@multiplekex/shallot 0.1.12 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -4
- package/src/core/builder.ts +71 -32
- package/src/core/component.ts +25 -11
- package/src/core/index.ts +14 -13
- package/src/core/math.ts +135 -0
- package/src/core/runtime.ts +0 -1
- package/src/core/state.ts +9 -68
- package/src/core/xml.ts +381 -265
- package/src/editor/format.ts +5 -0
- package/src/editor/index.ts +101 -0
- package/src/extras/arrows/index.ts +28 -69
- package/src/extras/gradient/index.ts +36 -52
- package/src/extras/lines/index.ts +51 -122
- package/src/extras/orbit/index.ts +40 -15
- package/src/extras/text/font.ts +546 -0
- package/src/extras/text/index.ts +158 -204
- package/src/extras/text/sdf.ts +429 -0
- package/src/standard/activity/index.ts +172 -0
- package/src/standard/compute/graph.ts +23 -23
- package/src/standard/compute/index.ts +76 -61
- package/src/standard/defaults.ts +8 -5
- package/src/standard/index.ts +1 -0
- package/src/standard/input/index.ts +30 -19
- package/src/standard/loading/index.ts +18 -13
- package/src/standard/render/bvh/blas.ts +752 -0
- package/src/standard/render/bvh/radix.ts +476 -0
- package/src/standard/render/bvh/structs.ts +167 -0
- package/src/standard/render/bvh/tlas.ts +886 -0
- package/src/standard/render/bvh/traverse.ts +467 -0
- package/src/standard/render/camera.ts +302 -27
- package/src/standard/render/data.ts +93 -0
- package/src/standard/render/depth.ts +117 -0
- package/src/standard/render/forward/index.ts +259 -0
- package/src/standard/render/forward/raster.ts +228 -0
- package/src/standard/render/index.ts +443 -70
- package/src/standard/render/indirect.ts +40 -0
- package/src/standard/render/instance.ts +214 -0
- package/src/standard/render/intersection.ts +72 -0
- package/src/standard/render/light.ts +16 -16
- package/src/standard/render/mesh/index.ts +67 -75
- package/src/standard/render/mesh/unified.ts +96 -0
- package/src/standard/render/{transparent.ts → overlay.ts} +14 -15
- package/src/standard/render/pass.ts +10 -4
- package/src/standard/render/postprocess.ts +142 -64
- package/src/standard/render/ray.ts +61 -0
- package/src/standard/render/scene.ts +38 -164
- package/src/standard/render/shaders.ts +484 -0
- package/src/standard/render/surface/compile.ts +3 -10
- package/src/standard/render/surface/index.ts +60 -30
- package/src/standard/render/surface/noise.ts +45 -0
- package/src/standard/render/surface/structs.ts +60 -19
- package/src/standard/render/surface/wgsl.ts +573 -0
- package/src/standard/render/triangle.ts +84 -0
- package/src/standard/transforms/index.ts +4 -6
- package/src/standard/tween/index.ts +10 -1
- package/src/standard/tween/sequence.ts +24 -16
- package/src/standard/tween/tween.ts +67 -16
- package/src/core/types.ts +0 -37
- package/src/standard/compute/inspect.ts +0 -201
- package/src/standard/compute/pass.ts +0 -23
- package/src/standard/compute/timing.ts +0 -139
- package/src/standard/render/forward.ts +0 -273
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@@ -1,9 +1,29 @@
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import { Not } from "bitecs";
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import type { Plugin, State, System } from "../../core";
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import { MAX_ENTITIES, resource } from "../../core";
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import { Compute, ComputePlugin } from "../compute";
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import { Canvas, Compute, ComputePlugin } from "../compute";
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import { WorldTransform } from "../transforms";
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import {
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import { Activity } from "../activity";
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import {
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Camera,
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Tonemap,
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FXAA,
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Raytracing,
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Vignette,
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Bloom,
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Quantize,
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Shadows,
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Reflections,
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Refractions,
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Haze,
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Sky,
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Moon,
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Stars,
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Clouds,
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Sun,
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Viewport,
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uploadCamera,
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} from "./camera";
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import { AmbientLight, DirectionalLight, packLightUniforms } from "./light";
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import {
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Mesh,
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@@ -12,71 +32,254 @@ import {
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MeshSizes,
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MeshPBR,
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MeshEmission,
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MeshVolumes,
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collectBatches,
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updateBatches,
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MAX_BATCH_SLOTS,
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type
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type Batch,
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type MeshBuffers,
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type BatchEntities,
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createShapeAtlas,
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} from "./mesh";
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import { Surface, SurfaceIds, SurfaceType } from "./surface";
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import { createSceneBuffer,
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import {
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import { Surface, SurfaceIds, SurfaceType, getDefaultAllSurfaces } from "./surface";
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import { createSceneBuffer, ensureTextures } from "./scene";
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import { createIndirectBuffer } from "./indirect";
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import { createForwardNode } from "./forward";
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import { createDepthConvertNode } from "./depth";
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import { createPostProcessNode, type PostProcessUniforms } from "./postprocess";
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import {
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import { Draws
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export
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import { createOverlayNode } from "./overlay";
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import { Draws } from "./pass";
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import { createBLASAtlas, type BLASAtlas } from "./bvh/blas";
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import { createTLASBuffers, createTLASNode, type TLASBuffers } from "./bvh/tlas";
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import { getMesh } from "./mesh";
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import { createInstanceNode } from "./instance";
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import { createDataNode } from "./data";
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export {
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Camera,
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CameraMode,
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RenderMode,
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Tonemap,
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FXAA,
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Raytracing,
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Vignette,
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Bloom,
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Quantize,
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Shadows,
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Reflections,
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Refractions,
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Haze,
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Sky,
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Moon,
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Stars,
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Clouds,
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Sun,
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Viewport,
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} from "./camera";
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export { AmbientLight, DirectionalLight } from "./light";
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export { Mesh, MeshShape, Volume, mesh, getMesh, clearMeshes } from "./mesh";
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export { createBox } from "./mesh/box";
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export { createSphere } from "./mesh/sphere";
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export { createPlane } from "./mesh/plane";
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export type { MeshData } from "./mesh";
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export { Surface, SurfaceType } from "./surface";
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export { surface, compose } from "./surface";
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export type { SurfaceData } from "./surface";
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export { Pass, registerDraw, unregisterDraw, getDrawsByPass, Draws } from "./pass";
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export type { Draw, DrawContext, SharedPassContext } from "./pass";
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export { createForwardNode, compileRasterShader, compileRTShader } from "./forward";
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export type { ForwardConfig, ForwardNode } from "./forward";
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export { createDepthConvertNode } from "./depth";
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export { createPostProcessNode } from "./postprocess";
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export type { PostProcessUniforms } from "./postprocess";
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export { createOverlayNode } from "./overlay";
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const EntityIds = {
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data: new Uint32Array(MAX_ENTITIES),
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};
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const countBuffer = new Uint32Array(1);
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export interface Render {
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width: number;
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height: number;
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entityCount: number;
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scene: GPUBuffer;
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matrices: GPUBuffer;
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}
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interface RenderState extends Render {
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colors: GPUBuffer;
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sizes: GPUBuffer;
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shapes: GPUBuffer;
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pbr: GPUBuffer;
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emission: GPUBuffer;
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shapes: GPUBuffer;
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surfaces: GPUBuffer;
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data: GPUBuffer;
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indirect: GPUBuffer;
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batches:
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batches: (Batch | null)[];
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batchEntities: BatchEntities;
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buffers: Map<number, MeshBuffers>;
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postProcess: PostProcessUniforms;
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meshVertices: GPUBuffer;
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meshIndices: GPUBuffer;
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meshMeta: GPUBuffer;
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blasAtlas: BLASAtlas;
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instanceAABBs: GPUBuffer;
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instanceInverses: GPUBuffer;
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entityCountBuffer: GPUBuffer;
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instanceCount: GPUBuffer;
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tlas: TLASBuffers;
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}
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export const Render = resource<
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export const Render = resource<Render>("render");
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function getRenderState(state: State): RenderState | undefined {
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return Render.from(state) as RenderState | undefined;
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}
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const RenderSystem: System = {
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group: "draw",
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first: true,
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update(state: State) {
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const render =
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const render = getRenderState(state);
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const compute = Compute.from(state);
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const canvas = Canvas.from(state);
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if (!render || !compute || !canvas) return;
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const { device } = compute;
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const { element, format } = canvas;
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const { resources } = compute;
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const { width, height } = element;
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let renderWidth = width;
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let renderHeight = height;
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const
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for (const eid of state.query([Camera])) {
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if (Camera.active[eid]) {
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if (state.hasComponent(eid, Viewport)) {
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const vw = Viewport.width[eid];
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const vh = Viewport.height[eid];
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if (vw > 0 && vh > 0) {
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renderWidth = vw;
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renderHeight = vh;
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} else if (vh > 0 && height > 0) {
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renderHeight = vh;
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renderWidth = Math.max(1, Math.round(vh * (width / height)));
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} else if (vw > 0 && width > 0) {
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renderWidth = vw;
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renderHeight = Math.max(1, Math.round(vw * (height / width)));
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}
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}
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break;
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}
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}
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render.width = renderWidth;
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render.height = renderHeight;
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ensureTextures(
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format,
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renderHeight,
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resources.textures,
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resources.textureViews
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render.entityCount = state.maxEid + 1;
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const uploadCount = render.entityCount;
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for (const eid of state.query([Camera])) {
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if (Camera.active[eid]) {
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const hasShadows = state.hasComponent(eid, Shadows);
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const shadowSoftness = hasShadows ? Shadows.softness[eid] : 0;
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const shadowSamples = hasShadows ? Math.max(1, Shadows.samples[eid]) : 0;
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const hasReflections = state.hasComponent(eid, Reflections);
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const reflectionDepth = hasReflections
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? Math.min(4, Math.max(1, Reflections.depth[eid]))
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: 0;
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const hasRefractions = state.hasComponent(eid, Refractions);
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const refractionDepth = hasRefractions
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? Math.min(4, Math.max(1, Refractions.depth[eid]))
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: 0;
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const hasHaze = state.hasComponent(eid, Haze);
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const hazeParams = hasHaze
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? {
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density: Haze.density[eid],
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color: Haze.color[eid],
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}
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: undefined;
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const hasSky = state.hasComponent(eid, Sky);
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const skyParams = hasSky
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? {
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zenith: Sky.zenith[eid],
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horizon: Sky.horizon[eid],
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}
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: undefined;
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const hasMoon = state.hasComponent(eid, Moon);
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const moonParams = hasMoon
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? {
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phase: Moon.phase[eid],
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glow: Moon.glow[eid],
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azimuth: Moon.azimuth[eid],
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elevation: Moon.elevation[eid],
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}
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: undefined;
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const hasStars = state.hasComponent(eid, Stars);
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const starsParams = hasStars
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? {
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intensity: Stars.intensity[eid],
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amount: Stars.amount[eid],
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}
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: undefined;
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const hasClouds = state.hasComponent(eid, Clouds);
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const cloudsParams = hasClouds
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? {
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coverage: Clouds.coverage[eid],
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density: Clouds.density[eid],
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height: Clouds.height[eid],
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color: Clouds.color[eid],
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}
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: undefined;
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const hasSun = state.hasComponent(eid, Sun);
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const sunParams = hasSun
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? {
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size: Sun.size[eid],
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glow: Sun.glow[eid],
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color: Sun.color[eid],
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}
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: undefined;
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uploadCamera(
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device,
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render.scene,
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eid,
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renderWidth,
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|
270
|
+
renderHeight,
|
|
271
|
+
shadowSoftness,
|
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|
+
shadowSamples,
|
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273
|
+
reflectionDepth,
|
|
274
|
+
refractionDepth,
|
|
275
|
+
uploadCount,
|
|
276
|
+
hazeParams,
|
|
277
|
+
skyParams,
|
|
278
|
+
moonParams,
|
|
279
|
+
starsParams,
|
|
280
|
+
cloudsParams,
|
|
281
|
+
sunParams
|
|
282
|
+
);
|
|
80
283
|
|
|
81
284
|
render.postProcess.tonemap = state.hasComponent(eid, Tonemap);
|
|
82
285
|
if (render.postProcess.tonemap) {
|
|
@@ -90,6 +293,20 @@ const RenderSystem: System = {
|
|
|
90
293
|
} else {
|
|
91
294
|
render.postProcess.vignetteStrength = 0;
|
|
92
295
|
}
|
|
296
|
+
if (state.hasComponent(eid, Bloom)) {
|
|
297
|
+
render.postProcess.bloomIntensity = Bloom.intensity[eid];
|
|
298
|
+
render.postProcess.bloomThreshold = Bloom.threshold[eid];
|
|
299
|
+
render.postProcess.bloomRadius = Bloom.radius[eid];
|
|
300
|
+
} else {
|
|
301
|
+
render.postProcess.bloomIntensity = 0;
|
|
302
|
+
render.postProcess.bloomThreshold = 0.8;
|
|
303
|
+
render.postProcess.bloomRadius = 0.5;
|
|
304
|
+
}
|
|
305
|
+
if (state.hasComponent(eid, Quantize)) {
|
|
306
|
+
render.postProcess.quantize = Quantize.bands[eid];
|
|
307
|
+
} else {
|
|
308
|
+
render.postProcess.quantize = 0;
|
|
309
|
+
}
|
|
93
310
|
break;
|
|
94
311
|
}
|
|
95
312
|
}
|
|
@@ -125,33 +342,52 @@ const RenderSystem: System = {
|
|
|
125
342
|
const lightUniforms = packLightUniforms(ambientData, directionalData);
|
|
126
343
|
device.queue.writeBuffer(render.scene, 128, lightUniforms as Float32Array<ArrayBuffer>);
|
|
127
344
|
|
|
128
|
-
render.entityCount = state.maxEid + 1;
|
|
129
|
-
const uploadCount = render.entityCount;
|
|
130
345
|
device.queue.writeBuffer(
|
|
131
346
|
render.matrices,
|
|
132
347
|
0,
|
|
133
348
|
WorldTransform.data as Float32Array<ArrayBuffer>,
|
|
134
349
|
0,
|
|
135
|
-
uploadCount *
|
|
350
|
+
uploadCount * 16
|
|
136
351
|
);
|
|
137
352
|
|
|
138
353
|
const meshEntities = state.query([Mesh, WorldTransform]);
|
|
139
|
-
device.queue.writeBuffer(render.colors, 0, MeshColors.data, 0, uploadCount *
|
|
140
|
-
device.queue.writeBuffer(render.sizes, 0, MeshSizes.data, 0, uploadCount *
|
|
141
|
-
device.queue.writeBuffer(render.
|
|
142
|
-
device.queue.writeBuffer(render.
|
|
143
|
-
device.queue.writeBuffer(render.
|
|
354
|
+
device.queue.writeBuffer(render.colors, 0, MeshColors.data, 0, uploadCount * 4);
|
|
355
|
+
device.queue.writeBuffer(render.sizes, 0, MeshSizes.data, 0, uploadCount * 4);
|
|
356
|
+
device.queue.writeBuffer(render.pbr, 0, MeshPBR.data, 0, uploadCount * 4);
|
|
357
|
+
device.queue.writeBuffer(render.emission, 0, MeshEmission.data, 0, uploadCount * 4);
|
|
358
|
+
device.queue.writeBuffer(render.shapes, 0, MeshShapes.data, 0, uploadCount);
|
|
359
|
+
countBuffer[0] = uploadCount;
|
|
360
|
+
device.queue.writeBuffer(render.entityCountBuffer, 0, countBuffer);
|
|
361
|
+
|
|
362
|
+
let meshCount = 0;
|
|
363
|
+
for (const eid of meshEntities) {
|
|
364
|
+
EntityIds.data[meshCount] = eid;
|
|
365
|
+
meshCount++;
|
|
366
|
+
}
|
|
367
|
+
device.queue.writeBuffer(
|
|
368
|
+
render.tlas.entityIds,
|
|
369
|
+
0,
|
|
370
|
+
EntityIds.data,
|
|
371
|
+
0,
|
|
372
|
+
Math.max(meshCount, 1)
|
|
373
|
+
);
|
|
374
|
+
countBuffer[0] = meshCount;
|
|
375
|
+
device.queue.writeBuffer(render.instanceCount, 0, countBuffer);
|
|
144
376
|
|
|
145
377
|
for (const eid of state.query([Surface])) {
|
|
146
|
-
|
|
378
|
+
const surfaceType = Surface.type[eid] & 0xff;
|
|
379
|
+
const volume = (MeshVolumes.data[eid] ?? 0) & 0xf;
|
|
380
|
+
const shapeId = (Mesh.shape[eid] ?? 0) & 0xffff;
|
|
381
|
+
SurfaceIds.data[eid] = surfaceType | (volume << 8) | (shapeId << 16);
|
|
147
382
|
}
|
|
148
|
-
device.queue.writeBuffer(render.
|
|
383
|
+
device.queue.writeBuffer(render.surfaces, 0, SurfaceIds.data, 0, uploadCount);
|
|
149
384
|
|
|
150
|
-
|
|
385
|
+
collectBatches(
|
|
151
386
|
meshEntities,
|
|
152
|
-
(eid) => Surface.type[eid] ?? SurfaceType.Default
|
|
387
|
+
(eid) => Surface.type[eid] ?? SurfaceType.Default,
|
|
388
|
+
render.batchEntities
|
|
153
389
|
);
|
|
154
|
-
updateBatches(device,
|
|
390
|
+
updateBatches(device, render.batchEntities, render, render.indirect);
|
|
155
391
|
},
|
|
156
392
|
};
|
|
157
393
|
|
|
@@ -174,34 +410,52 @@ export const RenderPlugin: Plugin = {
|
|
|
174
410
|
DirectionalLight,
|
|
175
411
|
Tonemap,
|
|
176
412
|
FXAA,
|
|
413
|
+
Raytracing,
|
|
177
414
|
Vignette,
|
|
415
|
+
Bloom,
|
|
416
|
+
Quantize,
|
|
417
|
+
Shadows,
|
|
418
|
+
Reflections,
|
|
419
|
+
Refractions,
|
|
420
|
+
Haze,
|
|
421
|
+
Sky,
|
|
422
|
+
Moon,
|
|
423
|
+
Stars,
|
|
424
|
+
Clouds,
|
|
425
|
+
Sun,
|
|
426
|
+
Viewport,
|
|
178
427
|
},
|
|
179
428
|
dependencies: [ComputePlugin],
|
|
180
429
|
|
|
181
|
-
initialize(state: State) {
|
|
430
|
+
async initialize(state: State, onProgress?: (progress: number) => void) {
|
|
182
431
|
const compute = Compute.from(state);
|
|
183
432
|
if (!compute) return;
|
|
184
433
|
|
|
185
434
|
const { device } = compute;
|
|
186
435
|
|
|
187
|
-
const createPropertyBuffer = (size: number) =>
|
|
436
|
+
const createPropertyBuffer = (size: number, label?: string) =>
|
|
188
437
|
device.createBuffer({
|
|
189
|
-
label: "property",
|
|
438
|
+
label: label ?? "property",
|
|
190
439
|
size,
|
|
191
440
|
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
|
|
192
441
|
});
|
|
193
442
|
|
|
443
|
+
const shapeAtlas = createShapeAtlas(device);
|
|
444
|
+
const blasAtlas = createBLASAtlas(device, getMesh);
|
|
445
|
+
|
|
194
446
|
const renderState: RenderState = {
|
|
195
447
|
scene: createSceneBuffer(device),
|
|
196
|
-
matrices: createPropertyBuffer(MAX_ENTITIES * 64),
|
|
197
|
-
colors: createPropertyBuffer(MAX_ENTITIES * 16),
|
|
198
|
-
sizes: createPropertyBuffer(MAX_ENTITIES * 16),
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
448
|
+
matrices: createPropertyBuffer(MAX_ENTITIES * 64, "matrices"),
|
|
449
|
+
colors: createPropertyBuffer(MAX_ENTITIES * 16, "colors"),
|
|
450
|
+
sizes: createPropertyBuffer(MAX_ENTITIES * 16, "sizes"),
|
|
451
|
+
pbr: createPropertyBuffer(MAX_ENTITIES * 16, "pbr"),
|
|
452
|
+
emission: createPropertyBuffer(MAX_ENTITIES * 16, "emission"),
|
|
453
|
+
shapes: createPropertyBuffer(MAX_ENTITIES * 4, "shapes"),
|
|
454
|
+
surfaces: createPropertyBuffer(MAX_ENTITIES * 4, "surfaces"),
|
|
455
|
+
data: createPropertyBuffer(MAX_ENTITIES * 64, "data"),
|
|
203
456
|
indirect: createIndirectBuffer(device, MAX_BATCH_SLOTS),
|
|
204
|
-
batches:
|
|
457
|
+
batches: Array(MAX_BATCH_SLOTS).fill(null),
|
|
458
|
+
batchEntities: Array(MAX_BATCH_SLOTS).fill(null),
|
|
205
459
|
buffers: new Map(),
|
|
206
460
|
entityCount: 1,
|
|
207
461
|
postProcess: {
|
|
@@ -211,38 +465,157 @@ export const RenderPlugin: Plugin = {
|
|
|
211
465
|
vignetteStrength: 0,
|
|
212
466
|
vignetteInner: 0.4,
|
|
213
467
|
vignetteOuter: 0.8,
|
|
468
|
+
bloomIntensity: 0,
|
|
469
|
+
bloomThreshold: 0.8,
|
|
470
|
+
bloomRadius: 0.5,
|
|
471
|
+
quantize: 0,
|
|
214
472
|
},
|
|
473
|
+
meshVertices: shapeAtlas.vertices,
|
|
474
|
+
meshIndices: shapeAtlas.indices,
|
|
475
|
+
meshMeta: shapeAtlas.meta,
|
|
476
|
+
blasAtlas,
|
|
477
|
+
instanceAABBs: createPropertyBuffer(MAX_ENTITIES * 32, "instanceAABBs"),
|
|
478
|
+
instanceInverses: createPropertyBuffer(MAX_ENTITIES * 64, "instanceInverses"),
|
|
479
|
+
entityCountBuffer: device.createBuffer({
|
|
480
|
+
label: "entityCount",
|
|
481
|
+
size: 4,
|
|
482
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
|
|
483
|
+
}),
|
|
484
|
+
instanceCount: device.createBuffer({
|
|
485
|
+
label: "instanceCount",
|
|
486
|
+
size: 4,
|
|
487
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
|
|
488
|
+
}),
|
|
489
|
+
tlas: createTLASBuffers(device),
|
|
490
|
+
width: 0,
|
|
491
|
+
height: 0,
|
|
215
492
|
};
|
|
216
493
|
|
|
217
494
|
state.setResource(Render, renderState);
|
|
218
495
|
|
|
219
|
-
const drawState:
|
|
496
|
+
const drawState: Draws = {
|
|
220
497
|
draws: new Map(),
|
|
221
498
|
};
|
|
222
499
|
state.setResource(Draws, drawState);
|
|
223
500
|
|
|
501
|
+
const instanceNode = createInstanceNode({
|
|
502
|
+
matrices: renderState.matrices,
|
|
503
|
+
sizes: renderState.sizes,
|
|
504
|
+
shapes: renderState.shapes,
|
|
505
|
+
shapeAABBs: renderState.blasAtlas.shapeAABBs,
|
|
506
|
+
entityCount: renderState.entityCountBuffer,
|
|
507
|
+
instanceAABBs: renderState.instanceAABBs,
|
|
508
|
+
instanceInverses: renderState.instanceInverses,
|
|
509
|
+
getEntityCount: () => renderState.entityCount,
|
|
510
|
+
});
|
|
511
|
+
compute.graph.add(instanceNode);
|
|
512
|
+
|
|
513
|
+
const dataNode = createDataNode({
|
|
514
|
+
colors: renderState.colors,
|
|
515
|
+
pbr: renderState.pbr,
|
|
516
|
+
emission: renderState.emission,
|
|
517
|
+
surfaces: renderState.surfaces,
|
|
518
|
+
entityCount: renderState.entityCountBuffer,
|
|
519
|
+
data: renderState.data,
|
|
520
|
+
getEntityCount: () => renderState.entityCount,
|
|
521
|
+
});
|
|
522
|
+
compute.graph.add(dataNode);
|
|
523
|
+
|
|
524
|
+
const tlasNode = createTLASNode({
|
|
525
|
+
instanceAABBs: renderState.instanceAABBs,
|
|
526
|
+
instanceCount: renderState.instanceCount,
|
|
527
|
+
tlas: renderState.tlas,
|
|
528
|
+
getEntityCount: () => renderState.entityCount,
|
|
529
|
+
});
|
|
530
|
+
compute.graph.add(tlasNode);
|
|
531
|
+
|
|
532
|
+
const getRaytracing = () => {
|
|
533
|
+
for (const eid of state.query([Camera])) {
|
|
534
|
+
if (Camera.active[eid]) {
|
|
535
|
+
return state.hasComponent(eid, Raytracing);
|
|
536
|
+
}
|
|
537
|
+
}
|
|
538
|
+
return false;
|
|
539
|
+
};
|
|
540
|
+
|
|
541
|
+
const getClearColor = () => {
|
|
542
|
+
for (const eid of state.query([Camera])) {
|
|
543
|
+
if (Camera.active[eid]) {
|
|
544
|
+
const packed = Camera.clearColor[eid];
|
|
545
|
+
return {
|
|
546
|
+
r: ((packed >> 16) & 0xff) / 255,
|
|
547
|
+
g: ((packed >> 8) & 0xff) / 255,
|
|
548
|
+
b: (packed & 0xff) / 255,
|
|
549
|
+
};
|
|
550
|
+
}
|
|
551
|
+
}
|
|
552
|
+
return { r: 0, g: 0, b: 0 };
|
|
553
|
+
};
|
|
554
|
+
|
|
555
|
+
const getSky = () => {
|
|
556
|
+
for (const eid of state.query([Camera])) {
|
|
557
|
+
if (Camera.active[eid]) {
|
|
558
|
+
return state.hasComponent(eid, Sky);
|
|
559
|
+
}
|
|
560
|
+
}
|
|
561
|
+
return false;
|
|
562
|
+
};
|
|
563
|
+
|
|
564
|
+
const forwardNode = createForwardNode({
|
|
565
|
+
scene: renderState.scene,
|
|
566
|
+
matrices: renderState.matrices,
|
|
567
|
+
colors: renderState.colors,
|
|
568
|
+
sizes: renderState.sizes,
|
|
569
|
+
pbr: renderState.pbr,
|
|
570
|
+
emission: renderState.emission,
|
|
571
|
+
shapes: renderState.shapes,
|
|
572
|
+
surfaces: renderState.surfaces,
|
|
573
|
+
data: renderState.data,
|
|
574
|
+
getSurfaces: getDefaultAllSurfaces,
|
|
575
|
+
getRaytracing,
|
|
576
|
+
getClearColor,
|
|
577
|
+
getSky,
|
|
578
|
+
acquire: (message) => Activity.from(state)?.acquire(message),
|
|
579
|
+
batches: () => renderState.batches,
|
|
580
|
+
tlasNodes: renderState.tlas.bvhNodes,
|
|
581
|
+
tlasInstanceIds: renderState.tlas.instanceIds,
|
|
582
|
+
blasNodes: renderState.blasAtlas.nodesBuffer,
|
|
583
|
+
blasTriIds: renderState.blasAtlas.triIdsBuffer,
|
|
584
|
+
blasTriangles: renderState.blasAtlas.trianglesBuffer,
|
|
585
|
+
blasMeta: renderState.blasAtlas.metaBuffer,
|
|
586
|
+
instanceInverses: renderState.instanceInverses,
|
|
587
|
+
});
|
|
588
|
+
compute.graph.add(forwardNode);
|
|
589
|
+
|
|
224
590
|
compute.graph.add(
|
|
225
|
-
|
|
226
|
-
state,
|
|
591
|
+
createDepthConvertNode({
|
|
227
592
|
scene: renderState.scene,
|
|
228
|
-
|
|
229
|
-
colors: renderState.colors,
|
|
230
|
-
sizes: renderState.sizes,
|
|
231
|
-
shapes: renderState.shapes,
|
|
232
|
-
pbr: renderState.pbr,
|
|
233
|
-
emission: renderState.emission,
|
|
234
|
-
indirect: renderState.indirect,
|
|
235
|
-
batches: renderState.batches,
|
|
593
|
+
getRaytracing,
|
|
236
594
|
})
|
|
237
595
|
);
|
|
238
596
|
|
|
239
|
-
compute.graph.add(
|
|
597
|
+
compute.graph.add(createOverlayNode({ state }));
|
|
240
598
|
|
|
241
599
|
compute.graph.add(
|
|
242
600
|
createPostProcessNode({
|
|
243
601
|
state,
|
|
244
602
|
uniforms: renderState.postProcess,
|
|
603
|
+
getRenderSize: () => ({
|
|
604
|
+
width: renderState.width,
|
|
605
|
+
height: renderState.height,
|
|
606
|
+
}),
|
|
245
607
|
})
|
|
246
608
|
);
|
|
609
|
+
|
|
610
|
+
onProgress?.(1);
|
|
611
|
+
},
|
|
612
|
+
|
|
613
|
+
async warm(state: State, onProgress?: (progress: number) => void) {
|
|
614
|
+
const compute = Compute.from(state);
|
|
615
|
+
if (!compute) return;
|
|
616
|
+
|
|
617
|
+
await compute.graph.prepare(compute.device, (done, total) => {
|
|
618
|
+
onProgress?.(done / total);
|
|
619
|
+
});
|
|
247
620
|
},
|
|
248
621
|
};
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
export const INDIRECT_SIZE = 20;
|
|
2
|
+
|
|
3
|
+
export interface IndirectArgs {
|
|
4
|
+
indexCount: number;
|
|
5
|
+
instanceCount: number;
|
|
6
|
+
firstIndex: number;
|
|
7
|
+
baseVertex: number;
|
|
8
|
+
firstInstance: number;
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
export function createIndirectBuffer(device: GPUDevice, slotCount: number): GPUBuffer {
|
|
12
|
+
return device.createBuffer({
|
|
13
|
+
label: "indirect",
|
|
14
|
+
size: slotCount * INDIRECT_SIZE,
|
|
15
|
+
usage:
|
|
16
|
+
GPUBufferUsage.INDIRECT |
|
|
17
|
+
GPUBufferUsage.STORAGE |
|
|
18
|
+
GPUBufferUsage.COPY_DST |
|
|
19
|
+
GPUBufferUsage.COPY_SRC,
|
|
20
|
+
});
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
export function writeIndirect(
|
|
24
|
+
device: GPUDevice,
|
|
25
|
+
buffer: GPUBuffer,
|
|
26
|
+
slot: number,
|
|
27
|
+
args: IndirectArgs
|
|
28
|
+
): void {
|
|
29
|
+
const offset = slot * INDIRECT_SIZE;
|
|
30
|
+
const data = new ArrayBuffer(INDIRECT_SIZE);
|
|
31
|
+
const view = new DataView(data);
|
|
32
|
+
|
|
33
|
+
view.setUint32(0, args.indexCount, true);
|
|
34
|
+
view.setUint32(4, args.instanceCount, true);
|
|
35
|
+
view.setUint32(8, args.firstIndex, true);
|
|
36
|
+
view.setInt32(12, args.baseVertex, true);
|
|
37
|
+
view.setUint32(16, args.firstInstance, true);
|
|
38
|
+
|
|
39
|
+
device.queue.writeBuffer(buffer, offset, data);
|
|
40
|
+
}
|