@mumulinya167/ccm-pet-assets 2.0.0 → 2.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/assets/calico/calico-idle-follow.svg +324 -324
  2. package/assets/calico.svg +324 -324
  3. package/assets/clawd/LICENSE +22 -22
  4. package/assets/clawd/clawd-about-hero.svg +202 -202
  5. package/assets/clawd/clawd-collapse-sleep.svg +247 -247
  6. package/assets/clawd/clawd-error.svg +94 -94
  7. package/assets/clawd/clawd-happy.svg +160 -160
  8. package/assets/clawd/clawd-headphones-groove.svg +194 -194
  9. package/assets/clawd/clawd-idle-bubble.svg +180 -180
  10. package/assets/clawd/clawd-idle-collapse.svg +101 -101
  11. package/assets/clawd/clawd-idle-doze.svg +72 -72
  12. package/assets/clawd/clawd-idle-follow.svg +64 -64
  13. package/assets/clawd/clawd-idle-living.svg +195 -195
  14. package/assets/clawd/clawd-idle-look.svg +115 -115
  15. package/assets/clawd/clawd-idle-reading.svg +252 -252
  16. package/assets/clawd/clawd-idle-yawn.svg +158 -158
  17. package/assets/clawd/clawd-mini-alert.svg +129 -129
  18. package/assets/clawd/clawd-mini-crabwalk.svg +76 -76
  19. package/assets/clawd/clawd-mini-enter-sleep.svg +64 -64
  20. package/assets/clawd/clawd-mini-enter.svg +114 -114
  21. package/assets/clawd/clawd-mini-happy.svg +124 -124
  22. package/assets/clawd/clawd-mini-idle.svg +83 -83
  23. package/assets/clawd/clawd-mini-peek.svg +82 -82
  24. package/assets/clawd/clawd-mini-sleep.svg +112 -112
  25. package/assets/clawd/clawd-mini-typing.svg +153 -153
  26. package/assets/clawd/clawd-notification.svg +438 -438
  27. package/assets/clawd/clawd-react-annoyed.svg +167 -167
  28. package/assets/clawd/clawd-react-double-jump.svg +229 -229
  29. package/assets/clawd/clawd-react-double.svg +108 -108
  30. package/assets/clawd/clawd-react-drag.svg +102 -102
  31. package/assets/clawd/clawd-react-left.svg +102 -102
  32. package/assets/clawd/clawd-react-right.svg +102 -102
  33. package/assets/clawd/clawd-sleeping.svg +117 -117
  34. package/assets/clawd/clawd-static-base.svg +20 -20
  35. package/assets/clawd/clawd-wake.svg +277 -277
  36. package/assets/clawd/clawd-working-building.svg +329 -329
  37. package/assets/clawd/clawd-working-carrying.svg +178 -178
  38. package/assets/clawd/clawd-working-debugger.svg +245 -245
  39. package/assets/clawd/clawd-working-juggling.svg +183 -183
  40. package/assets/clawd/clawd-working-sweeping.svg +248 -248
  41. package/assets/clawd/clawd-working-thinking.svg +501 -501
  42. package/assets/clawd/clawd-working-typing-boss.svg +307 -307
  43. package/assets/clawd/clawd-working-typing.svg +273 -273
  44. package/assets/clawd/clawd-working-ultrathink.svg +166 -166
  45. package/assets/clawd/clawd-working-wizard.svg +356 -356
  46. package/assets/clawd.svg +64 -64
  47. package/assets/cloudling/cloudling/cloudling-attention.svg +379 -379
  48. package/assets/cloudling/cloudling/cloudling-building.svg +667 -667
  49. package/assets/cloudling/cloudling/cloudling-carrying.svg +604 -604
  50. package/assets/cloudling/cloudling/cloudling-conducting.svg +616 -616
  51. package/assets/cloudling/cloudling/cloudling-dozing-to-sleeping.svg +578 -578
  52. package/assets/cloudling/cloudling/cloudling-dozing.svg +358 -358
  53. package/assets/cloudling/cloudling/cloudling-error.svg +428 -428
  54. package/assets/cloudling/cloudling/cloudling-idle-reading.svg +658 -658
  55. package/assets/cloudling/cloudling/cloudling-idle-to-dozing.svg +568 -568
  56. package/assets/cloudling/cloudling/cloudling-idle-to-sleeping.svg +811 -811
  57. package/assets/cloudling/cloudling/cloudling-idle.svg +255 -255
  58. package/assets/cloudling/cloudling/cloudling-juggling.svg +648 -648
  59. package/assets/cloudling/cloudling/cloudling-mini-alert.svg +389 -389
  60. package/assets/cloudling/cloudling/cloudling-mini-crabwalk.svg +335 -335
  61. package/assets/cloudling/cloudling/cloudling-mini-enter-roll-in.svg +225 -225
  62. package/assets/cloudling/cloudling/cloudling-mini-enter-sleep.svg +231 -231
  63. package/assets/cloudling/cloudling/cloudling-mini-happy.svg +370 -370
  64. package/assets/cloudling/cloudling/cloudling-mini-idle.svg +279 -279
  65. package/assets/cloudling/cloudling/cloudling-mini-peek.svg +327 -327
  66. package/assets/cloudling/cloudling/cloudling-mini-sleep.svg +260 -260
  67. package/assets/cloudling/cloudling/cloudling-mini-typing.svg +691 -691
  68. package/assets/cloudling/cloudling/cloudling-notification.svg +493 -493
  69. package/assets/cloudling/cloudling/cloudling-react-drag.svg +83 -83
  70. package/assets/cloudling/cloudling/cloudling-sleeping-to-idle.svg +555 -555
  71. package/assets/cloudling/cloudling/cloudling-sleeping.svg +500 -500
  72. package/assets/cloudling/cloudling/cloudling-sweeping.svg +292 -292
  73. package/assets/cloudling/cloudling/cloudling-thinking.svg +719 -719
  74. package/assets/cloudling/cloudling/cloudling-typing.svg +354 -354
  75. package/assets/cloudling/cloudling-attention.svg +379 -379
  76. package/assets/cloudling/cloudling-building.svg +667 -667
  77. package/assets/cloudling/cloudling-carrying.svg +604 -604
  78. package/assets/cloudling/cloudling-conducting.svg +616 -616
  79. package/assets/cloudling/cloudling-dozing-to-sleeping.svg +578 -578
  80. package/assets/cloudling/cloudling-dozing.svg +358 -358
  81. package/assets/cloudling/cloudling-error.svg +428 -428
  82. package/assets/cloudling/cloudling-idle-reading.svg +658 -658
  83. package/assets/cloudling/cloudling-idle-to-dozing.svg +568 -568
  84. package/assets/cloudling/cloudling-idle-to-sleeping.svg +811 -811
  85. package/assets/cloudling/cloudling-idle.svg +255 -255
  86. package/assets/cloudling/cloudling-juggling.svg +648 -648
  87. package/assets/cloudling/cloudling-mini-alert.svg +389 -389
  88. package/assets/cloudling/cloudling-mini-crabwalk.svg +335 -335
  89. package/assets/cloudling/cloudling-mini-enter-roll-in.svg +225 -225
  90. package/assets/cloudling/cloudling-mini-enter-sleep.svg +231 -231
  91. package/assets/cloudling/cloudling-mini-happy.svg +370 -370
  92. package/assets/cloudling/cloudling-mini-idle.svg +279 -279
  93. package/assets/cloudling/cloudling-mini-peek.svg +327 -327
  94. package/assets/cloudling/cloudling-mini-sleep.svg +260 -260
  95. package/assets/cloudling/cloudling-mini-typing.svg +691 -691
  96. package/assets/cloudling/cloudling-notification.svg +493 -493
  97. package/assets/cloudling/cloudling-react-drag.svg +83 -83
  98. package/assets/cloudling/cloudling-sleeping-to-idle.svg +555 -555
  99. package/assets/cloudling/cloudling-sleeping.svg +500 -500
  100. package/assets/cloudling/cloudling-sweeping.svg +292 -292
  101. package/assets/cloudling/cloudling-thinking.svg +719 -719
  102. package/assets/cloudling/cloudling-typing.svg +354 -354
  103. package/assets/cloudling.svg +255 -255
  104. package/assets/ghost-attention.svg +19 -19
  105. package/assets/ghost-carrying.svg +19 -19
  106. package/assets/ghost-collapsing.svg +19 -19
  107. package/assets/ghost-dozing.svg +23 -23
  108. package/assets/ghost-error.svg +19 -19
  109. package/assets/ghost-happy.svg +23 -23
  110. package/assets/ghost-idle.svg +11 -11
  111. package/assets/ghost-juggling.svg +19 -19
  112. package/assets/ghost-notification.svg +19 -19
  113. package/assets/ghost-react-double.svg +23 -23
  114. package/assets/ghost-react-drag.svg +23 -23
  115. package/assets/ghost-react-left.svg +19 -19
  116. package/assets/ghost-react-right.svg +19 -19
  117. package/assets/ghost-sleeping.svg +19 -19
  118. package/assets/ghost-sweeping.svg +19 -19
  119. package/assets/ghost-waking.svg +19 -19
  120. package/assets/ghost-yawning.svg +23 -23
  121. package/assets/ghost.svg +11 -11
  122. package/assets/robot-attention.svg +19 -19
  123. package/assets/robot-carrying.svg +19 -19
  124. package/assets/robot-collapsing.svg +19 -19
  125. package/assets/robot-dozing.svg +23 -23
  126. package/assets/robot-error.svg +19 -19
  127. package/assets/robot-happy.svg +23 -23
  128. package/assets/robot-idle.svg +11 -11
  129. package/assets/robot-juggling.svg +19 -19
  130. package/assets/robot-notification.svg +19 -19
  131. package/assets/robot-react-double.svg +23 -23
  132. package/assets/robot-react-drag.svg +23 -23
  133. package/assets/robot-react-left.svg +19 -19
  134. package/assets/robot-react-right.svg +19 -19
  135. package/assets/robot-sleeping.svg +19 -19
  136. package/assets/robot-sweeping.svg +19 -19
  137. package/assets/robot-waking.svg +19 -19
  138. package/assets/robot-yawning.svg +23 -23
  139. package/assets/robot.svg +11 -11
  140. package/manifest.json +280 -280
  141. package/package.json +1 -1
@@ -1,245 +1,245 @@
1
- <svg xmlns="http://www.w3.org/2000/svg" viewBox="-15 -25 45 45" width="500" height="500">
2
- <defs>
3
- <style>
4
- /* ═══ Independent animations (always running) ═══ */
5
-
6
- .breathe {
7
- transform-origin: 7.5px 13px;
8
- animation: breathe 3.2s infinite ease-in-out;
9
- }
10
-
11
- .blink {
12
- transform-origin: 7.5px 9px;
13
- animation: blink 4s infinite linear;
14
- }
15
-
16
- .leg-a {
17
- animation: sneak-a 0.5s infinite linear;
18
- transform-origin: top center;
19
- transform-box: fill-box;
20
- }
21
- .leg-b {
22
- animation: sneak-b 0.5s infinite linear;
23
- transform-origin: top center;
24
- transform-box: fill-box;
25
- }
26
-
27
- .glass-wobble {
28
- transform-origin: 14px 10px;
29
- animation: glass-wobble 3s infinite ease-in-out;
30
- }
31
-
32
- /* ═══ Main 14s timeline ═══ */
33
-
34
- .body-main {
35
- transform-origin: 7.5px 15px;
36
- animation: body-main 14s infinite ease-in-out;
37
- }
38
-
39
- .shadow-main {
40
- transform-origin: 7.5px 15.5px;
41
- animation: shadow-main 14s infinite ease-in-out;
42
- }
43
-
44
- .arm-l {
45
- transform-origin: 1px 10px;
46
- animation: arm-l 14s infinite ease-in-out;
47
- }
48
-
49
- .arm-r {
50
- transform-origin: 14px 10px;
51
- animation: arm-r 14s infinite ease-in-out;
52
- }
53
-
54
- .glass-vis {
55
- animation: glass-vis 14s infinite linear;
56
- }
57
-
58
- .eye-squint {
59
- transform-origin: 4.5px 9px;
60
- animation: eye-squint 14s infinite ease-in-out;
61
- }
62
-
63
- .legs-idle {
64
- animation: legs-idle 14s infinite linear;
65
- }
66
-
67
- .legs-sneak {
68
- animation: legs-sneak 14s infinite linear;
69
- }
70
-
71
- /* ═══ Independent keyframes ═══ */
72
-
73
- @keyframes breathe {
74
- 0%, 100% { transform: scale(1, 1) translate(0, 0); }
75
- 50% { transform: scale(1.02, 0.98) translate(0, 0.5px); }
76
- }
77
-
78
- @keyframes blink {
79
- 0%, 10%, 100% { transform: scaleY(1); }
80
- 5% { transform: scaleY(0.1); }
81
- }
82
-
83
- @keyframes sneak-a {
84
- 0%, 100% { transform: rotate(0deg) scaleY(1); }
85
- 50% { transform: rotate(-25deg) scaleY(0.7); }
86
- }
87
- @keyframes sneak-b {
88
- 0%, 100% { transform: rotate(-25deg) scaleY(0.7); }
89
- 50% { transform: rotate(0deg) scaleY(1); }
90
- }
91
-
92
- @keyframes glass-wobble {
93
- 0%, 100% { transform: rotate(0deg) scale(1); }
94
- 50% { transform: rotate(-3deg) scale(1.05); }
95
- }
96
-
97
- /* ═══ Main timeline keyframes (14s) ═══ */
98
-
99
- /* Body: idle → hunch + patrol → idle (both idle phases trimmed) */
100
- @keyframes body-main {
101
- 0%, 3% { transform: translate(0, 0) rotate(0deg); }
102
- 15% { transform: translate(0, 1px) rotate(2deg); }
103
- 22% { transform: translate(-2px, 1px) rotate(2deg); }
104
- 35% { transform: translate(3px, 1px) rotate(2deg); }
105
- 48% { transform: translate(-2px, 1px) rotate(2deg); }
106
- 61% { transform: translate(2px, 1px) rotate(2deg); }
107
- 78% { transform: translate(0, 1px) rotate(2deg); }
108
- 90% { transform: translate(0, 0) rotate(0deg); }
109
- 96%, 100% { transform: translate(0, 0) rotate(0deg); }
110
- }
111
-
112
- /* Shadow: follows body X, shrinks during detective */
113
- @keyframes shadow-main {
114
- 0%, 3% { transform: scaleX(1) translate(0, 0); opacity: 0.5; }
115
- 15% { transform: scale(0.9) translate(0, 0); opacity: 0.4; }
116
- 22% { transform: scale(0.9) translate(-2px, 0); opacity: 0.4; }
117
- 35% { transform: scale(0.9) translate(3px, 0); opacity: 0.4; }
118
- 48% { transform: scale(0.9) translate(-2px, 0); opacity: 0.4; }
119
- 61% { transform: scale(0.9) translate(2px, 0); opacity: 0.4; }
120
- 78% { transform: scale(0.9) translate(0, 0); opacity: 0.4; }
121
- 90% { transform: scaleX(1) translate(0, 0); opacity: 0.5; }
122
- 96%, 100% { transform: scaleX(1) translate(0, 0); opacity: 0.5; }
123
- }
124
-
125
- /* Left arm: normal → tucked behind → normal */
126
- @keyframes arm-l {
127
- 0%, 5% { transform: translate(0, 0) rotate(0deg); }
128
- 15%, 78% { transform: translate(1px, -1px) rotate(15deg); }
129
- 90%, 100% { transform: translate(0, 0) rotate(0deg); }
130
- }
131
-
132
- /* Right arm: lifts briefly when glass appears/disappears */
133
- @keyframes arm-r {
134
- 0%, 4% { transform: translate(0, 0); }
135
- 7%, 10% { transform: translate(0, -2px); }
136
- 13%, 80% { transform: translate(0, 0); }
137
- 83%, 86% { transform: translate(0, -2px); }
138
- 90%, 100% { transform: translate(0, 0); }
139
- }
140
-
141
- /* Magnifying glass: appears while arm is up, vanishes while arm is up */
142
- @keyframes glass-vis {
143
- 0%, 8.9% { opacity: 0; }
144
- 9% { opacity: 1; }
145
- 83.9% { opacity: 1; }
146
- 84% { opacity: 0; }
147
- 100% { opacity: 0; }
148
- }
149
-
150
- /* Left eye: normal → squint → normal */
151
- @keyframes eye-squint {
152
- 0%, 10% { transform: scaleY(1); }
153
- 15%, 78% { transform: scaleY(0.5); }
154
- 86%, 100% { transform: scaleY(1); }
155
- }
156
-
157
- /* Idle legs: visible in idle, hidden in detective */
158
- @keyframes legs-idle {
159
- 0%, 13.9% { opacity: 1; }
160
- 14% { opacity: 0; }
161
- 85.9% { opacity: 0; }
162
- 86% { opacity: 1; }
163
- 100% { opacity: 1; }
164
- }
165
-
166
- /* Sneak legs: hidden in idle, visible in detective */
167
- @keyframes legs-sneak {
168
- 0%, 13.9% { opacity: 0; }
169
- 14% { opacity: 1; }
170
- 85.9% { opacity: 1; }
171
- 86% { opacity: 0; }
172
- 100% { opacity: 0; }
173
- }
174
- </style>
175
- </defs>
176
-
177
- <!-- Ground Shadow -->
178
- <g class="shadow-main">
179
- <rect x="3" y="15" width="9" height="1" fill="#000000"/>
180
- </g>
181
-
182
- <!-- Static Legs (idle phases) -->
183
- <g class="legs-idle" fill="#DE886D">
184
- <rect x="3" y="12" width="1" height="3"/>
185
- <rect x="5" y="12" width="1" height="3"/>
186
- <rect x="9" y="12" width="1" height="3"/>
187
- <rect x="11" y="12" width="1" height="3"/>
188
- </g>
189
-
190
- <!-- Body Group (main timeline: hunch + walk) -->
191
- <g class="body-main">
192
-
193
- <!-- Sneaking Legs (detective phase, inside body so they walk with it) -->
194
- <g class="legs-sneak" fill="#DE886D" opacity="0">
195
- <rect class="leg-a" x="3" y="13" width="1" height="2"/>
196
- <rect class="leg-b" x="5" y="13" width="1" height="2"/>
197
- <rect class="leg-a" x="9" y="13" width="1" height="2"/>
198
- <rect class="leg-b" x="11" y="13" width="1" height="2"/>
199
- </g>
200
-
201
- <!-- Upper Body (breathing) -->
202
- <g class="breathe">
203
- <!-- Torso -->
204
- <rect x="2" y="6" width="11" height="7" fill="#DE886D"/>
205
-
206
- <!-- Left Arm -->
207
- <g class="arm-l">
208
- <rect x="0" y="9" width="2" height="2" fill="#DE886D"/>
209
- </g>
210
-
211
- <!-- Eyes -->
212
- <g class="blink" fill="#000000">
213
- <!-- Left Eye (squints during detective phase) -->
214
- <g class="eye-squint">
215
- <rect x="4" y="8" width="1" height="2"/>
216
- </g>
217
- <!-- Right Eye -->
218
- <rect x="10" y="8" width="1" height="2"/>
219
- </g>
220
-
221
- <!-- Right Arm + Magnifying Glass (on top of eyes in z-order) -->
222
- <g class="arm-r">
223
- <rect x="13" y="9" width="2" height="2" fill="#DE886D"/>
224
-
225
- <!-- Magnifying Glass -->
226
- <g class="glass-vis" opacity="0">
227
- <g class="glass-wobble">
228
- <g transform="translate(13.5, 9.5)">
229
- <!-- Handle -->
230
- <polygon points="0.5,1.5 1.5,0.5 -1,-2 -2,-1" fill="#795548"/>
231
- <!-- Rim -->
232
- <rect x="-6" y="-5" width="6" height="6" fill="#546E7A" rx="2"/>
233
- <!-- Magnified Eye -->
234
- <rect x="-4" y="-3.5" width="2" height="3" fill="#000000"/>
235
- <!-- Lens -->
236
- <rect x="-5.5" y="-4.5" width="5" height="5" fill="#E0F7FA" rx="1.5" opacity="0.6"/>
237
- <!-- Glare -->
238
- <rect x="-4.5" y="-3.5" width="1.5" height="1.5" fill="#FFFFFF" opacity="0.8"/>
239
- </g>
240
- </g>
241
- </g>
242
- </g>
243
- </g>
244
- </g>
245
- </svg>
1
+ <svg xmlns="http://www.w3.org/2000/svg" viewBox="-15 -25 45 45" width="500" height="500">
2
+ <defs>
3
+ <style>
4
+ /* ═══ Independent animations (always running) ═══ */
5
+
6
+ .breathe {
7
+ transform-origin: 7.5px 13px;
8
+ animation: breathe 3.2s infinite ease-in-out;
9
+ }
10
+
11
+ .blink {
12
+ transform-origin: 7.5px 9px;
13
+ animation: blink 4s infinite linear;
14
+ }
15
+
16
+ .leg-a {
17
+ animation: sneak-a 0.5s infinite linear;
18
+ transform-origin: top center;
19
+ transform-box: fill-box;
20
+ }
21
+ .leg-b {
22
+ animation: sneak-b 0.5s infinite linear;
23
+ transform-origin: top center;
24
+ transform-box: fill-box;
25
+ }
26
+
27
+ .glass-wobble {
28
+ transform-origin: 14px 10px;
29
+ animation: glass-wobble 3s infinite ease-in-out;
30
+ }
31
+
32
+ /* ═══ Main 14s timeline ═══ */
33
+
34
+ .body-main {
35
+ transform-origin: 7.5px 15px;
36
+ animation: body-main 14s infinite ease-in-out;
37
+ }
38
+
39
+ .shadow-main {
40
+ transform-origin: 7.5px 15.5px;
41
+ animation: shadow-main 14s infinite ease-in-out;
42
+ }
43
+
44
+ .arm-l {
45
+ transform-origin: 1px 10px;
46
+ animation: arm-l 14s infinite ease-in-out;
47
+ }
48
+
49
+ .arm-r {
50
+ transform-origin: 14px 10px;
51
+ animation: arm-r 14s infinite ease-in-out;
52
+ }
53
+
54
+ .glass-vis {
55
+ animation: glass-vis 14s infinite linear;
56
+ }
57
+
58
+ .eye-squint {
59
+ transform-origin: 4.5px 9px;
60
+ animation: eye-squint 14s infinite ease-in-out;
61
+ }
62
+
63
+ .legs-idle {
64
+ animation: legs-idle 14s infinite linear;
65
+ }
66
+
67
+ .legs-sneak {
68
+ animation: legs-sneak 14s infinite linear;
69
+ }
70
+
71
+ /* ═══ Independent keyframes ═══ */
72
+
73
+ @keyframes breathe {
74
+ 0%, 100% { transform: scale(1, 1) translate(0, 0); }
75
+ 50% { transform: scale(1.02, 0.98) translate(0, 0.5px); }
76
+ }
77
+
78
+ @keyframes blink {
79
+ 0%, 10%, 100% { transform: scaleY(1); }
80
+ 5% { transform: scaleY(0.1); }
81
+ }
82
+
83
+ @keyframes sneak-a {
84
+ 0%, 100% { transform: rotate(0deg) scaleY(1); }
85
+ 50% { transform: rotate(-25deg) scaleY(0.7); }
86
+ }
87
+ @keyframes sneak-b {
88
+ 0%, 100% { transform: rotate(-25deg) scaleY(0.7); }
89
+ 50% { transform: rotate(0deg) scaleY(1); }
90
+ }
91
+
92
+ @keyframes glass-wobble {
93
+ 0%, 100% { transform: rotate(0deg) scale(1); }
94
+ 50% { transform: rotate(-3deg) scale(1.05); }
95
+ }
96
+
97
+ /* ═══ Main timeline keyframes (14s) ═══ */
98
+
99
+ /* Body: idle → hunch + patrol → idle (both idle phases trimmed) */
100
+ @keyframes body-main {
101
+ 0%, 3% { transform: translate(0, 0) rotate(0deg); }
102
+ 15% { transform: translate(0, 1px) rotate(2deg); }
103
+ 22% { transform: translate(-2px, 1px) rotate(2deg); }
104
+ 35% { transform: translate(3px, 1px) rotate(2deg); }
105
+ 48% { transform: translate(-2px, 1px) rotate(2deg); }
106
+ 61% { transform: translate(2px, 1px) rotate(2deg); }
107
+ 78% { transform: translate(0, 1px) rotate(2deg); }
108
+ 90% { transform: translate(0, 0) rotate(0deg); }
109
+ 96%, 100% { transform: translate(0, 0) rotate(0deg); }
110
+ }
111
+
112
+ /* Shadow: follows body X, shrinks during detective */
113
+ @keyframes shadow-main {
114
+ 0%, 3% { transform: scaleX(1) translate(0, 0); opacity: 0.5; }
115
+ 15% { transform: scale(0.9) translate(0, 0); opacity: 0.4; }
116
+ 22% { transform: scale(0.9) translate(-2px, 0); opacity: 0.4; }
117
+ 35% { transform: scale(0.9) translate(3px, 0); opacity: 0.4; }
118
+ 48% { transform: scale(0.9) translate(-2px, 0); opacity: 0.4; }
119
+ 61% { transform: scale(0.9) translate(2px, 0); opacity: 0.4; }
120
+ 78% { transform: scale(0.9) translate(0, 0); opacity: 0.4; }
121
+ 90% { transform: scaleX(1) translate(0, 0); opacity: 0.5; }
122
+ 96%, 100% { transform: scaleX(1) translate(0, 0); opacity: 0.5; }
123
+ }
124
+
125
+ /* Left arm: normal → tucked behind → normal */
126
+ @keyframes arm-l {
127
+ 0%, 5% { transform: translate(0, 0) rotate(0deg); }
128
+ 15%, 78% { transform: translate(1px, -1px) rotate(15deg); }
129
+ 90%, 100% { transform: translate(0, 0) rotate(0deg); }
130
+ }
131
+
132
+ /* Right arm: lifts briefly when glass appears/disappears */
133
+ @keyframes arm-r {
134
+ 0%, 4% { transform: translate(0, 0); }
135
+ 7%, 10% { transform: translate(0, -2px); }
136
+ 13%, 80% { transform: translate(0, 0); }
137
+ 83%, 86% { transform: translate(0, -2px); }
138
+ 90%, 100% { transform: translate(0, 0); }
139
+ }
140
+
141
+ /* Magnifying glass: appears while arm is up, vanishes while arm is up */
142
+ @keyframes glass-vis {
143
+ 0%, 8.9% { opacity: 0; }
144
+ 9% { opacity: 1; }
145
+ 83.9% { opacity: 1; }
146
+ 84% { opacity: 0; }
147
+ 100% { opacity: 0; }
148
+ }
149
+
150
+ /* Left eye: normal → squint → normal */
151
+ @keyframes eye-squint {
152
+ 0%, 10% { transform: scaleY(1); }
153
+ 15%, 78% { transform: scaleY(0.5); }
154
+ 86%, 100% { transform: scaleY(1); }
155
+ }
156
+
157
+ /* Idle legs: visible in idle, hidden in detective */
158
+ @keyframes legs-idle {
159
+ 0%, 13.9% { opacity: 1; }
160
+ 14% { opacity: 0; }
161
+ 85.9% { opacity: 0; }
162
+ 86% { opacity: 1; }
163
+ 100% { opacity: 1; }
164
+ }
165
+
166
+ /* Sneak legs: hidden in idle, visible in detective */
167
+ @keyframes legs-sneak {
168
+ 0%, 13.9% { opacity: 0; }
169
+ 14% { opacity: 1; }
170
+ 85.9% { opacity: 1; }
171
+ 86% { opacity: 0; }
172
+ 100% { opacity: 0; }
173
+ }
174
+ </style>
175
+ </defs>
176
+
177
+ <!-- Ground Shadow -->
178
+ <g class="shadow-main">
179
+ <rect x="3" y="15" width="9" height="1" fill="#000000"/>
180
+ </g>
181
+
182
+ <!-- Static Legs (idle phases) -->
183
+ <g class="legs-idle" fill="#DE886D">
184
+ <rect x="3" y="12" width="1" height="3"/>
185
+ <rect x="5" y="12" width="1" height="3"/>
186
+ <rect x="9" y="12" width="1" height="3"/>
187
+ <rect x="11" y="12" width="1" height="3"/>
188
+ </g>
189
+
190
+ <!-- Body Group (main timeline: hunch + walk) -->
191
+ <g class="body-main">
192
+
193
+ <!-- Sneaking Legs (detective phase, inside body so they walk with it) -->
194
+ <g class="legs-sneak" fill="#DE886D" opacity="0">
195
+ <rect class="leg-a" x="3" y="13" width="1" height="2"/>
196
+ <rect class="leg-b" x="5" y="13" width="1" height="2"/>
197
+ <rect class="leg-a" x="9" y="13" width="1" height="2"/>
198
+ <rect class="leg-b" x="11" y="13" width="1" height="2"/>
199
+ </g>
200
+
201
+ <!-- Upper Body (breathing) -->
202
+ <g class="breathe">
203
+ <!-- Torso -->
204
+ <rect x="2" y="6" width="11" height="7" fill="#DE886D"/>
205
+
206
+ <!-- Left Arm -->
207
+ <g class="arm-l">
208
+ <rect x="0" y="9" width="2" height="2" fill="#DE886D"/>
209
+ </g>
210
+
211
+ <!-- Eyes -->
212
+ <g class="blink" fill="#000000">
213
+ <!-- Left Eye (squints during detective phase) -->
214
+ <g class="eye-squint">
215
+ <rect x="4" y="8" width="1" height="2"/>
216
+ </g>
217
+ <!-- Right Eye -->
218
+ <rect x="10" y="8" width="1" height="2"/>
219
+ </g>
220
+
221
+ <!-- Right Arm + Magnifying Glass (on top of eyes in z-order) -->
222
+ <g class="arm-r">
223
+ <rect x="13" y="9" width="2" height="2" fill="#DE886D"/>
224
+
225
+ <!-- Magnifying Glass -->
226
+ <g class="glass-vis" opacity="0">
227
+ <g class="glass-wobble">
228
+ <g transform="translate(13.5, 9.5)">
229
+ <!-- Handle -->
230
+ <polygon points="0.5,1.5 1.5,0.5 -1,-2 -2,-1" fill="#795548"/>
231
+ <!-- Rim -->
232
+ <rect x="-6" y="-5" width="6" height="6" fill="#546E7A" rx="2"/>
233
+ <!-- Magnified Eye -->
234
+ <rect x="-4" y="-3.5" width="2" height="3" fill="#000000"/>
235
+ <!-- Lens -->
236
+ <rect x="-5.5" y="-4.5" width="5" height="5" fill="#E0F7FA" rx="1.5" opacity="0.6"/>
237
+ <!-- Glare -->
238
+ <rect x="-4.5" y="-3.5" width="1.5" height="1.5" fill="#FFFFFF" opacity="0.8"/>
239
+ </g>
240
+ </g>
241
+ </g>
242
+ </g>
243
+ </g>
244
+ </g>
245
+ </svg>