@math.gl/core 5.0.0-alpha.1 → 5.0.0-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (111) hide show
  1. package/dist/classes/base/math-array.d.ts +0 -18
  2. package/dist/classes/base/math-array.d.ts.map +1 -1
  3. package/dist/classes/base/math-array.js +0 -51
  4. package/dist/classes/base/math-array.js.map +1 -1
  5. package/dist/classes/base/vector.d.ts.map +1 -1
  6. package/dist/classes/base/vector.js +4 -2
  7. package/dist/classes/base/vector.js.map +1 -1
  8. package/dist/classes/euler-types.d.ts +10 -0
  9. package/dist/classes/euler-types.d.ts.map +1 -0
  10. package/dist/classes/euler-types.js +5 -0
  11. package/dist/classes/euler-types.js.map +1 -0
  12. package/dist/classes/euler.d.ts +4 -36
  13. package/dist/classes/euler.d.ts.map +1 -1
  14. package/dist/classes/euler.js +8 -102
  15. package/dist/classes/euler.js.map +1 -1
  16. package/dist/classes/matrix3.d.ts +2 -8
  17. package/dist/classes/matrix3.d.ts.map +1 -1
  18. package/dist/classes/matrix3.js +5 -16
  19. package/dist/classes/matrix3.js.map +1 -1
  20. package/dist/classes/matrix4.d.ts +7 -6
  21. package/dist/classes/matrix4.d.ts.map +1 -1
  22. package/dist/classes/matrix4.js +8 -12
  23. package/dist/classes/matrix4.js.map +1 -1
  24. package/dist/classes/quaternion.d.ts +7 -6
  25. package/dist/classes/quaternion.d.ts.map +1 -1
  26. package/dist/classes/quaternion.js +25 -17
  27. package/dist/classes/quaternion.js.map +1 -1
  28. package/dist/classes/spherical-coordinates.d.ts +3 -4
  29. package/dist/classes/spherical-coordinates.d.ts.map +1 -1
  30. package/dist/classes/spherical-coordinates.js +10 -8
  31. package/dist/classes/spherical-coordinates.js.map +1 -1
  32. package/dist/gl-matrix/quat.js +3 -3
  33. package/dist/gl-matrix/quat.js.map +1 -1
  34. package/dist/gl-matrix/vec2.js +1 -1
  35. package/dist/gl-matrix/vec2.js.map +1 -1
  36. package/dist/gl-matrix/vec3.js +1 -1
  37. package/dist/gl-matrix/vec3.js.map +1 -1
  38. package/dist/gl-matrix/vec4.js +1 -1
  39. package/dist/gl-matrix/vec4.js.map +1 -1
  40. package/dist/index.cjs +223 -2554
  41. package/dist/index.cjs.map +3 -3
  42. package/dist/index.d.ts +2 -17
  43. package/dist/index.d.ts.map +1 -1
  44. package/dist/index.js +1 -17
  45. package/dist/index.js.map +1 -1
  46. package/dist/lib/common.d.ts +0 -30
  47. package/dist/lib/common.d.ts.map +1 -1
  48. package/dist/lib/common.js +0 -42
  49. package/dist/lib/common.js.map +1 -1
  50. package/dist/lib/validators.d.ts +0 -1
  51. package/dist/lib/validators.d.ts.map +1 -1
  52. package/dist/lib/validators.js +0 -8
  53. package/dist/lib/validators.js.map +1 -1
  54. package/dist/mat3.cjs +543 -0
  55. package/dist/mat3.cjs.map +6 -0
  56. package/dist/mat3.d.ts +2 -0
  57. package/dist/mat3.d.ts.map +1 -0
  58. package/dist/mat3.js +5 -0
  59. package/dist/mat3.js.map +1 -0
  60. package/dist/mat4.cjs +1497 -0
  61. package/dist/mat4.cjs.map +6 -0
  62. package/dist/mat4.d.ts +2 -0
  63. package/dist/mat4.d.ts.map +1 -0
  64. package/dist/mat4.js +5 -0
  65. package/dist/mat4.js.map +1 -0
  66. package/dist/quat.cjs +532 -0
  67. package/dist/quat.cjs.map +6 -0
  68. package/dist/quat.d.ts +2 -0
  69. package/dist/quat.d.ts.map +1 -0
  70. package/dist/quat.js +5 -0
  71. package/dist/quat.js.map +1 -0
  72. package/dist/vec2.cjs +328 -0
  73. package/dist/vec2.cjs.map +6 -0
  74. package/dist/vec2.d.ts +2 -0
  75. package/dist/vec2.d.ts.map +1 -0
  76. package/dist/vec2.js +5 -0
  77. package/dist/vec2.js.map +1 -0
  78. package/dist/vec3.cjs +459 -0
  79. package/dist/vec3.cjs.map +6 -0
  80. package/dist/vec3.d.ts +2 -0
  81. package/dist/vec3.d.ts.map +1 -0
  82. package/dist/vec3.js +5 -0
  83. package/dist/vec3.js.map +1 -0
  84. package/dist/vec4.cjs +398 -0
  85. package/dist/vec4.cjs.map +6 -0
  86. package/dist/vec4.d.ts +2 -0
  87. package/dist/vec4.d.ts.map +1 -0
  88. package/dist/vec4.js +5 -0
  89. package/dist/vec4.js.map +1 -0
  90. package/package.json +33 -3
  91. package/src/classes/base/math-array.ts +0 -61
  92. package/src/classes/base/vector.ts +4 -2
  93. package/src/classes/euler-types.ts +14 -0
  94. package/src/classes/euler.ts +13 -108
  95. package/src/classes/matrix3.ts +16 -22
  96. package/src/classes/matrix4.ts +27 -15
  97. package/src/classes/quaternion.ts +28 -44
  98. package/src/classes/spherical-coordinates.ts +12 -10
  99. package/src/gl-matrix/quat.ts +3 -3
  100. package/src/gl-matrix/vec2.ts +1 -1
  101. package/src/gl-matrix/vec3.ts +1 -1
  102. package/src/gl-matrix/vec4.ts +1 -1
  103. package/src/index.ts +1 -25
  104. package/src/lib/common.ts +0 -48
  105. package/src/lib/validators.ts +0 -12
  106. package/src/mat3.ts +5 -0
  107. package/src/mat4.ts +5 -0
  108. package/src/quat.ts +5 -0
  109. package/src/vec2.ts +5 -0
  110. package/src/vec3.ts +5 -0
  111. package/src/vec4.ts +5 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"quat.js","sourceRoot":"","sources":["../src/quat.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAEpC,oCAAiC"}
package/dist/vec2.cjs ADDED
@@ -0,0 +1,328 @@
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+ var __defProp = Object.defineProperty;
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+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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+ var __getOwnPropNames = Object.getOwnPropertyNames;
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+ var __hasOwnProp = Object.prototype.hasOwnProperty;
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+ var __export = (target, all) => {
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+ for (var name in all)
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+ __defProp(target, name, { get: all[name], enumerable: true });
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+ };
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+ var __copyProps = (to, from, except, desc) => {
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+ if (from && typeof from === "object" || typeof from === "function") {
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+ for (let key of __getOwnPropNames(from))
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+ if (!__hasOwnProp.call(to, key) && key !== except)
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+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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+ }
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+ return to;
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+ };
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+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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+
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+ // dist/vec2.js
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+ var vec2_exports = {};
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+ __export(vec2_exports, {
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+ add: () => add,
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+ angle: () => angle,
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+ ceil: () => ceil,
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+ clone: () => clone,
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+ copy: () => copy,
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+ create: () => create,
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+ cross: () => cross,
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+ dist: () => dist,
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+ distance: () => distance,
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+ div: () => div,
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+ divide: () => divide,
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+ dot: () => dot,
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+ equals: () => equals,
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+ exactEquals: () => exactEquals,
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+ floor: () => floor,
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+ forEach: () => forEach,
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+ fromValues: () => fromValues,
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+ inverse: () => inverse,
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+ len: () => len,
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+ length: () => length,
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+ lerp: () => lerp,
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+ max: () => max,
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+ min: () => min,
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+ mul: () => mul,
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+ multiply: () => multiply,
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+ negate: () => negate,
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+ normalize: () => normalize,
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+ random: () => random,
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+ rotate: () => rotate,
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+ round: () => round2,
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+ scale: () => scale,
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+ scaleAndAdd: () => scaleAndAdd,
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+ set: () => set,
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+ sqrDist: () => sqrDist,
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+ sqrLen: () => sqrLen,
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+ squaredDistance: () => squaredDistance,
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+ squaredLength: () => squaredLength,
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+ str: () => str,
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+ sub: () => sub,
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+ subtract: () => subtract,
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+ transformMat2: () => transformMat2,
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+ transformMat2d: () => transformMat2d,
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+ transformMat3: () => transformMat3,
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+ transformMat4: () => transformMat4,
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+ zero: () => zero
67
+ });
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+ module.exports = __toCommonJS(vec2_exports);
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+
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+ // dist/gl-matrix/common.js
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+ var EPSILON = 1e-6;
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+ var ARRAY_TYPE = typeof Float32Array !== "undefined" ? Float32Array : Array;
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+ var RANDOM = Math.random;
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+ function round(a) {
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+ if (a >= 0)
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+ return Math.round(a);
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+ return a % 0.5 === 0 ? Math.floor(a) : Math.round(a);
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+ }
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+ var degree = Math.PI / 180;
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+
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+ // dist/gl-matrix/vec2.js
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+ function create() {
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+ const out = new ARRAY_TYPE(2);
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+ if (ARRAY_TYPE !== Float32Array) {
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+ out[0] = 0;
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+ out[1] = 0;
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+ }
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+ return out;
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+ }
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+ function clone(a) {
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+ const out = new ARRAY_TYPE(2);
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+ out[0] = a[0];
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+ out[1] = a[1];
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+ return out;
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+ }
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+ function fromValues(x, y) {
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+ const out = new ARRAY_TYPE(2);
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+ out[0] = x;
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+ out[1] = y;
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+ return out;
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+ }
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+ function copy(out, a) {
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+ out[0] = a[0];
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+ out[1] = a[1];
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+ return out;
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+ }
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+ function set(out, x, y) {
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+ out[0] = x;
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+ out[1] = y;
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+ return out;
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+ }
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+ function add(out, a, b) {
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+ out[0] = a[0] + b[0];
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+ out[1] = a[1] + b[1];
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+ return out;
116
+ }
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+ function subtract(out, a, b) {
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+ out[0] = a[0] - b[0];
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+ out[1] = a[1] - b[1];
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+ return out;
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+ }
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+ function multiply(out, a, b) {
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+ out[0] = a[0] * b[0];
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+ out[1] = a[1] * b[1];
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+ return out;
126
+ }
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+ function divide(out, a, b) {
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+ out[0] = a[0] / b[0];
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+ out[1] = a[1] / b[1];
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+ return out;
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+ }
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+ function ceil(out, a) {
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+ out[0] = Math.ceil(a[0]);
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+ out[1] = Math.ceil(a[1]);
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+ return out;
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+ }
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+ function floor(out, a) {
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+ out[0] = Math.floor(a[0]);
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+ out[1] = Math.floor(a[1]);
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+ return out;
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+ }
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+ function min(out, a, b) {
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+ out[0] = Math.min(a[0], b[0]);
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+ out[1] = Math.min(a[1], b[1]);
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+ return out;
146
+ }
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+ function max(out, a, b) {
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+ out[0] = Math.max(a[0], b[0]);
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+ out[1] = Math.max(a[1], b[1]);
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+ return out;
151
+ }
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+ function round2(out, a) {
153
+ out[0] = round(a[0]);
154
+ out[1] = round(a[1]);
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+ return out;
156
+ }
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+ function scale(out, a, b) {
158
+ out[0] = a[0] * b;
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+ out[1] = a[1] * b;
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+ return out;
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+ }
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+ function scaleAndAdd(out, a, b, scale2) {
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+ out[0] = a[0] + b[0] * scale2;
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+ out[1] = a[1] + b[1] * scale2;
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+ return out;
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+ }
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+ function distance(a, b) {
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+ const x = b[0] - a[0];
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+ const y = b[1] - a[1];
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+ return Math.sqrt(x * x + y * y);
171
+ }
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+ function squaredDistance(a, b) {
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+ const x = b[0] - a[0];
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+ const y = b[1] - a[1];
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+ return x * x + y * y;
176
+ }
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+ function length(a) {
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+ const x = a[0];
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+ const y = a[1];
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+ return Math.sqrt(x * x + y * y);
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+ }
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+ function squaredLength(a) {
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+ const x = a[0];
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+ const y = a[1];
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+ return x * x + y * y;
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+ }
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+ function negate(out, a) {
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+ out[0] = -a[0];
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+ out[1] = -a[1];
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+ return out;
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+ }
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+ function inverse(out, a) {
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+ out[0] = 1 / a[0];
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+ out[1] = 1 / a[1];
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+ return out;
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+ }
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+ function normalize(out, a) {
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+ const x = a[0];
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+ const y = a[1];
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+ let len2 = x * x + y * y;
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+ if (len2 > 0) {
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+ len2 = 1 / Math.sqrt(len2);
203
+ }
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+ out[0] = a[0] * len2;
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+ out[1] = a[1] * len2;
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+ return out;
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+ }
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+ function dot(a, b) {
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+ return a[0] * b[0] + a[1] * b[1];
210
+ }
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+ function cross(out, a, b) {
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+ const z = a[0] * b[1] - a[1] * b[0];
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+ out[0] = out[1] = 0;
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+ out[2] = z;
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+ return out;
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+ }
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+ function lerp(out, a, b, t) {
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+ const ax = a[0];
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+ const ay = a[1];
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+ out[0] = ax + t * (b[0] - ax);
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+ out[1] = ay + t * (b[1] - ay);
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+ return out;
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+ }
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+ function random(out, scale2) {
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+ scale2 = scale2 === void 0 ? 1 : scale2;
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+ const r = RANDOM() * 2 * Math.PI;
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+ out[0] = Math.cos(r) * scale2;
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+ out[1] = Math.sin(r) * scale2;
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+ return out;
230
+ }
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+ function transformMat2(out, a, m) {
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+ const x = a[0];
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+ const y = a[1];
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+ out[0] = m[0] * x + m[2] * y;
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+ out[1] = m[1] * x + m[3] * y;
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+ return out;
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+ }
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+ function transformMat2d(out, a, m) {
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+ const x = a[0];
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+ const y = a[1];
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+ out[0] = m[0] * x + m[2] * y + m[4];
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+ out[1] = m[1] * x + m[3] * y + m[5];
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+ return out;
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+ }
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+ function transformMat3(out, a, m) {
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+ const x = a[0];
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+ const y = a[1];
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+ out[0] = m[0] * x + m[3] * y + m[6];
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+ out[1] = m[1] * x + m[4] * y + m[7];
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+ return out;
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+ }
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+ function transformMat4(out, a, m) {
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+ const x = a[0];
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+ const y = a[1];
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+ out[0] = m[0] * x + m[4] * y + m[12];
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+ out[1] = m[1] * x + m[5] * y + m[13];
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+ return out;
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+ }
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+ function rotate(out, a, b, rad) {
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+ const p0 = a[0] - b[0];
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+ const p1 = a[1] - b[1];
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+ const sinC = Math.sin(rad);
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+ const cosC = Math.cos(rad);
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+ out[0] = p0 * cosC - p1 * sinC + b[0];
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+ out[1] = p0 * sinC + p1 * cosC + b[1];
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+ return out;
267
+ }
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+ function angle(a, b) {
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+ const x1 = a[0];
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+ const y1 = a[1];
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+ const x2 = b[0];
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+ const y2 = b[1];
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+ const mag = Math.sqrt((x1 * x1 + y1 * y1) * (x2 * x2 + y2 * y2));
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+ const cosine = mag && (x1 * x2 + y1 * y2) / mag;
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+ return Math.acos(Math.min(Math.max(cosine, -1), 1));
276
+ }
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+ function zero(out) {
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+ out[0] = 0;
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+ out[1] = 0;
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+ return out;
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+ }
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+ function str(a) {
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+ return `vec2(${a[0]}, ${a[1]})`;
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+ }
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+ function exactEquals(a, b) {
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+ return a[0] === b[0] && a[1] === b[1];
287
+ }
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+ function equals(a, b) {
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+ const a0 = a[0];
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+ const a1 = a[1];
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+ const b0 = b[0];
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+ const b1 = b[1];
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+ return Math.abs(a0 - b0) <= EPSILON * Math.max(1, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= EPSILON * Math.max(1, Math.abs(a1), Math.abs(b1));
294
+ }
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+ var len = length;
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+ var sub = subtract;
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+ var mul = multiply;
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+ var div = divide;
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+ var dist = distance;
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+ var sqrDist = squaredDistance;
301
+ var sqrLen = squaredLength;
302
+ var forEach = /* @__PURE__ */ (function() {
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+ const vec = create();
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+ return function(a, stride, offset, count, fn, arg) {
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+ let i;
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+ let l;
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+ if (!stride) {
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+ stride = 2;
309
+ }
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+ if (!offset) {
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+ offset = 0;
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+ }
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+ if (count) {
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+ l = Math.min(count * stride + offset, a.length);
315
+ } else {
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+ l = a.length;
317
+ }
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+ for (i = offset; i < l; i += stride) {
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+ vec[0] = a[i];
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+ vec[1] = a[i + 1];
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+ fn(vec, vec, arg);
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+ a[i] = vec[0];
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+ a[i + 1] = vec[1];
324
+ }
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+ return a;
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+ };
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+ })();
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+ //# sourceMappingURL=vec2.cjs.map
@@ -0,0 +1,6 @@
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+ {
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+ "version": 3,
3
+ "sources": ["../src/vec2.ts", "../src/gl-matrix/common.js", "../src/gl-matrix/vec2.ts"],
4
+ "mappings": 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5
+ "names": ["round", "round", "scale", "len"]
6
+ }
package/dist/vec2.d.ts ADDED
@@ -0,0 +1,2 @@
1
+ export * from "./gl-matrix/vec2.js";
2
+ //# sourceMappingURL=vec2.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vec2.d.ts","sourceRoot":"","sources":["../src/vec2.ts"],"names":[],"mappings":"AAIA,oCAAiC"}
package/dist/vec2.js ADDED
@@ -0,0 +1,5 @@
1
+ // math.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+ export * from "./gl-matrix/vec2.js";
5
+ //# sourceMappingURL=vec2.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vec2.js","sourceRoot":"","sources":["../src/vec2.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAEpC,oCAAiC"}