@luma.gl/webgl 9.0.0-beta.4 → 9.0.0-beta.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  2. package/dist/adapter/converters/device-parameters.js +297 -155
  3. package/dist/adapter/converters/sampler-parameters.d.ts +0 -4
  4. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  5. package/dist/adapter/converters/sampler-parameters.js +73 -67
  6. package/dist/adapter/converters/shader-formats.d.ts.map +1 -1
  7. package/dist/adapter/converters/shader-formats.js +53 -46
  8. package/dist/adapter/converters/texture-formats.d.ts +13 -19
  9. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  10. package/dist/adapter/converters/texture-formats.js +474 -879
  11. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  12. package/dist/adapter/converters/vertex-formats.js +53 -61
  13. package/dist/adapter/device-helpers/device-features.d.ts +2 -5
  14. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  15. package/dist/adapter/device-helpers/device-features.js +56 -87
  16. package/dist/adapter/device-helpers/device-limits.d.ts +2 -4
  17. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  18. package/dist/adapter/device-helpers/device-limits.js +88 -83
  19. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  20. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  21. package/dist/adapter/device-helpers/get-device-info.js +79 -63
  22. package/dist/adapter/device-helpers/webgl-device-features.d.ts +19 -0
  23. package/dist/adapter/device-helpers/webgl-device-features.d.ts.map +1 -0
  24. package/dist/adapter/device-helpers/webgl-device-features.js +86 -0
  25. package/dist/adapter/device-helpers/webgl-device-info.d.ts +5 -0
  26. package/dist/adapter/device-helpers/webgl-device-info.d.ts.map +1 -0
  27. package/dist/adapter/device-helpers/webgl-device-info.js +90 -0
  28. package/dist/adapter/device-helpers/webgl-device-limits.d.ts +35 -0
  29. package/dist/adapter/device-helpers/webgl-device-limits.d.ts.map +1 -0
  30. package/dist/adapter/device-helpers/webgl-device-limits.js +47 -0
  31. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -1
  32. package/dist/adapter/helpers/decode-webgl-types.js +88 -76
  33. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -1
  34. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  35. package/dist/adapter/helpers/get-shader-layout.js +261 -225
  36. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  37. package/dist/adapter/helpers/parse-shader-compiler-log.js +47 -37
  38. package/dist/adapter/helpers/set-uniform.d.ts +1 -1
  39. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  40. package/dist/adapter/helpers/set-uniform.js +68 -82
  41. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -1
  42. package/dist/adapter/helpers/webgl-topology-utils.js +78 -93
  43. package/dist/adapter/objects/constants-to-keys.d.ts +1 -1
  44. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  45. package/dist/adapter/objects/constants-to-keys.js +19 -12
  46. package/dist/adapter/objects/webgl-renderbuffer.d.ts +2 -2
  47. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  48. package/dist/adapter/objects/webgl-renderbuffer.js +86 -77
  49. package/dist/adapter/objects/webgl-resource.d.ts +3 -25
  50. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  51. package/dist/adapter/objects/webgl-resource.js +102 -146
  52. package/dist/adapter/resources/webgl-buffer.d.ts +3 -4
  53. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  54. package/dist/adapter/resources/webgl-buffer.js +161 -119
  55. package/dist/adapter/resources/webgl-command-buffer.d.ts +1 -1
  56. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  57. package/dist/adapter/resources/webgl-command-buffer.js +266 -168
  58. package/dist/adapter/resources/webgl-command-encoder.d.ts +8 -3
  59. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  60. package/dist/adapter/resources/webgl-command-encoder.js +33 -39
  61. package/dist/adapter/resources/webgl-external-texture.js +93 -1
  62. package/dist/adapter/resources/webgl-framebuffer.d.ts +8 -10
  63. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  64. package/dist/adapter/resources/webgl-framebuffer.js +167 -137
  65. package/dist/adapter/resources/webgl-query-set.d.ts +44 -0
  66. package/dist/adapter/resources/webgl-query-set.d.ts.map +1 -0
  67. package/dist/adapter/resources/webgl-query-set.js +136 -0
  68. package/dist/adapter/resources/webgl-render-pass.d.ts +3 -1
  69. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  70. package/dist/adapter/resources/webgl-render-pass.js +124 -90
  71. package/dist/adapter/resources/webgl-render-pipeline.d.ts +15 -6
  72. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  73. package/dist/adapter/resources/webgl-render-pipeline.js +356 -221
  74. package/dist/adapter/resources/webgl-sampler.d.ts +1 -3
  75. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  76. package/dist/adapter/resources/webgl-sampler.js +43 -33
  77. package/dist/adapter/resources/webgl-shader.d.ts +12 -2
  78. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  79. package/dist/adapter/resources/webgl-shader.js +114 -47
  80. package/dist/adapter/resources/webgl-texture-view.d.ts +14 -0
  81. package/dist/adapter/resources/webgl-texture-view.d.ts.map +1 -0
  82. package/dist/adapter/resources/webgl-texture-view.js +18 -0
  83. package/dist/adapter/resources/webgl-texture.d.ts +6 -9
  84. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  85. package/dist/adapter/resources/webgl-texture.js +615 -695
  86. package/dist/adapter/resources/webgl-transform-feedback.d.ts +2 -2
  87. package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -1
  88. package/dist/adapter/resources/webgl-transform-feedback.js +141 -143
  89. package/dist/adapter/resources/webgl-vertex-array.d.ts +3 -3
  90. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -1
  91. package/dist/adapter/resources/webgl-vertex-array.js +229 -157
  92. package/dist/adapter/webgl-canvas-context.d.ts +2 -2
  93. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  94. package/dist/adapter/webgl-canvas-context.js +58 -36
  95. package/dist/adapter/webgl-device.d.ts +34 -40
  96. package/dist/adapter/webgl-device.d.ts.map +1 -1
  97. package/dist/adapter/webgl-device.js +418 -363
  98. package/dist/classic/accessor.d.ts.map +1 -1
  99. package/dist/classic/accessor.js +132 -101
  100. package/dist/classic/clear.d.ts +2 -2
  101. package/dist/classic/clear.d.ts.map +1 -1
  102. package/dist/classic/clear.js +73 -72
  103. package/dist/classic/copy-and-blit.d.ts +1 -1
  104. package/dist/classic/copy-and-blit.d.ts.map +1 -1
  105. package/dist/classic/copy-and-blit.js +175 -175
  106. package/dist/classic/format-utils.d.ts +2 -2
  107. package/dist/classic/format-utils.d.ts.map +1 -1
  108. package/dist/classic/format-utils.js +39 -32
  109. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  110. package/dist/classic/typed-array-utils.js +96 -81
  111. package/dist/context/context/context-data.d.ts +14 -0
  112. package/dist/context/context/context-data.d.ts.map +1 -0
  113. package/dist/context/context/context-data.js +33 -0
  114. package/dist/context/context/create-browser-context.d.ts +1 -6
  115. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  116. package/dist/context/context/create-browser-context.js +62 -49
  117. package/dist/context/debug/spector.d.ts.map +1 -1
  118. package/dist/context/debug/spector.js +55 -50
  119. package/dist/context/debug/webgl-developer-tools.d.ts +1 -2
  120. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  121. package/dist/context/debug/webgl-developer-tools.js +104 -77
  122. package/dist/context/helpers/create-browser-context.d.ts +35 -0
  123. package/dist/context/helpers/create-browser-context.d.ts.map +1 -0
  124. package/dist/context/helpers/create-browser-context.js +67 -0
  125. package/dist/context/{polyfill/context-data.d.ts → helpers/webgl-context-data.d.ts} +2 -2
  126. package/dist/context/helpers/webgl-context-data.d.ts.map +1 -0
  127. package/dist/context/helpers/webgl-context-data.js +21 -0
  128. package/dist/context/helpers/webgl-extensions.d.ts +4 -0
  129. package/dist/context/helpers/webgl-extensions.d.ts.map +1 -0
  130. package/dist/context/helpers/webgl-extensions.js +10 -0
  131. package/dist/context/parameters/unified-parameter-api.d.ts +3 -3
  132. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  133. package/dist/context/parameters/unified-parameter-api.js +94 -44
  134. package/dist/context/parameters/webgl-parameter-tables.d.ts +120 -99
  135. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  136. package/dist/context/parameters/webgl-parameter-tables.js +469 -404
  137. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  138. package/dist/context/state-tracker/deep-array-equal.js +19 -14
  139. package/dist/context/state-tracker/track-context-state.d.ts +4 -4
  140. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  141. package/dist/context/state-tracker/track-context-state.js +188 -123
  142. package/dist/context/state-tracker/with-parameters.d.ts +2 -2
  143. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  144. package/dist/context/state-tracker/with-parameters.js +43 -26
  145. package/dist/dist.dev.js +3135 -4142
  146. package/dist/index.cjs +1766 -2717
  147. package/dist/index.cjs.map +7 -0
  148. package/dist/index.d.ts +25 -28
  149. package/dist/index.d.ts.map +1 -1
  150. package/dist/index.js +16 -5
  151. package/dist/types.d.ts.map +1 -1
  152. package/dist/types.js +3 -1
  153. package/dist.min.js +9 -42
  154. package/package.json +11 -15
  155. package/src/adapter/converters/device-parameters.ts +105 -17
  156. package/src/adapter/converters/sampler-parameters.ts +12 -20
  157. package/src/adapter/converters/shader-formats.ts +47 -22
  158. package/src/adapter/converters/texture-formats.ts +138 -185
  159. package/src/adapter/converters/vertex-formats.ts +3 -3
  160. package/src/adapter/device-helpers/webgl-device-features.ts +101 -0
  161. package/src/adapter/device-helpers/{get-device-info.ts → webgl-device-info.ts} +30 -22
  162. package/src/adapter/device-helpers/webgl-device-limits.ts +53 -0
  163. package/src/adapter/helpers/decode-webgl-types.ts +13 -7
  164. package/src/adapter/helpers/get-shader-layout.ts +21 -31
  165. package/src/adapter/helpers/parse-shader-compiler-log.ts +10 -6
  166. package/src/adapter/helpers/set-uniform.ts +3 -4
  167. package/src/adapter/helpers/webgl-topology-utils.ts +10 -3
  168. package/src/adapter/objects/constants-to-keys.ts +3 -2
  169. package/src/adapter/objects/webgl-renderbuffer.ts +38 -16
  170. package/src/adapter/objects/webgl-resource.ts +7 -140
  171. package/src/adapter/resources/webgl-buffer.ts +10 -14
  172. package/src/adapter/resources/webgl-command-buffer.ts +24 -34
  173. package/src/adapter/resources/webgl-command-encoder.ts +14 -11
  174. package/src/adapter/resources/webgl-external-texture.ts +5 -5
  175. package/src/adapter/resources/webgl-framebuffer.ts +38 -34
  176. package/src/adapter/resources/webgl-query-set.ts +171 -0
  177. package/src/adapter/resources/webgl-render-pass.ts +24 -15
  178. package/src/adapter/resources/webgl-render-pipeline.ts +138 -70
  179. package/src/adapter/resources/webgl-sampler.ts +7 -10
  180. package/src/adapter/resources/webgl-shader.ts +65 -11
  181. package/src/adapter/resources/webgl-texture-view.ts +28 -0
  182. package/src/adapter/resources/webgl-texture.ts +38 -105
  183. package/src/adapter/resources/webgl-transform-feedback.ts +16 -22
  184. package/src/adapter/resources/webgl-vertex-array.ts +20 -21
  185. package/src/adapter/webgl-canvas-context.ts +7 -11
  186. package/src/adapter/webgl-device.ts +106 -151
  187. package/src/classic/accessor.ts +5 -4
  188. package/src/classic/clear.ts +25 -20
  189. package/src/classic/copy-and-blit.ts +12 -6
  190. package/src/classic/format-utils.ts +2 -1
  191. package/src/classic/typed-array-utils.ts +3 -7
  192. package/src/context/debug/spector.ts +9 -6
  193. package/src/context/debug/webgl-developer-tools.ts +31 -20
  194. package/src/context/{context → helpers}/create-browser-context.ts +9 -33
  195. package/src/context/{polyfill/context-data.ts → helpers/webgl-context-data.ts} +3 -2
  196. package/src/context/helpers/webgl-extensions.ts +17 -0
  197. package/src/context/parameters/unified-parameter-api.ts +5 -4
  198. package/src/context/parameters/webgl-parameter-tables.ts +118 -90
  199. package/src/context/state-tracker/deep-array-equal.ts +2 -1
  200. package/src/context/state-tracker/track-context-state.ts +29 -23
  201. package/src/context/state-tracker/with-parameters.ts +7 -2
  202. package/src/index.ts +4 -18
  203. package/src/types.ts +2 -1
  204. package/dist/adapter/converters/device-parameters.js.map +0 -1
  205. package/dist/adapter/converters/sampler-parameters.js.map +0 -1
  206. package/dist/adapter/converters/shader-formats.js.map +0 -1
  207. package/dist/adapter/converters/texture-formats.js.map +0 -1
  208. package/dist/adapter/converters/vertex-formats.js.map +0 -1
  209. package/dist/adapter/device-helpers/device-features.js.map +0 -1
  210. package/dist/adapter/device-helpers/device-limits.js.map +0 -1
  211. package/dist/adapter/device-helpers/get-device-info.js.map +0 -1
  212. package/dist/adapter/device-helpers/is-old-ie.d.ts +0 -2
  213. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +0 -1
  214. package/dist/adapter/device-helpers/is-old-ie.js +0 -9
  215. package/dist/adapter/device-helpers/is-old-ie.js.map +0 -1
  216. package/dist/adapter/helpers/decode-webgl-types.js.map +0 -1
  217. package/dist/adapter/helpers/get-shader-layout.js.map +0 -1
  218. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  219. package/dist/adapter/helpers/set-uniform.js.map +0 -1
  220. package/dist/adapter/helpers/webgl-topology-utils.js.map +0 -1
  221. package/dist/adapter/objects/constants-to-keys.js.map +0 -1
  222. package/dist/adapter/objects/webgl-renderbuffer.js.map +0 -1
  223. package/dist/adapter/objects/webgl-resource.js.map +0 -1
  224. package/dist/adapter/resources/webgl-buffer.js.map +0 -1
  225. package/dist/adapter/resources/webgl-command-buffer.js.map +0 -1
  226. package/dist/adapter/resources/webgl-command-encoder.js.map +0 -1
  227. package/dist/adapter/resources/webgl-external-texture.js.map +0 -1
  228. package/dist/adapter/resources/webgl-framebuffer.js.map +0 -1
  229. package/dist/adapter/resources/webgl-render-pass.js.map +0 -1
  230. package/dist/adapter/resources/webgl-render-pipeline.js.map +0 -1
  231. package/dist/adapter/resources/webgl-sampler.js.map +0 -1
  232. package/dist/adapter/resources/webgl-shader.js.map +0 -1
  233. package/dist/adapter/resources/webgl-texture.js.map +0 -1
  234. package/dist/adapter/resources/webgl-transform-feedback.js.map +0 -1
  235. package/dist/adapter/resources/webgl-vertex-array.js.map +0 -1
  236. package/dist/adapter/webgl-canvas-context.js.map +0 -1
  237. package/dist/adapter/webgl-device.js.map +0 -1
  238. package/dist/classic/accessor.js.map +0 -1
  239. package/dist/classic/clear.js.map +0 -1
  240. package/dist/classic/copy-and-blit.js.map +0 -1
  241. package/dist/classic/format-utils.js.map +0 -1
  242. package/dist/classic/typed-array-utils.js.map +0 -1
  243. package/dist/context/context/create-browser-context.js.map +0 -1
  244. package/dist/context/context/create-headless-context.d.ts +0 -9
  245. package/dist/context/context/create-headless-context.d.ts.map +0 -1
  246. package/dist/context/context/create-headless-context.js +0 -42
  247. package/dist/context/context/create-headless-context.js.map +0 -1
  248. package/dist/context/context/webgl-checks.d.ts +0 -13
  249. package/dist/context/context/webgl-checks.d.ts.map +0 -1
  250. package/dist/context/context/webgl-checks.js +0 -31
  251. package/dist/context/context/webgl-checks.js.map +0 -1
  252. package/dist/context/debug/spector.js.map +0 -1
  253. package/dist/context/debug/webgl-developer-tools.js.map +0 -1
  254. package/dist/context/parameters/unified-parameter-api.js.map +0 -1
  255. package/dist/context/parameters/webgl-parameter-tables.js.map +0 -1
  256. package/dist/context/polyfill/context-data.d.ts.map +0 -1
  257. package/dist/context/polyfill/context-data.js +0 -12
  258. package/dist/context/polyfill/context-data.js.map +0 -1
  259. package/dist/context/polyfill/get-parameter-polyfill.d.ts +0 -2
  260. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +0 -1
  261. package/dist/context/polyfill/get-parameter-polyfill.js +0 -85
  262. package/dist/context/polyfill/get-parameter-polyfill.js.map +0 -1
  263. package/dist/context/polyfill/polyfill-context.d.ts +0 -5
  264. package/dist/context/polyfill/polyfill-context.d.ts.map +0 -1
  265. package/dist/context/polyfill/polyfill-context.js +0 -87
  266. package/dist/context/polyfill/polyfill-context.js.map +0 -1
  267. package/dist/context/polyfill/polyfill-table.d.ts +0 -48
  268. package/dist/context/polyfill/polyfill-table.d.ts.map +0 -1
  269. package/dist/context/polyfill/polyfill-table.js +0 -137
  270. package/dist/context/polyfill/polyfill-table.js.map +0 -1
  271. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts +0 -2
  272. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +0 -1
  273. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -265
  274. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  275. package/dist/context/state-tracker/deep-array-equal.js.map +0 -1
  276. package/dist/context/state-tracker/track-context-state.js.map +0 -1
  277. package/dist/context/state-tracker/with-parameters.js.map +0 -1
  278. package/dist/index.js.map +0 -1
  279. package/dist/types.js.map +0 -1
  280. package/src/adapter/device-helpers/device-features.ts +0 -161
  281. package/src/adapter/device-helpers/device-limits.ts +0 -155
  282. package/src/adapter/device-helpers/is-old-ie.ts +0 -14
  283. package/src/context/context/create-headless-context.ts +0 -51
  284. package/src/context/context/webgl-checks.ts +0 -51
  285. package/src/context/polyfill/get-parameter-polyfill.ts +0 -122
  286. package/src/context/polyfill/polyfill-context.ts +0 -104
  287. package/src/context/polyfill/polyfill-table.ts +0 -167
  288. package/src/context/polyfill/polyfill-vertex-array-object.ts +0 -365
@@ -1,12 +1,12 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
1
4
  import { Device, CanvasContext, log, uid, assert } from '@luma.gl/core';
2
- import { isBrowser } from '@probe.gl/env';
3
- import { polyfillContext } from "../context/polyfill/polyfill-context.js";
4
5
  import { popContextState, pushContextState, trackContextState } from "../context/state-tracker/track-context-state.js";
5
- import { createBrowserContext } from "../context/context/create-browser-context.js";
6
- import { createHeadlessContext, isHeadlessGLRegistered } from "../context/context/create-headless-context.js";
7
- import { getDeviceInfo } from "./device-helpers/get-device-info.js";
8
- import { getDeviceFeatures } from "./device-helpers/device-features.js";
9
- import { getDeviceLimits, getWebGLLimits } from "./device-helpers/device-limits.js";
6
+ import { createBrowserContext } from "../context/helpers/create-browser-context.js";
7
+ import { getDeviceInfo } from "./device-helpers/webgl-device-info.js";
8
+ import { WebGLDeviceFeatures } from "./device-helpers/webgl-device-features.js";
9
+ import { WebGLDeviceLimits } from "./device-helpers/webgl-device-limits.js";
10
10
  import { WebGLCanvasContext } from "./webgl-canvas-context.js";
11
11
  import { loadSpectorJS, initializeSpectorJS } from "../context/debug/spector.js";
12
12
  import { loadWebGLDeveloperTools, makeDebugContext } from "../context/debug/webgl-developer-tools.js";
@@ -21,379 +21,434 @@ import { WEBGLRenderPipeline } from "./resources/webgl-render-pipeline.js";
21
21
  import { WEBGLCommandEncoder } from "./resources/webgl-command-encoder.js";
22
22
  import { WEBGLVertexArray } from "./resources/webgl-vertex-array.js";
23
23
  import { WEBGLTransformFeedback } from "./resources/webgl-transform-feedback.js";
24
+ import { WEBGLQuerySet } from "./resources/webgl-query-set.js";
24
25
  import { readPixelsToArray, readPixelsToBuffer } from "../classic/copy-and-blit.js";
25
26
  import { setGLParameters, getGLParameters } from "../context/parameters/unified-parameter-api.js";
26
27
  import { withGLParameters } from "../context/state-tracker/with-parameters.js";
27
28
  import { clear } from "../classic/clear.js";
29
+ import { getWebGLExtension } from "../context/helpers/webgl-extensions.js";
28
30
  const LOG_LEVEL = 1;
31
+ /** WebGPU style Device API for a WebGL context */
29
32
  export class WebGLDevice extends Device {
30
- static isSupported() {
31
- return typeof WebGLRenderingContext !== 'undefined' || isHeadlessGLRegistered();
32
- }
33
- get features() {
34
- this._features = this._features || getDeviceFeatures(this.gl);
35
- return this._features;
36
- }
37
- get limits() {
38
- this._limits = this._limits || getDeviceLimits(this.gl);
39
- return this._limits;
40
- }
41
- static attach(gl) {
42
- if (gl instanceof WebGLDevice) {
43
- return gl;
44
- }
45
- if ((gl === null || gl === void 0 ? void 0 : gl.device) instanceof Device) {
46
- return gl.device;
47
- }
48
- if (!isWebGL(gl)) {
49
- throw new Error('Invalid WebGLRenderingContext');
50
- }
51
- return new WebGLDevice({
52
- gl: gl
53
- });
54
- }
55
- static async create() {
56
- let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
57
- log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created')();
58
- if (typeof props.canvas === 'string') {
59
- await CanvasContext.pageLoaded;
60
- }
61
- if (log.get('debug') || props.debug) {
62
- await loadWebGLDeveloperTools();
63
- }
64
- const {
65
- spector
66
- } = props;
67
- if (log.get('spector') || spector) {
68
- await loadSpectorJS();
69
- }
70
- log.probe(LOG_LEVEL + 1, 'DOM is loaded')();
71
- if (props.gl && props.gl.device) {
72
- return WebGLDevice.attach(props.gl);
73
- }
74
- const device = new WebGLDevice(props);
75
- const message = `\
33
+ //
34
+ // Public `Device` API
35
+ //
36
+ static type = 'webgl';
37
+ static isSupported() {
38
+ return typeof WebGL2RenderingContext !== 'undefined';
39
+ }
40
+ /** The underlying WebGL context */
41
+ handle;
42
+ features;
43
+ limits;
44
+ info;
45
+ canvasContext;
46
+ lost;
47
+ _resolveContextLost;
48
+ //
49
+ // Static methods, expected to be present by `luma.createDevice()`
50
+ //
51
+ /**
52
+ * Get a device instance from a GL context
53
+ * Creates and instruments the device if not already created
54
+ * @param gl
55
+ * @returns
56
+ */
57
+ static attach(gl) {
58
+ if (gl instanceof WebGLDevice) {
59
+ return gl;
60
+ }
61
+ // @ts-expect-error
62
+ if (gl?.device instanceof Device) {
63
+ // @ts-expect-error
64
+ return gl.device;
65
+ }
66
+ if (!isWebGL(gl)) {
67
+ throw new Error('Invalid WebGL2RenderingContext');
68
+ }
69
+ return new WebGLDevice({ gl: gl });
70
+ }
71
+ static async create(props = {}) {
72
+ log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created')();
73
+ const promises = [];
74
+ // Load webgl and spector debug scripts from CDN if requested
75
+ if (props.debug) {
76
+ promises.push(loadWebGLDeveloperTools());
77
+ }
78
+ if (props.spector) {
79
+ promises.push(loadSpectorJS());
80
+ }
81
+ // Wait for page to load: if canvas is a string we need to query the DOM for the canvas element.
82
+ // We only wait when props.canvas is string to avoids setting the global page onload callback unless necessary.
83
+ if (typeof props.canvas === 'string') {
84
+ promises.push(CanvasContext.pageLoaded);
85
+ }
86
+ // Wait for all the loads to settle before creating the context.
87
+ // The Device.create() functions are async, so in contrast to the constructor, we can `await` here.
88
+ await Promise.all(promises);
89
+ log.probe(LOG_LEVEL + 1, 'DOM is loaded')();
90
+ // @ts-expect-error
91
+ if (props.gl?.device) {
92
+ return WebGLDevice.attach(props.gl);
93
+ }
94
+ const device = new WebGLDevice(props);
95
+ // Log some debug info about the newly created context
96
+ const message = `\
76
97
  Created ${device.info.type}${device.debug ? ' debug' : ''} context: \
77
98
  ${device.info.vendor}, ${device.info.renderer} for canvas: ${device.canvasContext.id}`;
78
- log.probe(LOG_LEVEL, message)();
79
- log.table(LOG_LEVEL, device.info)();
80
- log.groupEnd(LOG_LEVEL)();
81
- return device;
82
- }
83
- constructor(props) {
84
- var _props$gl, _props$gl2;
85
- super({
86
- ...props,
87
- id: props.id || uid('webgl-device')
88
- });
89
- this.info = void 0;
90
- this.canvasContext = void 0;
91
- this.handle = void 0;
92
- this.lost = void 0;
93
- this._resolveContextLost = void 0;
94
- this._features = void 0;
95
- this._limits = void 0;
96
- this.renderPass = null;
97
- this.gl = void 0;
98
- this.gl2 = null;
99
- this.debug = false;
100
- this.isWebGL1 = void 0;
101
- this.isWebGL2 = void 0;
102
- this._canvasSizeInfo = {
103
- clientWidth: 0,
104
- clientHeight: 0,
105
- devicePixelRatio: 1
106
- };
107
- this._extensions = {};
108
- this._polyfilled = false;
109
- this.spector = void 0;
110
- this._webglLimits = void 0;
111
- this._constants = void 0;
112
- const device = (_props$gl = props.gl) === null || _props$gl === void 0 ? void 0 : _props$gl.device;
113
- if (device) {
114
- throw new Error(`WebGL context already attached to device ${device.id}`);
115
- }
116
- const canvas = props.canvas || ((_props$gl2 = props.gl) === null || _props$gl2 === void 0 ? void 0 : _props$gl2.canvas);
117
- this.canvasContext = new WebGLCanvasContext(this, {
118
- ...props,
119
- canvas
120
- });
121
- this.lost = new Promise(resolve => {
122
- this._resolveContextLost = resolve;
123
- });
124
- const onContextLost = event => {
125
- var _this$_resolveContext;
126
- return (_this$_resolveContext = this._resolveContextLost) === null || _this$_resolveContext === void 0 ? void 0 : _this$_resolveContext.call(this, {
127
- reason: 'destroyed',
128
- message: 'Computer entered sleep mode, or too many apps or browser tabs are using the GPU.'
129
- });
130
- };
131
- let gl = props.gl || null;
132
- gl = gl || (isBrowser() ? createBrowserContext(this.canvasContext.canvas, {
133
- ...props,
134
- onContextLost
135
- }) : null);
136
- gl = gl || (!isBrowser() ? createHeadlessContext({
137
- ...props,
138
- onContextLost
139
- }) : null);
140
- if (!gl) {
141
- throw new Error('WebGL context creation failed');
142
- }
143
- this.handle = gl;
144
- this.gl = this.handle;
145
- this.gl2 = this.gl;
146
- this.isWebGL2 = isWebGL2(this.gl);
147
- this.isWebGL1 = !this.isWebGL2;
148
- this.canvasContext.resize();
149
- this.info = getDeviceInfo(this.gl);
150
- this.gl.device = this;
151
- this.gl._version = this.isWebGL2 ? 2 : 1;
152
- polyfillContext(this.gl);
153
- const {
154
- enable = true,
155
- copyState = false
156
- } = props;
157
- trackContextState(this.gl, {
158
- enable,
159
- copyState,
160
- log: function () {
161
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
162
- args[_key] = arguments[_key];
99
+ log.probe(LOG_LEVEL, message)();
100
+ log.table(LOG_LEVEL, device.info)();
101
+ log.groupEnd(LOG_LEVEL)();
102
+ return device;
103
+ }
104
+ //
105
+ // Public API
106
+ //
107
+ constructor(props) {
108
+ super({ ...props, id: props.id || uid('webgl-device') });
109
+ // If attaching to an already attached context, return the attached device
110
+ // @ts-expect-error device is attached to context
111
+ const device = props.gl?.device;
112
+ if (device) {
113
+ throw new Error(`WebGL context already attached to device ${device.id}`);
114
+ }
115
+ // Create and instrument context
116
+ const canvas = props.gl?.canvas || props.canvas;
117
+ this.canvasContext = new WebGLCanvasContext(this, { ...props, canvas });
118
+ this.lost = new Promise(resolve => {
119
+ this._resolveContextLost = resolve;
120
+ });
121
+ let gl = props.gl || null;
122
+ gl ||= createBrowserContext(this.canvasContext.canvas, {
123
+ ...props,
124
+ onContextLost: (event) => this._resolveContextLost?.({
125
+ reason: 'destroyed',
126
+ message: 'Entered sleep mode, or too many apps or browser tabs are using the GPU.'
127
+ })
128
+ });
129
+ if (!gl) {
130
+ throw new Error('WebGL context creation failed');
131
+ }
132
+ this.handle = gl;
133
+ this.gl = gl;
134
+ this.gl.device = this; // Update GL context: Link webgl context back to device
135
+ this.gl._version = 2; // Update GL context: Store WebGL version field on gl context (HACK to identify debug contexts)
136
+ // luma Device fields
137
+ this.info = getDeviceInfo(this.gl, this._extensions);
138
+ this.features = new WebGLDeviceFeatures(this.gl, this._extensions);
139
+ this.limits = new WebGLDeviceLimits(this.gl);
140
+ this.canvasContext.resize();
141
+ // Install context state tracking
142
+ // @ts-expect-error - hidden parameters
143
+ const { enable = true, copyState = false } = props;
144
+ trackContextState(this.gl, {
145
+ enable,
146
+ copyState,
147
+ log: (...args) => log.log(1, ...args)()
148
+ });
149
+ // DEBUG contexts: Add debug instrumentation to the context, force log level to at least 1
150
+ if (props.debug) {
151
+ this.gl = makeDebugContext(this.gl, { ...props, throwOnError: true });
152
+ this.debug = true;
153
+ log.level = Math.max(log.level, 1);
154
+ log.warn('WebGL debug mode activated. Performance reduced.')();
163
155
  }
164
- return log.log(1, ...args)();
165
- }
166
- });
167
- if (isBrowser() && props.debug) {
168
- this.gl = makeDebugContext(this.gl, {
169
- ...props,
170
- webgl2: this.isWebGL2,
171
- throwOnError: true
172
- });
173
- this.gl2 = this.gl;
174
- this.debug = true;
175
- log.level = Math.max(log.level, 1);
176
- log.warn('WebGL debug mode activated. Performance reduced.')();
177
- }
178
- if (isBrowser() && props.spector) {
179
- const canvas = this.handle.canvas || props.canvas;
180
- this.spector = initializeSpectorJS({
181
- ...this.props,
182
- canvas
183
- });
184
- }
185
- }
186
- destroy() {
187
- const ext = this.gl.getExtension('STACKGL_destroy_context');
188
- if (ext) {
189
- ext.destroy();
190
- }
191
- }
192
- get isLost() {
193
- return this.gl.isContextLost();
194
- }
195
- getSize() {
196
- return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];
197
- }
198
- isTextureFormatSupported(format) {
199
- return isTextureFormatSupported(this.gl, format);
200
- }
201
- isTextureFormatFilterable(format) {
202
- return isTextureFormatFilterable(this.gl, format);
203
- }
204
- isTextureFormatRenderable(format) {
205
- return isTextureFormatRenderable(this.gl, format);
206
- }
207
- assertWebGL2() {
208
- if (!this.gl2) {
209
- throw new Error('Requires WebGL2');
210
- }
211
- return this.gl2;
212
- }
213
- createCanvasContext(props) {
214
- throw new Error('WebGL only supports a single canvas');
215
- }
216
- createBuffer(props) {
217
- const newProps = this._getBufferProps(props);
218
- return new WEBGLBuffer(this, newProps);
219
- }
220
- _createTexture(props) {
221
- return new WEBGLTexture(this, props);
222
- }
223
- createExternalTexture(props) {
224
- throw new Error('createExternalTexture() not implemented');
225
- }
226
- createSampler(props) {
227
- return new WEBGLSampler(this, props);
228
- }
229
- createShader(props) {
230
- return new WEBGLShader(this, props);
231
- }
232
- createFramebuffer(props) {
233
- return new WEBGLFramebuffer(this, props);
234
- }
235
- createRenderPipeline(props) {
236
- return new WEBGLRenderPipeline(this, props);
237
- }
238
- createVertexArray(props) {
239
- return new WEBGLVertexArray(this, props);
240
- }
241
- beginRenderPass(props) {
242
- return new WEBGLRenderPass(this, props);
243
- }
244
- createComputePipeline(props) {
245
- throw new Error('ComputePipeline not supported in WebGL');
246
- }
247
- beginComputePass(props) {
248
- throw new Error('ComputePass not supported in WebGL');
249
- }
250
- createTransformFeedback(props) {
251
- return new WEBGLTransformFeedback(this, props);
252
- }
253
- getDefaultRenderPass() {
254
- this.renderPass = this.renderPass || this.beginRenderPass({
255
- framebuffer: this.canvasContext.getCurrentFramebuffer()
256
- });
257
- return this.renderPass;
258
- }
259
- createCommandEncoder(props) {
260
- return new WEBGLCommandEncoder(this, props);
261
- }
262
- submit() {
263
- var _this$renderPass;
264
- (_this$renderPass = this.renderPass) === null || _this$renderPass === void 0 ? void 0 : _this$renderPass.end();
265
- this.renderPass = null;
266
- }
267
- readPixelsToArrayWebGL(source, options) {
268
- return readPixelsToArray(source, options);
269
- }
270
- readPixelsToBufferWebGL(source, options) {
271
- return readPixelsToBuffer(source, options);
272
- }
273
- setParametersWebGL(parameters) {
274
- setGLParameters(this, parameters);
275
- }
276
- getParametersWebGL(parameters) {
277
- return getGLParameters(this, parameters);
278
- }
279
- withParametersWebGL(parameters, func) {
280
- withGLParameters(this, parameters, func);
281
- }
282
- clearWebGL(options) {
283
- clear(this, options);
284
- }
285
- get webglLimits() {
286
- this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);
287
- return this._webglLimits;
288
- }
289
- loseDevice() {
290
- var _this$_resolveContext2;
291
- let deviceLossTriggered = false;
292
- const ext = this.gl.getExtension('WEBGL_lose_context');
293
- if (ext) {
294
- deviceLossTriggered = true;
295
- ext.loseContext();
296
- }
297
- (_this$_resolveContext2 = this._resolveContextLost) === null || _this$_resolveContext2 === void 0 ? void 0 : _this$_resolveContext2.call(this, {
298
- reason: 'destroyed',
299
- message: 'Application triggered context loss'
300
- });
301
- return deviceLossTriggered;
302
- }
303
- pushState() {
304
- pushContextState(this.gl);
305
- }
306
- popState() {
307
- popContextState(this.gl);
308
- }
309
- setSpectorMetadata(handle, props) {
310
- handle.__SPECTOR_Metadata = props;
311
- }
312
- getGLKey(value, gl) {
313
- gl = gl || this.gl2 || this.gl;
314
- const number = Number(value);
315
- for (const key in gl) {
316
- if (gl[key] === number) {
317
- return `GL.${key}`;
318
- }
319
- }
320
- return String(value);
321
- }
322
- setConstantAttribute(location, constant) {
323
- this._constants = this._constants || new Array(this.limits.maxVertexAttributes).fill(null);
324
- const currentConstant = this._constants[location];
325
- if (currentConstant && compareConstantArrayValues(currentConstant, constant)) {
326
- log.info(1, `setConstantAttribute(${location}) could have been skipped, value unchanged`)();
327
- }
328
- this._constants[location] = constant;
329
- switch (constant.constructor) {
330
- case Float32Array:
331
- setConstantFloatArray(this, location, constant);
332
- break;
333
- case Int32Array:
334
- setConstantIntArray(this, location, constant);
335
- break;
336
- case Uint32Array:
337
- setConstantUintArray(this, location, constant);
338
- break;
339
- default:
340
- assert(false);
341
- }
342
- }
156
+ if (props.spector) {
157
+ this.spectorJS = initializeSpectorJS({ ...this.props, canvas: this.handle.canvas });
158
+ }
159
+ }
160
+ /**
161
+ * Destroys the context
162
+ * @note Has no effect for WebGL browser contexts, there is no browser API for destroying contexts
163
+ */
164
+ destroy() { }
165
+ get isLost() {
166
+ return this.gl.isContextLost();
167
+ }
168
+ getSize() {
169
+ return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];
170
+ }
171
+ isTextureFormatSupported(format) {
172
+ return isTextureFormatSupported(this.gl, format, this._extensions);
173
+ }
174
+ isTextureFormatFilterable(format) {
175
+ return isTextureFormatFilterable(this.gl, format, this._extensions);
176
+ }
177
+ isTextureFormatRenderable(format) {
178
+ return isTextureFormatRenderable(this.gl, format, this._extensions);
179
+ }
180
+ // IMPLEMENTATION OF ABSTRACT DEVICE
181
+ createCanvasContext(props) {
182
+ throw new Error('WebGL only supports a single canvas');
183
+ }
184
+ createBuffer(props) {
185
+ const newProps = this._getBufferProps(props);
186
+ return new WEBGLBuffer(this, newProps);
187
+ }
188
+ _createTexture(props) {
189
+ return new WEBGLTexture(this, props);
190
+ }
191
+ createExternalTexture(props) {
192
+ throw new Error('createExternalTexture() not implemented'); // return new Program(props);
193
+ }
194
+ createSampler(props) {
195
+ return new WEBGLSampler(this, props);
196
+ }
197
+ createShader(props) {
198
+ return new WEBGLShader(this, props);
199
+ }
200
+ createFramebuffer(props) {
201
+ return new WEBGLFramebuffer(this, props);
202
+ }
203
+ createVertexArray(props) {
204
+ return new WEBGLVertexArray(this, props);
205
+ }
206
+ createTransformFeedback(props) {
207
+ return new WEBGLTransformFeedback(this, props);
208
+ }
209
+ createQuerySet(props) {
210
+ return new WEBGLQuerySet(this, props);
211
+ }
212
+ createRenderPipeline(props) {
213
+ return new WEBGLRenderPipeline(this, props);
214
+ }
215
+ beginRenderPass(props) {
216
+ return new WEBGLRenderPass(this, props);
217
+ }
218
+ createComputePipeline(props) {
219
+ throw new Error('ComputePipeline not supported in WebGL');
220
+ }
221
+ beginComputePass(props) {
222
+ throw new Error('ComputePass not supported in WebGL');
223
+ }
224
+ renderPass = null;
225
+ getDefaultRenderPass() {
226
+ this.renderPass =
227
+ this.renderPass ||
228
+ this.beginRenderPass({
229
+ framebuffer: this.canvasContext.getCurrentFramebuffer()
230
+ });
231
+ return this.renderPass;
232
+ }
233
+ createCommandEncoder(props) {
234
+ return new WEBGLCommandEncoder(this, props);
235
+ }
236
+ /**
237
+ * Offscreen Canvas Support: Commit the frame
238
+ * https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/commit
239
+ * Chrome's offscreen canvas does not require gl.commit
240
+ */
241
+ submit() {
242
+ this.renderPass?.end();
243
+ this.renderPass = null;
244
+ // this.canvasContext.commit();
245
+ }
246
+ //
247
+ // TEMPORARY HACKS - will be removed in v9.1
248
+ //
249
+ /** @deprecated - should use command encoder */
250
+ readPixelsToArrayWebGL(source, options) {
251
+ return readPixelsToArray(source, options);
252
+ }
253
+ /** @deprecated - should use command encoder */
254
+ readPixelsToBufferWebGL(source, options) {
255
+ return readPixelsToBuffer(source, options);
256
+ }
257
+ setParametersWebGL(parameters) {
258
+ setGLParameters(this, parameters);
259
+ }
260
+ getParametersWebGL(parameters) {
261
+ return getGLParameters(this, parameters);
262
+ }
263
+ withParametersWebGL(parameters, func) {
264
+ withGLParameters(this, parameters, func);
265
+ }
266
+ clearWebGL(options) {
267
+ clear(this, options);
268
+ }
269
+ //
270
+ // WebGL-only API (not part of `Device` API)
271
+ //
272
+ /** WebGL2 context. */
273
+ gl;
274
+ debug = false;
275
+ /** State used by luma.gl classes: TODO - move to canvasContext*/
276
+ _canvasSizeInfo = { clientWidth: 0, clientHeight: 0, devicePixelRatio: 1 };
277
+ /** State used by luma.gl classes - TODO - not used? */
278
+ _extensions = {};
279
+ _polyfilled = false;
280
+ /** Instance of Spector.js (if initialized) */
281
+ spectorJS;
282
+ /**
283
+ * Triggers device (or WebGL context) loss.
284
+ * @note primarily intended for testing how application reacts to device loss
285
+ */
286
+ loseDevice() {
287
+ let deviceLossTriggered = false;
288
+ const extensions = this.getExtension('WEBGL_lose_context');
289
+ const ext = extensions.WEBGL_lose_context;
290
+ if (ext) {
291
+ deviceLossTriggered = true;
292
+ ext.loseContext();
293
+ // ext.loseContext should trigger context loss callback but the platform may not do this, so do it explicitly
294
+ }
295
+ this._resolveContextLost?.({
296
+ reason: 'destroyed',
297
+ message: 'Application triggered context loss'
298
+ });
299
+ return deviceLossTriggered;
300
+ }
301
+ /** Save current WebGL context state onto an internal stack */
302
+ pushState() {
303
+ pushContextState(this.gl);
304
+ }
305
+ /** Restores previously saved context state */
306
+ popState() {
307
+ popContextState(this.gl);
308
+ }
309
+ /**
310
+ * Storing data on a special field on WebGLObjects makes that data visible in SPECTOR chrome debug extension
311
+ * luma.gl ids and props can be inspected
312
+ */
313
+ setSpectorMetadata(handle, props) {
314
+ // @ts-expect-error
315
+ // eslint-disable-next-line camelcase
316
+ handle.__SPECTOR_Metadata = props;
317
+ }
318
+ /**
319
+ * Returns the GL.<KEY> constant that corresponds to a numeric value of a GL constant
320
+ * Be aware that there are some duplicates especially for constants that are 0,
321
+ * so this isn't guaranteed to return the right key in all cases.
322
+ */
323
+ getGLKey(value, gl) {
324
+ // @ts-ignore expect-error depends on settings
325
+ gl = gl || this.gl2 || this.gl;
326
+ const number = Number(value);
327
+ for (const key in gl) {
328
+ // @ts-ignore expect-error depends on settings
329
+ if (gl[key] === number) {
330
+ return `GL.${key}`;
331
+ }
332
+ }
333
+ // No constant found. Stringify the value and return it.
334
+ return String(value);
335
+ }
336
+ /** Store constants */
337
+ _constants;
338
+ /**
339
+ * Set a constant value for a location. Disabled attributes at that location will read from this value
340
+ * @note WebGL constants are stored globally on the WebGL context, not the VertexArray
341
+ * so they need to be updated before every render
342
+ * @todo - remember/cache values to avoid setting them unnecessarily?
343
+ */
344
+ setConstantAttributeWebGL(location, constant) {
345
+ const maxVertexAttributes = this.limits.maxVertexAttributes;
346
+ this._constants = this._constants || new Array(maxVertexAttributes).fill(null);
347
+ const currentConstant = this._constants[location];
348
+ if (currentConstant && compareConstantArrayValues(currentConstant, constant)) {
349
+ log.info(1, `setConstantAttributeWebGL(${location}) could have been skipped, value unchanged`)();
350
+ }
351
+ this._constants[location] = constant;
352
+ switch (constant.constructor) {
353
+ case Float32Array:
354
+ setConstantFloatArray(this, location, constant);
355
+ break;
356
+ case Int32Array:
357
+ setConstantIntArray(this, location, constant);
358
+ break;
359
+ case Uint32Array:
360
+ setConstantUintArray(this, location, constant);
361
+ break;
362
+ default:
363
+ assert(false);
364
+ }
365
+ }
366
+ /** Ensure extensions are only requested once */
367
+ getExtension(name) {
368
+ getWebGLExtension(this.gl, name, this._extensions);
369
+ return this._extensions;
370
+ }
343
371
  }
344
- WebGLDevice.type = 'webgl';
372
+ /** Check if supplied parameter is a WebGL2RenderingContext */
345
373
  function isWebGL(gl) {
346
- if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {
347
- return true;
348
- }
349
- if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {
350
- return true;
351
- }
352
- return Boolean(gl && Number.isFinite(gl._version));
353
- }
354
- function isWebGL2(gl) {
355
- if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {
356
- return true;
357
- }
358
- return Boolean(gl && gl._version === 2);
374
+ if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {
375
+ return true;
376
+ }
377
+ // Look for debug contexts, headless gl etc
378
+ return Boolean(gl && Number.isFinite(gl._version));
359
379
  }
380
+ /** Set constant float array attribute */
360
381
  function setConstantFloatArray(device, location, array) {
361
- switch (array.length) {
362
- case 1:
363
- device.gl.vertexAttrib1fv(location, array);
364
- break;
365
- case 2:
366
- device.gl.vertexAttrib2fv(location, array);
367
- break;
368
- case 3:
369
- device.gl.vertexAttrib3fv(location, array);
370
- break;
371
- case 4:
372
- device.gl.vertexAttrib4fv(location, array);
373
- break;
374
- default:
375
- assert(false);
376
- }
382
+ switch (array.length) {
383
+ case 1:
384
+ device.gl.vertexAttrib1fv(location, array);
385
+ break;
386
+ case 2:
387
+ device.gl.vertexAttrib2fv(location, array);
388
+ break;
389
+ case 3:
390
+ device.gl.vertexAttrib3fv(location, array);
391
+ break;
392
+ case 4:
393
+ device.gl.vertexAttrib4fv(location, array);
394
+ break;
395
+ default:
396
+ assert(false);
397
+ }
377
398
  }
399
+ /** Set constant signed int array attribute */
378
400
  function setConstantIntArray(device, location, array) {
379
- var _device$gl;
380
- device.assertWebGL2();
381
- (_device$gl = device.gl2) === null || _device$gl === void 0 ? void 0 : _device$gl.vertexAttribI4iv(location, array);
401
+ device.gl.vertexAttribI4iv(location, array);
402
+ // TODO - not clear if we need to use the special forms, more testing needed
403
+ // switch (array.length) {
404
+ // case 1:
405
+ // gl.vertexAttribI1iv(location, array);
406
+ // break;
407
+ // case 2:
408
+ // gl.vertexAttribI2iv(location, array);
409
+ // break;
410
+ // case 3:
411
+ // gl.vertexAttribI3iv(location, array);
412
+ // break;
413
+ // case 4:
414
+ // break;
415
+ // default:
416
+ // assert(false);
417
+ // }
382
418
  }
419
+ /** Set constant unsigned int array attribute */
383
420
  function setConstantUintArray(device, location, array) {
384
- var _device$gl2;
385
- device.assertWebGL2();
386
- (_device$gl2 = device.gl2) === null || _device$gl2 === void 0 ? void 0 : _device$gl2.vertexAttribI4uiv(location, array);
421
+ device.gl.vertexAttribI4uiv(location, array);
422
+ // TODO - not clear if we need to use the special forms, more testing needed
423
+ // switch (array.length) {
424
+ // case 1:
425
+ // gl.vertexAttribI1uiv(location, array);
426
+ // break;
427
+ // case 2:
428
+ // gl.vertexAttribI2uiv(location, array);
429
+ // break;
430
+ // case 3:
431
+ // gl.vertexAttribI3uiv(location, array);
432
+ // break;
433
+ // case 4:
434
+ // gl.vertexAttribI4uiv(location, array);
435
+ // break;
436
+ // default:
437
+ // assert(false);
438
+ // }
387
439
  }
440
+ /**
441
+ * Compares contents of two typed arrays
442
+ * @todo max length?
443
+ */
388
444
  function compareConstantArrayValues(v1, v2) {
389
- if (!v1 || !v2 || v1.length !== v2.length || v1.constructor !== v2.constructor) {
390
- return false;
391
- }
392
- for (let i = 0; i < v1.length; ++i) {
393
- if (v1[i] !== v2[i]) {
394
- return false;
395
- }
396
- }
397
- return true;
445
+ if (!v1 || !v2 || v1.length !== v2.length || v1.constructor !== v2.constructor) {
446
+ return false;
447
+ }
448
+ for (let i = 0; i < v1.length; ++i) {
449
+ if (v1[i] !== v2[i]) {
450
+ return false;
451
+ }
452
+ }
453
+ return true;
398
454
  }
399
- //# sourceMappingURL=webgl-device.js.map