.ts +0 -25
  92. package/three/src/geometries/TorusGeometry.d.ts +0 -49
  93. package/three/src/geometries/TorusKnotGeometry.d.ts +0 -52
  94. package/three/src/geometries/TubeGeometry.d.ts +0 -80
  95. package/three/src/geometries/WireframeGeometry.d.ts +0 -40
  96. package/three/src/helpers/ArrowHelper.d.ts +0 -86
  97. package/three/src/helpers/AxesHelper.d.ts +0 -50
  98. package/three/src/helpers/Box3Helper.d.ts +0 -44
  99. package/three/src/helpers/BoxHelper.d.ts +0 -64
  100. package/three/src/helpers/CameraHelper.d.ts +0 -80
  101. package/three/src/helpers/DirectionalLightHelper.d.ts +0 -81
  102. package/three/src/helpers/GridHelper.d.ts +0 -47
  103. package/three/src/helpers/HemisphereLightHelper.d.ts +0 -72
  104. package/three/src/helpers/PlaneHelper.d.ts +0 -50
  105. package/three/src/helpers/PointLightHelper.d.ts +0 -73
  106. package/three/src/helpers/PolarGridHelper.d.ts +0 -48
  107. package/three/src/helpers/SkeletonHelper.d.ts +0 -78
  108. package/three/src/helpers/SpotLightHelper.d.ts +0 -77
  109. package/three/src/lights/AmbientLight.d.ts +0 -36
  110. package/three/src/lights/DirectionalLight.d.ts +0 -103
  111. package/three/src/lights/DirectionalLightShadow.d.ts +0 -73
  112. package/three/src/lights/HemisphereLight.d.ts +0 -61
  113. package/three/src/lights/Light.d.ts +0 -82
  114. package/three/src/lights/LightProbe.d.ts +0 -47
  115. package/three/src/lights/LightShadow.d.ts +0 -169
  116. package/three/src/lights/PointLight.d.ts +0 -102
  117. package/three/src/lights/PointLightShadow.d.ts +0 -22
  118. package/three/src/lights/RectAreaLight.d.ts +0 -82
  119. package/three/src/lights/SpotLight.d.ts +0 -157
  120. package/three/src/lights/SpotLightShadow.d.ts +0 -72
  121. package/three/src/lights/webgpu/IESSpotLight.d.ts +0 -6
  122. package/three/src/loaders/AnimationLoader.d.ts +0 -9
  123. package/three/src/loaders/AudioLoader.d.ts +0 -6
  124. package/three/src/loaders/BufferGeometryLoader.d.ts +0 -10
  125. package/three/src/loaders/Cache.d.ts +0 -21
  126. package/three/src/loaders/CompressedTextureLoader.d.ts +0 -9
  127. package/three/src/loaders/CubeTextureLoader.d.ts +0 -9
  128. package/three/src/loaders/DataTextureLoader.d.ts +0 -9
  129. package/three/src/loaders/FileLoader.d.ts +0 -14
  130. package/three/src/loaders/ImageBitmapLoader.d.ts +0 -17
  131. package/three/src/loaders/ImageLoader.d.ts +0 -12
  132. package/three/src/loaders/Loader.d.ts +0 -45
  133. package/three/src/loaders/LoaderUtils.d.ts +0 -10
  134. package/three/src/loaders/LoadingManager.d.ts +0 -65
  135. package/three/src/loaders/MaterialLoader.d.ts +0 -19
  136. package/three/src/loaders/ObjectLoader.d.ts +0 -25
  137. package/three/src/loaders/TextureLoader.d.ts +0 -13
  138. package/three/src/materials/LineBasicMaterial.d.ts +0 -60
  139. package/three/src/materials/LineDashedMaterial.d.ts +0 -40
  140. package/three/src/materials/Material.d.ts +0 -608
  141. package/three/src/materials/Materials.d.ts +0 -18
  142. package/three/src/materials/MeshBasicMaterial.d.ts +0 -139
  143. package/three/src/materials/MeshDepthMaterial.d.ts +0 -76
  144. package/three/src/materials/MeshDistanceMaterial.d.ts +0 -62
  145. package/three/src/materials/MeshLambertMaterial.d.ts +0 -204
  146. package/three/src/materials/MeshMatcapMaterial.d.ts +0 -117
  147. package/three/src/materials/MeshNormalMaterial.d.ts +0 -93
  148. package/three/src/materials/MeshPhongMaterial.d.ts +0 -228
  149. package/three/src/materials/MeshPhysicalMaterial.d.ts +0 -236
  150. package/three/src/materials/MeshStandardMaterial.d.ts +0 -218
  151. package/three/src/materials/MeshToonMaterial.d.ts +0 -178
  152. package/three/src/materials/PointsMaterial.d.ts +0 -61
  153. package/three/src/materials/RawShaderMaterial.d.ts +0 -14
  154. package/three/src/materials/ShaderMaterial.d.ts +0 -175
  155. package/three/src/materials/ShadowMaterial.d.ts +0 -39
  156. package/three/src/materials/SpriteMaterial.d.ts +0 -66
  157. package/three/src/math/Box2.d.ts +0 -48
  158. package/three/src/math/Box3.d.ts +0 -66
  159. package/three/src/math/Color.d.ts +0 -358
  160. package/three/src/math/ColorManagement.d.ts +0 -37
  161. package/three/src/math/Cylindrical.d.ts +0 -26
  162. package/three/src/math/Euler.d.ts +0 -50
  163. package/three/src/math/Frustum.d.ts +0 -30
  164. package/three/src/math/Interpolant.d.ts +0 -10
  165. package/three/src/math/Line3.d.ts +0 -29
  166. package/three/src/math/MathUtils.d.ts +0 -131
  167. package/three/src/math/Matrix2.d.ts +0 -48
  168. package/three/src/math/Matrix3.d.ts +0 -154
  169. package/three/src/math/Matrix4.d.ts +0 -217
  170. package/three/src/math/Plane.d.ts +0 -47
  171. package/three/src/math/Quaternion.d.ts +0 -173
  172. package/three/src/math/Ray.d.ts +0 -55
  173. package/three/src/math/Sphere.d.ts +0 -47
  174. package/three/src/math/Spherical.d.ts +0 -27
  175. package/three/src/math/SphericalHarmonics3.d.ts +0 -50
  176. package/three/src/math/Triangle.d.ts +0 -54
  177. package/three/src/math/Vector2.d.ts +0 -321
  178. package/three/src/math/Vector3.d.ts +0 -301
  179. package/three/src/math/Vector4.d.ts +0 -239
  180. package/three/src/math/interpolants/CubicInterpolant.d.ts +0 -7
  181. package/three/src/math/interpolants/DiscreteInterpolant.d.ts +0 -7
  182. package/three/src/math/interpolants/LinearInterpolant.d.ts +0 -7
  183. package/three/src/math/interpolants/QuaternionLinearInterpolant.d.ts +0 -7
  184. package/three/src/nodes/Nodes.d.ts +0 -231
  185. package/three/src/nodes/accessors/AccessorsUtils.d.ts +0 -9
  186. package/three/src/nodes/accessors/BatchNode.d.ts +0 -14
  187. package/three/src/nodes/accessors/BitangentNode.d.ts +0 -9
  188. package/three/src/nodes/accessors/BufferAttributeNode.d.ts +0 -28
  189. package/three/src/nodes/accessors/BufferNode.d.ts +0 -13
  190. package/three/src/nodes/accessors/CameraNode.d.ts +0 -15
  191. package/three/src/nodes/accessors/ClippingNode.d.ts +0 -16
  192. package/three/src/nodes/accessors/CubeTextureNode.d.ts +0 -24
  193. package/three/src/nodes/accessors/InstanceNode.d.ts +0 -13
  194. package/three/src/nodes/accessors/MaterialNode.d.ts +0 -130
  195. package/three/src/nodes/accessors/MaterialReferenceNode.d.ts +0 -9
  196. package/three/src/nodes/accessors/ModelNode.d.ts +0 -20
  197. package/three/src/nodes/accessors/ModelViewProjectionNode.d.ts +0 -8
  198. package/three/src/nodes/accessors/NormalNode.d.ts +0 -12
  199. package/three/src/nodes/accessors/Object3DNode.d.ts +0 -26
  200. package/three/src/nodes/accessors/PointUVNode.d.ts +0 -10
  201. package/three/src/nodes/accessors/PositionNode.d.ts +0 -9
  202. package/three/src/nodes/accessors/ReferenceNode.d.ts +0 -22
  203. package/three/src/nodes/accessors/ReflectVectorNode.d.ts +0 -9
  204. package/three/src/nodes/accessors/RendererReferenceNode.d.ts +0 -11
  205. package/three/src/nodes/accessors/SkinningNode.d.ts +0 -20
  206. package/three/src/nodes/accessors/StorageBufferNode.d.ts +0 -26
  207. package/three/src/nodes/accessors/StorageTextureNode.d.ts +0 -28
  208. package/three/src/nodes/accessors/TangentNode.d.ts +0 -12
  209. package/three/src/nodes/accessors/Texture3DNode.d.ts +0 -13
  210. package/three/src/nodes/accessors/TextureBicubicNode.d.ts +0 -18
  211. package/three/src/nodes/accessors/TextureNode.d.ts +0 -37
  212. package/three/src/nodes/accessors/UVNode.d.ts +0 -4
  213. package/three/src/nodes/accessors/UniformsNode.d.ts +0 -23
  214. package/three/src/nodes/accessors/UserDataNode.d.ts +0 -11
  215. package/three/src/nodes/accessors/VertexColorNode.d.ts +0 -12
  216. package/three/src/nodes/code/CodeNode.d.ts +0 -23
  217. package/three/src/nodes/code/ExpressionNode.d.ts +0 -9
  218. package/three/src/nodes/code/FunctionCallNode.d.ts +0 -22
  219. package/three/src/nodes/code/FunctionNode.d.ts +0 -38
  220. package/three/src/nodes/core/AssignNode.d.ts +0 -18
  221. package/three/src/nodes/core/AttributeNode.d.ts +0 -15
  222. package/three/src/nodes/core/BypassNode.d.ts +0 -18
  223. package/three/src/nodes/core/CacheNode.d.ts +0 -20
  224. package/three/src/nodes/core/ConstNode.d.ts +0 -9
  225. package/three/src/nodes/core/ContextNode.d.ts +0 -21
  226. package/three/src/nodes/core/IndexNode.d.ts +0 -20
  227. package/three/src/nodes/core/InputNode.d.ts +0 -15
  228. package/three/src/nodes/core/LightingModel.d.ts +0 -46
  229. package/three/src/nodes/core/MRTNode.d.ts +0 -19
  230. package/three/src/nodes/core/Node.d.ts +0 -117
  231. package/three/src/nodes/core/NodeAttribute.d.ts +0 -9
  232. package/three/src/nodes/core/NodeBuilder.d.ts +0 -133
  233. package/three/src/nodes/core/NodeCache.d.ts +0 -49
  234. package/three/src/nodes/core/NodeCode.d.ts +0 -4
  235. package/three/src/nodes/core/NodeFrame.d.ts +0 -34
  236. package/three/src/nodes/core/NodeFunction.d.ts +0 -13
  237. package/three/src/nodes/core/NodeFunctionInput.d.ts +0 -7
  238. package/three/src/nodes/core/NodeKeywords.d.ts +0 -17
  239. package/three/src/nodes/core/NodeParser.d.ts +0 -5
  240. package/three/src/nodes/core/NodeUniform.d.ts +0 -14
  241. package/three/src/nodes/core/NodeUtils.d.ts +0 -18
  242. package/three/src/nodes/core/NodeVar.d.ts +0 -7
  243. package/three/src/nodes/core/NodeVarying.d.ts +0 -7
  244. package/three/src/nodes/core/OutputStructNode.d.ts +0 -12
  245. package/three/src/nodes/core/PropertyNode.d.ts +0 -43
  246. package/three/src/nodes/core/StackNode.d.ts +0 -17
  247. package/three/src/nodes/core/StructTypeNode.d.ts +0 -8
  248. package/three/src/nodes/core/TempNode.d.ts +0 -10
  249. package/three/src/nodes/core/UniformGroup.d.ts +0 -7
  250. package/three/src/nodes/core/UniformGroupNode.d.ts +0 -21
  251. package/three/src/nodes/core/UniformNode.d.ts +0 -20
  252. package/three/src/nodes/core/VarNode.d.ts +0 -28
  253. package/three/src/nodes/core/VaryingNode.d.ts +0 -21
  254. package/three/src/nodes/core/constants.d.ts +0 -27
  255. package/three/src/nodes/display/AfterImageNode.d.ts +0 -25
  256. package/three/src/nodes/display/AnamorphicNode.d.ts +0 -26
  257. package/three/src/nodes/display/BlendModeNode.d.ts +0 -43
  258. package/three/src/nodes/display/BloomNode.d.ts +0 -30
  259. package/three/src/nodes/display/ColorAdjustmentNode.d.ts +0 -35
  260. package/three/src/nodes/display/ColorSpaceNode.d.ts +0 -32
  261. package/three/src/nodes/display/DenoiseNode.d.ts +0 -32
  262. package/three/src/nodes/display/DepthOfFieldNode.d.ts +0 -24
  263. package/three/src/nodes/display/DotScreenNode.d.ts +0 -22
  264. package/three/src/nodes/display/FXAANode.d.ts +0 -19
  265. package/three/src/nodes/display/FilmNode.d.ts +0 -21
  266. package/three/src/nodes/display/FrontFacingNode.d.ts +0 -10
  267. package/three/src/nodes/display/GTAONode.d.ts +0 -42
  268. package/three/src/nodes/display/GaussianBlurNode.d.ts +0 -27
  269. package/three/src/nodes/display/Lut3DNode.d.ts +0 -25
  270. package/three/src/nodes/display/NormalMapNode.d.ts +0 -21
  271. package/three/src/nodes/display/PassNode.d.ts +0 -62
  272. package/three/src/nodes/display/PixelationPassNode.d.ts +0 -41
  273. package/three/src/nodes/display/PosterizeNode.d.ts +0 -17
  274. package/three/src/nodes/display/RGBShiftNode.d.ts +0 -24
  275. package/three/src/nodes/display/RenderOutputNode.d.ts +0 -24
  276. package/three/src/nodes/display/SobelOperatorNode.d.ts +0 -17
  277. package/three/src/nodes/display/ToneMappingNode.d.ts +0 -25
  278. package/three/src/nodes/display/TransitionNode.d.ts +0 -27
  279. package/three/src/nodes/display/ViewportDepthNode.d.ts +0 -28
  280. package/three/src/nodes/display/ViewportDepthTextureNode.d.ts +0 -9
  281. package/three/src/nodes/display/ViewportNode.d.ts +0 -25
  282. package/three/src/nodes/display/ViewportSharedTextureNode.d.ts +0 -15
  283. package/three/src/nodes/display/ViewportTextureNode.d.ts +0 -25
  284. package/three/src/nodes/fog/FogExp2Node.d.ts +0 -18
  285. package/three/src/nodes/fog/FogNode.d.ts +0 -21
  286. package/three/src/nodes/fog/FogRangeNode.d.ts +0 -19
  287. package/three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +0 -7
  288. package/three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +0 -7
  289. package/three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +0 -7
  290. package/three/src/nodes/functions/BSDF/DFGApprox.d.ts +0 -11
  291. package/three/src/nodes/functions/BSDF/D_GGX.d.ts +0 -10
  292. package/three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +0 -8
  293. package/three/src/nodes/functions/BSDF/F_Schlick.d.ts +0 -7
  294. package/three/src/nodes/functions/BSDF/LTC.d.ts +0 -7
  295. package/three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +0 -7
  296. package/three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +0 -7
  297. package/three/src/nodes/functions/BasicLightingModel.d.ts +0 -7
  298. package/three/src/nodes/functions/PhongLightingModel.d.ts +0 -7
  299. package/three/src/nodes/functions/PhysicalLightingModel.d.ts +0 -23
  300. package/three/src/nodes/functions/ShadowMaskModel.d.ts +0 -9
  301. package/three/src/nodes/functions/ToonLightingModel.d.ts +0 -3
  302. package/three/src/nodes/functions/material/getGeometryRoughness.d.ts +0 -6
  303. package/three/src/nodes/functions/material/getRoughness.d.ts +0 -7
  304. package/three/src/nodes/geometry/RangeNode.d.ts +0 -19
  305. package/three/src/nodes/gpgpu/ComputeNode.d.ts +0 -20
  306. package/three/src/nodes/lighting/AONode.d.ts +0 -8
  307. package/three/src/nodes/lighting/AnalyticLightNode.d.ts +0 -8
  308. package/three/src/nodes/lighting/BasicEnvironmentNode.d.ts +0 -10
  309. package/three/src/nodes/lighting/BasicLightMapNode.d.ts +0 -8
  310. package/three/src/nodes/lighting/EnvironmentNode.d.ts +0 -8
  311. package/three/src/nodes/lighting/HemisphereLightNode.d.ts +0 -13
  312. package/three/src/nodes/lighting/IrradianceNode.d.ts +0 -8
  313. package/three/src/nodes/lighting/LightUtils.d.ts +0 -5
  314. package/three/src/nodes/lighting/LightingContextNode.d.ts +0 -22
  315. package/three/src/nodes/lighting/LightingNode.d.ts +0 -7
  316. package/three/src/nodes/lighting/LightsNode.d.ts +0 -19
  317. package/three/src/nodes/lighting/PointLightNode.d.ts +0 -10
  318. package/three/src/nodes/lighting/RectAreaLightNode.d.ts +0 -21
  319. package/three/src/nodes/lighting/SpotLightNode.d.ts +0 -15
  320. package/three/src/nodes/loaders/NodeLoader.d.ts +0 -16
  321. package/three/src/nodes/loaders/NodeMaterialLoader.d.ts +0 -8
  322. package/three/src/nodes/loaders/NodeObjectLoader.d.ts +0 -10
  323. package/three/src/nodes/materials/Line2NodeMaterial.d.ts +0 -53
  324. package/three/src/nodes/materials/LineBasicNodeMaterial.d.ts +0 -21
  325. package/three/src/nodes/materials/Materials.d.ts +0 -15
  326. package/three/src/nodes/materials/MeshBasicNodeMaterial.d.ts +0 -35
  327. package/three/src/nodes/materials/MeshMatcapNodeMaterial.d.ts +0 -31
  328. package/three/src/nodes/materials/MeshNormalNodeMaterial.d.ts +0 -27
  329. package/three/src/nodes/materials/MeshPhongNodeMaterial.d.ts +0 -55
  330. package/three/src/nodes/materials/MeshPhysicalNodeMaterial.d.ts +0 -87
  331. package/three/src/nodes/materials/MeshSSSNodeMaterial.d.ts +0 -16
  332. package/three/src/nodes/materials/MeshStandardNodeMaterial.d.ts +0 -55
  333. package/three/src/nodes/materials/MeshToonNodeMaterial.d.ts +0 -41
  334. package/three/src/nodes/materials/NodeMaterial.d.ts +0 -124
  335. package/three/src/nodes/materials/PointsNodeMaterial.d.ts +0 -21
  336. package/three/src/nodes/materials/ShadowNodeMaterial.d.ts +0 -16
  337. package/three/src/nodes/materials/SpriteNodeMaterial.d.ts +0 -25
  338. package/three/src/nodes/materials/VolumeNodeMaterial.d.ts +0 -10
  339. package/three/src/nodes/materialx/MaterialXNodes.d.ts +0 -36
  340. package/three/src/nodes/materialx/lib/mx_hsv.d.ts +0 -6
  341. package/three/src/nodes/materialx/lib/mx_noise.d.ts +0 -139
  342. package/three/src/nodes/materialx/lib/mx_transform_color.d.ts +0 -4
  343. package/three/src/nodes/math/CondNode.d.ts +0 -18
  344. package/three/src/nodes/math/HashNode.d.ts +0 -16
  345. package/three/src/nodes/math/MathNode.d.ts +0 -253
  346. package/three/src/nodes/math/MathUtils.d.ts +0 -16
  347. package/three/src/nodes/math/OperatorNode.d.ts +0 -61
  348. package/three/src/nodes/math/TriNoise3D.d.ts +0 -8
  349. package/three/src/nodes/pmrem/PMREMNode.d.ts +0 -16
  350. package/three/src/nodes/procedural/CheckerNode.d.ts +0 -15
  351. package/three/src/nodes/shadernode/ShaderNode.d.ts +0 -226
  352. package/three/src/nodes/utils/ArrayElementNode.d.ts +0 -9
  353. package/three/src/nodes/utils/ConvertNode.d.ts +0 -7
  354. package/three/src/nodes/utils/DiscardNode.d.ts +0 -17
  355. package/three/src/nodes/utils/EquirectUVNode.d.ts +0 -8
  356. package/three/src/nodes/utils/JoinNode.d.ts +0 -10
  357. package/three/src/nodes/utils/MatcapUVNode.d.ts +0 -8
  358. package/three/src/nodes/utils/MaxMipLevelNode.d.ts +0 -14
  359. package/three/src/nodes/utils/OscNode.d.ts +0 -21
  360. package/three/src/nodes/utils/PackingNode.d.ts +0 -24
  361. package/three/src/nodes/utils/RTTNode.d.ts +0 -40
  362. package/three/src/nodes/utils/ReflectorNode.d.ts +0 -32
  363. package/three/src/nodes/utils/RemapNode.d.ts +0 -24
  364. package/three/src/nodes/utils/RotateNode.d.ts +0 -18
  365. package/three/src/nodes/utils/RotateUVNode.d.ts +0 -19
  366. package/three/src/nodes/utils/SplitNode.d.ts +0 -15
  367. package/three/src/nodes/utils/SpriteSheetUVNode.d.ts +0 -12
  368. package/three/src/nodes/utils/StoargeArrayElementNode.d.ts +0 -22
  369. package/three/src/nodes/utils/TimerNode.d.ts +0 -21
  370. package/three/src/nodes/utils/TriplanarTexturesNode.d.ts +0 -25
  371. package/three/src/objects/BatchedMesh.d.ts +0 -193
  372. package/three/src/objects/Bone.d.ts +0 -36
  373. package/three/src/objects/Group.d.ts +0 -43
  374. package/three/src/objects/InstancedMesh.d.ts +0 -175
  375. package/three/src/objects/LOD.d.ts +0 -104
  376. package/three/src/objects/Line.d.ts +0 -83
  377. package/three/src/objects/LineLoop.d.ts +0 -36
  378. package/three/src/objects/LineSegments.d.ts +0 -37
  379. package/three/src/objects/Mesh.d.ts +0 -90
  380. package/three/src/objects/Points.d.ts +0 -62
  381. package/three/src/objects/Skeleton.d.ts +0 -120
  382. package/three/src/objects/SkinnedMesh.d.ts +0 -156
  383. package/three/src/objects/Sprite.d.ts +0 -65
  384. package/three/src/renderers/WebGL3DRenderTarget.d.ts +0 -29
  385. package/three/src/renderers/WebGLArrayRenderTarget.d.ts +0 -29
  386. package/three/src/renderers/WebGLCubeRenderTarget.d.ts +0 -18
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  389. package/three/src/renderers/common/Animation.d.ts +0 -13
  390. package/three/src/renderers/common/Attributes.d.ts +0 -22
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  396. package/three/src/renderers/common/Buffer.d.ts +0 -11
  397. package/three/src/renderers/common/BufferUtils.d.ts +0 -4
  398. package/three/src/renderers/common/ChainMap.d.ts +0 -9
  399. package/three/src/renderers/common/ClippingContext.d.ts +0 -23
  400. package/three/src/renderers/common/Color4.d.ts +0 -10
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  402. package/three/src/renderers/common/Constants.d.ts +0 -9
  403. package/three/src/renderers/common/CubeRenderTarget.d.ts +0 -10
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  405. package/three/src/renderers/common/Geometries.d.ts +0 -31
  406. package/three/src/renderers/common/Info.d.ts +0 -34
  407. package/three/src/renderers/common/Pipeline.d.ts +0 -6
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  409. package/three/src/renderers/common/PostProcessing.d.ts +0 -21
  410. package/three/src/renderers/common/ProgrammableStage.d.ts +0 -10
  411. package/three/src/renderers/common/QuadMesh.d.ts +0 -14
  412. package/three/src/renderers/common/RenderBundle.d.ts +0 -9
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  414. package/three/src/renderers/common/RenderContext.d.ts +0 -41
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  416. package/three/src/renderers/common/RenderList.d.ts +0 -42
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  418. package/three/src/renderers/common/RenderObject.d.ts +0 -61
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  420. package/three/src/renderers/common/RenderPipeline.d.ts +0 -8
  421. package/three/src/renderers/common/Renderer.d.ts +0 -183
  422. package/three/src/renderers/common/SampledTexture.d.ts +0 -27
  423. package/three/src/renderers/common/Sampler.d.ts +0 -11
  424. package/three/src/renderers/common/StorageBufferAttribute.d.ts +0 -7
  425. package/three/src/renderers/common/StorageInstancedBufferAttribute.d.ts +0 -8
  426. package/three/src/renderers/common/StorageTexture.d.ts +0 -5
  427. package/three/src/renderers/common/Textures.d.ts +0 -67
  428. package/three/src/renderers/common/Uniform.d.ts +0 -45
  429. package/three/src/renderers/common/UniformBuffer.d.ts +0 -6
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  431. package/three/src/renderers/common/extras/PMREMGenerator.d.ts +0 -9
  432. package/three/src/renderers/common/nodes/NodeBuilderState.d.ts +0 -19
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  436. package/three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +0 -10
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  441. package/three/src/renderers/shaders/UniformsUtils.d.ts +0 -14
  442. package/three/src/renderers/webgl/WebGLAttributes.d.ts +0 -21
  443. package/three/src/renderers/webgl/WebGLBindingStates.d.ts +0 -20
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  447. package/three/src/renderers/webgl/WebGLCubeMaps.d.ts +0 -8
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  453. package/three/src/renderers/webgl/WebGLLights.d.ts +0 -49
  454. package/three/src/renderers/webgl/WebGLObjects.d.ts +0 -6
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  457. package/three/src/renderers/webgl/WebGLProperties.d.ts +0 -8
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  459. package/three/src/renderers/webgl/WebGLShader.d.ts +0 -1
  460. package/three/src/renderers/webgl/WebGLShadowMap.d.ts +0 -38
  461. package/three/src/renderers/webgl/WebGLState.d.ts +0 -71
  462. package/three/src/renderers/webgl/WebGLTextures.d.ts +0 -22
  463. package/three/src/renderers/webgl/WebGLUniforms.d.ts +0 -12
  464. package/three/src/renderers/webgl/WebGLUniformsGroups.d.ts +0 -17
  465. package/three/src/renderers/webgl/WebGLUtils.d.ts +0 -8
  466. package/three/src/renderers/webgl-fallback/WebGLBackend.d.ts +0 -14
  467. package/three/src/renderers/webgpu/WebGPUBackend.d.ts +0 -21
  468. package/three/src/renderers/webgpu/WebGPURenderer.d.ts +0 -10
  469. package/three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +0 -75
  470. package/three/src/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +0 -6
  471. package/three/src/renderers/webgpu/nodes/WGSLNodeParser.d.ts +0 -6
  472. package/three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +0 -328
  473. package/three/src/renderers/webxr/WebXRController.d.ts +0 -63
  474. package/three/src/renderers/webxr/WebXRDepthSensing.d.ts +0 -22
  475. package/three/src/renderers/webxr/WebXRManager.d.ts +0 -87
  476. package/three/src/scenes/Fog.d.ts +0 -77
  477. package/three/src/scenes/FogExp2.d.ts +0 -66
  478. package/three/src/scenes/Scene.d.ts +0 -118
  479. package/three/src/textures/CanvasTexture.d.ts +0 -34
  480. package/three/src/textures/CompressedArrayTexture.d.ts +0 -61
  481. package/three/src/textures/CompressedCubeTexture.d.ts +0 -9
  482. package/three/src/textures/CompressedTexture.d.ts +0 -74
  483. package/three/src/textures/CubeTexture.d.ts +0 -82
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  485. package/three/src/textures/DataArrayTexture.d.ts +0 -123
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  491. package/three/src/textures/VideoTexture.d.ts +0 -73
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  493. package/three/src/utils.d.ts +0 -3
  494. package/three/three.webgpu.d.ts +0 -1
  495. package/three.webgpu.d.ts +0 -1
  496. package/three.webgpu.js +0 -63045
@@ -1,37 +0,0 @@
1
- import { BufferGeometry } from '../core/BufferGeometry.js';
2
- import { Object3DEventMap } from '../core/Object3D.js';
3
- import { Material } from '../materials/Material.js';
4
- import { Line } from './Line.js';
5
-
6
- /**
7
- * A series of lines drawn between pairs of vertices.
8
- * @remarks
9
- * This is nearly the same as {@link THREE.Line | Line},
10
- * the only difference is that it is rendered using {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINES}
11
- * instead of {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_STRIP}.
12
- * @see {@link https://threejs.org/docs/index.html#api/en/objects/LineSegments | Official Documentation}
13
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/LineSegments.js | Source}
14
- */
15
- export class LineSegments<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material | Material[] = Material | Material[], TEventMap extends Object3DEventMap = Object3DEventMap> extends Line<TGeometry, TMaterial, TEventMap> {
16
- /**
17
- * Create a new instance of {@link LineSegments}
18
- * @param geometry Pair(s) of vertices representing each line segment(s). Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
19
- * @param material Material for the line. Default {@link THREE.LineBasicMaterial | `new THREE.LineBasicMaterial()`}.
20
- */
21
- constructor(geometry?: TGeometry, material?: TMaterial);
22
-
23
- /**
24
- * Read-only flag to check if a given object is of type {@link LineSegments}.
25
- * @remarks This is a _constant_ value
26
- * @defaultValue `true`
27
- */
28
- readonly isLineSegments: true;
29
-
30
- /**
31
- * A Read-only _string_ to check if `this` object type.
32
- * @remarks Sub-classes will update this value.
33
- * @override
34
- * @defaultValue `LineSegments`
35
- */
36
- override readonly type: string | 'LineSegments';
37
- }
@@ -1,90 +0,0 @@
1
- import { BufferGeometry } from '../core/BufferGeometry.js';
2
- import { JSONMeta, Object3D, Object3DEventMap, Object3DJSON, Object3DJSONObject } from '../core/Object3D.js';
3
- import { Material } from '../materials/Material.js';
4
- import { Vector3 } from '../math/Vector3.js';
5
-
6
- export interface MeshJSONObject extends Object3DJSONObject {
7
- geometry: string;
8
- }
9
-
10
- export interface MeshJSON extends Object3DJSON {
11
- object: MeshJSONObject;
12
- }
13
-
14
- /**
15
- * Class representing triangular {@link https://en.wikipedia.org/wiki/Polygon_mesh | polygon mesh} based objects.
16
- * @remarks
17
- * Also serves as a base for other classes such as {@link THREE.SkinnedMesh | SkinnedMesh}, {@link THREE.InstancedMesh | InstancedMesh}.
18
- * @example
19
- * ```typescript
20
- * const geometry = new THREE.BoxGeometry(1, 1, 1);
21
- * const material = new THREE.MeshBasicMaterial({
22
- * color: 0xffff00
23
- * });
24
- * const {@link Mesh} = new THREE.Mesh(geometry, material);
25
- * scene.add(mesh);
26
- * ```
27
- * @see {@link https://threejs.org/docs/index.html#api/en/objects/Mesh | Official Documentation}
28
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Mesh.js | Source}
29
- */
30
- export class Mesh<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material | Material[] = Material | Material[], TEventMap extends Object3DEventMap = Object3DEventMap> extends Object3D<TEventMap> {
31
- /**
32
- * Create a new instance of {@link Mesh}
33
- * @param geometry An instance of {@link THREE.BufferGeometry | BufferGeometry}. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
34
- * @param material A single or an array of {@link THREE.Material | Material}. Default {@link THREE.MeshBasicMaterial | `new THREE.MeshBasicMaterial()`}.
35
- */
36
- constructor(geometry?: TGeometry, material?: TMaterial);
37
-
38
- /**
39
- * Read-only flag to check if a given object is of type {@link Mesh}.
40
- * @remarks This is a _constant_ value
41
- * @defaultValue `true`
42
- */
43
- readonly isMesh: true;
44
-
45
- /**
46
- * @override
47
- * @defaultValue `Mesh`
48
- */
49
- override readonly type: string | 'Mesh';
50
-
51
- /**
52
- * An instance of {@link THREE.BufferGeometry | BufferGeometry} (or derived classes), defining the object's structure.
53
- * @defaultValue {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
54
- */
55
- geometry: TGeometry;
56
-
57
- /**
58
- * An instance of material derived from the {@link THREE.Material | Material} base class or an array of materials, defining the object's appearance.
59
- * @defaultValue {@link THREE.MeshBasicMaterial | `new THREE.MeshBasicMaterial()`}.
60
- */
61
- material: TMaterial;
62
-
63
- /**
64
- * An array of weights typically from `0-1` that specify how much of the morph is applied.
65
- * @defaultValue `undefined`, _but reset to a blank array by {@link updateMorphTargets | .updateMorphTargets()}._
66
- */
67
- morphTargetInfluences?: number[] | undefined;
68
-
69
- /**
70
- * A dictionary of morphTargets based on the `morphTarget.name` property.
71
- * @defaultValue `undefined`, _but rebuilt by {@link updateMorphTargets | .updateMorphTargets()}._
72
- */
73
- morphTargetDictionary?: { [key: string]: number } | undefined;
74
-
75
- /**
76
- * Updates the morphTargets to have no influence on the object
77
- * @remarks Resets the {@link morphTargetInfluences} and {@link morphTargetDictionary} properties.
78
- */
79
- updateMorphTargets(): void;
80
-
81
- /**
82
- * Get the local-space position of the vertex at the given index,
83
- * taking into account the current animation state of both morph targets and skinning.
84
- * @param index Expects a `Integer`
85
- * @param target
86
- */
87
- getVertexPosition(index: number, target: Vector3): Vector3;
88
-
89
- toJSON(meta?: JSONMeta): MeshJSON;
90
- }
@@ -1,62 +0,0 @@
1
- import { BufferGeometry, NormalOrGLBufferAttributes } from '../core/BufferGeometry.js';
2
- import { Object3D, Object3DEventMap } from '../core/Object3D.js';
3
- import { Material } from '../materials/Material.js';
4
-
5
- /**
6
- * A class for displaying {@link Points}
7
- * @remarks
8
- * The {@link Points} are rendered by the {@link THREE.WebGLRenderer | WebGLRenderer} using {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.POINTS}.
9
- * @see {@link https://threejs.org/docs/index.html#api/en/objects/Points | Official Documentation}
10
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Points.js | Source}
11
- */
12
- export class Points<TGeometry extends BufferGeometry<NormalOrGLBufferAttributes> = BufferGeometry, TMaterial extends Material | Material[] = Material | Material[], TEventMap extends Object3DEventMap = Object3DEventMap> extends Object3D<TEventMap> {
13
- /**
14
- * Create a new instance of {@link Points}
15
- * @param geometry An instance of {@link THREE.BufferGeometry | BufferGeometry}. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
16
- * @param material A single or an array of {@link THREE.Material | Material}. Default {@link THREE.PointsMaterial | `new THREE.PointsMaterial()`}.
17
- */
18
- constructor(geometry?: TGeometry, material?: TMaterial);
19
-
20
- /**
21
- * Read-only flag to check if a given object is of type {@link Points}.
22
- * @remarks This is a _constant_ value
23
- * @defaultValue `true`
24
- */
25
- readonly isPoints: true;
26
-
27
- /**
28
- * @override
29
- * @defaultValue `Points`
30
- */
31
- override readonly type: string | 'Points';
32
-
33
- /**
34
- * An array of weights typically from `0-1` that specify how much of the morph is applied.
35
- * @defaultValue `undefined`, _but reset to a blank array by {@link updateMorphTargets | .updateMorphTargets()}._
36
- */
37
- morphTargetInfluences?: number[] | undefined;
38
-
39
- /**
40
- * A dictionary of morphTargets based on the `morphTarget.name` property.
41
- * @defaultValue `undefined`, _but rebuilt by {@link updateMorphTargets | .updateMorphTargets()}._
42
- */
43
- morphTargetDictionary?: { [key: string]: number } | undefined;
44
-
45
- /**
46
- * An instance of {@link THREE.BufferGeometry | BufferGeometry} (or derived classes), defining the object's structure.
47
- * @remarks each vertex designates the position of a particle in the system.
48
- */
49
- geometry: TGeometry;
50
-
51
- /**
52
- * An instance of {@link THREE.Material | Material}, defining the object's appearance.
53
- * @defaultValue {@link THREE.PointsMaterial | `new THREE.PointsMaterial()`}, _with randomised colour_.
54
- */
55
- material: TMaterial;
56
-
57
- /**
58
- * Updates the morphTargets to have no influence on the object
59
- * @remarks Resets the {@link morphTargetInfluences} and {@link morphTargetDictionary} properties.
60
- */
61
- updateMorphTargets(): void;
62
- }
@@ -1,120 +0,0 @@
1
- import { Matrix4, Matrix4Tuple } from '../math/Matrix4.js';
2
- import { DataTexture } from '../textures/DataTexture.js';
3
- import { Bone } from './Bone.js';
4
-
5
- export interface SkeletonJSON {
6
- metadata: { version: number; type: string; generator: string };
7
- bones: string[];
8
- boneInverses: Matrix4Tuple[];
9
- uuid: string;
10
- }
11
-
12
- /**
13
- * Use an array of {@link Bone | bones} to create a {@link Skeleton} that can be used by a {@link THREE.SkinnedMesh | SkinnedMesh}.
14
- * @example
15
- * ```typescript
16
- * // Create a simple "arm"
17
- * const bones = [];
18
- * const shoulder = new THREE.Bone();
19
- * const elbow = new THREE.Bone();
20
- * const hand = new THREE.Bone();
21
- * shoulder.add(elbow);
22
- * elbow.add(hand);
23
- * bones.push(shoulder);
24
- * bones.push(elbow);
25
- * bones.push(hand);
26
- * shoulder.position.y = -5;
27
- * elbow.position.y = 0;
28
- * hand.position.y = 5;
29
- * const armSkeleton = new THREE.Skeleton(bones);
30
- * See the[page: SkinnedMesh] page
31
- * for an example of usage with standard[page: BufferGeometry].
32
- * ```
33
- * @see {@link https://threejs.org/docs/index.html#api/en/objects/Skeleton | Official Documentation}
34
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Skeleton.js | Source}
35
- */
36
- export class Skeleton {
37
- /**
38
- * Creates a new Skeleton.
39
- * @param bones The array of {@link THREE.Bone | bones}. Default `[]`.
40
- * @param boneInverses An array of {@link THREE.Matrix4 | Matrix4s}. Default `[]`.
41
- */
42
- constructor(bones?: Bone[], boneInverses?: Matrix4[]);
43
-
44
- /**
45
- * {@link http://en.wikipedia.org/wiki/Universally_unique_identifier | UUID} of this object instance.
46
- * @remarks This gets automatically assigned and shouldn't be edited.
47
- */
48
- uuid: string;
49
-
50
- /**
51
- * The array of {@link THREE.Bone | Bones}.
52
- * @remarks Note this is a copy of the original array, not a reference, so you can modify the original array without effecting this one.
53
- */
54
- bones: Bone[];
55
-
56
- /**
57
- * An array of {@link Matrix4 | Matrix4s} that represent the inverse of the {@link THREE.Matrix4 | matrixWorld} of the individual bones.
58
- */
59
- boneInverses: Matrix4[];
60
-
61
- /**
62
- * The array buffer holding the bone data when using a vertex texture.
63
- */
64
- boneMatrices: Float32Array;
65
-
66
- /**
67
- * The {@link THREE.DataTexture | DataTexture} holding the bone data when using a vertex texture.
68
- */
69
- boneTexture: null | DataTexture;
70
-
71
- frame: number;
72
-
73
- init(): void;
74
-
75
- /**
76
- * Generates the {@link boneInverses} array if not provided in the constructor.
77
- */
78
- calculateInverses(): void;
79
-
80
- /**
81
- * Computes an instance of {@link THREE.DataTexture | DataTexture} in order to pass the bone data more efficiently to the shader
82
- * @remarks
83
- * The texture is assigned to {@link boneTexture}.
84
- */
85
- computeBoneTexture(): this;
86
-
87
- /**
88
- * Returns the skeleton to the base pose.
89
- */
90
- pose(): void;
91
-
92
- /**
93
- * Updates the {@link boneMatrices} and {@link boneTexture} after changing the bones
94
- * @remarks
95
- * This is called automatically by the {@link THREE.WebGLRenderer | WebGLRenderer} if the {@link Skeleton} is used with a {@link THREE.SkinnedMesh | SkinnedMesh}.
96
- */
97
- update(): void;
98
-
99
- /**
100
- * Returns a clone of this {@link Skeleton} object.
101
- */
102
- clone(): Skeleton;
103
-
104
- /**
105
- * Searches through the skeleton's bone array and returns the first with a matching name.
106
- * @param name String to match to the Bone's {@link THREE.Bone.name | .name} property.
107
- */
108
- getBoneByName(name: string): undefined | Bone;
109
-
110
- /**
111
- * Frees the GPU-related resources allocated by this instance
112
- * @remarks
113
- * Call this method whenever this instance is no longer used in your app.
114
- */
115
- dispose(): void;
116
-
117
- toJSON(): SkeletonJSON;
118
-
119
- fromJSON(json: SkeletonJSON, bones: Record<string, Bone>): void;
120
- }
@@ -1,156 +0,0 @@
1
- import { BindMode } from '../constants.js';
2
- import { BufferGeometry } from '../core/BufferGeometry.js';
3
- import { JSONMeta, Object3DEventMap } from '../core/Object3D.js';
4
- import { Material } from '../materials/Material.js';
5
- import { Box3 } from '../math/Box3.js';
6
- import { Matrix4, Matrix4Tuple } from '../math/Matrix4.js';
7
- import { Sphere } from '../math/Sphere.js';
8
- import { Vector3 } from '../math/Vector3.js';
9
- import { Mesh, MeshJSON, MeshJSONObject } from './Mesh.js';
10
- import { Skeleton } from './Skeleton.js';
11
-
12
- export interface SkinnedMeshJSONObject extends MeshJSONObject {
13
- bindMode: BindMode;
14
- bindMatrix: Matrix4Tuple;
15
- skeleton?: string;
16
- }
17
-
18
- export interface SkinnedMeshJSON extends MeshJSON {
19
- object: SkinnedMeshJSONObject;
20
- }
21
-
22
- /**
23
- * A mesh that has a {@link THREE.Skeleton | Skeleton} with {@link Bone | bones} that can then be used to animate the vertices of the geometry.
24
- * @example
25
- * ```typescript
26
- * const geometry = new THREE.CylinderGeometry(5, 5, 5, 5, 15, 5, 30);
27
- * // create the skin indices and skin weights manually
28
- * // (typically a loader would read this data from a 3D model for you)
29
- * const position = geometry.attributes.position;
30
- * const vertex = new THREE.Vector3();
31
- * const skinIndices = [];
32
- * const skinWeights = [];
33
- * for (let i = 0; i & lt; position.count; i++) {
34
- * vertex.fromBufferAttribute(position, i);
35
- * // compute skinIndex and skinWeight based on some configuration data
36
- * const y = (vertex.y + sizing.halfHeight);
37
- * const skinIndex = Math.floor(y / sizing.segmentHeight);
38
- * const skinWeight = (y % sizing.segmentHeight) / sizing.segmentHeight;
39
- * skinIndices.push(skinIndex, skinIndex + 1, 0, 0);
40
- * skinWeights.push(1 - skinWeight, skinWeight, 0, 0);
41
- * }
42
- * geometry.setAttribute('skinIndex', new THREE.Uint16BufferAttribute(skinIndices, 4));
43
- * geometry.setAttribute('skinWeight', new THREE.Float32BufferAttribute(skinWeights, 4));
44
- * // create skinned mesh and skeleton
45
- * const mesh = new THREE.SkinnedMesh(geometry, material);
46
- * const skeleton = new THREE.Skeleton(bones);
47
- * // see example from THREE.Skeleton
48
- * const rootBone = skeleton.bones[0];
49
- * mesh.add(rootBone);
50
- * // bind the skeleton to the mesh
51
- * mesh.bind(skeleton);
52
- * // move the bones and manipulate the model
53
- * skeleton.bones[0].rotation.x = -0.1;
54
- * skeleton.bones[1].rotation.x = 0.2;
55
- * ```
56
- * @see {@link https://threejs.org/docs/index.html#api/en/objects/SkinnedMesh | Official Documentation}
57
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/SkinnedMesh.js | Source}
58
- */
59
- export class SkinnedMesh<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material | Material[] = Material | Material[], TEventMap extends Object3DEventMap = Object3DEventMap> extends Mesh<TGeometry, TMaterial, TEventMap> {
60
- /**
61
- * Create a new instance of {@link SkinnedMesh}
62
- * @param geometry An instance of {@link THREE.BufferGeometry | BufferGeometry}. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
63
- * @param material A single or an array of {@link THREE.Material | Material}. Default {@link THREE.MeshBasicMaterial | `new THREE.MeshBasicMaterial()`}.
64
- */
65
- constructor(geometry?: TGeometry, material?: TMaterial, useVertexTexture?: boolean);
66
-
67
- /**
68
- * Read-only flag to check if a given object is of type {@link SkinnedMesh}.
69
- * @remarks This is a _constant_ value
70
- * @defaultValue `true`
71
- */
72
- readonly isSkinnedMesh: true;
73
-
74
- /**
75
- * @override
76
- * @defaultValue `SkinnedMesh`
77
- */
78
- override readonly type: string | 'SkinnedMesh';
79
-
80
- /**
81
- * Either {@link AttachedBindMode} or {@link DetachedBindMode}. {@link AttachedBindMode} means the skinned mesh
82
- * shares the same world space as the skeleton. This is not true when using {@link DetachedBindMode} which is useful
83
- * when sharing a skeleton across multiple skinned meshes.
84
- * @defaultValue `AttachedBindMode`
85
- */
86
- bindMode: BindMode;
87
-
88
- /**
89
- * The base matrix that is used for the bound bone transforms.
90
- */
91
- bindMatrix: Matrix4;
92
- /**
93
- * The base matrix that is used for resetting the bound bone transforms.
94
- */
95
- bindMatrixInverse: Matrix4;
96
-
97
- /**
98
- * The bounding box of the SkinnedMesh. Can be calculated with {@link computeBoundingBox | .computeBoundingBox()}.
99
- * @default `null`
100
- */
101
- boundingBox: Box3;
102
-
103
- /**
104
- * The bounding box of the SkinnedMesh. Can be calculated with {@link computeBoundingSphere | .computeBoundingSphere()}.
105
- * @default `null`
106
- */
107
- boundingSphere: Sphere;
108
-
109
- /**
110
- * {@link THREE.Skeleton | Skeleton} representing the bone hierarchy of the skinned mesh.
111
- */
112
- skeleton: Skeleton;
113
-
114
- /**
115
- * Bind a skeleton to the skinned mesh
116
- * @remarks
117
- * The bindMatrix gets saved to .bindMatrix property and the .bindMatrixInverse gets calculated.
118
- * @param skeleton {@link THREE.Skeleton | Skeleton} created from a {@link Bone | Bones} tree.
119
- * @param bindMatrix {@link THREE.Matrix4 | Matrix4} that represents the base transform of the skeleton.
120
- */
121
- bind(skeleton: Skeleton, bindMatrix?: Matrix4): void;
122
-
123
- /**
124
- * Computes the bounding box of the skinned mesh, and updates the {@link .boundingBox} attribute. The bounding box
125
- * is not computed by the engine; it must be computed by your app. If the skinned mesh is animated, the bounding box
126
- * should be recomputed per frame.
127
- */
128
- computeBoundingBox(): void;
129
-
130
- /**
131
- * Computes the bounding sphere of the skinned mesh, and updates the {@link .boundingSphere} attribute. The bounding
132
- * sphere is automatically computed by the engine when it is needed, e.g., for ray casting and view frustum culling.
133
- * If the skinned mesh is animated, the bounding sphere should be recomputed per frame.
134
- */
135
- computeBoundingSphere(): void;
136
-
137
- /**
138
- * This method sets the skinned mesh in the rest pose (resets the pose).
139
- */
140
- pose(): void;
141
-
142
- /**
143
- * Normalizes the skin weights.
144
- */
145
- normalizeSkinWeights(): void;
146
-
147
- /**
148
- * Applies the bone transform associated with the given index to the given position vector
149
- * @remarks Returns the updated vector.
150
- * @param index Expects a `Integer`
151
- * @param vector
152
- */
153
- applyBoneTransform(index: number, vector: Vector3): Vector3;
154
-
155
- toJSON(meta?: JSONMeta): SkinnedMeshJSON;
156
- }
@@ -1,65 +0,0 @@
1
- import { BufferGeometry } from '../core/BufferGeometry.js';
2
- import { Object3D, Object3DEventMap } from '../core/Object3D.js';
3
- import { SpriteMaterial } from '../materials/Materials.js';
4
- import { Vector2 } from '../math/Vector2.js';
5
-
6
- /**
7
- * A {@link Sprite} is a plane that always faces towards the camera, generally with a partially transparent texture applied.
8
- * @remarks Sprites do not cast shadows, setting `castShadow = true` will have no effect.
9
- * @example
10
- * ```typescript
11
- * const map = new THREE.TextureLoader().load('sprite.png');
12
- * const material = new THREE.SpriteMaterial({
13
- * map: map
14
- * });
15
- * const {@link Sprite} = new THREE.Sprite(material);
16
- * scene.add(sprite);
17
- * ```
18
- * @see {@link https://threejs.org/docs/index.html#api/en/objects/Sprite | Official Documentation}
19
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Sprite.js | Source}
20
- */
21
- export class Sprite<TEventMap extends Object3DEventMap = Object3DEventMap> extends Object3D<TEventMap> {
22
- /**
23
- * Creates a new Sprite.
24
- * @param material An instance of {@link THREE.SpriteMaterial | SpriteMaterial}. Default {@link THREE.SpriteMaterial | `new SpriteMaterial()`}, _with white color_.
25
- */
26
- constructor(material?: SpriteMaterial);
27
-
28
- /**
29
- * Read-only flag to check if a given object is of type {@link Sprite}.
30
- * @remarks This is a _constant_ value
31
- * @defaultValue `true`
32
- */
33
- readonly isSprite: true;
34
-
35
- /**
36
- * @override
37
- * @defaultValue `Sprite`
38
- */
39
- override readonly type: string | 'Sprite';
40
-
41
- /**
42
- * Whether the object gets rendered into shadow map.
43
- * No effect in {@link Sprite}.
44
- * @ignore
45
- * @hidden
46
- * @defaultValue `false`
47
- */
48
- override castShadow: false;
49
-
50
- geometry: BufferGeometry;
51
-
52
- /**
53
- * An instance of {@link THREE.SpriteMaterial | SpriteMaterial}, defining the object's appearance.
54
- * @defaultValue {@link THREE.SpriteMaterial | `new SpriteMaterial()`}, _with white color_.
55
- */
56
- material: SpriteMaterial;
57
-
58
- /**
59
- * The sprite's anchor point, and the point around which the {@link Sprite} rotates.
60
- * A value of (0.5, 0.5) corresponds to the midpoint of the sprite.
61
- * A value of (0, 0) corresponds to the lower left corner of the sprite.
62
- * @defaultValue {@link THREE.Vector2 | `new Vector2(0.5, 0.5)`}.
63
- */
64
- center: Vector2;
65
- }
@@ -1,29 +0,0 @@
1
- import { RenderTargetOptions } from '../core/RenderTarget.js';
2
- import { Data3DTexture } from '../textures/Data3DTexture.js';
3
- import { WebGLRenderTarget } from './WebGLRenderTarget.js';
4
-
5
- /**
6
- * Represents a three-dimensional render target.
7
- */
8
- export class WebGL3DRenderTarget extends WebGLRenderTarget {
9
- /**
10
- * Creates a new WebGL3DRenderTarget.
11
- *
12
- * @param width the width of the render target, in pixels. Default is `1`.
13
- * @param height the height of the render target, in pixels. Default is `1`.
14
- * @param depth the depth of the render target. Default is `1`.
15
- * @param options optional object that holds texture parameters for an auto-generated target texture and
16
- * depthBuffer/stencilBuffer booleans. See {@link WebGLRenderTarget} for details.
17
- */
18
- constructor(width?: number, height?: number, depth?: number, options?: RenderTargetOptions);
19
-
20
- textures: Data3DTexture[];
21
-
22
- /**
23
- * The texture property is overwritten with an instance of {@link Data3DTexture}.
24
- */
25
- get texture(): Data3DTexture;
26
- set texture(value: Data3DTexture);
27
-
28
- readonly isWebGL3DRenderTarget: true;
29
- }
@@ -1,29 +0,0 @@
1
- import { RenderTargetOptions } from '../core/RenderTarget.js';
2
- import { DataArrayTexture } from '../textures/DataArrayTexture.js';
3
- import { WebGLRenderTarget } from './WebGLRenderTarget.js';
4
-
5
- /**
6
- * This type of render target represents an array of textures.
7
- */
8
- export class WebGLArrayRenderTarget extends WebGLRenderTarget {
9
- /**
10
- * Creates a new WebGLArrayRenderTarget.
11
- *
12
- * @param width the width of the render target, in pixels. Default is `1`.
13
- * @param height the height of the render target, in pixels. Default is `1`.
14
- * @param depth the depth/layer count of the render target. Default is `1`.
15
- * @param options optional object that holds texture parameters for an auto-generated target texture and
16
- * depthBuffer/stencilBuffer booleans. See {@link WebGLRenderTarget} for details.
17
- */
18
- constructor(width?: number, height?: number, depth?: number, options?: RenderTargetOptions);
19
-
20
- textures: DataArrayTexture[];
21
-
22
- /**
23
- * The texture property is overwritten with an instance of {@link DataArrayTexture}.
24
- */
25
- get texture(): DataArrayTexture;
26
- set texture(value: DataArrayTexture);
27
-
28
- readonly isWebGLArrayRenderTarget: true;
29
- }
@@ -1,18 +0,0 @@
1
- import { RenderTargetOptions } from '../core/RenderTarget.js';
2
- import { CubeTexture } from '../textures/CubeTexture.js';
3
- import { Texture } from '../textures/Texture.js';
4
- import { WebGLRenderer } from './WebGLRenderer.js';
5
- import { WebGLRenderTarget } from './WebGLRenderTarget.js';
6
-
7
- export class WebGLCubeRenderTarget extends WebGLRenderTarget {
8
- constructor(size?: number, options?: RenderTargetOptions);
9
-
10
- textures: CubeTexture[];
11
-
12
- get texture(): CubeTexture;
13
- set texture(value: CubeTexture);
14
-
15
- fromEquirectangularTexture(renderer: WebGLRenderer, texture: Texture): this;
16
-
17
- clear(renderer: WebGLRenderer, color: boolean, depth: boolean, stencil: boolean): void;
18
- }
@@ -1,8 +0,0 @@
1
- import { RenderTarget, RenderTargetOptions } from '../core/RenderTarget.js';
2
- import { Texture } from '../textures/Texture.js';
3
-
4
- export class WebGLRenderTarget<TTexture extends Texture | Texture[] = Texture> extends RenderTarget<TTexture> {
5
- constructor(width?: number, height?: number, options?: RenderTargetOptions);
6
-
7
- readonly isWebGLRenderTarget: true;
8
- }