@massif/lancer-data 4.0.0-beta.2 → 4.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/frames.json CHANGED
@@ -28,7 +28,14 @@
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  {
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  "name": "Initiative",
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  "description": "1/scene the Everest may take any quick action as a free action.",
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- "use": "Encounter"
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+ "use": "Encounter",
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+ "active_effects": [
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+ {
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+ "name": "Initiative",
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+ "frequency": "1/scene",
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+ "detail": "You may take any quick action as a free action."
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+ }
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+ ]
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  },
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  {
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  "name": "Replaceable parts",
@@ -38,12 +45,6 @@
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  "id": "cheap_struct",
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  "val": 1
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  }
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- ],
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- "synergies": [
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- {
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- "locations": ["rest"],
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- "detail": "The Everest can be repaired at a rate of 1 Repair per 1 structure damage."
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- }
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  ]
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  }
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  ],
@@ -52,40 +53,31 @@
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  "active_name": "Power Up",
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  "active_effect": "For the rest of this scene, you gain +1 Accuracy on all attacks, checks, and saves; additionally, 1/turn, you can Boost as a free action.",
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  "use": "Encounter",
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+ "frequency": "1/scene",
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  "activation": "Protocol",
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- "active_synergies": [
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+ "active_actions": [
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  {
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- "locations": ["active_effects", "boost"],
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- "detail": "1/turn, you can Boost as a free action."
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+ "name": "Boost (Hyperspec Fuel Injector)",
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+ "activation": "Free",
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+ "trigger": "1/turn",
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+ "detail": "You can Boost as a free action."
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+ }
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+ ],
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+ "active_bonuses": [
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+ {
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+ "id": "check",
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+ "accuracy": 1
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+ },
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+ {
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+ "id": "save",
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+ "accuracy": 1
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  },
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  {
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- "locations": ["hull", "agility", "systems", "engineering"],
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- "detail": "Gain +1 Accuracy on all attacks, checks, and saves."
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+ "id": "attack",
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+ "accuracy": 1
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  }
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  ]
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  },
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- "other_art": [
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- {
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- "tag": "mech",
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- "src": "pre_assault_pixel.png"
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- },
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- {
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- "tag": "mech",
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- "src": "pre_hacker_pixel.png"
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- },
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- {
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- "tag": "mech",
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- "src": "pre_sniper_pixel.png"
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- },
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- {
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- "tag": "mech",
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- "src": "pre_support_pixel.png"
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- },
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- {
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- "tag": "mech",
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- "src": "pre_vanguard_pixel.png"
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- }
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- ],
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  "image_url": "https://d2c79xe1p61csc.cloudfront.net/frames/mf_standard_pattern_i_everest.png",
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  "license_id": "mf_standard_pattern_i_everest"
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  },
@@ -116,8 +108,15 @@
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  },
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  "traits": [
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  {
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- "name": "Grapple cable",
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+ "name": "Grapple Cable",
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  "description": "The Blackbeard can Grapple targets within Range 5. If the Grapple is successful, the Blackbeard is immediately pulled adjacent to the target by the most direct path. If there are no suitable spaces, the grapple breaks and the Blackbeard does not move.",
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+ "active_actions": [
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+ {
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+ "name": "Grapple Cable",
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+ "condition": "You successfully grapple a target within Range 5.",
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+ "detail": "You are pulled adjacent to your target by the most direct path. If there are no suitable spaces, the grapple breaks and you do not move."
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+ }
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+ ],
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  "synergies": [
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  {
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  "locations": ["grapple"],
@@ -130,7 +129,7 @@
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  "description": "While grappling, the Blackbeard can Boost and take reactions.",
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  "synergies": [
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  {
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- "locations": ["grapple", "boost"],
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+ "locations": ["grapple", "actions"],
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  "detail": "While grappling, the Blackbeard can Boost and take reactions."
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  }
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  ]
@@ -140,11 +139,7 @@
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  "description": "The Blackbeard receives +1 Difficulty on ENGINEERING checks and saves.",
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  "bonuses": [
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  {
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- "id": "engineering_check",
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- "acc": -1
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- },
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- {
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- "id": "engineering_save",
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+ "id": "engineering",
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  "acc": -1
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  }
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  ]
@@ -156,12 +151,37 @@
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  "active_name": "Omni-harpoon",
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  "active_effect": "This system fires grappling harpoons at any number of targets within Range 5 and line of sight. Affected characters must succeed on a Hull save or take 2d6 Kinetic damage and be knocked Prone, then pulled adjacent to you, or as close as possible. They become Immobilized until the end of their next turn. On a success, they take half damage and are otherwise unaffected.",
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  "activation": "Quick",
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+ "duration": "end_turn_self",
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  "active_actions": [
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  {
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  "name": "Omni-harpoon",
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  "activation": "Quick",
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  "trigger": "You fire grappling harpoons at any number of targets within Range 5 and line of sight.",
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- "detail": "Affected characters must succeed on a Hull save or take 2d6 Kinetic damage and be knocked Prone, then pulled adjacent to you, or as close as possible. They become Immobilized until the end of their next turn. On a success, they take half damage and are otherwise unaffected."
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+ "detail": "Affected characters must succeed on a Hull save or take 2d6 Kinetic damage and be knocked Prone, then pulled adjacent to you, or as close as possible. They become Immobilized until the end of their next turn. On a success, they take half damage and are otherwise unaffected.",
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+ "range": [
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+ {
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+ "type": "Burst",
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+ "val": 5
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+ }
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+ ],
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+ "damage": [
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+ {
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+ "val": "2d6",
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+ "type": "Kinetic",
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+ "save": "hull",
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+ "save_half": true,
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+ "aoe": true
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+ }
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+ ],
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+ "add_status": [
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+ { "id": "prone", "save": "hull", "aoe": true },
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+ {
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+ "id": "immobilized",
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+ "duration": "next_turn_end_target",
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+ "save": "hull",
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+ "aoe": true
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+ }
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+ ]
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  }
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  ]
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  },
@@ -196,36 +216,92 @@
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  "traits": [
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  {
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  "name": "Heavy Frame",
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- "description": "The Drake can’t be pushed, pulled, knocked Prone, or knocked back by smaller characters."
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+ "description": "The Drake can’t be pushed, pulled, knocked Prone, or knocked back by smaller characters.",
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+ "active_effects": [
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+ {
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+ "name": "Heavy Frame",
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+ "detail": "You can’t be pushed, pulled, knocked Prone, or knocked back by smaller characters.",
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+ "add_status": [{ "id": "immunity", "val": "prone", "target": "self" }]
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+ }
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+ ]
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  },
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  {
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  "name": "Blast Plating",
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  "description": "The Drake has Resistance to damage, burn and heat from blast, burst, line, and cone attacks.",
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- "resistances": [{ "range_types": ["blast", "burst", "line", "cone"] }]
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+ "bonuses": [
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+ {
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+ "id": "resistance",
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+ "val": "aoe"
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+ }
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+ ]
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  },
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  {
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  "name": "Slow",
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  "description": "The Drake receives +1 difficulty on Agility checks and saves.",
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  "bonuses": [
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  {
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- "id": "agility_check",
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- "acc": -1
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- },
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- {
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- "id": "agility_save",
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+ "id": "agility",
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  "acc": -1
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  }
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  ]
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  },
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  {
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  "name": "Guardian",
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- "description": "Adjacent allied characters can use the Drake for hard cover."
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+ "description": "Adjacent allied characters can use the Drake for hard cover.",
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+ "active_effects": [
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+ {
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+ "name": "Guardian",
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+ "detail": "Adjacent allied characters can use you for hard cover."
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+ }
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+ ]
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  }
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  ],
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  "core_system": {
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  "name": "Fortress",
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  "active_name": "Fortress Protocol",
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  "active_effect": "You deploy heavy stabilizers and your mech becomes more like a fortified emplacement than a vehicle. When activated, two sections of hard cover (line 2, Size 1) unfold from your mech, drawn in any direction. These cover sections have Immunity to all damage.<br>Additionally, the following effects apply while active:<ul><li>You become Immobilized.</li><li>You benefit from hard cover, even in the open, and gain Immunity to Knockback, Prone, and all involuntary movement.</li><li>When you Brace, you may take a full action on your next turn instead of just a quick action.</li><li>Any character that gains hard cover from you or your cover sections gains Immunity to Knockback, Prone, and all involuntary movement, and gains the benefits of Blast Plating.</li></ul>This system can be deactivated as a protocol. Otherwise, it lasts until the end of the current scene.",
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+ "active_deployables": [
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+ {
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+ "name": "Fortress Cover",
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+ "type": "cover",
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+ "size": 1,
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+ "size_special": "Line 2",
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+ "bonuses": [
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+ {
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+ "id": "immunity",
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+ "val": "all"
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+ }
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+ ],
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+ "description": "A section of hard cover (line 2, Size 1) with Immunity to all damage."
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+ }
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+ ],
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+ "active_effects": [
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+ {
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+ "name": "Fortress Protocol",
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+ "detail": "You benefit from hard cover, even in the open, and gain Immunity to Knockback, Prone, and all involuntary movement.",
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+ "add_resist": [
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+ { "type": "knockback", "val": "immunity", "target": "self" },
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+ { "type": "prone", "val": "immunity", "target": "self" }
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+ ],
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+ "add_status": [{ "id": "immobilized", "target": "self" }],
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+ "add_special": [{ "attribute": "Immune to involuntary movement", "target": "self" }],
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+ "add_other": [{ "type": "cover", "val": "hard", "target": "self" }]
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+ },
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+ {
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+ "name": "Fortress Protocol",
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+ "detail": "Any character that gains hard cover from you or your cover sections gains Immunity to Knockback, Prone, and all involuntary movement, and gains the benefits of Blast Plating."
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+ },
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+ {
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+ "name": "Fortress Protocol",
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+ "detail": "When you Brace, you may take a full action on your next turn instead of just a quick action."
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+ }
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+ ],
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+ "active_synergies": [
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+ {
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+ "locations": ["actions", "brace"],
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+ "detail": "When you Brace, you may take a full action on your next turn instead of just a quick action."
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+ }
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+ ],
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  "use": "Encounter",
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  "deactivation": "Protocol",
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  "activation": "Protocol"
@@ -262,10 +338,10 @@
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  {
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  "name": "Insulated",
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  "description": "The Lancaster has Immunity to burn.",
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- "resistances": [
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+ "bonuses": [
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  {
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- "damage_types": ["burn"],
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- "immune": true
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+ "id": "immunity",
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+ "val": "burn"
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  }
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  ]
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  },
@@ -282,7 +358,13 @@
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  },
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  {
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  "name": "Redundant Systems",
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- "description": "At your discretion, other characters adjacent to the Lancaster can spend its Repairs as their own."
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+ "description": "At your discretion, other characters adjacent to the Lancaster can spend its Repairs as their own.",
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+ "active_effects": [
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+ {
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+ "name": "Redundant Systems",
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+ "detail": "Other characters adjacent to your Lancaster can spend its Repairs as their own."
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+ }
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+ ]
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  }
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  ],
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  "core_system": {
@@ -290,6 +372,20 @@
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  "description": "Known colloquially as a “Wingman”, latch drones are companion drones carried by and deployed from a chassis. Pilots are recommended not to develop emotional attachments to these drones due to their high casualty rate.",
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  "active_name": "Supercharger",
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  "active_effect": "Your Latch Drone clamps onto an allied mech within its Range. For the rest of the scene you take 1 heat at the start of each of your turns, but your target gains +1 accuracy on all attacks, checks, and saves, and Immunity to the Impaired, Jammed, Slowed, Shredded, and Immobilized conditions from characters other than itself. This effect ends if either character becomes Stunned.<br>While this system is active, you cannot use the Latch Drone for any other purpose.",
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+ "active_effects": [
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+ {
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+ "name": "Supercharger",
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+ "detail": "Your target gains +1 accuracy on all attacks, checks, and saves, and Immunity to the Impaired, Jammed, Slowed, Shredded, and Immobilized conditions from characters other than itself. This effect ends if either character becomes Stunned.",
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+ "duration": "next_turn_start_self",
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+ "add_status": [
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+ { "id": "immunity", "val": "impaired", "target": "target" },
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+ { "id": "immunity", "val": "jammed", "target": "target" },
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+ { "id": "immunity", "val": "slowed", "target": "target" },
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+ { "id": "immunity", "val": "shredded", "target": "target" },
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+ { "id": "immunity", "val": "immobilized", "target": "target" }
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+ ]
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+ }
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+ ],
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  "activation": "Quick",
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  "integrated": ["mw_lancaster_integrated"]
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  },
@@ -325,16 +421,36 @@
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  {
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  "name": "Momentum",
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  "description": "1/round, after you Boost, the Nelson’s next melee attack deals +1d6 bonus damage on hit.",
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+ "active_effects": [
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+ {
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+ "name": "Momentum",
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+ "frequency": "1/round",
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+ "condition": "After you Boost",
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+ "detail": "Your next melee attack deals +1d6 bonus damage on hit.",
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+ "bonus_damage": {
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+ "val": "1d6",
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+ "weapon_types": ["melee"]
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+ }
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+ }
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+ ],
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  "synergies": [
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  {
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- "locations": ["boost"],
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+ "locations": ["move", "actions", "boost"],
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  "detail": "1/round, after you Boost, the Nelson’s next melee attack deals +1d6 bonus damage on hit."
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  }
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  ]
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  },
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  {
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  "name": "Skirmisher",
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- "description": "After attacking, the Nelson can immediately move 1 space in any direction as long as it isn’t Immobilized or Slowed. This movement ignores engagement and doesn’t provoke reactions."
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+ "description": "After attacking, the Nelson can immediately move 1 space in any direction as long as it isn’t Immobilized or Slowed. This movement ignores engagement and doesn’t provoke reactions.",
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+ "actions": [
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+ {
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+ "name": "Skirmisher",
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+ "activation": "Free",
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+ "trigger": "Immediately after attacking",
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+ "detail": "Move 1 space in any direction as long as it isn’t Immobilized or Slowed. This movement ignores engagement and doesn’t provoke reactions."
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+ }
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+ ]
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  }
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  ],
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  "core_system": {
@@ -342,6 +458,14 @@
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  "description": "IPS-N’s Perpetual Momentum Drive exploits fighter-tier nearlight spooling to capture and sustain a passive .000001 ls charge, able to be dumped into boost systems upon command. Chassis equipped with this drive require heavy reinforcement, including strengthened joints and limbs, and installation of a k-comp crash couch to protect the pilot from sudden g-force and shear.",
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  "active_name": "Engage Drive",
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  "active_effect": "For the rest of the scene, Skirmisher allows you to move 4 spaces at a time instead of 1 space.",
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+ "active_actions": [
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+ {
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+ "name": "Empowered Skirmisher",
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+ "activation": "Free",
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+ "trigger": "Immediately after attacking",
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+ "detail": "Move 4 spaces in any direction as long as you aren't Immobilized or Slowed. This movement ignores engagement and doesn’t provoke reactions."
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+ }
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+ ],
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  "use": "Encounter",
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  "activation": "Protocol"
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  },
@@ -376,11 +500,25 @@
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  "traits": [
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  {
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  "name": "Full Metal Jacket",
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- "description": "At the end of its turn, if the Raleigh hasn’t made any attacks or forced any saves, it can reload all Loading weapons as a free action."
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+ "description": "At the end of its turn, if the Raleigh hasn’t made any attacks or forced any saves, it can reload all Loading weapons as a free action.",
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+ "actions": [
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+ {
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+ "name": "Full Metal Jacket",
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+ "activation": "Free",
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+ "trigger": "Your turn ends",
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+ "detail": "Reload all Loading weapons if you haven’t made any attacks or forced any saves."
510
+ }
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+ ]
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  },
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  {
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  "name": "Shielded Magazines",
383
- "description": "The Raleigh can make ranged attacks when Jammed."
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+ "description": "The Raleigh can make ranged attacks when Jammed.",
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+ "synergies": [
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+ {
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+ "locations": ["statuses"],
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+ "detail": "The Raleigh can make ranged attacks when Jammed."
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+ }
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+ ]
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  }
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  ],
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  "core_system": {
@@ -423,11 +561,30 @@
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  "traits": [
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  {
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  "name": "Sentinel",
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- "description": "The Tortuga gains +1 accuracy on all attacks made as reactions (e.g. Overwatch)."
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+ "description": "The Tortuga gains +1 accuracy on all attacks made as reactions (e.g. Overwatch).",
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+ "synergies": [
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+ {
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+ "locations": ["actions", "attack"],
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+ "detail": "The Tortuga gains +1 accuracy on all attacks made as reactions (e.g. Overwatch)."
569
+ }
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+ ],
571
+ "bonuses": [
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+ {
573
+ "id": "attack",
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+ "accuracy": 1,
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+ "condition": "This attack is being made as a reaction"
576
+ }
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+ ]
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  },
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  {
429
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  "name": "Guardian",
430
- "description": "Adjacent allied characters can use the Tortuga for hard cover."
581
+ "description": "Adjacent allied characters can use the Tortuga for hard cover.",
582
+ "synergies": [
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+ {
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+ "locations": ["stats"],
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+ "detail": "Adjacent allied characters can use the Tortuga for hard cover."
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+ }
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+ ]
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  }
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  ],
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  "core_system": {
@@ -435,15 +592,39 @@
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  "description": "IPS-N security teams are no strangers to the dangers of ship-to-ship or ship-to-station boarding actions. Tight corridors, unstable gravity, dark environments, hard vacuum, and the potential dual threat of both organic and inorganic opposition make boarding actions some of the most statistically deadly engagement – according to IPS-N’s internal metrics, even the winning side should expect at least 30% casualties. Hoping to lessen the cognitive burden on pilots and any NHPs or COMP/CONs installed in their chassis, IPS-N developed the WATCHDOG co-pilot. The WATCHDOG is a simple subsentient partition: a flash-homunculus of aggregated intelligence generated from thousands of after-action reports from boarding actions, debriefings, and volunteer donors. Not an NHP, nor even a COMP/CON, the WATCHDOG is a robust tactical program similar to a smart weapon. That said, its ability to operate without cycling presents certain advantages: namely, these co-pilots have some capacity to learn and make best-guess predictions based on analysis of their pilots. WATCHDOGs tend to have plain personalities – to whatever extend they can be said to have one – and are a favorite of pilots looking for a no-nonsense attitude and crisp, efficient counsel.<br>The WATCHDOG system is currently under review by a joint USB/UDoJ-HR commission, but there has been no formal stay on production yet issued.",
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  "active_name": "Hyper-Reflex Mode",
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  "active_effect": "For the rest of this scene:<ul><li>If you have less than threat 3 with a ranged weapon, it increases to 3.</li><li>1/round, you may take an additional Overwatch reaction.</li><li>Any character you hit with Overwatch becomes Immobilized until the end of their next turn.</li></ul>",
595
+ "active_bonuses": [
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+ {
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+ "id": "min_range",
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+ "val": 3
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+ }
600
+ ],
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+ "active_effects": [
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+ {
603
+ "name": "Hyper-Reflex Overwatch",
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+ "detail": "1/round, you may take an additional Overwatch reaction.",
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+ "frequency": "1/round"
606
+ },
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+ {
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+ "name": "Hyper-Reflex Immobilize",
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+ "detail": "Any character you hit with Overwatch becomes Immobilized until the end of their next turn.",
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+ "condition": "You hit a character with Overwatch",
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+ "add_status": [
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+ {
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+ "id": "immobilized",
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+ "duration": "next_turn_end_target"
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+ }
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+ ]
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+ }
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+ ],
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+ "active_synergies": [
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+ {
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+ "locations": ["overwatch", "palette"],
622
+ "detail": "Any character you hit with Overwatch becomes Immobilized until the end of their next turn."
623
+ }
624
+ ],
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  "use": "Encounter",
439
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  "activation": "Protocol"
440
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  },
441
- "other_art": [
442
- {
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- "tag": "mech",
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- "src": "alt_hortuga.png"
445
- }
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- ],
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  "image_url": "https://d2c79xe1p61csc.cloudfront.net/frames/mf_tortuga.png",
448
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  "license_id": "mf_tortuga"
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  },
@@ -475,11 +656,49 @@
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  "traits": [
476
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  {
477
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  "name": "Dismemberment",
478
- "description": "When the Vlad inflicts Immobilize on another character, the target also becomes Shredded for the same duration."
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+ "description": "When the Vlad inflicts Immobilize on another character, the target also becomes Shredded for the same duration.",
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+ "active_effects": [
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+ {
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+ "name": "Dismemberment",
663
+ "condition": "You inflict Immobilize on another character",
664
+ "detail": "The target also becomes Shredded for the same duration.",
665
+ "add_status": [
666
+ {
667
+ "id": "shredded"
668
+ }
669
+ ]
670
+ }
671
+ ],
672
+ "synergies": [
673
+ {
674
+ "locations": ["attack", "statuses"],
675
+ "detail": "When the Vlad inflicts Immobilize on another character, the target also becomes Shredded for the same duration."
676
+ }
677
+ ]
479
678
  },
480
679
  {
481
680
  "name": "Shrike Armor",
482
- "description": "When a character within range 3 attacks the Vlad, the attacker first takes 1 AP kinetic damage."
681
+ "description": "When a character within range 3 attacks the Vlad, the attacker first takes 1 AP kinetic damage.",
682
+ "active_effects": [
683
+ {
684
+ "name": "Shrike Armor",
685
+ "condition": "A character within range 3 attacks you",
686
+ "detail": "The attacker first takes 1 AP kinetic damage.",
687
+ "damage": [{ "val": 1, "type": "Kinetic", "ap": true }],
688
+ "range": [
689
+ {
690
+ "type": "Burst",
691
+ "val": 3
692
+ }
693
+ ]
694
+ }
695
+ ],
696
+ "synergies": [
697
+ {
698
+ "locations": ["stats", "take_damage"],
699
+ "detail": "When a character within range 3 attacks the Vlad, the attacker first takes 1 AP kinetic damage."
700
+ }
701
+ ]
483
702
  }
484
703
  ],
485
704
  "core_system": {
@@ -487,16 +706,35 @@
487
706
  "description": "Primarily a defensive modification, Shrike armor bristles with hardened chromium-tungsten spikes – a nod to the Vlad’s historical namesake. Shrike tips are strategically placed in areas with a high likelihood of kinetic encounters: gauntlets, manipulator joints, shoulder plating, and so on. Shrike armor is uncommon among pilots from the Core and is considered a mark of underdeveloped – if terrifying – tactics.",
488
707
  "active_name": "Tormentor Spines",
489
708
  "active_effect": "For the rest of this scene, you gain Resistance to all damage originating within range 3, and Shrike Armor deals 3 AP kinetic damage instead of 1.",
709
+ "active_effects": [
710
+ {
711
+ "name": "Tormentor Spines Resistance",
712
+ "detail": "You gain Resistance to all damage originating within range 3.",
713
+ "bonuses": [
714
+ {
715
+ "id": "resistance",
716
+ "val": "all",
717
+ "condition": "The source of the damage is within range 3"
718
+ }
719
+ ]
720
+ },
721
+ {
722
+ "name": "Shrike Armor (Tormentor Spines)",
723
+ "detail": "Shrike Armor deals 3 AP kinetic damage instead of 1.",
724
+ "condition": "A character within range 3 attacks you",
725
+ "damage": [{ "val": 3, "type": "Kinetic", "ap": true }],
726
+ "range": [
727
+ {
728
+ "type": "Burst",
729
+ "val": 3
730
+ }
731
+ ]
732
+ }
733
+ ],
490
734
  "use": "Encounter",
491
735
  "activation": "Protocol"
492
736
  },
493
737
  "data_type": "frame",
494
- "other_art": [
495
- {
496
- "tag": "mech",
497
- "src": "alt_agonist.png"
498
- }
499
- ],
500
738
  "image_url": "https://d2c79xe1p61csc.cloudfront.net/frames/mf_vlad.png",
501
739
  "license_id": "mf_vlad"
502
740
  },
@@ -529,9 +767,10 @@
529
767
  {
530
768
  "name": "Repulsor Field",
531
769
  "description": "The Black Witch has Resistance to Kinetic Damage.",
532
- "resistances": [
770
+ "bonuses": [
533
771
  {
534
- "damage_types": ["kinetic"]
772
+ "id": "resistance",
773
+ "val": "kinetic"
535
774
  }
536
775
  ]
537
776
  },
@@ -588,14 +827,22 @@
588
827
  "traits": [
589
828
  {
590
829
  "name": "Neurolink",
591
- "description": "The Death’s Head may reroll its first ranged attack each round, but must keep the second result."
830
+ "description": "The Death’s Head may reroll its first ranged attack each round, but must keep the second result.",
831
+ "active_effects": [
832
+ {
833
+ "name": "Neurolink",
834
+ "frequency": "1/round",
835
+ "condition": "You make a ranged attack",
836
+ "detail": "You may reroll your first ranged attack each round, but must keep the second result."
837
+ }
838
+ ]
592
839
  },
593
840
  {
594
841
  "name": "Perfected Targeting",
595
842
  "description": "The Death’s Head gains an additional +1 to all ranged attack rolls.",
596
843
  "bonuses": [
597
844
  {
598
- "id": "attack_roll",
845
+ "id": "attack",
599
846
  "val": 1,
600
847
  "weapon_types": ["Rifle", "Cannon", "Launcher", "CQB", "Nexus"]
601
848
  }
@@ -611,7 +858,28 @@
611
858
  {
612
859
  "name": "Mark for Death",
613
860
  "activation": "Full",
614
- "detail": "Choose a character within range 30 but further than range 5 to focus on; while focusing, you become Immobilized and can’t take reactions, but you deal bonus damage based on weapon size (aux: 1d6, main: 2d6, heavy or larger: 3d6) on ranged critical hits against them, as long as they aren’t in cover or within range 5.<br>You may only focus on one character at a time. As a protocol, you may cease focusing on a target."
861
+ "detail": "Choose a character within range 30 but further than range 5 to focus on; while focusing, you become Immobilized and can’t take reactions, but you deal bonus damage based on weapon size (aux: 1d6, main: 2d6, heavy or larger: 3d6) on ranged critical hits against them, as long as they aren’t in cover or within range 5.<br>You may only focus on one character at a time. As a protocol, you may cease focusing on a target.",
862
+ "range": [
863
+ {
864
+ "type": "Burst",
865
+ "val": 30,
866
+ "min": 5
867
+ }
868
+ ],
869
+ "add_status": [
870
+ {
871
+ "id": "immobilized",
872
+ "target": "self"
873
+ }
874
+ ],
875
+ "add_active_effects": [
876
+ {
877
+ "name": "Mark for Death Focus",
878
+ "detail": "Deal bonus damage to your Marked for Death target based on weapon size (aux: 1d6, main: 2d6, heavy or larger: 3d6) on ranged critical hits against them, as long as they aren’t in cover or within range 5.",
879
+ "condition": "You are focusing on a target (Marked for Death)",
880
+ "clearable": true
881
+ }
882
+ ]
615
883
  },
616
884
  {
617
885
  "name": "Cease Focus",
@@ -619,16 +887,16 @@
619
887
  "detail": "End your focus on a <b>Mark for Death</b> target."
620
888
  }
621
889
  ],
890
+ "active_synergies": [
891
+ {
892
+ "locations": ["attack"],
893
+ "detail": "While focused (Marked for Death) on a target, you deal bonus damage based on weapon size (aux: 1d6, main: 2d6, heavy or larger: 3d6) on ranged critical hits against them, as long as they aren’t in cover or within range 5."
894
+ }
895
+ ],
622
896
  "use": "Encounter",
623
897
  "activation": "Protocol"
624
898
  },
625
899
  "data_type": "frame",
626
- "other_art": [
627
- {
628
- "tag": "mech",
629
- "src": "alt_hercules.png"
630
- }
631
- ],
632
900
  "image_url": "https://d2c79xe1p61csc.cloudfront.net/frames/mf_deaths_head.png",
633
901
  "license_id": "mf_deaths_head"
634
902
  },
@@ -661,20 +929,28 @@
661
929
  {
662
930
  "name": "Maneuverability Jets",
663
931
  "description": "The Dusk Wing can hover when it moves.",
664
- "synergies": [
932
+ "active_effects": [
665
933
  {
666
- "locations": ["move"],
667
- "detail": "The Dusk Wing can hover when it moves."
934
+ "name": "Maneuverability Jets",
935
+ "detail": "You can hover when you move."
668
936
  }
669
937
  ]
670
938
  },
671
939
  {
672
940
  "name": "Harlequin Cloak",
673
941
  "description": "During its turn, the Dusk Wing is Invisible; it reappears at the end of the turn.",
674
- "synergies": [
942
+ "active_effects": [
675
943
  {
676
- "locations": ["active_effects"],
677
- "detail": "During its turn, the Dusk Wing is Invisible; it reappears at the end of the turn."
944
+ "name": "Harlequin Cloak",
945
+ "condition": "During your turn",
946
+ "detail": "You are Invisible; you reappear at the end of your turn.",
947
+ "add_status": [
948
+ {
949
+ "id": "invisible",
950
+ "target": "self",
951
+ "duration": "turn_end_self"
952
+ }
953
+ ]
678
954
  }
679
955
  ]
680
956
  },
@@ -683,11 +959,7 @@
683
959
  "description": "The Dusk Wing receives +1 difficulty on Hull checks and saves.",
684
960
  "bonuses": [
685
961
  {
686
- "id": "hull_check",
687
- "accuracy": -1
688
- },
689
- {
690
- "id": "hull_save",
962
+ "id": "hull",
691
963
  "accuracy": -1
692
964
  }
693
965
  ]
@@ -702,7 +974,22 @@
702
974
  {
703
975
  "name": "Hologram Teleport",
704
976
  "activation": "Quick",
705
- "detail": "You may instantly teleport to the location of any hologram within range 50 as a quick action. When you do so, all extant holograms detonate – creating burst 1 explosions that deal 1d6 Energy Damage (Agility save for half) – and you may not create any new holograms until the start of your next turn"
977
+ "detail": "You may instantly teleport to the location of any hologram within range 50 as a quick action. When you do so, all extant holograms detonate – creating burst 1 explosions that deal 1d6 Energy Damage (Agility save for half) – and you may not create any new holograms until the start of your next turn",
978
+ "damage": [
979
+ {
980
+ "val": "1d6",
981
+ "type": "Energy",
982
+ "save": "agi",
983
+ "save_half": true,
984
+ "aoe": true
985
+ }
986
+ ],
987
+ "range": [
988
+ {
989
+ "type": "Range",
990
+ "val": 50
991
+ }
992
+ ]
706
993
  }
707
994
  ],
708
995
  "use": "Encounter",
@@ -740,16 +1027,23 @@
740
1027
  {
741
1028
  "name": "Flash Cloak",
742
1029
  "description": "The Metalmark is Invisible while moving, but reappears when stationary.",
743
- "synergies": [
1030
+ "active_effects": [
744
1031
  {
745
- "locations": ["move"],
746
- "detail": "The Metalmark is Invisible while moving."
1032
+ "name": "Flash Cloak",
1033
+ "detail": "You are Invisible while moving, but reappear when stationary."
747
1034
  }
748
1035
  ]
749
1036
  },
750
1037
  {
751
1038
  "name": "Carapace Adaptation",
752
- "description": "When the Metalmark is in soft cover, ranged attackers receive +2 difficulty instead of +1 difficulty."
1039
+ "description": "When the Metalmark is in soft cover, ranged attackers receive +2 difficulty instead of +1 difficulty.",
1040
+ "active_effects": [
1041
+ {
1042
+ "name": "Carapace Adaptation",
1043
+ "condition": "You are in soft cover",
1044
+ "detail": "Ranged attackers receive +2 difficulty instead of +1 difficulty."
1045
+ }
1046
+ ]
753
1047
  }
754
1048
  ],
755
1049
  "core_system": {
@@ -757,6 +1051,12 @@
757
1051
  "description": "Tactical cloaks are tight-knit, tight-bind weaves of reactive fabric – high-license tech restricted to pilots of Metalmark Classification II or higher. The weave covers roughly 80% of a mech’s surface area, giving it a dull quality when viewed through optics or with the naked eye. Beyond their use as regular camouflage, activated tactical cloaks bend light in a way that makes their wearers nearly impossible to see.",
758
1052
  "active_name": "Tactical Cloak",
759
1053
  "active_effect": "You are Invisible for the rest of the scene.",
1054
+ "active_bonuses": [
1055
+ {
1056
+ "id": "status",
1057
+ "val": "invisible"
1058
+ }
1059
+ ],
760
1060
  "use": "Encounter",
761
1061
  "activation": "Protocol"
762
1062
  },
@@ -792,12 +1092,20 @@
792
1092
  {
793
1093
  "name": "Avenger Silos",
794
1094
  "description": "1/round, on a critical hit with any ranged weapon, the Monarch may deal 3 explosive to a different character of your choice within range 15 and line of sight.",
795
- "synergies": [
1095
+ "actions": [
796
1096
  {
797
- "locations": ["weapon"],
798
- "weapon_types": ["Rifle", "Cannon", "Launcher", "CQB", "Nexus"],
799
- "weapon_sizes": ["any"],
800
- "detail": "1/round, on a critical hit with any ranged weapon, the Monarch may deal 3 explosive to a different character of your choice within range 15 and line of sight."
1097
+ "name": "Avenger Silo Strike",
1098
+ "activation": "Reaction",
1099
+ "frequency": "1/round",
1100
+ "trigger": "You score a critical hit with a ranged weapon",
1101
+ "detail": "Deal 3 explosive damage to a different character of your choice within range 15 and line of sight.",
1102
+ "damage": [{ "val": 3, "type": "Explosive" }],
1103
+ "range": [
1104
+ {
1105
+ "type": "Range",
1106
+ "val": 15
1107
+ }
1108
+ ]
801
1109
  }
802
1110
  ]
803
1111
  },
@@ -819,6 +1127,28 @@
819
1127
  "description": "The SSC-30 High-Penetration Missile System (SSC-30 HPMS) is a mech-mounted micro-missile delivery system capable of tremendous combat output. Using the SSC-30 HPMS, the Monarch can carry – and deliver – its payload of 60 or more deadly, miniaturized Avenger warheads in a single volley.",
820
1128
  "active_name": "Divine Punishment",
821
1129
  "active_effect": "Choose any number of characters within range 50: your targets must each succeed on an Agility save or take 1d6+4 explosive. On a success, they take half damage. These self-guiding missiles can reach any target as long as there is a path to do so.",
1130
+ "active_actions": [
1131
+ {
1132
+ "name": "Divine Punishment",
1133
+ "activation": "Full",
1134
+ "detail": "Choose any number of characters within range 50: your targets must each succeed on an Agility save or take 1d6+4 explosive. On a success, they take half damage. These self-guiding missiles can reach any target as long as there is a path to do so.",
1135
+ "damage": [
1136
+ {
1137
+ "val": "1d6+4",
1138
+ "type": "Explosive",
1139
+ "save": "agi",
1140
+ "save_half": true,
1141
+ "aoe": true
1142
+ }
1143
+ ],
1144
+ "range": [
1145
+ {
1146
+ "type": "Range",
1147
+ "val": 50
1148
+ }
1149
+ ]
1150
+ }
1151
+ ],
822
1152
  "activation": "Full"
823
1153
  },
824
1154
  "image_url": "https://d2c79xe1p61csc.cloudfront.net/frames/mf_monarch.png",
@@ -853,22 +1183,23 @@
853
1183
  {
854
1184
  "name": "Hunter",
855
1185
  "description": "1/round, the Mourning Cloak may deal +1d6 bonus damage on hit with a melee attack if its target has no adjacent characters, or if the Mourning Cloak is the only character adjacent to the target.",
856
- "synergies": [
1186
+ "active_effects": [
857
1187
  {
858
- "locations": ["weapon"],
859
- "weapon_types": ["Melee"],
860
- "weapon_sizes": ["any"],
861
- "detail": "1/round, the Mourning Cloak may deal +1d6 bonus damage on hit with a melee attack if its target has no adjacent characters, or if the Mourning Cloak is the only character adjacent to the target."
1188
+ "name": "Hunter",
1189
+ "frequency": "1/round",
1190
+ "condition": "You hit with a melee attack, your target has no adjacent characters, or if you are the only character adjacent to the target.",
1191
+ "weapon_types": ["melee"],
1192
+ "bonus_damage": "1d6"
862
1193
  }
863
1194
  ]
864
1195
  },
865
1196
  {
866
1197
  "name": "Biotic Components",
867
1198
  "description": "The Mourning Cloak gains +1 accuracy on Agility checks and saves.",
868
- "synergies": [
1199
+ "bonuses": [
869
1200
  {
870
- "locations": ["agility", "skill_check"],
871
- "detail": "The Mourning Cloak gains +1 accuracy on Agility checks and saves."
1201
+ "id": "agility",
1202
+ "val": 1
872
1203
  }
873
1204
  ]
874
1205
  }
@@ -878,6 +1209,22 @@
878
1209
  "description": "Open only to highly licensed pilots, the EX Slipstream program is a uniquely SSC innovation. The Ex Slipstream module itself is a miniaturized near-lightspeed drive capable of transporting the user through blinkspace with acceptable accuracy. The technology is temperamental, at best: nothing smaller than a mech can survive the stress of exposed blink travel, and the experience is traumatic to both the user and anyone in close proximity.",
879
1210
  "active_name": "Stabilize Singularity",
880
1211
  "active_effect": "For the rest of the scene, you teleport when you Boost or make a standard move.",
1212
+ "active_effects": [
1213
+ {
1214
+ "name": "Stabilize Singularity",
1215
+ "detail": "You teleport when you Boost or make a standard move."
1216
+ }
1217
+ ],
1218
+ "active_synergies": [
1219
+ {
1220
+ "locations": ["move"],
1221
+ "detail": "You teleport when you make a standard move."
1222
+ },
1223
+ {
1224
+ "locations": ["boost"],
1225
+ "detail": "You teleport when you Boost."
1226
+ }
1227
+ ],
881
1228
  "use": "Encounter",
882
1229
  "activation": "Protocol",
883
1230
  "passive_name": "Blinkspace Jump",
@@ -921,16 +1268,37 @@
921
1268
  "traits": [
922
1269
  {
923
1270
  "name": "Integrated Cloak",
924
- "description": "At the end of its turn, the Swallowtail becomes Invisible if it hasn’t moved that turn. This lasts until it moves or takes a reaction, or until the start of its next turn."
1271
+ "description": "At the end of its turn, the Swallowtail becomes Invisible if it hasn’t moved that turn. This lasts until it moves or takes a reaction, or until the start of its next turn.",
1272
+ "active_effects": [
1273
+ {
1274
+ "name": "Integrated Cloak",
1275
+ "detail": "At the end of your turn, you become Invisible if you haven’t moved that turn. This lasts until you move or take a reaction, or until the start of your next turn.",
1276
+ "condition": "End of your turn, if you haven’t moved this turn",
1277
+ "add_status": [
1278
+ {
1279
+ "id": "invisible",
1280
+ "target": "self",
1281
+ "duration": "turn_start_self"
1282
+ }
1283
+ ]
1284
+ }
1285
+ ]
925
1286
  },
926
1287
  {
927
1288
  "name": "Prophetic Scanners",
928
1289
  "description": "1/round, when the Swallowtail inflicts Lock On, its target also becomes Shredded until the end of its next turn.",
929
- "use": "Round",
930
- "synergies": [
1290
+ "active_effects": [
931
1291
  {
932
- "locations": ["lock_on"],
933
- "detail": "1/round, when the Swallowtail inflicts Lock On, its target also becomes Shredded until the end of its next turn."
1292
+ "name": "Prophetic Scanners",
1293
+ "frequency": "1/round",
1294
+ "condition": "You inflict Lock On on a target",
1295
+ "add_status": [
1296
+ {
1297
+ "id": "shredded",
1298
+ "target": "target",
1299
+ "duration": "turn_end_target"
1300
+ }
1301
+ ]
934
1302
  }
935
1303
  ]
936
1304
  }
@@ -946,7 +1314,8 @@
946
1314
  "activation": "Reaction",
947
1315
  "frequency": "1/round",
948
1316
  "trigger": "An allied character in line of sight takes damage from another character in line of sight.",
949
- "detail": "Effect: Roll 1d6. On 4+, the attack was actually a simulation predicted by your processor - your ally gains Resistance to all damage dealt by the attack and may teleport up to 3 spaces, representing their “true” location. On 3 or less, there’s a glitch – your allied doesn’t gain Resistance, but can teleport up to 6 spaces."
1317
+ "detail": "Effect: Roll 1d6. On 4+, the attack was actually a simulation predicted by your processor - your ally gains Resistance to all damage dealt by the attack and may teleport up to 3 spaces, representing their “true” location. On 3 or less, there’s a glitch – your allied doesn’t gain Resistance, but can teleport up to 6 spaces.",
1318
+ "add_resist": [{ "resist": "all" }]
950
1319
  }
951
1320
  ],
952
1321
  "use": "Encounter",
@@ -983,15 +1352,48 @@
983
1352
  "traits": [
984
1353
  {
985
1354
  "name": "Scouring Swarm",
986
- "description": "The Balor deals 2 kinetic to characters of its choice that start their turn grappled by or adjacent to it."
1355
+ "description": "The Balor deals 2 kinetic to characters of its choice that start their turn grappled by or adjacent to it.",
1356
+ "active_effects": [
1357
+ {
1358
+ "name": "Scouring Swarm",
1359
+ "condition": "A character starts their turn grappled by or adjacent to you",
1360
+ "detail": "You deal 2 kinetic damage to that character.",
1361
+ "damage": [{ "val": 2, "type": "Kinetic", "aoe": true }]
1362
+ }
1363
+ ]
987
1364
  },
988
1365
  {
989
1366
  "name": "Regeneration",
990
- "description": "At the end of its turn, the Balor regains 1/4 of its total HP. When it takes stress or structure damage, this effect ceases until the end of its next turn."
1367
+ "description": "At the end of its turn, the Balor regains 1/4 of its total HP. When it takes stress or structure damage, this effect ceases until the end of its next turn.",
1368
+ "active_effects": [
1369
+ {
1370
+ "name": "Regeneration",
1371
+ "condition": "Your turn ends and you haven’t taken stress or structure damage since the start of your turn",
1372
+ "detail": "You regain 1/4 of your total HP. When you take stress or structure damage, this effect ceases until the end of your next turn.",
1373
+ "bonuses": [
1374
+ {
1375
+ "id": "regeneration",
1376
+ "val": "quarter"
1377
+ }
1378
+ ]
1379
+ }
1380
+ ],
1381
+ "synergies": [
1382
+ {
1383
+ "locations": ["hp"],
1384
+ "detail": "At the end of its turn, the Balor regains 1/4 (1/2 if Hellswarm is active) of its total HP. When it takes stress or structure damage, this effect ceases until the end of its next turn."
1385
+ }
1386
+ ]
991
1387
  },
992
1388
  {
993
1389
  "name": "Self-Perpetuating",
994
- "description": "When you rest, the Balor regains full HP automatically and without REPAIRS."
1390
+ "description": "When you rest, the Balor regains full HP automatically and without repairs.",
1391
+ "synergies": [
1392
+ {
1393
+ "locations": ["rest"],
1394
+ "detail": "When you rest, the Balor regains full HP automatically and without repairs."
1395
+ }
1396
+ ]
995
1397
  }
996
1398
  ],
997
1399
  "core_system": {
@@ -999,6 +1401,21 @@
999
1401
  "description": "In a moment, with aught but desire, the pilot of a Balor may quick-print a cloak comprised of countless minuscule drones: a hellswarm cloak – living shield and fluid-dynamic knife, cutting and guarding, in one shimmering wave. They become Hivemaster, and their will is obeyed by millions.",
1000
1402
  "active_name": "Hive Frenzy",
1001
1403
  "active_effect": "Your nanites switch into a hyperactive mode, causing the following effects until the end of the scene:<ul><li>You and adjacent allies gain soft cover.</li><li>Scouring Swarm deals 4 kinetic, instead of 2.</li><li>Regeneration restores 1/2 of your total HP, instead of 1/4.</li><li>If you would take structure damage, roll 1d6: on 6, your mech hellishly pulls itself together, taking no structure damage, returning to 1 HP, and gaining Immunity to all damage until the end of the current turn.</li><li>You become Shredded and cannot clear this condition for the duration.</li></ul>",
1404
+ "active_bonuses": [
1405
+ {
1406
+ "id": "cover",
1407
+ "val": "soft"
1408
+ },
1409
+ {
1410
+ "id": "regeneration",
1411
+ "val": "half",
1412
+ "override": true
1413
+ },
1414
+ {
1415
+ "id": "status",
1416
+ "val": "shredded"
1417
+ }
1418
+ ],
1002
1419
  "use": "Encounter",
1003
1420
  "activation": "Protocol"
1004
1421
  },
@@ -1059,11 +1476,7 @@
1059
1476
  "description": "The Goblin receives +1 difficulty on Hull checks and saves.",
1060
1477
  "bonuses": [
1061
1478
  {
1062
- "id": "hull_check",
1063
- "accuracy": -1
1064
- },
1065
- {
1066
- "id": "hull_save",
1479
+ "id": "hull",
1067
1480
  "accuracy": -1
1068
1481
  }
1069
1482
  ]
@@ -1109,15 +1522,65 @@
1109
1522
  "traits": [
1110
1523
  {
1111
1524
  "name": "Metastatic Paralysis",
1112
- "description": "When an attack roll against the Gorgon lands on 1–2, it automatically misses and the attacker becomes Stunned until the end of their next turn."
1525
+ "description": "When an attack roll against the Gorgon lands on 1–2, it automatically misses and the attacker becomes Stunned until the end of their next turn.",
1526
+ "active_effects": [
1527
+ {
1528
+ "name": "Metastatic Paralysis",
1529
+ "condition": "An attack roll against you lands on 1–2",
1530
+ "detail": "The attack automatically misses and the attacker becomes Stunned until the end of their next turn.",
1531
+ "add_status": [
1532
+ {
1533
+ "id": "stunned",
1534
+ "target": "attacker",
1535
+ "duration": "turn_end_attacker"
1536
+ }
1537
+ ]
1538
+ }
1539
+ ],
1540
+ "synergies": [
1541
+ {
1542
+ "locations": ["take_damage"],
1543
+ "detail": "When an attack roll against the Gorgon lands on 1–2, it automatically misses and the attacker becomes Stunned until the end of their next turn."
1544
+ }
1545
+ ]
1113
1546
  },
1114
1547
  {
1115
1548
  "name": "Gaze",
1116
- "description": "The Gorgon can take two reactions per turn, instead of one."
1549
+ "description": "The Gorgon can take two reactions per turn, instead of one.",
1550
+ "active_effects": [
1551
+ {
1552
+ "name": "Gaze",
1553
+ "detail": "You can take two reactions per turn, instead of one."
1554
+ }
1555
+ ],
1556
+ "synergies": [
1557
+ {
1558
+ "locations": ["actions"],
1559
+ "detail": "The Gorgon can take two reactions per turn, instead of one."
1560
+ }
1561
+ ],
1562
+ "bonuses": [
1563
+ {
1564
+ "id": "extra_action",
1565
+ "val": "reaction"
1566
+ }
1567
+ ]
1117
1568
  },
1118
1569
  {
1119
1570
  "name": "Guardian",
1120
- "description": "Adjacent allied characters may use the Gorgon for hard cover."
1571
+ "description": "Adjacent allied characters may use the Gorgon for hard cover.",
1572
+ "active_effects": [
1573
+ {
1574
+ "name": "Guardian",
1575
+ "detail": "Adjacent allied characters may use you for hard cover."
1576
+ }
1577
+ ],
1578
+ "synergies": [
1579
+ {
1580
+ "locations": ["stats"],
1581
+ "detail": "Adjacent allied characters may use the Gorgon for hard cover."
1582
+ }
1583
+ ]
1121
1584
  }
1122
1585
  ],
1123
1586
  "core_system": {
@@ -1125,6 +1588,21 @@
1125
1588
  "description": "The BASILISK is a dangerous memetic weapon derived from DHIYED liturgicode, translated for use in mech-scale engagements. Typically projected from a communications laser, BASILISKs create hyperfractal patterns: memetic interruptions that affects all sapient observers, organic or otherwise. Exposure to a basilisk typically causes immediate encephalitis, massive ocular and cranial hemorrhage, and death – survival is possible with tempering and interdictor heads-up displays, but even then headaches, nausea, and confusion for a short period after viewing are possible. Long-term, survivors often exhibit “flashback” symptoms: momentary paralysis, corporeal alienation, and consciousness destabilization. Anticognition hyperfractals are classified as paracausal weapons; due to the not-as-yet understood nature of their visible-light spectrum broadcast, one would think that they would pose a risk to their user, however, for some reason they do not.",
1126
1589
  "active_name": "Extrude Basilisk",
1127
1590
  "active_effect": "You project a horrifying basilisk, a visual data-pattern that is incredibly harmful to NHPs and electronic systems, and hard to look at even for humans. For the rest of the scene, hostile characters must succeed on a Systems save before attacking you or any allied characters within range 3. On a failure, they become Stunned until the end of their next turn. Each character can only be Stunned by this effect once per scene.",
1591
+ "active_effects": [
1592
+ {
1593
+ "name": "Extrude Basilisk",
1594
+ "detail": "Hostile characters must succeed on a Systems save before attacking you or any allied characters within range 3. On a failure, they become Stunned until the end of their next turn. Each character can only be Stunned by this effect once per scene.",
1595
+ "condition": "You or an adjacent allied character is attacked by a hostile character within range 3",
1596
+ "add_status": [
1597
+ {
1598
+ "id": "stunned",
1599
+ "duration": "next_turn_end_target",
1600
+ "save": "sys",
1601
+ "aoe": true
1602
+ }
1603
+ ]
1604
+ }
1605
+ ],
1128
1606
  "activation": "Quick",
1129
1607
  "use": "Encounter"
1130
1608
  },
@@ -1173,7 +1651,17 @@
1173
1651
  },
1174
1652
  {
1175
1653
  "name": "Shepherd Field",
1176
- "description": "Drones, Deployables, and objects adjacent to the Hydra gain Resistance to all damage."
1654
+ "description": "Drones, Deployables, and objects adjacent to the Hydra gain Resistance to all damage.",
1655
+ "bonuses": [
1656
+ {
1657
+ "id": "drone_resist",
1658
+ "val": "all"
1659
+ },
1660
+ {
1661
+ "id": "deployable_resist",
1662
+ "val": "all"
1663
+ }
1664
+ ]
1177
1665
  }
1178
1666
  ],
1179
1667
  "core_system": {
@@ -1259,7 +1747,16 @@
1259
1747
  {
1260
1748
  "name": "Slag Carapace",
1261
1749
  "description": "The Manticore has Resistance to Energy Damage and Burn.",
1262
- "resistances": [{ "damage_types": ["burn", "energy"] }]
1750
+ "bonuses": [
1751
+ {
1752
+ "id": "resistance",
1753
+ "val": "energy"
1754
+ },
1755
+ {
1756
+ "id": "resistance",
1757
+ "val": "burn"
1758
+ }
1759
+ ]
1263
1760
  },
1264
1761
  {
1265
1762
  "name": "Unstable System",
@@ -1267,7 +1764,25 @@
1267
1764
  },
1268
1765
  {
1269
1766
  "name": "Castigate the Enemies of the Godhead",
1270
- "description": "When you rest or perform a Full Repair, you can push the Manticore into an unstable Castigation State (or bring it out of one). In this state, the Manticore explodes immediately when destroyed due to damage or reactor meltdown, vaporizing it and instantly killing you and any other passengers. Characters within burst 2 must succeed on an Agility save or take 8d6 explosive. On a success, they take half damage. This only takes place if you are physically present in the Manticore."
1767
+ "description": "When you rest or perform a Full Repair, you can push the Manticore into an unstable Castigation State (or bring it out of one). In this state, the Manticore explodes immediately when destroyed due to damage or reactor meltdown, vaporizing it and instantly killing you and any other passengers. Characters within burst 2 must succeed on an Agility save or take 8d6 explosive. On a success, they take half damage. This only takes place if you are physically present in the Manticore.",
1768
+ "actions": [
1769
+ {
1770
+ "name": "Castigate the Enemies of the Godhead",
1771
+ "activation": "Free",
1772
+ "trigger": "The Manticore has been pushed into an unstable Castigation State during a rest or Full Repair. While in this state it is destroyed due to damage or reactor meltdown.",
1773
+ "detail": "The Manticore explodes immediately when destroyed due to damage or reactor meltdown, vaporizing it and instantly killing you and any other passengers. Characters within burst 2 must succeed on an Agility save or take 8d6 explosive. On a success, they take half damage. This only takes place if you are physically present in the Manticore.",
1774
+ "damage": [
1775
+ {
1776
+ "val": "8d6",
1777
+ "type": "Explosive",
1778
+ "save": "agi",
1779
+ "save_half": true,
1780
+
1781
+ "aoe": true
1782
+ }
1783
+ ]
1784
+ }
1785
+ ]
1271
1786
  }
1272
1787
  ],
1273
1788
  "core_system": {
@@ -1275,21 +1790,41 @@
1275
1790
  "description": "And RA Said Unto Themself:<br><code class='horus'>LET MY NAME ENVELOP YOU. SEEK NO SHELTER FROM THE FLAME OR THE TEETH OF THE BEAST. CLOAK YOURSELF IN THE FIRE OF MY WORD AND CAST BACK TO YOUR ENEMIES THAT WHICH WOULD BLACKEN YOUR FORM.</code>",
1276
1791
  "active_name": "Destruction of the Temple of the Enemies of RA",
1277
1792
  "active_effect": "Your mech crackles with energy: gain Resistance to heat for the rest of this scene and a Charge Die – 1d6, starting at 1. Whenever you take heat or energy, even from yourself, increase the value of the Charge Die by 1. When the Charge Die reaches 6, the absorbed energy discharges in a burst 2 inferno. Characters within the affected area must succeed on an Engineering save or take 6d6 AP energy damage. On a success, they take half damage. Objects in the affected area are automatically hit. Once discharged, this effect ends.",
1793
+ "active_bonuses": [
1794
+ {
1795
+ "id": "resistance",
1796
+ "val": "heat"
1797
+ }
1798
+ ],
1799
+ "active_counters": [
1800
+ {
1801
+ "id": "ctr_charged_exoskeleton",
1802
+ "name": "Charge Die",
1803
+ "default_value": 1,
1804
+ "min": 1,
1805
+ "max": 6
1806
+ }
1807
+ ],
1278
1808
  "use": "Encounter",
1279
1809
  "deactivation": "Free",
1280
1810
  "activation": "Protocol",
1281
1811
  "passive_name": "Charged Exoskeleton",
1282
- "passive_effect": "1/round, when you take heat, you may deal 2 AP energy damage to a character within range 3."
1812
+ "passive_effect": "1/round, when you take heat, you may deal 2 AP energy damage to a character within range 3.",
1813
+ "synergies": {
1814
+ "locations": ["take_damage", "heat"],
1815
+ "detail": "1/round, when you take heat, you may deal 2 AP energy damage to a character within range 3."
1816
+ },
1817
+ "passive_effects": [
1818
+ {
1819
+ "name": "Exoskeleton Discharge",
1820
+ "frequency": "1/round",
1821
+ "condition": "You take heat.",
1822
+ "detail": "You may deal 2 AP energy damage to a character within range 3.",
1823
+ "damage": [{ "val": "2", "type": "Energy", "ap": true }],
1824
+ "range": [{ "type": "Range", "val": 3 }]
1825
+ }
1826
+ ]
1283
1827
  },
1284
- "counters": [
1285
- {
1286
- "id": "ctr_charged_exoskeleton",
1287
- "name": "Charge Die",
1288
- "default_value": 1,
1289
- "min": 1,
1290
- "max": 6
1291
- }
1292
- ],
1293
1828
  "image_url": "https://d2c79xe1p61csc.cloudfront.net/frames/mf_manticore.png",
1294
1829
  "license_id": "mf_manticore"
1295
1830
  },
@@ -1322,15 +1857,40 @@
1322
1857
  {
1323
1858
  "name": "Invert Cockpit",
1324
1859
  "description": "You may Mount or Dismount the Minotaur for the first time each round as a free action. Additionally, the Minotaur doesn’t become Impaired when you Eject.",
1325
- "use": "Round"
1860
+ "actions": [
1861
+ {
1862
+ "name": "Mount/Dismount (Invert Cockpit)",
1863
+ "activation": "Free",
1864
+ "frequency": "1/round",
1865
+ "detail": "You may Mount or Dismount the Minotaur for the first time each round as a free action."
1866
+ }
1867
+ ],
1868
+ "synergies": [
1869
+ {
1870
+ "locations": ["eject", "palette"],
1871
+ "detail": "The Minotaur doesn’t become Impaired when you Eject."
1872
+ }
1873
+ ]
1326
1874
  },
1327
1875
  {
1328
1876
  "name": "Internal Metafold",
1329
- "description": "While inside the Minotaur, you can’t be harmed in any way, even if the Minotaur explodes or is destroyed."
1877
+ "description": "While inside the Minotaur, you can’t be harmed in any way, even if the Minotaur explodes or is destroyed.",
1878
+ "active_effects": [
1879
+ {
1880
+ "name": "Internal Metafold",
1881
+ "detail": "While inside the Minotaur, you can’t be harmed in any way, even if the Minotaur explodes or is destroyed."
1882
+ }
1883
+ ]
1330
1884
  },
1331
1885
  {
1332
1886
  "name": "Localized Maze",
1333
- "description": "Hostile characters cannot pass through a space occupied by the Minotaur for any reason, and must always stop moving when Engaged with it, regardless of Size."
1887
+ "description": "Hostile characters cannot pass through a space occupied by the Minotaur for any reason, and must always stop moving when Engaged with it, regardless of Size.",
1888
+ "active_effects": [
1889
+ {
1890
+ "name": "Localized Maze",
1891
+ "detail": "Hostile characters cannot pass through a space occupied by you for any reason, and must always stop moving when Engaged with you, regardless of Size."
1892
+ }
1893
+ ]
1334
1894
  }
1335
1895
  ],
1336
1896
  "core_system": {
@@ -1344,7 +1904,22 @@
1344
1904
  {
1345
1905
  "name": "Metafold Maze",
1346
1906
  "activation": "Quick",
1347
- "detail": "When you hit with a tech attack, you may activate this system, causing your target to become Slowed until the end of your next turn. If they are already Slowed, they become Immobilized until the end of your next turn; if they are already Immobilized, they become Stunned until the end of your next turn. Each character can only be Stunned by this effect once per combat but can be Slowed or Immobilized any number of times."
1907
+ "trigger": "You hit with a tech attack.",
1908
+ "detail": "When you hit with a tech attack, you may activate this system, causing your target to become Slowed until the end of your next turn. If they are already Slowed, they become Immobilized until the end of your next turn; if they are already Immobilized, they become Stunned until the end of your next turn. Each character can only be Stunned by this effect once per combat but can be Slowed or Immobilized any number of times.",
1909
+ "add_status": [
1910
+ {
1911
+ "id": "slowed",
1912
+ "duration": "next_turn_end_self"
1913
+ },
1914
+ {
1915
+ "id": "immobilized",
1916
+ "duration": "next_turn_end_self"
1917
+ },
1918
+ {
1919
+ "id": "stunned",
1920
+ "duration": "next_turn_end_self"
1921
+ }
1922
+ ]
1348
1923
  }
1349
1924
  ]
1350
1925
  },
@@ -1379,11 +1954,23 @@
1379
1954
  "traits": [
1380
1955
  {
1381
1956
  "name": "¿%:?EXTR!UDE GUN",
1382
- "description": "GUN: <b>GUN</b>"
1957
+ "description": "GUN: <b>GUN</b>",
1958
+ "active_effects": [
1959
+ {
1960
+ "name": "¿%:?EXTR!UDE GUN",
1961
+ "detail": "GUN: GUN"
1962
+ }
1963
+ ]
1383
1964
  },
1384
1965
  {
1385
1966
  "name": "By the Way, I Know Everything",
1386
- "description": "When it would roll damage, the Pegasus can instead deal the average damage based on the number of dice rolled, as follows: 1d3 (2), 1d6 (4), 2d6 (7), 3d6 (11), 4d6 (14). This must be decided before rolling damage."
1967
+ "description": "When it would roll damage, the Pegasus can instead deal the average damage based on the number of dice rolled, as follows: 1d3 (2), 1d6 (4), 2d6 (7), 3d6 (11), 4d6 (14). This must be decided before rolling damage.",
1968
+ "active_effects": [
1969
+ {
1970
+ "name": "By the Way, I Know Everything",
1971
+ "detail": "When it would roll damage, you can instead deal the average damage based on the number of dice rolled, as follows: 1d3 (2), 1d6 (4), 2d6 (7), 3d6 (11), 4d6 (14). This must be decided before rolling damage."
1972
+ }
1973
+ ]
1387
1974
  }
1388
1975
  ],
1389
1976
  "core_system": {
@@ -1394,11 +1981,14 @@
1394
1981
  "use": "Encounter",
1395
1982
  "activation": "Protocol",
1396
1983
  "passive_name": "Ushabti Omnigun",
1397
- "passive_effect": "[ERROR]<br>[range 15][1 AP Kinetic Damage]<br>Your mech’s omnigun is a piece of experimental hardware so advanced that it defies physics: it doesn’t require a mount, nor does it have a weapon type or size – meaning that it can’t be modified or benefit from your talents.<br>You can’t attack normally with this weapon. Instead, 1/round, as a free action during your turn, you can use it to deal 1 AP kinetic damage to a character within Range 15 and line of sight. This doesn’t count as an attack, hits automatically, ignores cover, bypasses Immunity, and its damage can’t be reduced or ignored in any way. No rule in this book or any other supersedes this.",
1984
+ "passive_effect": "Your mech’s omnigun is a piece of experimental hardware so advanced that it defies physics: it doesn’t require a mount, nor does it have a weapon type or size – meaning that it can’t be modified or benefit from your talents.<br>You can’t attack normally with this weapon. Instead, 1/round, as a free action during your turn, you can use it to deal 1 AP kinetic damage to a character within Range 15 and line of sight. This doesn’t count as an attack, hits automatically, ignores cover, bypasses Immunity, and its damage can’t be reduced or ignored in any way. No rule in this book or any other supersedes this.",
1398
1985
  "passive_actions": [
1399
1986
  {
1400
1987
  "name": "Fire Omnigun",
1401
1988
  "activation": "Free",
1989
+ "frequency": "1/round",
1990
+ "damage": [{ "val": "1", "type": "Kinetic", "ap": true }],
1991
+ "range": [{ "type": "Range", "val": 15 }],
1402
1992
  "detail": "1/round, as a free action during your turn, deal 1 AP kinetic damage to a character within Range 15 and line of sight. This doesn’t count as an attack, hits automatically, ignores cover, bypasses Immunity, and its damage can’t be reduced or ignored in any way. No rule supersedes this."
1403
1993
  }
1404
1994
  ]
@@ -1434,23 +2024,41 @@
1434
2024
  "traits": [
1435
2025
  {
1436
2026
  "name": "Heavy Frame",
1437
- "description": "The Barbarossa can’t be pushed, pulled, knocked Prone, or knocked back by smaller characters."
2027
+ "description": "The Barbarossa can’t be pushed, pulled, knocked Prone, or knocked back by smaller characters.",
2028
+ "active_effects": [
2029
+ {
2030
+ "name": "Heavy Frame",
2031
+ "detail": "The Barbarossa can’t be pushed, pulled, knocked Prone, or knocked back by smaller characters."
2032
+ }
2033
+ ]
1438
2034
  },
1439
2035
  {
1440
2036
  "name": "Pressure Plating",
1441
- "description": "The Barbarossa has resistance to Explosive Damage."
2037
+ "description": "The Barbarossa has resistance to Explosive Damage.",
2038
+ "bonuses": [
2039
+ {
2040
+ "id": "resistance",
2041
+ "val": "explosive"
2042
+ }
2043
+ ]
1442
2044
  },
1443
2045
  {
1444
2046
  "name": "Colossus",
1445
- "description": "Adjacent allied characters can use the Barbarossa for hard cover."
2047
+ "description": "Adjacent allied characters can use the Barbarossa for hard cover.",
2048
+ "active_effects": [
2049
+ {
2050
+ "name": "Colossus",
2051
+ "detail": "Adjacent allied characters can use the Barbarossa for hard cover."
2052
+ }
2053
+ ]
1446
2054
  },
1447
2055
  {
1448
2056
  "name": "Slow",
1449
2057
  "description": "The Barbarossa receives +1 difficulty on Agility checks and saves.",
1450
- "synergies": [
2058
+ "bonuses": [
1451
2059
  {
1452
- "locations": ["agility", "skill_check"],
1453
- "detail": "The Barbarossa receives +1 difficulty on Agility checks and saves."
2060
+ "id": "agility",
2061
+ "val": -1
1454
2062
  }
1455
2063
  ]
1456
2064
  }
@@ -1463,7 +2071,7 @@
1463
2071
  "activation": "Quick",
1464
2072
  "integrated": ["mw_barbarossa_integrated"]
1465
2073
  },
1466
- "counters": [
2074
+ "active_counters": [
1467
2075
  {
1468
2076
  "id": "ctr_apocalypse_rail",
1469
2077
  "name": "Apocalypse Die",
@@ -1503,11 +2111,30 @@
1503
2111
  "traits": [
1504
2112
  {
1505
2113
  "name": "Insulated",
1506
- "description": "The Genghis has Immunity to burn."
2114
+ "description": "The Genghis has Immunity to burn.",
2115
+ "bonuses": [
2116
+ {
2117
+ "id": "immunity",
2118
+ "val": "burn"
2119
+ }
2120
+ ]
1507
2121
  },
1508
2122
  {
1509
2123
  "name": "Emergency Vent",
1510
- "description": "When the Genghis takes structure damage, it clears all heat."
2124
+ "description": "When the Genghis takes structure damage, it clears all heat.",
2125
+ "active_effects": [
2126
+ {
2127
+ "name": "Emergency Vent",
2128
+ "trigger": "You take structure damage.",
2129
+ "detail": "Clear all heat."
2130
+ }
2131
+ ],
2132
+ "synergies": [
2133
+ {
2134
+ "locations": ["take_damage", "structure"],
2135
+ "detail": "When the Genghis takes structure damage, it clears all heat."
2136
+ }
2137
+ ]
1511
2138
  }
1512
2139
  ],
1513
2140
  "core_system": {
@@ -1515,6 +2142,23 @@
1515
2142
  "description": "To better manage the Genghis’s tremendous power demands and rapidly accelerate heat dispersion, the Think Tank developed a suite of power-management mechanisms. After extensive field testing, pilots discovered that the TBK Sustain Suite can be used as both a heat sink and an area-denial weapon.",
1516
2143
  "active_name": "Expose Power Cells",
1517
2144
  "active_effect": "The next time you exceed your Heat Cap this scene, you instead clear all heat and vent a burst 3 cloud of burning matter from your mech.<br>Until the start of your next turn, all characters within the affected area count as Invisible to everyone except you, and characters other than you take 2 burn and 2 heat when they start their turn in the area or enter it for the first time in a round. Once this effect ends, characters within the affected area receive soft cover (which you ignore) until the start of your following turn, at which point the cloud disperses.",
2145
+ "active_effects": [
2146
+ {
2147
+ "name": "Expose Power Cells",
2148
+ "condition": "The next time you exceed your Heat Cap this scene",
2149
+ "detail": "Clear all heat and vent a burst 3 cloud of burning matter from your mech.<br>Until the start of your next turn, all characters within the affected area count as Invisible to everyone except you, and characters other than you take 2 burn and 2 heat when they start their turn in the area or enter it for the first time in a round. Once this effect ends, characters within the affected area receive soft cover (which you ignore) until the start of your following turn, at which point the cloud disperses.",
2150
+ "damage": [
2151
+ { "val": "2", "type": "Burn", "aoe": true },
2152
+ { "val": "2", "type": "Heat", "aoe": true }
2153
+ ],
2154
+ "add_status": [
2155
+ {
2156
+ "id": "invisible",
2157
+ "duration": "next_turn_start_self"
2158
+ }
2159
+ ]
2160
+ }
2161
+ ],
1518
2162
  "activation": "Quick"
1519
2163
  },
1520
2164
  "image_url": "https://d2c79xe1p61csc.cloudfront.net/frames/mf_genghis.png",
@@ -1549,16 +2193,36 @@
1549
2193
  {
1550
2194
  "name": "Assault Launcher",
1551
2195
  "description": "1/round, the Iskander may throw one Grenade or plant one Mine as though it has range 15.",
1552
- "use": "Round"
2196
+ "active_effects": [
2197
+ {
2198
+ "name": "Assault Launcher",
2199
+ "frequency": "1/round",
2200
+ "detail": "You may throw one Grenade or plant one Mine as though it has range 15."
2201
+ }
2202
+ ]
1553
2203
  },
1554
2204
  {
1555
2205
  "name": "Mine Deployers",
1556
2206
  "description": "1/round, when the Iskander plants a Mine (even using its Assault Launcher trait), it may plant up to two other Mines in free spaces adjacent to itself as a free action.",
1557
- "use": "Round"
2207
+ "actions": [
2208
+ {
2209
+ "name": "Deploy Additional Mines",
2210
+ "activation": "Free",
2211
+ "frequency": "1/round",
2212
+ "trigger": "You plant a Mine (even using your Assault Launcher trait).",
2213
+ "detail": "You may plant up to two other Mines in free spaces adjacent to yourself as a free action."
2214
+ }
2215
+ ]
1558
2216
  },
1559
2217
  {
1560
2218
  "name": "Skeleton Key",
1561
- "description": "The Iskander never triggers or sets off Mines or other proximity-based systems unless it chooses to do so."
2219
+ "description": "The Iskander never triggers or sets off Mines or other proximity-based systems unless it chooses to do so.",
2220
+ "active_effects": [
2221
+ {
2222
+ "name": "Skeleton Key",
2223
+ "detail": "You never trigger or set off Mines or other proximity-based systems unless you choose to do so."
2224
+ }
2225
+ ]
1562
2226
  }
1563
2227
  ],
1564
2228
  "core_system": {
@@ -1566,6 +2230,14 @@
1566
2230
  "description": "The Broad-Sweep Seeder is a proprietary device developed during the Orrugi Occupation, during which Armory legionnaires fought an embittered, recalcitrant local guerilla movement. IEDs, VBEDs, and D/SABEDs were often employed by the resistance; to counter the threat, Harrison Armory developed the Seeder to simultaneously scan, identify, and eliminate explosive threats in proximity to stationary units. The technology proved successful and, with minor adaptation, was adapted for installation on Armory frames.<br>The Broad-Sweep Seeder emits an excited LIDAR hivecone to flag potential targets: if positive identification occurs, the target is neutralized with a spray of mag-accelerated, dull-coat flechettes. The Seeder can also carry explosive hivemines.",
1567
2231
  "active_name": "Death Cloud",
1568
2232
  "active_effect": "This system fires an enormous, expanding cloud of micromines across the whole battlefield, affecting all hostile characters within range 50. For the rest of the scene, when hostile characters make any movement other than their standard move (including involuntary movement), they take 3 AP explosive damage. This effect can trigger any number of times, but only 1/round for each character.",
2233
+ "active_effects": [
2234
+ {
2235
+ "name": "Death Cloud",
2236
+ "condition": "Any hostile characters within range 50 make any movement other than their standard move (including involuntary movement).",
2237
+ "detail": "For the rest of the scene, when hostile characters make any movement other than their standard move (including involuntary movement), they take 3 AP explosive damage. This effect can trigger any number of times, but only 1/round for each character.",
2238
+ "damage": [{ "val": "3", "type": "Explosive", "ap": true, "aoe": true }]
2239
+ }
2240
+ ],
1569
2241
  "use": "Encounter",
1570
2242
  "activation": "Quick"
1571
2243
  },
@@ -1600,11 +2272,31 @@
1600
2272
  "traits": [
1601
2273
  {
1602
2274
  "name": "Heavy Shielding",
1603
- "description": "When the Napoleon would take half damage on a successful check or save, it instead reduces the damage to 1."
2275
+ "description": "When the Napoleon would take half damage on a successful check or save, it instead reduces the damage to 1.",
2276
+ "synergies": [
2277
+ {
2278
+ "locations": ["take_damage"],
2279
+ "detail": "When the Napoleon would take half damage on a successful check or save, it instead reduces the damage to 1."
2280
+ }
2281
+ ],
2282
+ "active_effects": [
2283
+ {
2284
+ "name": "Heavy Shielding",
2285
+ "condition": "You would take half damage on a successful check or save.",
2286
+ "detail": "Reduce the damage to 1 instead."
2287
+ }
2288
+ ]
1604
2289
  },
1605
2290
  {
1606
2291
  "name": "Flash Aegis",
1607
2292
  "description": "When the Napoleon Braces, it reduces incoming damage to 1 instead of gaining Resistance.",
2293
+ "active_effects": [
2294
+ {
2295
+ "name": "Flash Aegis",
2296
+ "condition": "You Brace.",
2297
+ "detail": "Reduce incoming damage to 1 instead of gaining Resistance."
2298
+ }
2299
+ ],
1608
2300
  "synergies": [
1609
2301
  {
1610
2302
  "locations": ["brace"],
@@ -1652,16 +2344,36 @@
1652
2344
  "traits": [
1653
2345
  {
1654
2346
  "name": "Reinforced Frame",
1655
- "description": "The Saladin has Immunity to Shredded."
2347
+ "description": "The Saladin has Immunity to Shredded.",
2348
+ "bonuses": [
2349
+ {
2350
+ "id": "immunity",
2351
+ "val": "shredded"
2352
+ }
2353
+ ]
1656
2354
  },
1657
2355
  {
1658
2356
  "name": "Guardian",
1659
- "description": "Adjacent allied characters can use the Saladin for hard cover."
2357
+ "description": "Adjacent allied characters can use the Saladin for hard cover.",
2358
+ "active_effects": [
2359
+ {
2360
+ "name": "Guardian",
2361
+ "detail": "Adjacent allied characters can use the Saladin for hard cover."
2362
+ }
2363
+ ]
1660
2364
  },
1661
2365
  {
1662
2366
  "name": "Warp Shield",
1663
2367
  "description": "1/round, the Saladin can give +1 difficulty to any attack against it or an allied character within Sensors as a reaction before the roll is made.",
1664
- "use": "Round"
2368
+ "actions": [
2369
+ {
2370
+ "name": "Warp Shield",
2371
+ "activation": "Reaction",
2372
+ "frequency": "1/round",
2373
+ "trigger": "Before an attack roll is made against you or an allied character within Sensors.",
2374
+ "detail": "Give +1 difficulty to that attack."
2375
+ }
2376
+ ]
1665
2377
  }
1666
2378
  ],
1667
2379
  "core_system": {
@@ -1718,21 +2430,47 @@
1718
2430
  {
1719
2431
  "name": "Superior Reactor",
1720
2432
  "description": "The Sherman gains +1 accuracy on Engineering checks and saves.",
1721
- "synergies": [
2433
+ "bonuses": [
1722
2434
  {
1723
- "locations": ["engineering", "skill_check"],
1724
- "detail": "The Sherman gains +1 accuracy on Engineering checks and saves."
2435
+ "id": "engineering",
2436
+ "val": 1
1725
2437
  }
1726
2438
  ]
1727
2439
  },
1728
2440
  {
1729
2441
  "name": "Mathur Stop",
1730
2442
  "description": "When the Sherman clears all heat, you may choose to receive heat equal to half its Heat Cap, putting it in the Danger Zone.",
1731
- "use": "Free"
2443
+ "active_effects": [
2444
+ {
2445
+ "name": "Mathur Stop",
2446
+ "trigger": "You clear all heat.",
2447
+ "detail": "You may choose to receive heat equal to half your Heat Cap, putting you in the Danger Zone."
2448
+ }
2449
+ ],
2450
+ "synergies": [
2451
+ {
2452
+ "locations": ["heat"],
2453
+ "detail": "When the Sherman clears all heat, you may choose to receive heat equal to half its Heat Cap, putting it in the Danger Zone."
2454
+ }
2455
+ ]
1732
2456
  },
1733
2457
  {
1734
2458
  "name": "Vent Heat",
1735
- "description": "When you Stabilize the Sherman or it exceeds its Heat Cap, it benefits from soft cover until the start of your next turn."
2459
+ "description": "When you Stabilize the Sherman or it exceeds its Heat Cap, it benefits from soft cover until the start of your next turn.",
2460
+ "active_effects": [
2461
+ {
2462
+ "name": "Vent Heat",
2463
+ "condition": "You Stabilize or exceed your Heat Cap.",
2464
+ "detail": "You benefit from soft cover until the start of your next turn.",
2465
+ "bonuses": [{ "id": "cover", "val": "soft" }]
2466
+ }
2467
+ ],
2468
+ "synergies": [
2469
+ {
2470
+ "locations": ["stabilize", "heat"],
2471
+ "detail": "When you Stabilize the Sherman or it exceeds its Heat Cap, it benefits from soft cover until the start of your next turn."
2472
+ }
2473
+ ]
1736
2474
  }
1737
2475
  ],
1738
2476
  "core_system": {
@@ -1743,12 +2481,6 @@
1743
2481
  "activation": "Protocol",
1744
2482
  "integrated": ["mw_sherman_integrated"]
1745
2483
  },
1746
- "other_art": [
1747
- {
1748
- "tag": "mech",
1749
- "src": "alt_sherman_old.png"
1750
- }
1751
- ],
1752
2484
  "counters": [
1753
2485
  {
1754
2486
  "id": "ctr_zf4_solidcore",
@@ -1790,16 +2522,29 @@
1790
2522
  {
1791
2523
  "name": "Limit Break",
1792
2524
  "description": "When the Tokugawa is Exposed, its ranged and melee attacks deal +3 energy bonus damage on hit, all of its weapons that would deal kinetic or explosive damage instead deal energy, ranged weapons gain +5 range and melee weapons gain +1 threat.",
1793
- "synergies": [
2525
+ "active_effects": [
1794
2526
  {
1795
- "locations": ["active_effects"],
1796
- "detail": "When the Tokugawa is Exposed, its ranged and melee attacks deal +3 energy bonus damage on hit, all of its weapons that would deal kinetic or explosive damage instead deal energy, ranged weapons gain +5 range and melee weapons gain +1 threat."
2527
+ "name": "Limit Break",
2528
+ "condition": "You are Exposed.",
2529
+ "detail": "Your ranged and melee attacks deal +3 energy bonus damage on hit, all of your weapons that would deal kinetic or explosive damage instead deal energy, ranged weapons gain +5 range and melee weapons gain +1 threat.",
2530
+ "bonuses": [
2531
+ { "id": "damage", "val": 3, "damage_types": ["energy"] },
2532
+ { "id": "range", "val": 5, "range_types": ["range"] },
2533
+ { "id": "threat", "val": 1, "weapon_types": ["melee"] }
2534
+ ]
1797
2535
  }
1798
2536
  ]
1799
2537
  },
1800
2538
  {
1801
2539
  "name": "Plasma Sheath",
1802
- "description": "When the Tokugawa is in the Danger Zone and attacks with a weapon that deals any amount of energy, all bonus damage becomes burn."
2540
+ "description": "When the Tokugawa is in the Danger Zone and attacks with a weapon that deals any amount of energy, all bonus damage becomes burn.",
2541
+ "active_effects": [
2542
+ {
2543
+ "name": "Plasma Sheath",
2544
+ "condition": "You are in the Danger Zone and attack with a weapon that deals any amount of energy.",
2545
+ "detail": "All bonus damage becomes burn."
2546
+ }
2547
+ ]
1803
2548
  }
1804
2549
  ],
1805
2550
  "core_system": {
@@ -1814,26 +2559,34 @@
1814
2559
  {
1815
2560
  "name": "Overclock",
1816
2561
  "activation": "Protocol",
1817
- "detail": "You cause your mech to become Exposed until the end of your next turn."
2562
+ "detail": "You cause your mech to become Exposed until the end of your next turn.",
2563
+ "add_status": [{ "id": "exposed", "duration": "next_turn_end_self", "target": "self" }]
1818
2564
  }
1819
2565
  ],
1820
- "active_bonuses": [
1821
- {
1822
- "id": "range",
1823
- "damage_types": ["Energy"],
1824
- "range_types": ["Range"],
1825
- "val": 5
1826
- },
2566
+
2567
+ "active_effects": [
1827
2568
  {
1828
- "id": "range",
1829
- "damage_types": ["Energy"],
1830
- "range_types": ["Threat"],
1831
- "val": 2
2569
+ "name": "Radiance",
2570
+ "detail": "For the rest of this scene, weapons that deal any energy gain +5 range if they are ranged or +2 threat if they are melee.<br>While you’re Exposed, Limit Break stacks with these bonuses for a total increase of +10 range and +3 threat.",
2571
+ "bonuses": [
2572
+ {
2573
+ "id": "range",
2574
+ "damage_types": ["Energy"],
2575
+ "range_types": ["Range"],
2576
+ "val": 5
2577
+ },
2578
+ {
2579
+ "id": "range",
2580
+ "damage_types": ["Energy"],
2581
+ "range_types": ["Threat"],
2582
+ "val": 2
2583
+ }
2584
+ ]
1832
2585
  }
1833
2586
  ],
1834
2587
  "active_synergies": [
1835
2588
  {
1836
- "locations": ["active_effects"],
2589
+ "locations": ["attack"],
1837
2590
  "detail": "All weapons on your mech that deal any Energy Damage gain +5 Range if they are ranged weapons or gain +1 Threat if they are melee weapons."
1838
2591
  }
1839
2592
  ]