@luma.gl/webgl 9.0.0-alpha.4 → 9.0.0-alpha.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (525) hide show
  1. package/LICENSE +3 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +23 -4
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +42 -47
  5. package/dist/adapter/converters/device-parameters.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts +5 -5
  7. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js +20 -56
  9. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  10. package/dist/adapter/converters/shader-formats.d.ts +9 -0
  11. package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
  12. package/dist/adapter/converters/shader-formats.js +53 -0
  13. package/dist/adapter/converters/shader-formats.js.map +1 -0
  14. package/dist/adapter/converters/texture-formats.d.ts +32 -44
  15. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/texture-formats.js +165 -201
  17. package/dist/adapter/converters/texture-formats.js.map +1 -1
  18. package/dist/adapter/converters/vertex-formats.d.ts +9 -3
  19. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  20. package/dist/adapter/converters/vertex-formats.js +51 -19
  21. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  22. package/dist/adapter/device-helpers/device-features.d.ts +1 -1
  23. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/device-features.js +14 -21
  25. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  26. package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
  27. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  28. package/dist/adapter/device-helpers/device-limits.js +2 -5
  29. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  30. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  31. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  32. package/dist/adapter/device-helpers/get-device-info.js +9 -11
  33. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  34. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -1
  35. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  36. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  37. package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
  38. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
  39. package/dist/adapter/helpers/{uniforms.js → decode-webgl-types.js} +20 -29
  40. package/dist/adapter/helpers/decode-webgl-types.js.map +1 -0
  41. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  42. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  43. package/dist/adapter/helpers/get-shader-info.js +25 -0
  44. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  45. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -48
  46. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  47. package/dist/adapter/helpers/get-shader-layout.js +60 -115
  48. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  49. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  50. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  51. package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
  52. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  53. package/dist/adapter/helpers/set-uniform.d.ts +3 -2
  54. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  55. package/dist/adapter/helpers/set-uniform.js +27 -57
  56. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  57. package/dist/adapter/helpers/webgl-topology-utils.d.ts +11 -0
  58. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
  59. package/dist/adapter/helpers/{attribute-utils.js → webgl-topology-utils.js} +2 -19
  60. package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -0
  61. package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
  62. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  63. package/dist/adapter/objects/constants-to-keys.js +2 -29
  64. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  65. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  66. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  67. package/dist/adapter/objects/webgl-renderbuffer.js +34 -41
  68. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  69. package/dist/adapter/objects/webgl-resource.d.ts +6 -9
  70. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  71. package/dist/adapter/objects/webgl-resource.js +26 -83
  72. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  73. package/dist/adapter/resources/webgl-buffer.d.ts +18 -10
  74. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  75. package/dist/adapter/resources/webgl-buffer.js +49 -78
  76. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  77. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  78. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  79. package/dist/adapter/resources/webgl-command-buffer.js +169 -43
  80. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  81. package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
  82. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  83. package/dist/adapter/resources/webgl-command-encoder.js +10 -20
  84. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  85. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  86. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -24
  87. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  88. package/dist/adapter/resources/webgl-framebuffer.js +46 -155
  89. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  90. package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
  91. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  92. package/dist/adapter/resources/webgl-render-pass.js +91 -11
  93. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  94. package/dist/adapter/resources/webgl-render-pipeline.d.ts +53 -19
  95. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  96. package/dist/adapter/resources/webgl-render-pipeline.js +108 -230
  97. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  98. package/dist/adapter/resources/webgl-sampler.d.ts +6 -5
  99. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  100. package/dist/adapter/resources/webgl-sampler.js +10 -19
  101. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  102. package/dist/adapter/resources/webgl-shader.d.ts +3 -4
  103. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  104. package/dist/adapter/resources/webgl-shader.js +19 -31
  105. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  106. package/dist/adapter/resources/webgl-texture.d.ts +64 -44
  107. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  108. package/dist/adapter/resources/webgl-texture.js +119 -235
  109. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  110. package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
  111. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
  112. package/dist/adapter/resources/webgl-vertex-array.js +166 -0
  113. package/dist/adapter/resources/webgl-vertex-array.js.map +1 -0
  114. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  115. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  116. package/dist/adapter/webgl-canvas-context.js +10 -23
  117. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  118. package/dist/adapter/webgl-device.d.ts +74 -41
  119. package/dist/adapter/webgl-device.d.ts.map +1 -1
  120. package/dist/adapter/webgl-device.js +214 -128
  121. package/dist/adapter/webgl-device.js.map +1 -1
  122. package/dist/classic/accessor.d.ts +3 -3
  123. package/dist/classic/accessor.d.ts.map +1 -1
  124. package/dist/classic/accessor.js +23 -48
  125. package/dist/classic/accessor.js.map +1 -1
  126. package/dist/classic/{buffer.d.ts → buffer-with-accessor.d.ts} +16 -29
  127. package/dist/classic/buffer-with-accessor.d.ts.map +1 -0
  128. package/dist/classic/{buffer.js → buffer-with-accessor.js} +55 -125
  129. package/dist/classic/buffer-with-accessor.js.map +1 -0
  130. package/dist/classic/clear.d.ts +22 -0
  131. package/dist/classic/clear.d.ts.map +1 -0
  132. package/dist/classic/clear.js +88 -0
  133. package/dist/classic/clear.js.map +1 -0
  134. package/dist/classic/copy-and-blit.d.ts +62 -0
  135. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  136. package/dist/classic/copy-and-blit.js +200 -0
  137. package/dist/classic/copy-and-blit.js.map +1 -0
  138. package/dist/classic/format-utils.d.ts +3 -0
  139. package/dist/classic/format-utils.d.ts.map +1 -0
  140. package/dist/classic/format-utils.js +38 -0
  141. package/dist/classic/format-utils.js.map +1 -0
  142. package/dist/classic/typed-array-utils.d.ts +15 -17
  143. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  144. package/dist/classic/typed-array-utils.js +1 -21
  145. package/dist/classic/typed-array-utils.js.map +1 -1
  146. package/dist/context/context/create-browser-context.d.ts +40 -0
  147. package/dist/context/context/create-browser-context.d.ts.map +1 -0
  148. package/dist/context/context/create-browser-context.js +53 -0
  149. package/dist/context/context/create-browser-context.js.map +1 -0
  150. package/dist/context/context/create-headless-context.d.ts +9 -0
  151. package/dist/context/context/create-headless-context.d.ts.map +1 -0
  152. package/dist/context/context/create-headless-context.js +42 -0
  153. package/dist/context/context/create-headless-context.js.map +1 -0
  154. package/dist/context/context/webgl-checks.d.ts.map +1 -1
  155. package/dist/context/context/webgl-checks.js +1 -4
  156. package/dist/context/context/webgl-checks.js.map +1 -1
  157. package/dist/context/debug/spector.d.ts +1 -2
  158. package/dist/context/debug/spector.d.ts.map +1 -1
  159. package/dist/context/debug/spector.js +8 -20
  160. package/dist/context/debug/spector.js.map +1 -1
  161. package/dist/context/debug/webgl-developer-tools.d.ts +2 -2
  162. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  163. package/dist/context/debug/webgl-developer-tools.js +16 -39
  164. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  165. package/dist/context/parameters/unified-parameter-api.d.ts +9 -8
  166. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  167. package/dist/context/parameters/unified-parameter-api.js +9 -19
  168. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  169. package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
  170. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  171. package/dist/context/parameters/webgl-parameter-tables.js +18 -36
  172. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  173. package/dist/context/polyfill/context-data.d.ts +13 -0
  174. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  175. package/dist/context/polyfill/context-data.js +12 -0
  176. package/dist/context/polyfill/context-data.js.map +1 -0
  177. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  178. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  179. package/dist/context/polyfill/get-parameter-polyfill.js +4 -9
  180. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  181. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -1
  182. package/dist/context/polyfill/polyfill-context.js +22 -30
  183. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  184. package/dist/context/polyfill/polyfill-table.d.ts +8 -8
  185. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  186. package/dist/context/polyfill/polyfill-table.js +10 -32
  187. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  188. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  189. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
  190. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  191. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  192. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  193. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  194. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  195. package/dist/context/state-tracker/track-context-state.js +26 -62
  196. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  197. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  198. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  199. package/dist/context/state-tracker/with-parameters.js +8 -10
  200. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  201. package/dist/dist.dev.js +10391 -0
  202. package/dist/index.cjs +6625 -0
  203. package/dist/index.d.ts +27 -24
  204. package/dist/index.d.ts.map +1 -1
  205. package/dist/index.js +27 -26
  206. package/dist/index.js.map +1 -1
  207. package/dist/types.d.ts +3 -1
  208. package/dist/types.d.ts.map +1 -1
  209. package/dist/types.js.map +1 -1
  210. package/dist.min.js +37 -0
  211. package/package.json +21 -9
  212. package/src/adapter/converters/device-parameters.ts +124 -36
  213. package/src/adapter/converters/sampler-parameters.ts +22 -9
  214. package/src/adapter/converters/shader-formats.ts +44 -0
  215. package/src/adapter/converters/texture-formats.ts +267 -194
  216. package/src/adapter/converters/vertex-formats.ts +71 -10
  217. package/src/adapter/device-helpers/device-features.ts +13 -3
  218. package/src/adapter/device-helpers/device-limits.ts +5 -3
  219. package/src/adapter/device-helpers/get-device-info.ts +17 -10
  220. package/src/adapter/device-helpers/is-old-ie.ts +3 -0
  221. package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +39 -21
  222. package/src/adapter/helpers/get-shader-info.ts +41 -0
  223. package/src/adapter/helpers/get-shader-layout.ts +121 -146
  224. package/src/adapter/helpers/parse-shader-compiler-log.ts +4 -2
  225. package/src/adapter/helpers/set-uniform.ts +39 -35
  226. package/src/adapter/helpers/{attribute-utils.ts → webgl-topology-utils.ts} +7 -5
  227. package/src/adapter/objects/constants-to-keys.ts +6 -25
  228. package/src/adapter/objects/webgl-renderbuffer.ts +43 -37
  229. package/src/adapter/objects/webgl-resource.ts +16 -23
  230. package/src/adapter/resources/webgl-buffer.ts +59 -58
  231. package/src/adapter/resources/webgl-command-buffer.ts +333 -25
  232. package/src/adapter/resources/webgl-command-encoder.ts +20 -12
  233. package/src/adapter/resources/webgl-external-texture.ts +5 -2
  234. package/src/adapter/resources/webgl-framebuffer.ts +89 -133
  235. package/src/adapter/resources/webgl-render-pass.ts +160 -4
  236. package/src/adapter/resources/webgl-render-pipeline.ts +265 -170
  237. package/src/adapter/resources/webgl-sampler.ts +15 -9
  238. package/src/adapter/resources/webgl-shader.ts +14 -11
  239. package/src/adapter/resources/webgl-texture.ts +120 -90
  240. package/src/adapter/resources/webgl-vertex-array.ts +279 -0
  241. package/src/adapter/webgl-canvas-context.ts +16 -14
  242. package/src/adapter/webgl-device.ts +321 -78
  243. package/src/classic/accessor.ts +7 -17
  244. package/src/classic/{buffer.ts → buffer-with-accessor.ts} +68 -76
  245. package/src/classic/clear.ts +113 -0
  246. package/src/classic/copy-and-blit.ts +314 -0
  247. package/src/classic/format-utils.ts +46 -0
  248. package/src/classic/typed-array-utils.ts +19 -27
  249. package/src/context/context/create-browser-context.ts +140 -0
  250. package/src/context/context/create-headless-context.ts +51 -0
  251. package/src/context/context/webgl-checks.ts +3 -1
  252. package/src/context/debug/spector.ts +9 -6
  253. package/src/context/debug/webgl-developer-tools.ts +23 -15
  254. package/src/context/parameters/unified-parameter-api.ts +23 -14
  255. package/src/context/parameters/webgl-parameter-tables.ts +120 -98
  256. package/src/context/polyfill/context-data.ts +30 -0
  257. package/src/context/polyfill/get-parameter-polyfill.ts +11 -7
  258. package/src/context/polyfill/polyfill-context.ts +10 -9
  259. package/src/context/polyfill/polyfill-table.ts +21 -16
  260. package/src/context/polyfill/polyfill-vertex-array-object.ts +5 -0
  261. package/src/context/state-tracker/deep-array-equal.ts +2 -0
  262. package/src/context/state-tracker/track-context-state.ts +20 -16
  263. package/src/context/state-tracker/with-parameters.ts +13 -4
  264. package/src/index.ts +69 -35
  265. package/src/types.ts +5 -0
  266. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  267. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  268. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  269. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  270. package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
  271. package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
  272. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  273. package/dist/adapter/helpers/uniforms.d.ts +0 -26
  274. package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
  275. package/dist/adapter/helpers/uniforms.js.map +0 -1
  276. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
  277. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
  278. package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
  279. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  280. package/dist/bundle.d.ts +0 -2
  281. package/dist/bundle.d.ts.map +0 -1
  282. package/dist/bundle.js +0 -5
  283. package/dist/bundle.js.map +0 -1
  284. package/dist/classic/buffer.d.ts.map +0 -1
  285. package/dist/classic/buffer.js.map +0 -1
  286. package/dist/context/context/context-state.d.ts +0 -18
  287. package/dist/context/context/context-state.d.ts.map +0 -1
  288. package/dist/context/context/context-state.js +0 -26
  289. package/dist/context/context/context-state.js.map +0 -1
  290. package/dist/context/context/create-context.d.ts +0 -41
  291. package/dist/context/context/create-context.d.ts.map +0 -1
  292. package/dist/context/context/create-context.js +0 -49
  293. package/dist/context/context/create-context.js.map +0 -1
  294. package/dist/context/context/device-pixels.d.ts +0 -25
  295. package/dist/context/context/device-pixels.d.ts.map +0 -1
  296. package/dist/context/context/device-pixels.js +0 -98
  297. package/dist/context/context/device-pixels.js.map +0 -1
  298. package/dist/es5/adapter/converters/device-parameters.js +0 -170
  299. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  300. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  301. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  302. package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
  303. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  304. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  305. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  306. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  307. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  308. package/dist/es5/adapter/device-helpers/device-features.js +0 -144
  309. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  310. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  311. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  312. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
  313. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
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  525. package/src/types/webgl.ts +0 -283
@@ -1,134 +1,130 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import { Device, CanvasContext, log, assert } from '@luma.gl/api';
1
+ import { Device, CanvasContext, log, uid, assert } from '@luma.gl/core';
3
2
  import { isBrowser } from '@probe.gl/env';
4
- import { polyfillContext } from '../context/polyfill/polyfill-context';
5
- import { trackContextState } from '../context/state-tracker/track-context-state';
6
- import { createBrowserContext } from '../context/context/create-context';
7
- import { getDeviceInfo } from './device-helpers/get-device-info';
8
- import { getDeviceFeatures } from './device-helpers/device-features';
9
- import { getDeviceLimits, getWebGLLimits } from './device-helpers/device-limits';
10
- import WebGLCanvasContext from './webgl-canvas-context';
11
- import { loadSpectorJS, initializeSpectorJS } from '../context/debug/spector';
12
- import { loadWebGLDeveloperTools, makeDebugContext } from '../context/debug/webgl-developer-tools';
13
- import { isTextureFormatSupported, isTextureFormatRenderable, isTextureFormatFilterable } from './converters/texture-formats';
14
- import ClassicBuffer from '../classic/buffer';
15
- import WEBGLShader from './resources/webgl-shader';
16
- import WEBGLSampler from './resources/webgl-sampler';
17
- import WEBGLTexture from './resources/webgl-texture';
18
- import WEBGLFramebuffer from './resources/webgl-framebuffer';
19
- import WEBGLRenderPass from './resources/webgl-render-pass';
20
- import WEBGLRenderPipeline from './resources/webgl-render-pipeline';
3
+ import { polyfillContext } from "../context/polyfill/polyfill-context.js";
4
+ import { popContextState, pushContextState, trackContextState } from "../context/state-tracker/track-context-state.js";
5
+ import { createBrowserContext } from "../context/context/create-browser-context.js";
6
+ import { createHeadlessContext, isHeadlessGLRegistered } from "../context/context/create-headless-context.js";
7
+ import { getDeviceInfo } from "./device-helpers/get-device-info.js";
8
+ import { getDeviceFeatures } from "./device-helpers/device-features.js";
9
+ import { getDeviceLimits, getWebGLLimits } from "./device-helpers/device-limits.js";
10
+ import { WebGLCanvasContext } from "./webgl-canvas-context.js";
11
+ import { loadSpectorJS, initializeSpectorJS } from "../context/debug/spector.js";
12
+ import { loadWebGLDeveloperTools, makeDebugContext } from "../context/debug/webgl-developer-tools.js";
13
+ import { isTextureFormatSupported, isTextureFormatRenderable, isTextureFormatFilterable } from "./converters/texture-formats.js";
14
+ import { BufferWithAccessor } from "../classic/buffer-with-accessor.js";
15
+ import { WEBGLShader } from "./resources/webgl-shader.js";
16
+ import { WEBGLSampler } from "./resources/webgl-sampler.js";
17
+ import { WEBGLTexture } from "./resources/webgl-texture.js";
18
+ import { WEBGLFramebuffer } from "./resources/webgl-framebuffer.js";
19
+ import { WEBGLRenderPass } from "./resources/webgl-render-pass.js";
20
+ import { WEBGLRenderPipeline } from "./resources/webgl-render-pipeline.js";
21
+ import { WEBGLCommandEncoder } from "./resources/webgl-command-encoder.js";
22
+ import { WEBGLVertexArray } from "./resources/webgl-vertex-array.js";
21
23
  const LOG_LEVEL = 1;
22
- let counter = 0;
23
- export default class WebGLDevice extends Device {
24
+ export class WebGLDevice extends Device {
24
25
  static isSupported() {
25
- return typeof WebGLRenderingContext !== 'undefined';
26
+ return typeof WebGLRenderingContext !== 'undefined' || isHeadlessGLRegistered();
26
27
  }
27
-
28
28
  get features() {
29
29
  this._features = this._features || getDeviceFeatures(this.gl);
30
30
  return this._features;
31
31
  }
32
-
33
32
  get limits() {
34
33
  this._limits = this._limits || getDeviceLimits(this.gl);
35
34
  return this._limits;
36
35
  }
37
-
38
- get webglLimits() {
39
- this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);
40
- return this._webglLimits;
41
- }
42
-
43
36
  static attach(gl) {
44
37
  if (gl instanceof WebGLDevice) {
45
38
  return gl;
46
39
  }
47
-
48
40
  if ((gl === null || gl === void 0 ? void 0 : gl.device) instanceof Device) {
49
41
  return gl.device;
50
42
  }
51
-
52
43
  if (!isWebGL(gl)) {
53
44
  throw new Error('Invalid WebGLRenderingContext');
54
45
  }
55
-
56
46
  return new WebGLDevice({
57
47
  gl: gl
58
48
  });
59
49
  }
60
-
61
- static async create(props) {
50
+ static async create() {
51
+ let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
62
52
  log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created');
63
-
64
53
  if (typeof props.canvas === 'string') {
65
54
  await CanvasContext.pageLoaded;
66
55
  }
67
-
68
- if (props.debug) {
56
+ if (log.get('debug') || props.debug) {
69
57
  await loadWebGLDeveloperTools();
70
58
  }
71
-
72
- if (props.spector) {
59
+ const {
60
+ spector
61
+ } = props;
62
+ if (log.get('spector') || spector) {
73
63
  await loadSpectorJS();
74
64
  }
75
-
76
- log.probe(LOG_LEVEL, 'DOM is loaded')();
65
+ log.probe(LOG_LEVEL + 1, 'DOM is loaded')();
66
+ if (props.gl && props.gl.device) {
67
+ return WebGLDevice.attach(props.gl);
68
+ }
77
69
  return new WebGLDevice(props);
78
70
  }
79
-
80
71
  constructor(props) {
81
72
  var _props$gl;
82
-
83
- super(props);
84
-
85
- _defineProperty(this, "info", void 0);
86
-
87
- _defineProperty(this, "canvasContext", void 0);
88
-
89
- _defineProperty(this, "lost", void 0);
90
-
91
- _defineProperty(this, "handle", void 0);
92
-
93
- _defineProperty(this, "gl", void 0);
94
-
95
- _defineProperty(this, "gl2", void 0);
96
-
97
- _defineProperty(this, "debug", false);
98
-
99
- _defineProperty(this, "isWebGL1", void 0);
100
-
101
- _defineProperty(this, "isWebGL2", void 0);
102
-
103
- _defineProperty(this, "_features", void 0);
104
-
105
- _defineProperty(this, "_limits", void 0);
106
-
107
- _defineProperty(this, "_webglLimits", void 0);
108
-
109
- _defineProperty(this, "_canvasSizeInfo", {
73
+ super({
74
+ ...props,
75
+ id: props.id || uid('webgl-device')
76
+ });
77
+ this.info = void 0;
78
+ this.canvasContext = void 0;
79
+ this.handle = void 0;
80
+ this.lost = void 0;
81
+ this._resolveContextLost = void 0;
82
+ this._features = void 0;
83
+ this._limits = void 0;
84
+ this.renderPass = null;
85
+ this.gl = void 0;
86
+ this.gl2 = null;
87
+ this.debug = false;
88
+ this.isWebGL1 = void 0;
89
+ this.isWebGL2 = void 0;
90
+ this._canvasSizeInfo = {
110
91
  clientWidth: 0,
111
92
  clientHeight: 0,
112
93
  devicePixelRatio: 1
113
- });
114
-
115
- _defineProperty(this, "_extensions", {});
116
-
117
- _defineProperty(this, "_polyfilled", false);
118
-
119
- _defineProperty(this, "spector", void 0);
120
-
121
- _defineProperty(this, "renderPass", void 0);
122
-
94
+ };
95
+ this._extensions = {};
96
+ this._polyfilled = false;
97
+ this.spector = void 0;
98
+ this._webglLimits = void 0;
99
+ this._constants = void 0;
123
100
  const device = (_props$gl = props.gl) === null || _props$gl === void 0 ? void 0 : _props$gl.device;
124
-
125
101
  if (device) {
126
- log.warn("WebGL context already attached to device ".concat(device.id));
127
- return device;
102
+ throw new Error(`WebGL context already attached to device ${device.id}`);
128
103
  }
129
-
130
104
  this.canvasContext = new WebGLCanvasContext(this, props);
131
- this.handle = props.gl || createBrowserContext(this.canvasContext.canvas, props);
105
+ this.lost = new Promise(resolve => {
106
+ this._resolveContextLost = resolve;
107
+ });
108
+ const onContextLost = event => {
109
+ var _this$_resolveContext;
110
+ return (_this$_resolveContext = this._resolveContextLost) === null || _this$_resolveContext === void 0 ? void 0 : _this$_resolveContext.call(this, {
111
+ reason: 'destroyed',
112
+ message: 'Computer entered sleep mode, or too many apps or browser tabs are using the GPU.'
113
+ });
114
+ };
115
+ let gl = props.gl || null;
116
+ gl = gl || (isBrowser() ? createBrowserContext(this.canvasContext.canvas, {
117
+ ...props,
118
+ onContextLost
119
+ }) : null);
120
+ gl = gl || (!isBrowser() ? createHeadlessContext({
121
+ ...props,
122
+ onContextLost
123
+ }) : null);
124
+ if (!gl) {
125
+ throw new Error('WebGL context creation failed');
126
+ }
127
+ this.handle = gl;
132
128
  this.gl = this.handle;
133
129
  this.gl2 = this.gl;
134
130
  this.isWebGL2 = isWebGL2(this.gl);
@@ -137,13 +133,23 @@ export default class WebGLDevice extends Device {
137
133
  this.gl.device = this;
138
134
  this.gl._version = this.isWebGL2 ? 2 : 1;
139
135
  polyfillContext(this.gl);
136
+ const {
137
+ enable = true,
138
+ copyState = false
139
+ } = props;
140
140
  trackContextState(this.gl, {
141
- copyState: false,
142
- log: (...args) => log.log(1, ...args)()
141
+ enable,
142
+ copyState,
143
+ log: function () {
144
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
145
+ args[_key] = arguments[_key];
146
+ }
147
+ return log.log(1, ...args)();
148
+ }
143
149
  });
144
-
145
150
  if (isBrowser() && props.debug) {
146
- this.gl = makeDebugContext(this.gl, { ...props,
151
+ this.gl = makeDebugContext(this.gl, {
152
+ ...props,
147
153
  webgl2: this.isWebGL2,
148
154
  throwOnError: true
149
155
  });
@@ -152,129 +158,209 @@ export default class WebGLDevice extends Device {
152
158
  log.level = Math.max(log.level, 1);
153
159
  log.warn('WebGL debug mode activated. Performance reduced.')();
154
160
  }
155
-
156
161
  if (isBrowser() && props.spector) {
157
162
  const canvas = this.handle.canvas || props.canvas;
158
- this.spector = initializeSpectorJS({ ...this.props,
163
+ this.spector = initializeSpectorJS({
164
+ ...this.props,
159
165
  canvas
160
166
  });
161
167
  }
162
-
163
- const message = "Created ".concat(this.info.type).concat(this.debug ? ' debug' : '', " context: ").concat(this.info.vendor, ", ").concat(this.info.renderer, " for canvas: ").concat(this.canvasContext.id);
168
+ const message = `\
169
+ Created ${this.info.type}${this.debug ? ' debug' : ''} context: \
170
+ ${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`;
164
171
  log.probe(LOG_LEVEL, message)();
165
172
  log.groupEnd(LOG_LEVEL)();
166
173
  }
167
-
168
174
  destroy() {
169
- let ext = this.gl.getExtension('STACKGL_destroy_context');
170
-
175
+ const ext = this.gl.getExtension('STACKGL_destroy_context');
171
176
  if (ext) {
172
177
  ext.destroy();
173
178
  }
174
179
  }
175
-
176
180
  get isLost() {
177
181
  return this.gl.isContextLost();
178
182
  }
179
-
180
183
  getSize() {
181
184
  return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];
182
185
  }
183
-
184
186
  isTextureFormatSupported(format) {
185
187
  return isTextureFormatSupported(this.gl, format);
186
188
  }
187
-
188
189
  isTextureFormatFilterable(format) {
189
190
  return isTextureFormatFilterable(this.gl, format);
190
191
  }
191
-
192
192
  isTextureFormatRenderable(format) {
193
193
  return isTextureFormatRenderable(this.gl, format);
194
194
  }
195
-
196
195
  assertWebGL2() {
197
- assert(this.isWebGL2, 'Requires WebGL2');
196
+ if (!this.gl2) {
197
+ throw new Error('Requires WebGL2');
198
+ }
198
199
  return this.gl2;
199
200
  }
200
-
201
201
  createCanvasContext(props) {
202
202
  throw new Error('WebGL only supports a single canvas');
203
203
  }
204
-
205
- _createBuffer(props) {
206
- return new ClassicBuffer(this, props);
204
+ createBuffer(props) {
205
+ const newProps = this._getBufferProps(props);
206
+ return new BufferWithAccessor(this, newProps);
207
207
  }
208
-
209
208
  _createTexture(props) {
210
209
  return new WEBGLTexture(this, props);
211
210
  }
212
-
213
211
  createExternalTexture(props) {
214
212
  throw new Error('createExternalTexture() not implemented');
215
213
  }
216
-
217
214
  createSampler(props) {
218
215
  return new WEBGLSampler(this, props);
219
216
  }
220
-
221
217
  createShader(props) {
222
218
  return new WEBGLShader(this, props);
223
219
  }
224
-
225
220
  createFramebuffer(props) {
226
221
  return new WEBGLFramebuffer(this, props);
227
222
  }
228
-
229
223
  createRenderPipeline(props) {
230
224
  return new WEBGLRenderPipeline(this, props);
231
225
  }
232
-
226
+ createVertexArray(props) {
227
+ return new WEBGLVertexArray(this, props);
228
+ }
233
229
  beginRenderPass(props) {
234
230
  return new WEBGLRenderPass(this, props);
235
231
  }
236
-
237
232
  createComputePipeline(props) {
238
233
  throw new Error('ComputePipeline not supported in WebGL');
239
234
  }
240
-
241
235
  beginComputePass(props) {
242
236
  throw new Error('compute shaders not supported in WebGL');
243
237
  }
244
-
245
238
  getDefaultRenderPass() {
246
239
  this.renderPass = this.renderPass || this.beginRenderPass({
247
240
  framebuffer: this.canvasContext.getCurrentFramebuffer()
248
241
  });
249
242
  return this.renderPass;
250
243
  }
251
-
244
+ createCommandEncoder(props) {
245
+ return new WEBGLCommandEncoder(this, props);
246
+ }
252
247
  submit() {
253
- this.renderPass.endPass();
248
+ var _this$renderPass;
249
+ (_this$renderPass = this.renderPass) === null || _this$renderPass === void 0 ? void 0 : _this$renderPass.end();
254
250
  this.renderPass = null;
255
251
  }
256
-
252
+ get webglLimits() {
253
+ this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);
254
+ return this._webglLimits;
255
+ }
256
+ loseDevice() {
257
+ var _this$_resolveContext2;
258
+ let deviceLossTriggered = false;
259
+ const ext = this.gl.getExtension('WEBGL_lose_context');
260
+ if (ext) {
261
+ deviceLossTriggered = true;
262
+ ext.loseContext();
263
+ }
264
+ (_this$_resolveContext2 = this._resolveContextLost) === null || _this$_resolveContext2 === void 0 ? void 0 : _this$_resolveContext2.call(this, {
265
+ reason: 'destroyed',
266
+ message: 'Application triggered context loss'
267
+ });
268
+ return deviceLossTriggered;
269
+ }
270
+ pushState() {
271
+ pushContextState(this.gl);
272
+ }
273
+ popState() {
274
+ popContextState(this.gl);
275
+ }
276
+ setSpectorMetadata(handle, props) {
277
+ handle.__SPECTOR_Metadata = props;
278
+ }
279
+ getGLKey(value, gl) {
280
+ gl = gl || this.gl2 || this.gl;
281
+ const number = Number(value);
282
+ for (const key in gl) {
283
+ if (gl[key] === number) {
284
+ return `GL.${key}`;
285
+ }
286
+ }
287
+ return String(value);
288
+ }
289
+ setConstantAttribute(location, constant) {
290
+ this._constants = this._constants || new Array(this.limits.maxVertexAttributes).fill(null);
291
+ const currentConstant = this._constants[location];
292
+ if (currentConstant && compareConstantArrayValues(currentConstant, constant)) {
293
+ log.info(1, `setConstantAttribute(${location}) could have been skipped, value unchanged`)();
294
+ }
295
+ this._constants[location] = constant;
296
+ switch (constant.constructor) {
297
+ case Float32Array:
298
+ setConstantFloatArray(this, location, constant);
299
+ break;
300
+ case Int32Array:
301
+ setConstantIntArray(this, location, constant);
302
+ break;
303
+ case Uint32Array:
304
+ setConstantUintArray(this, location, constant);
305
+ break;
306
+ default:
307
+ assert(false);
308
+ }
309
+ }
257
310
  }
258
-
259
- _defineProperty(WebGLDevice, "type", 'webgl');
260
-
311
+ WebGLDevice.type = 'webgl';
261
312
  function isWebGL(gl) {
262
313
  if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {
263
314
  return true;
264
315
  }
265
-
266
316
  if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {
267
317
  return true;
268
318
  }
269
-
270
319
  return Boolean(gl && Number.isFinite(gl._version));
271
320
  }
272
-
273
321
  function isWebGL2(gl) {
274
322
  if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {
275
323
  return true;
276
324
  }
277
-
278
325
  return Boolean(gl && gl._version === 2);
279
326
  }
327
+ function setConstantFloatArray(device, location, array) {
328
+ switch (array.length) {
329
+ case 1:
330
+ device.gl.vertexAttrib1fv(location, array);
331
+ break;
332
+ case 2:
333
+ device.gl.vertexAttrib2fv(location, array);
334
+ break;
335
+ case 3:
336
+ device.gl.vertexAttrib3fv(location, array);
337
+ break;
338
+ case 4:
339
+ device.gl.vertexAttrib4fv(location, array);
340
+ break;
341
+ default:
342
+ assert(false);
343
+ }
344
+ }
345
+ function setConstantIntArray(device, location, array) {
346
+ var _device$gl;
347
+ device.assertWebGL2();
348
+ (_device$gl = device.gl2) === null || _device$gl === void 0 ? void 0 : _device$gl.vertexAttribI4iv(location, array);
349
+ }
350
+ function setConstantUintArray(device, location, array) {
351
+ var _device$gl2;
352
+ device.assertWebGL2();
353
+ (_device$gl2 = device.gl2) === null || _device$gl2 === void 0 ? void 0 : _device$gl2.vertexAttribI4uiv(location, array);
354
+ }
355
+ function compareConstantArrayValues(v1, v2) {
356
+ if (!v1 || !v2 || v1.length !== v2.length || v1.constructor !== v2.constructor) {
357
+ return false;
358
+ }
359
+ for (let i = 0; i < v1.length; ++i) {
360
+ if (v1[i] !== v2[i]) {
361
+ return false;
362
+ }
363
+ }
364
+ return true;
365
+ }
280
366
  //# sourceMappingURL=webgl-device.js.map
@@ -1 +1 @@
1
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'../context/debug/webgl-developer-tools';\nimport {\n isTextureFormatSupported,\n isTextureFormatRenderable,\n isTextureFormatFilterable\n} from './converters/texture-formats';\n\n// WebGL classes\nimport type {\n BufferProps,\n ShaderProps,\n Sampler,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n RenderPipeline,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n RenderPass,\n RenderPassProps,\n ComputePass,\n ComputePassProps\n} from '@luma.gl/api';\n\nimport ClassicBuffer from '../classic/buffer';\nimport WEBGLBuffer from './resources/webgl-buffer';\nimport WEBGLShader from './resources/webgl-shader';\nimport WEBGLSampler from './resources/webgl-sampler';\nimport WEBGLTexture from './resources/webgl-texture';\nimport WEBGLFramebuffer from './resources/webgl-framebuffer';\nimport WEBGLRenderPass from './resources/webgl-render-pass';\nimport WEBGLRenderPipeline from './resources/webgl-render-pipeline';\n\nconst 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Can always be used. */\n readonly gl: WebGLRenderingContext;\n /** WebGL2 typed context. 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Only wait when props. canvas is string\n // to avoid setting page onload callback unless necessary\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n }\n\n // Load webgl and spector debug scripts from CDN if requested\n if (props.debug) {\n await loadWebGLDeveloperTools();\n }\n // @ts-expect-error spector not on props\n if (props.spector) {\n await loadSpectorJS();\n }\n\n log.probe(LOG_LEVEL, 'DOM is loaded')();\n return new WebGLDevice(props);\n }\n\n constructor(props: DeviceProps) {\n super(props);\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = props.gl?.device;\n if (device) {\n log.warn(`WebGL context already attached to device ${device.id}`);\n return device;\n }\n\n // Create and instrument context\n this.canvasContext = new WebGLCanvasContext(this, props);\n\n this.handle = props.gl || createBrowserContext(this.canvasContext.canvas, props);\n this.gl = this.handle;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this.isWebGL1 = !this.isWebGL2;\n\n // luma Device fields\n this.info = getDeviceInfo(this.gl);\n\n // @ts-expect-error Link webgl context back to device\n this.gl.device = this;\n // @ts-expect-error Annotate webgl context to handle \n this.gl._version = this.isWebGL2 ? 2 : 1;\n\n // Add subset of WebGL2 methods to WebGL1 context\n polyfillContext(this.gl);\n // Install context state tracking\n trackContextState(this.gl, {copyState: false, log: (...args: any[]) => log.log(1, ...args)()});\n\n // DEBUG contexts: Add debug instrumentation to the context, force log level to at least 1\n if (isBrowser() && props.debug) {\n this.gl = makeDebugContext(this.gl, {...props, webgl2: this.isWebGL2, throwOnError: true});\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.debug = true;\n log.level = Math.max(log.level, 1);\n log.warn('WebGL debug mode activated. Performance reduced.')();\n }\n\n // @ts-expect-error spector not on props\n if (isBrowser() && props.spector) {\n const canvas = this.handle.canvas || (props.canvas as HTMLCanvasElement);\n this.spector = initializeSpectorJS({...this.props, canvas});\n }\n\n // Log some debug info about the newly created context\n const message = `\\\nCreated ${this.info.type}${this.debug ? ' debug' : ''} context: \\\n${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`;\n log.probe(LOG_LEVEL, message)();\n\n log.groupEnd(LOG_LEVEL)();\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy() {\n let ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n // ext = this.gl.getExtension('WEBGL_lose_context');\n // if (ext) {\n // // TODO - disconnect context lost callbacks?\n // ext.loseContext();\n // }\n }\n\n get isLost(): boolean {\n return this.gl.isContextLost();\n }\n\n getSize(): [number, number] {\n return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return isTextureFormatSupported(this.gl, format);\n }\n\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return isTextureFormatFilterable(this.gl, format);\n }\n\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return isTextureFormatRenderable(this.gl, format);\n }\n\n // WEBGL SPECIFIC METHODS\n\n /** Returns a WebGL2RenderingContext or throws an error */\n assertWebGL2(): WebGL2RenderingContext {\n assert(this.isWebGL2, 'Requires WebGL2');\n return this.gl2;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props?: CanvasContextProps): CanvasContext {\n throw new Error('WebGL only supports a single canvas');\n }\n\n _createBuffer(props: BufferProps): WEBGLBuffer {\n return new ClassicBuffer(this, props);\n }\n\n _createTexture(props: TextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WEBGLFramebuffer {\n return new WEBGLFramebuffer(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WEBGLRenderPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): WEBGLRenderPass {\n return new WEBGLRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('compute shaders not supported in WebGL');\n }\n\n private renderPass: WEBGLRenderPass;\n\n getDefaultRenderPass(): WEBGLRenderPass {\n this.renderPass =\n this.renderPass ||\n this.beginRenderPass({\n framebuffer: this.canvasContext.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n submit(): void {\n this.renderPass.endPass();\n this.renderPass = null;\n // this.canvasContext.commit();\n }\n}\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nfunction isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nfunction isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n"],"file":"webgl-device.js"}
1
+ {"version":3,"file":"webgl-device.js","names":["Device","CanvasContext","log","uid","assert","isBrowser","polyfillContext","popContextState","pushContextState","trackContextState","createBrowserContext","createHeadlessContext","isHeadlessGLRegistered","getDeviceInfo","getDeviceFeatures","getDeviceLimits","getWebGLLimits","WebGLCanvasContext","loadSpectorJS","initializeSpectorJS","loadWebGLDeveloperTools","makeDebugContext","isTextureFormatSupported","isTextureFormatRenderable","isTextureFormatFilterable","BufferWithAccessor","WEBGLShader","WEBGLSampler","WEBGLTexture","WEBGLFramebuffer","WEBGLRenderPass","WEBGLRenderPipeline","WEBGLCommandEncoder","WEBGLVertexArray","LOG_LEVEL","WebGLDevice","isSupported","WebGLRenderingContext","features","_features","gl","limits","_limits","attach","device","isWebGL","Error","create","props","arguments","length","undefined","groupCollapsed","canvas","pageLoaded","get","debug","spector","probe","constructor","_props$gl","id","info","canvasContext","handle","lost","_resolveContextLost","renderPass","gl2","isWebGL1","isWebGL2","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_extensions","_polyfilled","_webglLimits","_constants","Promise","resolve","onContextLost","event","_this$_resolveContext","call","reason","message","_version","enable","copyState","_len","args","Array","_key","webgl2","throwOnError","level","Math","max","warn","type","vendor","renderer","groupEnd","destroy","ext","getExtension","isLost","isContextLost","getSize","drawingBufferWidth","drawingBufferHeight","format","assertWebGL2","createCanvasContext","createBuffer","newProps","_getBufferProps","_createTexture","createExternalTexture","createSampler","createShader","createFramebuffer","createRenderPipeline","createVertexArray","beginRenderPass","createComputePipeline","beginComputePass","getDefaultRenderPass","framebuffer","getCurrentFramebuffer","createCommandEncoder","submit","_this$renderPass","end","webglLimits","loseDevice","_this$_resolveContext2","deviceLossTriggered","loseContext","pushState","popState","setSpectorMetadata","__SPECTOR_Metadata","getGLKey","value","number","Number","key","String","setConstantAttribute","location","constant","maxVertexAttributes","fill","currentConstant","compareConstantArrayValues","Float32Array","setConstantFloatArray","Int32Array","setConstantIntArray","Uint32Array","setConstantUintArray","WebGL2RenderingContext","Boolean","isFinite","array","vertexAttrib1fv","vertexAttrib2fv","vertexAttrib3fv","vertexAttrib4fv","_device$gl","vertexAttribI4iv","_device$gl2","vertexAttribI4uiv","v1","v2","i"],"sources":["../../src/adapter/webgl-device.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport type {\n DeviceProps,\n DeviceInfo,\n DeviceLimits,\n DeviceFeature,\n CanvasContextProps,\n TextureFormat,\n VertexArray,\n VertexArrayProps,\n TypedArray\n} from '@luma.gl/core';\nimport {Device, CanvasContext, log, uid, assert} from '@luma.gl/core';\nimport {isBrowser} from '@probe.gl/env';\nimport {polyfillContext} from '../context/polyfill/polyfill-context';\nimport {\n popContextState,\n pushContextState,\n trackContextState\n} from '../context/state-tracker/track-context-state';\nimport {createBrowserContext} from '../context/context/create-browser-context';\nimport {\n createHeadlessContext,\n isHeadlessGLRegistered\n} from '../context/context/create-headless-context';\nimport {getDeviceInfo} from './device-helpers/get-device-info';\nimport {getDeviceFeatures} from './device-helpers/device-features';\nimport {getDeviceLimits, getWebGLLimits, WebGLLimits} from './device-helpers/device-limits';\nimport {WebGLCanvasContext} from './webgl-canvas-context';\nimport {loadSpectorJS, initializeSpectorJS} from '../context/debug/spector';\nimport {loadWebGLDeveloperTools, makeDebugContext} from '../context/debug/webgl-developer-tools';\nimport {\n isTextureFormatSupported,\n isTextureFormatRenderable,\n isTextureFormatFilterable\n} from './converters/texture-formats';\n\n// WebGL classes\nimport type {\n BufferProps,\n ShaderProps,\n // Sampler,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n // RenderPipeline,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n // RenderPass,\n RenderPassProps,\n ComputePass,\n ComputePassProps,\n // CommandEncoder,\n CommandEncoderProps\n} from '@luma.gl/core';\n\nimport {BufferWithAccessor} from '../classic/buffer-with-accessor';\nimport {WEBGLBuffer} from './resources/webgl-buffer';\nimport {WEBGLShader} from './resources/webgl-shader';\nimport {WEBGLSampler} from './resources/webgl-sampler';\nimport {WEBGLTexture} from './resources/webgl-texture';\nimport {WEBGLFramebuffer} from './resources/webgl-framebuffer';\nimport {WEBGLRenderPass} from './resources/webgl-render-pass';\nimport {WEBGLRenderPipeline} from './resources/webgl-render-pipeline';\nimport {WEBGLCommandEncoder} from './resources/webgl-command-encoder';\nimport {WEBGLVertexArray} from './resources/webgl-vertex-array';\n\nconst LOG_LEVEL = 1;\n\n/** WebGPU style Device API for a WebGL context */\nexport class WebGLDevice extends Device {\n //\n // Public `Device` API\n //\n\n static type: string = 'webgl';\n\n static isSupported(): boolean {\n return typeof WebGLRenderingContext !== 'undefined' || isHeadlessGLRegistered();\n }\n\n readonly info: DeviceInfo;\n readonly canvasContext: WebGLCanvasContext;\n\n readonly handle: WebGLRenderingContext;\n\n get features(): Set<DeviceFeature> {\n this._features = this._features || getDeviceFeatures(this.gl);\n return this._features;\n }\n\n get limits(): DeviceLimits {\n this._limits = this._limits || getDeviceLimits(this.gl);\n return this._limits;\n }\n\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n\n private _resolveContextLost?: (value: {reason: 'destroyed'; message: string}) => void;\n private _features?: Set<DeviceFeature>;\n private _limits?: DeviceLimits;\n\n //\n // Static methods, expected to be present by `luma.createDevice()`\n //\n\n /**\n * Get a device instance from a GL context\n * Creates and instruments the device if not already created\n * @param gl\n * @returns\n */\n static attach(gl: Device | WebGLRenderingContext | WebGL2RenderingContext): WebGLDevice {\n if (gl instanceof WebGLDevice) {\n return gl;\n }\n // @ts-expect-error\n if (gl?.device instanceof Device) {\n // @ts-expect-error\n return gl.device as WebGLDevice;\n }\n if (!isWebGL(gl)) {\n throw new Error('Invalid WebGLRenderingContext');\n }\n return new WebGLDevice({gl: gl as WebGLRenderingContext});\n }\n\n static async create(props: DeviceProps = {}): Promise<WebGLDevice> {\n log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created');\n\n // Wait for page to load. Only wait when props. canvas is string\n // to avoid setting page onload callback unless necessary\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n }\n\n // Load webgl and spector debug scripts from CDN if requested\n if (log.get('debug') || props.debug) {\n await loadWebGLDeveloperTools();\n }\n\n // @ts-expect-error spector not on props\n const {spector} = props;\n if (log.get('spector') || spector) {\n await loadSpectorJS();\n }\n\n log.probe(LOG_LEVEL + 1, 'DOM is loaded')();\n\n // @ts-expect-error\n if (props.gl && props.gl.device) {\n return WebGLDevice.attach(props.gl);\n }\n\n return new WebGLDevice(props);\n }\n\n //\n // Public API\n //\n\n constructor(props: DeviceProps) {\n super({...props, id: props.id || uid('webgl-device')});\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = props.gl?.device;\n if (device) {\n throw new Error(`WebGL context already attached to device ${device.id}`);\n }\n\n // Create and instrument context\n this.canvasContext = new WebGLCanvasContext(this, props);\n\n this.lost = new Promise<{reason: 'destroyed'; message: string}>(resolve => {\n this._resolveContextLost = resolve;\n });\n\n const onContextLost = (event: Event) =>\n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Computer entered sleep mode, or too many apps or browser tabs are using the GPU.'\n });\n\n let gl: WebGLRenderingContext | WebGL2RenderingContext | null = props.gl || null;\n gl =\n gl ||\n (isBrowser()\n ? createBrowserContext(this.canvasContext.canvas, {...props, onContextLost})\n : null);\n gl = gl || (!isBrowser() ? createHeadlessContext({...props, onContextLost}) : null);\n\n if (!gl) {\n throw new Error('WebGL context creation failed');\n }\n\n this.handle = gl;\n this.gl = this.handle;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this.isWebGL1 = !this.isWebGL2;\n\n // luma Device fields\n this.info = getDeviceInfo(this.gl);\n\n // @ts-expect-error Link webgl context back to device\n this.gl.device = this;\n // @ts-expect-error Annotate webgl context to handle\n this.gl._version = this.isWebGL2 ? 2 : 1;\n\n // Add subset of WebGL2 methods to WebGL1 context\n polyfillContext(this.gl);\n\n // Install context state tracking\n // @ts-expect-error - hidden parameters\n const {enable = true, copyState = false} = props;\n trackContextState(this.gl, {\n enable,\n copyState,\n log: (...args: any[]) => log.log(1, ...args)()\n });\n\n // DEBUG contexts: Add debug instrumentation to the context, force log level to at least 1\n if (isBrowser() && props.debug) {\n this.gl = makeDebugContext(this.gl, {...props, webgl2: this.isWebGL2, throwOnError: true});\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.debug = true;\n log.level = Math.max(log.level, 1);\n log.warn('WebGL debug mode activated. Performance reduced.')();\n }\n\n // @ts-expect-error spector not on props\n if (isBrowser() && props.spector) {\n const canvas = this.handle.canvas || (props.canvas as HTMLCanvasElement);\n this.spector = initializeSpectorJS({...this.props, canvas});\n }\n\n // Log some debug info about the newly created context\n const message = `\\\nCreated ${this.info.type}${this.debug ? ' debug' : ''} context: \\\n${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`;\n log.probe(LOG_LEVEL, message)();\n\n log.groupEnd(LOG_LEVEL)();\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy(): void {\n const ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n }\n\n get isLost(): boolean {\n return this.gl.isContextLost();\n }\n\n getSize(): [number, number] {\n return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return isTextureFormatSupported(this.gl, format);\n }\n\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return isTextureFormatFilterable(this.gl, format);\n }\n\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return isTextureFormatRenderable(this.gl, format);\n }\n\n // WEBGL SPECIFIC METHODS\n\n /** Returns a WebGL2RenderingContext or throws an error */\n assertWebGL2(): WebGL2RenderingContext {\n if (!this.gl2) {\n throw new Error('Requires WebGL2');\n }\n return this.gl2;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props?: CanvasContextProps): CanvasContext {\n throw new Error('WebGL only supports a single canvas');\n }\n\n createBuffer(props: BufferProps | ArrayBuffer | ArrayBufferView): WEBGLBuffer {\n const newProps = this._getBufferProps(props);\n return new BufferWithAccessor(this, newProps);\n }\n\n _createTexture(props: TextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WEBGLFramebuffer {\n return new WEBGLFramebuffer(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WEBGLRenderPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n override createVertexArray(props: VertexArrayProps): VertexArray {\n return new WEBGLVertexArray(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): WEBGLRenderPass {\n return new WEBGLRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('compute shaders not supported in WebGL');\n }\n\n private renderPass: WEBGLRenderPass | null = null;\n\n getDefaultRenderPass(): WEBGLRenderPass {\n this.renderPass =\n this.renderPass ||\n this.beginRenderPass({\n framebuffer: this.canvasContext.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n override createCommandEncoder(props: CommandEncoderProps): WEBGLCommandEncoder {\n return new WEBGLCommandEncoder(this, props);\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n submit(): void {\n this.renderPass?.end();\n this.renderPass = null;\n // this.canvasContext.commit();\n }\n\n //\n // WebGL-only API (not part of `Device` API)\n //\n\n /** WebGL1 typed context. Can always be used. */\n readonly gl: WebGLRenderingContext;\n /** WebGL2 typed context. Need to check isWebGL2 or isWebGL1 before using. */\n readonly gl2: WebGL2RenderingContext | null = null;\n readonly debug: boolean = false;\n\n /** `true` if this is a WebGL1 context. @note `false` if WebGL2 */\n readonly isWebGL1: boolean;\n /** `true` if this is a WebGL2 context. @note `false` if WebGL1 */\n readonly isWebGL2: boolean;\n\n /** State used by luma.gl classes: TODO - move to canvasContext*/\n readonly _canvasSizeInfo = {clientWidth: 0, clientHeight: 0, devicePixelRatio: 1};\n\n /** State used by luma.gl classes - TODO - not used? */\n readonly _extensions: Record<string, any> = {};\n _polyfilled: boolean = false;\n\n /** Instance of Spector.js (if initialized) */\n spector;\n\n private _webglLimits?: WebGLLimits;\n\n /** Return WebGL specific limits */\n get webglLimits(): WebGLLimits {\n this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);\n return this._webglLimits;\n }\n\n /**\n * Triggers device (or WebGL context) loss.\n * @note primarily intended for testing how application reacts to device loss\n */\n override loseDevice(): boolean {\n let deviceLossTriggered = false;\n const ext = this.gl.getExtension('WEBGL_lose_context');\n if (ext) {\n deviceLossTriggered = true;\n ext.loseContext();\n // ext.loseContext should trigger context loss callback but the platform may not do this, so do it explicitly\n }\n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Application triggered context loss'\n });\n return deviceLossTriggered;\n }\n\n /** Save current WebGL context state onto an internal stack */\n pushState(): void {\n pushContextState(this.gl);\n }\n\n /** Restores previously saved context state */\n popState(): void {\n popContextState(this.gl);\n }\n\n /**\n * Storing data on a special field on WebGLObjects makes that data visible in SPECTOR chrome debug extension\n * luma.gl ids and props can be inspected\n */\n setSpectorMetadata(handle: unknown, props: Record<string, unknown>) {\n // @ts-expect-error\n // eslint-disable-next-line camelcase\n handle.__SPECTOR_Metadata = props;\n }\n\n /**\n * Returns the GL.<KEY> constant that corresponds to a numeric value of a GL constant\n * Be aware that there are some duplicates especially for constants that are 0,\n * so this isn't guaranteed to return the right key in all cases.\n */\n getGLKey(value: unknown, gl?: WebGLRenderingContext): string {\n // @ts-ignore expect-error depends on settings\n gl = gl || this.gl2 || this.gl;\n const number = Number(value);\n for (const key in gl) {\n // @ts-ignore expect-error depends on settings\n if (gl[key] === number) {\n return `GL.${key}`;\n }\n }\n // No constant found. Stringify the value and return it.\n return String(value);\n }\n\n /** Store constants */\n _constants: (TypedArray | null)[];\n\n /**\n * Set a constant value for a location. Disabled attributes at that location will read from this value\n * @note WebGL constants are stored globally on the WebGL context, not the VertexArray\n * so they need to be updated before every render\n * @todo - remember/cache values to avoid setting them unnecessarily?\n */\n setConstantAttribute(location: number, constant: TypedArray): void {\n this._constants = this._constants || new Array(this.limits.maxVertexAttributes).fill(null);\n const currentConstant = this._constants[location];\n if (currentConstant && compareConstantArrayValues(currentConstant, constant)) {\n log.info(1, `setConstantAttribute(${location}) could have been skipped, value unchanged`)();\n }\n this._constants[location] = constant;\n\n switch (constant.constructor) {\n case Float32Array:\n setConstantFloatArray(this, location, constant as Float32Array);\n break;\n case Int32Array:\n setConstantIntArray(this, location, constant as Int32Array);\n break;\n case Uint32Array:\n setConstantUintArray(this, location, constant as Uint32Array);\n break;\n default:\n assert(false);\n }\n }\n}\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nfunction isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nfunction isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n\n/** Set constant float array attribute */\nfunction setConstantFloatArray(device: WebGLDevice, location: number, array: Float32Array): void {\n switch (array.length) {\n case 1:\n device.gl.vertexAttrib1fv(location, array);\n break;\n case 2:\n device.gl.vertexAttrib2fv(location, array);\n break;\n case 3:\n device.gl.vertexAttrib3fv(location, array);\n break;\n case 4:\n device.gl.vertexAttrib4fv(location, array);\n break;\n default:\n assert(false);\n }\n}\n\n/** Set constant signed int array attribute */\nfunction setConstantIntArray(device: WebGLDevice, location: number, array: Int32Array): void {\n device.assertWebGL2();\n device.gl2?.vertexAttribI4iv(location, array);\n // TODO - not clear if we need to use the special forms, more testing needed\n // switch (array.length) {\n // case 1:\n // gl.vertexAttribI1iv(location, array);\n // break;\n // case 2:\n // gl.vertexAttribI2iv(location, array);\n // break;\n // case 3:\n // gl.vertexAttribI3iv(location, array);\n // break;\n // case 4:\n // break;\n // default:\n // assert(false);\n // }\n}\n\n/** Set constant unsigned int array attribute */\nfunction setConstantUintArray(device: WebGLDevice, location: number, array: Uint32Array) {\n device.assertWebGL2();\n device.gl2?.vertexAttribI4uiv(location, array);\n // TODO - not clear if we need to use the special forms, more testing needed\n // switch (array.length) {\n // case 1:\n // gl.vertexAttribI1uiv(location, array);\n // break;\n // case 2:\n // gl.vertexAttribI2uiv(location, array);\n // break;\n // case 3:\n // gl.vertexAttribI3uiv(location, array);\n // break;\n // case 4:\n // gl.vertexAttribI4uiv(location, array);\n // break;\n // default:\n // assert(false);\n // }\n}\n\n/**\n *\n */\nfunction compareConstantArrayValues(v1: TypedArray, v2: TypedArray): boolean {\n if (!v1 || !v2 || v1.length !== v2.length || v1.constructor !== v2.constructor) {\n return false;\n }\n for (let i = 0; i < v1.length; ++i) {\n if (v1[i] !== v2[i]) {\n return false;\n }\n }\n return 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@@ -1,5 +1,5 @@
1
- import { Buffer, AccessorObject } from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
1
+ import { Buffer, AccessorObject } from '@luma.gl/core';
2
+ import { GL } from '@luma.gl/constants';
3
3
  declare const DEFAULT_ACCESSOR_VALUES: {
4
4
  offset: number;
5
5
  stride: number;
@@ -9,7 +9,7 @@ declare const DEFAULT_ACCESSOR_VALUES: {
9
9
  normalized: boolean;
10
10
  integer: boolean;
11
11
  };
12
- export default class Accessor implements AccessorObject {
12
+ export declare class Accessor implements AccessorObject {
13
13
  offset?: number;
14
14
  stride?: number;
15
15
  type?: number;
@@ -1 +1 @@
1
- {"version":3,"file":"accessor.d.ts","sourceRoot":"","sources":["../../src/classic/accessor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqB,MAAM,EAAE,cAAc,EAAC,MAAM,cAAc,CAAC;AACxE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAgBpC,QAAA,MAAM,uBAAuB;;;;;;;;CAQ5B,CAAC;AASF,MAAM,CAAC,OAAO,OAAO,QAAS,YAAW,cAAc;IACrD,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,OAAO,CAAC,EAAE,OAAO,CAAC;IAElB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,MAAM,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,cAAc,GAAG,MAAM;IAOtE,MAAM,CAAC,iBAAiB,CAAC,QAAQ,EAAE,cAAc,GAAG,MAAM;IAY1D,MAAM,CAAC,OAAO,CAAC,GAAG,SAAS,EAAE,cAAc,EAAE,GAAG,QAAQ;gBAI5C,GAAG,SAAS,EAAE,cAAc,EAAE;IAK1C,QAAQ,IAAI,MAAM;IAOlB,IAAI,iBAAiB,IAAI,MAAM,CAE9B;IAED,IAAI,gBAAgB,IAAI,MAAM,CAE7B;IAKD,OAAO,CAAC,KAAK,GAAE,cAAmB,GAAG,IAAI;CA6E1C;AAGD,OAAO,EAAC,uBAAuB,EAAC,CAAC"}
1
+ {"version":3,"file":"accessor.d.ts","sourceRoot":"","sources":["../../src/classic/accessor.ts"],"names":[],"mappings":"AAGA,OAAO,EAAqB,MAAM,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AACzE,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AAGtC,QAAA,MAAM,uBAAuB;;;;;;;;CAQ5B,CAAC;AASF,qBAAa,QAAS,YAAW,cAAc;IAC7C,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,OAAO,CAAC,EAAE,OAAO,CAAC;IAElB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,MAAM,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,cAAc,GAAG,MAAM;IAOtE,MAAM,CAAC,iBAAiB,CAAC,QAAQ,EAAE,cAAc,GAAG,MAAM;IAY1D,MAAM,CAAC,OAAO,CAAC,GAAG,SAAS,EAAE,cAAc,EAAE,GAAG,QAAQ;gBAI5C,GAAG,SAAS,EAAE,cAAc,EAAE;IAK1C,QAAQ,IAAI,MAAM;IAOlB,IAAI,iBAAiB,IAAI,MAAM,CAE9B;IAED,IAAI,gBAAgB,IAAI,MAAM,CAE7B;IAKD,OAAO,CAAC,KAAK,GAAE,cAAmB,GAAG,IAAI;CA6E1C;AAGD,OAAO,EAAC,uBAAuB,EAAC,CAAC"}