@mcptoolshop/sovereign 1.1.0 → 1.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +29 -26
- package/README.es.md +11 -51
- package/README.fr.md +11 -51
- package/README.hi.md +11 -51
- package/README.it.md +11 -51
- package/README.ja.md +11 -51
- package/README.md +11 -51
- package/README.pt-BR.md +11 -51
- package/README.zh.md +11 -51
- package/package.json +1 -1
- package/release/CHANGELOG.md +29 -20
- package/release/digital-mode/README.txt +74 -86
- package/release/digital-mode/sovereign-solo.html +6394 -160
- package/release/balance-evidence/raw-data/sovereign-diagnosis-canonical-100-A.json +0 -1
- package/release/balance-evidence/raw-data/sovereign-diagnosis-canonical-100-B.json +0 -1
- package/release/balance-evidence/raw-data/sovereign-diagnosis-canonical-400.json +0 -1
- package/release/balance-evidence/raw-data/sovereign-diagnosis-mfg-mirror-100.json +0 -1
- package/release/balance-evidence/sovereign-failure-pressure-diagnosis.html +0 -494
- package/release/design-system/README.md +0 -30
- package/release/design-system/sovereign-screen-audit-v0.18.html +0 -183
- package/release/design-system/sovereign-visual-system-v0.18.html +0 -610
- package/release/digital-mode/sovereign-solo-v0.10-baseline.html +0 -3884
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Digital Mode (v0.
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Digital Mode (v0.10 balance baseline · FROZEN)
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==============================================
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The single self-contained HTML file that runs the full game locally in a browser.
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v1.1.0 promotes the v0.18 failure-system foundation (Credit Crisis warning event +
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the v0.11-v0.17 pressure-side chain) plus a whole-game visual polish pass to the
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canonical release surface.
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Files
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sovereign-solo.html
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sovereign-solo-v0.10-baseline.html Archive of the v1.0.x canonical (v0.10 frozen
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baseline) for historical reference and save
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compatibility verification.
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sovereign-v0.10-freeze-audit.html The original 38-check freeze audit for v0.10
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(all PASS). Provenance for the prior baseline.
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sovereign-solo.html The game. Open in any modern browser.
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sovereign-v0.10-freeze-audit.html 38-check freeze audit (all PASS).
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How to run
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Double-click sovereign-solo.html or drag it into a browser. No installer, no
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dependencies, no internet required.
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dependencies, no internet required. The header shows "v0.10 balance candidate" -
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that label is the frozen baseline.
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What's inside
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-------------
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Game loop
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- Full 7-lap solo game (1 human + 2 scripted opponents).
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- 17-action reducer / dispatch pattern.
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- All 40 board spaces, 22 properties, 4 routes, 2 institutions wired.
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- All 24 cards (12 Market Shock + 12 Republic Debate) resolve deterministically.
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- All 7 Acts of Congress fire in historical order with majority voting.
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Scripted opponents
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- Hamilton: Treasury / Finance profile.
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- Morris: Merchant / Infrastructure profile.
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- Plus Manufacturer / Industry profile available for batch play.
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- Every decision is a pure function of visible state and logs its reason.
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- All four MVP profile decision functions: decideBuy, decideAuctionBid,
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decideUpgrade, decideVote, decideEarlyVoteFee, decideCardChoice.
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Narration
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- 25-entry library covering first-purchases, Act passages, track thresholds,
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Default, Rebellion, endgame republic summary.
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- 40-60 word defaults, 150-200 word expansions, ~300-500 word endgame.
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- Triggered by reading the ledger; never mutates state.
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Save / load
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- Autosave to localStorage on every END_TURN.
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- Manual JSON export / import.
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- Hash integrity check on load.
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- Version-gated (v0.10).
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Replay
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- Full scrubber over any completed game.
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- Reconstructs from initialState(seed) + decisionLog.
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- Read-only; never mutates live state.
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- Green integrity pill confirms byte-identical reconstruction.
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Batch simulation
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- 10, 50, or 100 deterministic games per run.
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- Choose profile per slot.
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- Charter Enabled / Disabled toggle for diagnostic control.
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- Aggregate output: win rates, average Influence, route dominance, debt and
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industry contribution, failure event frequency, mirror slot edge.
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- JSON + HTML exports per batch.
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- Cross-config summary.
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Telemetry
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- Acquisition funnel (landings, buy outcomes, cash-at-opportunity, auction
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access, turn-order geometry, five-hypothesis classifier).
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- Scoring decomposition (per category, with counterfactual analysis for
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Treasury-specific dominance analysis).
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- All reporting-side; never mutates game state.
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Determinism guarantee
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------
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v0.18 mechanics are simulation-verified across the canonical T/M/Mfg triplet
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(400 seeds) and the MFG-MIRROR variant (100 seeds). They are not yet
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human-playtested.
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Same seed + same human decisions = byte-identical ledger across runs, browsers,
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and time. Verified across 1,000+ deterministic games during the v0.2 -> v0.10
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balance arc. Single RNG: mulberry32(state.rngSeed).
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Freeze audit
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------------
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sovereign-v0.10-freeze-audit.html shows the 38 static checks that PASS:
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v0.10 scoring rule consistency 6 / 6 PASS
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Preserved balance state (v0.2 -> v0.8) 14 / 14 PASS
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Digital infrastructure regressions 14 / 14 PASS
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Determinism (CANONICAL x 100 byte-identical) PASS
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Balance targets (6 of 6) PASS
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No source edits were required at the freeze gate.
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