@massif/lancer-data 4.0.0-beta.2 → 4.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/weapons.json CHANGED
@@ -1,18 +1,4 @@
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  [
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- {
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- "id": "missing_mechweapon",
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- "name": "ERR: DATA NOT FOUND",
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- "mount": "Main",
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- "type": "Rifle",
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- "damage": [],
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- "range": [],
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- "tags": [],
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- "source": "GMS",
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- "license": "GMS",
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- "license_level": 0,
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- "description": "COMP/CON is unable to retrieve the data necessary to furnish this Weapon. This is likely the result of a missing or outdated content pack.",
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- "license_id": ""
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- },
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  {
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  "id": "mw_anti_materiel_rifle",
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  "name": "Anti-Materiel Rifle",
@@ -47,8 +33,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive” style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive” style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user."
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  },
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  {
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  "id": "mw_assault_rifle",
@@ -76,8 +61,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment.",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment."
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  },
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  {
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  "id": "mw_charged_blade",
@@ -104,8 +88,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons. T-2 charged melee weapons are structurally similar to GMS’s T-1 melee weapons, though built with different materials to tolerate the intense heat generated by their projected plasma sheaths. These sheaths can be toggled on or off, depending on the needs of the pilot. GMS’s T-2 energy weapons, like their T-1 kinetics, are sturdy tools with predictable power scaling, minimal particle scattering, and consistent performance ranges. They feature universal ports allowing them to accept a variety of power sources, from hardline cabling through to “magazine” style power packs.",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons. T-2 charged melee weapons are structurally similar to GMS’s T-1 melee weapons, though built with different materials to tolerate the intense heat generated by their projected plasma sheaths. These sheaths can be toggled on or off, depending on the needs of the pilot. GMS’s T-2 energy weapons, like their T-1 kinetics, are sturdy tools with predictable power scaling, minimal particle scattering, and consistent performance ranges. They feature universal ports allowing them to accept a variety of power sources, from hardline cabling through to “magazine” style power packs."
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  },
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  {
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  "id": "mw_cyclone_pulse_rifle",
@@ -139,8 +122,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user."
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  },
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  {
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  "id": "mw_heavy_charged_blade",
@@ -167,8 +149,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons. T-2 charged melee weapons are structurally similar to GMS’s T-1 melee weapons, though built with different materials to tolerate the intense heat generated by their projected plasma sheaths. These sheaths can be toggled on or off, depending on the needs of the pilot. GMS’s T-2 energy weapons, like their T-1 kinetics, are sturdy tools with predictable power scaling, minimal particle scattering, and consistent performance ranges. They feature universal ports allowing them to accept a variety of power sources, from hardline cabling through to “magazine” style power packs",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons. T-2 charged melee weapons are structurally similar to GMS’s T-1 melee weapons, though built with different materials to tolerate the intense heat generated by their projected plasma sheaths. These sheaths can be toggled on or off, depending on the needs of the pilot. GMS’s T-2 energy weapons, like their T-1 kinetics, are sturdy tools with predictable power scaling, minimal particle scattering, and consistent performance ranges. They feature universal ports allowing them to accept a variety of power sources, from hardline cabling through to “magazine” style power packs"
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  },
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  {
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  "id": "mw_heavy_machine_gun",
@@ -195,8 +176,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment.",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment."
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  },
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  {
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  "id": "mw_heavy_melee_weapon",
@@ -218,8 +198,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment.",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment."
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  },
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  {
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  "id": "mw_howitzer",
@@ -259,8 +238,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user."
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  },
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  {
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  "id": "mw_missile_rack",
@@ -291,8 +269,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user."
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  },
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  {
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  "id": "mw_mortar",
@@ -326,8 +303,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user."
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  },
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  {
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  "id": "mw_nexus_hunter_killer",
@@ -354,8 +330,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user."
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  },
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  {
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  "id": "mw_nexus_light",
@@ -382,8 +357,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user."
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  },
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  {
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  "id": "mw_pistol",
@@ -415,8 +389,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment.",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment."
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  },
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  {
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  "id": "mw_segment_knife",
@@ -443,8 +416,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user."
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  },
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  {
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  "id": "mw_rocket_propelled_grenade",
@@ -478,8 +450,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user."
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  },
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  {
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  "id": "mw_shotgun",
@@ -505,8 +476,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment.",
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- "license_id": ""
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+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment."
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  },
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  {
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  "id": "mw_tactical_knife",
@@ -534,8 +504,7 @@
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  "source": "GMS",
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  "license": "GMS",
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  "license_level": 0,
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- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment.",
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- "license_id": ""
507
+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment."
539
508
  },
540
509
  {
541
510
  "id": "mw_tactical_melee_weapon",
@@ -557,8 +526,7 @@
557
526
  "source": "GMS",
558
527
  "license": "GMS",
559
528
  "license_level": 0,
560
- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment.",
561
- "license_id": ""
529
+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment."
562
530
  },
563
531
  {
564
532
  "id": "mw_thermal_lance",
@@ -586,8 +554,7 @@
586
554
  "source": "GMS",
587
555
  "license": "GMS",
588
556
  "license_level": 0,
589
- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons.",
590
- "license_id": ""
557
+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons."
591
558
  },
592
559
  {
593
560
  "id": "mw_thermal_pistol",
@@ -609,8 +576,7 @@
609
576
  "source": "GMS",
610
577
  "license": "GMS",
611
578
  "license_level": 0,
612
- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons.",
613
- "license_id": ""
579
+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons."
614
580
  },
615
581
  {
616
582
  "id": "mw_thermal_rifle",
@@ -637,8 +603,7 @@
637
603
  "source": "GMS",
638
604
  "license": "GMS",
639
605
  "license_level": 0,
640
- "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons.",
641
- "license_id": ""
606
+ "description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons."
642
607
  },
643
608
  {
644
609
  "id": "mw_chain_axe",
@@ -690,9 +655,7 @@
690
655
  "source": "IPS-N",
691
656
  "license": "Blackbeard",
692
657
  "license_level": 2,
693
- "effect": {
694
- "description": "This weapon ignores ranged penalties from Engaged, and deals 3 Kinetic damage to Grappled or Biological targets, instead of 1."
695
- },
658
+ "effect": "This weapon ignores ranged penalties from Engaged, and deals 3 Kinetic damage to Grappled or Biological targets, instead of 1.",
696
659
  "description": "The IPS-N Bristlecrown Flechette Launcher uses a hive-analogous mechanism to project a total soft-target kill zone in a dome around the user, proactively denying hostile infantry-tier actions.",
697
660
  "license_id": "mf_blackbeard"
698
661
  },
@@ -832,7 +795,16 @@
832
795
  "source": "IPS-N",
833
796
  "license": "Drake",
834
797
  "license_level": 2,
835
- "on_hit": "The target must succeed on a Hull save or become Impaired until the end of their next turn.",
798
+ "on_hit": {
799
+ "detail": "The target must succeed on a Hull save or become Impaired until the end of their next turn.",
800
+ "add_status": [
801
+ {
802
+ "id": "impaired",
803
+ "duration": "next_turn_end_target",
804
+ "save": "hull"
805
+ }
806
+ ]
807
+ },
836
808
  "description": "Concussion missiles are fitted with overpressure-generating charges with low shatter and low incandescence – they’re meant to stun, deter, push back, and disorient, usually in tandem with a larger, more lethal attack.",
837
809
  "license_id": "mf_drake"
838
810
  },
@@ -940,9 +912,7 @@
940
912
  "source": "IPS-N",
941
913
  "license": "Lancaster",
942
914
  "license_level": 3,
943
- "effect": {
944
- "description": "This weapon deals 10AP energy to objects, cover, terrain, and the environment."
945
- },
915
+ "effect": "This weapon deals 10AP energy to objects, cover, terrain, and the environment.",
946
916
  "description": "Plasma cutters were tools first: simple blades built to toggle and sustain a plasma sheath, making it easier to cut metal. Repeated ad hoc use of cutters as personal defense weapons against pirate boarding parties convinced IPS-N of the need for a mil-spec variant of the civilian tool – the Cutter, now in its second generation. The Cutter MkII feeds directly from the mech’s power core, with a port to attach power packs in case of cord severance. Although the cutting edge can be shortened to a knife length, its most popular setting is the “cutlass”, a medium-length option perfect for balancing reach and maneuverability in close quarters.",
947
917
  "license_id": "mf_lancaster"
948
918
  },
@@ -999,7 +969,16 @@
999
969
  "source": "IPS-N",
1000
970
  "license": "Nelson",
1001
971
  "license_level": 3,
1002
- "on_crit": "Your target must succeed on a Hull save or be knocked Prone.",
972
+ "on_crit": {
973
+ "detail": "Your target must succeed on a Hull save or be knocked Prone.",
974
+ "add_status": [
975
+ {
976
+ "id": "prone",
977
+ "duration": "next_turn_end_target",
978
+ "save": "hull"
979
+ }
980
+ ]
981
+ },
1003
982
  "description": "IPS-N’s line of power knuckles are another popular purchase for pilots who prefer to fight up close. Taking the form of anything from shaped studs to hyperdense knuckles, or a series of magnetically accelerated micro-rams, power knuckles amplify the already incredible hitting power of a mech.",
1004
983
  "license_id": "mf_nelson"
1005
984
  },
@@ -1191,7 +1170,15 @@
1191
1170
  "source": "IPS-N",
1192
1171
  "license": "Tortuga",
1193
1172
  "license_level": 2,
1194
- "on_crit": "Your target must succeed on a Hull save or become Stunned until the end of their next turn.",
1173
+ "on_crit": {
1174
+ "detail": "Your target becomes Stunned until the end of their next turn.",
1175
+ "add_status": [
1176
+ {
1177
+ "id": "stunned",
1178
+ "duration": "next_turn_end_target"
1179
+ }
1180
+ ]
1181
+ },
1195
1182
  "description": "Modified originally from blast-mining equipment, the catalytic hammer (colloquially, the “pilebunker”) has since been refined into a formidable melee weapon. When fired, a charge propels the hammer – a solid cylinder with a spike on one end – through a short barrel, impacting with enormous kinetic force. Standard hammer heads are smooth to allow for easy extraction from targets, but they can be detached and replaced if retrieval is impossible. Any installation of a catalytic hammer necessitates superstructure reinforcement to allow for sufficient energy dispersal.",
1196
1183
  "license_id": "mf_tortuga"
1197
1184
  },
@@ -1203,7 +1190,8 @@
1203
1190
  "damage": [
1204
1191
  {
1205
1192
  "type": "Energy",
1206
- "val": "1d6"
1193
+ "val": "1d6",
1194
+ "aoe": true
1207
1195
  }
1208
1196
  ],
1209
1197
  "range": [
@@ -1249,7 +1237,16 @@
1249
1237
  "source": "IPS-N",
1250
1238
  "license": "Vlad",
1251
1239
  "license_level": 2,
1252
- "on_hit": "Targets must succeed on a Hull save or become Immobilized until the end of their next turn.",
1240
+ "on_hit": {
1241
+ "detail": "Targets must succeed on a Hull save or become Immobilized until the end of their next turn.",
1242
+ "add_status": [
1243
+ {
1244
+ "id": "immobilized",
1245
+ "duration": "next_turn_end_target",
1246
+ "save": "hull"
1247
+ }
1248
+ ]
1249
+ },
1253
1250
  "description": "The Impaler’s noncombustible, sabot-jacketed two-stage macroflechettes can pierce even the heaviest armor. Once catapulted from its launcher, the sabot disengages on approach to its target and triggers a second stage – internal propulsion drives the macroflechette forward with incredible velocity. Over-penetration is certain against soft targets; IPS-N advises firing this weapon only when the area behind the target is clear of allies or noncombatants.",
1254
1251
  "license_id": "mf_vlad"
1255
1252
  },
@@ -1285,9 +1282,7 @@
1285
1282
  "source": "IPS-N",
1286
1283
  "license": "Vlad",
1287
1284
  "license_level": 3,
1288
- "effect": {
1289
- "description": "When attacking a character that is Prone, Immobilized, or Stunned, this weapon’s Overkill tag does an extra +1d6 bonus damage each time it activates. This can activate indefinitely if the new bonus die result is a 1, triggering Overkill again."
1290
- },
1285
+ "effect": "When attacking a character that is Prone, Immobilized, or Stunned, this weapon’s Overkill tag does an extra +1d6 bonus damage each time it activates. This can activate indefinitely if the new bonus die result is a 1, triggering Overkill again.",
1291
1286
  "description": "The combat drill is a brutal close-combat weapon, powered by a massive external catalyst pack. The bit is tipped with microplasmatic projectors designed to pre-treat the target and ensure drill penetration.",
1292
1287
  "license_id": "mf_vlad"
1293
1288
  },
@@ -1311,7 +1306,13 @@
1311
1306
  "source": "SSC",
1312
1307
  "license": "Black Witch",
1313
1308
  "license_level": 1,
1314
- "on_hit": "All characters within the affected area must succeed on a Hull save or be pulled 1d3+1 spaces toward you, or as close as possible.",
1309
+ "on_hit": {
1310
+ "detail": "All characters within the affected area must succeed on a Hull save or be pulled 1d3+1 spaces toward you, or as close as possible.",
1311
+ "save": {
1312
+ "type": "hull",
1313
+ "aoe": true
1314
+ }
1315
+ },
1315
1316
  "description": "SSC’s magnetic cannon is a first from the Exotic Materials Group: an aperture-focused electromagnetic projection beam that uses intense pulses of magnetic energy to disrupt and damage hardware. Targets caught in the beam of a magnetic cannon suffer additional damage to their software as massive systemic stress is inflicted on sensitive components.",
1316
1317
  "license_id": "mf_black_witch"
1317
1318
  },
@@ -1410,9 +1411,7 @@
1410
1411
  "source": "SSC",
1411
1412
  "license": "Dusk Wing",
1412
1413
  "license_level": 1,
1413
- "effect": {
1414
- "description": "This weapon does not attack allied characters caught in its area of effect; instead, it shrouds them in a field of coruscating energy that throws off targeting systems, giving them soft cover until the end of their next turn."
1415
- },
1414
+ "effect": "This weapon does not attack allied characters caught in its area of effect; instead, it shrouds them in a field of coruscating energy that throws off targeting systems, giving them soft cover until the end of their next turn.",
1416
1415
  "description": "“We made first contact maybe an hour after breaching the vault. I remember nothing of it. I’m told most of my squad was killed outright; all I remember is light – brilliant – and a lightness in my own being.<br>“I do believe that I died in that moment, and yet I’m here, and I can’t square these two realities. Something has gone wrong, something has gone wrong, something has gone–”",
1417
1416
  "license_id": "mf_dusk_wing"
1418
1417
  },
@@ -1448,7 +1447,15 @@
1448
1447
  "source": "SSC",
1449
1448
  "license": "Dusk Wing",
1450
1449
  "license_level": 2,
1451
- "on_crit": "Target becomes Impaired until the end of their next turn.",
1450
+ "on_crit": {
1451
+ "detail": "Target becomes Impaired until the end of their next turn.",
1452
+ "add_status": [
1453
+ {
1454
+ "id": "impaired",
1455
+ "duration": "next_turn_end_target"
1456
+ }
1457
+ ]
1458
+ },
1452
1459
  "description": "“Yes, they could die. We killed many of them – blew them away with burst launchers and cannons. I don’t think they mattered to it. Not like insects; not like that… there’s still a use for insects: as food, as necessary components in an ecosystem. Their deaths slowed us, but it didn’t command them to slow us. Even when we breached the last chamber and saw it, I don’t even think it recognized we were there.”",
1453
1460
  "license_id": "mf_dusk_wing"
1454
1461
  },
@@ -1526,7 +1533,8 @@
1526
1533
  "damage": [
1527
1534
  {
1528
1535
  "type": "Explosive",
1529
- "val": 3
1536
+ "val": 3,
1537
+ "aoe": true
1530
1538
  }
1531
1539
  ],
1532
1540
  "range": [
@@ -1543,9 +1551,7 @@
1543
1551
  "source": "SSC",
1544
1552
  "license": "Monarch",
1545
1553
  "license_level": 1,
1546
- "effect": {
1547
- "description": "This weapon can attack two targets at a time."
1548
- },
1554
+ "effect": "This weapon can attack two targets at a time.",
1549
1555
  "description": "“It was a duel. This is why they were made: to duel, and in that combat, to shake the pillars of the universe.” — “Notes for Young John”, Ministrations of the Master Teacher",
1550
1556
  "license_id": "mf_monarch"
1551
1557
  },
@@ -1617,9 +1623,7 @@
1617
1623
  "source": "SSC",
1618
1624
  "license": "Monarch",
1619
1625
  "license_level": 3,
1620
- "effect": {
1621
- "description": "Attacks with this weapon create up to two blast 1 areas, which cannot overlap.<br>You may also delay the impact of attacks made with this weapon. Choose the target area(s), which become visible to all characters: the missiles land at the end of the next round, after all characters have acted, and deal 3d6 explosive damage instead of 2d6, but you become Slowed until the end of your next turn."
1622
- },
1626
+ "effect": "Attacks with this weapon create up to two blast 1 areas, which cannot overlap.<br>You may also delay the impact of attacks made with this weapon. Choose the target area(s), which become visible to all characters: the missiles land at the end of the next round, after all characters have acted, and deal 3d6 explosive damage instead of 2d6, but you become Slowed until the end of your next turn.",
1623
1627
  "description": "Pinaka missiles are massive, two-stage missiles typically mounted along a mech’s spine or carried, disassembled, to be launched from a brachial mount. The Pinaka was originally adapted from ship-to-ship missiles; as such, their second stage uses jet-assist repositioning for midflight orientation.",
1624
1628
  "license_id": "mf_monarch"
1625
1629
  },
@@ -1705,7 +1709,10 @@
1705
1709
  "source": "SSC",
1706
1710
  "license": "Mourning Cloak",
1707
1711
  "license_level": 3,
1708
- "on_crit": "Deal +1d6 bonus damage.",
1712
+ "on_crit": {
1713
+ "detail": "Deal +1d6 bonus damage.",
1714
+ "bonus_damage": "1d6"
1715
+ },
1709
1716
  "description": "The variable sword is a Smith-Shimano hallmark: a length of razor-sharp molecular wire attached to a handle and locked in place by a magnetic field, variable swords are invisible to the naked eye until they cut into their target. Designed in the early days of interstellar travel, variable swords were meant to allow for the precise gathering of samples, while also reducing the overall burden on a mech’s core.",
1710
1717
  "license_id": "mf_mourning_cloak"
1711
1718
  },
@@ -1835,9 +1842,7 @@
1835
1842
  "source": "HORUS",
1836
1843
  "license": "Goblin",
1837
1844
  "license_level": 1,
1838
- "effect": {
1839
- "description": "Instead of using any kind of trigger mechanism, this weapon automatically scans for target locks, firing spinning, razor-sharp disks upon successful IDs. Gain the Autonomous Assault reaction, which is the only way you can attack with the Autopod"
1840
- },
1845
+ "effect": "Instead of using any kind of trigger mechanism, this weapon automatically scans for target locks, firing spinning, razor-sharp disks upon successful IDs. Gain the Autonomous Assault reaction, which is the only way you can attack with the Autopod",
1841
1846
  "actions": [
1842
1847
  {
1843
1848
  "name": "Autonomous Assault",
@@ -1872,9 +1877,7 @@
1872
1877
  "source": "HORUS",
1873
1878
  "license": "Gorgon",
1874
1879
  "license_level": 3,
1875
- "effect": {
1876
- "description": "Gain the Snicker-Snack reaction, which is the only way you can attack with this weapon."
1877
- },
1880
+ "effect": "Gain the Snicker-Snack reaction, which is the only way you can attack with this weapon.",
1878
1881
  "actions": [
1879
1882
  {
1880
1883
  "name": "Snicker-Snack",
@@ -1944,9 +1947,7 @@
1944
1947
  "source": "HORUS",
1945
1948
  "license": "Hydra",
1946
1949
  "license_level": 2,
1947
- "effect": {
1948
- "description": "This weapon may be used to attack as normal, or deployed as a Drone"
1949
- },
1950
+ "effect": "This weapon may be used to attack as normal, or deployed as a Drone",
1950
1951
  "deployables": [
1951
1952
  {
1952
1953
  "name": "Ghast Drone",
@@ -2045,7 +2046,8 @@
2045
2046
  "damage": [
2046
2047
  {
2047
2048
  "type": "Energy",
2048
- "val": "1d6+1"
2049
+ "val": "1d6+1",
2050
+ "aoe": true
2049
2051
  }
2050
2052
  ],
2051
2053
  "range": [
@@ -2126,9 +2128,7 @@
2126
2128
  "source": "HORUS",
2127
2129
  "license": "Pegasus",
2128
2130
  "license_level": 2,
2129
- "effect": {
2130
- "description": "This horrifying weapon has no basic form; it constantly contorts itself into different shapes, mimicking the weapons of other combatants. It counts as all ranged weapon types simultaneously (e.g., CQB, Rifle, etc.), but it can’t take Mods or benefit from core bonuses, although it still benefits from talents as normal.<br>At the start of combat, roll 3d20 and note the results in order: X, Y, and Z. X is its starting base Range (before modifications from talents). At the start of each of your turns after the first, the mimic gun cycles to the next result, taking that as its base Range. After Z, it cycles back to X.<br>The mimic gun does kinetic equal to 1 + half of its current base Range.<br>You may provoke the mimic gun as a full action, rolling a new set of 3d20."
2131
- },
2131
+ "effect": "This horrifying weapon has no basic form; it constantly contorts itself into different shapes, mimicking the weapons of other combatants. It counts as all ranged weapon types simultaneously (e.g., CQB, Rifle, etc.), but it can’t take Mods or benefit from core bonuses, although it still benefits from talents as normal.<br>At the start of combat, roll 3d20 and note the results in order: X, Y, and Z. X is its starting base Range (before modifications from talents). At the start of each of your turns after the first, the mimic gun cycles to the next result, taking that as its base Range. After Z, it cycles back to X.<br>The mimic gun does kinetic equal to 1 + half of its current base Range.<br>You may provoke the mimic gun as a full action, rolling a new set of 3d20.",
2132
2132
  "actions": [
2133
2133
  {
2134
2134
  "name": "Provoke Mimic Gun",
@@ -2168,9 +2168,7 @@
2168
2168
  "detail": "This weapon can’t make normal attacks. Instead, you can attack with it as a free action at the end of your turn. It doesn’t benefit from or trigger your talents."
2169
2169
  }
2170
2170
  ],
2171
- "effect": {
2172
- "description": "This weapon can’t make normal attacks. Instead, you can attack with it as a free action at the end of your turn. It doesn’t benefit from or trigger your talents."
2173
- },
2171
+ "effect": "This weapon can’t make normal attacks. Instead, you can attack with it as a free action at the end of your turn. It doesn’t benefit from or trigger your talents.",
2174
2172
  "description": "As the name implies, autoguns are automated weapons. Similar to point-defense systems, autoguns are chambered to provide effective fire against armored targets. Typically mounted on a stabilized, secondary arm, a reliably tuned autogun can be trusted to track and eliminate designated enemy units while a pilot concentrates on more specialized weapons or processes. Cheap, with malleable codebases, autoguns are common among active, armed HORUS cells.",
2175
2173
  "sp": 1,
2176
2174
  "license_id": "mf_pegasus"
@@ -2310,9 +2308,7 @@
2310
2308
  "source": "HA",
2311
2309
  "license": "Genghis",
2312
2310
  "license_level": 3,
2313
- "effect": {
2314
- "description": "Can be fired as Cone 7 <i>or</i> Line 10"
2315
- },
2311
+ "effect": "Can be fired as Cone 7 <i>or</i> Line 10",
2316
2312
  "on_attack": "White-hot flames continue to burn in 3 free spaces of your choice within the affected area, lasting for the rest of the scene. When characters start their turn in one of these spaces or enter one for the first time in a round, they take 1d6 energy damage.",
2317
2313
  "description": "The plasma thrower emerged too late in the Hercynian Crisis to see widespread use in the field. The scarce data gathered from the MEF squadrons that used it suggest that plasma throwers would have had a tremendous impact on the outcomes of several major battles that occurred during the bloodiest phase of the Crisis.",
2318
2314
  "license_id": "mf_genghis"
@@ -2371,7 +2367,17 @@
2371
2367
  "source": "HA",
2372
2368
  "license": "Iskander",
2373
2369
  "license_level": 2,
2374
- "on_attack": "Characters within the affected area must succeed on a Hull save or take 1d6 energy damage and be pulled as close to the center of the blast possible. This weapon cannot be modified or benefit from core bonuses.",
2370
+ "on_attack": {
2371
+ "detail": "Characters within the affected area must succeed on a Hull save or take 1d6 energy damage and be pulled as close to the center of the blast possible. This weapon cannot be modified or benefit from core bonuses.",
2372
+ "damage": [
2373
+ {
2374
+ "type": "Energy",
2375
+ "val": "1d6",
2376
+ "aoe": true,
2377
+ "save": "hull"
2378
+ }
2379
+ ]
2380
+ },
2375
2381
  "description": "“The complex negotiations of gravity and time, shattered in an instant by a machine that can pluck waves like a player strums the strings of a guitar.<br>We’ve weaponized the force that holds all things in its embrace. What could go wrong?”",
2376
2382
  "license_id": "mf_iskander"
2377
2383
  },
@@ -2442,9 +2448,7 @@
2442
2448
  "source": "HA",
2443
2449
  "license": "Saladin",
2444
2450
  "license_level": 1,
2445
- "effect": {
2446
- "description": "The final attack roll for this weapon can never be affected by difficulty."
2447
- },
2451
+ "effect": "The final attack roll for this weapon can never be affected by difficulty.",
2448
2452
  "description": "Developed following costly urban and naval boarding engagements in the Interest War, Shatterhead Colony Missiles are now a standard part of the arsenal fielded by Armory interdiction teams. When they reach an optimal distance, Shatterheads break open in a burst of high-catalyst fuel to reveal a cluster of small thermobaric pellets that spread out and ignite, choking the affected area with flame. The effect overloads energy shielding and saturates cover, though only a small percent of the projectiles actually reach their target.",
2449
2453
  "sp": 1,
2450
2454
  "license_id": "mf_saladin"
@@ -2549,6 +2553,29 @@
2549
2553
  "license": "Sherman",
2550
2554
  "license_level": 3,
2551
2555
  "on_attack": "If you’re in the Danger Zone, create a cone 3 backblast of burning plasma in the opposite direction to the attack. Characters within the affected area must succeed on an Engineering save or take 4 burn and 2 heat. Until the start of your next turn, the affected area provides soft cover.",
2556
+ "actions": [
2557
+ {
2558
+ "name": "Tachyon Lance Backblast",
2559
+ "activation": "Reaction",
2560
+ "frequency": "1/round",
2561
+ "trigger": "You attack with the Tachyon Lance while in the Danger Zone.",
2562
+ "detail": "Create a cone 3 backblast of burning plasma in the opposite direction to the attack. Characters within the affected area must succeed on an Engineering save or take 4 burn and 2 heat. Until the start of your next turn, the affected area provides soft cover.",
2563
+ "damage": [
2564
+ {
2565
+ "type": "Burn",
2566
+ "val": 4,
2567
+ "aoe": true,
2568
+ "save": "eng"
2569
+ },
2570
+ {
2571
+ "type": "Heat",
2572
+ "val": 2,
2573
+ "aoe": true,
2574
+ "save": "eng"
2575
+ }
2576
+ ]
2577
+ }
2578
+ ],
2552
2579
  "description": "Tachyon lances are the weaponized results of joint IPS-N and Harrison Armory experiments into faster-than-light travel. Rendered obsolete by subsequent developments in blinkspace travel (and the difficulty of ensuring corporeal passenger survival), the Armory’s tachyon accelerators were mothballed until Think Tank engineers realized their potential application as weapons. Tachyon lances project tachyon particles – essentially subatomic localized objects – faster than light toward their targets. These particles are impossible to perceive optically, and because they travel faster than light, can’t be seen or evaded. Although the particles are tiny, they travel with colossal speed and energy. The damage a tachyon lance deals to its target – should it hit – is unparalleled.",
2553
2580
  "license_id": "mf_sherman"
2554
2581
  },
@@ -2560,7 +2587,8 @@
2560
2587
  "damage": [
2561
2588
  {
2562
2589
  "type": "Energy",
2563
- "val": "1d3+2"
2590
+ "val": "1d3+2",
2591
+ "aoe": true
2564
2592
  }
2565
2593
  ],
2566
2594
  "range": [
@@ -2655,15 +2683,14 @@
2655
2683
  "id": "tg_unique"
2656
2684
  }
2657
2685
  ],
2658
- "source": "",
2686
+
2659
2687
  "license": "GMS",
2660
2688
  "license_level": 0,
2661
2689
  "talent_item": true,
2662
2690
  "talent_id": "t_nuclear_cavalier",
2663
2691
  "talent_rank": 3,
2664
2692
  "on_attack": "Clear 4 heat.",
2665
- "description": "Gained from the \"Nuclear Cavalier\" Rank 3 Talent",
2666
- "license_id": ""
2693
+ "description": "Gained from the \"Nuclear Cavalier\" Rank 3 Talent"
2667
2694
  },
2668
2695
  {
2669
2696
  "id": "mw_prototype_1",
@@ -2701,17 +2728,14 @@
2701
2728
  "id": "tg_set_damage_type"
2702
2729
  }
2703
2730
  ],
2704
- "source": "",
2731
+
2705
2732
  "license": "GMS",
2706
2733
  "license_level": 0,
2707
2734
  "talent_item": true,
2708
2735
  "talent_id": "t_engineer",
2709
2736
  "talent_rank": 1,
2710
- "effect": {
2711
- "description": "This weapon is an experimental prototype, customized according to your specific requirements.<br>When you install it, or during a Full Repair, you may choose a new weapon type, damage type, and either Threat 1 (melee) or Range 10 (all other types). Additionally, each time you perform a Full Repair, reroll 1d6+2 to determine this weapon’s Limited uses."
2712
- },
2713
- "description": "Gained from the <i>\"Engineer\" Rank I</i> Talent",
2714
- "license_id": ""
2737
+ "effect": "This weapon is an experimental prototype, customized according to your specific requirements.<br>When you install it, or during a Full Repair, you may choose a new weapon type, damage type, and either Threat 1 (melee) or Range 10 (all other types). Additionally, each time you perform a Full Repair, reroll 1d6+2 to determine this weapon’s Limited uses.",
2738
+ "description": "Gained from the <i>\"Engineer\" Rank I</i> Talent"
2715
2739
  },
2716
2740
  {
2717
2741
  "id": "mw_prototype_2",
@@ -2749,17 +2773,14 @@
2749
2773
  "id": "tg_set_damage_type"
2750
2774
  }
2751
2775
  ],
2752
- "source": "",
2776
+
2753
2777
  "license": "GMS",
2754
2778
  "license_level": 0,
2755
2779
  "talent_item": true,
2756
2780
  "talent_id": "t_engineer",
2757
2781
  "talent_rank": 2,
2758
- "effect": {
2759
- "description": "This weapon is an experimental prototype, customized according to your specific requirements.<br>When you install it, or during a Full Repair, you may choose a new weapon type, damage type, and either Threat 1 (melee) or Range 10 (all other types). Additionally, each time you perform a Full Repair, reroll 1d6+2 to determine this weapon’s Limited uses and choose two:<ul><li><b>Tweaked Optics:</b> Your prototype weapon always gains +1 Accuracy on attacks.</li><li><b>Tweaked Computer:</b> Your prototype weapon is Smart.</li><li><b>Stripped reactor shielding:</b> Each time you attack with your prototype weapon, you may choose – at the cost of 2 Heat – to attack with one of the following options, depending on its weapon type:<ul><li><b>Ranged weapon:</b> Cone 3, Line 5, or [Blast 1, Range 10].</li><li><b>Melee weapon:</b> Burst 1.</li></li></ul></ul>"
2760
- },
2761
- "description": "Gained from the <i>\"Engineer\" Rank II</i> Talent",
2762
- "license_id": ""
2782
+ "effect": "This weapon is an experimental prototype, customized according to your specific requirements.<br>When you install it, or during a Full Repair, you may choose a new weapon type, damage type, and either Threat 1 (melee) or Range 10 (all other types). Additionally, each time you perform a Full Repair, reroll 1d6+2 to determine this weapon’s Limited uses and choose two:<ul><li><b>Tweaked Optics:</b> Your prototype weapon always gains +1 Accuracy on attacks.</li><li><b>Tweaked Computer:</b> Your prototype weapon is Smart.</li><li><b>Stripped reactor shielding:</b> Each time you attack with your prototype weapon, you may choose – at the cost of 2 Heat – to attack with one of the following options, depending on its weapon type:<ul><li><b>Ranged weapon:</b> Cone 3, Line 5, or [Blast 1, Range 10].</li><li><b>Melee weapon:</b> Burst 1.</li></li></ul></ul>",
2783
+ "description": "Gained from the <i>\"Engineer\" Rank II</i> Talent"
2763
2784
  },
2764
2785
  {
2765
2786
  "id": "mw_prototype_3",
@@ -2797,17 +2818,14 @@
2797
2818
  "id": "tg_set_damage_type"
2798
2819
  }
2799
2820
  ],
2800
- "source": "",
2821
+
2801
2822
  "license": "GMS",
2802
2823
  "license_level": 0,
2803
2824
  "talent_item": true,
2804
2825
  "talent_id": "t_engineer",
2805
2826
  "talent_rank": 3,
2806
- "effect": {
2807
- "description": "This weapon is an experimental prototype, customized according to your specific requirements.<br>When you install it, or during a Full Repair, you may choose a new weapon type, damage type, and either Threat 1 (melee) or Range 10 (all other types). Additionally, each time you perform a Full Repair, reroll 2d6 to determine this weapon’s Limited uses and choose two:<ul><li><b>Tweaked Optics:</b> Your prototype weapon always gains +1 Accuracy on attacks.</li><li><b>Tweaked Computer:</b> Your prototype weapon is Smart.</li><li><b>Stripped reactor shielding:</b> Each time you attack with your prototype weapon, you may choose – at the cost of 2 Heat – to attack with one of the following options, depending on its weapon type:<ul><li><b>Ranged weapon:</b> Cone 3, Line 5, or [Blast 1, Range 10].</li><li><b>Melee weapon:</b> Burst 1.</li></li></ul></ul>"
2808
- },
2809
- "description": "Gained from the <i>\"Engineer\" Rank III</i> Talent",
2810
- "license_id": ""
2827
+ "effect": "This weapon is an experimental prototype, customized according to your specific requirements.<br>When you install it, or during a Full Repair, you may choose a new weapon type, damage type, and either Threat 1 (melee) or Range 10 (all other types). Additionally, each time you perform a Full Repair, reroll 2d6 to determine this weapon’s Limited uses and choose two:<ul><li><b>Tweaked Optics:</b> Your prototype weapon always gains +1 Accuracy on attacks.</li><li><b>Tweaked Computer:</b> Your prototype weapon is Smart.</li><li><b>Stripped reactor shielding:</b> Each time you attack with your prototype weapon, you may choose – at the cost of 2 Heat – to attack with one of the following options, depending on its weapon type:<ul><li><b>Ranged weapon:</b> Cone 3, Line 5, or [Blast 1, Range 10].</li><li><b>Melee weapon:</b> Burst 1.</li></li></ul></ul>",
2828
+ "description": "Gained from the <i>\"Engineer\" Rank III</i> Talent"
2811
2829
  },
2812
2830
  {
2813
2831
  "id": "mw_lancaster_integrated",
@@ -2821,10 +2839,7 @@
2821
2839
  "val": 8
2822
2840
  }
2823
2841
  ],
2824
- "effect": {
2825
- "description": "This weapon can’t make normal attacks. Instead, choose an allied mech within Range and line of sight and make a ranged attack against Evasion 8. On a hit, either you or your target may spend 1 Repair to restore half your target’s HP."
2826
- },
2827
- "license_id": ""
2842
+ "effect": "This weapon can’t make normal attacks. Instead, choose an allied mech within Range and line of sight and make a ranged attack against Evasion 8. On a hit, either you or your target may spend 1 Repair to restore half your target’s HP."
2828
2843
  },
2829
2844
  {
2830
2845
  "id": "mw_raleigh_integrated",
@@ -2847,10 +2862,7 @@
2847
2862
  "val": 4
2848
2863
  }
2849
2864
  ],
2850
- "effect": {
2851
- "description": "1/round, when you reload any weapon, this weapon can be fired as a free action."
2852
- },
2853
- "license_id": ""
2865
+ "effect": "1/round, when you reload any weapon, this weapon can be fired as a free action."
2854
2866
  },
2855
2867
  {
2856
2868
  "id": "mw_barbarossa_integrated",
@@ -2859,9 +2871,7 @@
2859
2871
  "type": "Spool Weapon",
2860
2872
  "skirmish": false,
2861
2873
  "barrage": false,
2862
- "effect": {
2863
- "description": "The Apocalypse Rail must be charged before it can be fired, using the Charge Rail CORE Power.<br>This weapon has different profiles determined by the current value of the APOCALYPSE DIE when you fire it. Each profile replaces the one proceeding it. The Apocalypse Rail cannot be fired at targets within range 5.<br> After an attack with the Apocalypse Rail, the Apocalypse Die resets to 4."
2864
- },
2874
+ "effect": "The Apocalypse Rail must be charged before it can be fired, using the Charge Rail CORE Power.<br>This weapon has different profiles determined by the current value of the APOCALYPSE DIE when you fire it. Each profile replaces the one proceeding it. The Apocalypse Rail cannot be fired at targets within range 5.<br> After an attack with the Apocalypse Rail, the Apocalypse Die resets to 4.",
2865
2875
  "actions": [
2866
2876
  {
2867
2877
  "name": "Fire Apocalypse Rail",
@@ -2947,8 +2957,7 @@
2947
2957
  ],
2948
2958
  "effect": "Objects and terrain in the area automatically take 100 AP explosive damage, and characters become Shredded and Stunned until the end of their next turn on hit. The ground in the affected area is vaporized on impact: for the rest of the scene, it is difficult terrain, characters within the affected area receive soft cover, and characters that start their turn with the area or move there for the first time in a round take 4 burn."
2949
2959
  }
2950
- ],
2951
- "license_id": ""
2960
+ ]
2952
2961
  },
2953
2962
  {
2954
2963
  "id": "mw_sherman_integrated",
@@ -3025,7 +3034,6 @@
3025
3034
  {
3026
3035
  "id": "tg_ordnance"
3027
3036
  }
3028
- ],
3029
- "license_id": ""
3037
+ ]
3030
3038
  }
3031
- ]
3039
+ ]