@mkbabb/glass-ui 4.0.0 → 4.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (609) hide show
  1. package/README.md +3 -1
  2. package/dist/CardAction-8whJrLWt.js +268 -0
  3. package/dist/{CommandShortcut-DdtWXxOK.js → CommandShortcut-D3yxgHNn.js} +25 -14
  4. package/dist/ConfiguratorRow-CaP7U3ZA.js +143 -0
  5. package/dist/ContextMenuContent-B3ZsheLV.js +90 -0
  6. package/dist/{ContextMenuSubContent-B0Vs6atR.js → ContextMenuSubContent-DDRID3qC.js} +28 -33
  7. package/dist/{DataTable-C464Zbqd.js → DataTable-Bc9kUtu_.js} +4 -4
  8. package/dist/{DialogContent-DDE6pQBU.js → DialogContent-6JtTB5x2.js} +11 -8
  9. package/dist/DialogFooter-9phqcRIS.js +80 -0
  10. package/dist/DialogScrollContent-TTuovQst.js +93 -0
  11. package/dist/{FadingScroll-DwNnvKMs.js → FadingScroll-DLRbH5Xr.js} +1 -1
  12. package/dist/HoverCardContent-Bel1gdLZ.js +88 -0
  13. package/dist/{HoverPopover-Dpzwvc4t.js → HoverPopover-BcIxvyqZ.js} +2 -2
  14. package/dist/{IconChip-BDw1j5mu.js → IconChip-DhbdGdFQ.js} +2 -1
  15. package/dist/{IconTooltip-DSjasZIt.js → IconTooltip-B0zimd2H.js} +1 -1
  16. package/dist/Input-Cg9DF62r.js +57 -0
  17. package/dist/{MetricBadge-BpC0R_Ec.js → MetricBadge-RHdBP72w.js} +1 -1
  18. package/dist/Notification-CphK7AAm.js +43 -0
  19. package/dist/NumberFieldContent-D8cXeyO4.js +140 -0
  20. package/dist/PagerDots-Cjx96la-.js +98 -0
  21. package/dist/{PopoverContent-BTorlp--.js → PopoverContent-DL7E6vJP.js} +4 -4
  22. package/dist/{Progress-hAT4gqGH.js → Progress-CnqB7gLm.js} +4 -4
  23. package/dist/{ScrollingText-CUVFTWk2.js → ScrollingText-CTZbA_cG.js} +2 -2
  24. package/dist/{SelectScrollDownButton-C1jb3b3K.js → SelectScrollDownButton-DAKCBEdW.js} +65 -61
  25. package/dist/{SelectSeparator-DK2y1Bun.js → SelectSeparator-C2UGOkXF.js} +1 -1
  26. package/dist/Separator-DQcwC2TR.js +44 -0
  27. package/dist/Switch-B8RscmRu.js +49 -0
  28. package/dist/Toaster-D9qIHjBI.js +274 -0
  29. package/dist/ToggleGroupItem-BLtr3TJq.js +170 -0
  30. package/dist/TooltipProvider-BJ_Y5EGX.js +109 -0
  31. package/dist/animated-digit.js +2 -2
  32. package/dist/api/index.d.ts +21 -33
  33. package/dist/api/types-extra.d.ts +37 -0
  34. package/dist/api.js +1 -1
  35. package/dist/aurora.js +1231 -260
  36. package/dist/badge.js +1 -1
  37. package/dist/border-progress.d.ts +1 -0
  38. package/dist/border-progress.js +98 -0
  39. package/dist/button-5dY1Dvhd.js +125 -0
  40. package/dist/button.js +1 -1
  41. package/dist/canvas.js +2 -3
  42. package/dist/card.js +2 -2
  43. package/dist/carousel.js +93 -110
  44. package/dist/collapsible.js +1 -1
  45. package/dist/color-Cs0-oxYL.js +116 -0
  46. package/dist/color.js +2 -2
  47. package/dist/command.js +1 -1
  48. package/dist/compile-nZ1xVYTp.js +19 -0
  49. package/dist/completion-seal.d.ts +1 -0
  50. package/dist/completion-seal.js +89 -0
  51. package/dist/components/custom/aurora/Aurora.vue.d.ts +10 -5
  52. package/dist/components/custom/aurora/composables/atoms-fields.d.ts +39 -0
  53. package/dist/components/custom/aurora/composables/auroraFallbackGround.d.ts +108 -0
  54. package/dist/components/custom/aurora/composables/color.d.ts +13 -0
  55. package/dist/components/custom/aurora/composables/frameLoop.d.ts +9 -0
  56. package/dist/components/custom/aurora/composables/runtime.d.ts +31 -0
  57. package/dist/components/custom/aurora/composables/uniformBridge.d.ts +5 -1
  58. package/dist/components/custom/aurora/composables/uniformBridgeWGPU.d.ts +60 -0
  59. package/dist/components/custom/aurora/composables/wgpuSetup.d.ts +37 -0
  60. package/dist/components/custom/aurora/constants/budget.d.ts +21 -0
  61. package/dist/components/custom/aurora/constants/presets.d.ts +20 -2
  62. package/dist/components/custom/aurora/constants/renderMode.d.ts +77 -18
  63. package/dist/components/custom/aurora/constants/shaders/aurora-mediums.wgsl.d.ts +1 -0
  64. package/dist/components/custom/aurora/constants/shaders/aurora.wgsl.d.ts +1 -0
  65. package/dist/components/custom/aurora/constants/shaders/oil-modes.glsl.d.ts +1 -0
  66. package/dist/components/custom/aurora/constants/shaders/procedural-color.wgsl.d.ts +4 -0
  67. package/dist/components/custom/aurora/index.d.ts +2 -1
  68. package/dist/components/custom/border-progress/BorderProgress.vue.d.ts +46 -0
  69. package/dist/components/custom/border-progress/composables/spectrum-walk.d.ts +25 -0
  70. package/dist/components/custom/border-progress/composables/useBorderSpectrum.d.ts +18 -0
  71. package/dist/components/custom/border-progress/constants.d.ts +59 -0
  72. package/dist/components/custom/border-progress/index.d.ts +4 -0
  73. package/dist/components/custom/completion-seal/CompletionSeal.vue.d.ts +21 -0
  74. package/dist/components/custom/completion-seal/composables/useCompletionSeal.d.ts +37 -0
  75. package/dist/components/custom/completion-seal/constants.d.ts +46 -0
  76. package/dist/components/custom/completion-seal/index.d.ts +4 -0
  77. package/dist/components/custom/concentric/Concentric.vue.d.ts +39 -0
  78. package/dist/components/custom/concentric/composables/concentricGLSetup.d.ts +18 -0
  79. package/dist/components/custom/concentric/composables/concentricWGPUSetup.d.ts +22 -0
  80. package/dist/components/custom/concentric/composables/ringField.d.ts +85 -0
  81. package/dist/components/custom/concentric/composables/uniformBridgeWGPU.d.ts +14 -0
  82. package/dist/components/custom/concentric/composables/useConcentric.d.ts +35 -0
  83. package/dist/components/custom/concentric/constants.d.ts +67 -0
  84. package/dist/components/custom/concentric/index.d.ts +5 -0
  85. package/dist/components/custom/concentric/shaders/concentric.glsl.d.ts +4 -0
  86. package/dist/components/custom/concentric/shaders/concentric.wgsl.d.ts +1 -0
  87. package/dist/components/custom/confirm-dialog/ConfirmDialog.vue.d.ts +3 -3
  88. package/dist/components/custom/constellation/Constellation.vue.d.ts +5 -4
  89. package/dist/components/custom/constellation/composables/constellationGLSetup.d.ts +10 -0
  90. package/dist/components/custom/constellation/composables/constellationWGPUSetup.d.ts +19 -0
  91. package/dist/components/custom/constellation/composables/uniformBridgeWGPU.d.ts +66 -0
  92. package/dist/components/custom/constellation/composables/useConstellation.d.ts +3 -10
  93. package/dist/components/custom/constellation/constants.d.ts +33 -0
  94. package/dist/components/custom/constellation/constellationField.d.ts +31 -1
  95. package/dist/components/custom/constellation/constellationInteraction.d.ts +23 -14
  96. package/dist/components/custom/constellation/constellationRender.d.ts +25 -0
  97. package/dist/components/custom/constellation/constellationTypes.d.ts +38 -0
  98. package/dist/components/custom/constellation/constellationWell.d.ts +15 -0
  99. package/dist/components/custom/constellation/index.d.ts +5 -5
  100. package/dist/components/custom/constellation/shaders/constellation-lines.glsl.d.ts +2 -0
  101. package/dist/components/custom/constellation/shaders/constellation-lines.wgsl.d.ts +1 -0
  102. package/dist/components/custom/constellation/shaders/constellation-points.glsl.d.ts +2 -0
  103. package/dist/components/custom/constellation/shaders/constellation-points.wgsl.d.ts +1 -0
  104. package/dist/components/custom/deck/DeckPager.vue.d.ts +29 -0
  105. package/dist/components/custom/deck/composables/useDeck.d.ts +27 -0
  106. package/dist/components/custom/deck/composables/useDeckKeyboard.d.ts +25 -0
  107. package/dist/components/custom/deck/composables/useDeckSpring.d.ts +22 -0
  108. package/dist/components/custom/deck/constants.d.ts +14 -0
  109. package/dist/components/custom/deck/index.d.ts +8 -0
  110. package/dist/components/custom/dock/DockIconButton.vue.d.ts +25 -4
  111. package/dist/components/custom/dock/DockLayerGroup.vue.d.ts +10 -2
  112. package/dist/components/custom/dock/DockStack.vue.d.ts +65 -0
  113. package/dist/components/custom/dock/GlassDock.vue.d.ts +4 -2
  114. package/dist/components/custom/dock/composables/dockMorphMeasure.d.ts +155 -0
  115. package/dist/components/custom/dock/composables/index.d.ts +2 -0
  116. package/dist/components/custom/dock/composables/useDockSearch.d.ts +85 -0
  117. package/dist/components/custom/dock/composables/useDockShellProps.d.ts +11 -0
  118. package/dist/components/custom/dock/composables/useLayerTransition.d.ts +13 -0
  119. package/dist/components/custom/dock/constants.d.ts +18 -14
  120. package/dist/components/custom/dock/index.d.ts +5 -2
  121. package/dist/components/custom/dot-flow-field/DotFlowField.vue.d.ts +42 -0
  122. package/dist/components/custom/dot-flow-field/composables/flowField.d.ts +83 -0
  123. package/dist/components/custom/dot-flow-field/composables/uniformBridgeWGPU.d.ts +39 -0
  124. package/dist/components/custom/dot-flow-field/composables/useDotFlowField.d.ts +35 -0
  125. package/dist/components/custom/dot-flow-field/composables/useFlowParticles.d.ts +31 -0
  126. package/dist/components/custom/dot-flow-field/constants.d.ts +69 -0
  127. package/dist/components/custom/dot-flow-field/index.d.ts +5 -0
  128. package/dist/components/custom/dot-flow-field/shaders/flow-field.compute.wgsl.d.ts +1 -0
  129. package/dist/components/custom/dot-flow-field/shaders/flow-field.glsl.d.ts +4 -0
  130. package/dist/components/custom/dot-flow-field/shaders/flow-field.render.wgsl.d.ts +1 -0
  131. package/dist/components/custom/dot-matrix/DotMatrix.vue.d.ts +43 -0
  132. package/dist/components/custom/dot-matrix/composables/dotMatrixField.d.ts +89 -0
  133. package/dist/components/custom/dot-matrix/composables/uniformBridgeWGPU.d.ts +52 -0
  134. package/dist/components/custom/dot-matrix/composables/useDotMatrix.d.ts +34 -0
  135. package/dist/components/custom/dot-matrix/composables/useDotSphere.d.ts +27 -0
  136. package/dist/components/custom/dot-matrix/constants.d.ts +58 -0
  137. package/dist/components/custom/dot-matrix/index.d.ts +5 -0
  138. package/dist/components/custom/dot-matrix/shaders/dot-matrix.glsl.d.ts +4 -0
  139. package/dist/components/custom/dot-matrix/shaders/dot-matrix.wgsl.d.ts +1 -0
  140. package/dist/components/custom/easing/EasingConfigurator.vue.d.ts +33 -0
  141. package/dist/components/custom/easing/EasingPicker.vue.d.ts +49 -0
  142. package/dist/components/custom/easing/composables/useEasingPicker.d.ts +80 -0
  143. package/dist/components/custom/easing/constants.d.ts +28 -0
  144. package/dist/components/custom/easing/index.d.ts +3 -0
  145. package/dist/components/custom/expandable-container/ExpandableContainer.vue.d.ts +11 -0
  146. package/dist/components/custom/fourier-field/FourierField.vue.d.ts +43 -40
  147. package/dist/components/custom/fourier-field/composables/fourierFieldGLSetup.d.ts +15 -0
  148. package/dist/components/custom/fourier-field/composables/fourierFieldWGPUSetup.d.ts +20 -0
  149. package/dist/components/custom/fourier-field/composables/uniformBridgeWGPU.d.ts +41 -0
  150. package/dist/components/custom/fourier-field/composables/useFourierField.d.ts +42 -0
  151. package/dist/components/custom/fourier-field/constants.d.ts +64 -0
  152. package/dist/components/custom/fourier-field/index.d.ts +23 -18
  153. package/dist/components/custom/fourier-field/shaders/fourier-field.compute.wgsl.d.ts +1 -0
  154. package/dist/components/custom/fourier-field/shaders/fourier-field.glsl.d.ts +4 -0
  155. package/dist/components/custom/fourier-field/shaders/fourier-field.render.wgsl.d.ts +1 -0
  156. package/dist/components/custom/glass-panel/GlassPanel.vue.d.ts +1 -1
  157. package/dist/components/custom/goo-blob/GooBlob.vue.d.ts +13 -3
  158. package/dist/components/custom/goo-blob/composables/uniformBridgeWGPU.d.ts +24 -0
  159. package/dist/components/custom/goo-blob/composables/useMetaballRenderer.d.ts +18 -11
  160. package/dist/components/custom/goo-blob/composables/wgpuSetup.d.ts +23 -0
  161. package/dist/components/custom/goo-blob/constants.d.ts +1 -1
  162. package/dist/components/custom/goo-blob/index.d.ts +1 -1
  163. package/dist/components/custom/goo-blob/shaders/metaball-noise.wgsl.d.ts +1 -0
  164. package/dist/components/custom/goo-blob/shaders/metaball-palette.wgsl.d.ts +1 -0
  165. package/dist/components/custom/goo-blob/shaders/metaball-uniforms.glsl.d.ts +1 -1
  166. package/dist/components/custom/goo-blob/shaders/metaball.wgsl.d.ts +1 -0
  167. package/dist/components/custom/goo-blob/types.d.ts +36 -0
  168. package/dist/components/custom/goo-dot-matrix/GooDotMatrix.vue.d.ts +49 -0
  169. package/dist/components/custom/goo-dot-matrix/composables/gooDotLattice.d.ts +24 -0
  170. package/dist/components/custom/goo-dot-matrix/composables/gooDotSetup.d.ts +50 -0
  171. package/dist/components/custom/goo-dot-matrix/composables/uniformBridgeWGPU.d.ts +35 -0
  172. package/dist/components/custom/goo-dot-matrix/composables/useGooDotMatrix.d.ts +31 -0
  173. package/dist/components/custom/goo-dot-matrix/constants.d.ts +76 -0
  174. package/dist/components/custom/goo-dot-matrix/index.d.ts +5 -0
  175. package/dist/components/custom/goo-dot-matrix/shaders/goo-dot.frag.d.ts +11 -0
  176. package/dist/components/custom/goo-dot-matrix/shaders/goo-dot.wgsl.d.ts +3 -0
  177. package/dist/components/custom/handmark/HandMark.vue.d.ts +1 -1
  178. package/dist/components/custom/icon-chip/types.d.ts +11 -1
  179. package/dist/components/custom/instrument-chassis/InstrumentChassis.vue.d.ts +3 -1
  180. package/dist/components/custom/labeled-field/LabeledField.vue.d.ts +21 -2
  181. package/dist/components/custom/metric-stack/MetricRow.vue.d.ts +15 -0
  182. package/dist/components/custom/metric-stack/MetricStack.vue.d.ts +1 -1
  183. package/dist/components/custom/pager-dots/PagerDots.vue.d.ts +9 -0
  184. package/dist/components/custom/pager-dots/index.d.ts +2 -0
  185. package/dist/components/custom/pager-dots/pagerWindow.d.ts +9 -0
  186. package/dist/components/custom/paper-grid/PaperGrid.vue.d.ts +42 -0
  187. package/dist/components/custom/paper-grid/composables/paperGrid.d.ts +90 -0
  188. package/dist/components/custom/paper-grid/composables/paperGridGLSetup.d.ts +16 -0
  189. package/dist/components/custom/paper-grid/composables/paperGridWGPUSetup.d.ts +19 -0
  190. package/dist/components/custom/paper-grid/composables/uniformBridgeWGPU.d.ts +16 -0
  191. package/dist/components/custom/paper-grid/composables/usePaperGrid.d.ts +31 -0
  192. package/dist/components/custom/paper-grid/constants.d.ts +57 -0
  193. package/dist/components/custom/paper-grid/index.d.ts +5 -0
  194. package/dist/components/custom/paper-grid/shaders/paper-grid.glsl.d.ts +4 -0
  195. package/dist/components/custom/paper-grid/shaders/paper-grid.wgsl.d.ts +1 -0
  196. package/dist/components/custom/search/FuzzySearch.vue.d.ts +8 -2
  197. package/dist/components/custom/search/SearchBar.vue.d.ts +8 -0
  198. package/dist/components/custom/search/index.d.ts +2 -0
  199. package/dist/components/custom/search/searchVariants.d.ts +19 -0
  200. package/dist/components/custom/selectable-chip/SelectableChip.vue.d.ts +50 -0
  201. package/dist/components/custom/selectable-chip/index.d.ts +2 -0
  202. package/dist/components/custom/selectable-chip/selectableChipVariants.d.ts +23 -0
  203. package/dist/components/custom/spa-view/SpaView.vue.d.ts +50 -0
  204. package/dist/components/custom/spa-view/index.d.ts +2 -0
  205. package/dist/components/custom/split-chars/SplitChars.vue.d.ts +39 -0
  206. package/dist/components/custom/split-chars/index.d.ts +1 -0
  207. package/dist/components/custom/tabs/SegmentedTabs.vue.d.ts +12 -0
  208. package/dist/components/custom/tabs/composables/useTabDragMorph.d.ts +42 -0
  209. package/dist/components/custom/tabs/constants.d.ts +20 -2
  210. package/dist/components/custom/watercolor-dot/WatercolorDot.vue.d.ts +30 -17
  211. package/dist/components/custom/watercolor-dot/useWatercolorBlob.d.ts +10 -5
  212. package/dist/components/ui/_shared/index.d.ts +2 -0
  213. package/dist/components/ui/_shared/menuItemVariants.d.ts +1 -1
  214. package/dist/components/ui/_shared/useControlSize.d.ts +46 -0
  215. package/dist/components/ui/badge/index.d.ts +1 -1
  216. package/dist/components/ui/button/Button.vue.d.ts +5 -2
  217. package/dist/components/ui/button/index.d.ts +2 -2
  218. package/dist/components/ui/card/Card.vue.d.ts +79 -4
  219. package/dist/components/ui/card/CardHeader.vue.d.ts +42 -16
  220. package/dist/components/ui/card/ScrollCard.vue.d.ts +33 -0
  221. package/dist/components/ui/card/ScrollCardHeader.vue.d.ts +17 -0
  222. package/dist/components/ui/card/index.d.ts +3 -1
  223. package/dist/components/ui/carousel/CarouselNext.vue.d.ts +2 -2
  224. package/dist/components/ui/carousel/CarouselPrevious.vue.d.ts +2 -2
  225. package/dist/components/ui/carousel/GlassCarouselPager.vue.d.ts +2 -2
  226. package/dist/components/ui/command/Command.vue.d.ts +1 -1
  227. package/dist/components/ui/command/CommandDialog.vue.d.ts +9 -3
  228. package/dist/components/ui/command/CommandList.vue.d.ts +3 -0
  229. package/dist/components/ui/context-menu/ContextMenuContent.vue.d.ts +5 -1
  230. package/dist/components/ui/drawer/Drawer.vue.d.ts +46 -33
  231. package/dist/components/ui/drawer/DrawerContent.vue.d.ts +7 -8
  232. package/dist/components/ui/drawer/DrawerDescription.vue.d.ts +2 -2
  233. package/dist/components/ui/drawer/DrawerOverlay.vue.d.ts +1 -1
  234. package/dist/components/ui/drawer/DrawerTitle.vue.d.ts +2 -2
  235. package/dist/components/ui/drawer/composables/drawerSnapContext.d.ts +26 -0
  236. package/dist/components/ui/drawer/composables/useDrawerSnap.d.ts +17 -0
  237. package/dist/components/ui/drawer/constants.d.ts +45 -0
  238. package/dist/components/ui/drawer/index.d.ts +23 -15
  239. package/dist/components/ui/dropdown-menu/DropdownMenuContent.vue.d.ts +4 -0
  240. package/dist/components/ui/focus-scope/FocusScope.vue.d.ts +20 -0
  241. package/dist/components/ui/focus-scope/index.d.ts +2 -0
  242. package/dist/components/ui/hover-card/HoverCardContent.vue.d.ts +3 -0
  243. package/dist/components/ui/index.d.ts +1 -0
  244. package/dist/components/ui/input/Input.vue.d.ts +3 -0
  245. package/dist/components/ui/number-field/NumberFieldInput.vue.d.ts +6 -1
  246. package/dist/components/ui/progress/ProgressDefault.vue.d.ts +3 -2
  247. package/dist/components/ui/select/SelectContent.vue.d.ts +4 -1
  248. package/dist/components/ui/sheet/index.d.ts +1 -1
  249. package/dist/components/ui/switch/Switch.vue.d.ts +2 -0
  250. package/dist/components/ui/tags-input/TagsInput.vue.d.ts +2 -2
  251. package/dist/components/ui/textarea/Textarea.vue.d.ts +3 -0
  252. package/dist/components/ui/toast/Toast.vue.d.ts +5 -2
  253. package/dist/components/ui/toast/use-toast.d.ts +14 -0
  254. package/dist/components/ui/toggle/Toggle.vue.d.ts +1 -1
  255. package/dist/components/ui/tooltip/TooltipContent.vue.d.ts +3 -0
  256. package/dist/composables/color/index.d.ts +2 -0
  257. package/dist/composables/color/useAccentTone.d.ts +34 -0
  258. package/dist/composables/glass/canvas2d/useCanvas2D.d.ts +13 -6
  259. package/dist/composables/glass/index.d.ts +5 -2
  260. package/dist/composables/glass/useSpecularPointer.d.ts +33 -0
  261. package/dist/composables/glass/useSpecularTracking.d.ts +20 -0
  262. package/dist/composables/glass/useVizChoreography.d.ts +123 -0
  263. package/dist/composables/glass/vSpecular.d.ts +2 -0
  264. package/dist/composables/glass/webgl/createCanvasLifecycle.d.ts +10 -0
  265. package/dist/composables/glass/webgl/shaders/flow.glsl.d.ts +1 -0
  266. package/dist/composables/glass/webgl/shaders/flow.wgsl.d.ts +1 -0
  267. package/dist/composables/glass/webgl/useWebGLCanvas.d.ts +16 -0
  268. package/dist/composables/glass/webgpu/index.d.ts +2 -0
  269. package/dist/composables/glass/webgpu/useGpuSubstrate.d.ts +75 -0
  270. package/dist/composables/glass/webgpu/useWebGPUCanvas.d.ts +85 -0
  271. package/dist/composables/glass/webgpu/webgpuDevice.d.ts +42 -0
  272. package/dist/composables/motion/core/index.d.ts +4 -0
  273. package/dist/composables/motion/index.d.ts +4 -0
  274. package/dist/composables/motion/scrollReader.d.ts +25 -0
  275. package/dist/composables/motion/springPresets.d.ts +20 -1
  276. package/dist/composables/motion/useCharStagger.d.ts +44 -0
  277. package/dist/composables/motion/useDockCtaReceive.d.ts +84 -0
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  597. /package/dist/{menuItemVariants-DWRQXBxJ.js → menuItemVariants-D8VNHq22.js} +0 -0
  598. /package/dist/{prng-Cg22zv8g.js → prng-B-d9eYX8.js} +0 -0
  599. /package/dist/{useGlobalDark-C28t0VWJ.js → useGlobalDark-CmjB9E32.js} +0 -0
  600. /package/dist/{useIntersectionPause-Bj4sPkMh.js → useIntersectionPause-Dbozzjgm.js} +0 -0
  601. /package/dist/{useKeyboardShortcuts-BXWXOZ-9.js → useKeyboardShortcuts-BPRp33Im.js} +0 -0
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  605. /package/dist/{useScrollProgress-D7bYU2RK.js → useScrollProgress-c3yxmH6a.js} +0 -0
  606. /package/dist/{useSurfaceAxis-CMnF2zHb.js → useSurfaceAxis-g0NloYEF.js} +0 -0
  607. /package/dist/{useTimer-B_PAasDL.js → useTimer-BHJOKr35.js} +0 -0
  608. /package/dist/{useUserInvalidAria-CDfJuakL.js → useUserInvalidAria-y5namzeE.js} +0 -0
  609. /package/dist/{useViewportReady-CvBcCYDf.js → useViewportReady-anbac3m6.js} +0 -0
@@ -0,0 +1,836 @@
1
+ import { t as e } from "./_plugin-vue_export-helper-C1je1s0u.js";
2
+ import { t } from "./usePointerVelocityField-QLsy3_kv.js";
3
+ import { n, o as r, r as i, s as a } from "./procedural-color.wgsl-m7Zgv35j.js";
4
+ import { a as o, t as s } from "./useGpuSubstrate-4pTcp6mX.js";
5
+ import { c } from "./color-Cs0-oxYL.js";
6
+ import { computed as l, createElementBlock as u, createElementVNode as d, defineComponent as f, normalizeStyle as p, onScopeDispose as m, openBlock as h, useTemplateRef as g, watch as _ } from "vue";
7
+ //#region src/components/custom/concentric/composables/ringField.ts
8
+ var v = 9.81, y = Math.PI * 2;
9
+ function b(e, t, n, r) {
10
+ let i = Math.cos(t.rotAlpha), a = Math.sin(t.rotAlpha), o = e.x - t.x, s = e.y - t.y, c = i * o + a * s, l = -a * o + i * s, u = c / Math.max(n, 1e-4), d = l / Math.max(r, 1e-4);
11
+ return Math.sqrt(u * u + d * d);
12
+ }
13
+ function x(e, t, n, r) {
14
+ let i = (e.x - t.x) / Math.max(n, 1e-4), a = (e.y - t.y) / Math.max(r, 1e-4);
15
+ return Math.sqrt(i * i + a * a);
16
+ }
17
+ function S(e, t, n, r) {
18
+ let i = Math.cos(t.rotAlpha), a = Math.sin(t.rotAlpha), o = e.x - t.x, s = e.y - t.y, c = i * o + a * s, l = -a * o + i * s, u = Math.max(n, 1e-4), d = Math.max(r, 1e-4), f = c / u, p = l / d, m = Math.sqrt(f * f + p * p), h = f / u, g = p / d;
19
+ return Math.sqrt(h * h + g * g) / Math.max(m, 1e-4);
20
+ }
21
+ function C(e, t, n, r, i, a, o) {
22
+ let s = 0;
23
+ for (let c of n) {
24
+ let n = b(e, c, i, a), l = 0;
25
+ for (let e of r) {
26
+ let r = y / Math.max(e.wavelength, 1e-4), i = Math.sqrt(v * r) * o, a = r * n - i * t + e.phase;
27
+ l += e.amplitude * Math.sin(a);
28
+ }
29
+ s += l * c.weight;
30
+ }
31
+ return s;
32
+ }
33
+ function w(e, t, n, r, i, a, o, s, c, l = .08) {
34
+ let u = 0, d = 0;
35
+ for (let f of n) {
36
+ let n = b(e, f, i, a), p = S(e, f, i, a);
37
+ for (let e of r) {
38
+ let r = y / Math.max(e.wavelength, 1e-4), i = Math.sqrt(v * r) * o, a = r * n - i * t + e.phase, m = Math.sin(a), h = Math.abs(Math.cos(a)), g = Math.max(r * p, 1e-4), _ = Math.abs(m) / Math.max(h * g, 1e-4) * g / Math.max(l, 1e-4), b = 1 - T(s, s + c, _), x = e.amplitude * f.weight;
39
+ u = Math.max(u, b * x), d += m * x;
40
+ }
41
+ }
42
+ return {
43
+ ink: E(u),
44
+ env: d
45
+ };
46
+ }
47
+ function T(e, t, n) {
48
+ let r = E((n - e) / Math.max(t - e, 1e-6));
49
+ return r * r * (3 - 2 * r);
50
+ }
51
+ function E(e) {
52
+ return e < 0 ? 0 : e > 1 ? 1 : e;
53
+ }
54
+ function D(e, t = 1, n = 0) {
55
+ let r = [], i = Math.max(1, Math.min(2, t));
56
+ for (let t = 0; t < i; t++) r.push({
57
+ amplitude: t === 0 ? 1 : .45,
58
+ wavelength: e / (t + 1),
59
+ phase: (n + t * 1.618033) % y
60
+ });
61
+ return r;
62
+ }
63
+ //#endregion
64
+ //#region src/components/custom/concentric/constants.ts
65
+ var O = 8, k = 4, A = 4;
66
+ function j(e) {
67
+ return e === "static-contour" ? 1 : e === "both" ? 2 : 0;
68
+ }
69
+ var M = [
70
+ {
71
+ L: .94,
72
+ C: .025,
73
+ h: 80
74
+ },
75
+ {
76
+ L: .82,
77
+ C: .075,
78
+ h: 62
79
+ },
80
+ {
81
+ L: .66,
82
+ C: .105,
83
+ h: 44
84
+ }
85
+ ];
86
+ function N(e = .24, t = .04) {
87
+ return [D(e, 1, 0)[0], D(e * (1 + t), 1, 1.7)[0]];
88
+ }
89
+ var P = N(), F = [{
90
+ x: -.28,
91
+ y: -.18,
92
+ weight: 1,
93
+ rotAlpha: .35
94
+ }, {
95
+ x: .3,
96
+ y: .22,
97
+ weight: .85,
98
+ rotAlpha: -.55
99
+ }], I = {
100
+ centers: F,
101
+ ringComponents: P,
102
+ axisRatio: [1, .62],
103
+ speed: .5,
104
+ lineWidth: 1.4,
105
+ lineSoftness: 1,
106
+ renderMode: "traveling-rings",
107
+ contourLevels: 12,
108
+ beatDetune: .04,
109
+ palette: M,
110
+ background: "transparent",
111
+ interactive: !1,
112
+ respectReducedMotion: !0
113
+ }, L = `
114
+ const PI: f32 = 3.141592653589793;
115
+ const TAU: f32 = 6.283185307179586;
116
+ const RING_GRAVITY: f32 = 9.81;
117
+ const MAX_RINGS: i32 = 8;
118
+ const MAX_CENTERS: i32 = 4;
119
+ const MAX_RING_STOPS: i32 = 4;
120
+
121
+ // ── Concentric uniforms (the typed-struct source-of-truth — see uniformBridgeWGPU.ts) ──
122
+ struct ConcentricUniforms {
123
+ // u0: (uTime, uSpeed, uAxisA, uAxisB)
124
+ u0: vec4<f32>,
125
+ // ints: (uCenterCount, uRingCount, uStopCount, uRenderMode) // 0 rings · 1 contour · 2 both
126
+ ints: vec4<i32>,
127
+ // bg: (background.rgb (linear), hasBackground)
128
+ bg: vec4<f32>,
129
+ // norm: (uFieldNorm, uAspect, _pad, _pad) — field → [0,1] scale
130
+ norm: vec4<f32>,
131
+ // line: (lineHalfWidth, aaSoftness, contourLevels, _pad) — stroke geometry (field units)
132
+ line: vec4<f32>,
133
+ // each ring row: (amplitude, wavelength, phase, _pad)
134
+ rings: array<vec4<f32>, 8>,
135
+ // each center row: (x, y, weight, rotAlpha)
136
+ centers: array<vec4<f32>, 4>,
137
+ // each palette stop: linear-sRGB rgb + _pad
138
+ palette: array<vec4<f32>, 4>,
139
+ };
140
+
141
+ @group(0) @binding(0) var<uniform> u: ConcentricUniforms;
142
+
143
+ ${n}
144
+ ${i}
145
+
146
+ // Full-screen-triangle (the pilot idiom): NDC corners (-1,-1),(3,-1),(-1,3) cover the
147
+ // viewport from a single 3-vertex draw — no vertex buffer.
148
+ struct VSOut {
149
+ @builtin(position) pos: vec4<f32>,
150
+ @location(0) uv: vec2<f32>, // domain [-1,1]², aspect-corrected x
151
+ };
152
+
153
+ @vertex
154
+ fn vs_main(@builtin(vertex_index) vi: u32) -> VSOut {
155
+ var corners = array<vec2<f32>, 3>(
156
+ vec2<f32>(-1.0, -1.0), vec2<f32>(3.0, -1.0), vec2<f32>(-1.0, 3.0),
157
+ );
158
+ let c = corners[vi];
159
+ var out: VSOut;
160
+ out.pos = vec4<f32>(c, 0.0, 1.0);
161
+ out.uv = vec2<f32>(c.x, c.y);
162
+ return out;
163
+ }
164
+
165
+ // The ellipsoidal radial distance in the family's ROTATED frame R(−α): rotate (p − c) by
166
+ // −α, then scale by (a,b). Transcribes ringField.ts ellipsoidalRadiusRot.
167
+ fn ellipsoidalRadiusRot(p: vec2<f32>, center: vec2<f32>, rotAlpha: f32, axisA: f32, axisB: f32) -> f32 {
168
+ let ca = cos(rotAlpha);
169
+ let sa = sin(rotAlpha);
170
+ let px = p.x - center.x;
171
+ let py = p.y - center.y;
172
+ let rx = ca * px + sa * py;
173
+ let ry = -sa * px + ca * py;
174
+ let dx = rx / max(axisA, 1e-4);
175
+ let dy = ry / max(axisB, 1e-4);
176
+ return sqrt(dx * dx + dy * dy);
177
+ }
178
+
179
+ // |∇r| of the rotated ellipsoidal radius — closed-form (the IQ distance-estimation
180
+ // denominator). Transcribes ringField.ts ellipsoidalGradMag.
181
+ fn ellipsoidalGradMag(p: vec2<f32>, center: vec2<f32>, rotAlpha: f32, axisA: f32, axisB: f32) -> f32 {
182
+ let ca = cos(rotAlpha);
183
+ let sa = sin(rotAlpha);
184
+ let px = p.x - center.x;
185
+ let py = p.y - center.y;
186
+ let rx = ca * px + sa * py;
187
+ let ry = -sa * px + ca * py;
188
+ let a = max(axisA, 1e-4);
189
+ let b = max(axisB, 1e-4);
190
+ let sx = rx / a;
191
+ let sy = ry / b;
192
+ let r = sqrt(sx * sx + sy * sy);
193
+ let gx = sx / a;
194
+ let gy = sy / b;
195
+ return sqrt(gx * gx + gy * gy) / max(r, 1e-4);
196
+ }
197
+
198
+ // The radial-Fourier ring-interference value f(p,t) — the multi-center weighted sum of
199
+ // CLEAN radial sinusoids (the BEAT ENVELOPE; transcribes ringField.ts sampleRingField).
200
+ fn sampleRingField(p: vec2<f32>, t: f32) -> f32 {
201
+ var acc = 0.0;
202
+ let speed = u.u0.y;
203
+ let axisA = u.u0.z;
204
+ let axisB = u.u0.w;
205
+ let centerCount = u.ints.x;
206
+ let ringCount = u.ints.y;
207
+ for (var j = 0; j < MAX_CENTERS; j = j + 1) {
208
+ if (j >= centerCount) { break; }
209
+ let cj = u.centers[j];
210
+ let radius = ellipsoidalRadiusRot(p, cj.xy, cj.w, axisA, axisB);
211
+ var centerSum = 0.0;
212
+ for (var i = 0; i < MAX_RINGS; i = i + 1) {
213
+ if (i >= ringCount) { break; }
214
+ let r = u.rings[i];
215
+ let k = TAU / max(r.y, 1e-4);
216
+ let omega = sqrt(RING_GRAVITY * k) * speed;
217
+ let theta = k * radius - omega * t + r.z;
218
+ centerSum = centerSum + r.x * sin(theta);
219
+ }
220
+ acc = acc + centerSum * cj.z;
221
+ }
222
+ return acc;
223
+ }
224
+
225
+ // The IQ gradient-normalized isoline INK + the beat ENVELOPE — the per-pixel line strength
226
+ // (brightest-wins union over every family × ring crest) and the raw envelope (the hue
227
+ // driver). Transcribes ringField.ts ringIsolineInk.
228
+ struct InkEnv { ink: f32, env: f32, };
229
+ fn ringIsolineInk(p: vec2<f32>, t: f32) -> InkEnv {
230
+ var ink = 0.0;
231
+ var env = 0.0;
232
+ let speed = u.u0.y;
233
+ let axisA = u.u0.z;
234
+ let axisB = u.u0.w;
235
+ let centerCount = u.ints.x;
236
+ let ringCount = u.ints.y;
237
+ let lineHalfW = u.line.x;
238
+ let aa = u.line.y;
239
+ for (var j = 0; j < MAX_CENTERS; j = j + 1) {
240
+ if (j >= centerCount) { break; }
241
+ let cj = u.centers[j];
242
+ let radius = ellipsoidalRadiusRot(p, cj.xy, cj.w, axisA, axisB);
243
+ let gradR = ellipsoidalGradMag(p, cj.xy, cj.w, axisA, axisB);
244
+ for (var i = 0; i < MAX_RINGS; i = i + 1) {
245
+ if (i >= ringCount) { break; }
246
+ let r = u.rings[i];
247
+ let k = TAU / max(r.y, 1e-4);
248
+ let omega = sqrt(RING_GRAVITY * k) * speed;
249
+ let phase = k * radius - omega * t + r.z;
250
+ let s = sin(phase);
251
+ let cphase = abs(cos(phase));
252
+ let gradPhase = max(k * gradR, 1e-4);
253
+ // The IQ gradient-normalized distance-to-isoline (domain units; round-trips JS).
254
+ let de = abs(s) / max(cphase * gradPhase, 1e-4);
255
+ // Convert the domain-units distance to PIXELS via fwidth(phase) (the device
256
+ // per-pixel phase change) so the stroke is a constant pixel width everywhere —
257
+ // lineHalfW/aa are in pixels (NOT fwidthFine, Compatibility-Mode safe).
258
+ let dPx = max(fwidth(phase), 1e-4);
259
+ let dePx = de * gradPhase / dPx;
260
+ var lineV = 1.0 - smoothstep(lineHalfW, lineHalfW + aa, dePx);
261
+ // Analytic anti-aliasing: where the rings pack tighter than the pixel can resolve
262
+ // (fwidth(phase) ≳ π, near a center / under DPR), FADE the line out instead of
263
+ // flooding to a solid mass (IQ filterwidth — the aliasing-fade that keeps the field
264
+ // thin LINES, not a bright slab where the rings converge).
265
+ let aliasFade = 1.0 - smoothstep(PI * 0.6, PI * 1.2, dPx);
266
+ lineV = lineV * aliasFade;
267
+ let w = r.x * cj.z;
268
+ ink = max(ink, lineV * w);
269
+ env = env + s * w;
270
+ }
271
+ }
272
+ var oe: InkEnv;
273
+ oe.ink = clamp(ink, 0.0, 1.0);
274
+ oe.env = env;
275
+ return oe;
276
+ }
277
+
278
+ // The topographic-contour operator: the isolines of the STATIC interference envelope at N
279
+ // evenly-spaced heights. de_contour = |fract(f·N + 0.5) − 0.5| / |fwidth(f·N)| — the IQ
280
+ // contour-line form. fwidth is the device pixel-derivative safety clamp on the composite
281
+ // ONLY (NOT fwidthFine — Compatibility-Mode safe on Metal/WebKit).
282
+ fn contourInk(envValue: f32, levels: f32) -> f32 {
283
+ let fN = envValue * levels;
284
+ let band = abs(fract(fN + 0.5) - 0.5);
285
+ // fwidth is the device pixel-derivative safety clamp (NOT fwidthFine — Compatibility-Mode
286
+ // safe on Metal/WebKit).
287
+ let aaW = max(fwidth(fN), 1e-4);
288
+ return 1.0 - smoothstep(u.line.x, u.line.x + u.line.y, band / aaW);
289
+ }
290
+
291
+ // Sample the multi-stop palette (linear-sRGB stops, OKLab mix). t in [0,1].
292
+ fn samplePaletteLin(t: f32) -> vec3<f32> {
293
+ let stopCount = u.ints.z;
294
+ if (stopCount <= 1) { return u.palette[0].rgb; }
295
+ let n = f32(stopCount);
296
+ let ft = clamp(t, 0.0, 1.0) * (n - 1.0);
297
+ let i0 = i32(floor(ft));
298
+ let i1 = min(i0 + 1, stopCount - 1);
299
+ let f = ft - f32(i0);
300
+ let labA = LMS_TO_OKLAB * cbrt3(LINEAR_SRGB_TO_LMS * u.palette[i0].rgb);
301
+ let labB = LMS_TO_OKLAB * cbrt3(LINEAR_SRGB_TO_LMS * u.palette[i1].rgb);
302
+ return oklabToLinearSrgb(mix(labA, labB, f));
303
+ }
304
+
305
+ @fragment
306
+ fn fs_main(in: VSOut) -> @location(0) vec4<f32> {
307
+ // aspect-correct the domain x so the rings read circular under the ellipsoidal norm.
308
+ let aspect = max(u.norm.y, 1e-4);
309
+ let p = vec2<f32>(in.uv.x * aspect, in.uv.y);
310
+ let t = u.u0.x;
311
+ let mode = u.ints.w; // 0 traveling-rings · 1 static-contour · 2 both
312
+ let levels = u.line.z;
313
+
314
+ // The isoline strokes (the LINES) + the beat envelope (the HUE).
315
+ let oe = ringIsolineInk(p, t);
316
+ var ink = oe.ink;
317
+ let env = oe.env;
318
+
319
+ // The static-contour mode draws elevation lines of the (static) envelope.
320
+ if (mode == 1) {
321
+ ink = contourInk(env * u.norm.x, max(levels, 1.0));
322
+ } else if (mode == 2) {
323
+ ink = max(ink, contourInk(env * u.norm.x, max(levels, 1.0)));
324
+ }
325
+ // fwidth safety clamp on the final line composite (Compatibility-Mode safe).
326
+ ink = clamp(ink, 0.0, 1.0);
327
+
328
+ // The beat-envelope drives the warm-family tone across the ramp (cream↔amber↔ember) so the
329
+ // crossing ring families read as warm-light interference; the saturated mid-amber reads on
330
+ // BOTH the cream page and the dark page (the warm-cream identity, NOT a themed hue).
331
+ let v = clamp(0.5 + env * u.norm.x, 0.0, 1.0);
332
+ let lin = samplePaletteLin(v);
333
+ let rgb = clamp(linearToSrgb(lin), vec3<f32>(0.0), vec3<f32>(1.0));
334
+
335
+ let hasBg = u.bg.w;
336
+ if (hasBg > 0.5) {
337
+ // opaque themed ground: composite the lit line over the themed bg.
338
+ let bg = clamp(linearToSrgb(u.bg.rgb), vec3<f32>(0.0), vec3<f32>(1.0));
339
+ let outRgb = mix(bg, rgb, ink);
340
+ return vec4<f32>(outRgb, 1.0);
341
+ }
342
+ // transparent ground: the LINE carries the alpha — the page reads through the troughs.
343
+ let alpha = ink;
344
+ return vec4<f32>(rgb * alpha, alpha);
345
+ }
346
+ `, R = 336, z = {
347
+ u0: 0,
348
+ ints: 4,
349
+ bg: 8,
350
+ norm: 12,
351
+ line: 16,
352
+ rings: 20,
353
+ centers: 52,
354
+ palette: 68
355
+ }, B = .55;
356
+ function V() {
357
+ let e = new ArrayBuffer(R);
358
+ return {
359
+ buffer: e,
360
+ f32: new Float32Array(e),
361
+ i32: new Int32Array(e)
362
+ };
363
+ }
364
+ function H(e, t, n, r, i, a) {
365
+ let { f32: o, i32: s } = e, [l, u] = t.axisRatio, d = a ?? t.centers;
366
+ o[z.u0 + 0] = n, o[z.u0 + 1] = t.speed, o[z.u0 + 2] = l, o[z.u0 + 3] = u;
367
+ let f = Math.min(d.length, 4), p = Math.min(t.ringComponents.length, 8), m = Math.min(i.length, 4);
368
+ if (s[z.ints + 0] = f, s[z.ints + 1] = p, s[z.ints + 2] = m, s[z.ints + 3] = j(t.renderMode), t.background === "transparent") o[z.bg + 0] = 0, o[z.bg + 1] = 0, o[z.bg + 2] = 0, o[z.bg + 3] = 0;
369
+ else {
370
+ let e = c(t.background);
371
+ o[z.bg + 0] = e[0], o[z.bg + 1] = e[1], o[z.bg + 2] = e[2], o[z.bg + 3] = 1;
372
+ }
373
+ o[z.norm + 0] = B, o[z.norm + 1] = r, o[z.norm + 2] = 0, o[z.norm + 3] = 0, o[z.line + 0] = t.lineWidth, o[z.line + 1] = t.lineSoftness, o[z.line + 2] = t.contourLevels, o[z.line + 3] = 0, U(o, z.rings, t.ringComponents), W(o, z.centers, d);
374
+ for (let e = 0; e < 4; e++) {
375
+ let t = z.palette + e * 4, n = c(i[Math.min(e, m - 1)] ?? i[0]);
376
+ o[t + 0] = n[0], o[t + 1] = n[1], o[t + 2] = n[2], o[t + 3] = 0;
377
+ }
378
+ return e;
379
+ }
380
+ function U(e, t, n) {
381
+ for (let r = 0; r < 8; r++) {
382
+ let i = t + r * 4, a = n[r];
383
+ a ? (e[i + 0] = a.amplitude, e[i + 1] = a.wavelength, e[i + 2] = a.phase, e[i + 3] = 0) : (e[i + 0] = 0, e[i + 1] = 1, e[i + 2] = 0, e[i + 3] = 0);
384
+ }
385
+ }
386
+ function W(e, t, n) {
387
+ for (let r = 0; r < 4; r++) {
388
+ let i = t + r * 4, a = n[r];
389
+ a ? (e[i + 0] = a.x, e[i + 1] = a.y, e[i + 2] = a.weight, e[i + 3] = a.rotAlpha) : (e[i + 0] = 0, e[i + 1] = 0, e[i + 2] = 0, e[i + 3] = 0);
390
+ }
391
+ }
392
+ //#endregion
393
+ //#region src/components/custom/concentric/composables/concentricWGPUSetup.ts
394
+ var G = 64, K = 8, q = 2;
395
+ function J(e) {
396
+ let { canvas: t, config: n, getPalette: r, getCenters: i, shouldContinue: a, onFrame: s } = e;
397
+ return function(e, c, l) {
398
+ let u = e.createShaderModule({
399
+ label: "[Concentric] concentric.wgsl",
400
+ code: L
401
+ }), d = V(), f = e.createBuffer({
402
+ label: "[Concentric] uniforms",
403
+ size: d.buffer.byteLength,
404
+ usage: G | K
405
+ }), p = e.createBindGroupLayout({
406
+ label: "[Concentric] bgl",
407
+ entries: [{
408
+ binding: 0,
409
+ visibility: q,
410
+ buffer: { type: "uniform" }
411
+ }]
412
+ }), m = e.createRenderPipeline({
413
+ label: "[Concentric] pipeline",
414
+ layout: e.createPipelineLayout({ bindGroupLayouts: [p] }),
415
+ vertex: {
416
+ module: u,
417
+ entryPoint: "vs_main"
418
+ },
419
+ fragment: {
420
+ module: u,
421
+ entryPoint: "fs_main",
422
+ targets: [{
423
+ format: l,
424
+ blend: {
425
+ color: {
426
+ srcFactor: "one",
427
+ dstFactor: "one-minus-src-alpha",
428
+ operation: "add"
429
+ },
430
+ alpha: {
431
+ srcFactor: "one",
432
+ dstFactor: "one-minus-src-alpha",
433
+ operation: "add"
434
+ }
435
+ }
436
+ }]
437
+ },
438
+ primitive: { topology: "triangle-list" }
439
+ }), h = e.createBindGroup({
440
+ label: "[Concentric] bg",
441
+ layout: p,
442
+ entries: [{
443
+ binding: 0,
444
+ resource: { buffer: f }
445
+ }]
446
+ });
447
+ function g() {
448
+ let e = o(), n = t.clientWidth || 320, r = t.clientHeight || 320, i = Math.max(1, Math.round(n * e)), a = Math.max(1, Math.round(r * e));
449
+ (t.width !== i || t.height !== a) && (t.width = i, t.height = a);
450
+ }
451
+ function _(a) {
452
+ s?.(a), H(d, n, a, (t.clientWidth || 320) / Math.max(t.clientHeight || 320, 1), r(), i()), e.queue.writeBuffer(f, 0, d.buffer);
453
+ let o = e.createCommandEncoder({ label: "[Concentric] frame" }), l = c.getCurrentTexture().createView(), u = o.beginRenderPass({ colorAttachments: [{
454
+ view: l,
455
+ clearValue: {
456
+ r: 0,
457
+ g: 0,
458
+ b: 0,
459
+ a: 0
460
+ },
461
+ loadOp: "clear",
462
+ storeOp: "store"
463
+ }] });
464
+ u.setPipeline(m), u.setBindGroup(0, h), u.draw(3, 1, 0, 0), u.end(), e.queue.submit([o.finish()]);
465
+ }
466
+ return {
467
+ frame: _,
468
+ shouldContinue: a,
469
+ resize: g,
470
+ teardown: () => {
471
+ f.destroy();
472
+ }
473
+ };
474
+ };
475
+ }
476
+ //#endregion
477
+ //#region src/components/custom/concentric/shaders/concentric.glsl.ts
478
+ var Y = "#version 300 es\nprecision highp float;\nin vec2 aPosition;\nout vec2 vUv;\nvoid main() {\n vUv = aPosition; // [-1,1]² domain\n gl_Position = vec4(aPosition, 0.0, 1.0);\n}", X = `#version 300 es
479
+ precision highp float;
480
+
481
+ #define PI 3.141592653589793
482
+ #define TAU 6.283185307179586
483
+ #define RING_GRAVITY 9.81
484
+ #define MAX_RINGS 8
485
+ #define MAX_CENTERS 4
486
+ #define MAX_RING_STOPS 4
487
+
488
+ in vec2 vUv;
489
+ out vec4 fragColor;
490
+
491
+ uniform float uTime;
492
+ uniform float uSpeed;
493
+ uniform vec2 uAxis; // (a, b) ellipsoidal-norm axis ratio
494
+ uniform float uFieldNorm; // field → [0,1] amplitude scale
495
+ uniform float uAspect;
496
+ uniform int uCenterCount;
497
+ uniform int uRingCount;
498
+ uniform int uStopCount;
499
+ uniform int uRenderMode; // 0 traveling-rings · 1 static-contour · 2 both
500
+ uniform float uHasBackground;
501
+ uniform vec3 uLine; // (lineHalfWidth, aaSoftness, contourLevels) — stroke geometry
502
+ uniform vec3 uBg; // themed background (linear-sRGB)
503
+ uniform vec3 uRings[MAX_RINGS]; // (amplitude, wavelength, phase)
504
+ uniform vec4 uCenters[MAX_CENTERS]; // (x, y, weight, rotAlpha)
505
+ uniform vec3 uPalette[MAX_RING_STOPS]; // linear-sRGB stops
506
+
507
+ ${r}
508
+ ${a}
509
+
510
+ // rotated ellipsoidal radius — transcribes ringField.ts ellipsoidalRadiusRot.
511
+ float ellipsoidalRadiusRot(vec2 p, vec2 center, float rotAlpha, float axisA, float axisB) {
512
+ float ca = cos(rotAlpha);
513
+ float sa = sin(rotAlpha);
514
+ float px = p.x - center.x;
515
+ float py = p.y - center.y;
516
+ float rx = ca * px + sa * py;
517
+ float ry = -sa * px + ca * py;
518
+ float dx = rx / max(axisA, 1e-4);
519
+ float dy = ry / max(axisB, 1e-4);
520
+ return sqrt(dx * dx + dy * dy);
521
+ }
522
+
523
+ // |∇r| of the rotated ellipsoidal radius — transcribes ringField.ts ellipsoidalGradMag.
524
+ float ellipsoidalGradMag(vec2 p, vec2 center, float rotAlpha, float axisA, float axisB) {
525
+ float ca = cos(rotAlpha);
526
+ float sa = sin(rotAlpha);
527
+ float px = p.x - center.x;
528
+ float py = p.y - center.y;
529
+ float rx = ca * px + sa * py;
530
+ float ry = -sa * px + ca * py;
531
+ float a = max(axisA, 1e-4);
532
+ float b = max(axisB, 1e-4);
533
+ float sx = rx / a;
534
+ float sy = ry / b;
535
+ float r = sqrt(sx * sx + sy * sy);
536
+ float gx = sx / a;
537
+ float gy = sy / b;
538
+ return sqrt(gx * gx + gy * gy) / max(r, 1e-4);
539
+ }
540
+
541
+ // f(p,t) — the multi-center weighted radial sum (transcribes ringField.ts sampleRingField).
542
+ float sampleRingField(vec2 p, float t) {
543
+ float acc = 0.0;
544
+ for (int j = 0; j < MAX_CENTERS; j++) {
545
+ if (j >= uCenterCount) break;
546
+ vec4 cj = uCenters[j];
547
+ float radius = ellipsoidalRadiusRot(p, cj.xy, cj.w, uAxis.x, uAxis.y);
548
+ float centerSum = 0.0;
549
+ for (int i = 0; i < MAX_RINGS; i++) {
550
+ if (i >= uRingCount) break;
551
+ vec3 r = uRings[i];
552
+ float k = TAU / max(r.y, 1e-4);
553
+ float omega = sqrt(RING_GRAVITY * k) * uSpeed;
554
+ float theta = k * radius - omega * t + r.z;
555
+ centerSum += r.x * sin(theta);
556
+ }
557
+ acc += centerSum * cj.z;
558
+ }
559
+ return acc;
560
+ }
561
+
562
+ // The IQ gradient-normalized isoline ink + the beat envelope (transcribes ringIsolineInk).
563
+ // Returns vec2(ink, env).
564
+ vec2 ringIsolineInk(vec2 p, float t) {
565
+ float ink = 0.0;
566
+ float env = 0.0;
567
+ float lineHalfW = uLine.x;
568
+ float aa = uLine.y;
569
+ for (int j = 0; j < MAX_CENTERS; j++) {
570
+ if (j >= uCenterCount) break;
571
+ vec4 cj = uCenters[j];
572
+ float radius = ellipsoidalRadiusRot(p, cj.xy, cj.w, uAxis.x, uAxis.y);
573
+ float gradR = ellipsoidalGradMag(p, cj.xy, cj.w, uAxis.x, uAxis.y);
574
+ for (int i = 0; i < MAX_RINGS; i++) {
575
+ if (i >= uRingCount) break;
576
+ vec3 r = uRings[i];
577
+ float k = TAU / max(r.y, 1e-4);
578
+ float omega = sqrt(RING_GRAVITY * k) * uSpeed;
579
+ float phase = k * radius - omega * t + r.z;
580
+ float s = sin(phase);
581
+ float cphase = abs(cos(phase));
582
+ float gradPhase = max(k * gradR, 1e-4);
583
+ // The IQ gradient-normalized distance-to-isoline (domain units; round-trips JS).
584
+ float de = abs(s) / max(cphase * gradPhase, 1e-4);
585
+ // Convert to PIXELS via fwidth(phase) so the stroke is a constant pixel width.
586
+ float dPx = max(fwidth(phase), 1e-4);
587
+ float dePx = de * gradPhase / dPx;
588
+ float lineV = 1.0 - smoothstep(lineHalfW, lineHalfW + aa, dePx);
589
+ // Analytic anti-aliasing: fade lines where the rings pack tighter than a pixel can
590
+ // resolve (fwidth(phase) ≳ π, near a center / under DPR) so the field stays thin LINES
591
+ // instead of flooding to a bright slab (IQ filterwidth).
592
+ float aliasFade = 1.0 - smoothstep(PI * 0.6, PI * 1.2, dPx);
593
+ lineV *= aliasFade;
594
+ float w = r.x * cj.z;
595
+ ink = max(ink, lineV * w);
596
+ env += s * w;
597
+ }
598
+ }
599
+ return vec2(clamp(ink, 0.0, 1.0), env);
600
+ }
601
+
602
+ // The topographic-contour operator (transcribes contourInk).
603
+ float contourInk(float envValue, float levels) {
604
+ float fN = envValue * levels;
605
+ float band = abs(fract(fN + 0.5) - 0.5);
606
+ float aaW = max(fwidth(fN), 1e-4);
607
+ return 1.0 - smoothstep(uLine.x, uLine.x + uLine.y, band / aaW);
608
+ }
609
+
610
+ vec3 samplePaletteLin(float t) {
611
+ if (uStopCount <= 1) return uPalette[0];
612
+ float n = float(uStopCount);
613
+ float ft = clamp(t, 0.0, 1.0) * (n - 1.0);
614
+ int i0 = int(floor(ft));
615
+ int i1 = min(i0 + 1, uStopCount - 1);
616
+ float f = ft - float(i0);
617
+ vec3 lmsA = LINEAR_SRGB_TO_LMS * uPalette[i0];
618
+ vec3 lmsB = LINEAR_SRGB_TO_LMS * uPalette[i1];
619
+ vec3 labA = LMS_TO_OKLAB * (sign(lmsA) * pow(abs(lmsA), vec3(1.0 / 3.0)));
620
+ vec3 labB = LMS_TO_OKLAB * (sign(lmsB) * pow(abs(lmsB), vec3(1.0 / 3.0)));
621
+ return oklabToLinearSrgb(mix(labA, labB, f));
622
+ }
623
+
624
+ void main() {
625
+ float aspect = max(uAspect, 1e-4);
626
+ vec2 p = vec2(vUv.x * aspect, vUv.y);
627
+
628
+ vec2 ie = ringIsolineInk(p, uTime);
629
+ float ink = ie.x;
630
+ float env = ie.y;
631
+
632
+ if (uRenderMode == 1) {
633
+ ink = contourInk(env * uFieldNorm, max(uLine.z, 1.0));
634
+ } else if (uRenderMode == 2) {
635
+ ink = max(ink, contourInk(env * uFieldNorm, max(uLine.z, 1.0)));
636
+ }
637
+ ink = clamp(ink, 0.0, 1.0);
638
+
639
+ // The beat-envelope drives the warm-family tone across the ramp (cream↔amber↔ember) so the
640
+ // crossing families read as warm-light interference (the warm-cream identity).
641
+ float v = clamp(0.5 + env * uFieldNorm, 0.0, 1.0);
642
+ vec3 lin = samplePaletteLin(v);
643
+ vec3 rgb = clamp(linearToSrgb(lin), vec3(0.0), vec3(1.0));
644
+
645
+ if (uHasBackground > 0.5) {
646
+ vec3 bg = clamp(linearToSrgb(uBg), vec3(0.0), vec3(1.0));
647
+ fragColor = vec4(mix(bg, rgb, ink), 1.0);
648
+ return;
649
+ }
650
+ float alpha = ink;
651
+ fragColor = vec4(rgb * alpha, alpha);
652
+ }`;
653
+ //#endregion
654
+ //#region src/components/custom/concentric/composables/concentricGLSetup.ts
655
+ function Z(e, t, n) {
656
+ let r = e.createShader(t);
657
+ if (e.shaderSource(r, n), e.compileShader(r), !e.getShaderParameter(r, e.COMPILE_STATUS)) {
658
+ let t = e.getShaderInfoLog(r);
659
+ throw e.deleteShader(r), Error(`[Concentric] shader compile failed: ${t}`);
660
+ }
661
+ return r;
662
+ }
663
+ function Q(e) {
664
+ let { canvas: t, config: n, getPalette: r, getCenters: i, shouldContinue: a, onFrame: s } = e;
665
+ return function(e) {
666
+ let l = Z(e, e.VERTEX_SHADER, Y), u = Z(e, e.FRAGMENT_SHADER, X), d = e.createProgram();
667
+ if (e.attachShader(d, l), e.attachShader(d, u), e.linkProgram(d), !e.getProgramParameter(d, e.LINK_STATUS)) throw Error(`[Concentric] link failed: ${e.getProgramInfoLog(d)}`);
668
+ e.deleteShader(l), e.deleteShader(u);
669
+ let f = e.createVertexArray();
670
+ e.bindVertexArray(f);
671
+ let p = e.createBuffer();
672
+ e.bindBuffer(e.ARRAY_BUFFER, p), e.bufferData(e.ARRAY_BUFFER, new Float32Array([
673
+ -1,
674
+ -1,
675
+ 3,
676
+ -1,
677
+ -1,
678
+ 3
679
+ ]), e.STATIC_DRAW);
680
+ let m = e.getAttribLocation(d, "aPosition");
681
+ e.enableVertexAttribArray(m), e.vertexAttribPointer(m, 2, e.FLOAT, !1, 0, 0), e.bindVertexArray(null);
682
+ let h = (t) => e.getUniformLocation(d, t), g = h("uTime"), _ = h("uSpeed"), v = h("uAxis"), y = h("uFieldNorm"), b = h("uAspect"), x = h("uCenterCount"), S = h("uRingCount"), C = h("uStopCount"), w = h("uRenderMode"), T = h("uHasBackground"), E = h("uLine"), D = h("uBg"), O = h("uRings[0]"), k = h("uCenters[0]"), A = h("uPalette[0]");
683
+ function M() {
684
+ let n = o(), r = t.clientWidth || 320, i = t.clientHeight || 320, a = Math.max(1, Math.round(r * n)), s = Math.max(1, Math.round(i * n));
685
+ (t.width !== a || t.height !== s) && (t.width = a, t.height = s), e.viewport(0, 0, t.width, t.height);
686
+ }
687
+ function N(a) {
688
+ s?.(a);
689
+ let o = t.clientWidth || 320, l = t.clientHeight || 320, u = o / Math.max(l, 1);
690
+ e.useProgram(d), e.bindVertexArray(f), e.enable(e.BLEND), e.blendFunc(e.ONE, e.ONE_MINUS_SRC_ALPHA), e.clearColor(0, 0, 0, 0), e.clear(e.COLOR_BUFFER_BIT), e.uniform1f(g, a), e.uniform1f(_, n.speed), e.uniform2f(v, n.axisRatio[0], n.axisRatio[1]), e.uniform1f(y, B), e.uniform1f(b, u);
691
+ let p = i(), m = Math.min(p.length, 4), h = Math.min(n.ringComponents.length, 8), M = r(), N = Math.min(M.length, 4);
692
+ if (e.uniform1i(x, m), e.uniform1i(S, h), e.uniform1i(C, N), e.uniform1i(w, j(n.renderMode)), e.uniform3f(E, n.lineWidth, n.lineSoftness, n.contourLevels), n.background === "transparent") e.uniform1f(T, 0), e.uniform3f(D, 0, 0, 0);
693
+ else {
694
+ e.uniform1f(T, 1);
695
+ let t = c(n.background);
696
+ e.uniform3f(D, t[0], t[1], t[2]);
697
+ }
698
+ let P = new Float32Array(24);
699
+ for (let e = 0; e < 8; e++) {
700
+ let t = n.ringComponents[e];
701
+ P[e * 3 + 0] = t?.amplitude ?? 0, P[e * 3 + 1] = t?.wavelength ?? 1, P[e * 3 + 2] = t?.phase ?? 0;
702
+ }
703
+ e.uniform3fv(O, P);
704
+ let F = new Float32Array(16);
705
+ for (let e = 0; e < 4; e++) {
706
+ let t = p[e];
707
+ F[e * 4 + 0] = t?.x ?? 0, F[e * 4 + 1] = t?.y ?? 0, F[e * 4 + 2] = t?.weight ?? 0, F[e * 4 + 3] = t?.rotAlpha ?? 0;
708
+ }
709
+ e.uniform4fv(k, F);
710
+ let I = new Float32Array(12);
711
+ for (let e = 0; e < 4; e++) {
712
+ let t = c(M[Math.min(e, N - 1)] ?? M[0]);
713
+ I[e * 3 + 0] = t[0], I[e * 3 + 1] = t[1], I[e * 3 + 2] = t[2];
714
+ }
715
+ e.uniform3fv(A, I), e.drawArrays(e.TRIANGLES, 0, 3), e.bindVertexArray(null);
716
+ }
717
+ return {
718
+ frame: N,
719
+ shouldContinue: a,
720
+ resize: M,
721
+ teardown: () => {
722
+ e.deleteProgram(d), e.deleteVertexArray(f), e.deleteBuffer(p);
723
+ }
724
+ };
725
+ };
726
+ }
727
+ //#endregion
728
+ //#region src/components/custom/concentric/composables/useConcentric.ts
729
+ function $(e, n) {
730
+ let { config: r, getPalette: i } = n, a = n.mode ?? "live", o = t({ respectReducedMotion: r.respectReducedMotion }), c = r.centers.slice(), l = 0, u = () => {
731
+ o.onPointerEnter(), r.interactive && v?.wake();
732
+ }, d = (e) => {
733
+ o.onPointerMove(e), r.interactive && v?.wake();
734
+ }, f = (e) => e.parentElement ?? e;
735
+ function p(e) {
736
+ let t = f(e);
737
+ t.addEventListener("pointermove", d), t.addEventListener("pointerenter", u), t.addEventListener("pointerleave", o.onPointerLeave);
738
+ }
739
+ function h(e) {
740
+ let t = f(e);
741
+ t.removeEventListener("pointermove", d), t.removeEventListener("pointerenter", u), t.removeEventListener("pointerleave", o.onPointerLeave);
742
+ }
743
+ function g(e) {
744
+ let t = l > 0 ? (e - l) * 1e3 : 16.7;
745
+ if (l = e, o.tick(t), c = r.centers.slice(0, 4), !r.interactive || !o.active.value || c.length >= 4) return;
746
+ let n = o.smoothedPosition.value, i = o.velocity.value, a = n.x * 2 - 1, s = -(n.y * 2 - 1), u = Math.atan2(i.y, i.x), d = .35 + Math.min(.65, o.burst.value);
747
+ c.push({
748
+ x: a,
749
+ y: s,
750
+ weight: d,
751
+ rotAlpha: u
752
+ });
753
+ }
754
+ let _ = () => c, v = null, y = () => {
755
+ let t = e.value;
756
+ return t ? (v || (p(t), v = s(t, {
757
+ mode: a,
758
+ respectReducedMotion: r.respectReducedMotion,
759
+ setupWGPU: J({
760
+ canvas: t,
761
+ config: r,
762
+ getPalette: i,
763
+ getCenters: _,
764
+ shouldContinue: () => !0,
765
+ onFrame: g
766
+ }),
767
+ setupGL: Q({
768
+ canvas: t,
769
+ config: r,
770
+ getPalette: i,
771
+ getCenters: _,
772
+ shouldContinue: () => !0,
773
+ onFrame: g
774
+ })
775
+ }), v.armAsync()), v) : null;
776
+ };
777
+ queueMicrotask(() => y());
778
+ let b = {
779
+ get backend() {
780
+ return y()?.backend ?? "webgpu";
781
+ },
782
+ pause: () => y()?.suspend("manual"),
783
+ resume: () => y()?.resume("manual"),
784
+ wake: () => y()?.wake(),
785
+ renderAt: (e) => y()?.renderAt(e),
786
+ get reducedMotion() {
787
+ return v?.reducedMotion ?? !1;
788
+ },
789
+ dispose: () => {
790
+ let t = e.value;
791
+ t && h(t), o.dispose(), v?.dispose();
792
+ }
793
+ };
794
+ return m(() => b.dispose()), b;
795
+ }
796
+ //#endregion
797
+ //#region src/components/custom/concentric/Concentric.vue
798
+ var ee = /* @__PURE__ */ e(/* @__PURE__ */ f({
799
+ __name: "Concentric",
800
+ props: {
801
+ config: { default: () => I },
802
+ paused: {
803
+ type: Boolean,
804
+ default: !1
805
+ }
806
+ },
807
+ emits: ["update:paused"],
808
+ setup(e, { expose: t }) {
809
+ let n = g("canvasRef"), r = $(n, {
810
+ config: e.config,
811
+ getPalette: () => e.config.palette
812
+ });
813
+ _(() => e.paused, (e) => e ? r.pause() : r.resume(), { immediate: !0 });
814
+ let i = l(() => {
815
+ let t = e.config.background;
816
+ if (t !== "transparent") return `oklch(${t.L} ${t.C} ${t.h})`;
817
+ });
818
+ return t({
819
+ pause: r.pause,
820
+ resume: r.resume,
821
+ wake: r.wake,
822
+ renderAt: r.renderAt
823
+ }), (e, t) => (h(), u("div", {
824
+ class: "concentric-wrapper",
825
+ style: p(i.value ? { background: i.value } : void 0)
826
+ }, [d("canvas", {
827
+ ref_key: "canvasRef",
828
+ ref: n,
829
+ class: "concentric-canvas",
830
+ "aria-hidden": "true",
831
+ "data-testid": "concentric-canvas"
832
+ }, null, 512)], 4));
833
+ }
834
+ }), [["__scopeId", "data-v-f8bbc88a"]]);
835
+ //#endregion
836
+ export { ee as Concentric, F as DEFAULT_CENTERS, I as DEFAULT_CONCENTRIC_CONFIG, P as DEFAULT_RING_COMPONENTS, k as MAX_CENTERS, O as MAX_RINGS, A as MAX_RING_STOPS, v as RING_GRAVITY, M as WARM_IDENTITY_PALETTE, N as buildDefaultRingComponents, D as buildRingFamily, S as ellipsoidalGradMag, x as ellipsoidalRadius, b as ellipsoidalRadiusRot, j as renderModeToInt, w as ringIsolineInk, C as sampleRingField, $ as useConcentric };