@math.gl/core 5.0.0-alpha.1 → 5.0.0-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (111) hide show
  1. package/dist/classes/base/math-array.d.ts +0 -18
  2. package/dist/classes/base/math-array.d.ts.map +1 -1
  3. package/dist/classes/base/math-array.js +0 -51
  4. package/dist/classes/base/math-array.js.map +1 -1
  5. package/dist/classes/base/vector.d.ts.map +1 -1
  6. package/dist/classes/base/vector.js +4 -2
  7. package/dist/classes/base/vector.js.map +1 -1
  8. package/dist/classes/euler-types.d.ts +10 -0
  9. package/dist/classes/euler-types.d.ts.map +1 -0
  10. package/dist/classes/euler-types.js +5 -0
  11. package/dist/classes/euler-types.js.map +1 -0
  12. package/dist/classes/euler.d.ts +4 -36
  13. package/dist/classes/euler.d.ts.map +1 -1
  14. package/dist/classes/euler.js +8 -102
  15. package/dist/classes/euler.js.map +1 -1
  16. package/dist/classes/matrix3.d.ts +2 -8
  17. package/dist/classes/matrix3.d.ts.map +1 -1
  18. package/dist/classes/matrix3.js +5 -16
  19. package/dist/classes/matrix3.js.map +1 -1
  20. package/dist/classes/matrix4.d.ts +7 -6
  21. package/dist/classes/matrix4.d.ts.map +1 -1
  22. package/dist/classes/matrix4.js +8 -12
  23. package/dist/classes/matrix4.js.map +1 -1
  24. package/dist/classes/quaternion.d.ts +7 -6
  25. package/dist/classes/quaternion.d.ts.map +1 -1
  26. package/dist/classes/quaternion.js +25 -17
  27. package/dist/classes/quaternion.js.map +1 -1
  28. package/dist/classes/spherical-coordinates.d.ts +3 -4
  29. package/dist/classes/spherical-coordinates.d.ts.map +1 -1
  30. package/dist/classes/spherical-coordinates.js +10 -8
  31. package/dist/classes/spherical-coordinates.js.map +1 -1
  32. package/dist/gl-matrix/quat.js +3 -3
  33. package/dist/gl-matrix/quat.js.map +1 -1
  34. package/dist/gl-matrix/vec2.js +1 -1
  35. package/dist/gl-matrix/vec2.js.map +1 -1
  36. package/dist/gl-matrix/vec3.js +1 -1
  37. package/dist/gl-matrix/vec3.js.map +1 -1
  38. package/dist/gl-matrix/vec4.js +1 -1
  39. package/dist/gl-matrix/vec4.js.map +1 -1
  40. package/dist/index.cjs +223 -2554
  41. package/dist/index.cjs.map +3 -3
  42. package/dist/index.d.ts +2 -17
  43. package/dist/index.d.ts.map +1 -1
  44. package/dist/index.js +1 -17
  45. package/dist/index.js.map +1 -1
  46. package/dist/lib/common.d.ts +0 -30
  47. package/dist/lib/common.d.ts.map +1 -1
  48. package/dist/lib/common.js +0 -42
  49. package/dist/lib/common.js.map +1 -1
  50. package/dist/lib/validators.d.ts +0 -1
  51. package/dist/lib/validators.d.ts.map +1 -1
  52. package/dist/lib/validators.js +0 -8
  53. package/dist/lib/validators.js.map +1 -1
  54. package/dist/mat3.cjs +543 -0
  55. package/dist/mat3.cjs.map +6 -0
  56. package/dist/mat3.d.ts +2 -0
  57. package/dist/mat3.d.ts.map +1 -0
  58. package/dist/mat3.js +5 -0
  59. package/dist/mat3.js.map +1 -0
  60. package/dist/mat4.cjs +1497 -0
  61. package/dist/mat4.cjs.map +6 -0
  62. package/dist/mat4.d.ts +2 -0
  63. package/dist/mat4.d.ts.map +1 -0
  64. package/dist/mat4.js +5 -0
  65. package/dist/mat4.js.map +1 -0
  66. package/dist/quat.cjs +532 -0
  67. package/dist/quat.cjs.map +6 -0
  68. package/dist/quat.d.ts +2 -0
  69. package/dist/quat.d.ts.map +1 -0
  70. package/dist/quat.js +5 -0
  71. package/dist/quat.js.map +1 -0
  72. package/dist/vec2.cjs +328 -0
  73. package/dist/vec2.cjs.map +6 -0
  74. package/dist/vec2.d.ts +2 -0
  75. package/dist/vec2.d.ts.map +1 -0
  76. package/dist/vec2.js +5 -0
  77. package/dist/vec2.js.map +1 -0
  78. package/dist/vec3.cjs +459 -0
  79. package/dist/vec3.cjs.map +6 -0
  80. package/dist/vec3.d.ts +2 -0
  81. package/dist/vec3.d.ts.map +1 -0
  82. package/dist/vec3.js +5 -0
  83. package/dist/vec3.js.map +1 -0
  84. package/dist/vec4.cjs +398 -0
  85. package/dist/vec4.cjs.map +6 -0
  86. package/dist/vec4.d.ts +2 -0
  87. package/dist/vec4.d.ts.map +1 -0
  88. package/dist/vec4.js +5 -0
  89. package/dist/vec4.js.map +1 -0
  90. package/package.json +33 -3
  91. package/src/classes/base/math-array.ts +0 -61
  92. package/src/classes/base/vector.ts +4 -2
  93. package/src/classes/euler-types.ts +14 -0
  94. package/src/classes/euler.ts +13 -108
  95. package/src/classes/matrix3.ts +16 -22
  96. package/src/classes/matrix4.ts +27 -15
  97. package/src/classes/quaternion.ts +28 -44
  98. package/src/classes/spherical-coordinates.ts +12 -10
  99. package/src/gl-matrix/quat.ts +3 -3
  100. package/src/gl-matrix/vec2.ts +1 -1
  101. package/src/gl-matrix/vec3.ts +1 -1
  102. package/src/gl-matrix/vec4.ts +1 -1
  103. package/src/index.ts +1 -25
  104. package/src/lib/common.ts +0 -48
  105. package/src/lib/validators.ts +0 -12
  106. package/src/mat3.ts +5 -0
  107. package/src/mat4.ts +5 -0
  108. package/src/quat.ts +5 -0
  109. package/src/vec2.ts +5 -0
  110. package/src/vec3.ts +5 -0
  111. package/src/vec4.ts +5 -0
package/dist/vec4.cjs ADDED
@@ -0,0 +1,398 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
+
19
+ // dist/vec4.js
20
+ var vec4_exports = {};
21
+ __export(vec4_exports, {
22
+ add: () => add,
23
+ ceil: () => ceil,
24
+ clone: () => clone,
25
+ copy: () => copy,
26
+ create: () => create,
27
+ cross: () => cross,
28
+ dist: () => dist,
29
+ distance: () => distance,
30
+ div: () => div,
31
+ divide: () => divide,
32
+ dot: () => dot,
33
+ equals: () => equals,
34
+ exactEquals: () => exactEquals,
35
+ floor: () => floor,
36
+ forEach: () => forEach,
37
+ fromValues: () => fromValues,
38
+ inverse: () => inverse,
39
+ len: () => len,
40
+ length: () => length,
41
+ lerp: () => lerp,
42
+ max: () => max,
43
+ min: () => min,
44
+ mul: () => mul,
45
+ multiply: () => multiply,
46
+ negate: () => negate,
47
+ normalize: () => normalize,
48
+ random: () => random,
49
+ round: () => round2,
50
+ scale: () => scale,
51
+ scaleAndAdd: () => scaleAndAdd,
52
+ set: () => set,
53
+ sqrDist: () => sqrDist,
54
+ sqrLen: () => sqrLen,
55
+ squaredDistance: () => squaredDistance,
56
+ squaredLength: () => squaredLength,
57
+ str: () => str,
58
+ sub: () => sub,
59
+ subtract: () => subtract,
60
+ transformMat4: () => transformMat4,
61
+ transformQuat: () => transformQuat,
62
+ zero: () => zero
63
+ });
64
+ module.exports = __toCommonJS(vec4_exports);
65
+
66
+ // dist/gl-matrix/common.js
67
+ var EPSILON = 1e-6;
68
+ var ARRAY_TYPE = typeof Float32Array !== "undefined" ? Float32Array : Array;
69
+ var RANDOM = Math.random;
70
+ function round(a) {
71
+ if (a >= 0)
72
+ return Math.round(a);
73
+ return a % 0.5 === 0 ? Math.floor(a) : Math.round(a);
74
+ }
75
+ var degree = Math.PI / 180;
76
+
77
+ // dist/gl-matrix/vec4.js
78
+ function create() {
79
+ const out = new ARRAY_TYPE(4);
80
+ if (ARRAY_TYPE !== Float32Array) {
81
+ out[0] = 0;
82
+ out[1] = 0;
83
+ out[2] = 0;
84
+ out[3] = 0;
85
+ }
86
+ return out;
87
+ }
88
+ function clone(a) {
89
+ const out = new ARRAY_TYPE(4);
90
+ out[0] = a[0];
91
+ out[1] = a[1];
92
+ out[2] = a[2];
93
+ out[3] = a[3];
94
+ return out;
95
+ }
96
+ function fromValues(x, y, z, w) {
97
+ const out = new ARRAY_TYPE(4);
98
+ out[0] = x;
99
+ out[1] = y;
100
+ out[2] = z;
101
+ out[3] = w;
102
+ return out;
103
+ }
104
+ function copy(out, a) {
105
+ out[0] = a[0];
106
+ out[1] = a[1];
107
+ out[2] = a[2];
108
+ out[3] = a[3];
109
+ return out;
110
+ }
111
+ function set(out, x, y, z, w) {
112
+ out[0] = x;
113
+ out[1] = y;
114
+ out[2] = z;
115
+ out[3] = w;
116
+ return out;
117
+ }
118
+ function add(out, a, b) {
119
+ out[0] = a[0] + b[0];
120
+ out[1] = a[1] + b[1];
121
+ out[2] = a[2] + b[2];
122
+ out[3] = a[3] + b[3];
123
+ return out;
124
+ }
125
+ function subtract(out, a, b) {
126
+ out[0] = a[0] - b[0];
127
+ out[1] = a[1] - b[1];
128
+ out[2] = a[2] - b[2];
129
+ out[3] = a[3] - b[3];
130
+ return out;
131
+ }
132
+ function multiply(out, a, b) {
133
+ out[0] = a[0] * b[0];
134
+ out[1] = a[1] * b[1];
135
+ out[2] = a[2] * b[2];
136
+ out[3] = a[3] * b[3];
137
+ return out;
138
+ }
139
+ function divide(out, a, b) {
140
+ out[0] = a[0] / b[0];
141
+ out[1] = a[1] / b[1];
142
+ out[2] = a[2] / b[2];
143
+ out[3] = a[3] / b[3];
144
+ return out;
145
+ }
146
+ function ceil(out, a) {
147
+ out[0] = Math.ceil(a[0]);
148
+ out[1] = Math.ceil(a[1]);
149
+ out[2] = Math.ceil(a[2]);
150
+ out[3] = Math.ceil(a[3]);
151
+ return out;
152
+ }
153
+ function floor(out, a) {
154
+ out[0] = Math.floor(a[0]);
155
+ out[1] = Math.floor(a[1]);
156
+ out[2] = Math.floor(a[2]);
157
+ out[3] = Math.floor(a[3]);
158
+ return out;
159
+ }
160
+ function min(out, a, b) {
161
+ out[0] = Math.min(a[0], b[0]);
162
+ out[1] = Math.min(a[1], b[1]);
163
+ out[2] = Math.min(a[2], b[2]);
164
+ out[3] = Math.min(a[3], b[3]);
165
+ return out;
166
+ }
167
+ function max(out, a, b) {
168
+ out[0] = Math.max(a[0], b[0]);
169
+ out[1] = Math.max(a[1], b[1]);
170
+ out[2] = Math.max(a[2], b[2]);
171
+ out[3] = Math.max(a[3], b[3]);
172
+ return out;
173
+ }
174
+ function round2(out, a) {
175
+ out[0] = round(a[0]);
176
+ out[1] = round(a[1]);
177
+ out[2] = round(a[2]);
178
+ out[3] = round(a[3]);
179
+ return out;
180
+ }
181
+ function scale(out, a, b) {
182
+ out[0] = a[0] * b;
183
+ out[1] = a[1] * b;
184
+ out[2] = a[2] * b;
185
+ out[3] = a[3] * b;
186
+ return out;
187
+ }
188
+ function scaleAndAdd(out, a, b, scale2) {
189
+ out[0] = a[0] + b[0] * scale2;
190
+ out[1] = a[1] + b[1] * scale2;
191
+ out[2] = a[2] + b[2] * scale2;
192
+ out[3] = a[3] + b[3] * scale2;
193
+ return out;
194
+ }
195
+ function distance(a, b) {
196
+ const x = b[0] - a[0];
197
+ const y = b[1] - a[1];
198
+ const z = b[2] - a[2];
199
+ const w = b[3] - a[3];
200
+ return Math.sqrt(x * x + y * y + z * z + w * w);
201
+ }
202
+ function squaredDistance(a, b) {
203
+ const x = b[0] - a[0];
204
+ const y = b[1] - a[1];
205
+ const z = b[2] - a[2];
206
+ const w = b[3] - a[3];
207
+ return x * x + y * y + z * z + w * w;
208
+ }
209
+ function length(a) {
210
+ const x = a[0];
211
+ const y = a[1];
212
+ const z = a[2];
213
+ const w = a[3];
214
+ return Math.sqrt(x * x + y * y + z * z + w * w);
215
+ }
216
+ function squaredLength(a) {
217
+ const x = a[0];
218
+ const y = a[1];
219
+ const z = a[2];
220
+ const w = a[3];
221
+ return x * x + y * y + z * z + w * w;
222
+ }
223
+ function negate(out, a) {
224
+ out[0] = -a[0];
225
+ out[1] = -a[1];
226
+ out[2] = -a[2];
227
+ out[3] = -a[3];
228
+ return out;
229
+ }
230
+ function inverse(out, a) {
231
+ out[0] = 1 / a[0];
232
+ out[1] = 1 / a[1];
233
+ out[2] = 1 / a[2];
234
+ out[3] = 1 / a[3];
235
+ return out;
236
+ }
237
+ function normalize(out, a) {
238
+ const x = a[0];
239
+ const y = a[1];
240
+ const z = a[2];
241
+ const w = a[3];
242
+ let len2 = x * x + y * y + z * z + w * w;
243
+ if (len2 > 0) {
244
+ len2 = 1 / Math.sqrt(len2);
245
+ }
246
+ out[0] = x * len2;
247
+ out[1] = y * len2;
248
+ out[2] = z * len2;
249
+ out[3] = w * len2;
250
+ return out;
251
+ }
252
+ function dot(a, b) {
253
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
254
+ }
255
+ function cross(out, u, v, w) {
256
+ const A = v[0] * w[1] - v[1] * w[0];
257
+ const B = v[0] * w[2] - v[2] * w[0];
258
+ const C = v[0] * w[3] - v[3] * w[0];
259
+ const D = v[1] * w[2] - v[2] * w[1];
260
+ const E = v[1] * w[3] - v[3] * w[1];
261
+ const F = v[2] * w[3] - v[3] * w[2];
262
+ const G = u[0];
263
+ const H = u[1];
264
+ const I = u[2];
265
+ const J = u[3];
266
+ out[0] = H * F - I * E + J * D;
267
+ out[1] = -(G * F) + I * C - J * B;
268
+ out[2] = G * E - H * C + J * A;
269
+ out[3] = -(G * D) + H * B - I * A;
270
+ return out;
271
+ }
272
+ function lerp(out, a, b, t) {
273
+ const ax = a[0];
274
+ const ay = a[1];
275
+ const az = a[2];
276
+ const aw = a[3];
277
+ out[0] = ax + t * (b[0] - ax);
278
+ out[1] = ay + t * (b[1] - ay);
279
+ out[2] = az + t * (b[2] - az);
280
+ out[3] = aw + t * (b[3] - aw);
281
+ return out;
282
+ }
283
+ function random(out, scale2) {
284
+ scale2 = scale2 === void 0 ? 1 : scale2;
285
+ let v1;
286
+ let v2;
287
+ let v3;
288
+ let v4;
289
+ let s1;
290
+ let s2;
291
+ do {
292
+ v1 = RANDOM() * 2 - 1;
293
+ v2 = RANDOM() * 2 - 1;
294
+ s1 = v1 * v1 + v2 * v2;
295
+ } while (s1 >= 1);
296
+ do {
297
+ v3 = RANDOM() * 2 - 1;
298
+ v4 = RANDOM() * 2 - 1;
299
+ s2 = v3 * v3 + v4 * v4;
300
+ } while (s2 >= 1);
301
+ const d = Math.sqrt((1 - s1) / s2);
302
+ out[0] = scale2 * v1;
303
+ out[1] = scale2 * v2;
304
+ out[2] = scale2 * v3 * d;
305
+ out[3] = scale2 * v4 * d;
306
+ return out;
307
+ }
308
+ function transformMat4(out, a, m) {
309
+ const x = a[0];
310
+ const y = a[1];
311
+ const z = a[2];
312
+ const w = a[3];
313
+ out[0] = m[0] * x + m[4] * y + m[8] * z + m[12] * w;
314
+ out[1] = m[1] * x + m[5] * y + m[9] * z + m[13] * w;
315
+ out[2] = m[2] * x + m[6] * y + m[10] * z + m[14] * w;
316
+ out[3] = m[3] * x + m[7] * y + m[11] * z + m[15] * w;
317
+ return out;
318
+ }
319
+ function transformQuat(out, a, q) {
320
+ const x = a[0];
321
+ const y = a[1];
322
+ const z = a[2];
323
+ const qx = q[0];
324
+ const qy = q[1];
325
+ const qz = q[2];
326
+ const qw = q[3];
327
+ const ix = qw * x + qy * z - qz * y;
328
+ const iy = qw * y + qz * x - qx * z;
329
+ const iz = qw * z + qx * y - qy * x;
330
+ const iw = -qx * x - qy * y - qz * z;
331
+ out[0] = ix * qw + iw * -qx + iy * -qz - iz * -qy;
332
+ out[1] = iy * qw + iw * -qy + iz * -qx - ix * -qz;
333
+ out[2] = iz * qw + iw * -qz + ix * -qy - iy * -qx;
334
+ out[3] = a[3];
335
+ return out;
336
+ }
337
+ function zero(out) {
338
+ out[0] = 0;
339
+ out[1] = 0;
340
+ out[2] = 0;
341
+ out[3] = 0;
342
+ return out;
343
+ }
344
+ function str(a) {
345
+ return `vec4(${a[0]}, ${a[1]}, ${a[2]}, ${a[3]})`;
346
+ }
347
+ function exactEquals(a, b) {
348
+ return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3];
349
+ }
350
+ function equals(a, b) {
351
+ const a0 = a[0];
352
+ const a1 = a[1];
353
+ const a2 = a[2];
354
+ const a3 = a[3];
355
+ const b0 = b[0];
356
+ const b1 = b[1];
357
+ const b2 = b[2];
358
+ const b3 = b[3];
359
+ return Math.abs(a0 - b0) <= EPSILON * Math.max(1, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= EPSILON * Math.max(1, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= EPSILON * Math.max(1, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= EPSILON * Math.max(1, Math.abs(a3), Math.abs(b3));
360
+ }
361
+ var sub = subtract;
362
+ var mul = multiply;
363
+ var div = divide;
364
+ var dist = distance;
365
+ var sqrDist = squaredDistance;
366
+ var len = length;
367
+ var sqrLen = squaredLength;
368
+ var forEach = /* @__PURE__ */ (function() {
369
+ const vec = create();
370
+ return function(a, stride, offset, count, fn, arg) {
371
+ let i;
372
+ let l;
373
+ if (!stride) {
374
+ stride = 4;
375
+ }
376
+ if (!offset) {
377
+ offset = 0;
378
+ }
379
+ if (count) {
380
+ l = Math.min(count * stride + offset, a.length);
381
+ } else {
382
+ l = a.length;
383
+ }
384
+ for (i = offset; i < l; i += stride) {
385
+ vec[0] = a[i];
386
+ vec[1] = a[i + 1];
387
+ vec[2] = a[i + 2];
388
+ vec[3] = a[i + 3];
389
+ fn(vec, vec, arg);
390
+ a[i] = vec[0];
391
+ a[i + 1] = vec[1];
392
+ a[i + 2] = vec[2];
393
+ a[i + 3] = vec[3];
394
+ }
395
+ return a;
396
+ };
397
+ })();
398
+ //# sourceMappingURL=vec4.cjs.map
@@ -0,0 +1,6 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../src/vec4.ts", "../src/gl-matrix/common.js", "../src/gl-matrix/vec4.ts"],
4
+ "mappings": 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5
+ "names": ["round", "round", "scale", "len"]
6
+ }
package/dist/vec4.d.ts ADDED
@@ -0,0 +1,2 @@
1
+ export * from "./gl-matrix/vec4.js";
2
+ //# sourceMappingURL=vec4.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vec4.d.ts","sourceRoot":"","sources":["../src/vec4.ts"],"names":[],"mappings":"AAIA,oCAAiC"}
package/dist/vec4.js ADDED
@@ -0,0 +1,5 @@
1
+ // math.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+ export * from "./gl-matrix/vec4.js";
5
+ //# sourceMappingURL=vec4.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vec4.js","sourceRoot":"","sources":["../src/vec4.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAEpC,oCAAiC"}
package/package.json CHANGED
@@ -6,7 +6,7 @@
6
6
  "publishConfig": {
7
7
  "access": "public"
8
8
  },
9
- "version": "5.0.0-alpha.1",
9
+ "version": "5.0.0-alpha.10",
10
10
  "keywords": [
11
11
  "webgl",
12
12
  "javascript",
@@ -35,6 +35,36 @@
35
35
  "types": "./dist/index.d.ts",
36
36
  "import": "./dist/index.js",
37
37
  "require": "./dist/index.cjs"
38
+ },
39
+ "./mat3": {
40
+ "types": "./dist/mat3.d.ts",
41
+ "import": "./dist/mat3.js",
42
+ "require": "./dist/mat3.cjs"
43
+ },
44
+ "./mat4": {
45
+ "types": "./dist/mat4.d.ts",
46
+ "import": "./dist/mat4.js",
47
+ "require": "./dist/mat4.cjs"
48
+ },
49
+ "./quat": {
50
+ "types": "./dist/quat.d.ts",
51
+ "import": "./dist/quat.js",
52
+ "require": "./dist/quat.cjs"
53
+ },
54
+ "./vec2": {
55
+ "types": "./dist/vec2.d.ts",
56
+ "import": "./dist/vec2.js",
57
+ "require": "./dist/vec2.cjs"
58
+ },
59
+ "./vec3": {
60
+ "types": "./dist/vec3.d.ts",
61
+ "import": "./dist/vec3.js",
62
+ "require": "./dist/vec3.cjs"
63
+ },
64
+ "./vec4": {
65
+ "types": "./dist/vec4.d.ts",
66
+ "import": "./dist/vec4.js",
67
+ "require": "./dist/vec4.cjs"
38
68
  }
39
69
  },
40
70
  "files": [
@@ -45,7 +75,7 @@
45
75
  "./src/lib/common.js"
46
76
  ],
47
77
  "dependencies": {
48
- "@math.gl/types": "5.0.0-alpha.1"
78
+ "@math.gl/types": "5.0.0-alpha.10"
49
79
  },
50
- "gitHead": "0c9bf3e5da10ce0fdafe84f3a8520c5ed9c15211"
80
+ "gitHead": "e95bbd3387b7f760889f50cf2e6e439560f058af"
51
81
  }
@@ -66,11 +66,6 @@ export abstract class MathArray extends Array<number> {
66
66
  return target ? this.to(target) : this;
67
67
  }
68
68
 
69
- /** @deprecated */
70
- toFloat32Array(): Float32Array {
71
- return new Float32Array(this);
72
- }
73
-
74
69
  override toString(): string {
75
70
  return this.formatString(config);
76
71
  }
@@ -217,60 +212,4 @@ export abstract class MathArray extends Array<number> {
217
212
  }
218
213
  return valid;
219
214
  }
220
-
221
- // three.js compatibility
222
-
223
- /** @deprecated */
224
- sub(a: Readonly<NumericArray>): this {
225
- return this.subtract(a);
226
- }
227
-
228
- /** @deprecated */
229
- setScalar(a: number): this {
230
- for (let i = 0; i < this.ELEMENTS; ++i) {
231
- this[i] = a;
232
- }
233
- return this.check();
234
- }
235
-
236
- /** @deprecated */
237
- addScalar(a: number): this {
238
- for (let i = 0; i < this.ELEMENTS; ++i) {
239
- this[i] += a;
240
- }
241
- return this.check();
242
- }
243
-
244
- /** @deprecated */
245
- subScalar(a: number): this {
246
- return this.addScalar(-a);
247
- }
248
-
249
- /** @deprecated */
250
- multiplyScalar(scalar: number): this {
251
- // Multiplies all elements
252
- // `Matrix4.scale` only scales its 3x3 "minor"
253
- for (let i = 0; i < this.ELEMENTS; ++i) {
254
- this[i] *= scalar;
255
- }
256
- return this.check();
257
- }
258
-
259
- /** @deprecated */
260
- divideScalar(a: number): this {
261
- return this.multiplyByScalar(1 / a);
262
- }
263
-
264
- /** @deprecated */
265
- clampScalar(min: number, max: number): this {
266
- for (let i = 0; i < this.ELEMENTS; ++i) {
267
- this[i] = Math.min(Math.max(this[i], min), max);
268
- }
269
- return this.check();
270
- }
271
-
272
- /** @deprecated */
273
- get elements(): NumericArray {
274
- return this;
275
- }
276
215
  }
@@ -150,7 +150,9 @@ export abstract class Vector extends MathArray {
150
150
  }
151
151
 
152
152
  addScaledVector(a: Readonly<NumericArray>, b: number): this {
153
- // @ts-expect-error error TS2351: Cannot use 'new' with an expression whose type lacks a call or construct signature.
154
- return this.add((new this.constructor(a) as this).multiplyScalar(b));
153
+ for (let i = 0; i < this.ELEMENTS; ++i) {
154
+ this[i] += a[i] * b;
155
+ }
156
+ return this.check();
155
157
  }
156
158
  }
@@ -0,0 +1,14 @@
1
+ // math.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
5
+ /** Order in which Euler rotations are applied. */
6
+ export type EulerRotationOrder = 'zyx' | 'yxz' | 'xzy' | 'zxy' | 'yzx' | 'xyz';
7
+
8
+ /** Structural representation of Euler angles. */
9
+ export type EulerLike = {
10
+ readonly x: number;
11
+ readonly y: number;
12
+ readonly z: number;
13
+ readonly order: EulerRotationOrder;
14
+ };