@mumulinya167/ccm-pet-assets 2.0.0 → 2.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/calico/calico-idle-follow.svg +324 -324
- package/assets/calico.svg +324 -324
- package/assets/clawd/LICENSE +22 -22
- package/assets/clawd/clawd-about-hero.svg +202 -202
- package/assets/clawd/clawd-collapse-sleep.svg +247 -247
- package/assets/clawd/clawd-error.svg +94 -94
- package/assets/clawd/clawd-happy.svg +160 -160
- package/assets/clawd/clawd-headphones-groove.svg +194 -194
- package/assets/clawd/clawd-idle-bubble.svg +180 -180
- package/assets/clawd/clawd-idle-collapse.svg +101 -101
- package/assets/clawd/clawd-idle-doze.svg +72 -72
- package/assets/clawd/clawd-idle-follow.svg +64 -64
- package/assets/clawd/clawd-idle-living.svg +195 -195
- package/assets/clawd/clawd-idle-look.svg +115 -115
- package/assets/clawd/clawd-idle-reading.svg +252 -252
- package/assets/clawd/clawd-idle-yawn.svg +158 -158
- package/assets/clawd/clawd-mini-alert.svg +129 -129
- package/assets/clawd/clawd-mini-crabwalk.svg +76 -76
- package/assets/clawd/clawd-mini-enter-sleep.svg +64 -64
- package/assets/clawd/clawd-mini-enter.svg +114 -114
- package/assets/clawd/clawd-mini-happy.svg +124 -124
- package/assets/clawd/clawd-mini-idle.svg +83 -83
- package/assets/clawd/clawd-mini-peek.svg +82 -82
- package/assets/clawd/clawd-mini-sleep.svg +112 -112
- package/assets/clawd/clawd-mini-typing.svg +153 -153
- package/assets/clawd/clawd-notification.svg +438 -438
- package/assets/clawd/clawd-react-annoyed.svg +167 -167
- package/assets/clawd/clawd-react-double-jump.svg +229 -229
- package/assets/clawd/clawd-react-double.svg +108 -108
- package/assets/clawd/clawd-react-drag.svg +102 -102
- package/assets/clawd/clawd-react-left.svg +102 -102
- package/assets/clawd/clawd-react-right.svg +102 -102
- package/assets/clawd/clawd-sleeping.svg +117 -117
- package/assets/clawd/clawd-static-base.svg +20 -20
- package/assets/clawd/clawd-wake.svg +277 -277
- package/assets/clawd/clawd-working-building.svg +329 -329
- package/assets/clawd/clawd-working-carrying.svg +178 -178
- package/assets/clawd/clawd-working-debugger.svg +245 -245
- package/assets/clawd/clawd-working-juggling.svg +183 -183
- package/assets/clawd/clawd-working-sweeping.svg +248 -248
- package/assets/clawd/clawd-working-thinking.svg +501 -501
- package/assets/clawd/clawd-working-typing-boss.svg +307 -307
- package/assets/clawd/clawd-working-typing.svg +273 -273
- package/assets/clawd/clawd-working-ultrathink.svg +166 -166
- package/assets/clawd/clawd-working-wizard.svg +356 -356
- package/assets/clawd.svg +64 -64
- package/assets/cloudling/cloudling/cloudling-attention.svg +379 -379
- package/assets/cloudling/cloudling/cloudling-building.svg +667 -667
- package/assets/cloudling/cloudling/cloudling-carrying.svg +604 -604
- package/assets/cloudling/cloudling/cloudling-conducting.svg +616 -616
- package/assets/cloudling/cloudling/cloudling-dozing-to-sleeping.svg +578 -578
- package/assets/cloudling/cloudling/cloudling-dozing.svg +358 -358
- package/assets/cloudling/cloudling/cloudling-error.svg +428 -428
- package/assets/cloudling/cloudling/cloudling-idle-reading.svg +658 -658
- package/assets/cloudling/cloudling/cloudling-idle-to-dozing.svg +568 -568
- package/assets/cloudling/cloudling/cloudling-idle-to-sleeping.svg +811 -811
- package/assets/cloudling/cloudling/cloudling-idle.svg +255 -255
- package/assets/cloudling/cloudling/cloudling-juggling.svg +648 -648
- package/assets/cloudling/cloudling/cloudling-mini-alert.svg +389 -389
- package/assets/cloudling/cloudling/cloudling-mini-crabwalk.svg +335 -335
- package/assets/cloudling/cloudling/cloudling-mini-enter-roll-in.svg +225 -225
- package/assets/cloudling/cloudling/cloudling-mini-enter-sleep.svg +231 -231
- package/assets/cloudling/cloudling/cloudling-mini-happy.svg +370 -370
- package/assets/cloudling/cloudling/cloudling-mini-idle.svg +279 -279
- package/assets/cloudling/cloudling/cloudling-mini-peek.svg +327 -327
- package/assets/cloudling/cloudling/cloudling-mini-sleep.svg +260 -260
- package/assets/cloudling/cloudling/cloudling-mini-typing.svg +691 -691
- package/assets/cloudling/cloudling/cloudling-notification.svg +493 -493
- package/assets/cloudling/cloudling/cloudling-react-drag.svg +83 -83
- package/assets/cloudling/cloudling/cloudling-sleeping-to-idle.svg +555 -555
- package/assets/cloudling/cloudling/cloudling-sleeping.svg +500 -500
- package/assets/cloudling/cloudling/cloudling-sweeping.svg +292 -292
- package/assets/cloudling/cloudling/cloudling-thinking.svg +719 -719
- package/assets/cloudling/cloudling/cloudling-typing.svg +354 -354
- package/assets/cloudling/cloudling-attention.svg +379 -379
- package/assets/cloudling/cloudling-building.svg +667 -667
- package/assets/cloudling/cloudling-carrying.svg +604 -604
- package/assets/cloudling/cloudling-conducting.svg +616 -616
- package/assets/cloudling/cloudling-dozing-to-sleeping.svg +578 -578
- package/assets/cloudling/cloudling-dozing.svg +358 -358
- package/assets/cloudling/cloudling-error.svg +428 -428
- package/assets/cloudling/cloudling-idle-reading.svg +658 -658
- package/assets/cloudling/cloudling-idle-to-dozing.svg +568 -568
- package/assets/cloudling/cloudling-idle-to-sleeping.svg +811 -811
- package/assets/cloudling/cloudling-idle.svg +255 -255
- package/assets/cloudling/cloudling-juggling.svg +648 -648
- package/assets/cloudling/cloudling-mini-alert.svg +389 -389
- package/assets/cloudling/cloudling-mini-crabwalk.svg +335 -335
- package/assets/cloudling/cloudling-mini-enter-roll-in.svg +225 -225
- package/assets/cloudling/cloudling-mini-enter-sleep.svg +231 -231
- package/assets/cloudling/cloudling-mini-happy.svg +370 -370
- package/assets/cloudling/cloudling-mini-idle.svg +279 -279
- package/assets/cloudling/cloudling-mini-peek.svg +327 -327
- package/assets/cloudling/cloudling-mini-sleep.svg +260 -260
- package/assets/cloudling/cloudling-mini-typing.svg +691 -691
- package/assets/cloudling/cloudling-notification.svg +493 -493
- package/assets/cloudling/cloudling-react-drag.svg +83 -83
- package/assets/cloudling/cloudling-sleeping-to-idle.svg +555 -555
- package/assets/cloudling/cloudling-sleeping.svg +500 -500
- package/assets/cloudling/cloudling-sweeping.svg +292 -292
- package/assets/cloudling/cloudling-thinking.svg +719 -719
- package/assets/cloudling/cloudling-typing.svg +354 -354
- package/assets/cloudling.svg +255 -255
- package/assets/ghost-attention.svg +19 -19
- package/assets/ghost-carrying.svg +19 -19
- package/assets/ghost-collapsing.svg +19 -19
- package/assets/ghost-dozing.svg +23 -23
- package/assets/ghost-error.svg +19 -19
- package/assets/ghost-happy.svg +23 -23
- package/assets/ghost-idle.svg +11 -11
- package/assets/ghost-juggling.svg +19 -19
- package/assets/ghost-notification.svg +19 -19
- package/assets/ghost-react-double.svg +23 -23
- package/assets/ghost-react-drag.svg +23 -23
- package/assets/ghost-react-left.svg +19 -19
- package/assets/ghost-react-right.svg +19 -19
- package/assets/ghost-sleeping.svg +19 -19
- package/assets/ghost-sweeping.svg +19 -19
- package/assets/ghost-waking.svg +19 -19
- package/assets/ghost-yawning.svg +23 -23
- package/assets/ghost.svg +11 -11
- package/assets/robot-attention.svg +19 -19
- package/assets/robot-carrying.svg +19 -19
- package/assets/robot-collapsing.svg +19 -19
- package/assets/robot-dozing.svg +23 -23
- package/assets/robot-error.svg +19 -19
- package/assets/robot-happy.svg +23 -23
- package/assets/robot-idle.svg +11 -11
- package/assets/robot-juggling.svg +19 -19
- package/assets/robot-notification.svg +19 -19
- package/assets/robot-react-double.svg +23 -23
- package/assets/robot-react-drag.svg +23 -23
- package/assets/robot-react-left.svg +19 -19
- package/assets/robot-react-right.svg +19 -19
- package/assets/robot-sleeping.svg +19 -19
- package/assets/robot-sweeping.svg +19 -19
- package/assets/robot-waking.svg +19 -19
- package/assets/robot-yawning.svg +23 -23
- package/assets/robot.svg +11 -11
- package/manifest.json +280 -280
- package/package.json +1 -1
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="-15 -25 45 45" width="500" height="500">
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<defs>
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<style>
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/* ═══ Independent animations (always running) ═══ */
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.breathe {
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transform-origin: 7.5px 13px;
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animation: breathe 3.2s infinite ease-in-out;
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}
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.blink {
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transform-origin: 7.5px 9px;
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animation: blink 4s infinite linear;
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}
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.leg-a {
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animation: sneak-a 0.5s infinite linear;
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transform-origin: top center;
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transform-box: fill-box;
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}
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.leg-b {
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animation: sneak-b 0.5s infinite linear;
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transform-origin: top center;
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transform-box: fill-box;
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}
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.glass-wobble {
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transform-origin: 14px 10px;
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animation: glass-wobble 3s infinite ease-in-out;
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}
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/* ═══ Main 14s timeline ═══ */
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.body-main {
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transform-origin: 7.5px 15px;
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animation: body-main 14s infinite ease-in-out;
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}
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.shadow-main {
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transform-origin: 7.5px 15.5px;
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animation: shadow-main 14s infinite ease-in-out;
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}
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.arm-l {
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transform-origin: 1px 10px;
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animation: arm-l 14s infinite ease-in-out;
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}
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.arm-r {
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transform-origin: 14px 10px;
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animation: arm-r 14s infinite ease-in-out;
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}
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.glass-vis {
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animation: glass-vis 14s infinite linear;
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}
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.eye-squint {
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transform-origin: 4.5px 9px;
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animation: eye-squint 14s infinite ease-in-out;
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.legs-idle {
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animation: legs-idle 14s infinite linear;
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}
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.legs-sneak {
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animation: legs-sneak 14s infinite linear;
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}
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/* ═══ Independent keyframes ═══ */
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@keyframes breathe {
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0%, 100% { transform: scale(1, 1) translate(0, 0); }
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50% { transform: scale(1.02, 0.98) translate(0, 0.5px); }
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}
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@keyframes blink {
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0%, 10%, 100% { transform: scaleY(1); }
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5% { transform: scaleY(0.1); }
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}
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@keyframes sneak-a {
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0%, 100% { transform: rotate(0deg) scaleY(1); }
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50% { transform: rotate(-25deg) scaleY(0.7); }
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}
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@keyframes sneak-b {
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0%, 100% { transform: rotate(-25deg) scaleY(0.7); }
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50% { transform: rotate(0deg) scaleY(1); }
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}
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@keyframes glass-wobble {
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0%, 100% { transform: rotate(0deg) scale(1); }
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50% { transform: rotate(-3deg) scale(1.05); }
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}
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/* ═══ Main timeline keyframes (14s) ═══ */
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/* Body: idle → hunch + patrol → idle (both idle phases trimmed) */
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@keyframes body-main {
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0%, 3% { transform: translate(0, 0) rotate(0deg); }
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15% { transform: translate(0, 1px) rotate(2deg); }
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22% { transform: translate(-2px, 1px) rotate(2deg); }
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35% { transform: translate(3px, 1px) rotate(2deg); }
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48% { transform: translate(-2px, 1px) rotate(2deg); }
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61% { transform: translate(2px, 1px) rotate(2deg); }
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78% { transform: translate(0, 1px) rotate(2deg); }
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90% { transform: translate(0, 0) rotate(0deg); }
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}
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/* Shadow: follows body X, shrinks during detective */
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@keyframes shadow-main {
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0%, 3% { transform: scaleX(1) translate(0, 0); opacity: 0.5; }
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15% { transform: scale(0.9) translate(0, 0); opacity: 0.4; }
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22% { transform: scale(0.9) translate(-2px, 0); opacity: 0.4; }
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35% { transform: scale(0.9) translate(3px, 0); opacity: 0.4; }
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48% { transform: scale(0.9) translate(-2px, 0); opacity: 0.4; }
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61% { transform: scale(0.9) translate(2px, 0); opacity: 0.4; }
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78% { transform: scale(0.9) translate(0, 0); opacity: 0.4; }
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90% { transform: scaleX(1) translate(0, 0); opacity: 0.5; }
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96%, 100% { transform: scaleX(1) translate(0, 0); opacity: 0.5; }
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}
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/* Left arm: normal → tucked behind → normal */
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@keyframes arm-l {
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0%, 5% { transform: translate(0, 0) rotate(0deg); }
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15%, 78% { transform: translate(1px, -1px) rotate(15deg); }
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90%, 100% { transform: translate(0, 0) rotate(0deg); }
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}
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/* Right arm: lifts briefly when glass appears/disappears */
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@keyframes arm-r {
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0%, 4% { transform: translate(0, 0); }
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7%, 10% { transform: translate(0, -2px); }
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13%, 80% { transform: translate(0, 0); }
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83%, 86% { transform: translate(0, -2px); }
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90%, 100% { transform: translate(0, 0); }
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}
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/* Magnifying glass: appears while arm is up, vanishes while arm is up */
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@keyframes glass-vis {
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0%, 8.9% { opacity: 0; }
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9% { opacity: 1; }
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83.9% { opacity: 1; }
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}
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@keyframes eye-squint {
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0%, 10% { transform: scaleY(1); }
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15%, 78% { transform: scaleY(0.5); }
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}
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}
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</style>
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</defs>
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<!-- Ground Shadow -->
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<!-- Body Group (main timeline: hunch + walk) -->
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<!-- Sneaking Legs (detective phase, inside body so they walk with it) -->
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194
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<g class="legs-sneak" fill="#DE886D" opacity="0">
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195
|
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<rect class="leg-a" x="3" y="13" width="1" height="2"/>
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196
|
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<rect class="leg-b" x="5" y="13" width="1" height="2"/>
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<rect class="leg-a" x="9" y="13" width="1" height="2"/>
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<rect class="leg-b" x="11" y="13" width="1" height="2"/>
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</g>
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200
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-
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201
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<!-- Upper Body (breathing) -->
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202
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<g class="breathe">
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203
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<!-- Torso -->
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204
|
-
<rect x="2" y="6" width="11" height="7" fill="#DE886D"/>
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205
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-
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206
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-
<!-- Left Arm -->
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207
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<g class="arm-l">
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208
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<rect x="0" y="9" width="2" height="2" fill="#DE886D"/>
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</g>
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210
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-
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211
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<!-- Eyes -->
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212
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-
<g class="blink" fill="#000000">
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213
|
-
<!-- Left Eye (squints during detective phase) -->
|
|
214
|
-
<g class="eye-squint">
|
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215
|
-
<rect x="4" y="8" width="1" height="2"/>
|
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216
|
-
</g>
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217
|
-
<!-- Right Eye -->
|
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218
|
-
<rect x="10" y="8" width="1" height="2"/>
|
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219
|
-
</g>
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220
|
-
|
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221
|
-
<!-- Right Arm + Magnifying Glass (on top of eyes in z-order) -->
|
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222
|
-
<g class="arm-r">
|
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223
|
-
<rect x="13" y="9" width="2" height="2" fill="#DE886D"/>
|
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224
|
-
|
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225
|
-
<!-- Magnifying Glass -->
|
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226
|
-
<g class="glass-vis" opacity="0">
|
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227
|
-
<g class="glass-wobble">
|
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228
|
-
<g transform="translate(13.5, 9.5)">
|
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229
|
-
<!-- Handle -->
|
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230
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-
<polygon points="0.5,1.5 1.5,0.5 -1,-2 -2,-1" fill="#795548"/>
|
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231
|
-
<!-- Rim -->
|
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232
|
-
<rect x="-6" y="-5" width="6" height="6" fill="#546E7A" rx="2"/>
|
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233
|
-
<!-- Magnified Eye -->
|
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234
|
-
<rect x="-4" y="-3.5" width="2" height="3" fill="#000000"/>
|
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235
|
-
<!-- Lens -->
|
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236
|
-
<rect x="-5.5" y="-4.5" width="5" height="5" fill="#E0F7FA" rx="1.5" opacity="0.6"/>
|
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237
|
-
<!-- Glare -->
|
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238
|
-
<rect x="-4.5" y="-3.5" width="1.5" height="1.5" fill="#FFFFFF" opacity="0.8"/>
|
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239
|
-
</g>
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240
|
-
</g>
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|
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</g>
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</g>
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</g>
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</g>
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245
|
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</svg>
|
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1
|
+
<svg xmlns="http://www.w3.org/2000/svg" viewBox="-15 -25 45 45" width="500" height="500">
|
|
2
|
+
<defs>
|
|
3
|
+
<style>
|
|
4
|
+
/* ═══ Independent animations (always running) ═══ */
|
|
5
|
+
|
|
6
|
+
.breathe {
|
|
7
|
+
transform-origin: 7.5px 13px;
|
|
8
|
+
animation: breathe 3.2s infinite ease-in-out;
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
.blink {
|
|
12
|
+
transform-origin: 7.5px 9px;
|
|
13
|
+
animation: blink 4s infinite linear;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
.leg-a {
|
|
17
|
+
animation: sneak-a 0.5s infinite linear;
|
|
18
|
+
transform-origin: top center;
|
|
19
|
+
transform-box: fill-box;
|
|
20
|
+
}
|
|
21
|
+
.leg-b {
|
|
22
|
+
animation: sneak-b 0.5s infinite linear;
|
|
23
|
+
transform-origin: top center;
|
|
24
|
+
transform-box: fill-box;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
.glass-wobble {
|
|
28
|
+
transform-origin: 14px 10px;
|
|
29
|
+
animation: glass-wobble 3s infinite ease-in-out;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
/* ═══ Main 14s timeline ═══ */
|
|
33
|
+
|
|
34
|
+
.body-main {
|
|
35
|
+
transform-origin: 7.5px 15px;
|
|
36
|
+
animation: body-main 14s infinite ease-in-out;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
.shadow-main {
|
|
40
|
+
transform-origin: 7.5px 15.5px;
|
|
41
|
+
animation: shadow-main 14s infinite ease-in-out;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
.arm-l {
|
|
45
|
+
transform-origin: 1px 10px;
|
|
46
|
+
animation: arm-l 14s infinite ease-in-out;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
.arm-r {
|
|
50
|
+
transform-origin: 14px 10px;
|
|
51
|
+
animation: arm-r 14s infinite ease-in-out;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
.glass-vis {
|
|
55
|
+
animation: glass-vis 14s infinite linear;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
.eye-squint {
|
|
59
|
+
transform-origin: 4.5px 9px;
|
|
60
|
+
animation: eye-squint 14s infinite ease-in-out;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
.legs-idle {
|
|
64
|
+
animation: legs-idle 14s infinite linear;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
.legs-sneak {
|
|
68
|
+
animation: legs-sneak 14s infinite linear;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
/* ═══ Independent keyframes ═══ */
|
|
72
|
+
|
|
73
|
+
@keyframes breathe {
|
|
74
|
+
0%, 100% { transform: scale(1, 1) translate(0, 0); }
|
|
75
|
+
50% { transform: scale(1.02, 0.98) translate(0, 0.5px); }
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
@keyframes blink {
|
|
79
|
+
0%, 10%, 100% { transform: scaleY(1); }
|
|
80
|
+
5% { transform: scaleY(0.1); }
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
@keyframes sneak-a {
|
|
84
|
+
0%, 100% { transform: rotate(0deg) scaleY(1); }
|
|
85
|
+
50% { transform: rotate(-25deg) scaleY(0.7); }
|
|
86
|
+
}
|
|
87
|
+
@keyframes sneak-b {
|
|
88
|
+
0%, 100% { transform: rotate(-25deg) scaleY(0.7); }
|
|
89
|
+
50% { transform: rotate(0deg) scaleY(1); }
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
@keyframes glass-wobble {
|
|
93
|
+
0%, 100% { transform: rotate(0deg) scale(1); }
|
|
94
|
+
50% { transform: rotate(-3deg) scale(1.05); }
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
/* ═══ Main timeline keyframes (14s) ═══ */
|
|
98
|
+
|
|
99
|
+
/* Body: idle → hunch + patrol → idle (both idle phases trimmed) */
|
|
100
|
+
@keyframes body-main {
|
|
101
|
+
0%, 3% { transform: translate(0, 0) rotate(0deg); }
|
|
102
|
+
15% { transform: translate(0, 1px) rotate(2deg); }
|
|
103
|
+
22% { transform: translate(-2px, 1px) rotate(2deg); }
|
|
104
|
+
35% { transform: translate(3px, 1px) rotate(2deg); }
|
|
105
|
+
48% { transform: translate(-2px, 1px) rotate(2deg); }
|
|
106
|
+
61% { transform: translate(2px, 1px) rotate(2deg); }
|
|
107
|
+
78% { transform: translate(0, 1px) rotate(2deg); }
|
|
108
|
+
90% { transform: translate(0, 0) rotate(0deg); }
|
|
109
|
+
96%, 100% { transform: translate(0, 0) rotate(0deg); }
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
/* Shadow: follows body X, shrinks during detective */
|
|
113
|
+
@keyframes shadow-main {
|
|
114
|
+
0%, 3% { transform: scaleX(1) translate(0, 0); opacity: 0.5; }
|
|
115
|
+
15% { transform: scale(0.9) translate(0, 0); opacity: 0.4; }
|
|
116
|
+
22% { transform: scale(0.9) translate(-2px, 0); opacity: 0.4; }
|
|
117
|
+
35% { transform: scale(0.9) translate(3px, 0); opacity: 0.4; }
|
|
118
|
+
48% { transform: scale(0.9) translate(-2px, 0); opacity: 0.4; }
|
|
119
|
+
61% { transform: scale(0.9) translate(2px, 0); opacity: 0.4; }
|
|
120
|
+
78% { transform: scale(0.9) translate(0, 0); opacity: 0.4; }
|
|
121
|
+
90% { transform: scaleX(1) translate(0, 0); opacity: 0.5; }
|
|
122
|
+
96%, 100% { transform: scaleX(1) translate(0, 0); opacity: 0.5; }
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
/* Left arm: normal → tucked behind → normal */
|
|
126
|
+
@keyframes arm-l {
|
|
127
|
+
0%, 5% { transform: translate(0, 0) rotate(0deg); }
|
|
128
|
+
15%, 78% { transform: translate(1px, -1px) rotate(15deg); }
|
|
129
|
+
90%, 100% { transform: translate(0, 0) rotate(0deg); }
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
/* Right arm: lifts briefly when glass appears/disappears */
|
|
133
|
+
@keyframes arm-r {
|
|
134
|
+
0%, 4% { transform: translate(0, 0); }
|
|
135
|
+
7%, 10% { transform: translate(0, -2px); }
|
|
136
|
+
13%, 80% { transform: translate(0, 0); }
|
|
137
|
+
83%, 86% { transform: translate(0, -2px); }
|
|
138
|
+
90%, 100% { transform: translate(0, 0); }
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
/* Magnifying glass: appears while arm is up, vanishes while arm is up */
|
|
142
|
+
@keyframes glass-vis {
|
|
143
|
+
0%, 8.9% { opacity: 0; }
|
|
144
|
+
9% { opacity: 1; }
|
|
145
|
+
83.9% { opacity: 1; }
|
|
146
|
+
84% { opacity: 0; }
|
|
147
|
+
100% { opacity: 0; }
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
/* Left eye: normal → squint → normal */
|
|
151
|
+
@keyframes eye-squint {
|
|
152
|
+
0%, 10% { transform: scaleY(1); }
|
|
153
|
+
15%, 78% { transform: scaleY(0.5); }
|
|
154
|
+
86%, 100% { transform: scaleY(1); }
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
/* Idle legs: visible in idle, hidden in detective */
|
|
158
|
+
@keyframes legs-idle {
|
|
159
|
+
0%, 13.9% { opacity: 1; }
|
|
160
|
+
14% { opacity: 0; }
|
|
161
|
+
85.9% { opacity: 0; }
|
|
162
|
+
86% { opacity: 1; }
|
|
163
|
+
100% { opacity: 1; }
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
/* Sneak legs: hidden in idle, visible in detective */
|
|
167
|
+
@keyframes legs-sneak {
|
|
168
|
+
0%, 13.9% { opacity: 0; }
|
|
169
|
+
14% { opacity: 1; }
|
|
170
|
+
85.9% { opacity: 1; }
|
|
171
|
+
86% { opacity: 0; }
|
|
172
|
+
100% { opacity: 0; }
|
|
173
|
+
}
|
|
174
|
+
</style>
|
|
175
|
+
</defs>
|
|
176
|
+
|
|
177
|
+
<!-- Ground Shadow -->
|
|
178
|
+
<g class="shadow-main">
|
|
179
|
+
<rect x="3" y="15" width="9" height="1" fill="#000000"/>
|
|
180
|
+
</g>
|
|
181
|
+
|
|
182
|
+
<!-- Static Legs (idle phases) -->
|
|
183
|
+
<g class="legs-idle" fill="#DE886D">
|
|
184
|
+
<rect x="3" y="12" width="1" height="3"/>
|
|
185
|
+
<rect x="5" y="12" width="1" height="3"/>
|
|
186
|
+
<rect x="9" y="12" width="1" height="3"/>
|
|
187
|
+
<rect x="11" y="12" width="1" height="3"/>
|
|
188
|
+
</g>
|
|
189
|
+
|
|
190
|
+
<!-- Body Group (main timeline: hunch + walk) -->
|
|
191
|
+
<g class="body-main">
|
|
192
|
+
|
|
193
|
+
<!-- Sneaking Legs (detective phase, inside body so they walk with it) -->
|
|
194
|
+
<g class="legs-sneak" fill="#DE886D" opacity="0">
|
|
195
|
+
<rect class="leg-a" x="3" y="13" width="1" height="2"/>
|
|
196
|
+
<rect class="leg-b" x="5" y="13" width="1" height="2"/>
|
|
197
|
+
<rect class="leg-a" x="9" y="13" width="1" height="2"/>
|
|
198
|
+
<rect class="leg-b" x="11" y="13" width="1" height="2"/>
|
|
199
|
+
</g>
|
|
200
|
+
|
|
201
|
+
<!-- Upper Body (breathing) -->
|
|
202
|
+
<g class="breathe">
|
|
203
|
+
<!-- Torso -->
|
|
204
|
+
<rect x="2" y="6" width="11" height="7" fill="#DE886D"/>
|
|
205
|
+
|
|
206
|
+
<!-- Left Arm -->
|
|
207
|
+
<g class="arm-l">
|
|
208
|
+
<rect x="0" y="9" width="2" height="2" fill="#DE886D"/>
|
|
209
|
+
</g>
|
|
210
|
+
|
|
211
|
+
<!-- Eyes -->
|
|
212
|
+
<g class="blink" fill="#000000">
|
|
213
|
+
<!-- Left Eye (squints during detective phase) -->
|
|
214
|
+
<g class="eye-squint">
|
|
215
|
+
<rect x="4" y="8" width="1" height="2"/>
|
|
216
|
+
</g>
|
|
217
|
+
<!-- Right Eye -->
|
|
218
|
+
<rect x="10" y="8" width="1" height="2"/>
|
|
219
|
+
</g>
|
|
220
|
+
|
|
221
|
+
<!-- Right Arm + Magnifying Glass (on top of eyes in z-order) -->
|
|
222
|
+
<g class="arm-r">
|
|
223
|
+
<rect x="13" y="9" width="2" height="2" fill="#DE886D"/>
|
|
224
|
+
|
|
225
|
+
<!-- Magnifying Glass -->
|
|
226
|
+
<g class="glass-vis" opacity="0">
|
|
227
|
+
<g class="glass-wobble">
|
|
228
|
+
<g transform="translate(13.5, 9.5)">
|
|
229
|
+
<!-- Handle -->
|
|
230
|
+
<polygon points="0.5,1.5 1.5,0.5 -1,-2 -2,-1" fill="#795548"/>
|
|
231
|
+
<!-- Rim -->
|
|
232
|
+
<rect x="-6" y="-5" width="6" height="6" fill="#546E7A" rx="2"/>
|
|
233
|
+
<!-- Magnified Eye -->
|
|
234
|
+
<rect x="-4" y="-3.5" width="2" height="3" fill="#000000"/>
|
|
235
|
+
<!-- Lens -->
|
|
236
|
+
<rect x="-5.5" y="-4.5" width="5" height="5" fill="#E0F7FA" rx="1.5" opacity="0.6"/>
|
|
237
|
+
<!-- Glare -->
|
|
238
|
+
<rect x="-4.5" y="-3.5" width="1.5" height="1.5" fill="#FFFFFF" opacity="0.8"/>
|
|
239
|
+
</g>
|
|
240
|
+
</g>
|
|
241
|
+
</g>
|
|
242
|
+
</g>
|
|
243
|
+
</g>
|
|
244
|
+
</g>
|
|
245
|
+
</svg>
|