@math.gl/core 4.0.0-alpha.4 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/gl-matrix/mat3.d.ts +36 -44
- package/dist/gl-matrix/mat3.d.ts.map +1 -1
- package/dist/gl-matrix/mat3.js.map +1 -1
- package/dist/gl-matrix/mat4.d.ts +64 -91
- package/dist/gl-matrix/mat4.d.ts.map +1 -1
- package/dist/gl-matrix/mat4.js.map +1 -1
- package/dist/gl-matrix/quat.d.ts +1 -1
- package/dist/gl-matrix/quat.d.ts.map +1 -1
- package/dist/gl-matrix/vec2.d.ts +169 -179
- package/dist/gl-matrix/vec2.d.ts.map +1 -1
- package/dist/gl-matrix/vec2.js.map +1 -1
- package/dist/gl-matrix/vec3.d.ts +74 -84
- package/dist/gl-matrix/vec3.d.ts.map +1 -1
- package/dist/gl-matrix/vec3.js.map +1 -1
- package/dist/gl-matrix/vec4.d.ts +66 -76
- package/dist/gl-matrix/vec4.d.ts.map +1 -1
- package/dist/gl-matrix/vec4.js.map +1 -1
- package/dist/index.cjs +2215 -211
- package/dist/index.d.ts +12 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +12 -0
- package/dist/index.js.map +1 -1
- package/package.json +3 -3
- package/src/gl-matrix/{vec2.js → vec2.ts} +100 -99
- package/src/index.ts +13 -0
- package/src/lib/gl-matrix.d.ts +2 -0
- /package/src/gl-matrix/{mat3.js → mat3.ts} +0 -0
- /package/src/gl-matrix/{mat4.js → mat4.ts} +0 -0
- /package/src/gl-matrix/{vec3.js → vec3.ts} +0 -0
- /package/src/gl-matrix/{vec4.js → vec4.ts} +0 -0
package/dist/gl-matrix/mat4.d.ts
CHANGED
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@@ -7,14 +7,14 @@
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*
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* @returns a new 4x4 matrix
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*/
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export function create(): any[] | Float32Array;
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export declare function create(): any[] | Float32Array;
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/**
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* Creates a new mat4 initialized with values from an existing matrix
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*
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* @param {ReadonlyMat4} a matrix to clone
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* @returns {mat4} a new 4x4 matrix
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*/
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export function clone(a:
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export declare function clone(a: any): any[] | Float32Array;
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/**
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* Copy the values from one mat4 to another
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*
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@@ -22,7 +22,7 @@ export function clone(a: ReadonlyMat4): mat4;
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* @param {ReadonlyMat4} a the source matrix
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* @returns {mat4} out
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*/
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export function copy(out:
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export declare function copy(out: any, a: any): any;
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/**
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* Create a new mat4 with the given values
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*
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@@ -44,7 +44,7 @@ export function copy(out: mat4, a: ReadonlyMat4): mat4;
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* @param {Number} m33 Component in column 3, row 3 position (index 15)
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* @returns {mat4} A new mat4
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*/
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export function fromValues(m00:
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export declare function fromValues(m00: any, m01: any, m02: any, m03: any, m10: any, m11: any, m12: any, m13: any, m20: any, m21: any, m22: any, m23: any, m30: any, m31: any, m32: any, m33: any): any[] | Float32Array;
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/**
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* Set the components of a mat4 to the given values
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*
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@@ -67,14 +67,14 @@ export function fromValues(m00: number, m01: number, m02: number, m03: number, m
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* @param {Number} m33 Component in column 3, row 3 position (index 15)
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* @returns {mat4} out
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*/
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export function set(out:
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export declare function set(out: any, m00: any, m01: any, m02: any, m03: any, m10: any, m11: any, m12: any, m13: any, m20: any, m21: any, m22: any, m23: any, m30: any, m31: any, m32: any, m33: any): any;
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/**
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* Set a mat4 to the identity matrix
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*
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* @param {mat4} out the receiving matrix
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* @returns {mat4} out
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*/
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export function identity(out:
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export declare function identity(out: any): any;
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/**
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* Transpose the values of a mat4
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*
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@@ -82,7 +82,7 @@ export function identity(out: mat4): mat4;
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* @param {ReadonlyMat4} a the source matrix
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* @returns {mat4} out
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*/
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export function transpose(out:
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export declare function transpose(out: any, a: any): any;
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/**
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* Inverts a mat4
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*
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@@ -90,7 +90,7 @@ export function transpose(out: mat4, a: ReadonlyMat4): mat4;
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* @param {ReadonlyMat4} a the source matrix
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* @returns {mat4} out
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*/
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export function invert(out:
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export declare function invert(out: any, a: any): any;
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/**
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* Calculates the adjugate of a mat4
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*
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@@ -98,14 +98,14 @@ export function invert(out: mat4, a: ReadonlyMat4): mat4;
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* @param {ReadonlyMat4} a the source matrix
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* @returns {mat4} out
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*/
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export function adjoint(out:
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export declare function adjoint(out: any, a: any): any;
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/**
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* Calculates the determinant of a mat4
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*
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* @param {ReadonlyMat4} a the source matrix
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* @returns {Number} determinant of a
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*/
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export function determinant(a:
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export declare function determinant(a: any): number;
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/**
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* Multiplies two mat4s
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*
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@@ -114,7 +114,7 @@ export function determinant(a: ReadonlyMat4): number;
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* @param {ReadonlyMat4} b the second operand
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* @returns {mat4} out
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*/
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export function multiply(out:
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export declare function multiply(out: any, a: any, b: any): any;
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/**
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* Translate a mat4 by the given vector
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*
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@@ -123,7 +123,7 @@ export function multiply(out: mat4, a: ReadonlyMat4, b: ReadonlyMat4): mat4;
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* @param {ReadonlyVec3} v vector to translate by
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* @returns {mat4} out
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*/
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export function translate(out:
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export declare function translate(out: any, a: any, v: any): any;
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/**
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* Scales the mat4 by the dimensions in the given vec3 not using vectorization
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*
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@@ -132,7 +132,7 @@ export function translate(out: mat4, a: ReadonlyMat4, v: ReadonlyVec3): mat4;
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* @param {ReadonlyVec3} v the vec3 to scale the matrix by
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* @returns {mat4} out
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**/
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export function scale(out:
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export declare function scale(out: any, a: any, v: any): any;
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/**
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* Rotates a mat4 by the given angle around the given axis
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*
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@@ -142,7 +142,7 @@ export function scale(out: mat4, a: ReadonlyMat4, v: ReadonlyVec3): mat4;
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* @param {ReadonlyVec3} axis the axis to rotate around
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* @returns {mat4} out
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*/
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export function rotate(out:
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export declare function rotate(out: any, a: any, rad: any, axis: any): any;
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/**
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* Rotates a matrix by the given angle around the X axis
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*
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@@ -151,7 +151,7 @@ export function rotate(out: mat4, a: ReadonlyMat4, rad: number, axis: ReadonlyVe
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* @param {Number} rad the angle to rotate the matrix by
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* @returns {mat4} out
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*/
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export function rotateX(out:
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export declare function rotateX(out: any, a: any, rad: any): any;
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/**
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* Rotates a matrix by the given angle around the Y axis
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*
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@@ -160,7 +160,7 @@ export function rotateX(out: mat4, a: ReadonlyMat4, rad: number): mat4;
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* @param {Number} rad the angle to rotate the matrix by
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* @returns {mat4} out
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*/
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export function rotateY(out:
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export declare function rotateY(out: any, a: any, rad: any): any;
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/**
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* Rotates a matrix by the given angle around the Z axis
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*
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@@ -169,7 +169,7 @@ export function rotateY(out: mat4, a: ReadonlyMat4, rad: number): mat4;
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* @param {Number} rad the angle to rotate the matrix by
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* @returns {mat4} out
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*/
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export function rotateZ(out:
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export declare function rotateZ(out: any, a: any, rad: any): any;
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/**
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* Creates a matrix from a vector translation
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* This is equivalent to (but much faster than):
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@@ -181,7 +181,7 @@ export function rotateZ(out: mat4, a: ReadonlyMat4, rad: number): mat4;
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* @param {ReadonlyVec3} v Translation vector
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* @returns {mat4} out
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*/
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export function fromTranslation(out:
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export declare function fromTranslation(out: any, v: any): any;
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/**
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* Creates a matrix from a vector scaling
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* This is equivalent to (but much faster than):
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* @param {ReadonlyVec3} v Scaling vector
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* @returns {mat4} out
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*/
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export function fromScaling(out:
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export declare function fromScaling(out: any, v: any): any;
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/**
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* Creates a matrix from a given angle around a given axis
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* This is equivalent to (but much faster than):
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* @param {ReadonlyVec3} axis the axis to rotate around
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* @returns {mat4} out
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*/
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export function fromRotation(out:
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export declare function fromRotation(out: any, rad: any, axis: any): any;
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/**
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* Creates a matrix from the given angle around the X axis
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* This is equivalent to (but much faster than):
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* @param {Number} rad the angle to rotate the matrix by
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* @returns {mat4} out
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*/
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export function fromXRotation(out:
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export declare function fromXRotation(out: any, rad: any): any;
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/**
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* Creates a matrix from the given angle around the Y axis
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* This is equivalent to (but much faster than):
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* @param {Number} rad the angle to rotate the matrix by
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* @returns {mat4} out
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*/
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export function fromYRotation(out:
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export declare function fromYRotation(out: any, rad: any): any;
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/**
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* Creates a matrix from the given angle around the Z axis
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* This is equivalent to (but much faster than):
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* @param {Number} rad the angle to rotate the matrix by
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* @returns {mat4} out
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*/
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export function fromZRotation(out:
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export declare function fromZRotation(out: any, rad: any): any;
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/**
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* Creates a matrix from a quaternion rotation and vector translation
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* This is equivalent to (but much faster than):
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* @param {ReadonlyVec3} v Translation vector
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* @returns {mat4} out
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*/
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export function fromRotationTranslation(out:
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export declare function fromRotationTranslation(out: any, q: any, v: any): any;
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/**
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* Creates a new mat4 from a dual quat.
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* @param {ReadonlyQuat2} a Dual Quaternion
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* @returns {mat4} mat4 receiving operation result
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*/
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export function fromQuat2(out:
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export declare function fromQuat2(out: any, a: any): any;
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/**
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* Returns the translation vector component of a transformation
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* matrix. If a matrix is built with fromRotationTranslation,
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* @param {ReadonlyMat4} mat Matrix to be decomposed (input)
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* @return {vec3} out
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*/
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export function getTranslation(out:
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export declare function getTranslation(out: any, mat: any): any;
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/**
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* Returns the scaling factor component of a transformation
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* matrix. If a matrix is built with fromRotationTranslationScale
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* @param {ReadonlyMat4} mat Matrix to be decomposed (input)
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*/
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export function getScaling(out:
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export declare function getScaling(out: any, mat: any): any;
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/**
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* Returns a quaternion representing the rotational component
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* of a transformation matrix. If a matrix is built with
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* @param {ReadonlyMat4} mat Matrix to be decomposed (input)
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* @return {quat} out
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*/
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export function getRotation(out:
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export declare function getRotation(out: any, mat: any): any;
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/**
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* Decomposes a transformation matrix into its rotation, translation
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* and scale components. Returns only the rotation component
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* @param {ReadonlyMat4} mat Matrix to be decomposed (input)
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* @returns {quat} out_r
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*/
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export function decompose(out_r:
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export declare function decompose(out_r: any, out_t: any, out_s: any, mat: any): any;
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/**
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* Creates a matrix from a quaternion rotation, vector translation and vector scale
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* This is equivalent to (but much faster than):
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* @param {ReadonlyVec3} s Scaling vector
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* @returns {mat4} out
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*/
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export function fromRotationTranslationScale(out:
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export declare function fromRotationTranslationScale(out: any, q: any, v: any, s: any): any;
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/**
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* Creates a matrix from a quaternion rotation, vector translation and vector scale, rotating and scaling around the given origin
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* This is equivalent to (but much faster than):
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@@ -346,7 +346,7 @@ export function fromRotationTranslationScale(out: mat4, q: quat4, v: ReadonlyVec
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* @param {ReadonlyVec3} o The origin vector around which to scale and rotate
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* @returns {mat4} out
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*/
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export function fromRotationTranslationScaleOrigin(out:
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export declare function fromRotationTranslationScaleOrigin(out: any, q: any, v: any, s: any, o: any): any;
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*
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*
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*/
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export function fromQuat(out:
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export declare function fromQuat(out: any, q: any): any;
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*
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*/
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export function frustum(out:
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export declare function frustum(out: any, left: any, right: any, bottom: any, top: any, near: any, far: any): any;
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/**
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* Generates a perspective projection matrix with the given bounds.
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* The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1],
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*/
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export function perspectiveNO(out:
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export declare function perspectiveNO(out: any, fovy: any, aspect: any, near: any, far: any): any;
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/**
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* Alias for {@link mat4.perspectiveNO}
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* @function
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*/
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export declare const perspective: typeof perspectiveNO;
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/**
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* Generates a perspective projection matrix suitable for WebGPU with the given bounds.
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* The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1],
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* @param {number} far Far bound of the frustum, can be null or Infinity
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*/
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export function perspectiveZO(out:
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export declare function perspectiveZO(out: any, fovy: any, aspect: any, near: any, far: any): any;
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/**
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* Generates a perspective projection matrix with the given field of view.
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* This is primarily useful for generating projection matrices to be used
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* @param {number} far Far bound of the frustum
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*/
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export function perspectiveFromFieldOfView(out:
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export declare function perspectiveFromFieldOfView(out: any, fov: any, near: any, far: any): any;
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/**
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* Generates a orthogonal projection matrix with the given bounds.
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* The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1],
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* @param {number} far Far bound of the frustum
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* @returns {mat4} out
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*/
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export function orthoNO(out:
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export declare function orthoNO(out: any, left: any, right: any, bottom: any, top: any, near: any, far: any): any;
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/**
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* Alias for {@link mat4.orthoNO}
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* @function
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*/
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export declare const ortho: typeof orthoNO;
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/**
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* Generates a orthogonal projection matrix with the given bounds.
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* The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1],
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@@ -438,7 +448,7 @@ export function orthoNO(out: mat4, left: number, right: number, bottom: number,
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* @param {number} far Far bound of the frustum
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* @returns {mat4} out
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*/
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export function orthoZO(out:
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export declare function orthoZO(out: any, left: any, right: any, bottom: any, top: any, near: any, far: any): any;
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/**
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* Generates a look-at matrix with the given eye position, focal point, and up axis.
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* If you want a matrix that actually makes an object look at another object, you should use targetTo instead.
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@@ -449,7 +459,7 @@ export function orthoZO(out: mat4, left: number, right: number, bottom: number,
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* @param {ReadonlyVec3} up vec3 pointing up
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* @returns {mat4} out
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*/
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export function lookAt(out:
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+
export declare function lookAt(out: any, eye: any, center: any, up: any): any;
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/**
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* Generates a matrix that makes something look at something else.
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*
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@@ -459,21 +469,21 @@ export function lookAt(out: mat4, eye: ReadonlyVec3, center: ReadonlyVec3, up: R
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* @param {ReadonlyVec3} up vec3 pointing up
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* @returns {mat4} out
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*/
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462
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-
export function targetTo(out:
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+
export declare function targetTo(out: any, eye: any, target: any, up: any): any;
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/**
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* Returns a string representation of a mat4
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*
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* @param {ReadonlyMat4} a matrix to represent as a string
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* @returns {String} string representation of the matrix
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*/
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469
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-
export function str(a:
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+
export declare function str(a: any): string;
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/**
|
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* Returns Frobenius norm of a mat4
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*
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483
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* @param {ReadonlyMat4} a the matrix to calculate Frobenius norm of
|
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* @returns {Number} Frobenius norm
|
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|
*/
|
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476
|
-
export function frob(a:
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486
|
+
export declare function frob(a: any): number;
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477
487
|
/**
|
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|
* Adds two mat4's
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*
|
|
@@ -482,7 +492,7 @@ export function frob(a: ReadonlyMat4): number;
|
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482
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|
* @param {ReadonlyMat4} b the second operand
|
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483
493
|
* @returns {mat4} out
|
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484
494
|
*/
|
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485
|
-
export function add(out:
|
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|
+
export declare function add(out: any, a: any, b: any): any;
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496
|
/**
|
|
487
497
|
* Subtracts matrix b from matrix a
|
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|
*
|
|
@@ -491,7 +501,7 @@ export function add(out: mat4, a: ReadonlyMat4, b: ReadonlyMat4): mat4;
|
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491
501
|
* @param {ReadonlyMat4} b the second operand
|
|
492
502
|
* @returns {mat4} out
|
|
493
503
|
*/
|
|
494
|
-
export function subtract(out:
|
|
504
|
+
export declare function subtract(out: any, a: any, b: any): any;
|
|
495
505
|
/**
|
|
496
506
|
* Multiply each element of the matrix by a scalar.
|
|
497
507
|
*
|
|
@@ -500,7 +510,7 @@ export function subtract(out: mat4, a: ReadonlyMat4, b: ReadonlyMat4): mat4;
|
|
|
500
510
|
* @param {Number} b amount to scale the matrix's elements by
|
|
501
511
|
* @returns {mat4} out
|
|
502
512
|
*/
|
|
503
|
-
export function multiplyScalar(out:
|
|
513
|
+
export declare function multiplyScalar(out: any, a: any, b: any): any;
|
|
504
514
|
/**
|
|
505
515
|
* Adds two mat4's after multiplying each element of the second operand by a scalar value.
|
|
506
516
|
*
|
|
@@ -510,7 +520,7 @@ export function multiplyScalar(out: mat4, a: ReadonlyMat4, b: number): mat4;
|
|
|
510
520
|
* @param {Number} scale the amount to scale b's elements by before adding
|
|
511
521
|
* @returns {mat4} out
|
|
512
522
|
*/
|
|
513
|
-
export function multiplyScalarAndAdd(out:
|
|
523
|
+
export declare function multiplyScalarAndAdd(out: any, a: any, b: any, scale: any): any;
|
|
514
524
|
/**
|
|
515
525
|
* Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
|
|
516
526
|
*
|
|
@@ -518,7 +528,7 @@ export function multiplyScalarAndAdd(out: mat4, a: ReadonlyMat4, b: ReadonlyMat4
|
|
|
518
528
|
* @param {ReadonlyMat4} b The second matrix.
|
|
519
529
|
* @returns {Boolean} True if the matrices are equal, false otherwise.
|
|
520
530
|
*/
|
|
521
|
-
export function exactEquals(a:
|
|
531
|
+
export declare function exactEquals(a: any, b: any): boolean;
|
|
522
532
|
/**
|
|
523
533
|
* Returns whether or not the matrices have approximately the same elements in the same position.
|
|
524
534
|
*
|
|
@@ -526,52 +536,15 @@ export function exactEquals(a: ReadonlyMat4, b: ReadonlyMat4): boolean;
|
|
|
526
536
|
* @param {ReadonlyMat4} b The second matrix.
|
|
527
537
|
* @returns {Boolean} True if the matrices are equal, false otherwise.
|
|
528
538
|
*/
|
|
529
|
-
export function equals(a:
|
|
539
|
+
export declare function equals(a: any, b: any): boolean;
|
|
530
540
|
/**
|
|
531
|
-
*
|
|
532
|
-
*
|
|
533
|
-
* which matches WebGL/OpenGL's clip volume.
|
|
534
|
-
* Passing null/undefined/no value for far will generate infinite projection matrix.
|
|
535
|
-
*
|
|
536
|
-
* @param {mat4} out mat4 frustum matrix will be written into
|
|
537
|
-
* @param {number} fovy Vertical field of view in radians
|
|
538
|
-
* @param {number} aspect Aspect ratio. typically viewport width/height
|
|
539
|
-
* @param {number} near Near bound of the frustum
|
|
540
|
-
* @param {number} far Far bound of the frustum, can be null or Infinity
|
|
541
|
-
* @returns {mat4} out
|
|
541
|
+
* Alias for {@link mat4.multiply}
|
|
542
|
+
* @function
|
|
542
543
|
*/
|
|
543
|
-
export
|
|
544
|
+
export declare const mul: typeof multiply;
|
|
544
545
|
/**
|
|
545
|
-
*
|
|
546
|
-
*
|
|
547
|
-
* which matches WebGL/OpenGL's clip volume.
|
|
548
|
-
*
|
|
549
|
-
* @param {mat4} out mat4 frustum matrix will be written into
|
|
550
|
-
* @param {number} left Left bound of the frustum
|
|
551
|
-
* @param {number} right Right bound of the frustum
|
|
552
|
-
* @param {number} bottom Bottom bound of the frustum
|
|
553
|
-
* @param {number} top Top bound of the frustum
|
|
554
|
-
* @param {number} near Near bound of the frustum
|
|
555
|
-
* @param {number} far Far bound of the frustum
|
|
556
|
-
* @returns {mat4} out
|
|
557
|
-
*/
|
|
558
|
-
export function ortho(out: mat4, left: number, right: number, bottom: number, top: number, near: number, far: number): mat4;
|
|
559
|
-
/**
|
|
560
|
-
* Multiplies two mat4s
|
|
561
|
-
*
|
|
562
|
-
* @param {mat4} out the receiving matrix
|
|
563
|
-
* @param {ReadonlyMat4} a the first operand
|
|
564
|
-
* @param {ReadonlyMat4} b the second operand
|
|
565
|
-
* @returns {mat4} out
|
|
566
|
-
*/
|
|
567
|
-
export function mul(out: mat4, a: ReadonlyMat4, b: ReadonlyMat4): mat4;
|
|
568
|
-
/**
|
|
569
|
-
* Subtracts matrix b from matrix a
|
|
570
|
-
*
|
|
571
|
-
* @param {mat4} out the receiving matrix
|
|
572
|
-
* @param {ReadonlyMat4} a the first operand
|
|
573
|
-
* @param {ReadonlyMat4} b the second operand
|
|
574
|
-
* @returns {mat4} out
|
|
546
|
+
* Alias for {@link mat4.subtract}
|
|
547
|
+
* @function
|
|
575
548
|
*/
|
|
576
|
-
export
|
|
549
|
+
export declare const sub: typeof subtract;
|
|
577
550
|
//# sourceMappingURL=mat4.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"mat4.d.ts","sourceRoot":"","sources":["../../src/gl-matrix/mat4.
|
|
1
|
+
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