@math.gl/core 4.0.0-alpha.4 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -353,5 +353,5 @@ export declare const sqlerp: (out: any, a: any, b: any, c: any, d: any, t: any)
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  * @param {ReadonlyVec3} up the vector representing the local "up" direction
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  * @returns {quat} out
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  */
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- export declare const setAxes: (out: any, view: any, right: any, up: any) => vec4;
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+ export declare const setAxes: (out: any, view: any, right: any, up: any) => any;
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  //# sourceMappingURL=quat.d.ts.map
@@ -1 +1 @@
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+ {"version":3,"file":"quat.d.ts","sourceRoot":"","sources":["../../src/gl-matrix/quat.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,IAAI,MAAM,WAAW,CAAC;AAIlC;;;GAGG;AAEH;;;;GAIG;AACH,wBAAgB,MAAM,yBASrB;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CAAC,GAAG,KAAA,OAM3B;AAED;;;;;;;;IAQI;AACJ,wBAAgB,YAAY,CAAC,GAAG,KAAA,EAAE,IAAI,KAAA,EAAE,GAAG,KAAA,OAQ1C;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,YAAY,CAAC,QAAQ,KAAA,EAAE,CAAC,KAAA,UAcvC;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,CAAC,KAAA,EAAE,CAAC,KAAA,UAI5B;AAED;;;;;;;GAOG;AACH,wBAAgB,QAAQ,CAAC,GAAG,KAAA,EAAE,CAAC,KAAA,EAAE,CAAC,KAAA,OAejC;AAED;;;;;;;GAOG;AACH,wBAAgB,OAAO,CAAC,GAAG,KAAA,EAAE,CAAC,KAAA,EAAE,GAAG,KAAA,OAelC;AAED;;;;;;;GAOG;AACH,wBAAgB,OAAO,CAAC,GAAG,KAAA,EAAE,CAAC,KAAA,EAAE,GAAG,KAAA,OAelC;AAED;;;;;;;GAOG;AACH,wBAAgB,OAAO,CAAC,GAAG,KAAA,EAAE,CAAC,KAAA,EAAE,GAAG,KAAA,OAelC;AAED;;;;;;;;GAQG;AACH,wBAAgB,UAAU,CAAC,GAAG,KAAA,EAAE,CAAC,KAAA,OAUhC;AAED;;;;;;GAMG;AACH,wBAAgB,GAAG,CAAC,GAAG,KAAA,EAAE,CAAC,KAAA,OAgBzB;AAED;;;;;;GAMG;AACH,wBAAgB,EAAE,CAAC,GAAG,KAAA,EAAE,CAAC,KAAA,OAexB;AAED;;;;;;;GAOG;AACH,wBAAgB,GAAG,CAAC,GAAG,KAAA,EAAE,CAAC,KAAA,EAAE,CAAC,KAAA,OAK5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,KAAK,CAAC,GAAG,KAAA,EAAE,CAAC,KAAA,EAAE,CAAC,KAAA,EAAE,CAAC,KAAA,OAgDjC;AAED;;;;;GAKG;AAkBH;;;;;;GAMG;AACH,wBAAgB,MAAM,CAAC,GAAG,KAAA,EAAE,CAAC,KAAA,OAe5B;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,CAAC,GAAG,KAAA,EAAE,CAAC,KAAA,OAM/B;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,QAAQ,CAAC,GAAG,KAAA,EAAE,CAAC,KAAA,OA+B9B;AAED;;;;;;;;;;GAUG;AAgEH;;;;;GAKG;AACH,wBAAgB,GAAG,CAAC,CAAC,KAAA,UAEpB;AAED;;;;;;GAMG;AACH,eAAO,MAAM,KAAK,mBAAa,CAAC;AAEhC;;;;;;;;;GASG;AACH,eAAO,MAAM,UAAU,wBAAkB,CAAC;AAE1C;;;;;;;GAOG;AACH,eAAO,MAAM,IAAI,kBAAY,CAAC;AAE9B;;;;;;;;;;GAUG;AACH,eAAO,MAAM,GAAG,iBAAW,CAAC;AAE5B;;;;;;;;GAQG;AACH,eAAO,MAAM,GAAG,iBAAW,CAAC;AAE5B;;;GAGG;AACH,eAAO,MAAM,GAAG,iBAAW,CAAC;AAE5B;;;;;;;;GAQG;AACH,eAAO,MAAM,KAAK,mBAAa,CAAC;AAEhC;;;;;;;GAOG;AACH,eAAO,MAAM,GAAG,iBAAW,CAAC;AAE5B;;;;;;;;;GASG;AACH,eAAO,MAAM,IAAI,kBAAY,CAAC;AAE9B;;;;;GAKG;AACH,eAAO,MAAM,MAAM,oBAAc,CAAC;AAElC;;;GAGG;AACH,eAAO,MAAM,GAAG,oBAAS,CAAC;AAE1B;;;;;;GAMG;AACH,eAAO,MAAM,aAAa,2BAAqB,CAAC;AAEhD;;;GAGG;AACH,eAAO,MAAM,MAAM,2BAAgB,CAAC;AAEpC;;;;;;;GAOG;AACH,eAAO,MAAM,SAAS,uBAAiB,CAAC;AAExC;;;;;;GAMG;AACH,eAAO,MAAM,WAAW,yBAAmB,CAAC;AAE5C;;;;;;;;GAQG;AACH,wBAAgB,MAAM,CAAC,CAAC,KAAA,EAAE,CAAC,KAAA,WAE1B;AAED;;;;;;;;;;GAUG;AACH,eAAO,MAAM,UAAU,mCA2BnB,CAAC;AAEL;;;;;;;;;;GAUG;AACH,eAAO,MAAM,MAAM,2DAWf,CAAC;AAEL;;;;;;;;;GASG;AACH,eAAO,MAAM,OAAO,mDAkBhB,CAAC"}
@@ -5,369 +5,359 @@
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  /**
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  * Creates a new, empty vec2
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  *
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- * @returns {vec2} a new 2D vector
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+ * @returns {NumericArray} a new 2D vector
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  */
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- export function create(): vec2;
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+ export declare function create(): any[] | Float32Array;
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  /**
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  * Creates a new vec2 initialized with values from an existing vector
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  *
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- * @param {ReadonlyVec2} a vector to clone
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- * @returns {vec2} a new 2D vector
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+ * @param {Readonly<NumericArray>} a vector to clone
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+ * @returns {NumericArray} a new 2D vector
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  */
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- export function clone(a: ReadonlyVec2): vec2;
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+ export declare function clone(a: any): any[] | Float32Array;
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  /**
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  * Creates a new vec2 initialized with the given values
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  *
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  * @param {Number} x X component
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  * @param {Number} y Y component
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- * @returns {vec2} a new 2D vector
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+ * @returns {NumericArray} a new 2D vector
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  */
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- export function fromValues(x: number, y: number): vec2;
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+ export declare function fromValues(x: any, y: any): any[] | Float32Array;
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  /**
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  * Copy the values from one vec2 to another
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  *
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- * @param {vec2} out the receiving vector
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- * @param {ReadonlyVec2} a the source vector
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- * @returns {vec2} out
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+ * @param {NumericArray} out the receiving vector
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+ * @param {Readonly<NumericArray>} a the source vector
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+ * @returns {NumericArray} out
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  */
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- export function copy(out: vec2, a: ReadonlyVec2): vec2;
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+ export declare function copy(out: any, a: any): any;
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  /**
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  * Set the components of a vec2 to the given values
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  *
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- * @param {vec2} out the receiving vector
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+ * @param {NumericArray} out the receiving vector
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  * @param {Number} x X component
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  * @param {Number} y Y component
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- * @returns {vec2} out
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+ * @returns {NumericArray} out
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  */
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- export function set(out: vec2, x: number, y: number): vec2;
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+ export declare function set(out: any, x: any, y: any): any;
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  /**
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  * Adds two vec2's
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  *
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- * @param {vec2} out the receiving vector
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- * @param {ReadonlyVec2} a the first operand
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- * @param {ReadonlyVec2} b the second operand
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- * @returns {vec2} out
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+ * @param {NumericArray} out the receiving vector
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+ * @param {Readonly<NumericArray>} a the first operand
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+ * @param {Readonly<NumericArray>} b the second operand
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+ * @returns {NumericArray} out
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  */
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- export function add(out: vec2, a: ReadonlyVec2, b: ReadonlyVec2): vec2;
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+ export declare function add(out: any, a: any, b: any): any;
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  /**
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  * Subtracts vector b from vector a
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  *
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- * @param {vec2} out the receiving vector
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- * @param {ReadonlyVec2} a the first operand
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- * @param {ReadonlyVec2} b the second operand
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- * @returns {vec2} out
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+ * @param {NumericArray} out the receiving vector
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+ * @param {Readonly<NumericArray>} a the first operand
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+ * @param {Readonly<NumericArray>} b the second operand
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+ * @returns {NumericArray} out
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  */
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- export function subtract(out: vec2, a: ReadonlyVec2, b: ReadonlyVec2): vec2;
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+ export declare function subtract(out: any, a: any, b: any): any;
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  /**
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  * Multiplies two vec2's
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  *
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- * @param {vec2} out the receiving vector
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- * @param {ReadonlyVec2} a the first operand
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- * @param {ReadonlyVec2} b the second operand
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- * @returns {vec2} out
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+ * @param {NumericArray} out the receiving vector
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+ * @param {Readonly<NumericArray>} a the first operand
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+ * @param {Readonly<NumericArray>} b the second operand
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+ * @returns {NumericArray} out
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  */
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- export function multiply(out: vec2, a: ReadonlyVec2, b: ReadonlyVec2): vec2;
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+ export declare function multiply(out: any, a: any, b: any): any;
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  /**
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  * Divides two vec2's
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  *
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- * @param {vec2} out the receiving vector
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- * @param {ReadonlyVec2} a the first operand
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- * @param {ReadonlyVec2} b the second operand
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- * @returns {vec2} out
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+ * @param {NumericArray} out the receiving vector
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+ * @param {Readonly<NumericArray>} a the first operand
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+ * @param {Readonly<NumericArray>} b the second operand
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+ * @returns {NumericArray} out
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  */
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- export function divide(out: vec2, a: ReadonlyVec2, b: ReadonlyVec2): vec2;
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+ export declare function divide(out: any, a: any, b: any): any;
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  /**
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  * Math.ceil the components of a vec2
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  *
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- * @param {vec2} out the receiving vector
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- * @param {ReadonlyVec2} a vector to ceil
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- * @returns {vec2} out
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+ * @param {NumericArray} out the receiving vector
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+ * @param {Readonly<NumericArray>} a vector to ceil
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+ * @returns {NumericArray} out
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  */
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- export function ceil(out: vec2, a: ReadonlyVec2): vec2;
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+ export declare function ceil(out: any, a: any): any;
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  /**
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  * Math.floor the components of a vec2
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  *
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- * @param {vec2} out the receiving vector
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- * @param {ReadonlyVec2} a vector to floor
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- * @returns {vec2} out
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+ * @param {NumericArray} out the receiving vector
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+ * @param {Readonly<NumericArray>} a vector to floor
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+ * @returns {NumericArray} out
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  */
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- export function floor(out: vec2, a: ReadonlyVec2): vec2;
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+ export declare function floor(out: any, a: any): any;
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  /**
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  * Returns the minimum of two vec2's
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  *
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- * @param {vec2} out the receiving vector
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- * @param {ReadonlyVec2} a the first operand
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- * @param {ReadonlyVec2} b the second operand
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- * @returns {vec2} out
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+ * @param {NumericArray} out the receiving vector
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+ * @param {Readonly<NumericArray>} a the first operand
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+ * @param {Readonly<NumericArray>} b the second operand
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+ * @returns {NumericArray} out
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  */
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- export function min(out: vec2, a: ReadonlyVec2, b: ReadonlyVec2): vec2;
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+ export declare function min(out: any, a: any, b: any): any;
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  /**
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  * Returns the maximum of two vec2's
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  *
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- * @param {vec2} out the receiving vector
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- * @param {ReadonlyVec2} a the first operand
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- * @param {ReadonlyVec2} b the second operand
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- * @returns {vec2} out
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+ * @param {NumericArray} out the receiving vector
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+ * @param {Readonly<NumericArray>} a the first operand
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+ * @param {Readonly<NumericArray>} b the second operand
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+ * @returns {NumericArray} out
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  */
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- export function max(out: vec2, a: ReadonlyVec2, b: ReadonlyVec2): vec2;
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+ export declare function max(out: any, a: any, b: any): any;
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  /**
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  * symmetric round the components of a vec2
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  *
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- * @param {vec2} out the receiving vector
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- * @param {ReadonlyVec2} a vector to round
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- * @returns {vec2} out
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+ * @param {NumericArray} out the receiving vector
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+ * @param {Readonly<NumericArray>} a vector to round
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+ * @returns {NumericArray} out
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  */
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- export function round(out: vec2, a: ReadonlyVec2): vec2;
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+ export declare function round(out: any, a: any): any;
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  /**
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  * Scales a vec2 by a scalar number
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  *
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- * @param {vec2} out the receiving vector
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- * @param {ReadonlyVec2} a the vector to scale
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+ * @param {NumericArray} out the receiving vector
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+ * @param {Readonly<NumericArray>} a the vector to scale
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  * @param {Number} b amount to scale the vector by
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- * @returns {vec2} out
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+ * @returns {NumericArray} out
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  */
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- export function scale(out: vec2, a: ReadonlyVec2, b: number): vec2;
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+ export declare function scale(out: any, a: any, b: any): any;
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  /**
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  * Adds two vec2's after scaling the second operand by a scalar value
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  *
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- * @param {vec2} out the receiving vector
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- * @param {ReadonlyVec2} a the first operand
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- * @param {ReadonlyVec2} b the second operand
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+ * @param {NumericArray} out the receiving vector
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+ * @param {Readonly<NumericArray>} a the first operand
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+ * @param {Readonly<NumericArray>} b the second operand
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  * @param {Number} scale the amount to scale b by before adding
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- * @returns {vec2} out
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+ * @returns {NumericArray} out
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  */
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- export function scaleAndAdd(out: vec2, a: ReadonlyVec2, b: ReadonlyVec2, scale: number): vec2;
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+ export declare function scaleAndAdd(out: any, a: any, b: any, scale: any): any;
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  /**
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  * Calculates the euclidian distance between two vec2's
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  *
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- * @param {ReadonlyVec2} a the first operand
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- * @param {ReadonlyVec2} b the second operand
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+ * @param {Readonly<NumericArray>} a the first operand
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+ * @param {Readonly<NumericArray>} b the second operand
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  * @returns {Number} distance between a and b
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  */
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- export function distance(a: ReadonlyVec2, b: ReadonlyVec2): number;
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+ export declare function distance(a: any, b: any): number;
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  /**
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  * Calculates the squared euclidian distance between two vec2's
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  *
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- * @param {ReadonlyVec2} a the first operand
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- * @param {ReadonlyVec2} b the second operand
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+ * @param {Readonly<NumericArray>} a the first operand
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+ * @param {Readonly<NumericArray>} b the second operand
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  * @returns {Number} squared distance between a and b
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  */
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- export function squaredDistance(a: ReadonlyVec2, b: ReadonlyVec2): number;
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+ export declare function squaredDistance(a: any, b: any): number;
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  /**
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  * Calculates the length of a vec2
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  *
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- * @param {ReadonlyVec2} a vector to calculate length of
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+ * @param {Readonly<NumericArray>} a vector to calculate length of
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  * @returns {Number} length of a
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  */
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- export function length(a: ReadonlyVec2): number;
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+ export declare function length(a: any): number;
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  /**
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  * Calculates the squared length of a vec2
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  *
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- * @param {ReadonlyVec2} a vector to calculate squared length of
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+ * @param {Readonly<NumericArray>} a vector to calculate squared length of
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  * @returns {Number} squared length of a
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  */
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- export function squaredLength(a: ReadonlyVec2): number;
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+ export declare function squaredLength(a: any): number;
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  /**
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  * Negates the components of a vec2
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  *
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- * @param {vec2} out the receiving vector
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- * @param {ReadonlyVec2} a vector to negate
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- * @returns {vec2} out
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+ * @param {NumericArray} out the receiving vector
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+ * @param {Readonly<NumericArray>} a vector to negate
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+ * @returns {NumericArray} out
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  */
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- export function negate(out: vec2, a: ReadonlyVec2): vec2;
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+ export declare function negate(out: any, a: any): any;
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  /**
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  * Returns the inverse of the components of a vec2
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  *
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- * @param {vec2} out the receiving vector
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- * @param {ReadonlyVec2} a vector to invert
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- * @returns {vec2} out
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+ * @param {NumericArray} out the receiving vector
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+ * @param {Readonly<NumericArray>} a vector to invert
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+ * @returns {NumericArray} out
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  */
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- export function inverse(out: vec2, a: ReadonlyVec2): vec2;
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+ export declare function inverse(out: any, a: any): any;
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  /**
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  * Normalize a vec2
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  *
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- * @param {vec2} out the receiving vector
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- * @param {ReadonlyVec2} a vector to normalize
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- * @returns {vec2} out
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+ * @param {NumericArray} out the receiving vector
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+ * @param {Readonly<NumericArray>} a vector to normalize
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+ * @returns {NumericArray} out
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  */
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- export function normalize(out: vec2, a: ReadonlyVec2): vec2;
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+ export declare function normalize(out: any, a: any): any;
194
194
  /**
195
195
  * Calculates the dot product of two vec2's
196
196
  *
197
- * @param {ReadonlyVec2} a the first operand
198
- * @param {ReadonlyVec2} b the second operand
197
+ * @param {Readonly<NumericArray>} a the first operand
198
+ * @param {Readonly<NumericArray>} b the second operand
199
199
  * @returns {Number} dot product of a and b
200
200
  */
201
- export function dot(a: ReadonlyVec2, b: ReadonlyVec2): number;
201
+ export declare function dot(a: any, b: any): number;
202
202
  /**
203
203
  * Computes the cross product of two vec2's
204
204
  * Note that the cross product must by definition produce a 3D vector
205
205
  *
206
206
  * @param {vec3} out the receiving vector
207
- * @param {ReadonlyVec2} a the first operand
208
- * @param {ReadonlyVec2} b the second operand
207
+ * @param {Readonly<NumericArray>} a the first operand
208
+ * @param {Readonly<NumericArray>} b the second operand
209
209
  * @returns {vec3} out
210
210
  */
211
- export function cross(out: vec3, a: ReadonlyVec2, b: ReadonlyVec2): vec3;
211
+ export declare function cross(out: any, a: any, b: any): any;
212
212
  /**
213
213
  * Performs a linear interpolation between two vec2's
214
214
  *
215
- * @param {vec2} out the receiving vector
216
- * @param {ReadonlyVec2} a the first operand
217
- * @param {ReadonlyVec2} b the second operand
215
+ * @param {NumericArray} out the receiving vector
216
+ * @param {Readonly<NumericArray>} a the first operand
217
+ * @param {Readonly<NumericArray>} b the second operand
218
218
  * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
219
- * @returns {vec2} out
219
+ * @returns {NumericArray} out
220
220
  */
221
- export function lerp(out: vec2, a: ReadonlyVec2, b: ReadonlyVec2, t: number): vec2;
221
+ export declare function lerp(out: any, a: any, b: any, t: any): any;
222
222
  /**
223
223
  * Generates a random vector with the given scale
224
224
  *
225
- * @param {vec2} out the receiving vector
225
+ * @param {NumericArray} out the receiving vector
226
226
  * @param {Number} [scale] Length of the resulting vector. If omitted, a unit vector will be returned
227
- * @returns {vec2} out
227
+ * @returns {NumericArray} out
228
228
  */
229
- export function random(out: vec2, scale?: number): vec2;
229
+ export declare function random(out: any, scale: any): any;
230
230
  /**
231
231
  * Transforms the vec2 with a mat2
232
232
  *
233
- * @param {vec2} out the receiving vector
234
- * @param {ReadonlyVec2} a the vector to transform
233
+ * @param {NumericArray} out the receiving vector
234
+ * @param {Readonly<NumericArray>} a the vector to transform
235
235
  * @param {ReadonlyMat2} m matrix to transform with
236
- * @returns {vec2} out
236
+ * @returns {NumericArray} out
237
237
  */
238
- export function transformMat2(out: vec2, a: ReadonlyVec2, m: ReadonlyMat2): vec2;
238
+ export declare function transformMat2(out: any, a: any, m: any): any;
239
239
  /**
240
240
  * Transforms the vec2 with a mat2d
241
241
  *
242
- * @param {vec2} out the receiving vector
243
- * @param {ReadonlyVec2} a the vector to transform
242
+ * @param {NumericArray} out the receiving vector
243
+ * @param {Readonly<NumericArray>} a the vector to transform
244
244
  * @param {ReadonlyMat2d} m matrix to transform with
245
- * @returns {vec2} out
245
+ * @returns {NumericArray} out
246
246
  */
247
- export function transformMat2d(out: vec2, a: ReadonlyVec2, m: ReadonlyMat2d): vec2;
247
+ export declare function transformMat2d(out: any, a: any, m: any): any;
248
248
  /**
249
249
  * Transforms the vec2 with a mat3
250
250
  * 3rd vector component is implicitly '1'
251
251
  *
252
- * @param {vec2} out the receiving vector
253
- * @param {ReadonlyVec2} a the vector to transform
252
+ * @param {NumericArray} out the receiving vector
253
+ * @param {Readonly<NumericArray>} a the vector to transform
254
254
  * @param {ReadonlyMat3} m matrix to transform with
255
- * @returns {vec2} out
255
+ * @returns {NumericArray} out
256
256
  */
257
- export function transformMat3(out: vec2, a: ReadonlyVec2, m: ReadonlyMat3): vec2;
257
+ export declare function transformMat3(out: any, a: any, m: any): any;
258
258
  /**
259
259
  * Transforms the vec2 with a mat4
260
260
  * 3rd vector component is implicitly '0'
261
261
  * 4th vector component is implicitly '1'
262
262
  *
263
- * @param {vec2} out the receiving vector
264
- * @param {ReadonlyVec2} a the vector to transform
263
+ * @param {NumericArray} out the receiving vector
264
+ * @param {Readonly<NumericArray>} a the vector to transform
265
265
  * @param {ReadonlyMat4} m matrix to transform with
266
- * @returns {vec2} out
266
+ * @returns {NumericArray} out
267
267
  */
268
- export function transformMat4(out: vec2, a: ReadonlyVec2, m: ReadonlyMat4): vec2;
268
+ export declare function transformMat4(out: any, a: any, m: any): any;
269
269
  /**
270
270
  * Rotate a 2D vector
271
- * @param {vec2} out The receiving vec2
272
- * @param {ReadonlyVec2} a The vec2 point to rotate
273
- * @param {ReadonlyVec2} b The origin of the rotation
271
+ * @param {NumericArray} out The receiving vec2
272
+ * @param {Readonly<NumericArray>} a The vec2 point to rotate
273
+ * @param {Readonly<NumericArray>} b The origin of the rotation
274
274
  * @param {Number} rad The angle of rotation in radians
275
- * @returns {vec2} out
275
+ * @returns {NumericArray} out
276
276
  */
277
- export function rotate(out: vec2, a: ReadonlyVec2, b: ReadonlyVec2, rad: number): vec2;
277
+ export declare function rotate(out: any, a: any, b: any, rad: any): any;
278
278
  /**
279
279
  * Get the angle between two 2D vectors
280
- * @param {ReadonlyVec2} a The first operand
281
- * @param {ReadonlyVec2} b The second operand
280
+ * @param {Readonly<NumericArray>} a The first operand
281
+ * @param {Readonly<NumericArray>} b The second operand
282
282
  * @returns {Number} The angle in radians
283
283
  */
284
- export function angle(a: ReadonlyVec2, b: ReadonlyVec2): number;
284
+ export declare function angle(a: any, b: any): number;
285
285
  /**
286
286
  * Set the components of a vec2 to zero
287
287
  *
288
- * @param {vec2} out the receiving vector
289
- * @returns {vec2} out
288
+ * @param {NumericArray} out the receiving vector
289
+ * @returns {NumericArray} out
290
290
  */
291
- export function zero(out: vec2): vec2;
291
+ export declare function zero(out: any): any;
292
292
  /**
293
293
  * Returns a string representation of a vector
294
294
  *
295
- * @param {ReadonlyVec2} a vector to represent as a string
295
+ * @param {Readonly<NumericArray>} a vector to represent as a string
296
296
  * @returns {String} string representation of the vector
297
297
  */
298
- export function str(a: ReadonlyVec2): string;
298
+ export declare function str(a: any): string;
299
299
  /**
300
300
  * Returns whether or not the vectors exactly have the same elements in the same position (when compared with ===)
301
301
  *
302
- * @param {ReadonlyVec2} a The first vector.
303
- * @param {ReadonlyVec2} b The second vector.
302
+ * @param {Readonly<NumericArray>} a The first vector.
303
+ * @param {Readonly<NumericArray>} b The second vector.
304
304
  * @returns {Boolean} True if the vectors are equal, false otherwise.
305
305
  */
306
- export function exactEquals(a: ReadonlyVec2, b: ReadonlyVec2): boolean;
306
+ export declare function exactEquals(a: any, b: any): boolean;
307
307
  /**
308
308
  * Returns whether or not the vectors have approximately the same elements in the same position.
309
309
  *
310
- * @param {ReadonlyVec2} a The first vector.
311
- * @param {ReadonlyVec2} b The second vector.
310
+ * @param {Readonly<NumericArray>} a The first vector.
311
+ * @param {Readonly<NumericArray>} b The second vector.
312
312
  * @returns {Boolean} True if the vectors are equal, false otherwise.
313
313
  */
314
- export function equals(a: ReadonlyVec2, b: ReadonlyVec2): boolean;
314
+ export declare function equals(a: any, b: any): boolean;
315
315
  /**
316
- * Calculates the length of a vec2
317
- *
318
- * @param {ReadonlyVec2} a vector to calculate length of
319
- * @returns {Number} length of a
316
+ * Alias for {@link vec2.length}
317
+ * @function
320
318
  */
321
- export function len(a: ReadonlyVec2): number;
319
+ export declare const len: typeof length;
322
320
  /**
323
- * Subtracts vector b from vector a
324
- *
325
- * @param {vec2} out the receiving vector
326
- * @param {ReadonlyVec2} a the first operand
327
- * @param {ReadonlyVec2} b the second operand
328
- * @returns {vec2} out
321
+ * Alias for {@link vec2.subtract}
322
+ * @function
329
323
  */
330
- export function sub(out: vec2, a: ReadonlyVec2, b: ReadonlyVec2): vec2;
324
+ export declare const sub: typeof subtract;
331
325
  /**
332
- * Multiplies two vec2's
333
- *
334
- * @param {vec2} out the receiving vector
335
- * @param {ReadonlyVec2} a the first operand
336
- * @param {ReadonlyVec2} b the second operand
337
- * @returns {vec2} out
326
+ * Alias for {@link vec2.multiply}
327
+ * @function
338
328
  */
339
- export function mul(out: vec2, a: ReadonlyVec2, b: ReadonlyVec2): vec2;
329
+ export declare const mul: typeof multiply;
340
330
  /**
341
- * Divides two vec2's
342
- *
343
- * @param {vec2} out the receiving vector
344
- * @param {ReadonlyVec2} a the first operand
345
- * @param {ReadonlyVec2} b the second operand
346
- * @returns {vec2} out
331
+ * Alias for {@link vec2.divide}
332
+ * @function
347
333
  */
348
- export function div(out: vec2, a: ReadonlyVec2, b: ReadonlyVec2): vec2;
334
+ export declare const div: typeof divide;
349
335
  /**
350
- * Calculates the euclidian distance between two vec2's
351
- *
352
- * @param {ReadonlyVec2} a the first operand
353
- * @param {ReadonlyVec2} b the second operand
354
- * @returns {Number} distance between a and b
336
+ * Alias for {@link vec2.distance}
337
+ * @function
355
338
  */
356
- export function dist(a: ReadonlyVec2, b: ReadonlyVec2): number;
339
+ export declare const dist: typeof distance;
357
340
  /**
358
- * Calculates the squared euclidian distance between two vec2's
359
- *
360
- * @param {ReadonlyVec2} a the first operand
361
- * @param {ReadonlyVec2} b the second operand
362
- * @returns {Number} squared distance between a and b
341
+ * Alias for {@link vec2.squaredDistance}
342
+ * @function
363
343
  */
364
- export function sqrDist(a: ReadonlyVec2, b: ReadonlyVec2): number;
344
+ export declare const sqrDist: typeof squaredDistance;
365
345
  /**
366
- * Calculates the squared length of a vec2
346
+ * Alias for {@link vec2.squaredLength}
347
+ * @function
348
+ */
349
+ export declare const sqrLen: typeof squaredLength;
350
+ /**
351
+ * Perform some operation over an array of vec2s.
367
352
  *
368
- * @param {ReadonlyVec2} a vector to calculate squared length of
369
- * @returns {Number} squared length of a
353
+ * @param {Array} a the array of vectors to iterate over
354
+ * @param {Number} stride Number of elements between the start of each vec2. If 0 assumes tightly packed
355
+ * @param {Number} offset Number of elements to skip at the beginning of the array
356
+ * @param {Number} count Number of vec2s to iterate over. If 0 iterates over entire array
357
+ * @param {Function} fn Function to call for each vector in the array
358
+ * @param {Object} [arg] additional argument to pass to fn
359
+ * @returns {Array} a
360
+ * @function
370
361
  */
371
- export function sqrLen(a: ReadonlyVec2): number;
372
- export function forEach(a: any, stride: any, offset: any, count: any, fn: any, arg: any): any;
362
+ export declare const forEach: (a: any, stride: any, offset: any, count: any, fn: any, arg: any) => any;
373
363
  //# sourceMappingURL=vec2.d.ts.map
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