@mumulinya167/ccm-pet-assets 2.0.0 → 2.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/calico/calico-idle-follow.svg +324 -324
- package/assets/calico.svg +324 -324
- package/assets/clawd/LICENSE +22 -22
- package/assets/clawd/clawd-about-hero.svg +202 -202
- package/assets/clawd/clawd-collapse-sleep.svg +247 -247
- package/assets/clawd/clawd-error.svg +94 -94
- package/assets/clawd/clawd-happy.svg +160 -160
- package/assets/clawd/clawd-headphones-groove.svg +194 -194
- package/assets/clawd/clawd-idle-bubble.svg +180 -180
- package/assets/clawd/clawd-idle-collapse.svg +101 -101
- package/assets/clawd/clawd-idle-doze.svg +72 -72
- package/assets/clawd/clawd-idle-follow.svg +64 -64
- package/assets/clawd/clawd-idle-living.svg +195 -195
- package/assets/clawd/clawd-idle-look.svg +115 -115
- package/assets/clawd/clawd-idle-reading.svg +252 -252
- package/assets/clawd/clawd-idle-yawn.svg +158 -158
- package/assets/clawd/clawd-mini-alert.svg +129 -129
- package/assets/clawd/clawd-mini-crabwalk.svg +76 -76
- package/assets/clawd/clawd-mini-enter-sleep.svg +64 -64
- package/assets/clawd/clawd-mini-enter.svg +114 -114
- package/assets/clawd/clawd-mini-happy.svg +124 -124
- package/assets/clawd/clawd-mini-idle.svg +83 -83
- package/assets/clawd/clawd-mini-peek.svg +82 -82
- package/assets/clawd/clawd-mini-sleep.svg +112 -112
- package/assets/clawd/clawd-mini-typing.svg +153 -153
- package/assets/clawd/clawd-notification.svg +438 -438
- package/assets/clawd/clawd-react-annoyed.svg +167 -167
- package/assets/clawd/clawd-react-double-jump.svg +229 -229
- package/assets/clawd/clawd-react-double.svg +108 -108
- package/assets/clawd/clawd-react-drag.svg +102 -102
- package/assets/clawd/clawd-react-left.svg +102 -102
- package/assets/clawd/clawd-react-right.svg +102 -102
- package/assets/clawd/clawd-sleeping.svg +117 -117
- package/assets/clawd/clawd-static-base.svg +20 -20
- package/assets/clawd/clawd-wake.svg +277 -277
- package/assets/clawd/clawd-working-building.svg +329 -329
- package/assets/clawd/clawd-working-carrying.svg +178 -178
- package/assets/clawd/clawd-working-debugger.svg +245 -245
- package/assets/clawd/clawd-working-juggling.svg +183 -183
- package/assets/clawd/clawd-working-sweeping.svg +248 -248
- package/assets/clawd/clawd-working-thinking.svg +501 -501
- package/assets/clawd/clawd-working-typing-boss.svg +307 -307
- package/assets/clawd/clawd-working-typing.svg +273 -273
- package/assets/clawd/clawd-working-ultrathink.svg +166 -166
- package/assets/clawd/clawd-working-wizard.svg +356 -356
- package/assets/clawd.svg +64 -64
- package/assets/cloudling/cloudling/cloudling-attention.svg +379 -379
- package/assets/cloudling/cloudling/cloudling-building.svg +667 -667
- package/assets/cloudling/cloudling/cloudling-carrying.svg +604 -604
- package/assets/cloudling/cloudling/cloudling-conducting.svg +616 -616
- package/assets/cloudling/cloudling/cloudling-dozing-to-sleeping.svg +578 -578
- package/assets/cloudling/cloudling/cloudling-dozing.svg +358 -358
- package/assets/cloudling/cloudling/cloudling-error.svg +428 -428
- package/assets/cloudling/cloudling/cloudling-idle-reading.svg +658 -658
- package/assets/cloudling/cloudling/cloudling-idle-to-dozing.svg +568 -568
- package/assets/cloudling/cloudling/cloudling-idle-to-sleeping.svg +811 -811
- package/assets/cloudling/cloudling/cloudling-idle.svg +255 -255
- package/assets/cloudling/cloudling/cloudling-juggling.svg +648 -648
- package/assets/cloudling/cloudling/cloudling-mini-alert.svg +389 -389
- package/assets/cloudling/cloudling/cloudling-mini-crabwalk.svg +335 -335
- package/assets/cloudling/cloudling/cloudling-mini-enter-roll-in.svg +225 -225
- package/assets/cloudling/cloudling/cloudling-mini-enter-sleep.svg +231 -231
- package/assets/cloudling/cloudling/cloudling-mini-happy.svg +370 -370
- package/assets/cloudling/cloudling/cloudling-mini-idle.svg +279 -279
- package/assets/cloudling/cloudling/cloudling-mini-peek.svg +327 -327
- package/assets/cloudling/cloudling/cloudling-mini-sleep.svg +260 -260
- package/assets/cloudling/cloudling/cloudling-mini-typing.svg +691 -691
- package/assets/cloudling/cloudling/cloudling-notification.svg +493 -493
- package/assets/cloudling/cloudling/cloudling-react-drag.svg +83 -83
- package/assets/cloudling/cloudling/cloudling-sleeping-to-idle.svg +555 -555
- package/assets/cloudling/cloudling/cloudling-sleeping.svg +500 -500
- package/assets/cloudling/cloudling/cloudling-sweeping.svg +292 -292
- package/assets/cloudling/cloudling/cloudling-thinking.svg +719 -719
- package/assets/cloudling/cloudling/cloudling-typing.svg +354 -354
- package/assets/cloudling/cloudling-attention.svg +379 -379
- package/assets/cloudling/cloudling-building.svg +667 -667
- package/assets/cloudling/cloudling-carrying.svg +604 -604
- package/assets/cloudling/cloudling-conducting.svg +616 -616
- package/assets/cloudling/cloudling-dozing-to-sleeping.svg +578 -578
- package/assets/cloudling/cloudling-dozing.svg +358 -358
- package/assets/cloudling/cloudling-error.svg +428 -428
- package/assets/cloudling/cloudling-idle-reading.svg +658 -658
- package/assets/cloudling/cloudling-idle-to-dozing.svg +568 -568
- package/assets/cloudling/cloudling-idle-to-sleeping.svg +811 -811
- package/assets/cloudling/cloudling-idle.svg +255 -255
- package/assets/cloudling/cloudling-juggling.svg +648 -648
- package/assets/cloudling/cloudling-mini-alert.svg +389 -389
- package/assets/cloudling/cloudling-mini-crabwalk.svg +335 -335
- package/assets/cloudling/cloudling-mini-enter-roll-in.svg +225 -225
- package/assets/cloudling/cloudling-mini-enter-sleep.svg +231 -231
- package/assets/cloudling/cloudling-mini-happy.svg +370 -370
- package/assets/cloudling/cloudling-mini-idle.svg +279 -279
- package/assets/cloudling/cloudling-mini-peek.svg +327 -327
- package/assets/cloudling/cloudling-mini-sleep.svg +260 -260
- package/assets/cloudling/cloudling-mini-typing.svg +691 -691
- package/assets/cloudling/cloudling-notification.svg +493 -493
- package/assets/cloudling/cloudling-react-drag.svg +83 -83
- package/assets/cloudling/cloudling-sleeping-to-idle.svg +555 -555
- package/assets/cloudling/cloudling-sleeping.svg +500 -500
- package/assets/cloudling/cloudling-sweeping.svg +292 -292
- package/assets/cloudling/cloudling-thinking.svg +719 -719
- package/assets/cloudling/cloudling-typing.svg +354 -354
- package/assets/cloudling.svg +255 -255
- package/assets/ghost-attention.svg +19 -19
- package/assets/ghost-carrying.svg +19 -19
- package/assets/ghost-collapsing.svg +19 -19
- package/assets/ghost-dozing.svg +23 -23
- package/assets/ghost-error.svg +19 -19
- package/assets/ghost-happy.svg +23 -23
- package/assets/ghost-idle.svg +11 -11
- package/assets/ghost-juggling.svg +19 -19
- package/assets/ghost-notification.svg +19 -19
- package/assets/ghost-react-double.svg +23 -23
- package/assets/ghost-react-drag.svg +23 -23
- package/assets/ghost-react-left.svg +19 -19
- package/assets/ghost-react-right.svg +19 -19
- package/assets/ghost-sleeping.svg +19 -19
- package/assets/ghost-sweeping.svg +19 -19
- package/assets/ghost-waking.svg +19 -19
- package/assets/ghost-yawning.svg +23 -23
- package/assets/ghost.svg +11 -11
- package/assets/robot-attention.svg +19 -19
- package/assets/robot-carrying.svg +19 -19
- package/assets/robot-collapsing.svg +19 -19
- package/assets/robot-dozing.svg +23 -23
- package/assets/robot-error.svg +19 -19
- package/assets/robot-happy.svg +23 -23
- package/assets/robot-idle.svg +11 -11
- package/assets/robot-juggling.svg +19 -19
- package/assets/robot-notification.svg +19 -19
- package/assets/robot-react-double.svg +23 -23
- package/assets/robot-react-drag.svg +23 -23
- package/assets/robot-react-left.svg +19 -19
- package/assets/robot-react-right.svg +19 -19
- package/assets/robot-sleeping.svg +19 -19
- package/assets/robot-sweeping.svg +19 -19
- package/assets/robot-waking.svg +19 -19
- package/assets/robot-yawning.svg +23 -23
- package/assets/robot.svg +11 -11
- package/manifest.json +280 -280
- package/package.json +1 -1
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="-15 -25 45 45" width="500" height="500">
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<defs>
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<style>
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.breathe-anim {
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transform-origin: 7.5px 13px;
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animation: breathe 3.2s infinite ease-in-out;
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}
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/* Happy arm wave — continuous, fast, fixed pivot at shoulder */
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.arm-happy {
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transform-origin: 2px 9px; /* Shoulder joint in SVG coords, no fill-box */
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animation: arm-happy-wave 0.4s infinite alternate ease-in-out;
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}
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/* Eyes ^^ blink — mostly ^^ with occasional full blink */
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.eyes-happy-blink {
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transform-origin: 7.5px 9px;
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animation: happy-blink 3s infinite ease-in-out;
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}
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/* Pixel-Art Sparkle Animations */
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.spark-center {
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opacity: 0;
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animation: flash-center 1.5s infinite step-end;
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animation-delay: var(--delay, 0s);
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}
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.spark-outer {
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opacity: 0;
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animation: flash-outer 1.5s infinite step-end;
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animation-delay: var(--delay, 0s);
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}
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@keyframes breathe {
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0%, 100% { transform: scale(1, 1) translate(0, 0); }
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50% { transform: scale(1.02, 0.98) translate(0, 0.5px); }
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}
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/* Continuous happy waving */
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@keyframes arm-happy-wave {
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0% { transform: rotate(22deg); }
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100% { transform: rotate(-8deg); }
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}
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/* Happy blink: frequent blinks to look excited */
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@keyframes happy-blink {
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0%, 12%, 30%, 42%, 100% { transform: scaleY(1); }
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6% { transform: scaleY(0.1); }
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36% { transform: scaleY(0.1); }
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}
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@keyframes flash-center {
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10% { opacity: 1; }
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}
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@keyframes flash-outer {
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20% { opacity: 1; }
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}
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</style>
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<!-- Reusable Pixel Art Sparkle (from clawd-happy.svg) -->
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<g id="px-sparkle">
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<rect class="spark-center" x="-0.5" y="-0.5" width="1" height="1" />
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<path class="spark-outer" d="M -0.5,-1.5 h1 v1 h-1 z
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M -0.5,0.5 h1 v1 h-1 z
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M -1.5,-0.5 h1 v1 h-1 z
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M 0.5,-0.5 h1 v1 h-1 z" />
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</g>
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</defs>
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<!-- Entire character leaning -->
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<g transform="rotate(-12, 7.5, 15)">
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<!-- Legs -->
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<g fill="#DE886D">
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<rect x="3" y="11" width="1" height="4"/>
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<rect x="5" y="11" width="1" height="4"/>
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<rect x="9" y="11" width="1" height="4"/>
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<rect x="11" y="11" width="1" height="4"/>
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</g>
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<g id="body-js">
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<g class="breathe-anim">
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<!-- Torso -->
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<rect x="2" y="6" width="11" height="7" fill="#DE886D"/>
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<!-- Left Arm — happy continuous wave + flower on top -->
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<g class="arm-happy">
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<rect x="-1.5" y="9" width="4.5" height="2" fill="#DE886D"/>
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<!-- Flower held at hand tip -->
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<!-- Stem (black, from hand top to flower) -->
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<rect x="-1.5" y="6" width="0.5" height="3" fill="#000000"/>
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<!-- Petals (yellow pixel cross) -->
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<rect x="-2.5" y="5" width="0.8" height="0.8" fill="#FFD700"/>
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<rect x="-0.5" y="5" width="0.8" height="0.8" fill="#FFD700"/>
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<rect x="-1.5" y="4.2" width="0.8" height="0.8" fill="#FFD700"/>
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<rect x="-1.5" y="5.8" width="0.8" height="0.8" fill="#FFD700"/>
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<!-- Center -->
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<rect x="-1.5" y="5" width="0.8" height="0.8" fill="#FFA000"/>
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</g>
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<!-- Right Arm -->
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<rect x="13" y="9" width="2" height="2" fill="#DE886D"/>
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<!-- Eyes: ^^ happy squint with blink -->
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<g class="eyes-happy-blink">
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<g fill="none" stroke="#000000" stroke-width="0.7" stroke-linecap="round" stroke-linejoin="round">
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<polyline points="3.5,9 4.5,8 5.5,9"/>
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<polyline points="9.5,9 10.5,8 11.5,9"/>
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</g>
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<!-- Sparkles (outside rotation = stay upright, within window bounds) -->
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<use href="#px-sparkle" x="-3" y="0" fill="#FFD700" style="--delay: 0s"/>
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<use href="#px-sparkle" x="-6" y="6" fill="#FFA000" style="--delay: 0.4s"/>
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<use href="#px-sparkle" x="0" y="-5" fill="#FFF59D" style="--delay: 0.8s"/>
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</svg>
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="-15 -25 45 45" width="500" height="500">
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<defs>
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<style>
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.breathe-anim {
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transform-origin: 7.5px 13px;
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animation: breathe 3.2s infinite ease-in-out;
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}
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/* Happy arm wave — continuous, fast, fixed pivot at shoulder */
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.arm-happy {
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transform-origin: 2px 9px; /* Shoulder joint in SVG coords, no fill-box */
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animation: arm-happy-wave 0.4s infinite alternate ease-in-out;
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}
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/* Eyes ^^ blink — mostly ^^ with occasional full blink */
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.eyes-happy-blink {
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transform-origin: 7.5px 9px;
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animation: happy-blink 3s infinite ease-in-out;
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}
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/* Pixel-Art Sparkle Animations */
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.spark-center {
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opacity: 0;
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animation: flash-center 1.5s infinite step-end;
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animation-delay: var(--delay, 0s);
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}
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.spark-outer {
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opacity: 0;
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animation: flash-outer 1.5s infinite step-end;
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animation-delay: var(--delay, 0s);
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}
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@keyframes breathe {
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0%, 100% { transform: scale(1, 1) translate(0, 0); }
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50% { transform: scale(1.02, 0.98) translate(0, 0.5px); }
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}
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/* Continuous happy waving */
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@keyframes arm-happy-wave {
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0% { transform: rotate(22deg); }
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100% { transform: rotate(-8deg); }
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}
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/* Happy blink: frequent blinks to look excited */
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@keyframes happy-blink {
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0%, 12%, 30%, 42%, 100% { transform: scaleY(1); }
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6% { transform: scaleY(0.1); }
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36% { transform: scaleY(0.1); }
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}
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@keyframes flash-center {
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10% { opacity: 1; }
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30% { opacity: 0; }
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100%{ opacity: 0; }
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}
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@keyframes flash-outer {
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100%{ opacity: 0; }
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}
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</style>
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<!-- Reusable Pixel Art Sparkle (from clawd-happy.svg) -->
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<g id="px-sparkle">
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<rect class="spark-center" x="-0.5" y="-0.5" width="1" height="1" />
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<path class="spark-outer" d="M -0.5,-1.5 h1 v1 h-1 z
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M -0.5,0.5 h1 v1 h-1 z
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M -1.5,-0.5 h1 v1 h-1 z
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M 0.5,-0.5 h1 v1 h-1 z" />
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</g>
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</defs>
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<!-- Entire character leaning -->
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<g transform="rotate(-12, 7.5, 15)">
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<!-- Legs -->
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<g fill="#DE886D">
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<rect x="3" y="11" width="1" height="4"/>
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<rect x="5" y="11" width="1" height="4"/>
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</g>
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<g id="body-js">
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<g class="breathe-anim">
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<!-- Torso -->
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<rect x="2" y="6" width="11" height="7" fill="#DE886D"/>
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<!-- Left Arm — happy continuous wave + flower on top -->
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<g class="arm-happy">
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<rect x="-1.5" y="9" width="4.5" height="2" fill="#DE886D"/>
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<!-- Flower held at hand tip -->
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<!-- Stem (black, from hand top to flower) -->
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<rect x="-1.5" y="6" width="0.5" height="3" fill="#000000"/>
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<!-- Petals (yellow pixel cross) -->
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<rect x="-2.5" y="5" width="0.8" height="0.8" fill="#FFD700"/>
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<rect x="-0.5" y="5" width="0.8" height="0.8" fill="#FFD700"/>
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<rect x="-1.5" y="4.2" width="0.8" height="0.8" fill="#FFD700"/>
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<rect x="-1.5" y="5.8" width="0.8" height="0.8" fill="#FFD700"/>
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<!-- Center -->
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<rect x="-1.5" y="5" width="0.8" height="0.8" fill="#FFA000"/>
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</g>
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<!-- Right Arm -->
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<rect x="13" y="9" width="2" height="2" fill="#DE886D"/>
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<!-- Eyes: ^^ happy squint with blink -->
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<g class="eyes-happy-blink">
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<g fill="none" stroke="#000000" stroke-width="0.7" stroke-linecap="round" stroke-linejoin="round">
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<polyline points="3.5,9 4.5,8 5.5,9"/>
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<polyline points="9.5,9 10.5,8 11.5,9"/>
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</g>
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</g>
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<!-- Sparkles (outside rotation = stay upright, within window bounds) -->
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<use href="#px-sparkle" x="-3" y="0" fill="#FFD700" style="--delay: 0s"/>
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<use href="#px-sparkle" x="-6" y="6" fill="#FFA000" style="--delay: 0.4s"/>
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<use href="#px-sparkle" x="0" y="-5" fill="#FFF59D" style="--delay: 0.8s"/>
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</svg>
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@@ -1,83 +1,83 @@
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="-15 -25 45 45" width="500" height="500">
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<defs>
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<style>
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4
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.breathe-anim {
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transform-origin: 7.5px 13px;
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|
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animation: breathe 3.2s infinite ease-in-out;
|
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7
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}
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|
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9
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.eyes-blink {
|
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transform-origin: 7.5px 9px;
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animation: eye-blink 4s infinite ease-in-out;
|
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}
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#eyes-js {
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transition: transform 0.2s ease-out;
|
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}
|
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|
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/* Visible arm (left, facing screen) — occasional wobble */
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.arm-wobble {
|
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|
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transform-box: fill-box;
|
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|
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transform-origin: 100% 0%; /* Shoulder joint: body-side top */
|
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|
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animation: arm-wobble 25s infinite ease-in-out;
|
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}
|
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|
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|
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25
|
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@keyframes breathe {
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0%, 100% { transform: scale(1, 1) translate(0, 0); }
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50% { transform: scale(1.02, 0.98) translate(0, 0.5px); }
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}
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@keyframes eye-blink {
|
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0%, 10%, 100% { transform: scaleY(1); }
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5% { transform: scaleY(0.1); }
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}
|
|
34
|
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|
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35
|
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/* Arm wobble: 25s cycle, still ~23s, quick wave in ~1.5s near the end */
|
|
36
|
-
@keyframes arm-wobble {
|
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37
|
-
0%, 91%, 97%, 100% { transform: rotate(0deg); }
|
|
38
|
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92% { transform: rotate(18deg); }
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93.5% { transform: rotate(-5deg); }
|
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|
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95% { transform: rotate(14deg); }
|
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|
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}
|
|
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|
-
</style>
|
|
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|
-
</defs>
|
|
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|
|
45
|
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<!-- No shadow (against screen edge, no ground plane) -->
|
|
46
|
-
|
|
47
|
-
<!-- Entire character leaning: rotate -12° around feet base (7.5, 15) -->
|
|
48
|
-
<!-- Negative = counterclockwise = head tilts left toward screen = peeking pose -->
|
|
49
|
-
<g transform="rotate(-12, 7.5, 15)">
|
|
50
|
-
|
|
51
|
-
<!-- Legs (inside rotation group so they tilt with the body) -->
|
|
52
|
-
<g fill="#DE886D">
|
|
53
|
-
<rect x="3" y="11" width="1" height="4"/>
|
|
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|
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<rect x="5" y="11" width="1" height="4"/>
|
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55
|
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<rect x="9" y="11" width="1" height="4"/>
|
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|
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<rect x="11" y="11" width="1" height="4"/>
|
|
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|
-
</g>
|
|
58
|
-
|
|
59
|
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<!-- Upper Body (JS body-shift preserved for compatibility) -->
|
|
60
|
-
<g id="body-js">
|
|
61
|
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<g class="breathe-anim">
|
|
62
|
-
<!-- Torso -->
|
|
63
|
-
<rect x="2" y="6" width="11" height="7" fill="#DE886D"/>
|
|
64
|
-
|
|
65
|
-
<!-- Left Arm (visible side, facing screen) — extended + wobble -->
|
|
66
|
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<g class="arm-wobble">
|
|
67
|
-
<rect x="-1.5" y="9" width="4.5" height="2" fill="#DE886D"/>
|
|
68
|
-
</g>
|
|
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|
-
|
|
70
|
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<!-- Right Arm (near edge, partially hidden) — normal -->
|
|
71
|
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<rect x="13" y="9" width="2" height="2" fill="#DE886D"/>
|
|
72
|
-
|
|
73
|
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<!-- Eyes: JS translate wrapper + CSS blink -->
|
|
74
|
-
<g id="eyes-js" fill="#000000">
|
|
75
|
-
<g class="eyes-blink">
|
|
76
|
-
<rect x="4" y="8" width="1" height="2"/>
|
|
77
|
-
<rect x="10" y="8" width="1" height="2"/>
|
|
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|
-
</g>
|
|
79
|
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</g>
|
|
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|
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</g>
|
|
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|
-
</g>
|
|
82
|
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</g>
|
|
83
|
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</svg>
|
|
1
|
+
<svg xmlns="http://www.w3.org/2000/svg" viewBox="-15 -25 45 45" width="500" height="500">
|
|
2
|
+
<defs>
|
|
3
|
+
<style>
|
|
4
|
+
.breathe-anim {
|
|
5
|
+
transform-origin: 7.5px 13px;
|
|
6
|
+
animation: breathe 3.2s infinite ease-in-out;
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
.eyes-blink {
|
|
10
|
+
transform-origin: 7.5px 9px;
|
|
11
|
+
animation: eye-blink 4s infinite ease-in-out;
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
#eyes-js {
|
|
15
|
+
transition: transform 0.2s ease-out;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
/* Visible arm (left, facing screen) — occasional wobble */
|
|
19
|
+
.arm-wobble {
|
|
20
|
+
transform-box: fill-box;
|
|
21
|
+
transform-origin: 100% 0%; /* Shoulder joint: body-side top */
|
|
22
|
+
animation: arm-wobble 25s infinite ease-in-out;
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
@keyframes breathe {
|
|
26
|
+
0%, 100% { transform: scale(1, 1) translate(0, 0); }
|
|
27
|
+
50% { transform: scale(1.02, 0.98) translate(0, 0.5px); }
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
@keyframes eye-blink {
|
|
31
|
+
0%, 10%, 100% { transform: scaleY(1); }
|
|
32
|
+
5% { transform: scaleY(0.1); }
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
/* Arm wobble: 25s cycle, still ~23s, quick wave in ~1.5s near the end */
|
|
36
|
+
@keyframes arm-wobble {
|
|
37
|
+
0%, 91%, 97%, 100% { transform: rotate(0deg); }
|
|
38
|
+
92% { transform: rotate(18deg); }
|
|
39
|
+
93.5% { transform: rotate(-5deg); }
|
|
40
|
+
95% { transform: rotate(14deg); }
|
|
41
|
+
}
|
|
42
|
+
</style>
|
|
43
|
+
</defs>
|
|
44
|
+
|
|
45
|
+
<!-- No shadow (against screen edge, no ground plane) -->
|
|
46
|
+
|
|
47
|
+
<!-- Entire character leaning: rotate -12° around feet base (7.5, 15) -->
|
|
48
|
+
<!-- Negative = counterclockwise = head tilts left toward screen = peeking pose -->
|
|
49
|
+
<g transform="rotate(-12, 7.5, 15)">
|
|
50
|
+
|
|
51
|
+
<!-- Legs (inside rotation group so they tilt with the body) -->
|
|
52
|
+
<g fill="#DE886D">
|
|
53
|
+
<rect x="3" y="11" width="1" height="4"/>
|
|
54
|
+
<rect x="5" y="11" width="1" height="4"/>
|
|
55
|
+
<rect x="9" y="11" width="1" height="4"/>
|
|
56
|
+
<rect x="11" y="11" width="1" height="4"/>
|
|
57
|
+
</g>
|
|
58
|
+
|
|
59
|
+
<!-- Upper Body (JS body-shift preserved for compatibility) -->
|
|
60
|
+
<g id="body-js">
|
|
61
|
+
<g class="breathe-anim">
|
|
62
|
+
<!-- Torso -->
|
|
63
|
+
<rect x="2" y="6" width="11" height="7" fill="#DE886D"/>
|
|
64
|
+
|
|
65
|
+
<!-- Left Arm (visible side, facing screen) — extended + wobble -->
|
|
66
|
+
<g class="arm-wobble">
|
|
67
|
+
<rect x="-1.5" y="9" width="4.5" height="2" fill="#DE886D"/>
|
|
68
|
+
</g>
|
|
69
|
+
|
|
70
|
+
<!-- Right Arm (near edge, partially hidden) — normal -->
|
|
71
|
+
<rect x="13" y="9" width="2" height="2" fill="#DE886D"/>
|
|
72
|
+
|
|
73
|
+
<!-- Eyes: JS translate wrapper + CSS blink -->
|
|
74
|
+
<g id="eyes-js" fill="#000000">
|
|
75
|
+
<g class="eyes-blink">
|
|
76
|
+
<rect x="4" y="8" width="1" height="2"/>
|
|
77
|
+
<rect x="10" y="8" width="1" height="2"/>
|
|
78
|
+
</g>
|
|
79
|
+
</g>
|
|
80
|
+
</g>
|
|
81
|
+
</g>
|
|
82
|
+
</g>
|
|
83
|
+
</svg>
|
|
@@ -1,82 +1,82 @@
|
|
|
1
|
-
<svg xmlns="http://www.w3.org/2000/svg" viewBox="-15 -25 45 45" width="500" height="500">
|
|
2
|
-
<defs>
|
|
3
|
-
<style>
|
|
4
|
-
.breathe-anim {
|
|
5
|
-
transform-origin: 7.5px 13px;
|
|
6
|
-
animation: breathe 3.2s infinite ease-in-out;
|
|
7
|
-
}
|
|
8
|
-
|
|
9
|
-
.eyes-blink {
|
|
10
|
-
transform-origin: 7.5px 9px;
|
|
11
|
-
animation: eye-blink 4s infinite ease-in-out;
|
|
12
|
-
}
|
|
13
|
-
|
|
14
|
-
#eyes-js {
|
|
15
|
-
transition: transform 0.2s ease-out;
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
/* Arm waving — fast 3 waves then pause, loop */
|
|
19
|
-
.arm-wave {
|
|
20
|
-
transform-origin: 2px 9px;
|
|
21
|
-
animation: peek-wave 3s infinite ease-in-out;
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
@keyframes breathe {
|
|
25
|
-
0%, 100% { transform: scale(1, 1) translate(0, 0); }
|
|
26
|
-
50% { transform: scale(1.02, 0.98) translate(0, 0.5px); }
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
@keyframes eye-blink {
|
|
30
|
-
0%, 10%, 100% { transform: scaleY(1); }
|
|
31
|
-
5% { transform: scaleY(0.1); }
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
/* Fast 3 waves (~0.9s) then still (~2.1s), loop */
|
|
35
|
-
@keyframes peek-wave {
|
|
36
|
-
0% { transform: rotate(0deg); }
|
|
37
|
-
5% { transform: rotate(35deg); }
|
|
38
|
-
10% { transform: rotate(-15deg); }
|
|
39
|
-
15% { transform: rotate(35deg); }
|
|
40
|
-
20% { transform: rotate(-15deg); }
|
|
41
|
-
25% { transform: rotate(35deg); }
|
|
42
|
-
30%, 100% { transform: rotate(0deg); }
|
|
43
|
-
}
|
|
44
|
-
</style>
|
|
45
|
-
</defs>
|
|
46
|
-
|
|
47
|
-
<!-- Entire character leaning -->
|
|
48
|
-
<g transform="rotate(-12, 7.5, 15)">
|
|
49
|
-
|
|
50
|
-
<!-- Legs -->
|
|
51
|
-
<g fill="#DE886D">
|
|
52
|
-
<rect x="3" y="11" width="1" height="4"/>
|
|
53
|
-
<rect x="5" y="11" width="1" height="4"/>
|
|
54
|
-
<rect x="9" y="11" width="1" height="4"/>
|
|
55
|
-
<rect x="11" y="11" width="1" height="4"/>
|
|
56
|
-
</g>
|
|
57
|
-
|
|
58
|
-
<!-- Upper Body -->
|
|
59
|
-
<g id="body-js">
|
|
60
|
-
<g class="breathe-anim">
|
|
61
|
-
<!-- Torso -->
|
|
62
|
-
<rect x="2" y="6" width="11" height="7" fill="#DE886D"/>
|
|
63
|
-
|
|
64
|
-
<!-- Left Arm — continuous big wave -->
|
|
65
|
-
<g class="arm-wave">
|
|
66
|
-
<rect x="-1.5" y="9" width="5.5" height="2" fill="#DE886D"/>
|
|
67
|
-
</g>
|
|
68
|
-
|
|
69
|
-
<!-- Right Arm -->
|
|
70
|
-
<rect x="13" y="9" width="2" height="2" fill="#DE886D"/>
|
|
71
|
-
|
|
72
|
-
<!-- Eyes: JS translate wrapper + CSS blink -->
|
|
73
|
-
<g id="eyes-js" fill="#000000">
|
|
74
|
-
<g class="eyes-blink">
|
|
75
|
-
<rect x="4" y="8" width="1" height="2"/>
|
|
76
|
-
<rect x="10" y="8" width="1" height="2"/>
|
|
77
|
-
</g>
|
|
78
|
-
</g>
|
|
79
|
-
</g>
|
|
80
|
-
</g>
|
|
81
|
-
</g>
|
|
82
|
-
</svg>
|
|
1
|
+
<svg xmlns="http://www.w3.org/2000/svg" viewBox="-15 -25 45 45" width="500" height="500">
|
|
2
|
+
<defs>
|
|
3
|
+
<style>
|
|
4
|
+
.breathe-anim {
|
|
5
|
+
transform-origin: 7.5px 13px;
|
|
6
|
+
animation: breathe 3.2s infinite ease-in-out;
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
.eyes-blink {
|
|
10
|
+
transform-origin: 7.5px 9px;
|
|
11
|
+
animation: eye-blink 4s infinite ease-in-out;
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
#eyes-js {
|
|
15
|
+
transition: transform 0.2s ease-out;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
/* Arm waving — fast 3 waves then pause, loop */
|
|
19
|
+
.arm-wave {
|
|
20
|
+
transform-origin: 2px 9px;
|
|
21
|
+
animation: peek-wave 3s infinite ease-in-out;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
@keyframes breathe {
|
|
25
|
+
0%, 100% { transform: scale(1, 1) translate(0, 0); }
|
|
26
|
+
50% { transform: scale(1.02, 0.98) translate(0, 0.5px); }
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
@keyframes eye-blink {
|
|
30
|
+
0%, 10%, 100% { transform: scaleY(1); }
|
|
31
|
+
5% { transform: scaleY(0.1); }
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
/* Fast 3 waves (~0.9s) then still (~2.1s), loop */
|
|
35
|
+
@keyframes peek-wave {
|
|
36
|
+
0% { transform: rotate(0deg); }
|
|
37
|
+
5% { transform: rotate(35deg); }
|
|
38
|
+
10% { transform: rotate(-15deg); }
|
|
39
|
+
15% { transform: rotate(35deg); }
|
|
40
|
+
20% { transform: rotate(-15deg); }
|
|
41
|
+
25% { transform: rotate(35deg); }
|
|
42
|
+
30%, 100% { transform: rotate(0deg); }
|
|
43
|
+
}
|
|
44
|
+
</style>
|
|
45
|
+
</defs>
|
|
46
|
+
|
|
47
|
+
<!-- Entire character leaning -->
|
|
48
|
+
<g transform="rotate(-12, 7.5, 15)">
|
|
49
|
+
|
|
50
|
+
<!-- Legs -->
|
|
51
|
+
<g fill="#DE886D">
|
|
52
|
+
<rect x="3" y="11" width="1" height="4"/>
|
|
53
|
+
<rect x="5" y="11" width="1" height="4"/>
|
|
54
|
+
<rect x="9" y="11" width="1" height="4"/>
|
|
55
|
+
<rect x="11" y="11" width="1" height="4"/>
|
|
56
|
+
</g>
|
|
57
|
+
|
|
58
|
+
<!-- Upper Body -->
|
|
59
|
+
<g id="body-js">
|
|
60
|
+
<g class="breathe-anim">
|
|
61
|
+
<!-- Torso -->
|
|
62
|
+
<rect x="2" y="6" width="11" height="7" fill="#DE886D"/>
|
|
63
|
+
|
|
64
|
+
<!-- Left Arm — continuous big wave -->
|
|
65
|
+
<g class="arm-wave">
|
|
66
|
+
<rect x="-1.5" y="9" width="5.5" height="2" fill="#DE886D"/>
|
|
67
|
+
</g>
|
|
68
|
+
|
|
69
|
+
<!-- Right Arm -->
|
|
70
|
+
<rect x="13" y="9" width="2" height="2" fill="#DE886D"/>
|
|
71
|
+
|
|
72
|
+
<!-- Eyes: JS translate wrapper + CSS blink -->
|
|
73
|
+
<g id="eyes-js" fill="#000000">
|
|
74
|
+
<g class="eyes-blink">
|
|
75
|
+
<rect x="4" y="8" width="1" height="2"/>
|
|
76
|
+
<rect x="10" y="8" width="1" height="2"/>
|
|
77
|
+
</g>
|
|
78
|
+
</g>
|
|
79
|
+
</g>
|
|
80
|
+
</g>
|
|
81
|
+
</g>
|
|
82
|
+
</svg>
|