@multiplekex/shallot 0.1.12 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -4
- package/src/core/builder.ts +71 -32
- package/src/core/component.ts +25 -11
- package/src/core/index.ts +14 -13
- package/src/core/math.ts +135 -0
- package/src/core/runtime.ts +0 -1
- package/src/core/state.ts +9 -68
- package/src/core/xml.ts +381 -265
- package/src/editor/format.ts +5 -0
- package/src/editor/index.ts +101 -0
- package/src/extras/arrows/index.ts +28 -69
- package/src/extras/gradient/index.ts +36 -52
- package/src/extras/lines/index.ts +51 -122
- package/src/extras/orbit/index.ts +40 -15
- package/src/extras/text/font.ts +546 -0
- package/src/extras/text/index.ts +158 -204
- package/src/extras/text/sdf.ts +429 -0
- package/src/standard/activity/index.ts +172 -0
- package/src/standard/compute/graph.ts +23 -23
- package/src/standard/compute/index.ts +76 -61
- package/src/standard/defaults.ts +8 -5
- package/src/standard/index.ts +1 -0
- package/src/standard/input/index.ts +30 -19
- package/src/standard/loading/index.ts +18 -13
- package/src/standard/render/bvh/blas.ts +752 -0
- package/src/standard/render/bvh/radix.ts +476 -0
- package/src/standard/render/bvh/structs.ts +167 -0
- package/src/standard/render/bvh/tlas.ts +886 -0
- package/src/standard/render/bvh/traverse.ts +467 -0
- package/src/standard/render/camera.ts +302 -27
- package/src/standard/render/data.ts +93 -0
- package/src/standard/render/depth.ts +117 -0
- package/src/standard/render/forward/index.ts +259 -0
- package/src/standard/render/forward/raster.ts +228 -0
- package/src/standard/render/index.ts +443 -70
- package/src/standard/render/indirect.ts +40 -0
- package/src/standard/render/instance.ts +214 -0
- package/src/standard/render/intersection.ts +72 -0
- package/src/standard/render/light.ts +16 -16
- package/src/standard/render/mesh/index.ts +67 -75
- package/src/standard/render/mesh/unified.ts +96 -0
- package/src/standard/render/{transparent.ts → overlay.ts} +14 -15
- package/src/standard/render/pass.ts +10 -4
- package/src/standard/render/postprocess.ts +142 -64
- package/src/standard/render/ray.ts +61 -0
- package/src/standard/render/scene.ts +38 -164
- package/src/standard/render/shaders.ts +484 -0
- package/src/standard/render/surface/compile.ts +3 -10
- package/src/standard/render/surface/index.ts +60 -30
- package/src/standard/render/surface/noise.ts +45 -0
- package/src/standard/render/surface/structs.ts +60 -19
- package/src/standard/render/surface/wgsl.ts +573 -0
- package/src/standard/render/triangle.ts +84 -0
- package/src/standard/transforms/index.ts +4 -6
- package/src/standard/tween/index.ts +10 -1
- package/src/standard/tween/sequence.ts +24 -16
- package/src/standard/tween/tween.ts +67 -16
- package/src/core/types.ts +0 -37
- package/src/standard/compute/inspect.ts +0 -201
- package/src/standard/compute/pass.ts +0 -23
- package/src/standard/compute/timing.ts +0 -139
- package/src/standard/render/forward.ts +0 -273
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import {
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BVH_NODE_STRUCT_WGSL,
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LEAF_FLAG_WGSL,
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BLAS_NODE_STRUCT_WGSL,
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BLAS_TRIANGLE_STRUCT_WGSL,
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} from "./structs";
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export const OCT_DECODE_WGSL = /* wgsl */ `
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fn octDecode(enc: u32) -> vec3<f32> {
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let x = f32(enc & 0xFFFFu) / 65535.0 * 2.0 - 1.0;
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let y = f32(enc >> 16u) / 65535.0 * 2.0 - 1.0;
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let z = 1.0 - abs(x) - abs(y);
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var n: vec3<f32>;
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if (z < 0.0) {
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let signX = select(-1.0, 1.0, x >= 0.0);
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let signY = select(-1.0, 1.0, y >= 0.0);
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n = vec3<f32>((1.0 - abs(y)) * signX, (1.0 - abs(x)) * signY, z);
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} else {
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n = vec3<f32>(x, y, z);
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}
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return normalize(n);
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}`;
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export const BVH_STRUCTS = /* wgsl */ `
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${BVH_NODE_STRUCT_WGSL}
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${LEAF_FLAG_WGSL}
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const INVALID_NODE: u32 = 0xFFFFFFFFu;
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const MAX_STACK_DEPTH: u32 = 24u;
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${OCT_DECODE_WGSL}
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`;
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export const TLAS_BLAS_STRUCTS = /* wgsl */ `
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${BLAS_NODE_STRUCT_WGSL}
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${BLAS_TRIANGLE_STRUCT_WGSL}
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`;
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export const TLAS_BLAS_BINDINGS = /* wgsl */ `
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@group(1) @binding(0) var<storage, read> tlasNodes: array<BVHNode>;
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@group(1) @binding(1) var<storage, read> tlasInstanceIds: array<u32>;
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@group(1) @binding(2) var<storage, read> blasNodes: array<BLASNode>;
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@group(1) @binding(3) var<storage, read> blasTriIds: array<u32>;
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@group(1) @binding(4) var<storage, read> blasTriangles: array<BLASTriangle>;
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@group(1) @binding(5) var<storage, read> blasMeta: array<u32>;
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@group(1) @binding(6) var<storage, read> instanceInverses: array<mat4x4<f32>>;
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`;
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export const TLAS_BLAS_TRAVERSAL = /* wgsl */ `
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fn isLeaf(child: u32) -> bool {
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return (child & LEAF_FLAG) != 0u;
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}
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fn leafIndex(child: u32) -> u32 {
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return child & ~LEAF_FLAG;
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}
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fn safeInverse(d: f32) -> f32 {
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return select(1.0 / d, 1e30, abs(d) < 1e-10);
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}
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fn computeInvDir(dir: vec3<f32>) -> vec3<f32> {
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return vec3(
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safeInverse(dir.x),
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safeInverse(dir.y),
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safeInverse(dir.z)
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);
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}
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fn intersectAABBDist(origin: vec3<f32>, invDir: vec3<f32>, nodeMin: vec3<f32>, nodeMax: vec3<f32>) -> f32 {
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let t1 = (nodeMin - origin) * invDir;
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let t2 = (nodeMax - origin) * invDir;
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let tNear = min(t1, t2);
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let tFar = max(t1, t2);
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let tEnter = max(max(tNear.x, tNear.y), tNear.z);
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let tExit = min(min(tFar.x, tFar.y), tFar.z);
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if (tEnter <= tExit && tExit >= 0.0) {
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return max(tEnter, 0.0);
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}
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return 1e30;
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}
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fn intersectBLASTriangle(ray: Ray, tri: BLASTriangle) -> HitResult {
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var result: HitResult;
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result.hit = false;
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result.t = 0.0;
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result.entityId = 0u;
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result.u = 0.0;
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result.v = 0.0;
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result.normal = vec3(0.0, 1.0, 0.0);
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result.worldPos = vec3(0.0);
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let e1 = tri.e1;
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let e2 = tri.e2;
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let h = cross(ray.direction, e2);
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let a = dot(e1, h);
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if (a > -EPSILON && a < EPSILON) {
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return result;
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}
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let f = 1.0 / a;
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let s = ray.origin - tri.v0;
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let u = f * dot(s, h);
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if (u < 0.0 || u > 1.0) {
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return result;
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}
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let q = cross(s, e1);
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let v = f * dot(ray.direction, q);
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if (v < 0.0 || u + v > 1.0) {
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return result;
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}
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let t = f * dot(e2, q);
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if (t > EPSILON) {
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result.hit = true;
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result.t = t;
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result.u = u;
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result.v = v;
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let w = 1.0 - u - v;
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let n0 = octDecode(tri.n0_enc);
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let n1 = octDecode(tri.n1_enc);
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let n2 = octDecode(tri.n2_enc);
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result.normal = normalize(w * n0 + u * n1 + v * n2);
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result.worldPos = ray.origin + t * ray.direction;
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}
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return result;
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}
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fn traceBLAS(
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ray: Ray,
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nodeOffset: u32,
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triIdOffset: u32,
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triOffset: u32,
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triCount_: u32,
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maxT: f32
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) -> HitResult {
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var closest: HitResult;
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closest.hit = false;
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closest.t = maxT;
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closest.entityId = 0u;
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closest.u = 0.0;
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closest.v = 0.0;
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closest.normal = vec3(0.0, 1.0, 0.0);
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closest.worldPos = vec3(0.0);
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if (triCount_ == 0u) {
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return closest;
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}
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if (triCount_ == 1u) {
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let triIdx = blasTriIds[triIdOffset];
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let tri = blasTriangles[triOffset + triIdx];
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let hit = intersectBLASTriangle(ray, tri);
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if (hit.hit && hit.t < maxT) {
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return hit;
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}
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return closest;
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}
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let invDir = computeInvDir(ray.direction);
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var stack: array<u32, MAX_STACK_DEPTH>;
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var stackPtr = 0u;
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stack[stackPtr] = 0u;
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stackPtr++;
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var iterations = 0u;
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let maxIterations = min(triCount_ * 3u, 10000u);
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while (stackPtr > 0u && iterations < maxIterations) {
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iterations++;
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stackPtr--;
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let localIdx = stack[stackPtr];
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let node = blasNodes[nodeOffset + localIdx];
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let leftChild = node.leftChild;
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let rightChild = node.rightChild;
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if (leftChild != INVALID_NODE) {
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if (isLeaf(leftChild)) {
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let leafIdx = leafIndex(leftChild);
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let triIdx = blasTriIds[triIdOffset + leafIdx];
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let tri = blasTriangles[triOffset + triIdx];
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let hit = intersectBLASTriangle(ray, tri);
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if (hit.hit && hit.t < closest.t) {
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closest = hit;
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}
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} else {
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let leftNode = blasNodes[nodeOffset + leftChild];
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let leftMin = vec3(leftNode.minX, leftNode.minY, leftNode.minZ);
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let leftMax = vec3(leftNode.maxX, leftNode.maxY, leftNode.maxZ);
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let leftDist = intersectAABBDist(ray.origin, invDir, leftMin, leftMax);
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if (leftDist < closest.t && stackPtr < MAX_STACK_DEPTH) {
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stack[stackPtr] = leftChild;
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stackPtr++;
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}
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}
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}
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if (rightChild != INVALID_NODE) {
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if (isLeaf(rightChild)) {
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let leafIdx = leafIndex(rightChild);
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let triIdx = blasTriIds[triIdOffset + leafIdx];
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let tri = blasTriangles[triOffset + triIdx];
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let hit = intersectBLASTriangle(ray, tri);
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if (hit.hit && hit.t < closest.t) {
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closest = hit;
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}
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} else {
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let rightNode = blasNodes[nodeOffset + rightChild];
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let rightMin = vec3(rightNode.minX, rightNode.minY, rightNode.minZ);
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let rightMax = vec3(rightNode.maxX, rightNode.maxY, rightNode.maxZ);
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let rightDist = intersectAABBDist(ray.origin, invDir, rightMin, rightMax);
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if (rightDist < closest.t && stackPtr < MAX_STACK_DEPTH) {
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stack[stackPtr] = rightChild;
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stackPtr++;
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}
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}
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}
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}
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return closest;
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}
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fn trace(ray: Ray) -> HitResult {
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var closest: HitResult;
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closest.hit = false;
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closest.t = 1e30;
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closest.entityId = 0u;
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closest.u = 0.0;
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closest.v = 0.0;
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closest.normal = vec3(0.0, 1.0, 0.0);
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closest.worldPos = vec3(0.0);
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let count = getInstanceCount();
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if (count == 0u) {
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return closest;
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}
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let invDir = computeInvDir(ray.direction);
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var stack: array<u32, MAX_STACK_DEPTH>;
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var stackPtr = 0u;
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stack[stackPtr] = 0u;
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stackPtr++;
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var iterations = 0u;
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let maxIterations = min(count * 3u, 10000u);
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while (stackPtr > 0u && iterations < maxIterations) {
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iterations++;
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stackPtr--;
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let nodeIdx = stack[stackPtr];
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let node = tlasNodes[nodeIdx];
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var children: array<u32, 4>;
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var dists: array<f32, 4>;
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children[0] = node.child0;
|
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275
|
+
children[1] = node.child1;
|
|
276
|
+
children[2] = node.child2;
|
|
277
|
+
children[3] = node.child3;
|
|
278
|
+
|
|
279
|
+
dists[0] = select(
|
|
280
|
+
intersectAABBDist(ray.origin, invDir,
|
|
281
|
+
vec3(node.c0_minX, node.c0_minY, node.c0_minZ),
|
|
282
|
+
vec3(node.c0_maxX, node.c0_maxY, node.c0_maxZ)),
|
|
283
|
+
1e30,
|
|
284
|
+
children[0] == INVALID_NODE
|
|
285
|
+
);
|
|
286
|
+
dists[1] = select(
|
|
287
|
+
intersectAABBDist(ray.origin, invDir,
|
|
288
|
+
vec3(node.c1_minX, node.c1_minY, node.c1_minZ),
|
|
289
|
+
vec3(node.c1_maxX, node.c1_maxY, node.c1_maxZ)),
|
|
290
|
+
1e30,
|
|
291
|
+
children[1] == INVALID_NODE
|
|
292
|
+
);
|
|
293
|
+
dists[2] = select(
|
|
294
|
+
intersectAABBDist(ray.origin, invDir,
|
|
295
|
+
vec3(node.c2_minX, node.c2_minY, node.c2_minZ),
|
|
296
|
+
vec3(node.c2_maxX, node.c2_maxY, node.c2_maxZ)),
|
|
297
|
+
1e30,
|
|
298
|
+
children[2] == INVALID_NODE
|
|
299
|
+
);
|
|
300
|
+
dists[3] = select(
|
|
301
|
+
intersectAABBDist(ray.origin, invDir,
|
|
302
|
+
vec3(node.c3_minX, node.c3_minY, node.c3_minZ),
|
|
303
|
+
vec3(node.c3_maxX, node.c3_maxY, node.c3_maxZ)),
|
|
304
|
+
1e30,
|
|
305
|
+
children[3] == INVALID_NODE
|
|
306
|
+
);
|
|
307
|
+
|
|
308
|
+
for (var i = 1u; i < 4u; i++) {
|
|
309
|
+
let keyDist = dists[i];
|
|
310
|
+
let keyChild = children[i];
|
|
311
|
+
var j = i;
|
|
312
|
+
while (j > 0u && dists[j - 1u] > keyDist) {
|
|
313
|
+
dists[j] = dists[j - 1u];
|
|
314
|
+
children[j] = children[j - 1u];
|
|
315
|
+
j--;
|
|
316
|
+
}
|
|
317
|
+
dists[j] = keyDist;
|
|
318
|
+
children[j] = keyChild;
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
for (var i = 3i; i >= 0i; i--) {
|
|
322
|
+
let child = children[i];
|
|
323
|
+
let dist = dists[i];
|
|
324
|
+
|
|
325
|
+
if (child == INVALID_NODE || dist >= closest.t) {
|
|
326
|
+
continue;
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
if (isLeaf(child)) {
|
|
330
|
+
let instanceIdx = leafIndex(child);
|
|
331
|
+
let eid = tlasInstanceIds[instanceIdx];
|
|
332
|
+
let shapeId = getShapeId(eid);
|
|
333
|
+
|
|
334
|
+
let nodeOffset = blasMeta[shapeId * 4u];
|
|
335
|
+
let triIdOffset = blasMeta[shapeId * 4u + 1u];
|
|
336
|
+
let triOffset = blasMeta[shapeId * 4u + 2u];
|
|
337
|
+
let triCount_ = blasMeta[shapeId * 4u + 3u];
|
|
338
|
+
|
|
339
|
+
if (triCount_ == 0u) {
|
|
340
|
+
continue;
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
let invMatrix = instanceInverses[eid];
|
|
344
|
+
var objRay: Ray;
|
|
345
|
+
objRay.origin = (invMatrix * vec4(ray.origin, 1.0)).xyz;
|
|
346
|
+
objRay.direction = (invMatrix * vec4(ray.direction, 0.0)).xyz;
|
|
347
|
+
|
|
348
|
+
let blasHit = traceBLAS(objRay, nodeOffset, triIdOffset, triOffset, triCount_, closest.t);
|
|
349
|
+
|
|
350
|
+
if (blasHit.hit && blasHit.t < closest.t) {
|
|
351
|
+
closest = blasHit;
|
|
352
|
+
closest.entityId = eid;
|
|
353
|
+
let normalMat = mat3x3(invMatrix[0].xyz, invMatrix[1].xyz, invMatrix[2].xyz);
|
|
354
|
+
closest.normal = normalize(transpose(normalMat) * blasHit.normal);
|
|
355
|
+
closest.worldPos = ray.origin + blasHit.t * ray.direction;
|
|
356
|
+
}
|
|
357
|
+
} else if (stackPtr < MAX_STACK_DEPTH) {
|
|
358
|
+
stack[stackPtr] = child;
|
|
359
|
+
stackPtr++;
|
|
360
|
+
}
|
|
361
|
+
}
|
|
362
|
+
}
|
|
363
|
+
|
|
364
|
+
return closest;
|
|
365
|
+
}
|
|
366
|
+
`;
|
|
367
|
+
|
|
368
|
+
export const TLAS_BLAS_ANY_HIT = /* wgsl */ `
|
|
369
|
+
fn traceAnyHit(ray: Ray, tMax: f32) -> bool {
|
|
370
|
+
let count = getInstanceCount();
|
|
371
|
+
if (count == 0u) { return false; }
|
|
372
|
+
|
|
373
|
+
let invDir = computeInvDir(ray.direction);
|
|
374
|
+
|
|
375
|
+
var stack: array<u32, MAX_STACK_DEPTH>;
|
|
376
|
+
var stackPtr = 0u;
|
|
377
|
+
stack[stackPtr] = 0u;
|
|
378
|
+
stackPtr++;
|
|
379
|
+
|
|
380
|
+
var iterations = 0u;
|
|
381
|
+
let maxIterations = min(count * 3u, 10000u);
|
|
382
|
+
|
|
383
|
+
while (stackPtr > 0u && iterations < maxIterations) {
|
|
384
|
+
iterations++;
|
|
385
|
+
stackPtr--;
|
|
386
|
+
let nodeIdx = stack[stackPtr];
|
|
387
|
+
|
|
388
|
+
let node = tlasNodes[nodeIdx];
|
|
389
|
+
|
|
390
|
+
var children: array<u32, 4>;
|
|
391
|
+
var dists: array<f32, 4>;
|
|
392
|
+
|
|
393
|
+
children[0] = node.child0;
|
|
394
|
+
children[1] = node.child1;
|
|
395
|
+
children[2] = node.child2;
|
|
396
|
+
children[3] = node.child3;
|
|
397
|
+
|
|
398
|
+
dists[0] = select(
|
|
399
|
+
intersectAABBDist(ray.origin, invDir,
|
|
400
|
+
vec3(node.c0_minX, node.c0_minY, node.c0_minZ),
|
|
401
|
+
vec3(node.c0_maxX, node.c0_maxY, node.c0_maxZ)),
|
|
402
|
+
1e30,
|
|
403
|
+
children[0] == INVALID_NODE
|
|
404
|
+
);
|
|
405
|
+
dists[1] = select(
|
|
406
|
+
intersectAABBDist(ray.origin, invDir,
|
|
407
|
+
vec3(node.c1_minX, node.c1_minY, node.c1_minZ),
|
|
408
|
+
vec3(node.c1_maxX, node.c1_maxY, node.c1_maxZ)),
|
|
409
|
+
1e30,
|
|
410
|
+
children[1] == INVALID_NODE
|
|
411
|
+
);
|
|
412
|
+
dists[2] = select(
|
|
413
|
+
intersectAABBDist(ray.origin, invDir,
|
|
414
|
+
vec3(node.c2_minX, node.c2_minY, node.c2_minZ),
|
|
415
|
+
vec3(node.c2_maxX, node.c2_maxY, node.c2_maxZ)),
|
|
416
|
+
1e30,
|
|
417
|
+
children[2] == INVALID_NODE
|
|
418
|
+
);
|
|
419
|
+
dists[3] = select(
|
|
420
|
+
intersectAABBDist(ray.origin, invDir,
|
|
421
|
+
vec3(node.c3_minX, node.c3_minY, node.c3_minZ),
|
|
422
|
+
vec3(node.c3_maxX, node.c3_maxY, node.c3_maxZ)),
|
|
423
|
+
1e30,
|
|
424
|
+
children[3] == INVALID_NODE
|
|
425
|
+
);
|
|
426
|
+
|
|
427
|
+
for (var i = 0u; i < 4u; i++) {
|
|
428
|
+
let child = children[i];
|
|
429
|
+
let dist = dists[i];
|
|
430
|
+
|
|
431
|
+
if (child == INVALID_NODE || dist >= tMax) {
|
|
432
|
+
continue;
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
if (isLeaf(child)) {
|
|
436
|
+
let instanceIdx = leafIndex(child);
|
|
437
|
+
let eid = tlasInstanceIds[instanceIdx];
|
|
438
|
+
let shapeId = getShapeId(eid);
|
|
439
|
+
|
|
440
|
+
let nodeOffset = blasMeta[shapeId * 4u];
|
|
441
|
+
let triIdOffset = blasMeta[shapeId * 4u + 1u];
|
|
442
|
+
let triOffset = blasMeta[shapeId * 4u + 2u];
|
|
443
|
+
let triCount_ = blasMeta[shapeId * 4u + 3u];
|
|
444
|
+
|
|
445
|
+
if (triCount_ == 0u) {
|
|
446
|
+
continue;
|
|
447
|
+
}
|
|
448
|
+
|
|
449
|
+
let invMatrix = instanceInverses[eid];
|
|
450
|
+
var objRay: Ray;
|
|
451
|
+
objRay.origin = (invMatrix * vec4(ray.origin, 1.0)).xyz;
|
|
452
|
+
objRay.direction = (invMatrix * vec4(ray.direction, 0.0)).xyz;
|
|
453
|
+
|
|
454
|
+
let blasHit = traceBLAS(objRay, nodeOffset, triIdOffset, triOffset, triCount_, tMax);
|
|
455
|
+
if (blasHit.hit && blasHit.t < tMax) {
|
|
456
|
+
return true;
|
|
457
|
+
}
|
|
458
|
+
} else if (stackPtr < MAX_STACK_DEPTH) {
|
|
459
|
+
stack[stackPtr] = child;
|
|
460
|
+
stackPtr++;
|
|
461
|
+
}
|
|
462
|
+
}
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
return false;
|
|
466
|
+
}
|
|
467
|
+
`;
|