@mml-io/3d-web-client-core 0.25.0 → 0.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/camera/CameraManager.d.ts +45 -11
- package/build/camera/CameraManager.d.ts.map +1 -1
- package/build/character/AnimationMixer.d.ts +74 -0
- package/build/character/AnimationMixer.d.ts.map +1 -0
- package/build/character/CharacterManager.d.ts +28 -43
- package/build/character/CharacterManager.d.ts.map +1 -1
- package/build/character/LocalController.d.ts +10 -8
- package/build/character/LocalController.d.ts.map +1 -1
- package/build/character/RemoteController.d.ts +13 -10
- package/build/character/RemoteController.d.ts.map +1 -1
- package/build/character/types.d.ts +8 -0
- package/build/character/types.d.ts.map +1 -0
- package/build/character/url-position.d.ts +8 -3
- package/build/character/url-position.d.ts.map +1 -1
- package/build/collisions/CollisionsManager.d.ts +19 -16
- package/build/collisions/CollisionsManager.d.ts.map +1 -1
- package/build/collisions/getRelativePositionAndRotationRelativeToObject.d.ts +2 -2
- package/build/collisions/getRelativePositionAndRotationRelativeToObject.d.ts.map +1 -1
- package/build/index.d.ts +7 -11
- package/build/index.d.ts.map +1 -1
- package/build/index.js +2213 -11798
- package/build/index.js.map +4 -4
- package/build/math/EulXYZ.d.ts +6 -1
- package/build/math/EulXYZ.d.ts.map +1 -1
- package/build/math/Matr4.d.ts +3 -2
- package/build/math/Matr4.d.ts.map +1 -1
- package/build/math/Quat.d.ts +1 -1
- package/build/math/Quat.d.ts.map +1 -1
- package/build/rendering/IRenderer.d.ts +141 -0
- package/build/rendering/IRenderer.d.ts.map +1 -0
- package/build/tweakpane/TweakPane.d.ts +10 -31
- package/build/tweakpane/TweakPane.d.ts.map +1 -1
- package/build/tweakpane/blades/cameraFolder.d.ts +4 -49
- package/build/tweakpane/blades/cameraFolder.d.ts.map +1 -1
- package/build/tweakpane/blades/characterControlsFolder.d.ts +4 -59
- package/build/tweakpane/blades/characterControlsFolder.d.ts.map +1 -1
- package/package.json +4 -16
- package/build/character/CanvasText.d.ts +0 -35
- package/build/character/CanvasText.d.ts.map +0 -1
- package/build/character/Character.d.ts +0 -72
- package/build/character/Character.d.ts.map +0 -1
- package/build/character/CharacterMaterial.d.ts +0 -20
- package/build/character/CharacterMaterial.d.ts.map +0 -1
- package/build/character/CharacterModel.d.ts +0 -45
- package/build/character/CharacterModel.d.ts.map +0 -1
- package/build/character/CharacterTooltip.d.ts +0 -33
- package/build/character/CharacterTooltip.d.ts.map +0 -1
- package/build/character/LowPolyModel.d.ts +0 -2
- package/build/character/LowPolyModel.d.ts.map +0 -1
- package/build/character/instancing/CharacterColourSamplingUtils.d.ts +0 -15
- package/build/character/instancing/CharacterColourSamplingUtils.d.ts.map +0 -1
- package/build/character/instancing/CharacterInstances.d.ts +0 -93
- package/build/character/instancing/CharacterInstances.d.ts.map +0 -1
- package/build/character/instancing/CharacterInstancingAnimationUtils.d.ts +0 -8
- package/build/character/instancing/CharacterInstancingAnimationUtils.d.ts.map +0 -1
- package/build/character/instancing/CharacterInstancingUtils.d.ts +0 -4
- package/build/character/instancing/CharacterInstancingUtils.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/InstancedEntity.d.ts +0 -192
- package/build/character/instancing/vendor/core/InstancedEntity.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/InstancedMesh2.d.ts +0 -362
- package/build/character/instancing/vendor/core/InstancedMesh2.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/InstancedMeshBVH.d.ts +0 -146
- package/build/character/instancing/vendor/core/InstancedMeshBVH.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/Capacity.d.ts +0 -14
- package/build/character/instancing/vendor/core/feature/Capacity.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/FrustumCulling.d.ts +0 -38
- package/build/character/instancing/vendor/core/feature/FrustumCulling.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/Instances.d.ts +0 -50
- package/build/character/instancing/vendor/core/feature/Instances.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/LOD.d.ts +0 -90
- package/build/character/instancing/vendor/core/feature/LOD.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/Morph.d.ts +0 -19
- package/build/character/instancing/vendor/core/feature/Morph.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/Raycasting.d.ts +0 -8
- package/build/character/instancing/vendor/core/feature/Raycasting.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/Skeleton.d.ts +0 -20
- package/build/character/instancing/vendor/core/feature/Skeleton.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/feature/Uniforms.d.ts +0 -43
- package/build/character/instancing/vendor/core/feature/Uniforms.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/utils/GLInstancedBufferAttribute.d.ts +0 -43
- package/build/character/instancing/vendor/core/utils/GLInstancedBufferAttribute.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/utils/InstancedRenderList.d.ts +0 -26
- package/build/character/instancing/vendor/core/utils/InstancedRenderList.d.ts.map +0 -1
- package/build/character/instancing/vendor/core/utils/SquareDataTexture.d.ts +0 -157
- package/build/character/instancing/vendor/core/utils/SquareDataTexture.d.ts.map +0 -1
- package/build/character/instancing/vendor/index.d.ts +0 -26
- package/build/character/instancing/vendor/index.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/ShaderChunk.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/ShaderChunk.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_color_pars_vertex.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/chunks/instanced_color_pars_vertex.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_color_vertex.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/chunks/instanced_color_vertex.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_pars_vertex.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_pars_vertex.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_vertex.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/chunks/instanced_material_color_vertex.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_pars_vertex.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/chunks/instanced_pars_vertex.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_skinning_pars_vertex.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/chunks/instanced_skinning_pars_vertex.d.ts.map +0 -1
- package/build/character/instancing/vendor/shaders/chunks/instanced_vertex.d.ts +0 -2
- package/build/character/instancing/vendor/shaders/chunks/instanced_vertex.d.ts.map +0 -1
- package/build/character/instancing/vendor/utils/CreateFrom.d.ts +0 -10
- package/build/character/instancing/vendor/utils/CreateFrom.d.ts.map +0 -1
- package/build/character/instancing/vendor/utils/SortingUtils.d.ts +0 -17
- package/build/character/instancing/vendor/utils/SortingUtils.d.ts.map +0 -1
- package/build/character/loading/CharacterModelLoader.d.ts +0 -12
- package/build/character/loading/CharacterModelLoader.d.ts.map +0 -1
- package/build/character/loading/GLTFLoadingWorker.worker.d.ts +0 -3
- package/build/character/loading/GLTFLoadingWorker.worker.d.ts.map +0 -1
- package/build/character/loading/GLTFLoadingWorkerBrowserCache.d.ts +0 -9
- package/build/character/loading/GLTFLoadingWorkerBrowserCache.d.ts.map +0 -1
- package/build/character/loading/GLTFLoadingWorkerPool.d.ts +0 -23
- package/build/character/loading/GLTFLoadingWorkerPool.d.ts.map +0 -1
- package/build/character/loading/GLTFLoadingWorkerTypes.d.ts +0 -19
- package/build/character/loading/GLTFLoadingWorkerTypes.d.ts.map +0 -1
- package/build/ground-plane/GroundPlane.d.ts +0 -10
- package/build/ground-plane/GroundPlane.d.ts.map +0 -1
- package/build/mml/MMLCompositionScene.d.ts +0 -31
- package/build/mml/MMLCompositionScene.d.ts.map +0 -1
- package/build/rendering/PostProcessingManager.d.ts +0 -93
- package/build/rendering/PostProcessingManager.d.ts.map +0 -1
- package/build/rendering/composer.d.ts +0 -106
- package/build/rendering/composer.d.ts.map +0 -1
- package/build/rendering/post-effects/bright-contrast-sat.d.ts +0 -3
- package/build/rendering/post-effects/bright-contrast-sat.d.ts.map +0 -1
- package/build/rendering/post-effects/gauss-grain.d.ts +0 -3
- package/build/rendering/post-effects/gauss-grain.d.ts.map +0 -1
- package/build/rendering/post-effects/n8-ssao/BlueNoise.d.ts +0 -2
- package/build/rendering/post-effects/n8-ssao/BlueNoise.d.ts.map +0 -1
- package/build/rendering/post-effects/n8-ssao/DepthDownSample.d.ts +0 -18
- package/build/rendering/post-effects/n8-ssao/DepthDownSample.d.ts.map +0 -1
- package/build/rendering/post-effects/n8-ssao/EffectCompositer.d.ts +0 -40
- package/build/rendering/post-effects/n8-ssao/EffectCompositer.d.ts.map +0 -1
- package/build/rendering/post-effects/n8-ssao/EffectShader.d.ts +0 -32
- package/build/rendering/post-effects/n8-ssao/EffectShader.d.ts.map +0 -1
- package/build/rendering/post-effects/n8-ssao/FullScreenTriangle.d.ts +0 -12
- package/build/rendering/post-effects/n8-ssao/FullScreenTriangle.d.ts.map +0 -1
- package/build/rendering/post-effects/n8-ssao/N8SSAOPass.d.ts +0 -66
- package/build/rendering/post-effects/n8-ssao/N8SSAOPass.d.ts.map +0 -1
- package/build/rendering/post-effects/n8-ssao/PoissionBlur.d.ts +0 -31
- package/build/rendering/post-effects/n8-ssao/PoissionBlur.d.ts.map +0 -1
- package/build/rendering/shaders/bayer-dither.d.ts +0 -2
- package/build/rendering/shaders/bayer-dither.d.ts.map +0 -1
- package/build/rendering/shaders/shader-helpers.d.ts +0 -5
- package/build/rendering/shaders/shader-helpers.d.ts.map +0 -1
- package/build/rendering/shaders/vertex-shader.d.ts +0 -2
- package/build/rendering/shaders/vertex-shader.d.ts.map +0 -1
- package/build/sun/Sun.d.ts +0 -19
- package/build/sun/Sun.d.ts.map +0 -1
- package/build/time/TimeManager.d.ts +0 -21
- package/build/time/TimeManager.d.ts.map +0 -1
- package/build/tweakpane/blades/characterFolder.d.ts +0 -21
- package/build/tweakpane/blades/characterFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/collisionsStatsFolder.d.ts +0 -8
- package/build/tweakpane/blades/collisionsStatsFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/effects/bcsFolder.d.ts +0 -13
- package/build/tweakpane/blades/effects/bcsFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/effects/bloomAndGrain.d.ts +0 -13
- package/build/tweakpane/blades/effects/bloomAndGrain.d.ts.map +0 -1
- package/build/tweakpane/blades/effects/ssaoFolder.d.ts +0 -50
- package/build/tweakpane/blades/effects/ssaoFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/effects/toneMappingFolder.d.ts +0 -19
- package/build/tweakpane/blades/effects/toneMappingFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/environmentFolder.d.ts +0 -54
- package/build/tweakpane/blades/environmentFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/postProcessingFolder.d.ts +0 -32
- package/build/tweakpane/blades/postProcessingFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/rendererFolder.d.ts +0 -14
- package/build/tweakpane/blades/rendererFolder.d.ts.map +0 -1
- package/build/tweakpane/blades/rendererStatsFolder.d.ts +0 -11
- package/build/tweakpane/blades/rendererStatsFolder.d.ts.map +0 -1
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import { PerspectiveCamera } from "three";
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import { CollisionsManager } from "../collisions/CollisionsManager";
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import { Vect3 } from "../math";
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import { Quat, Vect3 } from "../math";
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export type CameraState = {
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position: Vect3;
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rotation: Quat;
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fov: number;
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aspect: number;
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};
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export declare class CameraManager {
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private targetElement;
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private collisionsManager;
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readonly camera: PerspectiveCamera;
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private flyCamera;
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private orbitControls;
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private isMainCameraActive;
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initialDistance: number;
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minDistance: number;
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private lerpDuration;
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private tempMatr4;
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private activePointers;
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private cameraState;
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private flyCameraState;
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private aspect;
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private flyCameraLookAt;
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private flyCameraYaw;
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private flyCameraPitch;
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private flyCameraDistance;
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private flyCameraMouseDown;
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private flyCameraIsPanning;
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private flyCameraLastMouseX;
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private flyCameraLastMouseY;
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private flyCameraEventHandlerCollection;
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private orbitControlsRotateSensitivity;
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private orbitControlsPanSensitivity;
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private orbitControlsZoomSensitivity;
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private orbitControlsMinPolarAngle;
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private orbitControlsMaxPolarAngle;
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private tempPanRight;
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private tempPanUp;
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private tempPanForward;
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constructor(targetElement: HTMLElement, collisionsManager: CollisionsManager, initialPhi?: number, initialTheta?: number);
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private createEventHandlers;
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private disposeEventHandlers;
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private createFlyCameraEventHandlers;
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private disposeFlyCameraEventHandlers;
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private onFlyCameraBlur;
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private onFlyCameraMouseDown;
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private onFlyCameraMouseUp;
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private onFlyCameraMouseMove;
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private panFlyCameraLookAt;
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private onFlyCameraWheel;
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private preventDefaultAndStopPropagation;
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setupTweakPane(tweakPane: TweakPane): void;
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private onPointerDown;
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private onPointerUp;
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private getAveragePointerPositionAndSpread;
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private onContextMenu;
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setTarget(target: Vect3): void;
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setLerpedTarget(target: Vect3, targetDistance: number): void;
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reverseUpdateFromPositions(): void;
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adjustCameraPosition(): void;
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reverseUpdateFromPositions(position: Vect3, rotation: Quat): void;
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adjustCameraPosition(position: Vect3, rotation: Quat): void;
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private updateFlyCameraOrbitControls;
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dispose(): void;
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private easeOutExpo;
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updateAspect(aspect: number): void;
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recomputeFoV(immediately?: boolean): void;
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isFlyCameraOn(): boolean;
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getCameraState(): CameraState;
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getMainCameraState(): CameraState;
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getFlyCameraState(): CameraState;
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getCameraPosition(): Vect3;
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getCameraRotation(): Quat;
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getCameraFOV(): number;
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update(onFlyCameraUpdate?: (state: CameraState) => void): void;
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hasActiveInput(): boolean;
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}
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//# sourceMappingURL=CameraManager.d.ts.map
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{"version":3,"file":"CameraManager.d.ts","sourceRoot":"","sources":["../../src/camera/CameraManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,
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{"version":3,"file":"CameraManager.d.ts","sourceRoot":"","sources":["../../src/camera/CameraManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AAGpE,OAAO,EAAS,IAAI,EAAO,KAAK,EAAE,MAAM,SAAS,CAAC;AAGlD,MAAM,MAAM,WAAW,GAAG;IACxB,QAAQ,EAAE,KAAK,CAAC;IAChB,QAAQ,EAAE,IAAI,CAAC;IACf,GAAG,EAAE,MAAM,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;CAChB,CAAC;AAMF,qBAAa,aAAa;IA8EtB,OAAO,CAAC,aAAa;IACrB,OAAO,CAAC,iBAAiB;IA9E3B,OAAO,CAAC,kBAAkB,CAAiB;IAEpC,eAAe,SAAO;IACtB,WAAW,SAAO;IAClB,WAAW,SAAK;IAChB,OAAO,SAAQ;IACf,SAAS,SAAQ;IACjB,WAAW,SAAQ;IAEnB,UAAU,SAAM;IAChB,MAAM,SAAM;IACZ,MAAM,SAAM;IACZ,gBAAgB,UAAS;IAEzB,GAAG,EAAE,MAAM,CAAmB;IACrC,OAAO,CAAC,SAAS,CAA2B;IAErC,aAAa,EAAE,MAAM,CAAkB;IAC9C,OAAO,CAAC,aAAa,CAA0B;IAExC,QAAQ,EAAE,MAAM,CAAwB;IACxC,cAAc,EAAE,MAAM,CAAwB;IAC9C,eAAe,EAAE,MAAM,CAAwB;IAEtD,OAAO,CAAC,GAAG,CAAS;IACpB,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,WAAW,CAAS;IAE5B,OAAO,CAAC,MAAM,CAAgC;IAC9C,OAAO,CAAC,SAAS,CAAkB;IAEnC,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,QAAQ,CAAsB;IAEtC,OAAO,CAAC,sBAAsB,CAAyB;IAEvD,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,UAAU,CAAsB;IACxC,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,YAAY,CAAe;IAEnC,OAAO,CAAC,SAAS,CAAsB;IAEvC,OAAO,CAAC,cAAc,CAA+C;IAErE,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,cAAc,CAAc;IACpC,OAAO,CAAC,MAAM,CAAS;IAGvB,OAAO,CAAC,eAAe,CAA6B;IACpD,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,cAAc,CAAyB;IAC/C,OAAO,CAAC,iBAAiB,CAAgB;IACzC,OAAO,CAAC,kBAAkB,CAAkB;IAC5C,OAAO,CAAC,kBAAkB,CAAkB;IAC5C,OAAO,CAAC,mBAAmB,CAAa;IACxC,OAAO,CAAC,mBAAmB,CAAa;IACxC,OAAO,CAAC,+BAA+B,CAAuC;IAG9E,OAAO,CAAC,8BAA8B,CAAiB;IACvD,OAAO,CAAC,2BAA2B,CAAgB;IACnD,OAAO,CAAC,4BAA4B,CAAe;IAGnD,OAAO,CAAC,0BAA0B,CAAiB;IACnD,OAAO,CAAC,0BAA0B,CAA2B;IAG7D,OAAO,CAAC,YAAY,CAAsB;IAC1C,OAAO,CAAC,SAAS,CAAsB;IACvC,OAAO,CAAC,cAAc,CAAsB;gBAGlC,aAAa,EAAE,WAAW,EAC1B,iBAAiB,EAAE,iBAAiB,EAC5C,UAAU,SAAc,EACxB,YAAY,SAAe;IA8B7B,OAAO,CAAC,mBAAmB;IAY3B,OAAO,CAAC,oBAAoB;IAI5B,OAAO,CAAC,4BAA4B;IAWpC,OAAO,CAAC,6BAA6B;IAOrC,OAAO,CAAC,eAAe;IAKvB,OAAO,CAAC,oBAAoB;IAoB5B,OAAO,CAAC,kBAAkB;IAM1B,OAAO,CAAC,oBAAoB;IA8B5B,OAAO,CAAC,kBAAkB;IAqC1B,OAAO,CAAC,gBAAgB;IASxB,OAAO,CAAC,gCAAgC;IAKxC,OAAO,CAAC,aAAa;IAUrB,OAAO,CAAC,WAAW;IAUnB,OAAO,CAAC,kCAAkC;IAiB1C,OAAO,CAAC,aAAa;IAiCrB,OAAO,CAAC,YAAY;IASpB,OAAO,CAAC,IAAI;IASZ,OAAO,CAAC,aAAa;IAId,SAAS,CAAC,MAAM,EAAE,KAAK,GAAG,IAAI;IAe9B,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,cAAc,EAAE,MAAM,GAAG,IAAI;IAO5D,0BAA0B,CAAC,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,GAAG,IAAI;IAcjE,oBAAoB,CAAC,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,GAAG,IAAI;IAmBlE,OAAO,CAAC,4BAA4B;IA4C7B,OAAO;IAMd,OAAO,CAAC,WAAW;IAIZ,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAMlC,YAAY,CAAC,WAAW,GAAE,OAAe,GAAG,IAAI;IAahD,aAAa,IAAI,OAAO;IAIxB,eAAe,IAAI,IAAI;IA0CvB,cAAc,IAAI,WAAW;IAI7B,kBAAkB,IAAI,WAAW;IAIjC,iBAAiB,IAAI,WAAW;IAIhC,iBAAiB,IAAI,KAAK;IAK1B,iBAAiB,IAAI,IAAI;IAKzB,YAAY,IAAI,MAAM;IAKtB,MAAM,CAAC,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE,WAAW,KAAK,IAAI,GAAG,IAAI;IAiE9D,cAAc,IAAI,OAAO;CAGjC"}
|
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@@ -0,0 +1,74 @@
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1
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+
import { AnimationState } from "./CharacterState";
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export { AnimationState };
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/**
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* Animation weights for rendering. Each animation can have a weight between 0 and 1.
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* When transitioning between animations, multiple animations can have non-zero weights.
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*/
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export type AnimationWeights = {
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[AnimationState.idle]: number;
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[AnimationState.walking]: number;
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[AnimationState.running]: number;
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[AnimationState.jumpToAir]: number;
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[AnimationState.air]: number;
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[AnimationState.airToGround]: number;
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[AnimationState.doubleJump]: number;
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};
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/**
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* Animation times for rendering. Each animation has its own time value in seconds.
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* When an animation starts playing, its time is reset to 0.
|
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*/
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export type AnimationTimes = {
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[AnimationState.idle]: number;
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[AnimationState.walking]: number;
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[AnimationState.running]: number;
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[AnimationState.jumpToAir]: number;
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[AnimationState.air]: number;
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[AnimationState.airToGround]: number;
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[AnimationState.doubleJump]: number;
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};
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/**
|
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+
* Manages smooth transitions between animation states.
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* Calculates animation weights for blending during transitions.
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*/
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export declare class AnimationMixer {
|
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private currentState;
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private targetState;
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private transitionProgress;
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private transitionDuration;
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private weights;
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+
private animationTimes;
|
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+
constructor(initialState?: AnimationState);
|
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+
/**
|
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+
* Set the target animation state. If different from current, begins a transition.
|
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+
*/
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44
|
+
setTargetState(state: AnimationState): void;
|
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+
/**
|
|
46
|
+
* Update the animation mixer, progressing any active transitions.
|
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47
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+
*/
|
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48
|
+
update(deltaTime: number): void;
|
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49
|
+
/**
|
|
50
|
+
* Get the current animation weights for rendering.
|
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51
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+
*/
|
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|
+
getWeights(): AnimationWeights;
|
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+
/**
|
|
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|
+
* Get the animation times for each animation state.
|
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+
*/
|
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|
+
getAnimationTimes(): AnimationTimes;
|
|
57
|
+
/**
|
|
58
|
+
* Get the primary animation state (the target we're transitioning to, or current if no transition).
|
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+
*/
|
|
60
|
+
getPrimaryState(): AnimationState;
|
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61
|
+
/**
|
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+
* Returns true if currently transitioning between animations.
|
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63
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+
*/
|
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64
|
+
isTransitioning(): boolean;
|
|
65
|
+
/**
|
|
66
|
+
* Immediately snap to a state without transitioning.
|
|
67
|
+
*/
|
|
68
|
+
snapToState(state: AnimationState): void;
|
|
69
|
+
private updateWeights;
|
|
70
|
+
private createZeroWeights;
|
|
71
|
+
private createZeroTimes;
|
|
72
|
+
private easeInOut;
|
|
73
|
+
}
|
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|
+
//# sourceMappingURL=AnimationMixer.d.ts.map
|
|
@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"AnimationMixer.d.ts","sourceRoot":"","sources":["../../src/character/AnimationMixer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,OAAO,EAAE,cAAc,EAAE,CAAC;AAE1B;;;GAGG;AACH,MAAM,MAAM,gBAAgB,GAAG;IAC7B,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAC9B,CAAC,cAAc,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IACjC,CAAC,cAAc,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IACjC,CAAC,cAAc,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;IAC7B,CAAC,cAAc,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrC,CAAC,cAAc,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;CACrC,CAAC;AAEF;;;GAGG;AACH,MAAM,MAAM,cAAc,GAAG;IAC3B,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAC9B,CAAC,cAAc,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IACjC,CAAC,cAAc,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IACjC,CAAC,cAAc,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnC,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;IAC7B,CAAC,cAAc,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrC,CAAC,cAAc,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;CACrC,CAAC;AAEF;;;GAGG;AACH,qBAAa,cAAc;IACzB,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,WAAW,CAAiB;IACpC,OAAO,CAAC,kBAAkB,CAAe;IACzC,OAAO,CAAC,kBAAkB,CAAgB;IAC1C,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,cAAc,CAAiB;gBAE3B,YAAY,GAAE,cAAoC;IAQ9D;;OAEG;IACI,cAAc,CAAC,KAAK,EAAE,cAAc,GAAG,IAAI;IAoBlD;;OAEG;IACI,MAAM,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IA8BtC;;OAEG;IACI,UAAU,IAAI,gBAAgB;IAIrC;;OAEG;IACI,iBAAiB,IAAI,cAAc;IAI1C;;OAEG;IACI,eAAe,IAAI,cAAc;IAIxC;;OAEG;IACI,eAAe,IAAI,OAAO;IAIjC;;OAEG;IACI,WAAW,CAAC,KAAK,EAAE,cAAc,GAAG,IAAI;IAS/C,OAAO,CAAC,aAAa;IAcrB,OAAO,CAAC,iBAAiB;IAYzB,OAAO,CAAC,eAAe;IAYvB,OAAO,CAAC,SAAS;CAIlB"}
|
|
@@ -1,18 +1,15 @@
|
|
|
1
1
|
import { PositionAndRotation } from "@mml-io/mml-web";
|
|
2
|
-
import { Group } from "three";
|
|
3
2
|
import { CameraManager } from "../camera/CameraManager";
|
|
4
3
|
import { CollisionsManager } from "../collisions/CollisionsManager";
|
|
5
4
|
import { KeyInputManager } from "../input/KeyInputManager";
|
|
6
5
|
import { VirtualJoystick } from "../input/VirtualJoystick";
|
|
7
6
|
import { EulXYZ } from "../math/EulXYZ";
|
|
8
7
|
import { Vect3 } from "../math/Vect3";
|
|
9
|
-
import {
|
|
10
|
-
import {
|
|
8
|
+
import { CharacterRenderState, CharacterDescription } from "../rendering/IRenderer";
|
|
9
|
+
import { CharacterControllerValues } from "../tweakpane/blades/characterControlsFolder";
|
|
11
10
|
import { TweakPane } from "../tweakpane/TweakPane";
|
|
12
|
-
import {
|
|
11
|
+
import { AnimationMixer } from "./AnimationMixer";
|
|
13
12
|
import { CharacterState } from "./CharacterState";
|
|
14
|
-
import { CharacterInstances } from "./instancing/CharacterInstances";
|
|
15
|
-
import { CharacterModelLoader } from "./loading/CharacterModelLoader";
|
|
16
13
|
import { LocalController } from "./LocalController";
|
|
17
14
|
import { RemoteController } from "./RemoteController";
|
|
18
15
|
type SpawnPosition = {
|
|
@@ -48,18 +45,15 @@ export type SpawnConfigurationState = {
|
|
|
48
45
|
enableRespawnButton: boolean;
|
|
49
46
|
};
|
|
50
47
|
export type CharacterManagerConfig = {
|
|
51
|
-
composer: Composer;
|
|
52
|
-
characterModelLoader: CharacterModelLoader;
|
|
53
48
|
collisionsManager: CollisionsManager;
|
|
54
49
|
cameraManager: CameraManager;
|
|
55
|
-
timeManager: TimeManager;
|
|
56
50
|
keyInputManager: KeyInputManager;
|
|
57
51
|
virtualJoystick?: VirtualJoystick;
|
|
58
52
|
remoteUserStates: Map<number, CharacterState>;
|
|
59
53
|
sendUpdate: (update: CharacterState) => void;
|
|
60
54
|
sendLocalCharacterColors: (colors: Array<[number, number, number]>) => void;
|
|
61
|
-
animationsPromise: Promise<LoadedAnimations>;
|
|
62
55
|
spawnConfiguration: SpawnConfigurationState;
|
|
56
|
+
characterControllerValues: CharacterControllerValues;
|
|
63
57
|
characterResolve: (clientId: number) => {
|
|
64
58
|
username: string | null;
|
|
65
59
|
characterDescription: CharacterDescription | null;
|
|
@@ -67,55 +61,46 @@ export type CharacterManagerConfig = {
|
|
|
67
61
|
};
|
|
68
62
|
updateURLLocation?: boolean;
|
|
69
63
|
};
|
|
70
|
-
type LoadedCharacterState = {
|
|
71
|
-
character: Character;
|
|
72
|
-
remoteController: RemoteController;
|
|
73
|
-
characterLoaded: boolean;
|
|
74
|
-
};
|
|
75
64
|
type RemoteCharacterState = {
|
|
76
65
|
id: number;
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
distanceSquared: number;
|
|
84
|
-
lastLODChange: number;
|
|
85
|
-
abortController?: AbortController;
|
|
66
|
+
controller: RemoteController;
|
|
67
|
+
animationMixer: AnimationMixer;
|
|
68
|
+
lastUsername: string;
|
|
69
|
+
lastCharacterDescription: CharacterDescription | null;
|
|
70
|
+
lastColors: Array<[number, number, number]> | null;
|
|
71
|
+
renderState: CharacterRenderState;
|
|
86
72
|
};
|
|
87
73
|
export declare class CharacterManager {
|
|
88
74
|
private config;
|
|
89
75
|
static readonly headTargetOffset: Vect3;
|
|
90
76
|
private localClientId;
|
|
91
77
|
remoteCharacters: Map<number, RemoteCharacterState>;
|
|
92
|
-
localController: LocalController;
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
readonly group: Group;
|
|
78
|
+
localController: LocalController | null;
|
|
79
|
+
private localRenderState;
|
|
80
|
+
private localAnimationMixer;
|
|
96
81
|
private lastUpdateSentTime;
|
|
97
|
-
private readonly MAX_REAL_REMOTE_CHARACTERS;
|
|
98
|
-
private readonly LOD_CHANGE_COOLDOWN_MS;
|
|
99
|
-
private readonly MAX_SCENE_ADDITIONS_PER_FRAME;
|
|
100
82
|
private tempCameraTarget;
|
|
101
|
-
private
|
|
102
|
-
private
|
|
103
|
-
private
|
|
83
|
+
private cachedCharacterStates;
|
|
84
|
+
private pendingDescriptionUpdates;
|
|
85
|
+
private pendingRemovals;
|
|
104
86
|
constructor(config: CharacterManagerConfig);
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
87
|
+
/**
|
|
88
|
+
* Sets the local client ID early to prevent the local character from being
|
|
89
|
+
* spawned as a remote character when network updates arrive before spawnLocalCharacter is called.
|
|
90
|
+
*/
|
|
91
|
+
setLocalClientId(id: number): void;
|
|
92
|
+
spawnLocalCharacter(id: number, spawnPosition?: Vect3, spawnRotation?: EulXYZ): void;
|
|
110
93
|
setupTweakPane(tweakPane: TweakPane): void;
|
|
111
|
-
private initializeCharacterInstances;
|
|
112
94
|
getLocalCharacterPositionAndRotation(): PositionAndRotation;
|
|
113
95
|
clear(): void;
|
|
114
96
|
dispose(): void;
|
|
115
|
-
addSelfChatBubble(message: string): void;
|
|
116
|
-
addChatBubble(id: number, message: string): void;
|
|
117
97
|
networkCharacterInfoUpdated(id: number): void;
|
|
118
|
-
update():
|
|
98
|
+
update(deltaTime: number, frameCounter: number): {
|
|
99
|
+
updatedCharacterDescriptions: number[];
|
|
100
|
+
removedUserIds: number[];
|
|
101
|
+
};
|
|
102
|
+
getAllCharacterStates(): Map<number, CharacterRenderState>;
|
|
103
|
+
getLocalClientId(): number;
|
|
119
104
|
}
|
|
120
105
|
export {};
|
|
121
106
|
//# sourceMappingURL=CharacterManager.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CharacterManager.d.ts","sourceRoot":"","sources":["../../src/character/CharacterManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAY,MAAM,iBAAiB,CAAC;
|
|
1
|
+
{"version":3,"file":"CharacterManager.d.ts","sourceRoot":"","sources":["../../src/character/CharacterManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAY,MAAM,iBAAiB,CAAC;AAEhE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC,OAAO,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AACpF,OAAO,EAAE,yBAAyB,EAAE,MAAM,6CAA6C,CAAC;AACxF,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAEnD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAkB,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClE,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGtD,KAAK,aAAa,GAAG;IACnB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX,CAAC;AAEF,KAAK,qBAAqB,GAAG;IAC3B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX,CAAC;AAEF,KAAK,cAAc,GAAG;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;CACd,CAAC;AAEF,MAAM,MAAM,kBAAkB,GAAG;IAC/B,aAAa,CAAC,EAAE,OAAO,CAAC,aAAa,CAAC,CAAC;IACvC,qBAAqB,CAAC,EAAE,OAAO,CAAC,qBAAqB,CAAC,CAAC;IACvD,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,cAAc,CAAC,EAAE,OAAO,CAAC,cAAc,CAAC,CAAC;IACzC,mBAAmB,CAAC,EAAE,OAAO,CAAC;CAC/B,CAAC;AAEF,MAAM,MAAM,uBAAuB,GAAG;IACpC,aAAa,EAAE,aAAa,CAAC;IAC7B,qBAAqB,EAAE,qBAAqB,CAAC;IAC7C,cAAc,EAAE,MAAM,CAAC;IACvB,cAAc,EAAE,cAAc,CAAC;IAC/B,mBAAmB,EAAE,OAAO,CAAC;CAC9B,CAAC;AAEF,MAAM,MAAM,sBAAsB,GAAG;IACnC,iBAAiB,EAAE,iBAAiB,CAAC;IACrC,aAAa,EAAE,aAAa,CAAC;IAC7B,eAAe,EAAE,eAAe,CAAC;IACjC,eAAe,CAAC,EAAE,eAAe,CAAC;IAClC,gBAAgB,EAAE,GAAG,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;IAC9C,UAAU,EAAE,CAAC,MAAM,EAAE,cAAc,KAAK,IAAI,CAAC;IAC7C,wBAAwB,EAAE,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,KAAK,IAAI,CAAC;IAC5E,kBAAkB,EAAE,uBAAuB,CAAC;IAC5C,yBAAyB,EAAE,yBAAyB,CAAC;IACrD,gBAAgB,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK;QACtC,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;QACxB,oBAAoB,EAAE,oBAAoB,GAAG,IAAI,CAAC;QAClD,MAAM,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;KAChD,CAAC;IACF,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;AAEF,KAAK,oBAAoB,GAAG;IAC1B,EAAE,EAAE,MAAM,CAAC;IACX,UAAU,EAAE,gBAAgB,CAAC;IAC7B,cAAc,EAAE,cAAc,CAAC;IAC/B,YAAY,EAAE,MAAM,CAAC;IACrB,wBAAwB,EAAE,oBAAoB,GAAG,IAAI,CAAC;IACtD,UAAU,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;IACnD,WAAW,EAAE,oBAAoB,CAAC;CACnC,CAAC;AAEF,qBAAa,gBAAgB;IAef,OAAO,CAAC,MAAM;IAd1B,gBAAuB,gBAAgB,QAAyB;IAEhE,OAAO,CAAC,aAAa,CAAa;IAC3B,gBAAgB,EAAE,GAAG,CAAC,MAAM,EAAE,oBAAoB,CAAC,CAAa;IAChE,eAAe,EAAE,eAAe,GAAG,IAAI,CAAQ;IACtD,OAAO,CAAC,gBAAgB,CAAqC;IAC7D,OAAO,CAAC,mBAAmB,CAA+B;IAE1D,OAAO,CAAC,kBAAkB,CAAa;IACvC,OAAO,CAAC,gBAAgB,CAAe;IACvC,OAAO,CAAC,qBAAqB,CAAgD;IAC7E,OAAO,CAAC,yBAAyB,CAA0B;IAC3D,OAAO,CAAC,eAAe,CAA0B;gBAE7B,MAAM,EAAE,sBAAsB;IAElD;;;OAGG;IACI,gBAAgB,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAIlC,mBAAmB,CACxB,EAAE,EAAE,MAAM,EACV,aAAa,GAAE,KAAmB,EAClC,aAAa,GAAE,MAAqB;IA+C/B,cAAc,CAAC,SAAS,EAAE,SAAS;IAMnC,oCAAoC,IAAI,mBAAmB;IAkB3D,KAAK;IAkBL,OAAO;IAKP,2BAA2B,CAAC,EAAE,EAAE,MAAM;IAqDtC,MAAM,CACX,SAAS,EAAE,MAAM,EACjB,YAAY,EAAE,MAAM,GACnB;QACD,4BAA4B,EAAE,MAAM,EAAE,CAAC;QACvC,cAAc,EAAE,MAAM,EAAE,CAAC;KAC1B;IAuMM,qBAAqB,IAAI,GAAG,CAAC,MAAM,EAAE,oBAAoB,CAAC;IAK1D,gBAAgB,IAAI,MAAM;CAGlC"}
|
|
@@ -5,22 +5,21 @@ import { VirtualJoystick } from "../input/VirtualJoystick";
|
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5
5
|
import { Line } from "../math/Line";
|
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6
6
|
import { Quat } from "../math/Quat";
|
|
7
7
|
import { IVect3, Vect3 } from "../math/Vect3";
|
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8
|
-
import {
|
|
9
|
-
import { Character } from "./Character";
|
|
8
|
+
import { CharacterControllerValues } from "../tweakpane/blades/characterControlsFolder";
|
|
10
9
|
import { SpawnConfigurationState } from "./CharacterManager";
|
|
11
|
-
import { CharacterState } from "./CharacterState";
|
|
10
|
+
import { AnimationState, CharacterState } from "./CharacterState";
|
|
12
11
|
export type LocalControllerConfig = {
|
|
13
12
|
id: number;
|
|
14
|
-
|
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13
|
+
position: Vect3;
|
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14
|
+
quaternion: Quat;
|
|
15
15
|
collisionsManager: CollisionsManager;
|
|
16
16
|
keyInputManager: KeyInputManager;
|
|
17
17
|
virtualJoystick?: VirtualJoystick;
|
|
18
18
|
cameraManager: CameraManager;
|
|
19
|
-
timeManager: TimeManager;
|
|
20
19
|
spawnConfiguration: SpawnConfigurationState;
|
|
20
|
+
characterControllerValues: CharacterControllerValues;
|
|
21
21
|
};
|
|
22
22
|
export declare class LocalController {
|
|
23
|
-
private config;
|
|
24
23
|
capsuleInfo: {
|
|
25
24
|
radius: number;
|
|
26
25
|
segment: Line;
|
|
@@ -61,6 +60,8 @@ export declare class LocalController {
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61
60
|
private tempVector2;
|
|
62
61
|
private tempVect3;
|
|
63
62
|
private tempRay;
|
|
63
|
+
private tempCameraPos;
|
|
64
|
+
private tempPositionCopy;
|
|
64
65
|
private surfaceTempQuat;
|
|
65
66
|
private surfaceTempQuat2;
|
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66
67
|
private surfaceTempVector1;
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@@ -73,6 +74,7 @@ export declare class LocalController {
|
|
|
73
74
|
private lastFrameSurfaceState;
|
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74
75
|
jumpReleased: boolean;
|
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75
76
|
networkState: CharacterState;
|
|
77
|
+
config: LocalControllerConfig;
|
|
76
78
|
private controlState;
|
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77
79
|
private minimumX;
|
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78
80
|
private maximumX;
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@@ -82,8 +84,8 @@ export declare class LocalController {
|
|
|
82
84
|
private maximumZ;
|
|
83
85
|
constructor(config: LocalControllerConfig);
|
|
84
86
|
updateSpawnConfig(spawnConfig: SpawnConfigurationState): void;
|
|
85
|
-
update(): void;
|
|
86
|
-
|
|
87
|
+
update(deltaTime: number): void;
|
|
88
|
+
getTargetAnimation(): AnimationState;
|
|
87
89
|
private updateRotationOffset;
|
|
88
90
|
private updateAzimuthalAngle;
|
|
89
91
|
private computeAngularDifference;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"LocalController.d.ts","sourceRoot":"","sources":["../../src/character/LocalController.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"LocalController.d.ts","sourceRoot":"","sources":["../../src/character/LocalController.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAsB,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACxF,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAE3D,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAEpC,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAEpC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAC9C,OAAO,EAAE,yBAAyB,EAAE,MAAM,6CAA6C,CAAC;AAExF,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAKlE,MAAM,MAAM,qBAAqB,GAAG;IAClC,EAAE,EAAE,MAAM,CAAC;IACX,QAAQ,EAAE,KAAK,CAAC;IAChB,UAAU,EAAE,IAAI,CAAC;IACjB,iBAAiB,EAAE,iBAAiB,CAAC;IACrC,eAAe,EAAE,eAAe,CAAC;IACjC,eAAe,CAAC,EAAE,eAAe,CAAC;IAClC,aAAa,EAAE,aAAa,CAAC;IAC7B,kBAAkB,EAAE,uBAAuB,CAAC;IAC5C,yBAAyB,EAAE,yBAAyB,CAAC;CACtD,CAAC;AAEF,qBAAa,eAAe;IACnB,WAAW;;;MAGhB;IAEK,OAAO,EAAE,MAAM,CAAC;IAChB,SAAS,EAAE,MAAM,CAAC;IAClB,eAAe,EAAE,MAAM,CAAC;IACxB,mBAAmB,EAAE,MAAM,CAAC;IAC5B,OAAO,EAAE,OAAO,CAAQ;IACxB,aAAa,EAAE,OAAO,CAAQ;IAC9B,YAAY,UAAS;IACrB,cAAc,EAAE,OAAO,CAAS;IAChC,WAAW,EAAE,MAAM,CAAK;IAExB,aAAa,EAAE,MAAM,CAAC;IACtB,gBAAgB,EAAE,MAAM,CAAC;IACzB,kBAAkB,EAAE,MAAM,CAAC;IAC3B,iBAAiB,EAAE,MAAM,CAAC;IAC1B,gBAAgB,EAAE,MAAM,CAAC;IACzB,WAAW,EAAE,MAAM,CAAC;IACpB,mBAAmB,EAAE,MAAM,CAAC;IAE5B,cAAc,EAAE,KAAK,CAAe;IACpC,iBAAiB,EAAE,OAAO,CAAS;IACnC,UAAU,EAAE,OAAO,CAAS;IAEnC,OAAO,CAAC,uBAAuB,CAAM;IAErC,OAAO,CAAC,oBAAoB,CAAkB;IAC9C,OAAO,CAAC,sBAAsB,CAAa;IAC3C,OAAO,CAAC,aAAa,CAAa;IAClC,OAAO,CAAC,mBAAmB,CAAe;IAE1C,OAAO,CAAC,iBAAiB,CAAsB;IAC/C,OAAO,CAAC,QAAQ,CAA6B;IAC7C,OAAO,CAAC,UAAU,CAA8B;IAEhD,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,cAAc,CAAa;IAEnC,OAAO,CAAC,WAAW,CAAoB;IACvC,OAAO,CAAC,QAAQ,CAAoB;IACpC,OAAO,CAAC,UAAU,CAAwB;IAC1C,OAAO,CAAC,UAAU,CAAsB;IACxC,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,SAAS,CAAsB;IACvC,OAAO,CAAC,OAAO,CAAkB;IACjC,OAAO,CAAC,aAAa,CAAe;IACpC,OAAO,CAAC,gBAAgB,CAAe;IAEvC,OAAO,CAAC,eAAe,CAAc;IACrC,OAAO,CAAC,gBAAgB,CAAc;IACtC,OAAO,CAAC,kBAAkB,CAAe;IACzC,OAAO,CAAC,kBAAkB,CAAe;IACzC,OAAO,CAAC,gBAAgB,CAAe;IACvC,OAAO,CAAC,kBAAkB,CAAe;IACzC,OAAO,CAAC,kBAAkB,CAAe;IACzC,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,cAAc,CAAsB;IAC5C,OAAO,CAAC,qBAAqB,CAOb;IAET,YAAY,EAAE,OAAO,CAAQ;IAE7B,YAAY,EAAE,cAAc,CAAC;IAC7B,MAAM,EAAE,qBAAqB,CAAC;IACrC,OAAO,CAAC,YAAY,CACb;IAEP,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;gBAEb,MAAM,EAAE,qBAAqB;IAkElC,iBAAiB,CAAC,WAAW,EAAE,uBAAuB,GAAG,IAAI;IAU7D,MAAM,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAqC/B,kBAAkB,IAAI,cAAc;IAmB3C,OAAO,CAAC,oBAAoB;IAM5B,OAAO,CAAC,oBAAoB;IAmB5B,OAAO,CAAC,wBAAwB;IAKhC,OAAO,CAAC,cAAc;IActB,OAAO,CAAC,WAAW;IAmDnB,OAAO,CAAC,aAAa;IAsCrB,OAAO,CAAC,cAAc;IAoFf,uBAAuB,CAAC,YAAY,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM;kBACtC,IAAI;kBAAY,KAAK;;IAyFrD,OAAO,CAAC,kBAAkB;IAenB,aAAa,IAAI,IAAI;CAoB7B"}
|
|
@@ -1,15 +1,18 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { CharacterState } from "./CharacterState";
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
1
|
+
import { EulXYZ, Quat, Vect3 } from "../math";
|
|
2
|
+
import { AnimationState, CharacterState } from "./CharacterState";
|
|
3
|
+
/**
|
|
4
|
+
* RemoteController handles interpolation of remote character state.
|
|
5
|
+
* It's renderer-agnostic and only calculates interpolated positions/rotations.
|
|
6
|
+
*/
|
|
6
7
|
export declare class RemoteController {
|
|
7
|
-
|
|
8
|
-
|
|
8
|
+
position: Vect3;
|
|
9
|
+
rotation: Quat;
|
|
10
|
+
animationState: AnimationState;
|
|
9
11
|
private hasReceivedInitialUpdate;
|
|
10
12
|
private interpolationRate;
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
13
|
+
private cachedTargetPos;
|
|
14
|
+
constructor(initialPosition: Vect3, initialRotation: EulXYZ, initialAnimation: AnimationState);
|
|
15
|
+
update(networkUpdate: CharacterState, deltaTime: number): void;
|
|
16
|
+
getRotationEuler(): EulXYZ;
|
|
14
17
|
}
|
|
15
18
|
//# sourceMappingURL=RemoteController.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RemoteController.d.ts","sourceRoot":"","sources":["../../src/character/RemoteController.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"RemoteController.d.ts","sourceRoot":"","sources":["../../src/character/RemoteController.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAE9C,OAAO,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAIlE;;;GAGG;AACH,qBAAa,gBAAgB;IAEpB,QAAQ,EAAE,KAAK,CAAC;IAChB,QAAQ,EAAE,IAAI,CAAC;IACf,cAAc,EAAE,cAAc,CAAC;IAEtC,OAAO,CAAC,wBAAwB,CAAS;IACzC,OAAO,CAAC,iBAAiB,CAAO;IAChC,OAAO,CAAC,eAAe,CAAe;gBAE1B,eAAe,EAAE,KAAK,EAAE,eAAe,EAAE,MAAM,EAAE,gBAAgB,EAAE,cAAc;IAMtF,MAAM,CAAC,aAAa,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI;IAkC9D,gBAAgB,IAAI,MAAM;CAGlC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/character/types.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,eAAe,GAAG;IAC5B,oBAAoB,EAAE,MAAM,CAAC;IAC7B,mBAAmB,EAAE,MAAM,CAAC;IAC5B,sBAAsB,EAAE,MAAM,CAAC;IAC/B,mBAAmB,EAAE,MAAM,CAAC;IAC5B,0BAA0B,EAAE,MAAM,CAAC;CACpC,CAAC"}
|
|
@@ -1,7 +1,11 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { IEulXYZ } from "../math/EulXYZ";
|
|
2
2
|
import { Quat } from "../math/Quat";
|
|
3
|
-
import { Vect3 } from "../math/Vect3";
|
|
4
|
-
|
|
3
|
+
import { IVect3, Vect3 } from "../math/Vect3";
|
|
4
|
+
type PositionAndRotation = {
|
|
5
|
+
position: IVect3;
|
|
6
|
+
rotation: IEulXYZ;
|
|
7
|
+
};
|
|
8
|
+
export declare function encodeCharacterAndCamera(character: PositionAndRotation, camera: PositionAndRotation): string;
|
|
5
9
|
export declare function decodeCharacterAndCamera(hash: string): {
|
|
6
10
|
character: {
|
|
7
11
|
position: Vect3;
|
|
@@ -12,4 +16,5 @@ export declare function decodeCharacterAndCamera(hash: string): {
|
|
|
12
16
|
quaternion: Quat;
|
|
13
17
|
};
|
|
14
18
|
};
|
|
19
|
+
export {};
|
|
15
20
|
//# sourceMappingURL=url-position.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"url-position.d.ts","sourceRoot":"","sources":["../../src/character/url-position.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"url-position.d.ts","sourceRoot":"","sources":["../../src/character/url-position.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,gBAAgB,CAAC;AACzC,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AACpC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAI9C,KAAK,mBAAmB,GAAG;IACzB,QAAQ,EAAE,MAAM,CAAC;IACjB,QAAQ,EAAE,OAAO,CAAC;CACnB,CAAC;AAEF,wBAAgB,wBAAwB,CACtC,SAAS,EAAE,mBAAmB,EAC9B,MAAM,EAAE,mBAAmB,GAC1B,MAAM,CAOR;AAED,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,MAAM,GAAG;IACtD,SAAS,EAAE;QAAE,QAAQ,EAAE,KAAK,CAAC;QAAC,UAAU,EAAE,IAAI,CAAA;KAAE,CAAC;IACjD,MAAM,EAAE;QAAE,QAAQ,EAAE,KAAK,CAAC;QAAC,UAAU,EAAE,IAAI,CAAA;KAAE,CAAC;CAC/C,CAYA"}
|
|
@@ -1,28 +1,29 @@
|
|
|
1
1
|
import { MElement } from "@mml-io/mml-web";
|
|
2
|
-
import {
|
|
3
|
-
import { MeshBVH } from "three-mesh-bvh";
|
|
2
|
+
import type { MeshBVH } from "three-mesh-bvh";
|
|
4
3
|
import { Line } from "../math/Line";
|
|
5
4
|
import { Matr4 } from "../math/Matr4";
|
|
6
5
|
import { Ray } from "../math/Ray";
|
|
7
|
-
import { Vect3 } from "../math/Vect3";
|
|
6
|
+
import { IVect3, Vect3 } from "../math/Vect3";
|
|
7
|
+
type CollisionSourceRef = unknown;
|
|
8
8
|
export type CollisionMeshState = {
|
|
9
9
|
matrix: Matr4;
|
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10
|
-
|
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10
|
+
localScale: IVect3;
|
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11
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+
source: CollisionSourceRef;
|
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11
12
|
meshBVH: MeshBVH;
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12
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-
debugGroup?: Group;
|
|
13
13
|
trackCollisions: boolean;
|
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14
14
|
};
|
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15
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+
export type CollisionMesh = {
|
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16
|
+
meshBVH: MeshBVH;
|
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17
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+
matrix: Matr4;
|
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18
|
+
localScale: IVect3;
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19
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+
};
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15
20
|
export declare class CollisionsManager {
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16
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-
private debug;
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17
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-
private scene;
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18
21
|
private tempVector;
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19
22
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private tempVector2;
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20
23
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private tempVect3;
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21
24
|
private tempQuat;
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22
25
|
private tempRay;
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23
26
|
private tempMatrix;
|
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24
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-
private tempMatrixThree;
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25
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-
private tempMatrix2Three;
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26
27
|
private tempBox;
|
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27
28
|
private tempEulXYZ;
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28
29
|
private tempSegment;
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@@ -30,18 +31,20 @@ export declare class CollisionsManager {
|
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30
31
|
private tempCollisionPosition;
|
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31
32
|
private tempMinimalNormal;
|
|
32
33
|
private tempMinimalPoint;
|
|
33
|
-
collisionMeshState: Map<
|
|
34
|
+
collisionMeshState: Map<CollisionSourceRef, CollisionMeshState>;
|
|
34
35
|
private collisionTrigger;
|
|
35
36
|
private previouslyCollidingElements;
|
|
36
|
-
|
|
37
|
+
private debugEnabled;
|
|
38
|
+
onDebugChange?: (enabled: boolean) => void;
|
|
39
|
+
constructor();
|
|
40
|
+
isDebugEnabled(): boolean;
|
|
37
41
|
toggleDebug(enabled: boolean): void;
|
|
38
42
|
raycastFirst(ray: Ray, maximumDistance?: number | null): [number, Vect3, CollisionMeshState, Vect3] | null;
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
updateMeshesGroup(group: Group): void;
|
|
43
|
-
removeMeshesGroup(group: Group): void;
|
|
43
|
+
addMeshesGroup(group: CollisionSourceRef, creationResult: CollisionMesh, mElement?: MElement): void;
|
|
44
|
+
updateMeshesGroup(group: CollisionSourceRef, matrix: Matr4, localScale: IVect3): void;
|
|
45
|
+
removeMeshesGroup(group: CollisionSourceRef): void;
|
|
44
46
|
private applyCollider;
|
|
45
47
|
applyColliders(tempSegment: Line, radius: number): void;
|
|
46
48
|
}
|
|
49
|
+
export {};
|
|
47
50
|
//# sourceMappingURL=CollisionsManager.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CollisionsManager.d.ts","sourceRoot":"","sources":["../../src/collisions/CollisionsManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAuB,MAAM,iBAAiB,CAAC;
|
|
1
|
+
{"version":3,"file":"CollisionsManager.d.ts","sourceRoot":"","sources":["../../src/collisions/CollisionsManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAuB,MAAM,iBAAiB,CAAC;AAEhE,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,gBAAgB,CAAC;AAI9C,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AACpC,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAEtC,OAAO,EAAE,GAAG,EAAE,MAAM,aAAa,CAAC;AAClC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAI9C,KAAK,kBAAkB,GAAG,OAAO,CAAC;AAElC,MAAM,MAAM,kBAAkB,GAAG;IAC/B,MAAM,EAAE,KAAK,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,kBAAkB,CAAC;IAC3B,OAAO,EAAE,OAAO,CAAC;IACjB,eAAe,EAAE,OAAO,CAAC;CAC1B,CAAC;AAEF,MAAM,MAAM,aAAa,GAAG;IAC1B,OAAO,EAAE,OAAO,CAAC;IACjB,MAAM,EAAE,KAAK,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;CACpB,CAAC;AAEF,qBAAa,iBAAiB;IAC5B,OAAO,CAAC,UAAU,CAAsB;IACxC,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,SAAS,CAAsB;IACvC,OAAO,CAAC,QAAQ,CAAoB;IACpC,OAAO,CAAC,OAAO,CAAkB;IACjC,OAAO,CAAC,UAAU,CAAe;IACjC,OAAO,CAAC,OAAO,CAAa;IAC5B,OAAO,CAAC,UAAU,CAAgB;IAClC,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,YAAY,CAAc;IAClC,OAAO,CAAC,qBAAqB,CAAe;IAC5C,OAAO,CAAC,iBAAiB,CAAe;IACxC,OAAO,CAAC,gBAAgB,CAAe;IAEhC,kBAAkB,EAAE,GAAG,CAAC,kBAAkB,EAAE,kBAAkB,CAAC,CAAa;IACnF,OAAO,CAAC,gBAAgB,CAA0C;IAClE,OAAO,CAAC,2BAA2B,CAGjC;IAEF,OAAO,CAAC,YAAY,CAAkB;IAC/B,aAAa,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;;IAO3C,cAAc,IAAI,OAAO;IAIzB,WAAW,CAAC,OAAO,EAAE,OAAO;IAO5B,YAAY,CACjB,GAAG,EAAE,GAAG,EACR,eAAe,GAAE,MAAM,GAAG,IAAW,GACpC,CAAC,MAAM,EAAE,KAAK,EAAE,kBAAkB,EAAE,KAAK,CAAC,GAAG,IAAI;IAwC7C,cAAc,CACnB,KAAK,EAAE,kBAAkB,EACzB,cAAc,EAAE,aAAa,EAC7B,QAAQ,CAAC,EAAE,QAAQ,GAClB,IAAI;IAgBA,iBAAiB,CAAC,KAAK,EAAE,kBAAkB,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI;IAUrF,iBAAiB,CAAC,KAAK,EAAE,kBAAkB,GAAG,IAAI;IAQzD,OAAO,CAAC,aAAa;IAuGd,cAAc,CAAC,WAAW,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM;CA8CxD"}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
1
|
import { PositionAndRotation } from "@mml-io/mml-web";
|
|
2
|
-
import {
|
|
3
|
-
export declare function getRelativePositionAndRotationRelativeToObject(positionAndRotation: PositionAndRotation,
|
|
2
|
+
import { IVect3, Matr4 } from "../math";
|
|
3
|
+
export declare function getRelativePositionAndRotationRelativeToObject(positionAndRotation: PositionAndRotation, matrix: Matr4, localScale: IVect3): PositionAndRotation;
|
|
4
4
|
//# sourceMappingURL=getRelativePositionAndRotationRelativeToObject.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"getRelativePositionAndRotationRelativeToObject.d.ts","sourceRoot":"","sources":["../../src/collisions/getRelativePositionAndRotationRelativeToObject.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,iBAAiB,CAAC;
|
|
1
|
+
{"version":3,"file":"getRelativePositionAndRotationRelativeToObject.d.ts","sourceRoot":"","sources":["../../src/collisions/getRelativePositionAndRotationRelativeToObject.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,iBAAiB,CAAC;AAEtD,OAAO,EAAU,MAAM,EAAE,KAAK,EAAe,MAAM,SAAS,CAAC;AAS7D,wBAAgB,8CAA8C,CAC5D,mBAAmB,EAAE,mBAAmB,EACxC,MAAM,EAAE,KAAK,EACb,UAAU,EAAE,MAAM,GACjB,mBAAmB,CA+BrB"}
|
package/build/index.d.ts
CHANGED
|
@@ -1,23 +1,19 @@
|
|
|
1
1
|
export { CameraManager } from "./camera/CameraManager";
|
|
2
|
-
export { CharacterDescription, AnimationConfig, LoadedAnimations, Character, } from "./character/Character";
|
|
3
2
|
export { CharacterManager, SpawnConfiguration, SpawnConfigurationState, } from "./character/CharacterManager";
|
|
4
3
|
export * from "./character/Spawning";
|
|
5
4
|
export * from "./character/url-position";
|
|
5
|
+
export * from "./character/types";
|
|
6
6
|
export * from "./helpers/math-helpers";
|
|
7
|
-
export
|
|
8
|
-
export { TextureWorkerPool } from "./character/loading/GLTFLoadingWorkerPool";
|
|
7
|
+
export * from "./rendering/IRenderer";
|
|
9
8
|
export { CharacterState, AnimationState } from "./character/CharacterState";
|
|
9
|
+
export { AnimationMixer, AnimationWeights, AnimationTimes } from "./character/AnimationMixer";
|
|
10
10
|
export { Key, KeyInputManager } from "./input/KeyInputManager";
|
|
11
11
|
export { VirtualJoystick } from "./input/VirtualJoystick";
|
|
12
|
-
export {
|
|
13
|
-
export { TweakPane } from "./tweakpane/TweakPane";
|
|
14
|
-
export { Composer } from "./rendering/composer";
|
|
15
|
-
export { TimeManager } from "./time/TimeManager";
|
|
16
|
-
export { CollisionsManager } from "./collisions/CollisionsManager";
|
|
17
|
-
export { Sun } from "./sun/Sun";
|
|
18
|
-
export { GroundPlane } from "./ground-plane/GroundPlane";
|
|
12
|
+
export { CollisionsManager, CollisionMesh } from "./collisions/CollisionsManager";
|
|
19
13
|
export { LoadingScreenConfig, LoadingScreen } from "./loading-screen/LoadingScreen";
|
|
20
14
|
export { ErrorScreen } from "./error-screen/ErrorScreen";
|
|
21
|
-
export {
|
|
15
|
+
export { TweakPane } from "./tweakpane/TweakPane";
|
|
16
|
+
export { CharacterControllerValues, createDefaultCharacterControllerValues, } from "./tweakpane/blades/characterControlsFolder";
|
|
17
|
+
export { CameraValues, createDefaultCameraValues } from "./tweakpane/blades/cameraFolder";
|
|
22
18
|
export * from "./math";
|
|
23
19
|
//# sourceMappingURL=index.d.ts.map
|
package/build/index.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EACL,
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EACL,gBAAgB,EAChB,kBAAkB,EAClB,uBAAuB,GACxB,MAAM,8BAA8B,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,0BAA0B,CAAC;AACzC,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,OAAO,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC5E,OAAO,EAAE,cAAc,EAAE,gBAAgB,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC9F,OAAO,EAAE,GAAG,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC1D,OAAO,EAAE,iBAAiB,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAClF,OAAO,EAAE,mBAAmB,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AACpF,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AACzD,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAClD,OAAO,EACL,yBAAyB,EACzB,sCAAsC,GACvC,MAAM,4CAA4C,CAAC;AACpD,OAAO,EAAE,YAAY,EAAE,yBAAyB,EAAE,MAAM,iCAAiC,CAAC;AAC1F,cAAc,QAAQ,CAAC"}
|