@luma.gl/webgl 9.0.0-alpha.4 → 9.0.0-alpha.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (525) hide show
  1. package/LICENSE +3 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +23 -4
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +42 -47
  5. package/dist/adapter/converters/device-parameters.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts +5 -5
  7. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js +20 -56
  9. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  10. package/dist/adapter/converters/shader-formats.d.ts +9 -0
  11. package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
  12. package/dist/adapter/converters/shader-formats.js +53 -0
  13. package/dist/adapter/converters/shader-formats.js.map +1 -0
  14. package/dist/adapter/converters/texture-formats.d.ts +32 -44
  15. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/texture-formats.js +165 -201
  17. package/dist/adapter/converters/texture-formats.js.map +1 -1
  18. package/dist/adapter/converters/vertex-formats.d.ts +9 -3
  19. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  20. package/dist/adapter/converters/vertex-formats.js +51 -19
  21. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  22. package/dist/adapter/device-helpers/device-features.d.ts +1 -1
  23. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/device-features.js +14 -21
  25. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  26. package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
  27. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  28. package/dist/adapter/device-helpers/device-limits.js +2 -5
  29. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  30. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  31. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  32. package/dist/adapter/device-helpers/get-device-info.js +9 -11
  33. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  34. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -1
  35. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  36. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  37. package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
  38. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
  39. package/dist/adapter/helpers/{uniforms.js → decode-webgl-types.js} +20 -29
  40. package/dist/adapter/helpers/decode-webgl-types.js.map +1 -0
  41. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  42. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  43. package/dist/adapter/helpers/get-shader-info.js +25 -0
  44. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  45. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -48
  46. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  47. package/dist/adapter/helpers/get-shader-layout.js +60 -115
  48. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  49. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  50. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  51. package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
  52. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  53. package/dist/adapter/helpers/set-uniform.d.ts +3 -2
  54. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  55. package/dist/adapter/helpers/set-uniform.js +27 -57
  56. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  57. package/dist/adapter/helpers/webgl-topology-utils.d.ts +11 -0
  58. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
  59. package/dist/adapter/helpers/{attribute-utils.js → webgl-topology-utils.js} +2 -19
  60. package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -0
  61. package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
  62. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  63. package/dist/adapter/objects/constants-to-keys.js +2 -29
  64. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  65. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  66. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  67. package/dist/adapter/objects/webgl-renderbuffer.js +34 -41
  68. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  69. package/dist/adapter/objects/webgl-resource.d.ts +6 -9
  70. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  71. package/dist/adapter/objects/webgl-resource.js +26 -83
  72. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  73. package/dist/adapter/resources/webgl-buffer.d.ts +18 -10
  74. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  75. package/dist/adapter/resources/webgl-buffer.js +49 -78
  76. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  77. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  78. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  79. package/dist/adapter/resources/webgl-command-buffer.js +169 -43
  80. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  81. package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
  82. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  83. package/dist/adapter/resources/webgl-command-encoder.js +10 -20
  84. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  85. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  86. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -24
  87. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  88. package/dist/adapter/resources/webgl-framebuffer.js +46 -155
  89. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  90. package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
  91. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  92. package/dist/adapter/resources/webgl-render-pass.js +91 -11
  93. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  94. package/dist/adapter/resources/webgl-render-pipeline.d.ts +53 -19
  95. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  96. package/dist/adapter/resources/webgl-render-pipeline.js +108 -230
  97. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  98. package/dist/adapter/resources/webgl-sampler.d.ts +6 -5
  99. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  100. package/dist/adapter/resources/webgl-sampler.js +10 -19
  101. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  102. package/dist/adapter/resources/webgl-shader.d.ts +3 -4
  103. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  104. package/dist/adapter/resources/webgl-shader.js +19 -31
  105. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  106. package/dist/adapter/resources/webgl-texture.d.ts +64 -44
  107. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  108. package/dist/adapter/resources/webgl-texture.js +119 -235
  109. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  110. package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
  111. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
  112. package/dist/adapter/resources/webgl-vertex-array.js +166 -0
  113. package/dist/adapter/resources/webgl-vertex-array.js.map +1 -0
  114. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  115. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  116. package/dist/adapter/webgl-canvas-context.js +10 -23
  117. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  118. package/dist/adapter/webgl-device.d.ts +74 -41
  119. package/dist/adapter/webgl-device.d.ts.map +1 -1
  120. package/dist/adapter/webgl-device.js +214 -128
  121. package/dist/adapter/webgl-device.js.map +1 -1
  122. package/dist/classic/accessor.d.ts +3 -3
  123. package/dist/classic/accessor.d.ts.map +1 -1
  124. package/dist/classic/accessor.js +23 -48
  125. package/dist/classic/accessor.js.map +1 -1
  126. package/dist/classic/{buffer.d.ts → buffer-with-accessor.d.ts} +16 -29
  127. package/dist/classic/buffer-with-accessor.d.ts.map +1 -0
  128. package/dist/classic/{buffer.js → buffer-with-accessor.js} +55 -125
  129. package/dist/classic/buffer-with-accessor.js.map +1 -0
  130. package/dist/classic/clear.d.ts +22 -0
  131. package/dist/classic/clear.d.ts.map +1 -0
  132. package/dist/classic/clear.js +88 -0
  133. package/dist/classic/clear.js.map +1 -0
  134. package/dist/classic/copy-and-blit.d.ts +62 -0
  135. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  136. package/dist/classic/copy-and-blit.js +200 -0
  137. package/dist/classic/copy-and-blit.js.map +1 -0
  138. package/dist/classic/format-utils.d.ts +3 -0
  139. package/dist/classic/format-utils.d.ts.map +1 -0
  140. package/dist/classic/format-utils.js +38 -0
  141. package/dist/classic/format-utils.js.map +1 -0
  142. package/dist/classic/typed-array-utils.d.ts +15 -17
  143. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  144. package/dist/classic/typed-array-utils.js +1 -21
  145. package/dist/classic/typed-array-utils.js.map +1 -1
  146. package/dist/context/context/create-browser-context.d.ts +40 -0
  147. package/dist/context/context/create-browser-context.d.ts.map +1 -0
  148. package/dist/context/context/create-browser-context.js +53 -0
  149. package/dist/context/context/create-browser-context.js.map +1 -0
  150. package/dist/context/context/create-headless-context.d.ts +9 -0
  151. package/dist/context/context/create-headless-context.d.ts.map +1 -0
  152. package/dist/context/context/create-headless-context.js +42 -0
  153. package/dist/context/context/create-headless-context.js.map +1 -0
  154. package/dist/context/context/webgl-checks.d.ts.map +1 -1
  155. package/dist/context/context/webgl-checks.js +1 -4
  156. package/dist/context/context/webgl-checks.js.map +1 -1
  157. package/dist/context/debug/spector.d.ts +1 -2
  158. package/dist/context/debug/spector.d.ts.map +1 -1
  159. package/dist/context/debug/spector.js +8 -20
  160. package/dist/context/debug/spector.js.map +1 -1
  161. package/dist/context/debug/webgl-developer-tools.d.ts +2 -2
  162. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  163. package/dist/context/debug/webgl-developer-tools.js +16 -39
  164. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  165. package/dist/context/parameters/unified-parameter-api.d.ts +9 -8
  166. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  167. package/dist/context/parameters/unified-parameter-api.js +9 -19
  168. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  169. package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
  170. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  171. package/dist/context/parameters/webgl-parameter-tables.js +18 -36
  172. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  173. package/dist/context/polyfill/context-data.d.ts +13 -0
  174. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  175. package/dist/context/polyfill/context-data.js +12 -0
  176. package/dist/context/polyfill/context-data.js.map +1 -0
  177. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  178. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  179. package/dist/context/polyfill/get-parameter-polyfill.js +4 -9
  180. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  181. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -1
  182. package/dist/context/polyfill/polyfill-context.js +22 -30
  183. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  184. package/dist/context/polyfill/polyfill-table.d.ts +8 -8
  185. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  186. package/dist/context/polyfill/polyfill-table.js +10 -32
  187. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  188. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  189. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
  190. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  191. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  192. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  193. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  194. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  195. package/dist/context/state-tracker/track-context-state.js +26 -62
  196. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  197. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  198. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  199. package/dist/context/state-tracker/with-parameters.js +8 -10
  200. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  201. package/dist/dist.dev.js +10391 -0
  202. package/dist/index.cjs +6625 -0
  203. package/dist/index.d.ts +27 -24
  204. package/dist/index.d.ts.map +1 -1
  205. package/dist/index.js +27 -26
  206. package/dist/index.js.map +1 -1
  207. package/dist/types.d.ts +3 -1
  208. package/dist/types.d.ts.map +1 -1
  209. package/dist/types.js.map +1 -1
  210. package/dist.min.js +37 -0
  211. package/package.json +21 -9
  212. package/src/adapter/converters/device-parameters.ts +124 -36
  213. package/src/adapter/converters/sampler-parameters.ts +22 -9
  214. package/src/adapter/converters/shader-formats.ts +44 -0
  215. package/src/adapter/converters/texture-formats.ts +267 -194
  216. package/src/adapter/converters/vertex-formats.ts +71 -10
  217. package/src/adapter/device-helpers/device-features.ts +13 -3
  218. package/src/adapter/device-helpers/device-limits.ts +5 -3
  219. package/src/adapter/device-helpers/get-device-info.ts +17 -10
  220. package/src/adapter/device-helpers/is-old-ie.ts +3 -0
  221. package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +39 -21
  222. package/src/adapter/helpers/get-shader-info.ts +41 -0
  223. package/src/adapter/helpers/get-shader-layout.ts +121 -146
  224. package/src/adapter/helpers/parse-shader-compiler-log.ts +4 -2
  225. package/src/adapter/helpers/set-uniform.ts +39 -35
  226. package/src/adapter/helpers/{attribute-utils.ts → webgl-topology-utils.ts} +7 -5
  227. package/src/adapter/objects/constants-to-keys.ts +6 -25
  228. package/src/adapter/objects/webgl-renderbuffer.ts +43 -37
  229. package/src/adapter/objects/webgl-resource.ts +16 -23
  230. package/src/adapter/resources/webgl-buffer.ts +59 -58
  231. package/src/adapter/resources/webgl-command-buffer.ts +333 -25
  232. package/src/adapter/resources/webgl-command-encoder.ts +20 -12
  233. package/src/adapter/resources/webgl-external-texture.ts +5 -2
  234. package/src/adapter/resources/webgl-framebuffer.ts +89 -133
  235. package/src/adapter/resources/webgl-render-pass.ts +160 -4
  236. package/src/adapter/resources/webgl-render-pipeline.ts +265 -170
  237. package/src/adapter/resources/webgl-sampler.ts +15 -9
  238. package/src/adapter/resources/webgl-shader.ts +14 -11
  239. package/src/adapter/resources/webgl-texture.ts +120 -90
  240. package/src/adapter/resources/webgl-vertex-array.ts +279 -0
  241. package/src/adapter/webgl-canvas-context.ts +16 -14
  242. package/src/adapter/webgl-device.ts +321 -78
  243. package/src/classic/accessor.ts +7 -17
  244. package/src/classic/{buffer.ts → buffer-with-accessor.ts} +68 -76
  245. package/src/classic/clear.ts +113 -0
  246. package/src/classic/copy-and-blit.ts +314 -0
  247. package/src/classic/format-utils.ts +46 -0
  248. package/src/classic/typed-array-utils.ts +19 -27
  249. package/src/context/context/create-browser-context.ts +140 -0
  250. package/src/context/context/create-headless-context.ts +51 -0
  251. package/src/context/context/webgl-checks.ts +3 -1
  252. package/src/context/debug/spector.ts +9 -6
  253. package/src/context/debug/webgl-developer-tools.ts +23 -15
  254. package/src/context/parameters/unified-parameter-api.ts +23 -14
  255. package/src/context/parameters/webgl-parameter-tables.ts +120 -98
  256. package/src/context/polyfill/context-data.ts +30 -0
  257. package/src/context/polyfill/get-parameter-polyfill.ts +11 -7
  258. package/src/context/polyfill/polyfill-context.ts +10 -9
  259. package/src/context/polyfill/polyfill-table.ts +21 -16
  260. package/src/context/polyfill/polyfill-vertex-array-object.ts +5 -0
  261. package/src/context/state-tracker/deep-array-equal.ts +2 -0
  262. package/src/context/state-tracker/track-context-state.ts +20 -16
  263. package/src/context/state-tracker/with-parameters.ts +13 -4
  264. package/src/index.ts +69 -35
  265. package/src/types.ts +5 -0
  266. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  267. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  268. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  269. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  270. package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
  271. package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
  272. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  273. package/dist/adapter/helpers/uniforms.d.ts +0 -26
  274. package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
  275. package/dist/adapter/helpers/uniforms.js.map +0 -1
  276. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
  277. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
  278. package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
  279. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  280. package/dist/bundle.d.ts +0 -2
  281. package/dist/bundle.d.ts.map +0 -1
  282. package/dist/bundle.js +0 -5
  283. package/dist/bundle.js.map +0 -1
  284. package/dist/classic/buffer.d.ts.map +0 -1
  285. package/dist/classic/buffer.js.map +0 -1
  286. package/dist/context/context/context-state.d.ts +0 -18
  287. package/dist/context/context/context-state.d.ts.map +0 -1
  288. package/dist/context/context/context-state.js +0 -26
  289. package/dist/context/context/context-state.js.map +0 -1
  290. package/dist/context/context/create-context.d.ts +0 -41
  291. package/dist/context/context/create-context.d.ts.map +0 -1
  292. package/dist/context/context/create-context.js +0 -49
  293. package/dist/context/context/create-context.js.map +0 -1
  294. package/dist/context/context/device-pixels.d.ts +0 -25
  295. package/dist/context/context/device-pixels.d.ts.map +0 -1
  296. package/dist/context/context/device-pixels.js +0 -98
  297. package/dist/context/context/device-pixels.js.map +0 -1
  298. package/dist/es5/adapter/converters/device-parameters.js +0 -170
  299. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  300. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  301. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  302. package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
  303. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  304. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  305. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  306. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  307. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  308. package/dist/es5/adapter/device-helpers/device-features.js +0 -144
  309. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  310. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  311. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  312. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
  313. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
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  518. package/src/adapter/converters/renderbuffer-formats.ts +0 -92
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  525. package/src/types/webgl.ts +0 -283
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/adapter/resources/webgl-render-pass.ts"],"names":["RenderPass","WEBGLRenderPass","constructor","device","props","endPass","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"mappings":";AAAA,SAAQA,UAAR,QAA0C,cAA1C;AAGA,eAAe,MAAMC,eAAN,SAA8BD,UAA9B,CAAyC;AAGtDE,EAAAA,WAAW,CAACC,MAAD,EAAsBC,KAAtB,EAA8C;AACvD,UAAMD,MAAN,EAAcC,KAAd;;AADuD;AAExD;;AAEDC,EAAAA,OAAO,GAAS,CAAE;;AAElBC,EAAAA,cAAc,CAACC,UAAD,EAA2B,CAAE;;AAC3CC,EAAAA,aAAa,GAAS,CAAE;;AACxBC,EAAAA,iBAAiB,CAACC,WAAD,EAA4B,CAAE;;AAXO","sourcesContent":["import {RenderPass, RenderPassProps} from '@luma.gl/api';\nimport WebGLDevice from '../webgl-device';\n\nexport default class WEBGLRenderPass extends RenderPass {\n readonly device: WebGLDevice;\n\n constructor(device: WebGLDevice, props: RenderPassProps) {\n super(device, props);\n }\n\n endPass(): void {}\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup(): void {}\n insertDebugMarker(markerLabel: string): void {}\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n}\n"],"file":"webgl-render-pass.js"}
@@ -1,400 +0,0 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import { RenderPipeline, cast, log, decodeVertexFormat } from '@luma.gl/api';
3
- import GL from '@luma.gl/constants';
4
- import { getWebGLDataType } from '../converters/texture-formats';
5
- import { getShaderLayout } from '../helpers/get-shader-layout';
6
- import { withDeviceParameters } from '../converters/device-parameters';
7
- import { setUniform } from '../helpers/set-uniform';
8
- import WEBGLBuffer from './webgl-buffer';
9
- import WEBGLTexture from './webgl-texture';
10
- import WEBGLVertexArrayObject from '../objects/webgl-vertex-array-object';
11
- const LOG_PROGRAM_PERF_PRIORITY = 4;
12
- export default class WEBGLRenderPipeline extends RenderPipeline {
13
- constructor(device, props) {
14
- super(device, props);
15
-
16
- _defineProperty(this, "device", void 0);
17
-
18
- _defineProperty(this, "handle", void 0);
19
-
20
- _defineProperty(this, "vs", void 0);
21
-
22
- _defineProperty(this, "fs", void 0);
23
-
24
- _defineProperty(this, "layout", void 0);
25
-
26
- _defineProperty(this, "varyings", void 0);
27
-
28
- _defineProperty(this, "vertexArrayObject", void 0);
29
-
30
- _defineProperty(this, "_indexBuffer", void 0);
31
-
32
- _defineProperty(this, "uniforms", {});
33
-
34
- _defineProperty(this, "bindings", {});
35
-
36
- _defineProperty(this, "_textureUniforms", {});
37
-
38
- _defineProperty(this, "_textureIndexCounter", 0);
39
-
40
- _defineProperty(this, "_uniformCount", 0);
41
-
42
- _defineProperty(this, "_uniformSetters", void 0);
43
-
44
- this.device = device;
45
- this.handle = this.props.handle || this.device.gl.createProgram();
46
- this.handle.__SPECTOR_Metadata = {
47
- id: this.props.id
48
- };
49
- this.vs = cast(props.vs);
50
- this.fs = cast(props.fs);
51
- const {
52
- varyings,
53
- bufferMode = GL.SEPARATE_ATTRIBS
54
- } = props;
55
-
56
- if (varyings && varyings.length > 0) {
57
- this.device.assertWebGL2();
58
- this.varyings = varyings;
59
- this.device.gl2.transformFeedbackVaryings(this.handle, varyings, bufferMode);
60
- }
61
-
62
- this._compileAndLink();
63
-
64
- this.layout = props.layout || getShaderLayout(this.device.gl, this.handle);
65
- this.vertexArrayObject = new WEBGLVertexArrayObject(this.device);
66
- }
67
-
68
- destroy() {
69
- if (this.handle) {
70
- this.device.gl.deleteProgram(this.handle);
71
- this.handle = null;
72
- }
73
- }
74
-
75
- setIndexBuffer(indexBuffer) {
76
- const webglBuffer = cast(indexBuffer);
77
- this.vertexArrayObject.setElementBuffer(webglBuffer);
78
- this._indexBuffer = indexBuffer;
79
- }
80
-
81
- setAttributes(attributes) {
82
- for (const [name, buffer] of Object.entries(attributes)) {
83
- const webglBuffer = cast(buffer);
84
- const attribute = getAttributeLayout(this.layout, name);
85
-
86
- if (!attribute) {
87
- log.warn("Ignoring buffer supplied for unknown attribute \"".concat(name, "\" in pipeline \"").concat(this.id, "\" (buffer \"").concat(buffer.id, "\")"))();
88
- continue;
89
- }
90
-
91
- const decoded = decodeVertexFormat(attribute.format);
92
- const {
93
- type: typeString,
94
- components: size,
95
- byteLength: stride,
96
- normalized,
97
- integer
98
- } = decoded;
99
- const divisor = attribute.stepMode === 'instance' ? 1 : 0;
100
- const type = getWebGLDataType(typeString);
101
- this.vertexArrayObject.setBuffer(attribute.location, webglBuffer, {
102
- size,
103
- type,
104
- stride,
105
- offset: 0,
106
- normalized,
107
- integer,
108
- divisor: attribute.stepMode === 'instance' ? 1 : 0
109
- });
110
- }
111
- }
112
-
113
- setBindings(bindings) {
114
- for (const [name, value] of Object.entries(bindings)) {
115
- const binding = this.layout.bindings.find(binding => binding.name === name);
116
-
117
- if (!binding) {
118
- log.warn("Unknown binding ".concat(name, " in render pipeline ").concat(this.id))();
119
- }
120
-
121
- if (!value) {
122
- log.warn("Unsetting binding ".concat(name, " in render pipeline ").concat(this.id))();
123
- }
124
-
125
- switch (binding.type) {
126
- case 'uniform':
127
- if (!(value instanceof WEBGLBuffer) && !(value.buffer instanceof WEBGLBuffer)) {
128
- throw new Error('buffer value');
129
- }
130
-
131
- break;
132
-
133
- case 'texture':
134
- if (!(value instanceof WEBGLTexture)) {
135
- throw new Error('texture value');
136
- }
137
-
138
- break;
139
-
140
- case 'sampler':
141
- log.warn("Ignoring sampler ".concat(name))();
142
- break;
143
-
144
- default:
145
- throw new Error(binding.type);
146
- }
147
-
148
- this.bindings[name] = value;
149
- }
150
- }
151
-
152
- setUniforms(uniforms) {
153
- Object.assign(this.uniforms, uniforms);
154
- }
155
-
156
- draw(options) {
157
- var _this$_indexBuffer;
158
-
159
- const {
160
- renderPass = this.device.getDefaultRenderPass(),
161
- vertexCount,
162
- indexCount,
163
- instanceCount,
164
- firstVertex = 0,
165
- firstIndex,
166
- firstInstance,
167
- baseVertex
168
- } = options;
169
- const drawMode = getDrawMode(this.props.topology);
170
- const isIndexed = Boolean(this._indexBuffer);
171
- const indexType = ((_this$_indexBuffer = this._indexBuffer) === null || _this$_indexBuffer === void 0 ? void 0 : _this$_indexBuffer.props.indexType) === 'uint16' ? GL.UNSIGNED_SHORT : GL.UNSIGNED_INT;
172
- const isInstanced = options.instanceCount > 0;
173
-
174
- if (!this._areTexturesRenderable() || options.vertexCount === 0) {
175
- return false;
176
- }
177
-
178
- this.device.gl.useProgram(this.handle);
179
- this.vertexArrayObject.bind(() => {
180
- const parameters = { ...this.props.parameters,
181
- framebuffer: renderPass.props.framebuffer
182
- };
183
- const primitiveMode = getGLPrimitive(this.props.topology);
184
- const transformFeedback = null;
185
-
186
- if (transformFeedback) {
187
- transformFeedback.begin(primitiveMode);
188
- }
189
-
190
- this._applyBindings();
191
-
192
- this._applyUniforms();
193
-
194
- withDeviceParameters(this.device, parameters, () => {
195
- if (isIndexed && isInstanced) {
196
- this.device.gl2.drawElementsInstanced(drawMode, vertexCount, indexType, firstVertex, instanceCount);
197
- } else if (isIndexed) {
198
- this.device.gl.drawElements(drawMode, vertexCount, indexType, firstVertex);
199
- } else if (isInstanced) {
200
- this.device.gl2.drawArraysInstanced(drawMode, firstVertex, vertexCount, instanceCount);
201
- } else {
202
- this.device.gl.drawArrays(drawMode, firstVertex, vertexCount);
203
- }
204
- });
205
-
206
- if (transformFeedback) {
207
- transformFeedback.end();
208
- }
209
- });
210
- return true;
211
- }
212
-
213
- _compileAndLink() {
214
- const {
215
- gl
216
- } = this.device;
217
- gl.attachShader(this.handle, this.vs.handle);
218
- gl.attachShader(this.handle, this.fs.handle);
219
- log.time(LOG_PROGRAM_PERF_PRIORITY, "linkProgram for ".concat(this.id))();
220
- gl.linkProgram(this.handle);
221
- log.timeEnd(LOG_PROGRAM_PERF_PRIORITY, "linkProgram for ".concat(this.id))();
222
-
223
- if (gl.debug || log.level > 0) {
224
- const linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);
225
-
226
- if (!linked) {
227
- throw new Error("Error linking: ".concat(gl.getProgramInfoLog(this.handle)));
228
- }
229
-
230
- gl.validateProgram(this.handle);
231
- const validated = gl.getProgramParameter(this.handle, gl.VALIDATE_STATUS);
232
-
233
- if (!validated) {
234
- throw new Error("Error validating: ".concat(gl.getProgramInfoLog(this.handle)));
235
- }
236
- }
237
- }
238
-
239
- _areTexturesRenderable() {
240
- let texturesRenderable = true;
241
-
242
- for (const [name, texture] of Object.entries(this._textureUniforms)) {
243
- texture.update();
244
- texturesRenderable = texturesRenderable && texture.loaded;
245
- }
246
-
247
- for (const [name, texture] of Object.entries(this.bindings)) {
248
- if (texture.loaded !== undefined) {
249
- texturesRenderable = texturesRenderable && texture.loaded;
250
- }
251
- }
252
-
253
- return texturesRenderable;
254
- }
255
-
256
- _applyBindings() {
257
- this.device.gl.useProgram(this.handle);
258
- const {
259
- gl2
260
- } = this.device;
261
- let textureUnit = 0;
262
- let uniformBufferIndex = 0;
263
-
264
- for (const binding of this.layout.bindings) {
265
- const value = this.bindings[binding.name];
266
-
267
- if (!value) {
268
- throw new Error("No value for binding ".concat(binding.name, " in ").concat(this.id));
269
- }
270
-
271
- switch (binding.type) {
272
- case 'uniform':
273
- const {
274
- name
275
- } = binding;
276
- const location = gl2.getUniformBlockIndex(this.handle, name);
277
-
278
- if (location === GL.INVALID_INDEX) {
279
- throw new Error("Invalid uniform block name ".concat(name));
280
- }
281
-
282
- gl2.uniformBlockBinding(this.handle, uniformBufferIndex, location);
283
-
284
- if (value instanceof WEBGLBuffer) {
285
- gl2.bindBufferBase(GL.UNIFORM_BUFFER, uniformBufferIndex, value.handle);
286
- } else {
287
- gl2.bindBufferRange(GL.UNIFORM_BUFFER, uniformBufferIndex, value.buffer.handle, value.offset || 0, value.size || value.buffer.byteLength - value.offset);
288
- }
289
-
290
- uniformBufferIndex += 1;
291
- break;
292
-
293
- case 'texture':
294
- if (!(value instanceof WEBGLTexture)) {
295
- throw new Error('texture');
296
- }
297
-
298
- const texture = value;
299
- gl2.activeTexture(GL.TEXTURE0 + textureUnit);
300
- gl2.bindTexture(texture.target, texture.handle);
301
- textureUnit += 1;
302
- break;
303
-
304
- case 'sampler':
305
- break;
306
-
307
- case 'storage':
308
- case 'read-only-storage':
309
- throw new Error("binding type '".concat(binding.type, "' not supported in WebGL"));
310
- }
311
- }
312
- }
313
-
314
- _applyUniforms() {
315
- for (const uniformLayout of this.layout.uniforms || []) {
316
- const {
317
- name,
318
- location,
319
- type,
320
- textureUnit
321
- } = uniformLayout;
322
- const value = this.uniforms[name] || textureUnit;
323
-
324
- if (value !== undefined) {
325
- setUniform(this.device.gl, location, type, value);
326
- }
327
- }
328
- }
329
-
330
- }
331
-
332
- function getDrawMode(topology) {
333
- switch (topology) {
334
- case 'point-list':
335
- return GL.POINTS;
336
-
337
- case 'line-list':
338
- return GL.LINES;
339
-
340
- case 'line-strip':
341
- return GL.LINE_STRIP;
342
-
343
- case 'triangle-list':
344
- return GL.TRIANGLES;
345
-
346
- case 'triangle-strip':
347
- return GL.TRIANGLE_STRIP;
348
-
349
- default:
350
- throw new Error(topology);
351
- }
352
- }
353
-
354
- function getGLPrimitive(topology) {
355
- switch (topology) {
356
- case 'point-list':
357
- return GL.POINTS;
358
-
359
- case 'line-list':
360
- return GL.LINES;
361
-
362
- case 'line-strip':
363
- return GL.LINES;
364
-
365
- case 'triangle-list':
366
- return GL.TRIANGLES;
367
-
368
- case 'triangle-strip':
369
- return GL.TRIANGLES;
370
-
371
- default:
372
- throw new Error(topology);
373
- }
374
- }
375
-
376
- function getAttributesByLocation(attributes, layout) {
377
- const byLocation = {};
378
-
379
- for (const [name, buffer] of Object.entries(attributes)) {
380
- const attribute = getAttributeLayout(layout, name);
381
- byLocation[attribute.location] = buffer;
382
- }
383
-
384
- return byLocation;
385
- }
386
-
387
- function getAttributeLayout(layout, name) {
388
- return layout.attributes.find(binding => binding.name === name);
389
- }
390
-
391
- function getBindingLayout(layout, name) {
392
- const binding = layout.bindings.find(binding => binding.name === name);
393
-
394
- if (!binding) {
395
- throw new Error("Unknown binding ".concat(name));
396
- }
397
-
398
- return binding;
399
- }
400
- //# sourceMappingURL=webgl-render-pipeline.js.map
@@ -1 +0,0 @@
1
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type {\n RenderPipelineProps,\n RenderPipelineParameters,\n RenderPass,\n Buffer,\n Binding,\n ShaderLayout,\n PrimitiveTopology,\n BindingLayout,\n AttributeLayout\n} from '@luma.gl/api';\nimport {RenderPipeline, cast, log, decodeVertexFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getWebGLDataType} from '../converters/texture-formats';\nimport {getShaderLayout} from '../helpers/get-shader-layout';\nimport {withDeviceParameters} from '../converters/device-parameters';\nimport {setUniform} from '../helpers/set-uniform';\n// import {copyUniform, checkUniformValues} from '../../classes/uniforms';\n\nimport WebGLDevice from '../webgl-device';\nimport WEBGLBuffer from './webgl-buffer';\nimport WEBGLShader from './webgl-shader';\nimport WEBGLTexture from './webgl-texture';\nimport WEBGLVertexArrayObject from '../objects/webgl-vertex-array-object';\n\nconst LOG_PROGRAM_PERF_PRIORITY = 4;\n\n/** Creates a new render pipeline */\nexport default class WEBGLRenderPipeline extends RenderPipeline {\n device: WebGLDevice;\n handle: WebGLProgram;\n vs: WEBGLShader;\n fs: WEBGLShader;\n layout: ShaderLayout;\n\n // configuration: ProgramConfiguration;\n // Experimental flag to avoid deleting Program object while it is cached\n varyings: string[];\n vertexArrayObject: WEBGLVertexArrayObject;\n _indexBuffer?: Buffer;\n uniforms: Record<string, any> = {};\n bindings: Record<string, any> = {};\n _textureUniforms: Record<string, any> = {};\n _textureIndexCounter: number = 0;\n _uniformCount: number = 0;\n _uniformSetters: Record<string, Function>;\n\n constructor(device: WebGLDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = this.props.handle || this.device.gl.createProgram();\n // @ts-expect-error\n this.handle.__SPECTOR_Metadata = {id: this.props.id};\n\n // Create shaders if needed\n this.vs = cast<WEBGLShader>(props.vs);\n this.fs = cast<WEBGLShader>(props.fs);\n // assert(this.vs.stage === 'vertex');\n // assert(this.fs.stage === 'fragment');\n\n // Setup varyings if supplied\n // @ts-expect-error WebGL only\n const {varyings, bufferMode = GL.SEPARATE_ATTRIBS} = props;\n if (varyings && varyings.length > 0) {\n this.device.assertWebGL2();\n this.varyings = varyings;\n this.device.gl2.transformFeedbackVaryings(this.handle, varyings, bufferMode);\n }\n\n this._compileAndLink();\n\n this.layout = props.layout || getShaderLayout(this.device.gl, this.handle);\n this.vertexArrayObject = new WEBGLVertexArrayObject(this.device);\n }\n\n destroy(): void {\n if (this.handle) {\n this.device.gl.deleteProgram(this.handle);\n this.handle = null;\n }\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n const webglBuffer = cast<WEBGLBuffer>(indexBuffer);\n this.vertexArrayObject.setElementBuffer(webglBuffer);\n this._indexBuffer = indexBuffer;\n }\n\n /** @todo needed for portable model */\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const webglBuffer = cast<WEBGLBuffer>(buffer);\n const attribute = getAttributeLayout(this.layout, name);\n if (!attribute) {\n log.warn(`Ignoring buffer supplied for unknown attribute \"${name}\" in pipeline \"${this.id}\" (buffer \"${buffer.id}\")`)();\n continue;\n }\n const decoded = decodeVertexFormat(attribute.format);\n const {type: typeString, components: size, byteLength: stride, normalized, integer} = decoded;\n const divisor = attribute.stepMode === 'instance' ? 1 : 0;\n const type = getWebGLDataType(typeString);\n this.vertexArrayObject.setBuffer(attribute.location, webglBuffer, {\n size,\n type,\n stride,\n offset: 0,\n normalized,\n integer,\n divisor: attribute.stepMode === 'instance' ? 1 : 0\n });\n }\n }\n\n /** @todo needed for portable model */\n setBindings(bindings: Record<string, Binding>): void {\n // if (log.priority >= 2) {\n // checkUniformValues(uniforms, this.id, this._uniformSetters);\n // }\n\n for (const [name, value] of Object.entries(bindings)) {\n const binding = this.layout.bindings.find((binding) => binding.name === name);\n if (!binding) {\n log.warn(`Unknown binding ${name} in render pipeline ${this.id}`)();\n }\n if (!value) {\n log.warn(`Unsetting binding ${name} in render pipeline ${this.id}`)();\n }\n switch (binding.type) {\n case 'uniform':\n // @ts-expect-error\n if (!(value instanceof WEBGLBuffer) && !(value.buffer instanceof WEBGLBuffer)) {\n throw new Error('buffer value');\n }\n break;\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture value');\n }\n break;\n case 'sampler':\n log.warn(`Ignoring sampler ${name}`)();\n break;\n default:\n throw new Error(binding.type);\n }\n\n this.bindings[name] = value;\n }\n }\n\n setUniforms(uniforms: Record<string, any>) {\n // TODO - check against layout\n Object.assign(this.uniforms, uniforms);\n }\n\n /** @todo needed for portable model\n * @note The WebGL API is offers many ways to draw things\n * This function unifies those ways into a single call using common parameters with sane defaults\n */\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): boolean {\n const {\n renderPass = this.device.getDefaultRenderPass(),\n vertexCount,\n indexCount,\n instanceCount,\n firstVertex = 0,\n firstIndex,\n firstInstance,\n baseVertex\n } = options;\n\n const drawMode = getDrawMode(this.props.topology);\n const isIndexed: boolean = Boolean(this._indexBuffer);\n const indexType = this._indexBuffer?.props.indexType === 'uint16' ? GL.UNSIGNED_SHORT : GL.UNSIGNED_INT;\n const isInstanced: boolean = options.instanceCount > 0;\n\n // Avoid WebGL draw call when not rendering any data or values are incomplete\n // Note: async textures set as uniforms might still be loading.\n // Now that all uniforms have been updated, check if any texture\n // in the uniforms is not yet initialized, then we don't draw\n if (!this._areTexturesRenderable() || options.vertexCount === 0) {\n // (isInstanced && instanceCount === 0)\n return false;\n }\n\n this.device.gl.useProgram(this.handle);\n\n this.vertexArrayObject.bind(() => {\n const parameters = {...this.props.parameters, framebuffer: renderPass.props.framebuffer};\n\n const primitiveMode = getGLPrimitive(this.props.topology);\n const transformFeedback: any = null;\n if (transformFeedback) {\n transformFeedback.begin(primitiveMode);\n }\n\n // We have to apply bindings before every draw call since other draw calls will overwrite\n this._applyBindings();\n this._applyUniforms();\n\n // TODO - double context push/pop\n withDeviceParameters(this.device, parameters, () => {\n // TODO - Use polyfilled WebGL2RenderingContext instead of ANGLE extension\n if (isIndexed && isInstanced) {\n // ANGLE_instanced_arrays extension\n this.device.gl2.drawElementsInstanced(\n drawMode,\n vertexCount,\n indexType,\n firstVertex,\n instanceCount\n );\n // } else if (isIndexed && this.device.isWebGL2 && !isNaN(start) && !isNaN(end)) {\n // this.device.gl2.drawRangeElements(drawMode, start, end, vertexCount, indexType, offset);\n } else if (isIndexed) {\n this.device.gl.drawElements(drawMode, vertexCount, indexType, firstVertex);\n } else if (isInstanced) {\n this.device.gl2.drawArraysInstanced(drawMode, firstVertex, vertexCount, instanceCount);\n } else {\n this.device.gl.drawArrays(drawMode, firstVertex, vertexCount);\n }\n });\n\n if (transformFeedback) {\n transformFeedback.end();\n }\n });\n\n return true;\n }\n\n // setAttributes(attributes: Record<string, Buffer>): void {}\n // setBindings(bindings: Record<string, Binding>): void {}\n\n protected _compileAndLink() {\n const {gl} = this.device;\n gl.attachShader(this.handle, this.vs.handle);\n gl.attachShader(this.handle, this.fs.handle);\n log.time(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n gl.linkProgram(this.handle);\n log.timeEnd(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n\n // Avoid checking program linking error in production\n // @ts-expect-error\n if (gl.debug || log.level > 0) {\n const linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);\n if (!linked) {\n throw new Error(`Error linking: ${gl.getProgramInfoLog(this.handle)}`);\n }\n\n gl.validateProgram(this.handle);\n const validated = gl.getProgramParameter(this.handle, gl.VALIDATE_STATUS);\n if (!validated) {\n throw new Error(`Error validating: ${gl.getProgramInfoLog(this.handle)}`);\n }\n }\n }\n\n // PRIVATE METHODS\n\n /**\n * Checks if all texture-values uniforms are renderable (i.e. loaded)\n * Update a texture if needed (e.g. from video)\n * Note: This is currently done before every draw call\n */\n _areTexturesRenderable() {\n let texturesRenderable = true;\n\n for (const [name, texture] of Object.entries(this._textureUniforms)) {\n texture.update();\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n\n for (const [name, texture] of Object.entries(this.bindings)) {\n // texture.update();\n if (texture.loaded !== undefined) {\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n }\n\n return texturesRenderable;\n }\n\n /** Apply any bindings */\n _applyBindings() {\n this.device.gl.useProgram(this.handle);\n\n const {gl2} = this.device;\n\n let textureUnit = 0;\n let uniformBufferIndex = 0;\n for (const binding of this.layout.bindings) {\n const value = this.bindings[binding.name];\n if (!value) {\n throw new Error(`No value for binding ${binding.name} in ${this.id}`);\n }\n switch (binding.type) {\n case 'uniform':\n // Set buffer\n const {name} = binding;\n const location = gl2.getUniformBlockIndex(this.handle, name);\n if (location === GL.INVALID_INDEX) {\n throw new Error(`Invalid uniform block name ${name}`);\n }\n gl2.uniformBlockBinding(this.handle, uniformBufferIndex, location);\n // console.debug(binding, location);\n if (value instanceof WEBGLBuffer) {\n gl2.bindBufferBase(GL.UNIFORM_BUFFER, uniformBufferIndex, value.handle);\n } else {\n gl2.bindBufferRange(\n GL.UNIFORM_BUFFER,\n uniformBufferIndex,\n value.buffer.handle,\n value.offset || 0,\n value.size || value.buffer.byteLength - value.offset\n );\n }\n uniformBufferIndex += 1;\n break;\n\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture');\n }\n const texture: WEBGLTexture = value;\n gl2.activeTexture(GL.TEXTURE0 + textureUnit);\n gl2.bindTexture(texture.target, texture.handle);\n // gl2.bindSampler(textureUnit, sampler.handle);\n textureUnit += 1;\n break;\n\n case 'sampler':\n // ignore\n break;\n\n case 'storage':\n case 'read-only-storage':\n throw new Error(`binding type '${binding.type}' not supported in WebGL`);\n }\n }\n }\n\n _applyUniforms() {\n for (const uniformLayout of this.layout.uniforms || []) {\n const {name, location, type, textureUnit} = uniformLayout;\n const value = this.uniforms[name] || textureUnit;\n if (value !== undefined) {\n setUniform(this.device.gl, location, type, value);\n }\n }\n }\n}\n\n/** Get the primitive type for transform feedback */\nfunction getDrawMode(\n topology: PrimitiveTopology\n): GL.POINTS | GL.LINES | GL.LINE_STRIP | GL.TRIANGLES | GL.TRIANGLE_STRIP {\n // prettier-ignore\n switch (topology) {\n case 'point-list': return GL.POINTS;\n case 'line-list': return GL.LINES;\n case 'line-strip': return GL.LINE_STRIP;\n case 'triangle-list': return GL.TRIANGLES;\n case 'triangle-strip': return GL.TRIANGLE_STRIP;\n default: throw new Error(topology);\n }\n}\n\n/** Get the primitive type for transform feedback */\nfunction getGLPrimitive(topology: PrimitiveTopology): GL.POINTS | GL.LINES | GL.TRIANGLES {\n // prettier-ignore\n switch (topology) {\n case 'point-list': return GL.POINTS;\n case 'line-list': return GL.LINES;\n case 'line-strip': return GL.LINES;\n case 'triangle-list': return GL.TRIANGLES;\n case 'triangle-strip': return GL.TRIANGLES;\n default: throw new Error(topology);\n }\n}\n\nfunction getAttributesByLocation(\n attributes: Record<string, Buffer>,\n layout: ShaderLayout\n): Record<number, Buffer> {\n const byLocation: Record<number, Buffer> = {};\n for (const [name, buffer] of Object.entries(attributes)) {\n const attribute = getAttributeLayout(layout, name);\n byLocation[attribute.location] = buffer;\n }\n return byLocation;\n}\n\nfunction getAttributeLayout(layout: ShaderLayout, name: string): AttributeLayout | undefined {\n return layout.attributes.find((binding) => binding.name === name);\n}\n\nfunction getBindingLayout(layout: ShaderLayout, name: string): BindingLayout {\n const binding = layout.bindings.find((binding) => binding.name === name);\n if (!binding) {\n throw new Error(`Unknown binding ${name}`);\n }\n return binding;\n}\n"],"file":"webgl-render-pipeline.js"}
@@ -1,50 +0,0 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import { Sampler } from '@luma.gl/api';
3
- import GL from '@luma.gl/constants';
4
- import { convertSamplerParametersToWebGL } from '../converters/sampler-parameters';
5
- export default class WEBGLSampler extends Sampler {
6
- constructor(device, props) {
7
- super(device, props);
8
-
9
- _defineProperty(this, "device", void 0);
10
-
11
- _defineProperty(this, "handle", void 0);
12
-
13
- _defineProperty(this, "parameters", void 0);
14
-
15
- this.device = device;
16
- this.parameters = convertSamplerParametersToWebGL(props);
17
-
18
- if (this.device.isWebGL2) {
19
- this.handle = this.handle || this.device.gl2.createSampler();
20
-
21
- this._setSamplerParameters(this.parameters);
22
- }
23
- }
24
-
25
- destroy() {
26
- if (this.handle) {
27
- this.device.gl2.deleteSampler(this.handle);
28
- this.handle = undefined;
29
- }
30
- }
31
-
32
- _setSamplerParameters(parameters) {
33
- for (const [pname, value] of Object.entries(parameters)) {
34
- const param = Number(pname);
35
-
36
- switch (param) {
37
- case GL.TEXTURE_MIN_LOD:
38
- case GL.TEXTURE_MAX_LOD:
39
- this.device.gl2.samplerParameterf(this.handle, param, value);
40
- break;
41
-
42
- default:
43
- this.device.gl2.samplerParameteri(this.handle, param, value);
44
- break;
45
- }
46
- }
47
- }
48
-
49
- }
50
- //# sourceMappingURL=webgl-sampler.js.map
@@ -1 +0,0 @@
1
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@@ -1,75 +0,0 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import { log, uid, Shader } from '@luma.gl/api';
3
- import GL from '@luma.gl/constants';
4
- import { getShaderInfo, formatCompilerLog } from '@luma.gl/shadertools';
5
- import { parseShaderCompilerLog } from '../helpers/parse-shader-compiler-log';
6
- export default class WEBGLShader extends Shader {
7
- constructor(device, props) {
8
- super(device, {
9
- id: getShaderIdFromProps(props),
10
- ...props
11
- });
12
-
13
- _defineProperty(this, "device", void 0);
14
-
15
- _defineProperty(this, "handle", void 0);
16
-
17
- this.device = device;
18
-
19
- switch (this.props.stage) {
20
- case 'vertex':
21
- this.handle = this.props.handle || this.device.gl.createShader(GL.VERTEX_SHADER);
22
- break;
23
-
24
- case 'fragment':
25
- this.handle = this.props.handle || this.device.gl.createShader(GL.FRAGMENT_SHADER);
26
- break;
27
-
28
- default:
29
- throw new Error(this.props.stage);
30
- }
31
-
32
- this._compile(this.source);
33
- }
34
-
35
- destroy() {
36
- if (this.handle) {
37
- this.removeStats();
38
- this.device.gl.deleteShader(this.handle);
39
- this.handle = null;
40
- }
41
- }
42
-
43
- async compilationInfo() {
44
- const log = this.device.gl.getShaderInfoLog(this.handle);
45
- return parseShaderCompilerLog(log);
46
- }
47
-
48
- _compile(source) {
49
- const addGLSLVersion = source => source.startsWith('#version ') ? source : "#version 100\n".concat(source);
50
-
51
- source = addGLSLVersion(source);
52
- const {
53
- gl
54
- } = this.device;
55
- gl.shaderSource(this.handle, source);
56
- gl.compileShader(this.handle);
57
- const compileStatus = gl.getShaderParameter(this.handle, GL.COMPILE_STATUS);
58
-
59
- if (!compileStatus) {
60
- const shaderLog = gl.getShaderInfoLog(this.handle);
61
- const messages = parseShaderCompilerLog(shaderLog).filter(message => message.type === 'error');
62
- const formattedLog = formatCompilerLog(messages, source);
63
- const shaderName = getShaderInfo(source).name;
64
- const shaderDescription = "".concat(this.stage, " shader ").concat(shaderName);
65
- log.error("GLSL compilation errors in ".concat(shaderDescription, "\n").concat(formattedLog))();
66
- throw new Error("GLSL compilation errors in ".concat(shaderName));
67
- }
68
- }
69
-
70
- }
71
-
72
- function getShaderIdFromProps(props) {
73
- return getShaderInfo(props.source).name || props.id || uid("unnamed ".concat(props.stage, "-shader"));
74
- }
75
- //# sourceMappingURL=webgl-shader.js.map
@@ -1 +0,0 @@
1
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source : `#version 100\\n${source}`;\n source = addGLSLVersion(source);\n\n const {gl} = this.device;\n gl.shaderSource(this.handle, source);\n gl.compileShader(this.handle);\n\n // TODO - For performance reasons, avoid checking shader compilation errors on production?\n // TODO - Load log even when no error reported, to catch warnings?\n // https://gamedev.stackexchange.com/questions/30429/how-to-detect-glsl-warnings\n const compileStatus = gl.getShaderParameter(this.handle, GL.COMPILE_STATUS);\n if (!compileStatus) {\n const shaderLog = gl.getShaderInfoLog(this.handle);\n const messages = parseShaderCompilerLog(shaderLog).filter(message => message.type === 'error');\n const formattedLog = formatCompilerLog(messages, source);\n const shaderName: string = getShaderInfo(source).name;\n const shaderDescription = `${this.stage} shader ${shaderName}`;\n log.error(`GLSL compilation errors in ${shaderDescription}\\n${formattedLog}`)();\n throw new Error(`GLSL compilation errors in ${shaderName}`);\n }\n }\n}\n\n// HELPERS\n\n/** Deduce an id, from shader source, or supplied id, or shader type */\nfunction getShaderIdFromProps(props: ShaderProps): string {\n return getShaderInfo(props.source).name ||\n props.id ||\n uid(`unnamed ${props.stage}-shader`);\n}\n"],"file":"webgl-shader.js"}