@mml-io/3d-web-client-core 0.25.0 → 0.26.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (173) hide show
  1. package/build/camera/CameraManager.d.ts +45 -11
  2. package/build/camera/CameraManager.d.ts.map +1 -1
  3. package/build/character/AnimationMixer.d.ts +74 -0
  4. package/build/character/AnimationMixer.d.ts.map +1 -0
  5. package/build/character/CharacterManager.d.ts +28 -43
  6. package/build/character/CharacterManager.d.ts.map +1 -1
  7. package/build/character/LocalController.d.ts +10 -8
  8. package/build/character/LocalController.d.ts.map +1 -1
  9. package/build/character/RemoteController.d.ts +13 -10
  10. package/build/character/RemoteController.d.ts.map +1 -1
  11. package/build/character/types.d.ts +8 -0
  12. package/build/character/types.d.ts.map +1 -0
  13. package/build/character/url-position.d.ts +8 -3
  14. package/build/character/url-position.d.ts.map +1 -1
  15. package/build/collisions/CollisionsManager.d.ts +19 -16
  16. package/build/collisions/CollisionsManager.d.ts.map +1 -1
  17. package/build/collisions/getRelativePositionAndRotationRelativeToObject.d.ts +2 -2
  18. package/build/collisions/getRelativePositionAndRotationRelativeToObject.d.ts.map +1 -1
  19. package/build/index.d.ts +7 -11
  20. package/build/index.d.ts.map +1 -1
  21. package/build/index.js +2213 -11798
  22. package/build/index.js.map +4 -4
  23. package/build/math/EulXYZ.d.ts +6 -1
  24. package/build/math/EulXYZ.d.ts.map +1 -1
  25. package/build/math/Matr4.d.ts +3 -2
  26. package/build/math/Matr4.d.ts.map +1 -1
  27. package/build/math/Quat.d.ts +1 -1
  28. package/build/math/Quat.d.ts.map +1 -1
  29. package/build/rendering/IRenderer.d.ts +141 -0
  30. package/build/rendering/IRenderer.d.ts.map +1 -0
  31. package/build/tweakpane/TweakPane.d.ts +10 -31
  32. package/build/tweakpane/TweakPane.d.ts.map +1 -1
  33. package/build/tweakpane/blades/cameraFolder.d.ts +4 -49
  34. package/build/tweakpane/blades/cameraFolder.d.ts.map +1 -1
  35. package/build/tweakpane/blades/characterControlsFolder.d.ts +4 -59
  36. package/build/tweakpane/blades/characterControlsFolder.d.ts.map +1 -1
  37. package/package.json +4 -16
  38. package/build/character/CanvasText.d.ts +0 -35
  39. package/build/character/CanvasText.d.ts.map +0 -1
  40. package/build/character/Character.d.ts +0 -72
  41. package/build/character/Character.d.ts.map +0 -1
  42. package/build/character/CharacterMaterial.d.ts +0 -20
  43. package/build/character/CharacterMaterial.d.ts.map +0 -1
  44. package/build/character/CharacterModel.d.ts +0 -45
  45. package/build/character/CharacterModel.d.ts.map +0 -1
  46. package/build/character/CharacterTooltip.d.ts +0 -33
  47. package/build/character/CharacterTooltip.d.ts.map +0 -1
  48. package/build/character/LowPolyModel.d.ts +0 -2
  49. package/build/character/LowPolyModel.d.ts.map +0 -1
  50. package/build/character/instancing/CharacterColourSamplingUtils.d.ts +0 -15
  51. package/build/character/instancing/CharacterColourSamplingUtils.d.ts.map +0 -1
  52. package/build/character/instancing/CharacterInstances.d.ts +0 -93
  53. package/build/character/instancing/CharacterInstances.d.ts.map +0 -1
  54. package/build/character/instancing/CharacterInstancingAnimationUtils.d.ts +0 -8
  55. package/build/character/instancing/CharacterInstancingAnimationUtils.d.ts.map +0 -1
  56. package/build/character/instancing/CharacterInstancingUtils.d.ts +0 -4
  57. package/build/character/instancing/CharacterInstancingUtils.d.ts.map +0 -1
  58. package/build/character/instancing/vendor/core/InstancedEntity.d.ts +0 -192
  59. package/build/character/instancing/vendor/core/InstancedEntity.d.ts.map +0 -1
  60. package/build/character/instancing/vendor/core/InstancedMesh2.d.ts +0 -362
  61. package/build/character/instancing/vendor/core/InstancedMesh2.d.ts.map +0 -1
  62. package/build/character/instancing/vendor/core/InstancedMeshBVH.d.ts +0 -146
  63. package/build/character/instancing/vendor/core/InstancedMeshBVH.d.ts.map +0 -1
  64. package/build/character/instancing/vendor/core/feature/Capacity.d.ts +0 -14
  65. package/build/character/instancing/vendor/core/feature/Capacity.d.ts.map +0 -1
  66. package/build/character/instancing/vendor/core/feature/FrustumCulling.d.ts +0 -38
  67. package/build/character/instancing/vendor/core/feature/FrustumCulling.d.ts.map +0 -1
  68. package/build/character/instancing/vendor/core/feature/Instances.d.ts +0 -50
  69. package/build/character/instancing/vendor/core/feature/Instances.d.ts.map +0 -1
  70. package/build/character/instancing/vendor/core/feature/LOD.d.ts +0 -90
  71. package/build/character/instancing/vendor/core/feature/LOD.d.ts.map +0 -1
  72. package/build/character/instancing/vendor/core/feature/Morph.d.ts +0 -19
  73. package/build/character/instancing/vendor/core/feature/Morph.d.ts.map +0 -1
  74. package/build/character/instancing/vendor/core/feature/Raycasting.d.ts +0 -8
  75. package/build/character/instancing/vendor/core/feature/Raycasting.d.ts.map +0 -1
  76. package/build/character/instancing/vendor/core/feature/Skeleton.d.ts +0 -20
  77. package/build/character/instancing/vendor/core/feature/Skeleton.d.ts.map +0 -1
  78. package/build/character/instancing/vendor/core/feature/Uniforms.d.ts +0 -43
  79. package/build/character/instancing/vendor/core/feature/Uniforms.d.ts.map +0 -1
  80. package/build/character/instancing/vendor/core/utils/GLInstancedBufferAttribute.d.ts +0 -43
  81. package/build/character/instancing/vendor/core/utils/GLInstancedBufferAttribute.d.ts.map +0 -1
  82. package/build/character/instancing/vendor/core/utils/InstancedRenderList.d.ts +0 -26
  83. package/build/character/instancing/vendor/core/utils/InstancedRenderList.d.ts.map +0 -1
  84. package/build/character/instancing/vendor/core/utils/SquareDataTexture.d.ts +0 -157
  85. package/build/character/instancing/vendor/core/utils/SquareDataTexture.d.ts.map +0 -1
  86. package/build/character/instancing/vendor/index.d.ts +0 -26
  87. package/build/character/instancing/vendor/index.d.ts.map +0 -1
  88. package/build/character/instancing/vendor/shaders/ShaderChunk.d.ts +0 -2
  89. package/build/character/instancing/vendor/shaders/ShaderChunk.d.ts.map +0 -1
  90. package/build/character/instancing/vendor/shaders/chunks/instanced_color_pars_vertex.d.ts +0 -2
  91. package/build/character/instancing/vendor/shaders/chunks/instanced_color_pars_vertex.d.ts.map +0 -1
  92. package/build/character/instancing/vendor/shaders/chunks/instanced_color_vertex.d.ts +0 -2
  93. package/build/character/instancing/vendor/shaders/chunks/instanced_color_vertex.d.ts.map +0 -1
  94. package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_pars_vertex.d.ts +0 -2
  95. package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_pars_vertex.d.ts.map +0 -1
  96. package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_vertex.d.ts +0 -2
  97. package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_vertex.d.ts.map +0 -1
  98. package/build/character/instancing/vendor/shaders/chunks/instanced_pars_vertex.d.ts +0 -2
  99. package/build/character/instancing/vendor/shaders/chunks/instanced_pars_vertex.d.ts.map +0 -1
  100. package/build/character/instancing/vendor/shaders/chunks/instanced_skinning_pars_vertex.d.ts +0 -2
  101. package/build/character/instancing/vendor/shaders/chunks/instanced_skinning_pars_vertex.d.ts.map +0 -1
  102. package/build/character/instancing/vendor/shaders/chunks/instanced_vertex.d.ts +0 -2
  103. package/build/character/instancing/vendor/shaders/chunks/instanced_vertex.d.ts.map +0 -1
  104. package/build/character/instancing/vendor/utils/CreateFrom.d.ts +0 -10
  105. package/build/character/instancing/vendor/utils/CreateFrom.d.ts.map +0 -1
  106. package/build/character/instancing/vendor/utils/SortingUtils.d.ts +0 -17
  107. package/build/character/instancing/vendor/utils/SortingUtils.d.ts.map +0 -1
  108. package/build/character/loading/CharacterModelLoader.d.ts +0 -12
  109. package/build/character/loading/CharacterModelLoader.d.ts.map +0 -1
  110. package/build/character/loading/GLTFLoadingWorker.worker.d.ts +0 -3
  111. package/build/character/loading/GLTFLoadingWorker.worker.d.ts.map +0 -1
  112. package/build/character/loading/GLTFLoadingWorkerBrowserCache.d.ts +0 -9
  113. package/build/character/loading/GLTFLoadingWorkerBrowserCache.d.ts.map +0 -1
  114. package/build/character/loading/GLTFLoadingWorkerPool.d.ts +0 -23
  115. package/build/character/loading/GLTFLoadingWorkerPool.d.ts.map +0 -1
  116. package/build/character/loading/GLTFLoadingWorkerTypes.d.ts +0 -19
  117. package/build/character/loading/GLTFLoadingWorkerTypes.d.ts.map +0 -1
  118. package/build/ground-plane/GroundPlane.d.ts +0 -10
  119. package/build/ground-plane/GroundPlane.d.ts.map +0 -1
  120. package/build/mml/MMLCompositionScene.d.ts +0 -31
  121. package/build/mml/MMLCompositionScene.d.ts.map +0 -1
  122. package/build/rendering/PostProcessingManager.d.ts +0 -93
  123. package/build/rendering/PostProcessingManager.d.ts.map +0 -1
  124. package/build/rendering/composer.d.ts +0 -106
  125. package/build/rendering/composer.d.ts.map +0 -1
  126. package/build/rendering/post-effects/bright-contrast-sat.d.ts +0 -3
  127. package/build/rendering/post-effects/bright-contrast-sat.d.ts.map +0 -1
  128. package/build/rendering/post-effects/gauss-grain.d.ts +0 -3
  129. package/build/rendering/post-effects/gauss-grain.d.ts.map +0 -1
  130. package/build/rendering/post-effects/n8-ssao/BlueNoise.d.ts +0 -2
  131. package/build/rendering/post-effects/n8-ssao/BlueNoise.d.ts.map +0 -1
  132. package/build/rendering/post-effects/n8-ssao/DepthDownSample.d.ts +0 -18
  133. package/build/rendering/post-effects/n8-ssao/DepthDownSample.d.ts.map +0 -1
  134. package/build/rendering/post-effects/n8-ssao/EffectCompositer.d.ts +0 -40
  135. package/build/rendering/post-effects/n8-ssao/EffectCompositer.d.ts.map +0 -1
  136. package/build/rendering/post-effects/n8-ssao/EffectShader.d.ts +0 -32
  137. package/build/rendering/post-effects/n8-ssao/EffectShader.d.ts.map +0 -1
  138. package/build/rendering/post-effects/n8-ssao/FullScreenTriangle.d.ts +0 -12
  139. package/build/rendering/post-effects/n8-ssao/FullScreenTriangle.d.ts.map +0 -1
  140. package/build/rendering/post-effects/n8-ssao/N8SSAOPass.d.ts +0 -66
  141. package/build/rendering/post-effects/n8-ssao/N8SSAOPass.d.ts.map +0 -1
  142. package/build/rendering/post-effects/n8-ssao/PoissionBlur.d.ts +0 -31
  143. package/build/rendering/post-effects/n8-ssao/PoissionBlur.d.ts.map +0 -1
  144. package/build/rendering/shaders/bayer-dither.d.ts +0 -2
  145. package/build/rendering/shaders/bayer-dither.d.ts.map +0 -1
  146. package/build/rendering/shaders/shader-helpers.d.ts +0 -5
  147. package/build/rendering/shaders/shader-helpers.d.ts.map +0 -1
  148. package/build/rendering/shaders/vertex-shader.d.ts +0 -2
  149. package/build/rendering/shaders/vertex-shader.d.ts.map +0 -1
  150. package/build/sun/Sun.d.ts +0 -19
  151. package/build/sun/Sun.d.ts.map +0 -1
  152. package/build/time/TimeManager.d.ts +0 -21
  153. package/build/time/TimeManager.d.ts.map +0 -1
  154. package/build/tweakpane/blades/characterFolder.d.ts +0 -21
  155. package/build/tweakpane/blades/characterFolder.d.ts.map +0 -1
  156. package/build/tweakpane/blades/collisionsStatsFolder.d.ts +0 -8
  157. package/build/tweakpane/blades/collisionsStatsFolder.d.ts.map +0 -1
  158. package/build/tweakpane/blades/effects/bcsFolder.d.ts +0 -13
  159. package/build/tweakpane/blades/effects/bcsFolder.d.ts.map +0 -1
  160. package/build/tweakpane/blades/effects/bloomAndGrain.d.ts +0 -13
  161. package/build/tweakpane/blades/effects/bloomAndGrain.d.ts.map +0 -1
  162. package/build/tweakpane/blades/effects/ssaoFolder.d.ts +0 -50
  163. package/build/tweakpane/blades/effects/ssaoFolder.d.ts.map +0 -1
  164. package/build/tweakpane/blades/effects/toneMappingFolder.d.ts +0 -19
  165. package/build/tweakpane/blades/effects/toneMappingFolder.d.ts.map +0 -1
  166. package/build/tweakpane/blades/environmentFolder.d.ts +0 -54
  167. package/build/tweakpane/blades/environmentFolder.d.ts.map +0 -1
  168. package/build/tweakpane/blades/postProcessingFolder.d.ts +0 -32
  169. package/build/tweakpane/blades/postProcessingFolder.d.ts.map +0 -1
  170. package/build/tweakpane/blades/rendererFolder.d.ts +0 -14
  171. package/build/tweakpane/blades/rendererFolder.d.ts.map +0 -1
  172. package/build/tweakpane/blades/rendererStatsFolder.d.ts +0 -11
  173. package/build/tweakpane/blades/rendererStatsFolder.d.ts.map +0 -1
@@ -1 +0,0 @@
1
- {"version":3,"file":"GLTFLoadingWorker.worker.d.ts","sourceRoot":"","sources":["../../../src/character/loading/GLTFLoadingWorker.worker.ts"],"names":[],"mappings":"AA0dA,QAAA,MAAM,WAAW,KAAK,CAAC;AACvB,eAAe,WAAW,CAAC"}
@@ -1,9 +0,0 @@
1
- export declare class GLTFLoadingWorkerBrowserCache {
2
- private readonly cacheName;
3
- private cache;
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- init(): Promise<void>;
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- private generateCacheKey;
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- get(fileUrl: string, maxTextureSize: number): Promise<ArrayBuffer | null>;
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- set(fileUrl: string, maxTextureSize: number, data: ArrayBuffer): Promise<void>;
8
- }
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- //# sourceMappingURL=GLTFLoadingWorkerBrowserCache.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GLTFLoadingWorkerBrowserCache.d.ts","sourceRoot":"","sources":["../../../src/character/loading/GLTFLoadingWorkerBrowserCache.ts"],"names":[],"mappings":"AAAA,qBAAa,6BAA6B;IACxC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAuB;IACjD,OAAO,CAAC,KAAK,CAAsB;IAE7B,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC;IAQ3B,OAAO,CAAC,gBAAgB;IAKlB,GAAG,CAAC,OAAO,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,GAAG,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;IAwBzE,GAAG,CAAC,OAAO,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,IAAI,EAAE,WAAW,GAAG,OAAO,CAAC,IAAI,CAAC;CAuBrF"}
@@ -1,23 +0,0 @@
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- /**
2
- * GLTFLoadingWorkerPool - gLTF loading and texture processing using Web Workers
3
- *
4
- * Features:
5
- * - Loads gLTF files entirely in workers (off main thread)
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- * - Uses gltf-transform for gLTF manipulation
7
- * - Processes and resizes textures in the worker
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- * - Caches processed gLTF files
9
- */
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- export declare class GLTFLoadingWorkerPool {
11
- private workers;
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- private activeJobs;
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- private workerIndex;
14
- private readonly maxWorkers;
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- constructor();
16
- private handleWorkerMessage;
17
- private handleWorkerError;
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- private getNextWorker;
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- processGLTF(fileUrl: string, maxTextureSize: number, abortController?: AbortController): Promise<ArrayBuffer>;
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- dispose(): void;
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- }
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- export declare const TextureWorkerPool: typeof GLTFLoadingWorkerPool;
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- //# sourceMappingURL=GLTFLoadingWorkerPool.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GLTFLoadingWorkerPool.d.ts","sourceRoot":"","sources":["../../../src/character/loading/GLTFLoadingWorkerPool.ts"],"names":[],"mappings":"AAIA;;;;;;;;GAQG;AACH,qBAAa,qBAAqB;IAChC,OAAO,CAAC,OAAO,CAAgB;IAC/B,OAAO,CAAC,UAAU,CAUd;IACJ,OAAO,CAAC,WAAW,CAAK;IACxB,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAmD;;IAY9E,OAAO,CAAC,mBAAmB;IA0B3B,OAAO,CAAC,iBAAiB;IAIzB,OAAO,CAAC,aAAa;IAMR,WAAW,CACtB,OAAO,EAAE,MAAM,EACf,cAAc,EAAE,MAAM,EACtB,eAAe,CAAC,EAAE,eAAe,GAChC,OAAO,CAAC,WAAW,CAAC;IAqEhB,OAAO,IAAI,IAAI;CAmBvB;AAGD,eAAO,MAAM,iBAAiB,8BAAwB,CAAC"}
@@ -1,19 +0,0 @@
1
- export type GLTFWorkerRequest = {
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- id: string;
3
- } & ({
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- type: "load-gltf";
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- fileUrl: string;
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- maxTextureSize: number;
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- } | {
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- type: "cancel-load-gltf";
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- });
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- export type GLTFWorkerResponse = {
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- id: string;
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- } & ({
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- type: "success";
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- gltfBuffer: Uint8Array;
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- } | {
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- type: "error";
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- error: string;
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- });
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- //# sourceMappingURL=GLTFLoadingWorkerTypes.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GLTFLoadingWorkerTypes.d.ts","sourceRoot":"","sources":["../../../src/character/loading/GLTFLoadingWorkerTypes.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,iBAAiB,GAAG;IAC9B,EAAE,EAAE,MAAM,CAAC;CACZ,GAAG,CACA;IACE,IAAI,EAAE,WAAW,CAAC;IAClB,OAAO,EAAE,MAAM,CAAC;IAChB,cAAc,EAAE,MAAM,CAAC;CACxB,GACD;IACE,IAAI,EAAE,kBAAkB,CAAC;CAC1B,CACJ,CAAC;AAEF,MAAM,MAAM,kBAAkB,GAAG;IAC/B,EAAE,EAAE,MAAM,CAAC;CACZ,GAAG,CACA;IACE,IAAI,EAAE,SAAS,CAAC;IAChB,UAAU,EAAE,UAAU,CAAC;CACxB,GACD;IACE,IAAI,EAAE,OAAO,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;CACf,CACJ,CAAC"}
@@ -1,10 +0,0 @@
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- import { Group } from "three";
2
- export declare class GroundPlane extends Group {
3
- private readonly floorSize;
4
- private readonly floorTexture;
5
- private readonly floorGeometry;
6
- private readonly floorMaterial;
7
- private readonly floorMesh;
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- constructor();
9
- }
10
- //# sourceMappingURL=GroundPlane.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GroundPlane.d.ts","sourceRoot":"","sources":["../../src/ground-plane/GroundPlane.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,KAAK,EAQN,MAAM,OAAO,CAAC;AAaf,qBAAa,WAAY,SAAQ,KAAK;IACpC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAO;IACjC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAwB;IACrD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAA2D;IACzF,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAuB;IACrD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAqB;;CA0BhD"}
@@ -1,31 +0,0 @@
1
- import { IMMLScene, MMLDocumentTimeManager, PositionAndRotation } from "@mml-io/mml-web";
2
- import { ThreeJSGraphicsAdapter } from "@mml-io/mml-web-threejs";
3
- import { PerspectiveCamera, Scene, WebGLRenderer, AudioListener, Group } from "three";
4
- import { CollisionsManager } from "../collisions/CollisionsManager";
5
- type MMLCompositionSceneConfig = {
6
- targetElement: HTMLElement;
7
- renderer: WebGLRenderer;
8
- scene: Scene;
9
- camera: PerspectiveCamera;
10
- audioListener: AudioListener;
11
- collisionsManager: CollisionsManager;
12
- getUserPositionAndRotation: () => PositionAndRotation;
13
- };
14
- export declare class MMLCompositionScene {
15
- private config;
16
- group: Group;
17
- readonly mmlScene: IMMLScene<ThreeJSGraphicsAdapter>;
18
- readonly documentTimeManager: MMLDocumentTimeManager;
19
- private readonly promptManager;
20
- private readonly interactionManager;
21
- private readonly interactionListener;
22
- private readonly chatProbes;
23
- private readonly clickTrigger;
24
- private readonly loadingProgressManager;
25
- private readonly resourceManager;
26
- constructor(config: MMLCompositionSceneConfig);
27
- onChatMessage(message: string): void;
28
- dispose(): void;
29
- }
30
- export {};
31
- //# sourceMappingURL=MMLCompositionScene.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"MMLCompositionScene.d.ts","sourceRoot":"","sources":["../../src/mml/MMLCompositionScene.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,SAAS,EAOT,sBAAsB,EACtB,mBAAmB,EAGpB,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAEL,sBAAsB,EAIvB,MAAM,yBAAyB,CAAC;AACjC,OAAO,EAAE,iBAAiB,EAAE,KAAK,EAAE,aAAa,EAAE,aAAa,EAAE,KAAK,EAAY,MAAM,OAAO,CAAC;AAEhG,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AAEpE,KAAK,yBAAyB,GAAG;IAC/B,aAAa,EAAE,WAAW,CAAC;IAC3B,QAAQ,EAAE,aAAa,CAAC;IACxB,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,EAAE,iBAAiB,CAAC;IAC1B,aAAa,EAAE,aAAa,CAAC;IAC7B,iBAAiB,EAAE,iBAAiB,CAAC;IACrC,0BAA0B,EAAE,MAAM,mBAAmB,CAAC;CACvD,CAAC;AAEF,qBAAa,mBAAmB;IAalB,OAAO,CAAC,MAAM;IAZnB,KAAK,EAAE,KAAK,CAAC;IAEpB,SAAgB,QAAQ,EAAE,SAAS,CAAC,sBAAsB,CAAC,CAAC;IAC5D,SAAgB,mBAAmB,EAAE,sBAAsB,CAAC;IAC5D,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;IAC9C,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAqB;IACxD,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAA8C;IAClF,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAgD;IAC3E,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAsB;IACnD,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAAyB;IAChE,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAyB;gBAErC,MAAM,EAAE,yBAAyB;IAiHrD,aAAa,CAAC,OAAO,EAAE,MAAM;IAM7B,OAAO;CAKR"}
@@ -1,93 +0,0 @@
1
- import { BloomEffect, EffectComposer, EffectPass, ToneMappingEffect } from "postprocessing";
2
- import { PerspectiveCamera, Scene, Vector2, WebGLRenderer } from "three";
3
- import { TimeManager } from "../time/TimeManager";
4
- import { BrightnessContrastSaturation } from "./post-effects/bright-contrast-sat";
5
- import { GaussGrainEffect } from "./post-effects/gauss-grain";
6
- import { N8SSAOPass } from "./post-effects/n8-ssao/N8SSAOPass";
7
- export declare const PP_GLOBALLY_ENABLED = false;
8
- export interface EffectState {
9
- name: string;
10
- enabled: boolean;
11
- wasEnabledBeforeGlobalDisable: boolean;
12
- instance: any;
13
- passIndex?: number;
14
- }
15
- export interface PostProcessingConfig {
16
- enabled?: boolean;
17
- bloom?: {
18
- intensity?: number;
19
- };
20
- bcs?: {
21
- brightness?: number;
22
- contrast?: number;
23
- saturation?: number;
24
- };
25
- grain?: {
26
- amount?: number;
27
- };
28
- ssao?: {
29
- enabled?: boolean;
30
- halfRes?: boolean;
31
- aoRadius?: number;
32
- distanceFalloff?: number;
33
- intensity?: number;
34
- aoSamples?: number;
35
- denoiseSamples?: number;
36
- denoiseRadius?: number;
37
- };
38
- toneMapping?: {
39
- mode?: number;
40
- resolution?: number;
41
- whitePoint?: number;
42
- middleGrey?: number;
43
- minLuminance?: number;
44
- averageLuminance?: number;
45
- adaptationRate?: number;
46
- };
47
- }
48
- export declare class PostProcessingManager {
49
- private renderer;
50
- private scene;
51
- private camera;
52
- private width;
53
- private height;
54
- isGloballyEnabled: boolean;
55
- effectComposer: EffectComposer;
56
- private effectStates;
57
- private renderPass;
58
- private fxaaEffect;
59
- private fxaaPass;
60
- private bloomEffect;
61
- private bloomPass;
62
- private toneMappingEffect;
63
- private toneMappingPass;
64
- private n8aopass;
65
- private bcs;
66
- private bcsPass;
67
- private gaussGrainEffect;
68
- private gaussGrainPass;
69
- resolution: Vector2;
70
- constructor(renderer: WebGLRenderer, scene: Scene, camera: PerspectiveCamera, width: number, height: number, initialConfig?: PostProcessingConfig);
71
- private initializeEffects;
72
- private registerEffect;
73
- private setupPipeline;
74
- private rebuildPipeline;
75
- enableEffect(name: string): void;
76
- disableEffect(name: string): void;
77
- toggleGlobalPostProcessing(enabled?: boolean): void;
78
- updateEffectConfiguration(config: PostProcessingConfig): void;
79
- updateCamera(camera: PerspectiveCamera): void;
80
- resizeActiveEffects(width: number, height: number): void;
81
- render(timeManager: TimeManager): void;
82
- getEffectState(name: string): EffectState | undefined;
83
- getAllEffectStates(): EffectState[];
84
- isEffectEnabled(name: string): boolean;
85
- get n8ssaoPass(): N8SSAOPass;
86
- get toneMappingEffectInstance(): ToneMappingEffect;
87
- get toneMappingPassInstance(): EffectPass;
88
- get bcsInstance(): typeof BrightnessContrastSaturation;
89
- get bloomEffectInstance(): BloomEffect;
90
- get gaussGrainEffectInstance(): typeof GaussGrainEffect;
91
- dispose(): void;
92
- }
93
- //# sourceMappingURL=PostProcessingManager.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"PostProcessingManager.d.ts","sourceRoot":"","sources":["../../src/rendering/PostProcessingManager.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,WAAW,EACX,cAAc,EACd,UAAU,EAGV,iBAAiB,EAElB,MAAM,gBAAgB,CAAC;AACxB,OAAO,EAAE,iBAAiB,EAAiB,KAAK,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAExF,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAMlD,OAAO,EAAE,4BAA4B,EAAE,MAAM,oCAAoC,CAAC;AAClF,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAE/D,eAAO,MAAM,mBAAmB,QAAQ,CAAC;AAEzC,MAAM,WAAW,WAAW;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,OAAO,CAAC;IACjB,6BAA6B,EAAE,OAAO,CAAC;IACvC,QAAQ,EAAE,GAAG,CAAC;IACd,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,oBAAoB;IACnC,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,KAAK,CAAC,EAAE;QAAE,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC/B,GAAG,CAAC,EAAE;QACJ,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,UAAU,CAAC,EAAE,MAAM,CAAC;KACrB,CAAC;IACF,KAAK,CAAC,EAAE;QAAE,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC5B,IAAI,CAAC,EAAE;QACL,OAAO,CAAC,EAAE,OAAO,CAAC;QAClB,OAAO,CAAC,EAAE,OAAO,CAAC;QAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,eAAe,CAAC,EAAE,MAAM,CAAC;QACzB,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB,cAAc,CAAC,EAAE,MAAM,CAAC;QACxB,aAAa,CAAC,EAAE,MAAM,CAAC;KACxB,CAAC;IACF,WAAW,CAAC,EAAE;QACZ,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,YAAY,CAAC,EAAE,MAAM,CAAC;QACtB,gBAAgB,CAAC,EAAE,MAAM,CAAC;QAC1B,cAAc,CAAC,EAAE,MAAM,CAAC;KACzB,CAAC;CACH;AAED,qBAAa,qBAAqB;IAuB9B,OAAO,CAAC,QAAQ;IAChB,OAAO,CAAC,KAAK;IACb,OAAO,CAAC,MAAM;IACd,OAAO,CAAC,KAAK;IACb,OAAO,CAAC,MAAM;IA1BT,iBAAiB,EAAE,OAAO,CAAuB;IACjD,cAAc,EAAE,cAAc,CAAC;IAEtC,OAAO,CAAC,YAAY,CAAkC;IACtD,OAAO,CAAC,UAAU,CAAa;IAG/B,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,QAAQ,CAAa;IAC7B,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,iBAAiB,CAAoB;IAC7C,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,QAAQ,CAAa;IAC7B,OAAO,CAAC,GAAG,CAAgC;IAC3C,OAAO,CAAC,OAAO,CAAa;IAC5B,OAAO,CAAC,gBAAgB,CAAoB;IAC5C,OAAO,CAAC,cAAc,CAAa;IAE5B,UAAU,EAAE,OAAO,CAAC;gBAGjB,QAAQ,EAAE,aAAa,EACvB,KAAK,EAAE,KAAK,EACZ,MAAM,EAAE,iBAAiB,EACzB,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACtB,aAAa,CAAC,EAAE,oBAAoB;IAatC,OAAO,CAAC,iBAAiB;IAyDzB,OAAO,CAAC,cAAc;IAStB,OAAO,CAAC,aAAa;IAMrB,OAAO,CAAC,eAAe;IAoBhB,YAAY,CAAC,IAAI,EAAE,MAAM;IAWzB,aAAa,CAAC,IAAI,EAAE,MAAM;IAW1B,0BAA0B,CAAC,OAAO,CAAC,EAAE,OAAO;IAmB5C,yBAAyB,CAAC,MAAM,EAAE,oBAAoB;IAiEtD,YAAY,CAAC,MAAM,EAAE,iBAAiB,GAAG,IAAI;IAS7C,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAyBjD,MAAM,CAAC,WAAW,EAAE,WAAW;IAS/B,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,WAAW,GAAG,SAAS;IAIrD,kBAAkB,IAAI,WAAW,EAAE;IAInC,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO;IAI7C,IAAW,UAAU,IAAI,UAAU,CAElC;IAED,IAAW,yBAAyB,IAAI,iBAAiB,CAExD;IAED,IAAW,uBAAuB,IAAI,UAAU,CAE/C;IAED,IAAW,WAAW,IAAI,OAAO,4BAA4B,CAE5D;IAED,IAAW,mBAAmB,IAAI,WAAW,CAE5C;IAED,IAAW,wBAAwB,IAAI,OAAO,gBAAgB,CAE7D;IAEM,OAAO;CAGf"}
@@ -1,106 +0,0 @@
1
- import { Scene, WebGLRenderer } from "three";
2
- import { CameraManager } from "../camera/CameraManager";
3
- import { Sun } from "../sun/Sun";
4
- import { TimeManager } from "../time/TimeManager";
5
- import { TweakPane } from "../tweakpane/TweakPane";
6
- type ComposerContructorArgs = {
7
- scene: Scene;
8
- cameraManager: CameraManager;
9
- spawnSun: boolean;
10
- environmentConfiguration?: EnvironmentConfiguration;
11
- postProcessingEnabled?: boolean;
12
- };
13
- export type EnvironmentConfiguration = {
14
- groundPlane?: boolean;
15
- skybox?: {
16
- intensity?: number;
17
- blurriness?: number;
18
- azimuthalAngle?: number;
19
- polarAngle?: number;
20
- } & ({
21
- hdrJpgUrl: string;
22
- } | {
23
- hdrUrl: string;
24
- });
25
- envMap?: {
26
- intensity?: number;
27
- };
28
- sun?: {
29
- intensity?: number;
30
- polarAngle?: number;
31
- azimuthalAngle?: number;
32
- };
33
- fog?: {
34
- fogNear?: number;
35
- fogFar?: number;
36
- fogColor?: {
37
- r: number;
38
- g: number;
39
- b: number;
40
- };
41
- };
42
- postProcessing?: {
43
- bloomIntensity?: number;
44
- };
45
- ambientLight?: {
46
- intensity?: number;
47
- };
48
- };
49
- export declare class Composer {
50
- private width;
51
- private height;
52
- private resizeListener;
53
- private readonly scene;
54
- postPostScene: Scene;
55
- private readonly cameraManager;
56
- readonly renderer: WebGLRenderer;
57
- private postProcessingManager;
58
- private currentCamera;
59
- private ambientLight;
60
- private environmentConfiguration?;
61
- private skyboxState;
62
- sun: Sun | null;
63
- spawnSun: boolean;
64
- private sky;
65
- private skyDirty;
66
- private skyCubeCamera;
67
- private skyRenderTarget;
68
- private currentAzimuthalAngle;
69
- private currentPolarAngle;
70
- private targetAzimuthalAngle;
71
- private targetPolarAngle;
72
- private currentIntensity;
73
- private targetIntensity;
74
- private readonly lerpSpeed;
75
- private postProcessingEnabled;
76
- constructor({ scene, cameraManager, spawnSun, environmentConfiguration, postProcessingEnabled, }: ComposerContructorArgs);
77
- private setupSkyShader;
78
- updateEnvironmentConfiguration(environmentConfiguration: EnvironmentConfiguration): void;
79
- setupTweakPane(tweakPane: TweakPane): void;
80
- dispose(): void;
81
- fitContainer(): void;
82
- render(timeManager: TimeManager): void;
83
- private hasHDR;
84
- updateSkyboxRotation(): void;
85
- private loadHDRJPG;
86
- private loadHDRi;
87
- useHDRJPG(url: string): void;
88
- useHDRI(url: string): void;
89
- setHDRIFromFile(): void;
90
- setFog(): void;
91
- setAmbientLight(): void;
92
- updateSkyShaderValues(): void;
93
- updateSunValues(): void;
94
- updateSun(): void;
95
- private lerp;
96
- private lerpAngle;
97
- private updateSkyShaderValuesWithLerpedAngles;
98
- private updateFogValues;
99
- private updateSkyboxAndEnvValues;
100
- private updateBloomValues;
101
- private updateAmbientLightValues;
102
- togglePostProcessing(enabled: boolean): void;
103
- private applyEnvMap;
104
- }
105
- export {};
106
- //# sourceMappingURL=composer.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"composer.d.ts","sourceRoot":"","sources":["../../src/rendering/composer.ts"],"names":[],"mappings":"AACA,OAAO,EAcL,KAAK,EAOL,aAAa,EACd,MAAM,OAAO,CAAC;AAIf,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,GAAG,EAAE,MAAM,YAAY,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAGlD,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAInD,KAAK,sBAAsB,GAAG;IAC5B,KAAK,EAAE,KAAK,CAAC;IACb,aAAa,EAAE,aAAa,CAAC;IAC7B,QAAQ,EAAE,OAAO,CAAC;IAClB,wBAAwB,CAAC,EAAE,wBAAwB,CAAC;IACpD,qBAAqB,CAAC,EAAE,OAAO,CAAC;CACjC,CAAC;AAEF,MAAM,MAAM,wBAAwB,GAAG;IACrC,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,MAAM,CAAC,EAAE;QACP,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,cAAc,CAAC,EAAE,MAAM,CAAC;QACxB,UAAU,CAAC,EAAE,MAAM,CAAC;KACrB,GAAG,CACA;QACE,SAAS,EAAE,MAAM,CAAC;KACnB,GACD;QACE,MAAM,EAAE,MAAM,CAAC;KAChB,CACJ,CAAC;IACF,MAAM,CAAC,EAAE;QACP,SAAS,CAAC,EAAE,MAAM,CAAC;KACpB,CAAC;IACF,GAAG,CAAC,EAAE;QACJ,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,cAAc,CAAC,EAAE,MAAM,CAAC;KACzB,CAAC;IACF,GAAG,CAAC,EAAE;QACJ,OAAO,CAAC,EAAE,MAAM,CAAC;QACjB,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,QAAQ,CAAC,EAAE;YACT,CAAC,EAAE,MAAM,CAAC;YACV,CAAC,EAAE,MAAM,CAAC;YACV,CAAC,EAAE,MAAM,CAAC;SACX,CAAC;KACH,CAAC;IACF,cAAc,CAAC,EAAE;QACf,cAAc,CAAC,EAAE,MAAM,CAAC;KACzB,CAAC;IACF,YAAY,CAAC,EAAE;QACb,SAAS,CAAC,EAAE,MAAM,CAAC;KACpB,CAAC;CACH,CAAC;AAEF,qBAAa,QAAQ;IACnB,OAAO,CAAC,KAAK,CAAa;IAC1B,OAAO,CAAC,MAAM,CAAa;IAC3B,OAAO,CAAC,cAAc,CAAa;IAEnC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAQ;IACvB,aAAa,EAAE,KAAK,CAAC;IAC5B,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;IAC9C,SAAgB,QAAQ,EAAE,aAAa,CAAC;IAExC,OAAO,CAAC,qBAAqB,CAAwB;IACrD,OAAO,CAAC,aAAa,CAAoB;IAEzC,OAAO,CAAC,YAAY,CAA6B;IACjD,OAAO,CAAC,wBAAwB,CAAC,CAA2B;IAE5D,OAAO,CAAC,WAAW,CAMkB;IAE9B,GAAG,EAAE,GAAG,GAAG,IAAI,CAAQ;IACvB,QAAQ,EAAE,OAAO,CAAC;IACzB,OAAO,CAAC,GAAG,CAAoB;IAC/B,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,aAAa,CAA2B;IAChD,OAAO,CAAC,eAAe,CAAsC;IAG7D,OAAO,CAAC,qBAAqB,CAAa;IAC1C,OAAO,CAAC,iBAAiB,CAAa;IACtC,OAAO,CAAC,oBAAoB,CAAa;IACzC,OAAO,CAAC,gBAAgB,CAAa;IACrC,OAAO,CAAC,gBAAgB,CAAa;IACrC,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAgB;IAE1C,OAAO,CAAC,qBAAqB,CAAsB;gBAEvC,EACV,KAAK,EACL,aAAa,EACb,QAAgB,EAChB,wBAAwB,EACxB,qBAAqB,GACtB,EAAE,sBAAsB;IAuEzB,OAAO,CAAC,cAAc;IA8Bf,8BAA8B,CAAC,wBAAwB,EAAE,wBAAwB;IAkBjF,cAAc,CAAC,SAAS,EAAE,SAAS;IA4BnC,OAAO;IAMP,YAAY;IAgBZ,MAAM,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI;IA8B7C,OAAO,CAAC,MAAM;IAUP,oBAAoB;YAgBb,UAAU;YAuBV,QAAQ;IAkBf,SAAS,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAgB5B,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAe1B,eAAe,IAAI,IAAI;IA6BvB,MAAM,IAAI,IAAI;IAad,eAAe,IAAI,IAAI;IAiBvB,qBAAqB;IAgBrB,eAAe;IAkBf,SAAS;IA6DhB,OAAO,CAAC,IAAI;IAIZ,OAAO,CAAC,SAAS;IAgBjB,OAAO,CAAC,qCAAqC;IAmB7C,OAAO,CAAC,eAAe;IAmBvB,OAAO,CAAC,wBAAwB;IA2BhC,OAAO,CAAC,iBAAiB;IAQzB,OAAO,CAAC,wBAAwB;IAQzB,oBAAoB,CAAC,OAAO,EAAE,OAAO;IAI5C,OAAO,CAAC,WAAW;CAoBpB"}
@@ -1,3 +0,0 @@
1
- import { ShaderMaterial } from "three";
2
- export declare const BrightnessContrastSaturation: ShaderMaterial;
3
- //# sourceMappingURL=bright-contrast-sat.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"bright-contrast-sat.d.ts","sourceRoot":"","sources":["../../../src/rendering/post-effects/bright-contrast-sat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAW,MAAM,OAAO,CAAC;AAIhD,eAAO,MAAM,4BAA4B,gBAiEvC,CAAC"}
@@ -1,3 +0,0 @@
1
- import { ShaderMaterial } from "three";
2
- export declare const GaussGrainEffect: ShaderMaterial;
3
- //# sourceMappingURL=gauss-grain.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"gauss-grain.d.ts","sourceRoot":"","sources":["../../../src/rendering/post-effects/gauss-grain.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,OAAO,CAAC;AAIzD,eAAO,MAAM,gBAAgB,gBAiD3B,CAAC"}
@@ -1,2 +0,0 @@
1
- export declare const BlueNoise: string;
2
- //# sourceMappingURL=BlueNoise.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"BlueNoise.d.ts","sourceRoot":"","sources":["../../../../src/rendering/post-effects/n8-ssao/BlueNoise.ts"],"names":[],"mappings":"AAGA,eAAO,MAAM,SAAS,EAAE,MACo0qF,CAAC"}
@@ -1,18 +0,0 @@
1
- import { Matrix4, Uniform, Vector2 } from "three";
2
- declare const DepthDownSample: {
3
- uniforms: {
4
- sceneDepth: Uniform<null>;
5
- resolution: Uniform<Vector2>;
6
- near: Uniform<number>;
7
- far: Uniform<number>;
8
- viewMatrixInv: Uniform<Matrix4>;
9
- projectionMatrixInv: Uniform<Matrix4>;
10
- logDepth: Uniform<boolean>;
11
- };
12
- depthWrite: boolean;
13
- depthTest: boolean;
14
- vertexShader: string;
15
- fragmentShader: string;
16
- };
17
- export { DepthDownSample };
18
- //# sourceMappingURL=DepthDownSample.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"DepthDownSample.d.ts","sourceRoot":"","sources":["../../../../src/rendering/post-effects/n8-ssao/DepthDownSample.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAElD,QAAA,MAAM,eAAe;;;;;;;;;;;;;;CAkIpB,CAAC;AAEF,OAAO,EAAE,eAAe,EAAE,CAAC"}
@@ -1,40 +0,0 @@
1
- import { Matrix4, Uniform, Vector2, Vector3 } from "three";
2
- declare const EffectCompositer: {
3
- uniforms: {
4
- sceneDiffuse: Uniform<null>;
5
- sceneDepth: Uniform<null>;
6
- tDiffuse: Uniform<null>;
7
- projMat: Uniform<Matrix4>;
8
- viewMat: Uniform<Matrix4>;
9
- projectionMatrixInv: Uniform<Matrix4>;
10
- viewMatrixInv: Uniform<Matrix4>;
11
- cameraPos: Uniform<Vector3>;
12
- resolution: Uniform<Vector2>;
13
- color: Uniform<Vector3>;
14
- blueNoise: Uniform<null>;
15
- downsampledDepth: Uniform<null>;
16
- time: Uniform<number>;
17
- intensity: Uniform<number>;
18
- renderMode: Uniform<number>;
19
- gammaCorrection: Uniform<boolean>;
20
- logDepth: Uniform<boolean>;
21
- ortho: Uniform<boolean>;
22
- near: Uniform<number>;
23
- far: Uniform<number>;
24
- screenSpaceRadius: Uniform<boolean>;
25
- radius: Uniform<number>;
26
- distanceFalloff: Uniform<number>;
27
- fog: Uniform<boolean>;
28
- fogExp: Uniform<boolean>;
29
- fogDensity: Uniform<number>;
30
- fogNear: Uniform<number>;
31
- fogFar: Uniform<number>;
32
- colorMultiply: Uniform<boolean>;
33
- };
34
- depthWrite: boolean;
35
- depthTest: boolean;
36
- vertexShader: string;
37
- fragmentShader: string;
38
- };
39
- export { EffectCompositer };
40
- //# sourceMappingURL=EffectCompositer.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"EffectCompositer.d.ts","sourceRoot":"","sources":["../../../../src/rendering/post-effects/n8-ssao/EffectCompositer.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAE3D,QAAA,MAAM,gBAAgB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4QrB,CAAC;AACF,OAAO,EAAE,gBAAgB,EAAE,CAAC"}
@@ -1,32 +0,0 @@
1
- import { Matrix4, Uniform, Vector2, Vector3 } from "three";
2
- declare const EffectShader: {
3
- uniforms: {
4
- sceneDiffuse: Uniform<null>;
5
- sceneDepth: Uniform<null>;
6
- sceneNormal: Uniform<null>;
7
- projMat: Uniform<Matrix4>;
8
- viewMat: Uniform<Matrix4>;
9
- projViewMat: Uniform<Matrix4>;
10
- projectionMatrixInv: Uniform<Matrix4>;
11
- viewMatrixInv: Uniform<Matrix4>;
12
- cameraPos: Uniform<Vector3>;
13
- resolution: Uniform<Vector2>;
14
- time: Uniform<number>;
15
- samples: Uniform<never[]>;
16
- samplesR: Uniform<never[]>;
17
- bluenoise: Uniform<null>;
18
- distanceFalloff: Uniform<number>;
19
- radius: Uniform<number>;
20
- near: Uniform<number>;
21
- far: Uniform<number>;
22
- logDepth: Uniform<boolean>;
23
- ortho: Uniform<boolean>;
24
- screenSpaceRadius: Uniform<boolean>;
25
- };
26
- depthWrite: boolean;
27
- depthTest: boolean;
28
- vertexShader: string;
29
- fragmentShader: string;
30
- };
31
- export { EffectShader };
32
- //# sourceMappingURL=EffectShader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"EffectShader.d.ts","sourceRoot":"","sources":["../../../../src/rendering/post-effects/n8-ssao/EffectShader.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAE3D,QAAA,MAAM,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsNjB,CAAC;AAEF,OAAO,EAAE,YAAY,EAAE,CAAC"}
@@ -1,12 +0,0 @@
1
- import { ShaderMaterial, WebGLRenderer } from "three";
2
- export declare class FullScreenTriangle {
3
- private camera;
4
- private geometry;
5
- private mesh;
6
- constructor(material: ShaderMaterial);
7
- get material(): ShaderMaterial;
8
- set material(value: ShaderMaterial);
9
- render(renderer: WebGLRenderer): void;
10
- dispose(): void;
11
- }
12
- //# sourceMappingURL=FullScreenTriangle.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"FullScreenTriangle.d.ts","sourceRoot":"","sources":["../../../../src/rendering/post-effects/n8-ssao/FullScreenTriangle.ts"],"names":[],"mappings":"AAGA,OAAO,EAKL,cAAc,EAEd,aAAa,EACd,MAAM,OAAO,CAAC;AAEf,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,MAAM,CAAgD;IAC9D,OAAO,CAAC,QAAQ,CAAwC;IACxD,OAAO,CAAC,IAAI,CAAuC;gBAEvC,QAAQ,EAAE,cAAc;IAcpC,IAAI,QAAQ,IAAI,cAAc,CAE7B;IAED,IAAI,QAAQ,CAAC,KAAK,EAAE,cAAc,EAEjC;IAEM,MAAM,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI;IAIrC,OAAO,IAAI,IAAI;CAIvB"}
@@ -1,66 +0,0 @@
1
- import { Pass } from "postprocessing";
2
- import { Color, DataTexture, OrthographicCamera, PerspectiveCamera, Scene, WebGLRenderTarget, WebGLRenderer } from "three";
3
- export type RenderModeType = "Combined" | "AO" | "No AO" | "Split" | "Split AO";
4
- type PresetsType = "Performance" | "Low" | "Medium" | "High" | "Ultra";
5
- interface IConfiguration {
6
- aoSamples: number;
7
- aoRadius: number;
8
- denoiseSamples: number;
9
- denoiseRadius: number;
10
- distanceFalloff: number;
11
- intensity: number;
12
- denoiseIterations: number;
13
- renderMode: number;
14
- color: Color;
15
- gammaCorrection: boolean;
16
- logarithmicDepthBuffer: boolean;
17
- screenSpaceRadius: boolean;
18
- halfRes: boolean;
19
- depthAwareUpsampling: boolean;
20
- colorMultiply: boolean;
21
- }
22
- declare class N8SSAOPass extends Pass {
23
- private debugMode;
24
- scene: Scene;
25
- camera: PerspectiveCamera | OrthographicCamera;
26
- lastTime: number;
27
- private width;
28
- private height;
29
- configuration: IConfiguration & ProxyHandler<IConfiguration>;
30
- private autosetGamma;
31
- private samples;
32
- private samplesR;
33
- private samplesDenoise;
34
- private copyQuadMaterial;
35
- private copyQuad;
36
- private writeTargetInternal;
37
- private readTargetInternal;
38
- private outputTargetInternal;
39
- private depthDownsampleTarget;
40
- private depthDownsampleQuad;
41
- private effectShaderQuad;
42
- private effectCompositerQuad;
43
- private poissonBlurQuad;
44
- private depthTexture;
45
- private bluenoise;
46
- private r;
47
- private c;
48
- constructor(scene: Scene, camera: PerspectiveCamera | OrthographicCamera, width?: number, height?: number);
49
- private configureHalfResTargets;
50
- private configureSampleDependentPasses;
51
- private configureAOPass;
52
- private configureDenoisePass;
53
- private configureEffectCompositer;
54
- private generateHemisphereSamples;
55
- private generateHemisphereSamplesR;
56
- private generateDenoiseSamples;
57
- setSize(width: number, height: number): void;
58
- setDepthTexture(depthTexture: DataTexture): void;
59
- render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget): void;
60
- enableDebugMode(): void;
61
- disableDebugMode(): void;
62
- setDisplayMode(mode: "Combined" | "AO" | "No AO" | "Split" | "Split AO"): void;
63
- setQualityMode(mode: PresetsType): void;
64
- }
65
- export { N8SSAOPass };
66
- //# sourceMappingURL=N8SSAOPass.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"N8SSAOPass.d.ts","sourceRoot":"","sources":["../../../../src/rendering/post-effects/n8-ssao/N8SSAOPass.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EACL,KAAK,EACL,WAAW,EAQX,kBAAkB,EAClB,iBAAiB,EAIjB,KAAK,EAML,iBAAiB,EACjB,aAAa,EACd,MAAM,OAAO,CAAC;AAWf,MAAM,MAAM,cAAc,GAAG,UAAU,GAAG,IAAI,GAAG,OAAO,GAAG,OAAO,GAAG,UAAU,CAAC;AAEhF,KAAK,WAAW,GAAG,aAAa,GAAG,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,OAAO,CAAC;AAEvE,UAAU,cAAc;IACtB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,cAAc,EAAE,MAAM,CAAC;IACvB,aAAa,EAAE,MAAM,CAAC;IACtB,eAAe,EAAE,MAAM,CAAC;IACxB,SAAS,EAAE,MAAM,CAAC;IAClB,iBAAiB,EAAE,MAAM,CAAC;IAC1B,UAAU,EAAE,MAAM,CAAC;IACnB,KAAK,EAAE,KAAK,CAAC;IACb,eAAe,EAAE,OAAO,CAAC;IACzB,sBAAsB,EAAE,OAAO,CAAC;IAChC,iBAAiB,EAAE,OAAO,CAAC;IAC3B,OAAO,EAAE,OAAO,CAAC;IACjB,oBAAoB,EAAE,OAAO,CAAC;IAC9B,aAAa,EAAE,OAAO,CAAC;CACxB;AAiBD,cAAM,UAAW,SAAQ,IAAI;IAC3B,OAAO,CAAC,SAAS,CAAU;IAEpB,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,EAAE,iBAAiB,GAAG,kBAAkB,CAAC;IAC/C,QAAQ,EAAE,MAAM,CAAK;IAE5B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,MAAM,CAAS;IAEhB,aAAa,EAAE,cAAc,GAAG,YAAY,CAAC,cAAc,CAAC,CAAC;IAEpE,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,OAAO,CAAiB;IAChC,OAAO,CAAC,QAAQ,CAAgB;IAChC,OAAO,CAAC,cAAc,CAAiB;IAEvC,OAAO,CAAC,gBAAgB,CAoBrB;IAEH,OAAO,CAAC,QAAQ,CAAqE;IAErF,OAAO,CAAC,mBAAmB,CAAoB;IAC/C,OAAO,CAAC,kBAAkB,CAAoB;IAC9C,OAAO,CAAC,oBAAoB,CAAoB;IAChD,OAAO,CAAC,qBAAqB,CAA2B;IAExD,OAAO,CAAC,mBAAmB,CAA4B;IACvD,OAAO,CAAC,gBAAgB,CAA4B;IACpD,OAAO,CAAC,oBAAoB,CAA4B;IACxD,OAAO,CAAC,eAAe,CAA4B;IAEnD,OAAO,CAAC,YAAY,CAAU;IAC9B,OAAO,CAAC,SAAS,CAAc;IAE/B,OAAO,CAAC,CAAC,CAAU;IACnB,OAAO,CAAC,CAAC,CAAQ;gBAGf,KAAK,EAAE,KAAK,EACZ,MAAM,EAAE,iBAAiB,GAAG,kBAAkB,EAC9C,KAAK,SAAM,EACX,MAAM,SAAM;IA0Fd,OAAO,CAAC,uBAAuB;IA2B/B,OAAO,CAAC,8BAA8B;IAKtC,OAAO,CAAC,eAAe;IAqBvB,OAAO,CAAC,oBAAoB;IAe5B,OAAO,CAAC,yBAAyB;IAmBjC,OAAO,CAAC,yBAAyB;IAcjC,OAAO,CAAC,0BAA0B;IAQlC,OAAO,CAAC,sBAAsB;IAiBvB,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAY5C,eAAe,CAAC,YAAY,EAAE,WAAW,GAAG,IAAI;IAIhD,MAAM,CACX,QAAQ,EAAE,aAAa,EACvB,WAAW,EAAE,iBAAiB,EAC9B,YAAY,EAAE,iBAAiB,GAC9B,IAAI;IAyMA,eAAe,IAAI,IAAI;IAIvB,gBAAgB,IAAI,IAAI;IAIxB,cAAc,CAAC,IAAI,EAAE,UAAU,GAAG,IAAI,GAAG,OAAO,GAAG,OAAO,GAAG,UAAU,GAAG,IAAI;IAM9E,cAAc,CAAC,IAAI,EAAE,WAAW,GAAG,IAAI;CAuB/C;AAED,OAAO,EAAE,UAAU,EAAE,CAAC"}
@@ -1,31 +0,0 @@
1
- import { Matrix4, Uniform, Vector2, Vector3 } from "three";
2
- export declare const PoissionBlur: {
3
- uniforms: {
4
- sceneDiffuse: Uniform<null>;
5
- sceneDepth: Uniform<null>;
6
- tDiffuse: Uniform<null>;
7
- projMat: Uniform<Matrix4>;
8
- viewMat: Uniform<Matrix4>;
9
- projectionMatrixInv: Uniform<Matrix4>;
10
- viewMatrixInv: Uniform<Matrix4>;
11
- cameraPos: Uniform<Vector3>;
12
- resolution: Uniform<Vector2>;
13
- time: Uniform<number>;
14
- r: Uniform<number>;
15
- blueNoise: Uniform<null>;
16
- radius: Uniform<number>;
17
- worldRadius: Uniform<number>;
18
- index: Uniform<number>;
19
- poissonDisk: Uniform<never[]>;
20
- distanceFalloff: Uniform<number>;
21
- near: Uniform<number>;
22
- far: Uniform<number>;
23
- logDepth: Uniform<boolean>;
24
- screenSpaceRadius: Uniform<boolean>;
25
- };
26
- depthWrite: boolean;
27
- depthTest: boolean;
28
- vertexShader: string;
29
- fragmentShader: string;
30
- };
31
- //# sourceMappingURL=PoissionBlur.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"PoissionBlur.d.ts","sourceRoot":"","sources":["../../../../src/rendering/post-effects/n8-ssao/PoissionBlur.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAE3D,eAAO,MAAM,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkLxB,CAAC"}
@@ -1,2 +0,0 @@
1
- export declare const bayerDither: string;
2
- //# sourceMappingURL=bayer-dither.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"bayer-dither.d.ts","sourceRoot":"","sources":["../../../src/rendering/shaders/bayer-dither.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,WAAW,EAAE,MAoDzB,CAAC"}
@@ -1,5 +0,0 @@
1
- export declare function injectBeforeMain(shaderSource: string, codeToInject: string): string;
2
- export declare function injectInsideMain(shaderSource: string, codeToInject: string): string;
3
- export declare function injectBefore(shaderSource: string, before: string, codeToInject: string): string;
4
- export declare function injectAfter(shaderSource: string, after: string, codeToInject: string): string;
5
- //# sourceMappingURL=shader-helpers.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader-helpers.d.ts","sourceRoot":"","sources":["../../../src/rendering/shaders/shader-helpers.ts"],"names":[],"mappings":"AAAA,wBAAgB,gBAAgB,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM,CASnF;AAED,wBAAgB,gBAAgB,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM,CASnF;AAED,wBAAgB,YAAY,CAAC,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM,CAS/F;AAED,wBAAgB,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM,CAU7F"}
@@ -1,2 +0,0 @@
1
- export declare const vertexShader = "\n precision highp float;\n\n out vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n ";
2
- //# sourceMappingURL=vertex-shader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"vertex-shader.d.ts","sourceRoot":"","sources":["../../../src/rendering/shaders/vertex-shader.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,YAAY,oLAQtB,CAAC"}
@@ -1,19 +0,0 @@
1
- import { Group, Vector3 } from "three";
2
- export declare class Sun extends Group {
3
- private readonly debug;
4
- private readonly sunOffset;
5
- private readonly shadowResolution;
6
- private readonly shadowCamFrustum;
7
- private readonly camHelper;
8
- private readonly shadowCamera;
9
- private readonly directionalLight;
10
- target: Vector3 | null;
11
- constructor();
12
- updateCharacterPosition(position: Vector3 | undefined): void;
13
- setAzimuthalAngle(angle: number): void;
14
- setPolarAngle(angle: number): void;
15
- setIntensity(intensity: number): void;
16
- setColor(): void;
17
- private setSunPosition;
18
- }
19
- //# sourceMappingURL=Sun.d.ts.map