@massif/lancer-data 4.0.0-beta.2 → 4.0.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -6
- package/index.js +0 -1
- package/lib/core_bonuses.json +218 -140
- package/lib/frames.json +948 -195
- package/lib/info.json +2 -3
- package/lib/lists.json +28 -0
- package/lib/mods.json +47 -35
- package/lib/pilot_gear.json +38 -74
- package/lib/reserves.json +80 -11
- package/lib/systems.json +905 -327
- package/lib/tables.json +68 -28
- package/lib/tags.json +22 -6
- package/lib/talents.json +609 -86
- package/lib/weapons.json +152 -144
- package/package.json +1 -1
- package/scripts/util.js +110 -5
- package/lib/factions.json +0 -1
package/lib/talents.json
CHANGED
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@@ -9,17 +9,18 @@
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{
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"name": "Acrobatics",
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"description": "While flying, you get the following benefits:<ul><li>You make all Agility checks and saves with +1 Accuracy.</li><li>Any time an attack misses you, you may fly up to 2 spaces in any direction as a reaction.</li></ul>",
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"
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"bonuses": [
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{
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-
"
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"
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"id": "agility",
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"accuracy": 1,
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"condition": "While flying"
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}
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],
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"actions": [
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{
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"name": "Acrobatics",
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"activation": "Reaction",
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"trigger": "
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"trigger": "While flying, an attack misses you.",
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"detail": "You may fly up to 2 spaces in any direction."
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}
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]
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@@ -27,6 +28,12 @@
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{
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"name": "Afterburners",
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"description": "When you Boost while flying, you may move an additional 1d6 spaces, but take heat equal to half that amount.",
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"active_effects": [
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{
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"name": "Afterburners",
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"detail": "When you Boost while flying, you may move an additional 1d6 spaces, but take heat equal to half that amount."
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}
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],
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"synergies": [
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{
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"locations": ["boost"],
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@@ -39,16 +46,22 @@
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"description": "As a quick action on your turn, you may <b>spin up your thrusters</b>. If you end your turn flying, you may nominate a character within a Range equal to your Speed and within line of sight, and gain the <b>Supersonic</b> Reaction.",
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"actions": [
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{
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"id": "act_ace_supersonic_spinup",
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"name": "Spin Up Thrusters",
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"activation": "Quick",
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"detail": "As a quick action on your turn, you may spin up your thrusters. If you end your turn flying, you may nominate a character within a Range equal to your Speed and within line of sight, and gain the Supersonic reaction."
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"detail": "As a quick action on your turn, you may spin up your thrusters. If you end your turn flying, you may nominate a character within a Range equal to your Speed and within line of sight, and gain the Supersonic reaction.",
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"add_special": [
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{
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"condition": "Supersonic Target"
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}
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]
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},
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{
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"name": "Supersonic",
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"activation": "Reaction",
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"frequency": "1/round",
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"init": "Requires activation of the <b>Spin Up Thrusters</b> quick action on your turn. If you end your turn flying, you may nominate a character within a Range equal to your Speed and within line of sight, you may use this reaction.",
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"trigger": "Your
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"trigger": "Your Supersonic Target’s turn ends.",
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"detail": "You fly to a space free and adjacent to them. There must be a path to do so but you can move even if the nominated character is no longer within your movement range or line of sight. This ignores engagement and does not provoke reactions."
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}
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]
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@@ -65,10 +78,39 @@
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{
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"name": "I’m Your Huckleberry",
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"description": "When you take this talent, choose another pilot (hopefully a PC, but NPCs are fine if your GM allows it) to be your Bondmate. Any mech skill checks and saves either character makes while you are adjacent gain +1 Accuracy. If both characters have this talent, this increases to +2 Accuracy, but additional characters with this talent can’t increase it any further.<br>Between missions, you can replace your Bondmate with a new one, but only if your relationship with them has changed.",
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"
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"active_effects": [
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{
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"name": "I’m Your Huckleberry",
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"detail": "Any mech skill checks and saves either you or your Bondmate makes while you are adjacent gain +1 Accuracy. If both characters have this talent, this increases to +2 Accuracy.",
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"add_special": [
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{
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"condition": "Bondmate",
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"target": "ally",
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"detail": "Any mech skill checks and saves either you or your Bondmate makes while you are adjacent gain +1 Accuracy. If both characters have this talent, this increases to +2 Accuracy."
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}
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]
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}
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],
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"bonuses": [
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{
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"id": "check",
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"accuracy": 1,
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"condition": "While adjacent to your Bondmate"
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},
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{
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"id": "save",
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"accuracy": 1,
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"condition": "While adjacent to your Bondmate"
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},
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{
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"
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"id": "check",
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"accuracy": 2,
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"condition": "While adjacent to your Bondmate, if they also have this talent"
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},
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{
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"id": "save",
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"accuracy": 2,
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"condition": "While adjacent to your Bondmate, if they also have this talent"
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}
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]
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},
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@@ -88,9 +130,15 @@
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{
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"name": "Cover Me!",
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"description": "If a character within your line of sight attempts to attack your Bondmate, you can spend your Overwatch to threaten the attacker, forcing them to either choose a different target or attack anyway: if they attack a different target, your Overwatch is expended without effect; if they choose to attack anyway, you can immediately attack them with Overwatch, as long as they are within Range and line of sight. This attack resolves before the triggering attack.",
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"active_effects": [
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{
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"name": "Cover Me!",
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"detail": "If a character within your line of sight attempts to attack your Bondmate, you can spend your Overwatch to threaten the attacker, forcing them to either choose a different target or attack anyway: if they attack a different target, your Overwatch is expended without effect; if they choose to attack anyway, you can immediately attack them with Overwatch, as long as they are within Range and line of sight. This attack resolves before the triggering attack."
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}
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],
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"synergies": [
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{
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"locations": ["overwatch
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"locations": ["overwatch"],
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"detail": "If a character within your line of sight attempts to attack your Bondmate, you can spend your Overwatch to threaten the attacker, forcing them to either choose a different target or attack anyway: if they attack a different target, your Overwatch is expended without effect; if they choose to attack anyway, you can immediately attack them with Overwatch, as long as they are within Range and line of sight. This attack resolves before the triggering attack."
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}
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]
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@@ -107,22 +155,29 @@
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{
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"name": "Hold and Lock",
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"description": "You gain +1 Accuracy on all melee attacks against targets you are Grappling.",
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-
"
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"bonuses": [
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{
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-
"
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"id": "accuracy",
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"accuracy": 1,
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"weapon_types": ["Melee"],
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"weapon_sizes": ["any"],
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"
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"condition": "When making melee attacks against targets you are Grappling"
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}
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]
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},
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{
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"name": "Sledgehammer",
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"description": "Your Improvised Attacks gain Knockback 2 and deal 2d6+2 Kinetic damage.",
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"bonuses": [
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{
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-
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"id": "damage",
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"val": "2d6+2",
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"weapon_types": ["improvised"]
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},
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{
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"id": "knockback",
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"val": "2",
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"weapon_types": ["improvised"]
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}
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]
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},
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@@ -139,7 +194,16 @@
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{
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"name": "Knockout Blow",
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"activation": "Full",
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"detail": "Reset your Brawler Die to 6 and, as a full action, make a Knockout Blow against an adjacent character. They must pass a Hull save, or take 2d6+2 Kinetic damage and become Stunned until the end of their next turn.<br>This action can only be taken when the value of your Brawler Die is 1."
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"detail": "Reset your Brawler Die to 6 and, as a full action, make a Knockout Blow against an adjacent character. They must pass a Hull save, or take 2d6+2 Kinetic damage and become Stunned until the end of their next turn.<br>This action can only be taken when the value of your Brawler Die is 1.",
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"condition": "The value of your Brawler Die is 1",
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"damage": [{ "val": "2d6+2", "type": "Kinetic" }],
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"add_status": [
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{
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"id": "stunned",
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"duration": "next_turn_end_target",
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"save": "hull"
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}
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]
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}
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],
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"counters": [
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{
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"name": "Predator",
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"description": "When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage.",
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"active_effects": [
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{
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"detail": "
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"name": "Predator",
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"detail": "When you roll a 20 on a die for any attack and critical hit, you deal the maximum possible damage and bonus damage."
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}
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]
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},
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{
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"name": "Cull the Herd",
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"description": "Your critical hits gain Knockback 1.",
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"bonuses": [
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{
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"id": "knockback",
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"weapon_types": ["any"],
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"weapon_sizes": ["any"],
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"condition": "on_crit"
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}
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]
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},
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{
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"name": "Relentless",
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"description": "When you make an attack roll and miss, your next attack roll gains +1 Accuracy. This effect stacks and persists until you hit.",
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"active_effects": [
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{
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"detail": "
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"name": "Relentless",
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"detail": "When you make an attack roll and miss, your next attack roll gains +1 Accuracy. This effect stacks and persists until you hit."
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}
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],
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"counters": [
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{
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"id": "ctr_brutal",
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"name": "Brutal
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"name": "Brutal: Relentless Counter",
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"default_value": 0,
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"min": 0,
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"max": 100
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@@ -216,7 +282,30 @@
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{
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"name": "Steady Aim",
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"activation": "Protocol",
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"detail": "Become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles."
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"detail": "Become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.",
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"add_status": [{ "id": "immobilized", "duration": "next_turn_start_self" }],
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"add_special": [
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{
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"attribute": "Steadying Aim",
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"detail": "You gain +1 Accuracy on all attacks you make with Rifles."
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}
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]
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}
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],
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"bonuses": [
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{
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"id": "accuracy",
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"accuracy": 1,
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"weapon_types": ["Rifle"],
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"weapon_sizes": ["any"],
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"condition": "While you are Immobilized from using the Steady Aim protocol"
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}
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],
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"active_effects": [
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{
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"name": "Stable, Steady",
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"condition": "Steadying Aim is active",
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"detail": "Gain +1 Accuracy on all attacks you make with Rifles."
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}
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],
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"synergies": [
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{
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"name": "Zero In",
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"description": "1/round, while <b>steadying your aim</b> and making a ranged attack with a Rifle, you can attempt to hit a weak point: gain +1 Difficulty on the attack roll, and deal +1d6 bonus damage on a critical hit.",
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"active_effects": [
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{
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"name": "Zero In",
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"condition": "You make a ranged attack with a Rifle while Steadying Aim is active",
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"detail": "Attempt to hit a weak point: gain +1 Difficulty on the attack roll, and deal +1d6 bonus damage on a critical hit."
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}
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],
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"synergies": [
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{
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"locations": ["weapon"],
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@@ -238,11 +334,45 @@
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"weapon_sizes": ["any"],
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"detail": "1/round, while <b>steadying your aim</b> and making a ranged attack with this weapon, you can attempt to hit a weak point: gain +1 Difficulty on the attack roll, and deal +1d6 bonus damage on a critical hit"
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}
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],
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"bonuses": [
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{
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"id": "bonus_damage",
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"val": "1d6",
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"weapon_types": ["Rifle"],
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"weapon_sizes": ["any"],
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"condition": "On critical hit, while steadying your aim"
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},
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{
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"id": "accuracy",
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"val": -1,
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"weapon_types": ["Rifle"],
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"weapon_sizes": ["any"],
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"condition": "While steadying your aim"
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}
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]
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},
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{
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"name": "Watch This",
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"description": "1/round, when you perform a critical hit with a Rifle while steadying your aim, your target must pass a Hull save or you may choose an additional effect for your attack:<ul><li><b>Headshot:</b> They only have line of sight to adjacent spaces until the end of their next turn.</li><li><b>Leg shot:</b> They become Immobilized until the end of their next turn.</li><li><b>Body shot:</b> They are knocked Prone.</li></ul>",
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"active_effects": [
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{
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"name": "Watch This",
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"condition": "You perform a critical hit with a Rifle while Steadying Aim is active",
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"detail": "Your target must pass a Hull save or you may choose an additional effect for your attack:<ul><li><b>Headshot:</b> They only have line of sight to adjacent spaces until the end of their next turn.</li><li><b>Leg shot:</b> They become Immobilized until the end of their next turn.</li><li><b>Body shot:</b> They are knocked Prone.</li></ul>",
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"save": "hull",
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"add_status": [
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{
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"id": "prone",
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"duration": "indefinite"
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{
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"id": "immobilized",
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"name": "Ten Thousand Teeth",
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"description": "1/round, when you perform a critical hit with a Nexus, your target must pass a Systems save or become Impaired and Slowed until the end of their next turn.",
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"active_effects": [
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{
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"name": "Ten Thousand Teeth",
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"detail": "1/round, when you perform a critical hit with a Nexus, your target must pass a Systems save or become Impaired and Slowed until the end of their next turn.",
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"condition": "You perform a critical hit with a Nexus weapon",
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"add_status": [
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{
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"id": "impaired",
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"duration": "next_turn_end_target",
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"save": "sys"
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"id": "slowed",
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"duration": "next_turn_end_target",
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"save": "sys"
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{
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"name": "Expose Weakness",
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"description": "When you consume Lock On as part of an attack with a Nexus or Drone and perform a critical hit, your target becomes Shredded until the start of your next turn.",
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"active_effects": [
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{
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"name": "Expose Weakness",
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"detail": "When you consume Lock On as part of an attack with a Nexus or Drone and perform a critical hit, your target becomes Shredded until the start of your next turn.",
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"condition": "You perform a critical hit with a Nexus or Drone weapon and consume Lock On",
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"add_status": [
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{
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"id": "shredded",
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"duration": "next_turn_start_target"
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}
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]
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}
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{
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"name": "Tidal Suppression",
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"description": "This replaces Ten Thousand Teeth.<br>1/round, when you perform a critical hit with a Nexus, your target must succeed on a Systems save or you may choose an additional effect for your attack that lasts until the end of their next turn:<ul><li><b>Harrying Swarm:</b> They become Impaired and Slowed.</li><li><b>Blinding Swarm:</b> They only have line of sight to adjacent squares.</li><li><b>Virulent Swarm:</b> They become Shredded. Any adjacent characters of your choice must also make a Systems save or become Shredded.</li><li><b>Restricting Swarm:</b> They take 1 Burn each time they take an action or reaction.</li></ul>",
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"active_effects": [
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{
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"name": "Tidal Suppression: Harrying Swarm",
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"detail": "1/round, when you perform a critical hit with a Nexus, your target must succeed on a Systems save or become Impaired and Slowed until the end of their next turn.",
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+
"condition": "You perform a critical hit with a Nexus weapon",
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"frequency": "1/round",
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"add_status": [
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{
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"id": "impaired",
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"duration": "next_turn_end_target",
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"save": "sys"
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},
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{
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"id": "slowed",
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"duration": "next_turn_end_target",
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"save": "sys"
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}
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]
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},
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{
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"name": "Tidal Suppression: Blinding Swarm",
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+
"detail": "1/round, when you perform a critical hit with a Nexus, your target must succeed on a Systems save or they only have line of sight to adjacent squares until the end of their next turn.",
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"condition": "You perform a critical hit with a Nexus weapon",
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"frequency": "1/round",
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"save": "sys"
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},
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{
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"name": "Tidal Suppression: Virulent Swarm",
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"detail": "1/round, when you perform a critical hit with a Nexus, your target must succeed on a Systems save or become Shredded until the end of their next turn. Any adjacent characters of your choice must also make a Systems save or become Shredded.",
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+
"condition": "You perform a critical hit with a Nexus weapon",
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+
"frequency": "1/round",
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"add_status": [
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{
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"id": "shredded",
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"duration": "next_turn_end_target",
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"save": "sys",
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"aoe": true
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+
}
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+
]
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},
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+
{
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|
+
"name": "Tidal Suppression: Restricting Swarm",
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|
+
"detail": "1/round, when you perform a critical hit with a Nexus, your target must succeed on a Systems save or take 1 Burn each time they take an action or reaction until the end of their next turn.",
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|
+
"condition": "You perform a critical hit with a Nexus weapon",
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|
+
"frequency": "1/round",
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+
"save": "sys"
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+
}
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],
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"synergies": [
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{
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"locations": ["weapon"],
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@@ -310,21 +520,20 @@
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{
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"name": "Shield of Blades",
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"description": "As long as you’re Engaged, you and any allies adjacent to you count as having soft cover.",
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"
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"active_effects": [
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{
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-
"
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"
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"name": "Shield of Blades",
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+
"detail": "As long as you’re Engaged, you and any allies adjacent to you count as having soft cover.",
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"condition": "You are Engaged"
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}
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]
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},
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{
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"name": "CQB-Trained",
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"description": "You don’t gain Difficulty from being Engaged.",
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-
"
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"active_effects": [
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{
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"
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|
-
"weapon_types": ["any"],
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+
"name": "CQB-Trained",
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|
"detail": "You don’t gain Difficulty from being Engaged."
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}
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]
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@@ -332,6 +541,13 @@
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{
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"name": "Storm of Violence",
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|
"description": "Whenever you hit a character with a melee attack, you gain +1 Accuracy on your next ranged attack against them; and, whenever you hit a character with a ranged attack, you gain +1 Accuracy on your next melee attack against them. This effect doesn’t stack.",
|
|
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|
+
"active_effects": [
|
|
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|
+
{
|
|
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|
+
"name": "Storm of Violence",
|
|
547
|
+
"condition": "You have hit a character with a melee or ranged attack",
|
|
548
|
+
"detail": "Whenever you hit a character with a melee attack, you gain +1 Accuracy on your next ranged attack against them; and, whenever you hit a character with a ranged attack, you gain +1 Accuracy on your next melee attack against them. This effect doesn’t stack."
|
|
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+
}
|
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+
],
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|
"synergies": [
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{
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"locations": ["weapon"],
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@@ -351,6 +567,14 @@
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{
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|
"name": "Partisan",
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|
"description": "Gain +1 Accuracy on the first melee attack you make with a Main Melee weapon on your turn.",
|
|
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|
+
"active_effects": [
|
|
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|
+
{
|
|
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|
+
"name": "Partisan",
|
|
573
|
+
"condition": "The first melee attack you make with a Main Melee weapon on your turn",
|
|
574
|
+
"detail": "Gain +1 Accuracy on the first melee attack you make with a Main Melee weapon on your turn.",
|
|
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|
+
"frequency": "1/turn"
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|
+
}
|
|
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+
],
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"synergies": [
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{
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"locations": ["weapon"],
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@@ -363,6 +587,14 @@
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|
{
|
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|
"name": "Blademaster",
|
|
365
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|
"description": "1/round, when you hit with a Main Melee weapon, you gain 1 Blademaster Die – a d6 – up to a maximum of 3 Blademaster Die. They last until expended or the current scene ends. You can expend Blademaster Dice 1-for-1 for the following:<ul><li><b>Parry:</b> As a reaction when you’re hit by a melee attack, you gain Resistance to all damage, heat, and burn dealt by the attack.</li><li><b>Deflect:</b> As a reaction when you’re hit by a ranged attack, you may roll any number of Blademaster Dice, expending them: if you roll a 5+ on any of these dice, you gain Resistance to all damage, heat, and burn dealt by the attack.</li><li><b>Feint:</b> As a free action, choose an adjacent character: when moving, you ignore engagement and don’t provoke reactions from your target until the start of your next turn.</li><li><b>Trip:</b> As a quick action, choose an adjacent character: they must pass an Agility save or fall Prone. Whatever the result, you may freely pass through their space until the end of your current turn, although you can’t end your turn in their space.</li></ul>",
|
|
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|
+
"active_effects": [
|
|
591
|
+
{
|
|
592
|
+
"name": "Blademaster",
|
|
593
|
+
"detail": "1/round, when you hit with a Main Melee weapon, you gain 1 Blademaster Die – a d6 – up to a maximum of 3 Blademaster Die. They last until expended or the current scene ends.",
|
|
594
|
+
"condition": "You hit with a Main Melee weapon",
|
|
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|
+
"frequency": "1/round"
|
|
596
|
+
}
|
|
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|
+
],
|
|
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|
"synergies": [
|
|
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|
{
|
|
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|
"locations": ["weapon"],
|
|
@@ -373,24 +605,24 @@
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|
|
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|
],
|
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|
"actions": [
|
|
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|
{
|
|
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|
-
"name": "Parry",
|
|
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|
+
"name": "Blademaster: Parry",
|
|
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|
"activation": "Reaction",
|
|
378
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|
"trigger": "You are hit by a melee attack",
|
|
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|
"detail": "Expend 1 Blademaster die. You gain Resistance to all damage, heat, and burn dealt by the attack."
|
|
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|
},
|
|
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|
{
|
|
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|
-
"name": "Deflect",
|
|
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|
+
"name": "Blademaster: Deflect",
|
|
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|
"activation": "Reaction",
|
|
384
616
|
"trigger": "You are hit by a ranged attack",
|
|
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|
"detail": "You may roll any number of Blademaster Dice, expending them: if you roll a 5+ on any of these dice, you gain Resistance to all damage, heat, and burn dealt by the attack."
|
|
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|
},
|
|
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619
|
{
|
|
388
|
-
"name": "Feint",
|
|
620
|
+
"name": "Blademaster: Feint",
|
|
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621
|
"activation": "Free",
|
|
390
622
|
"detail": "Expend 1 Blademaster die. Choose an adjacent character: when moving, you ignore engagement and don’t provoke reactions from your target until the start of your next turn."
|
|
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623
|
},
|
|
392
624
|
{
|
|
393
|
-
"name": "Trip",
|
|
625
|
+
"name": "Blademaster: Trip",
|
|
394
626
|
"activation": "Quick",
|
|
395
627
|
"detail": "Expend 1 Blademaster die. Choose an adjacent character: they must pass an Agility save or fall Prone. Whatever the result, you may freely pass through their space until the end of your current turn, although you can’t end your turn in their space."
|
|
396
628
|
}
|
|
@@ -408,6 +640,14 @@
|
|
|
408
640
|
{
|
|
409
641
|
"name": "Unstoppable",
|
|
410
642
|
"description": "1/round, when you hit with a melee attack on your turn, you may spend a Blademaster Die to immediately Grapple or Ram your target as a free action after the attack has been resolved.",
|
|
643
|
+
"active_effects": [
|
|
644
|
+
{
|
|
645
|
+
"name": "Unstoppable",
|
|
646
|
+
"detail": "1/round, when you hit with a melee attack on your turn, you may spend a Blademaster Die to immediately Grapple or Ram your target as a free action after the attack has been resolved.",
|
|
647
|
+
"condition": "You hit with a melee attack on your turn",
|
|
648
|
+
"frequency": "1/round"
|
|
649
|
+
}
|
|
650
|
+
],
|
|
411
651
|
"synergies": [
|
|
412
652
|
{
|
|
413
653
|
"locations": ["weapon"],
|
|
@@ -453,11 +693,13 @@
|
|
|
453
693
|
{
|
|
454
694
|
"name": "Energized Swarm",
|
|
455
695
|
"description": "1/round, when you make an attack that consumes the Lock On condition, your Drones immediately emit a vicious pulse of energy. All characters of your choice within Burst 1 areas centered on each of your drones take 1d6 Energy damage. Each character can only be affected by the pulse from one drone, even if the areas overlap.",
|
|
456
|
-
"
|
|
696
|
+
"active_effects": [
|
|
457
697
|
{
|
|
458
|
-
"
|
|
459
|
-
"
|
|
460
|
-
"
|
|
698
|
+
"name": "Energized Swarm",
|
|
699
|
+
"detail": "1/round, when you make an attack that consumes the Lock On condition, your Drones immediately emit a vicious pulse of energy. All characters of your choice within Burst 1 areas centered on each of your drones take 1d6 Energy damage. Each character can only be affected by the pulse from one drone, even if the areas overlap.",
|
|
700
|
+
"condition": "You make an attack that consumes the Lock On condition",
|
|
701
|
+
"frequency": "1/round",
|
|
702
|
+
"damage": [{ "val": "1d6", "type": "Energy", "aoe": true }]
|
|
461
703
|
}
|
|
462
704
|
]
|
|
463
705
|
},
|
|
@@ -468,7 +710,9 @@
|
|
|
468
710
|
{
|
|
469
711
|
"name": "Invigorate",
|
|
470
712
|
"activation": "Quick",
|
|
471
|
-
"detail": "Send a pulse of energy to an allied character (including Drones) within Range 3, drawing a Line to them. You may extend the pulse from your target to another allied character, extending the Line to them, as long as they are within Range 3, and you may continue extending the pulse (and Line) like this as long as you don’t target the same character twice. Allied characters who are used as pulse targets or are in the Line’s path gain 4 Overshield; hostile characters in the Line’s path take 2 Energy damage instead."
|
|
713
|
+
"detail": "Send a pulse of energy to an allied character (including Drones) within Range 3, drawing a Line to them. You may extend the pulse from your target to another allied character, extending the Line to them, as long as they are within Range 3, and you may continue extending the pulse (and Line) like this as long as you don’t target the same character twice. Allied characters who are used as pulse targets or are in the Line’s path gain 4 Overshield; hostile characters in the Line’s path take 2 Energy damage instead.",
|
|
714
|
+
"damage": [{ "val": "2", "type": "Energy", "aoe": true }],
|
|
715
|
+
"add_other": [{ "type": "overshield", "val": 4, "aoe": true }]
|
|
472
716
|
}
|
|
473
717
|
]
|
|
474
718
|
}
|
|
@@ -511,6 +755,14 @@
|
|
|
511
755
|
{
|
|
512
756
|
"name": "Backswing Cut",
|
|
513
757
|
"description": "1/round, when you hit with a Heavy or Superheavy melee weapon, you can make another melee attack with the same weapon as a free action against a different character within Threat and line of sight. This attack deals half damage, if successful.",
|
|
758
|
+
"active_effects": [
|
|
759
|
+
{
|
|
760
|
+
"name": "Backswing Cut",
|
|
761
|
+
"detail": "1/round, when you hit with a Heavy or Superheavy melee weapon, you can make another melee attack with the same weapon as a free action against a different character within Threat and line of sight. This attack deals half damage, if successful.",
|
|
762
|
+
"condition": "You hit with a Heavy or Superheavy melee weapon",
|
|
763
|
+
"frequency": "1/round"
|
|
764
|
+
}
|
|
765
|
+
],
|
|
514
766
|
"synergies": [
|
|
515
767
|
{
|
|
516
768
|
"locations": ["weapon"],
|
|
@@ -523,6 +775,15 @@
|
|
|
523
775
|
{
|
|
524
776
|
"name": "Wide Arc Cleave",
|
|
525
777
|
"description": "The first time in a round that you perform a critical hit with a Heavy or Superheavy melee weapon, you deal 3 Kinetic damage to all characters and objects of your choice within Threat, other than the one you just attacked.",
|
|
778
|
+
"active_effects": [
|
|
779
|
+
{
|
|
780
|
+
"name": "Wide Arc Cleave",
|
|
781
|
+
"detail": "The first time in a round that you perform a critical hit with a Heavy or Superheavy melee weapon, you deal 3 Kinetic damage to all characters and objects of your choice within Threat, other than the one you just attacked.",
|
|
782
|
+
"condition": "The first time you perform a critical hit with a Heavy or Superheavy melee weapon",
|
|
783
|
+
"frequency": "1/round",
|
|
784
|
+
"damage": [{ "val": "3", "type": "Kinetic", "aoe": "Within Threat" }]
|
|
785
|
+
}
|
|
786
|
+
],
|
|
526
787
|
"synergies": [
|
|
527
788
|
{
|
|
528
789
|
"locations": ["weapon"],
|
|
@@ -535,6 +796,14 @@
|
|
|
535
796
|
{
|
|
536
797
|
"name": "No Escape",
|
|
537
798
|
"description": "1/round, when you miss with a melee attack, you reroll it against a different target within Threat and line of sight.",
|
|
799
|
+
"active_effects": [
|
|
800
|
+
{
|
|
801
|
+
"name": "No Escape",
|
|
802
|
+
"detail": "1/round, when you miss with a melee attack, you reroll it against a different target within Threat and line of sight.",
|
|
803
|
+
"condition": "You miss with a melee attack",
|
|
804
|
+
"frequency": "1/round"
|
|
805
|
+
}
|
|
806
|
+
],
|
|
538
807
|
"synergies": [
|
|
539
808
|
{
|
|
540
809
|
"locations": ["weapon"],
|
|
@@ -556,6 +825,20 @@
|
|
|
556
825
|
{
|
|
557
826
|
"name": "Honorable Challenge",
|
|
558
827
|
"description": "The first time on your turn that you attack a hostile character within Range 3, hit or miss, you may give them the Exemplar’s Mark as a free action. Characters can only have one Exemplar’s Mark at a time – new marks from any character replace existing marks.<br>The character has the Exemplar’s Mark until the start of your next turn, and while they have it, you gain the <b>Valiant Aid</b> Reaction.",
|
|
828
|
+
"active_effects": [
|
|
829
|
+
{
|
|
830
|
+
"name": "Assign Exemplar's Mark",
|
|
831
|
+
"detail": "The first time on your turn that you attack a hostile character within Range 3, hit or miss, you may give them the Exemplar’s Mark as a free action. Characters can only have one Exemplar’s Mark at a time – new marks from any character replace existing marks.<br>The character has the Exemplar’s Mark until the start of your next turn, and while they have it, you gain the <b>Valiant Aid</b> Reaction.",
|
|
832
|
+
"condition": "The first time on your turn that you attack a hostile character within Range 3",
|
|
833
|
+
"frequency": "1/turn",
|
|
834
|
+
"add_special": [
|
|
835
|
+
{
|
|
836
|
+
"type": "Exemplar's Mark",
|
|
837
|
+
"duration": "next_turn_start_self"
|
|
838
|
+
}
|
|
839
|
+
]
|
|
840
|
+
}
|
|
841
|
+
],
|
|
559
842
|
"actions": [
|
|
560
843
|
{
|
|
561
844
|
"name": "Valiant Aid",
|
|
@@ -570,9 +853,17 @@
|
|
|
570
853
|
{
|
|
571
854
|
"name": "Punishment",
|
|
572
855
|
"description": "1/round, when the character with your Mark attacks a character within Range 3 of you, other than you, they trigger your Overwatch.",
|
|
856
|
+
"active_effects": [
|
|
857
|
+
{
|
|
858
|
+
"name": "Punishment",
|
|
859
|
+
"detail": "1/round, when the character with your Mark attacks a character within Range 3 of you, other than you, they trigger your Overwatch.",
|
|
860
|
+
"condition": "The character with your Mark attacks a character within Range 3 of you, other than you",
|
|
861
|
+
"frequency": "1/round"
|
|
862
|
+
}
|
|
863
|
+
],
|
|
573
864
|
"synergies": [
|
|
574
865
|
{
|
|
575
|
-
"locations": ["
|
|
866
|
+
"locations": ["stats"],
|
|
576
867
|
"detail": "1/round, when the character with your Mark attacks a character within Range 3 of you, other than you, they trigger your Overwatch."
|
|
577
868
|
}
|
|
578
869
|
]
|
|
@@ -600,6 +891,14 @@
|
|
|
600
891
|
{
|
|
601
892
|
"name": "Opening Argument",
|
|
602
893
|
"description": "Gain +1 Accuracy on the first attack roll you make with an Auxiliary ranged weapon on your turn.",
|
|
894
|
+
"active_effects": [
|
|
895
|
+
{
|
|
896
|
+
"name": "Opening Argument",
|
|
897
|
+
"condition": "The first attack roll you make with an Auxiliary ranged weapon on your turn",
|
|
898
|
+
"detail": "Gain +1 Accuracy on the first attack roll you make with an Auxiliary ranged weapon on your turn.",
|
|
899
|
+
"frequency": "1/turn"
|
|
900
|
+
}
|
|
901
|
+
],
|
|
603
902
|
"synergies": [
|
|
604
903
|
{
|
|
605
904
|
"locations": ["weapon"],
|
|
@@ -625,6 +924,19 @@
|
|
|
625
924
|
{
|
|
626
925
|
"name": "I Kill With My Heart",
|
|
627
926
|
"description": "You gain a Gunslinger Die, 1d6 starting at 6. Each time you hit with an Auxiliary ranged weapon, reduce the value of the Gunslinger Die by 1. When the Gunslinger Die reaches 1, you may reset it to 6 to give +2d6 bonus damage on hit and AP to your next attack with an Auxiliary ranged weapon. This attack also ignores cover. The value of your Gunslinger Die persists between scenes but resets to 6 when you rest or perform a Full Repair.",
|
|
927
|
+
"active_effects": [
|
|
928
|
+
{
|
|
929
|
+
"name": "Gunslinger Die",
|
|
930
|
+
"detail": "Each time you hit with an Auxiliary ranged weapon, reduce the value of the Gunslinger Die by 1. When the Gunslinger Die reaches 1, you may reset it to 6 to give +2d6 bonus damage on hit and AP to your next attack with an Auxiliary ranged weapon. This attack also ignores cover. The value of your Gunslinger Die persists between scenes but resets to 6 when you rest or perform a Full Repair.",
|
|
931
|
+
"condition": "You hit with an Auxiliary ranged weapon"
|
|
932
|
+
},
|
|
933
|
+
{
|
|
934
|
+
"name": "I Kill With My Heart",
|
|
935
|
+
"detail": "When your Gunslinger Die is at 1, you may reset it to 6 to give +2d6 bonus damage on hit and AP to your next attack with an Auxiliary ranged weapon. This attack also ignores cover.",
|
|
936
|
+
"condition": "Your Gunslinger Die is at 1",
|
|
937
|
+
"bonus_damage": "2d6"
|
|
938
|
+
}
|
|
939
|
+
],
|
|
628
940
|
"synergies": [
|
|
629
941
|
{
|
|
630
942
|
"locations": ["weapon"],
|
|
@@ -666,6 +978,13 @@
|
|
|
666
978
|
{
|
|
667
979
|
"name": "Machine Bond",
|
|
668
980
|
"description": "When you STABILIZE, you clear all IMPAIRED, JAMMED, IMMOBILIZED, SLOWED, and LOCK ON conditions that weren’t caused by your own systems, talents, etc.",
|
|
981
|
+
"active_effects": [
|
|
982
|
+
{
|
|
983
|
+
"name": "Machine Bond",
|
|
984
|
+
"detail": "When you STABILIZE, you clear all IMPAIRED, JAMMED, IMMOBILIZED, SLOWED, and LOCK ON conditions that weren’t caused by your own systems, talents, etc.",
|
|
985
|
+
"condition": "You STABILIZE"
|
|
986
|
+
}
|
|
987
|
+
],
|
|
669
988
|
"synergies": [
|
|
670
989
|
{
|
|
671
990
|
"locations": ["stabilize"],
|
|
@@ -695,6 +1014,14 @@
|
|
|
695
1014
|
{
|
|
696
1015
|
"name": "SNOW_CRASH",
|
|
697
1016
|
"description": "When you hit with a tech attack that consumes Lock On, your target must choose to either take 2 Heat or be pushed 3 spaces in a direction of your choice.",
|
|
1017
|
+
"active_effects": [
|
|
1018
|
+
{
|
|
1019
|
+
"name": "SNOW_CRASH",
|
|
1020
|
+
"detail": "When you hit with a tech attack that consumes Lock On, your target must choose to either take 2 Heat or be pushed 3 spaces in a direction of your choice.",
|
|
1021
|
+
"condition": "You hit with a tech attack that consumes Lock On",
|
|
1022
|
+
"damage": [{ "val": "2", "type": "Heat" }]
|
|
1023
|
+
}
|
|
1024
|
+
],
|
|
698
1025
|
"synergies": [
|
|
699
1026
|
{
|
|
700
1027
|
"locations": ["tech"],
|
|
@@ -751,7 +1078,9 @@
|
|
|
751
1078
|
{
|
|
752
1079
|
"name": "Covering Fire",
|
|
753
1080
|
"activation": "Quick",
|
|
754
|
-
"detail": "Choose a character within line of sight and Range of one of your Heavy ranged weapons, and within 10 spaces: they are Impaired until the start of your next turn. For the duration, if your target moves more than 1 space, they clear Impaired, but you may attack them as a reaction with a Heavy ranged weapon for half damage, Heat, or Burn, and then this effect ends. You can make this attack at any point during their movement (e.g., waiting until they exit cover).<br>Covering Fire can only affect one character at a time – subsequent uses replace previous ones – and it immediately ends if your target damages you."
|
|
1081
|
+
"detail": "Choose a character within line of sight and Range of one of your Heavy ranged weapons, and within 10 spaces: they are Impaired until the start of your next turn. For the duration, if your target moves more than 1 space, they clear Impaired, but you may attack them as a reaction with a Heavy ranged weapon for half damage, Heat, or Burn, and then this effect ends. You can make this attack at any point during their movement (e.g., waiting until they exit cover).<br>Covering Fire can only affect one character at a time – subsequent uses replace previous ones – and it immediately ends if your target damages you.",
|
|
1082
|
+
"add_status": [{ "id": "impaired", "duration": "next_turn_start_self" }],
|
|
1083
|
+
"add_special": [{ "attribute": "Covering Fire Target" }]
|
|
755
1084
|
},
|
|
756
1085
|
{
|
|
757
1086
|
"name": "Covering Fire Attack",
|
|
@@ -765,19 +1094,21 @@
|
|
|
765
1094
|
{
|
|
766
1095
|
"name": "Hammerbeat",
|
|
767
1096
|
"description": "If you successfully hit your Covering Fire target with the attack reaction granted by that talent, your target is Immobilized until the end of their next turn.",
|
|
768
|
-
"
|
|
1097
|
+
"active_effects": [
|
|
769
1098
|
{
|
|
770
|
-
"
|
|
771
|
-
"detail": "If you successfully hit with the attack granted by
|
|
1099
|
+
"name": "Hammerbeat",
|
|
1100
|
+
"detail": "If you successfully hit your Covering Fire target with the attack reaction granted by that talent, your target is Immobilized until the end of their next turn.",
|
|
1101
|
+
"condition": "You successfully hit your Covering Fire target with the attack reaction granted by that talent",
|
|
1102
|
+
"add_status": [{ "type": "Immobilized", "duration": "next_turn_end_target" }]
|
|
772
1103
|
}
|
|
773
1104
|
]
|
|
774
1105
|
},
|
|
775
1106
|
{
|
|
776
1107
|
"name": "Bracketing Fire",
|
|
777
1108
|
"description": "When you use <b>Covering Fire</b>, you may choose two targets instead of one. Each target triggers and resolves your attack separately, and damage from one target only ends the effect on that target.",
|
|
778
|
-
"
|
|
1109
|
+
"active_effects": [
|
|
779
1110
|
{
|
|
780
|
-
"
|
|
1111
|
+
"name": "Bracketing Fire",
|
|
781
1112
|
"detail": "When you use <b>Covering Fire</b>, you may choose two targets instead of one. Each target triggers and resolves your attack separately, and damage from one target only ends the effect on that target."
|
|
782
1113
|
}
|
|
783
1114
|
]
|
|
@@ -794,6 +1125,14 @@
|
|
|
794
1125
|
{
|
|
795
1126
|
"name": "Lunge",
|
|
796
1127
|
"description": "1/round, when you attack with an Auxiliary melee weapon, you may fly up to 3 spaces directly towards the targeted character before the attack. This movement ignores engagement and doesn’t provoke reactions.",
|
|
1128
|
+
"active_effects": [
|
|
1129
|
+
{
|
|
1130
|
+
"name": "Lunge",
|
|
1131
|
+
"detail": "1/round, when you attack with an Auxiliary melee weapon, you may fly up to 3 spaces directly towards the targeted character before the attack. This movement ignores engagement and doesn’t provoke reactions.",
|
|
1132
|
+
"condition": "You attack with an Auxiliary melee weapon",
|
|
1133
|
+
"frequency": "1/round"
|
|
1134
|
+
}
|
|
1135
|
+
],
|
|
797
1136
|
"synergies": [
|
|
798
1137
|
{
|
|
799
1138
|
"locations": ["weapon"],
|
|
@@ -806,6 +1145,9 @@
|
|
|
806
1145
|
{
|
|
807
1146
|
"name": "Knife Juggler",
|
|
808
1147
|
"description": "All your Auxiliary melee weapons gain Thrown 5, if they don’t have this property already – if they already have Thrown, it increases to Thrown 5. At the end of your turn, all weapons you have thrown this turn automatically return to you.",
|
|
1148
|
+
"bonuses": [
|
|
1149
|
+
{ "id": "thrown", "weapon_types": ["Melee"], "weapon_sizes": ["Auxiliary"], "val": 5 }
|
|
1150
|
+
],
|
|
809
1151
|
"synergies": [
|
|
810
1152
|
{
|
|
811
1153
|
"locations": ["weapon"],
|
|
@@ -818,6 +1160,14 @@
|
|
|
818
1160
|
{
|
|
819
1161
|
"name": "Disdainful Blade",
|
|
820
1162
|
"description": "1/round, when you hit a character with a melee attack, you may also throw an Auxiliary melee weapon as an attack against any character within Range as a free action. This attack can’t deal bonus damage.",
|
|
1163
|
+
"active_effects": [
|
|
1164
|
+
{
|
|
1165
|
+
"name": "Disdainful Blade",
|
|
1166
|
+
"detail": "1/round, when you hit a character with a melee attack, you may also throw an Auxiliary melee weapon as an attack against any character within Range as a free action. This attack can’t deal bonus damage.",
|
|
1167
|
+
"condition": "You hit a character with a melee attack",
|
|
1168
|
+
"frequency": "1/round"
|
|
1169
|
+
}
|
|
1170
|
+
],
|
|
821
1171
|
"synergies": [
|
|
822
1172
|
{
|
|
823
1173
|
"locations": ["weapon"],
|
|
@@ -839,38 +1189,46 @@
|
|
|
839
1189
|
{
|
|
840
1190
|
"name": "Prowl",
|
|
841
1191
|
"description": "During your turn, gain the following benefits:<ul><li>Entering line of sight of hostile characters or moving from cover does not stop you from being Hidden.</li><li>You can pass freely through – but not end your turn in – enemy spaces.</li><li>You can Hide even in plain sight of enemies.<br>These effects immediately end when your turn ends (so you lose Hidden if you’re still in line of sight or out of cover at that time).</li></ul>",
|
|
842
|
-
"
|
|
843
|
-
{
|
|
844
|
-
"locations": ["active_effects"],
|
|
845
|
-
"detail": "Entering line of sight of hostile characters or moving from cover does not stop you from being Hidden. This effect immediately ends when your turn ends."
|
|
846
|
-
},
|
|
1192
|
+
"active_effects": [
|
|
847
1193
|
{
|
|
848
|
-
"
|
|
849
|
-
"detail": "You can pass freely through – but not end your turn in – enemy spaces
|
|
850
|
-
},
|
|
851
|
-
{
|
|
852
|
-
"locations": ["active_effects"],
|
|
853
|
-
"detail": "You can Hide even in plain sight of enemies. This effect immediately ends when your turn ends."
|
|
1194
|
+
"name": "Prowl",
|
|
1195
|
+
"detail": "During your turn, gain the following benefits:<ul><li>Entering line of sight of hostile characters or moving from cover does not stop you from being Hidden.</li><li>You can pass freely through – but not end your turn in – enemy spaces.</li><li>You can Hide even in plain sight of enemies.<br>These effects immediately end when your turn ends (so you lose Hidden if you’re still in line of sight or out of cover at that time).</li></ul>"
|
|
854
1196
|
}
|
|
855
1197
|
]
|
|
856
1198
|
},
|
|
857
1199
|
{
|
|
858
1200
|
"name": "Ambush",
|
|
859
1201
|
"description": "When you start your turn Hidden, the first attack roll of any type that you make sends your target reeling on a hit. Your target must succeed on a Hull save or become Slowed, Impaired, and unable to take reactions until the end of their next turn.",
|
|
860
|
-
"
|
|
861
|
-
{
|
|
862
|
-
"
|
|
863
|
-
"detail": "When you start your turn Hidden, the first attack roll of any type that you make sends your target reeling on a hit. Your target must succeed on a Hull save or become Slowed, Impaired, and unable to take reactions until the end of their next turn."
|
|
1202
|
+
"active_effects": [
|
|
1203
|
+
{
|
|
1204
|
+
"name": "Ambush",
|
|
1205
|
+
"detail": "When you start your turn Hidden, the first attack roll of any type that you make sends your target reeling on a hit. Your target must succeed on a Hull save or become Slowed, Impaired, and unable to take reactions until the end of their next turn.",
|
|
1206
|
+
"condition": "You start your turn Hidden and make an attack roll",
|
|
1207
|
+
"frequency": "1/turn",
|
|
1208
|
+
"add_status": [
|
|
1209
|
+
{
|
|
1210
|
+
"id": "slowed",
|
|
1211
|
+
"save": "hull",
|
|
1212
|
+
"duration": "next_turn_end_target"
|
|
1213
|
+
},
|
|
1214
|
+
{
|
|
1215
|
+
"id": "impaired",
|
|
1216
|
+
"save": "hull",
|
|
1217
|
+
"duration": "next_turn_end_target"
|
|
1218
|
+
}
|
|
1219
|
+
]
|
|
864
1220
|
}
|
|
865
1221
|
]
|
|
866
1222
|
},
|
|
867
1223
|
{
|
|
868
1224
|
"name": "Mastermind",
|
|
869
1225
|
"description": "When you lose Hidden (by any means), you may first fire a flash bomb at any adjacent character. That character must pass a Systems save or only be able to draw line of sight to adjacent spaces until the end of their next turn.<br>You can then move up to your speed, ignoring engagement and not provoking reactions, and are then revealed normally.",
|
|
870
|
-
"
|
|
1226
|
+
"active_effects": [
|
|
871
1227
|
{
|
|
872
|
-
"
|
|
873
|
-
"detail": "When you lose Hidden (by any means), you may first fire a flash bomb at any adjacent character. That character must pass a Systems save or only be able to draw line of sight to adjacent spaces until the end of their next turn.<br>You can then move up to your speed, ignoring engagement and not provoking reactions, and are then revealed normally."
|
|
1228
|
+
"name": "Mastermind",
|
|
1229
|
+
"detail": "When you lose Hidden (by any means), you may first fire a flash bomb at any adjacent character. That character must pass a Systems save or only be able to draw line of sight to adjacent spaces until the end of their next turn.<br>You can then move up to your speed, ignoring engagement and not provoking reactions, and are then revealed normally.",
|
|
1230
|
+
"condition": "You lose Hidden",
|
|
1231
|
+
"frequency": "1/turn"
|
|
874
1232
|
}
|
|
875
1233
|
]
|
|
876
1234
|
}
|
|
@@ -886,6 +1244,14 @@
|
|
|
886
1244
|
{
|
|
887
1245
|
"name": "Momentum",
|
|
888
1246
|
"description": "When you Boost, your next Ram before the start of your next turn gains +1 Accuracy and knocks your target back an additional 2 spaces.",
|
|
1247
|
+
"active_effects": [
|
|
1248
|
+
{
|
|
1249
|
+
"name": "Momentum",
|
|
1250
|
+
"detail": "When you Boost, your next Ram before the start of your next turn gains +1 Accuracy and knocks your target back an additional 2 spaces.",
|
|
1251
|
+
"condition": "You Boost",
|
|
1252
|
+
"frequency": "1/turn"
|
|
1253
|
+
}
|
|
1254
|
+
],
|
|
889
1255
|
"synergies": [
|
|
890
1256
|
{
|
|
891
1257
|
"locations": ["boost"],
|
|
@@ -900,6 +1266,16 @@
|
|
|
900
1266
|
{
|
|
901
1267
|
"name": "Kinetic Mass Transfer",
|
|
902
1268
|
"description": "1/round, if you Ram a target into...<ul><li>...a space occupied by another character, the other character must succeed on a Hull save or be knocked Prone.</li><li>...an obstruction large enough to stop their movement, your target takes 1d6 kinetic damage.</li></ul>",
|
|
1269
|
+
"active_effects": [
|
|
1270
|
+
{
|
|
1271
|
+
"name": "Kinetic Mass Transfer",
|
|
1272
|
+
"detail": "1/round, if you Ram a target into...<ul><li>...a space occupied by another character, the other character must succeed on a Hull save or be knocked Prone.</li><li>...an obstruction large enough to stop their movement, your target takes 1d6 kinetic damage.</li></ul>",
|
|
1273
|
+
"condition": "You Ram a target into another character or an obstruction large enough to stop their movement",
|
|
1274
|
+
"frequency": "1/round",
|
|
1275
|
+
"damage": [{ "val": "1d6", "type": "Kinetic", "aoe": true }],
|
|
1276
|
+
"add_status": [{ "id": "prone", "save": "hull" }]
|
|
1277
|
+
}
|
|
1278
|
+
],
|
|
903
1279
|
"synergies": [
|
|
904
1280
|
{
|
|
905
1281
|
"locations": ["ram"],
|
|
@@ -910,6 +1286,19 @@
|
|
|
910
1286
|
{
|
|
911
1287
|
"name": "Unstoppable Force",
|
|
912
1288
|
"description": "1/round, when you Boost, you may supercharge your mech’s servos. Move your maximum speed in a straight line, take 1d3+3 Heat, and gain the following benefits:<ul><li>You can freely pass through characters the same Size as your mech or smaller; any characters passed through must succeed on a Hull save or be knocked Prone.</li><li>Any terrain, walls, or other stationary obstructions you attempt to pass through receive 20 Kinetic AP damage. If that is enough to destroy them, you pass through; otherwise, your movement ends.</li><li>You ignore difficult terrain.</li><li>Your movement ignores engagement and doesn’t provoke reactions.</li></ul>",
|
|
1289
|
+
"active_effects": [
|
|
1290
|
+
{
|
|
1291
|
+
"name": "Unstoppable Force",
|
|
1292
|
+
"detail": "1/round, when you Boost, you may supercharge your mech’s servos. Move your maximum speed in a straight line, take 1d3+3 Heat, and gain the following benefits:<ul><li>You can freely pass through characters the same Size as your mech or smaller; any characters passed through must succeed on a Hull save or be knocked Prone.</li><li>Any terrain, walls, or other stationary obstructions you attempt to pass through receive 20 Kinetic AP damage. If that is enough to destroy them, you pass through; otherwise, your movement ends.</li><li>You ignore difficult terrain.</li><li>Your movement ignores engagement and doesn’t provoke reactions.</li></ul>",
|
|
1293
|
+
"condition": "You Boost",
|
|
1294
|
+
"frequency": "1/round",
|
|
1295
|
+
"damage": [
|
|
1296
|
+
{ "val": "1d3+3", "type": "Heat", "target": "self" },
|
|
1297
|
+
{ "val": "20", "type": "Kinetic", "ap": true, "aoe": true }
|
|
1298
|
+
],
|
|
1299
|
+
"add_status": [{ "id": "prone", "save": "hull", "aoe": true }]
|
|
1300
|
+
}
|
|
1301
|
+
],
|
|
913
1302
|
"synergies": [
|
|
914
1303
|
{
|
|
915
1304
|
"locations": ["boost"],
|
|
@@ -933,6 +1322,7 @@
|
|
|
933
1322
|
{
|
|
934
1323
|
"name": "Issue Order",
|
|
935
1324
|
"activation": "Free",
|
|
1325
|
+
"frequency": "1/turn",
|
|
936
1326
|
"detail": "1/turn, on your turn as a free action, you may issue an order to an allied PC you can communicate with, describing a course of action, and give them a Leadership Die. They may either expend the Leadership Die to gain +1 Accuracy on any action that directly follows from that order, or they may return it to you as a free action. Allies can have one Leadership Die at a time, which lasts until used or until the end of the current scene."
|
|
937
1327
|
}
|
|
938
1328
|
],
|
|
@@ -964,7 +1354,7 @@
|
|
|
964
1354
|
"description": "Gain 6 Leadership Dice instead of 5. Allies that have your Leadership Dice can expend them to reduce damage by –1d6 when taking damage or to deal +1d6 bonus damage when they hit with an attack.",
|
|
965
1355
|
"synergies": [
|
|
966
1356
|
{
|
|
967
|
-
"locations": ["
|
|
1357
|
+
"locations": ["stats"],
|
|
968
1358
|
"detail": "Allies that have your Leadership Dice can expend them to reduce damage by –1d6 when taking damage or to deal +1d6 bonus damage when they hit with an attack."
|
|
969
1359
|
}
|
|
970
1360
|
]
|
|
@@ -981,6 +1371,15 @@
|
|
|
981
1371
|
{
|
|
982
1372
|
"name": "Aggressive Heat Bleed",
|
|
983
1373
|
"description": "The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.",
|
|
1374
|
+
"active_effects": [
|
|
1375
|
+
{
|
|
1376
|
+
"name": "Aggressive Heat Bleed",
|
|
1377
|
+
"detail": "The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.",
|
|
1378
|
+
"condition": "Your first attack roll while in the Danger Zone",
|
|
1379
|
+
"frequency": "1/turn",
|
|
1380
|
+
"damage": [{ "val": 2, "type": "Heat" }]
|
|
1381
|
+
}
|
|
1382
|
+
],
|
|
984
1383
|
"synergies": [
|
|
985
1384
|
{
|
|
986
1385
|
"locations": ["weapon"],
|
|
@@ -991,6 +1390,15 @@
|
|
|
991
1390
|
{
|
|
992
1391
|
"name": "Fusion Hemorrhage",
|
|
993
1392
|
"description": "The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.",
|
|
1393
|
+
"active_effects": [
|
|
1394
|
+
{
|
|
1395
|
+
"name": "Fusion Hemorrhage",
|
|
1396
|
+
"detail": "The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.",
|
|
1397
|
+
"condition": "Your first ranged or melee attack roll while in the Danger Zone",
|
|
1398
|
+
"frequency": "1/turn",
|
|
1399
|
+
"damage": [{ "val": "1d6", "type": "Energy" }]
|
|
1400
|
+
}
|
|
1401
|
+
],
|
|
994
1402
|
"synergies": [
|
|
995
1403
|
{
|
|
996
1404
|
"locations": ["weapon"],
|
|
@@ -1020,13 +1428,26 @@
|
|
|
1020
1428
|
{
|
|
1021
1429
|
"name": "Jackhammer Round",
|
|
1022
1430
|
"activation": "Quick",
|
|
1023
|
-
"detail": "Fire a jackhammer round from an underslung launcher, automatically dealing 10 AP Kinetic damage to a Size 1 section of any object within Range (e.g., cover, deployable equipment, buildings, or terrain). Any characters adjacent to your target are knocked back from it by 2 spaces and take 2 Kinetic damage."
|
|
1431
|
+
"detail": "Fire a jackhammer round from an underslung launcher, automatically dealing 10 AP Kinetic damage to a Size 1 section of any object within Range (e.g., cover, deployable equipment, buildings, or terrain). Any characters adjacent to your target are knocked back from it by 2 spaces and take 2 Kinetic damage.",
|
|
1432
|
+
"damage": [
|
|
1433
|
+
{ "val": 10, "type": "Kinetic", "ap": true },
|
|
1434
|
+
{ "val": 2, "type": "Kinetic", "aoe": true }
|
|
1435
|
+
]
|
|
1024
1436
|
}
|
|
1025
1437
|
]
|
|
1026
1438
|
},
|
|
1027
1439
|
{
|
|
1028
1440
|
"name": "Impact",
|
|
1029
1441
|
"description": "1/round, before rolling an attack with a Cannon, all characters adjacent to you must succeed on a Hull save or be knocked back by 1 space and knocked Prone. You are then pushed 1 space in any direction.",
|
|
1442
|
+
"active_effects": [
|
|
1443
|
+
{
|
|
1444
|
+
"name": "Impact",
|
|
1445
|
+
"detail": "1/round, before rolling an attack with a Cannon, all characters adjacent to you must succeed on a Hull save or be knocked back by 1 space and knocked Prone. You are then pushed 1 space in any direction.",
|
|
1446
|
+
"condition": "You are about to roll an attack with a Cannon",
|
|
1447
|
+
"frequency": "1/round",
|
|
1448
|
+
"add_status": [{ "id": "prone", "save": "hull", "aoe": true }]
|
|
1449
|
+
}
|
|
1450
|
+
],
|
|
1030
1451
|
"synergies": [
|
|
1031
1452
|
{
|
|
1032
1453
|
"locations": ["weapon"],
|
|
@@ -1039,6 +1460,16 @@
|
|
|
1039
1460
|
{
|
|
1040
1461
|
"name": "Collateral Damage",
|
|
1041
1462
|
"description": "1/round, when you perform a critical hit on a character or object with a Cannon, you may choose to cause an explosion of secondary munitions, causing a Burst 2 explosion around your target. Characters within the affected area must either drop Prone as a reaction, or take 2 Explosive damage and be knocked back by 2 spaces from the center of the attack.",
|
|
1463
|
+
"active_effects": [
|
|
1464
|
+
{
|
|
1465
|
+
"name": "Collateral Damage",
|
|
1466
|
+
"detail": "1/round, when you perform a critical hit on a character or object with a Cannon, you may choose to cause an explosion of secondary munitions, causing a Burst 2 explosion around your target. Characters within the affected area must either drop Prone as a reaction, or take 2 Explosive damage and be knocked back by 2 spaces from the center of the attack.",
|
|
1467
|
+
"condition": "You perform a critical hit on a character or object with a Cannon",
|
|
1468
|
+
"frequency": "1/round",
|
|
1469
|
+
"damage": [{ "val": 2, "type": "Explosive", "aoe": true }],
|
|
1470
|
+
"add_status": [{ "id": "prone", "aoe": true }]
|
|
1471
|
+
}
|
|
1472
|
+
],
|
|
1042
1473
|
"synergies": [
|
|
1043
1474
|
{
|
|
1044
1475
|
"locations": ["weapon"],
|
|
@@ -1060,9 +1491,9 @@
|
|
|
1060
1491
|
{
|
|
1061
1492
|
"name": "Integrated Chaff Launchers",
|
|
1062
1493
|
"description": "At the start of your turn, you gain soft cover. You lose this cover if you attack or force another character to make a save.",
|
|
1063
|
-
"
|
|
1494
|
+
"active_effects": [
|
|
1064
1495
|
{
|
|
1065
|
-
"
|
|
1496
|
+
"name": "Integrated Chaff Launchers",
|
|
1066
1497
|
"detail": "At the start of your turn, you gain soft cover. You lose this cover if you attack or force another character to make a save."
|
|
1067
1498
|
}
|
|
1068
1499
|
]
|
|
@@ -1070,6 +1501,12 @@
|
|
|
1070
1501
|
{
|
|
1071
1502
|
"name": "Lockbreaker",
|
|
1072
1503
|
"description": "Before or after you Skirmish (including as a reaction, e.g. from Overwatch), you may move 2 spaces. This movement ignores engagement and doesn’t provoke reactions.",
|
|
1504
|
+
"active_effects": [
|
|
1505
|
+
{
|
|
1506
|
+
"name": "Lockbreaker",
|
|
1507
|
+
"detail": "Before or after you Skirmish (including as a reaction, e.g. from Overwatch), you may move 2 spaces. This movement ignores engagement and doesn’t provoke reactions."
|
|
1508
|
+
}
|
|
1509
|
+
],
|
|
1073
1510
|
"synergies": [
|
|
1074
1511
|
{
|
|
1075
1512
|
"locations": ["weapon"],
|
|
@@ -1081,10 +1518,12 @@
|
|
|
1081
1518
|
{
|
|
1082
1519
|
"name": "Weave",
|
|
1083
1520
|
"description": "The first attack taken as a reaction against you in any round automatically misses.",
|
|
1084
|
-
"
|
|
1521
|
+
"active_effects": [
|
|
1085
1522
|
{
|
|
1086
|
-
"
|
|
1087
|
-
"detail": "The first attack taken as a reaction against you in any round automatically misses."
|
|
1523
|
+
"name": "Weave",
|
|
1524
|
+
"detail": "The first attack taken as a reaction against you in any round automatically misses.",
|
|
1525
|
+
"condition": "You are targeted by an attack as a reaction",
|
|
1526
|
+
"frequency": "1/round"
|
|
1088
1527
|
}
|
|
1089
1528
|
]
|
|
1090
1529
|
}
|
|
@@ -1100,16 +1539,25 @@
|
|
|
1100
1539
|
{
|
|
1101
1540
|
"name": "Particularize",
|
|
1102
1541
|
"description": "When an allied character adjacent to you attacks a target and consumes Lock On, they may roll twice and choose either result.",
|
|
1103
|
-
"
|
|
1542
|
+
"active_effects": [
|
|
1104
1543
|
{
|
|
1105
|
-
"
|
|
1106
|
-
"detail": "When an allied character adjacent to you attacks a target and consumes Lock On, they may roll twice and choose either result."
|
|
1544
|
+
"name": "Particularize",
|
|
1545
|
+
"detail": "When an allied character adjacent to you attacks a target and consumes Lock On, they may roll twice and choose either result.",
|
|
1546
|
+
"condition": "An allied character adjacent to you attacks a target and consumes Lock On"
|
|
1107
1547
|
}
|
|
1108
1548
|
]
|
|
1109
1549
|
},
|
|
1110
1550
|
{
|
|
1111
1551
|
"name": "Panopticon",
|
|
1112
1552
|
"description": "At the end of your turn, if you did not move and took the Lock On Quick Tech action, you may Lock On once as a free action. Additionally, when you Lock On, you learn your target’s Armor, Speed, Evasion, E-Defense, Mech Skills, and current HP, and can share this information with allies.",
|
|
1553
|
+
"active_effects": [
|
|
1554
|
+
{
|
|
1555
|
+
"name": "Panopticon",
|
|
1556
|
+
"detail": "At the end of your turn, if you did not move and took the Lock On Quick Tech action, you may Lock On once as a free action. Additionally, when you Lock On, you learn your target’s Armor, Speed, Evasion, E-Defense, Mech Skills, and current HP, and can share this information with allies.",
|
|
1557
|
+
"condition": "The end of your turn, if you did not move and took the Lock On Quick Tech action",
|
|
1558
|
+
"frequency": "1/turn"
|
|
1559
|
+
}
|
|
1560
|
+
],
|
|
1113
1561
|
"synergies": [
|
|
1114
1562
|
{
|
|
1115
1563
|
"locations": ["lock_on"],
|
|
@@ -1140,6 +1588,15 @@
|
|
|
1140
1588
|
{
|
|
1141
1589
|
"name": "Seismic Deluge",
|
|
1142
1590
|
"description": "1/round, when you successfully attack with a Launcher and consume Lock On, you may also knock your target Prone.",
|
|
1591
|
+
"active_effects": [
|
|
1592
|
+
{
|
|
1593
|
+
"name": "Seismic Deluge",
|
|
1594
|
+
"detail": "1/round, when you successfully attack with a Launcher and consume Lock On, you may also knock your target Prone.",
|
|
1595
|
+
"condition": "You successfully attack with a Launcher and consume Lock On",
|
|
1596
|
+
"frequency": "1/round",
|
|
1597
|
+
"add_status": [{ "id": "prone" }]
|
|
1598
|
+
}
|
|
1599
|
+
],
|
|
1143
1600
|
"synergies": [
|
|
1144
1601
|
{
|
|
1145
1602
|
"locations": ["weapon"],
|
|
@@ -1152,6 +1609,28 @@
|
|
|
1152
1609
|
{
|
|
1153
1610
|
"name": "Stormbending",
|
|
1154
1611
|
"description": "You have customized your mech with auxiliary concussive missile systems. 1/round, when you hit a character or object with a Launcher, you can choose one of the following effects:<ul><li><b>Lightning:</b> You fire a concentrated blast of missiles at that character. They must succeed on a Hull save or be knocked away from you by 3 spaces; the force of firing then knocks you back by 3 spaces, away from the direction of fire.</li><li><b>Thunder:</b> You fire a spray of missiles at a Burst 2 area around that target. Characters in the area must succeed on an Agility save or be knocked back by 1 space, away from the target. The primary target is unaffected.</li></ul>",
|
|
1612
|
+
"active_effects": [
|
|
1613
|
+
{
|
|
1614
|
+
"name": "Stormbending",
|
|
1615
|
+
"detail": "1/round, when you hit a character or object with a Launcher, you can choose one of the following effects: Lightning or Thunder.",
|
|
1616
|
+
"condition": "You hit a character or object with a Launcher",
|
|
1617
|
+
"frequency": "1/round"
|
|
1618
|
+
},
|
|
1619
|
+
{
|
|
1620
|
+
"name": "Stormbending: Lightning",
|
|
1621
|
+
"detail": "You fire a concentrated blast of missiles at that character. They must succeed on a Hull save or be knocked away from you by 3 spaces; the force of firing then knocks you back by 3 spaces, away from the direction of fire.",
|
|
1622
|
+
"condition": "You hit a character or object with a Launcher",
|
|
1623
|
+
"frequency": "1/round",
|
|
1624
|
+
"save": { "stat": "hull", "aoe": true }
|
|
1625
|
+
},
|
|
1626
|
+
{
|
|
1627
|
+
"name": "Stormbending: Thunder",
|
|
1628
|
+
"detail": "You fire a spray of missiles at a Burst 2 area around that target. Characters in the area must succeed on an Agility save or be knocked back by 1 space, away from the target. The primary target is unaffected.",
|
|
1629
|
+
"condition": "You hit a character or object with a Launcher",
|
|
1630
|
+
"frequency": "1/round",
|
|
1631
|
+
"save": { "stat": "agility", "aoe": true }
|
|
1632
|
+
}
|
|
1633
|
+
],
|
|
1155
1634
|
"synergies": [
|
|
1156
1635
|
{
|
|
1157
1636
|
"locations": ["weapon"],
|
|
@@ -1176,7 +1655,9 @@
|
|
|
1176
1655
|
{
|
|
1177
1656
|
"name": "Massive Attack",
|
|
1178
1657
|
"activation": "Full",
|
|
1179
|
-
"detail": "Reset your Torrent Die to 6, then target a character within line of sight and Range 15: they must succeed on an Agility save or take 2d6 Explosive damage, become Stunned until the end of their next turn, and be knocked Prone. On a success, they take half damage and are knocked Prone but not Stunned.<br>This action can only be taken when the value of your Torrent Die is 1."
|
|
1658
|
+
"detail": "Reset your Torrent Die to 6, then target a character within line of sight and Range 15: they must succeed on an Agility save or take 2d6 Explosive damage, become Stunned until the end of their next turn, and be knocked Prone. On a success, they take half damage and are knocked Prone but not Stunned.<br>This action can only be taken when the value of your Torrent Die is 1.",
|
|
1659
|
+
"damage": [{ "type": "Explosive", "val": "2d6", "save": "agi", "save_half": true }],
|
|
1660
|
+
"condition": "The value of your Torrent Die is 1"
|
|
1180
1661
|
}
|
|
1181
1662
|
],
|
|
1182
1663
|
"counters": [
|
|
@@ -1201,6 +1682,15 @@
|
|
|
1201
1682
|
{
|
|
1202
1683
|
"name": "Opportunist",
|
|
1203
1684
|
"description": "1/round, gain +1 Accuracy on any melee attack if at least one allied character is Engaged with your target.",
|
|
1685
|
+
"active_effects": [
|
|
1686
|
+
{
|
|
1687
|
+
"name": "Opportunist",
|
|
1688
|
+
"detail": "1/round, gain +1 Accuracy on any melee attack if at least one allied character is Engaged with your target.",
|
|
1689
|
+
"condition": "You make a melee attack and at least one allied character is Engaged with your target",
|
|
1690
|
+
"frequency": "1/round",
|
|
1691
|
+
"bonus": { "type": "accuracy", "val": 1 }
|
|
1692
|
+
}
|
|
1693
|
+
],
|
|
1204
1694
|
"synergies": [
|
|
1205
1695
|
{
|
|
1206
1696
|
"locations": ["weapon"],
|
|
@@ -1213,6 +1703,15 @@
|
|
|
1213
1703
|
{
|
|
1214
1704
|
"name": "Solar Backdrop",
|
|
1215
1705
|
"description": "1/round, gain +1 Accuracy on any ranged attack made while you are at a higher elevation than your target.",
|
|
1706
|
+
"active_effects": [
|
|
1707
|
+
{
|
|
1708
|
+
"name": "Solar Backdrop",
|
|
1709
|
+
"detail": "1/round, gain +1 Accuracy on any ranged attack made while you are at a higher elevation than your target.",
|
|
1710
|
+
"condition": "You make a ranged attack while you are at a higher elevation than your target",
|
|
1711
|
+
"frequency": "1/round",
|
|
1712
|
+
"bonus": { "type": "accuracy", "val": 1 }
|
|
1713
|
+
}
|
|
1714
|
+
],
|
|
1216
1715
|
"synergies": [
|
|
1217
1716
|
{
|
|
1218
1717
|
"locations": ["weapon"],
|
|
@@ -1260,14 +1759,15 @@
|
|
|
1260
1759
|
"name": "Enlightenment",
|
|
1261
1760
|
"description": "Gain the following benefits:<ul><li>AIs installed in your mech cannot enter cascade unless you choose to let them go.</li><li>So long as your custom NHP vouches for you, NHPs that are cascading or unshackled no longer view you with indifference. You are significant to them in a way few others are.</li><li>Replace your mech’s Student-Class NHP with the <b>Enlightenment-Class NHP</b>",
|
|
1262
1761
|
"special_equipment": ["ms_technophile_3"],
|
|
1263
|
-
"
|
|
1762
|
+
"active_effects": [
|
|
1264
1763
|
{
|
|
1265
|
-
"
|
|
1764
|
+
"name": "Enlightenment",
|
|
1266
1765
|
"detail": "AIs installed in your mech cannot enter cascade unless you choose to let them go."
|
|
1267
|
-
}
|
|
1766
|
+
}
|
|
1767
|
+
],
|
|
1768
|
+
"bonuses": [
|
|
1268
1769
|
{
|
|
1269
|
-
"
|
|
1270
|
-
"detail": "So long as your custom NHP vouches for you, NHPs that are cascading or unshackled no longer view you with indifference. You are significant to them in a way few others are."
|
|
1770
|
+
"id": "no_cascade"
|
|
1271
1771
|
}
|
|
1272
1772
|
],
|
|
1273
1773
|
"exclusive": true
|
|
@@ -1284,6 +1784,15 @@
|
|
|
1284
1784
|
{
|
|
1285
1785
|
"name": "Handshake Etiquette",
|
|
1286
1786
|
"description": "Gain +1 Accuracy when using CQB weapons to attack targets within Range 3.",
|
|
1787
|
+
"active_effects": [
|
|
1788
|
+
{
|
|
1789
|
+
"name": "Handshake Etiquette",
|
|
1790
|
+
"detail": "Gain +1 Accuracy when using CQB weapons to attack targets within Range 3.",
|
|
1791
|
+
"condition": "You attack with a CQB weapon at a target within Range 3",
|
|
1792
|
+
"frequency": "1/round",
|
|
1793
|
+
"bonus": { "type": "accuracy", "val": 1 }
|
|
1794
|
+
}
|
|
1795
|
+
],
|
|
1287
1796
|
"synergies": [
|
|
1288
1797
|
{
|
|
1289
1798
|
"locations": ["weapon"],
|
|
@@ -1296,6 +1805,14 @@
|
|
|
1296
1805
|
{
|
|
1297
1806
|
"name": "See-Through Seeker",
|
|
1298
1807
|
"description": "You’ve modified your sensors and ammo to punch through, disregard, or otherwise ignore cover at close range. As long as you have line of sight, you ignore both soft and hard cover when using CQB weapons to attack targets within Range 3.",
|
|
1808
|
+
"active_effects": [
|
|
1809
|
+
{
|
|
1810
|
+
"name": "See-Through Seeker",
|
|
1811
|
+
"detail": "As long as you have line of sight, ignore both soft and hard cover when using CQB weapons to attack targets within Range 3.",
|
|
1812
|
+
"condition": "You attack with a CQB weapon at a target within Range 3",
|
|
1813
|
+
"bonus": { "type": "ignore_cover", "val": 1 }
|
|
1814
|
+
}
|
|
1815
|
+
],
|
|
1299
1816
|
"synergies": [
|
|
1300
1817
|
{
|
|
1301
1818
|
"locations": ["weapon"],
|
|
@@ -1308,9 +1825,15 @@
|
|
|
1308
1825
|
{
|
|
1309
1826
|
"name": "Semper Vigilo",
|
|
1310
1827
|
"description": "You may attack with Overwatch using CQB weapons when hostile characters enter, leave, or exit spaces within your Threat, no matter whether they started their movement there.",
|
|
1828
|
+
"active_effects": [
|
|
1829
|
+
{
|
|
1830
|
+
"name": "Semper Vigilo",
|
|
1831
|
+
"detail": "You may attack with Overwatch using CQB weapons when hostile characters enter, leave, or exit spaces within your Threat, no matter whether they started their movement there."
|
|
1832
|
+
}
|
|
1833
|
+
],
|
|
1311
1834
|
"synergies": [
|
|
1312
1835
|
{
|
|
1313
|
-
"locations": ["overwatch", "
|
|
1836
|
+
"locations": ["overwatch", "stats"],
|
|
1314
1837
|
"detail": "You may attack with Overwatch using CQB weapons when hostile characters enter, leave, or exit spaces within your Threat, no matter whether they started their movement there."
|
|
1315
1838
|
}
|
|
1316
1839
|
]
|