@luma.gl/webgl 9.0.0-beta.4 → 9.0.0-beta.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  2. package/dist/adapter/converters/device-parameters.js +297 -155
  3. package/dist/adapter/converters/sampler-parameters.d.ts +0 -4
  4. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  5. package/dist/adapter/converters/sampler-parameters.js +73 -67
  6. package/dist/adapter/converters/shader-formats.d.ts.map +1 -1
  7. package/dist/adapter/converters/shader-formats.js +53 -46
  8. package/dist/adapter/converters/texture-formats.d.ts +13 -19
  9. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  10. package/dist/adapter/converters/texture-formats.js +474 -879
  11. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  12. package/dist/adapter/converters/vertex-formats.js +53 -61
  13. package/dist/adapter/device-helpers/device-features.d.ts +2 -5
  14. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  15. package/dist/adapter/device-helpers/device-features.js +56 -87
  16. package/dist/adapter/device-helpers/device-limits.d.ts +2 -4
  17. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  18. package/dist/adapter/device-helpers/device-limits.js +88 -83
  19. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  20. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  21. package/dist/adapter/device-helpers/get-device-info.js +79 -63
  22. package/dist/adapter/device-helpers/webgl-device-features.d.ts +19 -0
  23. package/dist/adapter/device-helpers/webgl-device-features.d.ts.map +1 -0
  24. package/dist/adapter/device-helpers/webgl-device-features.js +86 -0
  25. package/dist/adapter/device-helpers/webgl-device-info.d.ts +5 -0
  26. package/dist/adapter/device-helpers/webgl-device-info.d.ts.map +1 -0
  27. package/dist/adapter/device-helpers/webgl-device-info.js +90 -0
  28. package/dist/adapter/device-helpers/webgl-device-limits.d.ts +35 -0
  29. package/dist/adapter/device-helpers/webgl-device-limits.d.ts.map +1 -0
  30. package/dist/adapter/device-helpers/webgl-device-limits.js +47 -0
  31. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -1
  32. package/dist/adapter/helpers/decode-webgl-types.js +88 -76
  33. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -1
  34. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  35. package/dist/adapter/helpers/get-shader-layout.js +261 -225
  36. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  37. package/dist/adapter/helpers/parse-shader-compiler-log.js +47 -37
  38. package/dist/adapter/helpers/set-uniform.d.ts +1 -1
  39. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  40. package/dist/adapter/helpers/set-uniform.js +68 -82
  41. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -1
  42. package/dist/adapter/helpers/webgl-topology-utils.js +78 -93
  43. package/dist/adapter/objects/constants-to-keys.d.ts +1 -1
  44. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  45. package/dist/adapter/objects/constants-to-keys.js +19 -12
  46. package/dist/adapter/objects/webgl-renderbuffer.d.ts +2 -2
  47. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  48. package/dist/adapter/objects/webgl-renderbuffer.js +86 -77
  49. package/dist/adapter/objects/webgl-resource.d.ts +3 -25
  50. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  51. package/dist/adapter/objects/webgl-resource.js +102 -146
  52. package/dist/adapter/resources/webgl-buffer.d.ts +3 -4
  53. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  54. package/dist/adapter/resources/webgl-buffer.js +161 -119
  55. package/dist/adapter/resources/webgl-command-buffer.d.ts +1 -1
  56. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  57. package/dist/adapter/resources/webgl-command-buffer.js +266 -168
  58. package/dist/adapter/resources/webgl-command-encoder.d.ts +8 -3
  59. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  60. package/dist/adapter/resources/webgl-command-encoder.js +33 -39
  61. package/dist/adapter/resources/webgl-external-texture.js +93 -1
  62. package/dist/adapter/resources/webgl-framebuffer.d.ts +8 -10
  63. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  64. package/dist/adapter/resources/webgl-framebuffer.js +167 -137
  65. package/dist/adapter/resources/webgl-query-set.d.ts +44 -0
  66. package/dist/adapter/resources/webgl-query-set.d.ts.map +1 -0
  67. package/dist/adapter/resources/webgl-query-set.js +136 -0
  68. package/dist/adapter/resources/webgl-render-pass.d.ts +3 -1
  69. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  70. package/dist/adapter/resources/webgl-render-pass.js +124 -90
  71. package/dist/adapter/resources/webgl-render-pipeline.d.ts +15 -6
  72. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  73. package/dist/adapter/resources/webgl-render-pipeline.js +356 -221
  74. package/dist/adapter/resources/webgl-sampler.d.ts +1 -3
  75. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  76. package/dist/adapter/resources/webgl-sampler.js +43 -33
  77. package/dist/adapter/resources/webgl-shader.d.ts +12 -2
  78. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  79. package/dist/adapter/resources/webgl-shader.js +114 -47
  80. package/dist/adapter/resources/webgl-texture-view.d.ts +14 -0
  81. package/dist/adapter/resources/webgl-texture-view.d.ts.map +1 -0
  82. package/dist/adapter/resources/webgl-texture-view.js +18 -0
  83. package/dist/adapter/resources/webgl-texture.d.ts +6 -9
  84. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  85. package/dist/adapter/resources/webgl-texture.js +615 -695
  86. package/dist/adapter/resources/webgl-transform-feedback.d.ts +2 -2
  87. package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -1
  88. package/dist/adapter/resources/webgl-transform-feedback.js +141 -143
  89. package/dist/adapter/resources/webgl-vertex-array.d.ts +3 -3
  90. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -1
  91. package/dist/adapter/resources/webgl-vertex-array.js +229 -157
  92. package/dist/adapter/webgl-canvas-context.d.ts +2 -2
  93. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  94. package/dist/adapter/webgl-canvas-context.js +58 -36
  95. package/dist/adapter/webgl-device.d.ts +34 -40
  96. package/dist/adapter/webgl-device.d.ts.map +1 -1
  97. package/dist/adapter/webgl-device.js +418 -363
  98. package/dist/classic/accessor.d.ts.map +1 -1
  99. package/dist/classic/accessor.js +132 -101
  100. package/dist/classic/clear.d.ts +2 -2
  101. package/dist/classic/clear.d.ts.map +1 -1
  102. package/dist/classic/clear.js +73 -72
  103. package/dist/classic/copy-and-blit.d.ts +1 -1
  104. package/dist/classic/copy-and-blit.d.ts.map +1 -1
  105. package/dist/classic/copy-and-blit.js +175 -175
  106. package/dist/classic/format-utils.d.ts +2 -2
  107. package/dist/classic/format-utils.d.ts.map +1 -1
  108. package/dist/classic/format-utils.js +39 -32
  109. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  110. package/dist/classic/typed-array-utils.js +96 -81
  111. package/dist/context/context/context-data.d.ts +14 -0
  112. package/dist/context/context/context-data.d.ts.map +1 -0
  113. package/dist/context/context/context-data.js +33 -0
  114. package/dist/context/context/create-browser-context.d.ts +1 -6
  115. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  116. package/dist/context/context/create-browser-context.js +62 -49
  117. package/dist/context/debug/spector.d.ts.map +1 -1
  118. package/dist/context/debug/spector.js +55 -50
  119. package/dist/context/debug/webgl-developer-tools.d.ts +1 -2
  120. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  121. package/dist/context/debug/webgl-developer-tools.js +104 -77
  122. package/dist/context/helpers/create-browser-context.d.ts +35 -0
  123. package/dist/context/helpers/create-browser-context.d.ts.map +1 -0
  124. package/dist/context/helpers/create-browser-context.js +67 -0
  125. package/dist/context/{polyfill/context-data.d.ts → helpers/webgl-context-data.d.ts} +2 -2
  126. package/dist/context/helpers/webgl-context-data.d.ts.map +1 -0
  127. package/dist/context/helpers/webgl-context-data.js +21 -0
  128. package/dist/context/helpers/webgl-extensions.d.ts +4 -0
  129. package/dist/context/helpers/webgl-extensions.d.ts.map +1 -0
  130. package/dist/context/helpers/webgl-extensions.js +10 -0
  131. package/dist/context/parameters/unified-parameter-api.d.ts +3 -3
  132. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  133. package/dist/context/parameters/unified-parameter-api.js +94 -44
  134. package/dist/context/parameters/webgl-parameter-tables.d.ts +120 -99
  135. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  136. package/dist/context/parameters/webgl-parameter-tables.js +469 -404
  137. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  138. package/dist/context/state-tracker/deep-array-equal.js +19 -14
  139. package/dist/context/state-tracker/track-context-state.d.ts +4 -4
  140. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  141. package/dist/context/state-tracker/track-context-state.js +188 -123
  142. package/dist/context/state-tracker/with-parameters.d.ts +2 -2
  143. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  144. package/dist/context/state-tracker/with-parameters.js +43 -26
  145. package/dist/dist.dev.js +3135 -4142
  146. package/dist/index.cjs +1766 -2717
  147. package/dist/index.cjs.map +7 -0
  148. package/dist/index.d.ts +25 -28
  149. package/dist/index.d.ts.map +1 -1
  150. package/dist/index.js +16 -5
  151. package/dist/types.d.ts.map +1 -1
  152. package/dist/types.js +3 -1
  153. package/dist.min.js +9 -42
  154. package/package.json +11 -15
  155. package/src/adapter/converters/device-parameters.ts +105 -17
  156. package/src/adapter/converters/sampler-parameters.ts +12 -20
  157. package/src/adapter/converters/shader-formats.ts +47 -22
  158. package/src/adapter/converters/texture-formats.ts +138 -185
  159. package/src/adapter/converters/vertex-formats.ts +3 -3
  160. package/src/adapter/device-helpers/webgl-device-features.ts +101 -0
  161. package/src/adapter/device-helpers/{get-device-info.ts → webgl-device-info.ts} +30 -22
  162. package/src/adapter/device-helpers/webgl-device-limits.ts +53 -0
  163. package/src/adapter/helpers/decode-webgl-types.ts +13 -7
  164. package/src/adapter/helpers/get-shader-layout.ts +21 -31
  165. package/src/adapter/helpers/parse-shader-compiler-log.ts +10 -6
  166. package/src/adapter/helpers/set-uniform.ts +3 -4
  167. package/src/adapter/helpers/webgl-topology-utils.ts +10 -3
  168. package/src/adapter/objects/constants-to-keys.ts +3 -2
  169. package/src/adapter/objects/webgl-renderbuffer.ts +38 -16
  170. package/src/adapter/objects/webgl-resource.ts +7 -140
  171. package/src/adapter/resources/webgl-buffer.ts +10 -14
  172. package/src/adapter/resources/webgl-command-buffer.ts +24 -34
  173. package/src/adapter/resources/webgl-command-encoder.ts +14 -11
  174. package/src/adapter/resources/webgl-external-texture.ts +5 -5
  175. package/src/adapter/resources/webgl-framebuffer.ts +38 -34
  176. package/src/adapter/resources/webgl-query-set.ts +171 -0
  177. package/src/adapter/resources/webgl-render-pass.ts +24 -15
  178. package/src/adapter/resources/webgl-render-pipeline.ts +138 -70
  179. package/src/adapter/resources/webgl-sampler.ts +7 -10
  180. package/src/adapter/resources/webgl-shader.ts +65 -11
  181. package/src/adapter/resources/webgl-texture-view.ts +28 -0
  182. package/src/adapter/resources/webgl-texture.ts +38 -105
  183. package/src/adapter/resources/webgl-transform-feedback.ts +16 -22
  184. package/src/adapter/resources/webgl-vertex-array.ts +20 -21
  185. package/src/adapter/webgl-canvas-context.ts +7 -11
  186. package/src/adapter/webgl-device.ts +106 -151
  187. package/src/classic/accessor.ts +5 -4
  188. package/src/classic/clear.ts +25 -20
  189. package/src/classic/copy-and-blit.ts +12 -6
  190. package/src/classic/format-utils.ts +2 -1
  191. package/src/classic/typed-array-utils.ts +3 -7
  192. package/src/context/debug/spector.ts +9 -6
  193. package/src/context/debug/webgl-developer-tools.ts +31 -20
  194. package/src/context/{context → helpers}/create-browser-context.ts +9 -33
  195. package/src/context/{polyfill/context-data.ts → helpers/webgl-context-data.ts} +3 -2
  196. package/src/context/helpers/webgl-extensions.ts +17 -0
  197. package/src/context/parameters/unified-parameter-api.ts +5 -4
  198. package/src/context/parameters/webgl-parameter-tables.ts +118 -90
  199. package/src/context/state-tracker/deep-array-equal.ts +2 -1
  200. package/src/context/state-tracker/track-context-state.ts +29 -23
  201. package/src/context/state-tracker/with-parameters.ts +7 -2
  202. package/src/index.ts +4 -18
  203. package/src/types.ts +2 -1
  204. package/dist/adapter/converters/device-parameters.js.map +0 -1
  205. package/dist/adapter/converters/sampler-parameters.js.map +0 -1
  206. package/dist/adapter/converters/shader-formats.js.map +0 -1
  207. package/dist/adapter/converters/texture-formats.js.map +0 -1
  208. package/dist/adapter/converters/vertex-formats.js.map +0 -1
  209. package/dist/adapter/device-helpers/device-features.js.map +0 -1
  210. package/dist/adapter/device-helpers/device-limits.js.map +0 -1
  211. package/dist/adapter/device-helpers/get-device-info.js.map +0 -1
  212. package/dist/adapter/device-helpers/is-old-ie.d.ts +0 -2
  213. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +0 -1
  214. package/dist/adapter/device-helpers/is-old-ie.js +0 -9
  215. package/dist/adapter/device-helpers/is-old-ie.js.map +0 -1
  216. package/dist/adapter/helpers/decode-webgl-types.js.map +0 -1
  217. package/dist/adapter/helpers/get-shader-layout.js.map +0 -1
  218. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  219. package/dist/adapter/helpers/set-uniform.js.map +0 -1
  220. package/dist/adapter/helpers/webgl-topology-utils.js.map +0 -1
  221. package/dist/adapter/objects/constants-to-keys.js.map +0 -1
  222. package/dist/adapter/objects/webgl-renderbuffer.js.map +0 -1
  223. package/dist/adapter/objects/webgl-resource.js.map +0 -1
  224. package/dist/adapter/resources/webgl-buffer.js.map +0 -1
  225. package/dist/adapter/resources/webgl-command-buffer.js.map +0 -1
  226. package/dist/adapter/resources/webgl-command-encoder.js.map +0 -1
  227. package/dist/adapter/resources/webgl-external-texture.js.map +0 -1
  228. package/dist/adapter/resources/webgl-framebuffer.js.map +0 -1
  229. package/dist/adapter/resources/webgl-render-pass.js.map +0 -1
  230. package/dist/adapter/resources/webgl-render-pipeline.js.map +0 -1
  231. package/dist/adapter/resources/webgl-sampler.js.map +0 -1
  232. package/dist/adapter/resources/webgl-shader.js.map +0 -1
  233. package/dist/adapter/resources/webgl-texture.js.map +0 -1
  234. package/dist/adapter/resources/webgl-transform-feedback.js.map +0 -1
  235. package/dist/adapter/resources/webgl-vertex-array.js.map +0 -1
  236. package/dist/adapter/webgl-canvas-context.js.map +0 -1
  237. package/dist/adapter/webgl-device.js.map +0 -1
  238. package/dist/classic/accessor.js.map +0 -1
  239. package/dist/classic/clear.js.map +0 -1
  240. package/dist/classic/copy-and-blit.js.map +0 -1
  241. package/dist/classic/format-utils.js.map +0 -1
  242. package/dist/classic/typed-array-utils.js.map +0 -1
  243. package/dist/context/context/create-browser-context.js.map +0 -1
  244. package/dist/context/context/create-headless-context.d.ts +0 -9
  245. package/dist/context/context/create-headless-context.d.ts.map +0 -1
  246. package/dist/context/context/create-headless-context.js +0 -42
  247. package/dist/context/context/create-headless-context.js.map +0 -1
  248. package/dist/context/context/webgl-checks.d.ts +0 -13
  249. package/dist/context/context/webgl-checks.d.ts.map +0 -1
  250. package/dist/context/context/webgl-checks.js +0 -31
  251. package/dist/context/context/webgl-checks.js.map +0 -1
  252. package/dist/context/debug/spector.js.map +0 -1
  253. package/dist/context/debug/webgl-developer-tools.js.map +0 -1
  254. package/dist/context/parameters/unified-parameter-api.js.map +0 -1
  255. package/dist/context/parameters/webgl-parameter-tables.js.map +0 -1
  256. package/dist/context/polyfill/context-data.d.ts.map +0 -1
  257. package/dist/context/polyfill/context-data.js +0 -12
  258. package/dist/context/polyfill/context-data.js.map +0 -1
  259. package/dist/context/polyfill/get-parameter-polyfill.d.ts +0 -2
  260. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +0 -1
  261. package/dist/context/polyfill/get-parameter-polyfill.js +0 -85
  262. package/dist/context/polyfill/get-parameter-polyfill.js.map +0 -1
  263. package/dist/context/polyfill/polyfill-context.d.ts +0 -5
  264. package/dist/context/polyfill/polyfill-context.d.ts.map +0 -1
  265. package/dist/context/polyfill/polyfill-context.js +0 -87
  266. package/dist/context/polyfill/polyfill-context.js.map +0 -1
  267. package/dist/context/polyfill/polyfill-table.d.ts +0 -48
  268. package/dist/context/polyfill/polyfill-table.d.ts.map +0 -1
  269. package/dist/context/polyfill/polyfill-table.js +0 -137
  270. package/dist/context/polyfill/polyfill-table.js.map +0 -1
  271. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts +0 -2
  272. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +0 -1
  273. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -265
  274. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  275. package/dist/context/state-tracker/deep-array-equal.js.map +0 -1
  276. package/dist/context/state-tracker/track-context-state.js.map +0 -1
  277. package/dist/context/state-tracker/with-parameters.js.map +0 -1
  278. package/dist/index.js.map +0 -1
  279. package/dist/types.js.map +0 -1
  280. package/src/adapter/device-helpers/device-features.ts +0 -161
  281. package/src/adapter/device-helpers/device-limits.ts +0 -155
  282. package/src/adapter/device-helpers/is-old-ie.ts +0 -14
  283. package/src/context/context/create-headless-context.ts +0 -51
  284. package/src/context/context/webgl-checks.ts +0 -51
  285. package/src/context/polyfill/get-parameter-polyfill.ts +0 -122
  286. package/src/context/polyfill/polyfill-context.ts +0 -104
  287. package/src/context/polyfill/polyfill-table.ts +0 -167
  288. package/src/context/polyfill/polyfill-vertex-array-object.ts +0 -365
@@ -1 +0,0 @@
1
- {"version":3,"file":"accessor.js","names":["assert","checkProps","getTypedArrayFromGLType","DEFAULT_ACCESSOR_VALUES","offset","stride","type","size","divisor","normalized","integer","PROP_CHECKS","deprecatedProps","instanced","isInstanced","Accessor","getBytesPerElement","accessor","ArrayType","BYTES_PER_ELEMENT","getBytesPerVertex","resolve","_len","arguments","length","accessors","Array","_key","constructor","buffer","index","_len2","_key2","forEach","_assign","Object","freeze","toString","JSON","stringify","BYTES_PER_VERTEX","props","undefined","normalize"],"sources":["../../src/classic/accessor.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {assert, checkProps, Buffer, AccessorObject} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\nimport {getTypedArrayFromGLType} from './typed-array-utils';\n\nconst DEFAULT_ACCESSOR_VALUES = {\n offset: 0,\n stride: 0,\n type: GL.FLOAT,\n size: 1,\n divisor: 0,\n normalized: false,\n integer: false\n};\n\nconst PROP_CHECKS = {\n deprecatedProps: {\n instanced: 'divisor',\n isInstanced: 'divisor'\n }\n};\n\nexport class Accessor implements AccessorObject {\n offset?: number;\n stride?: number;\n type?: number;\n size?: number;\n divisor?: number;\n normalized?: boolean;\n integer?: boolean;\n\n buffer?: Buffer;\n index?: number;\n\n static getBytesPerElement(accessor: Accessor | AccessorObject): number {\n // TODO: using `FLOAT` when type is not specified,\n // ensure this assumption is valid or force API to specify type.\n const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);\n return ArrayType.BYTES_PER_ELEMENT;\n }\n\n static getBytesPerVertex(accessor: AccessorObject): number {\n assert(accessor.size);\n // TODO: using `FLOAT` when type is not specified,\n // ensure this assumption is valid or force API to specify type.\n const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);\n return ArrayType.BYTES_PER_ELEMENT * accessor.size;\n }\n\n // Combines (merges) a list of accessors. On top of default values\n // Usually [programAccessor, bufferAccessor, appAccessor]\n // All props will be set in the returned object.\n // TODO check for conflicts between values in the supplied accessors\n static resolve(...accessors: AccessorObject[]): Accessor {\n return new Accessor(...[DEFAULT_ACCESSOR_VALUES, ...accessors]); // Default values\n }\n\n constructor(...accessors: AccessorObject[]) {\n accessors.forEach((accessor) => this._assign(accessor)); // Merge in sequence\n Object.freeze(this);\n }\n\n toString(): string {\n return JSON.stringify(this);\n }\n\n // ACCESSORS\n\n // TODO - remove>\n get BYTES_PER_ELEMENT(): number {\n return Accessor.getBytesPerElement(this);\n }\n\n get BYTES_PER_VERTEX(): number {\n return Accessor.getBytesPerVertex(this);\n }\n\n // PRIVATE\n\n // eslint-disable-next-line complexity, max-statements\n _assign(props: AccessorObject = {}): this {\n props = checkProps('Accessor', props, PROP_CHECKS);\n\n if (props.type !== undefined) {\n this.type = props.type;\n\n // Auto-deduce integer type?\n if ((props.type as GL) === GL.INT || (props.type as GL) === GL.UNSIGNED_INT) {\n this.integer = true;\n }\n }\n if (props.size !== undefined) {\n this.size = props.size;\n }\n if (props.offset !== undefined) {\n this.offset = props.offset;\n }\n if (props.stride !== undefined) {\n this.stride = props.stride;\n }\n // @ts-expect-error\n if (props.normalize !== undefined) {\n // @ts-expect-error\n this.normalized = props.normalize;\n }\n if (props.normalized !== undefined) {\n this.normalized = props.normalized;\n }\n if (props.integer !== undefined) {\n this.integer = props.integer;\n }\n\n // INSTANCE DIVISOR\n if (props.divisor !== undefined) {\n this.divisor = props.divisor;\n }\n\n // Buffer is optional\n if (props.buffer !== undefined) {\n this.buffer = props.buffer;\n }\n\n // The binding index (for binding e.g. Transform feedbacks and Uniform buffers)\n // TODO - should this be part of accessor?\n if (props.index !== undefined) {\n if (typeof props.index === 'boolean') {\n this.index = props.index ? 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@@ -1 +0,0 @@
1
- {"version":3,"file":"clear.js","names":["assert","WebGLDevice","withGLParameters","GL_DEPTH_BUFFER_BIT","GL_STENCIL_BUFFER_BIT","GL_COLOR_BUFFER_BIT","GL_COLOR","GL_DEPTH","GL_STENCIL","GL_DEPTH_STENCIL","ERR_ARGUMENTS","clear","gl","options","device","attach","framebuffer","color","depth","stencil","parameters","clearFlags","clearColor","clearDepth","clearStencil","clearBuffer","buffer","drawBuffer","value","gl2","constructor","Int32Array","clearBufferiv","Uint32Array","clearBufferuiv","Float32Array","clearBufferfv","clearBufferfi"],"sources":["../../src/classic/clear.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {Device, Framebuffer, assert} from '@luma.gl/core';\nimport {WebGLDevice} from '../adapter/webgl-device';\nimport {withGLParameters} from '../context/state-tracker/with-parameters';\n\n// Should collapse during minification\nconst GL_DEPTH_BUFFER_BIT = 0x00000100;\nconst GL_STENCIL_BUFFER_BIT = 0x00000400;\nconst GL_COLOR_BUFFER_BIT = 0x00004000;\n\nconst GL_COLOR = 0x1800;\nconst GL_DEPTH = 0x1801;\nconst GL_STENCIL = 0x1802;\nconst GL_DEPTH_STENCIL = 0x84f9;\n\n// Should disappear if asserts are removed\nconst ERR_ARGUMENTS = 'clear: bad arguments';\n\n/** \n * Optionally clears depth, color and stencil buffers \n * @deprecated Set clear color when creating a RenderPass.\n */\nexport function clear(\n gl: Device | WebGLRenderingContext,\n options?: {framebuffer?: Framebuffer; 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@@ -1 +0,0 @@
1
- {"version":3,"file":"copy-and-blit.js","names":["assert","Texture","Framebuffer","getGLTypeFromTypedArray","getTypedArrayFromGLType","glFormatToComponents","glTypeToBytes","readPixelsToArray","source","options","_framebuffer$colorAtt","sourceX","sourceY","sourceFormat","sourceAttachment","target","sourceWidth","sourceHeight","sourceType","framebuffer","deleteFramebuffer","getFramebuffer","gl","handle","width","height","attachment","colorAttachments","type","getPixelArray","prevHandle","bindFramebuffer","readPixels","destroy","readPixelsToBuffer","targetByteOffset","webglFramebuffer","webglBufferTarget","components","byteCount","byteLength","device","createBuffer","commandEncoder","createCommandEncoder","copyTextureToBuffer","origin","destination","byteOffset","copyToTexture","targetMipmaplevel","targetInternalFormat","targetX","targetY","targetZ","isSubCopy","texture","textureTarget","Number","isFinite","bind","copyTexImage2D","copyTexSubImage2D","assertWebGL2","gl2","copyTexSubImage3D","unbind","toFramebuffer","props","id","createFramebuffer","pixelArray","format","ArrayType","clamped"],"sources":["../../src/classic/copy-and-blit.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {assert, Buffer, Texture, Framebuffer, FramebufferProps} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\n\nimport {WEBGLTexture} from '../adapter/resources/webgl-texture';\nimport {WEBGLFramebuffer} from '../adapter/resources/webgl-framebuffer';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';\nimport {glFormatToComponents, glTypeToBytes} from './format-utils';\nimport {WEBGLBuffer} from '../adapter/resources/webgl-buffer';\n\n/**\n * Copies data from a type or a Texture object into ArrayBuffer object.\n * App can provide targetPixelArray or have it auto allocated by this method\n * newly allocated by this method unless provided by app.\n * @deprecated Use CommandEncoder.copyTextureToBuffer and Buffer.read\n * @note Slow requires roundtrip to GPU\n *\n * @param source\n * @param options\n * @returns pixel array,\n */\nexport function readPixelsToArray(\n source: 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GL.COLOR_ATTACHMENT0 && handle === null) {\n // sourceAttachment = GL.FRONT;\n // }\n\n const attachment = sourceAttachment - GL.COLOR_ATTACHMENT0;\n // assert(attachments[sourceAttachment]);\n\n // Deduce the type from color attachment if not provided.\n sourceType =\n sourceType ||\n (framebuffer.colorAttachments[attachment] as WEBGLTexture)?.type ||\n GL.UNSIGNED_BYTE;\n\n // Deduce type and allocated pixelArray if needed\n target = getPixelArray(target, sourceType, sourceFormat, sourceWidth, sourceHeight);\n\n // Pixel array available, if necessary, deduce type from it.\n sourceType = sourceType || getGLTypeFromTypedArray(target);\n\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n gl.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, target);\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.destroy();\n }\n return target;\n}\n\n/**\n * Copies data from a Framebuffer or a Texture object into a Buffer object.\n * NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.\n * @deprecated Use CommandEncoder\n * @param source\n * @param options\n */\nexport function readPixelsToBuffer(\n source: Framebuffer | Texture,\n options?: {\n sourceX?: number;\n sourceY?: number;\n sourceFormat?: number;\n target?: Buffer; // A new Buffer object is created when not provided.\n targetByteOffset?: number; // byte offset in buffer object\n // following parameters are auto deduced if not provided\n sourceWidth?: number;\n sourceHeight?: number;\n sourceType?: number;\n }\n): WEBGLBuffer {\n const {target, sourceX = 0, sourceY = 0, sourceFormat = GL.RGBA, targetByteOffset = 0} = options || {};\n // following parameters are auto deduced if not provided\n let {sourceWidth, sourceHeight, sourceType} = options || {};\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // Asynchronous read (PIXEL_PACK_BUFFER) is WebGL2 only feature\n const webglFramebuffer = framebuffer as WEBGLFramebuffer;\n\n // deduce type if not available.\n sourceType = sourceType || GL.UNSIGNED_BYTE;\n\n let webglBufferTarget = target as unknown as WEBGLBuffer | undefined;\n if (!webglBufferTarget) {\n // Create new buffer with enough size\n const components = glFormatToComponents(sourceFormat);\n const byteCount = glTypeToBytes(sourceType);\n const byteLength = targetByteOffset + sourceWidth * sourceHeight * components * byteCount;\n webglBufferTarget = webglFramebuffer.device.createBuffer({byteLength});\n }\n\n // TODO(donmccurdy): Do we have tests to confirm this is working?\n const commandEncoder = source.device.createCommandEncoder();\n commandEncoder.copyTextureToBuffer({\n source: source as Texture,\n width: sourceWidth,\n height: sourceHeight,\n origin: [sourceX, sourceY],\n destination: webglBufferTarget,\n byteOffset: targetByteOffset\n });\n commandEncoder.destroy();\n\n if (deleteFramebuffer) {\n framebuffer.destroy();\n }\n\n return webglBufferTarget;\n}\n\n/**\n * Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)\n * @deprecated Use CommandEncoder\n */\n// eslint-disable-next-line complexity, max-statements\nexport function copyToTexture(\n source: Framebuffer | Texture,\n target: Texture | GL,\n options?: {\n sourceX?: number;\n sourceY?: number;\n\n targetX?: number;\n targetY?: number;\n targetZ?: number;\n targetMipmaplevel?: number;\n targetInternalFormat?: number;\n\n width?: number; // defaults to target width\n height?: number; // defaults to target height\n }\n): Texture {\n const {\n sourceX = 0,\n sourceY = 0,\n // attachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetMipmaplevel = 0,\n targetInternalFormat = GL.RGBA\n } = options || {};\n let {\n targetX,\n targetY,\n targetZ,\n width, // defaults to target width\n height // defaults to target height\n } = options || {};\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const webglFramebuffer = framebuffer as WEBGLFramebuffer;\n const {device, handle} = webglFramebuffer;\n const isSubCopy =\n typeof targetX !== 'undefined' ||\n typeof targetY !== 'undefined' ||\n typeof targetZ !== 'undefined';\n targetX = targetX || 0;\n targetY = targetY || 0;\n targetZ = targetZ || 0;\n const prevHandle = device.gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n // TODO - support gl.readBuffer (WebGL2 only)\n // const prevBuffer = gl.readBuffer(attachment);\n assert(target);\n let texture = null;\n let textureTarget: GL;\n if (target instanceof Texture) {\n texture = target;\n width = Number.isFinite(width) ? width : texture.width;\n height = Number.isFinite(height) ? height : texture.height;\n texture.bind(0);\n textureTarget = texture.target;\n } else {\n textureTarget = target;\n }\n\n if (!isSubCopy) {\n device.gl.copyTexImage2D(\n textureTarget,\n targetMipmaplevel,\n targetInternalFormat,\n sourceX,\n sourceY,\n width,\n height,\n 0 /* border must be 0 */\n );\n } else {\n switch (textureTarget) {\n case GL.TEXTURE_2D:\n case GL.TEXTURE_CUBE_MAP:\n device.gl.copyTexSubImage2D(\n textureTarget,\n targetMipmaplevel,\n targetX,\n targetY,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n device.assertWebGL2();\n device.gl2.copyTexSubImage3D(\n textureTarget,\n targetMipmaplevel,\n targetX,\n targetY,\n targetZ,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n default:\n }\n }\n if (texture) {\n texture.unbind();\n }\n // @ts-expect-error\n device.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.destroy();\n }\n return texture;\n}\n\nfunction getFramebuffer(source: Texture | Framebuffer): {\n framebuffer: Framebuffer;\n deleteFramebuffer: boolean;\n} 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1
- {"version":3,"file":"typed-array-utils.js","names":["ERR_TYPE_DEDUCTION","getGLTypeFromTypedArray","arrayOrType","type","ArrayBuffer","isView","constructor","Float32Array","Uint16Array","Uint32Array","Uint8Array","Uint8ClampedArray","Int8Array","Int16Array","Int32Array","Error","getTypedArrayFromGLType","glType","options","clamped","flipRows","data","width","height","bytesPerPixel","temp","bytesPerRow","tempBuffer","y","topOffset","bottomOffset","set","subarray","copyWithin","scalePixels","newWidth","Math","round","newHeight","newData","x","c"],"sources":["../../src/classic/typed-array-utils.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {TypedArray, TypedArrayConstructor} from '@luma.gl/core';\nimport {GL, GLDataType, GLPixelType} from '@luma.gl/constants';\n\nconst ERR_TYPE_DEDUCTION = 'Failed to deduce GL constant from typed array';\n\n/**\n * Converts TYPED ARRAYS to corresponding GL constant\n * Used to auto deduce gl parameter types\n * @deprecated Use getDataTypeFromTypedArray\n * @param arrayOrType\n * @returns\n */\nexport function getGLTypeFromTypedArray(arrayOrType: TypedArray): GLDataType {\n // If typed array, look up constructor\n const type = ArrayBuffer.isView(arrayOrType) ? arrayOrType.constructor : arrayOrType;\n switch (type) {\n case Float32Array:\n return GL.FLOAT;\n case Uint16Array:\n return GL.UNSIGNED_SHORT;\n case Uint32Array:\n return GL.UNSIGNED_INT;\n case Uint8Array:\n return GL.UNSIGNED_BYTE;\n case Uint8ClampedArray:\n return GL.UNSIGNED_BYTE;\n case Int8Array:\n return GL.BYTE;\n case Int16Array:\n return GL.SHORT;\n case Int32Array:\n return GL.INT;\n default:\n throw new Error(ERR_TYPE_DEDUCTION);\n }\n}\n\n/**\n * Converts GL constant to corresponding TYPED ARRAY\n * Used to auto deduce gl parameter types\n * @deprecated Use getTypedArrayFromDataType\n * @param glType\n * @param param1\n * @returns\n */\n// eslint-disable-next-line complexity\nexport function getTypedArrayFromGLType(\n glType: GLDataType | GLPixelType,\n options?: {\n clamped?: boolean;\n }\n): TypedArrayConstructor {\n const {clamped = true} = options || {};\n // Sorted in some order of likelihood to reduce amount of comparisons\n switch (glType) {\n case GL.FLOAT:\n return Float32Array;\n case GL.UNSIGNED_SHORT:\n case GL.UNSIGNED_SHORT_5_6_5:\n case GL.UNSIGNED_SHORT_4_4_4_4:\n case GL.UNSIGNED_SHORT_5_5_5_1:\n return Uint16Array;\n case GL.UNSIGNED_INT:\n return Uint32Array;\n case GL.UNSIGNED_BYTE:\n return clamped ? Uint8ClampedArray : Uint8Array;\n case GL.BYTE:\n return Int8Array;\n case GL.SHORT:\n return Int16Array;\n case GL.INT:\n return Int32Array;\n default:\n throw new Error('Failed to deduce typed array type from GL constant');\n }\n}\n\n/**\n * Flip rows (can be used on arrays returned from `Framebuffer.readPixels`)\n * https: *stackoverflow.com/questions/41969562/\n * how-can-i-flip-the-result-of-webglrenderingcontext-readpixels\n * @param param0\n */\nexport function flipRows(options: {\n data: TypedArray;\n width: number;\n height: number;\n bytesPerPixel?: number;\n temp?: Uint8Array;\n}): void {\n const {data, width, height, bytesPerPixel = 4, temp} = options;\n const bytesPerRow = width * bytesPerPixel;\n\n // make a temp buffer to hold one row\n const tempBuffer = temp || new Uint8Array(bytesPerRow);\n for (let y = 0; y < height / 2; ++y) {\n const topOffset = y * bytesPerRow;\n const bottomOffset = (height - y - 1) * bytesPerRow;\n // make copy of a row on the top half\n tempBuffer.set(data.subarray(topOffset, topOffset + bytesPerRow));\n // copy a row from the bottom half to the top\n data.copyWithin(topOffset, bottomOffset, bottomOffset + bytesPerRow);\n // copy the copy of the top half row to the bottom half\n data.set(tempBuffer, bottomOffset);\n }\n}\n\n\nexport function scalePixels(options: {\n data: TypedArray;\n width: number;\n height: number;\n}): {\n data: Uint8Array;\n width: number;\n height: number;\n} {\n const {data, width, height} = options;\n const newWidth = Math.round(width / 2);\n const newHeight = Math.round(height / 2);\n const newData = new Uint8Array(newWidth * newHeight * 4);\n for (let y = 0; y < newHeight; y++) {\n for (let x = 0; x < newWidth; x++) {\n for (let c = 0; c < 4; c++) {\n newData[(y * newWidth + x) * 4 + c] = data[(y * 2 * width + x * 2) * 4 + c];\n }\n }\n }\n return {data: newData, width: newWidth, height: newHeight};\n}\n"],"mappings":"AAMA,MAAMA,kBAAkB,GAAG,+CAA+C;AAS1E,OAAO,SAASC,uBAAuBA,CAACC,WAAuB,EAAc;EAE3E,MAAMC,IAAI,GAAGC,WAAW,CAACC,MAAM,CAACH,WAAW,CAAC,GAAGA,WAAW,CAACI,WAAW,GAAGJ,WAAW;EACpF,QAAQC,IAAI;IACV,KAAKI,YAAY;MACf;IACF,KAAKC,WAAW;MACd;IACF,KAAKC,WAAW;MACd;IACF,KAAKC,UAAU;MACb;IACF,KAAKC,iBAAiB;MACpB;IACF,KAAKC,SAAS;MACZ;IACF,KAAKC,UAAU;MACb;IACF,KAAKC,UAAU;MACb;IACF;MACE,MAAM,IAAIC,KAAK,CAACf,kBAAkB,CAAC;EACvC;AACF;AAWA,OAAO,SAASgB,uBAAuBA,CACrCC,MAAgC,EAChCC,OAEC,EACsB;EACvB,MAAM;IAACC,OAAO,GAAG;EAAI,CAAC,GAAGD,OAAO,IAAI,CAAC,CAAC;EAEtC,QAAQD,MAAM;IACZ;MACE,OAAOV,YAAY;IACrB;IACA;IACA;IACA;MACE,OAAOC,WAAW;IACpB;MACE,OAAOC,WAAW;IACpB;MACE,OAAOU,OAAO,GAAGR,iBAAiB,GAAGD,UAAU;IACjD;MACE,OAAOE,SAAS;IAClB;MACE,OAAOC,UAAU;IACnB;MACE,OAAOC,UAAU;IACnB;MACE,MAAM,IAAIC,KAAK,CAAC,oDAAoD,CAAC;EACzE;AACF;AAQA,OAAO,SAASK,QAAQA,CAACF,OAMxB,EAAQ;EACP,MAAM;IAACG,IAAI;IAAEC,KAAK;IAAEC,MAAM;IAAEC,aAAa,GAAG,CAAC;IAAEC;EAAI,CAAC,GAAGP,OAAO;EAC9D,MAAMQ,WAAW,GAAGJ,KAAK,GAAGE,aAAa;EAGzC,MAAMG,UAAU,GAAGF,IAAI,IAAI,IAAIf,UAAU,CAACgB,WAAW,CAAC;EACtD,KAAK,IAAIE,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGL,MAAM,GAAG,CAAC,EAAE,EAAEK,CAAC,EAAE;IACnC,MAAMC,SAAS,GAAGD,CAAC,GAAGF,WAAW;IACjC,MAAMI,YAAY,GAAG,CAACP,MAAM,GAAGK,CAAC,GAAG,CAAC,IAAIF,WAAW;IAEnDC,UAAU,CAACI,GAAG,CAACV,IAAI,CAACW,QAAQ,CAACH,SAAS,EAAEA,SAAS,GAAGH,WAAW,CAAC,CAAC;IAEjEL,IAAI,CAACY,UAAU,CAACJ,SAAS,EAAEC,YAAY,EAAEA,YAAY,GAAGJ,WAAW,CAAC;IAEpEL,IAAI,CAACU,GAAG,CAACJ,UAAU,EAAEG,YAAY,CAAC;EACpC;AACF;AAGA,OAAO,SAASI,WAAWA,CAAChB,OAI3B,EAIC;EACA,MAAM;IAACG,IAAI;IAAEC,KAAK;IAAEC;EAAM,CAAC,GAAGL,OAAO;EACrC,MAAMiB,QAAQ,GAAGC,IAAI,CAACC,KAAK,CAACf,KAAK,GAAG,CAAC,CAAC;EACtC,MAAMgB,SAAS,GAAGF,IAAI,CAACC,KAAK,CAACd,MAAM,GAAG,CAAC,CAAC;EACxC,MAAMgB,OAAO,GAAG,IAAI7B,UAAU,CAACyB,QAAQ,GAAGG,SAAS,GAAG,CAAC,CAAC;EACxD,KAAK,IAAIV,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGU,SAAS,EAAEV,CAAC,EAAE,EAAE;IAClC,KAAK,IAAIY,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGL,QAAQ,EAAEK,CAAC,EAAE,EAAE;MACjC,KAAK,IAAIC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAG,CAAC,EAAEA,CAAC,EAAE,EAAE;QAC1BF,OAAO,CAAC,CAACX,CAAC,GAAGO,QAAQ,GAAGK,CAAC,IAAI,CAAC,GAAGC,CAAC,CAAC,GAAGpB,IAAI,CAAC,CAACO,CAAC,GAAG,CAAC,GAAGN,KAAK,GAAGkB,CAAC,GAAG,CAAC,IAAI,CAAC,GAAGC,CAAC,CAAC;MAC7E;IACF;EACF;EACA,OAAO;IAACpB,IAAI,EAAEkB,OAAO;IAAEjB,KAAK,EAAEa,QAAQ;IAAEZ,MAAM,EAAEe;EAAS,CAAC;AAC5D"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"create-browser-context.js","names":["DEFAULT_CONTEXT_PROPS","webgl2","webgl1","powerPreference","onContextLost","console","error","onContextRestored","info","createBrowserContext","canvas","props","errorMessage","onCreateError","statusMessage","addEventListener","gl","type","getContext","removeEventListener","Error","event"],"sources":["../../../src/context/context/create-browser-context.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\n/**\n * ContextProps\n * @param webgl2 Set to false to not create a WebGL2 context (force webgl1)\n * @param webgl1 set to false to not create a WebGL1 context (fail if webgl2 not available)\n * @param onContextLost\n * @param onContextRestored\n *\n * BROWSER CONTEXT PARAMETERS\n * @param debug Instrument context (at the expense of performance).\n * @param alpha Default render target has an alpha buffer.\n * @param depth Default render target has a depth buffer of at least 16 bits.\n * @param stencil Default render target has a stencil buffer of at least 8 bits.\n * @param antialias Boolean that indicates whether or not to perform anti-aliasing.\n * @param premultipliedAlpha Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n * @param preserveDrawingBuffer Default render target buffers will not be automatically cleared and will preserve their values until cleared or overwritten\n * @param failIfMajorPerformanceCaveat Do not create if the system performance is low.\n */\ntype ContextProps = {\n type?: 'webgl' | 'webgl1' | 'webgl2' | string;\n webgl1?: boolean;\n webgl2?: boolean;\n onContextLost?: (event: Event) => void;\n onContextRestored?: (event: Event) => void;\n alpha?: boolean; // indicates if the canvas contains an alpha buffer.\n desynchronized?: boolean; // hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop\n antialias?: boolean; // indicates whether or not to perform anti-aliasing.\n depth?: boolean; // indicates that the drawing buffer has a depth buffer of at least 16 bits.\n failIfMajorPerformanceCaveat?: boolean; // indicates if a context will be created if the system performance is low or if no hardware GPU is available.\n powerPreference?: 'default' | 'high-performance' | 'low-power';\n premultipliedAlpha?: boolean; // page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n preserveDrawingBuffer?: boolean; // buffers will not be cleared and will preserve their values until cleared or overwritten by the author.\n};\n\nconst DEFAULT_CONTEXT_PROPS: ContextProps = {\n webgl2: true, // Attempt to create a WebGL2 context\n webgl1: true, // Attempt to create a WebGL1 context (false to fail if webgl2 not available)\n powerPreference: 'high-performance', // After all, most apps are using WebGL for performance reasons\n // eslint-disable-next-line no-console\n onContextLost: () => console.error('WebGL context lost'),\n // eslint-disable-next-line no-console\n onContextRestored: () => console.info('WebGL context restored')\n};\n\n/**\n * Create a WebGL context for a canvas\n * Note calling this multiple time on the same canvas does return the same context\n * @param canvas A canvas element or offscreen canvas\n */\nexport function createBrowserContext(\n canvas: HTMLCanvasElement | OffscreenCanvas,\n props: ContextProps\n): WebGLRenderingContext {\n props = {...DEFAULT_CONTEXT_PROPS, ...props};\n\n // Try to extract any extra information about why context creation failed\n let errorMessage = null;\n const onCreateError = error => (errorMessage = error.statusMessage || errorMessage);\n canvas.addEventListener('webglcontextcreationerror', onCreateError, false);\n\n // Create the desired context\n let gl: WebGLRenderingContext | WebGL2RenderingContext | null = null;\n\n if (props.type === 'webgl2') {\n props = {...props, webgl1: false};\n }\n if (props.type === 'webgl1') {\n props = {...props, webgl2: false};\n }\n\n // props.failIfMajorPerformanceCaveat = true;\n\n // Prefer webgl2 over webgl1 if both are acceptable\n if (!gl && props.webgl2) {\n gl = canvas.getContext('webgl2', props) as WebGL2RenderingContext;\n }\n if (!gl && props.webgl1) {\n gl = canvas.getContext('webgl', props) as WebGLRenderingContext;\n }\n\n // Software GPU\n\n // props.failIfMajorPerformanceCaveat = false;\n // if (!gl && props.webgl2) {\n // gl = canvas.getContext('webgl2', props);\n // }\n // if (!gl && props.webgl1) {\n // gl = canvas.getContext('webgl', props);\n // }\n\n // TODO are we removing this listener before giving it a chance to fire?\n canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);\n\n if (!gl) {\n throw new Error(\n `Failed to create ${props.webgl2 && !props.webgl1 ? 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@@ -1,9 +0,0 @@
1
- /** Duck typing for the main headless gl export, a function to create contexts */
2
- export type HeadlessGL = (width: number, height: number, options: Record<string, unknown>) => WebGLRenderingContext;
3
- /** By importing `gl` and registering it with this function, contexts can be created under Node.js */
4
- export declare function registerHeadlessGL(headlessgl: HeadlessGL): void;
5
- /** @returns true if headless gl is registered */
6
- export declare function isHeadlessGLRegistered(): boolean;
7
- /** Create headless gl context (for running under Node.js) */
8
- export declare function createHeadlessContext(options?: Record<string, any>): WebGLRenderingContext;
9
- //# sourceMappingURL=create-headless-context.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"create-headless-context.d.ts","sourceRoot":"","sources":["../../../src/context/context/create-headless-context.ts"],"names":[],"mappings":"AAkBA,iFAAiF;AACjF,MAAM,MAAM,UAAU,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,qBAAqB,CAAC;AAIpH,qGAAqG;AACrG,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,UAAU,QAExD;AAED,iDAAiD;AACjD,wBAAgB,sBAAsB,IAAI,OAAO,CAEhD;AAED,6DAA6D;AAC7D,wBAAgB,qBAAqB,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,qBAAqB,CAgB1F"}
@@ -1,42 +0,0 @@
1
- const ERR_HEADLESSGL_FAILED = 'Failed to create WebGL context in Node.js, headless gl returned null';
2
- const ERR_HEADLESSGL_LOAD = '\
3
- luma.gl: loaded under Node.js without headless gl installed, meaning that WebGL \
4
- contexts can not be created. This may not be an error. For example, this is a \
5
- typical configuration for isorender applications running on the server.';
6
- const CONTEXT_DEFAULTS = {
7
- width: 1,
8
- height: 1,
9
- debug: true,
10
- throwOnError: false
11
- };
12
- let headlessGL = null;
13
- export function registerHeadlessGL(headlessgl) {
14
- headlessGL = headlessgl;
15
- }
16
- export function isHeadlessGLRegistered() {
17
- return headlessGL !== null;
18
- }
19
- export function createHeadlessContext(options) {
20
- options = {
21
- ...CONTEXT_DEFAULTS,
22
- ...options
23
- };
24
- const {
25
- width,
26
- height,
27
- webgl1,
28
- webgl2
29
- } = options;
30
- if (webgl2 && !webgl1) {
31
- throw new Error('headless-gl does not support WebGL2');
32
- }
33
- if (!headlessGL) {
34
- throw new Error(ERR_HEADLESSGL_LOAD);
35
- }
36
- const gl = headlessGL(width, height, options);
37
- if (!gl) {
38
- throw new Error(ERR_HEADLESSGL_FAILED);
39
- }
40
- return gl;
41
- }
42
- //# sourceMappingURL=create-headless-context.js.map
@@ -1 +0,0 @@
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@@ -1,13 +0,0 @@
1
- export declare const ERR_WEBGL = "Invalid WebGLRenderingContext";
2
- export declare const ERR_WEBGL2 = "Requires WebGL2";
3
- /** Check if supplied parameter is a WebGLRenderingContext */
4
- export declare function isWebGL(gl: any): boolean;
5
- /** Check if supplied parameter is a WebGL2RenderingContext */
6
- export declare function isWebGL2(gl: any): boolean;
7
- /** Returns a properly typed WebGL2RenderingContext from a WebGL1 context, or null */
8
- export declare function getWebGL2Context(gl: WebGLRenderingContext): WebGL2RenderingContext | null;
9
- /** Throw if supplied parameter is not a WebGLRenderingContext, otherwise return properly typed value */
10
- export declare function assertWebGLContext(gl: any): WebGLRenderingContext;
11
- /** Throw if supplied parameter is not a WebGL2RenderingContext, otherwise return properly typed value */
12
- export declare function assertWebGL2Context(gl: any): WebGL2RenderingContext;
13
- //# sourceMappingURL=webgl-checks.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,31 +0,0 @@
1
- import { assert } from '@luma.gl/core';
2
- const ERR_CONTEXT = 'Invalid WebGLRenderingContext';
3
- export const ERR_WEBGL = ERR_CONTEXT;
4
- export const ERR_WEBGL2 = 'Requires WebGL2';
5
- export function isWebGL(gl) {
6
- if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {
7
- return true;
8
- }
9
- if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {
10
- return true;
11
- }
12
- return Boolean(gl && Number.isFinite(gl._version));
13
- }
14
- export function isWebGL2(gl) {
15
- if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {
16
- return true;
17
- }
18
- return Boolean(gl && gl._version === 2);
19
- }
20
- export function getWebGL2Context(gl) {
21
- return isWebGL2(gl) ? gl : null;
22
- }
23
- export function assertWebGLContext(gl) {
24
- assert(isWebGL(gl), ERR_CONTEXT);
25
- return gl;
26
- }
27
- export function assertWebGL2Context(gl) {
28
- assert(isWebGL2(gl), ERR_WEBGL2);
29
- return gl;
30
- }
31
- //# sourceMappingURL=webgl-checks.js.map
@@ -1 +0,0 @@
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@@ -1 +0,0 @@
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We need the full set of constants for generating debug strings.\nimport {GL as GLEnum} from '@luma.gl/constants';\nimport {isBrowser} from '@probe.gl/env'\n\nconst WEBGL_DEBUG_CDN_URL = 'https://unpkg.com/webgl-debug@2.0.1/index.js';\n\ntype DebugContextProps = {\n debug?: boolean;\n throwOnError?: boolean;\n break?: string[];\n webgl2?: boolean;\n};\n\n// const DEFAULT_DEBUG_CONTEXT_PROPS: Required<DebugContextProps> = {\n// debug: true,\n// throwOnError: false,\n// break: [],\n// webgl2: false,\n// }\n\ntype ContextData = {\n realContext?: WebGLRenderingContext;\n debugContext?: WebGLRenderingContext;\n}\n\n// Helper to get shared context data\nfunction getContextData(gl: any): ContextData {\n gl.luma = gl.luma || {};\n return gl.luma;\n}\n\ndeclare global {\n // eslint-disable-next-line no-var\n var WebGLDebugUtils: any;\n}\n\n/**\n * Loads Khronos WebGLDeveloperTools from CDN if not already installed \n * const WebGLDebugUtils = require('webgl-debug');\n * @see https://github.com/KhronosGroup/WebGLDeveloperTools\n * @see https://github.com/vorg/webgl-debug\n */\nexport async function loadWebGLDeveloperTools(): Promise<void> {\n if (isBrowser() && !globalThis.WebGLDebugUtils) {\n globalThis.global = globalThis.global || globalThis;\n // @ts-expect-error Developer tools expects global to be set\n globalThis.global.module = {};\n await loadScript(WEBGL_DEBUG_CDN_URL);\n }\n}\n\n// Returns (a potentially new) context with debug instrumentation turned off or on.\n// Note that this actually returns a new context\nexport function makeDebugContext(gl: WebGLRenderingContext, props: DebugContextProps = {}): WebGLRenderingContext | null {\n // Return null to ensure we don't try to create a context in this case (TODO what case is that?)\n if (!gl) {\n return null;\n }\n\n return props.debug ? getDebugContext(gl, props) : getRealContext(gl);\n}\n\n// Returns the real context from either of the real/debug contexts\nfunction getRealContext(gl: WebGLRenderingContext): WebGLRenderingContext {\n const data = getContextData(gl);\n // If the context has a realContext member, it is a debug context so return the realContext\n return data.realContext ? data.realContext : gl;\n}\n\n// Returns the debug context from either of the real/debug contexts\nfunction getDebugContext(gl: WebGLRenderingContext, props: DebugContextProps): WebGLRenderingContext {\n if (!globalThis.WebGLDebugUtils) {\n log.warn('webgl-debug not loaded')();\n return gl;\n }\n\n const data = getContextData(gl);\n\n // If this already has a debug context, return it.\n if (data.debugContext) {\n return data.debugContext;\n }\n\n // Create a new debug context\n globalThis.WebGLDebugUtils.init({...GLEnum, ...gl});\n const glDebug = globalThis.WebGLDebugUtils.makeDebugContext(\n gl,\n onGLError.bind(null, props),\n onValidateGLFunc.bind(null, props)\n );\n\n // Make sure we have all WebGL2 and extension constants (todo dynamic import to circumvent minification?)\n for (const key in GLEnum) {\n if (!(key in glDebug) && typeof GLEnum[key] === 'number') {\n glDebug[key] = GLEnum[key];\n }\n }\n \n // Ensure we have a clean prototype on the instrumented object\n // Note: setPrototypeOf does come with perf warnings, but we already take a bigger perf reduction\n // by synchronizing the WebGL errors after each WebGL call.\n class WebGLDebugContext {}\n Object.setPrototypeOf(glDebug, Object.getPrototypeOf(gl));\n Object.setPrototypeOf(WebGLDebugContext, glDebug);\n const debugContext = Object.create(WebGLDebugContext);\n // Store the debug context\n data.realContext = gl;\n data.debugContext = debugContext;\n debugContext.debug = true;\n\n // Return it\n return debugContext;\n}\n\n// DEBUG TRACING\n\nfunction getFunctionString(functionName: string, functionArgs): string {\n // Cover bug in webgl-debug-tools\n functionArgs = Array.from(functionArgs).map(arg => arg === undefined ? 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- {"version":3,"file":"webgl-parameter-tables.js","names":["isWebGL2","GL_PARAMETER_DEFAULTS","Float32Array","Int32Array","enable","gl","value","key","disable","hint","pixelStorei","bindFramebuffer","target","bindBuffer","bindingMap","glTarget","isArray","array","Array","ArrayBuffer","isView","DataView","GL_PARAMETER_SETTERS","blendColor","clearColor","colorMask","cullFace","clearDepth","depthFunc","depthRange","depthMask","useProgram","bindRenderbuffer","_bindTransformFeedbac","_ref","bindTransformFeedback","call","bindVertexArray","frontFace","lineWidth","scissor","clearStencil","stencilMaskSeparate","viewport","framebuffer","handle","blend","blendEquation","args","separateModes","blendEquationSeparate","blendFunc","separateFuncs","length","blendFuncSeparate","cull","depthTest","dither","derivativeHint","mipmapHint","polygonOffsetFill","polygonOffset","sampleCoverage","scissorTest","stencilTest","stencilMask","mask","backMask","stencilFunc","func","ref","backFunc","backRef","stencilFuncSeparate","stencilOp","sfail","dpfail","dppass","backSfail","backDpfail","backDppass","stencilOpSeparate","getValue","glEnum","values","cache","undefined","GL_COMPOSITE_PARAMETER_SETTERS","stencilFuncFront","stencilFuncBack","stencilOpFront","stencilOpBack","GL_HOOKED_SETTERS","update","capability","pname","buffer","valueChanged","r","g","b","a","mode","modeRGB","modeAlpha","src","dst","srcRGB","dstRGB","srcAlpha","dstAlpha","depth","s","zNear","zFar","face","width","factor","units","invert","x","y","height","fail","zfail","zpass","isEnabled","GL_PARAMETER_GETTERS","NON_CACHE_PARAMETERS","Set"],"sources":["../../../src/context/parameters/webgl-parameter-tables.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\n// Tables describing WebGL parameters\nimport {GL, GLParameters} from '@luma.gl/constants';\nimport {isWebGL2} from '../context/webgl-checks';\n\n// DEFAULT SETTINGS - FOR FAST CACHE INITIALIZATION AND CONTEXT RESETS\n\n/* eslint-disable no-shadow */\n\nexport const GL_PARAMETER_DEFAULTS: GLParameters = {\n [GL.BLEND]: false,\n [GL.BLEND_COLOR]: new Float32Array([0, 0, 0, 0]),\n [GL.BLEND_EQUATION_RGB]: GL.FUNC_ADD,\n [GL.BLEND_EQUATION_ALPHA]: GL.FUNC_ADD,\n [GL.BLEND_SRC_RGB]: GL.ONE,\n [GL.BLEND_DST_RGB]: GL.ZERO,\n [GL.BLEND_SRC_ALPHA]: GL.ONE,\n [GL.BLEND_DST_ALPHA]: GL.ZERO,\n [GL.COLOR_CLEAR_VALUE]: new Float32Array([0, 0, 0, 0]), // TBD\n [GL.COLOR_WRITEMASK]: [true, true, true, true],\n [GL.CULL_FACE]: false,\n [GL.CULL_FACE_MODE]: GL.BACK,\n [GL.DEPTH_TEST]: false,\n [GL.DEPTH_CLEAR_VALUE]: 1,\n [GL.DEPTH_FUNC]: GL.LESS,\n [GL.DEPTH_RANGE]: new Float32Array([0, 1]), // TBD\n [GL.DEPTH_WRITEMASK]: true,\n [GL.DITHER]: true,\n [GL.CURRENT_PROGRAM]: null,\n // FRAMEBUFFER_BINDING and DRAW_FRAMEBUFFER_BINDING(WebGL2) refer same state.\n [GL.FRAMEBUFFER_BINDING]: null,\n [GL.RENDERBUFFER_BINDING]: null,\n [GL.VERTEX_ARRAY_BINDING]: null,\n [GL.ARRAY_BUFFER_BINDING]: null,\n [GL.FRONT_FACE]: GL.CCW,\n [GL.GENERATE_MIPMAP_HINT]: GL.DONT_CARE,\n [GL.LINE_WIDTH]: 1,\n [GL.POLYGON_OFFSET_FILL]: false,\n [GL.POLYGON_OFFSET_FACTOR]: 0,\n [GL.POLYGON_OFFSET_UNITS]: 0,\n [GL.SAMPLE_ALPHA_TO_COVERAGE]: false,\n [GL.SAMPLE_COVERAGE]: false,\n [GL.SAMPLE_COVERAGE_VALUE]: 1.0,\n [GL.SAMPLE_COVERAGE_INVERT]: false,\n [GL.SCISSOR_TEST]: false,\n // Note: Dynamic value. If scissor test enabled we expect users to set correct scissor box\n [GL.SCISSOR_BOX]: new Int32Array([0, 0, 1024, 1024]),\n [GL.STENCIL_TEST]: false,\n [GL.STENCIL_CLEAR_VALUE]: 0,\n [GL.STENCIL_WRITEMASK]: 0xffffffff,\n [GL.STENCIL_BACK_WRITEMASK]: 0xffffffff,\n [GL.STENCIL_FUNC]: GL.ALWAYS,\n [GL.STENCIL_REF]: 0,\n [GL.STENCIL_VALUE_MASK]: 0xffffffff,\n [GL.STENCIL_BACK_FUNC]: GL.ALWAYS,\n [GL.STENCIL_BACK_REF]: 0,\n [GL.STENCIL_BACK_VALUE_MASK]: 0xffffffff,\n [GL.STENCIL_FAIL]: GL.KEEP,\n [GL.STENCIL_PASS_DEPTH_FAIL]: GL.KEEP,\n [GL.STENCIL_PASS_DEPTH_PASS]: GL.KEEP,\n [GL.STENCIL_BACK_FAIL]: GL.KEEP,\n [GL.STENCIL_BACK_PASS_DEPTH_FAIL]: GL.KEEP,\n [GL.STENCIL_BACK_PASS_DEPTH_PASS]: GL.KEEP,\n // Dynamic value: We use [0, 0, 1024, 1024] as default, but usually this is updated in each frame.\n [GL.VIEWPORT]: [0, 0, 1024, 1024],\n // WEBGL1 PIXEL PACK/UNPACK MODES\n [GL.PACK_ALIGNMENT]: 4,\n [GL.UNPACK_ALIGNMENT]: 4,\n [GL.UNPACK_FLIP_Y_WEBGL]: false,\n [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]: false,\n [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]: GL.BROWSER_DEFAULT_WEBGL,\n\n // WEBGL2 / EXTENSIONS\n // gl1: 'OES_standard_derivatives'\n [GL.TRANSFORM_FEEDBACK_BINDING]: null,\n [GL.COPY_READ_BUFFER_BINDING]: null,\n [GL.COPY_WRITE_BUFFER_BINDING]: null,\n [GL.PIXEL_PACK_BUFFER_BINDING]: null,\n [GL.PIXEL_UNPACK_BUFFER_BINDING]: null,\n [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]: GL.DONT_CARE,\n [GL.READ_FRAMEBUFFER_BINDING]: null,\n [GL.RASTERIZER_DISCARD]: false,\n [GL.PACK_ROW_LENGTH]: 0,\n [GL.PACK_SKIP_PIXELS]: 0,\n [GL.PACK_SKIP_ROWS]: 0,\n [GL.UNPACK_ROW_LENGTH]: 0,\n [GL.UNPACK_IMAGE_HEIGHT]: 0,\n [GL.UNPACK_SKIP_PIXELS]: 0,\n [GL.UNPACK_SKIP_ROWS]: 0,\n [GL.UNPACK_SKIP_IMAGES]: 0\n};\n\n// SETTER TABLES - ENABLES SETTING ANY PARAMETER WITH A COMMON API\n\nconst enable = (gl: WebGLRenderingContext, value: unknown, key: GL) =>\n value ? gl.enable(key) : gl.disable(key);\nconst hint = (gl: WebGLRenderingContext, value: GL, key: GL) => gl.hint(key, value);\nconst pixelStorei = (gl: WebGLRenderingContext, value: number | boolean, key: GL) =>\n gl.pixelStorei(key, value);\n\nconst bindFramebuffer = (gl: WebGLRenderingContext, value: unknown, key: GL) => {\n let target;\n if (key === GL.FRAMEBUFFER_BINDING) {\n target = isWebGL2(gl) ? GL.DRAW_FRAMEBUFFER : GL.FRAMEBUFFER;\n } else {\n // GL.READ_FRAMEBUFFER_BINDING\n target = GL.READ_FRAMEBUFFER;\n }\n return gl.bindFramebuffer(target, value);\n};\n\nconst bindBuffer = (gl: WebGLRenderingContext, value: unknown, key: GL) => {\n const bindingMap: Partial<Record<GL, GL>> = {\n [GL.ARRAY_BUFFER_BINDING]: GL.ARRAY_BUFFER,\n [GL.COPY_READ_BUFFER_BINDING]: GL.COPY_READ_BUFFER,\n [GL.COPY_WRITE_BUFFER_BINDING]: GL.COPY_WRITE_BUFFER,\n [GL.PIXEL_PACK_BUFFER_BINDING]: GL.PIXEL_PACK_BUFFER,\n [GL.PIXEL_UNPACK_BUFFER_BINDING]: GL.PIXEL_UNPACK_BUFFER\n };\n const glTarget = bindingMap[key];\n\n gl.bindBuffer(glTarget, value);\n};\n\n// Utility\nfunction isArray(array: unknown): boolean {\n return Array.isArray(array) || (ArrayBuffer.isView(array) && !(array instanceof DataView));\n}\n\n// Map from WebGL parameter names to corresponding WebGL setter functions\n// WegGL constants are read by parameter names, but set by function names\n// NOTE: When value type is a string, it will be handled by 'GL_COMPOSITE_PARAMETER_SETTERS'\nexport const GL_PARAMETER_SETTERS = {\n [GL.BLEND]: enable,\n [GL.BLEND_COLOR]: (gl: WebGLRenderingContext, value: [number, number, number, number]) =>\n gl.blendColor(...value),\n [GL.BLEND_EQUATION_RGB]: 'blendEquation',\n [GL.BLEND_EQUATION_ALPHA]: 'blendEquation',\n [GL.BLEND_SRC_RGB]: 'blendFunc',\n [GL.BLEND_DST_RGB]: 'blendFunc',\n [GL.BLEND_SRC_ALPHA]: 'blendFunc',\n [GL.BLEND_DST_ALPHA]: 'blendFunc',\n [GL.COLOR_CLEAR_VALUE]: (gl: WebGLRenderingContext, value: [number, number, number, number]) =>\n gl.clearColor(...value),\n [GL.COLOR_WRITEMASK]: (gl: WebGLRenderingContext, value: [boolean, boolean, boolean, boolean]) => gl.colorMask(...value),\n [GL.CULL_FACE]: enable,\n [GL.CULL_FACE_MODE]: (gl: WebGLRenderingContext, value) => gl.cullFace(value),\n [GL.DEPTH_TEST]: enable,\n [GL.DEPTH_CLEAR_VALUE]: (gl: WebGLRenderingContext, value) => gl.clearDepth(value),\n [GL.DEPTH_FUNC]: (gl: WebGLRenderingContext, value) => gl.depthFunc(value),\n [GL.DEPTH_RANGE]: (gl: WebGLRenderingContext, value: [number, number]) => gl.depthRange(...value),\n [GL.DEPTH_WRITEMASK]: (gl: WebGLRenderingContext, value) => gl.depthMask(value),\n [GL.DITHER]: enable,\n [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]: hint,\n\n [GL.CURRENT_PROGRAM]: (gl: WebGLRenderingContext, value) => gl.useProgram(value),\n [GL.RENDERBUFFER_BINDING]: (gl: WebGLRenderingContext, value) =>\n gl.bindRenderbuffer(GL.RENDERBUFFER, value),\n [GL.TRANSFORM_FEEDBACK_BINDING]: (gl: WebGLRenderingContext, value) =>\n (gl as WebGL2RenderingContext).bindTransformFeedback?.(GL.TRANSFORM_FEEDBACK, value),\n [GL.VERTEX_ARRAY_BINDING]: (gl: WebGLRenderingContext, value) =>\n (gl as WebGL2RenderingContext).bindVertexArray(value),\n // NOTE: FRAMEBUFFER_BINDING and DRAW_FRAMEBUFFER_BINDING(WebGL2) refer same state.\n [GL.FRAMEBUFFER_BINDING]: bindFramebuffer,\n [GL.READ_FRAMEBUFFER_BINDING]: bindFramebuffer,\n\n // Buffers\n [GL.ARRAY_BUFFER_BINDING]: bindBuffer,\n [GL.COPY_READ_BUFFER_BINDING]: bindBuffer,\n [GL.COPY_WRITE_BUFFER_BINDING]: bindBuffer,\n [GL.PIXEL_PACK_BUFFER_BINDING]: bindBuffer,\n [GL.PIXEL_UNPACK_BUFFER_BINDING]: bindBuffer,\n\n [GL.FRONT_FACE]: (gl: WebGLRenderingContext, value) => gl.frontFace(value),\n [GL.GENERATE_MIPMAP_HINT]: hint,\n [GL.LINE_WIDTH]: (gl: WebGLRenderingContext, value) => gl.lineWidth(value),\n [GL.POLYGON_OFFSET_FILL]: enable,\n [GL.POLYGON_OFFSET_FACTOR]: 'polygonOffset',\n [GL.POLYGON_OFFSET_UNITS]: 'polygonOffset',\n [GL.RASTERIZER_DISCARD]: enable,\n [GL.SAMPLE_ALPHA_TO_COVERAGE]: enable,\n [GL.SAMPLE_COVERAGE]: enable,\n [GL.SAMPLE_COVERAGE_VALUE]: 'sampleCoverage',\n [GL.SAMPLE_COVERAGE_INVERT]: 'sampleCoverage',\n [GL.SCISSOR_TEST]: enable,\n [GL.SCISSOR_BOX]: (gl: WebGLRenderingContext, value: [number, number, number, number]) => gl.scissor(...value),\n [GL.STENCIL_TEST]: enable,\n [GL.STENCIL_CLEAR_VALUE]: (gl: WebGLRenderingContext, value) => gl.clearStencil(value),\n [GL.STENCIL_WRITEMASK]: (gl: WebGLRenderingContext, value) =>\n gl.stencilMaskSeparate(GL.FRONT, value),\n [GL.STENCIL_BACK_WRITEMASK]: (gl: WebGLRenderingContext, value) =>\n gl.stencilMaskSeparate(GL.BACK, value),\n [GL.STENCIL_FUNC]: 'stencilFuncFront',\n [GL.STENCIL_REF]: 'stencilFuncFront',\n [GL.STENCIL_VALUE_MASK]: 'stencilFuncFront',\n [GL.STENCIL_BACK_FUNC]: 'stencilFuncBack',\n [GL.STENCIL_BACK_REF]: 'stencilFuncBack',\n [GL.STENCIL_BACK_VALUE_MASK]: 'stencilFuncBack',\n [GL.STENCIL_FAIL]: 'stencilOpFront',\n [GL.STENCIL_PASS_DEPTH_FAIL]: 'stencilOpFront',\n [GL.STENCIL_PASS_DEPTH_PASS]: 'stencilOpFront',\n [GL.STENCIL_BACK_FAIL]: 'stencilOpBack',\n [GL.STENCIL_BACK_PASS_DEPTH_FAIL]: 'stencilOpBack',\n [GL.STENCIL_BACK_PASS_DEPTH_PASS]: 'stencilOpBack',\n [GL.VIEWPORT]: (gl: WebGLRenderingContext, value: [number, number, number, number]) => gl.viewport(...value),\n\n // WEBGL1 PIXEL PACK/UNPACK MODES\n [GL.PACK_ALIGNMENT]: pixelStorei,\n [GL.UNPACK_ALIGNMENT]: pixelStorei,\n [GL.UNPACK_FLIP_Y_WEBGL]: pixelStorei,\n [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]: pixelStorei,\n [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]: pixelStorei,\n\n // WEBGL2 PIXEL PACK/UNPACK MODES\n // RASTERIZER_DISCARD ...\n [GL.PACK_ROW_LENGTH]: pixelStorei,\n [GL.PACK_SKIP_PIXELS]: pixelStorei,\n [GL.PACK_SKIP_ROWS]: pixelStorei,\n [GL.UNPACK_ROW_LENGTH]: pixelStorei,\n [GL.UNPACK_IMAGE_HEIGHT]: pixelStorei,\n [GL.UNPACK_SKIP_PIXELS]: pixelStorei,\n [GL.UNPACK_SKIP_ROWS]: pixelStorei,\n [GL.UNPACK_SKIP_IMAGES]: pixelStorei,\n\n // Function-style setters\n framebuffer: (gl: WebGLRenderingContext, framebuffer) => {\n // accepts 1) a WebGLFramebuffer 2) null (default framebuffer), or 3) luma.gl Framebuffer class\n // framebuffer is null when restoring to default framebuffer, otherwise use the WebGL handle.\n const handle = framebuffer && 'handle' in framebuffer ? framebuffer.handle : framebuffer;\n return gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n },\n blend: (gl: WebGLRenderingContext, value) => (value ? gl.enable(GL.BLEND) : gl.disable(GL.BLEND)),\n blendColor: (gl: WebGLRenderingContext, value: [number, number, number, number]) => gl.blendColor(...value),\n blendEquation: (gl: WebGLRenderingContext, args: number | [number, number]) => {\n const separateModes = typeof args === 'number' ? [args, args] as [number, number]: args;\n gl.blendEquationSeparate(...separateModes);\n },\n blendFunc: (gl: WebGLRenderingContext, args: [number, number] | [number, number, number, number]) => {\n const separateFuncs = args?.length === 2 ? [...args, ...args] as [number, number, number, number] : args;\n gl.blendFuncSeparate(...separateFuncs);\n },\n\n clearColor: (gl: WebGLRenderingContext, value: [number, number, number, number]) => gl.clearColor(...value),\n clearDepth: (gl: WebGLRenderingContext, value) => gl.clearDepth(value),\n clearStencil: (gl: WebGLRenderingContext, value) => gl.clearStencil(value),\n\n colorMask: (gl: WebGLRenderingContext, value: [boolean, boolean, boolean, boolean]) => gl.colorMask(...value),\n\n cull: (gl: WebGLRenderingContext, value) =>\n value ? gl.enable(GL.CULL_FACE) : gl.disable(GL.CULL_FACE),\n cullFace: (gl: WebGLRenderingContext, value) => gl.cullFace(value),\n\n depthTest: (gl: WebGLRenderingContext, value) =>\n value ? gl.enable(GL.DEPTH_TEST) : gl.disable(GL.DEPTH_TEST),\n depthFunc: (gl: WebGLRenderingContext, value) => gl.depthFunc(value),\n depthMask: (gl: WebGLRenderingContext, value) => gl.depthMask(value),\n depthRange: (gl: WebGLRenderingContext, value: [number, number]) => gl.depthRange(...value),\n\n dither: (gl: WebGLRenderingContext, value) =>\n value ? gl.enable(GL.DITHER) : gl.disable(GL.DITHER),\n\n derivativeHint: (gl: WebGLRenderingContext, value) => {\n // gl1: 'OES_standard_derivatives'\n gl.hint(GL.FRAGMENT_SHADER_DERIVATIVE_HINT, value);\n },\n\n frontFace: (gl: WebGLRenderingContext, value) => gl.frontFace(value),\n\n mipmapHint: (gl: WebGLRenderingContext, value) => gl.hint(GL.GENERATE_MIPMAP_HINT, value),\n\n lineWidth: (gl: WebGLRenderingContext, value) => gl.lineWidth(value),\n\n polygonOffsetFill: (gl: WebGLRenderingContext, value) =>\n value ? gl.enable(GL.POLYGON_OFFSET_FILL) : gl.disable(GL.POLYGON_OFFSET_FILL),\n polygonOffset: (gl: WebGLRenderingContext, value: [number, number]) => gl.polygonOffset(...value),\n\n sampleCoverage: (gl: WebGLRenderingContext, value: [number, boolean?]) => gl.sampleCoverage(...value),\n\n scissorTest: (gl: WebGLRenderingContext, value) =>\n value ? gl.enable(GL.SCISSOR_TEST) : gl.disable(GL.SCISSOR_TEST),\n scissor: (gl: WebGLRenderingContext, value: [number, number, number, number]) => gl.scissor(...value),\n\n stencilTest: (gl: WebGLRenderingContext, value) =>\n value ? gl.enable(GL.STENCIL_TEST) : gl.disable(GL.STENCIL_TEST),\n stencilMask: (gl: WebGLRenderingContext, value) => {\n value = isArray(value) ? value : [value, value];\n const [mask, backMask] = value;\n gl.stencilMaskSeparate(GL.FRONT, mask);\n gl.stencilMaskSeparate(GL.BACK, backMask);\n },\n stencilFunc: (gl: WebGLRenderingContext, args) => {\n args = isArray(args) && args.length === 3 ? [...args, ...args] : args;\n const [func, ref, mask, backFunc, backRef, backMask] = args;\n gl.stencilFuncSeparate(GL.FRONT, func, ref, mask);\n gl.stencilFuncSeparate(GL.BACK, backFunc, backRef, backMask);\n },\n stencilOp: (gl: WebGLRenderingContext, args) => {\n args = isArray(args) && args.length === 3 ? [...args, ...args] : args;\n const [sfail, dpfail, dppass, backSfail, backDpfail, backDppass] = args;\n gl.stencilOpSeparate(GL.FRONT, sfail, dpfail, dppass);\n gl.stencilOpSeparate(GL.BACK, backSfail, backDpfail, backDppass);\n },\n\n viewport: (gl: WebGLRenderingContext, value: [number, number, number, number]) => gl.viewport(...value)\n};\n\nfunction getValue(glEnum, values, cache) {\n return values[glEnum] !== undefined ? values[glEnum] : cache[glEnum];\n}\n\n// COMPOSITE_WEBGL_PARAMETER_\nexport const GL_COMPOSITE_PARAMETER_SETTERS = {\n blendEquation: (gl: WebGLRenderingContext, values, cache) =>\n gl.blendEquationSeparate(\n getValue(GL.BLEND_EQUATION_RGB, values, cache),\n getValue(GL.BLEND_EQUATION_ALPHA, values, cache)\n ),\n blendFunc: (gl: WebGLRenderingContext, values, cache) =>\n gl.blendFuncSeparate(\n getValue(GL.BLEND_SRC_RGB, values, cache),\n getValue(GL.BLEND_DST_RGB, values, cache),\n getValue(GL.BLEND_SRC_ALPHA, values, cache),\n getValue(GL.BLEND_DST_ALPHA, values, cache)\n ),\n polygonOffset: (gl: WebGLRenderingContext, values, cache) =>\n gl.polygonOffset(\n getValue(GL.POLYGON_OFFSET_FACTOR, values, cache),\n getValue(GL.POLYGON_OFFSET_UNITS, values, cache)\n ),\n sampleCoverage: (gl: WebGLRenderingContext, values, cache) =>\n gl.sampleCoverage(\n getValue(GL.SAMPLE_COVERAGE_VALUE, values, cache),\n getValue(GL.SAMPLE_COVERAGE_INVERT, values, cache)\n ),\n stencilFuncFront: (gl: WebGLRenderingContext, values, cache) =>\n gl.stencilFuncSeparate(\n GL.FRONT,\n getValue(GL.STENCIL_FUNC, values, cache),\n getValue(GL.STENCIL_REF, values, cache),\n getValue(GL.STENCIL_VALUE_MASK, values, cache)\n ),\n stencilFuncBack: (gl: WebGLRenderingContext, values, cache) =>\n gl.stencilFuncSeparate(\n GL.BACK,\n getValue(GL.STENCIL_BACK_FUNC, values, cache),\n getValue(GL.STENCIL_BACK_REF, values, cache),\n getValue(GL.STENCIL_BACK_VALUE_MASK, values, cache)\n ),\n stencilOpFront: (gl: WebGLRenderingContext, values, cache) =>\n gl.stencilOpSeparate(\n GL.FRONT,\n getValue(GL.STENCIL_FAIL, values, cache),\n getValue(GL.STENCIL_PASS_DEPTH_FAIL, values, cache),\n getValue(GL.STENCIL_PASS_DEPTH_PASS, values, cache)\n ),\n stencilOpBack: (gl: WebGLRenderingContext, values, cache) =>\n gl.stencilOpSeparate(\n GL.BACK,\n getValue(GL.STENCIL_BACK_FAIL, values, cache),\n getValue(GL.STENCIL_BACK_PASS_DEPTH_FAIL, values, cache),\n getValue(GL.STENCIL_BACK_PASS_DEPTH_PASS, values, cache)\n )\n};\n\ntype UpdateFunc = (params: Record<string, any>) => void;\n\n// Setter functions intercepted for cache updates\nexport const GL_HOOKED_SETTERS = {\n // GENERIC SETTERS\n\n enable: (update: UpdateFunc, capability: GL) =>\n update({\n [capability]: true\n }),\n disable: (update: UpdateFunc, capability: GL) =>\n update({\n [capability]: false\n }),\n pixelStorei: (update: UpdateFunc, pname: GL, value) =>\n update({\n [pname]: value\n }),\n hint: (update: UpdateFunc, pname: GL, hint: GL) =>\n update({\n [pname]: hint\n }),\n\n // SPECIFIC SETTERS\n useProgram: (update: UpdateFunc, value) =>\n update({\n [GL.CURRENT_PROGRAM]: value\n }),\n bindRenderbuffer: (update: UpdateFunc, target, value) =>\n update({\n [GL.RENDERBUFFER_BINDING]: value\n }),\n bindTransformFeedback: (update: UpdateFunc, target, value) =>\n update({\n [GL.TRANSFORM_FEEDBACK_BINDING]: value\n }),\n bindVertexArray: (update: UpdateFunc, value) =>\n update({\n [GL.VERTEX_ARRAY_BINDING]: value\n }),\n\n bindFramebuffer: (update: UpdateFunc, target, framebuffer) => {\n switch (target) {\n case GL.FRAMEBUFFER:\n return update({\n [GL.DRAW_FRAMEBUFFER_BINDING]: framebuffer,\n [GL.READ_FRAMEBUFFER_BINDING]: framebuffer\n });\n case GL.DRAW_FRAMEBUFFER:\n return update({[GL.DRAW_FRAMEBUFFER_BINDING]: framebuffer});\n case GL.READ_FRAMEBUFFER:\n return update({[GL.READ_FRAMEBUFFER_BINDING]: framebuffer});\n default:\n return null;\n }\n },\n bindBuffer: (update: UpdateFunc, target, buffer) => {\n const pname = {\n [GL.ARRAY_BUFFER]: [GL.ARRAY_BUFFER_BINDING],\n [GL.COPY_READ_BUFFER]: [GL.COPY_READ_BUFFER_BINDING],\n [GL.COPY_WRITE_BUFFER]: [GL.COPY_WRITE_BUFFER_BINDING],\n [GL.PIXEL_PACK_BUFFER]: [GL.PIXEL_PACK_BUFFER_BINDING],\n [GL.PIXEL_UNPACK_BUFFER]: [GL.PIXEL_UNPACK_BUFFER_BINDING]\n }[target];\n\n if (pname) {\n return update({[pname]: buffer});\n }\n // targets that should not be cached\n return {valueChanged: true};\n },\n\n blendColor: (update: UpdateFunc, r: number, g: number, b: number, a: number) =>\n update({\n [GL.BLEND_COLOR]: new Float32Array([r, g, b, a])\n }),\n\n blendEquation: (update: UpdateFunc, mode) =>\n update({\n [GL.BLEND_EQUATION_RGB]: mode,\n [GL.BLEND_EQUATION_ALPHA]: mode\n }),\n\n blendEquationSeparate: (update: UpdateFunc, modeRGB, modeAlpha) =>\n update({\n [GL.BLEND_EQUATION_RGB]: modeRGB,\n [GL.BLEND_EQUATION_ALPHA]: modeAlpha\n }),\n\n blendFunc: (update: UpdateFunc, src, dst) =>\n update({\n [GL.BLEND_SRC_RGB]: src,\n [GL.BLEND_DST_RGB]: dst,\n [GL.BLEND_SRC_ALPHA]: src,\n [GL.BLEND_DST_ALPHA]: dst\n }),\n\n blendFuncSeparate: (update: UpdateFunc, srcRGB, dstRGB, srcAlpha, dstAlpha) =>\n update({\n [GL.BLEND_SRC_RGB]: srcRGB,\n [GL.BLEND_DST_RGB]: dstRGB,\n [GL.BLEND_SRC_ALPHA]: srcAlpha,\n [GL.BLEND_DST_ALPHA]: dstAlpha\n }),\n\n clearColor: (update: UpdateFunc, r: number, g: number, b: number, a: number) =>\n update({\n [GL.COLOR_CLEAR_VALUE]: new Float32Array([r, g, b, a])\n }),\n\n clearDepth: (update: UpdateFunc, depth: number) =>\n update({\n [GL.DEPTH_CLEAR_VALUE]: depth\n }),\n\n clearStencil: (update: UpdateFunc, s: number) =>\n update({\n [GL.STENCIL_CLEAR_VALUE]: s\n }),\n\n colorMask: (update: UpdateFunc, r: number, g: number, b: number, a: number) =>\n update({\n [GL.COLOR_WRITEMASK]: [r, g, b, a]\n }),\n\n cullFace: (update: UpdateFunc, mode) =>\n update({\n [GL.CULL_FACE_MODE]: mode\n }),\n\n depthFunc: (update: UpdateFunc, func) =>\n update({\n [GL.DEPTH_FUNC]: func\n }),\n\n depthRange: (update: UpdateFunc, zNear: number, zFar: number) =>\n update({\n [GL.DEPTH_RANGE]: new Float32Array([zNear, zFar])\n }),\n\n depthMask: (update: UpdateFunc, mask: number) =>\n update({\n [GL.DEPTH_WRITEMASK]: mask\n }),\n\n frontFace: (update: UpdateFunc, face) =>\n update({\n [GL.FRONT_FACE]: face\n }),\n\n lineWidth: (update: UpdateFunc, width) =>\n update({\n [GL.LINE_WIDTH]: width\n }),\n\n polygonOffset: (update: UpdateFunc, factor, units) =>\n update({\n [GL.POLYGON_OFFSET_FACTOR]: factor,\n [GL.POLYGON_OFFSET_UNITS]: units\n }),\n\n sampleCoverage: (update: UpdateFunc, value, invert) =>\n update({\n [GL.SAMPLE_COVERAGE_VALUE]: value,\n [GL.SAMPLE_COVERAGE_INVERT]: invert\n }),\n\n scissor: (update: UpdateFunc, x, y, width, height) =>\n update({\n [GL.SCISSOR_BOX]: new Int32Array([x, y, width, height])\n }),\n\n stencilMask: (update: UpdateFunc, mask) =>\n update({\n [GL.STENCIL_WRITEMASK]: mask,\n [GL.STENCIL_BACK_WRITEMASK]: mask\n }),\n\n stencilMaskSeparate: (update: UpdateFunc, face, mask) =>\n update({\n [face === GL.FRONT ? GL.STENCIL_WRITEMASK : GL.STENCIL_BACK_WRITEMASK]: mask\n }),\n\n stencilFunc: (update: UpdateFunc, func, ref, mask) =>\n update({\n [GL.STENCIL_FUNC]: func,\n [GL.STENCIL_REF]: ref,\n [GL.STENCIL_VALUE_MASK]: mask,\n [GL.STENCIL_BACK_FUNC]: func,\n [GL.STENCIL_BACK_REF]: ref,\n [GL.STENCIL_BACK_VALUE_MASK]: mask\n }),\n\n stencilFuncSeparate: (update: UpdateFunc, face, func, ref, mask) =>\n update({\n [face === GL.FRONT ? GL.STENCIL_FUNC : GL.STENCIL_BACK_FUNC]: func,\n [face === GL.FRONT ? GL.STENCIL_REF : GL.STENCIL_BACK_REF]: ref,\n [face === GL.FRONT ? GL.STENCIL_VALUE_MASK : GL.STENCIL_BACK_VALUE_MASK]: mask\n }),\n\n stencilOp: (update: UpdateFunc, fail, zfail, zpass) =>\n update({\n [GL.STENCIL_FAIL]: fail,\n [GL.STENCIL_PASS_DEPTH_FAIL]: zfail,\n [GL.STENCIL_PASS_DEPTH_PASS]: zpass,\n [GL.STENCIL_BACK_FAIL]: fail,\n [GL.STENCIL_BACK_PASS_DEPTH_FAIL]: zfail,\n [GL.STENCIL_BACK_PASS_DEPTH_PASS]: zpass\n }),\n\n stencilOpSeparate: (update: UpdateFunc, face, fail, zfail, zpass) =>\n update({\n [face === GL.FRONT ? GL.STENCIL_FAIL : GL.STENCIL_BACK_FAIL]: fail,\n [face === GL.FRONT ? GL.STENCIL_PASS_DEPTH_FAIL : GL.STENCIL_BACK_PASS_DEPTH_FAIL]: zfail,\n [face === GL.FRONT ? GL.STENCIL_PASS_DEPTH_PASS : GL.STENCIL_BACK_PASS_DEPTH_PASS]: zpass\n }),\n\n viewport: (update: UpdateFunc, x, y, width, height) =>\n update({\n [GL.VIEWPORT]: [x, y, width, height]\n })\n};\n\n// GETTER TABLE - FOR READING OUT AN ENTIRE CONTEXT\n\nconst isEnabled = (gl: WebGLRenderingContext, key) => gl.isEnabled(key);\n\n// Exceptions for any keys that cannot be queried by gl.getParameters\nexport const GL_PARAMETER_GETTERS = {\n [GL.BLEND]: isEnabled,\n [GL.CULL_FACE]: isEnabled,\n [GL.DEPTH_TEST]: isEnabled,\n [GL.DITHER]: isEnabled,\n [GL.POLYGON_OFFSET_FILL]: isEnabled,\n [GL.SAMPLE_ALPHA_TO_COVERAGE]: isEnabled,\n [GL.SAMPLE_COVERAGE]: isEnabled,\n [GL.SCISSOR_TEST]: isEnabled,\n [GL.STENCIL_TEST]: isEnabled,\n\n // WebGL 2\n [GL.RASTERIZER_DISCARD]: isEnabled\n};\n\nexport const NON_CACHE_PARAMETERS = new Set([\n // setter not intercepted\n GL.ACTIVE_TEXTURE,\n GL.TRANSFORM_FEEDBACK_ACTIVE,\n GL.TRANSFORM_FEEDBACK_PAUSED,\n\n // setters bindBufferRange/bindBufferBase cannot be pruned based on cache\n GL.TRANSFORM_FEEDBACK_BUFFER_BINDING,\n GL.UNIFORM_BUFFER_BINDING,\n\n // states depending on VERTEX_ARRAY_BINDING\n GL.ELEMENT_ARRAY_BUFFER_BINDING,\n // states depending on READ_FRAMEBUFFER_BINDING\n GL.IMPLEMENTATION_COLOR_READ_FORMAT,\n GL.IMPLEMENTATION_COLOR_READ_TYPE,\n // states depending on FRAMEBUFFER_BINDING\n GL.READ_BUFFER,\n GL.DRAW_BUFFER0,\n GL.DRAW_BUFFER1,\n GL.DRAW_BUFFER2,\n GL.DRAW_BUFFER3,\n GL.DRAW_BUFFER4,\n GL.DRAW_BUFFER5,\n GL.DRAW_BUFFER6,\n GL.DRAW_BUFFER7,\n GL.DRAW_BUFFER8,\n GL.DRAW_BUFFER9,\n GL.DRAW_BUFFER10,\n GL.DRAW_BUFFER11,\n GL.DRAW_BUFFER12,\n GL.DRAW_BUFFER13,\n GL.DRAW_BUFFER14,\n GL.DRAW_BUFFER15,\n // states depending on ACTIVE_TEXTURE\n GL.SAMPLER_BINDING,\n GL.TEXTURE_BINDING_2D,\n GL.TEXTURE_BINDING_2D_ARRAY,\n GL.TEXTURE_BINDING_3D,\n 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@@ -1 +0,0 @@
1
- {"version":3,"file":"context-data.d.ts","sourceRoot":"","sources":["../../../src/context/polyfill/context-data.ts"],"names":[],"mappings":"AAGA;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,WAAW,EAAE,OAAO,CAAC;IACrB,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CAClC;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,EAAE,EAAE,qBAAqB,GAAG,gBAAgB,CAc1E"}
@@ -1,12 +0,0 @@
1
- export function getContextData(gl) {
2
- const luma = gl.luma;
3
- if (!luma) {
4
- const contextState = {
5
- _polyfilled: false,
6
- _extensions: {}
7
- };
8
- gl.luma = contextState;
9
- }
10
- return gl.luma;
11
- }
12
- //# sourceMappingURL=context-data.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"context-data.js","names":["getContextData","gl","luma","contextState","_polyfilled","_extensions"],"sources":["../../../src/context/polyfill/context-data.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\n/**\n * Stores luma.gl specific state associated with a context\n */\nexport interface WebGLContextData {\n _polyfilled: boolean;\n _extensions: Record<string, any>;\n}\n\n/**\n * Gets luma.gl specific state from a context\n * @returns context state\n */\nexport function getContextData(gl: WebGLRenderingContext): WebGLContextData {\n // @ts-expect-error\n const luma = gl.luma as WebGLContextData | null;\n if (!luma) {\n const contextState: WebGLContextData = {\n _polyfilled: false,\n _extensions: {}\n };\n // @ts-expect-error\n gl.luma = contextState;\n }\n\n // @ts-expect-error\n return gl.luma;\n}\n"],"mappings":"AAeA,OAAO,SAASA,cAAcA,CAACC,EAAyB,EAAoB;EAE1E,MAAMC,IAAI,GAAGD,EAAE,CAACC,IAA+B;EAC/C,IAAI,CAACA,IAAI,EAAE;IACT,MAAMC,YAA8B,GAAG;MACrCC,WAAW,EAAE,KAAK;MAClBC,WAAW,EAAE,CAAC;IAChB,CAAC;IAEDJ,EAAE,CAACC,IAAI,GAAGC,YAAY;EACxB;EAGA,OAAOF,EAAE,CAACC,IAAI;AAChB"}
@@ -1,2 +0,0 @@
1
- export declare function getParameterPolyfill(gl: WebGLRenderingContext, originalGetParameter: any, pname: any): any;
2
- //# sourceMappingURL=get-parameter-polyfill.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"get-parameter-polyfill.d.ts","sourceRoot":"","sources":["../../../src/context/polyfill/get-parameter-polyfill.ts"],"names":[],"mappings":"AAkHA,wBAAgB,oBAAoB,CAAC,EAAE,EAAE,qBAAqB,EAAE,oBAAoB,KAAA,EAAE,KAAK,KAAA,OAO1F"}
@@ -1,85 +0,0 @@
1
- import { isWebGL2 } from "../context/webgl-checks.js";
2
- const OES_element_index = 'OES_element_index';
3
- const WEBGL_draw_buffers = 'WEBGL_draw_buffers';
4
- const EXT_disjoint_timer_query = 'EXT_disjoint_timer_query';
5
- const EXT_disjoint_timer_query_webgl2 = 'EXT_disjoint_timer_query_webgl2';
6
- const EXT_texture_filter_anisotropic = 'EXT_texture_filter_anisotropic';
7
- const WEBGL_debug_renderer_info = 'WEBGL_debug_renderer_info';
8
- const GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8b8b;
9
- const GL_DONT_CARE = 0x1100;
10
- const GL_GPU_DISJOINT_EXT = 0x8fbb;
11
- const GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84ff;
12
- const GL_UNMASKED_VENDOR_WEBGL = 0x9245;
13
- const GL_UNMASKED_RENDERER_WEBGL = 0x9246;
14
- const getWebGL2ValueOrZero = gl => !isWebGL2(gl) ? 0 : undefined;
15
- const WEBGL_PARAMETERS = {
16
- [3074]: gl => !isWebGL2(gl) ? 36064 : undefined,
17
- [GL_FRAGMENT_SHADER_DERIVATIVE_HINT]: gl => !isWebGL2(gl) ? GL_DONT_CARE : undefined,
18
- [35977]: getWebGL2ValueOrZero,
19
- [32937]: getWebGL2ValueOrZero,
20
- [GL_GPU_DISJOINT_EXT]: (gl, getParameter) => {
21
- const ext = isWebGL2(gl) ? gl.getExtension(EXT_disjoint_timer_query_webgl2) : gl.getExtension(EXT_disjoint_timer_query);
22
- return ext && ext.GPU_DISJOINT_EXT ? getParameter(ext.GPU_DISJOINT_EXT) : 0;
23
- },
24
- [GL_UNMASKED_VENDOR_WEBGL]: (gl, getParameter) => {
25
- const ext = gl.getExtension(WEBGL_debug_renderer_info);
26
- return getParameter(ext && ext.UNMASKED_VENDOR_WEBGL || 7936);
27
- },
28
- [GL_UNMASKED_RENDERER_WEBGL]: (gl, getParameter) => {
29
- const ext = gl.getExtension(WEBGL_debug_renderer_info);
30
- return getParameter(ext && ext.UNMASKED_RENDERER_WEBGL || 7937);
31
- },
32
- [GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT]: (gl, getParameter) => {
33
- var _gl$luma;
34
- const ext = ((_gl$luma = gl.luma) === null || _gl$luma === void 0 || (_gl$luma = _gl$luma.extensions) === null || _gl$luma === void 0 ? void 0 : _gl$luma[EXT_texture_filter_anisotropic]) || gl.getExtension('EXT_texture_filter_anisotropic');
35
- return ext ? getParameter(ext.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 1.0;
36
- },
37
- [32883]: getWebGL2ValueOrZero,
38
- [35071]: getWebGL2ValueOrZero,
39
- [37447]: getWebGL2ValueOrZero,
40
- [36063]: (gl, getParameter) => {
41
- if (!isWebGL2(gl)) {
42
- const ext = gl.getExtension(WEBGL_draw_buffers);
43
- return ext ? getParameter(ext.MAX_COLOR_ATTACHMENTS_WEBGL) : 0;
44
- }
45
- return undefined;
46
- },
47
- [35379]: getWebGL2ValueOrZero,
48
- [35374]: getWebGL2ValueOrZero,
49
- [35377]: getWebGL2ValueOrZero,
50
- [34852]: gl => {
51
- if (!isWebGL2(gl)) {
52
- const ext = gl.getExtension(WEBGL_draw_buffers);
53
- return ext ? ext.MAX_DRAW_BUFFERS_WEBGL : 0;
54
- }
55
- return undefined;
56
- },
57
- [36203]: gl => gl.getExtension(OES_element_index) ? 2147483647 : 65535,
58
- [33001]: gl => gl.getExtension(OES_element_index) ? 16777216 : 65535,
59
- [33000]: gl => 16777216,
60
- [37157]: getWebGL2ValueOrZero,
61
- [35373]: getWebGL2ValueOrZero,
62
- [35657]: getWebGL2ValueOrZero,
63
- [36183]: getWebGL2ValueOrZero,
64
- [37137]: getWebGL2ValueOrZero,
65
- [34045]: getWebGL2ValueOrZero,
66
- [35978]: getWebGL2ValueOrZero,
67
- [35979]: getWebGL2ValueOrZero,
68
- [35968]: getWebGL2ValueOrZero,
69
- [35376]: getWebGL2ValueOrZero,
70
- [35375]: getWebGL2ValueOrZero,
71
- [35659]: getWebGL2ValueOrZero,
72
- [37154]: getWebGL2ValueOrZero,
73
- [35371]: getWebGL2ValueOrZero,
74
- [35658]: getWebGL2ValueOrZero,
75
- [35076]: getWebGL2ValueOrZero,
76
- [35077]: getWebGL2ValueOrZero,
77
- [35380]: getWebGL2ValueOrZero
78
- };
79
- export function getParameterPolyfill(gl, originalGetParameter, pname) {
80
- const limit = WEBGL_PARAMETERS[pname];
81
- const value = typeof limit === 'function' ? limit(gl, originalGetParameter, pname) : limit;
82
- const result = value !== undefined ? value : originalGetParameter(pname);
83
- return result;
84
- }
85
- //# sourceMappingURL=get-parameter-polyfill.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"get-parameter-polyfill.js","names":["isWebGL2","OES_element_index","WEBGL_draw_buffers","EXT_disjoint_timer_query","EXT_disjoint_timer_query_webgl2","EXT_texture_filter_anisotropic","WEBGL_debug_renderer_info","GL_FRAGMENT_SHADER_DERIVATIVE_HINT","GL_DONT_CARE","GL_GPU_DISJOINT_EXT","GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT","GL_UNMASKED_VENDOR_WEBGL","GL_UNMASKED_RENDERER_WEBGL","getWebGL2ValueOrZero","gl","undefined","WEBGL_PARAMETERS","getParameter","ext","getExtension","GPU_DISJOINT_EXT","UNMASKED_VENDOR_WEBGL","UNMASKED_RENDERER_WEBGL","_gl$luma","luma","extensions","MAX_TEXTURE_MAX_ANISOTROPY_EXT","MAX_COLOR_ATTACHMENTS_WEBGL","MAX_DRAW_BUFFERS_WEBGL","getParameterPolyfill","originalGetParameter","pname","limit","value","result"],"sources":["../../../src/context/polyfill/get-parameter-polyfill.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\n/* eslint-disable no-inline-comments, max-len, camelcase */\nimport {GL} from '@luma.gl/constants';\nimport {isWebGL2} from '../context/webgl-checks';\n\nconst OES_element_index = 'OES_element_index';\nconst WEBGL_draw_buffers = 'WEBGL_draw_buffers';\nconst EXT_disjoint_timer_query = 'EXT_disjoint_timer_query';\nconst EXT_disjoint_timer_query_webgl2 = 'EXT_disjoint_timer_query_webgl2';\nconst EXT_texture_filter_anisotropic = 'EXT_texture_filter_anisotropic';\nconst WEBGL_debug_renderer_info = 'WEBGL_debug_renderer_info';\n\nconst GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8b8b;\nconst GL_DONT_CARE = 0x1100;\nconst GL_GPU_DISJOINT_EXT = 0x8fbb;\nconst GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84ff;\nconst GL_UNMASKED_VENDOR_WEBGL = 0x9245; // vendor string of the graphics driver.\nconst GL_UNMASKED_RENDERER_WEBGL = 0x9246; // renderer string of the graphics driver.\n\nconst getWebGL2ValueOrZero = (gl) => (!isWebGL2(gl) ? 0 : undefined);\n\n// if a function returns undefined in this table,\n// the original getParameter will be called, defeating the override\nconst WEBGL_PARAMETERS = {\n [GL.READ_BUFFER]: (gl) => (!isWebGL2(gl) ? GL.COLOR_ATTACHMENT0 : undefined),\n\n // WebGL2 context parameters\n [GL_FRAGMENT_SHADER_DERIVATIVE_HINT]: (gl) => (!isWebGL2(gl) ? GL_DONT_CARE : undefined),\n\n [GL.RASTERIZER_DISCARD]: getWebGL2ValueOrZero,\n\n [GL.SAMPLES]: getWebGL2ValueOrZero,\n\n // WebGL2 extension context parameters\n [GL_GPU_DISJOINT_EXT]: (gl: WebGLRenderingContext, getParameter) => {\n const ext = isWebGL2(gl)\n ? gl.getExtension(EXT_disjoint_timer_query_webgl2)\n : gl.getExtension(EXT_disjoint_timer_query);\n return ext && ext.GPU_DISJOINT_EXT ? getParameter(ext.GPU_DISJOINT_EXT) : 0;\n },\n\n // Extension fixed values\n [GL_UNMASKED_VENDOR_WEBGL]: (gl: WebGLRenderingContext, getParameter) => {\n const ext = gl.getExtension(WEBGL_debug_renderer_info);\n return getParameter((ext && ext.UNMASKED_VENDOR_WEBGL) || GL.VENDOR);\n },\n\n [GL_UNMASKED_RENDERER_WEBGL]: (gl: WebGLRenderingContext, getParameter) => {\n const ext = gl.getExtension(WEBGL_debug_renderer_info);\n return getParameter((ext && ext.UNMASKED_RENDERER_WEBGL) || GL.RENDERER);\n },\n\n // Extension LIMITS\n [GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT]: (gl: WebGLRenderingContext, getParameter) => {\n // @ts-ignore TODO - store these on the device instance instead...\n const ext = gl.luma?.extensions?.[EXT_texture_filter_anisotropic] ||\n gl.getExtension('EXT_texture_filter_anisotropic');\n return ext ? getParameter(ext.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 1.0;\n },\n\n // WebGL2 Limits\n [GL.MAX_3D_TEXTURE_SIZE]: getWebGL2ValueOrZero,\n [GL.MAX_ARRAY_TEXTURE_LAYERS]: getWebGL2ValueOrZero,\n [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: getWebGL2ValueOrZero,\n [GL.MAX_COLOR_ATTACHMENTS]: (gl: WebGLRenderingContext, getParameter) => {\n if (!isWebGL2(gl)) {\n const ext = gl.getExtension(WEBGL_draw_buffers);\n return ext ? getParameter(ext.MAX_COLOR_ATTACHMENTS_WEBGL) : 0;\n }\n return undefined;\n },\n [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: getWebGL2ValueOrZero,\n [GL.MAX_COMBINED_UNIFORM_BLOCKS]: getWebGL2ValueOrZero,\n [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: getWebGL2ValueOrZero,\n [GL.MAX_DRAW_BUFFERS]: (gl) => {\n if (!isWebGL2(gl)) {\n const ext = gl.getExtension(WEBGL_draw_buffers);\n return ext ? ext.MAX_DRAW_BUFFERS_WEBGL : 0;\n }\n return undefined;\n },\n [GL.MAX_ELEMENT_INDEX]:\n // Guess: per webglstats.com 99.6% of webgl2 supports 2147483647\n (gl) => (gl.getExtension(OES_element_index) ? 2147483647 : 65535),\n [GL.MAX_ELEMENTS_INDICES]:\n // Guess: \"Reasonably safe\" per webglstats.com - could be higher/lower (on some mobile devices)\n (gl) => (gl.getExtension(OES_element_index) ? 16777216 : 65535),\n [GL.MAX_ELEMENTS_VERTICES]:\n // Guess: \"Reasonably safe\" per webglstats.com - could be higher/lower (on some mobile devices)\n (gl) => 16777216,\n [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: getWebGL2ValueOrZero,\n [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: getWebGL2ValueOrZero,\n [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: getWebGL2ValueOrZero,\n [GL.MAX_SAMPLES]: getWebGL2ValueOrZero,\n [GL.MAX_SERVER_WAIT_TIMEOUT]: getWebGL2ValueOrZero,\n [GL.MAX_TEXTURE_LOD_BIAS]: getWebGL2ValueOrZero,\n [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: getWebGL2ValueOrZero,\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: getWebGL2ValueOrZero,\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: getWebGL2ValueOrZero,\n [GL.MAX_UNIFORM_BLOCK_SIZE]: getWebGL2ValueOrZero,\n [GL.MAX_UNIFORM_BUFFER_BINDINGS]: getWebGL2ValueOrZero,\n [GL.MAX_VARYING_COMPONENTS]: getWebGL2ValueOrZero,\n [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: getWebGL2ValueOrZero,\n [GL.MAX_VERTEX_UNIFORM_BLOCKS]: getWebGL2ValueOrZero,\n [GL.MAX_VERTEX_UNIFORM_COMPONENTS]: getWebGL2ValueOrZero,\n [GL.MIN_PROGRAM_TEXEL_OFFSET]: getWebGL2ValueOrZero,\n [GL.MAX_PROGRAM_TEXEL_OFFSET]: getWebGL2ValueOrZero,\n [GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT]: getWebGL2ValueOrZero\n};\n\n// A \"replacement\" gl.getParameter that accepts \"enums\" from extensions and WebGL2\n// and returns reasonably safe defaults\nexport function getParameterPolyfill(gl: WebGLRenderingContext, originalGetParameter, pname) {\n // Return mock limits (usually 0) for WebGL2 constants to ensure these\n // can be queries without error\n const limit = WEBGL_PARAMETERS[pname];\n const value = typeof limit === 'function' ? 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@@ -1,5 +0,0 @@
1
- /**
2
- * Registers extensions, polyfills or mock functions for extensions in the polyfills list
3
- */
4
- export declare function polyfillContext(gl: WebGLRenderingContext): WebGL2RenderingContext;
5
- //# sourceMappingURL=polyfill-context.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"polyfill-context.d.ts","sourceRoot":"","sources":["../../../src/context/polyfill/polyfill-context.ts"],"names":[],"mappings":"AAkBA;;GAEG;AACH,wBAAgB,eAAe,CAAC,EAAE,EAAE,qBAAqB,GAAG,sBAAsB,CAajF"}