@mml-io/3d-web-client-core 0.25.0 → 0.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/camera/CameraManager.d.ts +45 -11
- package/build/camera/CameraManager.d.ts.map +1 -1
- package/build/character/AnimationMixer.d.ts +74 -0
- package/build/character/AnimationMixer.d.ts.map +1 -0
- package/build/character/CharacterManager.d.ts +28 -43
- package/build/character/CharacterManager.d.ts.map +1 -1
- package/build/character/LocalController.d.ts +10 -8
- package/build/character/LocalController.d.ts.map +1 -1
- package/build/character/RemoteController.d.ts +13 -10
- package/build/character/RemoteController.d.ts.map +1 -1
- package/build/character/types.d.ts +8 -0
- package/build/character/types.d.ts.map +1 -0
- package/build/character/url-position.d.ts +8 -3
- package/build/character/url-position.d.ts.map +1 -1
- package/build/collisions/CollisionsManager.d.ts +19 -16
- package/build/collisions/CollisionsManager.d.ts.map +1 -1
- package/build/collisions/getRelativePositionAndRotationRelativeToObject.d.ts +2 -2
- package/build/collisions/getRelativePositionAndRotationRelativeToObject.d.ts.map +1 -1
- package/build/index.d.ts +7 -11
- package/build/index.d.ts.map +1 -1
- package/build/index.js +2213 -11798
- package/build/index.js.map +4 -4
- package/build/math/EulXYZ.d.ts +6 -1
- package/build/math/EulXYZ.d.ts.map +1 -1
- package/build/math/Matr4.d.ts +3 -2
- package/build/math/Matr4.d.ts.map +1 -1
- package/build/math/Quat.d.ts +1 -1
- package/build/math/Quat.d.ts.map +1 -1
- package/build/rendering/IRenderer.d.ts +141 -0
- package/build/rendering/IRenderer.d.ts.map +1 -0
- package/build/tweakpane/TweakPane.d.ts +10 -31
- package/build/tweakpane/TweakPane.d.ts.map +1 -1
- package/build/tweakpane/blades/cameraFolder.d.ts +4 -49
- package/build/tweakpane/blades/cameraFolder.d.ts.map +1 -1
- package/build/tweakpane/blades/characterControlsFolder.d.ts +4 -59
- package/build/tweakpane/blades/characterControlsFolder.d.ts.map +1 -1
- package/package.json +4 -16
- package/build/character/CanvasText.d.ts +0 -35
- package/build/character/CanvasText.d.ts.map +0 -1
- package/build/character/Character.d.ts +0 -72
- package/build/character/Character.d.ts.map +0 -1
- package/build/character/CharacterMaterial.d.ts +0 -20
- package/build/character/CharacterMaterial.d.ts.map +0 -1
- package/build/character/CharacterModel.d.ts +0 -45
- package/build/character/CharacterModel.d.ts.map +0 -1
- package/build/character/CharacterTooltip.d.ts +0 -33
- package/build/character/CharacterTooltip.d.ts.map +0 -1
- package/build/character/LowPolyModel.d.ts +0 -2
- package/build/character/LowPolyModel.d.ts.map +0 -1
- package/build/character/instancing/CharacterColourSamplingUtils.d.ts +0 -15
- package/build/character/instancing/CharacterColourSamplingUtils.d.ts.map +0 -1
- package/build/character/instancing/CharacterInstances.d.ts +0 -93
- package/build/character/instancing/CharacterInstances.d.ts.map +0 -1
- package/build/character/instancing/CharacterInstancingAnimationUtils.d.ts +0 -8
- package/build/character/instancing/CharacterInstancingAnimationUtils.d.ts.map +0 -1
- package/build/character/instancing/CharacterInstancingUtils.d.ts +0 -4
- package/build/character/instancing/CharacterInstancingUtils.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/InstancedEntity.d.ts +0 -192
- package/build/character/instancing/vendor/core/InstancedEntity.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/InstancedMesh2.d.ts +0 -362
- package/build/character/instancing/vendor/core/InstancedMesh2.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/InstancedMeshBVH.d.ts +0 -146
- package/build/character/instancing/vendor/core/InstancedMeshBVH.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/Capacity.d.ts +0 -14
- package/build/character/instancing/vendor/core/feature/Capacity.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/FrustumCulling.d.ts +0 -38
- package/build/character/instancing/vendor/core/feature/FrustumCulling.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/Instances.d.ts +0 -50
- package/build/character/instancing/vendor/core/feature/Instances.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/LOD.d.ts +0 -90
- package/build/character/instancing/vendor/core/feature/LOD.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/Morph.d.ts +0 -19
- package/build/character/instancing/vendor/core/feature/Morph.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/Raycasting.d.ts +0 -8
- package/build/character/instancing/vendor/core/feature/Raycasting.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/Skeleton.d.ts +0 -20
- package/build/character/instancing/vendor/core/feature/Skeleton.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/Uniforms.d.ts +0 -43
- package/build/character/instancing/vendor/core/feature/Uniforms.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/utils/GLInstancedBufferAttribute.d.ts +0 -43
- package/build/character/instancing/vendor/core/utils/GLInstancedBufferAttribute.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/utils/InstancedRenderList.d.ts +0 -26
- package/build/character/instancing/vendor/core/utils/InstancedRenderList.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/utils/SquareDataTexture.d.ts +0 -157
- package/build/character/instancing/vendor/core/utils/SquareDataTexture.d.ts.map +0 -1
- package/build/character/instancing/vendor/index.d.ts +0 -26
- package/build/character/instancing/vendor/index.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/ShaderChunk.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/ShaderChunk.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_color_pars_vertex.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/chunks/instanced_color_pars_vertex.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_color_vertex.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/chunks/instanced_color_vertex.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_pars_vertex.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_pars_vertex.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_vertex.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_vertex.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_pars_vertex.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/chunks/instanced_pars_vertex.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_skinning_pars_vertex.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/chunks/instanced_skinning_pars_vertex.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_vertex.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/chunks/instanced_vertex.d.ts.map +0 -1
- package/build/character/instancing/vendor/utils/CreateFrom.d.ts +0 -10
- package/build/character/instancing/vendor/utils/CreateFrom.d.ts.map +0 -1
- package/build/character/instancing/vendor/utils/SortingUtils.d.ts +0 -17
- package/build/character/instancing/vendor/utils/SortingUtils.d.ts.map +0 -1
- package/build/character/loading/CharacterModelLoader.d.ts +0 -12
- package/build/character/loading/CharacterModelLoader.d.ts.map +0 -1
- package/build/character/loading/GLTFLoadingWorker.worker.d.ts +0 -3
- package/build/character/loading/GLTFLoadingWorker.worker.d.ts.map +0 -1
- package/build/character/loading/GLTFLoadingWorkerBrowserCache.d.ts +0 -9
- package/build/character/loading/GLTFLoadingWorkerBrowserCache.d.ts.map +0 -1
- package/build/character/loading/GLTFLoadingWorkerPool.d.ts +0 -23
- package/build/character/loading/GLTFLoadingWorkerPool.d.ts.map +0 -1
- package/build/character/loading/GLTFLoadingWorkerTypes.d.ts +0 -19
- package/build/character/loading/GLTFLoadingWorkerTypes.d.ts.map +0 -1
- package/build/ground-plane/GroundPlane.d.ts +0 -10
- package/build/ground-plane/GroundPlane.d.ts.map +0 -1
- package/build/mml/MMLCompositionScene.d.ts +0 -31
- package/build/mml/MMLCompositionScene.d.ts.map +0 -1
- package/build/rendering/PostProcessingManager.d.ts +0 -93
- package/build/rendering/PostProcessingManager.d.ts.map +0 -1
- package/build/rendering/composer.d.ts +0 -106
- package/build/rendering/composer.d.ts.map +0 -1
- package/build/rendering/post-effects/bright-contrast-sat.d.ts +0 -3
- package/build/rendering/post-effects/bright-contrast-sat.d.ts.map +0 -1
- package/build/rendering/post-effects/gauss-grain.d.ts +0 -3
- package/build/rendering/post-effects/gauss-grain.d.ts.map +0 -1
- package/build/rendering/post-effects/n8-ssao/BlueNoise.d.ts +0 -2
- package/build/rendering/post-effects/n8-ssao/BlueNoise.d.ts.map +0 -1
- package/build/rendering/post-effects/n8-ssao/DepthDownSample.d.ts +0 -18
- package/build/rendering/post-effects/n8-ssao/DepthDownSample.d.ts.map +0 -1
- package/build/rendering/post-effects/n8-ssao/EffectCompositer.d.ts +0 -40
- package/build/rendering/post-effects/n8-ssao/EffectCompositer.d.ts.map +0 -1
- package/build/rendering/post-effects/n8-ssao/EffectShader.d.ts +0 -32
- package/build/rendering/post-effects/n8-ssao/EffectShader.d.ts.map +0 -1
- package/build/rendering/post-effects/n8-ssao/FullScreenTriangle.d.ts +0 -12
- package/build/rendering/post-effects/n8-ssao/FullScreenTriangle.d.ts.map +0 -1
- package/build/rendering/post-effects/n8-ssao/N8SSAOPass.d.ts +0 -66
- package/build/rendering/post-effects/n8-ssao/N8SSAOPass.d.ts.map +0 -1
- package/build/rendering/post-effects/n8-ssao/PoissionBlur.d.ts +0 -31
- package/build/rendering/post-effects/n8-ssao/PoissionBlur.d.ts.map +0 -1
- package/build/rendering/shaders/bayer-dither.d.ts +0 -2
- package/build/rendering/shaders/bayer-dither.d.ts.map +0 -1
- package/build/rendering/shaders/shader-helpers.d.ts +0 -5
- package/build/rendering/shaders/shader-helpers.d.ts.map +0 -1
- package/build/rendering/shaders/vertex-shader.d.ts +0 -2
- package/build/rendering/shaders/vertex-shader.d.ts.map +0 -1
- package/build/sun/Sun.d.ts +0 -19
- package/build/sun/Sun.d.ts.map +0 -1
- package/build/time/TimeManager.d.ts +0 -21
- package/build/time/TimeManager.d.ts.map +0 -1
- package/build/tweakpane/blades/characterFolder.d.ts +0 -21
- package/build/tweakpane/blades/characterFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/collisionsStatsFolder.d.ts +0 -8
- package/build/tweakpane/blades/collisionsStatsFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/effects/bcsFolder.d.ts +0 -13
- package/build/tweakpane/blades/effects/bcsFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/effects/bloomAndGrain.d.ts +0 -13
- package/build/tweakpane/blades/effects/bloomAndGrain.d.ts.map +0 -1
- package/build/tweakpane/blades/effects/ssaoFolder.d.ts +0 -50
- package/build/tweakpane/blades/effects/ssaoFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/effects/toneMappingFolder.d.ts +0 -19
- package/build/tweakpane/blades/effects/toneMappingFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/environmentFolder.d.ts +0 -54
- package/build/tweakpane/blades/environmentFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/postProcessingFolder.d.ts +0 -32
- package/build/tweakpane/blades/postProcessingFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/rendererFolder.d.ts +0 -14
- package/build/tweakpane/blades/rendererFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/rendererStatsFolder.d.ts +0 -11
- package/build/tweakpane/blades/rendererStatsFolder.d.ts.map +0 -1
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{"version":3,"file":"GLTFLoadingWorker.worker.d.ts","sourceRoot":"","sources":["../../../src/character/loading/GLTFLoadingWorker.worker.ts"],"names":[],"mappings":"AA0dA,QAAA,MAAM,WAAW,KAAK,CAAC;AACvB,eAAe,WAAW,CAAC"}
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export declare class GLTFLoadingWorkerBrowserCache {
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private cache;
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init(): Promise<void>;
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get(fileUrl: string, maxTextureSize: number): Promise<ArrayBuffer | null>;
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{"version":3,"file":"GLTFLoadingWorkerBrowserCache.d.ts","sourceRoot":"","sources":["../../../src/character/loading/GLTFLoadingWorkerBrowserCache.ts"],"names":[],"mappings":"AAAA,qBAAa,6BAA6B;IACxC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAuB;IACjD,OAAO,CAAC,KAAK,CAAsB;IAE7B,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC;IAQ3B,OAAO,CAAC,gBAAgB;IAKlB,GAAG,CAAC,OAAO,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,GAAG,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;IAwBzE,GAAG,CAAC,OAAO,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,IAAI,EAAE,WAAW,GAAG,OAAO,CAAC,IAAI,CAAC;CAuBrF"}
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/**
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* GLTFLoadingWorkerPool - gLTF loading and texture processing using Web Workers
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export declare class GLTFLoadingWorkerPool {
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constructor();
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processGLTF(fileUrl: string, maxTextureSize: number, abortController?: AbortController): Promise<ArrayBuffer>;
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{"version":3,"file":"GLTFLoadingWorkerPool.d.ts","sourceRoot":"","sources":["../../../src/character/loading/GLTFLoadingWorkerPool.ts"],"names":[],"mappings":"AAIA;;;;;;;;GAQG;AACH,qBAAa,qBAAqB;IAChC,OAAO,CAAC,OAAO,CAAgB;IAC/B,OAAO,CAAC,UAAU,CAUd;IACJ,OAAO,CAAC,WAAW,CAAK;IACxB,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAmD;;IAY9E,OAAO,CAAC,mBAAmB;IA0B3B,OAAO,CAAC,iBAAiB;IAIzB,OAAO,CAAC,aAAa;IAMR,WAAW,CACtB,OAAO,EAAE,MAAM,EACf,cAAc,EAAE,MAAM,EACtB,eAAe,CAAC,EAAE,eAAe,GAChC,OAAO,CAAC,WAAW,CAAC;IAqEhB,OAAO,IAAI,IAAI;CAmBvB;AAGD,eAAO,MAAM,iBAAiB,8BAAwB,CAAC"}
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{"version":3,"file":"GLTFLoadingWorkerTypes.d.ts","sourceRoot":"","sources":["../../../src/character/loading/GLTFLoadingWorkerTypes.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,iBAAiB,GAAG;IAC9B,EAAE,EAAE,MAAM,CAAC;CACZ,GAAG,CACA;IACE,IAAI,EAAE,WAAW,CAAC;IAClB,OAAO,EAAE,MAAM,CAAC;IAChB,cAAc,EAAE,MAAM,CAAC;CACxB,GACD;IACE,IAAI,EAAE,kBAAkB,CAAC;CAC1B,CACJ,CAAC;AAEF,MAAM,MAAM,kBAAkB,GAAG;IAC/B,EAAE,EAAE,MAAM,CAAC;CACZ,GAAG,CACA;IACE,IAAI,EAAE,SAAS,CAAC;IAChB,UAAU,EAAE,UAAU,CAAC;CACxB,GACD;IACE,IAAI,EAAE,OAAO,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;CACf,CACJ,CAAC"}
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{"version":3,"file":"GroundPlane.d.ts","sourceRoot":"","sources":["../../src/ground-plane/GroundPlane.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,KAAK,EAQN,MAAM,OAAO,CAAC;AAaf,qBAAa,WAAY,SAAQ,KAAK;IACpC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAO;IACjC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAwB;IACrD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAA2D;IACzF,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAuB;IACrD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAqB;;CA0BhD"}
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import { IMMLScene, MMLDocumentTimeManager, PositionAndRotation } from "@mml-io/mml-web";
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readonly mmlScene: IMMLScene<ThreeJSGraphicsAdapter>;
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readonly documentTimeManager: MMLDocumentTimeManager;
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private readonly chatProbes;
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private readonly resourceManager;
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constructor(config: MMLCompositionSceneConfig);
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onChatMessage(message: string): void;
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{"version":3,"file":"MMLCompositionScene.d.ts","sourceRoot":"","sources":["../../src/mml/MMLCompositionScene.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,SAAS,EAOT,sBAAsB,EACtB,mBAAmB,EAGpB,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAEL,sBAAsB,EAIvB,MAAM,yBAAyB,CAAC;AACjC,OAAO,EAAE,iBAAiB,EAAE,KAAK,EAAE,aAAa,EAAE,aAAa,EAAE,KAAK,EAAY,MAAM,OAAO,CAAC;AAEhG,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AAEpE,KAAK,yBAAyB,GAAG;IAC/B,aAAa,EAAE,WAAW,CAAC;IAC3B,QAAQ,EAAE,aAAa,CAAC;IACxB,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,EAAE,iBAAiB,CAAC;IAC1B,aAAa,EAAE,aAAa,CAAC;IAC7B,iBAAiB,EAAE,iBAAiB,CAAC;IACrC,0BAA0B,EAAE,MAAM,mBAAmB,CAAC;CACvD,CAAC;AAEF,qBAAa,mBAAmB;IAalB,OAAO,CAAC,MAAM;IAZnB,KAAK,EAAE,KAAK,CAAC;IAEpB,SAAgB,QAAQ,EAAE,SAAS,CAAC,sBAAsB,CAAC,CAAC;IAC5D,SAAgB,mBAAmB,EAAE,sBAAsB,CAAC;IAC5D,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;IAC9C,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAqB;IACxD,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAA8C;IAClF,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAgD;IAC3E,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAsB;IACnD,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAAyB;IAChE,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAyB;gBAErC,MAAM,EAAE,yBAAyB;IAiHrD,aAAa,CAAC,OAAO,EAAE,MAAM;IAM7B,OAAO;CAKR"}
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import { BloomEffect, EffectComposer, EffectPass, ToneMappingEffect } from "postprocessing";
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import { PerspectiveCamera, Scene, Vector2, WebGLRenderer } from "three";
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import { TimeManager } from "../time/TimeManager";
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import { BrightnessContrastSaturation } from "./post-effects/bright-contrast-sat";
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import { GaussGrainEffect } from "./post-effects/gauss-grain";
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import { N8SSAOPass } from "./post-effects/n8-ssao/N8SSAOPass";
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export declare const PP_GLOBALLY_ENABLED = false;
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export interface EffectState {
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name: string;
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enabled: boolean;
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wasEnabledBeforeGlobalDisable: boolean;
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instance: any;
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passIndex?: number;
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}
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export interface PostProcessingConfig {
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enabled?: boolean;
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bloom?: {
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intensity?: number;
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};
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bcs?: {
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brightness?: number;
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contrast?: number;
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saturation?: number;
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};
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grain?: {
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amount?: number;
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};
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ssao?: {
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enabled?: boolean;
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halfRes?: boolean;
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aoRadius?: number;
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distanceFalloff?: number;
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intensity?: number;
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aoSamples?: number;
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denoiseSamples?: number;
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denoiseRadius?: number;
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};
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toneMapping?: {
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mode?: number;
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resolution?: number;
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whitePoint?: number;
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middleGrey?: number;
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minLuminance?: number;
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|
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averageLuminance?: number;
|
|
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|
-
adaptationRate?: number;
|
|
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|
-
};
|
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|
-
}
|
|
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|
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export declare class PostProcessingManager {
|
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|
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private renderer;
|
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|
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private scene;
|
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51
|
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private camera;
|
|
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|
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private width;
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|
53
|
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private height;
|
|
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|
-
isGloballyEnabled: boolean;
|
|
55
|
-
effectComposer: EffectComposer;
|
|
56
|
-
private effectStates;
|
|
57
|
-
private renderPass;
|
|
58
|
-
private fxaaEffect;
|
|
59
|
-
private fxaaPass;
|
|
60
|
-
private bloomEffect;
|
|
61
|
-
private bloomPass;
|
|
62
|
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private toneMappingEffect;
|
|
63
|
-
private toneMappingPass;
|
|
64
|
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private n8aopass;
|
|
65
|
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private bcs;
|
|
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|
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private bcsPass;
|
|
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|
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private gaussGrainEffect;
|
|
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|
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private gaussGrainPass;
|
|
69
|
-
resolution: Vector2;
|
|
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|
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constructor(renderer: WebGLRenderer, scene: Scene, camera: PerspectiveCamera, width: number, height: number, initialConfig?: PostProcessingConfig);
|
|
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|
-
private initializeEffects;
|
|
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|
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private registerEffect;
|
|
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|
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private setupPipeline;
|
|
74
|
-
private rebuildPipeline;
|
|
75
|
-
enableEffect(name: string): void;
|
|
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|
-
disableEffect(name: string): void;
|
|
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|
-
toggleGlobalPostProcessing(enabled?: boolean): void;
|
|
78
|
-
updateEffectConfiguration(config: PostProcessingConfig): void;
|
|
79
|
-
updateCamera(camera: PerspectiveCamera): void;
|
|
80
|
-
resizeActiveEffects(width: number, height: number): void;
|
|
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|
-
render(timeManager: TimeManager): void;
|
|
82
|
-
getEffectState(name: string): EffectState | undefined;
|
|
83
|
-
getAllEffectStates(): EffectState[];
|
|
84
|
-
isEffectEnabled(name: string): boolean;
|
|
85
|
-
get n8ssaoPass(): N8SSAOPass;
|
|
86
|
-
get toneMappingEffectInstance(): ToneMappingEffect;
|
|
87
|
-
get toneMappingPassInstance(): EffectPass;
|
|
88
|
-
get bcsInstance(): typeof BrightnessContrastSaturation;
|
|
89
|
-
get bloomEffectInstance(): BloomEffect;
|
|
90
|
-
get gaussGrainEffectInstance(): typeof GaussGrainEffect;
|
|
91
|
-
dispose(): void;
|
|
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|
-
}
|
|
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|
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//# sourceMappingURL=PostProcessingManager.d.ts.map
|
|
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|
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{"version":3,"file":"PostProcessingManager.d.ts","sourceRoot":"","sources":["../../src/rendering/PostProcessingManager.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,WAAW,EACX,cAAc,EACd,UAAU,EAGV,iBAAiB,EAElB,MAAM,gBAAgB,CAAC;AACxB,OAAO,EAAE,iBAAiB,EAAiB,KAAK,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAExF,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAMlD,OAAO,EAAE,4BAA4B,EAAE,MAAM,oCAAoC,CAAC;AAClF,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAE/D,eAAO,MAAM,mBAAmB,QAAQ,CAAC;AAEzC,MAAM,WAAW,WAAW;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,OAAO,CAAC;IACjB,6BAA6B,EAAE,OAAO,CAAC;IACvC,QAAQ,EAAE,GAAG,CAAC;IACd,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,oBAAoB;IACnC,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,KAAK,CAAC,EAAE;QAAE,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC/B,GAAG,CAAC,EAAE;QACJ,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,UAAU,CAAC,EAAE,MAAM,CAAC;KACrB,CAAC;IACF,KAAK,CAAC,EAAE;QAAE,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC5B,IAAI,CAAC,EAAE;QACL,OAAO,CAAC,EAAE,OAAO,CAAC;QAClB,OAAO,CAAC,EAAE,OAAO,CAAC;QAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,eAAe,CAAC,EAAE,MAAM,CAAC;QACzB,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB,cAAc,CAAC,EAAE,MAAM,CAAC;QACxB,aAAa,CAAC,EAAE,MAAM,CAAC;KACxB,CAAC;IACF,WAAW,CAAC,EAAE;QACZ,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,YAAY,CAAC,EAAE,MAAM,CAAC;QACtB,gBAAgB,CAAC,EAAE,MAAM,CAAC;QAC1B,cAAc,CAAC,EAAE,MAAM,CAAC;KACzB,CAAC;CACH;AAED,qBAAa,qBAAqB;IAuB9B,OAAO,CAAC,QAAQ;IAChB,OAAO,CAAC,KAAK;IACb,OAAO,CAAC,MAAM;IACd,OAAO,CAAC,KAAK;IACb,OAAO,CAAC,MAAM;IA1BT,iBAAiB,EAAE,OAAO,CAAuB;IACjD,cAAc,EAAE,cAAc,CAAC;IAEtC,OAAO,CAAC,YAAY,CAAkC;IACtD,OAAO,CAAC,UAAU,CAAa;IAG/B,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,QAAQ,CAAa;IAC7B,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,iBAAiB,CAAoB;IAC7C,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,QAAQ,CAAa;IAC7B,OAAO,CAAC,GAAG,CAAgC;IAC3C,OAAO,CAAC,OAAO,CAAa;IAC5B,OAAO,CAAC,gBAAgB,CAAoB;IAC5C,OAAO,CAAC,cAAc,CAAa;IAE5B,UAAU,EAAE,OAAO,CAAC;gBAGjB,QAAQ,EAAE,aAAa,EACvB,KAAK,EAAE,KAAK,EACZ,MAAM,EAAE,iBAAiB,EACzB,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACtB,aAAa,CAAC,EAAE,oBAAoB;IAatC,OAAO,CAAC,iBAAiB;IAyDzB,OAAO,CAAC,cAAc;IAStB,OAAO,CAAC,aAAa;IAMrB,OAAO,CAAC,eAAe;IAoBhB,YAAY,CAAC,IAAI,EAAE,MAAM;IAWzB,aAAa,CAAC,IAAI,EAAE,MAAM;IAW1B,0BAA0B,CAAC,OAAO,CAAC,EAAE,OAAO;IAmB5C,yBAAyB,CAAC,MAAM,EAAE,oBAAoB;IAiEtD,YAAY,CAAC,MAAM,EAAE,iBAAiB,GAAG,IAAI;IAS7C,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAyBjD,MAAM,CAAC,WAAW,EAAE,WAAW;IAS/B,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,WAAW,GAAG,SAAS;IAIrD,kBAAkB,IAAI,WAAW,EAAE;IAInC,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO;IAI7C,IAAW,UAAU,IAAI,UAAU,CAElC;IAED,IAAW,yBAAyB,IAAI,iBAAiB,CAExD;IAED,IAAW,uBAAuB,IAAI,UAAU,CAE/C;IAED,IAAW,WAAW,IAAI,OAAO,4BAA4B,CAE5D;IAED,IAAW,mBAAmB,IAAI,WAAW,CAE5C;IAED,IAAW,wBAAwB,IAAI,OAAO,gBAAgB,CAE7D;IAEM,OAAO;CAGf"}
|
|
@@ -1,106 +0,0 @@
|
|
|
1
|
-
import { Scene, WebGLRenderer } from "three";
|
|
2
|
-
import { CameraManager } from "../camera/CameraManager";
|
|
3
|
-
import { Sun } from "../sun/Sun";
|
|
4
|
-
import { TimeManager } from "../time/TimeManager";
|
|
5
|
-
import { TweakPane } from "../tweakpane/TweakPane";
|
|
6
|
-
type ComposerContructorArgs = {
|
|
7
|
-
scene: Scene;
|
|
8
|
-
cameraManager: CameraManager;
|
|
9
|
-
spawnSun: boolean;
|
|
10
|
-
environmentConfiguration?: EnvironmentConfiguration;
|
|
11
|
-
postProcessingEnabled?: boolean;
|
|
12
|
-
};
|
|
13
|
-
export type EnvironmentConfiguration = {
|
|
14
|
-
groundPlane?: boolean;
|
|
15
|
-
skybox?: {
|
|
16
|
-
intensity?: number;
|
|
17
|
-
blurriness?: number;
|
|
18
|
-
azimuthalAngle?: number;
|
|
19
|
-
polarAngle?: number;
|
|
20
|
-
} & ({
|
|
21
|
-
hdrJpgUrl: string;
|
|
22
|
-
} | {
|
|
23
|
-
hdrUrl: string;
|
|
24
|
-
});
|
|
25
|
-
envMap?: {
|
|
26
|
-
intensity?: number;
|
|
27
|
-
};
|
|
28
|
-
sun?: {
|
|
29
|
-
intensity?: number;
|
|
30
|
-
polarAngle?: number;
|
|
31
|
-
azimuthalAngle?: number;
|
|
32
|
-
};
|
|
33
|
-
fog?: {
|
|
34
|
-
fogNear?: number;
|
|
35
|
-
fogFar?: number;
|
|
36
|
-
fogColor?: {
|
|
37
|
-
r: number;
|
|
38
|
-
g: number;
|
|
39
|
-
b: number;
|
|
40
|
-
};
|
|
41
|
-
};
|
|
42
|
-
postProcessing?: {
|
|
43
|
-
bloomIntensity?: number;
|
|
44
|
-
};
|
|
45
|
-
ambientLight?: {
|
|
46
|
-
intensity?: number;
|
|
47
|
-
};
|
|
48
|
-
};
|
|
49
|
-
export declare class Composer {
|
|
50
|
-
private width;
|
|
51
|
-
private height;
|
|
52
|
-
private resizeListener;
|
|
53
|
-
private readonly scene;
|
|
54
|
-
postPostScene: Scene;
|
|
55
|
-
private readonly cameraManager;
|
|
56
|
-
readonly renderer: WebGLRenderer;
|
|
57
|
-
private postProcessingManager;
|
|
58
|
-
private currentCamera;
|
|
59
|
-
private ambientLight;
|
|
60
|
-
private environmentConfiguration?;
|
|
61
|
-
private skyboxState;
|
|
62
|
-
sun: Sun | null;
|
|
63
|
-
spawnSun: boolean;
|
|
64
|
-
private sky;
|
|
65
|
-
private skyDirty;
|
|
66
|
-
private skyCubeCamera;
|
|
67
|
-
private skyRenderTarget;
|
|
68
|
-
private currentAzimuthalAngle;
|
|
69
|
-
private currentPolarAngle;
|
|
70
|
-
private targetAzimuthalAngle;
|
|
71
|
-
private targetPolarAngle;
|
|
72
|
-
private currentIntensity;
|
|
73
|
-
private targetIntensity;
|
|
74
|
-
private readonly lerpSpeed;
|
|
75
|
-
private postProcessingEnabled;
|
|
76
|
-
constructor({ scene, cameraManager, spawnSun, environmentConfiguration, postProcessingEnabled, }: ComposerContructorArgs);
|
|
77
|
-
private setupSkyShader;
|
|
78
|
-
updateEnvironmentConfiguration(environmentConfiguration: EnvironmentConfiguration): void;
|
|
79
|
-
setupTweakPane(tweakPane: TweakPane): void;
|
|
80
|
-
dispose(): void;
|
|
81
|
-
fitContainer(): void;
|
|
82
|
-
render(timeManager: TimeManager): void;
|
|
83
|
-
private hasHDR;
|
|
84
|
-
updateSkyboxRotation(): void;
|
|
85
|
-
private loadHDRJPG;
|
|
86
|
-
private loadHDRi;
|
|
87
|
-
useHDRJPG(url: string): void;
|
|
88
|
-
useHDRI(url: string): void;
|
|
89
|
-
setHDRIFromFile(): void;
|
|
90
|
-
setFog(): void;
|
|
91
|
-
setAmbientLight(): void;
|
|
92
|
-
updateSkyShaderValues(): void;
|
|
93
|
-
updateSunValues(): void;
|
|
94
|
-
updateSun(): void;
|
|
95
|
-
private lerp;
|
|
96
|
-
private lerpAngle;
|
|
97
|
-
private updateSkyShaderValuesWithLerpedAngles;
|
|
98
|
-
private updateFogValues;
|
|
99
|
-
private updateSkyboxAndEnvValues;
|
|
100
|
-
private updateBloomValues;
|
|
101
|
-
private updateAmbientLightValues;
|
|
102
|
-
togglePostProcessing(enabled: boolean): void;
|
|
103
|
-
private applyEnvMap;
|
|
104
|
-
}
|
|
105
|
-
export {};
|
|
106
|
-
//# sourceMappingURL=composer.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"composer.d.ts","sourceRoot":"","sources":["../../src/rendering/composer.ts"],"names":[],"mappings":"AACA,OAAO,EAcL,KAAK,EAOL,aAAa,EACd,MAAM,OAAO,CAAC;AAIf,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,GAAG,EAAE,MAAM,YAAY,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAGlD,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAInD,KAAK,sBAAsB,GAAG;IAC5B,KAAK,EAAE,KAAK,CAAC;IACb,aAAa,EAAE,aAAa,CAAC;IAC7B,QAAQ,EAAE,OAAO,CAAC;IAClB,wBAAwB,CAAC,EAAE,wBAAwB,CAAC;IACpD,qBAAqB,CAAC,EAAE,OAAO,CAAC;CACjC,CAAC;AAEF,MAAM,MAAM,wBAAwB,GAAG;IACrC,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,MAAM,CAAC,EAAE;QACP,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,cAAc,CAAC,EAAE,MAAM,CAAC;QACxB,UAAU,CAAC,EAAE,MAAM,CAAC;KACrB,GAAG,CACA;QACE,SAAS,EAAE,MAAM,CAAC;KACnB,GACD;QACE,MAAM,EAAE,MAAM,CAAC;KAChB,CACJ,CAAC;IACF,MAAM,CAAC,EAAE;QACP,SAAS,CAAC,EAAE,MAAM,CAAC;KACpB,CAAC;IACF,GAAG,CAAC,EAAE;QACJ,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,cAAc,CAAC,EAAE,MAAM,CAAC;KACzB,CAAC;IACF,GAAG,CAAC,EAAE;QACJ,OAAO,CAAC,EAAE,MAAM,CAAC;QACjB,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,QAAQ,CAAC,EAAE;YACT,CAAC,EAAE,MAAM,CAAC;YACV,CAAC,EAAE,MAAM,CAAC;YACV,CAAC,EAAE,MAAM,CAAC;SACX,CAAC;KACH,CAAC;IACF,cAAc,CAAC,EAAE;QACf,cAAc,CAAC,EAAE,MAAM,CAAC;KACzB,CAAC;IACF,YAAY,CAAC,EAAE;QACb,SAAS,CAAC,EAAE,MAAM,CAAC;KACpB,CAAC;CACH,CAAC;AAEF,qBAAa,QAAQ;IACnB,OAAO,CAAC,KAAK,CAAa;IAC1B,OAAO,CAAC,MAAM,CAAa;IAC3B,OAAO,CAAC,cAAc,CAAa;IAEnC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAQ;IACvB,aAAa,EAAE,KAAK,CAAC;IAC5B,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;IAC9C,SAAgB,QAAQ,EAAE,aAAa,CAAC;IAExC,OAAO,CAAC,qBAAqB,CAAwB;IACrD,OAAO,CAAC,aAAa,CAAoB;IAEzC,OAAO,CAAC,YAAY,CAA6B;IACjD,OAAO,CAAC,wBAAwB,CAAC,CAA2B;IAE5D,OAAO,CAAC,WAAW,CAMkB;IAE9B,GAAG,EAAE,GAAG,GAAG,IAAI,CAAQ;IACvB,QAAQ,EAAE,OAAO,CAAC;IACzB,OAAO,CAAC,GAAG,CAAoB;IAC/B,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,aAAa,CAA2B;IAChD,OAAO,CAAC,eAAe,CAAsC;IAG7D,OAAO,CAAC,qBAAqB,CAAa;IAC1C,OAAO,CAAC,iBAAiB,CAAa;IACtC,OAAO,CAAC,oBAAoB,CAAa;IACzC,OAAO,CAAC,gBAAgB,CAAa;IACrC,OAAO,CAAC,gBAAgB,CAAa;IACrC,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAgB;IAE1C,OAAO,CAAC,qBAAqB,CAAsB;gBAEvC,EACV,KAAK,EACL,aAAa,EACb,QAAgB,EAChB,wBAAwB,EACxB,qBAAqB,GACtB,EAAE,sBAAsB;IAuEzB,OAAO,CAAC,cAAc;IA8Bf,8BAA8B,CAAC,wBAAwB,EAAE,wBAAwB;IAkBjF,cAAc,CAAC,SAAS,EAAE,SAAS;IA4BnC,OAAO;IAMP,YAAY;IAgBZ,MAAM,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI;IA8B7C,OAAO,CAAC,MAAM;IAUP,oBAAoB;YAgBb,UAAU;YAuBV,QAAQ;IAkBf,SAAS,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAgB5B,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAe1B,eAAe,IAAI,IAAI;IA6BvB,MAAM,IAAI,IAAI;IAad,eAAe,IAAI,IAAI;IAiBvB,qBAAqB;IAgBrB,eAAe;IAkBf,SAAS;IA6DhB,OAAO,CAAC,IAAI;IAIZ,OAAO,CAAC,SAAS;IAgBjB,OAAO,CAAC,qCAAqC;IAmB7C,OAAO,CAAC,eAAe;IAmBvB,OAAO,CAAC,wBAAwB;IA2BhC,OAAO,CAAC,iBAAiB;IAQzB,OAAO,CAAC,wBAAwB;IAQzB,oBAAoB,CAAC,OAAO,EAAE,OAAO;IAI5C,OAAO,CAAC,WAAW;CAoBpB"}
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{"version":3,"file":"bright-contrast-sat.d.ts","sourceRoot":"","sources":["../../../src/rendering/post-effects/bright-contrast-sat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAW,MAAM,OAAO,CAAC;AAIhD,eAAO,MAAM,4BAA4B,gBAiEvC,CAAC"}
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{"version":3,"file":"gauss-grain.d.ts","sourceRoot":"","sources":["../../../src/rendering/post-effects/gauss-grain.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,OAAO,CAAC;AAIzD,eAAO,MAAM,gBAAgB,gBAiD3B,CAAC"}
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{"version":3,"file":"BlueNoise.d.ts","sourceRoot":"","sources":["../../../../src/rendering/post-effects/n8-ssao/BlueNoise.ts"],"names":[],"mappings":"AAGA,eAAO,MAAM,SAAS,EAAE,MACo0qF,CAAC"}
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import { Matrix4, Uniform, Vector2 } from "three";
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declare const DepthDownSample: {
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uniforms: {
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sceneDepth: Uniform<null>;
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logDepth: Uniform<boolean>;
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};
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};
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export { DepthDownSample };
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//# sourceMappingURL=DepthDownSample.d.ts.map
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{"version":3,"file":"DepthDownSample.d.ts","sourceRoot":"","sources":["../../../../src/rendering/post-effects/n8-ssao/DepthDownSample.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAElD,QAAA,MAAM,eAAe;;;;;;;;;;;;;;CAkIpB,CAAC;AAEF,OAAO,EAAE,eAAe,EAAE,CAAC"}
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import { Matrix4, Uniform, Vector2, Vector3 } from "three";
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declare const EffectCompositer: {
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uniforms: {
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sceneDiffuse: Uniform<null>;
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sceneDepth: Uniform<null>;
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tDiffuse: Uniform<null>;
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projMat: Uniform<Matrix4>;
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viewMat: Uniform<Matrix4>;
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projectionMatrixInv: Uniform<Matrix4>;
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viewMatrixInv: Uniform<Matrix4>;
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cameraPos: Uniform<Vector3>;
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resolution: Uniform<Vector2>;
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color: Uniform<Vector3>;
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blueNoise: Uniform<null>;
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downsampledDepth: Uniform<null>;
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time: Uniform<number>;
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intensity: Uniform<number>;
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renderMode: Uniform<number>;
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gammaCorrection: Uniform<boolean>;
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logDepth: Uniform<boolean>;
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ortho: Uniform<boolean>;
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near: Uniform<number>;
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far: Uniform<number>;
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screenSpaceRadius: Uniform<boolean>;
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radius: Uniform<number>;
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distanceFalloff: Uniform<number>;
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fog: Uniform<boolean>;
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fogExp: Uniform<boolean>;
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fogDensity: Uniform<number>;
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};
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vertexShader: string;
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fragmentShader: string;
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};
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export { EffectCompositer };
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//# sourceMappingURL=EffectCompositer.d.ts.map
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{"version":3,"file":"EffectCompositer.d.ts","sourceRoot":"","sources":["../../../../src/rendering/post-effects/n8-ssao/EffectCompositer.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAE3D,QAAA,MAAM,gBAAgB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4QrB,CAAC;AACF,OAAO,EAAE,gBAAgB,EAAE,CAAC"}
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import { Matrix4, Uniform, Vector2, Vector3 } from "three";
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declare const EffectShader: {
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uniforms: {
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sceneDiffuse: Uniform<null>;
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sceneDepth: Uniform<null>;
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sceneNormal: Uniform<null>;
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projMat: Uniform<Matrix4>;
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viewMat: Uniform<Matrix4>;
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projViewMat: Uniform<Matrix4>;
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projectionMatrixInv: Uniform<Matrix4>;
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viewMatrixInv: Uniform<Matrix4>;
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cameraPos: Uniform<Vector3>;
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resolution: Uniform<Vector2>;
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time: Uniform<number>;
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samples: Uniform<never[]>;
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samplesR: Uniform<never[]>;
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bluenoise: Uniform<null>;
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distanceFalloff: Uniform<number>;
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radius: Uniform<number>;
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near: Uniform<number>;
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far: Uniform<number>;
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logDepth: Uniform<boolean>;
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ortho: Uniform<boolean>;
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screenSpaceRadius: Uniform<boolean>;
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};
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depthWrite: boolean;
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vertexShader: string;
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fragmentShader: string;
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};
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export { EffectShader };
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//# sourceMappingURL=EffectShader.d.ts.map
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{"version":3,"file":"EffectShader.d.ts","sourceRoot":"","sources":["../../../../src/rendering/post-effects/n8-ssao/EffectShader.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAE3D,QAAA,MAAM,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsNjB,CAAC;AAEF,OAAO,EAAE,YAAY,EAAE,CAAC"}
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import { ShaderMaterial, WebGLRenderer } from "three";
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export declare class FullScreenTriangle {
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private camera;
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private geometry;
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private mesh;
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constructor(material: ShaderMaterial);
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get material(): ShaderMaterial;
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set material(value: ShaderMaterial);
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render(renderer: WebGLRenderer): void;
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dispose(): void;
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}
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//# sourceMappingURL=FullScreenTriangle.d.ts.map
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{"version":3,"file":"FullScreenTriangle.d.ts","sourceRoot":"","sources":["../../../../src/rendering/post-effects/n8-ssao/FullScreenTriangle.ts"],"names":[],"mappings":"AAGA,OAAO,EAKL,cAAc,EAEd,aAAa,EACd,MAAM,OAAO,CAAC;AAEf,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,MAAM,CAAgD;IAC9D,OAAO,CAAC,QAAQ,CAAwC;IACxD,OAAO,CAAC,IAAI,CAAuC;gBAEvC,QAAQ,EAAE,cAAc;IAcpC,IAAI,QAAQ,IAAI,cAAc,CAE7B;IAED,IAAI,QAAQ,CAAC,KAAK,EAAE,cAAc,EAEjC;IAEM,MAAM,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI;IAIrC,OAAO,IAAI,IAAI;CAIvB"}
|
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@@ -1,66 +0,0 @@
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1
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import { Pass } from "postprocessing";
|
|
2
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import { Color, DataTexture, OrthographicCamera, PerspectiveCamera, Scene, WebGLRenderTarget, WebGLRenderer } from "three";
|
|
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|
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export type RenderModeType = "Combined" | "AO" | "No AO" | "Split" | "Split AO";
|
|
4
|
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type PresetsType = "Performance" | "Low" | "Medium" | "High" | "Ultra";
|
|
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|
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interface IConfiguration {
|
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|
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aoSamples: number;
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|
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aoRadius: number;
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|
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denoiseSamples: number;
|
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denoiseRadius: number;
|
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|
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distanceFalloff: number;
|
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|
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intensity: number;
|
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|
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denoiseIterations: number;
|
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|
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renderMode: number;
|
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|
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color: Color;
|
|
15
|
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gammaCorrection: boolean;
|
|
16
|
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logarithmicDepthBuffer: boolean;
|
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17
|
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screenSpaceRadius: boolean;
|
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18
|
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halfRes: boolean;
|
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|
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depthAwareUpsampling: boolean;
|
|
20
|
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colorMultiply: boolean;
|
|
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|
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}
|
|
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|
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declare class N8SSAOPass extends Pass {
|
|
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|
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private debugMode;
|
|
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|
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scene: Scene;
|
|
25
|
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camera: PerspectiveCamera | OrthographicCamera;
|
|
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|
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lastTime: number;
|
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|
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private width;
|
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|
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private height;
|
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|
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configuration: IConfiguration & ProxyHandler<IConfiguration>;
|
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|
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private autosetGamma;
|
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|
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private samples;
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|
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private samplesR;
|
|
33
|
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private samplesDenoise;
|
|
34
|
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private copyQuadMaterial;
|
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|
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private copyQuad;
|
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|
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private writeTargetInternal;
|
|
37
|
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private readTargetInternal;
|
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|
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private outputTargetInternal;
|
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39
|
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private depthDownsampleTarget;
|
|
40
|
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private depthDownsampleQuad;
|
|
41
|
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private effectShaderQuad;
|
|
42
|
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private effectCompositerQuad;
|
|
43
|
-
private poissonBlurQuad;
|
|
44
|
-
private depthTexture;
|
|
45
|
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private bluenoise;
|
|
46
|
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private r;
|
|
47
|
-
private c;
|
|
48
|
-
constructor(scene: Scene, camera: PerspectiveCamera | OrthographicCamera, width?: number, height?: number);
|
|
49
|
-
private configureHalfResTargets;
|
|
50
|
-
private configureSampleDependentPasses;
|
|
51
|
-
private configureAOPass;
|
|
52
|
-
private configureDenoisePass;
|
|
53
|
-
private configureEffectCompositer;
|
|
54
|
-
private generateHemisphereSamples;
|
|
55
|
-
private generateHemisphereSamplesR;
|
|
56
|
-
private generateDenoiseSamples;
|
|
57
|
-
setSize(width: number, height: number): void;
|
|
58
|
-
setDepthTexture(depthTexture: DataTexture): void;
|
|
59
|
-
render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget): void;
|
|
60
|
-
enableDebugMode(): void;
|
|
61
|
-
disableDebugMode(): void;
|
|
62
|
-
setDisplayMode(mode: "Combined" | "AO" | "No AO" | "Split" | "Split AO"): void;
|
|
63
|
-
setQualityMode(mode: PresetsType): void;
|
|
64
|
-
}
|
|
65
|
-
export { N8SSAOPass };
|
|
66
|
-
//# sourceMappingURL=N8SSAOPass.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
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|
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{"version":3,"file":"N8SSAOPass.d.ts","sourceRoot":"","sources":["../../../../src/rendering/post-effects/n8-ssao/N8SSAOPass.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EACL,KAAK,EACL,WAAW,EAQX,kBAAkB,EAClB,iBAAiB,EAIjB,KAAK,EAML,iBAAiB,EACjB,aAAa,EACd,MAAM,OAAO,CAAC;AAWf,MAAM,MAAM,cAAc,GAAG,UAAU,GAAG,IAAI,GAAG,OAAO,GAAG,OAAO,GAAG,UAAU,CAAC;AAEhF,KAAK,WAAW,GAAG,aAAa,GAAG,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,OAAO,CAAC;AAEvE,UAAU,cAAc;IACtB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,cAAc,EAAE,MAAM,CAAC;IACvB,aAAa,EAAE,MAAM,CAAC;IACtB,eAAe,EAAE,MAAM,CAAC;IACxB,SAAS,EAAE,MAAM,CAAC;IAClB,iBAAiB,EAAE,MAAM,CAAC;IAC1B,UAAU,EAAE,MAAM,CAAC;IACnB,KAAK,EAAE,KAAK,CAAC;IACb,eAAe,EAAE,OAAO,CAAC;IACzB,sBAAsB,EAAE,OAAO,CAAC;IAChC,iBAAiB,EAAE,OAAO,CAAC;IAC3B,OAAO,EAAE,OAAO,CAAC;IACjB,oBAAoB,EAAE,OAAO,CAAC;IAC9B,aAAa,EAAE,OAAO,CAAC;CACxB;AAiBD,cAAM,UAAW,SAAQ,IAAI;IAC3B,OAAO,CAAC,SAAS,CAAU;IAEpB,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,EAAE,iBAAiB,GAAG,kBAAkB,CAAC;IAC/C,QAAQ,EAAE,MAAM,CAAK;IAE5B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,MAAM,CAAS;IAEhB,aAAa,EAAE,cAAc,GAAG,YAAY,CAAC,cAAc,CAAC,CAAC;IAEpE,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,OAAO,CAAiB;IAChC,OAAO,CAAC,QAAQ,CAAgB;IAChC,OAAO,CAAC,cAAc,CAAiB;IAEvC,OAAO,CAAC,gBAAgB,CAoBrB;IAEH,OAAO,CAAC,QAAQ,CAAqE;IAErF,OAAO,CAAC,mBAAmB,CAAoB;IAC/C,OAAO,CAAC,kBAAkB,CAAoB;IAC9C,OAAO,CAAC,oBAAoB,CAAoB;IAChD,OAAO,CAAC,qBAAqB,CAA2B;IAExD,OAAO,CAAC,mBAAmB,CAA4B;IACvD,OAAO,CAAC,gBAAgB,CAA4B;IACpD,OAAO,CAAC,oBAAoB,CAA4B;IACxD,OAAO,CAAC,eAAe,CAA4B;IAEnD,OAAO,CAAC,YAAY,CAAU;IAC9B,OAAO,CAAC,SAAS,CAAc;IAE/B,OAAO,CAAC,CAAC,CAAU;IACnB,OAAO,CAAC,CAAC,CAAQ;gBAGf,KAAK,EAAE,KAAK,EACZ,MAAM,EAAE,iBAAiB,GAAG,kBAAkB,EAC9C,KAAK,SAAM,EACX,MAAM,SAAM;IA0Fd,OAAO,CAAC,uBAAuB;IA2B/B,OAAO,CAAC,8BAA8B;IAKtC,OAAO,CAAC,eAAe;IAqBvB,OAAO,CAAC,oBAAoB;IAe5B,OAAO,CAAC,yBAAyB;IAmBjC,OAAO,CAAC,yBAAyB;IAcjC,OAAO,CAAC,0BAA0B;IAQlC,OAAO,CAAC,sBAAsB;IAiBvB,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAY5C,eAAe,CAAC,YAAY,EAAE,WAAW,GAAG,IAAI;IAIhD,MAAM,CACX,QAAQ,EAAE,aAAa,EACvB,WAAW,EAAE,iBAAiB,EAC9B,YAAY,EAAE,iBAAiB,GAC9B,IAAI;IAyMA,eAAe,IAAI,IAAI;IAIvB,gBAAgB,IAAI,IAAI;IAIxB,cAAc,CAAC,IAAI,EAAE,UAAU,GAAG,IAAI,GAAG,OAAO,GAAG,OAAO,GAAG,UAAU,GAAG,IAAI;IAM9E,cAAc,CAAC,IAAI,EAAE,WAAW,GAAG,IAAI;CAuB/C;AAED,OAAO,EAAE,UAAU,EAAE,CAAC"}
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import { Matrix4, Uniform, Vector2, Vector3 } from "three";
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export declare const PoissionBlur: {
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uniforms: {
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sceneDiffuse: Uniform<null>;
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sceneDepth: Uniform<null>;
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tDiffuse: Uniform<null>;
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projMat: Uniform<Matrix4>;
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viewMat: Uniform<Matrix4>;
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projectionMatrixInv: Uniform<Matrix4>;
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viewMatrixInv: Uniform<Matrix4>;
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cameraPos: Uniform<Vector3>;
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resolution: Uniform<Vector2>;
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time: Uniform<number>;
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r: Uniform<number>;
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blueNoise: Uniform<null>;
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radius: Uniform<number>;
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worldRadius: Uniform<number>;
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index: Uniform<number>;
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poissonDisk: Uniform<never[]>;
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distanceFalloff: Uniform<number>;
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near: Uniform<number>;
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far: Uniform<number>;
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logDepth: Uniform<boolean>;
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screenSpaceRadius: Uniform<boolean>;
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};
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depthWrite: boolean;
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depthTest: boolean;
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vertexShader: string;
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fragmentShader: string;
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};
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//# sourceMappingURL=PoissionBlur.d.ts.map
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@@ -1 +0,0 @@
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1
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-
{"version":3,"file":"PoissionBlur.d.ts","sourceRoot":"","sources":["../../../../src/rendering/post-effects/n8-ssao/PoissionBlur.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAE3D,eAAO,MAAM,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkLxB,CAAC"}
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@@ -1 +0,0 @@
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1
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-
{"version":3,"file":"bayer-dither.d.ts","sourceRoot":"","sources":["../../../src/rendering/shaders/bayer-dither.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,WAAW,EAAE,MAoDzB,CAAC"}
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@@ -1,5 +0,0 @@
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1
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-
export declare function injectBeforeMain(shaderSource: string, codeToInject: string): string;
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-
export declare function injectInsideMain(shaderSource: string, codeToInject: string): string;
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3
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-
export declare function injectBefore(shaderSource: string, before: string, codeToInject: string): string;
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-
export declare function injectAfter(shaderSource: string, after: string, codeToInject: string): string;
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//# sourceMappingURL=shader-helpers.d.ts.map
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@@ -1 +0,0 @@
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-
{"version":3,"file":"shader-helpers.d.ts","sourceRoot":"","sources":["../../../src/rendering/shaders/shader-helpers.ts"],"names":[],"mappings":"AAAA,wBAAgB,gBAAgB,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM,CASnF;AAED,wBAAgB,gBAAgB,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM,CASnF;AAED,wBAAgB,YAAY,CAAC,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM,CAS/F;AAED,wBAAgB,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM,CAU7F"}
|
|
@@ -1 +0,0 @@
|
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|
1
|
-
{"version":3,"file":"vertex-shader.d.ts","sourceRoot":"","sources":["../../../src/rendering/shaders/vertex-shader.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,YAAY,oLAQtB,CAAC"}
|
package/build/sun/Sun.d.ts
DELETED
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
import { Group, Vector3 } from "three";
|
|
2
|
-
export declare class Sun extends Group {
|
|
3
|
-
private readonly debug;
|
|
4
|
-
private readonly sunOffset;
|
|
5
|
-
private readonly shadowResolution;
|
|
6
|
-
private readonly shadowCamFrustum;
|
|
7
|
-
private readonly camHelper;
|
|
8
|
-
private readonly shadowCamera;
|
|
9
|
-
private readonly directionalLight;
|
|
10
|
-
target: Vector3 | null;
|
|
11
|
-
constructor();
|
|
12
|
-
updateCharacterPosition(position: Vector3 | undefined): void;
|
|
13
|
-
setAzimuthalAngle(angle: number): void;
|
|
14
|
-
setPolarAngle(angle: number): void;
|
|
15
|
-
setIntensity(intensity: number): void;
|
|
16
|
-
setColor(): void;
|
|
17
|
-
private setSunPosition;
|
|
18
|
-
}
|
|
19
|
-
//# sourceMappingURL=Sun.d.ts.map
|